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1 Commits

Author SHA1 Message Date
atemo
ae07603dea Implemented NPC_VENOMIMPRESS
* The skill is a copy of GC_VENOMIMPRESS without the sp requirement and the global delay
2019-07-02 17:25:48 +02:00
648 changed files with 45809 additions and 136815 deletions

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@@ -6,15 +6,9 @@ root = true
# Add a blank newline to the end of every file after saving
# Trim trailing whitespace
# Adjust character set
[*]
insert_final_newline = true
trim_trailing_whitespace = true
charset = utf-8
# Use tabs in source
[*.{cpp,c,hpp,h}]
indent_style = tab
# YAML does not support hard tabs.
[*.{yml,yaml}]

2
.gitattributes vendored
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@@ -1,6 +1,6 @@
* text=auto
*.cpp diff=cpp
*.yml diff text eol=lf
*.yml diff
*.sln merge=union
*.vcproj merge=union
*.vcxproj merge=union

3
.gitignore vendored
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@@ -124,6 +124,3 @@ Thumbs.db
/libmysql.dll
/pcre8.dll
/zlib.dll
# CMakeFiles
/CMakeFiles/

233
README.md
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@@ -1,72 +1,205 @@
<img src="branding/logo.png" align="right" height="90" />
rAthena
=======
# rAthena
[![Build Status](https://travis-ci.org/rathena/rathena.png?branch=master)](https://travis-ci.org/rathena/rathena) [![Build status](https://ci.appveyor.com/api/projects/status/8574b8nlwd57loda/branch/master?svg=true)](https://ci.appveyor.com/project/rAthenaAPI/rathena/branch/master) [![Total alerts](https://img.shields.io/lgtm/alerts/g/rathena/rathena.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/rathena/rathena/alerts/) [![Language grade: C/C++](https://img.shields.io/lgtm/grade/cpp/g/rathena/rathena.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/rathena/rathena/context:cpp) ![GitHub](https://img.shields.io/github/license/rathena/rathena.svg) ![GitHub repo size](https://img.shields.io/github/repo-size/rathena/rathena.svg)
> rAthena is a collaborative software development project revolving around the creation of a robust massively multiplayer online role playing game (MMORPG) server package. Written in C, the program is very versatile and provides NPCs, warps and modifications. The project is jointly managed by a group of volunteers located around the world as well as a tremendous community providing QA and support. rAthena is a continuation of the eAthena project.
Build Status: [![Build Status](https://travis-ci.org/rathena/rathena.png?branch=master)](https://travis-ci.org/rathena/rathena) [![Build status](https://ci.appveyor.com/api/projects/status/8574b8nlwd57loda/branch/master?svg=true)](https://ci.appveyor.com/project/rAthenaAPI/rathena/branch/master) [![Total alerts](https://img.shields.io/lgtm/alerts/g/rathena/rathena.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/rathena/rathena/alerts/) [![Language grade: C/C++](https://img.shields.io/lgtm/grade/cpp/g/rathena/rathena.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/rathena/rathena/context:cpp)
[Forum](https://rathena.org/board)|[Discord](https://rathena.org/discord)|[Wiki](https://github.com/rathena/rathena/wiki)|[FluxCP](https://github.com/rathena/FluxCP)|[Crowdfunding](https://rathena.org/board/crowdfunding/)|[Fork and Pull Request Q&A](https://rathena.org/board/topic/86913-pull-request-qa/)
--------|--------|--------|--------|--------|--------
Table of Contents
---------
1. What is rAthena?
2. Prerequisites
3. Installation
4. Troubleshooting
5. Helpful Links
6. More Documentation
7. How to Contribute
### Table of Contents
1. [Prerequisites](#1-prerequisites)
2. [Installation](#2-installation)
3. [Troubleshooting](#3-troubleshooting)
4. [More Documentation](#4-more-documentation)
5. [How to Contribute](#5-how-to-contribute)
6. [License](#6-license)
1. What is rAthena?
---------
rAthena is a collaborative software development project revolving around the
creation of a robust massively multiplayer online role playing game (MMORPG)
server package. Written in C, the program is very versatile and provides NPCs,
warps and modifications. The project is jointly managed by a group of volunteers
located around the world as well as a tremendous community providing QA and
support. rAthena is a continuation of the eAthena project.
## 1. Prerequisites
Before installing rAthena there are certain tools and applications you will need which
differs between the varying operating systems available.
2. Prerequisites
---------
Before installing rAthena there are certain tools and applications you will need.
This differs between the varying operating systems available, so the following
is broken down into Windows and Linux prerequisites.
### Hardware
Hardware Type | Minimum | Recommended
------|------|------
CPU | 1 Core | 2 Cores
RAM | 1 GB | 2 GB
Disk Space | 300 MB | 500 MB
* Windows
* MySQL ( http://www.mysql.com/downloads/mysql/ )
* MySQL Workbench ( http://www.mysql.com/downloads/workbench/ )
* MS Visual Studio ( https://www.visualstudio.com/downloads/ )
* TortoiseGIT ( http://code.google.com/p/tortoisegit/ )
* git for Windows ( https://gitforwindows.org/ )
### Operating System & Preferred Compiler
Operating System | Compiler
------|------
Linux | [gcc-5 or newer](https://www.gnu.org/software/gcc/gcc-5/) / [Make](https://www.gnu.org/software/make/)
Windows | [MS Visual Studio 2013, 2015, 2017](https://www.visualstudio.com/downloads/)
* Linux (names of packages may require specific version numbers on certain distributions)
* gcc
* g++
* make
* mysql
* mysql-devel
* mysql-server
* pcre-devel
* zlib-devel
* git
### Required Applications
Application | Name
------|------
Database | [MySQL 5 or newer](https://www.mysql.com/downloads/) / [MariaDB 5 or newer](https://downloads.mariadb.org/)
Git | [Windows](https://gitforwindows.org/) / [Linux](https://git-scm.com/download/linux)
3. Installation
---------
This section is a very brief set of installation instructions. For more concise guides
relevant to your Operation System, please refer to the Wiki (links at the end of this file).
### Optional Applications
Application | Name
------|------
Database | [MySQL Workbench 5 or newer](http://www.mysql.com/downloads/workbench/)
* Windows
* Install prerequisites
* Create a folder to download rAthena into (e.g. C:\rAthena)
* Right click this folder and select "Git Clone"
* Paste the GitHub URL into the box:
## 2. Installation
https://github.com/rathena/rathena.git
* Open MySQL Workbench and create an instance to connect to your MySQL Server
* Create a database (rathena), a user (rathena), give permissions (GRANT SELECT,INSERT,UPDATE,DELETE)
and then login using the new user
* Use MySQL Workbench to run the .sql files in /sql-files/ on the new rathena database
### Full Installation Instructions
* [Windows](https://github.com/rathena/rathena/wiki/Install-on-Windows)
* [CentOS](https://github.com/rathena/rathena/wiki/Install-on-Centos)
* [Debian](https://github.com/rathena/rathena/wiki/Install-on-Debian)
* [FreeBSD](https://github.com/rathena/rathena/wiki/Install-on-FreeBSD)
* Linux
* Type:
* (For CentOS)
## 3. Troubleshooting
yum install gcc g++ make mysql mysql-devel mysql-server pcre-devel zlib-devel git
* (For Debian)
apt-get install git make gcc g++ libmysqlclient-dev zlib1g-dev libpcre3-dev
* Type:
mysql_secure_installation
* Start your MySQL server
* Setup a MySQL user:
CREATE USER 'rathena'@'localhost' IDENTIFIED BY 'password';
* Assign permissions:
GRANT SELECT,INSERT,UPDATE,DELETE ON `rathena\_rag`.* TO 'rathena'@'localhost';
* Clone a GIT repository:
git clone https://github.com/rathena/rathena.git ~/rathena
* Insert SQL files:
mysql --user=root -p rathena_rag < trunk/sql-files/main.sql (and others)
* Configure and compile:
./configure && make clean && make server
* Configure and compile (for Centos 64 bit with Maria DB):
./configure --enable-64bit --with-MYSQL_LIBS=/usr/lib64/libmysqlclient.so && make clean && make server
* When you're ready, start the servers:
./athena-start start
* Optional
* If you want to have your own forked version but still get updates from the main rAthena repository
* Fork this repository to your GitHub account
* List the current configured remote repository for your fork:
git remote -v
* Specify a new remote upstream repository that will be synced with your fork:
git remote add upstream https://github.com/rathena/rathena.git
* Verify the new upstream repository you've specified for your fork:
git remote -v
* You should see the main rAthena repository as well as your forked repository
* Now, when you want to get updates from rAthena, simply do:
git pull upstream master
* Remember that rAthena falls under [GNU GPLv3](https://github.com/rathena/rathena/blob/master/LICENSE).
4. Troubleshooting
---------
If you're having problems with starting your server, the first thing you should
do is check what's happening on your consoles. More often that not, all support issues
can be solved simply by looking at the error messages given. Check out the [wiki](https://github.com/rathena/rathena/wiki)
or [forums](https://rathena.org/forum) if you need more support on troubleshooting.
can be solved simply by looking at the error messages given.
## 4. More Documentation
Examples:
* You get an error on your map-server that looks something like this:
[Error]: npc_parsesrcfile: Unable to parse, probably a missing or extra TAB in
file 'npc/custom/jobmaster.txt', line '17'. Skipping line...
* w1=prontera,153,193,6 script
* w2=Job Master
* w3=123,{
* w4=
If you look at the error, it's telling you that you're missing (or have an extra) TAB.
This is easily fixed by looking at this part of the error:
* w1=prontera,153,193,6 script
If there was a TAB where it's supposed to be, that line would have prontera,153,193,6 at w1
and 'script' at w2. As there's a space instead of a TAB, the two sections are read as a
single parameter.
* You have a default user/password warning similar to the following:
[Warning]: Using the default user/password s1/p1 is NOT RECOMMENDED.
[Notice]: Please edit your 'login' table to create a proper inter-server user/pa
ssword (gender 'S')
[Notice]: and then edit your user/password in conf/map_athena.conf (or conf/impo
rt/map_conf.txt)
Relax. This is just indicating that you're using the default username and password. To
fix this, check over the part in the installation instructions relevant to the `login` table.
* Your map-server outputs the following:
[Error]: make_connection: connect failed (socket #2, error 10061: No connection
could be made because the target machine actively refused it.
)!
If this shows up on the map server, it generally means that there is no Char Server available
to accept the connection.
5. Helpful Links
---------
* rAthena Forums
* https://rathena.org/
* GIT Repository
* https://github.com/rathena/rathena
* Full Installation Instructions
* [Windows](https://github.com/rathena/rathena/wiki/Install-on-Windows)
* [CentOS](https://github.com/rathena/rathena/wiki/Install-on-Centos)
* [Debian](https://github.com/rathena/rathena/wiki/Install-on-Debian)
* [FreeBSD](https://github.com/rathena/rathena/wiki/Install-on-FreeBSD)
* rAthena Discord Chat
https://rathena.org/discord
* rAthena Wiki
https://github.com/rathena/rathena/wiki
* Fork and Pull Request Q&A
https://rathena.org/board/topic/86913-pull-request-qa/
6. More Documentation
---------
rAthena has a large collection of help files and sample NPC scripts located in the /doc/
directory. These include detailed explanations of NPC script commands, atcommands (@),
group permissions, item bonuses, and packet structures, among many other topics. We
recommend that all users take the time to look over this directory before asking for
assistance elsewhere.
## 5. How to Contribute
7. How to Contribute
---------
Details on how to contribute to rAthena can be found in [CONTRIBUTING.md](https://github.com/rathena/rathena/blob/master/.github/CONTRIBUTING.md)!
## 6. License
Copyright (c) rAthena Development Team - Licensed under [GNU General Public License v3.0](https://github.com/rathena/rathena/blob/master/LICENSE)

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@@ -1,4 +1,4 @@
image: Visual Studio 2015
image: Visual Studio 2013
# This is the default location, but we put it here for safety reasons, since we use it in our test script
clone_folder: c:\projects\rathena
# We do not need the git history for our integration tests
@@ -8,8 +8,10 @@ pull_requests:
do_not_increment_build_number: true
environment:
matrix:
- Defines: "\"BUILDBOT\""
- Defines: "\"BUILDBOT;PRERE\""
- VisualStudioVersion: 14.0
Defines: "\"BUILDBOT\""
- VisualStudioVersion: 14.0
Defines: "\"BUILDBOT;PRERE\""
platform:
- Win32
- x64
@@ -24,12 +26,8 @@ build_script:
services: mysql
test_script:
- cmd: >-
rem ========================================================================
rem Set up the environment variables we need
rem ========================================================================
set DB_HOST=127.0.0.1
set DB_ROOT=root
@@ -46,28 +44,53 @@ test_script:
cd C:\projects\rathena
rem ========================================================================
rem TODO should be replace with tools\ci\sql.bat as soon as possible
rem MySQL database setup
rem ========================================================================
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% -e "CREATE DATABASE %DB_NAME%;"
call tools\ci\sql.bat
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\main.sql"
rem ========================================================================
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\logs.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\item_cash_db.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\item_cash_db2.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\item_db.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\item_db2.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\item_db_re.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\item_db2_re.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_db.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_db2.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_db_re.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_db2_re.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_skill_db.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_skill_db2.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_skill_db_re.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_skill_db2_re.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\roulette_default_data.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% -e "GRANT SELECT,INSERT,UPDATE,DELETE ON %DB_NAME%.* TO '%DB_USER%'@'%DB_HOST%' IDENTIFIED BY '%DB_USERPW%';"
rem Activate all custom and test scripts
rem ========================================================================
start /d tools\ci npc.bat
rem ========================================================================
rem Start the map server
rem ========================================================================
login-server.exe --run-once
char-server.exe --run-once

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/* Atcommands and charcommands configuration file */
/* The symbol that will be used to recognize commands.
You can set any one character except:
- control-characters (0x00-0x1f),
- '%' (party chat symbol)
- '$' (guild chat symbol)
- '/' (client commands symbol)
atcommand_symbol represents @commands used locally.
charcommand_symbol represents #commands used on other players.
*/
atcommand_symbol : "@"
charcommand_symbol: "#"
/* Command aliases
You can define aliases for any command. Aliases work just like original
command.
Format is
<commandname>: ["<alias>", ...]
*/
aliases: {
mobinfo: ["monsterinfo", "mi"]
iteminfo: ["ii"]
time: ["date", "serverdate", "servertime"]
autotrade: ["at"]
help: ["h"]
jumpto: ["goto", "warpto"]
mount: ["mountpeco"]
who: ["whois"]
npctalk: ["npctalkc"]
gvgon: ["gpvpon"]
gvgoff: ["gpvpoff"]
jobchange: ["job"]
load: ["return"]
warp: ["rura", "mapmove"]
dye: ["ccolor"]
hairstyle: ["hstyle"]
haircolor: ["hcolor"]
monster: ["spawn"]
blvl: ["lvup", "blevel", "baselvl", "baselvup", "baselevel", "baselvlup"]
jlvl: ["jlevel", "joblvl", "joblvup", "joblevel", "joblvlup"]
glvl: ["glevel", "guildlvl", "guildlvup", "guildlevel", "guildlvlup"]
resetstat: ["streset"]
resetskill: ["skreset"]
allskill: ["allskills", "skillall", "skillsall"]
allstats: ["allstat", "statall", "statsall"]
ban: ["banish"]
unban: ["unbanish"]
unjail: ["discharge"]
homlevel: ["hlvl", "hlevel", "homlvl", "homlvup"]
homevolution: ["homevolve"]
mutearea: ["stfu"]
monsterignore: ["battleignore"]
raise: ["revive"]
kill: ["die"]
guildstorage: ["gstorage"]
accinfo: ["accountinfo"]
itemreset: ["clearinventory"]
channel: ["main"]
autoloottype: ["aloottype"]
cloneequip: ["eqclone"]
clonestat: ["stclone"]
reloadnpcfile: ["reloadnpc"]
changedress: ["nocosplay"]
camerainfo: ["viewpointvalue", "setcamera"]
}
/* Commands help file */
help: {
@include "conf/help.txt"
}

