* Fixes#1910.
* Changed chrif_save option to readable constant values.
* Added new Inventory and Cart options so that normal character save calls aren't flooded with requests to save Inventory and Cart data.
* Cleaned up storage and premium storage saving functions being unused.
* Fixes#1898.
* Separated the SC_ARMOR_ELEMENT to each element (Water, Earth, Fire, Wind).
* Added the status icon for the respective element.
Thanks to @zackdreaver!
* Resolves the VIP gemstone requirement setting get reset on each status_calc_pc.
* Removed some duplicate code during gemstone avoidance calculation.
Thanks to @Everade!
* Added a map session data check back into the GM kick process so atcommand kickall does not remove vendors or buyingstores.
* Adjusted the checks for when a player logs back into their account so it properly removes any vending or buyinstore information.
* Resolved mobs having certain stats getting reset to their database value when the mob's status is recalculated.
* Resolved some monster, homunculus, mercenary, and elemental stats not properly recalculating when setting the unit data.
Thanks to @technoken and @Tokeiburu!
* Resolves atcommand loadnpc not working in sequence with atcommand unloadnpc multiple times on the same NPC.
* Added atcommand reloadnpc.
Thanks to @Tokeiburu!
The display name of the NPC won't get appended in front of the message for globalmes script command.
Corrected area monsters spawn in Nydhoggr's Nest Instance
* Fixes#1839, fixes#1844, and fixes#1882.
* Resolves players at login attempting to calculate their statuses who haven't been fully loaded.
* Added a new state flag to make sure inventory and status data is loaded before player's statuses are calculated.
Thanks to @Tokeiburu, @Everade, and @MrAntares!
* Clean-up permanent monster spawn:
- <delay1>,<delay2>,<event> are actually optionnal field
- <event> value 0 and 1 are meaningless (actually event name with length < 4 are skipped)
* Exported monster AI constants
* Updated docs for monster size constants (already exported)
Notes:
- the default size for monster script cmd was small not medium
- monster script cmd now display a warning for size above SZ_BIG (previously SZ_ALL)
* - Fixed an issue to make <xs> and <ys> optionnals
- Updated npcs scripts
* Leftover in the docs for permanent monster spawn
* Corrected english docs. Credit to @aleos89
Added additionnal warning for xs / ys negative input. Credit @Lemongrass3110
Thanks to @cydh for the idea
* Removed redundant clif_colormes and clif_messagecolor2 functions.
* Changed all clif_disp_onlyself to clif_messagecolor.
* Resolves several places around source using the 0x17F packet which now has a display toggle for Guild Chat resulting in these messages not related to Guild Chat not displaying.
* Added COLOR_LIGHT_GREEN to imitate the Guild Chat color.
* Initial release of Horror Toy Factory instance.
Thanks to @aleos89, @secretdataz, @Lemongrass3110
Took some part from 52f6420abc
Credit @exneval
Todo : implement NPC_HELLBURNING skill
* Resolved a potential map-server crash.
* If a party bound item is attempted to be removed because the player was offline during party destruction, delete the item without recalculating the status.
Thanks to @Tokeiburu!
While refactoring those events the following other changes were made:
Introducing OnInstanceDestroy event. This event can be used to hook script code right in front of the instance destruction. This can be useful if you have any stored references to an instance id for example.
The script command cmdothernpc will now check if the target event exists and report failures. Therefore it now returns true or false.
All agit(FE,SE,TE) start and end commands from atcommand and script commands have been merged in their respective guild function which now returns a bool value of true for successful actions and false if it did not succeed(if the specific WoE was [not] running).
All global triggered events with mapserver status output now call the same function and therefore have the same mapserver output(including their respective event name of course).
Renamed a few events in the script configuration to match the other names
Added constants for months and weekdays
Additionally added constants for gettime types to make it easier to read.
Replaced all existing usages I found with their proper new syntax or better fitting functions.
With this parameter the caller can decide if he wants to enable or disable partial name scan support.
Generally it was disabled in a lot of functions(clif,channel,script commands).
It is still available for some "non-critical" atcommands as well as for all charcommands.
With this script command you can look up information about a specific instance. This way you do not have to hardcode values specified in the database in the script if you need it.
Thanks to @aleos89 for the script documentation.