Compare commits
1 Commits
feature/bl
...
hotfix/iss
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
59184b9e79 |
@@ -1,4 +1,4 @@
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image: Visual Studio 2015
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image: Visual Studio 2013
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# This is the default location, but we put it here for safety reasons, since we use it in our test script
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clone_folder: c:\projects\rathena
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# We do not need the git history for our integration tests
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@@ -8,8 +8,10 @@ pull_requests:
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do_not_increment_build_number: true
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environment:
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matrix:
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- Defines: "\"BUILDBOT\""
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- Defines: "\"BUILDBOT;PRERE\""
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- VisualStudioVersion: 14.0
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Defines: "\"BUILDBOT\""
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- VisualStudioVersion: 14.0
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Defines: "\"BUILDBOT;PRERE\""
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platform:
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- Win32
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- x64
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@@ -857,21 +857,12 @@ Body:
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Help: |
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Params: <char name>
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Blow somebody up, including those surrounding them.
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- Command: reloadachievementdb
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Help: |
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Reload achievement database.
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- Command: reloadatcommand
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Help: |
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Reload atcommand settings.
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- Command: reloadattendancedb
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Help: |
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Reload attendance database.
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- Command: reloadbattleconf
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Help: |
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Reload battle settings.
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- Command: reloadinstancedb
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Help: |
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Reload instance database.
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- Command: reloaditemdb
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Help: |
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Reload item database.
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@@ -30,7 +30,3 @@ bg_flee_penalty: 20
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// Interval before updating the bg-member map mini-dots (milliseconds)
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bg_update_interval: 1000
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// Before a player is warped into a Battleground from the Battleground Queue,
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// check to see if the player's current map has MF_NOWARP.
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bgqueue_nowarp_mapflag: no
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@@ -71,7 +71,9 @@ wedding_modifydisplay: no
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save_clothcolor: yes
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// Save body styles. (Note 1)
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save_body_style: yes
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// Note: Don't turn this on unless you know what you are doing.
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// Sprites are not released officially.
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save_body_style: no
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// Do not display cloth colors for the wedding class?
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// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled
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@@ -138,19 +140,3 @@ spawn_direction: no
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// kRO removed the packet and this re-enables the message.
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// Official: Disabled.
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mvp_exp_reward_message: no
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// Send ping timer
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// Interval in seconds for each timer invoke.
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ping_timer_inverval: 30
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// Send packets timeout in seconds before ping packet can be sent.
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ping_time: 20
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// Show skill scale for clients 2015-12-23 and newer? (Note 1)
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// Official: yes
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show_skill_scale: yes
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// Should the connection be dropped on server side after a player disconnection request was received? (Note 1)
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// Note: Enabling this is known to cause problems on clients that make use of REST API calls.
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// Official: no
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drop_connection_on_quit: no
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@@ -50,7 +50,7 @@ homunculus_auto_vapor: 80
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homunculus_max_level: 99
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// Max level for Homunculus S
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homunculus_S_max_level: 175
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homunculus_S_max_level: 150
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// Growth level for Homunculus S
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// This is the level at which homunculus S can use their growth tables
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@@ -62,46 +62,11 @@ homunculus_S_growth_level: 99
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// Official: yes
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homunculus_autofeed_always: yes
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// Is getting exp/item from the homunculus disabled when their master's idle?
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// Is getting exp/item from the homunculus disabled when you're idle?
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// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
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// a character idle.
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// Characters in a chat/vending are always considered idle.
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// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
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// Their master will only receive items if 'homunculus_autoloot' is activated,
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// You will only receive items if 'homunculus_autoloot' is activated,
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// otherwise they will be dropped on the ground as usual.
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// NOTE: This option uses a special timer to track idle time, separated from the normal idle timer.
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hom_idle_no_share: no
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// How the server should measure the homunculus master's idle time? (for homunculus exp share and autoloot ONLY) (Note 3)
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// (This will only work if 'hom_idle_no_share' is enabled).
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// 0x001 - Walk Request
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// 0x002 - UseSkillToID Request (Targetted skill use attempt)
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// 0x004 - UseSkillToPos Request (AoE skill use attempt)
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// 0x008 - UseItem Request (Including equip/unequip)
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// 0x010 - Attack Request
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// 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)
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// 0x040 - Sit/Standup Request
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// 0x080 - Emotion Request
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// 0x100 - DropItem Request
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// 0x200 - @/#Command Request
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// Please note that at least 1 option has to be enabled.
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// Be mindful that the more options used, the easier it becomes to cheat this features.
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// Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F
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// NOTE: This allows you to configure different settings for homunculus, separated from normal idle timer and 'idletime_option'.
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// It will only apply to homunculus-only kills and it will not affect normal autoloot and party share options.
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idletime_hom_option: 0x1F
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// The rate at which homunculus gain experience from kills. (Note 2)
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// Only applies to renewal mode.
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// Official: 10%
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homunculus_exp_gain: 10
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// The hunger rate, less than or equal to, at which a homunculus' hunger delay changes. (Note 2)
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// See 'homunculus_starving_delay' for the delay value.
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// Set to 0 to disable.
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// Official: 10
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homunculus_starving_rate: 10
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// Homunculi normally lose hunger every 60 seconds but when the 'homunculus_starving_rate' is met the hunger delay drops to 20 seconds (in milliseconds).
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// Official: 20 seconds
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homunculus_starving_delay: 20000
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@@ -134,9 +134,6 @@ broadcast_hide_name: 2
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// Enable to sell rental item to NPC shop? (Note 1)
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rental_transaction: yes
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// Sell rental item for 0 to NPC shop regardless of the item value in item_db? (Note 1)
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rental_item_novalue: no
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// Minimum purchase price of items at a normal Shop
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// Officially items cannot be purchased for less than 1 Zeny
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min_shop_buy: 1
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@@ -114,9 +114,6 @@ at_timeout: 0
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// Makes player cannot be attacked when autotrade? (turns player's state.monster_ignore) (Note 1)
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at_monsterignore: no
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// Should autotrade trigger OnPCLogout script events? (Note 1)
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at_logout_event: yes
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// Auction system, fee per hour. Default is 12000
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auction_feeperhour: 12000
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@@ -183,8 +180,3 @@ mail_delay: 1000
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// Hides items from the player's favorite tab from being sold to a NPC. (Note 1)
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hide_fav_sell: no
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// Block the player from moving, using/picking/dropping items, using skills, chatting, and swapping equipment while changing maps.
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// Disables the ability for players to pre-cast skills when changing maps to avoid cast times.
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// Duration is in milliseconds. Set to 0 to disable.
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blocking_play_delay: 20000
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@@ -276,11 +276,3 @@ boss_nopc_idleskill_rate: 100
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// To switch it off, set it to 0.
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mob_nopc_move_rate: 100
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boss_nopc_move_rate: 100
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// When killing a monster, do AG_BATTLE type achievements trigger for everyone in the same party within the area?
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// Area is limited to area_size battle config.
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achievement_mob_share: no
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// Should slaves teleport back to their master if they get too far during chase? (Note 1)
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// Default (Official): no
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slave_stick_with_master: no
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@@ -256,28 +256,24 @@ fame_pharmacy_7: 10
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fame_pharmacy_10: 50
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// How the server should measure the character's idle time? (Note 3)
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// 0x0001 - Walk Request
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// 0x0002 - UseSkillToID Request (Targetted skill use attempt)
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// 0x0004 - UseSkillToPos Request (AoE skill use attempt)
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// 0x0008 - UseItem Request (Including equip/unequip)
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// 0x0010 - Attack Request
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// 0x0020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)
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// 0x0040 - Sit/Standup Request
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// 0x0080 - Emotion Request
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// 0x0100 - DropItem Request
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// 0x0200 - @/#Command Request
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// 0x0400 - Closing a NPC window
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// 0x0800 - Providing input to a NPC
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// 0x1000 - Choosing a NPC menu option
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// 0x2000 - Clicking the next button of a NPC
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// 0x4000 - Finishing for a NPC progress bar
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// 0x001 - Walk Request
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// 0x002 - UseSkillToID Request (Targetted skill use attempt)
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// 0x004 - UseSkillToPos Request (AoE skill use attempt)
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// 0x008 - UseItem Request (Including equip/unequip)
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// 0x010 - Attack Request
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// 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)
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// 0x040 - Sit/Standup Request
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// 0x080 - Emotion Request
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// 0x100 - DropItem Request
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// 0x200 - @/#Command Request
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// Please note that at least 1 option has to be enabled.
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// Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()).
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// Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) + any npc interaction(0x400,0x800,0x1000,0x2000,0x4000) = 0x7C1F
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idletime_option: 0x7C1F
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// Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F
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idletime_option: 0x1F
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// Adjust the summoner class' special traits.
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// - Summoners belong to brute race category. They have their own race RC_PLAYER_DORAM (11) to be differentiated from monster race RC_BRUTE (2).
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// - Summoners are small size (0) instead of medium (1)
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summoner_race: 11
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summoner_size: 0
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// 0: Summoners behave like other classes.
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// 1: Summoners belong to brute race instead of demi-human
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// 2: Summoners are small size instead of medium
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// 3: Both of the above (official value)
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summoner_trait: 3
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@@ -85,7 +85,7 @@ clear_skills_on_warp: 15
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//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
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//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)
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//See db/(pre-)re/skill_db.yml for more info.
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//See db/skill_unit_db.txt for more info.
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defunit_not_enemy: no
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// Should skills always do at least 'hits' damage when they don't miss/are blocked?
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@@ -107,11 +107,11 @@ auto_counter_type: 15
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// Can ground skills be placed on top of each other? (Note 3)
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// By default, skills with UF_NOREITERATION set cannot be stacked on top of
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// other skills, this setting will override that.
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// other skills, this setting will override that. (skill_unit_db)
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skill_reiteration: 0
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// Can ground skills NOT be placed underneath/near players/monsters? (Note 3)
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// If set, only skills with UF_NOFOOTSET set will be affected.
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// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)
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skill_nofootset: 1
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// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
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@@ -343,7 +343,7 @@ stormgust_knockback: yes
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// For RENEWAL_CAST (Note 2)
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// By default skill that has '0' value for Fixed Casting Time will use 20% of cast time
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// as Fixed Casting Time, and the rest (80%) as Variable Casting Time.
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// Put it 0 to disable default Fixed Casting Time (just like -1 in the skill_db.yml).
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// Put it 0 to disable default Fixed Casting Time (just like -1 is the skill_cast_db.txt).
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default_fixed_castrate: 20
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// On official servers, skills that hit all targets on a path (e.g. Focused Arrow Strike and First Wind) first
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@@ -355,10 +355,6 @@ default_fixed_castrate: 20
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// Note: Brandish Spear will always use this algorithm due to its special damage behavior.
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skill_eightpath_algorithm: yes
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// Should skills that use skill_eightpath_algorithm include targets in the caster's cell?
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// Official: yes
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skill_eightpath_same_cell: yes
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// Can damage skill units like icewall and traps (Note 3)
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// On official servers, players can damage icewalls and some traps with skills. When monsters use skills, damage
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// will show on the icewalls and traps, but it is not actually substracted from the durability.
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@@ -366,21 +362,6 @@ skill_eightpath_same_cell: yes
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// damage skills (previous behavior).
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can_damage_skill: 1
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// Land Protector behavior (Note 1)
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// On official servers, players standing on the border (outer cell) of the Land Protector can still be affected/hit
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// by AoE skills (if the skill has a splash effect, such as Storm Gust). The Athena behavior ignores AoE affects/hits
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// while players are standing on the border.
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// Official: 0
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// Legacy Athena: 1
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land_protector_behavior: 0
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// NPC EMOTION behavior (Note 1)
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// On official servers, certain mobs cast NPC EMOTION skill which displays an emoticon and change their mode from
|
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// Aggressive to Passive for a certain time. The Athena behavior does not change their mode to Passive.
|
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// Official: 0
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||||
// Legacy Athena: 1
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npc_emotion_behavior: 0
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|
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// Should Tarot Card of Fate have the same chance for each card to occur? (Note 1)
|
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// Official chances: 15%: LOVERS | 10%: FOOL, MAGICIAN, HIGH PRIESTESS, STRENGTH, SUN | 8%: TEMPERANCE
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// 7%: CHARIOT | 6%: THE HANGED MAN | 5%: DEATH, STAR | 2%: TOWER | 1%: WHEEL OF FORTUNE, DEVIL
|
||||
|
||||
@@ -284,10 +284,4 @@ mail_return_days: 15
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// Default: 15
|
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mail_delete_days: 15
|
||||
|
||||
// Does the Retrieve All button ignore unread mail status?
|
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// no: Only return attachments from read mail
|
||||
// yes: Return attachments from all mail
|
||||
// Default: yes
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mail_retrieve: yes
|
||||
|
||||
import: conf/import/char_conf.txt
|
||||
|
||||
@@ -81,6 +81,8 @@ mysql_reconnect_count: 1
|
||||
// Login Database Tables
|
||||
login_server_account_db: login
|
||||
ipban_table: ipbanlist
|
||||
|
||||
// Shared
|
||||
global_acc_reg_num_table: global_acc_reg_num
|
||||
global_acc_reg_str_table: global_acc_reg_str
|
||||
|
||||
|
||||
@@ -52,8 +52,7 @@ console_silent: 0
|
||||
console: off
|
||||
|
||||
// Can you use _M/_F to make new accounts on the server?
|
||||
// Note: This only works if client side password encryption is not enabled.
|
||||
new_account: no
|
||||
new_account: yes
|
||||
|
||||
//If new_account is enabled, minimum length to userid and passwords should be 4?
|
||||
//Must be 'Yes' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs
|
||||
@@ -163,10 +162,6 @@ dnsbl_servers: bl.blocklist.de, socks.dnsbl.sorbs.net
|
||||
// Note: see 'doc/md5_hashcheck.txt' for more details.
|
||||
client_hash_check: off
|
||||
|
||||
// Enable web authentication token system
|
||||
// This is required for new clients that get data via an additional API over HTTP
|
||||
use_web_auth_token: yes
|
||||
|
||||
// Client MD5 hashes
|
||||
// The client with the specified hash can be used to log in by players with
|
||||
// a group_id equal to or greater than the given value.
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
75: War of Emperium is currently not in progress.
|
||||
76: All skills have been added to your skill tree.
|
||||
77: The reference result of '%s' (name: id):
|
||||
78: - %s: %u
|
||||
78: - %s: %d
|
||||
79: It is %d affair above.
|
||||
80: Give the display name or monster name/id please.
|
||||
81: Your GM level doesn't authorize you to perform this action on the specified player.
|
||||
@@ -179,7 +179,7 @@
|
||||
166: No item has been refined.
|
||||
167: 1 item has been refined.
|
||||
168: %d items have been refined.
|
||||
169: The item (%u: '%s') is not equipable.
|
||||
169: The item (%hu: '%s') is not equipable.
|
||||
170: The item is not equipable.
|
||||
171: %d - void
|
||||
//172: You replace previous memo position %d - %s (%d,%d).
|
||||
@@ -354,10 +354,9 @@
|
||||
334: Total Domination
|
||||
|
||||
// Battlegrounds Queue
|
||||
337: You can't apply to a battleground queue from this map.
|
||||
337: You may not join a battleground queue when you're in a battleground map.
|
||||
338: You can't apply to a battleground queue due to recently deserting a battleground. Time remaining: %d minutes and %d seconds.
|
||||
339: You can't apply to a battleground queue for %d seconds due to recently leaving one.
|
||||
340: Participants were unable to join. Delaying entry for more participants.
|
||||
|
||||
// Templates for @who output
|
||||
343: Name: %s
|
||||
@@ -551,7 +550,7 @@
|
||||
|
||||
// Trade Spoof Messages
|
||||
538: Hack on trade: character '%s' (account: %d) try to trade more items that he has.
|
||||
539: This player has %d of a kind of item (id: %u), and tried to trade %d of them.
|
||||
539: This player has %d of a kind of item (id: %hu), and tried to trade %d of them.
|
||||
540: This player has been definitivly blocked.
|
||||
|
||||
// Rare Items Drop/Steal announce
|
||||
@@ -739,14 +738,14 @@
|
||||
707: You are VIP until: %s
|
||||
708: The player is now VIP until: %s
|
||||
|
||||
709: Item %u has been removed from your inventory.
|
||||
710: Item %u has been removed from your cart.
|
||||
711: Item %u has been removed from your storage.
|
||||
709: Item %hu has been removed from your inventory.
|
||||
710: Item %hu has been removed from your cart.
|
||||
711: Item %hu has been removed from your storage.
|
||||
|
||||
// Item shop
|
||||
712: You do not have enough %s (%u).
|
||||
712: You do not have enough %s (%hu).
|
||||
713: You do not have enough '%s'.
|
||||
714: Item Shop List: %s (%u)
|
||||
714: Item Shop List: %s (%hu)
|
||||
715: Point Shop List: '%s'
|
||||
716: Your '%s' is now: %d
|
||||
|
||||
@@ -865,10 +864,7 @@
|
||||
// pcblock command
|
||||
794: This action is currently blocked.
|
||||
|
||||
// @reloadattendancedb
|
||||
795: Attendance database has been reloaded.
|
||||
|
||||
//796-899 free
|
||||
//795-899 free
|
||||
|
||||
//------------------------------------
|
||||
// More atcommands message
|
||||
@@ -1235,9 +1231,9 @@
|
||||
1189: Item not found.
|
||||
1190: You're already autolooting this item.
|
||||
1191: Your autolootitem list is full. Remove some items first with @autolootid -<item name or ID>.
|
||||
1192: Autolooting item: '%s'/'%s' {%u}
|
||||
1192: Autolooting item: '%s'/'%s' {%hu}
|
||||
1193: You're currently not autolooting this item.
|
||||
1194: Removed item: '%s'/'%s' {%u} from your autolootitem list.
|
||||
1194: Removed item: '%s'/'%s' {%hu} from your autolootitem list.
|
||||
1195: You can have %d items on your autolootitem list.
|
||||
1196: To add an item to the list, use "@alootid +<item name or ID>". To remove an item, use "@alootid -<item name or ID>".
|
||||
1197: "@alootid reset" will clear your autolootitem list.
|
||||
@@ -1386,7 +1382,7 @@
|
||||
|
||||
// @iteminfo
|
||||
1276: Please enter an item name/ID (usage: @ii/@iteminfo <item name/ID>).
|
||||
1277: Item: '%s'/'%s'[%d] (%u) Type: %s | Extra Effect: %s
|
||||
1277: Item: '%s'/'%s'[%d] (%hu) Type: %s | Extra Effect: %s
|
||||
1278: None
|
||||
1279: With script
|
||||
1280: NPC Buy:%dz, Sell:%dz | Weight: %.1f
|
||||
@@ -1396,7 +1392,7 @@
|
||||
|
||||
// @whodrops
|
||||
1284: Please enter item name/ID (usage: @whodrops <item name/ID>).
|
||||
1285: Item: '%s'[%d] (ID: %u)
|
||||
1285: Item: '%s'[%d] (ID:%hu)
|
||||
1286: - Item is not dropped by mobs.
|
||||
1287: - Common mobs with highest drop chance (only max %d are listed):
|
||||
|
||||
@@ -1707,24 +1703,5 @@
|
||||
1503: You've entered a PK Zone.
|
||||
1504: You've entered a PK Zone (safe until level %d).
|
||||
|
||||
// @setquest, @erasequest, @completequest
|
||||
1505: Usage: %s <quest ID>
|
||||
1506: Quest %d not found in DB.
|
||||
1507: Character already has quest %d.
|
||||
1508: Character doesn't have quest %d.
|
||||
|
||||
// @checkquest
|
||||
1509: Checkquest value for quest %d
|
||||
1510: > HAVEQUEST : %d
|
||||
1511: > HUNTING : %d
|
||||
1512: > PLAYTIME : %d
|
||||
|
||||
// @changegm
|
||||
1513: Currently in WoE hours, unable to delegate Guild leader
|
||||
1514: You have to wait for a while before delegating a new Guild leader
|
||||
|
||||
// @hatereset
|
||||
1515: Reset 'Hatred' monsters.
|
||||
|
||||
//Custom translations
|
||||
import: conf/msg_conf/import/map_msg_eng_conf.txt
|
||||
|
||||
@@ -96,7 +96,7 @@
|
||||
75: 公會戰還沒開始
|
||||
76: 您學會了所有技能
|
||||
77: 委託 '%s' (名字: 編號):
|
||||
78: %s: %u
|
||||
78: %s: %d
|
||||
79: 查詢到 %d 個符合條件的結果
|
||||
80: 重新讀取任務資料庫
|
||||
81: 您的GM 等級並沒有權限在這位玩家上執行這個動作
|
||||
@@ -183,7 +183,7 @@
|
||||
166: 沒有道具被精練
|
||||
167: 1 個道具已被精練
|
||||
168: %d 個道具已被精練
|
||||
169: 此物品 (%u: '%s')不是裝備
|
||||
169: 此物品 (%d '%s')不是裝備
|
||||
170: 此物品不是裝備
|
||||
171: %d - 無
|
||||
//172: You replace previous memo position %d - %s (%d,%d).
|
||||
@@ -500,7 +500,7 @@
|
||||
537: 玩家'%s' (account: %d) 試圖使用外掛(它試圖偵測假的怪物)
|
||||
// Trade Spoof Messages
|
||||
538: 危險交易: 玩家 '%s' (account: %d) 嘗試交易超過他所有的數量
|
||||
539: 這個使用者有%d 個物品(物品id: %u), 嘗試交易%d 個
|
||||
539: 這個使用者有%d 個物品(物品id: %d), 嘗試交易%d 個
|
||||
540: 這個使用者已經被伺服器屏蔽
|
||||
// Rare Items Drop/Steal announce
|
||||
541: '%s' 取得 %s's %s (機率為: %%%0.02f)
|
||||
@@ -1042,9 +1042,9 @@
|
||||
1189: 未找到此道具。
|
||||
1190: 此道具已在自動檢取列表中了。
|
||||
1191: 自動檢取列表已經滿了,移除某些道具方法 @autolootid -<道具名稱或ID>。
|
||||
1192: 自動檢取的道具為: '%s'/'%s' {%u}。
|
||||
1192: 自動檢取的道具為: '%s'/'%s' {%d}。
|
||||
1193: 目前你尚未將此道具列入自動檢取項目中。
|
||||
1194: 已從自動檢取列表中移除道具: '%s'/'%s' {%u}。
|
||||
1194: 已從自動檢取列表中移除道具: '%s'/'%s' {%d}。
|
||||
1195: 在自動檢取列表你最多能有 %d 個檢取的項目。
|
||||
1196: 如要在自動檢取項目列表增加檢取道具,使用 "@alootid +<道具名稱或ID>", 如要從列表移除道具 "@alootid -<道具名稱或ID>"。
|
||||
1197: "@alootid reset" 將會清空所有自動檢取項目列表。
|
||||
@@ -1193,7 +1193,7 @@
|
||||
|
||||
// @iteminfo
|
||||
1276: 請輸入 物品名稱/ID (用法: @ii/@iteminfo <物品名稱/ID>).
|
||||
1277: 物品: '%s'/'%s'[%d] (%u) 類型: %s | 額外效果: %s
|
||||
1277: 物品: '%s'/'%s'[%d] (%d) 類型: %s | 額外效果: %s
|
||||
1278: None
|
||||
1279: With script
|
||||
1280: NPC 買價:%dz, 賣價:%dz | 重量: %.1f
|
||||
|
||||
@@ -96,7 +96,7 @@
|
||||
75: La War of Emperium n'est pas en cours.
|
||||
76: Toutes les compétences sont ajoutées à votre arbre de compétence.
|
||||
77: Résultat de '%s' (nom: id):
|
||||
78: %s: %u
|
||||
78: %s: %d
|
||||
79: %d résultats sont affichés.
|
||||
80: Veuillez donner le nom/id du montre.
|
||||
81: Votre niveau de GM ne vous autorise pas à effectuer cette action sur le Joueur spécifié.
|
||||
@@ -183,7 +183,7 @@
|
||||
166: Aucun équipement n'a été raffiné.
|
||||
167: 1 objet raffiné.
|
||||
168: %d objets raffinés.
|
||||
169: L'objet (%u: '%s') ne peut pas s'équiper.
|
||||
169: L'objet (%hu: '%s') ne peut pas s'équiper.
|
||||
170: L'objet ne peut pas s'équiper.
|
||||
171: %d - void
|
||||
//172: You replace previous memo position %d - %s (%d,%d).
|
||||
@@ -512,7 +512,7 @@
|
||||
537: Personnage '%s' (compte: %d) essaie d'utiliser un bot (il essaie de détecter un faux mob).
|
||||
// Trade Spoof Messages
|
||||
538: Hack sur échange: Personnage '%s' (account: %d) essaie d'échanger plus d'Objets qu'il ne possède.
|
||||
539: Ce Joueur a %d d'une sorte d'Objet (id: %u), et tente d'en échanger %d.
|
||||
539: Ce Joueur a %d d'une sorte d'Objet (id: %hu), et tente d'en échanger %d.
|
||||
540: Joueur définitivement bloqué.
|
||||
// Rare Items Drop/Steal announce
|
||||
541: '%s' obtient de %s l'Objet %s (chance: %0.02f%%)
|
||||
@@ -1055,9 +1055,9 @@
|
||||
1189: Objet trouvable.
|
||||
1190: Vous ramasser déjà automatiquement cet Objet.
|
||||
1191: Votre liste d'Objet à ramasser est pleine. Supprimez des Objets avec @autolootid -<nom_ou_ID_Objet>.
|
||||
1192: Ramassage automatique de: '%s'/'%s' {%u}
|
||||
1192: Ramassage automatique de: '%s'/'%s' {%hu}
|
||||
1193: Actuellement vous ne ramassez pas automatiquement cet Objet.
|
||||
1194: Onjet supprimé: '%s'/'%s' {%u} de votre liste de 'autolootitem'.
|
||||
1194: Onjet supprimé: '%s'/'%s' {%hu} de votre liste de 'autolootitem'.
|
||||
1195: Vous pouvez avoir %d Objets dans votre liste d'Objets ramassés automatiquement avec 'autolootitem'.
|
||||
1196: Pour ajouter un Objet à votre liste, utilisez "@alootid +<nom_ou_ID_Objet>". Pour supprimer un Objet de la liste, utilisez "@alootid -<nom_ou_ID_Objet>".
|
||||
1197: "@alootid reset" videra votre liste d'Objets ramassés automatiquement avec 'autolootitem'.
|
||||
@@ -1206,7 +1206,7 @@
|
||||
|
||||
// @iteminfo
|
||||
1276: Entrez un nom/ID d'objet (usage: @ii/@iteminfo <nom/ID>).
|
||||
1277: Item: '%s'/'%s'[%d] (%u) Type: %s | Extra Effect: %s
|
||||
1277: Item: '%s'/'%s'[%d] (%hu) Type: %s | Extra Effect: %s
|
||||
1278: Aucun
|
||||
1279: Avec script
|
||||
1280: NPC Acheté:%dz, Vendu:%dz | Poids: %.1f
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
75: War of Emperium ist zur Zeit nicht im Gange.
|
||||
76: Alle Fähigkeiten wurden deinem Fähigkeitenbaum hinzugefügt.
|
||||
77: Das Ergebnis der Suche nach '%s' lautet (Name: ID):
|
||||
78: %s: %u
|
||||
78: %s: %d
|
||||
79: Es wurden %d Gegenstände gefunden.
|
||||
80: Gib bitte den Anzeige-Namen oder die Monster-ID an.
|
||||
81: Dein GM-Level berechtigt dich nicht, diese Aktion auf dem angegebenen Spieler auszuführen.
|
||||
@@ -182,7 +182,7 @@
|
||||
166: Kein Items sind refined.
|
||||
167: 1 Item ist refined.
|
||||
168: %d Items sind refined.
|
||||
169: Das Item (%u: '%s') ist nicht ausrüstbar.
|
||||
169: Das Item (%d: '%s') ist nicht ausrüstbar.
|
||||
170: Das Item ist nicht ausrüstbar.
|
||||
171: %d - ungültig
|
||||
//172: You replace previous memo position %d - %s (%d,%d).
|
||||
@@ -438,7 +438,7 @@
|
||||
537: Charakter '%s' (account: %d) Versucht einen Bot zu benutzen (Es versucht einen fake Mob zu entlarven).
|
||||
// Trade Spoof Messages
|
||||
538: Hack bei Handel: Charakter '%s' (account: %d) versucht mit mehr Items zu Handeln als er besitzt.
|
||||
539: Dieser Spieler hat %d vom folgendem Item (id: %u), und versuchte %d von ihnen zu Handeln.
|
||||
539: Dieser Spieler hat %d vom folgendem Item (id: %d), und versuchte %d von ihnen zu Handeln.
|
||||
540: Dieser Spieler wurde definitiv blockiert.
|
||||
// Rare Items Drop/Steal announce
|
||||
541: '%s' got %s's %s (chance: %0.02f%%)
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
75: War of Emperium saat ini tidak sedang berjalan.
|
||||
76: Semua skill telah ditambahkan ke skill tree.
|
||||
77: Hasil referensi dari '%s' (nama: id):
|
||||
78: - %s: %u
|
||||
78: - %s: %d
|
||||
79: Terdapat %d hal di atas.
|
||||
80: Harap berikan nama tampilan atau nama/id monster.
|
||||
81: Level GM kamu tidak diizinkan untuk untuk melakukan aksi ini pada pemain tertentu.
|
||||
@@ -179,7 +179,7 @@
|
||||
166: Tidak ada item yang ditempa.
|
||||
167: 1 item berhasil ditempa.
|
||||
168: %d item berhasil ditempa.
|
||||
169: Item (%u: '%s') tidak bisa dipakai.
|
||||
169: Item (%hu: '%s') tidak bisa dipakai.
|
||||
170: Item ini tidak bisa dipakai.
|
||||
171: %d - sudah habis
|
||||
//172: Kamu sudah mengganti posisi memo %d - %s (%d,%d).
|
||||
@@ -544,7 +544,7 @@
|
||||
|
||||
// Pesan tentang pelanggaran transaksi.
|
||||
538: Hack pada transaksi: Karakter '%s' (akun: %d) sedang mencoba mentransaksikan item lebih dari yang dia punya.
|
||||
539: Pemain ini memiliki %d jenis item (id: %u), dan sedang mencoba untuk mentransaksikan %d item.
|
||||
539: Pemain ini memiliki %d jenis item (id: %hu), dan sedang mencoba untuk mentransaksikan %d item.
|
||||
540: Pemain ini sudah diblok.
|
||||
|
||||
// Pesan tentang item langka yang berhasil didapatkan atau dicuri.
|
||||
@@ -732,14 +732,14 @@
|
||||
707: VIP anda berlaku hingga: %s
|
||||
708: Status VIP pemain aktif hingga: %s
|
||||
|
||||
709: Item %u telah dihapus dari inventory-mu.
|
||||
710: Item %u telah dihapus dari cart-mu.
|
||||
711: Item %u telah dihapus dari storage-mu.
|
||||
709: Item %hu telah dihapus dari inventory-mu.
|
||||
710: Item %hu telah dihapus dari cart-mu.
|
||||
711: Item %hu telah dihapus dari storage-mu.
|
||||
|
||||
//Item shop
|
||||
712: %s (%u) yang kamu miliki tidak cukup.
|
||||
712: %s (%hu) yang kamu miliki tidak cukup.
|
||||
713: '%s' yang kamu miliki tidak cukup.
|
||||
714: Item Shop: %s (%u)
|
||||
714: Item Shop: %s (%hu)
|
||||
715: Point Shop: '%s'
|
||||
716: '%s' milikmu saat ini: %d
|
||||
|
||||
@@ -1146,9 +1146,9 @@
|
||||
1189: Item tidak ditemukan.
|
||||
1190: Kamu sudah mengambil secara otomatis item ini.
|
||||
1191: Daftar autolooitem penuh. Hilangkan sebagian terlebih dahulu dengan @autolootid -<nama/ID item>.
|
||||
1192: Mengambil item secara otomatis: '%s'/'%s' {%u}
|
||||
1192: Mengambil item secara otomatis: '%s'/'%s' {%hu}
|
||||
1193: Kamu saat ini sedang tidak mengambil item ini secara otomatis.
|
||||
1194: Item dihilangkan: '%s'/'%s' {%u} dari daftar pengambilan otomatismu.
|
||||
1194: Item dihilangkan: '%s'/'%s' {%hu} dari daftar pengambilan otomatismu.
|
||||
1195: Kamu hanya memiliki item %d di daftarmu.
|
||||
1196: Untuk menambahkan item ke daftar, gunakan \"@alootid +<ID atau nama item>\". Untuk menghilangkannya, gunakan \"@alootid -<ID atau nama item>\".
|
||||
1197: \"@alootid reset\" akan membersihkan daftar autolootitem.
|
||||
@@ -1297,7 +1297,7 @@
|
||||
|
||||
// @iteminfo
|
||||
1276: Harap masukkan nama/ID item. (Penggunaan: @ii/@iteminfo <nama/ID item>).
|
||||
1277: Item: '%s'/'%s'[%d] (%u) Jenis: %s | Efek tambahan: %s
|
||||
1277: Item: '%s'/'%s'[%d] (%hu) Jenis: %s | Efek tambahan: %s
|
||||
1278: Tidak ada
|
||||
1279: Dengan script.
|
||||
1280: NPC Harga Beli:%dz, Harga jual:%dz | Berat: %.1f
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
75: A Guerra do Emperium ainda não foi iniciada.
|
||||
76: Todas as habilidades foram adicionadas à sua árvore de habilidades.
|
||||
77: O resultado da referência à '%s' (nome: id):
|
||||
78: %s: %u
|
||||
78: %s: %d
|
||||
79: Encontrado %d acima.
|
||||
80: Entre com o nome de exibição ou nome/id do monstro.
|
||||
81: Seu nível de Game Master não autoriza a realização desta ação neste personagem.
|
||||
@@ -189,7 +189,7 @@
|
||||
166: Nenhum item foi refinado.
|
||||
167: 1 item foi refinado.
|
||||
168: %d itens foram refinados.
|
||||
169: O item (%u: '%s') não é equipável.
|
||||
169: O item (%hu: '%s') não é equipável.
|
||||
170: O item não é equipável.
|
||||
171: %d - vazio
|
||||
//172: Você substituiu o ponto de memorização %d - %s (%d,%d).
|
||||
@@ -555,7 +555,7 @@
|
||||
|
||||
// Mensagens de tentativa de Spoof em Negociações
|
||||
538: Hack em negociação: personagem '%s' (account: %d) tentou negociar mais itens que possuía.
|
||||
539: Este jogador possui %d unidades de um item (id: %u), e tentou negociar %d destes.
|
||||
539: Este jogador possui %d unidades de um item (id: %hu), e tentou negociar %d destes.
|
||||
540: Este jogador foi bloqueado indefinidamente.
|
||||
|
||||
// Anúncio de drop de Itens Raros/Furtar
|
||||
@@ -744,14 +744,14 @@
|
||||
707: Você é VIP até: %s
|
||||
708: O jogador agora é VIP até: %s
|
||||
|
||||
709: Item %u foi removido do seu inventário.
|
||||
710: Item %u foi removido do seu carrinho.
|
||||
711: Item %u foi removido do seu armazém.
|
||||
709: Item %hu foi removido do seu inventário.
|
||||
710: Item %hu foi removido do seu carrinho.
|
||||
711: Item %hu foi removido do seu armazém.
|
||||
|
||||
// Item shop
|
||||
712: Você não possui %s suficiente (%u).
|
||||
712: Você não possui %s suficiente (%hu).
|
||||
713: Você não tem '%s' suficiente.
|
||||
714: Lista de Loja de Itens: %s (%u)
|
||||
714: Lista de Loja de Itens: %s (%hu)
|
||||
715: Lista de loja de pontos: '%s'
|
||||
716: Seu '%s' agora é: %d
|
||||
// MVP EXP reward message
|
||||
@@ -1225,9 +1225,9 @@
|
||||
1189: Item não encontrado.
|
||||
1190: Você já está autorrecolhendo este item.
|
||||
1191: Sua lista de autorrecolhimento está cheia. Remova alguns itens com @autolootid -<nome ou ID do item>.
|
||||
1192: Autorrecolhendo item: '%s'/'%s' {%u}
|
||||
1192: Autorrecolhendo item: '%s'/'%s' {%hu}
|
||||
1193: Você atualmente não está autorrecolhendo este item.
|
||||
1194: Removido item: '%s'/'%s' {%u} da sua lista de autorrecolhimento.
|
||||
1194: Removido item: '%s'/'%s' {%hu} da sua lista de autorrecolhimento.
|
||||
1195: Você pode possuir %d itens na sua lista de autorrecolhimento.
|
||||
1196: Para adicionar um item a lista, use "@alootid +<nome ou ID do item>". Para remover um item, use "@alootid -<nome ou ID do item>".
|
||||
1197: "@alootid reset" irá limpar a sua lista de autorrecolhimento.
|
||||
@@ -1376,7 +1376,7 @@
|
||||
|
||||
// @iteminfo
|
||||
1276: Digite o nome/ID de um item (uso: @ii/@iteminfo <nome do item/ID>).
|
||||
1277: Item: '%s'/'%s'[%d] (%u) Tipo: %s | Efeito Extra: %s
|
||||
1277: Item: '%s'/'%s'[%d] (%hu) Tipo: %s | Efeito Extra: %s
|
||||
1278: Nenhum
|
||||
1279: Com script
|
||||
1280: NPC Compra:%dz, Venda:%dz | Peso: %.1f
|
||||
|
||||
@@ -94,7 +94,7 @@
|
||||
75: Война за Империум в настоящее время не идёт.
|
||||
76: Все навыки добавлены в дерево умений.
|
||||
77: Результаты поиска '%s' (название: ID):
|
||||
78: %s: %u
|
||||
78: %s: %d
|
||||
79: Всего найдено %d результатов.
|
||||
80: Введите отображаемое имя или ID/название монстра.
|
||||
81: Ваши права Администратора не позволяют выполнять данное действие на указанного игрока.
|
||||
@@ -181,7 +181,7 @@
|
||||
166: Ни один предмет не был заточен.
|
||||
167: 1 предмет заточен.
|
||||
168: %d предметов заточено.
|
||||
169: Предмет (%u: '%s') невозможно надеть.
|
||||
169: Предмет (%hu: '%s') невозможно надеть.
|
||||
170: Предмет невозможно надеть.
|
||||
171: %d - пусто
|
||||
//172: НЕ ИСПОЛЬЗУЕТСЯ
|
||||
@@ -512,7 +512,7 @@
|
||||
537: Персонаж '%s' (account: %d) пытается использовать бота (попытка определения поддельного монстра).
|
||||
// Сообщения о хаках при торгах
|
||||
538: Хак при торге: персонаж '%s' (account: %d) попытался выменять больше предметов чем у него есть.
|
||||
539: У игрока есть %d штук (id: %u), и пытался выменять %d из них.