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@@ -1,970 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2017 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Atcommand Database
###########################################################################
#
# Atcommand Settings
#
###########################################################################
# - Command Command name.
# Aliases: Aliases for the command. (Optional)
# - <AliasName>
# Help Help message for the command. (Optional)
###########################################################################
Header:
Type: ATCOMMAND_DB
Version: 1
Body:
- Command: help
Aliases:
- h
Help: |
Params: <command>
Shows help for specified command.
- Command: noask
Help: |
Auto rejects deals/invites.
- Command: gmotd
Help: |
Broadcasts the Message of The Day to all players.
- Command: me
Help: |
Params: <message>
Displays normal text as a message in this format: *name message* (like /me in mIRC).
- Command: fakename
Help: |
Params: <name>
Changes your name to your choice temporarily.
- Command: npctalk
Aliases:
- npctalkc
Help: |
Params: <NPC name> <message>
Forces a NPC to display a message in normal chat.
- Command: broadcast
Help: |
Params: <message>
Broadcasts a message with your name (in yellow).
- Command: kami
Help: |
Params: <message>
Broadcasts a message without your name (in yellow).
- Command: kamib
Help: |
Params: <message>
Broadcasts a message without your name (in blue).
- Command: localbroadcast
Help: |
Params: <message>
Broadcasts a message with your name (in yellow) only on your map.
- Command: commands
Help: |
Displays a list of commands that you can use.
- Command: rates
Help: |
Displays the server's current rates.
- Command: uptime
Help: |
Displays how long the server has been online.
- Command: showdelay
Help: |
Shows/hides the "There is a delay after this skill" message.
- Command: exp
Help: |
Displays current levels and % progress.
- Command: mobinfo
Aliases:
- monsterinfo
- mi
Help: |
Params: <monster name|ID>
Shows monster info (stats, exp, drops etc).
- Command: iteminfo
Aliases:
- ii
Help: |
Params: <item name|ID>
Shows item info (type, price etc).
- Command: whodrops
Help: |
Params: <item name|ID>
Shows who drops an item (monster with highest drop rates).
- Command: version
Help: |
Displays SVN version of the server.
- Command: email
Help: |
Params: <current email> <new email>
Changes your account e-mail address.
- Command: where
Help: |
Params: <char name>
Tells you the location of a character.
- Command: time
Aliases:
- date
- serverdate
- servertime
Help: |
Shows the date and time of the server.
- Command: showexp
Help: |
Displays/hides experience gained.
- Command: showzeny
Help: |
Displays/hides Zeny gained.
- Command: mobsearch
Help: |
Params: <monster name|ID>
Shows the location of a certain mob on the current map.
- Command: who
Aliases:
- whois
Help: |
Params: [<name>]
Shows a list of online players and their party and guild.
- Command: who2
Help: |
Params: [<name>]
Shows a list of online players and their job.
- Command: who3
Help: |
Params: [<name>]
Shows a list of online players and their location.
- Command: whomap
Help: |
@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specified map.
- Command: whogm
Help: |
Params: [match_text] - Like @who+@who2+who3, but only for GM.
- Command: guildspy
Help: |
Params: <guild name|id> - You will receive all messages of the guild channel (Chat logging must be enabled)
- Command: partyspy
Help: |
@partyspy <party name|id> - You will receive all messages of the party channel (Chat logging must be enabled)
- Command: mapinfo
Help: |
Params: [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: chatrooms).
- Command: go
Help: |
Params: <city name|number>
Warps you to a city.
-3: (Memo point 2) 14: louyang 31: mora
-2: (Memo point 1) 15: start point 32: dewata
-1: (Memo point 0) 16: prison/jail 33: malangdo island
0: prontera 17: jawaii 34: malaya port
1: morocc 18: ayothaya 35: eclage
2: geffen 19: einbroch 36: lasagna
3: payon 20: lighthalzen
4: alberta 21: einbech
5: izlude 22: hugel
6: aldebaran 23: rachel
7: xmas (lutie) 24: veins
8: comodo 25: moscovia
9: yuno 26: midgard camp
10: amatsu 27: manuk
11: gonryun 28: splendide
12: umbala 29: brasilis
13: niflheim 30: el dicastes
- Command: jumpto
Aliases:
- goto
- warpto
Help: |
Params: <char name>
Warps you to selected character.
- Command: follow
Help: |
Params: <char name>
Follow a player.
- Command: mount
Aliases:
- mountpeco
Help: |
Give/remove a job-based mount (class is required, but not the skill).
- Command: mount2
Help: |
Give/remove a cash mount.
- Command: disguise
Help: |
Params: <monster name|ID>
Change your appearence to other players to a mob.
- Command: undisguise
Help: |
Restore your normal appearance.
- Command: disguiseguild
Help: |
Disguises all online characters of a guild.
- Command: undisguiseguild
Help: |
Restore the normal appearance of all characters of a guild.
- Command: model
Help: |
Params: <hair ID: 0-17> <hair color: 0-8> <clothes color: 0-4> - Changes your characters appearence.
- Command: size
Help: |
Params: <0-2> Changes your size (0-Normal 1-Small 2-Large)
- Command: sizeall
Help: |
Changes the size of all players.
- Command: sizeguild
Help: |
Changes the size of all online characters of a guild.
- Command: hide
Help: |
Makes you character invisible (GM invisibility). Type again to become visible.
- Command: save
Help: |
Sets respawn point to current spot.
- Command: load
Aliases:
- return
Help: |
Warps you to your save point.
- Command: warp
Aliases:
- rura
- mapmove
Help: |
Params: <mapname> [<x> <y>]
Warps you to the selected map and position.
- Command: jump
Help: |
Params: [<x> [<y>]]
Randomly warps you like a flywing.
- Command: jobchange
Aliases:
- job
Help: |
Params: <job name|ID>
Changes your job.
----- Novice / 1st Class -----
0 Novice 1 Swordman 2 Magician 3 Archer
4 Acolyte 5 Merchant 6 Thief
----- 2nd Class -----
7 Knight 8 Priest 9 Wizard 10 Blacksmith
11 Hunter 12 Assassin 14 Crusader 15 Monk
16 Sage 17 Rogue 18 Alchemist 19 Bard
20 Dancer
----- High Novice / High 1st Class -----
4001 Novice High 4002 Swordman High 4003 Magician High 4004 Archer High
4005 Acolyte High 4006 Merchant High 4007 Thief High
----- Transcendent 2nd Class -----
4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith
4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion
4017 Professor 4018 Stalker 4019 Creator 4020 Clown
4021 Gypsy
----- 3rd Class (Regular) -----
4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop
4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer
4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic
4072 Shadow Chaser
----- 3rd Class (Transcendent) -----
4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop
4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer
4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic
4079 Shadow Chaser
----- Expanded Class -----
23 Super Novice 24 Gunslinger 25 Ninja 4045 Super Baby
4046 Taekwon 4047 Star Gladiator 4049 Soul Linker 4050 Gangsi
4051 Death Knight 4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby
4211 Kagerou 4212 Oboro 4215 Rebellion 4218 Summoner
4239 Star Emperor 4240 Soul Reaper
----- Baby Novice And Baby 1st Class -----
4023 Baby Novice 4024 Baby Swordman 4025 Baby Magician 4026 Baby Archer
4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief
---- Baby 2nd Class ----
4030 Baby Knight 4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith
4034 Baby Hunter 4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk
4039 Baby Sage 4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard
4043 Baby Dancer
---- Baby 3rd Class ----
4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger 4099 Baby Arch Bishop
4100 Baby Mechanic 4101 Baby Glt. Cross 4102 Baby Royal Guard 4103 Baby Sorcerer
4104 Baby Minstrel 4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic
4108 Baby Shadow Chaser
---- Expanded Baby Class ----
4220 Baby Summoner 4222 Baby Ninja 4223 Baby Kagero 4224 Baby Oboro
4225 Baby Taekwon 4226 Baby Star Glad 4227 Baby Soul Linker 4228 Baby Gunslinger
4229 Baby Rebellion 4241 Baby Star Emperor 4242 Baby Soul Reaper
---- Modes And Others ----
22 Wedding 26 Christmas 27 Summer 28 Hanbok
29 Oktoberfest 30 Summer 2
4048 Star Gladiator (Union) 4238 Baby Star Glad (Union)
- Command: option
Help: |
Params: <param1> <param2>(stackable) <param3>(stackable)
Adds different visual effects on or around your character.
<param1> <param2> <param3>
01: Stone 01: Sight 01: Sight 512: Cart Lv. 4
02: Frozen 02: Curse 02: Hiding 1024: Cart Lv. 5
03: Stun 04: Silence 04: Cloaking 2048: Orc Head
04: Sleep 08: Signum 08: Cart Lv. 1 4096: Wedding
06: Petrify 16: Blind 16: Falcon 8192: Ruwach
07: Burning 32: Angelus 32: Riding 16384: Chasewalk
08: Imprison 64: Bleeding 64: Invisible
16: (Nothing) 128: D. Poison 128: Cart Lv. 2
32: (Nothing) 256: Fear 256: Cart Lv. 3
- Command: heal
Help: |
Params: [<HP> <SP>]
Heals the desired amount of HP and SP. No value specified will do a full heal.
- Command: dye
Aliases:
- ccolor
Help: |
Params: <clothes palette no.>
Changes your characters clothes color.
- Command: hairstyle
Aliases:
- hstyle
Help: |
Params: <hairstyle no.>
Changes your hair style.
- Command: haircolor
Aliases:
- hcolor
Help: |
Params <hair palette no.>
Changes your hair color.
- Command: speed
Help: |
Params: <1-1000>
Changes you walking speed. 1 being the fastest and 1000 the slowest. Default is 150.
- Command: effect
Help: |
Params: <effect id> [<flag>]
Give an effect to your character.
- Command: dropall
Help: |
Params: [<item type>]
Throws all your possession on the ground. No type specified will drop all items.
- Command: storeall
Help: |
Puts all your possessions in storage.
- Command: killable
Help: |
Make your character killable.
- Command: memo
Help: |
Params: [memo position]
Set/change a memo location (no position: display memo points).
- Command: spiritball
Help: |
Params: <1-100>
Gives you "spirit spheres" like from the skill "Call Spirits".
- Command: questskill
Help: |
Params: <#>
Gives you the specified quest skill
Novice = 142: First Aid, 143: Act Dead
Archer = 147: Create Arrow, 148: Charge Arrow
Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk
Acolyte = 156: Holy Light
Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone
Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store
Magician = 157: Energy Coat
Hunter = 1009: Phantasmic Arrow
Bard = 1010: Pang Voice
Dancer = 1011: Wink of Charm
Knight = 1001: Charge Attack
Crusader = 1002: Shrink
Priest = 1014: Redemptio
Monk = 1015: Ki Translation, 1016: Ki Explosio
Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife
Rogue = 1005: Close Confine
Blacksmith = 1012: Unfair Trick, 1013: Greed
Alchemist = 238: Basis of Life
Wizard = 1006: Sight Blaster
Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)
- Command: lostskill
Help: |
Params: <#>
Takes away the specified quest skill from you
Novice = 142: First Aid, 143: Act Dead
Archer = 147: Create Arrow, 148: Charge Arrow
Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk
Acolyte = 156: Holy Light
Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone
Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store
Magician = 157: Energy Coat
Hunter = 1009: Phantasmic Arrow
Bard = 1010: Pang Voice
Dancer = 1011: Wink of Charm
Knight = 1001: Charge Attack
Crusader = 1002: Shrink
Priest = 1014: Redemptio
Monk = 1015: Ki Translation, 1016: Ki Explosio
Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife
Rogue = 1005: Close Confine
Blacksmith = 1012: Unfair Trick, 1013: Greed
Alchemist = 238: Basis of Life
Wizard = 1006: Sight Blaster
Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)
- Command: skillid
Help: |
Params: <name>
Look up a skill by name
- Command: useskill
Help: |
Params: <skillid> <skillv> <target>
Use a skill on target
- Command: skilltree
Help: |
Params: <skillnum> <charname>
Prints the skill tree needed to get a skill for the target player.
- Command: marry
Help: |
Params: <player name>
Marry another player.
- Command: divorce
Help: |
Divorce player.
- Command: alive
Help: |
Revives yourself from death.
- Command: blvl
Aliases:
- lvup
- blevel
- baselvl
- baselvup
- baselevel
- baselvlup
Help: |
Params: <number of levels>
Raises your base level the desired number of levels.
- Command: jlvl
Aliases:
- jlevel
- joblvl
- joblvup
- joblevel
- joblvlup
Help: |
Params: <number of levels>
Raises your job level the desired number of levels.
- Command: allskill
Aliases:
- allskills
- skillall
- skillsall
Help: |
Give you all skills.
- Command: stpoint
Help: |
Params: <number of points> - Gives you the desired number of stat points.
- Command: skpoint
Help: |
Params: <number of points> - Gives you the desired number of skill points.
- Command: zeny
Help: |
Params: <amount> - Gives you desired amount of Zeny.
- Command: cash
Help: |
Params: <amount> - Gives you the specified amount of cash points.
- Command: points
Help: |
Params: <amount> - Gives you the specified amount of Kafra Points.
- Command: str
Help: |
Params: <amount>
Raises STR by given amount.
- Command: agi
Help: |
Params: <amount>
Raises AGI by given amount.
- Command: dex
Help: |
Params: <amount>
Raises DEX by given amount.
- Command: vit
Help: |
Params: <amount>
Raises VIT by given amount.
- Command: int
Help: |
Params: <amount>
Raises INT by given amount.
- Command: luk
Help: |
Params: <amount>
Raises LUK by given amount.
- Command: allstats
Aliases:
- allstat
- statall
- statsall
Help: |
Params: <value>
Adds value in all stats (maximum if no value).
- Command: addwarp
Help: |
Params: <map name> <x coord> <y coord> <NPC name>
- Command: killmonster2
Help: |
Kills all monsters of your map (without drops).
- Command: monster
Aliases:
- spawn
Help: |
Params: <monster name|ID> [<number to spawn> [<desired_monster_name> [<x coord> [<y coord>]]]]
@monster2 <desired_monster_name> <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]
@spawn/@monster/@summon/@monster2 "desired monster name" <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]
@spawn/@monster/@summon/@monster2 <monster name|ID> "desired monster name" [<number to spawn> [<x coord> [<y coord>]]]
Spawns the desired monster with any desired name.
- Command: monstersmall
Help: |
Params: <monster name|ID>
Spawns a smaller version of a monster.
- Command: monsterbig
Help: |
Params: <monster name|ID>
Spawns a larger version of a monster.
- Command: killmonster
Help: |
Params: <map>
Kill all monsters of the map (they drop)
- Command: autoloot
Help: |
Params: <on|off|#>
Makes items go straight into your inventory.
- Command: autotrade
Aliases:
- at
Help: |
Allows you to vend while you are offline.
- Command: changegm
Help: |
Params: <charname>
Changes the leader of your guild (You must be guild leader)
- Command: changeleader
Help: |
Params: <charname>
Changes the leader of your party (You must be party leader)
- Command: request
Help: |
Params: <message>
Sends a message to all connected GMs (via the gm whisper system)
- Command: sound
Help: |
Params: <path to file in data folder or GRF file>
Plays a sound from the data folder or GRF file located on the client.
- Command: clone
Help: |
Params: <charname>
Spawns a supportive clone of the given player.
- Command: slaveclone
Help: |
Params: <charname>
Spawns a supportive clone of the given player that follows the creator around.
- Command: evilclone
Help: |
Params: <charname>
Spawns an aggressive clone of the given player.
- Command: changesex
Help: |
Changes your gender.
- Command: duel
Help: |
Starts a duel.
- Command: invite
Help: |
Invites a player to a duel.
- Command: accept
Help: |
Accepts an invitation to a duel.
- Command: reject
Help: |
Rejects an invitation to a duel.
- Command: leave
Help: |
Leaves a duel.
- Command: mail
Help: |
Open mail box.
- Command: storage
Help: |
Opens storage.
- Command: itemreset
Aliases:
- clearinventory
Help: |
Remove all your items.
- Command: guildstorage
Aliases:
- gstorage
Help: |
Opens guild storage.
- Command: idsearch
Help: |
Params: <part_of_item_name>
Search all items that name have part_of_item_name
- Command: refine
Help: |
Params: <equip position> <+/- amount>
- Command: produce
Help: |
Params: <equip name or equip ID> <element> <# of very's>
Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind
You can add up to 3 Star Crumbs and 1 element
- Command: repairall
Help: |
Repair all items of your inventory
- Command: item
Help: |
Params: <item name or ID> <quantity>
Gives you the desired item.
- Command: item2
Help: |
Params: <item name or ID> <quantity> <identified_flag> <refine> <broken_flag> <Card1> <Card2> <Card3> <Card4>
Gives you the desired item.
- Command: pvpon
Help: |
Turns pvp on on the current map
- Command: pvpoff
Help: |
Turns pvp off on the current map
- Command: gvgon
Aliases:
- gpvpon
Help: |
Turns gvg on on the current map
- Command: gvgoff
Aliases:
- gpvpoff
Help: |
Turns gvg off on the current map
- Command: agitstart
Help: |
Starts War of Emperium
- Command: agitend
Help: |
End War of Emperium
- Command: party
Help: |
Params: <party_name>
Create a party.
- Command: guild
Help: |
Params: <guild_name>
Create a guild.
- Command: glvl
Aliases:
- glevel
- guildlvl
- guildlvup
- guildlevel
- guildlvlup
Help: |
Params: <# of levels>
Raise Guild by desired number of levels
- Command: guildrecall
Help: |
Params: <guild name|ID>
Warps all online characters of a guild to you.
- Command: partyrecall
Help: |
Params: <party name|ID>
Warps all online characters of a party to you.
- Command: petrename
Help: |
Re-enable pet rename
- Command: pettalk
Help: |
Params: <message>
Makes your pet say a message.
- Command: petfriendly
Help: |
Params: <#>
Set pet friendly amount (0-1000) 1000 = Max
- Command: pethungry
Help: |
Params: <#>
Set pet hungry amount (0-100) 100 = Max
- Command: hatch
Help: |
Create a pet from your inventory eggs list.
- Command: makeegg
Help: |
Params: <pet_id>
Gives pet egg for monster number in pet DB
- Command: kick
Help: |
Params: <char name>
Kicks specified character off the server
- Command: unjail
Aliases:
- discharge
Help: |
Params: <char name>
Discharges specified character/prisoner
- Command: kill
Aliases:
- die
Help: |
Kills player.
- Command: recall
Help: |
Params: <char name>
Warps target character to you.
- Command: raise
Aliases:
- revive
Help: |
Params: <char name>
Revives target character.
- Command: block
Help: |
Params: <char name>
Permanently blocks an account.
- Command: unblock
Help: |
Params: <char name>
Unblocks an account.
- Command: ban
Aliases:
- banish
Help: |
Params: <time> <name>\n" "Temporarily ban an account.
time usage: adjustment (+/- value) and element (y/a, m, d/j, h, mn, s)
Example: @ban +1m-2mn1s-6y testplayer
- Command: unban
Aliases:
- unbanish
Help: |
Params: <name> - Unban a account
- Command: jail
Help: |
Params: <char name> - Sends specified character in jails
- Command: trade
Help: |
Params: <char name> - Open a trade window with a another player
- Command: recallall
Help: |
Warps every character online to you.
- Command: doom
Help: |
Kills all NON GM chars on the server.
- Command: doommap
Help: |
Kills all non GM characters on the map.
- Command: raisemap
Help: |
Resurrects all characters on the map.
- Command: night
Help: |
Enables night mode on all maps, all characters are affected.
- Command: day
Help: |
Disables night mode and restores regular lighting, all characters are affected.
- Command: skillon
Help: |
Turn skills on for a map.
- Command: skilloff
Help: |
Turn skills off for a map.
- Command: snow
Help: |
Makes all maps to have the snow weather effect.
- Command: clouds
Help: |
Makes all maps to have the cloudy weather effect.
- Command: clouds2
Help: |
Makes all maps to have another cloudy weather effect.
- Command: fog
Help: |
Makes all maps to have the fog weather effect.
- Command: fireworks
Help: |
Makes all maps to have the fireworks weather effect.
- Command: sakura
Help: |
Makes all maps to have the sakura weather effect.
- Command: leaves
Help: |
Makes all maps to have the leaves weather effect.
- Command: shownpc
Help: |
Params: <NPC name>
Enable a NPC.
- Command: hidenpc
Help: |
Params: <NPC name>
Disable a NPC.
- Command: npcmove
Help: |
Params: <x coord> <y coord> <NPC name>
Move a NPC.
- Command: loadnpc
Help: |
Params: <path to script>
Load the specified script file path.
- Command: unloadnpc
Help: |
Params: <NPC name>
Unload the specified NPC according to name.
- Command: unloadnpcfile
Help: |
Params: <path>
Unload the specified script file path.
- Command: adjgroup
Help: |
Params: <level> <char name>
Do a temporary adjustment of the group level of a player.
- Command: addperm
Help: |
Params: <permission_name>
Temporarily add a permission to a player.
- Command: rmvperm
Help: |
Params: <permission_name>
Temporarily remove a permission from a player.
- Command: kickall
Help: |
Kick all characters off the server
- Command: mapexit
Help: |
Kick all players and shut down map-server.
- Command: gat
Help: |
For debugging (you inspect around gat)
- Command: send
Help: |
Params: <Hex Number> [<value>]
For debugging (packet variety)
- Command: nuke
Help: |
Params: <char name>
Blow somebody up, including those surrounding them.
- Command: reloadachievementdb
Help: |
Reload achievement database.
- Command: reloadatcommand
Help: |
Reload atcommand settings.
- Command: reloadattendancedb
Help: |
Reload attendance database.
- Command: reloadbattleconf
Help: |
Reload battle settings.
- Command: reloadinstancedb
Help: |
Reload instance database.
- Command: reloaditemdb
Help: |
Reload item database.
- Command: reloadmobdb
Help: |
Reload monster database.
- Command: reloadmotd
Help: |
Reload Message of the Day.
- Command: reloadmsgconf
Help: |
Reload message configuration.
- Command: reloadpcdb
Help: |
Reload player settings.
- Command: reloadquestdb
Help: |
Reload quest database.
- Command: reloadscript
Help: |
Reload all scripts.
- Command: reloadskilldb
Help: |
Reload skills definition database.
- Command: reloadstatusdb
Help: |
Reload status settings.
- Command: reload
Help: |
Params: <type>
Reload a database or configuration file.
itemdb mobdb skilldb
atcommand battleconf statusdb
pcdb motd script
questdb msgconf packetdb
- Command: langtype
Help: |
Params: <language>
Changes your language setting.
- Command: limitedsale
Help: |
Opens the limited sale window.
- Command: changedress
Aliases:
- nocosplay
Help: |
Removes all character costumes.
- Command: camerainfo
Aliases:
- viewpointvalue
- setcamera
Help: |
Shows or updates the client's camera settings.
- Command: resetstat
Aliases:
- streset
- Command: resetskill
Aliases:
- skreset
- Command: homlevel
Aliases:
- hlvl
- hlevel
- homlvl
- homlvup
- Command: homevolution
Aliases:
- homevolve
- Command: mutearea
Aliases:
- stfu
- Command: monsterignore
Aliases:
- battleignore
- Command: accinfo
Aliases:
- accountinfo
- Command: channel
Aliases:
- main
- Command: autoloottype
Aliases:
- aloottype
- Command: cloneequip
Aliases:
- eqclone
- Command: clonestat
Aliases:
- stclone
- Command: reloadnpcfile
Aliases:
- reloadnpc
Footer:
Imports:
- Path: conf/import/atcommands.yml

View File

@@ -10,8 +10,7 @@
//--------------------------------------------------------------
// Who should have a baseatk value (makes str affect damage)? (Note 3)
enable_baseatk: 0x9
enable_baseatk_renewal: 0x29F
enable_baseatk: 0x29F
// Who can have perfect flee? (Note 3)
enable_perfect_flee: 1

View File

@@ -30,7 +30,3 @@ bg_flee_penalty: 20
// Interval before updating the bg-member map mini-dots (milliseconds)
bg_update_interval: 1000
// Before a player is warped into a Battleground from the Battleground Queue,
// check to see if the player's current map has MF_NOWARP.
bgqueue_nowarp_mapflag: no

View File

@@ -71,7 +71,9 @@ wedding_modifydisplay: no
save_clothcolor: yes
// Save body styles. (Note 1)
save_body_style: yes
// Note: Don't turn this on unless you know what you are doing.
// Sprites are not released officially.
save_body_style: no
// Do not display cloth colors for the wedding class?
// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled
@@ -138,14 +140,3 @@ spawn_direction: no
// kRO removed the packet and this re-enables the message.
// Official: Disabled.
mvp_exp_reward_message: no
// Send ping timer
// Interval in seconds for each timer invoke.
ping_timer_inverval: 30
// Send packets timeout in seconds before ping packet can be sent.
ping_time: 20
// Show skill scale for clients 2015-12-23 and newer? (Note 1)
// Official: yes
show_skill_scale: yes

View File

@@ -59,10 +59,6 @@ feature.autotrade_sit: 1
// Delay in miliseconds to open vending/buyingsotre after player logged in.
feature.autotrade_open_delay: 5000
// Battlegrounds queue interface. Makes it possible to queue for a battleground anywhere using the battle menu.
// Requires: 2012-04-10aRagexe or later
feature.bgqueue: on
// Roulette (Note 1)
// Requires: 2014-10-22bRagexe or later
feature.roulette: on

View File

@@ -7,17 +7,6 @@
// Note 2: Value is in percents (100 means 100%)
//--------------------------------------------------------------
// The symbol that will be used to recognize commands.
// You can set any one character except:
// - control-characters (0x00-0x1f),
// - '%' (party chat symbol)
// - '$' (guild chat symbol)
// - '/' (client commands symbol)
// atcommand_symbol represents @commands used locally.
// charcommand_symbol represents #commands used on other players.
atcommand_symbol: @
charcommand_symbol: #
// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity)
atcommand_spawn_quantity_limit: 100

View File

@@ -20,6 +20,9 @@ guild_max_castles: 0
// Official setting is 5 minutes (300000 ms), otherwise allow guild leaders to relog to cancel the 5 minute delay.
guild_skill_relog_delay: 300000
// Damage adjustments for WOE battles against defending Guild monsters (Note 2)
castle_defense_rate: 100
// Melee damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2)
gvg_short_attack_damage_rate: 80

View File

@@ -50,7 +50,7 @@ homunculus_auto_vapor: 80
homunculus_max_level: 99
// Max level for Homunculus S
homunculus_S_max_level: 175
homunculus_S_max_level: 150
// Growth level for Homunculus S
// This is the level at which homunculus S can use their growth tables
@@ -61,37 +61,3 @@ homunculus_S_growth_level: 99
// Send auto-feed notice even if OFF (Note 1)
// Official: yes
homunculus_autofeed_always: yes
// Is getting exp/item from the homunculus disabled when their master's idle?
// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
// a character idle.
// Characters in a chat/vending are always considered idle.
// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
// Their master will only receive items if 'homunculus_autoloot' is activated,
// otherwise they will be dropped on the ground as usual.
// NOTE: This option uses a special timer to track idle time, separated from the normal idle timer.
hom_idle_no_share: no
// How the server should measure the homunculus master's idle time? (for homunculus exp share and autoloot ONLY) (Note 3)
// (This will only work if 'hom_idle_no_share' is enabled).
// 0x001 - Walk Request
// 0x002 - UseSkillToID Request (Targetted skill use attempt)
// 0x004 - UseSkillToPos Request (AoE skill use attempt)
// 0x008 - UseItem Request (Including equip/unequip)
// 0x010 - Attack Request
// 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)
// 0x040 - Sit/Standup Request
// 0x080 - Emotion Request
// 0x100 - DropItem Request
// 0x200 - @/#Command Request
// Please note that at least 1 option has to be enabled.
// Be mindful that the more options used, the easier it becomes to cheat this features.
// Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F
// NOTE: This allows you to configure different settings for homunculus, separated from normal idle timer and 'idletime_option'.
// It will only apply to homunculus-only kills and it will not affect normal autoloot and party share options.
idletime_hom_option: 0x1F
// The rate at which homunculus gain experience from kills. (Note 2)
// Only applies to renewal mode.
// Official: 10%
homunculus_exp_gain: 10

View File

@@ -134,9 +134,6 @@ broadcast_hide_name: 2
// Enable to sell rental item to NPC shop? (Note 1)
rental_transaction: yes
// Sell rental item for 0 to NPC shop regardless of the item value in item_db? (Note 1)
rental_item_novalue: no
// Minimum purchase price of items at a normal Shop
// Officially items cannot be purchased for less than 1 Zeny
min_shop_buy: 1

View File

@@ -71,7 +71,6 @@ monster_chase_refresh: 3
// 1: Enable mob-warping when standing on NPC-warps
// 2: Enable mob-warping when standing on Priest Warp Portals
// 4: Disable warping when the target map is a 'nobranch' map.
// 8: Enable mob-warping when standing on Dimensional Door
mob_warp: 0
// If these are set above 0, they define the time (in ms) during which monsters
@@ -263,24 +262,3 @@ monster_hp_bars_info: yes
// This can be legit gameplay (e.g. players keeping an MVP stuck inside icewall), but if you want to prevent any
// exploits and be notified about them, you can set this to yes.
monster_stuck_warning: no
// Rate at which monsters use their idle skills when there are no players nearby (Note 2)
// On official servers monsters use their idle skills if they have been spotted once, even if there are no players nearby anymore.
// On small-medium sized servers this can cause all monsters like eggs and Fabre/Pupa to metamorph.
// To switch it off, set it to 0.
mob_nopc_idleskill_rate: 100
boss_nopc_idleskill_rate: 100
// Rate at which monsters move when there are no players nearby (Note 2)
// On official servers monsters always move if they have been spotted once, even if there are no players nearby anymore.
// To switch it off, set it to 0.
mob_nopc_move_rate: 100
boss_nopc_move_rate: 100
// When killing a monster, do AG_BATTLE type achievements trigger for everyone in the same party within the area?
// Area is limited to area_size battle config.
achievement_mob_share: no
// Should slaves teleport back to their master if they get too far during chase? (Note 1)
// Default (Official): no
slave_stick_with_master: no

View File

@@ -22,7 +22,6 @@ pet_friendly_rate: 100
pet_hungry_delay_rate: 100
// Does the pet need its equipment before it does its skill? (Note 1)
// These bonuses are unofficial and found in the import/pet_db.yml
pet_equip_required: yes
// When the master attacks a monster, whether or not the pet will also attack. (Note 1)

View File

@@ -244,11 +244,9 @@ fame_taekwon_mission: 1
// Refined own forged weapon to +10
fame_refine_lv1: 1
fame_refine_lv2: 25
fame_refine_lv3: 1000
fame_refine_lv3: 10000
// Success to forge a lv3 weapon with 3 additional ingredients
fame_forge: 10
// Refine threshold for giving point for refining forged weapon to +10
blacksmith_fame_refine_threshold: 10
// Success to prepare 'n' Condensed Potions in a row
fame_pharmacy_3: 1
fame_pharmacy_5: 3
@@ -272,7 +270,8 @@ fame_pharmacy_10: 50
idletime_option: 0x1F
// Adjust the summoner class' special traits.
// - Summoners belong to brute race category. They have their own race RC_PLAYER_DORAM (11) to be differentiated from monster race RC_BRUTE (2).
// - Summoners are small size (0) instead of medium (1)
summoner_race: 11
summoner_size: 0
// 0: Summoners behave like other classes.
// 1: Summoners belong to brute race instead of demi-human
// 2: Summoners are small size instead of medium
// 3: Both of the above (official value)
summoner_trait: 3

View File

@@ -85,7 +85,7 @@ clear_skills_on_warp: 15
//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)
//See db/(pre-)re/skill_db.yml for more info.
//See db/skill_unit_db.txt for more info.
defunit_not_enemy: no
// Should skills always do at least 'hits' damage when they don't miss/are blocked?
@@ -107,11 +107,11 @@ auto_counter_type: 15
// Can ground skills be placed on top of each other? (Note 3)
// By default, skills with UF_NOREITERATION set cannot be stacked on top of
// other skills, this setting will override that.
// other skills, this setting will override that. (skill_unit_db)
skill_reiteration: 0
// Can ground skills NOT be placed underneath/near players/monsters? (Note 3)
// If set, only skills with UF_NOFOOTSET set will be affected.
// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)
skill_nofootset: 1
// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
@@ -196,14 +196,6 @@ devotion_rdamage: 0
// But if the target is being devoted, it ONLY reflects the damage for melee skill. (Note 1)
devotion_rdamage_skill_only: yes
// On AEGIS there is a bug when the player who is under devotion is sitting and getting hit.
// The player stands up on client side, but will still remain sitting on server side.
// Because of this the player will not be able to walk anymore, until the player sat down/stood up again or used @refresh.
// You can read more about it on https://github.com/rathena/rathena/issues/1927
// Default: yes (because it is a recommended bug fix from our side)
// Official: no
devotion_standup_fix: yes
// If no than you can use the ensemble skills alone. (Note 1)
player_skill_partner_check: yes
@@ -343,7 +335,7 @@ stormgust_knockback: yes
// For RENEWAL_CAST (Note 2)
// By default skill that has '0' value for Fixed Casting Time will use 20% of cast time
// as Fixed Casting Time, and the rest (80%) as Variable Casting Time.
// Put it 0 to disable default Fixed Casting Time (just like -1 in the skill_db.yml).
// Put it 0 to disable default Fixed Casting Time (just like -1 is the skill_cast_db.txt).
default_fixed_castrate: 20
// On official servers, skills that hit all targets on a path (e.g. Focused Arrow Strike and First Wind) first
@@ -362,21 +354,6 @@ skill_eightpath_algorithm: yes
// damage skills (previous behavior).
can_damage_skill: 1
// Land Protector behavior (Note 1)
// On official servers, players standing on the border (outer cell) of the Land Protector can still be affected/hit
// by AoE skills (if the skill has a splash effect, such as Storm Gust). The Athena behavior ignores AoE affects/hits
// while players are standing on the border.
// Official: 0
// Legacy Athena: 1
land_protector_behavior: 0
// NPC EMOTION behavior (Note 1)
// On official servers, certain mobs cast NPC EMOTION skill which displays an emoticon and change their mode from
// Aggressive to Passive for a certain time. The Athena behavior does not change their mode to Passive.
// Official: 0
// Legacy Athena: 1
npc_emotion_behavior: 0
// Should Tarot Card of Fate have the same chance for each card to occur? (Note 1)
// Official chances: 15%: LOVERS | 10%: FOOL, MAGICIAN, HIGH PRIESTESS, STRENGTH, SUN | 8%: TEMPERANCE
// 7%: CHARIOT | 6%: THE HANGED MAN | 5%: DEATH, STAR | 2%: TOWER | 1%: WHEEL OF FORTUNE, DEVIL

View File

@@ -87,7 +87,6 @@ groups: (
inherit: ( /*empty list*/ )
commands: {
changedress: true
resurrect: true
}
permissions: {
/* without this basic permissions regular players could not

