- Follow up 7fd6776, correcting how to make player sit by autotrade persistance.
- Follow up 7fd6776, pc_setstand() does a check if player can stand or not.
- bugreport:9174, buyingstore_close() doesn't clear buyingstores data on table.
- Fixed "missing" buyingstore search (purchase type search) in searchstore, by adding DBMap *buyingstore_db.
- Added nullpo checks on some buyingstore.c functions.
- Added do_init_buyingstore() and do_final_buyingstore().
- Failing autotrader from pc_setpos(). (Since autotrade doesn't have 'fd'? FIXME later)
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Changed Monster, Mercenary, & Elemental defense element check, from %10 to %20, to support 10 custom elements. Thank @Atemo
- Updated some arrays in ACMD_FUNC(mobinfo)
- Removed element number limit for each level in db/[pre-]re/attr_fix.txt
- Allowing 'getitembound' and 'getitembound2' to put bound type 0 (no bound) for scripting easier
- Updated doc/mob_db.txt, follow up ca4a0ea
- Updated map_msg_idn.conf
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Fixed Concentration ending when Frenzy is used. (bugreport:8942)
* Fixed Hells Plant hitting Ghost element enemies. (bugreport:8799)
* Forced guild notice changes to save immediately. (bugreport:8961)
* Fixed Cart Tornado damage formula. (bugreport:9065)
* Adjust Amistr's Castling to now switch to any target type. Still needs skill switching support. (bugreport:1784)
* Removed hard coded 1 second skill duration reduction for Spore Explosion.
* Fixed the party window not displaying the correct map name when in an instance. (bugreport:7949)
* Fixed hatching a pet causing client disconnections. (bugreport:9059) (Hercules 533ff4f)
* Updated Kagerou/Oboro skill cast times. (bugreport:9035)
* Removed deprecated negative nameid value for getitem/getitem2.
* Renamed incuvate to incubate throughout source and SQL.
* Added skill ID to the error display for battle_calc_attack to help resolve issues. (bugreport:8876)
* Cleaned and corrected some Sorcerer Elemental skills. (bugreport:9058)
* Cleaned up some more compile warnings.
-- Pin code issue after char_refac (bugreport:9027)
-- Delete date issue after char_refac (bugreport:9029)
-- Stuck when drag item from/to inventory/cart/storage if the item cannot be moved. (bugreport:8935)
Command:
-- Added @cloneequip to clone other's equipments.
-- Added @clonestat to clone other's statuses.
-- Thank Antares for the suggestion, http://rathena.org/board/topic/95076-new-atcommands-suggestion/
Permission:
-- Added 'bypass_stat_onclone' to make user who use @clonestat can bypass stat limit.
-- Change 'atcommand_enable_npc' to 'command_enable' permission to enable use command while talking with NPC. Suggested by @aleos long time ago.
Misc:
-- Correcting some checks for bAddEff bonuses.
-- Moved status point calculaiton formula to PC_STATUS_POINT_COST, removing redundancy in pc_need_status_point and pc_maxparameterincrease.
-- Added pc_is_same_equip_index function to move all item index checks, removing redundancy in some cases.
-- Some random in-source documentations.
-- Updated map_msg_idn.conf.
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Added 'bonus2 bAddItemGroupHealRate' to replace 'bonus2 bAddItemHealRate' for Item Group ID usage. Since MAX_ITEMGROUP is removed, there is no identifier which entry that Item ID or Item Group. Previous check using 'if (type2 < MAX_ITEMGROUP)' (2d53a782fa (diff-08420bab8271f3965304fee42cf4b865L3220))
* bonus2 bAddItemHealRate,iid,n;
* bonus2 bAddItemGroupHealRate,ig,n;
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Adjusted Falcon Assault to take arrow elements into effect. (bugreport:7572)
* Cleaned up Self Destruction damage calculation. (bugreport:8941)
* Cleaned up Dragon Breath damage calculation.
* Fixed Millennium Shield, Crush Strike, and Refresh durations. (bugreport:8981)
* Fixed Makibishi area of effect. (bugreport:8963)
* Cleaned up some MOBID_* defines.
- Added a battle_config to allow avoidance of Teleporting on top of Map Warp Portals. (bugreport:8584)
- Officially no one has been able to Teleport on top of a Map Warp Portal.
* Taekwon stances will now be removed on logout to prevent them being permanently on when a Taekwon is no longer ranked. (bugreport:8614)
* Added a battle config (taekwon_mission_mobname) for Taekwon Mission to check for kills based on monster names, off by default. (bugreport:8614) -- Credits to clydelion for the base.
* Removed a case that ignores damaging a target when they are on the same cell as the caster for Frost Nova. (bugreport:8705)
* Removed a skill unit check for Overbrand. (bugreport:8711)
Added autotrade persistence support.
