* Adds the official client macro detection system.
* Includes the ability to load imagery at server boot.
* See doc/captcha_db.txt for more information!
Thanks to @Asheraf and @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#5928.
* Passing a char type argument to isspace() could result in unpredictable results.
Thanks to @hyunji-Hong and @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#6184.
* Adjusts the cooldown of Charge Shout Flag to 15 minutes.
* Adjusts the cooldown of Charge Shout Beating to 15 minutes.
* Adjusts the cooldown of Emergency Move to 1 minute.
Thanks to @Everade and Dia!
* The MATK bonus should only be doubled versus Dragons, not quadrupled like the other bonuses.
* Confirmed the behaviors between pre-renewal and renewal.
Thanks to @mrjnumber1!
* Fixes#6915.
* Adds the SC_WEAPONBREAKER status which is applied via NPC_WEAPONBRAKER's self cast ability.
* Adds a chance to break a target's weapon at 2 * skill_lv% for 30 seconds.
Thanks to @Playtester!
Fixes#7194
If a character/account logs in the first time, we silently store the default configuration in the foreseen tables now.
Fixes the problem that the client does not call account configuration save in newer versions and therefore always triggers the debug message.
Thanks to @idk-whoami
* Fixes#6916.
* Corrects the interval of Lullaby to every 4 seconds in pre-renewal.
* Corrects the success chance of Lullaby to INT * 0.2 + rand(10%, 30%) for Sleep.
* Corrects the duration of Lullaby's Sleep to 18 + 2 seconds in renewal and 30 seconds in pre-renewal.
* Corrects the success chance of Pang Voice to 70% for Confusion.
* Corrects the success chance of Wink of Charm versus players to 10% for Confusion.
* Corrects the success chance of Wink of Charm versus monsters to [(srcBaseLevel - tarBaseLevel) + 40]% for Charm.
Thanks to @Playtester and @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#6165 and fixes#6170.
* Fixes the death penalty message not displaying the proper rate between normal and VIP players.
* Fixes the EXP message not displaying the proper rate for VIP players.
Thanks to @violent01 and @zdurexz!
* Fixes#7248.
* Resolves an issue where skills defined in the Skill Damage Database would always reflect at least 1 damage even when no reflective gear or skills are active.
Thanks to @dev1-juan!
Migrates a few packets from FIFO to structs.
Migrates friendlist to struct and fixed invalid version check.
Added a new guild related packet that does nothing for the time being.
Synced to latest Hercules' packet definitions.
Fixed name of ZC_SOULENERGY.
Thanks to @Dia and @Pokye.