Commit Graph

64 Commits

Author SHA1 Message Date
Aleos
e13ca63cc8 Added Guild Storage Expansion Skill (#3244)
* Fixes #499 and part of #1303.
* Implements Guild Storage Expansion Skill which requires client 2013-12-23 or newer (enable by default depending on client date in src/config/packets.hpp).
* Implements guild storage permission which requires client 2014-02-05 or newer.
* Expanded script command guildopenstorage return values.
2018-07-03 08:49:34 -04:00
Aleos
11b42569fc Synchronized source file headers (#3212)
* Alphabetically sorted includes.
* Updated copyright and license text to match across all files.
* Removed pragma once define in header files in lieu of ifdef guards.
2018-06-20 18:08:30 -04:00
Lemongrass3110
801d3ed942 Moved common, config and mapcache to C++ (#3200)
Dropped BETA_THREAD_TEST and everything around it
Dropped mt19937
Replaced msinttypes with cinttypes
Removed IRC link and updated README name
2018-06-14 21:51:58 +02:00
sader fawall
6afc36255b packet.h clarification (#2639)
* Added comments to clarify PACKETVER changes.
Thanks to @sader1992!
2017-12-06 14:45:59 -05:00
Jeybla
b8562932cf Removes SCRIPT_CALLFUNC_CHECK ifdef-directives. (#2482)
* Closes #2205
* The SCRIPT_CALLFUNC_CHECK define was to enforce function
  calling with callfunc in scripts. Because I don't think calling
  functions without callfunc will give us performancy issues,
  this check is simply removed by this commit.
2017-10-07 16:59:45 +02:00
Lemongrass3110
f0ab8d2a52 Overhauled and dropped packet db (#2263)
Adds support for a lot of missing clients and features almost all clients from 2016 and 2017
clientinfo.xml's version value will be ignored from now on
By setting PACKETVER the server will configure everything else on it's own from now on
Dropped is_clientver script command
And a lot more
2017-07-15 22:45:12 +02:00
Lemongrass3110
5923633ad7 Added deprecation functionality to script engine (#2064)
This commit adds support to deprecate script commands or constants.

Based on the following two commits by @MishimaHaruna
HerculesWS/Hercules@ce85609
HerculesWS/Hercules@6ae9045
2017-04-25 23:43:29 +02:00
aleos89
00fd5e7078 Removed rAthena Stat Reporter
* Follow up to 0ffeec0.
* No longer being used so it will now be completely removed.
2016-11-15 10:19:58 -05:00
aleos89
b98fe0b597 Cleanup
* Moved parsing for start_point and start_items to separate functions.
* Moved startitem struct to mmo.h and declared start_items in the charserv_config.
* Adjusted the MAP_DEFAULT_NAME for pre-renewal to the correct map.
2016-01-20 10:18:26 -05:00
Atemo
24ecdadf48 Merge branch 'master' into academie 2015-12-02 00:40:42 +01:00
Atemo
564f4f8100 Partial revert of 65b6861e84
Created Small_cleanup branch to merge the mapcache clean up later, after debug.
2015-12-02 00:07:36 +01:00
aleos89
0ffeec075b Disabled rAthena Stat Reporter by default
* Fixes #793
2015-12-01 10:30:18 -05:00
lighta
65b6861e84 Small cleanup
And updata mapcache to use DBPATH instead rechecking RENEWAL macro,
(code duplication)
Make mapcache use cli.o to give some feedback on arguments given.
2015-11-18 06:34:14 -05:00
aleos89
10fcd20fa8 Renewal Skill Cast Formula Fixes
* Resolves several issues with renewal cast times. Includes fixes for for items and skills that grant additions/reductions to cast time.
* Fixes #549
* Fixes #592
* Fixes #657
-- Thanks to @exneval.
2015-11-09 11:03:29 -05:00
Cydh Ramdh
2fc20c460d Follow up f669072e85 and fa40773e82
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-09-16 20:00:49 +07:00
Cydh Ramdh
e933db556f Checked some preprocessors on mmo.h and core.h
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-09-09 21:05:07 +07:00
Cydh Ramdh
e1b658e462 * Item GUID Updates:
* Removed `ENABLE_ITEM_GUID` from src/config/core.h, after long time introduction it's worth to be enabled by default. Just remove all items with GUID flag if want to remove it generates GUID .
  * Implemented client interface to merge the items. Packet struct credits: 856b6f1feb
  * Edited `mergeitem` script command to use the interface, moved the 'old' `mergeitem` to `mergeitem2`.
  * Fixed the behavior to add GUID'd item to inventory in Cash Shop.
  * Updated item_flag.txt for listing `IT_CASH` items (item type 18).
  * NOTE: `IT_CASH` items which defined in item_flag.txt with flag `4`, cannot be merged.
  * NOTE: Please check the packets for older clients. Tested work on 2012-04-10, 2013-08-07 and 2014-10-22.
  * NOTE: Please import 'upgrade_20150804.sql' for MySQL Log Database.
* Removed duplicate clif functions:
  * `clif_msgtable()` -> `clif_msg()`
  * `clif_msgtable_num()` -> `clif_msg_value()`
* Item DB Updates:
  * Indonesia_Box2 (17079) should gives 5x Wing_Of_Butterfly (602).
  * Changed some item types to 18.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-08-04 20:57:49 +07:00
Playtester
b7431efa03 Official HP/SP values (fixes #358)
- Updated the HP/SP tables to be 100% official for level 1 to 150
  * The only differences between pre-renewal and renewal are for HP of Novice, Ninja and Gunslinger
  * Level 151 to 500 is now an auto-calculated continuation of the progress from level 99 to 150 (not normal for all classes)
- HP/SP tables will now be used by default
- The code variation does not perfectly work for all classes, but I tried to get it to work as far as possible
  * This includes an even better estimation for Ninja/Gunslinger HP/SP which now also works for renewal
  * This also includes fixing the SP values of the 3-2 classes in renewal
  * But I really recommend to just use the HP/SP tables for exact values