- Players who are autotrading during a crash/shut down will be restored on start up.
- Live vendor data is stored in SQL.
- Credits to Ind and Lemongrass.
Add a check_db on char-serv startup to ensure all sql-tables was loaded
correctly and avoid error on runtime.
Fix OnInterIfInitOnce being executed on reloadscript, (now only done at
server startup)
Fix bugreport:8418 (possible mapcrash from custom instance script)
Fix bugreport:8439 (pc_bonus_item_drop typos) thx to Baalberith
Fix some errors detected by cppcheck
upd install.sh (leftover of svn and wrong simlink)
Add folder import/ into db/ to load all customs
This folder is meant to hold all the customs file you wish override rA
one.
(In short it work like conf import)
related to tid:90199
Follow up dae81222 (AEGIS class system) fix out of bound issue for
array.
(didn't check the x_ALL option system yet)
Follow up 7a9aa7fb Fix possible mapcrash due to offline player
Follow up 12007fef Fix some invalide string check and remove the
reverted sqlfiles
* Follow up 7a9aa7f, enum errors
* Follow up 12007fe, function return type error
* Follow up dae8122, 'skill' to 'skill_learnlv'?
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Renamed job_maxhpsp_db to job_basehpsp_db.txt and add new values according to the base HP/SP calculation. Ref: http://irowiki.org/wiki/Max_HP, http://irowiki.org/wiki/Max_SP
* Updated the Max HP/SP calculation. Ref: http://irowiki.org/wiki/Max_HP, http://irowiki.org/wiki/Max_SP
* Changed Max Level for 3rd classes become 175/60. Ref: http://forums.irowiki.org/showpost.php?p=1344057&postcount=217
* Changed Max Parameters for 3rd classes from 125 to 130. Ref: http://forums.irowiki.org/showpost.php?p=1344057&postcount=217
* Changed Max Parameters for Baby 3rd Classes from 107 to 118: Ref: http://forums.irowiki.org/showpost.php?p=1344057&postcount=217
* Oboro/Kagerou and Rebellion, are 160/50 and max param is still 125
* Added and separated configs on conf/player.conf, becomes:
-- max_parameter,
-- max_trans_parameter,
-- max_third_parameter,
-- max_third_trans_parameter,
-- max_baby_parameter,
-- max_baby_third_parameter,
-- max_extended_parameter,
* Added new db file job_param_db.txt for RE and PRE-RE, which allow you to modify the max param for each job
* HP_SP_TABLES on core.h is disable by default
NOTE:
* Still need official value to add bonus status for 3rd classes from Job Level 50 to 60
* Still need official value for total status point from Base Level up to 175 also the EXP values
* I hope the calculations results are closer with Max HP/SP values with official servers
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Added missing config on inter_athena.conf for MySQL database (use_sql_db: yes)
* Please upgrade your MySQL database with upgrade_20131229.sql
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
-- Suggestion: http://rathena.org/board/topic/84169-specialty-shops/
-- Credits: Aleos & Akinari for first diff file that I used to finish this and testing/debugging (well, I don't know the original ones, just tell us or just do pull request if you know the first creator.)
-- How to use?
---> -%TAB%itemshop%TAB%<NPC Name>%TAB%<sprite id>,<costitemid>,<itemid>:<price>{,<itemid>:<price>...}
---> -%TAB%pointshop%TAB%<NPC Name>%TAB%<sprite id>,<costvariable>,<itemid>:<price>{,<itemid>:<price>...}
Signed-off-by: Cahyadi Ramadhan Togihon <house.bad@gmail.com>
- Fix item restriction check that should only prevent the item script. ATK, DEF, and MATK for RE should be calculated (Thank Euphy)
- Added item restriction check for combo items
- Added some missing item restriction checks
- Disabled by default on src/config/core.h. Uncomment '#define ADJUST_SKILL_DAMAGE' to enable this skill damage adjustment
- Added skill_damage_db.txt (thank Lilith for 'Manage Skill Damage')
- Added new mapflag: 'skill_damage'. Please read 'doc/mapflags.txt' for more details
*Fixed bugreport:8029 (thank exneval for testing and reporting) (Akinari)
*Follow-up 647f99f (Akinari)
*Follow-up 15074d8: optimized item_isNoEquip check parts
*and some mirror changes
Mechanic Neutral Barrier updated - Fixes bugreport:7874
- Blocks ranged and splash attacks
- Gives % bonus to DEF and MDEF
- Cannot be removed by Land Protector
- Updated to 5x5 AOE
- Can be cancelled by casting a second time
Stealth Field updated- Fixes bugreport:7816
- No longer blocks AOE damage
- Cannot be removed by Land Protector
- Updated to 5x5 AOE
- Can be cancelled by casting a second time
FAW Silver Sniper and Magic Decoy updated - Fixes bugreport:7871
- FAWs get HP and ATK or MATK bonuses correctly now
- New AI added for these
Maximize Power no longer stops SP regeneration in pre-re (credits: Evil) - Fixes bugreport:7881
Gate of Hell now updates ATK correctly to HP and SP levels (credits: Aleos) - Fixes bugreport:7886
Comet now works as intended when with other Warlocks (credits: malufett) - Fixes bugreport:7854
Fixed minor issue where setting a monster to an AI with a script command could cause an error.
