Fixes#1497.
Thanks to @Darkelfen for reporting it.
Additionally exported the EQP_* constants into the script engine.
Replaced some hardcoded equip positions with their respective constants.
Follow up to 5da49b8
Thanks to @cydh for the good base in #1465.
Renamed the function from itemeffect to hateffect.
The effects now get sent to other players as well.
You can enable or disable one effect at a time with the script command now.
Fixed a shadowed variable in clif_parse_WisMessage
Adjusted a hardcoded limitation to use the correct define for event name length
Removed the check if the target is dead for killing cloud(leftover from 99e49d9)
Based on @Emistry's pull request HerculesWS/Hercules#1396:
Added a configuration to enable the atcommands baselevel and joblevel to trigger their respective npc events.
This will help you guys with testing your custom scripts that are listening to OnPCBaseLvUpEvent or OnPCJobLvUpEvent.
For safety reasons we only trigger the events on level increase.
- Added default arguments in function Func_JupHist to avoid being stuck (fixes#1444)
- Implemented quest log
Investment Rewards:
- Added missing Elemental Converter menu selection
You can now define custom battle config structure members in src/custom/battle_config_struct.inc and initialize them in src/custom/battle_config_init.inc
You can put the configuration into any battle configuration file, but we recommend you to put it into conf/import/battle_conf.txt
* Staff of Destruction and Sacrament will now lower Mystical Amplification's cast time.
* Release damage is no longer increased by Mystical Amplification.
* All hits from Water Ball, Jupiter Thunder, and Tetra Vortex have increased damage by Mystical Amplification.
* Skills/Items, that have pop-up menus, or active NPC send a work in progress message if players try to do anything else.
* If a progress bar is active the first attempt to walk cancels the progress bar while the second walk attempt moves the player.
* Applies to renewal mode only.