109 Commits

Author SHA1 Message Date
Cydh Ramdh
0574b22902 Fixed #583, some correction on skill_unit_group X skill_unit usage. Thank @theultramage
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-08-19 17:08:27 +07:00
aleos89
d95f5d2db7 Bug Fixes
* Fixes #447 - Added script command 'unitblockmove' to be used with OnTouch and Unit Commands.
* Fixes #448 - Leech End will no longer get a player stuck in stand/sit modes.
* Fixes #503 - Added script command 'ignoretimeout' which disables the SECURE_NPCTIMEOUT of a specific script.
* Fixes #521 - Pre-renewal Shield Chain should always be Neutral damage.
* Fixes #532 - Fixed an issue with the 'item_check' config not saving the unique ID when enabled.
* Fixes #537 - Arms Cannon is now a single unit target skill.
* Fixes #541 - Cleaned up Ignition Break damage formula.
* Fixes #543 and Fixes #552 - Cleaned up Reverberation to match official. Now splits damage among targets.
* Fixes #546 - Updated Randomize Spell to the latest official skill list and rates.
* Fixes #547 - Escape is now a self skill and can use normal Traps if no Alloy Traps are available.
* Fixes #551 - Great Echo and Sound of Destruction can now blocked by Pneuma.
* Fixes #556 - Adjusted Arrullo, Deep Sleep Lullaby, Netherworld, and Voice of Siren duration formulas to properly account base/job levels.
* Fixes #561 - Pre-renewal Tiger Cannon now properly removes HP when casting skill.
* Fixes #576 - Shield Spell, Exceed Break, Overbrand, Moon Slasher, Piety, Earth Drive, and Hesperuslit no longer have fixed cast time.
* Cleaned up Shadow Formation SP Drain formula to be 11-skill_lv per second.
* Sound of Destruction is now a placement skill type.
* Updated variable cast time for Windmill Rush from 2 seconds to 1 second.
2015-08-17 14:13:22 -04:00
aleos89
51f6465709 Bug Fixes
* Fixes #479 - Fixed the unique item ID system not giving new items their unique ID. Blame 7295bdc.
* Fixes #488 - Fixed Water Barrier, Zephyr, and Power of Gaia not being applied to targets walking into the area of effect.
* Fixes #500 - Cursed Circle will now properly release targets if the caster moves out of AREA_SIZE.
* Fixes #501 - Reverberation can be placed an unlimited amount of times. The magic part now only deals neutral damage.
* Fixes #506 - Magnetic Field will now affect others in PvP maps, except for the caster. Thanks to @exneval.
* Fixes #527 - The Roulette item database will not be loaded at all if the feature is disabled.
* Fixed a small typo for 'unitwalk' and 'unitwalkto' script commands.
2015-07-22 17:46:38 -04:00
Cydh Ramdh
25dbd6eba4 Bug Fixes:
* Fixed #439, Sightrasher doesn't check target's status. Thank @reigneil.
* Fixed #476, Genetic Change Material ignored the created item if stackable or not. Thank @juanfus.
* Fixed compile warnings, unused `num` in getunitdata().
* Fixed wrong return value in BUILDIN_FUNC(questinfo).

Item Updates:
* Added items: C_Flying_Ljosalfar (20099), Protect_Feathers (19024), Sograt_Lucky_Scroll (17598).
* Corrected view_id for C_Coiledup_Snake (20110).
* Follow up 3f549cafb5570a67c046c5078cddbe3a95b772dc, wrong bonuses and revert 18575. Thank @zackdreaver.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-24 22:12:45 +07:00
Cydh Ramdh
b71ed05857 Bug Fixes
* Now coma triggered on every attack types (bugreport:3100)
  * Added bonuses `bonus2 bComaRace,r,n;` and `bonus2 bComaClass,c,n;`, replacing the current usages of `bWeaponComaRace` and `bWeaponComaClass`.
  * This bonus has no effect for GVG and BG monsters.
* Fixed Shockwave Trap (HT_SHOCKWAVE) SP reduction, should be % of MaxSP not % of 'current' SP.
* Fixed #462, failure in `setunitdata` for NPC. Thank a91323, @julia40124009
* Fixed #470, changed SO_ARRULLO target to BL_CHAR.
* Added skill flag INF2_HIT_TRAP (0x40000) to removed hardcoded 'skill that can hit traps'.
  * NOTE: Client-side's factor also determines that skill can be targeted to trap-type skill or not.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-17 00:33:08 +07:00
aleos89
2a04748bf4 Fixes #261
* Corrected the skill behavior of Elemental Shield to match official.
- Thanks to @exneval and @Barigas.
2015-06-08 10:53:41 -04:00
aleos89
ba1a1aec48 Bug Fixes
* Translated the Kagerou/Oboro skill names in the skill_db.
* Added Critical Food type for newer items.
* Water Barrier should only reduce Weapon ATK and Flee.
* Illusion - Bewitch should not be able to move MVPs.
* Spider Web will no longer be deleted when the target escapes from it. (bugreport:1358)
* Adjusted Absorb Spirits to work in duels. (bugreport:4085)
* Clementia, Canto Candidus, and Praefatio will now cast on the party even if someone is wearing a Holy-type armor. (bugreport:6835)
* Masquerade - Gloomy will now remove a Homunculus who have less than 80% HP. (bugreport:8886)
* Players under the effect of Illusion - Shock will now be able to move and attack. (bugreport:8903)
* Deadly Infection should only pass Guillotine Cross poisons through the Shadow Chaser's attacks only. (bugreport:8968)
* Unlimit now gives the proper statuses when reducing DEF and MDEF. (bugreport:9181)
* Water Screen will now heal 1,000 HP every 10 seconds. (bugreport:9184)
* Tinder Breaker will now properly lock targets. (bugreport:9202)
* Corrected Weapon Blocking SP drain timer from every 3 seconds to 5 seconds. Moved Combo timer to skill_cast_db. (bugreport:9203)
* Players under the influence of Kaite will receive a flat 400% more damage from melee attacks (renewal only). (bugreport:9231)
* Release will now check the preserved skill's SP requirement before releasing. (bugreport:9333)
* Fixes #417 - Charge Attack has a range of 14 cells and can do up to 500% damage.
* Fixes #419 - Magnum Break should not hit hidden targets.
* Fixes #421 - Tension Relax should only increase healing at 1x rate when overweight and 3x when not overweight. Also corrected icon getting removed after a few seconds while sitting.
* Fixes #427 - Auto Guard will force a player to stand when being targeted to avoid client desync.
* Fixes #436 - Corrected Super Novice Spirit not allowing any headgear to be equipped.
* Fixes #438 - Soul Linker's Rebirth Spirit should have a fixed cast of 1 second.
2015-05-22 10:08:16 -04:00
aleos89
231710c0fa Bug Fixes
* Fixed #119 - Corrected Flash Combo weapon ATK and to cancel skill cast when target is more than 2 cells away.
* Fixed #148 - Corrected Kings Grace to only cast on guild members in versus type maps and added missing effects. Updated cooldown from 60 to 90 seconds.
* Fixed #341 - Offertorium and Magnificat now cancel each other out (Mimics Kyrie Eleison and Assumptio).
* Follow up to 5a0f8dc. Added missing monster transformation bonuses.
* Updated the Status Icon list with newer icons.
2015-03-18 15:12:02 -04:00
aleos89
9f6f55c07c Bug Fixes
* Fixed #167 - Dragon Breath burning chance is now 15% for all levels. Also corrected damage calculation. Thanks to @exneval.
* Fixed #270 - Cleaned up Reverberation and how it's triggered.
* Fixed #321 - Follow up to 1b6be4e. Fixed MATK calculation for for all player, monster, homunculus, mercenary, etc.
* Fixed #332 - Camouflage now hides player from targeting skills. Added missing DEF/DEF2 bonus.
* Fixed #335 - Check to make sure script has data before trying to free null values.
* Fixed Full Throttle SP drain amount and movement speed increase value. Updated cooldown value to 30 minutes.
* Fixed Bloody Lust skill type from magic to none.
* Fixed Mix Cooking, Make Bomb, Special Pharmacy, Change Material, and Rune Mastery success and fail animations.
* Cleaned up some more compile warnings.
2015-03-13 17:49:38 -04:00
Cydh Ramdh
9d3d34205f Skill DB clean ups
* Changed skill_db array to better memory allocation.
* Reduced MAX_SKILL_LEVEL from 100 to 10 (part of Hercules 0f4a50d135), also has changes on skill_get checks for skill level that more than 10.
* Reduced MAX_SKILL from 5020 to 1200 (actually only 1109 skills are used).
* Added macros for checking Homunculus, Guild, Mercenary, & Elemental skill ranges.
* Added skill check & index validation when player logged in and when @reloadskilldb.
* Corrected `enum e_skill_flag` order for SKILL_FLAG_REPLACED_LV_0's sake.
* Merged 'addtoskill' script command just as alias of 'skill' script command.
* Fixed #277
* Changed 'skill' script command flag to constant value

