* Corrected active_transform and transform stacking display issues.
* Implemented ZC_EFST_SET_ENTER and ZC_EFST_SET_ENTER2.
- Adjusted the sc_display to make use of this.
Thanks to @exneval for the packet info!
* Properly implemented the skill as a unit skill.
* Corrected the damage calculation and removed attempts at diving by zero.
* The skill now ignores the target's defense.
* Resolves Exceed Break, Spell Fist, and Giant Growth being able to do more damage with Vellum-type weapons.
* Optimized the battle_vanish calculations to their respective case.
* Fixed#1276.
* Cursed_Lyre (1741) now cannot be equipped by Archers
* Falken_Blitz (Falken_Blitz) now only for Sniper & Ranger
* (Rhe rest are correct) Thanks to @darknessfmy
* Fixed#1275.
* Fox_Ears_Bell_Ribbon (18934) now has 1 slot and require level 50 to equipped.
* Thanks to @spinzaku
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
This adresses the issue that clients from late 2015 will not zero terminate most of their messages anymore.
It should also fix the problem with the unknown packets that were most likely caused by adding the zero termination directly into the packet buffer.
* Defender now reduces Acid Demonstration damage (renewal mode).
* Defender no longer reduces Throw Zeny and Rapid Throw damage.
* Acid Demonstration now misses on targets in Neutral Barrier.
* Works the same as script command transform and can be stacked with it as well.
* active_transform has display priority if transform is active.
Thanks to Ziu and @Darkelfen!
* New modes include: No player attached, single player, and guild.
* Expanded script command instance_create to take in an owner ID and an optional mode.
* Added a new script command instance_check_guild (works the same as instance_check_party).
* Refactored all instance_id to unsigned short.
* Graffiti will no longer remove all units of the Rogue class.
* Graffiti will now fail to cast again if a Graffiti already exists on the map.
* Graffiti should only be removed on map changes, but Remover/Cleaner still removes it (custom) since the skill was never officially implemented.
* Increases an equipped weapon's ATK/MATK by given rate.
* bWeaponMatkRate does not work in pre-renewal as there is no MATK for weapons in pre-renewal.
* Renamed 'bonus2 bWeaponAtkRate' to 'bonus2 bWeaponDamageRate'.
- Seems to be unused in the current item database.
- Damage fits the bonus name better as it increased the final damage, not the weapon's attack specifically.
Refactored part of guild emblem validation
* Corrected clif_validate_emblem returning incorrect value types.
* Created readable constants.
Thanks to @wilkemeyer!