16 Commits

Author SHA1 Message Date
Aleos
ce1508a01c
Corrected Enchant Arms status icon (#3661)
* Enchant Arms should display a status icon depending on the element (skill level) being used.
Thanks to @mrjnumber1!
2019-04-19 21:30:03 -04:00
Atemo
33dcaddac5
Nightmare biolab (#3228)
Initial implementation of nightmare biolab.
The missing skills will eventually be implemented later.

Thanks to all the contributor, special thanks to https://www.divine-pride.net/ !
2018-10-15 21:39:28 +02:00
Lemongrass3110
d13d6a6e19
Changed SI_ enum to the official EFST_ enum (#2995) 2018-04-20 18:24:20 +02:00
Yudi Maharlika
7113743cb4 Updated status change documentation (#2686)
* Updated status change documentation for SC_STRIKING, SC_MOONLITSERENADE, SC_RUSHWINDMILL, SC_GT_REVITALIZE, SC_GT_ENERGYGAIN, SC_GT_CHANGE.
Thanks to @uddevil!
2017-12-07 10:25:39 -05:00
Aleos
951ff55573 Updated Convex Mirror to match official behavior (#2506)
* Updated Convex Mirror to match official behavior
* Fixes #2498.
* When a MVP dies it will only show the respawn time once instead of flooding the chat window.
* The Boss icon will now properly display itself when the MVP respawns if the player has already consumed a Convex Mirror.
* Converted some integers to constant values.
* Made use of the other BOSS_INFO packet messages.
* Properly end the status when the player changes maps.
* Small cleanups and updated status change documentation.
Thanks to @esu1214 and @Lemongrass3110!
2017-10-14 11:45:24 -04:00
Aleos
6a2c1229d0 Updated Rebellion class (#1692)
* Updated Rebellion class
* Information based on Rebellion Awakening patch from kRO.
- http://ro.gnjoy.com/news/update/View.asp?seq=183&curpage=1
* Fixes #859 and fixes #1449.
Thanks to @RagnarokNova and Fyrus for their information!
2017-10-12 11:04:03 -04:00
Aleos
5f7a143d3e Updated Summoner class (#1965)
* Fixes #1865.
* Updated and added new Summoner class skills.
* Information based on kRO patch notes.
- http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=1987966&curpage=1
* Updated previously implemented skills to better mimic official behavior.
Thanks to @RagnarokNova, Fyrus, and Jet for their hard work on gathering the information!
Thanks to @Grimfiend, @Atemo, @feltenc, @Lemongrass3110, @Felleonel, and @sanny1128 for the rapid test and reports!
2017-07-05 19:40:35 -04:00
Cydh Ramdh
633a642e5a * Corrected combos of Elemental Clothes (19048)
* Updated Status Change documentation for `SC_SIEGFRIED` and `SC_SCRESIST`
* Fixed `bResEff` cannot be used to increase the rate (for reducing resistance)

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2016-11-20 11:35:02 +07:00
aleos89
f4f4367c52 Corrected Eleanor's Eternal Quick Combo behavior (fixes #1568)
* Adjusted skill type to misc.
* Added missing damage calculation.
* Corrected the Equipment ATK reduction.
* Moved the Stun addition and Tinder Breaker removal to skill_additional_effect.
2016-09-28 13:59:40 -04:00
Cydh Ramdh
b46e4332df Item Updates and New Status Changes (#1539)
* Item Updates
* Added new Status Changes
* Implemented effect for respective items
  * 12874,Frost_Giant_Blood: SC_GVG_GIANT
  * 12875,Golem_Stone: SC_GVG_GOLEM
  * 12876,Elf_Tear_Stun: SC_GVG_STUN
  * 12877,Elf_Tear_Stone_Curse: SC_GVG_STONE
  * 12878,Elf_Tear_Freezing: SC_GVG_FREEZ
  * 12879,Elf_Tear_Sleep: SC_GVG_SLEEP
  * 12880,Elf_Tear_Curse: SC_GVG_CURSE
  * 12881,Elf_Tear_Silence: SC_GVG_SILENCE
  * 12882,Elf_Tear_Blind: SC_GVG_BLIND
* Thanks Divine-Pride.net

