Updated 16th Night effect (fixes #1164)

* No longer drains 1 SP every second.
- Description states it does but tests show it does not.
This commit is contained in:
aleos89
2016-05-12 14:18:51 -04:00
parent b8b2593c9c
commit 9cd7e595cf

View File

@@ -10210,11 +10210,8 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
clif_status_change(bl,SI_ACTIVE_MONSTER_TRANSFORM,1,0,1002,0,0);
break;
case SC_KAGEMUSYA:
val3 = val1 * 2;
case SC_IZAYOI:
val2 = tick/1000;
if( type == SC_IZAYOI )
tick = -1; // Duration sent to the client should be infinite
val3 = val1 * 2;
tick_time = 1000;
break;
case SC_ZANGETSU:
@@ -12674,7 +12671,6 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
return 0;
}
break;
case SC_IZAYOI:
case SC_KAGEMUSYA:
if( --(sce->val2) >= 0 ) {
if(!status_charge(bl, 0, 1)) break;