It's a source side define now, because you should really only change this if you know what you are doing.
Beautified the number for pre 2013-12-23, thanks to @dastgir.
Fixed a warning which was added by the last commit and was issued with the default settings, thanks to @cydh.
Follow up to f4b42b2
According to 3ceam revision 764 clients from 2013-12-23 on can deal with bigger packets. 3ceam uses 65636 as maximum, but we decided to stick with the maximum for unsigned shorts. Thanks to Rytech!
Please consider staying with the default value, because we will remove this configuration soon and make it a source side define which is depending on the packetversion define.
Move valkyrie sample config into conf/
Change path for relative path so that it could be applied for all.
tested with : 'valkyrie -f valkyrie_sample.cfg'
Change include in common, true that complicate move for those file but
will facilitate the parsing for some ide.
Align account_id and char_id to uint32 as this is the value they can be
in DB.
Remove src/test folder, unused
Remove useless #include to speedup compilation.
Fix typo in race bonus fix : race<RC_NONE_ && race<RC_MAX
Fix bugreport:8418 => clif_instance_changestatus possible mapcrash
Reduce lot of variable scope and fix unsafe scanf
Fix bugreport:8418 (possible mapcrash from custom instance script)
Fix bugreport:8439 (pc_bonus_item_drop typos) thx to Baalberith
Fix some errors detected by cppcheck
upd install.sh (leftover of svn and wrong simlink)
Fix many typo and optimisation found by :
http://rathena.org/cppreport/index.html
Fix multiple unsafe scanf of string
Fix multiple battle wrong check (elemental bonus)
Fix camouflage defense reduction and cap expiato def reduction
Fix geoip leak
Upd few documentation in doxygen style
Fix path working directory issue to start servers
(now you won't need to be in maindir to launch server)
Script commands 'sit' and 'stand' now work only when character is in required state. (Euphy)
~ Hercules Merges ~
* Added extra support to GM unload NPC via right-click [credits: Ind]
* Implemented real-time server stats (in and out data and ram usage). [credits: Ai4rei, mkbu95]
* Fixed chatrooms disappearing after using @disguise. [credits: MatiasSW]
* Implemented 'notomb' mapflag for Bossnia maps. [credits: CairoLee]
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17404 54d463be-8e91-2dee-dedb-b68131a5f0ec
--change connection sequence for 82d+9a0+20d => 9a1 => 99d
-Merge some Hercules stuffs:
--upd char (default map check, 0x99d HC)
--CreateParty enforced chk
--mapindex_db for name lookup
-Add max packet_len check on chrif init for mmo_charstatus.
-Upd @mapinfo, add missing mapflag info.
-Expand teleport_timer for pet,homon,ele (Daegaladh)
-Make homon,ele inherit master speed (Daegaladh)
-Fix frostnova status chance and driven fail msg. (Daegaladh)
-Cleanup, replace hardcoded ai value with enum eq, change pet.msd to pet.master to harmonize with other blchar.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17332 54d463be-8e91-2dee-dedb-b68131a5f0ec
-> Added documentation
Updated script command 'sc_start' to allow for more variables and options - Fixes bugreport:7664
-> Item databases and some scripts updated
Cleanup of script commands 'countitem' and 'countitem2'
Rework of @ 'reload' commands - Now offers @reload dbname
-> @reload packetdb now available
Restricted bonuses 'SPRecovRate' and 'HPRecovRate' to short range melee only - Fixes bugreport:2916
Increase AGI no longer makes characters stand - Fixes bugeport:7657
Small warning fix for 'below array bounds' in skill.c
Added short timeout to make_connection (lighta) - Fixes bugreport:7670
Some visual fixes for equipment and items (lighta)
Rework of script command 'checkweight' (lighta)
Some channel system cleanup (lighta)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17326 54d463be-8e91-2dee-dedb-b68131a5f0ec
* 7e72f0c, 3bba651:
Improvements all over the place.
* 327a46d:
Arrullo no longer crashes the server when used by monsters.
* 1093763:
Fixed official behiavior of WZ_SIGHTBLASTER dealing with HW_MAGICPOWER.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17139 54d463be-8e91-2dee-dedb-b68131a5f0ec
+ added a workaround for too large ZC_SKILLINFO_LIST packets resulting from all_skill group permission by sending excess skills one by one (bugreport:5348 and bugreport:5349)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15609 54d463be-8e91-2dee-dedb-b68131a5f0ec
Removed broken skills from skill tree, so @allskill doesn't give resource errors when gm_all_skill is enabled.
Increased maximum client packet size drop limit (was limiting gm_all_skill unnecessarily since the client doesn't crash with it)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15462 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added DBMap::exists. (r14090)
- Added sv_parse_next, a stepped version of sv_parse (delim-separated parser). (r14100 r14104)
- Added missing fd check to do_close. (r14145)
- Normalized, refactored and restructured some code (in preparation for shutdown/reconnect code). (r14145 r14150)
- Changed the char select request code to allow the char-server to reject it. (player in map-server trying to go to char select) (r14150)
- Added shutdown support to the servers. (incomplete) (r14152)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14851 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Improved the compile speed for files which include common/socket.h on windows builds (related r10471).
- Moved FIFOSIZE_SERVERLINK define from common/mmo.h to common/socket.h (since it is a server connection FIFO size setting).
- Fixed script command 'areamobuseskill' canceling monster's skill cast before it determined it's new target, which could be 'none' (bugreport:3272, since r13897).
- Added a protection against attempts to read an empty backup / write to a full backup in skill_dance_switch as per TODO from r11347.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14690 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed 'mask' being filled with 'ip' when standard mask was specified (since r9647).
- Fixed 'ip' and 'mask' (bit mask) being stored in wrong byte order (network order instead of host order) (since r10162).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14683 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Cleaned up player respawning code (bugreport:1022)
* Increased the max amount of different autocast skills from 5 to 10
* Added a missing function declaration, for real this time (followup to r12229)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12232 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Enabled DEBUG_MEMMGR only in DEBUG mode.
* Made autotrading characters be kicked instead of reporting double login.
* Made create_session initialize session_data to NULL.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12218 54d463be-8e91-2dee-dedb-b68131a5f0ec