714 Commits

Author SHA1 Message Date
Atemo
c3e56b9c1b Update 2015-11-26 23:11:22 +01:00
Atemo
7fcd0f5b9d Clean up 2015-11-24 23:22:42 +01:00
Atemo
4f3f483bfa Remove setquestinfo_req state 3 unused in aegis (currently commented) 2015-11-24 18:12:52 +01:00
lighta
8703eacfe4 Merge branch 'academie' of https://github.com/rathena/rathena into academie 2015-11-17 22:19:38 -05:00
lighta
bdd6ea6cd0 Atcommand missing doc
Run tool/check_doc.pl and add missing documentation for atcommand
@changecharsex (that one seem tohave been forgetten)
2015-11-17 08:35:07 -05:00
aleos89
c389a6c456 Follow up to e276970
* Fixed an issue with ATK/MATK params. Thanks to Lord Ganja.
2015-11-16 11:14:42 -05:00
Atemo
cc8edaaac6 Merged novice academie from Hercules 21564acf13
-> All Credit to Kisuka for this big work.

Added news commands to alter questinfo conditions :
- setquestinfo_level : Add level range criteria for quest info with quest id 'quest_id'.
- setquestinfo_req : Add quest requirement for quest info with quest id 'quest_id'.
   -> Player have / doesn't have the required quest.
- setquestinfo_job : To add additionnal job criteria.
-> Credit to Cydh !
2015-11-16 00:34:00 +01:00
aleos89
e276970723 Updates for Unit Controller Script Commands
* Follow up to 2cee5b6.
* Fixes #516 - Base stats (STR, AGI, etc) will now stick after the unit's statuses are recalculated.
* Statuses are directly modifiable now (ATK, DEF, etc)
* Created constant values so it's a lot easier to read.
* Updated script command documentation to reflect changes.
2015-11-14 11:47:38 -05:00
nanakiwurtz
a1963b76aa Follow up to 8ac1e744
* Changed the 'Last Updated' date for item_bonus.txt (Thanks to @lighta)

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2015-10-30 12:17:13 +07:00
aleos89
b385fd048a Follow up to c48133c and d8d5489
* Fixes #616 - Status effects that damage monsters will now give players their EXP.
2015-10-29 18:09:36 -04:00
nanakiwurtz
8ac1e74400 Follow up to efea117f
* Made changes to bonus3 bAddEff, bonus4 bAddEff, bonus3 bAddEffWhenHit, bonus4 bAddEffOnSkill as well

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2015-10-29 10:20:35 +07:00
nanakiwurtz
efea117f91 Fixed #706
Changed y to atf to avoid confusion on 'bonus4 bAddEffWhenHit' & 'bonus5 bAddEffOnSkill' (Thanks to @joelolopez)

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2015-10-29 10:15:03 +07:00
Cydh Ramdh
de40271000 * Follow up 2cee5b6ff1bf53c4ae53bc1278b09ae84b8a0a76: gethominfo, getpetinfo, and getmercinfo for type 0 were correct 'to get ID' from database/their unique ID, not as GID.
* Added type for `gethominfo`, `getpetinfo`, and `getmercinfo` to return GID.
* Added `geteleminfo`, to retrieve Elemental ID and GID. The otherinfo can be gained from `getunitdata`

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-10-14 10:27:31 +07:00
Cydh Ramdh
927d1e2f5c * Fixed #629. Thank @anacondaqq and @theultramage
* Added optional param `char_id` for `instance_enter`.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-10-10 19:04:15 +07:00
Cydh Ramdh
81662aacee Updated doc/script_commands.txt, as follow up 6295c77d393555fe5a366f092a75f4cf0d2de933.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-10-07 07:02:14 +07:00
Cydh Ramdh
c9c988abba * Fixed #654, TF_BACKSLIDE failed if player has 'no knock back' bonus.
* Clean up on buildin scripts, to use constant in return value.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-10-03 22:29:46 +07:00
nanakiwurtz
9f126d2d73 Item DB Update
* Added Moving Dark Matter (6940)
* Add 2 spaces to script_commands.txt

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2015-09-27 05:09:02 +07:00
Cydh Ramdh
909fefddc8 Just a text wrapping for doc/ea_job_system.txt
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-09-21 15:40:21 +07:00
Cydh Ramdh
631747bb07 * Fixed memleak when use @set command for string type variable.
* Removed `0x2715` and `logchrif_parse_updmail`, not being used that was duplicated by `logchrif_parse_reqchangemail` (`0x2722`).
* Changed packet header `0x2736` to `0x2b13` of `chrif_update_ip` from map-server to char-server. That was ambiguous with `0x2736` of `logchrif_parse_updcharip` that being used by char-server to login-server.
* Changed packet header `0x3804` to `0x2726`, the one that being used to send back global account reg from login-server to char-server. That was ambiguous with `0x3804` that being used by char-server (was inter actually) to map-server.
* Some indent clean up as result from char & login server refactor.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-09-14 20:17:12 +07:00
Cydh Ramdh
b0f4595688 * Updated doc/packet_interserv.txt
* Added `skill_dummy2skill_id` in `battle_skill_damage`

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-09-13 08:10:59 +07:00
nanakiwurtz
d3ab33e158 Item DB Update
* Added Bijou Card (4636)
* Added Bijou Card + Enhanced Amdarais Card combo set
* Sorted eff, ele and RC in /doc/item_bonus.txt alphabetically

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2015-09-07 03:27:09 +07:00
Cydh Ramdh
997836897f Follow up 43068e1777d4b75baa3f36e1c5ff13ca5289e0f4:
* Eff_Crystalize on Sropho_Card (4522) has defined duration.
* Bonus added:
  * `bonus4 bAddEff,eff,n,y,t;`
    * Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
    * Just like `bonus3 bAddEff,eff,n,y;` but with user-defined duration;
  * `bonus4 bAddEffWhenHit,eff,n,y,t;`
    * Adds a n/100% chance to cause status eff for t milliseconds on the target when being hit by physical damage
    * Just like `bonus3 bAddEffWhenHit,eff,n,y;` but with user-defined duration;
  * bonus5 bAddEffOnSkill,sk,eff,n,y,t;
    * Adds a n/100% chance to cause status eff for t milliseconds on the target when using skill sk
    * Just like `bonus4 bAddEffOnSkill,sk,eff,n,y;` but with user-defined duration;

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-09-05 08:19:23 +07:00
Cydh Ramdh
31505d1423 * Fixed #607:
* Added array variable option in 3rd param of `getguildmember` and `getpartymember`, so the script will returns the result in reserved array instead using temporary global variable.
  * Also, the script returns the member found directly.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-09-04 00:32:38 +07:00
Aleos
6295c77d39 Merge pull request #457 from rathena/feature/script_engine_upgrade
Script Engine Upgrade
* More information here: https://rathena.org/board/topic/102946-script-engine-upgrade/
2015-08-31 14:26:15 -04:00
aleos89
d95f5d2db7 Bug Fixes
* Fixes #447 - Added script command 'unitblockmove' to be used with OnTouch and Unit Commands.
* Fixes #448 - Leech End will no longer get a player stuck in stand/sit modes.
* Fixes #503 - Added script command 'ignoretimeout' which disables the SECURE_NPCTIMEOUT of a specific script.
* Fixes #521 - Pre-renewal Shield Chain should always be Neutral damage.
* Fixes #532 - Fixed an issue with the 'item_check' config not saving the unique ID when enabled.
* Fixes #537 - Arms Cannon is now a single unit target skill.
* Fixes #541 - Cleaned up Ignition Break damage formula.
* Fixes #543 and Fixes #552 - Cleaned up Reverberation to match official. Now splits damage among targets.
* Fixes #546 - Updated Randomize Spell to the latest official skill list and rates.
* Fixes #547 - Escape is now a self skill and can use normal Traps if no Alloy Traps are available.
* Fixes #551 - Great Echo and Sound of Destruction can now blocked by Pneuma.
* Fixes #556 - Adjusted Arrullo, Deep Sleep Lullaby, Netherworld, and Voice of Siren duration formulas to properly account base/job levels.
* Fixes #561 - Pre-renewal Tiger Cannon now properly removes HP when casting skill.
* Fixes #576 - Shield Spell, Exceed Break, Overbrand, Moon Slasher, Piety, Earth Drive, and Hesperuslit no longer have fixed cast time.
* Cleaned up Shadow Formation SP Drain formula to be 11-skill_lv per second.
* Sound of Destruction is now a placement skill type.
* Updated variable cast time for Windmill Rush from 2 seconds to 1 second.
2015-08-17 14:13:22 -04:00
Cydh Ramdh
c0e4b06005 Implemented 'Broadcast Obtain Special Item'
* Added flag &16 to add manually special item that will be broadcasted if: Dropped by monster -> player pick it up. Added items with this flag:
  * Gold_Key77 (7782)
  * Silver_Key77 (7783)
* Be used also to broadcast item in package/group with flag 'isAnnounced', replaced intif_broadcast().
* The message is using msgstringtable.txt on client side, make sure your translation is not messy.
* Credits:
  * fcba8a2161
  * 2761bb0af9

* Misc updates: Fixed job and class for items:
  * Sealed_Gloom_Under_Night_Gachapon (14696)
  * Sealed_General_Egnigem_Cenia_Scroll (14739)
  * Sealed_Vesper_Scroll (14740)
  * Midgard_Celebration_Lucky_Egg (14741)
  * Hero_Midgard_Egg (14753)
  * Safe_To_Smelting_Scroll (14758)
  * Limited_Edition_JOB_Battle_Manual (14765)
  * Rise_Midgard_Lucky_Egg (17494)
  * Lucky_Silvervine_Fruit_Box_III10 (17495)
  * Lucky_Silvervine_Fruit_Box_III110 (17496)
  * Epic_Heroes_Scroll (17519)
  * Majestic_Lucky_Egg (17526)

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-08-12 00:43:04 +07:00
Cydh Ramdh
e1b658e462 * Item GUID Updates:
* Removed `ENABLE_ITEM_GUID` from src/config/core.h, after long time introduction it's worth to be enabled by default. Just remove all items with GUID flag if want to remove it generates GUID .
  * Implemented client interface to merge the items. Packet struct credits: 856b6f1feb
  * Edited `mergeitem` script command to use the interface, moved the 'old' `mergeitem` to `mergeitem2`.
  * Fixed the behavior to add GUID'd item to inventory in Cash Shop.
  * Updated item_flag.txt for listing `IT_CASH` items (item type 18).
  * NOTE: `IT_CASH` items which defined in item_flag.txt with flag `4`, cannot be merged.
  * NOTE: Please check the packets for older clients. Tested work on 2012-04-10, 2013-08-07 and 2014-10-22.
  * NOTE: Please import 'upgrade_20150804.sql' for MySQL Log Database.
* Removed duplicate clif functions:
  * `clif_msgtable()` -> `clif_msg()`
  * `clif_msgtable_num()` -> `clif_msg_value()`
* Item DB Updates:
  * Indonesia_Box2 (17079) should gives 5x Wing_Of_Butterfly (602).
  * Changed some item types to 18.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-08-04 20:57:49 +07:00
nanakiwurtz
05246c1688 Fixed #538
* Thanks to @Artuvazro

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2015-07-30 04:40:46 +07:00
aleos89
35cd68873b Merged with master 2015-06-26 10:36:40 -04:00
cristian gonzalez
bae01b5c42 Waiting room utils:
* waitingroomkick "<NPC object name>" , "<character name>"; Kicks one player, there was just a method for several players
    * getwaitingroomusers "<NPC object name>"; get the mumber of players inside a waitingroom and the rids.
2015-06-23 02:23:03 +02:00
Cydh Ramdh
e6d5b09b06 Follow up 3d9c6e7763c3d257593ba159a18dffc435b5ff06
* Added 'missing' packets for 2015-10-22 (51).
* Packet keys for packet_ver 50 and 51.
* Fixed memleak from Roulette items.
* Corrected date2version cases.
* Doc update, packet_interserv.txt.

Fixed wrong constant value for bSubSkill and bSubDefEle

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-20 11:59:29 +07:00
aleos89
3d9c6e7763 2014 Client Support
* Implemented the Roulette Game feature.
* Implemented per-character sex change feature.
* More info: https://rathena.org/board/topic/102247-2014-client-support/
- Special thanks to HerculesWS/Hercules@239d480 for the base.
2015-06-19 14:07:34 -04:00
Cydh Ramdh
6ad4ed13d1 * Added script command showscript "<message>"{,<GID>}; by using clif_showscript.
* Removed hardcoded message that displayed clif_showscript for `transform` script, replaced its usage for item script by using `showscript`.
* Changed unittalk usage on `F_Cat_Hard_Biscuit` and `F_Rice_Weevil_Bug` function in quests_malangdo.txt.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-19 00:37:48 +07:00
Cydh Ramdh
3f549cafb5 * Revert some changes on 549f491fe6a0f879b5d4b647cac8307b8123e181
* Item bonus correction, ambiguous of 'HP/SP Gain' implementation.
  * Since no implementation for 'drain HP/SP from target', the bonus was removed but makes 'HP/SP Drain' bonuses act like 'drain HP/SP from target' that was totally wrong.
  * This also fixed #471, @AbuGosok
  * Removed HP/SP Gain bonuses that should be use HP/SP Drain:
    * `bonus bHPGainAttack,n;` is same as `bonus bHPDrainValue,n;`.
    * `bonus bSPGainAttack,n;` is same as `bonus bSPDrainValue,n;`.
    * `bonus2 bHPGainAttackRate,x,n;` is same as `bonus2 bHPDrainRate,x,n;`.
    * `bonus2 bSPGainAttackRate,x,n;` is same as `bonus2 bSPDrainRate,x,n;`.
    * `bonus2 bHPGainRaceAttack,r,n;` is same as `bonus2 bHPDrainValueRace,r,n;`.
    * `bonus2 bSPGainRaceAttack,r,n;` is same as `bonus2 bSPDrainValueRace,r,n;`.
    * `bonus2 bHPGainRaceAttackRate,r,n;` is same as `bonus2 bSPDrainValueRace,r,n;`.
    * `bonus2 bSPGainRaceAttackRate,r,n;` is same as `bonus2 bSPDrainValueRace,r,n;`.
    * `bonus bHPGainAttackRate,n;` none.
    * `bonus bSPGainAttackRate,n;` none.
* Fixed #454, thank @jeanroyce
* Item update & correction script from Aegis
  * Wunderkammer renamed to YinYang_Earring (18575).
  * Updated scripts for 7676, 18593, 18595, 18597, 18600, 18601, 18630, 18631, 18636, 18637, 18650, 18650, 18652, 18656, 18659, 18671, 20700, 20724, 28315, 28316, 28317, 28318.
  * Updated script for RCC2013 Combos 28315:28317 and 28316:28318.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-18 19:26:05 +07:00
Cydh Ramdh
b71ed05857 Bug Fixes
* Now coma triggered on every attack types (bugreport:3100)
  * Added bonuses `bonus2 bComaRace,r,n;` and `bonus2 bComaClass,c,n;`, replacing the current usages of `bWeaponComaRace` and `bWeaponComaClass`.
  * This bonus has no effect for GVG and BG monsters.
* Fixed Shockwave Trap (HT_SHOCKWAVE) SP reduction, should be % of MaxSP not % of 'current' SP.
* Fixed #462, failure in `setunitdata` for NPC. Thank a91323, @julia40124009
* Fixed #470, changed SO_ARRULLO target to BL_CHAR.
* Added skill flag INF2_HIT_TRAP (0x40000) to removed hardcoded 'skill that can hit traps'.
  * NOTE: Client-side's factor also determines that skill can be targeted to trap-type skill or not.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-17 00:33:08 +07:00
aleos89
0696125b82 Script Engine Upgrade
* Upgraded the script engine variables to no longer be limited.
* Increased array limit from 127 to 2 billion.
* Improvement in overall speed and storage size.
* All variable types now support arrays.
- Merge from HerculesWS/Hercules@82b583b. Thanks to those who worked on it.
2015-06-11 10:44:13 -04:00
Cydh Ramdh
5a4cd7426e Bug Fixes:
* Fixed #445, fixed Health Conversion cast time & cooldown.
* Fixed #404:
  * Added new item bonus `bonus2 bSubDefEle,e,x;` to reduce x% damage received from monster with element e.
  * Fixed item script for item 4442 until 4449.
  * Added config `subdef_ele` in conf/battle/items.conf to change bSubDefEle behavior.
* Follow up 111eb0c1c1a048219cb7c908cf8be0b0a24afdde, added state requirement for skill 'elementalspirit2' for skill that need summoned Elemental Spirit and removes it.
* Fixed monster that `is_infinite_defense` ignored Safety Wall && Pneuma effect.
  * Also fixed bugreport:6741.
  * But the effects are still ignored for Emperium when WOE time, and BG monsters in BG Arena (like previous).
* Item Updates:
  * Transformation chance to becomes Atroce as combo of Fidelity_Necklace (2959) and Black_Shiba_Inu_Hat (18756).
  * Transformation chance to becomes Eddga as bonus of King_Tiger_Doll_Hat (5497) and W_King_Tiger_Doll_Hat (18856).
  * Cooldown reduction for skill WL_RECOGNIZEDSPELL in Naqsh (2904).
  * Fixed bonus damage for WS_CARTTERMINATION as combo of Gigant_Helm (19021) and Giant_Axe (1387).
  * Changed `bonus3 bSPDrainRate` to `bonus2 bSPGainAttackRate` and `bonus3 bHPDrainRate` to `bonus2 bHPGainAttackRate` in db/re/pet_db.txt.
* Corrected calculation in `battle_calc_cardfix` for BF_MISC, it's should be `if( cardfix != 1000 )`!.
* Source documentation updates for `battle_calc_cardfix`.
* Typo at MOBID_GUARIDAN1 and MOBID_GUARIDAN2.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-10 12:03:52 +07:00
aleos89
730311e009 Script Command Adjustments and Additions
* Fixes #158 - Implemented 'getvar' script command to avoid blindly attaching players and messing up their NPC progress.
* Fixes #449 - Fixed 'unitskilluseid' and 'unitskillusepos' not casting skills that require stat info when the NPC's status wasn't loaded.
* Implemented 'getunittype' script command to return the object type of the given GID.
* Adjusted 'unitwalk' to support an Event Label which is executed when the object reaches the target.
* Added 'unitwalkto' when giving a target GID rather than coordinates. Also supports Event Labels.
- Thanks to @cydh.
2015-06-09 11:10:05 -04:00
Cydh Ramdh
6a5dd45fde * Follow up 111eb0c1, fixed Elemental Shield doesn't work for self if not in party. Thank @RagnarokNova.
* Follow up 2b870c24, 'missing' rate explanation for status_percent_change.
* Follow up 2ef7a7da, revert documentation rate for bHPVanishRate and bSPVanishRate