Special thanks to MrAntares.
2015-04-18 23:46:26 +02:00
aleos89
bae469e6c6 Follow up to 9d247d8
* Disable Packet Obfuscation if it's enabled and client version is below 2011-08-17.
2015-03-14 14:31:04 -04:00
aleos89
1b69b981fa More cleanups
- Enabled Packet Obfuscation by default.
- Added a bit of documentation.
2015-03-14 11:45:42 -04:00
Cydh Ramdh
f05119b36c Packet Obfuscation support
* Enable it by uncomment `#define PACKET_OBFUSCATION` in mmo.h
* Obfuscation keys are defined in db/packet_db.txt, each packet_ver has their own default keys (for temperory lookup) in `packet_keys:` right after `packet_ver:`
* Keys can be refined (user-defined keys) by defining the keys in `packet_keys_use:` in file db/[import/]packet_db.txt
* This feature only for client 20110817 or newer
* `@reloadpacketdb` won't changes the keys, so make sure define everything before run the map-server.

Thank to @icxbb-xx, @aleos, 5a942993dd

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2015-03-01 15:16:56 +07:00
Cydh Ramdh
72cb55470b A little clean for Skill Damage Adjustment
* re-Disabled the ADJUST_SKILL_DAMAGE by default (core.h) that enabled by accident since 794c1a8. :P
* Removed MAX_MAP_SKILL_MODIFIER variable.
* Removed fixed array for skill damage adjustment in each map.

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-12-31 23:34:01 +07:00
Cydh Ramdh
7295bdc925 Merge pull request #143 from rathena/feature/separated_item_guid
Corrected `guid` implementation of item package in 51074a0. See http://rathena.org/board/topic/99743-item-guid/
2014-12-16 20:26:16 +07:00
Cydh Ramdh
b92b8ffefc Added core.h config ENABLE_ITEM_GUID
* Enabled by default to take effect of `guid` function.
* When it's disabled, `guid` function will be ignored as suggestion to disable this 'weird. official feature.
* NOTE: If this feature is disabled "in the middle" of your game, the separated is still separated in inventory, storage, or guild storage until player move the item to/from storage/inventory to restack them.