328
conf/help.txt Normal file
View File

@@ -0,0 +1,328 @@
// This is help file that contains help messages for atcommands/charcommands.
// Format:
// <command>: "<help message>"
// This file uses libconfig syntax.
help: "Params: <command>\n" "Shows help for specified command."
noask: "Auto rejects deals/invites."
gmotd: "Broadcasts the Message of The Day to all players."
me: "Params: <message>\n" "Displays normal text as a message in this format: *name message* (like /me in mIRC)."
fakename: "Params: <name>\n" "Changes your name to your choice temporarily."
npctalk: "Params: <NPC name> <message>\n" "Forces a NPC to display a message in normal chat."
broadcast: "Params: <message>\n" "Broadcasts a message with your name (in yellow)."
kami: "Params: <message>\n" "Broadcasts a message without your name (in yellow)."
kamib: "Params: <message>\n" "Broadcasts a message without your name (in blue)."
localbroadcast: "Params: <message>\n" "Broadcasts a message with your name (in yellow) only on your map."
commands: "Displays a list of commands that you can use."
rates: "Displays the server's current rates."
uptime: "Displays how long the server has been online."
showdelay: "Shows/hides the \"There is a delay after this skill\" message."
exp: "Displays current levels and % progress."
mobinfo: "Params: <monster name|ID>\n" "Shows monster info (stats, exp, drops etc)."
iteminfo: "Params: <item name|ID>\n" "Shows item info (type, price etc)."
whodrops: "Params: <item name|ID>\n" "Shows who drops an item (monster with highest drop rates)."
version: "Displays SVN version of the server."
email: "Params: <current email> <new email>\n" "Changes your account e-mail address."
where: "Params: <char name>\n" "Tells you the location of a character."
time: "Shows the date and time of the server."
showexp: "Displays/hides experience gained."
showzeny: "Displays/hides Zeny gained."
mobsearch: "Params: <monster name|ID>\n" "Shows the location of a certain mob on the current map."
who: "Params: [<name>]\n" "Shows a list of online players and their party and guild."
who2: "Params: [<name>]\n" "Shows a list of online players and their job."
who3: "Params: [<name>]\n" "Shows a list of online players and their location."
whomap: "@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specified map."
whogm: "Params: [match_text] - Like @who+@who2+who3, but only for GM."
guildspy: "Params: <guild name|id> - You will receive all messages of the guild channel (Chat logging must be enabled)"
partyspy: "@partyspy <party name|id> - You will receive all messages of the party channel (Chat logging must be enabled)"
mapinfo: "Params: [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: chatrooms)."
go: "Params: <city name|number>\n" "Warps you to a city.\n"
" -3: (Memo point 2) 14: louyang 31: mora\n"
" -2: (Memo point 1) 15: start point 32: dewata\n"
" -1: (Memo point 0) 16: prison/jail 33: malangdo island\n"
" 0: prontera 17: jawaii 34: malaya port\n"
" 1: morocc 18: ayothaya 35: eclage\n"
" 2: geffen 19: einbroch 36: lasagna\n"
" 3: payon 20: lighthalzen\n"
" 4: alberta 21: einbech\n"
" 5: izlude 22: hugel\n"
" 6: aldebaran 23: rachel\n"
" 7: xmas (lutie) 24: veins\n"
" 8: comodo 25: moscovia\n"
" 9: yuno 26: midgard camp\n"
" 10: amatsu 27: manuk\n"
" 11: gonryun 28: splendide\n"
" 12: umbala 29: brasilis\n"
" 13: niflheim 30: el dicastes\n"
jumpto: "Params: <char name>\n" "Warps you to selected character."
follow: "Params: <char name>\n" "Follow a player."
mount: "Give/remove a job-based mount (class is required, but not the skill)."
mount2: "Give/remove a cash mount."
disguise: "Params: <monster name|ID>\n" "Change your appearence to other players to a mob."
undisguise: "Restore your normal appearance."
disguiseguild: "Disguises all online characters of a guild."
undisguiseguild: "Restore the normal appearance of all characters of a guild."
model: "Params: <hair ID: 0-17> <hair color: 0-8> <clothes color: 0-4> - Changes your characters appearence."
size: "Params: <0-2> Changes your size (0-Normal 1-Small 2-Large)"
sizeall: "Changes the size of all players."
sizeguild: "Changes the size of all online characters of a guild."
hide: "Makes you character invisible (GM invisibility). Type again to become visible."
save: "Sets respawn point to current spot."
load: "Warps you to your save point."
warp: "Params: <mapname> [<x> <y>]\n" "Warps you to the selected map and position."
jump: "Params: [<x> [<y>]]\n" "Randomly warps you like a flywing."
jobchange: "Params: <job name|ID>\n" "Changes your job.\n"
"----- Novice / 1st Class -----\n"
" 0 Novice 1 Swordman 2 Magician 3 Archer\n"
" 4 Acolyte 5 Merchant 6 Thief\n"
"----- 2nd Class -----\n"
" 7 Knight 8 Priest 9 Wizard 10 Blacksmith\n"
" 11 Hunter 12 Assassin 14 Crusader 15 Monk\n"
" 16 Sage 17 Rogue 18 Alchemist 19 Bard\n"
" 20 Dancer\n"
"----- High Novice / High 1st Class -----\n"
"4001 Novice High 4002 Swordman High 4003 Magician High 4004 Archer High\n"
"4005 Acolyte High 4006 Merchant High 4007 Thief High\n"
"----- Transcendent 2nd Class -----\n"
"4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith\n"
"4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion\n"
"4017 Professor 4018 Stalker 4019 Creator 4020 Clown\n"
"4021 Gypsy\n"
"----- 3rd Class (Regular) -----\n"
"4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop\n"
"4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer\n"
"4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic\n"
"4072 Shadow Chaser\n"
"----- 3rd Class (Transcendent) -----\n"
"4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop\n"
"4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer\n"
"4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic\n"
"4079 Shadow Chaser\n"
"----- Expanded Class -----\n"
" 23 Super Novice 24 Gunslinger 25 Ninja 4045 Super Baby\n"
"4046 Taekwon 4047 Star Gladiator 4049 Soul Linker 4050 Gangsi\n"
"4051 Death Knight 4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby\n"
"4211 Kagerou 4212 Oboro 4215 Rebellion 4218 Summoner\n"
"4239 Star Emperor 4240 Soul Reaper\n"
"----- Baby Novice And Baby 1st Class -----\n"
"4023 Baby Novice 4024 Baby Swordman 4025 Baby Magician 4026 Baby Archer\n"
"4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief\n"
"---- Baby 2nd Class ----\n"
"4030 Baby Knight 4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith\n"
"4034 Baby Hunter 4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk\n"
"4039 Baby Sage 4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard\n"
"4043 Baby Dancer\n"
"---- Baby 3rd Class ----\n"
"4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger 4099 Baby Arch Bishop\n"
"4100 Baby Mechanic 4101 Baby Glt. Cross 4102 Baby Royal Guard 4103 Baby Sorcerer\n"
"4104 Baby Minstrel 4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic\n"
"4108 Baby Shadow Chaser\n"
"---- Expanded Baby Class ----\n"
"4220 Baby Summoner 4222 Baby Ninja 4223 Baby Kagero 4224 Baby Oboro\n"
"4225 Baby Taekwon 4226 Baby Star Glad 4227 Baby Soul Linker 4228 Baby Gunslinger\n"
"4229 Baby Rebellion 4241 Baby Star Emperor 4242 Baby Soul Reaper\n"
"---- Modes And Others ----\n"
" 22 Wedding 26 Christmas 27 Summer 28 Hanbok\n"
" 29 Oktoberfest 30 Summer 2\n"
" 4048 Star Gladiator (Union) 4238 Baby Star Glad (Union)\n"
option: "Params: <param1> <param2>(stackable) <param3>(stackable)\n" "Adds different visual effects on or around your character.\n"
" <param1> <param2> <param3>\n"
"01: Stone 01: Sight 01: Sight 512: Cart Lv. 4\n"
"02: Frozen 02: Curse 02: Hiding 1024: Cart Lv. 5\n"
"03: Stun 04: Silence 04: Cloaking 2048: Orc Head\n"
"04: Sleep 08: Signum 08: Cart Lv. 1 4096: Wedding\n"
"06: Petrify 16: Blind 16: Falcon 8192: Ruwach\n"
"07: Burning 32: Angelus 32: Riding 16384: Chasewalk\n"
"08: Imprison 64: Bleeding 64: Invisible\n"
"16: (Nothing) 128: D. Poison 128: Cart Lv. 2\n"
"32: (Nothing) 256: Fear 256: Cart Lv. 3"
heal: "Params: [<HP> <SP>]\n" "Heals the desired amount of HP and SP. No value specified will do a full heal."
dye: "Params: <clothes palette no.>\n" "Changes your characters clothes color."
hairstyle: "Params: <hairstyle no.>\n" "Changes your hair style."
haircolor: "Params <hair palette no.>\n" "Changes your hair color."
speed: "Params: <1-1000>\n" "Changes you walking speed. 1 being the fastest and 1000 the slowest. Default is 150."
effect: "Params: <effect id> [<flag>]\n" "Give an effect to your character."
dropall: "Params: [<item type>]\n" "Throws all your possession on the ground. No type specified will drop all items."
storeall: "Puts all your possessions in storage."
killable: "Make your character killable."
memo: "Params: [memo position]\n" "Set/change a memo location (no position: display memo points)."
spiritball: "Params: <1-100>\n" "Gives you \"spirit spheres\" like from the skill \"Call Spirits\".\n"
questskill: "Params: <#>\n" "Gives you the specified quest skill\n"
"Novice = 142: First Aid, 143: Act Dead\n"
"Archer = 147: Create Arrow, 148: Charge Arrow\n"
"Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n"
"Acolyte = 156: Holy Light\n"
"Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n"
"Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store\n"
"Magician = 157: Energy Coat\n"
"Hunter = 1009: Phantasmic Arrow\n"
"Bard = 1010: Pang Voice\n"
"Dancer = 1011: Wink of Charm\n"
"Knight = 1001: Charge Attack\n"
"Crusader = 1002: Shrink\n"
"Priest = 1014: Redemptio\n"
"Monk = 1015: Ki Translation, 1016: Ki Explosio\n"
"Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife\n"
"Rogue = 1005: Close Confine\n"
"Blacksmith = 1012: Unfair Trick, 1013: Greed\n"
"Alchemist = 238: Basis of Life\n"
"Wizard = 1006: Sight Blaster\n"
"Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)"
lostskill: "Params: <#>\n" "Takes away the specified quest skill from you\n"
"Novice = 142: First Aid, 143: Act Dead\n"
"Archer = 147: Create Arrow, 148: Charge Arrow\n"
"Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n"
"Acolyte = 156: Holy Light\n"
"Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n"
"Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store\n"
"Magician = 157: Energy Coat\n"
"Hunter = 1009: Phantasmic Arrow\n"
"Bard = 1010: Pang Voice\n"
"Dancer = 1011: Wink of Charm\n"
"Knight = 1001: Charge Attack\n"
"Crusader = 1002: Shrink\n"
"Priest = 1014: Redemptio\n"
"Monk = 1015: Ki Translation, 1016: Ki Explosio\n"
"Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife\n"
"Rogue = 1005: Close Confine\n"
"Blacksmith = 1012: Unfair Trick, 1013: Greed\n"
"Alchemist = 238: Basis of Life\n"
"Wizard = 1006: Sight Blaster\n"
"Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)"
skillid: "Params: <name>\n" "Look up a skill by name"
useskill: "Params: <skillid> <skillv> <target>\n" "Use a skill on target"
skilltree: "Params: <skillnum> <charname>\n" "Prints the skill tree needed to get a skill for the target player."
marry: "Params: <player name>\n" "Marry another player."
divorce: "Divorce player."
alive: "Revives yourself from death."
blvl: "Params: <number of levels>\n" "Raises your base level the desired number of levels."
jlvl: "Params: <number of levels>\n" "Raises your job level the desired number of levels."
allskill: "Give you all skills."
stpoint: "Params: <number of points> - Gives you the desired number of stat points."
skpoint: "Params: <number of points> - Gives you the desired number of skill points."
zeny: "Params: <amount> - Gives you desired amount of Zeny."
cash: "Params: <amount> - Gives you the specified amount of cash points."
points: "Params: <amount> - Gives you the specified amount of Kafra Points."
str: "Params: <amount>\n" "Raises STR by given amount."
agi: "Params: <amount>\n" "Raises AGI by given amount."
dex: "Params: <amount>\n" "Raises DEX by given amount."
vit: "Params: <amount>\n" "Raises VIT by given amount."
int: "Params: <amount>\n" "Raises INT by given amount."
luk: "Params: <amount>\n" "Raises LUK by given amount."
allstats: "Params: <value>\n" "Adds value in all stats (maximum if no value)."
addwarp: "Params: <map name> <x coord> <y coord> <NPC name>\n"
killmonster2: "Kills all monsters of your map (without drops)."
monster: "Params: <monster name|ID> [<number to spawn> [<desired_monster_name> [<x coord> [<y coord>]]]]\n"
"@monster2 <desired_monster_name> <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]\n"
"@spawn/@monster/@summon/@monster2 \"desired monster name\" <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]\n"
"@spawn/@monster/@summon/@monster2 <monster name|ID> \"desired monster name\" [<number to spawn> [<x coord> [<y coord>]]]\n"
" Spawns the desired monster with any desired name."
monstersmall: "Params: <monster name|ID>\n" "Spawns a smaller version of a monster."
monsterbig: "Params: <monster name|ID>\n" "Spawns a larger version of a monster."
killmonster: "Params: <map>\n" "Kill all monsters of the map (they drop)"
autoloot: "Params: <on|off|#>\n" "Makes items go straight into your inventory."
autotrade: "Allows you to vend while you are offline."
changegm: "Params: <charname>\n" "Changes the leader of your guild (You must be guild leader)"
changeleader: "Params: <charname>\n" "Changes the leader of your party (You must be party leader)"
request: "Params: <message>\n" "Sends a message to all connected GMs (via the gm whisper system)"
sound: "Params: <path to file in data folder or GRF file>\n" "Plays a sound from the data folder or GRF file located on the client."
clone: "Params: <charname>\n" "Spawns a supportive clone of the given player."
slaveclone: "Params: <charname>\n" "Spawns a supportive clone of the given player that follows the creator around."
evilclone: "Params: <charname>\n" "Spawns an aggressive clone of the given player."
changesex: "Changes your gender."
duel: "Starts a duel."
invite: "Invites a player to a duel."
accept: "Accepts an invitation to a duel."
reject: "Rejects an invitation to a duel."
leave: "Leaves a duel."
mail: "Open mail box."
storage: "Opens storage."
itemreset: "Remove all your items."
guildstorage: "Opens guild storage."
idsearch: "Params: <part_of_item_name>\n" "Search all items that name have part_of_item_name"
refine: "Params: <equip position> <+/- amount>"
produce: "Params: <equip name or equip ID> <element> <# of very's>\n"
" Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind\n"
" You can add up to 3 Star Crumbs and 1 element\n"
repairall: "Repair all items of your inventory"
item: "Params: <item name or ID> <quantity>\n" "Gives you the desired item."
item2: "Params: <item name or ID> <quantity> <identified_flag> <refine> <broken_flag> <Card1> <Card2> <Card3> <Card4>\n" "Gives you the desired item."
pvpon: "Turns pvp on on the current map"
pvpoff: "Turns pvp off on the current map"
gvgon: "Turns gvg on on the current map"
gvgoff: "Turns gvg off on the current map"
agitstart: "Starts War of Emperium"
agitend: "End War of Emperium"
party: "Params: <party_name>\n" "Create a party."
guild: "Params: <guild_name>\n" "Create a guild."
glvl: "Params: <# of levels>\n" "Raise Guild by desired number of levels"
guildrecall: "Params: <guild name|ID>\n" "Warps all online characters of a guild to you."
partyrecall: "Params: <party name|ID>\n" "Warps all online characters of a party to you."
petrename: "Re-enable pet rename"
pettalk: "Params: <message>\n" "Makes your pet say a message."
petfriendly: "Params: <#>\n" "Set pet friendly amount (0-1000) 1000 = Max"
pethungry: "Params: <#>\n" "Set pet hungry amount (0-100) 100 = Max"
hatch: "Create a pet from your inventory eggs list."
makeegg: "Params: <pet_id>\n" "Gives pet egg for monster number in pet DB"
kick: "Params: <char name>\n" "Kicks specified character off the server"
unjail: "Params: <char name>\n" "Discharges specified character/prisoner"
kill: "Kills player."
recall: "Params: <char name>\n" "Warps target character to you."
raise: "Params: <char name>\n" "Revives target character."
block: "Params: <char name>\n" "Permanently blocks an account."
unblock: "Params: <char name>\n" "Unblocks an account."
ban: "Params: <time> <name>\n" "Temporarily ban an account.\n"
" time usage: adjustment (+/- value) and element (y/a, m, d/j, h, mn, s)\n"
" Example: @ban +1m-2mn1s-6y testplayer\n"
unban: "Params: <name> - Unban a account"
jail: "Params: <char name> - Sends specified character in jails"
trade: "Params: <char name> - Open a trade window with a another player"
recallall: "Warps every character online to you."
doom: "Kills all NON GM chars on the server."
doommap: "Kills all non GM characters on the map."
raisemap: "Resurrects all characters on the map."
night: "Enables night mode on all maps, all characters are affected."
day: "Disables night mode and restores regular lighting, all characters are affected."
skillon: "Turn skills on for a map."
skilloff: "Turn skills off for a map."
snow: "Makes all maps to have the snow weather effect."
clouds: "Makes all maps to have the cloudy weather effect."
clouds2: "Makes all maps to have another cloudy weather effect."
fog: "Makes all maps to have the fog weather effect."
fireworks: "Makes all maps to have the fireworks weather effect."
sakura: "Makes all maps to have the sakura weather effect."
leaves: "Makes all maps to have the leaves weather effect."
shownpc: "Params: <NPC name>\n" "Enable a NPC."
hidenpc: "Params: <NPC name>\n" "Disable a NPC."
npcmove: "Params: <x coord> <y coord> <NPC name>\n" "Move a NPC."
loadnpc: "Params: <path to script>\n" "Load the specified script file path."
unloadnpc: "Params: <NPC name>\n" "Unload the specified NPC according to name."
unloadnpcfile: "Params: <path>\n" "Unload the specified script file path."
adjgroup: "Params: <level> <char name>\n" "Do a temporary adjustment of the group level of a player."
addperm: "Params: <permission_name>\n" "Temporarily add a permission to a player."
rmvperm: "Params: <permission_name>\n" "Temporarily remove a permission from a player."
kickall: "Kick all characters off the server"
mapexit: "Kick all players and shut down map-server."
gat: "For debugging (you inspect around gat)"
send: "Params: <Hex Number> [<value>]\n" "For debugging (packet variety)"
nuke: "Params: <char name>\n" "Blow somebody up, including those surrounding them."
reloadatcommand: "Reload atcommand settings."
reloadbattleconf: "Reload battle settings."
reloaditemdb: "Reload item database."
reloadmobdb: "Reload monster database."
reloadmotd: "Reload Message of the Day."
reloadmsgconf: "Reload message configuration."
reloadpcdb: "Reload player settings."
reloadquestdb: "Reload quest database."
reloadscript: "Reload all scripts."
reloadskilldb: "Reload skills definition database."
reloadstatusdb: "Reload status settings."
reload: "Params: <type>\n" "Reload a database or configuration file.\n"
" itemdb mobdb skilldb\n"
" atcommand battleconf statusdb\n"
" pcdb motd script\n"
" questdb msgconf packetdb\n"
langtype: "Params: <language>\n" "Changes your language setting."
limitedsale: "Opens the limited sale window."
changedress: "Removes all character costumes."
camerainfo: "Shows or updates the client's camera settings."

View File

@@ -1,33 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2017 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Atcommand Database
###########################################################################
#
# Atcommand Settings
#
###########################################################################
# - Command Command name.
# Aliases: Aliases for the command. (Optional)
# - <AliasName>
# Help Help message for the command. (Optional)
###########################################################################
Header:
Type: ATCOMMAND_DB
Version: 1

View File

@@ -1,37 +1,15 @@
# This file is a part of rAthena.
# Copyright(C) 2017 rAthena Development Team
# https://rathena.org - https://github.com/rathena
# Config for Storages
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
##########################################################################
# Storage Database
##########################################################################
#
# Storage Settings
#
##########################################################################
# - ID Storage ID.
# Name Storage name that will be sent to the client to display on the title bar.
# Table Name of SQL table where storage is saved. The table structure is the same as the default storage table.
# Max Maximum number of items. (Default: MAX_STORAGE)
###########################################################################
# To access the premium storage, use script command 'openstorage2'.
# If more premium storages are added, copy the structure of the storage table and match the table name in this config.
# The 'Max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE.
###########################################################################
# If premium storages are added, copy the structure of the storage table and match the table name in this config.
# The 'max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE.
#
# Structure:
# - ID: <storage_id> // (int) Storage ID will be used for script command 'openstorage2'.
# Name: "<storage name>" // (string) Storage name will be sent to the client to display on the title bar.
# Table: "<storage_table>" // (string) Name of table where storage is saved. The table stucture is the same as the default storage table.
# Max: <max_amount> // (int) *optional* Maximum number of items in storage. MAX_STORAGE will be used if no value is defined.
###############################################################################################################################################
Header:
Type: INTER_SERVER_DB
Version: 1
@@ -39,5 +17,5 @@ Header:
#Body:
# - ID: 1
# Name: "VIP Storage"
# Table: vip_storage
# Table: "vip_storage"
# Max: 300

View File

@@ -81,6 +81,8 @@ mysql_reconnect_count: 1
// Login Database Tables
login_server_account_db: login
ipban_table: ipbanlist
// Shared
global_acc_reg_num_table: global_acc_reg_num
global_acc_reg_str_table: global_acc_reg_str
@@ -114,6 +116,7 @@ skill_homunculus_db: skill_homunculus
mercenary_db: mercenary
mercenary_owner_db: mercenary_owner
elemental_db: elemental
ragsrvinfo_db: ragsrvinfo
skillcooldown_db: skillcooldown
bonus_script_db: bonus_script
acc_reg_num_table: acc_reg_num

View File

@@ -15,22 +15,18 @@
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
##########################################################################
# Storage Database
##########################################################################
#
# Storage Settings
#
##########################################################################
# - ID Storage ID.
# Name Storage name that will be sent to the client to display on the title bar.
# Table Name of SQL table where storage is saved. The table structure is the same as the default storage table.
# Max Maximum number of items. (Default: MAX_STORAGE)
###########################################################################
# Config for Storages
#
# To access the premium storage, use script command 'openstorage2'.
# If more premium storages are added, copy the structure of the storage table and match the table name in this config.
# The 'Max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE.
###########################################################################
# If premium storages are added, copy the structure of the storage table and match the table name in this config.
# The 'max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE.
#
# Structure:
# - ID: <storage_id> // (int) Storage ID will be used for script command 'openstorage2'.
# Name: "<storage name>" // (string) Storage name will be sent to the client to display on the title bar.
# Table: "<storage_table>" // (string) Name of table where storage is saved. The table stucture is the same as the default storage table.
# Max: <max_amount> // (int) *optional* Maximum number of items in storage. MAX_STORAGE will be used if no value is defined.
Header:
Type: INTER_SERVER_DB
@@ -39,7 +35,7 @@ Header:
Body:
- ID: 0
Name: "Storage"
Table: storage
Table: "storage"
Footer:
Imports:

View File

@@ -52,8 +52,7 @@ console_silent: 0
console: off
// Can you use _M/_F to make new accounts on the server?
// Note: This only works if client side password encryption is not enabled.
new_account: no
new_account: yes
//If new_account is enabled, minimum length to userid and passwords should be 4?
//Must be 'Yes' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs
@@ -163,10 +162,6 @@ dnsbl_servers: bl.blocklist.de, socks.dnsbl.sorbs.net
// Note: see 'doc/md5_hashcheck.txt' for more details.
client_hash_check: off
// Enable web authentication token system
// This is required for new clients that get data via an additional API over HTTP
use_web_auth_token: yes
// Client MD5 hashes
// The client with the specified hash can be used to log in by players with
// a group_id equal to or greater than the given value.

View File

@@ -117,6 +117,8 @@ save_settings: 4095
motd_txt: conf/motd.txt
// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
help_txt: conf/help.txt
help2_txt: conf/help2.txt
charhelp_txt: conf/charhelp.txt
// Load channel config from

View File

@@ -41,7 +41,7 @@
24: Job level raised.
25: Job level lowered.
26: Help commands:
//27: free
27: Commands help is not available.
28: No player found.
29: 1 player found.
30: %d players found.
@@ -353,12 +353,6 @@
// 334: Thirty-Four Castles
334: Total Domination
// Battlegrounds Queue
337: You can't apply to a battleground queue from this map.
338: You can't apply to a battleground queue due to recently deserting a battleground. Time remaining: %d minutes and %d seconds.
339: You can't apply to a battleground queue for %d seconds due to recently leaving one.
340: Participants were unable to join. Delaying entry for more participants.
// Templates for @who output
343: Name: %s
344: (%s)
@@ -865,10 +859,7 @@
// pcblock command
794: This action is currently blocked.
// @reloadattendancedb
795: Attendance database has been reloaded.
//796-899 free
//795-899 free
//------------------------------------
// More atcommands message
@@ -1055,7 +1046,7 @@
// @reloadatcommand
1036: Error reading groups.conf, reload failed.
//1037 free
1037: Error reading atcommand_athena.conf, reload failed.
// @mapinfo
1038: Please enter at least one valid list number (usage: @mapinfo <0-3> <map>).
@@ -1534,7 +1525,7 @@
1370: Usage: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
1371: NPC variables may not be used with @set.
1372: Instance variables may not be used with @set.
1373: %s value is now: %lld
1373: %s value is now: %d
1374: %s value is now: %s
1375: %s is blank.
@@ -1707,17 +1698,5 @@
1503: You've entered a PK Zone.
1504: You've entered a PK Zone (safe until level %d).
// @setquest, @erasequest, @completequest
1505: Usage: %s <quest ID>
1506: Quest %d not found in DB.
1507: Character already has quest %d.
1508: Character doesn't have quest %d.
// @checkquest
1509: Checkquest value for quest %d
1510: > HAVEQUEST : %d
1511: > HUNTING : %d
1512: > PLAYTIME : %d
//Custom translations
import: conf/msg_conf/import/map_msg_eng_conf.txt

View File

@@ -45,7 +45,7 @@
24: 職業等級 上升
25: 職業等級 下降
26: 求助指令:
//27: free
27: 找不到檔案: help.txt
28: 沒有玩家
29: 有 1 位玩家
30: 有 %d 位玩家
@@ -867,7 +867,7 @@
// @reloadatcommand
1036: Error reading groups.conf, reload failed.
//1037 free
1037: Error reading atcommand_athena.conf, reload failed.
// @mapinfo
1038: 請至少輸入一個有效的列表數字 (使用方法: @mapinfo <0-3> [地圖名稱])
@@ -1341,8 +1341,8 @@
1370: 用法: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
1371: NPC variables may not be used with @set.
1372: Instance variables may not be used with @set.
1373: %s value is now: %lld
1374: %s value is now: %s
1373: %s value is now :%d
1374: %s value is now :%s
1375: %s is empty
//1376: free

View File

@@ -45,7 +45,7 @@
24: Job level augmenté.
25: Job level baissé.
26: Commandes d'aide:
//27: free
27: Commandes d'aide non-disponible.
28: Aucun Joueur trouvé.
29: 1 Joueur trouvé.
30: %d Joueurs trouvés.
@@ -879,7 +879,7 @@
// @reloadatcommand
1036: Erreur à la lecture de groups.conf, reload échoué.
//1037 free
1037: Erreur à la lecture de atcommand_athena.conf, reload échoué.
// @mapinfo
1038: Entrez un numéro de la liste (usage: @mapinfo <0-3> <map>).
@@ -1354,8 +1354,8 @@
1370: Usage: ex. "@set PoringCharVarSTR$" affiche sa valeur actuelle, Super Duper String.
1371: Les variables des NPC ne peuvent pas être utilisées/changées avec @set.
1372: Les variables d'Instance ne peuvent pas être utilisées avec @set.
1373: %s valeur est maintenant: %lld
1374: %s valeur est maintenant: %s
1373: %s valeur est maintenant :%d
1374: %s valeur est maintenant :%s
1375: %s est vide
//1376: free

View File

@@ -44,7 +44,7 @@
24: Job Level erhöht.
25: Job Level verringert.
26: Hilfsbefehle:
//27: free
27: Der help-Befehl ist nicht verfügbar.
28: Kein Spieler gefunden.
29: 1 Spieler gefunden.
30: %d Spieler gefunden.