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-09 07:07:04 +07:00
Cydh Ramdh
290bd622f3 * Corrected 'rate' value in documentation for autobonuses.
* Follow up 9d389f4de42840b8d05244ad48c214100c7c7d05
  * Reduce the succes rate for 19020 combos and 18934. Because of misread the autobonus doc.
  * Completed bonus for 18934,Fox_Ears_Bell_Ribbon (the critical and long ranged attack bonus)
* Fixed item bonus for 18857,Curupira_Hat, somehow it was using 18856,W_King_Tiger_Doll_Hat effect.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-08 12:45:48 +07:00
Cydh Ramdh
549f491fe6 Item Bonus Updates
* Added `bonus2 bSubSkill,sk,n;` -> Reduces n% damage received from skill sk.
* Added `bonus bHPGainAttack,n;` -> Heals +n HP with a normal attack.
* Added `bonus bSPGainAttack,n;` -> Heals +n SP with a normal attack.
* Added `bonus bHPGainAttackRate,n;` -> Heals +n% HP of inflicted damage on every hit when attacking an enemy.
* Added `bonus bSPGainAttackRate,n;` -> Heals +n% SP of inflicted damage on every hit when attacking an enemy.
* Added `bonus2 bHPGainAttackRate,n,x;` -> Has chance x/10% to heals +n% HP of inflicted damage on every hit when attacking an enemy.
* Added `bonus2 bSPGainAttackRate,n,x;` -> Has chance x/10% to heals +n% SP of inflicted damage on every hit when attacking an enemy.
* Replaced `bonus2 bHPDrainValue,n,x;` for x = 0 to `bonus bHPGainAttack,n;`. Since x = 1 is same as `bonus bHPDrainValue,n;` and if there are items with bonus with 'x' is different, the value will be sum'd but the type switched.
* Replaced `bonus2 bSPDrainValue,n,x;` for x = 0 to `bonus bSPGainAttack,n;`. Since x = 1 is same as `bonus bSPDrainValue,n;` and if there are items with bonus with 'x' is different, the value will be sum'd but the type switched.
* Replaced `bonus3 bSPDrainRate,n,x,y;` for y = 0 to `bonus2 bSPGainAttackRate,n,x;`. Since y = 1 is same as `bonus2 bSPDrainRate,x,n;` and if there are items with bonus with 'x' is different, the value will be sum'd but the type switched.
* Updated the documentations.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-07 19:00:24 +07:00
Cydh Ramdh
6779058f77 Added new item bonuses:
* `bonus2 bHPGainRaceAttackRate,r,n;`: Heals +n% HP of inflicted damage on every hit when attacking an enemy of race r
* `bonus2 bSPGainRaceAttackRate,r,n;`: Heals +n% SP of inflicted damage on every hit when attacking an enemy of race r
* `bonus bAbsorbDmgMaxHP,n;`: If the damage received is more than n% of Max HP, the damage received is [TotalDamage] - [n% of MaxHP]
* Thank @nanakiwurtz.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-04 14:56:44 +07:00
Cydh Ramdh
177ea6c779 Follow ups & fix
* Follow up df2f850c, correcting `class_idx` usage that should be compared with `enum e_job` in `pc_calc_basesp` and also in `pc_calc_basehp`
* Follow up 308c4779, fixed typo fix
* Makes `instance_id()` doesn't show debug message when it return 0 for instance id