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-11-30 18:44:20 +07:00
Cydh Ramdh
5c6afd7ea3 Clean up something RENEWAL_CAST
* Moved additive bonuses (reducing/increasing) to first calculation before the rate adjustment
* Corrected bFixedCastrate, shouldn't be stacked. Example between Puente_Robe (15012) is -3% and +10 Rafini_Staff (1649) is -10%, only -10% will be used not -13%.
* Reversed some value assignment, `-=` to `+=` and other part that affected by this changes.
* Also as follow up c3e488e & 4f4d8fe, fixed `bonus2 bFixedCastrate,"sk",rate;`
* Corrected `bFixedCastrate` for Krieger_Knuckle2 (1827) only for skill MO_EXTREMITYFIST
* Moved default the 20% of fixed cast rate to conf/battle/skill.conf `default_fixed_castrate`

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-11-29 01:54:56 +07:00
Playtester
9d50c57e8a No cell stacking implemented (official version) (bugreport:9378)
- Split config cell_stack_limit into custom_cell_stack_limit (previous feature) and official_cell_stack_limit (see below)
- Expanded map_count_oncell by a flag parameter, currently only one flag is supported: only count standing units (needed for official cell stack feature)
- Added a new function map_closest_freecell that will return the closest free cell using the same order that official servers use
- Monsters will now actively search for a free cell when starting to walk randomly and when unlocking target
- When any unit finishes walking (regularly) and is not on a free cell, it will now actively search for a free cell
- Step actions will be delayed until a suitable cell was found, they will even be executed when the player walked slightly out of attack range
2014-11-02 18:56:06 +01:00
Playtester
2c86ee4356 Monster skill use behavior, ranges, position lag fixes
- Updated monster skill use behavior so monsters use skills the same way and at the same rhythm as official servers (bugreport:009326), the changes include:
 * Unified the "monster can't move by default" and the "monster trapped" code as it really should behave exactly the same
 * Fixed a bug that caused the "monster skill use" routine to be called 20 times more often than it should in some situations
 * When a monster attacks you and you run away from it, the monster will now check if it has a ranged skill on "attack" state before switching to chase state
 * Monsters will now always do a normal attack before using "attack" state skills
 * Fixed a bug that caused monsters to switch to idle mode and never use their chase skills when they get hit continuously
 * Changed default for skillrange_from_weapon from 30 (all but player) to 0 (none); monsters will now use all skills at the skill range and not at their own attack range, if they get tanked from farther away than skill range, they won't use these skills
- Updated ranges to work as on official servers (bugreport:009326), the changes include:
 * Implemented new functions "check_distance_client" and "distance_client", that instead of the server-sided square range system use the circular one that the client uses; these functions should be used for units that send their commands via the client (players mostly)
 * Applied the new distance algorithm to some player-specific range checks, players will now have a circular attack range that reflects their attack range on the client; this makes it impossible to hack the client for more diagonal range
 * Removed the arbitrary +1 range bonus at range checks; as monsters now react fluently, they won't need it anymore, that means a monster with for example 4 attack range will now only attack targets within a 9x9 area around it, the moment you step out of this area, the attacks will stop (if the monster can move it will follow you); as for players, the extra cell attack range when on a linear line to the target now is integrated into the distance algorithm, that means a player with attack range 4 can attack from 5 cells away when directly on line with a monster, but no longer diagonally as range is circular for players now