View File

@@ -41,7 +41,7 @@
24: Job Level dinaikkan.
25: Job Level diturunkan.
26: Bantuan command:
//27: free
27: Bantuan command tidak tersedia.
28: Pemain tidak ditemukan.
29: 1 pemain ditemukan.
30: %d pemain ditemukan.
@@ -969,7 +969,7 @@
// @reloadatcommand
1036: Terjadi kesalahan saat membaca groups.conf, tidak berhasil dimuat ulang.
//1037 free
1037: Terjadi kesalahan saat membaca atcommand_athena.conf, tidak berhasil dimuat ulang.
// @mapinfo
1038: Harap masukkan setidaknya 1 pilihan. (Penggunaan: @mapinfo <0-3> <map>).
@@ -1445,7 +1445,7 @@
1370: Contoh penggunaan: \"@set PoringCharVarSTR$\" menampilkan nilainya, Super Duper String.
1371: Variabel pada NPC tidak boleh digunakan dengan @set.
1372: Variabel instansi tidak boleh digunakan dengan @set.
1373: Nilai %s saat ini: %lld
1373: Nilai %s saat ini: %d
1374: Nilai %s saat ini: %s
1375: %s kosong
//1376: free

View File

@@ -51,7 +51,7 @@
24: Nível de classe acrescido.
25: Nível de classe decrescido.
26: Comandos de ajuda:
//27: free
27: Comandos de ajuda não disponível.
28: Nenhum jogador encontrado.
29: 1 jogador encontrado.
30: %d jogadores encontrados.
@@ -1048,7 +1048,7 @@
// @reloadatcommand
1036: Erro na leitura do grups.conf, recarregamento falhou.
//1037 free
1037: Erro na leitura do atcommand_athena.conf, recarregamento falhou.
// @mapinfo
1038: Digite pelo menos um número válido da lista (uso: @mapinfo <0-3> <mapa>).
@@ -1524,8 +1524,8 @@
1370: Uso: ex. "@set PoringCharVarSTR$" exibe seu valor, Super Duper String.
1371: Variáveis de NPC não podem ser usadas com @set.
1372: Variáveis de instância não podem ser usadas com @set.
1373: %s valor agora é: %lld
1374: %s valor agora é: %s
1373: %s valor agora é :%d
1374: %s valor agora é :%s
1375: %s é vazia
//1376: free

View File

@@ -43,7 +43,7 @@
24: Уровень профессии повышен.
25: Уровень профессии снижен.
26: Подсказки для команд:
//27: free
27: Подсказки для команд не доступны.
28: Игроки не найдены.
29: Найден 1 игрок.
30: Найдено %d игрока(ов).
@@ -880,7 +880,7 @@
// @reloadatcommand
1036: Ошибка чтения файла groups.conf, перезагрузка не удалась.
//1037 free
1037: Ошибка чтения файла atcommand_athena.conf, перезагрузка не удалась.
// @mapinfo
1038: Введите хотя бы один номер (Использование: @mapinfo <0-3> <локация>).
@@ -1354,8 +1354,8 @@
1370: Использование: прим. "@set PoringCharVarSTR$" будет иметь значение "Super Duper String".
1371: Переменные НИП не могут быть использованы командой @set.
1372: Переменные групп не могут быть использованы командой @set.
1373: %s значение: %lld
1374: %s значение: %s
1373: %s значение :%d
1374: %s значение :%s
1375: %s пусто
//1376: free

View File

@@ -41,7 +41,7 @@
24: Has aumentado tu nivel de oficio.
25: Has disminuido tu nivel de oficio.
26: Ayuda sobre comandos:
//27: free
27: No hay ninguna ayuda disponible.
28: No se ha encontrado ningún jugador.
29: Se ha encontrado 1 jugador.
30: Se han encontrado %d jugadores.
@@ -1017,7 +1017,7 @@
// @reloadatcommand
1036: Ha ocurrido un error al cargar el archivo groups.conf.
//1037 free
1037: Ha ocurrido un error al cargar el archivo atcommand_athena.conf.
// @mapinfo
1038: Introduce un número de la lista (instrucciones: @mapinfo <0-3> <mapa>).
@@ -1493,7 +1493,7 @@
1370: Instrucciones: ej. "@set PoringCharVarSTR$" muestra su valor, cadena de texto.
1371: Las variables de NPC no se pueden editar con @set.
1372: Las variables de instancias no se pueden editar con @set.
1373: El valor %s ahora es: %lld
1373: El valor %s ahora es: %d
1374: El valor %s ahora es: %s
1375: %s está vacío

View File

@@ -45,7 +45,7 @@
24: Job level א¾<D790>ט<EFBFBD>¢<EFBFBD>י¹.
25: Job level <20>´<EFBFBD>§.
26: Help commands:
//27: free
27: ¤<EFBFBD><EFBFBD><EFBFBD>ט§ help ה<>ט<EFBFBD><D798><EFBFBD><EFBFBD><EFBFBD>¶ד×יה´י.
28: ה<>ט¾÷¼<C3B7>יא<D799>ט¹.
29: ¾÷¼<C3B7>יא<D799>ט¹ 1 ¤¹.
30: ¾÷¼<C3B7>יא<D799>ט¹ %d ¤¹.
@@ -873,7 +873,7 @@
// @reloadatcommand
1036: א<><D790>´¢י<C2A2>¼<EFBFBD>´¾<C2B4><C2BE>´ד¹<D793><C2B9><EFBFBD>¼ט<C2BC>¹ה<C2B9><D794>ל groups.conf, <20><><EFBFBD>ג<EFBFBD><D792>´ד<C2B4><D793>ט<EFBFBD>י<EFBFBD>א<EFBFBD><D790><EFBFBD>.
//1037 free
1037: א<><D790>´¢י<C2A2>¼<EFBFBD>´¾<C2B4><C2BE>´ד¹<D793><C2B9><EFBFBD>¼ט<C2BC>¹ה<C2B9><D794>ל atcommand_athena.conf, <20><><EFBFBD>ג<EFBFBD><D792>´ד<C2B4><D793>ט<EFBFBD>י<EFBFBD>א<EFBFBD><D790><EFBFBD>.
// @mapinfo
1038: ג»<D792>´<EFBFBD><C2B4>÷<EFBFBD>א<EFBFBD>¢<EFBFBD><C2A2>ט<EFBFBD>§<EFBFBD>¹ט<C2B9><D798><EFBFBD>¹<EFBFBD>ט§¤ט<C2A4>¨<EFBFBD><C2A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><>¸<EFBFBD>ד×י: @mapinfo <0-3> <map>).
@@ -1347,7 +1347,7 @@
1370: <20><>¸<EFBFBD>ד×י: ex. "@set PoringCharVarSTR$" ¨<>ב<EFBFBD>´§¼<C2A7><C2BC><EFBFBD>¾¸לא»ח¹¤ט<C2A4>, Super Duper String.
1371: µ<><C2B5>ב»<D791> NPC ה<>ט<EFBFBD><D798><EFBFBD><EFBFBD><EFBFBD>¶µ<C2B6>י§¤ט<C2A4>ה´י´י<C2B4><D799> @set ה´י.
1372: µ<><C2B5>ב»<D791> Instance ה<>ט<EFBFBD><D798><EFBFBD><EFBFBD><EFBFBD>¶µ<C2B6>י§¤ט<C2A4>ה´י´י<C2B4><D799> @set ה´י.
1373: %s <20><>¤ט<C2A4>: %lld
1373: %s <20><>¤ט<C2A4>: %d
1374: %s <20><>¤ט<C2A4>: %s
1375: %s ה<>ט<EFBFBD><D798>¤ט<C2A4>ד´ז.
//1376: free

227
db/abra_db.txt Normal file
View File

@@ -0,0 +1,227 @@
// Hocus-Pocus (Abracadabra) Castable Skills Database
//
// Structure of Database:
// SkillID,DummyName,ProbabilityPerLvl
//
// 01. SkillID Skill ID to be casted by hocus pocus.
// 02. DummyName Name of the skill (informative, not used by server).
// 03. ProbabilityPerLvl Not a rate! Chance at which the skill is selected compared
// with other entries probabilties
//
// NOTE:
// - The skill is picked at random from the entire database and then tested for rate. If it
// does not succeed at that rate, another skill is picked and tested. This continues
// until a skill succeeds. Abracadabra-specific skills have a different chance to occur
// depending on skill level used. All other skills have an equal chance and appear from
// level 1 onward.
// - To remove entry by importing, put "clear" (without quotes) in DummyName
5,Bash,500
6,Provoke,500
7,Magnum Break,500
8,Endure,500
10,Sight,500
11,Napalm Beat,500
12,Safety Wall,500
13,Soul Strike,500
14,Cold Bolt,500
15,Frost Diver,500
16,Stone Curse,500
17,Fire Ball,500
18,Fire Wall,500
19,Fire Bolt,500
20,Lightning Bolt,500
21,Thunder Storm,500
24,Ruwach,500
25,Pneuma,500
26,Teleport,500
27,Warp Portal,500
28,Heal,500
29,Increase AGI,500
30,Decrease AGI,500
31,Aqua Benedicta,500
32,Signum Crucis,500
33,Angelus,500
34,Blessing,500
35,Cure,500
40,Item Appraisal,500
41,Vending,500
42,Mammonite,500
45,Improve Concentration,500
46,Double Strafe,500
47,Arrow Shower,500
50,Steal,500
51,Hiding,500
52,Envenom,500
53,Detoxify,500
54,Resurrection,500
56,Pierce,500
57,Brandish Spear,500
58,Spear Stab,500
59,Spear Boomerang,500
60,TwoHand Quicken,500
61,Counter Attack,500
62,Bowling Bash,500
66,Impositio Manus,500
67,Suffragium,500
68,Aspersio,500
69,B.S Sacramenti,500
70,Sanctuary,500
71,Slow poison,500
72,Status Recovery,500
73,Kyrie Eleison,500
74,Magnificat,500
75,Gloria,500
76,Lex Divina,500
77,Turn Undead,500
78,Lex Aeterna,500
79,Magnus Exorcismus,500
80,Fire Pillar,500
81,Sightrasher,500
//82,Fire Ivy,500
83,Meteor Storm,500
84,Jupitel Thunder,500
85,Lord of Vermilion,500
86,Water Ball,500
87,Ice Wall,500
88,Frost Nova,500
89,Storm Gust,500
90,Earth spike,500
91,Heaven's Drive,500
92,Quagmire,500
93,Sense,500
//108,Weapon Repair,500
110,Hammer Fall,500
111,Adrenaline Rush,500
112,Weapon Perfection,500
113,Power-Thrust,500
114,Maximize Power,500
115,Skid Trap,500
116,Land Mine,500
117,Ankle Snare,500
118,Shockwave Trap,500
119,Sandman,500
120,Flasher,500
121,Freezing Trap,500
122,Blast Mine,500
123,Claymore Trap,500
124,Remove Trap,500
125,Talkie box,500
129,Blitz Beat,500
130,Detect,500
131,Spring Trap,500
135,Cloaking,500
136,Sonic Blow,500
137,Grimtooth,500
138,Enchant Poison,500
139,Poison React,500
140,Venom Dust,500
141,Venom Splasher,500
//---EP4.0 Skill---
211,Mug,500
212,Back Stab,500
214,Sightless Raid,500
215,Divest Weapon,500
216,Divest Shield,500
217,Divest Armor,500
218,Divest Helm,500
219,Snatch,500
220,Scribble,500
//221,Piece,500
222,Remover,500
249,Guard,500
250,Smite,500
251,Shield Boomerang,500
252,Shield Reflect,500
253,Holy Cross,500
254,Grand Cross,500
255,Sacrifice,500
256,Resistant Souls,500
257,Defending Aura,500
258,Spear Quicken,500
261,Summon Spirit Sphere,500
262,Absorb Spirit Sphere,500
264,Snap,500
266,Occult Impact,500
267,Throw Spirit Sphere,500
268,Mental Strength,500
269,Root,500
270,Fury,500
271,Asura Strike,500
//272,Raging Quadruple Blow,500
//273,Raging Thrust,500
275,Cast Cancel,500
276,Magic Rod,500
277,Spell Break,500
279,Hindsight,500
280,Endow Blaze,500
281,Endow Tsunami,500
282,Endow Tornado,500
283,Endow Quake,500
285,Volcano,500
286,Deluge,500
287,Whirlwind,500
288,Magnetic Earth,500
289,Dispel,500
// Abracadabra Derivation Skill
291,Monocell,250:500:750:1000:1250:1200:1750:2000:2250:2500
292,Class Change,0:0:0:0:10:10:20:20:30:30
293,Summon Monster,100:200:300:400:500:600:700:800:900:1000
294,Grampus Morph,0:0:0:0:0:0:0:10:50:100
295,Grim Reaper,50:100:150:200:250:300:350:400:450:500
//296,Gold Digger,50:100:150:200:250:300:350:400:450:500
//297,Beastly Hypnosis,50:100:150:200:250:300:350:400:450:500
298,Questioning,1000:800:600:400:200:0:0:0:0:0
299,Gravity,0:0:0:0:0:0:0:20:50:100
//300,Leveling,0:0:0:0:0:0:0:0:10:50
301,Suicide,0:0:0:0:0:0:0:10:50:100
302,Rejuvination,0:0:0:0:0:0:20:50:100:200
303,Coma,0:0:0:0:100:200:300:400:500:600
// Dancer / Bard commonness
//304,Amp,500
//305,Encore,500
//306,Lullaby,500
//307,Mental Sensing,500
//308,Down Tempo,500
//309,Battle Theme,500
//310,Harmonic Lick,500
//311,Classical Pluck,500
//312,Power Chord,500
//313,Acoustic Rhythm,500
//314,Ragnarok,500
// Bard skill
316,Melody Strike,500
//317,Unchained Serenade,500
318,Unbarring Octave,500
//319,Perfect Tablature,500
//320,Impressive Riff,500
//321,Magic Strings,500
//322,Song of Lutie,500
// Dancer skill
324,Slinging Arrow,500
//325,Hip Shaker,500
326,Dazzler,500
//327,Focus Ballet,500
//328,Slow Grace,500
//329,Lady Luck,500
//330,Gypsy's Kiss,500

View File

@@ -1,326 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Abracadabra Database
###########################################################################
#
# Abracadabra Settings
#
###########################################################################
# - Skill Skill to be casted by Abracadabra.
# Probability: Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%). (Default: 500)
# - Level Skill level.
# Probability Probability at specific skill level (1 = 0.01%, 10000 = 100%). (Default: 0)
###########################################################################
Header:
Type: ABRA_DB
Version: 1
Body:
- Skill: SM_BASH
- Skill: SM_PROVOKE
- Skill: SM_MAGNUM
- Skill: SM_ENDURE
- Skill: MG_SIGHT
- Skill: MG_NAPALMBEAT
- Skill: MG_SAFETYWALL
- Skill: MG_SOULSTRIKE
- Skill: MG_COLDBOLT
- Skill: MG_FROSTDIVER
- Skill: MG_STONECURSE
- Skill: MG_FIREBALL
- Skill: MG_FIREWALL
- Skill: MG_FIREBOLT
- Skill: MG_LIGHTNINGBOLT
- Skill: MG_THUNDERSTORM
- Skill: AL_RUWACH
- Skill: AL_PNEUMA
- Skill: AL_TELEPORT
- Skill: AL_WARP
- Skill: AL_HEAL
- Skill: AL_INCAGI
- Skill: AL_DECAGI
- Skill: AL_HOLYWATER
- Skill: AL_CRUCIS
- Skill: AL_ANGELUS
- Skill: AL_BLESSING
- Skill: AL_CURE
- Skill: MC_IDENTIFY
- Skill: MC_VENDING
- Skill: MC_MAMMONITE
- Skill: AC_CONCENTRATION
- Skill: AC_DOUBLE
- Skill: AC_SHOWER
- Skill: TF_STEAL
- Skill: TF_HIDING
- Skill: TF_POISON
- Skill: TF_DETOXIFY
- Skill: ALL_RESURRECTION
- Skill: KN_PIERCE
- Skill: KN_BRANDISHSPEAR
- Skill: KN_SPEARSTAB
- Skill: KN_SPEARBOOMERANG
- Skill: KN_TWOHANDQUICKEN
- Skill: KN_AUTOCOUNTER
- Skill: KN_BOWLINGBASH
- Skill: PR_IMPOSITIO
- Skill: PR_SUFFRAGIUM
- Skill: PR_ASPERSIO
- Skill: PR_BENEDICTIO
- Skill: PR_SANCTUARY
- Skill: PR_SLOWPOISON
- Skill: PR_STRECOVERY
- Skill: PR_KYRIE
- Skill: PR_MAGNIFICAT
- Skill: PR_GLORIA
- Skill: PR_LEXDIVINA
- Skill: PR_TURNUNDEAD
- Skill: PR_LEXAETERNA
- Skill: PR_MAGNUS
- Skill: WZ_FIREPILLAR
- Skill: WZ_SIGHTRASHER
- Skill: WZ_METEOR
- Skill: WZ_JUPITEL
- Skill: WZ_VERMILION
- Skill: WZ_WATERBALL
- Skill: WZ_ICEWALL
- Skill: WZ_FROSTNOVA
- Skill: WZ_STORMGUST
- Skill: WZ_EARTHSPIKE
- Skill: WZ_HEAVENDRIVE
- Skill: WZ_QUAGMIRE
- Skill: WZ_ESTIMATION
- Skill: BS_HAMMERFALL
- Skill: BS_ADRENALINE
- Skill: BS_WEAPONPERFECT
- Skill: BS_OVERTHRUST
- Skill: BS_MAXIMIZE
- Skill: HT_SKIDTRAP
- Skill: HT_LANDMINE
- Skill: HT_ANKLESNARE
- Skill: HT_SHOCKWAVE
- Skill: HT_SANDMAN
- Skill: HT_FLASHER
- Skill: HT_FREEZINGTRAP
- Skill: HT_BLASTMINE
- Skill: HT_CLAYMORETRAP
- Skill: HT_REMOVETRAP
- Skill: HT_TALKIEBOX
- Skill: HT_BLITZBEAT
- Skill: HT_DETECTING
- Skill: HT_SPRINGTRAP
- Skill: AS_CLOAKING
- Skill: AS_SONICBLOW
- Skill: AS_GRIMTOOTH
- Skill: AS_ENCHANTPOISON
- Skill: AS_POISONREACT
- Skill: AS_VENOMDUST
- Skill: AS_SPLASHER
- Skill: RG_STEALCOIN
- Skill: RG_BACKSTAP
- Skill: RG_RAID
- Skill: RG_STRIPWEAPON
- Skill: RG_STRIPSHIELD
- Skill: RG_STRIPARMOR
- Skill: RG_STRIPHELM
- Skill: RG_INTIMIDATE
- Skill: RG_GRAFFITI
- Skill: RG_CLEANER
- Skill: CR_AUTOGUARD
- Skill: CR_SHIELDCHARGE
- Skill: CR_SHIELDBOOMERANG
- Skill: CR_REFLECTSHIELD
- Skill: CR_HOLYCROSS
- Skill: CR_GRANDCROSS
- Skill: CR_DEVOTION
- Skill: CR_PROVIDENCE
- Skill: CR_DEFENDER
- Skill: CR_SPEARQUICKEN
- Skill: MO_CALLSPIRITS
- Skill: MO_ABSORBSPIRITS
- Skill: MO_BODYRELOCATION
- Skill: MO_INVESTIGATE
- Skill: MO_FINGEROFFENSIVE
- Skill: MO_STEELBODY
- Skill: MO_BLADESTOP
- Skill: MO_EXPLOSIONSPIRITS
- Skill: MO_EXTREMITYFIST
- Skill: SA_CASTCANCEL
- Skill: SA_MAGICROD
- Skill: SA_SPELLBREAKER
- Skill: SA_AUTOSPELL
- Skill: SA_FLAMELAUNCHER
- Skill: SA_FROSTWEAPON
- Skill: SA_LIGHTNINGLOADER
- Skill: SA_SEISMICWEAPON
- Skill: SA_VOLCANO
- Skill: SA_DELUGE
- Skill: SA_VIOLENTGALE
- Skill: SA_LANDPROTECTOR
- Skill: SA_DISPELL
- Skill: SA_MONOCELL
Probability:
- Level: 1
Probability: 250
- Level: 2
Probability: 500
- Level: 3
Probability: 750
- Level: 4
Probability: 1000
- Level: 5
Probability: 1250
- Level: 6
Probability: 1200
- Level: 7
Probability: 1750
- Level: 8
Probability: 2000
- Level: 9
Probability: 2250
- Level: 10
Probability: 2500
- Skill: SA_CLASSCHANGE
Probability:
- Level: 5
Probability: 10
- Level: 6
Probability: 10
- Level: 7
Probability: 20
- Level: 8
Probability: 20
- Level: 9
Probability: 30
- Level: 10
Probability: 30
- Skill: SA_SUMMONMONSTER
Probability:
- Level: 1
Probability: 100
- Level: 2
Probability: 200
- Level: 3
Probability: 300
- Level: 4
Probability: 400
- Level: 5
Probability: 500
- Level: 6
Probability: 600
- Level: 7
Probability: 700
- Level: 8
Probability: 800
- Level: 9
Probability: 900
- Level: 10
Probability: 1000
- Skill: SA_REVERSEORCISH
Probability:
- Level: 8
Probability: 10
- Level: 9
Probability: 50
- Level: 10
Probability: 100
- Skill: SA_DEATH
Probability:
- Level: 1
Probability: 50
- Level: 2
Probability: 100
- Level: 3
Probability: 150
- Level: 4
Probability: 200
- Level: 5
Probability: 250
- Level: 6
Probability: 300
- Level: 7
Probability: 350
- Level: 8
Probability: 400
- Level: 9
Probability: 450
- Level: 10
Probability: 500
- Skill: SA_QUESTION
Probability:
- Level: 1
Probability: 1000
- Level: 2
Probability: 800
- Level: 3
Probability: 600
- Level: 4
Probability: 400
- Level: 5
Probability: 200
- Skill: SA_GRAVITY
Probability:
- Level: 8
Probability: 20
- Level: 9
Probability: 50
- Level: 10
Probability: 100
- Skill: SA_INSTANTDEATH
Probability:
- Level: 8
Probability: 10
- Level: 9
Probability: 50
- Level: 10
Probability: 100
- Skill: SA_FULLRECOVERY
Probability:
- Level: 7
Probability: 20
- Level: 8
Probability: 50
- Level: 9
Probability: 100
- Level: 10
Probability: 200
- Skill: SA_COMA
Probability:
- Level: 5
Probability: 100
- Level: 6
Probability: 200
- Level: 7
Probability: 300
- Level: 8
Probability: 400
- Level: 9
Probability: 500
- Level: 10
Probability: 600
- Skill: BA_MUSICALSTRIKE
- Skill: BA_FROSTJOKER
- Skill: DC_THROWARROW
- Skill: DC_SCREAM
Footer:
Imports:
- Path: db/pre-re/abra_db.yml
Mode: Prerenewal
- Path: db/import/abra_db.yml

View File

@@ -1,40 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Achievement Level Database
###########################################################################
#
# Achievement Level Settings
#
###########################################################################
# Level - Achievement Level
###########################################################################
# Points - Required total scoring points to reach this level.
###########################################################################
Header:
Type: ACHIEVEMENT_LEVEL_DB
Version: 1
Footer:
Imports:
- Path: db/pre-re/achievement_level_db.yml
Mode: Prerenewal
- Path: db/re/achievement_level_db.yml
Mode: Renewal
- Path: db/import/achievement_level_db.yml

View File

@@ -1,34 +1,3 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Attendance Database
###########################################################################
#
# Attendance Settings
#
###########################################################################
# - Start Start date.
# End End date.
# Rewards: List of rewards for each day.
# - Day Reward day.
# ItemId Item ID.
###########################################################################
Header:
Type: ATTENDANCE_DB
Version: 1

