* Boarding Halter will now properly be removed on expiration when a player is logged out. (fixes#1035)
* Removed hard coded checks for other official rental items.
* Rental items now call the OnUnequip Script of the item which can be used to remove player states.
* Updated various items in the database to match the new format.
* Snap now has a server-sided range of 14
* Snap, Ganbantein and Gravitational Field will no longer cause you to move if you target a cell out of range
* Snap and Flying Kick will now check for obstacles on a linear path rather than on the normal walkpath
* Range specified in skill_db is now equal to the client-sided range
* Some range code cleanup
* Created a better structure for status changes with intervals and integrated the status changes Stone, Poison, Deadly Poison, Bleeding, Magic Mushroom, Burning, Pyrexia, Leech's End and Toxin into the new structure
-- The exact remaining duration of these status changes will now be stored
-- The correct duration is reloaded when logging back in, you can't avoid a single tick be re-logging
-- It will now show the correct duration on the icon of the status change after re-logging, no longer negative values
-- The durations are now accurately transferred when using Deadly Infect
-- These status changes now use unified code, which makes it much easier to integrate more status changes into this structure with low risk of breaking something
* Removed all the status change specific logging of damage and integrated it into the normal logging behavior
-- The following skills deal "No source" damage: Stone, Poison, Deadly Poison, Bleeding, Coma, Magic Mushroom
-- The following skills deal "Self" damage: Burning, Pyrexia, Leech's End, Toxin
-- "No source" will neither be logged nor contribute to the total damage, your exp share doesn't increase from the damage, but it also won't cause the monster to give less EXP, it won't break freeze or similar status changes, it won't make you stand up, it won't make you stop moving, it won't prevent you from logging out
-- "Self" damage will now be logged and contribute to the total damage, it makes monster give the exp tap bonus, but also makes monsters give less exp the more "self damage" they've taken, it will break freeze and similar status changes, it will make you stand up properly now, it will make you flinch and stop moving, it will prevent you from logging out, but angry type monsters will not lose their aggressive bit from it and it will not cause monsters to use their rude-attack skill
-- Monsters will now use their rude-attack skill on the first rude-attack as long as the damage does not come from self
-- When a monster takes damage from a status change, its HP meter will now be updated
* Burning now has an interval of 3s and a minimum duration of 10s
* Pyrexia now causes blind for Pyrexia's duration instead of just 30s
* Ground Drift's poison base duration is now 60s in pre-re (follow-up to e7150ee)
* Fixed a bug where the minimum duration failed to apply when the received duration was below 1ms
* map_foreachindir and map_foreachinshootarea will now properly print their function names in case of an error
* Updated documentation (transferring source ID is no longer required, remaining tick should now always be in val4)
If this breaks anything, please report asap.