|
||||
539: У игрока есть %d штук (id: %hu), и пытался выменять %d из них.
|
||||
540: Этот игрок был навсегда заблокирован.
|
||||
// Объявления о выбивании/краже редких предметов
|
||||
541: '%s' выбил %s's %s (шанс: %0.02f%%)
|
||||
@@ -1055,9 +1055,9 @@
|
||||
1189: Предмет не найден.
|
||||
1190: Этот предмет вы уже собираете автоматически.
|
||||
1191: Список автоматической сборки полон. Удалите некоторые предметы через команду @autolootid -<ID/название предмета>.
|
||||
1192: Автоматическое поднятие предмета: '%s'/'%s' {%u}
|
||||
1192: Автоматическое поднятие предмета: '%s'/'%s' {%hu}
|
||||
1193: Этот предмет вы не собираете автоматически.
|
||||
1194: Предмет: '%s'/'%s' {%u} удалён из списка автоматической сборки предметов.
|
||||
1194: Предмет: '%s'/'%s' {%hu} удалён из списка автоматической сборки предметов.
|
||||
1195: Вы можете иметь %d предметов в списке автоматической сборки предметов.
|
||||
1196: Чтобы добавить предмет в список используйте "@alootid +<ID/название предмета>". Чтобы удалить предмет из списка: "@alootid -<ID/название предмета>".
|
||||
1197: Команда "@alootid reset" очистит список.
|
||||
@@ -1206,7 +1206,7 @@
|
||||
|
||||
// @iteminfo
|
||||
1276: Введите ID/название предмета (Использование: @ii/@iteminfo <ID/название предмета>).
|
||||
1277: Предмет: '%s'/'%s'[%d] (%u) Тип: %s | Доп. эффект: %s
|
||||
1277: Предмет: '%s'/'%s'[%d] (%hu) Тип: %s | Доп. эффект: %s
|
||||
1278: Пусто
|
||||
1279: Скрипт
|
||||
1280: НИП покупка:%d зени, продажа:%d зени | Вес: %.1f
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
75: En estos momentos no hay ninguna guerra de clanes.
|
||||
76: Se han añadido todas las habilidades a tu árbol de habilidades.
|
||||
77: Estos son los resultados de la búsqueda de '%s' (nombre: ID):
|
||||
78: %s: %u
|
||||
78: %s: %d
|
||||
79: Total de resultados: %d
|
||||
80: Debes introducir el nombre del monstruo o su ID.
|
||||
81: Tu nivel de GM no te permite utilizar este comando en ese jugador.
|
||||
@@ -179,7 +179,7 @@
|
||||
166: No se ha refinado ningún objeto.
|
||||
167: Se ha refinado 1 objeto.
|
||||
168: Se han refinado %d objetos.
|
||||
169: El objeto (%u: '%s') no puede ser equipado.
|
||||
169: El objeto (%hu: '%s') no puede ser equipado.
|
||||
170: No puedes equiparte ese objeto.
|
||||
171: %d - vacío
|
||||
//172: Has reemplazado tu lugar memorizado %d - %s (%d,%d).
|
||||
@@ -545,7 +545,7 @@
|
||||
|
||||
// Mensajes del sistema de intercambio de objetos
|
||||
538: Se ha detectado una irregularidad en el intercambio de objetos del personaje '%s' (cuenta: %d), está intentando intercambiar más de lo que tiene.
|
||||
539: Ese jugador tiene %d unidades del objeto (id: %u), pero ha intentado intercambiar %d.
|
||||
539: Ese jugador tiene %d unidades del objeto (id: %hu), pero ha intentado intercambiar %d.
|
||||
540: Ese jugador ha sido bloqueado.
|
||||
|
||||
// Anuncios de consecución de objetos poco comunes y robos de objetos.
|
||||
@@ -733,14 +733,14 @@
|
||||
707: Serás VIP hasta: %s
|
||||
708: El jugador será VIP hasta: %s
|
||||
|
||||
709: El objeto %u ha sido eliminado de tu inventario.
|
||||
710: El objeto %u ha sido eliminado de tu carro.
|
||||
711: El objeto %u ha sido eliminado de tu almacén.
|
||||
709: El objeto %hu ha sido eliminado de tu inventario.
|
||||
710: El objeto %hu ha sido eliminado de tu carro.
|
||||
711: El objeto %hu ha sido eliminado de tu almacén.
|
||||
|
||||
// Item shop
|
||||
712: No tienes suficientes %s (%u).
|
||||
712: No tienes suficientes %s (%hu).
|
||||
713: No tienes suficientes '%s'.
|
||||
714: Listado de la tienda de objetos: %s (%u)
|
||||
714: Listado de la tienda de objetos: %s (%hu)
|
||||
715: Listado de puntos de la tienda: '%s'
|
||||
716: Tu '%s' ahora es: %d
|
||||
|
||||
@@ -1194,9 +1194,9 @@
|
||||
1189: Ese objeto no existe.
|
||||
1190: Ese objeto ya estaba programado para ser recogido automáticamente.
|
||||
1191: Tu lista de recogida de objetos de forma automática está llena. Elimina alguno de esos objetos con @autolootid <nombre/ID del objeto>.
|
||||
1192: Recogiendo: '%s'/'%s' {%u}
|
||||
1192: Recogiendo: '%s'/'%s' {%hu}
|
||||
1193: No estás recogiendo ese objeto.
|
||||
1194: Has eliminado '%s'/'%s' {%u} de tu lista de recogida de objetos.
|
||||
1194: Has eliminado '%s'/'%s' {%hu} de tu lista de recogida de objetos.
|
||||
1195: Puedes almacenar %d objetos en tu lista de recogida de objetos.
|
||||
1196: Para añadir un nuevo objeto a la lista utiliza @alootid +<nombre/ID del objeto>. Para eliminar un objeto utiliza @alootid -<nombre/ID del objeto>.
|
||||
1197: "@alootid reset" reiniciará tu lista de recogida de objetos.
|
||||
@@ -1345,7 +1345,7 @@
|
||||
|
||||
// @iteminfo
|
||||
1276: Introduce el nombre/ID de un objeto (instrucciones: @ii/@iteminfo <nombre/ID del objeto>).
|
||||
1277: Objeto: '%s'/'%s'[%d] (%u) Tipo: %s | Efecto: %s
|
||||
1277: Objeto: '%s'/'%s'[%d] (%hu) Tipo: %s | Efecto: %s
|
||||
1278: Ninguno
|
||||
1279: Contiene código
|
||||
1280: Compra en NPC:%dz, Venta:%dz | Peso: %.1f
|
||||
@@ -1666,9 +1666,5 @@
|
||||
1503: Has entrado en una zona PK.
|
||||
1504: Has entrado en una zona PK (segura hasta el nivel %d).
|
||||
|
||||
// @changegm
|
||||
1513: No puedes delegar el liderazgo del clan durante el horario de WoE
|
||||
1514: Debes esperar un tiempo antes de poder designar un nuevo líder de clan
|
||||
|
||||
//Traducciones personalizadas
|
||||
import: conf/msg_conf/import/map_msg_spn_conf.txt
|
||||
|
||||
@@ -96,7 +96,7 @@
|
||||
75: War of Emperium ה<>טה´י·<D799>§<EFBFBD>¹<EFBFBD><C2B9><EFBFBD>טד¹¢³<C2A2>¹<EFBFBD>י.
|
||||
76: ·<><C2B7> Skill ה´י¶<D799><C2B6>א¾<D790>ט<EFBFBD>÷¹µ<C2B9><C2B5><EFBFBD><EFBFBD>¤<EFBFBD>¤<EFBFBD>³א<C2B3><D790><EFBFBD>÷<EFBFBD>י<EFBFBD><D799>ב<EFBFBD>י<EFBFBD>.
|
||||
77: ¼<><C2BC><EFBFBD>¾¸ל<C2B8><D79C><EFBFBD>¤י¹<D799><C2B9>ג´<D792><C2B4>י<EFBFBD>§<EFBFBD><C2A7>§¨<C2A7><C2A8> '%s' (×<>ט<EFBFBD>: <20><><EFBFBD><EFBFBD>):
|
||||
78: %s: %u
|
||||
78: %s: %d
|
||||
79: ¼<><C2BC><EFBFBD>¾¸ל %d ¢י<C2A2>§µי¹.
|
||||
80: <20><><EFBFBD>³<EFBFBD><C2B3><EFBFBD>÷<EFBFBD>×<EFBFBD>ט<EFBFBD> Monster <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Monster.
|
||||
81: <20><>´<EFBFBD>÷ GM ¢<>§¤<C2A7>³ ה<>טה´י<C2B4><D799>÷<EFBFBD>¹<EFBFBD><EFBFBD>µד<C2B5>י¤<D799>³<EFBFBD><C2B3><EFBFBD><EFBFBD><EFBFBD>¶´<C2B6>א¹<D790>¹<EFBFBD><C2B9><EFBFBD><EFBFBD><EFBFBD>÷µ<C3B7><C2B5><EFBFBD><EFBFBD>¤<EFBFBD>·<EFBFBD>ט<EFBFBD><D798>÷<EFBFBD>ה´י.
|
||||
@@ -183,7 +183,7 @@
|
||||
166: ה<>ט<EFBFBD><D798> Item ·<>טה´י<C2B4><D799>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD>¾א<C2BE><D790>µ.
|
||||
167: <20><> 1 Item ·<>טה´י<C2B4><D799>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD>¾א<C2BE><D790>µ.
|
||||
168: <20><> %d Item ·<>טה´י<C2B4><D799>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD>¾א<C2BE><D790>µ.
|
||||
169: Item (%u: '%s') ¹<>יה<D799>טד×ט<C397><D798>»<EFBFBD><C2BB>³ל<C2B3><D79C><EFBFBD>ד<EFBFBD>ט.
|
||||
169: Item (%hu: '%s') ¹<>יה<D799>טד×ט<C397><D798>»<EFBFBD><C2BB>³ל<C2B3><D79C><EFBFBD>ד<EFBFBD>ט.
|
||||
170: ה<>ט¾÷ Item ×<>י¹¹<C2B9>יד¹°<C2B9>¹¢י<C2A2><D799><EFBFBD><EFBFBD>.
|
||||
171: %d - <20>ט<EFBFBD>§
|
||||
//172: You replace previous memo position %d - %s (%d,%d).
|
||||
@@ -506,7 +506,7 @@
|
||||
537: µ<><C2B5><EFBFBD><EFBFBD>¤<EFBFBD> '%s' (account: %d) ¾<><C2BE><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD>ט¨<D798>ד×י bot (<28><>¹¾<C2B9><C2BE><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD>ט¨<D798>µ<EFBFBD><C2B5>¨¾÷ monster »<><C2BB><EFBFBD>).
|
||||
// Trade Spoof Messages
|
||||
538: Hack on trade: µ<><C2B5><EFBFBD><EFBFBD>¤<EFBFBD> '%s' (account: %d) ¾<><C2BE><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD>ט¨<D798>ב<EFBFBD><D791>א»<D790><C2BB>ט<EFBFBD>¹ item ¨<>¹<EFBFBD>¹<EFBFBD><C2B9><EFBFBD><EFBFBD><EFBFBD>ט<EFBFBD>·<EFBFBD>ט<EFBFBD><D798><EFBFBD><EFBFBD><EFBFBD>ט.
|
||||
539: ¼<>יא<D799>ט¹<D798><C2B9> item ¨<>¹<EFBFBD>¹ %d (id: %u), ב<><D791>¾<EFBFBD><C2BE><EFBFBD><EFBFBD><EFBFBD>¨<EFBFBD>ב<EFBFBD><D791>א»<D790><C2BB>ט<EFBFBD>¹ד¹¨<C2B9>¹<EFBFBD>¹ %d.
|
||||
539: ¼<>יא<D799>ט¹<D798><C2B9> item ¨<>¹<EFBFBD>¹ %d (id: %hu), ב<><D791>¾<EFBFBD><C2BE><EFBFBD><EFBFBD><EFBFBD>¨<EFBFBD>ב<EFBFBD><D791>א»<D790><C2BB>ט<EFBFBD>¹ד¹¨<C2B9>¹<EFBFBD>¹ %d.
|
||||
540: ¼<>יא<D799>ט¹¹<C2B9>י¶<D799><C2B6><EFBFBD>י<EFBFBD><D799>ב<EFBFBD><D791>א»<D790><C2BB>ט<EFBFBD>¹.
|
||||
// Rare Items Drop/Steal announce
|
||||
541: '%s' א<>ח÷ %s's %s (ג<><D792><EFBFBD><EFBFBD>: %0.02f%%)
|
||||
@@ -1048,9 +1048,9 @@
|
||||
1189: ה<>ט¾÷ Item ´<>§<EFBFBD><C2A7>ט<EFBFBD><D798>.
|
||||
1190: ¤<>³ה´י÷<D799>¹·<C2B9><C2B7> item ¹<>י<EFBFBD>§ד¹<D793><C2B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ה»א<C2BB><D790><EFBFBD>÷<EFBFBD>י<EFBFBD><D799>ב<EFBFBD>י<EFBFBD>.
|
||||
1191: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> autolootitem ¢<>§¤<C2A7>³אµח<C2B5>ב<EFBFBD>י<EFBFBD>. <20>÷ item ÷<>§<EFBFBD><C2A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ט<EFBFBD>¹´י<C2B4><D799> @autolootid -<×<>ט<EFBFBD>/ID item>.
|
||||
1192: ÷<>¹·<C2B9><C2B7> item : '%s'/'%s' {%u} <20>§<EFBFBD><C2A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> autolootitem ¢<>§¤<C2A7>³.
|
||||
1192: ÷<>¹·<C2B9><C2B7> item : '%s'/'%s' {%hu} <20>§<EFBFBD><C2A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> autolootitem ¢<>§¤<C2A7>³.
|
||||
1193: ¤<>³ה<C2B3>טה´י÷<D799>¹·<C2B9><C2B7> item ¹<>י<EFBFBD>§ד¹<D793><C2B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>טב<D798>י<EFBFBD>.
|
||||
1194: <20>÷ item : '%s'/'%s' {%u} ¨<><C2A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> autolootitem ¢<>§¤<C2A7>³.
|
||||
1194: <20>÷ item : '%s'/'%s' {%hu} ¨<><C2A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> autolootitem ¢<>§¤<C2A7>³.
|
||||
1195: ¤<>³<EFBFBD><C2B3><EFBFBD><EFBFBD><EFBFBD>¶÷<C2B6>¹·<C2B9><C2B7>ה´י %d item ד¹<D793><C2B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> autolootitem.
|
||||
1196: ד¹<D793><C2B9><EFBFBD>א¾<D790>ט<EFBFBD><D798><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, ד×י "@alootid +<×<>ט<EFBFBD>/ID item>". ד¹<D793><C2B9><EFBFBD><EFBFBD>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, ד×י "@alootid -<×<>ט<EFBFBD>/ID item>".
|
||||
1197: "@alootid reset" ד¹<D793><C2B9><EFBFBD><EFBFBD>י<EFBFBD>§<EFBFBD><C2A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> autolootitem ¢<>§¤<C2A7>³.
|
||||
@@ -1199,7 +1199,7 @@
|
||||
|
||||
// @iteminfo
|
||||
1276: ג»<D792>´<EFBFBD><C2B4>÷<EFBFBD>×<EFBFBD>ט<EFBFBD>/ID item (<28><>¸<EFBFBD>ד×י: @ii/@iteminfo <×<>ט<EFBFBD>/ID item>).
|
||||
1277: Item: '%s'/'%s'[%d] (%u) Type: %s | Extra Effect: %s
|
||||
1277: Item: '%s'/'%s'[%d] (%hu) Type: %s | Extra Effect: %s
|
||||
1278: None
|
||||
1279: With script
|
||||
1280: NPC Buy:%dz, Sell:%dz | Weight: %.1f
|
||||
|
||||
@@ -1,34 +1,3 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Attendance Database
|
||||
###########################################################################
|
||||
#
|
||||
# Attendance Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Start Start date.
|
||||
# End End date.
|
||||
# Rewards: List of rewards for each day.
|
||||
# - Day Reward day.
|
||||
# ItemId Item ID.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ATTENDANCE_DB
|
||||
Version: 1
|
||||
|
||||
@@ -29,12 +29,7 @@
|
||||
# MinLevel Minimum level required to join the battleground. (Default: 1)
|
||||
# MaxLevel Maximum level to join the battleground. (Default: MAX_LEVEL value)
|
||||
# Deserter Amount of time in seconds a player is marked deserter. (Default: 600)
|
||||
# StartDelay Amount of time in seconds once a queue is filled before players are warped. (Default: 0)
|
||||
# Join: Which application type is accepted. The entryqueuelist.lub can visually disable these options.
|
||||
# Solo Able to join a queue as an individual. (Default: true)
|
||||
# Party Able to join a queue as a party. (Default: true)
|
||||
# Guild Able to join a queue as a guild. (Default: true)
|
||||
# JobRestrictions List of jobs that are unable to join the battleground.
|
||||
# StartDelay Amount of time in seconds once a queue is filled before a start message is sent to players. (Default: 30)
|
||||
# Locations: Battleground location settings.
|
||||
# - Map The map on which the battleground will be played.
|
||||
# StartEvent NPC event triggered when the battleground starts.
|
||||
@@ -43,14 +38,12 @@
|
||||
# RespawnY Y coordinate for warping on death.
|
||||
# DeathEvent NPC event triggered when a player dies.
|
||||
# QuitEvent NPC event triggered when a player quits.
|
||||
# ActiveEvent NPC event triggered when a player joints an active battleground.
|
||||
# Variable Name of BG ID variable used in the battleground script.
|
||||
# TeamB: TeamB settings.
|
||||
# RespawnX X coordinate for warping on death.
|
||||
# RespawnY Y coordinate for warping on death.
|
||||
# DeathEvent NPC event triggered when a player dies.
|
||||
# QuitEvent NPC event triggered when a player quits.
|
||||
# ActiveEvent NPC event triggered when a player joints an active battleground.
|
||||
# Variable Name of BG ID variable used in the battleground script.
|
||||
###########################################################################
|
||||
|
||||
@@ -60,151 +53,121 @@ Header:
|
||||
|
||||
Body:
|
||||
- Id: 1
|
||||
Name: Tierra Gorge
|
||||
Name: "Tierra Gorge"
|
||||
MinPlayers: 6
|
||||
MinLevel: 80
|
||||
JobRestrictions:
|
||||
Novice: true
|
||||
SuperNovice: true
|
||||
Novice_High: true
|
||||
Baby: true
|
||||
Super_Baby: true
|
||||
Super_Novice_E: true
|
||||
Super_Baby_E: true
|
||||
Locations:
|
||||
- Map: bat_a01
|
||||
StartEvent: start#bat_a01::OnReadyCheck
|
||||
- Map: "bat_a01"
|
||||
StartEvent: "start#bat_a01::OnReadyCheck"
|
||||
TeamA:
|
||||
RespawnX: 50
|
||||
RespawnY: 374
|
||||
QuitEvent: start#bat_a01::OnGuillaumeQuit
|
||||
ActiveEvent: start#bat_a01::OnGuillaumeActive
|
||||
Variable: $@TierraBG1_id1
|
||||
QuitEvent: "start#bat_a01::OnGuillaumeQuit"
|
||||
Variable: "$@TierraBG1_id1"
|
||||
TeamB:
|
||||
RespawnX: 42
|
||||
RespawnY: 16
|
||||
QuitEvent: start#bat_a01::OnCroixQuit
|
||||
ActiveEvent: start#bat_a01::OnCroixActive
|
||||
Variable: $@TierraBG1_id2
|
||||
- Map: bat_a02
|
||||
StartEvent: start#bat_a02::OnReadyCheck
|
||||
QuitEvent: "start#bat_a01::OnCroixQuit"
|
||||
Variable: "$@TierraBG1_id2"
|
||||
- Map: "bat_a02"
|
||||
StartEvent: "start#bat_a02::OnReadyCheck"
|
||||
TeamA:
|
||||
RespawnX: 50
|
||||
RespawnY: 374
|
||||
QuitEvent: start#bat_a02::OnGuillaumeQuit
|
||||
ActiveEvent: start#bat_a02::OnGuillaumeActive
|
||||
Variable: $@TierraBG2_id1
|
||||
QuitEvent: "start#bat_a02::OnGuillaumeQuit"
|
||||
Variable: "$@TierraBG2_id1"
|
||||
TeamB:
|
||||
RespawnX: 42
|
||||
RespawnY: 16
|
||||
QuitEvent: start#bat_a02::OnCroixQuit
|
||||
ActiveEvent: start#bat_a02::OnCroixActive
|
||||
Variable: $@TierraBG2_id2
|
||||
QuitEvent: "start#bat_a02::OnCroixQuit"
|
||||
Variable: "$@TierraBG2_id2"
|
||||
- Id: 2
|
||||
Name: Flavius
|
||||
Name: "Flavius"
|
||||
MinPlayers: 6
|
||||
MinLevel: 80
|
||||
JobRestrictions:
|
||||
Novice: true
|
||||
SuperNovice: true
|
||||
Novice_High: true
|
||||
Baby: true
|
||||
Super_Baby: true
|
||||
Super_Novice_E: true
|
||||
Super_Baby_E: true
|
||||
Locations:
|
||||
- Map: bat_b01
|
||||
StartEvent: start#bat_b01::OnReadyCheck
|
||||
- Map: "bat_b01"
|
||||
StartEvent: "start#bat_b01::OnReadyCheck"
|
||||
TeamA:
|
||||
RespawnX: 10
|
||||
RespawnY: 290
|
||||
QuitEvent: start#bat_b01::OnGuillaumeQuit
|
||||
ActiveEvent: start#bat_b01::OnGuillaumeActive
|
||||
Variable: $@FlaviusBG1_id1
|
||||
QuitEvent: "start#bat_b01::OnGuillaumeQuit"
|
||||
Variable: "$@FlaviusBG1_id1"
|
||||
TeamB:
|
||||
RespawnX: 390
|
||||
RespawnY: 10
|
||||
QuitEvent: start#bat_b01::OnCroixQuit
|
||||
ActiveEvent: start#bat_b01::OnCroixActive
|
||||
Variable: $@FlaviusBG1_id2
|
||||
- Map: bat_b02
|
||||
StartEvent: start#bat_b02::OnReadyCheck
|
||||
QuitEvent: "start#bat_b01::OnCroixQuit"
|
||||
Variable: "$@FlaviusBG1_id2"
|
||||
- Map: "bat_b02"
|
||||
StartEvent: "start#bat_b02::OnReadyCheck"
|
||||
TeamA:
|
||||
RespawnX: 10
|
||||
RespawnY: 290
|
||||
QuitEvent: start#bat_b02::OnGuillaumeQuit
|
||||
ActiveEvent: start#bat_b02::OnGuillaumeActive
|
||||
Variable: $@FlaviusBG2_id1
|
||||
QuitEvent: "start#bat_b02::OnGuillaumeQuit"
|
||||
Variable: "$@FlaviusBG2_id1"
|
||||
TeamB:
|
||||
RespawnX: 390
|
||||
RespawnY: 10
|
||||
QuitEvent: start#bat_b02::OnCroixQuit
|
||||
ActiveEvent: start#bat_b02::OnCroixActive
|
||||
Variable: $@FlaviusBG2_id2
|
||||
QuitEvent: "start#bat_b02::OnCroixQuit"
|
||||
Variable: "$@FlaviusBG2_id2"
|
||||
- Id: 3
|
||||
Name: KVM (Level 80 and up)
|
||||
Name: "KVM (Level 80 and up)"
|
||||
MinPlayers: 5
|
||||
MinLevel: 80
|
||||
Locations:
|
||||
- Map: bat_c01
|
||||
StartEvent: KvM01_BG::OnStart
|
||||
- Map: "bat_c01"
|
||||
StartEvent: "KvM01_BG::OnStart"
|
||||
TeamA:
|
||||
RespawnX: 52
|
||||
RespawnY: 129
|
||||
DeathEvent: KvM01_BG::OnGuillaumeDie
|
||||
QuitEvent: KvM01_BG::OnGuillaumeQuit
|
||||
ActiveEvent: KvM01_BG::OnGuillaumeActive
|
||||
Variable: $@KvM01BG_id1
|
||||
DeathEvent: "KvM01_BG::OnGuillaumeDie"
|
||||
QuitEvent: "KvM01_BG::OnGuillaumeQuit"
|
||||
Variable: "$@KvM01BG_id1"
|
||||
TeamB:
|
||||
RespawnX: 147
|
||||
RespawnY: 55
|
||||
DeathEvent: KvM01_BG::OnCroixDie
|
||||
QuitEvent: KvM01_BG::OnCroixQuit
|
||||
ActiveEvent: KvM01_BG::OnCroixActive
|
||||
Variable: $@KvM01BG_id2
|
||||
DeathEvent: "KvM01_BG::OnCroixDie"
|
||||
QuitEvent: "KvM01_BG::OnCroixQuit"
|
||||
Variable: "$@KvM01BG_id2"
|
||||
- Id: 4
|
||||
Name: KVM (Level 60~79)
|
||||
Name: "KVM (Level 60~79)"
|
||||
MinPlayers: 5
|
||||
MinLevel: 60
|
||||
MaxLevel: 79
|
||||
Locations:
|
||||
- Map: bat_c02
|
||||
StartEvent: KvM02_BG::OnStart
|
||||
- Map: "bat_c02"
|
||||
StartEvent: "KvM02_BG::OnStart"
|
||||
TeamA:
|
||||
RespawnX: 52
|
||||
RespawnY: 129
|
||||
DeathEvent: KvM02_BG::OnGuillaumeDie
|
||||
QuitEvent: KvM02_BG::OnGuillaumeQuit
|
||||
ActiveEvent: KvM02_BG::OnGuillaumeActive
|
||||
Variable: $@KvM02BG_id1
|
||||
DeathEvent: "KvM02_BG::OnGuillaumeDie"
|
||||
QuitEvent: "KvM02_BG::OnGuillaumeQuit"
|
||||
Variable: "$@KvM02BG_id1"
|
||||
TeamB:
|
||||
RespawnX: 147
|
||||
RespawnY: 55
|
||||
DeathEvent: KvM02_BG::OnCroixDie
|
||||
QuitEvent: KvM02_BG::OnCroixQuit
|
||||
ActiveEvent: KvM02_BG::OnCroixActive
|
||||
Variable: $@KvM02BG_id2
|
||||
DeathEvent: "KvM02_BG::OnCroixDie"
|
||||
QuitEvent: "KvM02_BG::OnCroixQuit"
|
||||
Variable: "$@KvM02BG_id2"
|
||||
- Id: 5
|
||||
Name: KVM (Level 59 and below
|
||||
Name: "KVM (Level 59 and below"
|
||||
MinPlayers: 5
|
||||
MaxLevel: 59
|
||||
Locations:
|
||||
- Map: bat_c03
|
||||
StartEvent: KvM03_BG::OnStart
|
||||
- Map: "bat_c03"
|
||||
StartEvent: "KvM03_BG::OnStart"
|
||||
TeamA:
|
||||
RespawnX: 52
|
||||
RespawnY: 129
|
||||
DeathEvent: KvM03_BG::OnGuillaumeDie
|
||||
QuitEvent: KvM03_BG::OnGuillaumeQuit
|
||||
ActiveEvent: KvM03_BG::OnGuillaumeActive
|
||||
Variable: $@KvM03BG_id1
|
||||
DeathEvent: "KvM03_BG::OnGuillaumeDie"
|
||||
QuitEvent: "KvM03_BG::OnGuillaumeQuit"
|
||||
Variable: "$@KvM03BG_id1"
|
||||
TeamB:
|
||||
RespawnX: 147
|
||||
RespawnY: 55
|
||||
DeathEvent: KvM03_BG::OnCroixDie
|
||||
QuitEvent: KvM03_BG::OnCroixQuit
|
||||
ActiveEvent: KvM03_BG::OnCroixActive
|
||||
Variable: $@KvM03BG_id2
|
||||
DeathEvent: "KvM03_BG::OnCroixDie"
|
||||
QuitEvent: "KvM03_BG::OnCroixQuit"
|
||||
Variable: "$@KvM03BG_id2"
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
|
||||
47
db/const.txt
47
db/const.txt
@@ -48,7 +48,7 @@ RDMOPT_ATTR_TOLERACE_SAINT 31
|
||||
RDMOPT_ATTR_TOLERACE_DARKNESS 32
|
||||
RDMOPT_ATTR_TOLERACE_TELEKINESIS 33
|
||||
RDMOPT_ATTR_TOLERACE_UNDEAD 34
|
||||
RDMOPT_ATTR_TOLERACE_ALLBUTNOTHING 35
|
||||
RDMOPT_ATTR_TOLERACE_ALL 35
|
||||
RDMOPT_DAMAGE_PROPERTY_NOTHING_USER 36
|
||||
RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET 37
|
||||
RDMOPT_DAMAGE_PROPERTY_WATER_USER 38
|
||||
@@ -99,7 +99,7 @@ RDMOPT_BODY_ATTR_SAINT 82
|
||||
RDMOPT_BODY_ATTR_DARKNESS 83
|
||||
RDMOPT_BODY_ATTR_TELEKINESIS 84
|
||||
RDMOPT_BODY_ATTR_UNDEAD 85
|
||||
//RDMOPT_BODY_ATTR_ALL 86
|
||||
RDMOPT_BODY_ATTR_ALL 86
|
||||
RDMOPT_RACE_TOLERACE_NOTHING 87
|
||||
RDMOPT_RACE_TOLERACE_UNDEAD 88
|
||||
RDMOPT_RACE_TOLERACE_ANIMAL 89
|
||||
@@ -186,8 +186,8 @@ RDMOPT_HEAL_MODIFY_PERCENT 169
|
||||
RDMOPT_DEC_SPELL_CAST_TIME 170
|
||||
RDMOPT_DEC_SPELL_DELAY_TIME 171
|
||||
RDMOPT_DEC_SP_CONSUMPTION 172
|
||||
//RDMOPT_HP_DRAIN 173
|
||||
//RDMOPT_SP_DRAIN 174
|
||||
RDMOPT_HP_DRAIN 173
|
||||
RDMOPT_SP_DRAIN 174
|
||||
RDMOPT_WEAPON_ATTR_NOTHING 175
|
||||
RDMOPT_WEAPON_ATTR_WATER 176
|
||||
RDMOPT_WEAPON_ATTR_GROUND 177
|
||||
@@ -206,44 +206,7 @@ RDMOPT_MDAMAGE_SIZE_LARGE_TARGET 189
|
||||
RDMOPT_MDAMAGE_SIZE_SMALL_USER 190
|
||||
RDMOPT_MDAMAGE_SIZE_MIDIUM_USER 191
|
||||
RDMOPT_MDAMAGE_SIZE_LARGE_USER 192
|
||||
RDMOPT_ATTR_TOLERACE_ALL 193
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_NOTHING 194
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_UNDEAD 195
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_ANIMAL 196
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_PLANT 197
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_INSECT 198
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_FISHS 199
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_DEVIL 200
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_HUMAN 201
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_ANGEL 202
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_DRAGON 203
|
||||
//RDMOPT_RANGE_WEAPON_ATTACK_DAMAGE_TARGET 204
|
||||
//RDMOPT_RANGE_WEAPON_ATTACK_DAMAGE_USER 205
|
||||
RDMOPT_RACE_TOLERACE_PLAYER_HUMAN 206
|
||||
RDMOPT_RACE_TOLERACE_PLAYER_DORAM 207
|
||||
RDMOPT_RACE_DAMAGE_PLAYER_HUMAN 208
|
||||
RDMOPT_RACE_DAMAGE_PLAYER_DORAM 209
|
||||
RDMOPT_RACE_MDAMAGE_PLAYER_HUMAN 210
|
||||
RDMOPT_RACE_MDAMAGE_PLAYER_DORAM 211
|
||||
RDMOPT_RACE_CRI_PERCENT_PLAYER_HUMAN 212
|
||||
RDMOPT_RACE_CRI_PERCENT_PLAYER_DORAM 213
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_PLAYER_HUMAN 214
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_PLAYER_DORAM 215
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLAYER_HUMAN 216
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLAYER_DORAM 217
|
||||
//RDMOPT_REFLECT_DAMAGE_PERCENT 218
|
||||
RDMOPT_MELEE_ATTACK_DAMAGE_TARGET 219
|
||||
RDMOPT_MELEE_ATTACK_DAMAGE_USER 220
|
||||
//RDMOPT_ADDSKILLMDAMAGE_NOTHING 221
|
||||
//RDMOPT_ADDSKILLMDAMAGE_WATER 222
|
||||
//RDMOPT_ADDSKILLMDAMAGE_GROUND 223
|
||||
//RDMOPT_ADDSKILLMDAMAGE_FIRE 224
|
||||
//RDMOPT_ADDSKILLMDAMAGE_WIND 225
|
||||
//RDMOPT_ADDSKILLMDAMAGE_POISON 226
|
||||
//RDMOPT_ADDSKILLMDAMAGE_SAINT 227
|
||||
//RDMOPT_ADDSKILLMDAMAGE_DARKNESS 228
|
||||
//RDMOPT_ADDSKILLMDAMAGE_TELEKINESIS 229
|
||||
//RDMOPT_ADDSKILLMDAMAGE_UNDEAD 230
|
||||
//RDMOPT_ATTR_TOLERACE_ALL 193
|
||||
|
||||
SWORDCLAN 1
|
||||
ARCWANDCLAN 2
|
||||
|
||||
@@ -89,31 +89,31 @@
|
||||
//Eira
|
||||
6048,8022,5,128,0,0,0,0,0,0,0,0,0,0,0 //MH_LIGHT_OF_REGENE
|
||||
6048,8023,5,114,0,0,0,0,0,0,0,0,0,0,0 //MH_OVERED_BOOST
|
||||
6048,8024,10,106,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER
|
||||
6048,8025,10,121,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER
|
||||
6048,8024,5,106,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER
|
||||
6048,8025,5,121,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER
|
||||
6048,8026,5,137,0,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE
|
||||
//Bayeri
|
||||
6049,8031,10,105,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN
|
||||
6049,8031,5,105,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN
|
||||
6049,8032,5,112,0,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_FERSE
|
||||
6049,8033,5,121,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND
|
||||
6049,8034,10,138,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE
|
||||
6049,8034,5,138,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE
|
||||
6049,8035,5,130,0,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS
|
||||
//Sera
|
||||
6050,8018,5,132,0,0,0,0,0,0,0,0,0,0,0 //MH_SUMMON_LEGION
|
||||
6050,8019,10,105,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE
|
||||
6050,8019,5,105,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE
|
||||
6050,8020,5,116,0,0,0,0,0,0,0,0,0,0,0 //MH_POISON_MIST
|
||||
6050,8021,10,123,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER
|
||||
6050,8021,5,123,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER
|
||||
//Dieter
|
||||
6051,8039,5,122,0,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW
|
||||
6051,8040,5,116,0,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR
|
||||
6051,8041,10,109,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE
|
||||
6051,8042,10,131,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC
|
||||
6051,8041,5,109,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE
|
||||
6051,8042,5,131,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC
|
||||
6051,8043,5,102,0,0,0,0,0,0,0,0,0,0,0 //MH_VOLCANIC_ASH
|
||||
//Elanor
|
||||
6052,8027,1,100,0,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE
|
||||
6052,8028,5,100,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW
|
||||
6052,8029,10,114,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH
|
||||
6052,8030,10,128,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY
|
||||
6052,8029,5,114,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH
|
||||
6052,8030,5,128,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY
|
||||
6052,8036,5,100,0,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER
|
||||
6052,8037,5,112,0,0,0,0,0,0,0,0,0,0,0 //MH_CBC
|
||||
6052,8038,5,133,0,0,0,0,0,0,0,0,0,0,0 //MH_EQC
|
||||
|
||||
@@ -1,34 +1,3 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Attendance Database
|
||||
###########################################################################
|
||||
#
|
||||
# Attendance Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Start Start date.
|
||||
# End End date.
|
||||
# Rewards: List of rewards for each day.
|
||||
# - Day Reward day.
|
||||
# ItemId Item ID.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ATTENDANCE_DB
|
||||
Version: 1
|
||||
|
||||
@@ -29,12 +29,7 @@
|
||||
# MinLevel Minimum level required to join the battleground. (Default: 1)
|
||||
# MaxLevel Maximum level to join the battleground. (Default: MAX_LEVEL value)
|
||||
# Deserter Amount of time in seconds a player is marked deserter. (Default: 600)
|
||||
# StartDelay Amount of time in seconds once a queue is filled before players are warped. (Default: 0)
|
||||
# Join: Which application type is accepted. The entryqueuelist.lub can visually disable these options.
|
||||
# Solo Able to join a queue as an individual. (Default: true)
|
||||
# Party Able to join a queue as a party. (Default: true)
|
||||
# Guild Able to join a queue as a guild. (Default: true)
|
||||
# JobRestrictions List of jobs that are unable to join the battleground.
|
||||
# StartDelay Amount of time in seconds once a queue is filled before a start message is sent to players. (Default: 30)
|
||||
# Locations: Battleground location settings.
|
||||
# - Map The map on which the battleground will be played.
|
||||
# StartEvent NPC event triggered when the battleground starts.
|
||||
@@ -43,14 +38,12 @@
|
||||
# RespawnY Y coordinate for warping on death.
|
||||
# DeathEvent NPC event triggered when a player dies.
|
||||
# QuitEvent NPC event triggered when a player quits.
|
||||
# ActiveEvent NPC event triggered when a player joints an active battleground.
|
||||
# Variable Name of BG ID variable used in the battleground script.
|
||||
# TeamB: TeamB settings.
|
||||
# RespawnX X coordinate for warping on death.
|
||||
# RespawnY Y coordinate for warping on death.
|
||||
# DeathEvent NPC event triggered when a player dies.
|
||||
# QuitEvent NPC event triggered when a player quits.
|
||||
# ActiveEvent NPC event triggered when a player joints an active battleground.
|
||||
# Variable Name of BG ID variable used in the battleground script.
|
||||
###########################################################################
|
||||
|
||||
|
||||
@@ -16,18 +16,16 @@
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Size Fix Database
|
||||
# Improvised Song Database
|
||||
###########################################################################
|
||||
#
|
||||
# Size Fix Settings
|
||||
# Improvised Song Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Weapon Weapon type.
|
||||
# Small Small size modifier. (Default: 100)
|
||||
# Medium Medium size modifier. (Default: 100)
|
||||
# Large Large size modifier. (Default: 100)
|
||||
# - Skill Skill to be casted by Improvised Song.
|
||||
# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: SIZE_FIX_DB
|
||||
Type: IMPROVISED_SONG_DB
|
||||
Version: 1
|
||||
6
db/import-tmpl/instance_db.txt
Normal file
6
db/import-tmpl/instance_db.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
// Instance Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// ID,Name,LimitTime,IdleTimeOut,EnterMap,EnterX,EnterY,Map2,Map3,...,Map255
|
||||
//
|
||||
// EnterMap is considered as Map1
|
||||
@@ -1,40 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Instance Database
|
||||
###########################################################################
|
||||
#
|
||||
# Instance Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Instance ID.
|
||||
# Name Instance Name.
|
||||
# TimeLimit Total lifetime of instance in seconds. (Default: 3600)
|
||||
# IdleTimeOut Time before an idle instance is destroyed in seconds. (Default: 300)
|
||||
# Destroyable Toggles the ability to destroy the instance using instance 'Destroy' button. (Default: true)
|
||||
# Note: the button is displayed based on parties. For any mode, it requires the party leader to be the instance owner to destroy it.