 * Implemented a new "step action" feature to reflect official chase range behavior; when an attack or skill is used inside the attack range, it will act exactly as now, the skill is used once the signal from the client was received; however, if an attack or skill is used outside the attack range, the player should move into the chase area which is 1 cell inside the attack range border; the client actually sends us where to use the attack / skill from, but previously we just dropped that information the moment an attack request came; now instead of stopping the player instantly on an attack request, the player will continue moving to the target cell and then automatically use the command received earlier (it will be remembered); this change was absolutely necessary as the client sends the attack request slightly before attack range is reached, execution on official servers only takes place on every full cell moved; the new system copies this behavior
- Implemented an improved hit-lock system (bugreport:007460), the changes include:
 * MVPs are no longer immune to being stopped by a hit unless they used Endure
 * When hitting any unit, it will stop for its "dMotion" interval, exactly at the end of "dMotion" it will continue walking (official behavior); this helps getting more "move" packets to be displayed
 * The unit that was hit will be immune to being stopped for another "dMotion" interval, this allows to slow down any units by hitting them frequently, but makes it almost impossible to completely stop them forever (depends a lot of ASPD and dMotion value); this does not affect special hit-lock properties (some skills and events should set delay anyway)
 * The unit that was hit will no longer be "pulled" to the next cell; this caused a lot of position lag, it should be much better now
- Fixed Sightrasher missing its variable cast time in Renewal
2014-10-05 17:26:06 +02:00
Cydh Ramdh
ce090ce916 Skill Changes:
* Wizard/Warlock Skill
  * Moved Sightrasher (WZ_SIGHTRASHER) requirement to check Sight (SC_SIGHT) is active or not to skill_check_condition_castend section.
  * Fixed Sightrasher (WZ_SIGHTRASHER) splash area to 3x3. (bugreport:9298)
  * Now Comet (WL_COMET) cannot hits Hiding target (The mistake is not at flag 0x10000 in skill_db.txt, the flash should be added by SD_ANIMATION). (bugreport:8909).
  * Now Reading Spell Book (WL_READING_SB) checking the number of available spell books in Spell Book DB first to prevent infinite loop.
* Sage Skill
  * Now Abracadabra (SA_ABRACADABRA) checking the number of available skills in Abra DB first to prevent infinite loop.
  * Reduced MAX_SKILL_ABRA_DB from 350 to 160.
* Shadow Chaser Skill
  * Fixed Chaos Panic (SC_CHAOSPANIC) effect. (bugreport:9321).
* Genetic Skill
  * Now Wall of Thorn (GN_WALLOFTHORN) can be knocked back but not a whole skill group and durability (HP & max hit) for each skill unit.
* Guillotine Cross Skill
  * Now Magic Mushroom (SC_MAGICMUSHROOM) effect checks the number of available skills in Magic Mushroom DB first to prevent infinite loop.
  * Changed 'RemoveFlag' in db/magicmushroom_db.txt value to 1 to remove skill by importing. (bugreport:9322).
* Wanderer/Minstrel Skill
  * Now Randomize Spell (WM_RANDOMIZESPELL) checks the number of available skills in Improvise DB first to prevent infinite loop.
  * Reduced MAX_SKILL_IMPROVISE_DB from 50 to 30.
* Rebellion Skill
  * Cleaned up, added, corrected some (missing) sequences & DB values.
  * Fixed Hammer of God (RL_HAMMER_OF_GOD) splash damage.
  * Fixed Shaterred Strom (RL_S_STORM) push back & force to sit effect (for player, or stun for monsters) (first implementation leftover).
  * Fixed Slug Shot (RL_SLUGSHOT) hitrate-distance penalty (first implementation leftover).
  * Fixed Howling Mine (RL_H_MINE) damage ratios (first implementation leftover).
  * Now Bind Trap (RL_B_TRAP) only can be placed 1 at same time.
  * Fixed Bind Trap (RL_B_TRAP) damage calculation by using Caster's DEX, Target's Current HP, & Skill Level. FIXME: Exact formula still unknown (refers to idAthena formula).
  * Now Dragon Tail (RL_D_TAIL) doesn't split damage among targets anymore.
  * Now Crimson Marker (RL_C_MARKER) will fails to cast if no slot available.
  * Implemented official packet `ZC_C_MARKERINFO` of Crimson Marker (RL_C_MARKER) mini-map marker (first implementation leftover). !TODO: Confirm the packet for older or newer clients (idAthena partial merge r1497)
  * References: http://forums.irowiki.org/showpost.php?p=1387992&postcount=968, follow up 507f047, dd67f9d

