551 Commits

Author SHA1 Message Date
skotlex
63c259b4c8 - Fixed and cleaned up script command 'equip'
- Fixed 'autoequip' items.
- Fixed Aspd not being updated in your status window after Agi/Dex increasing statuses take effect.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7179 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-15 14:15:16 +00:00
skotlex
89a6b23a92 - Added HM_SKILLBASE, MAX_HOMUNSKILL to specify the skill level range of Homunculus.
- Added support for reading correctly status change data from Guild and Homun skills.
- Added support for reading Homun skill data (which means the HM skills are now safe to add to skill_db, skill_require_db, etc)
- Moved StatusSkillChangeTable to StatusSkillChangeTableArray and made a function called StatusSkillChangeTable to do the conversions taking into account HM/GD skills.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7128 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-13 15:06:16 +00:00
skotlex
0158ab793e - Fixed npc_checknear's distance check returning the opposite of what it should (false when the range is correct and viceversa)
- SL_STIN/SL_STUN have dex-reducable casting times now.
- Added a warning on item loading when an item is of equippable type but has no equippable position.
- Turning an alliance to an opposition won't work now during WoE
- Slaves can summon other mobs now. The only ones who can't do this are player summoned mobs.
- Merged the following functions for faster processing of items:
  clif_storageitemlist + clif_storageequiplist = clif_storagelist
  clif_guildstorageitemlist + clif_guildstorageequiplist = clif_guildstoragelist
  clif_itemlist + clif_equiplist = clif_inventorylist
- Increased max knockback value support to 25.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7109 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-12 21:14:28 +00:00
skotlex
55df062534 - Added structure party_data and party_member_data to the map server to hold party-specific required information about parties including Monk/TK/SG/SN states and party member count.
- party Hp updates are no longer done each time the Hp is modified, but together with the party xy timer.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7083 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-10 03:58:15 +00:00
skotlex
9ce708d5fc - Cleaned clif_pvpset to not send the packet to nearby characters when the source is GM-hidden. May help fix the crash on PvP with gm-hidden characters.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7053 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-08 18:56:27 +00:00
skotlex
f69a49a292 - Fixed Sense using mdef instead of mdef2
- Fixed item-skills not showing up on login.
- Cleaned up clif_parseLoadEndAck, by testing which packets are required only on first-login and which ones are required on all map-changes. Skill-tree, Exp, Skill Points and most of the basic status are no longer sent on map-change (items, carts, zeny still need to be sent one very map-change).