* NPC_LICK now has a base chance of 20%*level and a base duration of 5s
* Excruciating Palm now has a base duration 5s
* Shield Press now has a base duration of 5s+0.5s*level
* Earth Shaker now has a base duration of 2s (level 2-3) and 3s (level 4-5)
* Blind follow-up: Sightless Mind now has a base duration of 30s in pre-re and 20s in renewal
* Fixed knock back being 6 tiles instead of 3
* Stun duration is now 5 seconds
* Blind / Silence durations are now 30 seconds (pre-re) or 20 seconds (re)
* The damage is now delayed by aMotion; as the status effect kicks in immediately, damage will break Freeze
* The base chance for a status change is now 50% instead of 5%
* It is now a weapon skill, damage% increase/reductions are now considered, in renewal the skill can completely miss
* Damage in pre-renewal is 100% + fixed damage of 50*level
* Damage in renewal is 200%+20%*level
* Fixed sphere attack not being considered in the damage formula
* The ground effect disappears immediately after activation now
* You can now target walls with ground skills
* Updated path check to not check the last cell
* Unit skills will now place units depending on line of sight to the caster rather than the cast center
* Implemented a new algorithm that retrieves all units in an area that are in line of sight with the area center
* Arrow Shower, Dragon Breath, Cold Slower, Wind Cutter and Arms Cannon now use the new algorithm (Arrow Shower is no longer a unit skill)
* Nodamage skills will no longer fail when the target walked around a corner
* The following damage skills will no longer damage through walls: Raging Thrust, Tornado Kick, Splash Attack, Venom Splasher, Fireball, Meteor Assault, Desperado, Spread Attack, Pulse Strike, Hell's Judgment, Vampire Gift, Magnum Break, Sightrasher, Frost Nova, Explosion, Self Destruction, Firing Trap, Icebound Trap, Cluster Bomb, Claymore, Fire Pillar
* Fixed status base chances of Jack Frost and Status Traps (fixes#997)
-- Jack Frost: 200% freeze chance instead of 100%
-- Land Mine: 10% stun chance instead of 35%-55%
-- Flasher: 100% blind chance instead of 40%-80%
-- Freezing Trap: 100% freeze chance of instead 38%-50%
* Sandman Sleep and Throw Stone Blind base duration is now 30s in pre-re and 20s in renewal
* Leap now has a shorter distance when used diagonally (fixes#1007)
* Cannon Spear now shows the skill animation even if it doesn't hit anything (fixes#1004)
* The renewal default duration for Silence is now 20s (30s in pre-re)
* Items, NPC_SILENCEATTACK and NPC_WIDESILENCE and monster Lex Divina use the default silence duration
* Incubation time for Stone is now subtracted from the Stone duration
* Incubation time is now 100ms for all Stone skills except Stone Curse (5 seconds)
* The Stone timer is now more exact and now deal 1% HP damage exactly every 5 seconds, even if it's on the last tick
* Fixed Sienna Execrate missing its skill animation
* Snowflake Draft now has a skill-specific duration of 5s*level
* All freeze durations (default and skill-specific) are increased by 2.5s in renewal
* The renewal default duration is now 27.5s (+2.5s)
* Items, Storm Gust, Frost Joke, NPC_ICEBREATH and NPC_WIDEFREEZE use the default freeze duration
* All items and skills that cause blind now have a base duration of 30s in pre-re and 20s in renewal
* Fixed NPC_DARKCROSS and NPC_GRANDDARKNESS not giving the blind status change
Correct Temporal Int Boots (22001) and Temporal Int Boots_ (22009) script
* Should increase MATK by 60 if the source's base INT is greater than or equal to 120.
Thanks to @secretdataz!
* The freeze duration of Frost Joke is now 12s in pre-renewal
Note: Each status change has a default duration on official servers and most skills use it. The standard duration for Freeze in pre-renewal is 12s, but it was increased to 30s in renewal. Both Storm Gust and Frost Joke could be proven to use the standard duration, whereas Frost Diver and Snowflake Draft have a custom duration per level set.
* Thunder Storm, Exploding Dragon, Lightning Jolt and Snowflake Draft can now damage more than just once every 500ms
* Fixed a problem with negative aftercast delay
* Exploding Dragon, Lightning Jolt and Snowflake Draft are now unit skills
-- They no longer can deal damage on Land Protector
-- They will deal damage instantly, regardless of your ASPD
* Exploding Dragon now deals 150%+150%*level damage divided by number of hits, it can no longer damage plants
* Snowflake Draft's freeze base duration is now 2500ms+5000ms*level
* Renewal: Lightning Jolt's AoE is now 3x3 on level 1-2, 5x5 on level 3-4 and 7x7 on level 5
* Pre-Renewal: Cast time of Wind Blade level 8-10 is now 500ms shorter
* Watery Evasion now makes non-Ninja enemies stop when they walk on it and are not knock-back immune
* Monster level 10 Frost Diver now deals 500% damage and has a 100% freeze base chance
* Added the remaining explanations and corresponding rAthena level to mob_skill_db_powerskill.txt, now all powered-up skills are listed
* Damage of Fire Pillar is now multiplied by number of hits when used by monsters
* Storm Gust's freeze duration is now 30 seconds in renewal
* Blaze Shield now properly slows down enemies while still making sure they take all the hits while moving over a fire cell
* Fixed some skills still having damage delay, even though their source is a unit (BL_SKILL)
* Sanctuary knock-back is now 2 cells instead of 1 and pushes "away from cell center of each cell", similar to Storm Gust
* Clean up of revert fc68007.