Misc:
* Fixed some skills that should work only in shoot range (map_foreachinshootange, by default), and added check for respecting *skill_wall_check* (map_foreachinrange).
* Fixed item stackable check for `/item` command, follow up 9b4d922.
* Fixed npc source file isn't removed properly by @unloadnpcfile. (bugreport:9311).
* Added constantan for status_change_start() and sc_start() scripts as well
  * SCSTART_NONE = 0x0
  * SCSTART_NOAVOID = 0x1
  * SCSTART_NOTICKDEF = 0x2
  * SCSTART_LOADED = 0x4
  * SCSTART_NORATEDEF = 0x8
  * SCSTART_NOICON = 0x10
* Moved and changed itemdb_unique_id() to pc_generate_unique_id().
* Seperated check for skill SC requirement to skill_check_condition_sc_required().
* Added skill unit flag `UF_KNOCKBACK_GROUP`, just an option to make skill unit can be knocked back a whole group.
* Typos and other minor changes!

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-10-01 17:42:30 +07:00
aleos89
c0ed836e87 * Changed how the Unique ID System saves and creates IDs for items. (Hercules dd49dbc)
- System is now enabled by default.
- All non-stackable items that previously existed will get unique IDs if items::item_check is enabled.
- Added 'getequipuniqueid' script command to get the unique ID of an equipment on a player.
- Don't forget to apply the SQL update!
* Renamed SQL update file that applied to logs.
2014-08-22 17:52:15 -04:00
lighta
a24da6d302 -Apply login_refac (from old refac branch) in same way as char_refac, each interface now have his own file.
-Remove _sql from some file.
Thx to Euphy for helping with documentation.
2014-07-15 19:49:32 -04:00
aleos89
b44e5e11f2 Bug Fixes
* Fixed characters moving to unavailable slots using Character Moving System. Thanks to Napster. (bugreport:8987)
* Implemented MD_RANDOMTARGET. (bugreport:8781) (Hercules 10e6f1a)
* Implemented a new define for renewal status point calculation to separate from default renewal define. Thanks to @cydh. (bugreport:8784)
* Follow up to f511107 to fix a compile warning.
* Forcefully save characters before opening a Vending Shop to prevent invalid data from saving. (bugreport:8955)
* Fixed 2013-12-23 client from disconnecting after executing /limitedsale command. Thanks to Napster. (bugreport:9011)
* Fixed Elemental Shield displaying a warning to the console. (bugreport:9016)
* Elemental Shield requires a Blue Gemstone to cast.
* Adjusted Flash Combo to only consume 65 SP.
* Added missing skill_require_db defines for Episode 14.3 Part 2 skills in the pre-renewal database.
2014-06-10 12:24:19 -04:00
Cydh Ramdh
a8a44254e1 * Bug Fixes & Misc
-- Compiling errors when VIP_ENABLE (bugreport:9013)
-- Taekwon skills leftover when player was in Taekwon Ranker then changes to other job (bugreport:8973)
-- Follow up f511107.Fixed parentheses statement.
-- Follow up 6afcdeb. Updated check for char table.
-- Follow up 794c1a8. Wrong SC constanta order.
* Battle Config Updates
-- 'transcendent_status_points', stat point bonus for trans classes.
-- 'revive_onwarp', disable/enable to revive a dead player when set new position (warping).
-- 'taekwon_ranker_min_lv', minimum level bonus of Taekwon Ranker.
-- 'fame_taekwon_mission', fame point gained when complete Taekwon Mission.
-- 'fame_refine_lv1', fame point when success to refine to +10 forged weapon level 1.
-- 'fame_refine_lv2', fame point when success to refine to +10 forged weapon level 2.
-- 'fame_refine_lv3', fame point when success to refine to +10 forged weapon level 3.
-- 'fame_forge', fame point when success to forge level 3 weapon with 3 additional ingredients.
-- 'fame_pharmacy_3', fame point when success do pharmacy 3 times in a row.
-- 'fame_pharmacy_5', fame point when success do pharmacy 5 times in a row.
-- 'fame_pharmacy_7', fame point when success do pharmacy 7 times in a row.
-- 'fame_pharmacy_10', fame point when success do pharmacy 8 times in a row.

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-06-08 17:04:37 +07:00
Cydh Ramdh
794c1a8247 Bug fixes & Misc:
-- Map crashed because empty item_combo script (bugreport:8959)
-- Wrong MATK calculation of Distort Crescent/Zangetsu effect (SC_ZANGETSU) (bugreport:8998)
-- Wrong damage reduction of Sera's Pain Killer effect (SC_PAIN_KILLER) (bugreport:8994)
-- Fixed Shape Shift (NC_SHAPESHIFT) wrong requirement (bugreport:9002)
-- @itembound, getitembound usage. Not, now allowed for unspecified bound_type (thank Ceejay Abne! http://rathena.org/board/index.php?showtopic=94726)
-- Change check behavior for skill requirement level-dependent check.
-- Removed NC_REPAIR hardcoded requirement.
-- Moved the required equipped item to 'RequiredEquipment' on skill_require_db.txt.
-- Missing "Option_Ruwach" as contantan.
-- Corrected Chasewalk STR bonus, it's SC_CHASEWALK2, different with SC_INCSTR.
-- Corrected some Rebellion skill's effects.
-- USESKILL_FAIL_MADOGEAR message for failed skill that needs player has Madogear.
-- Changed skill name and description length to 31 chars.
-- Some documentation updates.
-- Follow up 0f2dd7f. (Well, using empty password in import file, won't works, if you want, empty the original conf file. Fix this later, related on 'sscanf' for those files)
-- Follow up 28c90bb, thank @julia40124009
-- Misc. :P

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-05-31 21:42:44 +07:00
Euphy
f3777cce0e Implemented @warp suggestions.
This will display map name suggestions when attempting to @warp to a non-existent map.
To enable, turn on 'feature.warp_suggestions' in 'conf/battle/feature.conf'.