Songs/Dances are now removed by Land Protector/Ganbantein (helvetica).
Updated homunculus ATK to support renewal attack.
Fixed an issue where Summon Legion mobs weren't getting the correct stats placed on them.
Script commands 'sit' and 'stand' now work only when character is in required state. (Euphy)
~ Hercules Merges ~
* Added extra support to GM unload NPC via right-click [credits: Ind]
* Implemented real-time server stats (in and out data and ram usage). [credits: Ai4rei, mkbu95]
* Fixed chatrooms disappearing after using @disguise. [credits: MatiasSW]
* Implemented 'notomb' mapflag for Bossnia maps. [credits: CairoLee]
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17404 54d463be-8e91-2dee-dedb-b68131a5f0ec
Please visit http://rathena.org/board/topic/84568-r17402-major-battleskill-system-overhaul-and-renewal-support/ for a complete and updated log of changes
General
* Forced neutral behavior documented and implemented. Weapon element does affect the following skills, but final damage is treated neutral for resistances. End result is endows do boost skill damage as expected given elemental weaknesses or resistances, but forced neutral skills will always miss on Ghost 3/4 mobs as the damage is "forced" back to neutral type after bonuses are applied but before resistances.
* The following skills are considered "forced neutral"
Merchant "Cart Revolution"
Creator "Acid Demonstration"
Genetic "Cart Cannon" (damage is forced to element of cannon ball, either neutral or holy or ghost)
* Weapon calculation engine has been rewritten to better emulate official behaviors and "quirks", the following changes have been documented and implemented:
Double attack takes priority over criticals when determining which effect activates
VITDEF (status or sDEF) is applied on every hit on multi-hit skills, rather than a flat reduction on the final damage total
Skills such as Spiral Pierce that differ when used by monsters modified to match official calculation methods
* Weapon element behavior adjusted to match official behavior, endows override any innate weapon element, including elemental arrows
* Renewal - weapon element only applies bonus damage to "weapon" ATK, ATK from status and equipment is considered neutral and ATK from mastery skills are considered non-elemental
Archer:
* Renewal - Owl's Eye still gives +1 HIT per skill level but the HIT bonus does not show up in the status window anymore
Hunter:
* Renewal - Claymore, freeze trap and landmine adjusted to apply full damage to "plant" type mobs (monsters that only take 1 damage on every hit)
Thief:
* Double attack gives a hidden +1 HIT per skill level on attacks that activate the double attack effect
* Envenom gives a flat +15 ATK per skill level when used, it is considered a mastery type damage and has no element
Rogue:
* Renewal - Owl's Eye still gives +1 HIT per skill level but the HIT bonus does not show up in the status window anymore
Assassin Cross
* Renewal - Soul Breaker formula for renewal implemented
((ATK + MATK) * (3 + (.5 * skill level)) - (eDEF + sDEF + eMDEF + sMDEF)
* Renewal - Soul Breaker no longer misses, it will always do full damage regardless of target's FLEE
* Renewal - Soul Breaker no longer gains DEF piercing or ignore DEF effect from weapons such as Combat Knife and Ice Pick
* Renewal - Enchant Deadly Poison for renewal implemented
Weapon ATK multiplied by (1 + (EDP level * .8))
Equipment ATK multiplied by (1 + (EDP level * .6))
* Renewal - EDP adds half modifiers (base damage/2) but otherwise functions as above with the following skills:
Sonic Blow
Soul Breaker
Counter Slash
Cross Impact
Creator
* Renewal - Acid Demonstration formula for renewal implemented
7 * ((ATK + MATK) / skill level) * VIT / 100 )
* Acid Demonstration adjusted to match "forced neutral" behavior on official
For example, Acid Demonstration used on a water-type mob with a wind endowed weapon will do bonus damage, but will miss on a Ghost 3/4 monster regardless of endow.
