* fixed passwordencrypt on SQL not behaving correctly (since r10753)
* corrected some column lengths in the login db (username, password,...)
* fixed some places which used wfifo without first reallocating it
* removed interserver packet 0x7532 (Request to end connection), as there was no code that actually sent this packet
* moved RFIFOSKIP actions to execute as soon as possible
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12043 54d463be-8e91-2dee-dedb-b68131a5f0ec
Removed the 'kill -9' action from athena-start, as it prevents the server from shutting down cleanly. If your process gets stuck, kill it manually (or add a hard-stop option).
Fixed one wrong revision number in changelog.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11924 54d463be-8e91-2dee-dedb-b68131a5f0ec
- removed guardian hp from the castle data structure, database, savefiles and various script functions (use upgrade_svn11914.sql)
- removed guardian hp calculation and manipulation from the castle manager npc, now the hp values are updated by the server itself (glitch: when castle defense changes, all guardians are healed to full)
- tweaked script function 'guardianinfo' to provide some data needed by the manager npc (currently available are hp, maxhp and visibility); also, it doesn't need a player attached to execute anymore
The whole thing is experimental, use at your own risk (seems to work though...)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11915 54d463be-8e91-2dee-dedb-b68131a5f0ec
- cleaned up npc event execution code
- cleaned up guild data loading/saving code; to be improved later
- removed dummy 'account name' expulsion list management code
- removed columns 'rsv1' and 'rsv2' from guild member data
- removed columns 'rsv1' 'rsv2' 'rsv3' and 'acc' from guild expulsion data
- added upgrade_svn11895.sql for SQL
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11895 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Corrected the mail database structure on main.sql
- TODO: find what happens when you cannot receive an emailed item due to weight problems.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11692 54d463be-8e91-2dee-dedb-b68131a5f0ec
* fixed wrong sql upgrade file name, added svn:eol-style native
* made 'status' variable directly use the mail_status enum
* replaced some hardcoded numbers in mail queries with references to the enum
* fixed a query which still used 'read_flag'
* fixed all new mails being displayed as 'already read'
* removed sd nullpo checks from parse_ functions as that can never happen
* fixed mapserver sending (and charserver saving) junk item fields when there is no item attached to a mail
* fixed wrong mail send packet interpretation saving random memory after message body ('body_len' doesn't include the terminating zero)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11584 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added a sql patch, renaming "read_flag" column to "status" on the mail db.
- Need more testing.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11583 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Cleaned up the mail code, no more pointless dynamic allocation
* Added upgrade_svn11548.sql to convert the mail table to new format
* Updated vs7 and vs6 project files
* Increased the max. send buffer size to 5M since 1M is not enough
* Please complain if something stops working ^^;
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11571 54d463be-8e91-2dee-dedb-b68131a5f0ec
- MailDB is now an integral part of the MainDB.
- To Server Admins, use mysql tools to move your mail data to the new structure.
- You can get the maildb structure from main.sql.
- Renamed some vars (recomendation of Ultramage :D)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11557 54d463be-8e91-2dee-dedb-b68131a5f0ec
- please fix the txt files if there's a bug to begin with next time
- also ingame names shouldn't have "_"
- updated sql files
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11372 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Fixed buildin_gethominfo not being included in the script engine. (bugreport:124)
* homunculus_evolution -> homevolution in script_commands.txt.
* Deleted item DEFAULT from item_db.txt and regenerated item_db.sql. (bugreport:103)
* Skip empty lines and give more feedback (for invalid lines) when reading item_db.txt/item_db2.txt.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11311 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Now hotkeys are stored server-side (table hotkey in SQL servers, file save/hotkeys.txt for TXT servers). You can disable this behaviour by commenting out the 'HOTKEY_SAVING' define in mmo.h
- Fixed a few compilation warnings/errors.
- Apply upgrade_svn11018.sql to create the hotkey table.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11019 54d463be-8e91-2dee-dedb-b68131a5f0ec