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>

NOTE:
* Decreased memory usage by map-server reduced up to 50 MB.
* Decreased memory for each player because of mmo_charstatus::skill[] only has 1200 array, before is 5020.
* Please use skill_get_index() for accessing sd->status.skill[] or skill_db[], don't reckless use skill_id as array index.
* Please import upgrade_20150211_skillset.sql

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2015-02-12 15:50:50 +07:00
Aleos
0e533fa7ab Revert "Skill DB clean ups" 2015-02-10 09:33:00 -05:00
Cydh Ramdh
72617ac98b Skill DB clean ups
* Changed skill_db array to better memory allocation.
* Reduced MAX_SKILL_LEVEL from 100 to 10 (part of Hercules 0f4a50d135), also has changes on skill_get checks for skill level that more than 10.
* Reduced MAX_SKILL from 5020 to 1200 (actually only 1109 skills are used).
* Added macros for checking Homunculus, Guild, Mercenary, & Elemental skill ranges.
* Added skill check & index validation when player logged in and when @reloadskilldb.
* Corrected `enum e_skill_flag` order for SKILL_FLAG_REPLACED_LV_0's sake.
* Merged 'addtoskill' script command just as alias of 'skill' script command.

Summary:
* Decreased memory usage by map-server reduced up to 50 MB.
* Decreased memory for each player because of mmo_charstatus::skill[] only has 1200 array, before is 5020.
* Please use skill_get_index() for accessing sd->status.skill[] or skill_db[], don't reckless use skill_id as array index.

