- dispcolor or displaymessage
displaymessage("<message>"{,<color>{,<Account ID>}})
now you can send message with color to player
Hex color see more : http://www.colorschemer.com/online.html
- Fixed Autobonus not working in combos (bugreport:8300)
* Combos will now have a "pos" variable that saves the combination of equipment slots used
* Autobonus now works with combined positions rather than just a single position
* Autobonus should now also work with all equipment slots instead of just the first 15
* This does NOT fix problems with multiple auto-bonuses activating at the same time
- Monsters will now stop instantly if their target is completely non-existent
* This is mainly for looters that had their loot taken
* Hide and most other situations still use the configuration setting monster_chase_refresh
- Issue on packetver 20131223 or newer where skill-damage with type 6 would be considered by the client as endure-type, fixing by swapping with value 8 which presents no different graphical representation than it'd otherwise. (Hercules 1c1e10a)
- Implemented official party-leader-changed-packet (Hercules 14475dc)
- Add Older Packet ShowScript & Implemented to montransform status change parameter optional
- Add support for packet ZC_SKILL_POSTDELAY_LIST. (idAthena)
* Added and cleaned up comments.
* Added checks to prevent map server crashes.
* Cleaned up some reports from CPPCheck.
* Other various stylization cleanups.
* Wizard/Warlock Skill
* Moved Sightrasher (WZ_SIGHTRASHER) requirement to check Sight (SC_SIGHT) is active or not to skill_check_condition_castend section.
* Fixed Sightrasher (WZ_SIGHTRASHER) splash area to 3x3. (bugreport:9298)
* Now Comet (WL_COMET) cannot hits Hiding target (The mistake is not at flag 0x10000 in skill_db.txt, the flash should be added by SD_ANIMATION). (bugreport:8909).
* Now Reading Spell Book (WL_READING_SB) checking the number of available spell books in Spell Book DB first to prevent infinite loop.
* Sage Skill
* Now Abracadabra (SA_ABRACADABRA) checking the number of available skills in Abra DB first to prevent infinite loop.
* Reduced MAX_SKILL_ABRA_DB from 350 to 160.
* Shadow Chaser Skill
* Fixed Chaos Panic (SC_CHAOSPANIC) effect. (bugreport:9321).
* Genetic Skill
* Now Wall of Thorn (GN_WALLOFTHORN) can be knocked back but not a whole skill group and durability (HP & max hit) for each skill unit.
* Guillotine Cross Skill
* Now Magic Mushroom (SC_MAGICMUSHROOM) effect checks the number of available skills in Magic Mushroom DB first to prevent infinite loop.
* Changed 'RemoveFlag' in db/magicmushroom_db.txt value to 1 to remove skill by importing. (bugreport:9322).
* Wanderer/Minstrel Skill
* Now Randomize Spell (WM_RANDOMIZESPELL) checks the number of available skills in Improvise DB first to prevent infinite loop.
* Reduced MAX_SKILL_IMPROVISE_DB from 50 to 30.
* Rebellion Skill
* Cleaned up, added, corrected some (missing) sequences & DB values.
* Fixed Hammer of God (RL_HAMMER_OF_GOD) splash damage.
* Fixed Shaterred Strom (RL_S_STORM) push back & force to sit effect (for player, or stun for monsters) (first implementation leftover).
* Fixed Slug Shot (RL_SLUGSHOT) hitrate-distance penalty (first implementation leftover).
* Fixed Howling Mine (RL_H_MINE) damage ratios (first implementation leftover).
* Now Bind Trap (RL_B_TRAP) only can be placed 1 at same time.
* Fixed Bind Trap (RL_B_TRAP) damage calculation by using Caster's DEX, Target's Current HP, & Skill Level. FIXME: Exact formula still unknown (refers to idAthena formula).
* Now Dragon Tail (RL_D_TAIL) doesn't split damage among targets anymore.
* Now Crimson Marker (RL_C_MARKER) will fails to cast if no slot available.
* Implemented official packet `ZC_C_MARKERINFO` of Crimson Marker (RL_C_MARKER) mini-map marker (first implementation leftover). !TODO: Confirm the packet for older or newer clients (idAthena partial merge r1497)
* References: http://forums.irowiki.org/showpost.php?p=1387992&postcount=968, follow up 507f047, dd67f9d
Misc:
* Fixed some skills that should work only in shoot range (map_foreachinshootange, by default), and added check for respecting *skill_wall_check* (map_foreachinrange).
