Cleaned up code.
Fixed invalid allocations from the old code.
Changed to struct.
Use correct packet id.
Fixed invalid RENEWAL check instead of PACKETVER.
Thanks to @aleos89
- When a Mercenary gains a bonus, there will now be an animation
- Mercenary bonuses now last for 5 minutes instead of 10 minutes
- Fixed HP/SP recovery values of Mercenaries (and Elementals)
- Mercenaries now recover HP when walking
- Homunculi no longer recover SP when walking
- Mercenary natural recovery interval is 8s for HP and 6s for SP
- Homunculus natural recovery interval is 2s for HP and 4s for SP
- MER_CRASH now only deals 1 hit and can be cast-cancelled
- Frenzy now drains HP every 10 seconds instead of every 15 in pre-renewal
- Fixed SP cost Mercenary Frenzy (100 -> 200 SP)
- Killing monsters exactly 2 times below you base level now still counts as mercenary kill
- Fixes#8184
- Fixes#7663
Communication between the login-server and the client is now done with structs.
Moved the definition of the global reusable packet buffer to socket.hpp
Faster and with no module bias
Removed rnd_init, rnd_uint32 and rnd_uniform
From now on we will only use rnd_value(min, max) for values in range [min, max] and rnd_chance(chance, base) for chances
Fixes#7881Fixes#7883Fixes#7884Fixes#7885
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Added some malloc reporting
Forward socket allocation information
Forward WFIFOHEAD allocation information
Cleanup to clif_cashshop_show
Cleanup to clif_cashshop_result
Cleanup to clif_cashshop_list
Fixes#7757
Thanks to @ChiesaV
* Updated disablenpc/enablenpc script commands using OPTION_HIDE instead of OPTION_INVISIBLE, to correctly display the effects when the npcs are disabled/enabled. The other behaviors are kept.
* Converts the Homunculus Database and Homunculus Skill Tree Database into one YAML flat file.
* General cleanups and optimizations.
* Includes CSV2YAML converter.
Thanks to @Lemongrass3110 and @Atemo!
Co-authored-by: Atemo <capucrath@gmail.com>
Converted last_point to mapname
Converted save_point to mapname
Converted memo to mapname
Converted start point to mapname
Removed default map
Converted party member to mapname
Converted maplists to mapname
Removed mapindex loading
Fixed instance loading with multiple map-servers
Fixed castle loading with multiple map-servers
Fixed battleground loading with multiple map-servers
Fixed warping between map-servers
Thanks to @aleos89 for his help!
Prevent opening vending UI multiple times in one vending session.
Discard cart modification packet when the player is in a 'can't act' state.
Fixes#3408
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>