NOTE:
* Please import upgrade_20150131_skillset.sql

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2015-01-31 19:45:52 +07:00
aleos89
54fe46f756 Fixed #205 2015-01-23 10:51:16 -05:00
Playtester
861112b89b Gravitational Field full official implementation and minor fixes
- Gravitational Field will now work as official servers (bugreport:4897)
  * Fixed range of Ganbantein (16->14) and Gravitational Field (9->14)
  * Gravitational Field never misses and can hit hidden targets
  * Similar to Pressure the damage can not be increased or decreased by any means, it even hits GTB users and users protected by Devotion/Sacrifice
  * Renewal damage is now 400+100*level every 500ms (200+200*level every 1000ms in pre-renewal)
  * You can no longer do normal attacks while the skill is active
  * You now can use skills while the skill is active, however, other skills are unable to deal any damage as long as Gravitational Field is active
  * Added the possibility to link different skill unit groups together; if a skill unit group gets deleted, the linked skill unit groups are deleted as well; this was needed because when being hit, all Gravitational Fields of the person being hit need to be removed
  * Gravitational Field can no longer overlap with itself
  * Pressure and Gravitational Field will now be considered "physical normal attacks" and can consequently trigger Autospells; unlike manually cast spells, Autospells can deal damage while Gravitational Field is active
- Fixed that in renewal, weapons with a range of 2 and 3 did depend on DEX instead of STR (fixed #129)
  * Special thanks to NovaRagnarok for the fix
2014-12-03 21:12:36 +01:00
aleos89
3be6f5a4f3 * Adjusted new renewal changes and added missing bonus damage modifiers for several skills. (bugreport:9280)
* Put Gloomy Shyness into INF3_*.
2014-11-27 22:37:25 -05:00
Playtester
08bf5112a1 Fire Pillar, Acid Bomb fixes
- Fire Pillar can no longer hit plants (follow-up to 04a1173f7d)
- Acid Bomb will now hit every 500ms instead of every 1000ms on renewal (related to bugreport:6338)
2014-11-15 21:48:44 +01:00
Playtester
525e8178c2 Timer interval, Waterball, Crimson Fire Formation and boss walk delay updates
- Reduced the timer interval from 50ms to 20ms (official value)
  * For a long time it is well known that the Aegis interval is 20ms, but devs have been hesitant to set it to that out of performance reasons; these days however, machines are better and there aren't really many 2000+ player servers anymore, so a 20ms interval is actually quite viable now.
  * Setting the interval to 20ms makes the server perfectly in sync with the client that expects the server to have a delay of no longer than 20ms.
  * All skills that are "chain-able" on official servers will now also be 100% chain-able here (previously it just worked to 40%), assuming there is no lag
  * Skills with cast time will no longer go off 30ms later than officially
  * Several others improvements in regards of client-server sync (timers are used almost everywhere)
  * This might increase the CPU usage by up to ~50%, if you have trouble running your server with this, you can increase it again in timer.c (TIMER_MIN_INTERVAL)
- Strongly improved the Waterball implementation (bugreport:9382)
  * The interval between Waterballs is now 150ms (previously 125ms); due to the timer interval it will alternate between 140ms and 160ms (yes, this is official)
  * While the Waterball effect is active, players and non-boss monsters can no longer walk
  * Added a server-sided canact delay each time a Waterball is shot, which is equal to the one the client gives; this is to prevent hackers from being able to mass-cast Waterball; you can still multi-cast Waterball if your aMotion is shorter than the Waterball interval (i.e. 186 ASPD or higher)
  * The Waterball effect is no longer canceled when the target hides behind an obstacle, but no waterballs will fly and no damage will be applied; walkdelay will remain, but there won't be any canact delay for the caster (meaning he can cast another spell); if the target comes out of its cover during the duration, it will be hit again (this also fixes an exploit against MVPs)
  * Waterball now has a max duration of 10 seconds, even if more water cells are available, the effect will stop; this means that level 10 monster water ball will now only hit up to 67 times
- Fixed Crimson Fire Formation having a knock-back effect although it shouldn't (bugreport:6949)
  * It will hit once every 20ms with no knock-back, regardless of whether the target is undead, non-undead or a player
  * If you want to it to display more "fluently" you would need to set the SKILLUNITTIMER_INTERVAL in skill.c to 20ms, but the performance loss is pretty big for something only this skill and Firewall would benefit from
- Bosses are now able to ignore skill-induced walk delay (#100)
  * They can for example walk after casting Sonic Blow and Waterball (see above)
- Minor description improvements
2014-11-12 22:42:48 +01:00
Playtester
04a1173f7d Plant damage, Land Mine, minor fixes and improvements
- Fixed up the damage code in regards of damage against plants (bugreport:9380)
  * Rewrote DAMAGE_DIV_FIX so that it rounds damage down when number of hits is negative (damage split on hits)
  * Created a function battle_apply_div_fix that does not only call DAMAGE_DIV_FIX but also makes sure that damage can only become 0 when the custom config setting skill_min_damage is not set for the current skill type
  * skill_min_damage is now 0 by default (official: all types can fail against plants as long as skills have negative number of hits), if set, all skills will deal as much damage as hits
  * Restructured and renamed function now known as "is_infinite_defense" that will work for all 3 damage types and returns if damage is infinite for the current situation, it will now also properly consider all "MD_IGNORE" modes
  * Fixed the order of processing of all 3 skill types in regards of plant damage: first all calculations are done, then plant damage is applied and then DAMAGE_DIV_FIX is applied
  * Sonic Blow and Rapid Shower are now skills with negative number of hits (i.e. they can't hit plants officially)
  * Traps can no longer ignore plant mode (only way to damage plant more is via status changes)
  * Final Strike is now able to hit plants (deals 1 HP damage)
  * When left-hand-wielding, you will now always deal 2 damage to plants per attack, regardless of whether double attack triggers or you don't even have a weapon in the right hand
  * There will no longer be backhand damage to plants (Katar)
- Land Mine is now a single target skill, the trap still triggers in a 3x3 area, but will only hit the first target that touches it (issue:99)
- Changed the "Don't return reflect damage" flag from 0x1000 to 0x1000000 as apparently the other flag was already used; updated function description so it's easier to see
- Improved SC_SIGHTBLASTER structure slightly
- Typo fixes and description improvements
2014-11-07 23:28:54 +01:00
Playtester
b89b669325 Combo skill updates
- Cleaned up skill_combo so it's easier to understand and update
- Monk updates (bugreport:9364, bugreport:4534)
  * Default combo delay is now (1000 - 4*AGI - 2*DEX) milliseconds, it will be used when none is specified in the skill_cast_db.txt
  * Fixed DEX increasing combo delay rather than decreasing it
  * Fixed "Triple Attack" not giving any "can act" delay so you were able to use a skill right when it triggered
  * Fixed combo delays of all combo skills (turns out they all use the default in both pre-re and re!)
  * Fixed "Palm Strike" in renewal having cast time rather than cast delay
  * Monk Spirit now reduces the SP cost of all Monk/Champion combo skills to 2 SP
- Taekwon updates (bugreport:9364)
  * Stances will no longer give you walk delay when they trigger
  * You can still use the Kick after moving as long as it's still within the combo delay
- Hunter updates (bugreport:9082)
  * Beast Strafing is now a target skill, you can target any brute or insect monster with it regardless of your previous target
  * You no longer need to target a brute or insect monster with Double Strafe for the combo to trigger
  * If the combo triggers you no longer get walk and attack delay (that means you can still use DS continuously)
  * You can still use Beast Strafe after moving as long as it's still within the combo delay
2014-10-27 20:02:43 +01:00
Playtester
b88e95381d Sight Blaster and other skill fixes, magic reflect, crash, trap display and monster behavior fixes
- Fixed cast time of Sightrasher in pre-renewal (700ms -> 500ms)
- Official Sight Blaster behavior (bugreport:6945, partially bugreport:144)
  * Sight Blaster's AoE is now 3x3 even in pre-renewal (it was originally larger so it hits traps before they trigger)
  * Sight Blaster will now prevent traps from triggering as long as they are knocked back
  * Fixed a bug that caused Sight Blaster to not work on traps and ice walls at all
  * Sight Blaster will no longer expire when the attack was reflected
  * Sight Blaster will now expire when hitting an ice wall
  * Sight Blaster will now properly protect you from being attacked from its AoE range
- Sight, Ruwach and Sight Blaster will now check for a target every 20ms (previously every 250ms)
- Step action will now be canceled when being knocked back (skills won't be executed anymore when knocked out of range)
- When knock back magic is reflected it will no longer lead to the caster being knocked back (related to bugreport:6945)
- Activated traps can no longer be hit
- Fixed a problem that left "trap ghosts" forever on the screen when a trap was knocked out of the screen
- Fixed three more potential map server crashes
- Monster behavior fixes
  * Monsters will no longer be able to do normal attacks when hiding
  * If out of any reason a monster on "attack" state can't move and can't do normal attacks, it will now use "attack" state skills
  * The order of monster thought processing is now equal to official servers
2014-10-25 13:13:06 +02:00
aleos89
a080117a74 Bug Fixes
* Switching arrows no longer stops attacks. (bugreport:9270)
* Looter monsters will now randomly pick items rather than going for the closest one. (bugreport:9268)
* Follow up to 0fed97c. Moved pc_setsit before skill_sit to not break skills that count players who are sitting. (bugreport:8966)
* Follow up to 2d2991a. Cleaned up some compile warnings.
* Updated the inf3 descriptions in the skill_db.
2014-09-20 11:44:44 -04:00
Cydh Ramdh
9b4d922ef4 Bug Fixes:
* Follow up 2d2991a, remove trailing spaces in inter_athena.conf
* Added `bound` field on `picklog` table (bugreport:9240) Thank @icxbb-xx (Napster)
* Fixed Randomize Spell infinite loop. Failure of skill improvise db reading. (bugreport:9288)
* Added **max_extended_aspd** for caping max ASPD for KO/Rebellion, default is 193. Pointed by @raynra & Ziu
* Mail attachment
  * Added `bound` field on `mail` table, since group with PC_PERM_TRADE_BOUNDED can put bound item into attachment
  * Fixed wrong data type causing wrong zeny amount (bugreport:9291)
* Fixed item color issue for bound item (bugreport:9238)
  * Stackable item shouldn't be displayed as yellow color
  * Equip doesn't shown as yellow after relog or item is moved
* Silence status immunity for Renewal (bugreport:9227)
  * Bleeding (SC_BLEEDING): Vit -> Agi
  * Silence (SC_SILENCE): Vit -> Int
  * Sleep (SC_SLEEP): Int -> Agi
  * Thank @Playtester, @Lilith-, partial merge of Hercules:6f26451
* Fixed status check when cast a skill to hidden target
  * Stone Curse shouldn't be casted to hidden enemy when the caster has intravision (bugreport:9266)
  * Added **INF3_HIT_HIDING** for skills that *maybe* have effect to/can hit the hidden target. Previously, every Earth Element skills *always* had it, doesn't matter ground skill or single-target skill
  * **!TODO: Confirm other skills that have ability for this!**
  * **!FIXME: For now, I rely as the previous check did, I put some Earth Element skills (and) with area/ground effect**
* Correcting Devotion behavior (Hercules:e7be725, 41f28c0)
  * Failing to cast Devotion to the 6th player
  * Only player who devotes other that 'shout' Auto Guard when it active also with the walk delay
  * Status icon that inherited from devoter won't be displayed at devoted player
  * Reflect Damage on devoted player won't reflect normal attack, only melee skill attack
  * Added config **devotion_rdamage_skill_only** for backward compability, ignore the behavior above

