* Clean-up permanent monster spawn:
- <delay1>,<delay2>,<event> are actually optionnal field
- <event> value 0 and 1 are meaningless (actually event name with length < 4 are skipped)
* Exported monster AI constants
* Updated docs for monster size constants (already exported)
Notes:
- the default size for monster script cmd was small not medium
- monster script cmd now display a warning for size above SZ_BIG (previously SZ_ALL)
* - Fixed an issue to make <xs> and <ys> optionnals
- Updated npcs scripts
* Leftover in the docs for permanent monster spawn
* Corrected english docs. Credit to @aleos89
Added additionnal warning for xs / ys negative input. Credit @Lemongrass3110
Thanks to @cydh for the idea
- Standardized cases on constants (Zeny, Sex, BaseLevel, etc.).
- Replaced numerics with constants.
- Standardized parts of script headers.
- Changed some script styles to K&R.
- Added some official script file names as comments.
- Replaced most 'misceffect' commands with 'specialeffect'.
Signed-off-by: Euphy <euphy@rathena.org>
- Added warpers and duplicates for Izlude (izlude_[a-d]) and Prontera Field 8 (prt_fild08[a-d]) maps.
- Updated Eden Group warpers and added new duplicates.
- Changed "Kelitula Academy" to "Cryptura Academy".
- Added a missing OnMyMobDead label in Buwaya Cave instance. (bugreport:7929)
- Added version information to Airport script headers.
* Mob spawn organization:
- Split "City Cleaners" into Pre-Renewal and Renewal directories.
- Restored Thief Bug (Pre-Renewal) vs. Thief Bug Egg (Renewal) spawns.
- Created "Town" spawn files, holding all city spawns not in "City Cleaners" files.
- Added Prontera Training Dummies and Alberta Ship Mouses.
- Moved Jawaii spawns from "fields/" into "towns.txt".
- Moved Brasilis spawns from its own directory into "towns.txt".
Signed-off-by: Euphy <euphy@rathena.org>
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec