* Summoner HP/SP values are now accurate for both HP/SP tables and the automatic calculation
* Summoner HP/SP adjustments in the code are now at the correct place and only used when the HP/SP tables are not used
* Super Novices now gain +2000 HP at both level 99 and level 150 and the bonus stays even on level 100-149 and 151+ (fixes#979)
* Normal Novices no longer get a HP boost
* Updated HP/SP tables to official values for level 151-175 and extrapolated new values for up to level 500
* Removed 3rd classes from the HP/SP tables in pre-re and replaced them with dummy data (using Novice values)
-- Note: This way updates like this one don't need to be done twice. If you want to use 3rd classes in pre-re just copy over the lines you need from the re folder or even better, use the import folder. You should use it for all customizations you do for easier updating.
* Resolves characters not being removed from the character select screen after the delete time is met and clicking the delete button.
Thanks to @joelolopez, @Darkelfen, and @Lemongrass3110!
* Until tested, Summoner skills will now use the default renewal base duration for their status changes
-- Bleeding: 120s
-- Stun: 5s
* Moved status change durations to duration2 for these skills
* Catnip Meteor now has a variable cast time of 7500ms (previous 6000ms)
* Catnip Meteor now has a cooldown of 5000ms on all levels (previously 2000-6000ms)
* Each meteor now has an AoE range of 7x7 (previously 3x3)
* Each meteor now deals 5 hits regardless of level used (previous 1-5 hits)
* Each hit now only deals 40%+20%*level damage (previously 200%+100%*level)
-- Note: As damage is multiplied by number of hits (can hit plants), damage per meteor is now 200%+100%*level
The EQI constants of the constants database did not match the ones used in the source up to now.
For whatever reason long long ago an array was created which mapped the const_db EQI constants to the source's EQP constant(aegis bitmasks).
With this commit we now use the already existing array from pc.h(which was moved from pc.c to be accessible).
This merges and closes#1147 due to follow up changes with 1cd3741.
* Script commands getunitdata and setunitdata will return -1 when the given GID is not found.
* Script commands getunitname and setunitname will return Unknown when the given GID is not found.
* When using auto spell, it will no longer print error messages to the map-server when no valid skill was selected
Note: This needs to be done because the client sends us random IDs if the user simply presses on "Ok" without selecting a skill, so it's technically not an error, but expected behavior that needs to be handled.
Special thanks to @anacondaqq and @stealth62 for helping to reproduce the error.
Made a new argument for script command getequipweaponlv
* Added -1 which will return the weapon level that the item is compounded on.
Thanks to @secretdataz!
* Added support for this client to replace the 2015-10-29aRagEXERE which had issues with unknown packets causing random disconnects.
Thanks to @icxbb-xx and @renniw!
* Small follow up to 894d6f2.
* Resolves Chemical Protection flag coinciding with the Lux Anima flag.
* Changed all bitmask values to readable constants.
* Eska no longer changes hard DEF
* In pre-renewal, Eska increases soft DEF by a random 0~99 each hit
* In renewal, Eska increases soft DEF by a fixed 80
* Eska no longer uses a weird timer that doesn't work anyway
* Fixed the effect of Eska not being removed when the status change ends on monsters