|
||||
# Enter: Instance entrance coordinates.
|
||||
# Map Map Name where players start.
|
||||
# X X Coordinate where players start.
|
||||
# Y Y Coordinate where players start.
|
||||
# AdditionalMaps: List of maps that are part of an instance. (Optional)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: INSTANCE_DB
|
||||
Version: 1
|
||||
@@ -26,7 +26,7 @@
|
||||
//5264,Aussie_Flag_Hat,Australian Flag Hat,4,20,,500,,4,,0,0xFFFFFFFF,63,2,256,,0,1,304,{ bonus bAllStats,2; },{},{}
|
||||
//5356,Pumpkin_Hat_H,Pumpkin Hat,4,20,,200,,2,,0,0xFFFFFFFF,63,2,256,,0,1,206,{ bonus bAllStats,2; bonus2 bSubRace,RC_Demon,5; bonus2 bMagicAddRace,RC_Demon,5; },{},{}
|
||||
//5384,Santa_Hat_1,Twin Pompom By JB,4,20,,200,,2,,1,0xFFFFFFFF,63,2,256,,20,1,390,{ bonus bLuk,3; bonus2 bResEff,Eff_Curse,2000; bonus bVariableCastrate,-2; bonus bAspdRate,4; bonus2 bAddMonsterDropItem,539,100; bonus2 bAddMonsterDropItem,529,200; bonus2 bAddMonsterDropItem,530,200; autobonus "{ bonus bCritical,10; }",10,5000; },{},{}
|
||||
//5811,Santa_Beard,Santa Beard,4,20,,100,,5,,0,0xFFFFFFFF,63,2,1,,0,0,25,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Player_Doram,5; },{},{}
|
||||
//5811,Santa_Beard,Santa Beard,4,20,,100,,5,,0,0xFFFFFFFF,63,2,1,,0,0,25,{ bonus2 bSubRace,RC_Brute,5; },{},{}
|
||||
|
||||
//11702,Moon_Cookie,Moon Cookie,11,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_HALLUCINATION; itemskill "AL_BLESSING",7; },{},{}
|
||||
//12131,Lucky_Potion,Lucky Potion,0,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_LUKFOOD,180000,15; },{},{}
|
||||
|
||||
@@ -20,57 +20,3 @@
|
||||
|
||||
//Job - Renewal 255 Levels
|
||||
//60,x,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,131668000,145518000,160753000,177511000,195944000,216220000,238523000,263056000,290042000,319726000,324726000,329726000,334726000,339726000,344726000,349726000,354726000,359726000,364726000,369726000,374726000,379726000,384726000,389726000,394726000,399726000,404726000,409726000,414726000,419726000,424726000,429726000,434726000,439726000,444726000,449726000,454726000,459726000,464726000,469726000,474726000,479726000,484726000,489726000,494726000,499726000,504726000,509726000,514726000,519726000,524726000,529726000,534726000,539726000,544726000,549726000,554726000,559726000,564726000,569726000,574726000,579726000,584726000,589726000,594726000,599726000,604726000,609726000,614726000,619726000,624726000,629726000,634726000,639726000,644726000,649726000,654726000,659726000,664726000,669726000,674726000,679726000,684726000,689726000,694726000,699726000,704726000,709726000,714726000,719726000,724726000,729726000,734726000,739726000,744726000,749726000,754726000,759726000,764726000,769726000,774726000,779726000,784726000,789726000,794726000,799726000,804726000,809726000,814726000,819726000,824726000,829726000,834726000,839726000,844726000,849726000,854726000,859726000,864726000,869726000,874726000,879726000,884726000,889726000,894726000,899726000,904726000,909726000,914726000,919726000,924726000,929726000,934726000,939726000,944726000,949726000,954726000,959726000,964726000,969726000,974726000,979726000,984726000,989726000,994726000,999726000,1004726000,1009726000,1014726000,1019726000,1024726000,1029726000,1034726000,1039726000,1044726000,1049726000,1054726000,1059726000,1064726000,1069726000,1074726000,1079726000,1084726000,1089726000,1094726000,1099726000,1104726000,1109726000,1114726000,1119726000,1124726000,1129726000,1134726000,1139726000,1144726000,1149726000,1154726000,1159726000,1164726000,1169726000,1174726000,1179726000,1184726000,1189726000,1194726000,1199726000,1204726000,1209726000,1214726000,1219726000,1224726000,1229726000,1234726000,1239726000,1244726000,1249726000,1254726000,1259726000,1264726000,1269726000,1274726000,1279726000,1284726000,1289726000,1294726000,1299726000
|
||||
|
||||
|
||||
// RENEWAL 175/60 (before kRO Updates to 185/65)
|
||||
// =============================================
|
||||
////Base - Normal and Baby Jobs
|
||||
//99,0:1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:23:24:25:4023:4024:4025:4026:4027:4028:4029:4030:4031:4032:4033:4034:4035:4036:4037:4038:4039:4040:4041:4042:4043:4044:4045:4046:4047:4048:4049:4050:4051:4052:4222:4225:4226:4227:4228:4238,0,550,900,1500,2200,3200,3800,4200,4550,5000,5500,6000,6100,6350,6700,7350,8000,8400,8800,9200,9700,10300,11000,11800,13000,14000,15000,16000,17000,18000,19000,20000,21000,22000,23200,24000,26000,27500,29000,30000,31500,33000,34000,36000,37500,38000,40000,42000,44500,47000,49000,51000,53000,55000,57000,59000,61500,63000,65000,67000,69000,70000,73000,77000,80000,84000,88000,91000,95000,110000,128000,140000,155000,163000,170000,180000,188000,195000,200000,230000,260000,300000,350000,400000,480000,550000,600000,680000,750000,900000,1000000,1200000,1500000,1800000,2100000,2400000,2800000,3300000,4000000,99999999
|
||||
//
|
||||
////Base - Adv Jobs
|
||||
//99,4001:4002:4003:4004:4005:4006:4007:4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,0,660,1080,1800,2640,3840,4560,5040,5460,6000,6600,7200,7320,7620,8040,8820,9600,10080,10560,11040,12610,13390,14300,15340,16900,18460,19500,20800,22100,23400,24700,26000,27300,28600,30160,31200,33800,35750,37700,39000,44100,46200,47600,50400,52500,53200,56000,58800,62300,65800,68600,71400,74200,77000,79800,82600,86100,88200,91000,93800,103500,105000,109500,115500,120000,126000,132000,136500,142500,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,99999999
|
||||
//
|
||||
////Base - 3rd Jobs, Baby 3rds, Oboro/Kagerou, Rebellion, Summoner, Star Emperor, Soul Reaper
|
||||
////Note: (First 98 values [Level 1 - 98] are only used by Summoner Class, because 3rd classes start at level 99.)
|
||||
//175,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4211:4212:4215:4218:4220:4223:4224:4229:4239:4240:4241:4242:4243:4244,0,55,90,150,220,320,380,420,455,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1800,2100,2400,2700,3000,3300,3600,3900,4200,4500,5400,6300,7200,8100,9000,9900,10800,11700,12600,13500,16200,18900,21600,24300,27000,29700,32400,35100,37800,40500,43200,45900,48600,51300,54000,56700,59400,62100,64800,67500,75600,83700,91800,99900,108000,116100,124200,132300,140400,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,7070000,7400000,7770000,8150000,8550000,9100000,9610000,10150000,10570000,11180000,12000000,12200000,12930000,13150000,14030000,14420000,15420000,15670000,16870000,17140000,18720000,19020000,20590000,20930000,22690000,23310000,25290000,26020000,27860000,28535000,30990000,31680000,33560000,34942000,36372000,38350000,39890000,41545000,43330000,45400000,48100000,50410000,53370000,56250000,59230000,62590000,66120000,70200000,75330000,81100000,95000000,98000000,103000000,107000000,112000000,116000000,121000000,125000000,130000000,134000000,139000000,145000000,152200000,160840000,171200000,191930000,202290000,214720000,229640000,247550000,283370000,301280000,322770000,348560000,379500000,441390000,99999999
|
||||
//
|
||||
////Base - Expanded Super Novice & Expanded Super Baby
|
||||
//160,4190:4191,0,660,1080,1800,2640,3840,4560,5040,5460,6000,6600,7200,7320,7620,8040,8820,9600,10080,10560,11040,12610,13390,14300,15340,16900,18460,19500,20800,22100,23400,24700,26000,27300,28600,30160,31200,33800,35750,37700,39000,44100,46200,47600,50400,52500,53200,56000,58800,62300,65800,68600,71400,74200,77000,79800,82600,86100,88200,91000,93800,103500,105000,109500,115500,120000,126000,132000,136500,142500,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,7070000,7400000,7770000,8150000,8550000,9100000,9610000,10150000,10570000,11180000,12000000,12200000,12930000,13150000,14030000,14420000,15420000,15670000,16870000,17140000,18720000,19020000,20590000,20930000,22690000,23310000,25290000,26020000,27860000,28535000,30990000,31680000,33560000,34942000,36372000,38350000,39890000,41545000,43330000,45400000,48100000,50410000,53370000,56250000,59230000,62590000,66120000,70200000,75330000,81100000,95000000,98000000,103000000,107000000,112000000,116000000,121000000,125000000,130000000,134000000,139000000,145000000,152200000,160840000,171200000,191930000,202290000,214720000,229640000,247550000,283370000,301280000,322770000,348560000,379500000,441390000,99999999
|
||||
//
|
||||
////Job - Novice & Baby Novice
|
||||
//10,0:4023,1,10,18,28,40,91,151,205,268,340,999999999
|
||||
//
|
||||
////Job - 1st Classes & Baby 1st Classes, Taekwon
|
||||
//50,1:2:3:4:5:6:4024:4025:4026:4027:4028:4029:4046:4050:4225,1,60,130,260,460,780,1060,1300,1560,1910,2290,2680,2990,3340,3740,4360,4970,5530,6120,6700,8090,8920,9970,11080,12690,14440,15850,17400,19220,21060,22870,24910,26840,29080,31320,33300,37110,40500,43570,46180,53510,57200,60310,65690,70090,72130,77540,83320,90120,97180,999999999
|
||||
//
|
||||
////Job - 2nd Classes & Baby 2nd Classes, Soul Linker
|
||||
//50,7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:4030:4031:4032:4033:4034:4035:4036:4037:4038:4039:4040:4041:4042:4043:4044:4049:4051:4052:4227,1,2500,4200,7000,10300,15900,18900,20900,22600,24900,28800,31500,32000,33300,35100,40500,44100,46300,48500,50700,56000,59400,63500,68100,75000,85700,90500,96600,102600,108600,119700,126000,132300,138600,146100,157500,170600,180400,190300,196800,214900,225200,232000,245700,255900,279300,294000,308700,327000,345400,999999999
|
||||
//
|
||||
////Job - Novice High
|
||||
//10,4001,1,11,20,31,44,100,166,226,295,374,999999999
|
||||
//
|
||||
////Job - Adv First Classes
|
||||
//50,4002:4003:4004:4005:4006:4007,1,100,200,350,550,800,1100,1450,1850,2300,2800,3350,3950,4600,5300,6050,6850,7700,8600,9550,10550,11600,12700,13850,15050,16300,17600,18950,20350,21800,23300,24850,26450,28100,29800,31550,33350,35200,37100,39050,41050,43100,45200,47350,49550,51800,54100,56450,58850,61300,999999999
|
||||
//
|
||||
////Job - Adv Second Classes
|
||||
//70,4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,1,3800,6200,10400,15200,22900,27100,30000,32500,35700,41300,45000,45800,47600,50300,58700,63900,67100,70300,73500,90600,96200,102700,110200,121400,144700,152900,163100,173300,183500,213500,224700,236000,247200,260700,299800,324800,343600,362300,374800,474400,497000,512100,542200,564800,644300,678200,712100,754500,796900,873100,911900,950600,989400,1028100,1143300,1199900,1233800,1279100,1324300,1486900,1515900,1603000,1719200,1806300,2040300,2244300,2415900,2746000,3326000,999999999
|
||||
//
|
||||
////Job - 3rd Jobs & Baby 3rds, Oboro/Kagerou, Rebellion, Star Emperor, Soul Reaper
|
||||
//60,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4211:4212:4215:4223:4224:4229:4239:4240:4241:4242:4243:4244,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,131668000,145518000,160753000,177511000,195944000,216220000,238523000,263056000,290042000,319726000,999999999
|
||||
//
|
||||
////Job - Expanded Super Novice & Expanded Super Baby
|
||||
//50,4190:4191,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,999999999
|
||||
//
|
||||
////Job - Ninja/Gunslinger
|
||||
//70,24:25:4222:4228,1,200,300,400,600,700,1000,1200,1400,1700,1900,2400,2700,3200,3600,4200,4900,5500,6100,6900,7700,8400,9300,10100,11100,12100,13000,14600,16100,17500,18600,21500,23300,24700,27000,29000,30000,32400,35000,38100,41100,44000,46700,49600,52500,55600,58900,62700,65500,69200,72300,81200,84100,89300,95500,100900,107800,114900,120700,128600,150500,176900,196100,219600,234200,247900,266400,281300,296600,308000,999999999
|
||||
//
|
||||
////Job - Star Gladiator
|
||||
//50,4047:4048:4226:4238,1,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,101400,112000,118800,127000,136200,150000,171400,181000,193200,205200,217200,239400,252000,264600,277200,292200,315000,341200,360800,380600,393600,429800,450400,464000,491400,511800,558600,588000,617400,654000,690800,999999999
|
||||
//
|
||||
////Job - Super Novice & Baby Super Novice
|
||||
//99,23:4045,1,60,130,260,460,780,1060,1300,1560,1910,2290,2680,2990,3340,3740,4360,4970,5530,6120,6700,8090,8920,9970,11080,12690,14440,15850,17400,19220,21060,22870,24910,26840,29080,31320,33300,37110,40500,43570,46180,53510,57200,60310,65690,70090,72130,77540,83320,90120,97180,590120,600120,610120,620120,630120,640120,650120,660120,670120,680120,690120,700120,710120,720120,730120,740120,750120,760120,770120,780120,790120,800120,810120,820120,830120,840120,850120,860120,870120,880120,890120,900120,910120,920120,930120,940120,950120,960120,970120,980120,990120,1000120,1010120,1020120,1030120,1040120,1050120,1060120,1070120,999999999
|
||||
//
|
||||
////Job - Summoner
|
||||
//50,4218:4220,1,60,130,260,460,780,1060,1300,1560,1910,2500,4200,7000,10300,15900,18900,20900,22600,24900,28800,31500,34900,38300,41700,45100,48500,51900,55000,72000,89000,106000,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,999999999
|
||||
|
||||
|
||||
|
||||
8
db/import-tmpl/magicmushroom_db.txt
Normal file
8
db/import-tmpl/magicmushroom_db.txt
Normal file
@@ -0,0 +1,8 @@
|
||||
// Magic Mushroom Database
|
||||
// List of skills that are randomly used through Magic Mushroom status change.
|
||||
//
|
||||
// Structure of Database:
|
||||
// SkillID{,RemoveFlag}
|
||||
//
|
||||
// - To remove entry by importing, put 1 value on 'RemoveFlag'
|
||||
|
||||
7
db/import-tmpl/quest_db.txt
Normal file
7
db/import-tmpl/quest_db.txt
Normal file
@@ -0,0 +1,7 @@
|
||||
// Quest Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// Quest ID,Time Limit,Target1,Val1,Target2,Val2,Target3,Val3,MobID1,NameID1,Rate1,MobID2,NameID2,Rate2,MobID3,NameID3,Rate3,Quest Title
|
||||
//
|
||||
// The MobID*, NameID*, and Rate* reflect special values for quests that can drop an item at given rate from given mob.
|
||||
// If no MobID* is given, then any mob has a chance to drop the given ItemID*.
|
||||
@@ -1,54 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Quest Database
|
||||
###########################################################################
|
||||
#
|
||||
# Quest Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Quest ID.
|
||||
# Title Quest title.
|
||||
# TimeLimit Amount of time before the quest expires. (Default: 0)
|
||||
# Use a number following by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
|
||||
# Specify with "+" for how long until the quest expires.
|
||||
# Specify without "+" for the exact time the quest expires using "d" (optionnal), [0-23]"h" (required), [0-59]"mn" (optionnal), [0-59]"s" (optionnal) format.
|
||||
# Please note the number before "d" only shift the exact timer to the given day(s).
|
||||
# Targets: Quest objective target. (Default: null)
|
||||
# The target can be a couple of node Mob/Count or of Id/Race/Size/Element/MinLevel/MaxLevel.
|
||||
# If Mob is supplied, Count is required and the other fields are ignored.
|
||||
# If Id is supplied, at least one other field of Race/Size/Element/MinLevel/MaxLevel is required.
|
||||
# If Id is supplied, Count is required for each new entry.
|
||||
# - Mob Monster to kill (aegis monster name).
|
||||
# Count Amount of monsters to kill. Set to 0 to skip the target on import.
|
||||
# Id Unique target index for the quest Id. Requires a positive number.
|
||||
# Race Monster race target (default All). Valids race are Angel, Brute, DemiHuman, Demon, Dragon, Fish, Formless, Insect, Plant, Undead, All.
|
||||
# Size Monster size target (default All). Valids size are Small, Medium, Large, All.
|
||||
# Element Monster element target (default All). Valids elements are Dark, Earth, Fire, Ghost, Holy, Neutral, Poison, Undead, Water, Wind, All.
|
||||
# MinLevel Minimum monster level target. If not supplied but MaxLevel defined, MinLevel is 1. Set to 0 to ignore MinLevel on import. (Default: 0)
|
||||
# MaxLevel Maximum monster level target. Set to 0 to ignore MaxLevel on import. (Default: 0)
|
||||
# Drops: Quest item drop targets. (Default: null)
|
||||
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
|
||||
# Item Item to drop.
|
||||
# Count Amount of items that will drop. Non-stackable items default to 1. (Default: 1)
|
||||
# Rate Item drop rate. (10000 = 100%)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: QUEST_DB
|
||||
Version: 1
|
||||
7
db/import-tmpl/size_fix.txt
Normal file
7
db/import-tmpl/size_fix.txt
Normal file
@@ -0,0 +1,7 @@
|
||||
// Size Fix Tables
|
||||
// Contains size fixes for weapon damage.
|
||||
//
|
||||
// Struture of Database:
|
||||
// Columns - Weapon type
|
||||
// Rows - Target size
|
||||
|
||||
@@ -4,12 +4,12 @@
|
||||
// SkillName,Caster,Map,Damage against Players{,Damage against Mobs{,Damage against Bosses{,Damage against Other}}}
|
||||
//
|
||||
// Caster: The groups for which the adjustment takes effect. (bitmask)
|
||||
// BL_PC = Player
|
||||
// BL_MOB = Monster
|
||||
// BL_PET = Pet
|
||||
// BL_HOM = Homunculus
|
||||
// BL_MER = Mercenary
|
||||
// BL_ELEM = Elemental
|
||||
// 1 = Player
|
||||
// 2 = Monster
|
||||
// 4 = Pet
|
||||
// 8 = Homunculus
|
||||
// 16 = Mercenary
|
||||
// 32 = Elemental
|
||||
//
|
||||
// Map:
|
||||
// 1 - Normal (the maps that aren't classified as these maps below)
|
||||
@@ -31,7 +31,7 @@
|
||||
// Negative values decrease damage and positive values increase it (0 = no change).
|
||||
//
|
||||
// Examples:
|
||||
// MC_MAMMONITE,BL_PC,1,50 // In normal maps, players deal +50% damage to other players with Mammonite.
|
||||
// MO_EXTREMITYFIST,BL_PC,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike.
|
||||
// AB_ADORAMUS,BL_PC,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus.
|
||||
// MC_MAMMONITE,1,1,50 // In normal maps, players deal +50% damage to other players with Mammonite.
|
||||
// MO_EXTREMITYFIST,1,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike.
|
||||
// AB_ADORAMUS,1,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus.
|
||||
|
||||
|
||||
@@ -16,23 +16,22 @@
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Size Fix Database
|
||||
# Improvised Song Database
|
||||
###########################################################################
|
||||
#
|
||||
# Size Fix Settings
|
||||
# Improvised Song Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Weapon Weapon type.
|
||||
# Small Small size modifier. (Default: 100)
|
||||
# Medium Medium size modifier. (Default: 100)
|
||||
# Large Large size modifier. (Default: 100)
|
||||
# - Skill Skill to be casted by Improvised Song.
|
||||
# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: SIZE_FIX_DB
|
||||
Type: IMPROVISED_SONG_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Weapon: Knuckle
|
||||
Medium: 75
|
||||
Large: 50
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/re/improvise_db.yml
|
||||
Mode: Renewal
|
||||
- Path: db/import/improvise_db.yml
|
||||
@@ -1,48 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Instance Database
|
||||
###########################################################################
|
||||
#
|
||||
# Instance Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Instance ID.
|
||||
# Name Instance Name.
|
||||
# TimeLimit Total lifetime of instance in seconds. (Default: 3600)
|
||||
# IdleTimeOut Time before an idle instance is destroyed in seconds. (Default: 300)
|
||||
# Destroyable Toggles the ability to destroy the instance using instance 'Destroy' button. (Default: true)
|
||||
# Note: the button is displayed based on parties. For any mode, it requires the party leader to be the instance owner to destroy it.
|
||||
# Enter: Instance entrance coordinates.
|
||||
# Map Map Name where players start.
|
||||
# X X Coordinate where players start.
|
||||
# Y Y Coordinate where players start.
|
||||
# AdditionalMaps: List of maps that are part of an instance. (Optional)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: INSTANCE_DB
|
||||
Version: 1
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/pre-re/instance_db.yml
|
||||
Mode: Prerenewal
|
||||
- Path: db/re/instance_db.yml
|
||||
Mode: Renewal
|
||||
- Path: db/import/instance_db.yml
|
||||
@@ -11,7 +11,7 @@
|
||||
// Think of it as a way to disguise items.
|
||||
// Don't sell the item in same shop with the source. Example, don't put 2240 & 2241 in same place!
|
||||
|
||||
//2240,2241 //Beard - Grampa Beard
|
||||
2240,2241 //Beard - Grampa Beard
|
||||
|
||||
//Treasure Hunters Quest Items
|
||||
//use these aliases if your game client doesn't support them normally
|
||||
|
||||
@@ -280,9 +280,9 @@
|
||||
// Baby Mechanic (Mado)
|
||||
4112,6,1,0,0,1,0,6,2,5,4,0,0,4,6,0,0,2,0,3,3,4,5,0,0,3,6,0,0,3,0,1,1,3,6,0,0,4,4,0,0,0,3,3,1,1,0,0,5,2,0,6,1,5,0,4,3,2,0,5,1
|
||||
// Super Novice (Expanded)
|
||||
4190,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,4,5,0
|
||||
4190,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0
|
||||
// Super Baby (Expanded)
|
||||
4191,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,4,5,0
|
||||
4191,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0
|
||||
// Kagerou
|
||||
4211,5,0,4,0,2,3,0,1,6,0,5,1,2,0,4,6,3,0,1,5,2,0,6,3,4,0,5,0,2,0,1,4,0,5,4,0,3,5,1,0,2,4,1,0,5,6,2,1,0,5
|
||||
// Oboro
|
||||
@@ -312,15 +312,18 @@
|
||||
// Baby Star Gladiator (Union)
|
||||
4238,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
|
||||
//================================
|
||||
// Note: Star Emperor and Soul Reaper bonus stats are unknown. Using Star Gladiator and Soul Linker's
|
||||
// bonus stats for now until I know the official ones.
|
||||
//
|
||||
// Star Emperor
|
||||
4239,1,5,0,0,2,0,4,1,6,0,5,1,2,0,4,6,3,0,1,5,2,0,1,3,4,0,5,0,2,5,1,0,0,5,2,6,3,5,1,0,2,3,1,0,5,0,2,1,0,5,0,0,0,0,0,1,0,0,2,0
|
||||
4239,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
|
||||
// Soul Reaper
|
||||
4240,4,5,0,0,4,3,5,0,0,0,5,4,2,0,5,4,3,0,1,5,2,0,0,3,4,5,0,1,2,5,4,0,0,5,2,0,3,5,4,0,2,3,1,4,5,0,2,0,4,5,0,2,0,4,0,0,0,0,4,0
|
||||
4240,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,5,5,5
|
||||
// Baby Star Emperor
|
||||
4241,1,5,0,0,2,0,4,1,6,0,5,1,2,0,4,6,3,0,1,5,2,0,1,3,4,0,5,0,2,5,1,0,0,5,2,6,3,5,1,0,2,3,1,0,5,0,2,1,0,5,0,0,0,0,0,1,0,0,2,0
|
||||
4241,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
|
||||
// Baby Soul Reaper
|
||||
4242,4,5,0,0,4,3,5,0,0,0,5,4,2,0,5,4,3,0,1,5,2,0,0,3,4,5,0,1,2,5,4,0,0,5,2,0,3,5,4,0,2,3,1,4,5,0,2,0,4,5,0,2,0,4,0,0,0,0,4,0
|
||||
4242,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,5,5,5
|
||||
// Star Emperor (Union)
|
||||
4243,1,5,0,0,2,0,4,1,6,0,5,1,2,0,4,6,3,0,1,5,2,0,1,3,4,0,5,0,2,5,1,0,0,5,2,6,3,5,1,0,2,3,1,0,5,0,2,1,0,5,0,0,0,0,0,1,0,0,2,0
|
||||
4243,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
|
||||
// Baby Star Emperor (Union)
|
||||
4244,1,5,0,0,2,0,4,1,6,0,5,1,2,0,4,6,3,0,1,5,2,0,1,3,4,0,5,0,2,5,1,0,0,5,2,6,3,5,1,0,2,3,1,0,5,0,2,1,0,5,0,0,0,0,0,1,0,0,2,0
|
||||
4244,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
|
||||
|
||||
@@ -1,34 +1,3 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Attendance Database
|
||||
###########################################################################
|
||||
#
|
||||
# Attendance Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Start Start date.
|
||||
# End End date.
|
||||
# Rewards: List of rewards for each day.
|
||||
# - Day Reward day.
|
||||
# ItemId Item ID.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ATTENDANCE_DB
|
||||
Version: 1
|
||||
|
||||
11
db/pre-re/instance_db.txt
Normal file
11
db/pre-re/instance_db.txt
Normal file
@@ -0,0 +1,11 @@
|
||||
// Instance Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// ID,Name,LimitTime,IdleTimeOut,EnterMap,EnterX,EnterY,Map2,Map3,...,Map255
|
||||
//
|
||||
// EnterMap is considered as Map1
|
||||
|
||||
1,Endless Tower,14400,300,1@tower,50,355,2@tower,3@tower,4@tower,5@tower,6@tower
|
||||
2,Sealed Catacomb,7200,300,1@cata,100,224,2@cata
|
||||
3,Orc's Memory,3600,300,1@orcs,179,15,2@orcs
|
||||
4,Nidhoggur's Nest,14400,300,1@nyd,32,36,2@nyd
|
||||
@@ -1,81 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Instance Database
|
||||
###########################################################################
|
||||
#
|
||||
# Instance Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Instance ID.
|
||||
# Name Instance Name.
|
||||
# TimeLimit Total lifetime of instance in seconds. (Default: 3600)
|
||||
# IdleTimeOut Time before an idle instance is destroyed in seconds. (Default: 300)
|
||||
# Destroyable Toggles the ability to destroy the instance using instance 'Destroy' button. (Default: true)
|
||||
# Note: the button is displayed based on parties. For any mode, it requires the party leader to be the instance owner to destroy it.
|
||||
# Enter: Instance entrance coordinates.
|
||||
# Map Map Name where players start.
|
||||
# X X Coordinate where players start.
|
||||
# Y Y Coordinate where players start.
|
||||
# AdditionalMaps: List of maps that are part of an instance. (Optional)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: INSTANCE_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Id: 1
|
||||
Name: Endless Tower
|
||||
TimeLimit: 14400
|
||||
Enter:
|
||||
Map: 1@tower
|
||||
X: 50
|
||||
Y: 355
|
||||
AdditionalMaps:
|
||||
2@tower: true
|
||||
3@tower: true
|
||||
4@tower: true
|
||||
5@tower: true
|
||||
6@tower: true
|
||||
- Id: 2
|
||||
Name: Sealed Catacomb
|
||||
TimeLimit: 7200
|
||||
Enter:
|
||||
Map: 1@cata
|
||||
X: 100
|
||||
Y: 224
|
||||
AdditionalMaps:
|
||||
2@cata: true
|
||||
- Id: 3
|
||||
Name: Orc's Memory
|
||||
Enter:
|
||||
Map: 1@orcs
|
||||
X: 179
|
||||
Y: 15
|
||||
AdditionalMaps:
|
||||
2@orcs: true
|
||||
- Id: 4
|
||||
Name: Nidhoggur's Nest
|
||||
TimeLimit: 14400
|
||||
Enter:
|
||||
Map: 1@nyd
|
||||
X: 32
|
||||
Y: 36
|
||||
AdditionalMaps:
|
||||
2@nyd: true
|
||||
@@ -66,18 +66,18 @@
|
||||
2357:2421:2524:5171,{ bonus bAllStats,1; }
|
||||
2358:5153,{ bonus bLuk,6; bonus bFlee,5; bonus bInt,2; }
|
||||
2359:2654,{ bonus bUseSPrate,-20; bonus bMaxHP,300; }
|
||||
2369:2428:2533:5306,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FROSTNOVA",10; }
|
||||
2369:2428:2533:5306,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FROSTNOVA",10; }
|
||||
2371:2522,{ bonus bAgi,5; bonus bFlee,10; }
|
||||
2371:2523,{ bonus bAgi,5; bonus bFlee,10; }
|
||||
2374:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
|
||||
2375:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
|
||||
2376:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2377:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor; }
|
||||
2378:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2379:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2380:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2381:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
|
||||
2382:2437:2540,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
|
||||
2376:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2377:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor; }
|
||||
2378:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2379:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2380:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2381:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
|
||||
2382:2437:2540,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
|
||||
2387:2440:2744,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bCastrate,-3; bonus bDelayrate,-15; }
|
||||
2390:2749,{ bonus bFlee2,5; }
|
||||
2394:2444:2549,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,"AM_POTIONPITCHER",3; bonus2 bSkillHeal2,"AL_HEAL",3; bonus2 bSkillHeal2,"PR_SANCTUARY",3; }
|
||||
@@ -137,7 +137,7 @@
|
||||
4153:4247:4273,{ bonus3 bAddMonsterDropItem,544,RC_Fish,3000; bonus2 bAddEle,Ele_Water,30; }
|
||||
4168:4169,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bCastrate,-10; }
|
||||
4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPDrainValue,1; if(BaseClass==Job_Thief) bonus bNoGemStone; }
|
||||
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; bonus2 bComaRace,RC_Player_Doram,100; } }
|
||||
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; } }
|
||||
4178:4234:4252:4297:4381,{ bonus bDex,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",5; bonus2 bSkillAtk,"DC_THROWARROW",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if(BaseJob==Job_Bard||BaseJob==Job_Dancer) bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50; }
|
||||
4185:4217:4280:4293:4312,{ bonus bVit,10; bonus bCastrate,-10; bonus bUseSPRate,-10; if(BaseClass==Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,30; bonus2 bSubRace,RC_Demon,30; } }
|
||||
4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel; } }
|
||||
@@ -152,7 +152,7 @@
|
||||
4268:4277,{ bonus bBaseAtk,20; bonus bLuk,3; }
|
||||
4311:4319:4331:4371,{ bonus bInt,1; bonus bStr,1; bonus bDef,2; bonus bSPrecovRate,10; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus bCastrate,-10; if(BaseJob==Job_Crusader) bonus bDefEle,Ele_Holy; }
|
||||
4323:4324,{ bonus3 bAutoSpell,"MG_FROSTDIVER",3,250; }
|
||||
4435:4436,{ bonus2 bSPGainRace,RC_DemiHuman,2; bonus2 bSPGainRace,RC_Player_Human,2; }
|
||||
4435:4436,{ bonus2 bSPGainRace,RC_DemiHuman,2; bonus2 bSPGainRace,RC_Player,2; }
|
||||
5040:5442,{ bonus bAspdRate,3; bonus bCastrate,3; }
|
||||
5068:5653,{ bonus bStr,1; bonus bAtkRate,5; }
|
||||
5074:5653,{ bonus bStr,1; bonus bAspdRate,2; }
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -16,9 +16,9 @@ RC2_GUARDIAN,1285,1286,1287,2081
|
||||
// Ninja Classes (Pirate's_Pride)
|
||||
RC2_NINJA,1315,1364,1401,1560
|
||||
// GvG
|
||||
RC2_GVG,1288,1905,1907,1908
|
||||
RC2_GVG,1143,1905,1906,1907
|
||||
// Battlefield
|
||||
RC2_BATTLEFIELD,1906,1909,1910,1911,1912,1913,1914,1915
|
||||
RC2_BATTLEFIELD,1906,1909,1914,1915
|
||||
// Treasure Chests
|
||||
RC2_TREASURE,1324,1325,1326,1327,1328,1329,1330,1331,1332,1333,1334,1335,1336,1337,1338,1339,1340,1341,1342,1343,1344,1345,1346,1347,1348,1349,1350,1351,1352,1353,1354,1355,1356,1357,1358,1359,1360,1361,1362,1363,1938,1939,1940,1941,1942,1943,1944,1945,1946
|
||||
// Manuk
|
||||
|
||||
@@ -714,11 +714,12 @@
|
||||
1141,Marina@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6,
|
||||
1141,Marina@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,19,,,,,,
|
||||
1141,Marina@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6,
|
||||
1142,Marine Sphere@NPC_RANDOMMOVE,idle,331,1,10000,0,30000,yes,target,alchemist,,,,,,,,
|
||||
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,3000,0,yes,self,alchemist,,,,,,,,
|
||||
1142,Marine Sphere@NPC_RUN,idle,354,7,10000,0,30000,no,master,alchemist,,,,,,,26,
|
||||
1142,Marine Sphere@NPC_SELFDESTRUCTION,any,173,1,10000,3000,0,no,self,afterskill,354,,,,,,,
|
||||
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,500,2000,5000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,2000,5000,no,self,skillused,173,,,,,,,
|
||||
1142,Marine Sphere@NPC_SPEEDUP,idle,332,1,10000,0,700,yes,target,always,,,,,,,,
|
||||
//1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,0,0,yes,self,always,0,,,,,,,
|
||||
//1142,Marine Sphere@NPC_SPEEDUP,any,332,1,10000,0,700,yes,self,always,0,,,,,,,
|
||||
1143,Marionette@HT_FREEZINGTRAP,idle,121,5,500,0,300000,yes,around2,always,0,,,,,,29,
|
||||
1143,Marionette@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,2,
|
||||
1143,Marionette@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,6,
|
||||
|
||||
@@ -461,8 +461,8 @@ Body:
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus2 bAddRace,RC_Demihuman,2;
|
||||
bonus2 bMagicAddRace,RC_DemiHuman,2;
|
||||
bonus2 bAddRace,RC_Player_Human,2;
|
||||
bonus2 bMagicAddRace,RC_Player_Human,2;
|
||||
bonus2 bAddRace,RC_Player,2;
|
||||
bonus2 bMagicAddRace,RC_Player,2;
|
||||
}
|
||||
- Mob: ALICE
|
||||
TameItem: Sway_Apron
|
||||
@@ -478,7 +478,7 @@ Body:
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bMdef,1;
|
||||
bonus2 bSubRace,RC_DemiHuman,1;
|
||||
bonus2 bSubRace,RC_Player_Human,1;
|
||||
bonus2 bSubRace,RC_Player,1;
|
||||
}
|
||||
- Mob: EVENT_RICECAKE
|
||||
EggItem: Rice_Cake_Egg
|
||||
@@ -522,7 +522,7 @@ Body:
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bDef,1;
|
||||
bonus2 bSubRace,RC_DemiHuman,1;
|
||||
bonus2 bSubRace,RC_Player_Human,1;
|
||||
bonus2 bSubRace,RC_Player,1;
|
||||
}
|
||||
- Mob: ECLIPSE_P
|
||||
EggItem: Spring_Rabbit_Egg
|
||||
@@ -670,7 +670,7 @@ Body:
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus2 bAddRace,RC_DemiHuman,3;
|
||||
bonus2 bAddRace,RC_Player_Human,3;
|
||||
bonus2 bAddRace,RC_Player,3;
|
||||
}
|
||||
- Mob: SUCCUBUS
|
||||
TameItem: Boy's_Naivety
|
||||
@@ -839,7 +839,6 @@ Body:
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus2 bSubRace,RC_Brute,3;
|
||||
bonus2 bSubRace,RC_Player_Doram,3;
|
||||
}
|
||||
- Mob: BACSOJIN_
|
||||
TameItem: Shiny_Wing_Gown
|
||||
|
||||
@@ -618,15 +618,15 @@
|
||||
|
||||
//---- Create Bomb --- ItemLV=28 ---------------
|
||||
//-- Apple Bomb <-- GN_MAKEBOMB Lv1, Apple Bomb CB, 1 Apple, 1 Scell, 1 Detonator, 1 Gun Powder
|
||||
//246,13260,28,2496,1,6279,0,512,1,911,1,1051,1,6244,1
|
||||
246,13260,28,2496,1,6279,0,512,1,911,1,1051,1,6244,1
|
||||
//-- Coconut Bomb <-- GN_MAKEBOMB Lv1, Coconut Bomb CB, 1 Detonator, 1 Coconut Fruit, 2 Gun Powder
|
||||
//247,13261,28,2496,1,6281,0,1051,1,6263,1,6244,2
|
||||
247,13261,28,2496,1,6281,0,1051,1,6263,1,6244,2
|
||||
//-- Melon Bomb <-- GN_MAKEBOMB Lv1, Melon Bomb CB, 1 Sticky Mucus, 1 Detonator, 2 Gun Powder, 1 Melon
|
||||
//248,13262,28,2496,1,6282,0,938,1,1051,1,6244,2,6264,1
|
||||
248,13262,28,2496,1,6282,0,938,1,1051,1,6244,2,6264,1
|
||||
//-- Pineapple Bomb <-- GN_MAKEBOMB Lv1, Pinepple Bomb CB, 1 Cactus Needle, 1 Detonator, 3 Gun Powder, 1 Pineapple
|
||||
//249,13263,28,2496,1,6280,0,952,1,1051,1,6244,3,6265,1
|
||||
249,13263,28,2496,1,6280,0,952,1,1051,1,6244,3,6265,1
|
||||
//-- Banana Bomb <-- GN_MAKEBOMB Lv1, Banana Bomb CB, 1 Banana, 1 Detonator, 4 Gun Powder, 1 Mould Powder
|
||||
//250,13264,28,2496,1,6283,0,513,1,1051,1,6244,4,7001,1
|
||||
250,13264,28,2496,1,6283,0,513,1,1051,1,6244,4,7001,1
|
||||
|
||||
//---- Special Pharmacy --- ItemLV=29 ----------
|
||||
//-- Seed Of Horny Plant <-- GN_S_PHARMACY Lv1, Plant Genetic Grow, 10 Prickly Fruit
|
||||
|
||||
3135
db/pre-re/quest_db.txt
Normal file
3135
db/pre-re/quest_db.txt
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1249,6 +1249,10 @@ Body:
|
||||
Size: 2
|
||||
- Level: 11
|
||||
Size: 3
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 1000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@@ -2071,6 +2075,8 @@ Body:
|
||||
TargetType: Attack
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Flags:
|
||||
IncreaseGloomyDayDamage: true
|
||||
Range: -2
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
@@ -3315,6 +3321,10 @@ Body:
|
||||
Size: 5
|
||||
- Level: 11
|
||||
Size: 7
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Range: 1
|
||||
Interval: 1250
|
||||
Target: Enemy
|
||||
@@ -3406,6 +3416,12 @@ Body:
|
||||
Size: 2
|
||||
- Level: 10
|
||||
Size: 2
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: -1
|
||||
Flag:
|
||||
PathCheck: true
|
||||
@@ -5836,8 +5852,11 @@ Body:
|
||||
Name: NPC_DARKBREATH
|
||||
Description: Dark Breath
|
||||
MaxLevel: 5
|
||||
Type: Magic
|
||||
Type: Misc
|
||||
TargetType: Attack
|
||||
DamageFlags:
|
||||
IgnoreFlee: true
|
||||
IgnoreDefCard: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: 9
|
||||
@@ -6694,6 +6713,8 @@ Body:
|
||||
MaxLevel: 5
|
||||
Type: Weapon
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IncreaseGloomyDayDamage: true
|
||||
Range:
|
||||
- Level: 1
|
||||
Size: 3
|
||||
@@ -7831,6 +7852,22 @@ Body:
|
||||
Size: 4
|
||||
- Level: 5
|
||||
Size: 5
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: -1
|
||||
Flag:
|
||||
PathCheck: true
|
||||
@@ -9757,6 +9794,9 @@ Body:
|
||||
NoDamage: true
|
||||
IgnoreDefense: true
|
||||
IgnoreFlee: true
|
||||
Flags:
|
||||
IgnoreAutoGuard: true
|
||||
IgnoreCicada: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
CastCancel: true
|
||||
@@ -10651,6 +10691,7 @@ Body:
|
||||
IgnoreDefense: true
|
||||
Flags:
|
||||
TargetTrap: true
|
||||
IncreaseGloomyDayDamage: true
|
||||
Range: 5
|
||||
Hit: Multi_Hit
|
||||
HitCount: 5
|
||||
@@ -12826,6 +12867,8 @@ Body:
|
||||
MaxLevel: 5
|
||||
Type: Weapon
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IncreaseGloomyDayDamage: true
|
||||
Range: 4
|
||||
Hit: Multi_Hit
|
||||
HitCount: 5
|
||||
@@ -12975,9 +13018,6 @@ Body:
|
||||
Flags:
|
||||
AllowOnMado: true
|
||||
Range: -2
|
||||
Flags:
|
||||
IgnoreAutoGuard: true
|
||||
IgnoreCicada: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -14904,6 +14944,12 @@ Body:
|
||||
Size: 3
|
||||
- Level: 10
|
||||
Size: 4
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: -1
|
||||
Flag:
|
||||
PathCheck: true
|
||||
@@ -15092,6 +15138,22 @@ Body:
|
||||
Size: 3
|
||||
- Level: 5
|
||||
Size: 4
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 1000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@@ -15306,12 +15368,9 @@ Body:
|
||||
DamageFlags:
|
||||
Splash: true
|
||||
SplashSplit: true
|
||||
IgnoreDefense: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
TargetTrap: true
|
||||
ShowScale: true
|
||||
IgnoreLandProtector: true
|
||||
Hit: Multi_Hit
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@@ -15335,34 +15394,6 @@ Body:
|
||||
Area: 11
|
||||
- Level: 10
|
||||
Area: 13
|
||||
Duration1: 910
|
||||
Unit:
|
||||
Id: Earthquake
|
||||
Range:
|
||||
- Level: 1
|
||||
Size: 5
|
||||
- Level: 2
|
||||
Size: 7
|
||||
- Level: 3
|
||||
Size: 9
|
||||
- Level: 4
|
||||
Size: 11
|
||||
- Level: 5
|
||||
Size: 13
|
||||
- Level: 6
|
||||
Size: 5
|
||||
- Level: 7
|
||||
Size: 7
|
||||
- Level: 8
|
||||
Size: 9
|
||||
- Level: 9
|
||||
Size: 11
|
||||
- Level: 10
|
||||
Size: 13
|
||||
Interval: 300
|
||||
Target: Enemy
|
||||
Flag:
|
||||
PathCheck: true
|
||||
- Id: 654
|
||||
Name: NPC_FIREBREATH
|
||||
Description: Fire Breath
|
||||
@@ -15445,7 +15476,6 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@@ -15492,7 +15522,6 @@ Body:
|
||||
Flags:
|
||||
IsNpc: true
|
||||
TargetTrap: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea: 7
|
||||
@@ -15508,7 +15537,6 @@ Body:
|
||||
Flags:
|
||||
IsNpc: true
|
||||
TargetTrap: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea: 14
|
||||
@@ -15523,7 +15551,6 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@@ -15548,7 +15575,6 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@@ -15573,7 +15599,6 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@@ -15598,7 +15623,6 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@@ -15623,7 +15647,6 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@@ -15648,7 +15671,6 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@@ -15674,7 +15696,6 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Fire
|
||||
@@ -15693,7 +15714,6 @@ Body:
|
||||
IgnoreDefCard: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Range: 7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
@@ -15744,6 +15764,12 @@ Body:
|
||||
Size: 5
|
||||
- Level: 10
|
||||
Size: 13
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 1000
|
||||
Flag:
|
||||
NoOverlap: true
|
||||
@@ -15790,7 +15816,6 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@@ -15907,7 +15932,6 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@@ -15932,7 +15956,6 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@@ -15957,7 +15980,6 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@@ -15991,7 +16013,6 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@@ -16271,7 +16292,6 @@ Body:
|
||||
Flags:
|
||||
IsNpc: true
|
||||
IgnoreLandProtector: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Poison
|
||||
@@ -16288,8 +16308,6 @@ Body:
|
||||
Name: NPC_COMET
|
||||
Description: Comet 2
|
||||
MaxLevel: 1
|
||||
Flags:
|
||||
ShowScale: true
|
||||
- Id: 716
|
||||
Name: NPC_MAXPAIN
|
||||
Description: Max Pain
|
||||
@@ -16321,8 +16339,6 @@ Body:
|
||||
Name: NPC_JACKFROST
|
||||
Description: Jack Frost 2
|
||||
MaxLevel: 1
|
||||
Flags:
|
||||
ShowScale: true
|
||||
- Id: 725
|
||||
Name: NPC_REVERBERATION
|
||||
Description: Reverberation 2
|
||||
@@ -16335,7 +16351,6 @@ Body:
|
||||
IsNpc: true
|
||||
IsTrap: true
|
||||
DisableNearNpc: true
|
||||
ShowScale: true
|
||||
Range: 1
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
@@ -16376,8 +16391,6 @@ Body:
|
||||
Name: NPC_LEX_AETERNA
|
||||
Description: Lex Aeterna 2
|
||||
MaxLevel: 1
|
||||
Flags:
|
||||
ShowScale: true
|
||||
- Id: 728
|
||||
Name: NPC_ARROWSTORM
|
||||
Description: NPC Arrow Storm
|
||||
@@ -16892,6 +16905,8 @@ Body:
|
||||
MaxLevel: 10
|
||||
Type: Weapon
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IncreaseGloomyDayDamage: true
|
||||
Range: 5
|
||||
Hit: Multi_Hit
|
||||
HitCount: -5
|
||||
@@ -18626,8 +18641,6 @@ Body:
|
||||
Duration1: 60000
|
||||
Requires:
|
||||
SpCost: 20
|
||||
Status:
|
||||
Weaponblock_On: true
|
||||
- Id: 2031
|
||||
Name: GC_VENOMPRESSURE
|
||||
Description: Venom Pressure
|
||||
@@ -19289,10 +19302,10 @@ Body:
|
||||
Amount: 70
|
||||
- Level: 4
|
||||
Amount: 80
|
||||
- Id: 2049 # Removed on kRO
|
||||
Name: AB_EUCHARISTICA
|
||||
Description: Eucharistica
|
||||
MaxLevel: 10
|
||||
# - Id: 2049 # Removed on kRO
|
||||
# Name: AB_EUCHARISTICA
|
||||
# Description: Eucharistica
|
||||
# MaxLevel: 10
|
||||
- Id: 2050
|
||||
Name: AB_RENOVATIO
|
||||
Description: Renovatio
|
||||
@@ -19932,9 +19945,9 @@ Body:
|
||||
IgnoreDefCard: true
|
||||
Flags:
|
||||
AllowOnWarg: true
|
||||
IncreaseDanceWithWugDamage: true
|
||||
IgnoreAutoGuard: true
|
||||
IgnoreCicada: true
|
||||
IncreaseDanceWithWugDamage: true
|
||||
Range: 9
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
@@ -19962,9 +19975,9 @@ Body:
|
||||
IgnoreDefCard: true
|
||||
Flags:
|
||||
AlterRangeVulture: true
|
||||
IncreaseDanceWithWugDamage: true
|
||||
IgnoreAutoGuard: true
|
||||
IgnoreCicada: true
|
||||
IncreaseDanceWithWugDamage: true
|
||||
Range: 9
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
@@ -24356,7 +24369,7 @@ Body:
|
||||
Reproduce: true
|
||||
Requires:
|
||||
SpCost: 1
|
||||
- Id: 2417 # Removed on kRO
|
||||
- Id: 2417
|
||||
Name: WM_DOMINION_IMPULSE
|
||||
Description: Dominion Impulse
|
||||
MaxLevel: 1
|
||||
@@ -24369,7 +24382,6 @@ Body:
|
||||
HitCount: 1
|
||||
SplashArea: 5
|
||||
AfterCastActDelay: 1000
|
||||
FixedCastTime: -1
|
||||
Requires:
|
||||
SpCost: 10
|
||||
- Id: 2418
|
||||
@@ -25524,6 +25536,22 @@ Body:
|
||||
Size: 4
|
||||
- Level: 5
|
||||
Size: 4
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 1000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@@ -25593,6 +25621,22 @@ Body:
|
||||
Size: 4
|
||||
- Level: 5
|
||||
Size: 4
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 1000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@@ -25712,6 +25756,22 @@ Body:
|
||||
Size: 4
|
||||
- Level: 5
|
||||
Size: 5
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 500
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@@ -25947,6 +26007,22 @@ Body:
|
||||
Size: 2
|
||||
- Level: 5
|
||||
Size: 3
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 500
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@@ -26750,8 +26826,8 @@ Body:
|
||||
DamageFlags:
|
||||
Splash: true
|
||||
Range: 11
|
||||
Hit: Multi_Hit
|
||||
HitCount: 2
|
||||
Hit: Single
|
||||
HitCount: 3
|
||||
Element: Weapon
|
||||
SplashArea:
|
||||
- Level: 1
|
||||
@@ -26821,7 +26897,7 @@ Body:
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
ActiveInstance: 1
|
||||
Knockback: 1
|
||||
Knockback: 2
|
||||
CopyFlags:
|
||||
Skill:
|
||||
Reproduce: true
|
||||
@@ -27279,7 +27355,7 @@ Body:
|
||||
ItemCost:
|
||||
- Item: Mandragora_Flowerpot
|
||||
Amount: 1
|
||||
- Id: 2493 # Removed on kRO
|
||||
- Id: 2493
|
||||
Name: GN_SLINGITEM
|
||||
Description: Sling Item
|
||||
MaxLevel: 1
|
||||
@@ -27292,7 +27368,6 @@ Body:
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Cooldown: 1000
|
||||
FixedCastTime: -1
|
||||
Requires:
|
||||
SpCost: 4
|
||||
Ammo:
|
||||
@@ -27324,7 +27399,7 @@ Body:
|
||||
Amount: 5
|
||||
- Level: 2
|
||||
Amount: 40
|
||||
- Id: 2496 # Removed on kRO
|
||||
- Id: 2496
|
||||
Name: GN_MAKEBOMB
|
||||
Description: Create Bomb
|
||||
MaxLevel: 2
|
||||
@@ -27350,7 +27425,7 @@ Body:
|
||||
HitCount: 1
|
||||
Requires:
|
||||
SpCost: 12
|
||||
- Id: 2498 # Removed on kRO
|
||||
- Id: 2498
|
||||
Name: GN_SLINGITEM_RANGEMELEEATK
|
||||
Description: Sling Item Attack
|
||||
MaxLevel: 1
|
||||
@@ -27463,7 +27538,6 @@ Body:
|
||||
HitCount: 1
|
||||
Requires:
|
||||
SpCost: 40
|
||||
State: Cart
|
||||
- Id: 2552
|
||||
Name: RL_RICHS_COIN
|
||||
Description: Rich's Coin
|
||||
@@ -27645,6 +27719,22 @@ Body:
|
||||
Size: 3
|
||||
- Level: 5
|
||||
Size: 3
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 500
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@@ -28227,163 +28317,6 @@ Body:
|
||||
Element: Weapon
|
||||
Requires:
|
||||
SpCost: 1
|
||||
- Id: 2574
|
||||
Name: SJ_LIGHTOFMOON
|
||||
Description: Light of Moon
|
||||
MaxLevel: 1
|
||||
- Id: 2575
|
||||
Name: SJ_LUNARSTANCE
|
||||
Description: Lunar Stance
|
||||
MaxLevel: 1
|
||||
- Id: 2576
|
||||
Name: SJ_FULLMOONKICK
|
||||
Description: Full Moon Kick
|
||||
MaxLevel: 1
|
||||
- Id: 2577
|
||||
Name: SJ_LIGHTOFSTAR
|
||||
Description: Light of Star
|
||||
MaxLevel: 1
|
||||
- Id: 2578
|
||||
Name: SJ_STARSTANCE
|
||||
Description: Star Stance
|
||||
MaxLevel: 1
|
||||
- Id: 2579
|
||||
Name: SJ_NEWMOONKICK
|
||||
Description: New Moon Kick
|
||||
MaxLevel: 1
|
||||
- Id: 2580
|
||||
Name: SJ_FLASHKICK
|
||||
Description: Flash Kick
|
||||
MaxLevel: 1
|
||||
- Id: 2581
|
||||
Name: SJ_STAREMPEROR
|
||||
Description: Star Emperor
|
||||
MaxLevel: 1
|
||||
- Id: 2582
|
||||
Name: SJ_NOVAEXPLOSING
|
||||
Description: Nova Explosion
|
||||
MaxLevel: 1
|
||||
Type: Misc
|
||||
- Id: 2583
|
||||
Name: SJ_UNIVERSESTANCE
|
||||
Description: Universe Stance
|
||||
MaxLevel: 1
|
||||
- Id: 2584
|
||||
Name: SJ_FALLINGSTAR
|
||||
Description: Falling Star
|
||||
MaxLevel: 1
|
||||
- Id: 2585
|
||||
Name: SJ_GRAVITYCONTROL
|
||||
Description: Gravity Control
|
||||
MaxLevel: 1
|
||||
- Id: 2586
|
||||
Name: SJ_BOOKOFDIMENSION
|
||||
Description: Book of Dimension
|
||||
MaxLevel: 1
|
||||
- Id: 2587
|
||||
Name: SJ_BOOKOFCREATINGSTAR
|
||||
Description: Book of Creating Star
|
||||
MaxLevel: 1
|
||||
- Id: 2588
|
||||
Name: SJ_DOCUMENT
|
||||
Description: Document of Sun Moon and Star
|
||||
MaxLevel: 1
|
||||
- Id: 2589
|
||||
Name: SJ_PURIFY
|
||||
Description: Purification of Sun Moon and Star
|
||||
MaxLevel: 1
|
||||
- Id: 2590
|
||||
Name: SJ_LIGHTOFSUN
|
||||
Description: Light of Sun
|
||||
MaxLevel: 1
|
||||
- Id: 2591
|
||||
Name: SJ_SUNSTANCE
|
||||
Description: Sun Stance
|
||||
MaxLevel: 1
|
||||
- Id: 2592
|
||||
Name: SJ_SOLARBURST
|
||||
Description: Solar Burst
|
||||
MaxLevel: 1
|
||||
- Id: 2593
|
||||
Name: SJ_PROMINENCEKICK
|
||||
Description: Prominence Kick
|
||||
MaxLevel: 1
|
||||
- Id: 2594
|
||||
Name: SJ_FALLINGSTAR_ATK
|
||||
Description: Falling Star Attack
|
||||
MaxLevel: 1
|
||||
- Id: 2595
|
||||
Name: SJ_FALLINGSTAR_ATK2
|
||||
Description: Falling Star Attack 2
|
||||
MaxLevel: 1
|
||||
- Id: 2596
|
||||
Name: SP_SOULGOLEM
|
||||
Description: Golem's Soul
|
||||
MaxLevel: 1
|
||||
- Id: 2597
|
||||
Name: SP_SOULSHADOW
|
||||
Description: Shadow's Soul
|
||||
MaxLevel: 1
|
||||
- Id: 2598
|
||||
Name: SP_SOULFALCON
|
||||
Description: Falcon's Soul
|
||||
MaxLevel: 1
|
||||
- Id: 2599
|
||||
Name: SP_SOULFAIRY
|
||||
Description: Fairy's Soul
|
||||
MaxLevel: 1
|
||||
- Id: 2600
|
||||
Name: SP_CURSEEXPLOSION
|
||||
Description: Curse Explosion
|
||||
MaxLevel: 1
|
||||
- Id: 2601
|
||||
Name: SP_SOULCURSE
|
||||
Description: Soul Curse
|
||||
MaxLevel: 1
|
||||
- Id: 2602
|
||||
Name: SP_SPA
|
||||
Description: Espa
|
||||
MaxLevel: 1
|
||||
- Id: 2603
|
||||
Name: SP_SHA
|
||||
Description: Esha
|
||||
MaxLevel: 1
|
||||
- Id: 2604
|
||||
Name: SP_SWHOO
|
||||
Description: Eswhoo
|
||||
MaxLevel: 1
|
||||
- Id: 2605
|
||||
Name: SP_SOULUNITY
|
||||
Description: Soul Unity
|
||||
MaxLevel: 1
|
||||
- Id: 2606
|
||||
Name: SP_SOULDIVISION
|
||||
Description: Soul Division
|
||||
MaxLevel: 1
|
||||
- Id: 2607
|
||||
Name: SP_SOULREAPER
|
||||
Description: Soul Reaper
|
||||
MaxLevel: 1
|
||||
- Id: 2608
|
||||
Name: SP_SOULREVOLVE
|
||||
Description: Soul Revolution
|
||||
MaxLevel: 1
|
||||
- Id: 2609
|
||||
Name: SP_SOULCOLLECT
|
||||
Description: Soul Collect
|
||||
MaxLevel: 1
|
||||
- Id: 2610
|
||||
Name: SP_SOULEXPLOSION
|
||||
Description: Soul Explosion
|
||||
MaxLevel: 1
|
||||
- Id: 2611
|
||||
Name: SP_SOULENERGY
|
||||
Description: Soul Energy Research
|
||||
MaxLevel: 1
|
||||
- Id: 2612
|
||||
Name: SP_KAUTE
|
||||
Description: Kaute
|
||||
MaxLevel: 1
|
||||
- Id: 3001
|
||||
Name: KO_YAMIKUMO
|
||||
Description: Shadow Hiding
|
||||
@@ -28652,6 +28585,12 @@ Body:
|
||||
Size: 1
|
||||
- Level: 10
|
||||
Size: 2
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 1000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@@ -30160,18 +30099,6 @@ Body:
|
||||
Name: AB_CONVENIO
|
||||
Description: Convenio
|
||||
MaxLevel: 1
|
||||
- Id: 5075
|
||||
Name: NV_BREAKTHROUGH
|
||||
Description: Break Through
|
||||
MaxLevel: 1
|
||||
- Id: 5076
|
||||
Name: NV_HELPANGEL
|
||||
Description: Help Angel
|
||||
MaxLevel: 1
|
||||
- Id: 5077
|
||||
Name: NV_TRANSCENDENCE
|
||||
Description: Transcendence
|
||||
MaxLevel: 1
|
||||
- Id: 8001
|
||||
Name: HLIF_HEAL
|
||||
Description: Healing Touch
|
||||
@@ -30934,6 +30861,22 @@ Body:
|
||||
Size: 3
|
||||
- Level: 5
|
||||
Size: 4
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 1000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@@ -31534,6 +31477,22 @@ Body:
|
||||
Size: 2
|
||||
- Level: 5
|
||||
Size: 3
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 2000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@@ -32181,6 +32140,8 @@ Body:
|
||||
TargetType: Attack
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Flags:
|
||||
IncreaseGloomyDayDamage: true
|
||||
Range: -2
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
@@ -32205,6 +32166,7 @@ Body:
|
||||
IgnoreDefense: true
|
||||
Flags:
|
||||
TargetTrap: true
|
||||
IncreaseGloomyDayDamage: true
|
||||
Range: 5
|
||||
Hit: Multi_Hit
|
||||
HitCount: 5
|
||||
|
||||
@@ -2577,7 +2577,6 @@
|
||||
4057,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4057,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4057,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
//4057,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
|
||||
4057,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4057,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4057,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
@@ -2924,7 +2923,6 @@
|
||||
4063,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4063,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4063,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
//4063,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
|
||||
4063,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4063,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4063,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
@@ -3219,9 +3217,9 @@
|
||||
4068,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4068,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4068,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4068,2413,5,0,0,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4068,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4068,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
//4068,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4068,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4068,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4068,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4068,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@@ -3275,9 +3273,9 @@
|
||||
4069,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4069,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4069,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4069,2413,5,0,0,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4069,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4069,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
//4069,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4069,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4069,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4069,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4069,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@@ -3405,10 +3403,10 @@
|
||||
4071,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
|
||||
4071,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
|
||||
4071,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
|
||||
//4071,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4071,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4071,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
|
||||
4071,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
|
||||
//4071,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4071,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4071,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4071,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4071,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
@@ -3649,9 +3647,9 @@
|
||||
4075,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4075,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4075,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4075,2413,5,0,0,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4075,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4075,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
//4075,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4075,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4075,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4075,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4075,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@@ -3711,9 +3709,9 @@
|
||||
4076,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4076,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4076,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4076,2413,5,0,0,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4076,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4076,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
//4076,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4076,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4076,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4076,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4076,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@@ -3849,10 +3847,10 @@
|
||||
4078,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
|
||||
4078,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
|
||||
4078,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
|
||||
//4078,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4078,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4078,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
|
||||
4078,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
|
||||
//4078,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4078,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4078,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4078,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4078,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
@@ -4580,7 +4578,6 @@
|
||||
4099,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4099,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4099,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
//4099,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
|
||||
4099,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4099,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4099,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
@@ -4870,9 +4867,9 @@
|
||||
4104,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4104,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4104,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4104,2413,5,0,0,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4104,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4104,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
//4104,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4104,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4104,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4104,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4104,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@@ -4927,9 +4924,9 @@
|
||||
4105,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4105,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4105,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4105,2413,5,0,0,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4105,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4105,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
//4105,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4105,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4105,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4105,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4105,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@@ -5059,10 +5056,10 @@
|
||||
4107,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
|
||||
4107,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
|
||||
4107,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
|
||||
//4107,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4107,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4107,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
|
||||
4107,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
|
||||
//4107,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4107,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4107,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4107,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4107,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
|
||||
@@ -1,62 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Quest Database
|
||||
###########################################################################
|
||||
#
|
||||
# Quest Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Quest ID.
|
||||
# Title Quest title.
|
||||
# TimeLimit Amount of time before the quest expires. (Default: 0)
|
||||
# Use a number following by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
|
||||
# Specify with "+" for how long until the quest expires.
|
||||
# Specify without "+" for the exact time the quest expires using "d" (optionnal), [0-23]"h" (required), [0-59]"mn" (optionnal), [0-59]"s" (optionnal) format.
|
||||
# Please note the number before "d" only shift the exact timer to the given day(s).
|
||||
# Targets: Quest objective target. (Default: null)
|
||||
# The target can be a couple of node Mob/Count or of Id/Race/Size/Element/MinLevel/MaxLevel.
|
||||
# If Mob is supplied, Count is required and the other fields are ignored.
|
||||
# If Id is supplied, at least one other field of Race/Size/Element/MinLevel/MaxLevel is required.
|
||||
# If Id is supplied, Count is required for each new entry.
|
||||
# - Mob Monster to kill (aegis monster name).
|
||||
# Count Amount of monsters to kill. Set to 0 to skip the target on import.
|
||||
# Id Unique target index for the quest Id. Requires a positive number.
|
||||
# Race Monster race target (default All). Valids race are Angel, Brute, DemiHuman, Demon, Dragon, Fish, Formless, Insect, Plant, Undead, All.
|
||||
# Size Monster size target (default All). Valids size are Small, Medium, Large, All.
|
||||
# Element Monster element target (default All). Valids elements are Dark, Earth, Fire, Ghost, Holy, Neutral, Poison, Undead, Water, Wind, All.
|
||||
# MinLevel Minimum monster level target. If not supplied but MaxLevel defined, MinLevel is 1. Set to 0 to ignore MinLevel on import. (Default: 0)
|
||||
# MaxLevel Maximum monster level target. Set to 0 to ignore MaxLevel on import. (Default: 0)
|
||||
# Drops: Quest item drop targets. (Default: null)
|
||||
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
|
||||
# Item Item to drop.
|
||||
# Count Amount of items that will drop. Non-stackable items default to 1. (Default: 1)
|
||||
# Rate Item drop rate. (10000 = 100%)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: QUEST_DB
|
||||
Version: 1
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/pre-re/quest_db.yml
|
||||
Mode: Prerenewal
|
||||
- Path: db/re/quest_db.yml
|
||||
Mode: Renewal
|
||||
- Path: db/import/quest_db.yml
|
||||
@@ -1,34 +1,3 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Attendance Database
|
||||
###########################################################################
|
||||
#
|
||||
# Attendance Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Start Start date.
|
||||
# End End date.
|
||||
# Rewards: List of rewards for each day.
|
||||
# - Day Reward day.
|
||||
# ItemId Item ID.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ATTENDANCE_DB
|
||||
Version: 1
|
||||
|
||||
@@ -1,176 +1,151 @@
|
||||
// Homunculus Experience Tables
|
||||
50
|
||||
110
|
||||
180
|
||||
260
|
||||
350
|
||||
630
|
||||
950
|
||||
1310
|
||||
1710
|
||||
2150
|
||||
3180
|
||||
4300
|
||||
5510
|
||||
6810
|
||||
8200
|
||||
10800
|
||||
13560
|
||||
16480
|
||||
19560
|
||||
22800
|
||||
28090
|
||||
33630
|
||||
39420
|
||||
45460
|
||||
51750
|
||||
61150
|
||||
70910
|
||||
81030
|
||||
91510
|
||||
102350
|
||||
117580
|
||||
133300
|
||||
149510
|
||||
166210
|
||||
183400
|
||||
206480
|
||||
230200
|
||||
254560
|
||||
279560
|
||||
305200
|
||||
338450
|
||||
372510
|
||||
407380
|
||||
443060
|
||||
479550
|
||||
525590
|
||||
572630
|
||||
620670
|
||||
669710
|
||||
719750
|
||||
781500
|
||||
844460
|
||||
908630
|
||||
974010
|
||||
1040600
|
||||
1121280
|
||||
1203400
|
||||
1286960
|
||||
1371960
|
||||
1458400
|
||||
1561530
|
||||
1666350
|
||||
1772860
|
||||
1881060
|
||||
1990950
|
||||
2120350
|
||||
2251710
|
||||
2385030
|
||||
2520310
|
||||
2657550
|
||||
2817340
|
||||
2979380
|
||||
3143670
|
||||
3310210
|
||||
3479000
|
||||
3673600
|
||||
3870760
|
||||
4070480
|
||||
4272760
|
||||
4477600
|
||||
4711730
|
||||
4948750
|
||||
5188660
|
||||
5431460
|
||||
5677150
|
||||
5955830
|
||||
6237750
|
||||
6522910
|
||||
6811310
|
||||
7102950
|
||||
7431500
|
||||
7763660
|
||||
8099430
|
||||
8438810
|
||||
8781800
|
||||
9165840
|
||||
9553880
|
||||
9945920
|
||||
10350000
|
||||
10462000
|
||||
10580000
|
||||
10700000
|
||||
10826000
|
||||
10980000
|
||||
11150000
|
||||
11334000
|
||||
11520000
|
||||
11712000
|
||||
11906000
|
||||
12108000
|
||||
12317000
|
||||
12530000
|
||||
12745000
|
||||
12968000
|
||||
13193000
|
||||
13420000
|
||||
13653000
|
||||
13890000
|
||||
14130000
|
||||
14374200
|
||||
14620000
|
||||
14870000
|
||||
15123200
|
||||
15378000
|
||||
15638000
|
||||
15900000
|
||||
16164000
|
||||
16430000
|
||||
16698000
|
||||
16970000
|
||||
17245000
|
||||
17523000
|
||||
17804000
|
||||
18090000
|
||||
18380000
|
||||
18675000
|
||||
18974000
|
||||
19280000
|
||||
19588000
|
||||
19900000
|
||||
20215000
|
||||
20534000
|
||||
20854200
|
||||
21180000
|
||||
21509500
|
||||
21847000
|
||||
22197000
|
||||
22558000
|
||||
22930000
|
||||
23320000
|
||||
24500000
|
||||
25750000
|
||||
26750000
|
||||
28000000
|
||||
29000000
|
||||
30250000
|
||||
31250000
|
||||
32500000
|
||||
33500000
|
||||
34750000
|
||||
36250000
|
||||
38050000
|
||||
40210000
|
||||
42800000
|
||||
47982500
|
||||
50572500
|
||||
53680000
|
||||
57410000
|
||||
61887500
|
||||
70842500
|
||||
75320000
|
||||
80692500
|
||||
87140000
|
||||
94875000
|
||||
0
|
||||
347
|
||||
545
|
||||
891
|
||||
1485
|
||||
2178
|
||||
3168
|
||||
3762
|
||||
4158
|
||||
4505
|
||||
4900
|
||||
5390
|
||||
5880
|
||||
5978
|
||||
6223
|
||||
6566
|
||||
7203
|
||||
7840
|
||||
8232
|
||||
8624
|
||||
8924
|
||||
9409
|
||||
9991
|
||||
10670
|
||||
11446
|
||||
12610
|
||||
13580
|
||||
14550
|
||||
15520
|
||||
16490
|
||||
17460
|
||||
18430
|
||||
19400
|
||||
20370
|
||||
21340
|
||||
22504
|
||||
23280
|
||||
25220
|
||||
26675
|
||||
28130
|
||||
28800
|
||||
30240
|
||||
31680
|
||||
32640
|
||||
34560
|
||||
36000
|
||||
36480
|
||||
38400
|
||||
40320
|
||||
42720
|
||||
45120
|
||||
47040
|
||||
48960
|
||||
50880
|
||||
52800
|
||||
54720
|
||||
56640
|
||||
59040
|
||||
60480
|
||||
62400
|
||||
64320
|
||||
66240
|
||||
67200
|
||||
70080
|
||||
73920
|
||||
76800
|
||||
80640
|
||||
84480
|
||||
87360
|
||||
91200
|
||||
104500
|
||||
121600
|
||||
133000
|
||||
147250
|
||||
154850
|
||||
161500
|
||||
171000
|
||||
178600
|
||||
185250
|
||||
190000
|
||||
218500
|
||||
247000
|
||||
285000
|
||||
332500
|
||||
380000
|
||||
456000
|
||||
522500
|
||||
570000
|
||||
646000
|
||||
712500
|
||||
855000
|
||||
950000
|
||||
1140000
|
||||
1425000
|
||||
1710000
|
||||
1995000
|
||||
2280000
|
||||
2660000
|
||||
3135000
|
||||
3800000
|
||||
4124000
|
||||
4260000
|
||||
4462000
|
||||
4527000
|
||||
4779000
|
||||
4921000
|
||||
4984000
|
||||
5118000
|
||||
5353000
|
||||
5438000
|
||||
5507000
|
||||
5610000
|
||||
5776000
|
||||
5867000
|
||||
6000000
|
||||
6116000
|
||||
6241000
|
||||
6373000
|
||||
6498000
|
||||
6639000
|
||||
6720000
|
||||
6907000
|
||||
7025000
|
||||
7105000
|
||||
7264000
|
||||
7454000
|
||||
7611000
|
||||
7688000
|
||||
7735000
|
||||
7940000
|
||||
8020000
|
||||
8198000
|
||||
8318000
|
||||
8376000
|
||||
8469000
|
||||
8528000
|
||||
8573000
|
||||
8650000
|
||||
8701000
|
||||
8769000
|
||||
8814000
|
||||
8820000
|
||||
8826000
|
||||
8838000
|
||||
8887000
|
||||
8905000
|
||||
8916000
|
||||
8922000
|
||||
8966000
|
||||
9094000
|
||||
0
|
||||
|
||||
@@ -16,22 +16,50 @@
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Size Fix Database
|
||||
# Improvised Song Database
|
||||
###########################################################################
|
||||
#
|
||||
# Size Fix Settings
|
||||
# Improvised Song Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Weapon Weapon type.
|
||||
# Small Small size modifier. (Default: 100)
|
||||
# Medium Medium size modifier. (Default: 100)
|
||||
# Large Large size modifier. (Default: 100)
|
||||
# - Skill Skill to be casted by Improvised Song.
|
||||
# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: SIZE_FIX_DB
|
||||
Type: IMPROVISED_SONG_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Weapon: Knuckle
|
||||
Large: 75
|
||||
- Skill: MG_NAPALMBEAT
|
||||
Probability: 6000
|
||||
- Skill: MG_SAFETYWALL
|
||||
Probability: 4000
|
||||
- Skill: MG_SOULSTRIKE
|
||||
Probability: 6000
|
||||
- Skill: MG_COLDBOLT
|
||||
Probability: 6000
|
||||
- Skill: MG_FROSTDIVER
|
||||
Probability: 6000
|
||||
- Skill: MG_FIREBALL
|
||||
Probability: 6000
|
||||
- Skill: MG_FIREWALL
|
||||
Probability: 4000
|
||||
- Skill: MG_FIREBOLT
|
||||
Probability: 6000
|
||||
- Skill: MG_LIGHTNINGBOLT
|
||||
Probability: 6000
|
||||
- Skill: MG_THUNDERSTORM
|
||||
Probability: 4000
|
||||
- Skill: WZ_FIREPILLAR
|
||||
Probability: 4000
|
||||
- Skill: WZ_METEOR
|
||||
Probability: 4000
|
||||
- Skill: WZ_JUPITEL
|
||||
Probability: 6000
|
||||
- Skill: WZ_VERMILION
|
||||
Probability: 4000
|
||||
- Skill: WZ_WATERBALL
|
||||
Probability: 6000
|
||||
- Skill: WZ_STORMGUST
|
||||
Probability: 4000
|
||||
40
db/re/instance_db.txt
Normal file
40
db/re/instance_db.txt
Normal file
@@ -0,0 +1,40 @@
|
||||
// Instance Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// ID,Name,LimitTime,IdleTimeOut,EnterMap,EnterX,EnterY,Map2,...,Map255
|
||||
//
|
||||
// EnterMap is considered as Map1
|
||||
|
||||
1,Endless Tower,14400,300,1@tower,50,355,2@tower,3@tower,4@tower,5@tower,6@tower
|
||||
2,Sealed Catacomb,7200,300,1@cata,100,224,2@cata
|
||||
3,Orc's Memory,3600,300,1@orcs,179,15,2@orcs
|
||||
4,Nidhoggur's Nest,14400,300,1@nyd,32,36,2@nyd
|
||||
5,Mistwood Maze,7200,300,1@mist,89,29
|
||||
6,Culvert,3600,300,1@pump,63,98,2@pump
|
||||
7,Octopus Cave,3600,300,1@cash,199,99
|
||||
8,Bangungot Hospital 2F,3600,300,1@ma_h,40,157
|
||||
9,Buwaya Cave,3600,300,1@ma_c,35,57
|
||||
10,Bakonawa Lake,7200,300,1@ma_b,64,51
|
||||
11,Wolfchev's Laboratory,14400,300,1@lhz,45,148
|
||||
12,Old Glast Heim,3600,300,1@gl_k,150,20,2@gl_k
|
||||
13,Eclage Interior,1200,300,1@ecl,60,50
|
||||
14,Sara's Memories,3600,300,1@sara,250,155
|
||||
15,Geffen Magic Tournament,7200,300,1@gef,119,209,1@gef_in,1@ge_st
|
||||
16,Horror Toy Factory,3600,300,1@xm_d,111,22
|
||||
17,Faceworm's Nest,3600,300,1@face,112,370
|
||||
18,Ghost Palace,3600,300,1@spa,42,196
|
||||
19,Devil's Tower,3600,300,1@tnm1,50,104,1@tnm2,1@tnm3
|
||||
20,Assault on the Airship,3600,300,1@air1,244,73,1@air2
|
||||
21,Fenrir and Sarah,3600,300,1@glast,367,304
|
||||
// 22,Wave Mode - Forest,3600,300,1@def01,50,21
|
||||
// 23,Wave Mode - Sky,3600,300,1@def02,29,35
|
||||
24,Nightmarish Jitterbug,3600,300,1@jtb,16,17
|
||||
25,Isle of Bios,3600,300,1@dth1,17,93,1@dth2,1@dth3
|
||||
26,Morse's Cave,3600,300,1@rev,26,181
|
||||
// 27,Temple of the Demon God,3600,300,1@eom,101,16
|
||||
28,Central Laboratory,3600,300,1@lab,120,30
|
||||
29,Last room,3600,300,1@uns,145,35
|
||||
// 30,Charleston in Distress,3600,300,1@mcd,127,282
|
||||
31,Ritual of Blessing,3600,300,2@mir,101,12
|
||||
32,Room of Consciousness,3600,300,1@mir,101,10
|
||||
// 33,Sky Fortress Invasion,3600,300,1@sthb,54,67,1@sthc,1@sthd
|
||||
@@ -1,303 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Instance Database
|
||||
###########################################################################
|
||||
#
|
||||
# Instance Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Instance ID.
|
||||
# Name Instance Name.
|
||||
# TimeLimit Total lifetime of instance in seconds. (Default: 3600)
|
||||
# IdleTimeOut Time before an idle instance is destroyed in seconds. (Default: 300)
|
||||
# Destroyable Toggles the ability to destroy the instance using instance 'Destroy' button. (Default: true)
|
||||
# Note: the button is displayed based on parties. For any mode, it requires the party leader to be the instance owner to destroy it.