* Removes SR_FLASHCOMBO_ATK_STEP# skills. Packet dump shows these skill IDs are not used.
* Fixes damage calculation for Tiger Cannon and Skynet Blow.
* Tiger Cannon is now passed as a neutral elemental attack.
* Tiger Cannon now properly removes 10% of damage done to target instead of 10% of max SP.
* Skynet Blow now properly casts at the end of Flash Combo.
* Updated the range for Dragon Combo, Fallen Empire, and Tiger Cannon to 1.
Thanks to @RagnarokNova and @Lemongrass3110 for packet information!
* The following monster level 10 skills now have their official effect
-- Brandish Spear: 5x5 line of damage. 562% damage to all cells.
-- Magnum Break: 9x9 AoE. 600% damage to all cells.
-- Mammonite: 1200% damage.
-- Fireball: Renewal: 1020% damage. Pre-renewal: 510% damage.
* Added explanations and corresponding rAthena level to mob_skill_db_powerskill.txt
* When used by monsters, Brandish Spear and Magnum Break now always deal full damage, independent of distance
* The following monster level 10 skills now have their official effect
-- Two-Hand Quicken: Increases ASPD by 70%. Duration 300s.
-- Lord of Vermilion: Deploys units in a 15x15 area that splash 1 cell into LP each. 520% damage per wave.
-- Thunderstorm: 20 Hits, 7x7 AoE. Splashes 3 cells into LP.
-- Decrease Agility: Reduces Agi by 50. Duration 130s.
-- Hammer Fall: 25x25 AoE. 100% base stun chance.
* Added a document that will contain all information on these special level 10 monsters skills
* Implemented official damage formula for renewal Lord of Vermilion; it only applies to LoV cast by players
- Falcon Assault now has a fixed range of 9 and cannot be increased by Vulture's Eye (fixes#953)
- Land Mine is now correctly defined as non-splash skill (follow up to 04a1173)
- Applied all the skill fixes from the past years to the mercenary versions of those skills
* Scream and Frost Joke (fixes#945)
-- The delay until the status change kicks in was increased from 2s to 3s
-- Aftercast delay in pre-renewal was increased from 3s to 4s (already 4s in renewal)
-- Duration of Freeze from Frost Joke increased from 10-14s to 30s
* Hammer Fall, Lex Divina and offensive Status Recovery (fixes#945)
-- A delay of 1 second until the status change kicks in was added
-- Hammer Fall will hit the targets that are in the AoE before the delay (so you can't dodge)
-- Offensive Status Recovery's base duration reduced from 30s to 20s and base chance increased to 100%
-- Increased the maximum number of skill timers from 15 to 40 as they are needed for delayed status changes
* Stone and Freeze now remove Lex Aeterna (fixes#947)
-- For stone this refers to the second phase
* Scream, Frost Joke and Hammer Fall no longer make a target stop (fixes#948)
-- Similar behavior to e.g. Ankle Snare against bosses or in WoE
-- If the target was singing/dancing, it will still stop and the song/dance will be canceled
-- Fixed a bug that caused position lag when targets that are still moving but can't move anymore are hit
* Added Emergency Scrolls (12968, 12969, 12970) to the SC_REUSE_LIMIT_RECALL group.
