This PR change the emoticons constant name to match emoticonlist from client side.
Note: the previous emoticons names are now deprecated.
Additionnally emotion and unitemote scripts commands are being merged together to the new format
-> emotion <emotion number>{,<target>};
Where target use the target Game ID (GID) of the unit (npc, pet, character etc..).
* unitemote is now deprecated.
* Additionnally fixed incorrect variable in quests_brasilis.txt
Thanks to @aleos89 and @Lemongrass3110 !
While refactoring those events the following other changes were made:
Introducing OnInstanceDestroy event. This event can be used to hook script code right in front of the instance destruction. This can be useful if you have any stored references to an instance id for example.
The script command cmdothernpc will now check if the target event exists and report failures. Therefore it now returns true or false.
All agit(FE,SE,TE) start and end commands from atcommand and script commands have been merged in their respective guild function which now returns a bool value of true for successful actions and false if it did not succeed(if the specific WoE was [not] running).
All global triggered events with mapserver status output now call the same function and therefore have the same mapserver output(including their respective event name of course).
Renamed a few events in the script configuration to match the other names
Added constants for months and weekdays
Additionally added constants for gettime types to make it easier to read.
Replaced all existing usages I found with their proper new syntax or better fitting functions.
- Standardized cases on constants (Zeny, Sex, BaseLevel, etc.).
- Replaced numerics with constants.
- Standardized parts of script headers.
- Changed some script styles to K&R.
- Added some official script file names as comments.
- Replaced most 'misceffect' commands with 'specialeffect'.
Signed-off-by: Euphy <euphy@rathena.org>
* Some optimization of Ash-Vacuum quests (quests\quests_13_1.txt)
* "Sphinx Mask Quest" script optimized (custom\quests\sphinx_mask.txt)
* Moved "Caral" NPC from non-existent moc_fild04 to cmd_fild08, as per bugreport:5959 (custom\quests\thq\THQS_Quests.txt)
* Fixed Job_Archbishop/Job_Archbishop_T typos in job change script, but other issues in bugreport:5938 not addressed (jobs\3-1\archbishop.txt)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16254 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed name collision in Baphomet Jr. taming item quest (custom) with 'Little Boy' in cities/lutie.txt
- Fixed name collision in THQS_Quests (custom) with 'Little Girl' in cities/lutie.txt
- Fixed outdated reference to npc_dynamic_shop sample (follow up to r14277).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14676 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added @reloadmobdb to the custom Floating Rates script.
- Added a missing check in THQS. (bugreport:4107)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14264 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Deleted some unused Variables in Bio Ethics quest.
* Changed some bad RGB Codes in THQ. (bugreport:211)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11783 54d463be-8e91-2dee-dedb-b68131a5f0ec
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec