DracoRPG
91cbbb26bd
Fix for my previous change (already fixed once, yeah...)
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9726 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-27 12:33:57 +00:00
DracoRPG
bf98b03fb0
Removed useless read-from-GRF features
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9725 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-27 05:04:10 +00:00
DracoRPG
eb4dc651f8
Ooops... I'm definitely too bad.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9724 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-27 04:03:12 +00:00
DracoRPG
31c12a3859
- I'm back, and I begin with an implementation of a good old Aegis bug : Assassins should now be able to use the infamous status arrow + Grimtooth method
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- Also added some random stuff about storage password system
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9723 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-27 03:12:38 +00:00
skotlex
6403d303d3
- Kaite and Assumptio no longer stack. One will remove the other in the same way Assumptio and Kyrie do.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9722 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-27 00:53:26 +00:00
skotlex
b55b492943
- Moved the pet rename code from int_pet.c to inter.c and normalized it so it can be used for any object.
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- Made homunculus renaming go through the char-server so it can be validated against the allowed characters setting.
- Added battle config hom_rename so you can enable renaming multiple times your homunc.
- Updated the hardcoded defaults for gvg-damage to what they should be.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9720 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-27 00:31:29 +00:00
skotlex
76381834f5
- Fixed the normalizing function not sending first classes back to novice if they do not have basic skill maxed.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9719 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-26 21:42:04 +00:00
skotlex
d65e051707
- Added a wrapper to delete_timer so it prints out from where the invocation was done.
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- Fixed some unsigned warnings.
- Fixed Splash attacks consuming 2 ammo on each attack.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9718 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-26 18:49:46 +00:00
ultramage
335723f839
- Removed log_uptime that was accidentally introduced in r1208
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- Added some more freedom for the txt log paths since 32 wasn't enough
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9716 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-26 17:17:05 +00:00
ultramage
3266ced856
More typo fixes
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9714 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-26 15:01:39 +00:00
ultramage
9cf92371c3
- Fixed a monster spawn typo in hu_fild05 and lou_fild01
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- Added a missing dialogue branch in novice.txt
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9713 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-26 13:43:54 +00:00
ultramage
843f616bbb
Fixed a typo in skill_cast_db.txt making the server skip NJ_KUNAI
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9711 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-24 22:13:29 +00:00
skotlex
c82708aba9
- Made the pc_deleteinvincibletimer function a define so it auto-checks for the timer value.
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- Fixed a missing tab in the skill require info of TWILIGHT3
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9709 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-24 21:29:01 +00:00
ultramage
5e13f9d6a7
Fixed one missing 'On' in prtg_managers.txt
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9708 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-24 17:37:47 +00:00
skotlex
f904054ce8
- Improved a bit the menu entries counting code (using a while with strchr should yield better performance that a for done on the string's strlen, right? However, it bugs me that strchr's man-page says it won't work on multi-byte characters. But does a strchr(str,':') works any worse than (str[i]== ':')?
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9706 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-24 15:11:42 +00:00
skotlex
9342b7e4d5
- Also fixed the battle config setting guild castle defense :x
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9705 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-24 14:45:28 +00:00
skotlex
f566e76018
- Cleaned up some more the Joint Beat implementation, so the status don't take effect until the attack connects.
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- Some minor cleanups.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9704 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-24 14:44:14 +00:00
ultramage
015c0eaa61
Fixed int/dex foods using an incorrect icon for their status
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9701 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-23 19:39:17 +00:00
skotlex
142ca645f7
- Cleaned the initializing for in the hom viewdata to make it overflow-proof.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9700 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-23 17:49:49 +00:00
skotlex
985abe3b02
- Changed the night status from 149 to 160, which seems to work so much better, and also enabled simplifying the night code. The previous code was there left commented in case it's needed again.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9699 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-23 15:08:47 +00:00
skotlex
eab8b52656
- A skill's walk delay will also delay your can-attack time when the skill connects, since this is the behaviour of Sonic Blows as described by Tharis.
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- Added missing declaration of merc_get_hom_viewdata in mercenary.h
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9698 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-23 14:40:22 +00:00
skotlex
da11e41ed4
- Added view_data support to mercenary.*, so that the Homunculus entries are no longer required on the mob_db.
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- Removed homunculus entries from mob_db.
- Added the status icon to NPC_CHANGEUNDEAD and the Flee/Hit foods
- Corrected the check that lets you walk when vending/chatting/etc.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9697 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-23 14:08:34 +00:00
skotlex
e6e31a01d2
- Moved the homunculus setting from pet.conf to homunc.conf
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- Fixed homuncs not triggering land spells if they are spawned on top of them and hom_setting&0x2 is not set to make them bypass them.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9696 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-23 14:00:22 +00:00
skotlex
81a9313a9d
- Removed sd->max_menu, sd->npc_menu is now reused to store what is the max number of valid entries and prevent clients from picking invalid options.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9690 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-22 15:10:15 +00:00
skotlex
53949e4131
- Reverted the battle_calc_return_damage code as the previous one was correct, ninja self-targetted skills CAN be reflected.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9689 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-22 14:35:28 +00:00
ultramage
e034ce07bb
Typo hunt
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9684 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-21 12:12:04 +00:00
ultramage
af4ac5e72c
Synchronization of the trunk&stable npc directories
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9683 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-21 11:40:27 +00:00
Lupus
f13bf6e679
fixed equip loc of "Father's" event items
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9681 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-21 09:47:33 +00:00
FlavioJS
5117e39fac
- Fixed while statements not "reserving" the curly before parsing the test expression.
