Unlike 'warp', 'warp2' NPC will also be triggered by hidden player.
Thanks @secretdataz and @Lemongrass3110 !
* Replace script using OnTouch:([\r\n\t]+)warp by warp2
* Removed sprite id from warp duplicates in Bangungot instance
* Fixed a bug where warp/warp2 parsing is too greedy
Fixes some bugs for 2016-09-21 onward, where you can preview how a item would like if you put it on.
This works on other people's vending and on your own inventory.
Thanks to @Rytech2 and @hazimjauhari90
* Fixes#2073.
* Homunculi will no longer autoloot items by default.
* Homunculi will not Vaporize if their HP is below 80% when the master dies.
* The battle configuration homunculus_auto_vapor is now a percentage value to allow for further customization.
Thanks to @TheNoobCompany!
* Feint Bomb near a Maelstrom Cell now matches the official behavior.
Rathena before:
* FB was possible to use near Maelstrom, but didn't trigger an explosion
Now:
* FB fails near Maelstrom, displaying a "skill failed" message.
* It's possible to use FB right after it failed.
* Party members should be recalled to their own positions in a 3x3 area around the party leader.
* Added two missing client messages.
* Adjusted script command warpparty to support range values.
* Adjusted script command warpparty to not warp the party leader if "Leader" is passed as the map.
It now matches the other script_***2sd or script_***2bl functions.
Also added script_mapid2sd for mapid to map session lookups.
Cleaned up the order of some of the checks in the script functions that used script_rid2sd and sometimes checked the validity of the retrieved session to late or even never at all.
Shortened the original title and commit message a little.
Thanks to @rpdigos!
Original commit message:
When we try to run the application we got the signal Abort trap 6 and the application is interrupted by the OS.
This issue is related with the fact that when using strncpy the source and destination string should not overlap, as we can see in the man page:
man stpncpy()
...
The source and destination strings should not overlap, as the behavior is undefined.
We've replaced it by the function memove:
man memmove()
...
The two strings may overlap; the copy is always done in a non-destructive manner.
Follow ec1fe15d7d480e4fa6ff3f56986bbfd49a4cde2a
Removed the .dll files for the libraries from the root directory.
They are now copied from the 3rdparty folder when your build finishes and the project requires them.
If you clean your project they will also automatically be removed from the root directory again.
Updated libraries:
MySQL 5.0.20 -> 6.1.9
PCRE 8.30 -> 8.33.0.1 UTF8
Both Win32 and x64 are now supported. Remember to clean and build when you switch the target platform, otherwise you will end up with the wrong .dll files at runtime.
* Initial release item random option for monster drop
* To add item for monster with random option group, see 'db/[pre-]re/mob_drop.txt'
* To add item random option group with random option group, see 'db/[pre-]re/mob_item_randomopt_group.txt'
* Default entries for random options are follow iRO Crimson/Scarlet Weapon based on
* "[Renewal] Episode 15.2 Crimson Weapon System", see http://www.playragnarok.com/news/updatedetail.aspx?id=280&p=1.
* File uploaded by Oda (iRO's CM) on https://forums.warpportal.com/index.php?/topic/168763-fansitedb-information-distribution-and-request-station/?p=2495922
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Follow up 3b7db36288d70b6f40632e7397af4ed073595c8c
* Moved `RDMOPTG_Crimson_Weapon` from const.txt to `enum Random_Option_Group` in `itemdb.h`.
* Removed `RDMOPT_WEAPON_ATTR_POISON`, `RDMOPT_WEAPON_ATTR_TELEKINESIS`, and `RDMOPT_WEAPON_ATTR_UNDEAD` from Crimson Weapon random group (`RDMOPTG_Crimson_Weapon`), thanks to @atemo
* Added db header for impot-tmpl files, thanks to @secretdataz
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Follow up ac0cdd8dc87c534d26510cf3d37cb1609629919a
* Fixed type on steal checking
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Cleared some drop slot for crimson weapon
* Fixes#2058.
* Added missing skill failure messages for Homunculus S.
* Eternal Quick Combo can no longer be used on Status Immune monsters.
* Disabled the Style Change message for Eleanor. Aegis does not display a message when switching fighting style.
Thanks to @feltenc and @Jeybla!
* Many changes on conf/channel.conf!
- Now capable of setting default values for channels through the config such as the channel name, channel password, member capacity, chat color, chat delay, and more.
* Many new channel script commands!
- Added script commands channel_create, channel_setopt channel_setcolor, channel_setpass, channel_setgroup, channel_chat, channel_ban, channel_unban, channel_kick, and channel_delete.
It makes no sense to use 20130807 as the default PACKETVER when we use 55 (20151104) as the default packet_ver in /db/packet_db.txt
Signed-off-by: Akkarinage <akkarin@rathena.org>
* Fixes#2069.
* Usable items that don't have a script will now execute as normal.
* Items that have a special effect with no script were not displaying their effect since the check was stopping any execution.
* Cleared up some usages of script command end.
Thanks to @LiamKarlMitchell!
* Adjusted the way some status changes display in the player's status window.
- Some status changes are hidden from the display.
* Katar critical bonus is no longer shown in the status window.
- Added a configuration to enable or disable the critical display for Katars.
* SC_INCCRI now has doubled critical rate while wearing Katars. Thanks to @Limestone!
* Refactored some status_calc_* functions to no longer be static and moved them to the header.