|
||||
# Enter: Instance entrance coordinates.
|
||||
# Map Map Name where players start.
|
||||
# X X Coordinate where players start.
|
||||
# Y Y Coordinate where players start.
|
||||
# AdditionalMaps: List of maps that are part of an instance. (Optional)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: INSTANCE_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Id: 1
|
||||
Name: Endless Tower
|
||||
TimeLimit: 14400
|
||||
Enter:
|
||||
Map: 1@tower
|
||||
X: 50
|
||||
Y: 355
|
||||
AdditionalMaps:
|
||||
2@tower: true
|
||||
3@tower: true
|
||||
4@tower: true
|
||||
5@tower: true
|
||||
6@tower: true
|
||||
- Id: 2
|
||||
Name: Sealed Catacomb
|
||||
TimeLimit: 7200
|
||||
Enter:
|
||||
Map: 1@cata
|
||||
X: 100
|
||||
Y: 224
|
||||
AdditionalMaps:
|
||||
2@cata: true
|
||||
- Id: 3
|
||||
Name: Orc's Memory
|
||||
Enter:
|
||||
Map: 1@orcs
|
||||
X: 179
|
||||
Y: 15
|
||||
AdditionalMaps:
|
||||
2@orcs: true
|
||||
- Id: 4
|
||||
Name: Nidhoggur's Nest
|
||||
TimeLimit: 14400
|
||||
Enter:
|
||||
Map: 1@nyd
|
||||
X: 32
|
||||
Y: 36
|
||||
AdditionalMaps:
|
||||
2@nyd: true
|
||||
- Id: 5
|
||||
Name: Mistwood Maze
|
||||
TimeLimit: 7200
|
||||
Enter:
|
||||
Map: 1@mist
|
||||
X: 89
|
||||
Y: 29
|
||||
- Id: 6
|
||||
Name: Culvert
|
||||
Enter:
|
||||
Map: 1@pump
|
||||
X: 63
|
||||
Y: 98
|
||||
AdditionalMaps:
|
||||
2@pump: true
|
||||
- Id: 7
|
||||
Name: Octopus Cave
|
||||
Enter:
|
||||
Map: 1@cash
|
||||
X: 199
|
||||
Y: 99
|
||||
- Id: 8
|
||||
Name: Bangungot Hospital 2F
|
||||
Enter:
|
||||
Map: 1@ma_h
|
||||
X: 40
|
||||
Y: 157
|
||||
- Id: 9
|
||||
Name: Buwaya Cave
|
||||
Enter:
|
||||
Map: 1@ma_c
|
||||
X: 35
|
||||
Y: 57
|
||||
- Id: 10
|
||||
Name: Bakonawa Lake
|
||||
TimeLimit: 7200
|
||||
Enter:
|
||||
Map: 1@ma_b
|
||||
X: 64
|
||||
Y: 51
|
||||
- Id: 11
|
||||
Name: Wolfchev's Laboratory
|
||||
TimeLimit: 14400
|
||||
Enter:
|
||||
Map: 1@lhz
|
||||
X: 45
|
||||
Y: 148
|
||||
- Id: 12
|
||||
Name: Old Glast Heim
|
||||
Enter:
|
||||
Map: 1@gl_k
|
||||
X: 150
|
||||
Y: 20
|
||||
AdditionalMaps:
|
||||
2@gl_k: true
|
||||
- Id: 13
|
||||
Name: Eclage Interior
|
||||
TimeLimit: 1200
|
||||
Enter:
|
||||
Map: 1@ecl
|
||||
X: 60
|
||||
Y: 50
|
||||
- Id: 14
|
||||
Name: Sara's Memories
|
||||
Enter:
|
||||
Map: 1@sara
|
||||
X: 250
|
||||
Y: 155
|
||||
- Id: 15
|
||||
Name: Geffen Magic Tournament
|
||||
TimeLimit: 7200
|
||||
Enter:
|
||||
Map: 1@gef
|
||||
X: 119
|
||||
Y: 209
|
||||
AdditionalMaps:
|
||||
1@gef_in: true
|
||||
1@ge_st: true
|
||||
- Id: 16
|
||||
Name: Horror Toy Factory
|
||||
Enter:
|
||||
Map: 1@xm_d
|
||||
X: 111
|
||||
Y: 22
|
||||
- Id: 17
|
||||
Name: Faceworm's Nest
|
||||
Enter:
|
||||
Map: 1@face
|
||||
X: 112
|
||||
Y: 370
|
||||
- Id: 18
|
||||
Name: Ghost Palace
|
||||
Enter:
|
||||
Map: 1@spa
|
||||
X: 42
|
||||
Y: 196
|
||||
- Id: 19
|
||||
Name: Devil's Tower
|
||||
Enter:
|
||||
Map: 1@tnm1
|
||||
X: 50
|
||||
Y: 104
|
||||
AdditionalMaps:
|
||||
1@tnm2: true
|
||||
1@tnm3: true
|
||||
- Id: 20
|
||||
Name: Assault on the Airship
|
||||
Enter:
|
||||
Map: 1@air1
|
||||
X: 244
|
||||
Y: 73
|
||||
AdditionalMaps:
|
||||
1@air2: true
|
||||
- Id: 21
|
||||
Name: Fenrir and Sarah
|
||||
Enter:
|
||||
Map: 1@glast
|
||||
X: 367
|
||||
Y: 304
|
||||
# - Id: 22
|
||||
# Name: Wave Mode - Forest
|
||||
# Enter:
|
||||
# Map: 1@def01
|
||||
# X: 50
|
||||
# Y: 21
|
||||
# - Id: 23
|
||||
# Name: Wave Mode - Sky
|
||||
# Enter:
|
||||
# Map: 1@def02
|
||||
# X: 29
|
||||
# Y: 35
|
||||
- Id: 24
|
||||
Name: Nightmarish Jitterbug
|
||||
Enter:
|
||||
Map: 1@jtb
|
||||
X: 16
|
||||
Y: 17
|
||||
- Id: 25
|
||||
Name: Isle of Bios
|
||||
Enter:
|
||||
Map: 1@dth1
|
||||
X: 17
|
||||
Y: 93
|
||||
AdditionalMaps:
|
||||
1@dth2: true
|
||||
1@dth3: true
|
||||
- Id: 26
|
||||
Name: Morse's Cave
|
||||
Enter:
|
||||
Map: 1@rev
|
||||
X: 26
|
||||
Y: 181
|
||||
# - Id: 27
|
||||
# Name: Temple of the Demon God
|
||||
# Enter:
|
||||
# Map: 1@eom
|
||||
# X: 101
|
||||
# Y: 16
|
||||
- Id: 28
|
||||
Name: Central Laboratory
|
||||
Enter:
|
||||
Map: 1@lab
|
||||
X: 120
|
||||
Y: 30
|
||||
- Id: 29
|
||||
Name: Last room
|
||||
Enter:
|
||||
Map: 1@uns
|
||||
X: 145
|
||||
Y: 35
|
||||
- Id: 30
|
||||
Name: Charleston in Distress
|
||||
Enter:
|
||||
Map: 1@mcd
|
||||
X: 127
|
||||
Y: 282
|
||||
- Id: 31
|
||||
Name: Ritual of Blessing
|
||||
Enter:
|
||||
Map: 2@mir
|
||||
X: 101
|
||||
Y: 12
|
||||
- Id: 32
|
||||
Name: Room of Consciousness
|
||||
Enter:
|
||||
Map: 1@mir
|
||||
X: 101
|
||||
Y: 10
|
||||
# - Id: 33
|
||||
# Name: Sky Fortress Invasion
|
||||
# Enter:
|
||||
# Map: 1@sthb
|
||||
# X: 54
|
||||
# Y: 67
|
||||
# AdditionalMaps:
|
||||
# 1@sthc: true
|
||||
# 1@sthd: true
|
||||
- Id: 34
|
||||
Name: Heart Hunter War Base 1
|
||||
Enter:
|
||||
Map: 1@swat
|
||||
X: 35
|
||||
Y: 65
|
||||
- Id: 35
|
||||
Name: Heart Hunter War Base 2
|
||||
Enter:
|
||||
Map: 1@swat
|
||||
X: 73
|
||||
Y: 118
|
||||
# There is officially only one (buggy) instance 'Werner Laboratory central room'
|
||||
- Id: 36
|
||||
Name: Werner Laboratory central room#1
|
||||
Enter:
|
||||
Map: 1@slw
|
||||
X: 187
|
||||
Y: 24
|
||||
- Id: 37
|
||||
Name: Werner Laboratory central room#2
|
||||
Enter:
|
||||
Map: 1@slw
|
||||
X: 187
|
||||
Y: 24
|
||||
@@ -56,23 +56,21 @@
|
||||
1580:2186,{ bonus bAspdRate,15; }
|
||||
1615:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; }
|
||||
1616:2515,{ bonus bSpeedRate,25; }
|
||||
1617:19020,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
|
||||
1618:2509,{ bonus bMaxHP,300; bonus bMatkRate,min(5, getequiprefinerycnt(EQI_HAND_R)-5); bonus2 bSubEle,Ele_Neutral,min(30, getequiprefinerycnt(EQI_GARMENT)*3); }
|
||||
1618:2509:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
|
||||
1618:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
|
||||
1618:19020,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
|
||||
1618:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
|
||||
1618:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r>=10) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",15; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",15; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",70; bonus2 bSkillAtk,"WZ_JUPITEL",70; } if (BaseLevel>=100) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",30; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",30; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",140; bonus2 bSkillAtk,"WZ_JUPITEL",140; } }
|
||||
1618:20813,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; }
|
||||
1618:20813:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
|
||||
1618:20847,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = min(.@weapon,10); bonus bMaxHP,1000; bonus bMatk,(-50+(20*.@weapon)); bonus bDelayrate,-(3*(.@weapon/3)); bonus2 bSubEle,Ele_Neutral,(min(.@eq,10)/2); }
|
||||
1619:19020,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
|
||||
1620:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r>=10) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",15; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",15; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",70; bonus2 bSkillAtk,"WZ_JUPITEL",70; } if (BaseLevel>=100) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",30; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",30; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",140; bonus2 bSkillAtk,"WZ_JUPITEL",140; } }
|
||||
1620:20813,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; }
|
||||
1620:20813:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
|
||||
1620:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } }
|
||||
1620:2509:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
|
||||
1620:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
|
||||
1620:19020,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
|
||||
1620:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
|
||||
1629:5045,{ bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R); }
|
||||
1631:2129,{ bonus2 bSkillAtk,"PR_MAGNUS",20; bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",1,20; }
|
||||
1636:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; }
|
||||
@@ -184,25 +182,25 @@
|
||||
2358:5153,{ bonus bLuk,6; bonus bFlee,5; bonus bInt,2; }
|
||||
2359:2654,{ bonus bUseSPrate,-20; bonus bMaxHP,300; }
|
||||
2365:2881,{ bonus bDelayRate,-15; }
|
||||
2369:2428:2533:5306,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FROSTNOVA",10; }
|
||||
2369:2428:2533:5306,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FROSTNOVA",10; }
|
||||
2371:2522,{ bonus bAgi,5; bonus bFlee,10; }
|
||||
2371:2523,{ bonus bAgi,5; bonus bFlee,10; }
|
||||
2374:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
|
||||
2375:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
|
||||
2376:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2377:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor; }
|
||||
2378:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2379:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2380:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2381:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
|
||||
2382:2437:2540,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
|
||||
2376:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2377:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor; }
|
||||
2378:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2379:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2380:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2381:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
|
||||
2382:2437:2540,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
|
||||
2387:2440:2744,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bVariableCastrate,-3; bonus bDelayrate,-15; }
|
||||
2390:2749,{ bonus bFlee2,5; }
|
||||
2394:2444:2549,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,"AM_POTIONPITCHER",3; bonus2 bSkillHeal2,"AL_HEAL",3; bonus2 bSkillHeal2,"PR_SANCTUARY",3; }
|
||||
2399:2553,{ bonus bAgi,5; bonus bFlee,15; }
|
||||
2399:2553:5467,{ bonus2 bSubRace,RC_Dragon,20; }
|
||||
2408:2655,{ bonus bBaseAtk,50; bonus2 bAddDefMonster,1196,20; bonus2 bAddDefMonster,1197,20; }
|
||||
2408:15040,{ .@r = getequiprefinerycnt(EQI_SHOES); bonus bBaseAtk,5+.@r; }
|
||||
2408:15040,{ .@r = getequiprefinerycnt(EQI_SHOES); if(.@r > 10) .@r = 10; bonus bMatkRate,5+.@r; }
|
||||
2424:2528,{ bonus bHPrecovRate,5; bonus bMaxHPrate,10; }
|
||||
2425:2529,{ bonus bFlee,10; }
|
||||
2425:2530,{ bonus bFlee,10; }
|
||||
@@ -277,9 +275,9 @@
|
||||
2481:2731,{ bonus bMatkRate,getequiprefinerycnt(EQI_SHOES)/2; bonus bVariableCastrate,-(getequiprefinerycnt(EQI_SHOES)/2); }
|
||||
2481:10031,{ bonus bCritical,(getequiprefinerycnt(EQI_SHOES)/2)*10; }
|
||||
2482:2585:2895:2896:15045:18578,{ bonus bMaxHP,500; bonus bMaxSP,300; bonus bBaseAtk,10; bonus bDef,10; }
|
||||
2483:2586:15046,{ bonus bVit,5; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player_Human,15; }
|
||||
2484:2586:15047,{ bonus bDex,5; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player_Human,15; }
|
||||
2485:2587:15048,{ bonus bInt,5; bonus bMdef,10; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player_Human,15; }
|
||||
2483:2586:15046,{ bonus bVit,5; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; }
|
||||
2484:2586:15047,{ bonus bDex,5; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; }
|
||||
2485:2587:15048,{ bonus bInt,5; bonus bMdef,10; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; }
|
||||
2507:15146,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxSPrate,10+.@r; bonus bFlee,10+.@r; }
|
||||
2507:15163,{ bonus bVariableCastrate,-(2*getequiprefinerycnt(EQI_ARMOR)); bonus bNoCastCancel; }
|
||||
2509:15146,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,10+.@r; bonus bMatkRate,2+.@r; }
|
||||
@@ -297,7 +295,7 @@
|
||||
2527:13001,{ bonus2 bAddRace,RC_Dragon,5; }
|
||||
2527:13030,{ bonus2 bAddRace,RC_Dragon,5; }
|
||||
2535:15163,{ bonus5 bAutoSpell,"AL_HEAL",1,(10*getequiprefinerycnt(EQI_ARMOR)),BF_MAGIC,0; }
|
||||
2584:5579,{ .@r = getequiprefinerycnt(EQI_GARMENT); if(.@r>=7) { .@bonus = max(getskilllv("TF_DOUBLE"),5); skill "TF_DOUBLE",.@bonus; bonus bDoubleRate,.@bonus*5; } else if(.@r>=5) { skill "TF_DOUBLE",1; bonus bDoubleRate,25; } }
|
||||
2584:5579,{ .@r = getequiprefinerycnt(EQI_GARMENT); if(.@r>=5) { skill "TF_DOUBLE",1; bonus bDoubleRate,25; } else if(.@r>=7) { .@bonus = max(getskilllv("TF_DOUBLE"),5); skill "TF_DOUBLE",.@bonus; bonus bDoubleRate,.@bonus*5; } }
|
||||
2597:28342,{ bonus bCritAtkRate,5; bonus bCritical,10; .@r = getequiprefinerycnt(EQI_GARMENT); if (.@r > 7) bonus bCritAtkRate,4; else if (.@r > 5) bonus bCritAtkRate,3; }
|
||||
//2598:Ramor Shield,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_Undead,.@r; bonus2 bSubRace,RC_DemiHuman,.@r; }
|
||||
2607:2677,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; }
|
||||
@@ -312,9 +310,9 @@
|
||||
2626:2711,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; }
|
||||
2626:2786,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; }
|
||||
2659:18937,{ bonus bInt,8; bonus bMaxSPrate,5;}
|
||||
2660:18937,{ bonus bStr,7; bonus bBaseAtk,20;}
|
||||
2661:18937,{ bonus bAgi,7; bonus bFlee,15;}
|
||||
2662:18937,{ bonus bDex,7; bonus bHit,10;}
|
||||
2660:18937,{ bonus bInt,8; bonus bBaseAtk,20;}
|
||||
2661:18937,{ bonus bInt,8; bonus bFlee,15;}
|
||||
2662:18937,{ bonus bInt,8; bonus bHit,10;}
|
||||
2677:28602,{ bonus2 bVariableCastrate,"PR_MAGNUS",-25; bonus bHealPower,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus bIgnoreMDefRace,RC_All; }",getequiprefinerycnt(EQI_HAND_R)*20,2000,BF_SHORT|BF_NORMAL; /* Confirm: Success rate and duration */ }
|
||||
2678:2679,{ bonus4 bAutoSpell,"MO_EXTREMITYFIST",1,3,1; bonus3 bAutoSpell,"PR_LEXAETERNA",1,20; bonus3 bAutoSpell,"AS_SONICBLOW",5,50; bonus3 bAutoSpell,"MO_INVESTIGATE",5,20; bonus3 bAutoSpell,"ASC_METEORASSAULT",2,50; }
|
||||
//2679:2792,{ bonus4 bAutoSpell,"MO_EXTREMITYFIST",1,3,1; bonus3 bAutoSpell,"PR_LEXAETERNA",1,20; bonus3 bAutoSpell,"AS_SONICBLOW",5,50; bonus3 bAutoSpell,"MO_INVESTIGATE",5,20; bonus3 bAutoSpell,"ASC_METEORASSAULT",2,50; }
|
||||
@@ -367,7 +365,7 @@
|
||||
2782:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"WZ_WATERBALL",.@a,(.@a*10); }
|
||||
2826:2827:5577,{ autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP,BaseLevel*15; bonus bMaxSP,(BaseLevel*12)/10; bonus2 bAddClass,Class_All,3; }
|
||||
28513:18848,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); .@a = min(.@r,10); bonus bAllStats,.@a; bonus bFixedCastrate,-50; if (.@r>=7) { bonus2 bMagicAddClass,Class_Boss,20; } }
|
||||
28513:18849,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAllStats,.@r; bonus2 bMagicAddClass,Class_Boss,10; bonus bFixedCastrate,-50; if (.@r>=7) { bonus2 bMagicAddClass,Class_Boss,20; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; } if (.@r>=9) { bonus2 bMagicAddClass,Class_Boss,20; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } }
|
||||
28513:18849,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAllStats,.@r; bonus2 bMagicAddClass,Class_Boss,10; bonus bFixedCastrate,-50; if (.@r>=7) { bonus2 bMagicAddClass,Class_Boss,20; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; } if (.@r>=9) { bonus2 bMagicAddClass,Class_Boss,20; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } }
|
||||
28513:2980,{ bonus bBaseAtk,50; bonus bMatk,50; bonus bAspd,2; bonus3 bAutoSpell,"SO_EARTHGRAVE",1,20; bonus3 bAutoSpell,"SO_VARETYR_SPEAR",1,20; bonus3 bAutoSpell,"WL_RECOGNIZEDSPELL",1,10; bonus3 bAutoSpell,"WZ_QUAGMIRE",3,50; }
|
||||
28520:15061,{ .@r = getequiprefinerycnt(EQI_ARMOR); if (.@r >= 7) { .@val = 5000; } else { .@val = 2500; } bonus2 bResEff,Eff_Stun,.@val; bonus2 bResEff,Eff_Silence,.@val; }
|
||||
28520:15061:18728:20700:2495,{ bonus bFlee2,30; bonus2 bSubEle,Ele_Water,15; bonus2 bResEff,Eff_Freeze,10000; }
|
||||
@@ -375,13 +373,13 @@
|
||||
28520:20700,{ if (getequiprefinerycnt(EQI_GARMENT)>=7) .@val = 2; else .@val = 1; bonus2 bSubEle,Ele_Fire,25*.@val; bonus2 bSubEle,Ele_Water,25*.@val; }
|
||||
28520:2495,{ if (getequiprefinerycnt(EQI_SHOES)>=7) .@val = 2; else .@val = 1; bonus bMaxHPrate,10*.@val; bonus bMaxSPrate,10*.@val; }
|
||||
28520:4525,{ bonus bMdef,15; bonus bFlee,100; bonus bMaxHPrate,15; skill "RG_TUNNELDRIVE",1; bonus bIntravision; }
|
||||
28521:1387,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"WS_CARTTERMINATION",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"WS_CARTTERMINATION",10; } }
|
||||
28521:1490,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"LK_SPIRALPIERCE",5; bonus2 bSkillAtk,"RK_SONICWAVE",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"LK_SPIRALPIERCE",10; bonus2 bSkillAtk,"RK_SONICWAVE",10; } }
|
||||
28521:1387,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"WS_CARTTERMINATION",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"WS_CARTTERMINATION",10; } }
|
||||
28521:1490,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"LK_SPIRALPIERCE",5; bonus2 bSkillAtk,"RK_SONICWAVE",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"LK_SPIRALPIERCE",10; bonus2 bSkillAtk,"RK_SONICWAVE",10; } }
|
||||
28521:18122,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,2*(readparam(bStr)/10); if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"RA_ARROWSTORM",5; bonus2 bSkillAtk,"RA_AIMEDBOLT",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"RA_ARROWSTORM",10; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } }
|
||||
2855:5360,{ bonus bCritAtkRate,10; if(getequiprefinerycnt(EQI_HEAD_TOP)>5) bonus bCritical,5; }
|
||||
2913:2710,{ bonus bBaseAtk,10; }
|
||||
28910:20800,{ bonus bLongAtkDef,-35; }
|
||||
28918:2998,{ bonus2 bSubRace,RC_Undead,4; bonus2 bSubRace,RC_Demon,4; bonus2 bSubRace,RC_Demihuman,3; bonus2 bSubRace,RC_Player_Human,3; }
|
||||
28918:2998,{ bonus2 bSubRace,RC_Undead,4; bonus2 bSubRace,RC_Demon,4; bonus2 bSubRace,RC_Demihuman,3; bonus2 bSubRace,RC_Player,3; }
|
||||
28929:4058,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=6) bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=8) bonus2 bExpAddRace,RC_DemiHuman,5; }
|
||||
28929:4066,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Brute,5; if (.@r>=6) bonus2 bExpAddRace,RC_Brute,5; if (.@r>=8) bonus2 bExpAddRace,RC_Brute,5; }
|
||||
28929:4074,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Insect,5; if (.@r>=6) bonus2 bExpAddRace,RC_Insect,5; if (.@r>=8) bonus2 bExpAddRace,RC_Insect,5; }
|
||||
@@ -396,7 +394,7 @@
|
||||
2913:2408,{ bonus bBaseAtk,getequiprefinerycnt(EQI_SHOES); }
|
||||
2913:5104,{ bonus bBaseAtk,10; }
|
||||
2935:2387,{ bonus bMaxHPrate,3; if (getequiprefinerycnt(EQI_ARMOR)>=7) { bonus bMaxSPrate,2; } }
|
||||
2935:2387:2440:2744,{ bonus bVariableCastrate,-5; bonus bDelayRate,-5; }
|
||||
2935:2387:2440,{ bonus bVariableCastrate,-5; bonus bDelayRate,-5; }
|
||||
2935:2440,{ bonus bMaxSPrate,3; if (getequiprefinerycnt(EQI_SHOES)>=7) { bonus bMaxHPrate,2; } }
|
||||
2935:2744,{ bonus bVariableCastrate,-4; bonus bDelayRate,-4; }
|
||||
2950:15067:20709:22012,{ bonus2 bExpAddRace,RC_All,30; }
|
||||
@@ -416,7 +414,7 @@
|
||||
29598:26158,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WL_HELLINFERNO",7*.@r; bonus2 bSkillAtk,"WL_CRIMSONROCK",5*.@r; }
|
||||
29599:16095,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"AB_JUDEX",10*.@r; bonus2 bSkillAtk,"AB_DUPLELIGHT",5*.@r; }
|
||||
29599:2057,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Holy,5*.@r; bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r; }
|
||||
29599:26161,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"PR_MAGNUS",10*.@r; bonus2 bSkillAtk,"AB_JUDEX",5*.@r; }
|
||||
29599:26161,{ .@r= getequiprefinerycnt(EQI_HAND_R)3; bonus2 bSkillAtk,"PR_MAGNUS",10*.@r; bonus2 bSkillAtk,"AB_JUDEX",5*.@r; }
|
||||
29600:18185,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus bCritAtkRate,5*.@r; bonus2 bSkillAtk,"SN_SHARPSHOOTING",7*.@r; }
|
||||
29600:18186,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"RA_AIMEDBOLT",7*.@r; bonus2 bSkillUseSPrate,"RA_AIMEDBOLT",2*.@r; }
|
||||
29600:18187,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillCooldown,"RA_UNLIMIT",-15000*.@r; bonus2 bSkillUseSPrate,"RA_ARROWSTORM",2*.@r; }
|
||||
@@ -442,9 +440,9 @@
|
||||
29607:32107,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Neutral,5*.@r; bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r; }
|
||||
29607:32108,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*.@r; bonus bLongAtkRate,2*.@r; }
|
||||
2963:15073,{ bonus bAspdRate,5; }
|
||||
2963:15074,{ bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
2963:15074,{ bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
2963:20944,{ bonus bDelayrate,-5; }
|
||||
2964:15073,{ bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
2964:15073,{ bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
2964:15074,{ bonus bVariableCastrate,-5; }
|
||||
2964:20943,{ bonus bUseSPrate,-5; }
|
||||
2966:2967:13092,{ bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*10); }
|
||||
@@ -475,11 +473,11 @@
|
||||
2983:4269,{ bonus bInt,-3; bonus bSPrecovRate,-20; bonus bMaxSP,150; }
|
||||
2984:4151,{ bonus2 bSubRace,RC_Plant,-10; bonus2 bExpAddRace,RC_Plant,5; }
|
||||
2984:4164,{ bonus2 bSubRace,RC_Fish,-10; bonus2 bExpAddRace,RC_Fish,5; }
|
||||
2984:4204,{ bonus2 bSubRace,RC_Brute,-10; bonus2 bSubRace,RC_Player_Doram,-10; bonus2 bExpAddRace,RC_Brute,5; }
|
||||
2984:4204,{ bonus2 bSubRace,RC_Brute,-10; bonus2 bExpAddRace,RC_Brute,5; }
|
||||
2984:4221,{ bonus2 bSubRace,RC_Insect,-10; bonus2 bExpAddRace,RC_Insect,5; }
|
||||
2984:4235,{ bonus2 bSubRace,RC_Angel,-10; bonus2 bExpAddRace,RC_Angel,5; }
|
||||
2984:4239,{ bonus2 bSubRace,RC_Formless,-10; bonus2 bExpAddRace,RC_Formless,5; }
|
||||
2984:4245,{ bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player_Human,-10; bonus2 bExpAddRace,RC_DemiHuman,5; }
|
||||
2984:4245,{ bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; bonus2 bExpAddRace,RC_DemiHuman,5; }
|
||||
2984:4249,{ bonus2 bSubRace,RC_Demon,-10; bonus2 bExpAddRace,RC_Demon,5; }
|
||||
2984:4267,{ bonus2 bSubRace,RC_Dragon,-10; bonus2 bExpAddRace,RC_Dragon,5; }
|
||||
2984:4275,{ bonus2 bSubRace,RC_Undead,-10; bonus2 bExpAddRace,RC_Undead,5; }
|
||||
@@ -539,7 +537,7 @@
|
||||
4168:4169,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bVariableCastrate,-10; }
|
||||
4169:4488,{ if(getequiprefinerycnt(EQI_SHOES) >= 15) { bonus bMaxHPrate,15; bonus bMaxSPrate,15; } else { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } }
|
||||
4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPDrainValue,1; if(BaseClass==Job_Thief) bonus bNoGemStone; }
|
||||
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; bonus2 bComaRace,RC_Player_Doram,100; } }
|
||||
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; } }
|
||||
4178:4234:4252:4297:4381,{ bonus bDex,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",5; bonus2 bSkillAtk,"DC_THROWARROW",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if(BaseJob==Job_Bard||BaseJob==Job_Dancer) bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50; }
|
||||
4185:4217:4280:4293:4312,{ bonus bVit,10; bonus bVariableCastrate,-10; bonus bUseSPRate,-10; if(BaseClass==Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,30; bonus2 bSubRace,RC_Demon,30; } }
|
||||
4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel; } }
|
||||
@@ -553,7 +551,7 @@
|
||||
4220:4246:4311:4319:4331,{ bonus bStr,10; bonus bMaxHPrate,20; bonus bHPrecovRate,50; bonus3 bAutoSpell,"BS_WEAPONPERFECT",1,3; bonus2 bAddMonsterDropItem,501,500; if(BaseClass==Job_Swordman) bonus2 bAddItemGroupHealRate,IG_Potion,50; }
|
||||
4020:27328,{ bonus bBaseAtk,15; bonus2 bAddEle,Ele_Dark,20; }
|
||||
4023:27328,{ bonus bInt,3; bonus bMaxSP,100; bonus bMatkRate,5; }
|
||||
4066:27328,{ bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player_Human,15; }
|
||||
4066:27328,{ bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; }
|
||||
4067:27328,{ bonus bDef,100; }
|
||||
4071:27328,{ bonus bHit,15; bonus bFlee,15; bonus bCritAtkRate,15; }
|
||||
4077:27328,{ bonus bVariableCastrate,-25; }
|
||||
@@ -569,7 +567,7 @@
|
||||
4305:27119,{ bonus2 bSubSize,Size_All,5; bonus bHit,25; bonus2 bAddSize,Size_All,20; }
|
||||
4311:4319:4331:4371,{ bonus bInt,1; bonus bStr,1; bonus bDef,2; bonus bSPrecovRate,10; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus bVariableCastrate,-10; if(BaseJob==Job_Crusader) bonus bDefEle,Ele_Holy; }
|
||||
4323:4324,{ bonus3 bAutoSpell,"MG_FROSTDIVER",3,250; }
|
||||
4435:4436,{ bonus2 bSPGainRace,RC_DemiHuman,2; bonus2 bSPGainRace,RC_Player_Human,2; }
|
||||
4435:4436,{ bonus2 bSPGainRace,RC_DemiHuman,2; bonus2 bSPGainRace,RC_Player,2; }
|
||||
4335:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"WZ_EARTHSPIKE",.@a,(.@a*10); bonus3 bAutoSpell,"WZ_HEAVENDRIVE",.@a,(.@a*10); }
|
||||
4345:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",.@a,(.@a*10); bonus3 bAutoSpell,"MG_THUNDERSTORM",.@a,(.@a*10); }
|
||||
4350:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"MG_COLDBOLT",.@a,(.@a*10); bonus3 bAutoSpell,"WZ_FROSTNOVA",.@a,(.@a*10); }
|
||||
@@ -595,8 +593,8 @@
|
||||
4643:4646,{ bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; }
|
||||
4644:4646,{ bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; }
|
||||
4645:4646,{ bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; }
|
||||
4653:4654,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSubRace,RC_Undead,5; bonus2 bIgnoreMdefRaceRate,RC_Brute,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,50; bonus2 bIgnoreMdefRaceRate,RC_Undead,50; }
|
||||
4653:4655,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSubRace,RC_Undead,5; bonus2 bIgnoreDefRaceRate,RC_Brute,50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,50; bonus2 bIgnoreDefRaceRate,RC_Undead,50; }
|
||||
4653:4654,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Undead,5; bonus2 bIgnoreMdefRaceRate,RC_Brute,50; bonus2 bIgnoreMdefRaceRate,RC_Undead,50; }
|
||||
4653:4655,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Undead,5; bonus2 bIgnoreDefRaceRate,RC_Brute,50; bonus2 bIgnoreDefRaceRate,RC_Undead,50; }
|
||||
4656:4657,{ /* Unofficial chance */ bonus3 bAutoSpellWhenHit,"NPC_WIDESLEEP",2,10; bonus2 bSubEle,Ele_Neutral,5; }
|
||||
4671:4692,{ autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3242,6000; }"; }
|
||||
4672:4693,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3243,6000; }"; }
|
||||
@@ -613,114 +611,6 @@
|
||||
4683:4695,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3246,6000; }"; }
|
||||
4697:27012,{ bonus bNoMadoFuel; }
|
||||
4699:27012,{ bonus bNoMadoFuel; }
|
||||
470016:480012:490014:450018,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",10; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10; if (.@r>=27) { bonus bMaxHPrate,5; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",10; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10; } }
|
||||
470016:480012:490014:450019,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",10; if (.@r>=27) { bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",10; } }
|
||||
470016:480012:490014:450020,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",10; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",10; } }
|
||||
470016:480012:490014:450022,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bCritAtkRate,5; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; if (.@r>=27) { bonus bDelayrate,-5; bonus bCritAtkRate,5; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; } }
|
||||
470016:480012:490014:450023,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } }
|
||||
470016:480012:490014:450024,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; } }
|
||||
470016:480012:490014:450027,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"AB_DUPLELIGHT",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"AB_DUPLELIGHT",10; } }
|
||||
470016:480012:490014:450028,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bDelayrate,-5; bonus2 bSkillAtk,"NC_AXETORNADO",10; if (.@r>=27) { bonus bAspd,1; bonus bDelayrate,-5; bonus2 bSkillAtk,"NC_AXETORNADO",10; } }
|
||||
470016:480012:490014:450029,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",10; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",10; } }
|
||||
470016:480012:490014:450030,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GN_CARTCANNON",10; if (.@r>=27) { bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GN_CARTCANNON",10; } }
|
||||
470016:480012:490014:450031,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GN_CART_TORNADO",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GN_CART_TORNADO",10; } }
|
||||
470016:480012:490014:450032,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10; } }
|
||||
470016:480012:490014:450033,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; } }
|
||||
470016:480012:490014:450034,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SC_FATALMENACE",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SC_FATALMENACE",10; } }
|
||||
470016:480012:490014:450036,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SU_PICKYPECK",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SU_PICKYPECK",10; } }
|
||||
470016:480012:490014:450038,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RL_R_TRIP",10; if (.@r>=27) { bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RL_R_TRIP",10; } }
|
||||
470016:480012:490014:450039,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RL_FIRE_RAIN",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RL_FIRE_RAIN",10; } }
|
||||
470016:480012:490014:450044,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SJ_SOLARBURST",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SJ_SOLARBURST",10; } }
|
||||
470016:480012:490014:450045,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SJ_FULLMOONKICK",10; if (.@r>=27) { bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SJ_FULLMOONKICK",10; } }
|
||||
470016:480012:490014:450047,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"KO_HAPPOKUNAI",10; if (.@r>=27) { bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"KO_HAPPOKUNAI",10; } }
|
||||
470016:480012:490014:450050,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; } }
|
||||
470016:480012:490014:450051,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SR_TIGERCANNON",10; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SR_TIGERCANNON",10; } }
|
||||
470016:480012:490014:450121,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; } }
|
||||
470017:480014:490015:450021,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMatk,25; bonus bDelayrate,-5; bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; if (.@r>=27) { bonus bMatk,25; bonus bDelayrate,-5; bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; } }
|
||||
470017:480014:490015:450025,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WM_REVERBERATION",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WM_REVERBERATION",10; } }
|
||||
470017:480014:490015:450026,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"AB_ADORAMUS",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"AB_ADORAMUS",10; } }
|
||||
470017:480014:490015:450035,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bMatkRate,2; bonus2 bSkillAtk,"WZ_METEOR",20; if (.@r>=27) { bonus bAspd,1; bonus bMatkRate,3; bonus2 bSkillAtk,"WZ_METEOR",20; } }
|
||||
470017:480014:490015:450037,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SU_CN_METEOR",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SU_CN_METEOR",10; } }
|
||||
470017:480014:490015:450040,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_CRIMSONROCK",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_CRIMSONROCK",10; } }
|
||||
470017:480014:490015:450041,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_JACKFROST",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_JACKFROST",10; } }
|
||||
470017:480014:490015:450042,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; } }
|
||||
470017:480014:490015:450043,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_DIAMONDDUST",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_DIAMONDDUST",10; } }
|
||||
470017:480014:490015:450046,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"NJ_KOUENKA",10; bonus2 bSkillAtk,"NJ_HUUJIN",10; bonus2 bSkillAtk,"NJ_HYOUSENSOU",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"NJ_KOUENKA",10; bonus2 bSkillAtk,"NJ_HUUJIN",10; bonus2 bSkillAtk,"NJ_HYOUSENSOU",10; } }
|
||||
470017:480014:490015:450048,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_SWHOO",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_SWHOO",10; } }
|
||||
470017:480014:490015:450049,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10; } }
|
||||
470017:480014:490015:450122,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bMatkRate,2; bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,50,BF_SHORT,1; if (.@r>=27) { bonus bMaxHPrate,5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5; } }
|
||||
470018:480016:490017:450052,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",10; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10; if (.@r>=27) { bonus bMaxHPrate,10; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",15; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15; } }
|
||||
470018:480016:490017:450053,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",10; if (.@r>=27) { bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",15; } }
|
||||
470018:480016:490017:450054,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",10; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",15; } }
|
||||
470018:480016:490017:450056,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bCritAtkRate,5; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; if (.@r>=27) { bonus bDelayrate,-10; bonus bCritAtkRate,10; bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; } }
|
||||
470018:480016:490017:450057,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RA_AIMEDBOLT",15; } }
|
||||
470018:480016:490017:450058,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; } }
|
||||
470018:480016:490017:450061,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"AB_DUPLELIGHT",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"AB_DUPLELIGHT",15; } }
|
||||
470018:480016:490017:450062,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; } }
|
||||
470018:480016:490017:450063,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SR_TIGERCANNON",10; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SR_TIGERCANNON",15; } }
|
||||
470018:480016:490017:450064,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bDelayrate,-5; bonus2 bSkillAtk,"NC_AXETORNADO",10; if (.@r>=27) { bonus bAspd,1; bonus bDelayrate,-10; bonus2 bSkillAtk,"NC_AXETORNADO",15; } }
|
||||
470018:480016:490017:450065,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",10; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",15; } }
|
||||
470018:480016:490017:450066,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GN_CARTCANNON",10; if (.@r>=27) { bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GN_CARTCANNON",15; } }
|
||||
470018:480016:490017:450067,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GN_CART_TORNADO",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GN_CART_TORNADO",15; } }
