This is required for features like #6640
Added COLOR_LIGHT_YELLOW
Cleaned up color definitions, its useless to store them as string first.
Dynamic NPCs will stay when you switch map and come back in time.
Dynamic NPCs will be removed instantly when you log out.
You can only create one dynamic NPC at a time.
Thanks to @Atemo!
* Adds the official client macro detection system.
* Includes the ability to load imagery at server boot.
* See doc/captcha_db.txt for more information!
Thanks to @Asheraf and @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#6165 and fixes#6170.
* Fixes the death penalty message not displaying the proper rate between normal and VIP players.
* Fixes the EXP message not displaying the proper rate for VIP players.
Thanks to @violent01 and @zdurexz!
Migrates a few packets from FIFO to structs.
Migrates friendlist to struct and fixed invalid version check.
Added a new guild related packet that does nothing for the time being.
Synced to latest Hercules' packet definitions.
Fixed name of ZC_SOULENERGY.
Thanks to @Dia and @Pokye.
* Fixes#7104.
* Implements Shadow Scar as a timer on units.
* Implements the official packet for Shadow Scar counter.
* Enchanting Shadow can now be triggered by skills as well as melee.
* Removes the hit count limit.
* Adjusts the damage rate of Shadow Wounds to increase by 3%.
* Adjusts the duration of Shadow Scar from 30 seconds to 15.
Thanks to @eppc0330 and @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#7195.
* Adds a new save field for battle config spawn_direction which was not working for players who log out and in.
Thanks to @SapitoSucio and @Lemongrass3110!
* Removed leftover old debug info that made it necessary to the hide the real function behind a define.
* Introduced a C++ default argument for timer id, as the timer id is only needed a single time, when the status expires naturally.
* Replaced all currently existing calls that had INVALID_TIMER as argument and made use of the new default argument.
* Fixes#7081.
* Small refactor of the atcommands: iteminfo, mobinfo, whodrops, and idsearch.
* Item information gathering is now sped up.
* Refactored itemdb_searchname_array to store results in a std::map so that the data is sorted by ID automatically.
* Cleanups across the board to remove extra calls for itemdb_exists().
Thanks to @voyfmyuh, @CairoLee, and @Lemongrass3110!
* Fixes#6962.
* Tuna Belly and Fresh Shrimp don't apply normal green heal effects.
* Resolves an issue with the HP bars not properly updating for party members as well.
Thanks to @KrokusPokus!
- When under the HALLUCINATION status change you will now also see damage when the damage was reduced to 0
- This includes damage being reduced to 0 by e.g. Pneuma or Safety Wall
- Documented under #6790 (but does not fix the original report which I can't reproduce)
Note: Modern clients handle the display of random damage themselves, so you will see higher damage numbers than what clif_hallucination_damage() returns. It still requires to return a number higher than 0 for it to display.
Fixed#6671, vendor & buyer location never been updated if the location is changed
Added MF_NOBUYINGSTORE and CELL_NOBUYINGSTORE to separate from MF_VENDING & CELL_NOVENDING
Added some missing check for buyingstore states
Updated mapflag doc
Added new constants
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Removes the initialization of Status Changes via hard-code and puts it into YAML form.
* From this database it is much easier to delegate icons, calc flags, opt flags, miscellaneous flags, and several other things for all stats changes.
* Statuses can quickly be reloaded via atcommand reloadstatus.
Thanks to @cydh, @Atemo, @Lemongrass3110, and the others who helped!
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
Co-authored-by: atemo <capucrath@gmail.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Fixes#3302Closes#4348
Thanks for the initial release by @Cydh in #4348 and everyone that contributed to it.
All existing data was migrated and cleaned up where necessary.
Thanks to @Everade for his help here.
Laphine UIs are now fully yamlified and not dependent on the script engine.
They make use of new item group features and of the already existing random option group feature.
This way they will be far easier to be maintained, even though they are a little less customize able.
Thanks to @limitro, @CairoLee, @dimasshotta and everyone else who contributed!
Co-authored-by: Cydh <cydh.ramdh@gmail.com>
Co-authored-by: Everade <Everade@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
* Split pre-re/re setting
** Changing of equipment while interacting with NPCs is allowed on pre-renewal by default
** Changing of equipment while interacting with NPCs is not allowed on renewal by default
* Added a message when the player tries to change the equipment while talking to npc
Fixed#6566
Thanks to @aleos89, @Lemongrass3110 and @Balferian !