- Added Several G_-type monsters. (Events?) as well as WoE:SE monsters.
- Commented out ALL custom monsters from mob_db2, mob_skill_db2, and mob_avail.
- Added Satan Morroc monsters with KNOWN STATS ONLY. These monsters are far from usable.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11411 54d463be-8e91-2dee-dedb-b68131a5f0ec
Removed min. 4-letter restriction on char creation name length (but still must be longer than 0).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11410 54d463be-8e91-2dee-dedb-b68131a5f0ec
- new server owners please rename/copy it to import to use it
- this was done so devs can test their changes easier
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11408 54d463be-8e91-2dee-dedb-b68131a5f0ec
- the transition from active to waiting mode is now done as a simple appearance change instead of deleting one and creating the other
- due to the above, an opening warp is now properly accompanied by the log-in like sound effect
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11404 54d463be-8e91-2dee-dedb-b68131a5f0ec
- wiped out r8478 and its multiple levels of useless flag propagation
- skill_unit_onlimit (expiration) no longer executes in skill_delunit
- added skill_unit_ondelete for proper handling of this event
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11399 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Added an option for parse_script to ignore the checks for the set of brackets around the script.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11398 54d463be-8e91-2dee-dedb-b68131a5f0ec
- corrected code that was exploiting the flag as an 'expired' trap flag (replaced it with a more jAthena-ish approach)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11397 54d463be-8e91-2dee-dedb-b68131a5f0ec
- CHATBOX_SIZE: 70 -> 70+1
- removed some too aggressive checks in clif_parse_globalmessage()
- removed CHAT_SIZE define as it actually doesn't apply anywhere
- added CHAT_SIZE_MAX to serve as a custom limit to input string lengths
- added length/contents checks to /b and /lb (against fake names)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11386 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Please make a bug report if you know of any skill that doesn't work like this in official.
* Fixed hp of other party members not being sent when you join a party.
* Removed unused global array names_id and renamed some structures that are used with variables of the same name.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11384 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Fixed some \r uses, now looks better; /thx to Ai4rei (topic:165952)
* Removed that ridiculous spinner that displays during map/npc loading, and added a more informative progress indicator (idea from jA/eapp)
* Checked/fixed/removed some old script and npc commands
* cmdothernpc - a specialized 'donpcevent' with the event specified as two arguments
* enablearena/disablearena - completely equivalent to enablewaitingroomevent & co.
* inittimer/stoptimer - removed since its logic was incompatible with the code it depended on
* Removed loads of code that supported these functions. Result: -100b per npc => -1,5MB of wasted memory
* Fixed related npcs that erroneously used 'stoptimer'
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11374 54d463be-8e91-2dee-dedb-b68131a5f0ec
- please fix the txt files if there's a bug to begin with next time
- also ingame names shouldn't have "_"
- updated sql files
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11372 54d463be-8e91-2dee-dedb-b68131a5f0ec
- official servers don't have gender restrictions implemented, although they have it in their db files
- Wedding Dress doesn't display Wedding sprite anymore (females and males can fight with it)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11366 54d463be-8e91-2dee-dedb-b68131a5f0ec
- 1) the constant UNT_GOSPEL was used in a switch() instead of PA_GOSPEL (thus actually ending 'NPC_STUNATTACK' status), and
- 2) this code path is never taken, because Gospel is not recorded in skill_unit_temp[] (it has a periodic timer and is not DUALMODE)
* Now the first empty spot in the 'skill_unit_temp' array will be used when tracking movement between land skills; reduced its length to 20
* Fixed the skill unit mechanism that is supposed to track whether you're still standing in a certain land skill's AoE or not, which was not working correctly since the time it was added (r3133)
- solves the nasty problem of Loki, Quagmire, ... status not ending even after stepping out of it in some cases, if there was another song overlapping the skill's area (fixes bugreport:34)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11361 54d463be-8e91-2dee-dedb-b68131a5f0ec