Updated 16th Night effect (fixes #1164)
* No longer drains 1 SP every second. - Description states it does but tests show it does not.
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@@ -10210,11 +10210,8 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
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clif_status_change(bl,SI_ACTIVE_MONSTER_TRANSFORM,1,0,1002,0,0);
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break;
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case SC_KAGEMUSYA:
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val3 = val1 * 2;
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case SC_IZAYOI:
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val2 = tick/1000;
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if( type == SC_IZAYOI )
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tick = -1; // Duration sent to the client should be infinite
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val3 = val1 * 2;
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tick_time = 1000;
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break;
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case SC_ZANGETSU:
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@@ -12674,7 +12671,6 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
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return 0;
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}
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break;
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case SC_IZAYOI:
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case SC_KAGEMUSYA:
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if( --(sce->val2) >= 0 ) {
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if(!status_charge(bl, 0, 1)) break;
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