Signed-off-by: Cydh Ramdh <cydh@pservero.com>

* Follow up 9267a32d8c4828bde19f2fe80f83aeec7056b18f
* Updated Status Change doc
2016-09-09 05:54:22 +07:00
Playtester
fbb8edba39 Fear status change (#1048)
* Fear now causes the SC_ANKLE status change for 2 seconds rather than having a weird custom implementation
* Fear now removes blind and makes you immune to it
* Fixed SC_ANKLE not properly blocking teleportation
* Some code optimizations
2016-03-12 23:07:13 +01:00
Playtester
a6f73a6227 Status changes that cause damage reworked (fixes #1033, fixes #448)
* Created a better structure for status changes with intervals and integrated the status changes Stone, Poison, Deadly Poison, Bleeding, Magic Mushroom, Burning, Pyrexia, Leech's End and Toxin into the new structure
-- The exact remaining duration of these status changes will now be stored
-- The correct duration is reloaded when logging back in, you can't avoid a single tick be re-logging
-- It will now show the correct duration on the icon of the status change after re-logging, no longer negative values
-- The durations are now accurately transferred when using Deadly Infect
-- These status changes now use unified code, which makes it much easier to integrate more status changes into this structure with low risk of breaking something
* Removed all the status change specific logging of damage and integrated it into the normal logging behavior
-- The following skills deal "No source" damage: Stone, Poison, Deadly Poison, Bleeding, Coma, Magic Mushroom
-- The following skills deal "Self" damage: Burning, Pyrexia, Leech's End, Toxin
-- "No source" will neither be logged nor contribute to the total damage, your exp share doesn't increase from the damage, but it also won't cause the monster to give less EXP, it won't break freeze or similar status changes, it won't make you stand up, it won't make you stop moving, it won't prevent you from logging out
-- "Self" damage will now be logged and contribute to the total damage, it makes monster give the exp tap bonus, but also makes monsters give less exp the more "self damage" they've taken, it will break freeze and similar status changes, it will make you stand up properly now, it will make you flinch and stop moving, it will prevent you from logging out, but angry type monsters will not lose their aggressive bit from it and it will not cause monsters to use their rude-attack skill
-- Monsters will now use their rude-attack skill on the first rude-attack as long as the damage does not come from self
-- When a monster takes damage from a status change, its HP meter will now be updated
* Burning now has an interval of 3s and a minimum duration of 10s
* Pyrexia now causes blind for Pyrexia's duration instead of just 30s
* Ground Drift's poison base duration is now 60s in pre-re (follow-up to e7150ee)
* Fixed a bug where the minimum duration failed to apply when the received duration was below 1ms
* map_foreachindir and map_foreachinshootarea will now properly print their function names in case of an error
* Updated documentation (transferring source ID is no longer required, remaining tick should now always be in val4)

If this breaks anything, please report asap.
2016-03-12 16:50:50 +01:00
aleos89
b385fd048a Follow up to c48133c and d8d5489
* Fixes #616 - Status effects that damage monsters will now give players their EXP.
2015-10-29 18:09:36 -04:00
Cydh Ramdh
b71ed05857 Bug Fixes
* Now coma triggered on every attack types (bugreport:3100)
  * Added bonuses `bonus2 bComaRace,r,n;` and `bonus2 bComaClass,c,n;`, replacing the current usages of `bWeaponComaRace` and `bWeaponComaClass`.
  * This bonus has no effect for GVG and BG monsters.
* Fixed Shockwave Trap (HT_SHOCKWAVE) SP reduction, should be % of MaxSP not % of 'current' SP.
* Fixed #462, failure in `setunitdata` for NPC. Thank a91323, @julia40124009
* Fixed #470, changed SO_ARRULLO target to BL_CHAR.
* Added skill flag INF2_HIT_TRAP (0x40000) to removed hardcoded 'skill that can hit traps'.
  * NOTE: Client-side's factor also determines that skill can be targeted to trap-type skill or not.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-17 00:33:08 +07:00
Cydh Ramdh
549f491fe6 Item Bonus Updates
* Added `bonus2 bSubSkill,sk,n;` -> Reduces n% damage received from skill sk.
* Added `bonus bHPGainAttack,n;` -> Heals +n HP with a normal attack.
* Added `bonus bSPGainAttack,n;` -> Heals +n SP with a normal attack.
* Added `bonus bHPGainAttackRate,n;` -> Heals +n% HP of inflicted damage on every hit when attacking an enemy.
* Added `bonus bSPGainAttackRate,n;` -> Heals +n% SP of inflicted damage on every hit when attacking an enemy.
* Added `bonus2 bHPGainAttackRate,n,x;` -> Has chance x/10% to heals +n% HP of inflicted damage on every hit when attacking an enemy.
* Added `bonus2 bSPGainAttackRate,n,x;` -> Has chance x/10% to heals +n% SP of inflicted damage on every hit when attacking an enemy.
* Replaced `bonus2 bHPDrainValue,n,x;` for x = 0 to `bonus bHPGainAttack,n;`. Since x = 1 is same as `bonus bHPDrainValue,n;` and if there are items with bonus with 'x' is different, the value will be sum'd but the type switched.
* Replaced `bonus2 bSPDrainValue,n,x;` for x = 0 to `bonus bSPGainAttack,n;`. Since x = 1 is same as `bonus bSPDrainValue,n;` and if there are items with bonus with 'x' is different, the value will be sum'd but the type switched.
* Replaced `bonus3 bSPDrainRate,n,x,y;` for y = 0 to `bonus2 bSPGainAttackRate,n,x;`. Since y = 1 is same as `bonus2 bSPDrainRate,x,n;` and if there are items with bonus with 'x' is different, the value will be sum'd but the type switched.
* Updated the documentations.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-07 19:00:24 +07:00
Cydh Ramdh
c7062e5e7d Added status change (SC) documentation as merge #238. Thank @nanakiwurtz
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2015-03-31 17:52:25 +07:00