**IMPORTANT**
  * Please import sql-files/upgrades/upgrade_20140915_log.sql
  * Please import sql-files/upgrades/upgrade_20140915.sql

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-09-15 18:02:49 +07:00
Cydh Ramdh
d270047312 * Fixed bugreport:9211. Basilica causes map-server crashed when caster changing map
* Some source docs for skill.c/h

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-08-17 00:00:19 +07:00
Cydh Ramdh
453b6d0023 * Bug Fixes:
- Added base level modifier for Great Echo. (bugreport:9179).
- Fixed Max HP/SP rate reduction, should be limited to -100% if the value less than it. (bugreport:9195).
- Fixed Knuckle Arrow (SR_KNUCKLEARROW, Sura) knockback damage bonus behavior. (bugreport:9096).
- Fixed Knuckle Arrow (SR_KNUCKLEARROW, Sura) knockback direction by saving last direction before attacker slides to target first.
- Fixed Overbrand (LG_OVERBRAND_BRANDISH, Royal Guard) knockback damage bonus behavior. (bugreport:9096).
- Fixed knockback direction for Arrow Shower (AC_SHOWER, Archer), now using target to attacker direction. (bugreport:1709).

* Misc:
- Added new flags for Skill Unit to remove hardcoded checks:
--- UF_NOKNOCKBACK: Cannot be knocked back (only unit that can be damaged).
--- UF_REM_CRAZYWEED: Removed if be overlapped by GN_CRAZYWEED.
--- UF_REM_FIRERAIN: Removed if be overlapped by RL_FIRE_RAIN.
- Implemented knockback damage bonus for Round Trip (RL_R_TRIP, Rebellion).

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-08-10 15:16:20 +07:00
aleos89
c8758478b4 Bug Fixes
* Fixed the stun effect from Berkana Rune. (bugreport:9057)
* Adjusted Thorn Wall to be a placeable skill and to ignore caster's % damage cards.
* Field Manuals (SC_EXPBOOST and SC_JEXPBOOST) now increase EXP gained from NPC quests (through the getexp script command). (bugreport:9091)
* Lif's Mental Change no longer fully restores her HP and SP upon activation.
* Fixed fakename atcommand not working while disguised. (bugreport:8896) (Hercules 1e492e3)
* Fixed speed atcommand resetting when swapping equipment/changing maps. (bugreport:8915) (Hercules 37fdcba)
* Cleaned up some compile warnings.
2014-07-24 11:45:57 -04:00
aleos89
237579c957 Bug Fixes
* Corrected some battle calculations for status changes to be applied during skill calculations. (bugreport:9109)
* Fixed Fire Expansion hitting players in all maps. (bugreport:9056)
* Fixed skill duration for Elemental Shield. (bugreport:9078)
* Fixed bSetDefRace and bSetMDefRace not zeroing out values. (bugreport:9108)
* Corrected Inspiration checking for the wrong damage formula. (bugreport:9098)
* Fixed combo type skills causing issues with usable items. (bugreport:9090) (Hercules 0100bae)
* Updated usable skills while riding a Warg. (Hercules cc4c87c)
* Updated the display message for using items that have a delay. (bugreport:9107)
* Fixed an issue when players couldn't attack they also couldn't talk to NPC with mob view IDs. (Hercules 9dd6ee6)
* Reverted 7a9aa7f so that the prompt script command will return 255 on cancel. (bugreport:9104)
2014-07-15 13:47:43 -04:00
Cydh Ramdh
3d27b7e109 Bug Fixes:
- Kunai Splash (KO_HAPPOKUNAI) ammo check failure crashing map-server (bugreport:9112)
- Fear Breeze status (SC_FEARBREEZE) makes impossible to critical for single hit (bugreport:8197)
- Missing item avail check at NPC Cashshop causing item with item_avail cannot be bought (bugreport:9106)
- Swapped value between 'nk' and 'inf' for MH_LIGHT_OF_REGENE & MH_OVERED_BOOST
- Multi-hit by SC_FEARBREEZE that possibly causing map-server crashed if no ammo equipped
- Thank to all bug reporters
Misc:
- Add enum for clif_damage type, e_damage_type
- Add check for Autotrade Persistency, make sure to kick player who fail open vending/buyingstore