View File

@@ -1,211 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Battleground Queue Database
###########################################################################
#
# Battleground Queue Settings
#
###########################################################################
# - Id Unique ID for the battleground type.
# Name Name of the battleground. Must be the exact same as in the client for players to be able to join.
# MinPlayers Minimum number of players required on each team. (Default: 1)
# MaxPlayers Maximum number of players on each team. (Default: MAX_BG_MEMBERS / 2)
# MinLevel Minimum level required to join the battleground. (Default: 1)
# MaxLevel Maximum level to join the battleground. (Default: MAX_LEVEL value)
# Deserter Amount of time in seconds a player is marked deserter. (Default: 600)
# StartDelay Amount of time in seconds once a queue is filled before players are warped. (Default: 0)
# Join: Which application type is accepted. The entryqueuelist.lub can visually disable these options.
# Solo Able to join a queue as an individual. (Default: true)
# Party Able to join a queue as a party. (Default: true)
# Guild Able to join a queue as a guild. (Default: true)
# JobRestrictions List of jobs that are unable to join the battleground.
# Locations: Battleground location settings.
# - Map The map on which the battleground will be played.
# StartEvent NPC event triggered when the battleground starts.
# TeamA: TeamA settings.
# RespawnX X coordinate for warping on death.
# RespawnY Y coordinate for warping on death.
# DeathEvent NPC event triggered when a player dies.
# QuitEvent NPC event triggered when a player quits.
# ActiveEvent NPC event triggered when a player joints an active battleground.
# Variable Name of BG ID variable used in the battleground script.
# TeamB: TeamB settings.
# RespawnX X coordinate for warping on death.
# RespawnY Y coordinate for warping on death.
# DeathEvent NPC event triggered when a player dies.
# QuitEvent NPC event triggered when a player quits.
# ActiveEvent NPC event triggered when a player joints an active battleground.
# Variable Name of BG ID variable used in the battleground script.
###########################################################################
Header:
Type: BATTLEGROUND_DB
Version: 1
Body:
- Id: 1
Name: Tierra Gorge
MinPlayers: 6
MinLevel: 80
JobRestrictions:
Novice: true
SuperNovice: true
Novice_High: true
Baby: true
Super_Baby: true
Super_Novice_E: true
Super_Baby_E: true
Locations:
- Map: bat_a01
StartEvent: start#bat_a01::OnReadyCheck
TeamA:
RespawnX: 50
RespawnY: 374
QuitEvent: start#bat_a01::OnGuillaumeQuit
ActiveEvent: start#bat_a01::OnGuillaumeActive
Variable: $@TierraBG1_id1
TeamB:
RespawnX: 42
RespawnY: 16
QuitEvent: start#bat_a01::OnCroixQuit
ActiveEvent: start#bat_a01::OnCroixActive
Variable: $@TierraBG1_id2
- Map: bat_a02
StartEvent: start#bat_a02::OnReadyCheck
TeamA:
RespawnX: 50
RespawnY: 374
QuitEvent: start#bat_a02::OnGuillaumeQuit
ActiveEvent: start#bat_a02::OnGuillaumeActive
Variable: $@TierraBG2_id1
TeamB:
RespawnX: 42
RespawnY: 16
QuitEvent: start#bat_a02::OnCroixQuit
ActiveEvent: start#bat_a02::OnCroixActive
Variable: $@TierraBG2_id2
- Id: 2
Name: Flavius
MinPlayers: 6
MinLevel: 80
JobRestrictions:
Novice: true
SuperNovice: true
Novice_High: true
Baby: true
Super_Baby: true
Super_Novice_E: true
Super_Baby_E: true
Locations:
- Map: bat_b01
StartEvent: start#bat_b01::OnReadyCheck
TeamA:
RespawnX: 10
RespawnY: 290
QuitEvent: start#bat_b01::OnGuillaumeQuit
ActiveEvent: start#bat_b01::OnGuillaumeActive
Variable: $@FlaviusBG1_id1
TeamB:
RespawnX: 390
RespawnY: 10
QuitEvent: start#bat_b01::OnCroixQuit
ActiveEvent: start#bat_b01::OnCroixActive
Variable: $@FlaviusBG1_id2
- Map: bat_b02
StartEvent: start#bat_b02::OnReadyCheck
TeamA:
RespawnX: 10
RespawnY: 290
QuitEvent: start#bat_b02::OnGuillaumeQuit
ActiveEvent: start#bat_b02::OnGuillaumeActive
Variable: $@FlaviusBG2_id1
TeamB:
RespawnX: 390
RespawnY: 10
QuitEvent: start#bat_b02::OnCroixQuit
ActiveEvent: start#bat_b02::OnCroixActive
Variable: $@FlaviusBG2_id2
- Id: 3
Name: KVM (Level 80 and up)
MinPlayers: 5
MinLevel: 80
Locations:
- Map: bat_c01
StartEvent: KvM01_BG::OnStart
TeamA:
RespawnX: 52
RespawnY: 129
DeathEvent: KvM01_BG::OnGuillaumeDie
QuitEvent: KvM01_BG::OnGuillaumeQuit
ActiveEvent: KvM01_BG::OnGuillaumeActive
Variable: $@KvM01BG_id1
TeamB:
RespawnX: 147
RespawnY: 55
DeathEvent: KvM01_BG::OnCroixDie
QuitEvent: KvM01_BG::OnCroixQuit
ActiveEvent: KvM01_BG::OnCroixActive
Variable: $@KvM01BG_id2
- Id: 4
Name: KVM (Level 60~79)
MinPlayers: 5
MinLevel: 60
MaxLevel: 79
Locations:
- Map: bat_c02
StartEvent: KvM02_BG::OnStart
TeamA:
RespawnX: 52
RespawnY: 129
DeathEvent: KvM02_BG::OnGuillaumeDie
QuitEvent: KvM02_BG::OnGuillaumeQuit
ActiveEvent: KvM02_BG::OnGuillaumeActive
Variable: $@KvM02BG_id1
TeamB:
RespawnX: 147
RespawnY: 55
DeathEvent: KvM02_BG::OnCroixDie
QuitEvent: KvM02_BG::OnCroixQuit
ActiveEvent: KvM02_BG::OnCroixActive
Variable: $@KvM02BG_id2
- Id: 5
Name: KVM (Level 59 and below
MinPlayers: 5
MaxLevel: 59
Locations:
- Map: bat_c03
StartEvent: KvM03_BG::OnStart
TeamA:
RespawnX: 52
RespawnY: 129
DeathEvent: KvM03_BG::OnGuillaumeDie
QuitEvent: KvM03_BG::OnGuillaumeQuit
ActiveEvent: KvM03_BG::OnGuillaumeActive
Variable: $@KvM03BG_id1
TeamB:
RespawnX: 147
RespawnY: 55
DeathEvent: KvM03_BG::OnCroixDie
QuitEvent: KvM03_BG::OnCroixQuit
ActiveEvent: KvM03_BG::OnCroixActive
Variable: $@KvM03BG_id2
Footer:
Imports:
- Path: db/import/battleground_db.yml

View File

@@ -89,31 +89,31 @@
//Eira
6048,8022,5,128,0,0,0,0,0,0,0,0,0,0,0 //MH_LIGHT_OF_REGENE
6048,8023,5,114,0,0,0,0,0,0,0,0,0,0,0 //MH_OVERED_BOOST
6048,8024,10,106,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER
6048,8025,10,121,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER
6048,8024,5,106,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER
6048,8025,5,121,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER
6048,8026,5,137,0,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE
//Bayeri
6049,8031,10,105,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN
6049,8031,5,105,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN
6049,8032,5,112,0,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_FERSE
6049,8033,5,121,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND
6049,8034,10,138,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE
6049,8034,5,138,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE
6049,8035,5,130,0,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS
//Sera
6050,8018,5,132,0,0,0,0,0,0,0,0,0,0,0 //MH_SUMMON_LEGION
6050,8019,10,105,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE
6050,8019,5,105,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE
6050,8020,5,116,0,0,0,0,0,0,0,0,0,0,0 //MH_POISON_MIST
6050,8021,10,123,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER
6050,8021,5,123,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER
//Dieter
6051,8039,5,122,0,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW
6051,8040,5,116,0,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR
6051,8041,10,109,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE
6051,8042,10,131,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC
6051,8041,5,109,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE
6051,8042,5,131,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC
6051,8043,5,102,0,0,0,0,0,0,0,0,0,0,0 //MH_VOLCANIC_ASH
//Elanor
6052,8027,1,100,0,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE
6052,8028,5,100,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW
6052,8029,10,114,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH
6052,8030,10,128,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY
6052,8029,5,114,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH
6052,8030,5,128,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY
6052,8036,5,100,0,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER
6052,8037,5,112,0,0,0,0,0,0,0,0,0,0,0 //MH_CBC
6052,8038,5,133,0,0,0,0,0,0,0,0,0,0,0 //MH_EQC

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@@ -0,0 +1,17 @@
// Hocus-Pocus (Abracadabra) Castable Skills Database
//
// Structure of Database:
// SkillID,DummyName,ProbabilityPerLvl
//
// 01. SkillID Skill ID to be casted by hocus pocus.
// 02. DummyName Name of the skill (informative, not used by server).
// 03. ProbabilityPerLvl Not a rate! Chance at which the skill is selected compared
// with other entries probabilties
//
// NOTE:
// - The skill is picked at random from the entire database and then tested for rate. If it
// does not succeed at that rate, another skill is picked and tested. This continues
// until a skill succeeds. Abracadabra-specific skills have a different chance to occur
// depending on skill level used. All other skills have an equal chance and appear from
// level 1 onward.
// - To remove entry by importing, put "clear" (without quotes) in DummyName

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@@ -1,33 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Abracadabra Database
###########################################################################
#
# Abracadabra Settings
#
###########################################################################
# - Skill Skill to be casted by Abracadabra.
# Probability: Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%). (Default: 500)
# - Level Skill level.
# Probability Probability at specific skill level (1 = 0.01%, 10000 = 100%). (Default: 0)
###########################################################################
Header:
Type: ABRA_DB
Version: 1

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@@ -1,32 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Import Achievement Level Database
###########################################################################
#
# Achievement Level Settings
#
###########################################################################
# Level - Achievement Level
###########################################################################
# Points - Required total scoring points to reach this level.
###########################################################################
Header:
Type: ACHIEVEMENT_LEVEL_DB
Version: 1

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@@ -1,34 +1,3 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Attendance Database
###########################################################################
#
# Attendance Settings
#
###########################################################################
# - Start Start date.
# End End date.
# Rewards: List of rewards for each day.
# - Day Reward day.
# ItemId Item ID.
###########################################################################
Header:
Type: ATTENDANCE_DB
Version: 1

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@@ -1,59 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Battleground Queue Database
###########################################################################
#
# Battleground Queue Settings
#
###########################################################################
# - Id Unique ID for the battleground type.
# Name Name of the battleground. Must be the exact same as in the client for players to be able to join.
# MinPlayers Minimum number of players required on each team. (Default: 1)
# MaxPlayers Maximum number of players on each team. (Default: MAX_BG_MEMBERS / 2)
# MinLevel Minimum level required to join the battleground. (Default: 1)
# MaxLevel Maximum level to join the battleground. (Default: MAX_LEVEL value)
# Deserter Amount of time in seconds a player is marked deserter. (Default: 600)
# StartDelay Amount of time in seconds once a queue is filled before players are warped. (Default: 0)
# Join: Which application type is accepted. The entryqueuelist.lub can visually disable these options.
# Solo Able to join a queue as an individual. (Default: true)
# Party Able to join a queue as a party. (Default: true)
# Guild Able to join a queue as a guild. (Default: true)
# JobRestrictions List of jobs that are unable to join the battleground.
# Locations: Battleground location settings.
# - Map The map on which the battleground will be played.
# StartEvent NPC event triggered when the battleground starts.
# TeamA: TeamA settings.
# RespawnX X coordinate for warping on death.
# RespawnY Y coordinate for warping on death.
# DeathEvent NPC event triggered when a player dies.
# QuitEvent NPC event triggered when a player quits.
# ActiveEvent NPC event triggered when a player joints an active battleground.
# Variable Name of BG ID variable used in the battleground script.
# TeamB: TeamB settings.
# RespawnX X coordinate for warping on death.
# RespawnY Y coordinate for warping on death.
# DeathEvent NPC event triggered when a player dies.
# QuitEvent NPC event triggered when a player quits.
# ActiveEvent NPC event triggered when a player joints an active battleground.
# Variable Name of BG ID variable used in the battleground script.
###########################################################################
Header:
Type: BATTLEGROUND_DB
Version: 1

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@@ -0,0 +1,6 @@
// Instance Database
//
// Structure of Database:
// ID,Name,LimitTime,IdleTimeOut,EnterMap,EnterX,EnterY,Map2,Map3,...,Map255
//
// EnterMap is considered as Map1

View File

@@ -1,40 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Instance Database
###########################################################################
#
# Instance Settings
#
###########################################################################
# - Id Instance ID.
# Name Instance Name.
# TimeLimit Total lifetime of instance in seconds. (Default: 3600)
# IdleTimeOut Time before an idle instance is destroyed in seconds. (Default: 300)
# Destroyable Toggles the ability to destroy the instance using instance 'Destroy' button. (Default: true)
# Note: the button is displayed based on parties. For any mode, it requires the party leader to be the instance owner to destroy it.
# Enter: Instance entrance coordinates.
# Map Map Name where players start.
# X X Coordinate where players start.
# Y Y Coordinate where players start.
# AdditionalMaps: List of maps that are part of an instance. (Optional)
###########################################################################
Header:
Type: INSTANCE_DB
Version: 1

View File

@@ -26,7 +26,7 @@
//5264,Aussie_Flag_Hat,Australian Flag Hat,4,20,,500,,4,,0,0xFFFFFFFF,63,2,256,,0,1,304,{ bonus bAllStats,2; },{},{}
//5356,Pumpkin_Hat_H,Pumpkin Hat,4,20,,200,,2,,0,0xFFFFFFFF,63,2,256,,0,1,206,{ bonus bAllStats,2; bonus2 bSubRace,RC_Demon,5; bonus2 bMagicAddRace,RC_Demon,5; },{},{}
//5384,Santa_Hat_1,Twin Pompom By JB,4,20,,200,,2,,1,0xFFFFFFFF,63,2,256,,20,1,390,{ bonus bLuk,3; bonus2 bResEff,Eff_Curse,2000; bonus bVariableCastrate,-2; bonus bAspdRate,4; bonus2 bAddMonsterDropItem,539,100; bonus2 bAddMonsterDropItem,529,200; bonus2 bAddMonsterDropItem,530,200; autobonus "{ bonus bCritical,10; }",10,5000; },{},{}
//5811,Santa_Beard,Santa Beard,4,20,,100,,5,,0,0xFFFFFFFF,63,2,1,,0,0,25,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Player_Doram,5; },{},{}
//5811,Santa_Beard,Santa Beard,4,20,,100,,5,,0,0xFFFFFFFF,63,2,1,,0,0,25,{ bonus2 bSubRace,RC_Brute,5; },{},{}
//11702,Moon_Cookie,Moon Cookie,11,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_HALLUCINATION; itemskill "AL_BLESSING",7; },{},{}
//12131,Lucky_Potion,Lucky Potion,0,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_LUKFOOD,180000,15; },{},{}

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@@ -0,0 +1,8 @@
// Magic Mushroom Database
// List of skills that are randomly used through Magic Mushroom status change.
//
// Structure of Database:
// SkillID{,RemoveFlag}
//
// - To remove entry by importing, put 1 value on 'RemoveFlag'

View File

@@ -1,30 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Magic Mushroom Database
###########################################################################
#
# Magic Mushroom Settings
#
###########################################################################
# - Skill Skill to be casted by Magic Mushroom.
###########################################################################
Header:
Type: MAGIC_MUSHROOM_DB
Version: 1

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@@ -0,0 +1,16 @@
// Mob Availability and Alias Database
//
// Structure of Database:
// MobID,SpriteID{,Equipment}
//
// 01. MobID Mob ID to change.
// 02. SpriteID Mob ID which will be sent to the client instead of MobID.
// If 0, the mob becomes unavailable for use.
// 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems).
//
// To disguise a mob as a player:
// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
//
// SpriteID is a job class value.
// Weapon and Shield uses Item ID, while Head uses View ID.

View File

@@ -1,123 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Mob Availability and Alias Database
###########################################################################
#
# Mob Availability and Alias Settings
#
###########################################################################
# - Mob Mob to adjust.
# Sprite Sprite which will be sent to the client instead of Mob.
# Sex Sex (if Sprite is a player). (Default: Female)
# HairStyle Hair Style ID (if Sprite is a player). (Default: 0)
# HairColor Hair Color ID (if Sprite is a player). (Default: 0)
# ClothColor Cloth Color ID (if Sprite is a player). (Default: 0)
# Weapon Item name of weapon (if Sprite is a player). (Default: 0)
# Shield Item name of shield (if Sprite is a player). (Default: 0)
# HeadTop Item name of headgear (if Sprite is a player). (Default: 0)
# HeadMid Item name of headgear (if Sprite is a player). (Default: 0)
# HeadLow Item name of headgear (if Sprite is a player). (Default: 0)
# PetEquip Item name of pet equipment (if Mob is a valid pet). (Default: 0)
# Options: Set an option for an object. (Optional)
# <Option>: bool
###########################################################################
Header:
Type: MOB_AVAIL_DB
Version: 1
#Body:
# Examples
# - Mob: PORING
# Sprite: BAPHOMET
# - Mob: E_OBEAUNE
# Sprite: PORING
# PetEquip: Backpack
# Easter Event Monsters
# - Mob: MOROCC_3
# Sprite: DOPPELGANGER
# - Mob: MOROCC_4
# Sprite: ECLIPSE
# rAthena Dev Team
# Valaris
# - Mob: BOW_GUARDIAN_
# Sprite: JOB_ASSASSIN_CROSS
# Sex: Male
# HairStyle: 1
# HairColor: 1
# ClothColor: 1
# Weapon: Jamadhar
# HeadTop: Sahkkat
# HeadMid: Sunglasses
# HeadLow: Cigar
# Options:
# Falcon: true
# Valaris Worshiper
# - Mob: E_CONDOR
# Sprite: JOB_THIEF
# Sex: Male
# HairStyle: 1
# HairColor: 1
# ClothColor: 1
# Weapon: Gladius
# Shield: Guard
# HeadTop: Sahkkat
# HeadMid: Sunglasses
# HeadLow: Cigar
# MC Cameri
# - Mob: E_TREASURE1
# Sprite: JOB_CRUSADER
# Sex: Male
# HairStyle: 6
# HairColor: 6
# ClothColor: 3
# Weapon: Sword
# Shield: Shield
# Options:
# Riding: true
# Poki#3
# - Mob: E_TREASURE2
# Sprite: JOB_SNIPER
# Sex: Male
# HairStyle: 21
# Weapon: Bow_Of_Rudra
# HeadTop: Boy's_Cap
# HeadMid: Takius_Blindfold
# HeadLow: Centimental_Leaf
# Options:
# Falcon: true
# Sentry
# - Mob: BOMBPORING
# Sprite: KNIGHT_GUARDIAN
# iRO Halloween Event 2009
# - Mob: EP14_MORS_BOSSB
# Sprite: ZOMBIE
# - Mob: EP14_MORS_MOB1
# Sprite: GHOUL
# - Mob: EP14_MORS_MOB2
# Sprite: ZOMBIE_MASTER
# iRO Halloween Event 2009
# - Mob: EP14_3_DEATH_B_MOB2
# Sprite: WHISPER
# - Mob: EP14_3_DEATH_B_MOB3
# Sprite: DARK_LORD

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@@ -0,0 +1,7 @@
// Quest Database
//
// Structure of Database:
// Quest ID,Time Limit,Target1,Val1,Target2,Val2,Target3,Val3,MobID1,NameID1,Rate1,MobID2,NameID2,Rate2,MobID3,NameID3,Rate3,Quest Title
//
// The MobID*, NameID*, and Rate* reflect special values for quests that can drop an item at given rate from given mob.
// If no MobID* is given, then any mob has a chance to drop the given ItemID*.

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@@ -1,44 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Quest Database
###########################################################################
#
# Quest Settings
#
###########################################################################
# - Id Quest ID.
# Title Quest title.
# TimeLimit Amount of time before the quest expires. (Default: 0)
# Use a number following by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
# Specify with "+" for how long until the quest expires.
# Specify without "+" for the exact time the quest expires using "d" (optionnal), [0-23]"h" (required), [0-59]"mn" (optionnal), [0-59]"s" (optionnal) format.
# Please note the number before "d" only shift the exact timer to the given day(s).
# Targets: Quest objective target. (Default: null)
# - Mob Monster to kill.
# Count Amount of monsters to kill.
# Drops: Quest item drop targets. (Default: null)
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
# Item Item to drop.
# Count Amount of items that will drop. Non-stackable items default to 1. (Default: 1)
# Rate Item drop rate. (10000 = 100%)
###########################################################################
Header:
Type: QUEST_DB
Version: 1

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@@ -0,0 +1,7 @@
// Size Fix Tables
// Contains size fixes for weapon damage.
//
// Struture of Database:
// Columns - Weapon type
// Rows - Target size

View File

@@ -1,33 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Size Fix Database
###########################################################################
#
# Size Fix Settings
#
###########################################################################
# - Weapon Weapon type.
# Small Small size modifier. (Default: 100)
# Medium Medium size modifier. (Default: 100)
# Large Large size modifier. (Default: 100)
###########################################################################
Header:
Type: SIZE_FIX_DB
Version: 1

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@@ -0,0 +1,18 @@
// Skill Times Database
//
// Structure of Database:
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down,Fixed Casting Time
//
// CastingTime: time to cast this skill, in miliseconds
// AfterCastActDelay: "normal" delay, character cannot use skills, in miliseconds
// AfterCastWalkDleay: amount of time before character can move again, in miliseconds
// Duration1/Duration2: usually the durations used by the skill, at special cases it is used to hold special data
// Cool Down: amount of time until character can re-use this skill, in miliseconds
// Fixed Casting Time: the skills fixed casting time (when 0, uses 20% of cast time and less than 0 means no fixed cast time)
//
// On all fields you can use ':' as a delimiter for level-specific values.
// For example:
// - Original: 6,0,0,0,30000,0,1000
// - Modified: 6,0,0,0,30000,0,1000:2500:3000:...
// Gives Level 1 1000ms cool down, Level 2 2500ms, Level 3 3000ms, and so on.

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@@ -0,0 +1,16 @@
// <Skill id>,<Cast>,<Delay (optional)>
//
// Cast: 0 - everything affects the skill's cast time
// 1 - skill's cast time is not affected by dex
// 2 - skill's cast time is not affected by statuses (Suffragium, etc)
// 4 - skill's cast time is not affected by item bonuses (equip, cards)
//
// Delay: 0 - everything affects the skill's delay
// 1 - skill's delay is not affected by dex
// 2 - skill's delay is not affected by Magic Strings / Bragi
// 4 - skill's delay is not affected by item bonuses (equip, cards)
//
// Note: Values are bit fields, add them up to combine their effects.
// Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled.
// Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex.

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@@ -0,0 +1,52 @@
// Copyable Skills Database
// List of skills able to be copied by Intimidate/Plagiarism and Reproduce.
//
// Sources:
// http://irowiki.org/wiki/Intimidate
// -> "Intimidate will copy any 2nd class skill"
// http://irowiki.org/wiki/Reproduce/List_of_reproducible_skills
// -> "Players can reproduce 1-x, 2-x, and 3-x skills and Expanded Class,
// but cannot reproduce transcendent skills"
//
// Structure of Database:
// SkillName,Option{,JobAllowed{,RequirementRemoved}}
//
// Option (bitmask) determines how a skill can be copied.
// 1 = Plagiarism
// 2 = Reproduce
//
// JobAllowed (bitmask) restricts copying the skill to certain classes.
// By default, all jobs can copy the skill (0).
// 1 = Rogue
// 2 = Stalker
// 4 = Shadow Chaser
// 8 = Trans. Shadow Chaser
// 16 = Baby Rouge
// 32 = Baby Shadow Chaser
//
// RequirementRemoved (bitmask) removes requirements when casting a copied skill.
// See 'skill_require_db.txt' for specific skill requirements.
// 0 = uses original requirement(s)
// 1 = hp
// 2 = maxhptrigger
// 4 = sp
// 8 = hprate
// 16 = sprate
// 32 = zeny
// 64 = weapon type
// 128 = ammo (with the amount)
// 256 = state
// 512 = statuses
// 1024 = spirit sphere
// 2048 = items (with the amount)
// 4096 = equipments
//
// Examples:
// AS_SONICBLOW,2,63,64
// Sonic Blow can be copied by all jobs with only Plagiarism.
// To use the copied skill, a Katar is not needed (a Sonic Blow weapon type requirement).
//
// CR_ACIDDEMONSTRATION,3,10
// Acid Demonstration can only be copied by Stalker/Trans. Shadow Chaser with Plagiarism or Reproduce.
// This mode simulates the previous battle config, which allowed only Trans. classes to copy Trans. skills.

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@@ -4,12 +4,12 @@
// SkillName,Caster,Map,Damage against Players{,Damage against Mobs{,Damage against Bosses{,Damage against Other}}}
//
// Caster: The groups for which the adjustment takes effect. (bitmask)
// BL_PC = Player
// BL_MOB = Monster
// BL_PET = Pet
// BL_HOM = Homunculus
// BL_MER = Mercenary
// BL_ELEM = Elemental
// 1 = Player
// 2 = Monster
// 4 = Pet
// 8 = Homunculus
// 16 = Mercenary
// 32 = Elemental
//
// Map:
// 1 - Normal (the maps that aren't classified as these maps below)
@@ -31,7 +31,7 @@
// Negative values decrease damage and positive values increase it (0 = no change).
//
// Examples:
// MC_MAMMONITE,BL_PC,1,50 // In normal maps, players deal +50% damage to other players with Mammonite.
// MO_EXTREMITYFIST,BL_PC,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike.
// AB_ADORAMUS,BL_PC,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus.
// MC_MAMMONITE,1,1,50 // In normal maps, players deal +50% damage to other players with Mammonite.
// MO_EXTREMITYFIST,1,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike.
// AB_ADORAMUS,1,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus.

