311 Commits

Author SHA1 Message Date
Lemongrass3110
132feeb621
Made mercenary db dynamic (#2883)
Removed hard limit of the mercenary database
Cleaned up the hard coded duplicated logic
Turned hard coded mercenary ids into constants
2018-02-18 17:15:09 +01:00
Aleos
75a8f520a6
Corrected Heat Barrel bonuses (#2882)
* Fixes #2875.
* Attack was not factoring in coins.
* Corrected fixed cast time to also factor in coins.
Thanks to @rye305!
2018-02-09 13:27:39 -05:00
lighta
716f6c0f29 Duel allocation (#2734)
* Duels are now dynamically created and no longer statically consumes memory.
* Removed max number of duel at once.
* Updated duel modules for multi-thread and safer management.
* Remove various statically allocated tab.
* Removed duplicate code for npc_movenpc.
* Fix few warnings.
Thanks for suggestions from @anacondaqq.
2017-12-27 19:39:45 -05:00
Aleos
ae69e50626 Cleaned up renewal ASPD calculations (#2244)
* Cleaned up renewal ASPD calculations
* Fixes #2067 and fixes #2224.
* Adjusted the ASPD table to match Aegis values.
* Angra Manyu now disregards base ASPD values (Pre-Renewal only).

* Relocated Angra Manyu check
* Moved Angra Manyu check to the front to avoid useless calculations.
Thanks to @Lemongrass3110!

* Corrected double weapon calculations
* Resolved wearing two weapons causing ASPD to drop significantly.
* Corrected some typos in the Assassin class ASPD table.
* Added a missing Shadow Arms equipment check.
Thanks to @Lilori!

* Removed some unneeded defines

* Removed the single handed and double handed weapon max defines.
Thanks to @Jeybla!

* Renamed constants to keep legacy values

* Update status.cpp
2017-12-23 16:00:54 -05:00
Jeybla
5a80f29b65
Fixes potential map server crashes. (#2695)
* status_change_timer refactorization
* Changes some pointers to const pointers to prevent unwanted behavoir.
* Changes sc_timer_next to a lambda function with only the tick as a
  paramter.
* sce is not reassigned in sc_timer_next anymore, therefore it should be
  crash safe (see #2414 and #2539)
* Fixes #2539
* Thanks to @whupdo, @MuzTank and @admkakaroto!
2017-12-20 01:00:10 +01:00
Aleos
ab1fa803a2
Fixed Giant Growth damage bonus (#2688)
* Fixed Crush Strike damage bonus
* Fixes #2684.
* Base damage increase should not be affected by a success rate.
* Adjusted Crush Strike weapon attack to take from the current indexed value.
Thanks to @Badarosk0 and @Paoly28!
2017-12-14 18:52:19 -05:00
Aleos
0f33de9b4d
Updated Sorcerer Insignia Skills (#2645)
* Updated Sorcerer Insignia Skills
* Fixes #2630.
* Added missing Elemental 20% damage bonus for level 1 Insignia.
* Adjusted the recovery bonus to only apply to Elementals.
* Adjusted 25% magic damage bonus calculation.
* Added the missing ASPD bonus for Wind Insignia.
* Insignias should not affect status immune.
* Removed the BATK addition.
* Miscellaneous cleanups.
Thanks to @admkakaroto and @exneval!
2017-12-12 18:33:08 -05:00
Jey
d08bc1ce2d Revert "status_change_timer refactorization"
This reverts commit 00d8ace8d8f1d2ab525e7b53dcae9cfcae32c638.
2017-12-11 03:02:47 +01:00
Jey
00d8ace8d8 status_change_timer refactorization
* Changes some pointers to const pointers to prevent unwanted behavoir.
* Changes sc_timer_next to a lambda function with only the tick as a
  paramter.
* sce is not reassigned in sc_timer_next anymore, therefore it should be
  crash safe (see #2414 and #2539)
2017-12-11 02:57:03 +01:00
Atemo
ea88ea5054
Emoticons constant name (#2527)
This PR change the emoticons constant name to match emoticonlist from client side.
Note: the previous emoticons names are now deprecated.

Additionnally emotion and unitemote scripts commands are being merged together to the new format
-> emotion <emotion number>{,<target>};
Where target use the target Game ID (GID) of the unit (npc, pet, character etc..).

* unitemote is now deprecated.
* Additionnally fixed incorrect variable in quests_brasilis.txt

Thanks to @aleos89 and @Lemongrass3110 !
2017-11-10 18:35:21 +01:00
Aleos
c4a364be2c
Initial work for map server to C++ (#2565)
* Initial progression of moving the map-server to C++ format.
* Converted all core files to .cpp and header files to .hpp.
* Refactored the refine database parser to utilize native YAML C++.
Thanks to @Jeybla and @lighta for their help!
2017-11-02 17:39:03 -04:00