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Ref: http://www.eathena.ws/board/index.php?showtopic=134596
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9680 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-21 03:17:04 +00:00
ultramage
89f25a569d
* Fixed the server not reacting properly to atcommands/charcommands when using langtype 10/11 (the |XY codepage indicator wasn't being trimmed)
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* Fixed some joker's code trying to dereference a null pointer in atcommand_param
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9679 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-20 14:33:31 +00:00
skotlex
fa2d2ced6e
- Updated merc_reset_stats to handle resetting skill tree and points as well.
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- Updated @homshuffle so that the skill tree and current skill points are not messed up.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9678 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-20 08:14:40 +00:00
skotlex
3838afbf52
- Fixed the label dup code, it now works correctly with const.txt switch labels.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9676 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-19 18:22:31 +00:00
skotlex
9d049827d7
- Reverted the dup-label check code since it has a bug that needs to be fixed first (it fails to recognize const.txt values)
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- Reverted clif_skill_damage receiving the blewcount value since the whole code update that was involved didn't help any anyway.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9675 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-19 18:00:11 +00:00
ultramage
c356b3a461
Fixed a client crash during SQL char selection if you for some reason had more than 9 characters in your account
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9674 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-19 17:04:12 +00:00
skotlex
3b1e03537d
- Merged Rayce's cleanups of the script engine that account for duplicate labels, non-numeric labels and makes the engine case-insensitive towards keywords like if/case/switch/etc/
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- Added the icons for the Food boosts (need packet version 8 to get them).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9673 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-19 15:27:53 +00:00
skotlex
eb86aea493
- Updated @homshuffle to preserve current hom's exp.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9672 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-18 20:08:24 +00:00
skotlex
ae58a47909
- Modified the Storm Gust freeze counter code. It now takes into consideration the ID of the skill before increasing the counter, which should effectively yield the closest aproximation to official (even though the counter will reset if you step out of a SG and into another one, we do not know yet what should happen in such a case).
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- Added @homshuffle. It recalculates the homunculus stats, as if the homunc was sent back to level 1, and then releveled. This command is mean to help fix those previously created Homunculus that are much stronger than they should be.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9671 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-18 19:30:22 +00:00
skotlex
81e6fbf053
- Fixed overflow on the mob delay adjustment setting.
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- Fixed characters being unable to trade again if you attempt a trade on someone who is on storage/npc when you accept the trade.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9669 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-18 14:14:33 +00:00
ultramage
aa89a8d655
Fixed a crash when a castle from [0..MAX-1] wasn't in the db
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9668 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-18 13:38:26 +00:00
Lupus
95cded1bd6
Fixed Ulle's Cap + Odin's Blessing Combo
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9667 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-18 12:21:14 +00:00
skotlex
ed5678ed7d
- Corrected atcommand @homstats so it shows the correct minimum/maximum possible values.
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- Simplified the hom level up function, now decimal stats are no longer stored. This should correct eA's homunculus on average being much stronger than Aegis's.
- Modified the homun db read code so it forces the "max" value to be higher than the "min".
- Cleaned up pc_allskillup, @allskills should work correctly now.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9664 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-17 14:16:11 +00:00
skotlex
07b63243a3
- Added atcommand @homstats so you can check your homunculus stats and compare them to the minimum/maximum values that you could have at your current level. This command is meant to help figure out if homuncs are indeed getting a faster stat growth than they should have.
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- Fixed some of the default @ levels for hom related commands.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9663 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-16 21:42:07 +00:00
skotlex
0c68bf4e54
- Fixed the next invoked skill after AbraCadabra not having requirements even when it is a different skill than the one chosen by AbraCadabra.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9661 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-16 19:49:33 +00:00
skotlex
29b474c8ab
- Implemented Intravision as it should be. Thanks to HelloKitty2 for the captured packets.
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9659 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-16 14:44:27 +00:00
skotlex
bc9daa6048
- Added function unit_escape to simplify the run-away code a bit in the mob ai.
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- Some cleaning on the mob_ai to enable mobs to run away from their current target when they are rude-attacked by them.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9658 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-16 13:56:17 +00:00
skotlex
9e0791f775
- The NPC elemental attacks will display a skill animation again.
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- Mob instant cast skills will use their adelay now.
- Spirit of Wizard won't work on Ganbantein
- The pc normalize job function will consider you as novice if you don't have maxed out basic skill.
- Cleaned up pc_calc_skilltree and related functions so that the id is left as 0 when you can't raise the skill even if you meet the prerequisites. This is to prevent raising quest/soul/marriage skills through packets.
- Slaves should lock unto their master's target even if they are not attacking yet (eg: in chase mode)
- Updated the Summon Slave skill to use the slave distance define as valid distance to spawn from master.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9656 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-15 21:45:19 +00:00
skotlex
539fe020dc
- Fixed Joint Beat's speed penalty.
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- Added a pc_authok check to prevent the case in which somehow another character of the same account manages to log in as well.
- The pc normalize job function will now recognize you as a novice if you don't have NV_BASIC maxed.
- Accessories will now by default go into the rigth-side rather than the left-side of the equip window.
- Added a check in the mob_ai_subhard function to make mobs unlock targets which have their invincible timer set.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9655 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-15 19:16:44 +00:00
skotlex
1fcb743f2b
- Probably fixed the registration flood protection code being broken.
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- Readded a commented piece of code that's meant to prevent @warp from printing "invalid target cell!" messages on the console.
- Joint Break should only re-start the bleeding timer when it currently IS the one that causes bleeding.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9653 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-15 16:43:01 +00:00
ultramage
c4d4b77cae
Talking about copy-paste... t_t (missing closing curly brace)
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9650 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-12 21:06:04 +00:00
FlavioJS
78ec0c3b38
yup, i need to rest... (also, copy-paste is eeeevil)
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git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9649 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-12 20:28:11 +00:00