Swordsman
* Magnum break bonus damage gives +20% ATK fire damage on physical attack (so 100% ATK normal + 20% ATK fire)
Lord Knight
* Renewal - Spiral Pierce formula for renewal implemented
(ATK + (weapon weight / 2)) * (100 + (50 * skill level))%
* Renewal - Mastery skills such as spear mastery no longer add any bonus damage to Spiral Pierce
* Renewal - Spiral Pierce no longer ignores DEF
Ninja
* Renewal - Final Strike formula for renewal implemented
base damage = current hp + ((ATK * current hp * skill lvl) / max hp)
final damage = base damage + ((mirror image count + 1) / 5 * base damage) - (eDEF + sDEF)
* Final Strike will MISS on plant-type mobs (mobs that only take 1 damage per hit from all sources)
* Mirror Image cast over itself will override and reset current Mirror Image count
Genetic
* Cart Cannon "forced element" behavior implemented, damage is "forced" to the element of the cannon ball.
Ex. Cart Cannon fitted with a standard cannon ball and a fire elemental weapon will do bonus damage against earth targets, and a Cart Cannon fitted with a holy cannon ball will do bonus damage against shadow, but total damage is forced back to element of cannon ball and resistances applied against it. Neutral cannon balls will miss on Ghost 3/4 but holy/ghost/shadow will not.
Gunslinger
* Gunslinger Mine skill formula and behavior matched to official
Fixed 500 damage, ignores DEF and is affected by +% ATK weapon cards only
Warlock
* Tetra Vortex behavior modified to match official
First 4 spirit spheres are used for calculating element of each hit, but if 5 are present all 5 are consumed
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17402 54d463be-8e91-2dee-dedb-b68131a5f0ec
-Cleanup code:
--Fix sv_read line limitation to 1024char, now limited to 512char per column
--Change db read output to display number of line read
--Remove code duplicated that was acting like sv_read
--Move job_var[JOB_COUNT] into 1struct job_info.
--Move job related db into pc.c instead status, and those in pc that affect all into status
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17391 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed a bunch of script commands and replaced others
- Rewrote the way instances are created
- Added Instance Database files
- Fixed and rewrote instances scripts (Euphy)
- Added reloading to instancedb
- Instances are now persistent through @reloadscript
- Special thanks to Auriga (emulator) for the base of their system
- Special thanks to Euphy for doing major testing and script rewrites for this
- Special thanks to Lemongrass and Lighta for some help along the way
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17386 54d463be-8e91-2dee-dedb-b68131a5f0ec
--change connection sequence for 82d+9a0+20d => 9a1 => 99d
-Merge some Hercules stuffs:
--upd char (default map check, 0x99d HC)
--CreateParty enforced chk
--mapindex_db for name lookup
-Add max packet_len check on chrif init for mmo_charstatus.
-Upd @mapinfo, add missing mapflag info.
-Expand teleport_timer for pet,homon,ele (Daegaladh)
-Make homon,ele inherit master speed (Daegaladh)
-Fix frostnova status chance and driven fail msg. (Daegaladh)
-Cleanup, replace hardcoded ai value with enum eq, change pet.msd to pet.master to harmonize with other blchar.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17332 54d463be-8e91-2dee-dedb-b68131a5f0ec
-- capped CAMOUFLAGE effect, (defs should be lower then 0, atk bonus max 300, fix cri bonus (base is 1000 not 100))
-- fix bugreport:7601 and add new mapflad for clif_maptypeproperty2 (nomineeffect, nolockon, noitemconsumption, nousecart, nosumstarmiracle) still investgating full effect
-- harmonize script_ref source
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17297 54d463be-8e91-2dee-dedb-b68131a5f0ec
-- Move channel into is own file
-- fix channel alliance not being refresh when ack alliance
-- improve ram consumtion of chan, (map and guild chan no longer zombie when no more player in there)
-- spead up cleanup
-- increase encapsulation
-- cleanup duplicate code
-Upd merge ban|unban|banlist|setopt new options
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17284 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Confirmed a little thing on the Spanish translation;
* Added support for "sim"(yes) and "nao"(no) in config settings.
Any problems please report on the Bug Tracker.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17268 54d463be-8e91-2dee-dedb-b68131a5f0ec
* 'summon' command now takes milliseconds instead of seconds, as documented in script_commands.txt. (bugreport:7527)
* Fixed a max level bug with Homunculi. (bugreport:7525, credits to Akinari)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17253 54d463be-8e91-2dee-dedb-b68131a5f0ec
No other langage is enable by default, change LANG_ENABLE in msg_conf.h
-- Add 2 new atcommand :
@langtype to switch over langages
@reloadmsgconf to reload the db
Langage choosen is account wide, not reseted by default on relog.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17251 54d463be-8e91-2dee-dedb-b68131a5f0ec
-Upd @mapinfo to count number of vendors in map
-Upd getrandgroupitem to check if valid itemit returned.
-Cleanup and KR style
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17232 54d463be-8e91-2dee-dedb-b68131a5f0ec