* Fixed item stackable check for `/item` command, follow up 9b4d922.
* Fixed npc source file isn't removed properly by @unloadnpcfile. (bugreport:9311).
* Added constantan for status_change_start() and sc_start() scripts as well
* SCSTART_NONE = 0x0
* SCSTART_NOAVOID = 0x1
* SCSTART_NOTICKDEF = 0x2
* SCSTART_LOADED = 0x4
* SCSTART_NORATEDEF = 0x8
* SCSTART_NOICON = 0x10
* Moved and changed itemdb_unique_id() to pc_generate_unique_id().
* Seperated check for skill SC requirement to skill_check_condition_sc_required().
* Added skill unit flag `UF_KNOCKBACK_GROUP`, just an option to make skill unit can be knocked back a whole group.
* Typos and other minor changes!
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Switching arrows no longer stops attacks. (bugreport:9270)
* Looter monsters will now randomly pick items rather than going for the closest one. (bugreport:9268)
* Follow up to 0fed97c. Moved pc_setsit before skill_sit to not break skills that count players who are sitting. (bugreport:8966)
* Follow up to 2d2991a. Cleaned up some compile warnings.
* Updated the inf3 descriptions in the skill_db.
- System is now enabled by default.
- All non-stackable items that previously existed will get unique IDs if items::item_check is enabled.
- Added 'getequipuniqueid' script command to get the unique ID of an equipment on a player.
- Don't forget to apply the SQL update!
* Renamed SQL update file that applied to logs.
- Changed enum for NPC subtype, added prefix NPCTYPE_. See map.h::npc_subtype.
- Changed Channel_Config struct usage to -> extern struct Channel_Config channel_config.
- Added restriction for atcommand that cannot be executed when Player is in autotrade, to prevent map crash. (bugreport:9196) TODO: Check other atcommand or change this behavior.
- Added enum for atcommand restriction with prefix ATCMD_NO. See atcommand.c::e_atcmd_restict.
- Updated atcommand documentations.
- Changed dummy_sd's attributes to group_id & group_level 99, and gives all permissions (PC_PERM_ALLPERMISSION). dummy_sd is being used by 'atcommand' or 'useatcmd' script when no rid/player attached.
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Fixed mouse cursor displaying incorrectly for PvP scenarios. Thanks to Napster. (bugreport:8605)
* Fixed summons getting stuck when master gets too far off screen or changes maps. (bugreport:9152)
* Added a battle_config 'spawn_direction' for keeping a character's face direction when teleporting/changing maps/logging in. Default is always North (official). (bugreport:8754)
* Cast sensor mobs should always target the caster whenever any skill is used. (bugreport:8555)
* Added a packet version check to char_del_option based on client date. (bugreport:8521)
* Script command query_sql will now return -1 on an empty result or failed result. (bugreport:5937)
- Follow up 7fd6776, correcting how to make player sit by autotrade persistance.
- Follow up 7fd6776, pc_setstand() does a check if player can stand or not.
- bugreport:9174, buyingstore_close() doesn't clear buyingstores data on table.
- Fixed "missing" buyingstore search (purchase type search) in searchstore, by adding DBMap *buyingstore_db.
- Added nullpo checks on some buyingstore.c functions.
- Added do_init_buyingstore() and do_final_buyingstore().