|
||||
470018:480016:490017:450068,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; } }
|
||||
470018:480016:490017:450069,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; } }
|
||||
470018:480016:490017:450070,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SC_FATALMENACE",10; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SC_FATALMENACE",15; } }
|
||||
470018:480016:490017:450072,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SU_PICKYPECK",10; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SU_PICKYPECK",15; } }
|
||||
470018:480016:490017:450074,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RL_R_TRIP",10; if (.@r>=27) { bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RL_R_TRIP",15; } }
|
||||
470018:480016:490017:450075,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RL_FIRE_RAIN",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; } }
|
||||
470018:480016:490017:450080,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SJ_SOLARBURST",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SJ_SOLARBURST",15; } }
|
||||
470018:480016:490017:450081,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SJ_FULLMOONKICK",10; if (.@r>=27) { bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SJ_FULLMOONKICK",15; } }
|
||||
470018:480016:490017:450083,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"KO_HAPPOKUNAI",10; if (.@r>=27) { bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"KO_HAPPOKUNAI",15; } }
|
||||
470018:480016:490017:450123,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; } }
|
||||
470019:480017:490018:450055,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMatk,25; bonus bDelayrate,-5; bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; if (.@r>=27) { bonus bMatk,25; bonus bDelayrate,-10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; } }
|
||||
470019:480017:490018:450059,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WM_REVERBERATION",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WM_REVERBERATION",15; } }
|
||||
470019:480017:490018:450060,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"AB_ADORAMUS",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"AB_ADORAMUS",15; } }
|
||||
470019:480017:490018:450071,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bMatkRate,2; bonus2 bSkillAtk,"WZ_METEOR",25; if (.@r>=27) { bonus bAspd,1; bonus bMatkRate,3; bonus2 bSkillAtk,"WZ_METEOR",25; } }
|
||||
470019:480017:490018:450073,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SU_CN_METEOR",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SU_CN_METEOR",15; } }
|
||||
470019:480017:490018:450076,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_CRIMSONROCK",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_CRIMSONROCK",15; } }
|
||||
470019:480017:490018:450077,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_JACKFROST",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_JACKFROST",15; } }
|
||||
470019:480017:490018:450078,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; } }
|
||||
470019:480017:490018:450079,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_DIAMONDDUST",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_DIAMONDDUST",15; } }
|
||||
470019:480017:490018:450082,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"NJ_KOUENKA",10; bonus2 bSkillAtk,"NJ_HUUJIN",10; bonus2 bSkillAtk,"NJ_HYOUSENSOU",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"NJ_KOUENKA",15; bonus2 bSkillAtk,"NJ_HUUJIN",15; bonus2 bSkillAtk,"NJ_HYOUSENSOU",15; } }
|
||||
470019:480017:490018:450084,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_SWHOO",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_SWHOO",15; } }
|
||||
470019:480017:490018:450085,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15; } }
|
||||
470019:480017:490018:450124,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bMatkRate,2; bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,70,BF_SHORT,1; if (.@r>=27) { bonus bMaxHPrate,5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7; } }
|
||||
470020:480018:490019:450086,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,10; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",15; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15; if (.@r>=27) { bonus bMaxHPrate,10; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",15; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15; } }
|
||||
470020:480018:490019:450087,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",15; if (.@r>=27) { bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",15; } }
|
||||
470020:480018:490019:450088,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",15; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",15; } }
|
||||
470020:480018:490019:450090,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus bCritAtkRate,5; bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; if (.@r>=27) { bonus bDelayrate,-10; bonus bCritAtkRate,10; bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; } }
|
||||
470020:480018:490019:450091,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RA_AIMEDBOLT",15; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RA_AIMEDBOLT",15; } }
|
||||
470020:480018:490019:450092,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; } }
|
||||
470020:480018:490019:450095,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"AB_DUPLELIGHT",15; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"AB_DUPLELIGHT",15; } }
|
||||
470020:480018:490019:450096,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; } }
|
||||
470020:480018:490019:450097,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SR_TIGERCANNON",15; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SR_TIGERCANNON",15; } }
|
||||
470020:480018:490019:450098,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bDelayrate,-10; bonus2 bSkillAtk,"NC_AXETORNADO",15; if (.@r>=27) { bonus bAspd,1; bonus bDelayrate,-10; bonus2 bSkillAtk,"NC_AXETORNADO",15; } }
|
||||
470020:480018:490019:450099,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",15; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",15; } }
|
||||
470020:480018:490019:450100,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GN_CARTCANNON",15; if (.@r>=27) { bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GN_CARTCANNON",15; } }
|
||||
470020:480018:490019:450101,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GN_CART_TORNADO",15; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GN_CART_TORNADO",15; } }
|
||||
470020:480018:490019:450102,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; } }
|
||||
470020:480018:490019:450103,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; } }
|
||||
470020:480018:490019:450104,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SC_FATALMENACE",10; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SC_FATALMENACE",15; } }
|
||||
470020:480018:490019:450106,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SU_PICKYPECK",15; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SU_PICKYPECK",15; } }
|
||||
470020:480018:490019:450108,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RL_R_TRIP",15; if (.@r>=27) { bonus bLongAtkRate,10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RL_R_TRIP",15; } }
|
||||
470020:480018:490019:450109,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; } }
|
||||
470020:480018:490019:450114,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SJ_SOLARBURST",15; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SJ_SOLARBURST",15; } }
|
||||
470020:480018:490019:450115,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SJ_FULLMOONKICK",15; if (.@r>=27) { bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SJ_FULLMOONKICK",15; } }
|
||||
470020:480018:490019:450117,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"KO_HAPPOKUNAI",15; if (.@r>=27) { bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"KO_HAPPOKUNAI",15; } }
|
||||
470020:480018:490019:450125,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; } }
|
||||
470021:480019:490020:450089,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMatk,25; bonus bDelayrate,-10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; if (.@r>=27) { bonus bMatk,25; bonus bDelayrate,-10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; } }
|
||||
470021:480019:490020:450093,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WM_REVERBERATION",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WM_REVERBERATION",15; } }
|
||||
470021:480019:490020:450094,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"AB_ADORAMUS",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"AB_ADORAMUS",15; } }
|
||||
470021:480019:490020:450105,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bMatkRate,2; bonus2 bSkillAtk,"WZ_METEOR",30; if (.@r>=27) { bonus bAspd,1; bonus bMatkRate,3; bonus2 bSkillAtk,"WZ_METEOR",30; } }
|
||||
470021:480019:490020:450107,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SU_CN_METEOR",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SU_CN_METEOR",15; } }
|
||||
470021:480019:490020:450110,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_CRIMSONROCK",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_CRIMSONROCK",15; } }
|
||||
470021:480019:490020:450111,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_JACKFROST",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_JACKFROST",15; } }
|
||||
470021:480019:490020:450112,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; } }
|
||||
470021:480019:490020:450113,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_DIAMONDDUST",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_DIAMONDDUST",15; } }
|
||||
470021:480019:490020:450116,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"NJ_KOUENKA",15; bonus2 bSkillAtk,"NJ_HUUJIN",15; bonus2 bSkillAtk,"NJ_HYOUSENSOU",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"NJ_KOUENKA",15; bonus2 bSkillAtk,"NJ_HUUJIN",15; bonus2 bSkillAtk,"NJ_HYOUSENSOU",15; } }
|
||||
470021:480019:490020:450118,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_SWHOO",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_SWHOO",15; } }
|
||||
470021:480019:490020:450119,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15; } }
|
||||
470021:480019:490020:450126,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bMatkRate,2; bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,70,BF_SHORT,1; if (.@r>=27) { bonus bMaxHPrate,5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; } }
|
||||
4958:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bDelayrate,-1 - ( .@r > 9 ) ? 1 : 0; } }
|
||||
4959:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bLongAtkRate,2 + ( .@r > 9 ) ? 1 : 0; } }
|
||||
4960:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bUseSPrate,-2 - ( .@r > 9 ) ? 1 : 0; } }
|
||||
@@ -763,53 +653,9 @@
|
||||
5917:1525,{ bonus bLongAtkDef,10; }
|
||||
5920:18542,{ bonus bHealPower,2*getequiprefinerycnt(EQI_HEAD_TOP); }
|
||||
5933:19112,{ bonus2 bAddSize,Size_All,1; bonus bLongAtkRate,1; if(readparam(bStr)>=108) { bonus2 bAddSize,Size_All,2; bonus bLongAtkRate,1; } if(readparam(bStr)>=120) { bonus2 bAddSize,Size_All,3; bonus bLongAtkRate,1; } }
|
||||
5965:28370,{ bonus bDelayrate,-15; }
|
||||
5965:28371,{ bonus bVariableCastrate,-20; }
|
||||
5965:29166,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSubRace,RC_DemiHuman,.@r; bonus2 bSubRace,RC_Formless,.@r; }
|
||||
5965:29167,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bHit,(.@r/3)*5; }
|
||||
5965:29168,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFlee,(.@r/3)*5; }
|
||||
5965:29169,{ bonus bMdef,20; }
|
||||
5965:29170,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); }
|
||||
5965:29171,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); }
|
||||
5965:29172,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); }
|
||||
5965:29173,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); }
|
||||
5965:29174,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); }
|
||||
5965:29175,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); }
|
||||
5965:29438,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); }
|
||||
5965:29439,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); }
|
||||
5965:29440,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); }
|
||||
5965:29441,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); }
|
||||
5965:29442,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); }
|
||||
5965:29443,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); }
|
||||
5965:29444,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); }
|
||||
5965:32203,{ bonus bAspdRate,10; bonus2 bAddClass,Class_All,10; bonus2 bMagicAddClass,Class_All,10; bonus2 bIgnoreDefRaceRate,RC_All,30; bonus2 bIgnoreMdefRaceRate,RC_All,30; }
|
||||
5965:4970,{ bonus2 bAddEle,Ele_Fire,10; }
|
||||
5965:4971,{ bonus2 bAddEle,Ele_Water,10; }
|
||||
5965:4972,{ bonus2 bAddEle,Ele_Earth,10; }
|
||||
5965:4973,{ bonus2 bAddEle,Ele_Wind,10; }
|
||||
5965:4974,{ bonus2 bSubEle,Ele_Fire,25; }
|
||||
5965:4975,{ bonus2 bSubEle,Ele_Water,25; }
|
||||
5965:4976,{ bonus2 bSubEle,Ele_Earth,25; }
|
||||
5965:4977,{ bonus2 bSubEle,Ele_Wind,25; }
|
||||
5965:4978,{ bonus2 bHPRegenRate,1500,5000; }
|
||||
5965:4979,{ bonus2 bSPRegenRate,25,5000; }
|
||||
5965:4980,{ bonus bHPrecovRate,350; }
|
||||
5965:4981,{ bonus bSPrecovRate,50; }
|
||||
5965:4982,{ bonus2 bAddClass,Class_All,3; }
|
||||
5965:4983,{ bonus2 bMagicAddClass,Class_All,3; }
|
||||
5965:4984,{ bonus bDef,500; }
|
||||
5965:4985,{ bonus bFlee2,2; }
|
||||
5965:4986,{ bonus bBaseAtk,15; }
|
||||
5965:4987,{ bonus bMatk,15; }
|
||||
5965:4988,{ bonus bMaxHP,7500; }
|
||||
5965:4989,{ bonus bMaxSP,150; }
|
||||
5965:4990,{ bonus bMaxHP,1000; }
|
||||
5965:4991,{ bonus bAspd,1; }
|
||||
5967:28321,{ bonus2 bSubSkill,"HT_BLITZBEAT",200; }
|
||||
5918:19306,{ .@aspd = 1; .@crit_dmg = 2 + 2 * (readparam(bDex) / 10); .@sub_player = 2; .@luk = readparam(bLuk); if (.@luk > 107) { .@aspd += 1; .@crit_dmg += 2; .@sub_player += 2; } if (.@luk > 119) { .@aspd += 2; .@crit_dmg += 4; .@sub_player += 4; bonus bSplashRange,1; } bonus bAspd,.@aspd; bonus bCritAtkRate,.@crit_dmg; bonus2 bSubRace,RC_Player_Human,.@sub_player; bonus2 bSubSkill,"NPC_CRITICALSLASH",100; }
|
||||
5918:19306,{ .@aspd = 1; .@crit_dmg = 2 + 2 * (readparam(bDex) / 10); .@sub_demi = 2; .@luk = readparam(bLuk); if (.@luk > 107) { .@aspd += 1; .@crit_dmg += 2; .@sub_demi += 2; } if (.@luk > 119) { .@aspd += 2; .@crit_dmg += 4; .@sub_demi += 4; bonus bSplashRange,1; } bonus bAspd,.@aspd; bonus bCritAtkRate,.@crit_dmg; bonus2 bSubRace,RC_DemiHuman,.@sub_demi; bonus2 bSubSkill,"NPC_CRITICALSLASH",100; }
|
||||
//9024:18832,{ bonus3 bAutoSpell,"BS_ADRENALINE",2,(GetPetRelationship >= 3)?15:10; }
|
||||
1298:4317,{ bonus bCritAtkRate,5; }
|
||||
1298:4521,{ bonus bCritAtkRate,5; }
|
||||
13027:15044,{ .@r = max(getequiprefinerycnt(EQI_ARMOR),1); bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@r; bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50*.@r; bonus3 bAddMonsterDropItem,929,RC_Brute,70*.@r; bonus3 bAddMonsterDropItem,970,RC_Brute,50*.@r; }
|
||||
13034:13035,{ bonus bMaxSP,20; bonus bMaxHPRate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; }
|
||||
13215:28224,{ bonus bLongAtkRate,30; }
|
||||
@@ -904,26 +750,26 @@
|
||||
18140:1755:19048,{ bonus bLongAtkRate,20; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt)>39) ? -300 : -100; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
|
||||
18140:19019,{ bonus bLongAtkRate,45; }
|
||||
18149:19210,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,5; if (.@weapon >= 7 && .@eq >= 7) { .@val = 20; } if ((.@weapon + .@eq) >= 18) { bonus2 bAddClass,Class_All,10; } if ((.@weapon + .@eq) >= 22) { .@val += 30; } if (.@val) { bonus2 bSkillAtk,"RA_ARROWSTORM",.@val; } }
|
||||
18174:22190,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_SHOES); bonus2 bAddClass,Class_All,10; if (.@weapon >= 7 && .@eq >= 7) { bonus bAspd,2; } if ((.@weapon + .@eq) >= 18) { bonus bCritAtkRate,10; } if ((.@weapon + .@eq) >= 22) { autobonus "{ bonus bBaseAtk,100; bonus bCritAtkRate,15; bonus2 bAddRace,RC_Insect,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; }",20,10000,BF_LONG|BF_WEAPON|BF_NORMAL; /* fix me: unknown rates */ } }
|
||||
18174:22190,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_SHOES); bonus2 bAddClass,Class_All,10; if (.@weapon >= 7 && .@eq >= 7) { bonus bAspd,2; } if ((.@weapon + .@eq) >= 18) { bonus bCritAtkRate,10; } if ((.@weapon + .@eq) >= 22) { autobonus "{ bonus bBaseAtk,100; bonus bCritAtkRate,15; bonus2 bAddRace,RC_Insect,50; bonus2 bAddRace,RC_Brute,50; }",20,10000,BF_LONG|BF_WEAPON|BF_NORMAL; /* fix me: unknown rates */ } }
|
||||
18507:18539,{ bonus bUseSPrate,-3; }
|
||||
18559:18560,{ bonus bCritAtkRate,5; }
|
||||
18563:18564,{ bonus bFixedCastrate,-10; }
|
||||
18652:32227,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r>=6) { bonus bDelayrate,-5; bonus bAspdRate,5; bonus2 bAddClass,Class_All,5; bonus2 bIgnoreDefClassRate,Class_All,25; } if (.@r>=8) { bonus bDelayrate,-10; bonus bAspdRate,10; bonus2 bAddClass,Class_All,5; bonus2 bIgnoreDefClassRate,Class_All,25; } }
|
||||
18776:20710,{ bonus bBaseAtk,10; }
|
||||
18776:22015,{ bonus bMatk,20; }
|
||||
18823:19246,{ .@atk = 40; .@aspd = 3; .@dmg = 2; .@agi = readparam(bAgi); if (.@agi > 107) { .@atk += 60; .@aspd += 5; .@dmg += 2; } if (.@agi > 119) { .@atk += 80; .@aspd += 7; .@dmg += 4; } bonus bBaseAtk,.@atk; bonus bAspdRate,.@aspd; bonus2 bSubRace,RC_Player_Human,.@dmg; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Silence,10000; }
|
||||
18823:19246,{ .@atk = 40; .@aspd = 3; .@dmg = 2; .@agi = readparam(bAgi); if (.@agi > 107) { .@atk += 60; .@aspd += 5; .@dmg += 2; } if (.@agi > 119) { .@atk += 80; .@aspd += 7; .@dmg += 4; } bonus bBaseAtk,.@atk; bonus bAspdRate,.@aspd; bonus2 bSubRace,RC_Player,.@dmg; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Silence,10000; }
|
||||
18823:28372,{ bonus2 bSkillVariableCast,"CR_GRANDCROSS",-1500; bonus2 bSkillAtk,"LG_RAYOFGENESIS",BaseLevel/30 + BaseLevel; bonus2 bSkillUseSP,"LG_RAYOFGENESIS",-10; }
|
||||
18823:28551,{ bonus2 bSkillDelay,"LG_OVERBRAND",-2000; bonus bLongAtkRate,getskilllv("LG_CANNONSPEAR") * 2; bonus bLongAtkRate,getskilllv("LG_OVERBRAND") * 2; bonus2 bSkillAtk,"LG_CANNONSPEAR",30; bonus2 bSkillAtk,"LG_OVERBRAND",20; }
|
||||
18849:32237,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFixedCast,-300; if (.@r > 0) { bonus bMatk,(10*.@r); if (.@r >= 7) { bonus2 bMagicAddRace,RC_DemiHuman,10; bonus2 bMagicAddRace,RC_Player_Human,10; bonus2 bMagicAddRace,RC_Demon,10; if (.@r >= 9) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@r >= 11) { bonus2 bMagicAddClass,Class_Boss,20; } } } } }
|
||||
18849:32237,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFixedCast,-300; if (.@r > 0) { bonus bMatk,(10*.@r); if (.@r >= 7) { bonus2 bMagicAddRace,RC_DemiHuman,10; bonus2 bMagicAddRace,RC_Player,10; bonus2 bMagicAddRace,RC_Demon,10; if (.@r >= 9) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@r >= 11) { bonus2 bMagicAddClass,Class_Boss,20; } } } } }
|
||||
18867:1720,{ bonus bLongAtkRate,3+(getequiprefinerycnt(EQI_HAND_R) > 6 ? 5:0); }
|
||||
18868:28320,{ bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player_Human,10; }
|
||||
18868:28320,{ bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; }
|
||||
18933:19082,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",(5*.@r); }
|
||||
18933:2268,{ bonus bDelayrate,-5; }
|
||||
18933:4229,{ bonus bVariableCastrate,-10; }
|
||||
18937:28302,{ bonus bInt,8; bonus bMaxSPrate,5;}
|
||||
18937:28303,{ bonus bStr,7; bonus bBaseAtk,20;}
|
||||
18937:28304,{ bonus bAgi,7; bonus bFlee,15;}
|
||||
18937:28305,{ bonus bDex,7; bonus bHit,10;}
|
||||
18937:28303,{ bonus bInt,8; bonus bBaseAtk,20;}
|
||||
18937:28304,{ bonus bInt,8; bonus bFlee,15;}
|
||||
18937:28305,{ bonus bInt,8; bonus bHit,10;}
|
||||
18937:28352,{ bonus bMaxSPrate,5; if (BaseLevel>=20) { bonus bInt,(BaseLevel/20); } }
|
||||
18937:28353,{ bonus bMaxHPrate,5; if (BaseLevel>=20) { bonus bStr,(BaseLevel/20); } }
|
||||
18937:28357,{ bonus bAspdRate,5; if (BaseLevel>=20) { bonus bAgi,(BaseLevel/20); } }
|
||||
@@ -932,7 +778,7 @@
|
||||
18985:28321:28322,{ bonus2 bSkillAtk,"HT_BLITZBEAT",200; }
|
||||
18985:28322,{ bonus2 bSkillAtk,"SN_FALCONASSAULT",50; }
|
||||
18997:28326:28327,{ bonus bSpeedRate,10; bonus bBaseAtk,50; bonus bMatk,50; if(getequiprefinerycnt(EQI_HEAD_TOP)>=9){ bonus bMaxHPrate,10; bonus bMaxSPrate,50; } }
|
||||
19024:19381,{ bonus bMdef,5; bonus bDef,50; bonus bAspdRate,5; bonus bVit,5; bonus2 bSubRace,RC_Player_Human,3; if (readparam(bVit)>=108) { bonus bMdef,5; bonus bDef,50; bonus bAspdRate,5; bonus bVit,5; } if (readparam(bVit)>=120) { bonus bMdef,10; bonus bDef,100; bonus bVit,10; } }
|
||||
19024:19381,{ bonus bMdef,5; bonus bDef,50; bonus bAspdRate,5; bonus bVit,5; bonus2 bSubRace,RC_Player,3; if (readparam(bVit)>=108) { bonus bMdef,5; bonus bDef,50; bonus bAspdRate,5; bonus bVit,5; } if (readparam(bVit)>=120) { bonus bMdef,10; bonus bDef,100; bonus bVit,10; } }
|
||||
19026:20756,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSPGainRace,RC_Fish,10; bonus3 bAddMonsterDropItem,544,RC_Fish,(5+.@r); bonus3 bAddMonsterDropItem,551,RC_Fish,(5+.@r); bonus2 bAddItemHealRate,544,5*(1+.@r); bonus2 bAddItemHealRate,551,5*(1+.@r); }
|
||||
19026:22059,{ bonus2 bCriticalAddRace,RC_Fish,(10+getequiprefinerycnt(EQI_SHOES)); }
|
||||
19038:19039,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HEAD_MID); if((.@r==7)||(.@r==8)){ bonus bCritical,12; bonus bHit,12; } if(.@r>=9){ bonus bMaxHP,1200; bonus bMaxSP,120; } }
|
||||
@@ -941,10 +787,10 @@
|
||||
19114:5548,{ bonus2 bSubSize,Size_All,5; }
|
||||
19117:22101,{ bonus2 bDropAddRace,RC_All,5; bonus2 bExpAddRace,RC_All,5; if(getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; } }
|
||||
19118:22101,{ bonus2 bDropAddRace,RC_All,4; bonus2 bExpAddRace,RC_All,4; if(getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; } }
|
||||
19138:19327,{ .@cast = -(readparam(bInt)/8); .@sub = 2; .@heal = 5; if (.@i >= 120) { .@cast -= 10; .@sub += 6; .@heal += 25; } else if (.@i >= 108) { .@cast -= 4; .@sub += 2; .@heal += 10; } bonus bVariableCastrate,.@cast; bonus2 bSubRace,RC_DemiHuman,.@sub; bonus2 bSubRace,RC_Player_Human,.@sub; bonus bHealPower,.@heal; bonus bAddItemHealRate,.@heal; bonus2 bVariableCastrate,"AB_CHEAL",-100; bonus2 bResEff,EFF_Bleeding,10000; bonus2 bResEff,Eff_Confusion,10000; }
|
||||
19139:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Wind,20; if (.@r>=7) { bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; } if (.@r>=9) { bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; } }
|
||||
19139:20813,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bFixedCastrate,-50; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; if (.@r>=5) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } if (.@r>=7) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } }
|
||||
19139:22170,{ bonus bVit,4; bonus bInt,5; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; }
|
||||
19138:19327,{ .@cast = -(readparam(bInt)/8); .@sub = 2; .@heal = 5; if (.@i >= 120) { .@cast -= 10; .@sub += 6; .@heal += 25; } else if (.@i >= 108) { .@cast -= 4; .@sub += 2; .@heal += 10; } bonus bVariableCastrate,.@cast; bonus2 bSubRace,RC_DemiHuman,.@sub; bonus2 bSubRace,RC_Player,.@sub; bonus bHealPower,.@heal; bonus bAddItemHealRate,.@heal; bonus2 bVariableCastrate,"AB_CHEAL",-100; bonus2 bResEff,EFF_Bleeding,10000; bonus2 bResEff,Eff_Confusion,10000; }
|
||||
19139:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Wind,20; if (.@r>=7) { bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; } if (.@r>=9) { bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; } }
|
||||
19139:20813,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bFixedCastrate,-50; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; if (.@r>=5) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if (.@r>=7) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } }
|
||||
19139:22170,{ bonus bVit,4; bonus bInt,5; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; }
|
||||
19172:28500,{ bonus bDelayrate,-15; }
|
||||
19172:4403,{ bonus bDelayrate,30; }
|
||||
19189:29316,{ autobonus3 "{ bonus bCritical,5; }",1000,60000,"BS_ADRENALINE"; }
|
||||
@@ -987,29 +833,22 @@
|
||||
19201:29343,{ bonus bBaseAtk,20; }
|
||||
19201:29344,{ bonus bBaseAtk,30; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,25; }",1000,60000,"WA_MOONLIT_SERENADE"; }
|
||||
19201:29345,{ bonus bBaseAtk,40; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,50; }",1000,60000,"WA_MOONLIT_SERENADE"; }
|
||||
19202:29346,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",20; }",1000,60000,"RL_S_STORM"; }
|
||||
19202:29347,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",40; }",1000,60000,"RL_S_STORM"; bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1000; }
|
||||
19202:29348,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",60; }",1000,60000,"RL_S_STORM"; bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1500; }
|
||||
19202:29346,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",20 }",1000,60000,"RL_S_STORM"; }
|
||||
19202:29347,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",40 }",1000,60000,"RL_S_STORM"; bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1000; }
|
||||
19202:29348,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",60 }",1000,60000,"RL_S_STORM"; bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1500; }
|
||||
19203:29349,{ bonus bBaseAtk,10; bonus bMatk,10; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-3; autobonus3 "{ bonus bCritAtkRate,5; }",1000,60000,"KG_KAGEMUSYA"; }
|
||||
19203:29350,{ bonus bBaseAtk,15; bonus bMatk,15; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-7; autobonus3 "{ bonus bCritAtkRate,10; }",1000,60000,"KG_KAGEMUSYA"; autobonus "{ bonus bNoSizeFix; }",30,3000,BF_WEAPON; }
|
||||
19203:29351,{ bonus bBaseAtk,20; bonus bMatk,20; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-15; autobonus3 "{ bonus bCritAtkRate,30; }",1000,60000,"KG_KAGEMUSYA"; autobonus "{ bonus bNoSizeFix; }",50,5000,BF_WEAPON; }
|
||||
19204:29352,{ bonus bMaxHP,500; bonus bBaseAtk,10; }
|
||||
19204:29353,{ bonus bMaxHP,1000; bonus bBaseAtk,20; skill "GN_CARTBOOST",1; autobonus3 "{ bonus bBaseAtk,30; }",1000,60000,"GN_CARTBOOST"; }
|
||||
19204:29354,{ bonus bMaxHP,1500; bonus bBaseAtk,40; skill "GN_CARTBOOST",3; autobonus3 "{ bonus bBaseAtk,50; }",1000,120000,"GN_CARTBOOST"; }
|
||||
19204:29353,{ bonus bMaxHP,1000; bonus bBaseAtk,20; skill "WS_CARTBOOST",1; autobonus3 "{ bonus bBaseAtk,30; }",1000,60000,"WS_CARTBOOST"; }
|
||||
19204:29354,{ bonus bMaxHP,1500; bonus bBaseAtk,40; skill "WS_CARTBOOST",1; autobonus3 "{ bonus bBaseAtk,50; }",1000,60000,"WS_CARTBOOST"; }
|
||||
19205:29355,{ bonus2 bSkillAtk,"SU_CN_METEOR",10; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",10; }
|
||||
19205:29356,{ bonus2 bSkillAtk,"SU_CN_METEOR",20; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",20; bonus bFixedCast,-200; }
|
||||
19205:29357,{ bonus2 bSkillAtk,"SU_CN_METEOR",60; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",60; bonus bFixedCast,-500; }
|
||||
19247:28762,{ bonus bMatk,50; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bVariableCastrate,-10; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Medium,15; if ((.@eq + .@weapon) >= 22) { autobonus "{ bonus bMatk,50; bonus2 bMagicAtkEle,Ele_Fire,20; }",5,10000,BF_MAGIC; /* unknown rate */ } } }
|
||||
19266:1617,{.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10;}
|
||||
19266:1618,{.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10;}
|
||||
19266:1619,{.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10;}
|
||||
19266:1620,{.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10;}
|
||||
19266:2509,{.@r = getequiprefinerycnt(EQI_GARMENT); bonus bVariableCastrate,-5*(.@r/2);}
|
||||
19266:20813,{.@r = getequiprefinerycnt(EQI_GARMENT); bonus bVariableCastrate,-5*(.@r/2);}
|
||||
19266:19139,{.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayRate,-.@r;}
|
||||
19272:4365,{ bonus bVariableCastrate,-100; bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-120000; }
|
||||
19299:4463,{ .@type = getiteminfo(getequipid(EQI_COMPOUND_ON),11); if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) { bonus2 bMagicAddRace,RC_Player_Human, getequiprefinerycnt(EQI_HAND_R)*2; } }
|
||||
19299:5966,{ .@a = readparam(bDex); bonus bMatk,10; bonus bVariableCastrate,-2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; if (.@a>=108) { bonus bMatk,20; bonus bVariableCastrate,-3; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } if (.@a>=120) { bonus bMatk,30; bonus bVariableCastrate,-5; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; } }
|
||||
19299:4463,{ .@type = getiteminfo(getequipid(EQI_COMPOUND_ON),11); if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) { bonus2 bMagicAddRace,RC_Player, getequiprefinerycnt(EQI_HAND_R)*2; } }
|
||||
19299:5966,{ .@a = readparam(bDex); bonus bMatk,10; bonus bVariableCastrate,-2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; if (.@a>=108) { bonus bMatk,20; bonus bVariableCastrate,-3; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if (.@a>=120) { bonus bMatk,30; bonus bVariableCastrate,-5; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; } }
|
||||
19326:4187,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_DEMON,5; if (.@r>=6) bonus2 bExpAddRace,RC_DEMON,5; if (.@r>=8) bonus2 bExpAddRace,RC_DEMON,5; }
|
||||
19326:4190,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Undead,5; if (.@r>=6) bonus2 bExpAddRace,RC_Undead,5; if (.@r>=8) bonus2 bExpAddRace,RC_Undead,5; }
|
||||
19326:4224,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Brute,5; if (.@r>=6) bonus2 bExpAddRace,RC_Brute,5; if (.@r>=8) bonus2 bExpAddRace,RC_Brute,5; }
|
||||
@@ -1028,10 +867,10 @@
|
||||
19397:29582,{ bonus2 bSkillAtk,"SP_SWHOO",10; bonus2 bSkillAtk,"SL_SMA",10; bonus2 bSkillAtk,"SP_SPA",10; }
|
||||
19397:29583,{ bonus2 bSkillAtk,"SP_SWHOO",20; bonus2 bSkillAtk,"SL_SMA",20; bonus2 bSkillAtk,"SP_SPA",20; bonus2 bSkillCooldown,"SP_SOULREAPER",-10000; }
|
||||
19397:29584,{ bonus2 bSkillAtk,"SP_SWHOO",40; bonus2 bSkillAtk,"SL_SMA",40; bonus2 bSkillAtk,"SP_SPA",40; bonus2 bSkillCooldown,"SP_SOULREAPER",-10000; }
|
||||
19428:20948:32238:32239,{ bonus bInt,5; bonus bMaxSPrate,10; bonus bDef,100; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Neutral,10; .@head = getequiprefinerycnt(EQI_HEAD_TOP); .@garment = getequiprefinerycnt(EQI_GARMENT); if (.@head >= 7 && .@garment >= 7) { .@matk = 40; } if ((.@head + .@garment) >= 18) { .@matk += 40; bonus2 bMagicAtkEle,Ele_Ghost,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Holy,15; if ((.@head + .@garment) >= 22) { bonus bMatkRate,10; bonus2 bIgnoreMdefRaceRate,RC_Formless,50; bonus2 bIgnoreMdefRaceRate,RC_Demon,50; bonus2 bIgnoreMdefRaceRate,RC_Brute,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,50; } } bonus bMatk,.@matk; }
|
||||
19428:20948:32238:32239,{ bonus bInt,5; bonus bMaxSPrate,10; bonus bDef,100; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Neutral,10; .@head = getequiprefinerycnt(EQI_HEAD_TOP); .@garment = getequiprefinerycnt(EQI_GARMENT); if (.@head >= 7 && .@garment >= 7) { .@matk = 40; } if ((.@head + .@garment) >= 18) { .@matk += 40; bonus2 bMagicAtkEle,Ele_Ghost,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Holy,15; if ((.@head + .@garment) >= 22) { bonus bMatkRate,10; bonus2 bIgnoreMdefRaceRate,RC_Formless,50; bonus2 bIgnoreMdefRaceRate,RC_Demon,50; bonus2 bIgnoreMdefRaceRate,RC_Brute,50; } } bonus bMatk,.@matk; }
|
||||
20135:20136,{ bonus bAllStats,12; }
|
||||
20701:2165,{ .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_HAND_L); bonus2 bAddEle,Ele_Earth,.@b; bonus2 bSubRace,RC_Fish,.@a; }
|
||||
20714:28320,{ .@val = min(12,getequiprefinerycnt(EQI_GARMENT)); bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player_Human,.@val; }
|
||||
20714:28320,{ .@val = min(12,getequiprefinerycnt(EQI_GARMENT)); bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player,.@val; }
|
||||
20717:22000,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22001,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22002,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
@@ -1097,25 +936,25 @@
|
||||
20831:4596,{ bonus bMatk,-5*(readparam(bInt)/10); }
|
||||
20838:26109,{ bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"SO_EARTHGRAVE",40; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Earth,10; if ((.@eq + .@weapon) >= 22) { bonus2 bMagicAtkEle,Ele_Water,10; } } }
|
||||
20840:28725,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 80; if (.@weapon >= 7 && .@eq >= 7) { .@val += 80; } if ((.@weapon + .@eq) >= 18) { .@val += 40; } if ((.@weapon + .@eq) >= 22) { bonus2 bMagicAtkEle,Ele_Fire,15; } bonus bMatk,.@val; }
|
||||
20846:22000,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bBaseAtk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22001,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bMatk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22002,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22003,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAddItemHealRate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22004,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bLongAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22005,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bCritAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22006,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bBaseAtk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22007,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAddItemHealRate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22008,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bLongAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22009,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bMatk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22010,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22011,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bCritAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22000,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bBaseAtk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22001,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bMatk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22002,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22003,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAddItemHealRate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22004,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bLongAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22005,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bCritAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22006,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bBaseAtk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22007,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAddItemHealRate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22008,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bLongAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22009,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bMatk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22010,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22011,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bCritAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20847:28745,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 10; if (.@weapon >= 7 && .@eq >= 7) { bonus bCritAtkRate,15; } if ((.@weapon + .@eq) >= 18) { .@val += 15; if ((.@weapon + .@eq) >= 22) { skill "TF_DOUBLE",4; bonus bDoubleRate,20; } } bonus bAspdRate,.@val; }
