* Implemented `job_noenter_map.txt` for TE maps.
* Added job list that cannot enter TE Castles and Guild Dungeons.
* Replaced `getpermissionwoete` with `jobcanentermap`.
* Added missing quest `7516`.
* Fixed typo in TE Mission NPC.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Clean up party invitation reply.
* Added reply result as enum.
* Added official party restriction.
* Added configuration in party.conf
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Listed job with matched map zone is restricted to enter the map.
* Added db file `job_noenter_map.txt` with format: `JobID,FlagZone,GroupLevelBypass`.
* Reserved usage for WOE:TE implementation.
* Typo correction, thanks @aleos89 @Lemongrass3110
* Temporarily ban players who attempt to login to too many unregistered accounts.
* This makes it tougher for people who have access to server data and attempt to use that data on other servers.
* Fixed the offset when base/job level requirements are active.
* Added some validity checks for skill ID, skill level, base level and job level.
* Moved the parsing of the skill tree database after the parsing of the job databases to make sure the max base and job level data is acquired first.
* Clean up doc and array index check for `getequiprandomoption`, `setrandomoption`, follow up 8deabb157ae9e58db86d0383c34dba7211780b6a
* Exported CARD0_FORGE, CARD0_FORGE, and CARD0_PET for `getequipcardid` result.
* Add `SCSTART_` references in `sc_start` doc.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Added basic support for random option system
* Don't forget to import upgrade_20160814.sql and upgrade_20160814_log.sql to make your existing rAthena installation functional!
Fixes#1497.
Thanks to @Darkelfen for reporting it.
Additionally exported the EQP_* constants into the script engine.
Replaced some hardcoded equip positions with their respective constants.
Follow up to 5da49b8
Thanks to @cydh for the good base in #1465.
Renamed the function from itemeffect to hateffect.
The effects now get sent to other players as well.
You can enable or disable one effect at a time with the script command now.
Fixed a shadowed variable in clif_parse_WisMessage
Adjusted a hardcoded limitation to use the correct define for event name length
Removed the check if the target is dead for killing cloud(leftover from 99e49d9)
Based on @Emistry's pull request HerculesWS/Hercules#1396:
Added a configuration to enable the atcommands baselevel and joblevel to trigger their respective npc events.
This will help you guys with testing your custom scripts that are listening to OnPCBaseLvUpEvent or OnPCJobLvUpEvent.
For safety reasons we only trigger the events on level increase.
You can now define custom battle config structure members in src/custom/battle_config_struct.inc and initialize them in src/custom/battle_config_init.inc
You can put the configuration into any battle configuration file, but we recommend you to put it into conf/import/battle_conf.txt