Signed-off-by: Euphy <euphy.raliel@rathena.org>
2014-02-13 21:17:57 -05:00
Cydh Ramdh
26025e600b * Fixed DB Import that not being read some imported files. bugreport:8543 http://rathena.org/board/tracker/issue-8543-import-folder-nolonger-working/
* Fixed packet_db always be 45. bugreport:8487 http://rathena.org/board/tracker/issue-8487-packet-version-is-always-45-for-map-server/
* Follow up 46ca940

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-02-02 19:19:37 +07:00
Cydh Ramdh
96443cd710 Updated calculation for Max HP/SP, Max level cap, and parameters!
* Renamed job_maxhpsp_db to job_basehpsp_db.txt and add new values according to the base HP/SP calculation. Ref: http://irowiki.org/wiki/Max_HP, http://irowiki.org/wiki/Max_SP
* Updated the Max HP/SP calculation. Ref: http://irowiki.org/wiki/Max_HP, http://irowiki.org/wiki/Max_SP
* Changed Max Level for 3rd classes become 175/60. Ref: http://forums.irowiki.org/showpost.php?p=1344057&postcount=217
* Changed Max Parameters for 3rd classes from 125 to 130. Ref: http://forums.irowiki.org/showpost.php?p=1344057&postcount=217
* Changed Max Parameters for Baby 3rd Classes from 107 to 118: Ref: http://forums.irowiki.org/showpost.php?p=1344057&postcount=217
* Oboro/Kagerou and Rebellion, are 160/50 and max param is still 125
* Added and separated configs on conf/player.conf, becomes:
-- max_parameter,
-- max_trans_parameter,
-- max_third_parameter,
-- max_third_trans_parameter,
-- max_baby_parameter,
-- max_baby_third_parameter,
-- max_extended_parameter,
* Added new db file job_param_db.txt for RE and PRE-RE, which allow you to modify the max param for each job
* HP_SP_TABLES on core.h is disable by default

NOTE:
* Still need official value to add bonus status for 3rd classes from Job Level 50 to 60
* Still need official value for total status point from Base Level up to 175 also the EXP values
* I hope the calculations results are closer with Max HP/SP values with official servers

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2013-12-29 16:12:30 +07:00
lighta
4212080bd9 Storagelist fix
Follow up hash:0f2dd7f (adding support to map<=>client to allow longer
storagelist)
Fix most of : [Error]: WFIFOSET: Maximum write buffer size for client
connection 7 exceeded, most likely caused by packet 0x0996 (len=11932,
ip=127.0.140733193388032.1). Still remain some if you openup the list
like 5time/s, see tid:90541
2013-12-26 04:13:32 -05:00
Euphy
d2ee0dd55f * Implemented VIP system in many official scripts.
- VIP players gain two more badges after Battleground matches.
- VIP players pay ten times less for transportation to Brasilis and Dewata.
- VIP players get free buffs and mercenary rentals in the Eden Group Headquarters. (iRO only, disabled)
- Non-VIP players must use a Reset Stone to begin the third job quests.
- Non-VIP players must have a Marriage Covenant to get married.
- Non-VIP players pay double for Kafra and Cool Event Corp. Teleport Services.
- Non-VIP players pay considerably more for refining equipment.
- Non-VIP players gain less quest reward items in Port Malaya quests.
- Non-VIP players gain less EXP rewards in Brasilis quests.
- Non-VIP players cannot access all towns in Acolyte Warpers script. (iRO only, disabled)
- A Reset Stone is required for Bossnia entry.
Note that official servers run different VIP/premium systems; the changes above are based on euRO, unless otherwise stated.

* Other script changes:
- Adding Marriage Covenant item in marriage script.
- Fixed some EXP values in Brasilis quests.
- Minor updates to Kafra functions.
- Turned Cool Event Corp. scripts into a basic function.
- Turned Battleground badge rewards into basic functions.