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-07-12 07:38:32 +07:00
aleos89
62a2813adc Bug Fixes
* Fixed Concentration ending when Frenzy is used. (bugreport:8942)
* Fixed Hells Plant hitting Ghost element enemies. (bugreport:8799)
* Forced guild notice changes to save immediately. (bugreport:8961)
* Fixed Cart Tornado damage formula. (bugreport:9065)
* Adjust Amistr's Castling to now switch to any target type. Still needs skill switching support. (bugreport:1784)
* Removed hard coded 1 second skill duration reduction for Spore Explosion.
* Fixed the party window not displaying the correct map name when in an instance. (bugreport:7949)
* Fixed hatching a pet causing client disconnections. (bugreport:9059) (Hercules 533ff4f)
* Updated Kagerou/Oboro skill cast times. (bugreport:9035)
* Removed deprecated negative nameid value for getitem/getitem2.
* Renamed incuvate to incubate throughout source and SQL.
* Added skill ID to the error display for battle_calc_attack to help resolve issues. (bugreport:8876)
* Cleaned and corrected some Sorcerer Elemental skills. (bugreport:9058)
* Cleaned up some more compile warnings.
2014-06-27 15:45:35 -04:00
aleos89
1d8bec3100 Bug Fixes
* Adjusted Falcon Assault to take arrow elements into effect. (bugreport:7572)
* Cleaned up Self Destruction damage calculation. (bugreport:8941)
* Cleaned up Dragon Breath damage calculation.
* Fixed Millennium Shield, Crush Strike, and Refresh durations. (bugreport:8981)
* Fixed Makibishi area of effect. (bugreport:8963)
* Cleaned up some MOBID_* defines.
2014-05-21 09:54:56 -04:00
aleos89
89ef868650 Bug Fixes
* Fixed Extremity Fist sliding issue getting players stuck in un-walkable cells. (bugreport:8949)
* Updated Cursed Circle against the target behavior.
* Updated Tinder Breaker snap behavior.
* Fixed Crush Strike to work with Auto Counter. (bugreport:6919)
* Fixed Fire Expansion - Acid skill animation.
* Fixed Spider Web not trapping targets. (bugreport:8958)
* Feint Bomb cannot be used on top of Land Protector.
* Fixed Slow Grace movement speed penalty. (bugreport:8946)
* Updated Camouflage to official effects.
* Fixed Beyond of Warcry decreasing critical rather than increasing.
* Fixed Zephyr flee bonus to be a solid 25 increase.
* Decrease Agi, Quagmire, Slow Grace, and Adoramus are no longer affected by SC_SPEEDUP1.
* Fixed Warg Strike to be a weapon attack type. (bugreport:8917)
* Fixed Explosion Spirits to double SP regen tick rather than halve SP regen rate. (bugreport:8936)
* Fixed Millennium Shield, Crush Strike, and Refresh having their cooldown values in the wrong field. (bugreport:8957)
* Cleaned up the status change table for 3rd class skills applying/removing SCB's that should/shouldn't be calculated.
* Updated Saturday Night Fever to official effects.
* Updated Berserk damage formula for renewal versus pre-renewal.
* Fixed Masquerade - Laziness not reducing movement speed.
* Updated the behavior of Frigg's Song.
* Updated Light of Regen, Xeno Slasher, and Silent Breeze skills.
* Updated several Homunculus S skill cast values.
* Deadly Infect will now only spread for short ranged attacks.
* Abundance and Guillotine Cross Poisons no longer overlap.
* Fixed Upheaval and Cursed Soil not giving their respective Max HP bonuses. (bugreport:8951)
* Fixed Solid Skin not giving DEF bonus.
* Fixed Stealth Field to properly hide players.
* Burning now reduces MDEF and has an icon.
* Updated the way skills that give equipment attack are calculated. Thanks to exneval.
* Updated the official item delay message.
* Cleaned up some other issues/left overs.
2014-05-14 14:35:24 -04:00
aleos89
c046668034 Bug Fixes
* Updated Earth Strain's equipment divest chance to include Base Level and DEX. (bugreport:8922)
* Updated some skill usages on certain maps. (bugreport:8923)
- Masquerade - Ignorance is no longer usable in instances.
- Dimension Door, Chaos Panic, Bloody Lust, and Sling Item are no longer usabled in towns.
* Updated Earth Drive and Shield Press damage formulas.
* Fixed Raigekisai dealing damage too quickly which was causing double damage. (bugreport:8926)
* Electric Shocker, Reverberation, and Poem of Netherworld cannot be knocked back.
* Updated the effect of Poem of Netherworld, Reverberation, Electric Shocker, and Wall of Thorn to official.
* Updated the skill unit layouts for Man Hole, Dimension Door, Chaos Panic, Maelstrom, and Bloody Lust.
* Zephyr will no longer affect Elementals.
* Dragon Breath and Self Destruction will no longer consider VVS and masteries.
* Updated Vellum Weapons item script to official.
* Masquerades cannot be casted on MVPs.
* Unequipping Hovering Booster will remove Hover.
* Fixed a typo in the map_msg.
* Updated the monster mode documentation.
2014-04-24 12:05:22 -04:00
aleos89
f7c09d95fd Bug Fixes
* Spell Fist will now double damage with Double Attack and fixed damage formula. (bugreport:7024)
* Follow up to 06986d6 to fix Fire Expansion casting the wrong Acid Demonstration skill (magic type). Thanks to @Traxis.
* Fixed Rebound not removing the Decrease Agility status icon. (bugreport:8910)
* Fixed Full Throttle SP reduction rate.
* Gates of Hell now uses weapon element and is forced neutral for the final element. (bugreport:8875)
* Fixed Auto Counter to work with Crush Strike. (bugreport:6919)
* Fixed Masquerade-Groomy renewal ASPD penalty.
* Updated Acceleration, Hovering, Self Destruction, Shapeshift, Emergency Cool, Magnetic Field, Neutral Barrier, Stealth Field, and Repair skill item requirements to only check the player's inventory rather than equipment list. (bugreport:8911)
* Fixed Magnetic Field to stop players from walking in non-PvP maps. (bugreport:8911)
* Charms will now be removed when another Charm element is used. (bugreport:8914)
* Crazy Weed now destroys Man Hole and Dimensional Door.
* Man Hole and Hells Plant are able to be casted on top of players. (bugreport:8918)
* Items are now usable while stuck in Man Hole. (bugreport:8918)
