* Fixes#7081.
* Small refactor of the atcommands: iteminfo, mobinfo, whodrops, and idsearch.
* Item information gathering is now sped up.
* Refactored itemdb_searchname_array to store results in a std::map so that the data is sorted by ID automatically.
* Cleanups across the board to remove extra calls for itemdb_exists().
Thanks to @voyfmyuh, @CairoLee, and @Lemongrass3110!
* Combines item_avail, item_buyingstore, item_delay, item_flag, item_nouse, item_stack, and item_trade databases into one.
* General cleanups and optimizations.
* Includes CSV2YAML conversion tool.
* Includes YAML2SQL conversion tool.
* Adjusts dummy_item from being created by malloc and now creates it by make_shared.
* Item combos are now stored as a STL.
Thanks to @Lemongrass3110, @Atemo, and @cydh!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#4146.
* Reverted some of 7f772c3 as this falls into a larger refactor scope.
* Resolved an issue where items could not be picked up from the cart when the overweight message was sent to the player.
* Added missing e_additem_result constants.
Thanks to @secretdataz, @Normynator, and @cydh!
* Fixes#3317.
* Resolves the Guild Storage Expansion skill not refreshing the map server cached data.
* Updated some inter server checks to grab the proper max size of guild storages.
Thanks to @admkakaroto and @Lemongrass3110!
* Fixes#499 and part of #1303.
* Implements Guild Storage Expansion Skill which requires client 2013-12-23 or newer (enable by default depending on client date in src/config/packets.hpp).
* Implements guild storage permission which requires client 2014-02-05 or newer.
* Expanded script command guildopenstorage return values.
* Alphabetically sorted includes.
* Updated copyright and license text to match across all files.
* Removed pragma once define in header files in lieu of ifdef guards.
* Fixes#2946.
* Resolves players being unable to transfer items when the character data is saved while a guild storage is open.
Thanks to @CodexRegius!
* Initial progression of moving the map-server to C++ format.
* Converted all core files to .cpp and header files to .hpp.
* Refactored the refine database parser to utilize native YAML C++.
Thanks to @Jeybla and @lighta for their help!