- Failing autotrader from pc_setpos(). (Since autotrade doesn't have 'fd'? FIXME later)
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Changed Monster, Mercenary, & Elemental defense element check, from %10 to %20, to support 10 custom elements. Thank @Atemo
- Updated some arrays in ACMD_FUNC(mobinfo)
- Removed element number limit for each level in db/[pre-]re/attr_fix.txt
- Allowing 'getitembound' and 'getitembound2' to put bound type 0 (no bound) for scripting easier
- Updated doc/mob_db.txt, follow up ca4a0ea
- Updated map_msg_idn.conf
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Corrected some battle calculations for status changes to be applied during skill calculations. (bugreport:9109)
* Fixed Fire Expansion hitting players in all maps. (bugreport:9056)
* Fixed skill duration for Elemental Shield. (bugreport:9078)
* Fixed bSetDefRace and bSetMDefRace not zeroing out values. (bugreport:9108)
* Corrected Inspiration checking for the wrong damage formula. (bugreport:9098)
* Fixed combo type skills causing issues with usable items. (bugreport:9090) (Hercules 0100bae)
* Updated usable skills while riding a Warg. (Hercules cc4c87c)
* Updated the display message for using items that have a delay. (bugreport:9107)
* Fixed an issue when players couldn't attack they also couldn't talk to NPC with mob view IDs. (Hercules 9dd6ee6)
* Reverted 7a9aa7f so that the prompt script command will return 255 on cancel. (bugreport:9104)
-- Added itemstack check when init autotrader (bugreport:9077)
-- 'getitem' issue, gave unidentified item (bugreport:9075), follow up 62a2813
-- Invalid Def & Mdef reduction of SC_ARMORCHANGE & duration (NPC_STONESKIN & NPC_ANTIMAGIC), should be percentage (bugreport:9076)
-- Invalid Effect duration & Reflect chance of SC_MAGICMIRROR (NPC_MAGICMIRROR)
-- Wrong usage of script_isstring() for script commands: addspiritball, delspiritball, & countspiritball
* Misc:
-- Moved mail send progress to mail.c mail_send() from clif.c clif_parse_Mail_send()
-- Moved hardcoded flood protection when send a mail to 'mail_delay' in misc.conf
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Fixed Concentration ending when Frenzy is used. (bugreport:8942)
* Fixed Hells Plant hitting Ghost element enemies. (bugreport:8799)
* Forced guild notice changes to save immediately. (bugreport:8961)
* Fixed Cart Tornado damage formula. (bugreport:9065)
* Adjust Amistr's Castling to now switch to any target type. Still needs skill switching support. (bugreport:1784)
* Removed hard coded 1 second skill duration reduction for Spore Explosion.
* Fixed the party window not displaying the correct map name when in an instance. (bugreport:7949)
* Fixed hatching a pet causing client disconnections. (bugreport:9059) (Hercules 533ff4f)
* Updated Kagerou/Oboro skill cast times. (bugreport:9035)
* Removed deprecated negative nameid value for getitem/getitem2.
* Renamed incuvate to incubate throughout source and SQL.
* Added skill ID to the error display for battle_calc_attack to help resolve issues. (bugreport:8876)
* Cleaned and corrected some Sorcerer Elemental skills. (bugreport:9058)
* Cleaned up some more compile warnings.
* Fixed the cash shop stacking non-stackable items upon purchase. (bugreport:7580, bugreport:7879, bugreport:8224)
* Fixed an issue with selling pet eggs in the cash shop (Hercules d57781c)
* Cleaned up some compile warnings from CPPCheck. (bugreport:9043)
* 'bonus_script' improvement:
-- Added flag values (partial merge from sc_config branch):
-- * 16 : Removeable by Banishing Buster.
-- * 32 : Removable by Refresh.
-- * 128 : Removable by Luxanima.
-- * 256 : Remove when Madogear is activated or deactivated.
-- * 512 : Remove when receive damage.
-- * 1024: Script is permanent, cannot be cleared by bonus_script_clear
-- Added 'bonus_script_clear' command to remove active bonus_script from player (works like sc_end) Thank Napster to mention this. (bugreport:9042)
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
-- Pin code issue after char_refac (bugreport:9027)
-- Delete date issue after char_refac (bugreport:9029)
-- Stuck when drag item from/to inventory/cart/storage if the item cannot be moved. (bugreport:8935)
Command:
-- Added @cloneequip to clone other's equipments.
-- Added @clonestat to clone other's statuses.
-- Thank Antares for the suggestion, http://rathena.org/board/topic/95076-new-atcommands-suggestion/
Permission:
-- Added 'bypass_stat_onclone' to make user who use @clonestat can bypass stat limit.
-- Change 'atcommand_enable_npc' to 'command_enable' permission to enable use command while talking with NPC. Suggested by @aleos long time ago.
Misc:
-- Correcting some checks for bAddEff bonuses.
