* Converts the Homunculus Database and Homunculus Skill Tree Database into one YAML flat file.
* General cleanups and optimizations.
* Includes CSV2YAML converter.
Thanks to @Lemongrass3110 and @Atemo!
Co-authored-by: Atemo <capucrath@gmail.com>
* Added missing items equipment up to 02/10/2023
* Implemented the item bonuses bIgnoreResRaceRate and bIgnoreMResRaceRate
Thanks to @attackjom for the review!
* Added a parameter to the instance_warpall script command to prevent dead players from being warped
Thanks to @aleos89, @Lemongrass3110 and @vstumpf for the reviews!
* These were originally bitshifts because it was 'faster', but now with modern compilers and hardware, the only thing it does now is confuse developers who have to read the code
Adds a new script command for itemlink generation for usage inside NPC dialogs (mes "").
A few cleanups related to the normal itemlink feature.
Thanks to @Atemo and @aleos89 for their help!
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
yaml2sql uses some headers for constants from map-server.
In order to avoid linker errros, no functions from those headers
must be used.
However, some static functions are the status.hpp which cause
linker errors when creating a debug build.
The define `ONLY_CONSTANTS` hides those funcitons for yaml2sql.
refs #7389
Co-authored-by: Vincent Stumpf <vincents.995@gmail.com>
* Implemented NPC_BLEEDING2
Copy from NPC_BLEEDING for now except
* element always Neutral
* differents rates
* Implemented NPC_HELLJUDGEMENT2
Copy from NPC_HELLJUDGEMENT except
* element neutral
* skills inflicts a random status effect
* Implemented NPC_WIDEFREEZE2
Copy from NPC_WIDEFREEZE
* Implemented NPC_ICEBREATH2
Copy from NPC_ICEBREATH except
* Chance 100% instead of 70%
* Splash area 4 instead of 3
* Implemented NPC_WIDEBLEEDING2
Copy from NPC_WIDEBLEEDING
* Implemented NPC_WIDECONFUSE2
Copy from NPC_WIDECONFUSE
* Implemented NPC_WIDESILENCE2
Copy from NPC_WIDESILENCE
* Implemented NPC_WIDESTUN2
Copy from NPC_WIDESTUN
* Implemented NPC_WIDESILENCE2
Copy from NPC_WIDESILENCE
* Implemented NPC_WIDESLEEP2
Copy from NPC_WIDESLEEP
* Implemented NPC_WIDECURSE2
Copy from NPC_WIDECURSE
* Implemented NPC_WIDESTONE2
Copy from NPC_WIDESTONE
Thanks to @OptimusM, @Lemongrass3110, @aleos89 !
Fixed tags and separators for various packet versions.
If itemlink is disabled it will output the item name with the refine as prefix and the slots as suffix (if equipment)
It will also append [0] if the item is an equipment and has 0 slots (to make it easier to tell from non-equipment items)
Disabled feature on packet versions older than 2015-11-04 until proven otherwise
Fixes#7441
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Added missing NPCs in rgsr_in (used for item reform, enchant)
* Attempt to clean up some dialog
* Added Group_0 in item_randomopt_group.yml (apply no randomoption)
Thanks to @Dia !
Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#6230 and fixes#7472.
* Resolves an issue where instances that have infinite TimeLimit or IdleTimeOut would instantly become destroyed.
* Fixes an issue where do_final_instance() could end up on an invalid iterator value resulting in memleaks/crashes on map server closure.
* Add missing constructor parameters.
Thanks to @secretdataz, @Lemongrass3110, and @mazvi!
Converted last_point to mapname
Converted save_point to mapname
Converted memo to mapname
Converted start point to mapname
Removed default map
Converted party member to mapname
Converted maplists to mapname
Removed mapindex loading
Fixed instance loading with multiple map-servers
Fixed castle loading with multiple map-servers
Fixed battleground loading with multiple map-servers
Fixed warping between map-servers
Thanks to @aleos89 for his help!