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@@ -0,0 +1,79 @@
//id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description
// 01 ID
// 02 range (combo skills do not check for range when used,
// if range is < 5, the skill is considered melee-range)
// 03 hit (8- repeated hitting, 6- single-hit)
// 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap)
// 05 element (0 - neutral, 1 - water, 2 - earth, 3 - fire, 4 - wind, 5 - poison,
// 6 - holy, 7 - dark, 8 - ghost, 9 - undead, -1 - use weapon element
// -2 - use endowed element, -3 - use random element.)
// 06 nk (skill damage properties):
// 0x01 - No damage skill
// 0x02 - Has splash area
// 0x04 - Damage should be split among targets
// 0x08 - Skill ignores caster's % damage cards (misc type always ignores)
// 0x10 - Skill ignores elemental adjustments
// 0x20 - Skill ignores target's defense (misc type always ignores)
// 0x40 - Skill ignores target's flee (magic type always ignores)
// 0x80 - Skill ignores target's def cards
// 07 splash/effect range
// -1 - for screen-wide
// 0 - no splash
// all other values follow the formula: value * 2 + 1
// 1 - 3x3
// 2 - 5x5
// 3 - 7x7
// 08 MaxLv
// 09 Number of hits (when positive, damage is increased by hits,
// negative values just show number of hits without increasing total damage)
// 10 Cast interrupted when hit?
// 11 defense-reduction rate during cast.
// 12 inf2 (skill information 2):
// 0x00001 - quest skill
// 0x00002 - npc skill
// 0x00004 - wedding skill
// 0x00008 - spirit skill
// 0x00010 - guild skill
// 0x00020 - song/dance
// 0x00040 - ensemble skill
// 0x00080 - trap
// 0x00100 - skill that damages/targets yourself
// 0x00200 - cannot be casted on self (if inf = 4, auto-select target skill)
// 0x00400 - usable only on party-members (and enemies if skill is offensive)
// 0x00800 - usable only on guild-mates (and enemies if skill is offensive)
// 0x01000 - disable usage on enemies (for non-offensive skills).
// 0x02000 - available skill for SC_AUTOSHADOWSPELL
// 0x04000 - chorus skill
// 0x08000 - skill that ignore bg reduction
// 0x10000 - skill that ignore gvg reduction
// 0x20000 - makes 'self'/'place' skill cannot be casted/placed when near NPC (see 'db/skill_nonearnpc_db.txt' for more options)
// 0x40000 - skill that can hit trap-type skill (inf2 has 0x00080)
// 13 maxcount: max amount of skill instances to place on the ground when
// player_land_skill_limit/monster_land_skill_limit is enabled. For skills
// that attack using a path, this is the path length to be used.
// 14 attack type (none, weapon, magic, misc)
// 15 Blowcount (amount of tiles skill knockbacks)
// 16 inf3 (skill information 3):
// 0x00001 - skill ignores land protector
// 0x00002 - free
// 0x00004 - usable skills while hiding
// 0x00008 - skill that can be use while in dancing state
// 0x00010 - skill that could hit emperium
// 0x00020 - skill ignores SC_STASIS
// 0x00040 - skill blocked by kagehumi
// 0x00080 - skill range affected by AC_VULTURE
// 0x00100 - skill range affected by GS_SNAKEEYE
// 0x00200 - skill range affected by NJ_SHADOWJUMP
// 0x00400 - skill range affected by WL_RADIUS
// 0x00800 - skill range affected by RA_RESEARCHTRAP
// 0x01000 - skill that does not affect user that has NC_HOVERING active
// 0x02000 - skill that can be using while riding warg
// 0x04000 - skill that can be used while on Madogear
// 0x08000 - skill that can be used to target while under SC__MANHOLE effect
// 0x10000 - skill that affects hidden targets
// 0x20000 - skill that affects SC_GLOOMYDAY_SK
// 0x40000 - skill that is affected by SC_DANCEWITHWUG
// 0x80000 - skill blocked by RA_WUGBITE
// 17 Name
// 18 Description

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@@ -1,132 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Skill Database
###########################################################################
#
# Skill Settings
#
###########################################################################
# - Id Unique skill ID.
# Name Skill Aegis name.
# Description Skill description.
# MaxLevel Max skill level.
# Type Skill type. (Default: None)
# TargetType Skill target type. (Default: Passive)
# DamageFlags: Skill damage properties.
# Flags: Skill information flags.
# Range: Skill range. (Default: 0)
# - Level Skill level.
# Size Range at specific skill level.
# Hit Skill hit type. (Default: Normal)
# HitCount: Skill hit count. (Default: 0)
# - Level Skill level.
# Count Number of hits at specific skill level.
# Element: Skill element. (Default: Neutral)
# - Level Skill level.
# Element Element at specific skill level.
# SplashArea: Skill splash area of effect. (Default: 0)
# - Level Skill level.
# Area Splash area at specific skill level.
# ActiveInstance: Maximum amount of active skill instances that can be on the ground. (Default: 0)
# - Level Skill level.
# Max Active instances at specific skill level.
# Knockback: Amount of tiles the skill knockbacks. (Default: 0)
# - Level Skill level.
# Amount Knockback count at specific skill level.
# CopyFlags: Determines if the skill is copyable. (Optional)
# Skill: Type of skill that can copy.
# RemoveRequirement: Remove a requirement type. (Optional)
# NoNearNPC: Determines if the skill can be used near a NPC. (Optional)
# AdditionalRange Number of cells from an NPC where the skill can be cast. (Optional)
# Type: Type of NPC.
# CastCancel Cancel cast when hit. (Default: true)
# CastDefenseReduction Defense reduction rate during skill cast. (Default: 0)
# CastTime: Time to cast the skill in milliseconds. (Default: 0)
# - Level Skill level.
# Time Cast time at specific skill level in milliseconds.
# AfterCastActDelay: Time the character cannot use skills in milliseconds. (Default: 0)
# - Level Skill level.
# Time After cast action delay at specific skill level in milliseconds.
# AfterCastWalkDelay: Time before the character can move again in milliseconds. (Default: 0)
# - Level Skill level.
# Time After cast walk delay at specific skill level in milliseconds.
# Duration1: Duration of the skill in milliseconds. (Default: 0)
# - Level Skill level.
# Time Skill duration at specific skill level in milliseconds.
# Duration2: Duration of the skill in milliseconds. (Default: 0)
# - Level Skill level.
# Time Skill duration at specific skill level in milliseconds.
# Cooldown: Time before the character can use the same skill again in milliseconds. (Default: 0)
# - Level Skill level.
# Time Cooldown at specific skill level in milliseconds.
# FixedCastTime: Time that is fixed during cast of the skill in milliseconds. (Default: 0)
# - Level Skill level.
# Time After cast action delay at specific skill level in milliseconds.
# CastTimeFlags: Effects of the skill's cast time. (Optional)
# CastDelayFlags: Effects of the skill's delay. (Optional)
# Requires: List of requirements to cast the skill. (Optional)
# HpCost: HP required to cast. (Default: 0)
# - Level Skill level.
# Amount HP required at specific skill level.
# SpCost: SP required to cast. (Default: 0)
# - Level Skill level.
# Amount SP required at specific skill level.
# HpRateCost: HP rate required to cast. If positive, uses current HP, else uses Max HP. (Default: 0)
# - Level Skill level.
# Amount HP rate required at specific skill level.
# SpRateCost: SP rate required to cast. If positive, uses current SP, else uses Max SP. (Default: 0)
# - Level Skill level.
# Amount SP rate required at specific skill level.
# MaxHpTrigger: Maximum amount of HP to cast the skill. (Default: 0)
# - Level Skill level.
# Amount Maximum HP trigger required at specific skill level.
# ZenyCost: Zeny required to cast. (Default: 0)
# - Level Skill level.
# Amount Zeny required at specific skill level.
# Weapon: Weapon required to cast. (Default: All)
# Ammo: Ammo required to cast. (Default: None)
# AmmoAmount: Ammo amount required to cast. (Default: 0)
# - Level Skill level.
# Amount Ammo amount required at specific skill level.
# State Special state required to cast. (Default: None)
# Status: Status change required to cast. (Default: nullptr)
# SphereCost: Spirit sphere required to cast. (Default: 0)
# - Level Skill level.
# Amount Spirit sphere required at specific skill level.
# ItemCost: Item required to cast. (Default: 0)
# - Item Item name.
# Amount Item amount.
# Equipment: Equipped item required to cast. (Default: nullptr)
# Unit: Skill unit values. (Optional)
# Id Skill unit ID.
# AlternateId: Alternate skill unit ID. (Default: 0)
# Layout: Skill unit layout. (Default: 0)
# - Level Skill level.
# Size Unit layout at specific skill level.
# Range: Skill unit range. (Default: 0)
# - Level Skill level.
# Size Unit range at specific skill level.
# Interval Skill unit interval in milliseconds. (Default: 0)
# Target Skill unit target type. (Default: All)
# Flag: Skill unit flags. (Default: None)
###########################################################################
Header:
Type: SKILL_DB
Version: 1

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@@ -0,0 +1,8 @@
// Improvise Database
// Database for skills that can be summoned trough Randomize Spell/Improvised Song (Minstrel/Wanderer Skill).
//
// Structure of Database:
// SkillID,Rate
//
// - To remove entry by importing, put 0 on 'Rate'

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@@ -0,0 +1,28 @@
// Skill Distance-to-NPC Database
// Prevents skills from being used near NPC types using INF2_NO_NEARNPC.
//
// Structure of Database:
// SkillName,AdditionalRange{,NPC Type}
//
// AdditionalRange:
// Number of cells from an NPC where the skill can be cast.
// If zero, this will read the splash range value from skill_db;
// if that is also zero, range+layout's range from skill_unit_db will be used.
//
// NPC Type (bitmask):
// 1 = warp portal, 2 = shop NPC, 4 = normal NPC script, 8 = tomb
//
// Examples:
// MG_SAFETYWALL,2
// Safety Wall can't be placed within 2 ground cells of an NPC.
// (MG_SAFETYWALL doesn't have splash, layout range, and range value,
// so we must add the 'additional_range', or it will be pointless.)
//
// GS_DESPERADO,2
// Desperado can't be casted if the caster is standing within 5 cells of an NPC.
// (Why? GS_DESPERADO has 3 cells of splash range +2 'additional_range' here.)
//
// SC_CHAOSPANIC,0,1
// Chaos Panic can't be placed within 2 ground cells of a warp portal.
// (Because SC_CHAOSPANIC doesn't have splash range, it uses layout range.)

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@@ -0,0 +1,33 @@
// Skill Requirements Database
//
// Structure of Database:
// SkillID,HPCost,MaxHPTrigger,SPCost,HPRateCost,SPRateCost,ZenyCost,RequiredWeapons,RequiredAmmoTypes,RequiredAmmoAmount,RequiredState,RequiredStatuses,SpiritSphereCost,RequiredItemID1,RequiredItemAmount1,RequiredItemID2,RequiredItemAmount2,RequiredItemID3,RequiredItemAmount3,RequiredItemID4,RequiredItemAmount4,RequiredItemID5,RequiredItemAmount5,RequiredItemID6,RequiredItemAmount6,RequiredItemID7,RequiredItemAmount7,RequiredItemID8,RequiredItemAmount8,RequiredItemID9,RequiredItemAmount9,RequiredItemID10,RequiredItemAmount10,RequiredEquipment
//
// If HP/SPratecost is positive, it is a percent of your current life, otherwise it is a percent of your max life.
//
// Legend for 'RequiredState' field:
// none = Nothing special
// hidden = Requires on hidden status by using Hiding, Cloaking, or maybe Chasewalk
// riding = Requires to ride either a peco or a dragon
// falcon = Requires a Falcon
// cart = Requires a Pushcart (for renewal can replace this state by SC_PUSH_CART in 'RequiredStatuses' field)
// shield = Requires a 0,shield equipped
// recover_weight_rate = Requires to be less than 50% weight
// move_enable = Requires to be able to move
// water = Requires to be standing on a water cell
// dragon = Requires to ride a Dragon
// warg = Requires a Warg
// ridingwarg = Requires to ride a Warg
// mado = Requires to have an active mado
// elementalspirit = Requires to have an Elemental Spirit summoned.
// peco = Requires riding a peco
//
// 'RequiredStatuses'
// Fill the value only with SC_STATUS (see db/const.txt for more details)
// Usage for multiple status requirements: SC_STATUS1:SC_STATUS2:SC_STATUS3
// Max. multiple value is 3 (skill.h: MAX_SKILL_STATUS_REQUIRE)
// Use any number or SC_ALL will disable status requirements
// 'RequiredEquipment'
// Specified equipment to be equipped. For multiple values, use : as delimiter.
// Max. multiple value is 10 (skill.h: MAX_SKILL_EQUIP_REQUIRE)

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@@ -0,0 +1,29 @@
// Skill Unit Database
//
// Structure of Database:
// ID,unit ID,unit ID 2,layout,range,interval,target,flag
//
// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
// target = friend (party +guildmates +neutral players) / party / guild
// ally (party +guildmates) / all / enemy
// flag 0x0001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
// 0x0002(UF_NOREITERRATION) Spell cannot be stacked
// 0x0004(UF_NOFOOTSET) Spell cannot be cast near/on targets
// 0x0008(UF_NOOVERLAP) Spell effects do not overlap
// 0x0010(UF_PATHCHECK) Only cells with a shootable path will be placed
// 0x0020(UF_NOPC) Spell cannot affect players.
// 0x0040(UF_NOMOB) Spell cannot affect mobs.
// 0x0080(UF_SKILL) Spell CAN affect skills.
// 0x0100(UF_DANCE) Dance skill
// 0x0200(UF_ENSEMBLE) Ensemble skill
// 0x0400(UF_SONG) Song skill
// 0x0800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
// 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
//
// Notes:
// 0x89,0x8a,0x8b without indication
//
// u1 u2 lay r intr target flag
//

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@@ -0,0 +1,9 @@
// Reading Spellbook Preserve Points Database
//
// Structure of Database:
// SkillID,PreservePoints,Required Book
//
// NOTE:
// - To add more entries, increase MAX_SKILL_SPELLBOOK_DB in skill.h.
// - To remove entry by importing, put 0 for 'PreservePoints'

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@@ -1,32 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Reading Spellbook Database
###########################################################################
#
# Reading Spellbook Settings
#
###########################################################################
# - Skill Skill that is usable through a Spellbook.
# Book Book item required to cast skill.
# PreservePoints Amount of points required to preserve the skill into the book.
###########################################################################
Header:
Type: READING_SPELLBOOK_DB
Version: 1

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@@ -1,48 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Instance Database
###########################################################################
#
# Instance Settings
#
###########################################################################
# - Id Instance ID.
# Name Instance Name.
# TimeLimit Total lifetime of instance in seconds. (Default: 3600)
# IdleTimeOut Time before an idle instance is destroyed in seconds. (Default: 300)
# Destroyable Toggles the ability to destroy the instance using instance 'Destroy' button. (Default: true)
# Note: the button is displayed based on parties. For any mode, it requires the party leader to be the instance owner to destroy it.
# Enter: Instance entrance coordinates.
# Map Map Name where players start.
# X X Coordinate where players start.
# Y Y Coordinate where players start.
# AdditionalMaps: List of maps that are part of an instance. (Optional)
###########################################################################
Header:
Type: INSTANCE_DB
Version: 1
Footer:
Imports:
- Path: db/pre-re/instance_db.yml
Mode: Prerenewal
- Path: db/re/instance_db.yml
Mode: Renewal
- Path: db/import/instance_db.yml

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@@ -11,7 +11,7 @@
// Think of it as a way to disguise items.
// Don't sell the item in same shop with the source. Example, don't put 2240 & 2241 in same place!
//2240,2241 //Beard - Grampa Beard
2240,2241 //Beard - Grampa Beard
//Treasure Hunters Quest Items
//use these aliases if your game client doesn't support them normally

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@@ -280,9 +280,9 @@
// Baby Mechanic (Mado)
4112,6,1,0,0,1,0,6,2,5,4,0,0,4,6,0,0,2,0,3,3,4,5,0,0,3,6,0,0,3,0,1,1,3,6,0,0,4,4,0,0,0,3,3,1,1,0,0,5,2,0,6,1,5,0,4,3,2,0,5,1
// Super Novice (Expanded)
4190,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,4,5,0
4190,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0
// Super Baby (Expanded)
4191,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,4,5,0
4191,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0
// Kagerou
4211,5,0,4,0,2,3,0,1,6,0,5,1,2,0,4,6,3,0,1,5,2,0,6,3,4,0,5,0,2,0,1,4,0,5,4,0,3,5,1,0,2,4,1,0,5,6,2,1,0,5
// Oboro
@@ -312,15 +312,18 @@
// Baby Star Gladiator (Union)
4238,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
//================================
// Note: Star Emperor and Soul Reaper bonus stats are unknown. Using Star Gladiator and Soul Linker's
// bonus stats for now until I know the official ones.
//
// Star Emperor
4239,1,5,0,0,2,0,4,1,6,0,5,1,2,0,4,6,3,0,1,5,2,0,1,3,4,0,5,0,2,5,1,0,0,5,2,6,3,5,1,0,2,3,1,0,5,0,2,1,0,5,0,0,0,0,0,1,0,0,2,0
4239,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
// Soul Reaper
4240,4,5,0,0,4,3,5,0,0,0,5,4,2,0,5,4,3,0,1,5,2,0,0,3,4,5,0,1,2,5,4,0,0,5,2,0,3,5,4,0,2,3,1,4,5,0,2,0,4,5,0,2,0,4,0,0,0,0,4,0
4240,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,5,5,5
// Baby Star Emperor
4241,1,5,0,0,2,0,4,1,6,0,5,1,2,0,4,6,3,0,1,5,2,0,1,3,4,0,5,0,2,5,1,0,0,5,2,6,3,5,1,0,2,3,1,0,5,0,2,1,0,5,0,0,0,0,0,1,0,0,2,0
4241,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
// Baby Soul Reaper
4242,4,5,0,0,4,3,5,0,0,0,5,4,2,0,5,4,3,0,1,5,2,0,0,3,4,5,0,1,2,5,4,0,0,5,2,0,3,5,4,0,2,3,1,4,5,0,2,0,4,5,0,2,0,4,0,0,0,0,4,0
4242,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,5,5,5
// Star Emperor (Union)
4243,1,5,0,0,2,0,4,1,6,0,5,1,2,0,4,6,3,0,1,5,2,0,1,3,4,0,5,0,2,5,1,0,0,5,2,6,3,5,1,0,2,3,1,0,5,0,2,1,0,5,0,0,0,0,0,1,0,0,2,0
4243,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
// Baby Star Emperor (Union)
4244,1,5,0,0,2,0,4,1,6,0,5,1,2,0,4,6,3,0,1,5,2,0,1,3,4,0,5,0,2,5,1,0,0,5,2,6,3,5,1,0,2,3,1,0,5,0,2,1,0,5,0,0,0,0,0,1,0,0,2,0
4244,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2

31
db/magicmushroom_db.txt Normal file
View File

@@ -0,0 +1,31 @@
// Magic Mushroom Database
// List of skills that are randomly used through Magic Mushroom status change.
//
// Structure of Database:
// SkillID{,RemoveFlag}
//
// - To remove entry by importing, put 1 value on 'RemoveFlag'
7 //SM_MAGNUM
8 //SM_ENDURE
10 //MG_SIGHT
24 //AL_RUWACH
32 //AL_CRUCIS
33 //AL_ANGELUS
45 //AC_CONCENTRATION
61 //KN_AUTOCOUNTER
74 //PR_MAGNIFICAT
110 //BS_HAMMERFALL
114 //BS_MAXIMIZE
142 //NV_FIRSTAID
150 //TF_BACKSLIDING
151 //TF_PICKSTONE
157 //MG_ENERGYCOAT
249 //CR_AUTOGUARD
256 //CR_PROVIDENCE
261 //MO_CALLSPIRITS
270 //MO_EXPLOSIONSPIRITS
326 //DC_SCREAM
500 //GS_GLITTERING
527 //NJ_TATAMIGAESHI
531 //NJ_UTSUSEMI

View File

@@ -1,36 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Magic Mushroom Database
###########################################################################
#
# Magic Mushroom Settings
#
###########################################################################
# - Skill Skill to be casted by Magic Mushroom.
###########################################################################
Header:
Type: MAGIC_MUSHROOM_DB
Version: 1
Footer:
Imports:
- Path: db/re/magicmushroom_db.yml
Mode: Renewal
- Path: db/import/magicmushroom_db.yml

44
db/mob_avail.txt Normal file
View File

@@ -0,0 +1,44 @@
// Mob Availability and Alias Database
//
// Structure of Database:
// MobID,SpriteID{,Equipment}
//
// 01. MobID Mob ID to change.
// 02. SpriteID Mob ID which will be sent to the client instead of MobID.
// If 0, the mob becomes unavailable for use.
// 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems).
//
// To disguise a mob as a player:
// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
//
// SpriteID is a job class value.
// Weapon and Shield uses Item ID, while Head uses View ID.
// Option for carts only works if you compiled your server for a packet version before 2012-02-01
//1002,1039 // Poring - Baphomet
//1970,1002,10013 // Displays a Poring with a backpack
// Easter Event Monsters
//1920,1047,0
//1921,1093,0
// rAthena Dev Team
// Valaris
//1900,4013,1,1,1,1254,0,67,12,54,16,1
// Valaris Worshiper
//1901,6,1,1,1,1219,2101,67,12,54,0,1
// MC Cameri
//1902,14,1,6,6,1101,2105,0,0,0,32,3
// Poki#3
//1903,4012,1,21,0,1720,0,102,184,57,16,0
// Sentry
//1904,1286,0
// iRO Halloween Event 2008
//3000,1015,0
//3001,1036,0
//3002,1298,0
// iRO Halloween Event 2009
//3014,1179,0
//3015,1272,0

View File

@@ -19,7 +19,7 @@
14#0xFF0000#This is how you attack? Watch and learn, weaklings!
15#0xFF0000#It's time to finish the game!
16#0xFF0000#Oh, you're stronger than I thought!
17#0xFF0000#No, this can't be happening! I'm Satan Morocc, Demon King of Destruction!
17#0xFF0000#No, this can't be happening! I'm Satan Morroc, Demon King of Destruction!
18#0xFF0000#I can never die! I'll be coming back for you!
19#0xFF0000#I was born to conquer this world! None shall stop me!
20#0xFF0000#Your days are numbered!

View File

@@ -1,57 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Abracadabra Database
###########################################################################
#
# Abracadabra Settings
#
###########################################################################
# - Skill Skill to be casted by Abracadabra.
# Probability: Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%). (Default: 500)
# - Level Skill level.
# Probability Probability at specific skill level (1 = 0.01%, 10000 = 100%). (Default: 0)
###########################################################################
Header:
Type: ABRA_DB
Version: 1
Body:
- Skill: SA_TAMINGMONSTER
Probability:
- Level: 1
Probability: 50
- Level: 2
Probability: 100
- Level: 3
Probability: 150
- Level: 4
Probability: 200
- Level: 5
Probability: 250
- Level: 6
Probability: 300
- Level: 7
Probability: 350
- Level: 8
Probability: 400
- Level: 9
Probability: 450
- Level: 10
Probability: 500