* Fixed Extremity Fist naturally regaining SP during the 5 minute cooldown. (bugreport:8920)
* Fixed an issue with Extremity Fist position updating.
* Fixed Issen's damage calculation order of magnitude. Thanks to @chriser-.
* Updated the SCS_NOCAST table.
2014-04-21 14:49:39 -04:00
aleos89
1d1a58cdcb Bug Fixes
* Removed unused guild aura leftovers and fixed some other issues with setting the guild aura. (bugreport:8892)
* Fixed Fire Expansion Acid to be a magic type attack. Thanks to exneval.
* Cleaned up some remaining issues with Issen. (bugreport:8905)
* 16th Night (Izayoi) should remove fixed cast time from all skills.
* Circle of Nature is now part of Group B songs.
* Updated Reading Spell Book spell memorization to official.
* Updated homunculus skill cooldowns.
* Added missing Holy element bonus for Hesperus Lit.
* Fixed Coluseo Heal and Praefatio not giving a party bonus. (bugreport:8904)
* Fixed the status icon for ALL_RIDING not being displayed at login.
* Adjusted the notice display order when players login. (Hercules df1952d)
* Self skills can now be used while storage is open. (Hercules 6f6a6b3)
* Cleaned up SC_NOCHAT/Manner system. (Hercules 94ef1ee)
2014-04-16 11:06:09 -04:00
aleos89
06986d6540 Bug Fixes
* Updated Fire Expansion to official effects. (bugreport:8893)
* Updated Illusion Doping area of effect and hit reduction. (bugreport:8560)
* Cleaned up Full Throttle.
-- Thanks to exneval.
2014-04-13 15:46:49 -04:00
aleos89
0bbfdfbd85 Bug Fixes
* Fixed Gentle Touch - Energy Gain not gaining spheres. (bugreport:8882)
* Adjusted Full Throttle's cooldown to be 30 minutes. (bugreport:8887)
* Warmth of the Sun/Moon/Stars are now placeable on Land Protector. (bugreport:175)
* Fixed Mechanic's Axe Mastery to give (4 * skill level) ATK bonus for Mace weapons.
* Cleaned up Cart Boost and Camouflage bonus damage.
* Fixed Envenom pre-renewal bonus damage missing. (bugreport:7953)
* Fixed Eska not reducing movement speed. (bugreport:2792)
* Fixed Marsh of Abyss reducing movement speed below 50%. (bugreport:7424)
2014-04-10 11:15:30 -04:00
aleos89
81ca299d91 Bug Fixes
* Fixed Overbrand swing damage ground placement. (bugreport:8856)
* Fixed Wug Dash not getting ATK bonus from Tooth of Wug.
* Cleaned up Gates of Hell damage formula.
* Corrected Hell Gate skill define to be passive.
* Added missing immobilization duration reduction for Poem of Netherworld and blocked it from working on MVP. (bugreport:8877)
* Cleaned up NPC_RUN to show e_hlp and not get stuck in a follow state. (bugreport:8875)
* Fixed item bonus DefRatioAtkEle/DefRatioAtkRaceDefRatioAtkClass not working for left handed weapons. (bugreport:8495, bugreport:8808, bugreport:8847)
* Fixed SubSize/SubRace/SubClass stacking to create 100+% immunity. Thanks to @cydh. (bugreport:8827, bugreport:8879)
* Small cleanup to clif_parse_StatusUp.
* Fixed Sling Item to copy the source skill ID and not the dummy ID.
* Fixed spirit spheres not giving ATK bonus. (bugreport:8130, bugreport:8285, bugreport:8686)
* Acid Demonstration is now forced to neutral in renewal.
* Follow up to e2d2494 to fix cooldown for Unlimit.
* Follow up to e2d2494 to clean up some compile warnings.
* Follow up to da0da73 to fix SC_ITEMSCRIPT to only use an icon if val2 is not empty.
2014-04-09 10:10:32 -04:00
aleos89
e2d2494e13 Bug Fixes
* Fixed Main Frame Restructure not giving DEF bonus when wearing Madogear. (bugreport:8863)
* Updated some more damage formulas for Kagerou skills.
* Fixed critical damage bonus from Monster Transformation system.
* Fixed Fire Trap and Ice Trap Burning/Freezing chance.
* Cleaned up the visual effects for Ranger traps.
* Odins Power now decreases DEF/MDEF by 40 at level 2. (bugreport:8869)
* Added skill define for Overbrand's Plus Attack.
* Fixed an issue with Overbrand's pierce damage placement. (bugreport:8856)
* Fixed Unlimit not updating DEF/MDEF on players and increased the cooldown to 5 minutes. (bugreport:8870)
* Few status icon updates.
* Fixed two compile warnings when the VIP system is enabled.
2014-04-04 15:37:29 -04:00
aleos89
0fed97c1d9 Bug Fixes
* Follow up to 6e795af expiration timer passing wrong time value. Thanks to @MrKeiKun.
* Follow up to 26afd76 to force players to use skill_sit before pc_setsit to invoke pc_stop_walking and pc_stop_attack first.
* Follow up to 26afd76 to revert change on Extremity Fist status icon.
* Fixed some Gentle Touch - Revitalize typos.
* Fixed some Gentle Touch - Energy Gain typos. (bugreport:8846)
* Corrected Explosion Spirits effect for renewal. (bugreport:8842)
* Rebound status from Full Throttle will now disable HP and SP regeneration.
* Fixed Mainframe Restructure not giving DEF bonus. (bugreport:8840)
* Added Hiding and Sight to the list of skills not usable while riding Mado using _INF3 and removed hardcoded checks.
* Increased the max skill unit layout to accommodate the addition of Fire Rain. (bugreport:8775)
* Fixed Unlimit to not work with Warg skills and sets DEF/MDEF to 1 per Ziu's tests.
* Fixed damage and life (hits) for Wall of Thorn.
* Added an extra check for Crescent Elbow to check for short range and to handle knockback with the autospell skill.
2014-04-01 14:26:37 -04:00
aleos89
26afd769ce Bug Fixes
* Fixed Chorus songs causing the map server to crash. (bugreport:8817, bugreport:8819)
* Updated renewal Arrow Shower area to be 5x5 for levels 6-10.
* Neutral Barrier should effect all targets and only block Earth Quake splash damage.
* Only party and guild members should be affected by Stealth Field.
* Fixed Cloud Kill layout to be 7x7.
* Feint Bomb should explode after half a second.
* Fixed Fire Rain unit ID causing Fire Wall, Ice Wall, and other unit skills to display improperly. (bugreport:8775)
* Updated the effects of Banana Bomb, Concentrated White Potion Z, and Vitata 500.
* Fixed Gentle Touch - Revitalize HP regeneration calculation.
* Fixed Gentle Touch - Change making MDEF go below 0 and doing too much damage. (bugreport:8690)
* Fixed Gentle Touch - Energy Gain not adding spirit balls when doing damage.