|
||||
20859:4121,{ bonus bPerfectHitAddRate,50; bonus2 bResEff,Eff_Stone,10000; }
|
||||
20863:4593,{ bonus bLongAtkRate,-1*readparam(bDex)/10; }
|
||||
20922:4306,{ bonus2 bSubEle,Ele_Neutral,20; bonus bMaxHPrate,10; bonus bMdef,10; }
|
||||
20925:22035,{ bonus bAgi,10; bonus bInt,10; bonus bVariableCastrate,-10; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20925:22036,{ bonus bStr,10; bonus bDex,10; bonus bDelayrate,-20; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20925:22037,{ bonus bVit,10; bonus bLuk,10; bonus bHealPower,20; bonus2 bSubRace,RC_Player_Human,5; bonus bUseSPrate,-10; }
|
||||
20925:22035,{ bonus bAgi,10; bonus bInt,10; bonus bVariableCastrate,-10; bonus2 bSubRace,RC_Player,5; }
|
||||
20925:22036,{ bonus bStr,10; bonus bDex,10; bonus bDelayrate,-20; bonus2 bSubRace,RC_Player,5; }
|
||||
20925:22037,{ bonus bVit,10; bonus bLuk,10; bonus bHealPower,20; bonus2 bSubRace,RC_Player,5; bonus bUseSPrate,-10; }
|
||||
20931:1752,{ bonus2 bSubEle,Ele_Fire,75; }
|
||||
20931:1754,{ bonus2 bSubEle,Ele_Water,75; }
|
||||
20931:1755,{ bonus2 bSubEle,Ele_Wind,75; }
|
||||
@@ -1145,8 +984,8 @@
|
||||
22101:29152,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus bLongAtkRate,2; } if(.@r >= 9) { bonus bLongAtkRate,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
|
||||
22101:29153,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus bCritAtkRate,2; } if(.@r >= 9) { bonus bCritAtkRate,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
|
||||
22104:1646,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@b = getskilllv("WZ_FROSTNOVA"); .@c = getskilllv("WZ_WATERBALL"); bonus2 bMagicAtkEle,Ele_Water,4*.@r; bonus2 bIgnoreMdefClassRate,Class_Normal,5*.@b; bonus2 bIgnoreMdefClassRate,Class_Boss,5*.@b; bonus2 bSkillAtk,"WZ_WATERBALL",(30*.@c)+(20*.@r); }
|
||||
22106:1387,{ .@r = getequiprefinerycnt(EQI_SHOES); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { bonus2 bSubRace,RC_DemiHuman,30; bonus2 bSubRace,RC_Player_Human,30; if (.@b>=7) { bonus2 bSkillAtk,"WS_CARTTERMINATION",8; bonus2 bAddClass,Class_Boss,20; } if (.@b>=9) { bonus2 bSkillAtk,"WS_CARTTERMINATION",12; bonus2 bAddClass,Class_Boss,30; } } }
|
||||
22106:1490,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,40; bonus2 bSubRace,RC_Player_Human,40; bonus4 bAutoSpellOnSkill,"LK_SPIRALPIERCE","RK_SONICWAVE",getskilllv("RK_SONICWAVE"),10000; if (.@r>=7) { bonus2 bSkillAtk,"RK_SONICWAVE",20; bonus2 bSkillAtk,"LK_SPIRALPIERCE",20; bonus2 bSubClass,Class_Boss,20; } if (.@r>=9) { bonus2 bSkillAtk,"RK_SONICWAVE",30; bonus2 bSkillAtk,"LK_SPIRALPIERCE",30; bonus2 bSubClass,Class_Boss,30; } }
|
||||
22106:1387,{ .@r = getequiprefinerycnt(EQI_SHOES); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { bonus2 bSubRace,RC_DemiHuman,30; bonus2 bSubRace,RC_Player,30; if (.@b>=7) { bonus2 bSkillAtk,"WS_CARTTERMINATION",8; bonus2 bAddClass,Class_Boss,20; } if (.@b>=9) { bonus2 bSkillAtk,"WS_CARTTERMINATION",12; bonus2 bAddClass,Class_Boss,30; } } }
|
||||
22106:1490,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,40; bonus2 bSubRace,RC_Player,40; bonus4 bAutoSpellOnSkill,"LK_SPIRALPIERCE","RK_SONICWAVE",getskilllv("RK_SONICWAVE"),10000; if (.@r>=7) { bonus2 bSkillAtk,"RK_SONICWAVE",20; bonus2 bSkillAtk,"LK_SPIRALPIERCE",20; bonus2 bSubClass,Class_Boss,20; } if (.@r>=9) { bonus2 bSkillAtk,"RK_SONICWAVE",30; bonus2 bSkillAtk,"LK_SPIRALPIERCE",30; bonus2 bSubClass,Class_Boss,30; } }
|
||||
22106:18122,{ .@r = getequiprefinerycnt(EQI_SHOES); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { bonus bLongAtkRate,3*(readparam(bStr)/10); if (.@b>=7) { bonus2 bSkillAtk,"RA_ARROWSTORM",20; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; bonus2 bAddClass,Class_Boss,20; } if (.@b>=9) { bonus2 bSkillAtk,"RA_ARROWSTORM",30; bonus2 bSkillAtk,"RA_AIMEDBOLT",30; bonus2 bAddClass,Class_Boss,30; } } }
|
||||
22106:2160,{ .@r = getequiprefinerycnt(EQI_SHOES); if (.@r > 6) { bonus2 bSubSize,Size_Large,2; bonus2 bSubClass,Class_Boss,2; } if (.@r > 8) { bonus2 bSubSize,Size_Large,2; bonus2 bSubClass,Class_Boss,2; } }
|
||||
22120:1631,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@cast = -5*getskilllv("AB_ORATIO"); bonus2 bVariableCastrate,"AB_JUDEX",.@cast; bonus2 bVariableCastrate,"AB_ADORAMUS",.@cast; if (.@r >= 7) { .@magic = 30; if (.@r >= 9) { .@magic += 20; .@dmg = 20; } bonus2 bMagicAddRace,RC_Demon,.@magic; bonus2 bMagicAddRace,RC_Undead,.@magic; bonus2 bMagicAddEle,Ele_Undead,.@magic; bonus2 bMagicAddEle,Ele_Dark,.@magic; } bonus2 bSkillAtk,"AB_ADORAMUS",.@dmg + 10*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS")+getskilllv("AB_CLEARANCE")); }
|
||||
@@ -1167,12 +1006,12 @@
|
||||
22126:28471:28472,{ bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddClass,Class_All,2; bonus bSpeedAddRate,25; }
|
||||
22133:26007,{ bonus bAspdRate,8; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus bLongAtkRate,10; if ((.@eq + .@weapon) >= 22) { .@val += 30; } } if (.@val) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@val; } }
|
||||
22133:32005,{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus2 bAddClass,Class_All,10; if ((.@eq + .@weapon) >= 22) { .@val += 20; } } if (.@val) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",.@val; } }
|
||||
22138:20815,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSubEle,Ele_Holy,30-(2*getskilllv("CR_TRUST")); bonus2 bSubEle,Ele_Dark,30; bonus bFixedCastrate,-50; if (.@r > 8) .@val = 20; else if (.@r > 6) .@val = 10; bonus2 bMagicAtkEle,Ele_Fire,.@val; bonus2 bMagicAtkEle,Ele_Neutral,.@val; bonus2 bMagicAtkEle,Ele_Dark,.@val; }
|
||||
22138:20815:1643,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bMagicAtkEle,Ele_Fire,4*getskilllv("WZ_FIREPILLAR"); bonus2 bMagicAtkEle,Ele_Neutral,6*getskilllv("HW_GRAVITATION"); if (.@r > 8) .@val = 2; else if (.@r > 6) .@val = 1; bonus2 bSkillAtk,"WL_HELLINFERNO",100*.@val; bonus2 bMagicAddRace,RC_DemiHuman,20*.@val; bonus2 bMagicAddRace,RC_Player_Human,20*.@val; }
|
||||
22138:20815,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bSubEle,Ele_Holy,30-(2*getskilllv("CR_TRUST")); bonus2 bSubEle,Ele_Dark,30; bonus bFixedCastrate,-50; if (.@r > 8) .@val = 20; else if (.@r > 6) .@val = 10; bonus2 bMagicAtkEle,Ele_Fire,.@val; bonus2 bMagicAtkEle,Ele_Neutral,.@val; bonus2 bMagicAtkEle,Ele_Dark,.@val; }
|
||||
22138:20815:1643,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bMagicAtkEle,Ele_Fire,4*getskilllv("WZ_FIREPILLAR"); bonus2 bMagicAtkEle,Ele_Neutral,6*getskilllv("HW_GRAVITATION"); if (.@r > 8) .@val = 2; else if (.@r > 6) .@val = 1; bonus2 bSkillAtk,"WL_HELLINFERNO",100*.@val; bonus2 bMagicAddRace,RC_DemiHuman,20*.@val; bonus2 bMagicAddRace,RC_Player,20*.@val; }
|
||||
22138:4876,{ bonus2 bMagicAtkEle,Ele_Fire,-50; bonus2 bMagicAtkEle,Ele_Neutral,-50; bonus2 bMagicAtkEle,Ele_Dark,-50; }
|
||||
22170:1618,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player_Human,20; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400; bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000; autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC; } }
|
||||
22170:1620,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player_Human,20; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400; bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000; autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC; } }
|
||||
22170:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatkRate,10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } }
|
||||
22170:1618,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player,20; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400; bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000; autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC; } }
|
||||
22170:1620,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player,20; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400; bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000; autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC; } }
|
||||
22170:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } }
|
||||
22171:13345,{ autobonus "{ bonus bStr,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
|
||||
//22171:26154,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",20,7000,BF_MAGIC; /* unknown rate */ }
|
||||
22171:26155,{ autobonus "{ bonus bLuk,20; bonus bMatkRate,15; bonus2 bAddClass,Class_All,15; }",20,7000,BF_MAGIC|BF_WEAPON; /* unknown rate */ }
|
||||
@@ -1183,9 +1022,9 @@
|
||||
//22171:28631,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",3,7000,BF_WEAPON; /* unknown rate */ }
|
||||
22171:28763:28764,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
|
||||
22171:32302,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
|
||||
22172:15042,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bSpeedRate,25; bonus bCritAtkRate,4*(readparam(bluk)/20); if (.@r>=7) { bonus bAspdRate,8; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player_Human,8; bonus2 bSkillAtk,"HT_BLITZBEAT",40; bonus2 bSkillAtk,"SN_SHARPSHOOTING",50; } if (.@r>=9) { bonus bAspdRate,4; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; bonus2 bSkillAtk,"HT_BLITZBEAT",20; bonus2 bSkillAtk,"SN_SHARPSHOOTING",25; } }
|
||||
22172:15043,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bHPGainValue,500; bonus bSpeedRate,25; bonus2 bSkillAtk,"RA_CLUSTERBOMB",30*(readparam(bint)/20); bonus2 bSkillUseSP,"RA_ELECTRICSHOCKER",30; if (.@r>=7) { bonus bFlee2,6; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player_Human,8; bonus2 bSkillAtk,"RA_CLUSTERBOMB",400; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; } if (.@r>=9) { bonus bFlee2,3; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; bonus2 bSkillAtk,"RA_CLUSTERBOMB",200; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } }
|
||||
22190:28254,{ bonus2 bAddClass,Class_All,10; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bLongAtkRate,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillAtk,"RL_FIRE_RAIN",20; bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000; if ((.@eq + .@weapon) >= 22) { autobonus3 "{ bonus bBaseAtk,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; bonus2 bAddRace,RC_Demon,50; }",5,10000,"RL_R_TRIP"; /* unknown rate */ } } }
|
||||
22172:15042,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bSpeedRate,25; bonus bCritAtkRate,4*(readparam(bluk)/20); if (.@r>=7) { bonus bAspdRate,8; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player,8; bonus2 bSkillAtk,"HT_BLITZBEAT",40; bonus2 bSkillAtk,"SN_SHARPSHOOTING",50; } if (.@r>=9) { bonus bAspdRate,4; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; bonus2 bSkillAtk,"HT_BLITZBEAT",20; bonus2 bSkillAtk,"SN_SHARPSHOOTING",25; } }
|
||||
22172:15043,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bHPGainValue,500; bonus bSpeedRate,25; bonus2 bSkillAtk,"RA_CLUSTERBOMB",30*(readparam(bint)/20); bonus2 bSkillUseSP,"RA_ELECTRICSHOCKER",30; if (.@r>=7) { bonus bFlee2,6; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player,8; bonus2 bSkillAtk,"RA_CLUSTERBOMB",400; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; } if (.@r>=9) { bonus bFlee2,3; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; bonus2 bSkillAtk,"RA_CLUSTERBOMB",200; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } }
|
||||
22190:28254,{ bonus2 bAddClass,Class_All,10; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bLongAtkRate,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillAtk,"RL_FIRE_RAIN",20; bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000; if ((.@eq + .@weapon) >= 22) { autobonus3 "{ bonus bBaseAtk,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Demon,50; }",5,10000,"RL_R_TRIP"; /* unknown rate */ } } }
|
||||
24012:24013:24014:24015:24016:24017,{ bonus bAllStats,3; }
|
||||
24018:24019:24020,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) { bonus2 bAddClass,Class_All,1; } }
|
||||
24021:24022:24023,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) { bonus bMatkRate,1; } }
|
||||
@@ -1245,7 +1084,7 @@
|
||||
24154:24155,{ bonus bDef,getequiprefinerycnt(EQI_SHADOW_ARMOR); if (getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bUnbreakableArmor; }
|
||||
24156:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_DemiHuman; }
|
||||
24157:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Demon; }
|
||||
24158:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) { bonus bIgnoreDefRace,RC_Brute; bonus bIgnoreDefRace,RC_Player_Doram; } }
|
||||
24158:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Brute; }
|
||||
24159:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Insect; }
|
||||
24160:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Fish; }
|
||||
24161:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Dragon; }
|
||||
@@ -1257,7 +1096,7 @@
|
||||
24168:24169:24329,{ if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) { bonus bIgnoreMDefRace,RC_DemiHuman; } }
|
||||
24168:24169:24170,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_DemiHuman; }
|
||||
24168:24169:24171,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Demon; }
|
||||
24168:24169:24172,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) { bonus bIgnoreMDefRace,RC_Brute; bonus bIgnoreMDefRace,RC_Player_Doram; } }
|
||||
24168:24169:24172,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Brute; }
|
||||
24168:24169:24173,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Insect; }
|
||||
24168:24169:24174,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Fish; }
|
||||
24168:24169:24175,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Dragon; }
|
||||
@@ -1268,16 +1107,16 @@
|
||||
24168:24169:24345:24346:24423:24424,{ if ((getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)) >= 54) { bonus2 bIgnoreDefClassRate,Class_Normal,20; } }
|
||||
24180:24181:24182:24183:24184:24185,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAllStats,1; if(.@r>=45) { bonus bMaxHPrate,(.@r-60); bonus bNoWalkDelay; } }
|
||||
24180:24181:24182:24183:24184:24321,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAllStats,1; if (.@r >= 45) { bonus bMaxHPrate,(.@r-60); bonus bNoWalkDelay; } }
|
||||
24186:24198,{ bonus2 bSubDefEle,Ele_Neutral,2; bonus2 bMagicSubDefEle,Ele_Neutral,2; }
|
||||
24187:24199,{ bonus2 bSubDefEle,Ele_Dark,2; bonus2 bMagicSubDefEle,Ele_Dark,2; }
|
||||
24188:24200,{ bonus2 bSubDefEle,Ele_Water,2; bonus2 bMagicSubDefEle,Ele_Water,2; }
|
||||
24189:24201,{ bonus2 bSubDefEle,Ele_Earth,2; bonus2 bMagicSubDefEle,Ele_Earth,2; }
|
||||
24190:24202,{ bonus2 bSubDefEle,Ele_Fire,2; bonus2 bMagicSubDefEle,Ele_Fire,2; }
|
||||
24191:24203,{ bonus2 bSubDefEle,Ele_Wind,2; bonus2 bMagicSubDefEle,Ele_Wind,2; }
|
||||
24192:24204,{ bonus2 bSubDefEle,Ele_Poison,2; bonus2 bMagicSubDefEle,Ele_Poison,2; }
|
||||
24193:24205,{ bonus2 bSubDefEle,Ele_Holy,2; bonus2 bMagicSubDefEle,Ele_Holy,2; }
|
||||
24194:24206,{ bonus2 bSubDefEle,Ele_Ghost,2; bonus2 bMagicSubDefEle,Ele_Ghost,2; }
|
||||
24195:24207,{ bonus2 bSubDefEle,Ele_Undead,2; bonus2 bMagicSubDefEle,Ele_Undead,2; }
|
||||
24186:24198,{ bonus2 bSubEle,Ele_Neutral,2; }
|
||||
24187:24199,{ bonus2 bSubEle,Ele_Dark,2; }
|
||||
24188:24200,{ bonus2 bSubEle,Ele_Water,2; }
|
||||
24189:24201,{ bonus2 bSubEle,Ele_Earth,2; }
|
||||
24190:24202,{ bonus2 bSubEle,Ele_Fire,2; }
|
||||
24191:24203,{ bonus2 bSubEle,Ele_Wind,2; }
|
||||
24192:24204,{ bonus2 bSubEle,Ele_Poison,2; }
|
||||
24193:24205,{ bonus2 bSubEle,Ele_Holy,2; }
|
||||
24194:24206,{ bonus2 bSubEle,Ele_Ghost,2; }
|
||||
24195:24207,{ bonus2 bSubEle,Ele_Undead,2; }
|
||||
24196:24197,{ bonus bFlee,5; if(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ARMOR)>=15) bonus bSpeedAddRate,3; }
|
||||
24197:24320,{ bonus bFlee,5; if ((getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES)) >= 15) { bonus bSpeedRate,25; /* unknown value */ } }
|
||||
24208:24209,{ bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?10:1); }
|
||||
@@ -1313,7 +1152,7 @@
|
||||
24254:24249:24265:24278:24297:24310,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
|
||||
24255:28392,{ .@val = 1; if ((getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R)) >= 10) { .@val += 2; } bonus2 bAddClass,Class_All,.@val; bonus bMaxHPrate,.@val; }
|
||||
24321:24337:24338,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_ARMOR); if (.@r >= 25) { bonus bNoWalkDelay; bonus bMaxHPrate,.@r-35; } }
|
||||
24326:24327,{ .@r1 = getequiprefinerycnt(EQI_SHADOW_ARMOR); .@r2 = getequiprefinerycnt(EQI_SHADOW_SHIELD); if ((.@r1+.@r2) >= 17) { bonus bLuk,1; bonus bVit,1; bonus bHit,.@r1; bonus bDef,5*.@r2; if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) { bonus bBaseAtk,15; bonus bAspd,1; } else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) { bonus bFlee,15; bonus bLongAtkRate,3; } else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) { bonus bMatk,15; bonus bMaxSPrate,2; bonus bHealPower,3; } else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) { bonus bAspdRate,5; bonus bMaxHP,1000; bonus bVariableCastrate,-5; bonus bMaxSP,300; } } }
|
||||
24326:24327,{ .@r1 = getequiprefinerycnt(EQI_SHADOW_ARMOR) .@r2 = getequiprefinerycnt(EQI_SHADOW_SHIELD); if ((.@r1+.@r2) >= 17) { bonus bLuk,1; bonus bVit,1; bonus bHit,.@r1; bonus bDef,5*.@r2; if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) { bonus bBaseAtk,15; bonus bAspd,1; } else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) { bonus bFlee,15; bonus bLongAtkRate,3; } else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) { bonus bMatk,15; bonus bMaxSPrate,2; bonus bHealPower,3; } else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) { bonus bAspdRate,5; bonus bMaxHP,1000; bonus bVariableCastrate,-5; bonus bMaxSP,300; } } }
|
||||
24332:24333,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bBaseAtk,.@r; if (.@r >= 15) { bonus bCritAtkRate,1; } }
|
||||
24322:24335:24336,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); if (.@r >= 25) { bonus bNoGemStone; bonus bUseSPrate,70-.@r; } }
|
||||
24341:24342,{ bonus2 bExpAddClass,Class_All,3; }
|
||||
@@ -1321,7 +1160,7 @@
|
||||
24345:24346:24347,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_DemiHuman; bonus bIgnoreMDefRace,RC_Undead; } }
|
||||
24345:24346:24348,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Demon; bonus bIgnoreMDefRace,RC_Angel; } }
|
||||
24345:24346:24349,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Formless; bonus bIgnoreMDefRace,RC_Dragon; } }
|
||||
24345:24346:24350,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Plant; bonus bIgnoreMDefRace,RC_Brute; bonus bIgnoreMDefRace,RC_Player_Doram; } }
|
||||
24345:24346:24350,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Plant; bonus bIgnoreMDefRace,RC_Brute; } }
|
||||
24345:24346:24351,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Fish; bonus bIgnoreMDefRace,RC_Insect; } }
|
||||
24360:24361:24362,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 20 + 10*(.@r/10); if (.@r >= 25) { .@hp = 500; } else { .@hp = 100; } autobonus "{ bonus2 bHPRegenRate,"+.@hp+",1000; }",.@rate,5000; }
|
||||
24363:24364:24365,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 10 + 10*(.@r/15); if (.@r >= 25) { .@hp = 250; } else { .@hp = 100; } autobonus "{ bonus2 bHPRegenRate,"+.@hp+",1000; }",.@rate,5000,BF_MAGIC; }
|
||||
@@ -1330,21 +1169,15 @@
|
||||
24373:24374:24375,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Undead; } }
|
||||
24373:24374:24376,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Demon; bonus bIgnoreDefRace,RC_Angel; } }
|
||||
24373:24374:24377,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Formless; bonus bIgnoreDefRace,RC_Dragon; } }
|
||||
24373:24374:24378,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Plant; bonus bIgnoreDefRace,RC_Brute; bonus bIgnoreDefRace,RC_Player_Doram; } }
|
||||
24373:24374:24378,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Plant; bonus bIgnoreDefRace,RC_Brute; } }
|
||||
24373:24374:24379,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Fish; bonus bIgnoreDefRace,RC_Insect; } }
|
||||
24380:24381:24382,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 20 + 10*(.@r/10); if (.@r >= 25) { .@sp = 30; } else { .@sp = 10; } autobonus "{ bonus2 bSPRegenRate,"+.@sp+",1000; }",.@rate,5000; }
|
||||
24383:24384:24385,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 10 + 10*(.@r/15); if (.@r >= 25) { .@sp = 30; } else { .@sp = 10; } autobonus "{ bonus2 bSPRegenRate,"+.@sp+",1000; }",.@rate,5000,BF_MAGIC; }
|
||||
24387:24388:24389:24390:24391:24392,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); .@val = 20 + min(30,.@r); if (BaseLevel >= 130) { .@val += 6; } else if (BaseLevel >= 125) { .@val += 3; } bonus2 bIgnoreDefRaceRate,RC_All,.@val; bonus2 bIgnoreMdefRaceRate,RC_All,.@val; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-.@val; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-.@val; }
|
||||
24387:24388:24389:24390:24391:24392,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); .@val = 20 + min(30,.@r); if (BaseLevel >= 130) { .@val += 6; } else if (BaseLevel >= 125) { .@val += 3; } bonus2 bIgnoreDefRaceRate,RC_All,.@val; bonus2 bIgnoreMdefRaceRate,RC_All,.@val; bonus2 bIgnoreDefRaceRate,RC_Player,-.@val; bonus2 bIgnoreMdefRaceRate,RC_Player,-.@val; }
|
||||
24393:24394:24395,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bBaseAtk,.@r*2; if (.@r >= 25) { bonus2 bAddClass,Class_All,5; } else if (.@r >= 23) { bonus2 bAddClass,Class_All,2; } }
|
||||
24396:24397:24398,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMatk,.@r*2; if (.@r >= 25) { bonus bMatkRate,5; } else if (.@r >= 23) { bonus bMatkRate,2; } }
|
||||
24399:24400,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); if (.@r >= 16) { bonus bDef,100; bonus bMaxHPrate,4; bonus bMaxSPrate,4; } else { bonus bDef,50; bonus bMaxHPrate,2; bonus bMaxSPrate,2; } }
|
||||
24416:24417:24418:24419:24420:24421,{ bonus bAspd,2; bonus bVariableCastrate,-10; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; }
|
||||
29027:29145:29159,{ bonus2 bExpAddRace,RC_All,3; }
|
||||
29047:29359:29360,{ bonus bCritAtkRate,6; }
|
||||
29047:29359:29360:29361,{ bonus bCritical,10; }
|
||||
29053:29054:29055,{ bonus bDelayrate,-2; }
|
||||
29156:29157:29158,{ bonus bVariableCastrate,-6; }
|
||||
29156:29157:29158:29358,{ bonus bVariableCastrate,-5; }
|
||||
24416:24417:24418:24419:24420:24421,{ bonus bAspd,2; bonus bVariableCastrate,-10; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player,-70; bonus2 bIgnoreMdefRaceRate,RC_Player,-70; }
|
||||
27101:28510,{ bonus bMatkRate,(getrefine()/3); }
|
||||
27102:28510,{ bonus bFlee2,5; }
|
||||
27103:28510,{ bonus2 bAddClass,Class_All,(getrefine()/3); }
|
||||
@@ -1359,23 +1192,23 @@
|
||||
27116:27117,{ bonus bCritical,2; bonus bCritAtkRate,2; }
|
||||
27147:27148,{ bonus bDelayrate,-3; }
|
||||
27163:27165,{ bonus bDelayrate,-3; bonus bVit,2; bonus bInt,2; bonus bAgi,2; bonus bDex,2; }
|
||||
27166:27167,{ bonus2 bSubEle,Ele_Neutral,5; bonus2 bMagicAddEle,Ele_Fire,10; }
|
||||
27166:27167,{ bonus2 bSubEle,Ele_Neutral,5; bonus2 bMagicAddSize,Size_All,10; }
|
||||
27170:27171,{ bonus bStr,3; bonus2 bAddClass,Class_All,3; }
|
||||
27170:27172,{ bonus2 bAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Small,15; }
|
||||
27170:27173,{ bonus2 bSkillAtk,"GS_SPREADATTACK",50; }
|
||||
27171:27174,{ bonus2 bSkillAtk,"GS_RAPIDSHOWER",50; }
|
||||
27172:27175,{ bonus2 bAddSize,Size_Small,10; bonus2 bMagicAddSize,Size_Small,10; }
|
||||
27196:27199,{ bonus2 bMagicAddSize,Size_Small,5; bonus2 bMagicAddRace,RC_Brute,5; bonus2 bMagicAddRace,RC_Player_Doram,5; }
|
||||
27196:27199,{ bonus2 bMagicAddSize,Size_Small,5; bonus2 bMagicAddRace,RC_Brute,5; }
|
||||
27196:27331,{ bonus bDelayrate,-3; }
|
||||
27197:27198,{ bonus2 bAddSize,Size_Small,5; bonus2 bAddRace,RC_Brute,5; bonus2 bAddRace,RC_Player_Doram,5; }
|
||||
27197:27198,{ bonus2 bAddSize,Size_Small,5; bonus2 bAddRace,RC_Brute,5; }
|
||||
27197:27333,{ bonus2 bAddClass,Class_All,5; }
|
||||
// 27321:27326,{ bonus bMaxHPrate,50; }
|
||||
27322:27323,{ bonus bMaxSPrate,5; bonus bMaxHPrate,5; }
|
||||
27324:27325,{ bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bSubDefEle,Ele_Fire,10; }
|
||||
28022:28509,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,10; if (.@r >= 9) { bonus bCritAtkRate,10; if (.@r >= 11) { bonus2 bAddRace,RC_Brute,25; bonus2 bAddRace,RC_Player_Doram,25; } } }
|
||||
28022:28509,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,10; if (.@r >= 9) { bonus bCritAtkRate,10; if (.@r >= 11) { bonus2 bAddRace,RC_Brute,25; } } }
|
||||
28315:28317,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
|
||||
28316:28318,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
|
||||
28320:22016,{ .@val = min(12,getequiprefinerycnt(EQI_SHOES)); bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player_Human,.@val; }
|
||||
28320:22016,{ .@val = min(12,getequiprefinerycnt(EQI_SHOES)); bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player,.@val; }
|
||||
28321:28322,{ bonus bUseSPrate,-(getskilllv("HT_BEASTBANE") * 2); }
|
||||
28326:28327,{ bonus bInt,8; bonus bStr,8; }
|
||||
28358:18521,{ skill "AS_CLOAKING",1; }
|
||||
@@ -1394,19 +1227,19 @@
|
||||
28491:4817,{ bonus bHit,15; bonus bCriticalLong,10; }
|
||||
28491:4818,{ bonus bHit,15; bonus bCriticalLong,10; }
|
||||
28499:28920,{ bonus bFlee2,10; }
|
||||
28501:4807,{ bonus bAspd,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Brute,1; bonus2 bSubRace,RC_Player_Doram,1; bonus2 bSubRace,RC_Fish,1; bonus2 bSubRace,RC_Player_Human,1; bonus2 bSubRace,RC_Demon,1; bonus2 bSubRace,RC_Undead,1; }
|
||||
28501:4842,{ bonus bAspd,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Brute,1; bonus2 bSubRace,RC_Player_Doram,1; bonus2 bSubRace,RC_Fish,1; bonus2 bSubRace,RC_Player_Human,1; bonus2 bSubRace,RC_Demon,1; bonus2 bSubRace,RC_Undead,1; }
|
||||
28502:2201,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player_Human,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28502:2202,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player_Human,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28502:2203,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player_Human,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28502:2204,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player_Human,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28506:1414,{ .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { .@val = 30; if (.@r>=9) { .@val += 20; bonus2 bAddClass,Class_Boss,.@val; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddRace,RC_Fish,.@val; bonus2 bAddRace,RC_Insect,.@val; bonus2 bSkillAtk,"RK_WINDCUTTER",.@val; if (.@r>=10) { bonus2 bVariableCastrate,"RK_WINDCUTTER",-50; } } } }
|
||||
28506:1449,{ .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { .@val = 30; if (.@r>=9) { .@val += 20; bonus2 bAddClass,Class_Boss,.@val; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddRace,RC_Fish,.@val; bonus2 bAddRace,RC_Insect,.@val; bonus2 bSkillAtk,"RK_WINDCUTTER",.@val; if (.@r>=10) { bonus2 bVariableCastrate,"RK_WINDCUTTER",-50; } } } }
|
||||
28506:15037,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; if (.@r>=7) { bonus bMaxHPrate,15; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } if (.@r>=9) { bonus bMaxHPrate,15; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } }
|
||||
28501:4807,{ bonus bAspd,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Brute,1; bonus2 bSubRace,RC_Fish,1; bonus2 bSubRace,RC_Player,1; bonus2 bSubRace,RC_Demon,1; bonus2 bSubRace,RC_Undead,1; }
|
||||
28501:4842,{ bonus bAspd,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Brute,1; bonus2 bSubRace,RC_Fish,1; bonus2 bSubRace,RC_Player,1; bonus2 bSubRace,RC_Demon,1; bonus2 bSubRace,RC_Undead,1; }
|
||||
28502:2201,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28502:2202,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28502:2203,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28502:2204,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28506:1414,{ .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { .@val = 30; if (.@r>=9) { @val += 20; bonus2 bAddClass,Class_Boss,.@val; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddRace,RC_Fish,.@val; bonus2 bAddRace,RC_Insect,.@val; bonus2 bSkillAtk,"RK_WINDCUTTER",.@val; if (.@r>=10) { bonus2 bVariableCastrate,"RK_WINDCUTTER",-50; } } } }
|
||||
28506:1449,{ .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { .@val = 30; if (.@r>=9) { @val += 20; bonus2 bAddClass,Class_Boss,.@val; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddRace,RC_Fish,.@val; bonus2 bAddRace,RC_Insect,.@val; bonus2 bSkillAtk,"RK_WINDCUTTER",.@val; if (.@r>=10) { bonus2 bVariableCastrate,"RK_WINDCUTTER",-50; } } } }
|
||||
28506:15037,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus bMaxHPrate,15; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if (.@r>=9) { bonus bMaxHPrate,15; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } }
|
||||
28506:15037:2476:2575:2884,{ autobonus3 "{bonus bDelayrate,-70;}",1000,10000,"LK_AURABLADE","{specialeffect2 EF_ENHANCE;}"; }
|
||||
28506:2476,{ .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; if (.@r>=7) { bonus bAspdRate,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; } if (.@r>=9) { bonus bAspdRate,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; } }
|
||||
28506:2575,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSkillUseSP,"RK_WINDCUTTER",18; bonus2 bSubRace,RC_Player_Human,3; if (.@r>=7) { bonus bLongAtkDef,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; } if (.@r>=9) { bonus bLongAtkDef,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; } }
|
||||
28506:2884,{ bonus2 bAddClass,Class_All,5; bonus bMaxSPrate,5; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; }
|
||||
28506:2476,{ .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus bAspdRate,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; } if (.@r>=9) { bonus bAspdRate,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; } }
|
||||
28506:2575,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSkillUseSP,"RK_WINDCUTTER",18; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus bLongAtkDef,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; } if (.@r>=9) { bonus bLongAtkDef,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; } }
|
||||
28506:2884,{ bonus2 bAddClass,Class_All,5; bonus bMaxSPrate,5; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; }
|
||||
28508:28612,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*(.@r/2)); if (.@r >= 9) { bonus bCritical,15; bonus2 bResEff,Eff_Curse,10000; if (.@r >= 11) { bonus bBaseAtk,100; } } }
|
||||
28509:28626,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*(.@r/2)); if (.@r >= 9) { bonus bCritical,15; if (.@r >= 11) { bonus bBaseAtk,100; } } }
|
||||
28594:4875,{ bonus bStr,40; bonus bMaxHPrate,10; }
|
||||
@@ -1433,5 +1266,4 @@
|
||||
32222:15093,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus5 bAutoSpell,"AL_HEAL",10,-(50+.@r),BF_SHORT,0; bonus5 bAutoSpell,"WZ_STORMGUST",10,-(50+.@r),BF_SHORT,1; bonus2 bSkillAtk,"RK_STORMBLAST",5*.@r; bonus2 bSkillAtk,"LG_BANISHINGPOINT",5*.@r; }
|
||||
32222:15095,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus5 bAutoSpell,"PR_KYRIE",10,-(50+.@r),BF_SHORT,0; bonus2 bSkillAtk,"AB_JUDEX",5*.@r; bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r; bonus2 bSkillAtk,"SR_DRAGONCOMBO",5*.@r; bonus2 bSkillAtk,"SR_SKYNETBLOW",5*.@r; bonus2 bSkillAtk,"SR_EARTHSHAKER",5*.@r; }
|
||||
32222:15096,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bAllStats,2*.@r; bonus3 bAddEff,Eff_Stun,.@r*50,ATF_SHORT; bonus3 bAddEff,Eff_Curse,.@r*50,ATF_SHORT; bonus3 bAddEff,Eff_Poison,.@r*50,ATF_SHORT; bonus3 bAddEff,Eff_Silence,.@r*50,ATF_SHORT; /* Unknow rates */ }
|
||||
32238:32239,{ bonus bVariableCastrate,-10; bonus bMatkRate,10; }
|
||||
1336:15388:15389,{ .@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,30; autobonus "{ bonus bLongAtkRate,10; }",10,10000,BF_WEAPON; if(.@r >= 30){ bonus2 bAddRace,RC_Undead,20; bonus2 bAddRace,RC_Angel,20; } }
|
||||
32238:32239,{ bonus bVariableCastrate,-10; bonus bMatkRate,10; }
|
||||
|
||||
2037
db/re/item_db.txt
2037
db/re/item_db.txt
File diff suppressed because it is too large
Load Diff
@@ -99,8 +99,6 @@
|
||||
//12207,60000 //Vit_Dish10_
|
||||
22508,1200000 //Para_Team_Mark_
|
||||
|
||||
22540,5000,SC_REUSE_LIMIT_LUXANIMA //Runstone_Lux
|
||||
|
||||
// Bed of Honor
|
||||
22687,5000,SC_REUSE_LIMIT_F // Pieces_Of_Sentiment
|
||||
|
||||
|
||||
@@ -1785,13 +1785,3 @@
|
||||
12622,32 //Boarding_Halter
|
||||
12887,32 //C_Wing_Of_Fly
|
||||
22508,32 //Para_Team_Mark_
|
||||
100065,32 //WL_MB_SG
|
||||
100066,32 //WL_MB_LOV
|
||||
100067,32 //WL_MB_MS
|
||||
100068,32 //WL_MB_DL
|
||||
100069,32 //WL_MB_JF
|
||||
100070,32 //WL_MB_ES
|
||||
100071,32 //WL_MB_CR
|
||||
100072,32 //WL_MB_CL
|
||||
100073,32 //WL_MB_CM
|
||||
100074,32 //WL_MB_TV
|
||||
|
||||
@@ -1407,432 +1407,3 @@ IG_PRIVATE_AIRSHIP,25464,1 // World_Moving_Rights
|
||||
IG_Token_Of_Siegfried,6293,1 // F_Token_Of_Siegfried
|
||||
IG_Token_Of_Siegfried,6316,1 // E_Token_Of_Siegfried
|
||||
IG_Token_Of_Siegfried,7621,1 // Token_Of_Siegfried
|
||||
|
||||
// Enchant_Stone_Box5
|
||||
IG_Enchant_Stone_Box5,6908,2 // ASPDStone_Robe
|
||||
IG_Enchant_Stone_Box5,6642,3 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box5,6643,3 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box5,6943,3 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box5,6944,3 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box5,6636,4 // STRStone_Top
|
||||
IG_Enchant_Stone_Box5,6637,4 // INTStone_Top
|
||||
IG_Enchant_Stone_Box5,6638,4 // AGIStone_Top
|
||||
IG_Enchant_Stone_Box5,6639,4 // DEXStone_Top
|
||||
IG_Enchant_Stone_Box5,6640,4 // VITStone_Top
|
||||
IG_Enchant_Stone_Box5,6641,4 // LUKStone_Top
|
||||
IG_Enchant_Stone_Box5,6743,4 // HPStone_Middle
|
||||
IG_Enchant_Stone_Box5,6744,4 // SPStone_Middle
|
||||
IG_Enchant_Stone_Box5,6945,4 // STRStone_Middle
|
||||
IG_Enchant_Stone_Box5,6946,4 // INTStone_Middle
|
||||
IG_Enchant_Stone_Box5,6947,4 // AGIStone_Middle
|
||||
IG_Enchant_Stone_Box5,6948,4 // DEXStone_Middle
|
||||
IG_Enchant_Stone_Box5,6949,4 // VITStone_Middle
|
||||
IG_Enchant_Stone_Box5,6950,4 // LUKStone_Middle
|
||||
IG_Enchant_Stone_Box5,6951,4 // HPStone_Bottom
|
||||
IG_Enchant_Stone_Box5,6644,5 // HITStone_Bottom
|
||||
IG_Enchant_Stone_Box5,6645,5 // FLEEStone_Bottom
|
||||
IG_Enchant_Stone_Box5,6740,5 // HealStone_Top
|
||||
IG_Enchant_Stone_Box5,6741,5 // HealStone2_Top
|
||||
IG_Enchant_Stone_Box5,6742,5 // HealStone_Middle
|
||||
IG_Enchant_Stone_Box5,6745,5 // HealStone_Bottom
|
||||
IG_Enchant_Stone_Box5,6790,5 // BigStone_Top
|
||||
IG_Enchant_Stone_Box5,6791,5 // MediumStone_Top
|
||||
IG_Enchant_Stone_Box5,6792,5 // SmallStone_Top
|
||||
|
||||
// Enchant_Stone_Box6
|
||||
