* "+x% magic damage reduction from enemy with defense element e"
* Corrected random option script: RDMOPT_MDAMAGE_PROPERTY_element_USER
* Fixes#1706: Fire Golem Card (27029)
* Corrected Books of Apocalypse (1557) script
* Applied bMagicSubDefEle bonus to some items
* Fixes#1893.
* Implements NPC_HELLBURNING skill for Horror Toy Factory Instance.
* Enables NPC_HELLBURNING for HIDDEN_MOB7.
Thanks to @Atemo and @exneval!
* Fixes#2671.
* Restructured battle_calc_damage to utilize battle_status_block_damage for statuses that block damage.
* Renewal Safety Wall has a hit count tracker, same as pre-renewal.
* Updated renewal Safety Wall HP formula.
* Safety Wall will now check for Land Protector before attempting to consume a Blue Gemstone.
* Moves Kyrie and other similar type status changes that may or may not block damage to the top of the list of priority.
* Adds a short delay to Parrying for the next attack when damage is successfully blocked.
* Fixes Millennium Shields remaining shields getting destroyed when damage was over 1000.
* Fixes Millennium Shields disappearing on map change.
Thanks to @Paoly28 and @mrjnumber1, @cydh, @ecdarreola, @InusualZ, and @Badarosk0!
* Fixes#5248.
* Commented out LUK bonus.
* Now reduces variable cast time by 30%.
* ASPD and cast reduction bonus now lasts for 5 seconds.
Thanks to @llchrisll!
* Updates EXP table to 200/70
* Always store exp as uint64 no matter the client date.
* Adjusts guild exp to uint64.
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#3622 and fixes#5220.
* Monsters now properly escape from the attacker.
* NPC_RUN should determine distance based on skill level > 1.
* Resolves Sphere Mine when summoned by an Alchemist not escaping.
Thanks to @Balferian, @Indigo000, and @Daegaladh!
* Added support for race/size/element/min level/max level quest objectives
* Enabled Butler for the Richards hunting quests (ep16.1)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Thanks to @attackjom, @Balferian !
Took some parts from b67c688e79 (diff-f3653b71c45029581a98314726e4d8f5) thanks to @exneval !
* Added RC_PLAYER_DORAM to differentiate summoner race from monster race RC_BRUTE (similiarly to RC_Player_Human and RC_DemiHuman)
* Replaced PC_Player by RC_Player_Human and added a deprecation notice
Corrected MM_SARAH monster mode (added MD_MVP and MD_STATUS_IMMUNE to the mode)
Changed warpparty to mapwarp command in the instance script for now
Fixed#4323Fixed#5098
Thanks to @Badarosk0 and @Everade
* Adds support for instance destruction button
* Adds an extra parameter in the instance database to toggle if an instance is destroy-able or not.
* Adds support for being notified about character and Clan instances on login.
* Fixes an issue with the instance window displaying wrong instance information on an instance map when multiples instances were running for the character.
Co-authored-by: atemo <capucrath@gmail.com>
* Skill is no longer a unit skill but a status.
* Adjusts the attack rate timer to official.
* Skill does not proc cards.
* Skill does not reflect damage.
Thanks to @Tokeiburu, @ecdarreola, and @attackjom!
* Fixes#5065.
* Removes Blue Gemstone cost.
* No longer has a lingering hitbox.
* Deals full damage as one bundle of hits instead of pulsing individual hits.
* Can overlap with itself.
Thanks to @flamefury!
* Animations for Angelus, Impositio Manus, Suffragium, Magnificat, and Gloria no longer play for party members who are within skill range but outside of visible viewing range.
* Fixes AoE size of Magnificat and Impositio Manus.
* Fixes SP consumption of Impositio Manus.
* Fixes the splash range for Angelus and Gloria.
Thanks to @flamefury!
* Initial implementation of the costume exchange NPC in malangdo
* Initial implementation of the costume enchant npc 'Aver De Dosh'
* Initial implementation of the costume enchant npc 'Lace La Zard'
* Added the groups box IG_Enchant_Stone_Box (number 5 to 15)
* Updated the aegis item name of the costumes
* Corrected the equipment location of some costumes
Thanks to @RagnaWay, @peney7 and @teededung for the review !
* Fixes#5005.
* Whikebain's Black Tail should not apply curse.
Thanks to @reunite-ro and @LordWhiplash!
Co-authored-by: LordWhiplash <LordWhiplash@users.noreply.github.com>
* Queue data will now be kept available until a Battleground event is over.
* Players can now join an active Battleground.
* Adds a more detailed queue state tracking feature.
* When a battleground is being prepared and not enough players click accept, stop the battleground from beginning.
* When a player logs off or leaves a queue they will now properly be removed from the queue.
* Cleans up MinPlayers and MaxPlayers parsing to not accept values less than 1.
* Resolves players not being able to join an active battleground (up to MaxPlayers) unless someone quit early.
* Adds a team size priority check to avoid adding more players to a larger team.
* Fixes battlechat messages.
* Adds a battle_config to disable the ability for players on maps with MF_NOWARP to join Battlegrounds.
* Adds a new optional ActiveEvent label to the database.
* Fixes a typo in Flavius 2 during unbooking process.
* Cleans up the behavior of the Battle Therapists to use areapercentheal and areawarp.
* Fixes KVM score not properly set on the first Battleground.
* Fixes the global timer checks not ending the main timers on Flavius and Tierra Gorge.
* Added an extra bg_reserve on global timer checks in case someone tries to join the battleground just before it's ended.
* Fixed OnReadyCheck being called on global timer checks, causing the battlegrounds to start when there were no players on the map.
* Fixed a bug on Tierra Gorge where multiple barricade walls could be stacked.
* Fixes Croix also receiving 9 badges when Guillaume wins.
* Adjusts StartDelay default to 0.
* Add a database setting to give the ability to enable or disable joining as an individual, party, or guild.
* Add a database setting to restrict jobs from entering Battlegrounds.
* Better documents script commands bg_reserve and bg_unbook.
* Other fixes and cleanups.
Thanks to @roSBK and @Daegaladh, @admkakaroto, @Artuvazro, and @Atemo!
Co-authored-by: Daegaladh <Daegaladh@users.noreply.github.com>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
* Fixes#4864.
* Adjusts damage formula to official.
* Adjusts damage type from Misc to Magic.
* Skill now has a 50% success chance to damage the target.
* Removes Flee and Defense Card ignore flags.
Thanks to @Masao87 and @mrjnumber1!