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7042 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-08 00:21:13 +00:00
skotlex
d7a3b4d7e4 - Added pc_calcexp to calculate individual exp bonuses acquired from exp's source (race bonus cards, SG Exp skills, pk-mode higher level exp)
- pc_gain_exp now also receives the source of the exp, when said source exists, bonuses are applicated as needed.
- Added status_kill when capturing a mob, should take care of the mob not respawning after caputed.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7037 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-07 18:57:21 +00:00
skotlex
29e811b743 - Fixed a pair of signed/unsigned mismatch comparison warnings in pc_bonus. Thanks to Nuisance for complaining.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6987 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-05 19:48:02 +00:00
skotlex
5ec0f300c2 - Cleaned up code for SC_MINDBREAKER.
- Changed hit, flee, cri, flee2, def2 and mdef2 to signed short, def, mdef to signed char to correctly account for cards with penalties in said stats.
- Added cap_value checks in all of the status_calc_* return paths to make sure no stat is invalid.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6986 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-05 19:17:44 +00:00
skotlex
87f9a3668b - Corrected cloaking not ending on attack if you are near a wall.
- Moved define cap_value to map.h as it's quite handy.
- Updated pc_bonus to use cap_value on all status_data modifiers to prevent overflows/underflows.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6979 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-05 15:05:49 +00:00
skotlex
dc6dd9b533 - Corrected clif_parse_takeitem to ALWAYS return a NAK packet when it fails
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6943 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-02 18:24:29 +00:00
skotlex
86514f550b - Altered status_calc_pc so that equipment scripts are ran before card-scripts.
- Fixed pc_bonus to not underflow/overflow when adjusting def/mdef.
- These two together, should fix Tao Gunka Card.
- npc_debug_warps() will now be invoked if warp_point_debug is set.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6925 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-02 02:51:34 +00:00
skotlex
a06f5ed145 - Updated item_db.sql/mob_db.sql to current.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6922 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-02 00:54:21 +00:00
skotlex
03f8683f8c - Fixed pc_damage setting your canlog_tick even if the damage has no source (eg: poison, berserk)
- Berserk's aspd bonus now stacks with other aspd bonuses, and is unaffected by Quagmire/Forget-me-not.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6916 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-01 21:10:58 +00:00
skotlex
bbe820d3e3 - Corrected setting slaves_inherit_mode to not apply to morphosis skills.
- Added define OPTION_CART which holds the 5 cart option values.
- Corrected pc_setoption to invoke status_calc_pc when getting/removing the cart.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6914 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-01 19:21:04 +00:00
skotlex
053931237b - Some cleaning of the fame-update code, fixing a logic bug which made the ranking list fail to display the correct ranker names.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6891 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-31 15:07:37 +00:00
Lance
8236d2c93f [Improved]:
- Fake NPC interface to use real NPCs.
- Scripting interface to restore and save sd->npc_id.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6873 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-31 03:52:56 +00:00
skotlex
2268d4b763 - Added function pc_check_skilltree for checking if you unlocked new tree-skills when raising non-passive skills.
- Some cleaning of pc_calc_skilltree
- Fixed flee/hit calculation in status_calc_bl to account for bonuses from the base status.
- Some cleaning of status_calc_pet to use the cap_value define.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6872 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-31 03:41:58 +00:00
skotlex
d90347c73e - Fixed status_damage not setting your HP to 0 when you died T.T
- Fixed the pcbonus2 warnings using the wrong value before printing the invalid Element error.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6864 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30 23:10:27 +00:00
skotlex
363db7730b - Added a pair of missing pc_setstand in the pc_dead function.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6861 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30 20:53:28 +00:00
skotlex
7f776280a5 - Fixed Absorb Spirit Spheres
- Added battle_config min_chat_delay (default 0) specifies in ms what is the min delay between player sent chats (whisper/global/party/guild). Messages that exceed this threshold are silently ignored for now (perhaps need to add a "DON'T SPAM" reply to the player?)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6859 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30 19:28:41 +00:00
skotlex
a2f222eb46 - Updated attr_fix_table reading code to account for ELE_MAX (will correctly read bigger elemental tables if ELE_MAX is changed)
- Aggressive mobs will now use battle_check_range rather than mob_can_reach to decide whether to lock-on or not to a target within sight-range. 
- Added warnings in mob_readdb when the mob's element is invalid.
- Updated the corresponding entries in map.h to use ELE_MAX
- Added error messages in pc_bonus* functions when an invalid element is passed to the relevant bonuses.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6856 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30 18:25:55 +00:00
skotlex
1d027c8db8 - Removed the on-die specific code from unit_remove_map and placed it on the corresponding *_dead functions. unit_remove_map should never assume the char died, it is just a "remove from map" function.
- Updated status_damage to handle the general death code (clearing status changes, clearing skill related data, sending death packet, etc). The return value from the *_dead functions will tell it what to do or not with the object (death aborted, clear it from map/memory, etc)
- Cleaned up pc_dead to take advantage of the fact that status changes are not ended until after the function.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6852 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30 17:06:55 +00:00
Lance
25c499e07b (I need sleep)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6845 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30 13:23:06 +00:00
Lance
42f64dbd26 Final alteration :P
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6844 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30 13:22:26 +00:00
Lance
aabab7f7c5 [Corrected]:
- pc.c again (Darn I'm making more mistakes)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6843 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30 13:19:50 +00:00
Lance
94b0820fda [Fixed]:
pc.c to use unit_stop_attack()

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6842 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30 13:15:18 +00:00
Lance
21a6d3fad7 * [Fixed]
- Pets attacking even master is dead

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6841 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30 13:11:13 +00:00
skotlex
d3832b5146 - Fixed pc_gainexp resetting your exp to 0 rather than adding it in... -.-
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6828 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29 20:20:42 +00:00
Lance
4d5a8c5079 [Fixed]:
- pc_follow_timer possible triggering crash.
- pc_reg_received to use battle_status.hp instead of status.hp
[Added]: 
- macro map_id2index for non-cyptic mapid to mapindex conversion.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6822 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29 16:15:48 +00:00
skotlex
ffce913970 - Fixed pc_readparam/pc_setparam to use battle_status.hp/sp rather than status.hp/sp, fixes scripts reading the wrong Hp/Sp values
- Added some missing SC_* entries on the initial listing (potion related and speed up ones)
- Fixed function declaration of map_getcellp()


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6817 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29 14:10:22 +00:00
Lance
a28e9d802c [Optimized]
- Removed unused checks for unsigned data type and possible logic error for char type (gcc treats char as unsigned).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6814 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29 09:53:45 +00:00
Lance
a796714516 [Fix]: Ressurect instead of making you die again when logging in.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6811 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29 02:15:16 +00:00
Lance
f1edfd7ba4 - Relogging in with 0 HP didn't trigger dead event.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6810 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29 01:58:43 +00:00
skotlex
f2cedb537e - Added functions status_revive, pc_revive and mob_revive to handle revival (it doesn't handles player respawning, though)
- Corrected alive, raisemap, raiseall to use these functions.
- Updated resurrection/mob-kaizel to use status_revive
- Added SC_BLADESTOP to the skill enum at the beginning of status.c (fixes Bladestop causing an unknown status change message)
- Fixed MSS_DEAD state skills not triggering.
- Corrected some compilation warnings on the merc.* files. 


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6807 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-28 17:58:56 +00:00
Lance
bb1b0409a1 - Suppressed compilation warnings (unsigned and signed mismatches)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6793 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-28 03:24:03 +00:00
skotlex
856240443d - Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it)
- Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data.
- Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db.
- Berserk's HP cost interval is now defined as time2.
- Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead
- Rewrote the @heal related functions to use the new status_* healing functions.
- Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc)
- Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it.
- Added defines for Elements (ELE_*)
- Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure.
- Rewrote and cleaned up battle_calc_misc_attack
- Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4)
- Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type
- Cleaned up pet.c to stop invoking status_calc_pc when unnecessary
- Modified skill_calc_heal to take into account the MEDITATION bonus.
- Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition
- Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50)
- Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items.
- Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends.
- Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills.
- Fixed Asura Strike being usable from within a combo regardless of combo skill.
- Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...)
- Added StatusChangeFlagTable to store which statuses are changed by each SC
- Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl
- Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp)
- Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc)
- Made all the status_calc functions static.
- Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments.
- Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed.
- Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data)
- The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4)
- Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones.
- Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost.
- Changed Chase Walk to store Speed adjustment on val3, sp cost in val4
- Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking.
- Changed Wind walk to store speed bonus on val3
- Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs)
- Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4
- Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_*
- Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map.
- Modified status_change_timer to use the status_charge function rather than directly substracting SP
- Added SC_ELEMENTALCHANGE to modify someone's base defense element.
- pc_clean_skilltree will now also remove item-granted skills.
- Learning skills will now only invoke status_calc_pc when the skill is passive.
- Cleaned up pc_steal_coin
- Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned.
- Cleaned up pc_ regen related functions.
- Made player-sprite mobs have item pickup animation and walkdelay when taking items.
- Cleaned up mob_dead code.
- Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6]
- mob special ai state 3 signals summon flora.
- Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET
- Cleaned up some pet functions, made the menu functions receive as argument both pet and master.
- Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27 18:08:30 +00:00
Lance
2681e4127b * Patches to allow everything to work right. + 1 more sample script.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6779 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26 18:54:07 +00:00
DracoRPG
d94ebfdd53 I'm still here!
Rewrote fame ranking lists

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6764 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26 01:35:17 +00:00
Zido
3d73de5545 - Fixed wedding sprite staying active after unequip.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6719 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-23 20:40:41 +00:00
skotlex
e7a25fdeac - Corrected clif parse name request failing on disguised characters.
- Corrected Soul Drain draining from all non-ground-based skills including non-magic attacks.
- Corrected pc_setoption to change the option and then change class. changing option-wedding will automatically convert the view-class as well.
- Corrected the 15% drop rate increase when killing higher level mobs in pk-mode triggering for all mobs with lower level than yourself. Thanks to Vayu.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6709 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-23 13:51:42 +00:00
Lance
a7e5993400 * WARNING: New scripting system contains memory leak
TODO: Free all scripts using script_free_code() instead of old methods. 

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6690 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-22 12:15:49 +00:00
Lupus
24beddd3ae SC_SPEARSQUICKEN -> SC_SPEARQUICKEN normalized enum name
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6684 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-22 04:49:33 +00:00
Lance
025ee8cbb4 * Minor unsigned/signed alteration in pc_additem to shut the compiler up.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6661 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-19 17:12:01 +00:00
skotlex
1f864cfee8 - Small change in pc_additem that could be fixing the current bug with it.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6660 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-19 16:52:38 +00:00
skotlex
1b2a882dc3 - Added some braces to clear up the code in pc_additem, even though I doubt it'll fix the problem :X
- Modified mobskill_use behaviour to pick a random starting point and check skills from that, rather than always checking from first to last. Fixes skills with high priority blocking skills lower down in the list from triggering.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6657 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-19 15:38:15 +00:00
skotlex
e5f005cc1d - Rewrote/cleaned up several functions in storage.c
- Optimized pc_additem comparisons to account for items with more than four slots.
- Updated clif.c to enable retrieval of items from cart/storage while trading. Exception is retrieving items from the cart while vending.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6642 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-18 16:55:07 +00:00
skotlex
2c902be399 - Removed Lance's checks in clif.c to prevent sending packets when a player is in OPTION_INVISIBLE mode. Now pc_disguise won't change your viewclass when you diguise while hiding. The disguise should "show up" when you uncloak, instead.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6597 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-15 15:22:02 +00:00
Lance
164ac7c02a * Supplied fake NPC ID in sd->npc_id for item scripts.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6590 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-15 09:10:56 +00:00
Lance
05736737c7 * Bugfix on fake npc
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6585 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-14 12:57:50 +00:00