* Fixed Gentle Touch - Cure to heal players who are wearing a shield with the Golden Thief Bug card. (bugreport:8815)
* Fixed Tear Gas /sob emoticon not stopping when the skill ended.
* Fixed Kagerou/Oboro charms not applying to specific skills. (bugreport:8823)
* Updated some other Kagerou/Oboro skills. Thanks to idAthena.
* Players will stop attacking when forced to sit through skill_sit. (bugreport:8796)
* Fixed Extremity Fist not removing natural SP regen flag and adjusted the icon to show for the 5 minute duration. (bugreport:8811)
* Implemented the official effect for Chaos Panic. (bugreport:8520)
* Fixed a small typo for the knockback of Crescent Elbow.
* Fixed Cross Slash not checking for players wearing Shields + Dagger/Sword. (bugreport:8797)
* Synced up the 3rd class pre-renewal skill database files with the renewal skill database files.
2014-03-28 15:12:23 -04:00
aleos89
cfa4d3c6b1 Bug Fixes
* Cleaned up some remaining Concentration leftovers from 1f26499. (bugreport:8756)
* Added a missing break for the damage calculation of Cross Strike.
* Adjusted the area of effect for Feint Bomb.
* Miscellaneous cleanups.
2014-03-21 14:22:29 -04:00
aleos89
1f26499994 Bug Fixes
* Fixed Group A Songs not showing their respective skill animation. (bugreport:7379)
* Fixed Cart Revolution pushing targets East rather than West. (bugreport:8806)
* Chemical Protection should not remove Strip status. (bugreport:8807)
* Concentration now casts Endure. (bugreport:4262, bugreport:8756)
* Fixed the Riding Mount icon not showing up after relogging for Dragons and Mado Gear. (bugreport:8805)
* Crescent Elbow will now knock the target back 8 cells.
* Other miscellaneous cleanups.
2014-03-20 12:59:18 -04:00
aleos89
c7c5f7e89e Bug Fixes
* Fixed Venom Splasher consuming a second Red Gemstone. (bugreport:8506)
* Corrected Final Strike's damage formula. (bugreport:8648)
* Shield Boomerang should always be a neutral attack.
* Shield Chain should always take the element of the weapon.
* Updated Occult Impact damage and force element to neutral on final attack. (bugreport:7462)
* Added a list of skills that get forced to neutral for the final attack in renewal mode. Merge from idAthena.
2014-03-17 14:37:28 -04:00
aleos89
79fbd3bc69 Bug Fixes
* Updated Pointpoint Attack to also have a chance to break Helm equips. (bugreport:8735)
* Fixed Feint Bomb stacking with Hiding and Stealth. (bugreport:8346)
* Updated the trigger area of Feint Bomb to be 3x3 and AoE is 5x5. (bugreport:8346)
* Fixed Chemical Protection not removing Strip effects. (bugreport:8746)
* Fixed Warg Strike's Warg requirement, reverted to misc attack, and ignores target's Flee. (bugreport:8732)
* Warg Bite and Warg Dash now ignore target's Flee.
* Corrected Epiclesis HP/SP recovery timer. (bugreport:8751)
* Fixed Crimson Moon not working with Epiclesis.
* Updated Spirit Sphere requirement for Gentle Touch - Cure to 1.
* Fixed Shield Boomerang not taking weapon element into account. (bugreport:8757)
* Homunculus skill re-use delay is no longer reset when vaporized.
* Lauda Agnus and Lauda Ramus can now be casted when the caster is not in a party.
* Cart Revolution will now always knock targets to the West (added config to disable). (bugreport:8753)
* Updated all non-3rd class skills cast times. (Hercules e2fdc3b)
* Corrected Prestige magic evasion formula. (bugreport:8737)
* Poem of Netherworld will now only effect enemies except in WoE. (bugreport:8771)
* Poem of Netherworld can be removed by Status Recovery and Lion Howling.
* Updated Deep Sleep, Crystalize, and Vacuum Extreme to use base status. (bugreport:8749)
* Self Destruction now ignores target's DEF cards.
* Fixed Raising Dragon not recovering SP. (bugreport:8769)
* Fixed Charm bonuses for Kagerou/Oboro. (bugreport:8319)
* Moved calculation for Chorus bonus.
* Fixed Over Brand damaging targets on the entire map. (bugreport:8736)
* Fixed Cast Ninja Spell not randomly picking a status ailment to cast on target. (bugreport:8774)
2014-03-17 11:37:36 -04:00
aleos89
499010d34c Bug Fixes
* Fixed Gates of Hell range check. (bugreport:8680) (Hercules d554d61)
* Updated All Odin Power to official effects. (Hercules d554d61)
* Removed the range check from Hell Gate.
* Sorcerer Insignias are now disabled on Land Protector.
* Fixed Rush Windmill adding BATK rather than WATK.
2014-03-06 13:18:37 -05:00
aleos89
d010f67ac2 Bug Fixes
* Updated Sightrasher area to be 15x15. (bugreport:8701)
* Added missing accuracy decrease and Base Level damage modifier for Fatal Menace. (bugreport:8723)
* Warg Strike issues: (bugreport:8724)
-- Fixed Warg Strike not working while using Warg Ride.
-- Warg Strike is now a neutral element.
-- Warg Strike attack type is now a weapon.
-- Warg Strike will no longer ignore target's Flee.
* Warg Bite is now a neutral element.
2014-03-06 10:23:12 -05:00
aleos89
96c768f9b7 Bug Fixes
* Fixed Severe Rainstorm damage formula. (bugreport:8581)
* Caster can no longer switch equips for the duration of Severe Rainstorm. (bugreport:8581)
* Cleaned up Demonic Fire and Fire Expansion combos. (bugreport:8620)
* Fixed Dragon Breath - Fire/Water damage formula and not being reduced by DEF or Flee. (bugreport:8620)
* Fixed the movement speed formula for Camouflage. (bugreport:8619)
* Fixed Overbrand Brandish area damage. (bugreport:8627)
* Fixed cast time for Magical Amplification.
* Fixed Moonlit Serenade MATK increase. (bugreport:8697)
* Fixed Phantom Thrust not casting. (bugreport:8652)
* Fixed Gentle Touch - Cure healing formula. (bugreport:8699)
* Fixed Wall of Thorns not dealing damage to players who touch it. (bugreport:8673)
* Fixed Flash Combo spirit sphere requirement. (bugreport:8286)
* Fixed Feint Bomb damage formula. (bugreport:8593)
* Fixed Circling Nature HP recovery and SP consumption being reversed. (bugreport:8670)
* Fixed Judex area of effect to be 3x3. (bugreport:8672)
* Fixed Abracadabra skill "Summon Monster" not displaying the monster's name. (bugreport:8671)
* Fixed Sight Blaster duration. (bugreport:8656)
