8 Commits

Author SHA1 Message Date
Atemo
5933ab8304
Temple of the demon god instance (#5611)
* Implemented Temple of the Demong God instance
Implemented the skills NPC_WIDEWEB, NPC_WIDESUCK and NPC_FIRESTORM from https://github.com/idathena/trunk
Credit to @exneval

Thanks to @Badarosk0 @idk-whoami @Everade @aleos89
2021-10-26 18:21:12 +00:00
Atemo
3abc86e02d
Wave mode instances - walkthrough conversions (#3884)
* Wave mode instances - walkthrough conversions

* NPC_EMOTION and NPC_EMOTION_ON disrupted the walking system and have been restricted on the maps.
* Implemented AI_SPECIALs. AI and normal monsters can naturally fight each others. However monsters with AI_SPECIAL can't be hit by normal monsters.

* Implemented mob_setidleevent command.
`mob_setidleevent <GID>,<event>;`
This command will attach an event label to the monster with the given <GID> which will execute when the <GID> is idle.

* Added parameters to unitskilluseid and unitskillusepos
-- `<cancel>`: define if the skill can be interrupted when hit (by default the cancel value was 'castcancel' from skill_db.txt)
-- `<Line_ID>` : the monster will say the message from 'Line_ID' in mob_chat_db.yml when casting the skill

* Added `UMOB_IGNORE_CELL_STACK_LIMIT` for setunitdata/getunitdata script command.
When true, the monster will ignore the stack limit (max number of characters that can stack within a single cell) defined by 'official_cell_stack_limit' in misc.conf

* The script is disabled by default like on KRO

Thanks to @Lemongrass3110 @aleos89 @Badarosk0 @sigtus @Questune09 !
2021-10-26 14:56:47 +02:00
Atemo
95c671a95d
Initial release of Sky Fortress Invasion Instance (Official Conversion) (#3586)
* Implemented skills
NPC_HALLUCINATIONWALK
NPC_POISON_BUSTER
NPC_CLOUD_KILL
NPC_IGNITIONBREAK
NPC_PHANTOMTHRUST
NPC_FIREWALK
NPC_ELECTRICWALK

Thanks to @aleos89 @Lemongrass3110 @Angelic234 @Latiosu @Akaineko-astasi !
2021-03-08 15:12:40 +01:00
aleos
2cc5337083 Updates copyright date 2021-02-17 08:04:59 -05:00
Atemo
07cac123a9
Terra Gloria (episode 16.2) - walkthrough conversion (#3990)
* Updated monsters DB (data from aegis and DP)
* Updated item_db (data from aegis and DP)
* Updated quest_db, thanks to @zackdreaver for the quests names !
* Implemented SC_EP16_2_BUFF_SS, SC_EP16_2_BUFF_SC, SC_EP16_2_BUFF_AC buff, thanks to @aleos89 !
** Not removed on change map
** Not removed on log out
** Not removed by dispell/clearance/Vanishing Buster
** Removed on death
* SQL synchronisation

Thanks to @Badarosk0, @attackjom, @admkakaroto, @JohnnyPlayy, @Angelic234, @teededung for the reviews/contributions !
2020-08-29 00:33:28 +02:00
Atemo
d67a5e1873
Charleston Crisis instance (old version) (#4840)
* Initial implementation of Charleston Crisis instance
* Added charleston exchange/enchant npcs
2020-08-26 22:42:24 +02:00
Aleos
3804d7f603
Adds support for instance destruction button (#5073)
* Adds support for instance destruction button
* Adds an extra parameter in the instance database to toggle if an instance is destroy-able or not.
* Adds support for being notified about character and Clan instances on login.
* Fixes an issue with the instance window displaying wrong instance information on an instance map when multiples instances were running for the character.
Co-authored-by: atemo <capucrath@gmail.com>
2020-06-17 14:52:22 -04:00
Aleos
06c159c405
Refactored Instances to utilize C++ features (#3163)
* Fixes #3087 and fixes #3095.
* Converts database file to YAML.
* Converts static array to unordered_map which frees up pre-allocated memory that may never be fully used.
* Got rid of all DBMap/ERS features.
* Removes MAX_INSTANCE_DATA in favor of INT_MAX.
* Includes TXT converter.
Thanks to @Lemongrass3110, @secretdataz, @Atemo, @lighta, @InusualZ, @Angelic234, @Normynator, @cydh, and @ecdarreola!
2020-04-08 12:52:45 -04:00