Signed-off-by: Euphy <euphy.raliel@rathena.org>
2013-11-18 23:54:17 -05:00
aleos89
30648216ec Initial release of VIP System.
By default system is disabled (src/config/core.h).
This follows the iRO implementation VIP System. More information can be found on the iRO Wiki.
All settings also have individual configs.
Official VIP scripts will be implemented later.
Big thanks to lighta and Cydh for support and debugging.
2013-11-18 15:21:51 -05:00
Akinari1087
af108b20c4 Added HP_SP_TABLES option in core.h which allows you to bypass the job HP and SP tables - http://rathena.org/board/tracker/issue-8015-hp-sp-bugs-exp/
The long range attack rate bonus now effects damage, rather than ATK - http://rathena.org/board/tracker/issue-8109-long-range-attack-rate/
Fixed SP cost on Invisibility and removed time limit - http://rathena.org/board/tracker/issue-8102-invisibility/
Fixed some warnings that popped up recently - http://rathena.org/board/tracker/issue-8145-warning-in-skillc
Some small changes for the double casted skills - http://rathena.org/board/tracker/issue-7382-aoe-bug-sometimes-it-hits-more-than-one/
Cleaned up some Masquerade Unlucky unused code
2013-10-16 18:49:22 -07:00
Euphy
1c7c002e46 * Follow-up cd9a776: documentation edits.
Signed-off-by: Euphy <euphy@rathena.org>
2013-08-30 17:03:08 -04:00
Cahyadi Ramadhan Togihon
cd9a776f23 *Added Skill Damage Adjustment!
- Disabled by default on src/config/core.h. Uncomment '#define ADJUST_SKILL_DAMAGE' to enable this skill damage adjustment
- Added skill_damage_db.txt (thank Lilith for 'Manage Skill Damage')
- Added new mapflag: 'skill_damage'. Please read 'doc/mapflags.txt' for more details
*Fixed bugreport:8029 (thank exneval for testing and reporting) (Akinari)
*Follow-up 647f99f (Akinari)
*Follow-up 15074d8: optimized item_isNoEquip check parts
*and some mirror changes
2013-08-30 02:55:11 +07:00
lighta
ef4fd59996 Update configure.in
Add some requested option :
 --enable-prere, --with-outputchar --with-outputlogin --with-outputmap
This allow to try in prere/re mode and to chose binary name for output
file easily.
2013-08-28 07:17:40 -04:00
Akinari1087
f05667e4fb Removed RENEWAL_EDP option as it is no longer necessary and is not supported between Pre-Renewal and Renewal
Updated La'cryma Stick - Fixes bugreport:7980
2013-08-25 00:31:39 -04:00
akinari1087
de7b41c4f9 Fixed cast time not being reduced for SC__LAZINESS - Fixes bugreport:7795
Script commands 'sit' and 'stand' now work only when character is in required state. (Euphy)

~ Hercules Merges ~
* Added extra support to GM unload NPC via right-click [credits: Ind]
* Implemented real-time server stats (in and out data and ram usage). [credits: Ai4rei, mkbu95]
* Fixed chatrooms disappearing after using @disguise. [credits: MatiasSW]
* Implemented 'notomb' mapflag for Bossnia maps. [credits: CairoLee]

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17404 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-07-07 03:08:24 +00:00
akinari1087
c6018f4ef8 Added configuration option BOUND_ITEMS in core.h to disable Guild/Party
bound items system
Added Character Bound item option suggestion
- Updated documentation on changes

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17361 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-06-13 15:31:35 +00:00
glighta
882c446520 -Follow up r17346, Fix bugreport:7701 (mapcrash cause by slave teleport & disconect)
-Fix bugreport:7697 (storagelist not displayed for 2013+ client)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17349 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-06-06 22:14:26 +00:00
glighta
98e5b868e1 -Add new packets links for 2013 client (Yommy)
-Patch bugreport:7673 Revert removing of 0x6b (tmp patch)
-Fix bugreport:7669 (hotkey amo broken since r17322)
-Fix bugreport:7524 (so that items don't show up as 0% drop rate in renewal drop) (Akinari)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17339 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-05-29 00:12:52 +00:00
glighta
01807f9a82 - Add some support for 2013 packet thx to <Shaktoh> help
-- Add clif_maptypeproperty2 herc:4d89aa6
-- Add mmo_char_send082d herc:f69814b

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17293 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-04-25 13:10:53 +00:00
euphyy
3f514b442d * Switched some 'close' commands to 'end' in custom scripts. (follow-up r17280)
* Deleted some code in Global_Functions that really shouldn't have been there. (blame: r15262)
* Other documentation changes and cleaning...

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17282 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-04-22 05:00:27 +00:00