View File

@@ -452,7 +452,7 @@ Body:
Score: 10
- ID: 120061
Group: "AG_ADVENTURE"
Name: "Juno Field Exploration"
Name: "Yuno Field Exploration"
#Reward:
# ItemID: 22876
Score: 10
@@ -704,7 +704,7 @@ Body:
Score: 10
- ID: 120103
Group: "AG_ADVENTURE"
Name: "Kunlun Field Exploration"
Name: "Gonryun Field Exploration"
#Reward:
# ItemID: 22876
Score: 10
@@ -890,7 +890,7 @@ Body:
Score: 20
- ID: 120134
Group: "AG_ADVENTURE"
Name: "Kunlun Dungeon Exploration"
Name: "Gonryun Dungeon Exploration"
#Reward:
# ItemID: 22876
Score: 20
@@ -1000,7 +1000,7 @@ Body:
Score: 10
- ID: 127005
Group: "AG_CHATTING"
Name: "Juno Contribution"
Name: "Yuno Contribution"
Map: "yuno"
Target:
- Id: 0
@@ -1564,7 +1564,7 @@ Body:
Score: 20
- ID: 129008
Group: "AG_ADVENTURE"
Name: "Rune-Midgarts Explorer"
Name: "Rune Midgard Explorer"
Dependent:
- Id: 129001
- Id: 129002
@@ -1578,7 +1578,7 @@ Body:
Score: 50
- ID: 129009
Group: "AG_ADVENTURE"
Name: "Juno Explorer"
Name: "Yuno Explorer"
Dependent:
- Id: 120052
- Id: 120053
@@ -1726,12 +1726,6 @@ Body:
Reward:
ItemID: 617
Score: 50
- ID: 129021
Group: "AG_BATTLE"
Name: "Glastheim Challenge Mode" # Complete 100 times?
Reward:
TitleID: 1045
Score: 10
- ID: 130000 # Talk to Prince NPC (npc/quests/quests_morocc.txt L5288)
Group: "AG_CHATTING"
Name: "Socialite debut"
@@ -1989,216 +1983,6 @@ Body:
#Reward:
# ItemID: 23585
Score: 10
- ID: 200033
Group: "AG_GOAL_LEVEL"
Name: "With a new mind!(1)"
Condition: " BaseLevel == 170 && (Class >= JOB_RUNE_KNIGHT && Class <= JOB_GUILLOTINE_CROSS_T) "
#Reward:
# ItemID: 6959
Score: 50
- ID: 200034
Group: "AG_GOAL_LEVEL"
Name: "With a new mind!(2)"
Condition: " BaseLevel == 170 && (Class >= JOB_ROYAL_GUARD && Class <= JOB_SHADOW_CHASER_T) "
#Reward:
# ItemID: 6959
Score: 50
- ID: 220000
Group: "AG_CHATTING_CREATE"
Name: "Community begin"
Score: 10
- ID: 220001
Group: "AG_CHATTING_DYING"
Name: "A mouth only moment"
Score: 10
- ID: 220002
Group: "AG_CHATTING_COUNT"
Name: "Admiring the chatter"
Condition: " ARG0 == 20 "
Score: 10
- ID: 220003
Group: "AG_ADD_FRIEND"
Name: "My friend's friend~"
Condition: " ARG0 >= 1 "
Score: 10
- ID: 220004
Group: "AG_ADD_FRIEND"
Name: "A competition of popularity"
Condition: " ARG0 >= 10 "
Score: 10
- ID: 220005
Group: "AG_PARTY"
Name: "Let's Party~"
Score: 10
- ID: 220006
Group: "AG_MARRY"
Name: "Married with who..?"
Reward:
TitleID: 1022
Score: 20
- ID: 220007
Group: "AG_BABY"
Name: "Can you grow?"
Condition: " ARG0 == 1 "
Reward:
TitleID: 1032
Score: 20
- ID: 220008
Group: "AG_BABY"
Name: "Being a parent"
Condition: " ARG0 == 2 "
Reward:
TitleID: 1033
Score: 20
- ID: 220009
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (1)"
Condition: " ARG0 >= 10000 "
Target:
- Id: 0
Count: 10000
Score: 10
- ID: 220010
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (2)"
Condition: " ARG0 >= 100000 "
Target:
- Id: 0
Count: 100000
Score: 15
- ID: 220011
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (3)"
Condition: " ARG0 >= 500000 "
Target:
- Id: 0
Count: 500000
Score: 20
- ID: 220012
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (4)"
Condition: " ARG0 >= 1000000 "
Target:
- Id: 0
Count: 1000000
Score: 30
- ID: 220013
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (5)"
Condition: " ARG0 >= 5000000 "
Target:
- Id: 0
Count: 5000000
Score: 50
- ID: 220014
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (1)"
Condition: " ARG0 == 1 && ARG1 >= 7 "
Score: 10
- ID: 220015
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (2)"
Condition: " ARG0 == 1 && ARG1 >= 12 "
Score: 15
- ID: 220016
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (3)"
Condition: " ARG0 == 2 && ARG1 >= 7 "
Score: 10
- ID: 220017
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (4)"
Condition: " ARG0 == 2 && ARG1 >= 12 "
Score: 15
- ID: 220018
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (5)"
Condition: " ARG0 == 3 && ARG1 >= 7 "
Score: 15
- ID: 220019
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (6)"
Condition: " ARG0 == 3 && ARG1 >= 12 "
Score: 20
- ID: 220020
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (7)"
Condition: " ARG0 == 4 && ARG1 >= 7 "
Score: 20
- ID: 220021
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (8)"
Condition: " ARG0 == 4 && ARG1 >= 12 "
Score: 30
- ID: 220022
Group: "AG_ENCHANT_FAIL"
Name: "Human's greed has no ending.."
Score: 10
- ID: 220023
Group: "AG_GET_ITEM"
Name: "I found it! (1)"
Condition: " ARG0 >= 100 "
Score: 10
- ID: 220024
Group: "AG_GET_ITEM"
Name: "I found it! (2)"
Condition: " ARG0 >= 1000 "
Score: 10
- ID: 220025
Group: "AG_GET_ITEM"
Name: "I found it! (3)"
Condition: " ARG0 >= 5000 "
Score: 15
- ID: 220026
Group: "AG_GET_ITEM"
Name: "I found it! (4)"
Condition: " ARG0 >= 10000 "
Score: 15
- ID: 220027
Group: "AG_GET_ITEM"
Name: "I found it! (5)"
Condition: " ARG0 >= 50000 "
Score: 20
- ID: 220028
Group: "AG_GET_ITEM"
Name: "I found it! (6)"
Condition: " ARG0 >= 100000 "
Score: 20
- ID: 220029
Group: "AG_GET_ITEM"
Name: "I found it! (7)"
Condition: " ARG0 >= 150000 "
Score: 30
- ID: 220030
Group: "AG_GET_ZENY"
Name: "Rich King (1)"
Condition: " ARG0 >= 10000 "
Score: 10
- ID: 220031
Group: "AG_GET_ZENY"
Name: "Rich King (2)"
Condition: " ARG0 >= 100000 "
Score: 15
- ID: 220032
Group: "AG_GET_ZENY"
Name: "Rich King (3)"
Condition: " ARG0 >= 1000000 "
Score: 20
- ID: 220033
Group: "AG_GET_ZENY"
Name: "Rich King (4)"
Condition: " ARG0 >= 10000000 "
Score: 25
- ID: 220034
Group: "AG_GET_ZENY"
Name: "Rich King (5)"
Condition: " ARG0 >= 100000000 "
Score: 30
- ID: 220035
Group: "AG_GET_ZENY"
Name: "Rich King (6)"
Condition: " ARG0 >= 1000000000 "
Score: 40
- ID: 230100
Group: "AG_TAMING"
Name: "Poring is Love"
@@ -2456,6 +2240,202 @@ Body:
MobID: 1505
Count: 1
Score: 10
- ID: 220000
Group: "AG_CHATTING_CREATE"
Name: "Community begin"
Score: 10
- ID: 220001
Group: "AG_CHATTING_DYING"
Name: "A mouth only moment"
Score: 10
- ID: 220002
Group: "AG_CHATTING_COUNT"
Name: "Admiring the chatter"
Condition: " ARG0 == 20 "
Score: 10
- ID: 220003
Group: "AG_ADD_FRIEND"
Name: "My friend's friend~"
Condition: " ARG0 >= 1 "
Score: 10
- ID: 220004
Group: "AG_ADD_FRIEND"
Name: "A competition of popularity"
Condition: " ARG0 >= 10 "
Score: 10
- ID: 220005
Group: "AG_PARTY"
Name: "Let's Party~"
Score: 10
- ID: 220006
Group: "AG_MARRY"
Name: "Married with who..?"
Reward:
TitleID: 1022
Score: 20
- ID: 220007
Group: "AG_BABY"
Name: "Can you grow?"
Condition: " ARG0 == 1 "
Reward:
TitleID: 1032
Score: 20
- ID: 220008
Group: "AG_BABY"
Name: "Being a parent"
Condition: " ARG0 == 2 "
Reward:
TitleID: 1033
Score: 20
- ID: 220009
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (1)"
Condition: " ARG0 >= 10000 "
Target:
- Id: 0
Count: 10000
Score: 10
- ID: 220010
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (2)"
Condition: " ARG0 >= 100000 "
Target:
- Id: 0
Count: 100000
Score: 15
- ID: 220011
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (3)"
Condition: " ARG0 >= 500000 "
Target:
- Id: 0
Count: 500000
Score: 20
- ID: 220012
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (4)"
Condition: " ARG0 >= 1000000 "
Target:
- Id: 0
Count: 1000000
Score: 30
- ID: 220013
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (5)"
Condition: " ARG0 >= 5000000 "
Target:
- Id: 0
Count: 5000000
Score: 50
- ID: 220014
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (1)"
Condition: " ARG0 == 1 && ARG1 >= 7 "
Score: 10
- ID: 220015
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (2)"
Condition: " ARG0 == 1 && ARG1 >= 12 "
Score: 15
- ID: 220016
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (3)"
Condition: " ARG0 == 2 && ARG1 >= 7 "
Score: 10
- ID: 220017
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (4)"
Condition: " ARG0 == 2 && ARG1 >= 12 "
Score: 15
- ID: 220018
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (5)"
Condition: " ARG0 == 3 && ARG1 >= 7 "
Score: 15
- ID: 220019
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (6)"
Condition: " ARG0 == 3 && ARG1 >= 12 "
Score: 20
- ID: 220020
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (7)"
Condition: " ARG0 == 4 && ARG1 >= 7 "
Score: 20
- ID: 220021
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (8)"
Condition: " ARG0 == 4 && ARG1 >= 12 "
Score: 30
- ID: 220022
Group: "AG_ENCHANT_FAIL"
Name: "Human's greed has no ending.."
Score: 10
- ID: 220023
Group: "AG_GET_ITEM"
Name: "I found it! (1)"
Condition: " ARG0 >= 100 "
Score: 10
- ID: 220024
Group: "AG_GET_ITEM"
Name: "I found it! (2)"
Condition: " ARG0 >= 1000 "
Score: 10
- ID: 220025
Group: "AG_GET_ITEM"
Name: "I found it! (3)"
Condition: " ARG0 >= 5000 "
Score: 15
- ID: 220026
Group: "AG_GET_ITEM"
Name: "I found it! (4)"
Condition: " ARG0 >= 10000 "
Score: 15
- ID: 220027
Group: "AG_GET_ITEM"
Name: "I found it! (5)"
Condition: " ARG0 >= 50000 "
Score: 20
- ID: 220028
Group: "AG_GET_ITEM"
Name: "I found it! (6)"
Condition: " ARG0 >= 100000 "
Score: 20
- ID: 220029
Group: "AG_GET_ITEM"
Name: "I found it! (7)"
Condition: " ARG0 >= 150000 "
Score: 30
- ID: 220030
Group: "AG_GET_ZENY"
Name: "Rich King (1)"
Condition: " ARG0 >= 10000 "
Score: 10
- ID: 220031
Group: "AG_GET_ZENY"
Name: "Rich King (2)"
Condition: " ARG0 >= 100000 "
Score: 15
- ID: 220032
Group: "AG_GET_ZENY"
Name: "Rich King (3)"
Condition: " ARG0 >= 1000000 "
Score: 20
- ID: 220033
Group: "AG_GET_ZENY"
Name: "Rich King (4)"
Condition: " ARG0 >= 10000000 "
Score: 25
- ID: 220034
Group: "AG_GET_ZENY"
Name: "Rich King (5)"
Condition: " ARG0 >= 100000000 "
Score: 30
- ID: 220035
Group: "AG_GET_ZENY"
Name: "Rich King (6)"
Condition: " ARG0 >= 1000000000 "
Score: 40
- ID: 230200
Group: "AG_BATTLE"
Name: "Poring seeker"
@@ -2520,13 +2500,11 @@ Body:
Score: 20
- ID: 240000
Group: "AG_GOAL_LEVEL"
Name: "First Login after the introduction of Achievement Tasks"
Name: "Complete challenges after first introduction"
Score: 10
Condition: " true "
- ID: 240001
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 1"
Condition: " AchievementLevel >= 1 "
Reward:
ItemID: 644
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
@@ -2534,7 +2512,6 @@ Body:
- ID: 240002
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 2"
Condition: " AchievementLevel >= 2 "
Dependent:
- Id: 240001
Reward:
@@ -2544,7 +2521,6 @@ Body:
- ID: 240003
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 3"
Condition: " AchievementLevel >= 3 "
Dependent:
- Id: 240002
Reward:
@@ -2554,7 +2530,6 @@ Body:
- ID: 240004
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 4"
Condition: " AchievementLevel >= 4 "
Dependent:
- Id: 240003
Reward:
@@ -2564,7 +2539,6 @@ Body:
- ID: 240005
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 5"
Condition: " AchievementLevel >= 5 "
Dependent:
- Id: 240004
Reward:
@@ -2574,7 +2548,6 @@ Body:
- ID: 240006
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 6"
Condition: " AchievementLevel >= 6 "
Dependent:
- Id: 240005
Reward:
@@ -2584,7 +2557,6 @@ Body:
- ID: 240007
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 7"
Condition: " AchievementLevel >= 7 "
Dependent:
- Id: 240006
Reward:
@@ -2594,7 +2566,6 @@ Body:
- ID: 240008
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 8"
Condition: " AchievementLevel >= 8 "
Dependent:
- Id: 240007
Reward:
@@ -2604,7 +2575,6 @@ Body:
- ID: 240009
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 9"
Condition: " AchievementLevel >= 9 "
Dependent:
- Id: 240008
Reward:
@@ -2614,7 +2584,6 @@ Body:
- ID: 240010
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 10"
Condition: " AchievementLevel >= 10 "
Dependent:
- Id: 240009
Reward:
@@ -2625,7 +2594,6 @@ Body:
- ID: 240011
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 11"
Condition: " AchievementLevel >= 11 "
Dependent:
- Id: 240010
Reward:
@@ -2635,7 +2603,6 @@ Body:
- ID: 240012
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 12"
Condition: " AchievementLevel >= 12 "
Dependent:
- Id: 240011
Reward:
@@ -2645,7 +2612,6 @@ Body:
- ID: 240013
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 13"
Condition: " AchievementLevel >= 13 "
Dependent:
- Id: 240012
Reward:
@@ -2655,7 +2621,6 @@ Body:
- ID: 240014
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 14"
Condition: " AchievementLevel >= 14 "
Dependent:
- Id: 240013
Reward:
@@ -2665,7 +2630,6 @@ Body:
- ID: 240015
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 15"
Condition: " AchievementLevel >= 15 "
Dependent:
- Id: 240014
Reward:
@@ -2675,7 +2639,6 @@ Body:
- ID: 240016
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 16"
Condition: " AchievementLevel >= 16 "
Dependent:
- Id: 240015
Reward:
@@ -2685,7 +2648,6 @@ Body:
- ID: 240017
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 17"
Condition: " AchievementLevel >= 17 "
Dependent:
- Id: 240016
Reward:
@@ -2695,7 +2657,6 @@ Body:
- ID: 240018
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 18"
Condition: " AchievementLevel >= 18 "
Dependent:
- Id: 240017
Reward:
@@ -2705,7 +2666,6 @@ Body:
- ID: 240019
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 19"
Condition: " AchievementLevel >= 19 "
Dependent:
- Id: 240018
Reward:
@@ -2715,7 +2675,6 @@ Body:
- ID: 240020
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 20"
Condition: " AchievementLevel >= 20 "
Dependent:
- Id: 240019
Reward:

View File

@@ -1,74 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Pre-Renewal Achievement Level Database
###########################################################################
#
# Achievement Level Settings
#
###########################################################################
# Level - Achievement Level
###########################################################################
# Points - Required total scoring points to reach this level.
###########################################################################
Header:
Type: ACHIEVEMENT_LEVEL_DB
Version: 1
Body:
- Level: 1
Points: 18
- Level: 2
Points: 49
- Level: 3
Points: 98
- Level: 4
Points: 171
- Level: 5
Points: 306
- Level: 6
Points: 410
- Level: 7
Points: 550
- Level: 8
Points: 728
- Level: 9
Points: 942
- Level: 10
Points: 1247
- Level: 11
Points: 1504
- Level: 12
Points: 1804
- Level: 13
Points: 2152
- Level: 14
Points: 2550
- Level: 15
Points: 3070
- Level: 16
Points: 3522
- Level: 17
Points: 4030
- Level: 18
Points: 4592
- Level: 19
Points: 5210
- Level: 20
Points: 5980

View File

@@ -1,34 +1,3 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Attendance Database
###########################################################################
#
# Attendance Settings
#
###########################################################################
# - Start Start date.
# End End date.
# Rewards: List of rewards for each day.
# - Day Reward day.
# ItemId Item ID.
###########################################################################
Header:
Type: ATTENDANCE_DB
Version: 1

11
db/pre-re/instance_db.txt Normal file
View File

@@ -0,0 +1,11 @@
// Instance Database
//
// Structure of Database:
// ID,Name,LimitTime,IdleTimeOut,EnterMap,EnterX,EnterY,Map2,Map3,...,Map255
//
// EnterMap is considered as Map1
1,Endless Tower,14400,300,1@tower,50,355,2@tower,3@tower,4@tower,5@tower,6@tower
2,Sealed Catacomb,7200,300,1@cata,100,224,2@cata
3,Orc's Memory,3600,300,1@orcs,179,15,2@orcs
4,Nidhoggur's Nest,14400,300,1@nyd,32,36,2@nyd

View File

@@ -1,81 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Instance Database
###########################################################################
#
# Instance Settings
#
###########################################################################
# - Id Instance ID.
# Name Instance Name.
# TimeLimit Total lifetime of instance in seconds. (Default: 3600)
# IdleTimeOut Time before an idle instance is destroyed in seconds. (Default: 300)
# Destroyable Toggles the ability to destroy the instance using instance 'Destroy' button. (Default: true)
# Note: the button is displayed based on parties. For any mode, it requires the party leader to be the instance owner to destroy it.
# Enter: Instance entrance coordinates.
# Map Map Name where players start.
# X X Coordinate where players start.
# Y Y Coordinate where players start.
# AdditionalMaps: List of maps that are part of an instance. (Optional)
###########################################################################
Header:
Type: INSTANCE_DB
Version: 1
Body:
- Id: 1
Name: Endless Tower
TimeLimit: 14400
Enter:
Map: 1@tower
X: 50
Y: 355
AdditionalMaps:
2@tower: true
3@tower: true
4@tower: true
5@tower: true
6@tower: true
- Id: 2
Name: Sealed Catacomb
TimeLimit: 7200
Enter:
Map: 1@cata
X: 100
Y: 224
AdditionalMaps:
2@cata: true
- Id: 3
Name: Orc's Memory
Enter:
Map: 1@orcs
X: 179
Y: 15
AdditionalMaps:
2@orcs: true
- Id: 4
Name: Nidhoggur's Nest
TimeLimit: 14400
Enter:
Map: 1@nyd
X: 32
Y: 36
AdditionalMaps:
2@nyd: true

View File

@@ -66,18 +66,18 @@
2357:2421:2524:5171,{ bonus bAllStats,1; }
2358:5153,{ bonus bLuk,6; bonus bFlee,5; bonus bInt,2; }
2359:2654,{ bonus bUseSPrate,-20; bonus bMaxHP,300; }
2369:2428:2533:5306,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FROSTNOVA",10; }
2369:2428:2533:5306,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FROSTNOVA",10; }
2371:2522,{ bonus bAgi,5; bonus bFlee,10; }
2371:2523,{ bonus bAgi,5; bonus bFlee,10; }
2374:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
2375:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
2376:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
2377:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor; }
2378:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
2379:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
2380:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
2381:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
2382:2437:2540,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
2376:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
2377:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor; }
2378:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
2379:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
2380:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
2381:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
2382:2437:2540,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
2387:2440:2744,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bCastrate,-3; bonus bDelayrate,-15; }
2390:2749,{ bonus bFlee2,5; }
2394:2444:2549,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,"AM_POTIONPITCHER",3; bonus2 bSkillHeal2,"AL_HEAL",3; bonus2 bSkillHeal2,"PR_SANCTUARY",3; }
@@ -137,7 +137,7 @@
4153:4247:4273,{ bonus3 bAddMonsterDropItem,544,RC_Fish,3000; bonus2 bAddEle,Ele_Water,30; }
4168:4169,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bCastrate,-10; }
4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPDrainValue,1; if(BaseClass==Job_Thief) bonus bNoGemStone; }
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; bonus2 bComaRace,RC_Player_Doram,100; } }
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; } }
4178:4234:4252:4297:4381,{ bonus bDex,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",5; bonus2 bSkillAtk,"DC_THROWARROW",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if(BaseJob==Job_Bard||BaseJob==Job_Dancer) bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50; }
4185:4217:4280:4293:4312,{ bonus bVit,10; bonus bCastrate,-10; bonus bUseSPRate,-10; if(BaseClass==Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,30; bonus2 bSubRace,RC_Demon,30; } }
4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel; } }
@@ -152,7 +152,7 @@
4268:4277,{ bonus bBaseAtk,20; bonus bLuk,3; }
4311:4319:4331:4371,{ bonus bInt,1; bonus bStr,1; bonus bDef,2; bonus bSPrecovRate,10; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus bCastrate,-10; if(BaseJob==Job_Crusader) bonus bDefEle,Ele_Holy; }
4323:4324,{ bonus3 bAutoSpell,"MG_FROSTDIVER",3,250; }
4435:4436,{ bonus2 bSPGainRace,RC_DemiHuman,2; bonus2 bSPGainRace,RC_Player_Human,2; }
4435:4436,{ bonus2 bSPGainRace,RC_DemiHuman,2; bonus2 bSPGainRace,RC_Player,2; }
5040:5442,{ bonus bAspdRate,3; bonus bCastrate,3; }
5068:5653,{ bonus bStr,1; bonus bAtkRate,5; }
5074:5653,{ bonus bStr,1; bonus bAspdRate,2; }

File diff suppressed because it is too large Load Diff

View File

@@ -44,7 +44,7 @@
7332,507,100 // Complete Tablet
7333,507,100 // Prontera Tablet
7334,507,100 // Payon Tablet
7335,507,100 // Morocc Tablet
7335,507,100 // Morroc Tablet
7336,507,100 // Geffen Tablet
7339,507,100 // Commemorative Travel Card
5132,472,100 // Angeling Hat
@@ -113,7 +113,7 @@
7341,507,100 // Old Pendant
// Lighthalzen Quest items
// * Schwarzwald Trilogy Quest items
// * Schwartzvalt Trilogy Quest items
7342,507,100 // File Folder
7343,507,100 // Sealed File Folder
7344,507,100 // Shinokas Case File
@@ -129,11 +129,11 @@
// "2006 USA 3rd Anniversary" related items
7530,507,100 // Travel Brochure [Amatsu]
7531,507,100 // Travel Brochure [Kunlun]
7532,507,100 // Travel Brochure [Luoyang]
7532,507,100 // Travel Brochure [Louyang]
7533,507,100 // Travel Brochure [Ayothaya]
7534,507,100 // Amatsu Completed Photo Album
7535,507,100 // Kunlun Completed Photo Album
7536,507,100 // Luoyang Completed Photo Album
7536,507,100 // Louyang Completed Photo Album
7537,507,100 // Ayothaya Completed Photo Album
// Poring Coin items
@@ -332,7 +332,7 @@
// Taiwan ???
2713,507,100 // Certificate
// Satan Morocc
// Satan Morroc
7820,507,100 // Piece of Morocc Skin
// Vietnam Independence Day

View File

@@ -436,10 +436,10 @@ MOBG_Branch_Of_Dead_Tree,1881,Les,71428
MOBG_Branch_Of_Dead_Tree,1882,Baba-Yaga,71428
MOBG_Branch_Of_Dead_Tree,1883,Uzhas,71428
MOBG_Branch_Of_Dead_Tree,1884,Mavka,71428
MOBG_Branch_Of_Dead_Tree,1918,Incarnation of Morocc,71428
MOBG_Branch_Of_Dead_Tree,1919,Incarnation of Morocc,71428
MOBG_Branch_Of_Dead_Tree,1920,Incarnation of Morocc,71428
MOBG_Branch_Of_Dead_Tree,1921,Incarnation of Morocc,71428
MOBG_Branch_Of_Dead_Tree,1918,Incarnation of Morroc,71428
MOBG_Branch_Of_Dead_Tree,1919,Incarnation of Morroc,71428
MOBG_Branch_Of_Dead_Tree,1920,Incarnation of Morroc,71428
MOBG_Branch_Of_Dead_Tree,1921,Incarnation of Morroc,71428
MOBG_Branch_Of_Dead_Tree,1974,Banshee Master,71428
MOBG_Branch_Of_Dead_Tree,1975,Beholder Master,71428
MOBG_Branch_Of_Dead_Tree,1976,Cobalt Mineral,71428

