- Implemented the 'new' NPC skills described here: http://ro.doddlercon.com/wiki/index.php?title=Monster_Skills . It is mostly complete, but the new status changes (slow cast, critical wounds, etc) don't have any visual effects yet (icon or opt changes? I don't know if they should have). Also I could not find the unit_id for Evil Land, so it looks just like Sanctuary for now. Apart from those, the only skills which I couldn't get to display properly are the Breath skills (with the exception of Fire Breath).
- skill_calc_heal now takes the target as argument to properly support Critical Wounds
- battle_calc_return_damage now takes a flag to know if the attack was direct or not, needed since Magic Mirror also reflects indirect attacks.
- cleaned up the 'description' field in skill.c, added skill_get_desc to it
- Removed 'splash' support from Lex Divina as it is no longer needed.
- Modified the way Sight/Sightblaster work so that the skill id is no longer guessed (needed to properly acquire the splash range for Wide Sight)
- Corrected gtb_sc_immunity setting not taking effect if your block value was the same (that is, if the config said 30%, then you would only get status change immunity at 31%, nor 30%)
- Uncommented the 'new' npc skills from mob_skill_db as they are implemented now.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11000 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added Fiber Lock to Argos and Close Confine to Drosera.
- Fixed monsters in Thanatos Tower and past using "Bash" instead of "Provoke"
- Added Two-hand Quicken to Incantation Samurai.
- Several additional updates to other monster skills.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10871 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Update to biolab monster skill list, and boss monster skill lists.
- Updated 11.2 monster skills to official.
- Monsters that summon mobs that are NOT mini-bosses only summon when IDLE now.
- Due to lack of support for new NPC skills, they have been commented out.
- Removed skills (with the exception of NPC_REVENGE from alchemist plants)
- Additional minor changes.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10864 54d463be-8e91-2dee-dedb-b68131a5f0ec
- removed incomplete items from drops
* Updated Ganbantein on Ifrit and Kasa
* Added Ifrit and Byorgue to spawns
* Lowered Atroce respawn time on Veins fields
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10776 54d463be-8e91-2dee-dedb-b68131a5f0ec
- raised their DEF/MDEF
- raised their speed
- removed 11.3 drops (using 11.2 drops)
- added most of their skills thanks to Doddler
- added Thor Volcano spawns, so they can be tested
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10605 54d463be-8e91-2dee-dedb-b68131a5f0ec
- some smaller mob skill updates
- MVP power skill updates (not sure if code works with higher levels)
- fixed comments in mob db
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10405 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed some over/under-dimensioned arrays (the map length defines already reserve space for the string terminator)
- Fixed an unupdated define making Warp Portal fail with an error
- Fixed some skill entries of the Galion mob
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10168 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Updated the mob_db so that all skills from non-moving mobs that specified 'target' as enemy will use 'randomtarget' instead.
- Amon Ra's meteors now use randomtarget instead of self.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9762 54d463be-8e91-2dee-dedb-b68131a5f0ec
- it should either be self or target for all but not mixed up
- fixed up Parasite and Peach Tree AI
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9534 54d463be-8e91-2dee-dedb-b68131a5f0ec