* Removed the Vending Scrolls (12580, 12581) and Catalog Scroll (12591) from the SC_REUSE_LIMIT_RECALL group.
* Added ASPD Potion (12684) to the SC_REUSE_LIMIT_ASPD_POTION group (renewal only).
* Added Eclage items (12812, 12913, 12814, 12815) to the SC_REUSE_LIMIT_ECL group (renewal only).
* Updated Eden Group Mark (22508) from 120 minutes to 20 minutes. (renewal only).
* Fixes#830 and fixes#918.
* All players within the skills range (depending on level) are effected by Stasis.
-- Resolves issue with players behind walls not being effected.
* Duration is now 10 + (10 * skill_lv) seconds with a minimum of 10 seconds after being reduced by VIT + DEX.
* Status Recovery now removes Stasis and White Imprison.
* All players effected by Stasis are unable to cast any skill except Status Recovery, Dispell, Clearance, and Banishing Buster.
* Updated some MVP drops to the most reliable pre-renewal data available
* Changed Aunoe and Fanat from their iRO version to the kRO version (weaker)
* Fixed MVP EXP of Satan Morroc and Kublin
* Fixed modes of all SE Guild Dungeon monsters
* Other minor corrections
* Implemented the official line of damage algorithm that official servers use; it will calculate the direction between caster and target and apply one of eight possible AoEs
* Added a config setting with which you can switch back to the custom emulator path algorithm
* Updated Brandish Spear(5x5), Focused Arrow Strike(13x3), First Wind(5-9x3), NPC Breath attacks(14x7), Flame Launcher(5x3) and Cannon Spear(11x3) to use this algorithm and corrected range, splash and maxcount values for all these skills
* Fixed Brandish Spear's AoE being completely wrong and having holes in its AoE when attacking diagonally; also fixed the knock back being 3 instead of 2 and not working at all for the longest reach; Brandish Spear's AoE width and length can now be defined in skill_db.txt
* Focused Arrow Strike, First Wind and NPC breath attacks will at least hit one target, if no enemy is on the AoE, the target will be hit instead; Brandish Spear, Flame Launcher and Cannon Spear can completely miss
* This database contains status (SC) that will be disabled/blocked on certain map.
* The specified map for SC is determined by map type or zone.
* The disabled SC will be removed if player has the SC from previous map and will fail to be applied again.
Thanks to @cydh!
* Includes fixes for Dragon Combo, Fallen Empire, Tiger Cannon, and Sky Net Blow.
* Removed the SR_FLASHCOMBO_ATK_STEP usage.
* Fixes#627, fixes#725, fixes#741, and fixes#765.
Thanks to @exneval and @Rytech!
* Fixed#879. Added check while equipping Gun-type weapon X Ammo (bullets and grenades).
* Fixed Gunslinger's Spread Shot can be used by equipping Shotgun + Bullet or Grenade Launcher + Grenade.
* Pneuma / Arrow Shower / Ranges (fixes#915)
-- Pneuma now also protects against knockback from ranged skills
-- Arrow Shower cast by monsters is now always a melee skill and cannot be blocked by Pneuma, but can always be blocked by Safety Wall
-- When monsters cast a skill that has no specific rule, it will be considered melee when the target is within a 7x7 area around the monster, rather than a 11x11 area
* Charge Attack (fixes#417)
-- Damage: 0-3 cells 100%, 4-6 cells 200%, 7-9 cells 300%, 10-12 cells 400%, 13 cells 500%
-- Cast time pre-Renewal: 0-3 cells 500ms, 4-6 cells 1000ms, 7+ cells 1500ms
-- Cast time renewal: 500ms (250ms fixed)
-- The caster will now move to the cell next to the target rather than right on it
-- When the attack misses, there won't be knockback (but the caster will still move)
* Waterball/Jupitel (follow up to 6ebcb67, fixes#907)
-- Waterball/Jupitel now can hit through shootable walls
-- Waterball cells now can overlap