5 Commits

Author SHA1 Message Date
aleos89
bec9845499 Updated Camouflage behavior (fixes #1438)
* Camouflage now ends when attacking plant type monsters.
* Camouflage bonus is applied to the first skill after activating Camouflage.
* Corrected movement speed bonus checks.
* Removed INF3_NOENDCAMOUFLAGE enum as it is no longer needed.
* Updated skill_db documentation.
2016-07-26 16:58:44 -04:00
aleos89
3be6f5a4f3 * Adjusted new renewal changes and added missing bonus damage modifiers for several skills. (bugreport:9280)
* Put Gloomy Shyness into INF3_*.
2014-11-27 22:37:25 -05:00
aleos89
a080117a74 Bug Fixes
* Switching arrows no longer stops attacks. (bugreport:9270)
* Looter monsters will now randomly pick items rather than going for the closest one. (bugreport:9268)
* Follow up to 0fed97c. Moved pc_setsit before skill_sit to not break skills that count players who are sitting. (bugreport:8966)
* Follow up to 2d2991a. Cleaned up some compile warnings.
* Updated the inf3 descriptions in the skill_db.
2014-09-20 11:44:44 -04:00
lighta
b9aae13340 Db import3
Remove map_index.txt as this ain't overwrittable
add missings newlines at end of file
2014-01-01 21:45:40 -05:00
lighta
ff29c234cc DB Import2
Add db/import-tmpl/ and add all file that could currently be
overwritten, (please add note if a db is missing)

db/import folder is created by "make import" just like conf/import and
msg_conff/import, (didn't found the visual equivalent)
2014-01-01 21:33:08 -05:00