-- Moved status point calculaiton formula to PC_STATUS_POINT_COST, removing redundancy in pc_need_status_point and pc_maxparameterincrease.
-- Added pc_is_same_equip_index function to move all item index checks, removing redundancy in some cases.
-- Some random in-source documentations.
-- Updated map_msg_idn.conf.
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Increased limit from 32,767 to 65,535.
- Still uses same amount of memory with doubled usable size.
- Adjusted CARD0_PET from -256 to 256.
- Please run both SQL files after applying this update to avoid values becoming corrupt.
- Tested and works on clients 2012-04-10 and up thanks to Cydh.
- Removed an unused SQL file.
-- Compiling errors when VIP_ENABLE (bugreport:9013)
-- Taekwon skills leftover when player was in Taekwon Ranker then changes to other job (bugreport:8973)
-- Follow up f511107.Fixed parentheses statement.
-- Follow up 6afcdeb. Updated check for char table.
-- Follow up 794c1a8. Wrong SC constanta order.
* Battle Config Updates
-- 'transcendent_status_points', stat point bonus for trans classes.
-- 'revive_onwarp', disable/enable to revive a dead player when set new position (warping).
-- 'taekwon_ranker_min_lv', minimum level bonus of Taekwon Ranker.
-- 'fame_taekwon_mission', fame point gained when complete Taekwon Mission.
-- 'fame_refine_lv1', fame point when success to refine to +10 forged weapon level 1.
-- 'fame_refine_lv2', fame point when success to refine to +10 forged weapon level 2.
-- 'fame_refine_lv3', fame point when success to refine to +10 forged weapon level 3.
-- 'fame_forge', fame point when success to forge level 3 weapon with 3 additional ingredients.
-- 'fame_pharmacy_3', fame point when success do pharmacy 3 times in a row.
-- 'fame_pharmacy_5', fame point when success do pharmacy 5 times in a row.
-- 'fame_pharmacy_7', fame point when success do pharmacy 7 times in a row.
-- 'fame_pharmacy_10', fame point when success do pharmacy 8 times in a row.
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
-- Map crashed because empty item_combo script (bugreport:8959)
-- Wrong MATK calculation of Distort Crescent/Zangetsu effect (SC_ZANGETSU) (bugreport:8998)
-- Wrong damage reduction of Sera's Pain Killer effect (SC_PAIN_KILLER) (bugreport:8994)
-- Fixed Shape Shift (NC_SHAPESHIFT) wrong requirement (bugreport:9002)
-- @itembound, getitembound usage. Not, now allowed for unspecified bound_type (thank Ceejay Abne! http://rathena.org/board/index.php?showtopic=94726)
-- Change check behavior for skill requirement level-dependent check.
-- Removed NC_REPAIR hardcoded requirement.
-- Moved the required equipped item to 'RequiredEquipment' on skill_require_db.txt.
-- Missing "Option_Ruwach" as contantan.
-- Corrected Chasewalk STR bonus, it's SC_CHASEWALK2, different with SC_INCSTR.
-- Corrected some Rebellion skill's effects.
-- USESKILL_FAIL_MADOGEAR message for failed skill that needs player has Madogear.
-- Changed skill name and description length to 31 chars.
-- Some documentation updates.
-- Follow up 0f2dd7f. (Well, using empty password in import file, won't works, if you want, empty the original conf file. Fix this later, related on 'sscanf' for those files)
-- Follow up 28c90bb, thank @julia40124009
-- Misc. :P
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Added missing feature flag for the Auction System. (bugreport:8980) (Hercules 646f7e2)
* Some more clean ups to skills that have a sliding effect. Thanks to exneval.
* Adjusted Flash Combo damage for renewal.
* Moved Explosion Spirits timer and added extra check to avoid map server crashes.
- Revert MAP_MAX_MSG to 1500
- Moved some messages to empty spaces
- Added warning message if msg_number is invalid when msg_conf files are being read
- And minor stuffs
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Improved memory usage of the quest log system. (saves up to 75kB per online character).
- Fixed various issues with quest entries disappearing from characters without an apparent reason, or monster kill counters getting stuck - the issues were caused by a de-synchronization between the two parallel questlog arrays in map_session_data.
- Added some code documentation.
- Thanks to @shennetsind and @MishimaHaruna.