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-04-15 20:03:06 +07:00
Capuche
308c4779c8 Updated ACTIVEPATHSEARCH
- Changed "ACTIVEPATHSEARCH" to only work with real walls and not walls you can shoot through
* Seems the position lag for which I have implemented this no longer occurs on my client (was something changed?)
* Previous implementation prevented monsters from attacking you through shootable walls
* Special thanks to Michi for notifying me about this issue

Credit @Playtester
2015-04-15 13:02:20 +02:00
Cydh Ramdh
27ba6c5002 * Fixed #387
* Replacing 'rand()' leftwover with 'rnd()' of mt19937ar
* Cleaned up script commands related with item group: 'groupranditem', 'getrandgroupitem', 'getgroupitem'
* Corrected item scripts that are using 'getrandgroupitem'
* Updated script command and item group doc

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-04-09 20:54:01 +07:00
Cydh Ramdh
5ed75dc877 * Merge pull request #294 and its clean up
* Moved Bank Vault from `login` table (login-server level) to `global_reg_value` as #BANKVAULT (char-server level)
  * IMPORTANT: Read & import upgrade_20150408.sql
* Follow up cbdc0127, another fix for Point Shop NPC.
* Follow up 022d7289, corrected picklog initial for bound items that removed when member of guild/party or guild/party is broken. Please import upgrade_20150408_log.sql

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-04-09 01:26:17 +07:00
Capuche
dd3e7e1710 Corrected typo in adven_boards.txt thanks grammatic@aleos89
Update lvl4_weapon_quest.txt, Hercules 169b3faae19e23a303a094fe26e181a8c1b1c6c7
Fix delitem bug in Ep13.1 quest. Hercules 9d1853aebd3ff34ed7869a3b1188943624078b8e
Corrected Tree Roots Location Hercules ca9cd51e683d39c8a7f099a46747ff166d632230

Signed-off-by: Capuche <capucrath@gmail.com>
2015-04-06 23:24:12 +02:00
Cydh Ramdh
ef5fe8e4f1 Added optional param for 'char_id' in some script commands
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2015-04-03 17:27:15 +07:00
Cydh Ramdh
1ab08b8f10 Another follow up 5f21afb2555d73bba219fd9fdb1d117c0e1950b1 (again)
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2015-04-02 15:54:51 +07:00
Cydh Ramdh
0f137f3c67 Added command 'getattachedrid()' as discussion result with @aleos89
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2015-04-01 22:37:14 +07:00