View File

@@ -519,7 +519,7 @@
1511,AMON_RA,Amon Ra,Amon Ra,88,1214138,0,87264,35891,3,1647,2576,26,52,0,1,90,124,74,45,14,12,2,7,62,0x6280084,170,854,2016,480,43632,607,5500,608,3500,732,5500,5053,150,2615,50,7211,7760,985,3880,616,400,1552,10,607,3000,0,0,0,0,4236,1
// Luoyang
// Louyang
1512,HYEGUN,Hyegun,Yao Jun,56,9981,0,2199,1022,1,710,1128,12,10,60,40,36,10,73,15,10,12,1,1,49,0x3885,180,890,1320,720,0,0,0,0,0,0,0,7054,3880,609,100,985,10,2406,1,7277,300,0,0,0,0,0,0,0,0,4328,1
1513,CIVIL_SERVANT,Civil Servant,Mao Guai,62,14390,0,4023,2750,2,650,1010,42,5,58,15,20,60,80,50,10,12,1,2,44,0x3885,200,1257,528,432,0,0,0,0,0,0,0,7262,4171,7263,2000,606,10,1023,100,693,100,0,0,0,0,0,0,0,0,4202,1
1514,DANCING_DRAGON,Dancing Dragon,Zhu Po Long,54,9136,0,3030,769,2,550,789,39,10,55,62,55,25,72,22,10,12,1,9,44,0x83,160,600,840,504,0,0,0,0,0,0,0,7266,4365,7265,3000,7268,800,1036,1000,7038,3000,0,0,0,0,0,0,0,0,4272,1
@@ -959,17 +959,17 @@
1914,OBJ_A2,Blue Crystal,Blue Crystal,90,250,0,0,0,0,1,2,100,99,1,1,1,1,1,1,0,0,2,0,20,0x6370000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1915,OBJ_B2,Pink Crystal,Pink Crystal,90,250,0,0,0,0,1,2,100,99,1,1,1,1,1,1,0,0,2,0,20,0x6370000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
// Satan Morocc
1916,MOROCC,Satan Morocc,Satan Morocc,99,8388607,0,6700000,4500000,2,32000,32001,29,65,140,160,30,250,180,50,10,12,2,6,87,0x6203695,100,76,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1917,MOROCC_,Wounded Morocc,Wounded Morocc,99,8388607,0,3600000,3000000,2,15000,18000,29,65,140,160,30,250,180,40,10,12,2,6,87,0x6283695,100,576,540,432,1800000,607,5500,617,5000,617,5000,5808,1000,2374,5000,2375,5000,2433,5000,7799,9000,7798,9000,0,0,0,0,0,0,0,0
1918,MOROCC_1,Incarnation of Morocc,Incarnation of Morocc,97,190000,0,61000,140000,1,7000,8600,20,35,150,152,30,180,186,70,10,12,2,8,27,0x6203695,110,576,540,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
1919,MOROCC_2,Incarnation of Morocc,Incarnation of Morocc,97,190000,0,65000,120000,1,3500,5100,20,5,120,83,20,10,166,50,10,12,1,6,67,0x6203695,150,576,540,432,0,0,0,0,0,0,0,2536,3,7799,1000,7798,3000,984,160,7053,3500,2130,15,0,0,0,0,0,0,0,0
1920,MOROCC_3,Incarnation of Morocc,Incarnation of Morocc,96,143000,0,50000,80000,2,3400,5000,15,37,40,200,20,60,100,37,10,12,1,6,69,0x6203695,150,212,540,432,0,0,0,0,0,0,0,2508,10,7799,1000,7798,3000,985,160,7054,4850,2728,3,1182,15,0,0,0,0,0,0
1921,MOROCC_4,Incarnation of Morocc,Incarnation of Morocc,98,150000,0,51000,70000,1,3000,4025,18,54,60,60,30,220,125,20,10,12,1,6,68,0x6203695,150,1536,540,432,0,0,0,0,0,0,0,2729,5,7799,1000,7798,3000,984,160,7053,3500,2129,20,0,0,0,0,0,0,0,0
1922,G_MOROCC_1,Incarnation of Morocc,Incarnation of Morocc,97,1200000,0,0,0,1,16000,16001,20,35,150,152,30,180,186,70,10,12,2,8,27,0x6203695,110,576,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1923,G_MOROCC_2,Incarnation of Morocc,Incarnation of Morocc,97,1200000,0,0,0,1,16000,16001,20,5,120,83,20,10,166,50,10,12,1,6,67,0x6203695,150,576,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1924,G_MOROCC_3,Incarnation of Morocc,Incarnation of Morocc,96,1200000,0,0,0,2,16000,16001,15,37,40,200,20,60,100,37,10,12,1,6,69,0x6203695,150,212,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1925,G_MOROCC_4,Incarnation of Morocc,Incarnation of Morocc,98,1200000,0,0,0,1,16000,16001,18,54,60,60,30,220,125,20,10,12,1,6,68,0x6203695,150,1536,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
// Satan Morroc
1916,MOROCC,Satan Morroc,Satan Morroc,99,8388607,0,6700000,4500000,2,32000,32001,29,65,140,160,30,250,180,50,10,12,2,6,87,0x6203695,100,76,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1917,MOROCC_,Wounded Morroc,Wounded Morroc,99,8388607,0,3600000,3000000,2,15000,18000,29,65,140,160,30,250,180,40,10,12,2,6,87,0x6283695,100,576,540,432,1800000,607,5500,617,5000,617,5000,5808,1000,2374,5000,2375,5000,2433,5000,7799,9000,7798,9000,0,0,0,0,0,0,0,0
1918,MOROCC_1,Incarnation of Morroc,Incarnation of Morroc,97,190000,0,61000,140000,1,7000,8600,20,35,150,152,30,180,186,70,10,12,2,8,27,0x6203695,110,576,540,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
1919,MOROCC_2,Incarnation of Morroc,Incarnation of Morroc,97,190000,0,65000,120000,1,3500,5100,20,5,120,83,20,10,166,50,10,12,1,6,67,0x6203695,150,576,540,432,0,0,0,0,0,0,0,2536,3,7799,1000,7798,3000,984,160,7053,3500,2130,15,0,0,0,0,0,0,0,0
1920,MOROCC_3,Incarnation of Morroc,Incarnation of Morroc,96,143000,0,50000,80000,2,3400,5000,15,37,40,200,20,60,100,37,10,12,1,6,69,0x6203695,150,212,540,432,0,0,0,0,0,0,0,2508,10,7799,1000,7798,3000,985,160,7054,4850,2728,3,1182,15,0,0,0,0,0,0
1921,MOROCC_4,Incarnation of Morroc,Incarnation of Morroc,98,150000,0,51000,70000,1,3000,4025,18,54,60,60,30,220,125,20,10,12,1,6,68,0x6203695,150,1536,540,432,0,0,0,0,0,0,0,2729,5,7799,1000,7798,3000,984,160,7053,3500,2129,20,0,0,0,0,0,0,0,0
1922,G_MOROCC_1,Incarnation of Morroc,Incarnation of Morroc,97,1200000,0,0,0,1,16000,16001,20,35,150,152,30,180,186,70,10,12,2,8,27,0x6203695,110,576,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1923,G_MOROCC_2,Incarnation of Morroc,Incarnation of Morroc,97,1200000,0,0,0,1,16000,16001,20,5,120,83,20,10,166,50,10,12,1,6,67,0x6203695,150,576,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1924,G_MOROCC_3,Incarnation of Morroc,Incarnation of Morroc,96,1200000,0,0,0,2,16000,16001,15,37,40,200,20,60,100,37,10,12,1,6,69,0x6203695,150,212,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1925,G_MOROCC_4,Incarnation of Morroc,Incarnation of Morroc,98,1200000,0,0,0,1,16000,16001,18,54,60,60,30,220,125,20,10,12,1,6,68,0x6203695,150,1536,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
// God Item Creation (WoE SE); Catacombs
1926,JAKK_H,Jakk,Jakk,38,300,0,0,0,1,5,10,5,30,1,38,38,43,75,45,10,12,1,0,43,0x3695,200,1180,480,648,0,0,0,0,0,0,0,1062,3000,1062,3000,0,0,535,3000,535,3000,535,3000,0,0,0,0,0,0,0,0
1927,WHISPER_H,Whisper,Whisper,34,100,0,0,0,1,5,10,0,45,1,51,14,0,60,0,10,12,0,6,68,0x2003095,150,1960,960,504,0,0,0,0,0,0,0,1059,5000,1059,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

View File

@@ -16,12 +16,8 @@ RC2_GUARDIAN,1285,1286,1287,2081
// Ninja Classes (Pirate's_Pride)
RC2_NINJA,1315,1364,1401,1560
// GvG
RC2_GVG,1288,1905,1907,1908
RC2_GVG,1143,1905,1906,1907
// Battlefield
RC2_BATTLEFIELD,1906,1909,1910,1911,1912,1913,1914,1915
RC2_BATTLEFIELD,1906,1909,1914,1915
// Treasure Chests
RC2_TREASURE,1324,1325,1326,1327,1328,1329,1330,1331,1332,1333,1334,1335,1336,1337,1338,1339,1340,1341,1342,1343,1344,1345,1346,1347,1348,1349,1350,1351,1352,1353,1354,1355,1356,1357,1358,1359,1360,1361,1362,1363,1938,1939,1940,1941,1942,1943,1944,1945,1946
// Manuk
RC2_MANUK,1986,1987,1988,1989,1990,1997,1998,1999
// Splendide
RC2_SPLENDIDE,1991,1992,1993,1994,1995

View File

@@ -4854,206 +4854,206 @@
1904,Bomb Poring@NPC_SELFDESTRUCTION,any,173,1,10000,3000,0,no,self,always,0,,,,,,,
// Satan Morocc (12.1)
// Satan Morroc (12.1)
//5% HP - Dragon Fear
1916,Satan Morocc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1916,Satan Morocc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1916,Satan Morroc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1916,Satan Morroc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
//10% HP - Talk
1916,Satan Morocc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1916,Satan Morocc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1916,Satan Morroc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1916,Satan Morroc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
//30% HP - Earthquake Combo
1916,Satan Morocc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1916,Satan Morocc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1916,Satan Morocc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morocc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morocc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morocc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morroc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1916,Satan Morroc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1916,Satan Morroc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morroc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morroc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morroc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
//40% HP - Mixed Combo
1916,Satan Morocc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1916,Satan Morocc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1916,Satan Morocc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1916,Satan Morocc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1916,Satan Morocc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1916,Satan Morocc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1916,Satan Morroc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1916,Satan Morroc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1916,Satan Morroc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1916,Satan Morroc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1916,Satan Morroc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1916,Satan Morroc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
//50% HP - Vampire Combo
1916,Satan Morocc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1916,Satan Morocc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1916,Satan Morocc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1916,Satan Morocc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1916,Satan Morocc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1916,Satan Morocc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1916,Satan Morroc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1916,Satan Morroc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1916,Satan Morroc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1916,Satan Morroc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1916,Satan Morroc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1916,Satan Morroc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
//60% HP - Hell Combo
1916,Satan Morocc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1916,Satan Morocc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1916,Satan Morocc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1916,Satan Morocc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1916,Satan Morocc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1916,Satan Morocc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1916,Satan Morroc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1916,Satan Morroc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1916,Satan Morroc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1916,Satan Morroc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1916,Satan Morroc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1916,Satan Morroc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
//80% HP - Magic Combo
1916,Satan Morocc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1916,Satan Morocc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1916,Satan Morocc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1916,Satan Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1916,Satan Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1916,Satan Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1916,Satan Morocc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morocc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morocc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morocc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
1916,Satan Morocc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1916,Satan Morocc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1916,Satan Morocc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
1916,Satan Morocc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
1916,Satan Morroc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1916,Satan Morroc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1916,Satan Morroc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1916,Satan Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1916,Satan Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1916,Satan Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1916,Satan Morroc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morroc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morroc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morroc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
1916,Satan Morroc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1916,Satan Morroc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1916,Satan Morroc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
1916,Satan Morroc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
//5% HP - Dragon Fear
1917,Wounded Morocc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1917,Wounded Morocc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1917,Wounded Morroc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1917,Wounded Morroc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
//10% HP - Talk
1917,Wounded Morocc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1917,Wounded Morocc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1917,Wounded Morroc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1917,Wounded Morroc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
//30% HP - Earthquake Combo
1917,Wounded Morocc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1917,Wounded Morocc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1917,Wounded Morocc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morocc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morocc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morocc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morroc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1917,Wounded Morroc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1917,Wounded Morroc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morroc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morroc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morroc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
//40% HP - Mixed Combo
1917,Wounded Morocc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1917,Wounded Morocc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1917,Wounded Morocc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1917,Wounded Morocc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1917,Wounded Morocc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1917,Wounded Morocc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1917,Wounded Morroc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1917,Wounded Morroc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1917,Wounded Morroc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1917,Wounded Morroc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1917,Wounded Morroc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1917,Wounded Morroc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
//50% HP - Vampire Combo
1917,Wounded Morocc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1917,Wounded Morocc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1917,Wounded Morocc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1917,Wounded Morocc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1917,Wounded Morocc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1917,Wounded Morocc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1917,Wounded Morroc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1917,Wounded Morroc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1917,Wounded Morroc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1917,Wounded Morroc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1917,Wounded Morroc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1917,Wounded Morroc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
//60% HP - Hell Combo
1917,Wounded Morocc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1917,Wounded Morocc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1917,Wounded Morocc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1917,Wounded Morocc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1917,Wounded Morocc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1917,Wounded Morocc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1917,Wounded Morroc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1917,Wounded Morroc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1917,Wounded Morroc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1917,Wounded Morroc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1917,Wounded Morroc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1917,Wounded Morroc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
//80% HP - Magic Combo
1917,Wounded Morocc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1917,Wounded Morocc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1917,Wounded Morocc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1917,Wounded Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1917,Wounded Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1917,Wounded Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1917,Wounded Morocc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morocc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morocc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morocc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
1917,Wounded Morocc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1917,Wounded Morocc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1917,Wounded Morocc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
1917,Wounded Morocc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
1918,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1918,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1918,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1918,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1918,Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
1918,Incarnation of Morocc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,0,,,,,,,
1918,Incarnation of Morocc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,0,,,,,,,
1919,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1919,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1919,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1919,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1919,Incarnation of Morocc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
1919,Incarnation of Morocc@NPC_WIDEBLEEDING,chase,665,1,10000,500,60000,no,self,always,0,,,,,,,
1919,Incarnation of Morocc@NPC_WIDEBLEEDING,attack,665,1,10000,500,60000,no,self,always,0,,,,,,,
1919,Incarnation of Morocc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
1919,Incarnation of Morocc@NPC_EARTHQUAKE,attack,653,1,5000,5000,100000,no,self,myhpltmaxrate,10,,,,,,,
1920,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1920,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1920,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1920,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1920,Incarnation of Morocc@NPC_CRITICALWOUND,attack,673,3,10000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morocc@NPC_CRITICALWOUND,idle,673,3,5000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morocc@NPC_CRITICALWOUND,chase,673,3,5000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morocc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
1920,Incarnation of Morocc@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
1920,Incarnation of Morocc@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
1921,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1921,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1921,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1921,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1921,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morocc@AL_HEAL,chase,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,500,0,yes,self,myhpltmaxrate,70,,,,,,36,
1921,Incarnation of Morocc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,no,friend,friendhpltmaxrate,90,,,,,,,
1921,Incarnation of Morocc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
1921,Incarnation of Morocc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
1922,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morocc@KN_TWOHANDQUICKEN,chase,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
1922,Incarnation of Morocc@KN_TWOHANDQUICKEN,attack,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
1922,Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,500,2000,30000,no,self,always,0,,,,,,6,
1922,Incarnation of Morocc@NPC_EXPULSION,attack,674,1,100,1000,30000,no,target,always,0,,,,,,,
1922,Incarnation of Morocc@SA_DISPELL,chase,289,5,500,0,30000,yes,target,always,0,,,,,,,
1922,Incarnation of Morocc@SA_DISPELL,attack,289,5,500,0,30000,yes,target,always,0,,,,,,,
1922,Incarnation of Morocc@WZ_VERMILION,chase,85,5,5000,700,25000,no,target,always,0,,,,,,,
1922,Incarnation of Morocc@WZ_VERMILION,attack,85,5,2000,700,25000,no,target,always,0,,,,,,,
1922,Incarnation of Morocc@WZ_JUPITEL,chase,84,5,5000,1000,20000,no,target,always,0,,,,,,,
1922,Incarnation of Morocc@WZ_JUPITEL,attack,84,5,3000,1000,20000,no,target,always,0,,,,,,,
1923,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morocc@NPC_SUMMONSLAVE,chase,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
1923,Incarnation of Morocc@NPC_SUMMONSLAVE,attack,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
1923,Incarnation of Morocc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
1923,Incarnation of Morocc@NPC_WIDEBLEEDING,chase,665,2,10000,500,100000,no,self,always,0,,,,,,,
1923,Incarnation of Morocc@NPC_WIDEBLEEDING,attack,665,2,10000,500,100000,no,self,always,0,,,,,,,
1923,Incarnation of Morocc@NPC_EARTHQUAKE,attack,653,1,2000,700,100000,no,self,myhpltmaxrate,10,,,,,,,
1923,Incarnation of Morocc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
1924,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morocc@NPC_CRITICALWOUND,attack,673,4,10000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morocc@NPC_CRITICALWOUND,idle,673,4,5000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morocc@NPC_CRITICALWOUND,chase,673,4,5000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morocc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
1924,Incarnation of Morocc@NPC_WIDESILENCE,chase,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
1924,Incarnation of Morocc@NPC_WIDESILENCE,attack,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
1925,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morocc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morocc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morocc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morocc@AL_HEAL,chase,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,300,0,yes,self,myhpltmaxrate,70,,,,,,36,
1917,Wounded Morroc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1917,Wounded Morroc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1917,Wounded Morroc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1917,Wounded Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1917,Wounded Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1917,Wounded Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1917,Wounded Morroc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morroc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morroc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morroc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
1917,Wounded Morroc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1917,Wounded Morroc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1917,Wounded Morroc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
1917,Wounded Morroc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
1918,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1918,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1918,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1918,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1918,Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
1918,Incarnation of Morroc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,0,,,,,,,
1918,Incarnation of Morroc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,0,,,,,,,
1919,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1919,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1919,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1919,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1919,Incarnation of Morroc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
1919,Incarnation of Morroc@NPC_WIDEBLEEDING,chase,665,1,10000,500,60000,no,self,always,0,,,,,,,
1919,Incarnation of Morroc@NPC_WIDEBLEEDING,attack,665,1,10000,500,60000,no,self,always,0,,,,,,,
1919,Incarnation of Morroc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
1919,Incarnation of Morroc@NPC_EARTHQUAKE,attack,653,1,5000,5000,100000,no,self,myhpltmaxrate,10,,,,,,,
1920,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1920,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1920,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1920,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1920,Incarnation of Morroc@NPC_CRITICALWOUND,attack,673,3,10000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morroc@NPC_CRITICALWOUND,idle,673,3,5000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morroc@NPC_CRITICALWOUND,chase,673,3,5000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morroc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
1920,Incarnation of Morroc@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
1920,Incarnation of Morroc@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
1921,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1921,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1921,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1921,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1921,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morroc@AL_HEAL,chase,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,500,0,yes,self,myhpltmaxrate,70,,,,,,36,
1921,Incarnation of Morroc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,no,friend,friendhpltmaxrate,90,,,,,,,
1921,Incarnation of Morroc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
1921,Incarnation of Morroc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
1922,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morroc@KN_TWOHANDQUICKEN,chase,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
1922,Incarnation of Morroc@KN_TWOHANDQUICKEN,attack,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
1922,Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,500,2000,30000,no,self,always,0,,,,,,6,
1922,Incarnation of Morroc@NPC_EXPULSION,attack,674,1,100,1000,30000,no,target,always,0,,,,,,,
1922,Incarnation of Morroc@SA_DISPELL,chase,289,5,500,0,30000,yes,target,always,0,,,,,,,
1922,Incarnation of Morroc@SA_DISPELL,attack,289,5,500,0,30000,yes,target,always,0,,,,,,,
1922,Incarnation of Morroc@WZ_VERMILION,chase,85,5,5000,700,25000,no,target,always,0,,,,,,,
1922,Incarnation of Morroc@WZ_VERMILION,attack,85,5,2000,700,25000,no,target,always,0,,,,,,,
1922,Incarnation of Morroc@WZ_JUPITEL,chase,84,5,5000,1000,20000,no,target,always,0,,,,,,,
1922,Incarnation of Morroc@WZ_JUPITEL,attack,84,5,3000,1000,20000,no,target,always,0,,,,,,,
1923,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morroc@NPC_SUMMONSLAVE,chase,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
1923,Incarnation of Morroc@NPC_SUMMONSLAVE,attack,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
1923,Incarnation of Morroc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
1923,Incarnation of Morroc@NPC_WIDEBLEEDING,chase,665,2,10000,500,100000,no,self,always,0,,,,,,,
1923,Incarnation of Morroc@NPC_WIDEBLEEDING,attack,665,2,10000,500,100000,no,self,always,0,,,,,,,
1923,Incarnation of Morroc@NPC_EARTHQUAKE,attack,653,1,2000,700,100000,no,self,myhpltmaxrate,10,,,,,,,
1923,Incarnation of Morroc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
1924,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morroc@NPC_CRITICALWOUND,attack,673,4,10000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morroc@NPC_CRITICALWOUND,idle,673,4,5000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morroc@NPC_CRITICALWOUND,chase,673,4,5000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morroc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
1924,Incarnation of Morroc@NPC_WIDESILENCE,chase,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
1924,Incarnation of Morroc@NPC_WIDESILENCE,attack,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
1925,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morroc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morroc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morroc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morroc@AL_HEAL,chase,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,300,0,yes,self,myhpltmaxrate,70,,,,,,36,
1927,Whisper@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,,
1927,Whisper@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,,
1927,Whisper@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,,

View File

@@ -461,8 +461,8 @@ Body:
if( .@i >= PET_INTIMATE_LOYAL ){
bonus2 bAddRace,RC_Demihuman,2;
bonus2 bMagicAddRace,RC_DemiHuman,2;
bonus2 bAddRace,RC_Player_Human,2;
bonus2 bMagicAddRace,RC_Player_Human,2;
bonus2 bAddRace,RC_Player,2;
bonus2 bMagicAddRace,RC_Player,2;
}
- Mob: ALICE
TameItem: Sway_Apron
@@ -478,7 +478,7 @@ Body:
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bMdef,1;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
bonus2 bSubRace,RC_Player,1;
}
- Mob: EVENT_RICECAKE
EggItem: Rice_Cake_Egg
@@ -522,7 +522,7 @@ Body:
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bDef,1;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
bonus2 bSubRace,RC_Player,1;
}
- Mob: ECLIPSE_P
EggItem: Spring_Rabbit_Egg
@@ -670,7 +670,7 @@ Body:
if( .@i >= PET_INTIMATE_LOYAL ){
bonus2 bAddRace,RC_DemiHuman,3;
bonus2 bAddRace,RC_Player_Human,3;
bonus2 bAddRace,RC_Player,3;
}
- Mob: SUCCUBUS
TameItem: Boy's_Naivety
@@ -839,7 +839,6 @@ Body:
if( .@i >= PET_INTIMATE_LOYAL ){
bonus2 bSubRace,RC_Brute,3;
bonus2 bSubRace,RC_Player_Doram,3;
}
- Mob: BACSOJIN_
TameItem: Shiny_Wing_Gown

View File

@@ -192,7 +192,7 @@
//--------------------LEVEL 4-----------
//-- Morocc Fruit Wine <-- 10 Strawberry, 4 Lemon, 10 Orange, 2 Alcohol, 5 Grape
//-- Morroc Fruit Wine <-- 10 Strawberry, 4 Lemon, 10 Orange, 2 Alcohol, 5 Grape
70,12049,14,0,0,7475,0,578,10,568,4,582,10,970,2,514,5
//-- Seasoned Jellyfish <-- 30 Tentacle, 10 White Herb, 10 Soft Blade Grass, 1 Old Frying Pan, 20 Squid Ink
71,12054,14,0,0,7475,0,962,30,509,10,7194,10,7031,1,1024,20
@@ -618,15 +618,15 @@
//---- Create Bomb --- ItemLV=28 ---------------
//-- Apple Bomb <-- GN_MAKEBOMB Lv1, Apple Bomb CB, 1 Apple, 1 Scell, 1 Detonator, 1 Gun Powder
//246,13260,28,2496,1,6279,0,512,1,911,1,1051,1,6244,1
246,13260,28,2496,1,6279,0,512,1,911,1,1051,1,6244,1
//-- Coconut Bomb <-- GN_MAKEBOMB Lv1, Coconut Bomb CB, 1 Detonator, 1 Coconut Fruit, 2 Gun Powder
//247,13261,28,2496,1,6281,0,1051,1,6263,1,6244,2
247,13261,28,2496,1,6281,0,1051,1,6263,1,6244,2
//-- Melon Bomb <-- GN_MAKEBOMB Lv1, Melon Bomb CB, 1 Sticky Mucus, 1 Detonator, 2 Gun Powder, 1 Melon
//248,13262,28,2496,1,6282,0,938,1,1051,1,6244,2,6264,1
248,13262,28,2496,1,6282,0,938,1,1051,1,6244,2,6264,1
//-- Pineapple Bomb <-- GN_MAKEBOMB Lv1, Pinepple Bomb CB, 1 Cactus Needle, 1 Detonator, 3 Gun Powder, 1 Pineapple
//249,13263,28,2496,1,6280,0,952,1,1051,1,6244,3,6265,1
249,13263,28,2496,1,6280,0,952,1,1051,1,6244,3,6265,1
//-- Banana Bomb <-- GN_MAKEBOMB Lv1, Banana Bomb CB, 1 Banana, 1 Detonator, 4 Gun Powder, 1 Mould Powder
//250,13264,28,2496,1,6283,0,513,1,1051,1,6244,4,7001,1
250,13264,28,2496,1,6283,0,513,1,1051,1,6244,4,7001,1
//---- Special Pharmacy --- ItemLV=29 ----------
//-- Seed Of Horny Plant <-- GN_S_PHARMACY Lv1, Plant Genetic Grow, 10 Prickly Fruit

3135
db/pre-re/quest_db.txt Normal file

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View File

@@ -1,38 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Size Fix Database
###########################################################################
#
# Size Fix Settings
#
###########################################################################
# - Weapon Weapon type.
# Small Small size modifier. (Default: 100)
# Medium Medium size modifier. (Default: 100)
# Large Large size modifier. (Default: 100)
###########################################################################
Header:
Type: SIZE_FIX_DB
Version: 1
Body:
- Weapon: Knuckle
Medium: 75
Large: 50

1979
db/pre-re/skill_cast_db.txt Normal file

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@@ -0,0 +1,78 @@
// <Skill id>,<Cast>,<Delay (optional)>
//
// Cast: 0 - everything affects the skill's cast time
// 1 - skill's cast time is not affected by dex
// 2 - skill's cast time is not affected by statuses (Suffragium, etc)
// 4 - skill's cast time is not affected by item bonuses (equip, cards)
//
// Delay: 0 - everything affects the skill's delay
// 1 - skill's delay is not affected by dex
// 2 - skill's delay is not affected by Magic Strings / Bragi
// 4 - skill's delay is not affected by item bonuses (equip, cards)
//
// Note: Values are bit fields, add them up to combine their effects.
// Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled.
// Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex.
136,0,2 //AS_SONICBLOW
263,0,2 //MO_TRIPLEATTACK
272,0,2 //MO_CHAINCOMBO
273,0,2 //MO_COMBOFINISH
336,1 //WE_CALLPARTNER
366,7 //HW_MAGICPOWER
370,1 //CH_PALMSTRIKE
371,0,2 //CH_TIGERFIST
372,0,2 //CH_CHAINCRUSH
394,0,2 //CG_ARROWVULCAN
403,3 //PF_MEMORIZE
408,1 //WE_BABY
409,1 //WE_CALLPARENT
410,1 //WE_CALLBABY
482,1 //PF_DOUBLECASTING
462,1 //SL_KAIZEL
496,1 //AM_TWILIGHT1
497,1 //AM_TWILIGHT2
498,1 //AM_TWILIGHT3
512,3 //GS_TRACKING
1014,1 //PR_REDEMPTIO
2012,7 //RK_CRUSHSTRIKE
2013,7 //RK_REFRESH
2014,7 //RK_GIANTGROWTH
2015,7 //RK_STONEHARDSKIN
2022,0,2 //GC_CROSSIMPACT
2032,7 //GC_POISONSMOKE
2234,7 //RA_FEARBREEZE
//2267,7 //NC_SELFDESTRUCTION
2268,7 //NC_SHAPESHIFT
//2270,7 //NC_INFRAREDSCAN
2271,7 //NC_ANALYZE
2281,7 //NC_SILVERSNIPER
2282,7 //NC_MAGICDECOY
2313,7 //LG_FORCEOFVANGUARD
2462,7 //SO_EL_ANALYSIS
2534,7,7 //RETURN_TO_ELDICASTES
2536,7,7 //ALL_GUARDIAN_RECALL
2537,0,7 //ALL_ODINS_POWER
5067,7,7 //ALL_EQSWITCH
// Mercenary Skills
8214,7 //MA_CHARGEARROW
8215,7 //MA_SHARPSHOOTING
8217,7 //ML_BRANDISHSPEAR
8218,7 //ML_SPIRALPIERCE
8221,7 //ML_DEVOTION
8222,7 //MER_MAGNIFICAT
8225,7 //MER_CRASH
8234,7 //MER_DECAGI
8235,7 //MER_SCAPEGOAT
8238,7 //MER_KYRIE
8240,7 //MER_INCAGI
// Guild Skills
10010,3 //GD_BATTLEORDER
10011,3 //GD_REGENERATION
10012,6 //GD_RESTORE
10013,7 //GD_EMERGENCYCALL

1563
db/pre-re/skill_db.txt Normal file

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