* When reloading the skill_db clear out Abra, Magic Mushroom, and Reading Spell Book databases as well.
* Fixes NC_SHAPESHIFT and NC_REPAIR checking an invalid ItemCost slot based on the old implementation.
* Updated a lot of references to the old skill databases.
* Fixes#4915.
* Fixes instance map names when it reaches 1000.
* Fixes instances with more than 8 character crashing the client.
* Other minor cleanups.
Thanks to @voyfmyuh and @Atemo!
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
* Fixes Acid Demonstration to use the target's VIT and not casters.
* Fixes Fire Expansion - Acid to behave like Acid Demonstration.
* Fixes Crazy Weed not doing 2 damage attacks.
* Crazy Weed is now a long ranged physical attack.
* Adjusts Hell's Plant behavior to no longer be removed on map change.
* Adds missing status icon for Hell's Plant.
* Fixes Hell's Plant attack formula when learning Summon Flora.
* Hell's Plant now uses the caster's weapon as the element.
* Hell's Plant no longer ignores the target's DEF and Element.
* Fixes Hell's Plant removing Thorns Trap.
* Removes fixed cast time from Xeno Slasher.
* Adds new Genetic Pharmacy potions (items are disabled until int32 item ID support).
* Fixes Spore Explosion's splash attack doing the same damage as the initial.
Thanks to @teededung, @Badarosk0, @cahya1992, and @OptimusM!
* Fixes#4856.
* Follow up to d1f8c8c and 652d77e.
* A missing break from an old commit along with a refactor in code resulted in a "valid" fall through and breaking status change timers.
* Also fixes a potential crash with Book of Creating Star.
Thanks to @OptimusM, @technoken, @sader1992, @mazvi, and @akiyamamio16 for helping debug!
* Fixes#4808.
* Weapon Crush now uses SC_WEAPONBLOCK_ON to track the target instead of SC_COMBO.
* Also fixes Quick Draw Shot target selection.
* Quick Draw Shot and Weapon Blocking should be considered a combo and not end physical attacks when casting them.
* SC_QD_SHOT_READY will no longer become active if the player has 193+ ASPD.
* SC_QD_SHOT_READY will now end once Quick Draw Shot has been casted.
* Cleans up skill_check_condition_sc_required and removes duplicate code.
Thanks to @wdivet, @LordWhiplash, and @ecdarreola!
* Fixes#4802.
* Adds back AB_EUCHARISTICA, GN_SLINGITEM, and GN_MAKEBOMB.
* Adds back CR_CULTIVATION for renewal.
* Skills are disabled in the skill tree database but gives easy ability to re-enable.
* Fixes an issue with pre-renewal produce database spitting errors when using any production-type skills.
Thanks to @trinitynetworks!
* Fixes#4812.
* This script event can be replaced with the other various player script events.
* The trigger during equipment changing causes headache across other calculation events in source.
* Removes target SP consumption based on damage dealt by Tiger Cannon.
* This effect was removed in #4256 but accidentally merged back in through #3659.
Thanks to @Badarosk0!
Added missing status change cancel condition, when the player has reached the maximum amount of soul spheres.
Fixed duration display on the client.
Some cleanup of duplicate code.
Thanks to @aleos89
Adds missing checks for Super Novice Expanded, Star Emperor and Soul Reaper.
Enables bodystyles saving by default, since all sprites have been released officially long enough.
Adjusted the mismatching default value for max_body_style.
Fixes#4787
Thanks to @reunite-ro
* Fixes#4770.
* Adds back missing case for pre-renewal damage calculation.
* Adds back long ranged check for Neutral Barrier in pre-renewal.
Thanks to @danieljorge17!