* Fixed Ignition Break area of effect damage. (bugreport:8653)
* Fixed Poem of Netherworld not immobilizing enemies. (bugreport:8607)
* Fixed Rampage Blaster damage formula. (bugreport:8646)
* Adjusted Tiger Cannon damage formula and allow to bypass target's flee. (bugreport:8625)
* Fixed Self Destruction not working on self. (bugreport:8633)
* Fixed Repair not healing or consuming item requirements. (bugreport:8633)
* Fixed Silver Sniper and Magic Decoy AI types not being counted towards the land skill limit. (bugreport:8407)
* Fixed Silver Sniper bonus ATK formula.
* Fixed Magic Decoy maximum HP formula.
* Fixed Lion Howling damage formula. (bugreport:8654)
* Fixed Rapid Throw (Muchanage) damage formula. (bugreport:7861)
* Stasis no longer allows casting of Chorus skills.
* Fixed Chorus skills not checking for additional partners. (bugreport:6052)
* Body Paint no longer removes Chase Walk or Invisibility. (bugreport:6801)
* Recognized Spell is no longer cleared by Dispell or Abundance. (bugreport:6718)
* Epiclesis now removes Cloaking Exceed and will heal while in the Frenzy state. (bugreport:6679)
* Renovatio now heals while in the Frenzy state. (bugreport:6679)
* Fixed Firing Trap not having the fire element. (bugreport:8707)
* Fixed Icebound Trap not having the water element. (bugreport:8707)
* Fixed Axe Tornado not doing less damage for targets outside of the 5x5 area of effect.
* Updated the list of effects that Inspiration makes the caster immune to. (bugreport:5735)
* Cleaned up the effects of Vacuum Extreme to work as it should in GvG maps. (bugreport:6031)
* Corrected durations for Millennium Shield, Crush Strike, Refresh, and Weapon Crush.
2014-02-28 15:18:45 -05:00
aleos89
4019fb4531 Bug Fixes
* Dragon Breath (Fire and Water) are no longer reduced by DEF or Flee. (bugreport:8378)
* Crush Strike no longer ignores caster's % damage cards.
* Phantom Thrust is now single enemy targetable.
* Fixed Gates of Hell SP cost, range, and sphere cost. (bugreport:7898)
* Cleaned up Tiger Cannon splash damage and remaining HP/SP consumption. (bugreport:8538)
* Fixed Rising Dragon HP/SP regen to work with Spiritual Cadence.
* Corrected Magic Decoy item requirement define not checking for PTS.
* Poem of Netherworld now targets everyone except party members. (bugreport:7741)
* Adjusted a couple skills that have infinite timers to not displays negative time to the client. (bugreport:8549)
* Fixed Sorcerer's Spirit max HP formula. (bugreport:8315)
* Fixed Banding not giving the Overawe effect. (bugreport:7641)
* Fixed Weapon Crush not casting at all. (bugreport:8583)
* Fixed Demonic Fire damage formulas from Fire Expansion.
* Fixed Fire Expansion - Smoke Powder not giving ranged and melee damage reduction. (bugreport:7841)
* Fixed Fire Expansion - Tear Gas not draining HP and not displaying the /cry emoticon. (bugreport:7841)
* Fixed Issen (Killing Stroke) damage formula for pre-renewal. (bugreport:4071)
* Adjusted Warg Strike to be a misc type attack and ignore target's Flee. (bugreport:7599)
* Updated Throw Kunai damage formulas for renewal and pre-renewal. (bugreport:7119)
* Severe Rainstorm is no longer castable on Land Protector. (bugreport:7097)
* Fixed Tropic, Chilly Air, Wild Storm, and Upheaval options not casting their specific autocast skills.
* Updated Fire Cloak, Water Drop, Wind Curtain, and Stone Shield to 100% property resistance and damage.
* Updated Heater, Cooler, Blast, and Cursed Soil damage formulas.
* Increased SP cost of Psychic Wave when Heater, Cooler, Blast, or Cursed Soil are active.
* Updated Zephyr Flee increase bonus.
* Fixed Elemental HP and ATK2 formulas.
* Fixed Sienna Execrate not consuming 2 Red Gemstones. (bugreport:7494)
* Fixed Shadow Chaser's Masquerade skills success rate formula. (bugreport:7436)
* Fixed Exceed Break to restore walk speed when cast is cancelled. (bugreport:7681)
* Vacuum Extreme no longer affects users who are in Hallucination Walk.
* Fixed Hallucination Walk missing magic avoidance.
* Adjusted Lif's Mental Change skill duration to 1 minute, 3 minutes, and 5 minutes respectively per level.
* Hovering will now specifically ignore Skid Trap, Land Mine, Ankle Snare, Flasher, Shockwave Trap, Sandman, Freezing Trap, Blast Mine, Claymore Trap , Quagmire, Gravitation Field, Volcano, Deluge, Whirlwind, Watery Evasion, Electric Walk, Fire Walk, Vacuum Extreme, Windmill, and Moon Slasher. (bugreport:7179)
* Raging Trifecta will now display an animation on usage. (bugreport:1307)
* Cleaned up Auto Shadow Spell check for the specific skills it can cast. (bugreport:8582)
2014-02-06 13:34:39 -05:00
Cydh Ramdh
b4bdaebeeb * Replaced INF2_NO_AUTOSHADOWSPELL with INF2_AUTOSHADOWSPELL following AEGIS standard, reverted c9cf222.
* Fixed bugreport:8596 http://rathena.org/board/tracker/issue-8596-compile-warnings-with-fresh-svn/
* Removed temporary array while parsing shop NPC, makes remove the limit 100 items each NPC
* Added idRO cash trader according to Chinese New Year event

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-02-04 12:32:38 +07:00
aleos89
c1871e91dc Bug Fixes
* Fixed Arm Cannon target type to be ground. (bugreport:8496)
* Fixed Rampage Blaster damage formula. (bugreport:8480)
* Fixed Lightning Walk spirit sphere cost requirement. (bugreport:8474)
* Fixed Deadly Infect to not pass Guillotine Cross poisons to MVPs. (bugreport:8505)
* Fixed Gentle Touch - Cure HP recovery formula. (bugreport:8511)
* Fixed Tiger Cannon taking more HP and SP than it should. (bugreport:8538)
* Fixed Voice of Siren duration time. (bugreport:8382)
* Fixed script command sscanf to return -1 when a string is empty. Thanks to AnnieRuru. (bugreport:8562)
* Fixed VIP bonus experience being included in a monster's death when a Non-VIP kills the monster.
2014-01-27 09:56:16 -05:00
aleos89
0f7ecd0c4d 3rd Class 2011 Post Balance Update
* Contains remaining formula updates for 3rd class skills.
* There are a few bug fixes and corrections to broken skills.
2014-01-10 10:36:53 -05:00