IG_Enchant_Stone_Box6,6963,83 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box6,6964,83 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box6,6908,165 // ASPDStone_Robe
|
||||
IG_Enchant_Stone_Box6,6642,248 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box6,6643,248 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box6,6943,248 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box6,6944,248 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box6,6636,331 // STRStone_Top
|
||||
IG_Enchant_Stone_Box6,6637,331 // INTStone_Top
|
||||
IG_Enchant_Stone_Box6,6638,331 // AGIStone_Top
|
||||
IG_Enchant_Stone_Box6,6639,331 // DEXStone_Top
|
||||
IG_Enchant_Stone_Box6,6640,331 // VITStone_Top
|
||||
IG_Enchant_Stone_Box6,6641,331 // LUKStone_Top
|
||||
IG_Enchant_Stone_Box6,6743,331 // HPStone_Middle
|
||||
IG_Enchant_Stone_Box6,6744,331 // SPStone_Middle
|
||||
IG_Enchant_Stone_Box6,6945,331 // STRStone_Middle
|
||||
IG_Enchant_Stone_Box6,6946,331 // INTStone_Middle
|
||||
IG_Enchant_Stone_Box6,6947,331 // AGIStone_Middle
|
||||
IG_Enchant_Stone_Box6,6948,331 // DEXStone_Middle
|
||||
IG_Enchant_Stone_Box6,6949,331 // VITStone_Middle
|
||||
IG_Enchant_Stone_Box6,6950,331 // LUKStone_Middle
|
||||
IG_Enchant_Stone_Box6,6951,331 // HPStone_Bottom
|
||||
IG_Enchant_Stone_Box6,6644,413 // HITStone_Bottom
|
||||
IG_Enchant_Stone_Box6,6645,413 // FLEEStone_Bottom
|
||||
IG_Enchant_Stone_Box6,6740,413 // HealStone_Top
|
||||
IG_Enchant_Stone_Box6,6741,413 // HealStone2_Top
|
||||
IG_Enchant_Stone_Box6,6742,413 // HealStone_Middle
|
||||
IG_Enchant_Stone_Box6,6745,413 // HealStone_Bottom
|
||||
IG_Enchant_Stone_Box6,6790,413 // BigStone_Top
|
||||
IG_Enchant_Stone_Box6,6791,413 // MediumStone_Top
|
||||
IG_Enchant_Stone_Box6,6792,413 // SmallStone_Top
|
||||
|
||||
// Enchant_Stone_Box7
|
||||
IG_Enchant_Stone_Box7,6964,85 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box7,6963,169 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box7,6999,169 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box7,25000,169 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box7,6642,254 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box7,6643,254 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box7,6943,254 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box7,6944,254 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box7,25016,254 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box7,25017,254 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box7,25002,339 // ChangeLUK_Middle
|
||||
IG_Enchant_Stone_Box7,25003,339 // ChangeSTR_Middle
|
||||
IG_Enchant_Stone_Box7,25004,339 // ChangeAGI_Middle
|
||||
IG_Enchant_Stone_Box7,25005,339 // ChangeINT_Middle
|
||||
IG_Enchant_Stone_Box7,25006,339 // ChangeVIT_Middle
|
||||
IG_Enchant_Stone_Box7,25007,339 // ChangeDEX_Middle
|
||||
IG_Enchant_Stone_Box7,25008,339 // ChangeVIT_Bottom
|
||||
IG_Enchant_Stone_Box7,25009,339 // ChangeAGI_Bottom
|
||||
IG_Enchant_Stone_Box7,25010,339 // ChangeDEX_Bottom
|
||||
IG_Enchant_Stone_Box7,25011,339 // ChangeLUK_Bottom
|
||||
IG_Enchant_Stone_Box7,25012,339 // ChangeSTR_Bottom
|
||||
IG_Enchant_Stone_Box7,25013,339 // ChangeINT_Bottom
|
||||
IG_Enchant_Stone_Box7,6740,424 // HealStone_Top
|
||||
IG_Enchant_Stone_Box7,6741,424 // HealStone2_Top
|
||||
IG_Enchant_Stone_Box7,6743,424 // HPStone_Middle
|
||||
IG_Enchant_Stone_Box7,6744,424 // SPStone_Middle
|
||||
IG_Enchant_Stone_Box7,6745,424 // HealStone_Bottom
|
||||
IG_Enchant_Stone_Box7,6951,424 // HPStone_Bottom
|
||||
IG_Enchant_Stone_Box7,25001,424 // DEFStone_Middle
|
||||
IG_Enchant_Stone_Box7,25014,424 // MDEFStone_Bottom
|
||||
IG_Enchant_Stone_Box7,25015,424 // EXPStone_Bottom
|
||||
|
||||
// Enchant_Stone_Box8
|
||||
IG_Enchant_Stone_Box8,25067,37 // CastingStone_Robe
|
||||
IG_Enchant_Stone_Box8,6964,74 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box8,25000,74 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box8,6963,149 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box8,6999,149 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box8,25062,149 // Greed_Stone
|
||||
IG_Enchant_Stone_Box8,25068,149 // ASPDStone_Top
|
||||
IG_Enchant_Stone_Box8,25072,149 // Kyrie_Stone
|
||||
IG_Enchant_Stone_Box8,6642,223 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box8,6643,223 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box8,6943,223 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box8,6944,223 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box8,25016,223 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box8,25017,223 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box8,25058,223 // TwinkleEffect_Top
|
||||
IG_Enchant_Stone_Box8,25059,223 // GhostEffect_Middle
|
||||
IG_Enchant_Stone_Box8,25060,223 // Critical_Stone
|
||||
IG_Enchant_Stone_Box8,25061,223 // Range_Stone
|
||||
IG_Enchant_Stone_Box8,25069,223 // ReloadStone_Top
|
||||
IG_Enchant_Stone_Box8,25070,223 // ReloadStone_Middle
|
||||
IG_Enchant_Stone_Box8,25071,223 // ReloadStone_Bottom
|
||||
IG_Enchant_Stone_Box8,25002,297 // ChangeLUK_Middle
|
||||
IG_Enchant_Stone_Box8,25003,297 // ChangeSTR_Middle
|
||||
IG_Enchant_Stone_Box8,25004,297 // ChangeAGI_Middle
|
||||
IG_Enchant_Stone_Box8,25005,297 // ChangeINT_Middle
|
||||
IG_Enchant_Stone_Box8,25006,297 // ChangeVIT_Middle
|
||||
IG_Enchant_Stone_Box8,25007,297 // ChangeDEX_Middle
|
||||
IG_Enchant_Stone_Box8,25008,297 // ChangeVIT_Bottom
|
||||
IG_Enchant_Stone_Box8,25009,297 // ChangeAGI_Bottom
|
||||
IG_Enchant_Stone_Box8,25010,297 // ChangeDEX_Bottom
|
||||
IG_Enchant_Stone_Box8,25011,297 // ChangeLUK_Bottom
|
||||
IG_Enchant_Stone_Box8,25012,297 // ChangeSTR_Bottom
|
||||
IG_Enchant_Stone_Box8,25013,297 // ChangeINT_Bottom
|
||||
IG_Enchant_Stone_Box8,25001,372 // DEFStone_Middle
|
||||
IG_Enchant_Stone_Box8,25014,372 // MDEFStone_Bottom
|
||||
IG_Enchant_Stone_Box8,25015,372 // EXPStone_Bottom
|
||||
IG_Enchant_Stone_Box8,25063,372 // MaxHP2_Stone
|
||||
IG_Enchant_Stone_Box8,25064,372 // MaxSP2_Stone
|
||||
IG_Enchant_Stone_Box8,25065,372 // Detoxify_Stone
|
||||
IG_Enchant_Stone_Box8,6745,372 // HealStone_Bottom
|
||||
|
||||
// Enchant_Stone_Box9
|
||||
IG_Enchant_Stone_Box9,6964,79 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box9,25000,79 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box9,6963,159 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box9,6999,159 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box9,25062,159 // Greed_Stone
|
||||
IG_Enchant_Stone_Box9,25068,159 // ASPDStone_Top
|
||||
IG_Enchant_Stone_Box9,25072,159 // Kyrie_Stone
|
||||
IG_Enchant_Stone_Box9,25138,159 // ShrinkEffect_Middle
|
||||
IG_Enchant_Stone_Box9,6642,238 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box9,6643,238 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box9,6943,238 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box9,6944,238 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box9,25016,238 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box9,25017,238 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box9,25060,238 // Critical_Stone
|
||||
IG_Enchant_Stone_Box9,25061,238 // Range_Stone
|
||||
IG_Enchant_Stone_Box9,25069,238 // ReloadStone_Top
|
||||
IG_Enchant_Stone_Box9,25070,238 // ReloadStone_Middle
|
||||
IG_Enchant_Stone_Box9,25071,238 // ReloadStone_Bottom
|
||||
IG_Enchant_Stone_Box9,25136,238 // ElectricEffect_Middle
|
||||
IG_Enchant_Stone_Box9,25137,238 // GreenFloor_Bottom
|
||||
IG_Enchant_Stone_Box9,25002,317 // ChangeLUK_Middle
|
||||
IG_Enchant_Stone_Box9,25003,317 // ChangeSTR_Middle
|
||||
IG_Enchant_Stone_Box9,25004,317 // ChangeAGI_Middle
|
||||
IG_Enchant_Stone_Box9,25005,317 // ChangeINT_Middle
|
||||
IG_Enchant_Stone_Box9,25006,317 // ChangeVIT_Middle
|
||||
IG_Enchant_Stone_Box9,25007,317 // ChangeDEX_Middle
|
||||
IG_Enchant_Stone_Box9,25008,317 // ChangeVIT_Bottom
|
||||
IG_Enchant_Stone_Box9,25009,317 // ChangeAGI_Bottom
|
||||
IG_Enchant_Stone_Box9,25010,317 // ChangeDEX_Bottom
|
||||
IG_Enchant_Stone_Box9,25011,317 // ChangeLUK_Bottom
|
||||
IG_Enchant_Stone_Box9,25012,317 // ChangeSTR_Bottom
|
||||
IG_Enchant_Stone_Box9,25013,317 // ChangeINT_Bottom
|
||||
IG_Enchant_Stone_Box9,25015,397 // EXPStone_Bottom
|
||||
IG_Enchant_Stone_Box9,25063,397 // MaxHP2_Stone
|
||||
IG_Enchant_Stone_Box9,25064,397 // MaxSP2_Stone
|
||||
IG_Enchant_Stone_Box9,25139,397 // Identify_Stone
|
||||
IG_Enchant_Stone_Box9,25141,397 // EXPStone_Middle
|
||||
|
||||
// Enchant_Stone_Box10
|
||||
IG_Enchant_Stone_Box10,6964,78 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box10,25000,78 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box10,6999,156 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box10,25062,156 // Greed_Stone
|
||||
IG_Enchant_Stone_Box10,25068,156 // ASPDStone_Top
|
||||
IG_Enchant_Stone_Box10,25072,156 // Kyrie_Stone
|
||||
IG_Enchant_Stone_Box10,25170,156 // MinorCastingStone_Robe
|
||||
IG_Enchant_Stone_Box10,25175,156 // LexAeternaStone_Middle
|
||||
IG_Enchant_Stone_Box10,25176,156 // BlueAuraEffect_Middle
|
||||
IG_Enchant_Stone_Box10,6642,234 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box10,6643,234 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box10,6943,234 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box10,6944,234 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box10,25016,234 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box10,25017,234 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box10,25060,234 // Critical_Stone
|
||||
IG_Enchant_Stone_Box10,25061,234 // Range_Stone
|
||||
IG_Enchant_Stone_Box10,25172,234 // CastingStone_Top
|
||||
IG_Enchant_Stone_Box10,25173,234 // CastingStone_Middle
|
||||
IG_Enchant_Stone_Box10,25174,234 // CastingStone_Bottom
|
||||
IG_Enchant_Stone_Box10,25176,234 // BlueAuraEffect_Middle
|
||||
IG_Enchant_Stone_Box10,25178,234 // PinkGlowEffect_Middle
|
||||
IG_Enchant_Stone_Box10,25002,312 // ChangeLUK_Middle
|
||||
IG_Enchant_Stone_Box10,25003,312 // ChangeSTR_Middle
|
||||
IG_Enchant_Stone_Box10,25004,312 // ChangeAGI_Middle
|
||||
IG_Enchant_Stone_Box10,25005,312 // ChangeINT_Middle
|
||||
IG_Enchant_Stone_Box10,25006,312 // ChangeVIT_Middle
|
||||
IG_Enchant_Stone_Box10,25007,312 // ChangeDEX_Middle
|
||||
IG_Enchant_Stone_Box10,25008,312 // ChangeVIT_Bottom
|
||||
IG_Enchant_Stone_Box10,25009,312 // ChangeAGI_Bottom
|
||||
IG_Enchant_Stone_Box10,25010,312 // ChangeDEX_Bottom
|
||||
IG_Enchant_Stone_Box10,25011,312 // ChangeLUK_Bottom
|
||||
IG_Enchant_Stone_Box10,25012,312 // ChangeSTR_Bottom
|
||||
IG_Enchant_Stone_Box10,25013,312 // ChangeINT_Bottom
|
||||
IG_Enchant_Stone_Box10,25015,391 // EXPStone_Bottom
|
||||
IG_Enchant_Stone_Box10,25063,391 // MaxHP2_Stone
|
||||
IG_Enchant_Stone_Box10,25064,391 // MaxSP2_Stone
|
||||
IG_Enchant_Stone_Box10,25141,391 // EXPStone_Middle
|
||||
IG_Enchant_Stone_Box10,25171,391 // EXPStone_Top
|
||||
|
||||
// Enchant_Stone_Box11
|
||||
IG_Enchant_Stone_Box11,25067,2 // CastingStone_Robe
|
||||
IG_Enchant_Stone_Box11,6964,8 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box11,25000,8 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box11,6908,16 // ASPDStone_Robe
|
||||
IG_Enchant_Stone_Box11,6963,16 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box11,6999,16 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box11,25068,16 // ASPDStone_Top
|
||||
IG_Enchant_Stone_Box11,25170,16 // MinorCastingStone_Robe
|
||||
IG_Enchant_Stone_Box11,25224,16 // WhiteBodyEffect_Middle
|
||||
IG_Enchant_Stone_Box11,6642,24 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box11,6643,24 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box11,6943,24 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box11,6944,24 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box11,25016,24 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box11,25017,24 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box11,25060,24 // Critical_Stone
|
||||
IG_Enchant_Stone_Box11,25061,24 // Range_Stone
|
||||
IG_Enchant_Stone_Box11,25225,24 // ExplodingEffect_Middle
|
||||
IG_Enchant_Stone_Box11,25226,24 // WaterFieldEffect_Bottom
|
||||
IG_Enchant_Stone_Box11,25227,24 // Heal_Stone
|
||||
IG_Enchant_Stone_Box11,25228,24 // Teleport_Stone
|
||||
IG_Enchant_Stone_Box11,25229,24 // Steal_Stone
|
||||
IG_Enchant_Stone_Box11,25002,32 // ChangeLUK_Middle
|
||||
IG_Enchant_Stone_Box11,25003,32 // ChangeSTR_Middle
|
||||
IG_Enchant_Stone_Box11,25004,32 // ChangeAGI_Middle
|
||||
IG_Enchant_Stone_Box11,25005,32 // ChangeINT_Middle
|
||||
IG_Enchant_Stone_Box11,25006,32 // ChangeVIT_Middle
|
||||
IG_Enchant_Stone_Box11,25007,32 // ChangeDEX_Middle
|
||||
IG_Enchant_Stone_Box11,25008,32 // ChangeVIT_Bottom
|
||||
IG_Enchant_Stone_Box11,25009,32 // ChangeAGI_Bottom
|
||||
IG_Enchant_Stone_Box11,25010,32 // ChangeDEX_Bottom
|
||||
IG_Enchant_Stone_Box11,25011,32 // ChangeLUK_Bottom
|
||||
IG_Enchant_Stone_Box11,25012,32 // ChangeSTR_Bottom
|
||||
IG_Enchant_Stone_Box11,25013,32 // ChangeINT_Bottom
|
||||
IG_Enchant_Stone_Box11,25015,38 // EXPStone_Bottom
|
||||
IG_Enchant_Stone_Box11,25063,38 // MaxHP2_Stone
|
||||
IG_Enchant_Stone_Box11,25064,38 // MaxSP2_Stone
|
||||
IG_Enchant_Stone_Box11,25141,38 // EXPStone_Middle
|
||||
IG_Enchant_Stone_Box11,25171,38 // EXPStone_Top
|
||||
|
||||
// Enchant_Stone_Box12
|
||||
IG_Enchant_Stone_Box12,25067,2 // CastingStone_Robe
|
||||
IG_Enchant_Stone_Box12,25302,2 // DoubleAttack_Stone
|
||||
IG_Enchant_Stone_Box12,25303,2 // Critical_Stone_Robe
|
||||
IG_Enchant_Stone_Box12,6964,8 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box12,25000,8 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box12,25205,8 // ShrinkEffect_Bottom
|
||||
IG_Enchant_Stone_Box12,25306,8 // CastStone_Robe
|
||||
IG_Enchant_Stone_Box12,6908,16 // ASPDStone_Robe
|
||||
IG_Enchant_Stone_Box12,6963,16 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box12,6999,16 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box12,25068,16 // ASPDStone_Top
|
||||
IG_Enchant_Stone_Box12,25170,16 // MinorCastingStone_Robe
|
||||
IG_Enchant_Stone_Box12,6642,24 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box12,6643,24 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box12,6943,24 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box12,6944,24 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box12,25015,24 // EXPStone_Bottom
|
||||
IG_Enchant_Stone_Box12,25016,24 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box12,25017,24 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box12,25061,24 // Range_Stone
|
||||
IG_Enchant_Stone_Box12,25141,24 // EXPStone_Middle
|
||||
IG_Enchant_Stone_Box12,25171,24 // EXPStone_Top
|
||||
IG_Enchant_Stone_Box12,25172,24 // CastingStone_Top
|
||||
IG_Enchant_Stone_Box12,25173,24 // CastingStone_Middle
|
||||
IG_Enchant_Stone_Box12,25174,24 // CastingStone_Bottom
|
||||
IG_Enchant_Stone_Box12,25002,38 // ChangeLUK_Middle
|
||||
IG_Enchant_Stone_Box12,25003,38 // ChangeSTR_Middle
|
||||
IG_Enchant_Stone_Box12,25004,38 // ChangeAGI_Middle
|
||||
IG_Enchant_Stone_Box12,25005,38 // ChangeINT_Middle
|
||||
IG_Enchant_Stone_Box12,25006,38 // ChangeVIT_Middle
|
||||
IG_Enchant_Stone_Box12,25007,38 // ChangeDEX_Middle
|
||||
IG_Enchant_Stone_Box12,25008,38 // ChangeVIT_Bottom
|
||||
IG_Enchant_Stone_Box12,25009,38 // ChangeAGI_Bottom
|
||||
IG_Enchant_Stone_Box12,25010,38 // ChangeDEX_Bottom
|
||||
IG_Enchant_Stone_Box12,25011,38 // ChangeLUK_Bottom
|
||||
IG_Enchant_Stone_Box12,25012,38 // ChangeSTR_Bottom
|
||||
IG_Enchant_Stone_Box12,25013,38 // ChangeINT_Bottom
|
||||
IG_Enchant_Stone_Box12,25060,38 // Critical_Stone
|
||||
IG_Enchant_Stone_Box12,25304,38 // Critical_Stone_Top
|
||||
IG_Enchant_Stone_Box12,25305,38 // Critical_Stone_Bottom
|
||||
|
||||
// Enchant_Stone_Box13
|
||||
IG_Enchant_Stone_Box13,25067,2 // CastingStone_Robe
|
||||
IG_Enchant_Stone_Box13,25302,2 // DoubleAttack_Stone
|
||||
IG_Enchant_Stone_Box13,25303,2 // Critical_Stone_Robe
|
||||
IG_Enchant_Stone_Box13,6964,8 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box13,25000,8 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box13,25205,8 // ShrinkEffect_Bottom
|
||||
IG_Enchant_Stone_Box13,25306,8 // CastStone_Robe
|
||||
IG_Enchant_Stone_Box13,6908,16 // ASPDStone_Robe
|
||||
IG_Enchant_Stone_Box13,6963,16 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box13,6999,16 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box13,25068,16 // ASPDStone_Top
|
||||
IG_Enchant_Stone_Box13,25170,16 // MinorCastingStone_Robe
|
||||
IG_Enchant_Stone_Box13,25412,16 // SuraStone_Robe
|
||||
IG_Enchant_Stone_Box13,25416,16 // RangerStone_Robe
|
||||
IG_Enchant_Stone_Box13,25420,16 // SorcererStone_Robe
|
||||
IG_Enchant_Stone_Box13,25015,24 // EXPStone_Bottom
|
||||
IG_Enchant_Stone_Box13,25061,24 // Range_Stone
|
||||
IG_Enchant_Stone_Box13,25141,24 // EXPStone_Middle
|
||||
IG_Enchant_Stone_Box13,25171,24 // EXPStone_Top
|
||||
IG_Enchant_Stone_Box13,25172,24 // CastingStone_Top
|
||||
IG_Enchant_Stone_Box13,25173,24 // CastingStone_Middle
|
||||
IG_Enchant_Stone_Box13,25174,24 // CastingStone_Bottom
|
||||
IG_Enchant_Stone_Box13,6642,37 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box13,6643,37 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box13,6943,37 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box13,6944,37 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box13,25016,37 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box13,25017,37 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box13,25060,37 // Critical_Stone
|
||||
IG_Enchant_Stone_Box13,25304,37 // Critical_Stone_Top
|
||||
IG_Enchant_Stone_Box13,25305,37 // Critical_Stone_Bottom
|
||||
IG_Enchant_Stone_Box13,25409,37 // SuraStone_Top
|
||||
IG_Enchant_Stone_Box13,25410,37 // SuraStone_Middle
|
||||
IG_Enchant_Stone_Box13,25411,37 // SuraStone_Lower
|
||||
IG_Enchant_Stone_Box13,25413,37 // RangerStone_Top
|
||||
IG_Enchant_Stone_Box13,25414,37 // RangerStone_Middle
|
||||
IG_Enchant_Stone_Box13,25415,37 // RangerStone_Lower
|
||||
IG_Enchant_Stone_Box13,25417,37 // SorcererStone_Top
|
||||
IG_Enchant_Stone_Box13,25418,37 // SorcererStone_Middle
|
||||
IG_Enchant_Stone_Box13,25419,37 // SorcererStone_Lower
|
||||
|
||||
// Enchant_Stone_Box14
|
||||
IG_Enchant_Stone_Box14,25067,2 // CastingStone_Robe
|
||||
IG_Enchant_Stone_Box14,25302,2 // DoubleAttack_Stone
|
||||
IG_Enchant_Stone_Box14,25303,2 // Critical_Stone_Robe
|
||||
IG_Enchant_Stone_Box14,6964,8 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box14,25000,8 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box14,25205,8 // ShrinkEffect_Bottom
|
||||
IG_Enchant_Stone_Box14,25306,8 // CastStone_Robe
|
||||
IG_Enchant_Stone_Box14,6908,16 // ASPDStone_Robe
|
||||
IG_Enchant_Stone_Box14,6963,16 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box14,6999,16 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box14,25068,16 // ASPDStone_Top
|
||||
IG_Enchant_Stone_Box14,25170,16 // MinorCastingStone_Robe
|
||||
IG_Enchant_Stone_Box14,25448,16 // RuneknightStone_Robe
|
||||
IG_Enchant_Stone_Box14,25449,16 // GeneticStone_Robe
|
||||
IG_Enchant_Stone_Box14,25456,16 // WarlockStone_Robe
|
||||
IG_Enchant_Stone_Box14,25015,24 // EXPStone_Bottom
|
||||
IG_Enchant_Stone_Box14,25061,24 // Range_Stone
|
||||
IG_Enchant_Stone_Box14,25141,24 // EXPStone_Middle
|
||||
IG_Enchant_Stone_Box14,25171,24 // EXPStone_Top
|
||||
IG_Enchant_Stone_Box14,25172,24 // CastingStone_Top
|
||||
IG_Enchant_Stone_Box14,25173,24 // CastingStone_Middle
|
||||
IG_Enchant_Stone_Box14,25174,24 // CastingStone_Bottom
|
||||
IG_Enchant_Stone_Box14,6642,37 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box14,6643,37 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box14,6943,37 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box14,6944,37 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box14,25016,37 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box14,25017,37 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box14,25060,37 // Critical_Stone
|
||||
IG_Enchant_Stone_Box14,25304,37 // Critical_Stone_Top
|
||||
IG_Enchant_Stone_Box14,25305,37 // Critical_Stone_Bottom
|
||||
IG_Enchant_Stone_Box14,25445,37 // RuneknightStone_Top
|
||||
IG_Enchant_Stone_Box14,25446,37 // RuneknightStone_Middle
|
||||
IG_Enchant_Stone_Box14,25447,37 // RuneknightStone_Lower
|
||||
IG_Enchant_Stone_Box14,25450,37 // GeneticStone_Top
|
||||
IG_Enchant_Stone_Box14,25451,37 // GeneticStone_Middle
|
||||
IG_Enchant_Stone_Box14,25452,37 // GeneticStone_Lower
|
||||
IG_Enchant_Stone_Box14,25453,37 // WarlockStone_Top
|
||||
IG_Enchant_Stone_Box14,25454,37 // WarlockStone_Middle
|
||||
IG_Enchant_Stone_Box14,25455,37 // WarlockStone_Lower
|
||||
|
||||
// Enchant_Stone_Box15
|
||||
IG_Enchant_Stone_Box15,25067,2 // CastingStone_Robe
|
||||
IG_Enchant_Stone_Box15,25302,2 // DoubleAttack_Stone
|
||||
IG_Enchant_Stone_Box15,25303,2 // Critical_Stone_Robe
|
||||
IG_Enchant_Stone_Box15,6964,8 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box15,25000,8 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box15,25205,8 // ShrinkEffect_Bottom
|
||||
IG_Enchant_Stone_Box15,25306,8 // CastStone_Robe
|
||||
IG_Enchant_Stone_Box15,6908,16 // ASPDStone_Robe
|
||||
IG_Enchant_Stone_Box15,6963,16 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box15,6999,16 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box15,25068,16 // ASPDStone_Top
|
||||
IG_Enchant_Stone_Box15,25170,16 // MinorCastingStone_Robe
|
||||
IG_Enchant_Stone_Box15,25493,16 // ShadowchaserStone_Robe
|
||||
IG_Enchant_Stone_Box15,25497,16 // MechanicStone_Robe
|
||||
IG_Enchant_Stone_Box15,25501,16 // WanderMinstrelStone_Robe
|
||||
IG_Enchant_Stone_Box15,25015,24 // EXPStone_Bottom
|
||||
IG_Enchant_Stone_Box15,25061,24 // Range_Stone
|
||||
IG_Enchant_Stone_Box15,25141,24 // EXPStone_Middle
|
||||
IG_Enchant_Stone_Box15,25171,24 // EXPStone_Top
|
||||
IG_Enchant_Stone_Box15,25172,24 // CastingStone_Top
|
||||
IG_Enchant_Stone_Box15,25173,24 // CastingStone_Middle
|
||||
IG_Enchant_Stone_Box15,25174,24 // CastingStone_Bottom
|
||||
IG_Enchant_Stone_Box15,6642,37 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box15,6643,37 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box15,6943,37 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box15,6944,37 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box15,25016,37 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box15,25017,37 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box15,25060,37 // Critical_Stone
|
||||
IG_Enchant_Stone_Box15,25304,37 // Critical_Stone_Top
|
||||
IG_Enchant_Stone_Box15,25305,37 // Critical_Stone_Bottom
|
||||
IG_Enchant_Stone_Box15,25490,37 // ShadowchaserStone_Top
|
||||
IG_Enchant_Stone_Box15,25491,37 // ShadowchaserStone_Middle
|
||||
IG_Enchant_Stone_Box15,25492,37 // ShadowchaserStone_Lower
|
||||
IG_Enchant_Stone_Box15,25494,37 // MechanicStone_Top
|
||||
IG_Enchant_Stone_Box15,25495,37 // MechanicStone_Middle
|
||||
IG_Enchant_Stone_Box15,25496,37 // MechanicStone_Lower
|
||||
IG_Enchant_Stone_Box15,25498,37 // WanderMinstrelStone_Top
|
||||
IG_Enchant_Stone_Box15,25499,37 // WanderMinstrelStone_Middle
|
||||
IG_Enchant_Stone_Box15,25500,37 // WanderMinstrelStone_Lower
|
||||
|
||||
@@ -36,7 +36,9 @@ RDMOPT_ATTR_TOLERACE_SAINT,{ bonus2 bSubEle,Ele_Holy,getrandomoptinfo(ROA_VALUE)
|
||||
RDMOPT_ATTR_TOLERACE_DARKNESS,{ bonus2 bSubEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_ATTR_TOLERACE_TELEKINESIS,{ bonus2 bSubEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_ATTR_TOLERACE_UNDEAD,{ bonus2 bSubEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_ATTR_TOLERACE_ALLBUTNOTHING,{ for(.@i = Ele_Water; .@i < Ele_Undead; ++.@i) bonus2 bSubEle,.@i,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_ATTR_TOLERACE_ALL,{ bonus2 bSubEle,Ele_All,getrandomoptinfo(ROA_VALUE); }
|
||||
// TODO: Confirm if damage reduction is implemented correctly.
|
||||
// kRO desc : <ELEMENT> 몬스터로부터 받는 물리 데미지 %d%% 감소.
|
||||
RDMOPT_DAMAGE_PROPERTY_NOTHING_USER,{ bonus2 bSubDefEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET,{ bonus2 bAddEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_WATER_USER,{ bonus2 bSubDefEle,Ele_Water,getrandomoptinfo(ROA_VALUE); }
|
||||
@@ -57,25 +59,25 @@ RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_USER,{ bonus2 bSubDefEle,Ele_Ghost,getrandomo
|
||||
RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_TARGET,{ bonus2 bAddEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_UNDEAD_USER,{ bonus2 bSubDefEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_UNDEAD_TARGET,{ bonus2 bAddEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_NOTHING_USER,{ bonus2 bMagicSubDefEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_NOTHING_USER,{ bonus3 bSubEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
|
||||
RDMOPT_MDAMAGE_PROPERTY_NOTHING_TARGET,{ bonus2 bMagicAddEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_WATER_USER,{ bonus2 bMagicSubDefEle,Ele_Water,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_WATER_USER,{ bonus3 bSubEle,Ele_Water,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
|
||||
RDMOPT_MDAMAGE_PROPERTY_WATER_TARGET,{ bonus2 bMagicAddEle,Ele_Water,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_GROUND_USER,{ bonus2 bMagicSubDefEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_GROUND_USER,{ bonus3 bSubEle,Ele_Earth,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
|
||||
RDMOPT_MDAMAGE_PROPERTY_GROUND_TARGET,{ bonus2 bMagicAddEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_FIRE_USER,{ bonus2 bMagicSubDefEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_FIRE_USER,{ bonus3 bSubEle,Ele_Fire,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
|
||||
RDMOPT_MDAMAGE_PROPERTY_FIRE_TARGET,{ bonus2 bMagicAddEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_WIND_USER,{ bonus2 bMagicSubDefEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_WIND_USER,{ bonus3 bSubEle,Ele_Wind,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
|
||||
RDMOPT_MDAMAGE_PROPERTY_WIND_TARGET,{ bonus2 bMagicAddEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_POISON_USER,{ bonus2 bMagicSubDefEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_POISON_USER,{ bonus3 bSubEle,Ele_Poison,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
|
||||
RDMOPT_MDAMAGE_PROPERTY_POISON_TARGET,{ bonus2 bMagicAddEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_SAINT_USER,{ bonus2 bMagicSubDefEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_SAINT_USER,{ bonus3 bSubEle,Ele_Holy,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
|
||||
RDMOPT_MDAMAGE_PROPERTY_SAINT_TARGET,{ bonus2 bMagicAddEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_DARKNESS_USER,{ bonus2 bMagicSubDefEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_DARKNESS_USER,{ bonus3 bSubEle,Ele_Dark,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
|
||||
RDMOPT_MDAMAGE_PROPERTY_DARKNESS_TARGET,{ bonus2 bMagicAddEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_USER,{ bonus2 bMagicSubDefEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_USER,{ bonus3 bSubEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
|
||||
RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_TARGET,{ bonus2 bMagicAddEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_UNDEAD_USER,{ bonus2 bMagicSubDefEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_UNDEAD_USER,{ bonus3 bSubEle,Ele_Undead,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
|
||||
RDMOPT_MDAMAGE_PROPERTY_UNDEAD_TARGET,{ bonus2 bMagicAddEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_BODY_ATTR_NOTHING,{ bonus bDefEle,Ele_Neutral; }
|
||||
RDMOPT_BODY_ATTR_WATER,{ bonus bDefEle,Ele_Water; }
|
||||
@@ -87,7 +89,7 @@ RDMOPT_BODY_ATTR_SAINT,{ bonus bDefEle,Ele_Holy; }
|
||||
RDMOPT_BODY_ATTR_DARKNESS,{ bonus bDefEle,Ele_Dark; }
|
||||
RDMOPT_BODY_ATTR_TELEKINESIS,{ bonus bDefEle,Ele_Ghost; }
|
||||
RDMOPT_BODY_ATTR_UNDEAD,{ bonus bDefEle,Ele_Undead; }
|
||||
//RDMOPT_BODY_ATTR_ALL,{}
|
||||
//RDMOPT_BODY_ATTR_ALL,{ /* Needs more info */ }
|
||||
RDMOPT_RACE_TOLERACE_NOTHING,{ bonus2 bSubRace,RC_Formless,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_TOLERACE_UNDEAD,{ bonus2 bSubRace,RC_Undead,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_TOLERACE_ANIMAL,{ bonus2 bSubRace,RC_Brute,getrandomoptinfo(ROA_VALUE); }
|
||||
@@ -95,7 +97,7 @@ RDMOPT_RACE_TOLERACE_PLANT,{ bonus2 bSubRace,RC_Plant,getrandomoptinfo(ROA_VALUE
|
||||
RDMOPT_RACE_TOLERACE_INSECT,{ bonus2 bSubRace,RC_Insect,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_TOLERACE_FISHS,{ bonus2 bSubRace,RC_Fish,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_TOLERACE_DEVIL,{ bonus2 bSubRace,RC_Demon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_TOLERACE_HUMAN,{ bonus2 bSubRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_TOLERACE_HUMAN,{ bonus2 bSubRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bSubRace,RC_Player,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_TOLERACE_ANGEL,{ bonus2 bSubRace,RC_Angel,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_TOLERACE_DRAGON,{ bonus2 bSubRace,RC_Dragon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_DAMAGE_NOTHING,{ bonus2 bAddRace,RC_Formless,getrandomoptinfo(ROA_VALUE); }
|
||||
@@ -105,7 +107,7 @@ RDMOPT_RACE_DAMAGE_PLANT,{ bonus2 bAddRace,RC_Plant,getrandomoptinfo(ROA_VALUE);
|
||||
RDMOPT_RACE_DAMAGE_INSECT,{ bonus2 bAddRace,RC_Insect,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_DAMAGE_FISHS,{ bonus2 bAddRace,RC_Fish,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_DAMAGE_DEVIL,{ bonus2 bAddRace,RC_Demon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_DAMAGE_HUMAN,{ bonus2 bAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_DAMAGE_HUMAN,{ bonus2 bAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bAddRace,RC_Player,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_DAMAGE_ANGEL,{ bonus2 bAddRace,RC_Angel,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_DAMAGE_DRAGON,{ bonus2 bAddRace,RC_Dragon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_MDAMAGE_NOTHING,{ bonus2 bMagicAddRace,RC_Formless,getrandomoptinfo(ROA_VALUE); }
|
||||
@@ -115,7 +117,7 @@ RDMOPT_RACE_MDAMAGE_PLANT,{ bonus2 bMagicAddRace,RC_Plant,getrandomoptinfo(ROA_V
|
||||
RDMOPT_RACE_MDAMAGE_INSECT,{ bonus2 bMagicAddRace,RC_Insect,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_MDAMAGE_FISHS,{ bonus2 bMagicAddRace,RC_Fish,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_MDAMAGE_DEVIL,{ bonus2 bMagicAddRace,RC_Demon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_MDAMAGE_HUMAN,{ bonus2 bMagicAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_MDAMAGE_HUMAN,{ bonus2 bMagicAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bMagicAddRace,RC_Player,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_MDAMAGE_ANGEL,{ bonus2 bMagicAddRace,RC_Angel,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_MDAMAGE_DRAGON,{ bonus2 bMagicAddRace,RC_Dragon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_CRI_PERCENT_NOTHING,{ bonus2 bCriticalAddRace,RC_Formless,getrandomoptinfo(ROA_VALUE)/10; }
|
||||
@@ -125,7 +127,7 @@ RDMOPT_RACE_CRI_PERCENT_PLANT,{ bonus2 bCriticalAddRace,RC_Plant,getrandomoptinf
|
||||
RDMOPT_RACE_CRI_PERCENT_INSECT,{ bonus2 bCriticalAddRace,RC_Insect,getrandomoptinfo(ROA_VALUE)/10; }
|
||||
RDMOPT_RACE_CRI_PERCENT_FISHS,{ bonus2 bCriticalAddRace,RC_Fish,getrandomoptinfo(ROA_VALUE)/10; }
|
||||
RDMOPT_RACE_CRI_PERCENT_DEVIL,{ bonus2 bCriticalAddRace,RC_Demon,getrandomoptinfo(ROA_VALUE)/10; }
|
||||
RDMOPT_RACE_CRI_PERCENT_HUMAN,{ bonus2 bCriticalAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE)/10; }
|
||||
RDMOPT_RACE_CRI_PERCENT_HUMAN,{ bonus2 bCriticalAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE)/10; bonus2 bCriticalAddRace,RC_Player,getrandomoptinfo(ROA_VALUE)/10; }
|
||||
RDMOPT_RACE_CRI_PERCENT_ANGEL,{ bonus2 bCriticalAddRace,RC_Angel,getrandomoptinfo(ROA_VALUE)/10; }
|
||||
RDMOPT_RACE_CRI_PERCENT_DRAGON,{ bonus2 bCriticalAddRace,RC_Dragon,getrandomoptinfo(ROA_VALUE)/10; }
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_NOTHING,{ bonus2 bIgnoreDefRaceRate,RC_Formless,getrandomoptinfo(ROA_VALUE); }
|
||||
@@ -135,7 +137,7 @@ RDMOPT_RACE_IGNORE_DEF_PERCENT_PLANT,{ bonus2 bIgnoreDefRaceRate,RC_Plant,getran
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_INSECT,{ bonus2 bIgnoreDefRaceRate,RC_Insect,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_FISHS,{ bonus2 bIgnoreDefRaceRate,RC_Fish,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_DEVIL,{ bonus2 bIgnoreDefRaceRate,RC_Demon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_HUMAN,{ bonus2 bIgnoreDefRaceRate,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_HUMAN,{ bonus2 bIgnoreDefRaceRate,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bIgnoreDefRaceRate,RC_Player,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_ANGEL,{ bonus2 bIgnoreDefRaceRate,RC_Angel,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_DRAGON,{ bonus2 bIgnoreDefRaceRate,RC_Dragon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_NOTHING,{ bonus2 bIgnoreMdefRaceRate,RC_Formless,getrandomoptinfo(ROA_VALUE); }
|
||||
@@ -145,7 +147,7 @@ RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLANT,{ bonus2 bIgnoreMdefRaceRate,RC_Plant,getr
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_INSECT,{ bonus2 bIgnoreMdefRaceRate,RC_Insect,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_FISHS,{ bonus2 bIgnoreMdefRaceRate,RC_Fish,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_DEVIL,{ bonus2 bIgnoreMdefRaceRate,RC_Demon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_HUMAN,{ bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_HUMAN,{ bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bIgnoreMdefRaceRate,RC_Player,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANGEL,{ bonus2 bIgnoreMdefRaceRate,RC_Angel,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_DRAGON,{ bonus2 bIgnoreMdefRaceRate,RC_Dragon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_CLASS_DAMAGE_NORMAL_TARGET,{ bonus2 bAddClass,Class_Normal,getrandomoptinfo(ROA_VALUE); }
|
||||
@@ -166,7 +168,7 @@ RDMOPT_DAMAGE_SIZE_MIDIUM_USER,{ bonus2 bSubSize,Size_Medium,getrandomoptinfo(RO
|
||||
RDMOPT_DAMAGE_SIZE_LARGE_USER,{ bonus2 bSubSize,Size_Large,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_SIZE_PERFECT,{ bonus bNoSizeFix,1; }
|
||||
RDMOPT_DAMAGE_CRI_TARGET,{ bonus bCritAtkRate,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_CRI_USER,{ bonus bCritDefRate,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_CRI_USER,{ bonus bCriticalDef,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RANGE_ATTACK_DAMAGE_TARGET,{ bonus bLongAtkRate,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RANGE_ATTACK_DAMAGE_USER,{ bonus bLongAtkDef,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_HEAL_VALUE,{ bonus bHealPower,getrandomoptinfo(ROA_VALUE); }
|
||||
@@ -191,34 +193,8 @@ RDMOPT_BODY_INDESTRUCTIBLE,{ bonus bUnbreakableArmor,1; }
|
||||
RDMOPT_MDAMAGE_SIZE_SMALL_TARGET,{ bonus2 bMagicAddSize,Size_Small,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_SIZE_MIDIUM_TARGET,{ bonus2 bMagicAddSize,Size_Medium,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_SIZE_LARGE_TARGET,{ bonus2 bMagicAddSize,Size_Large,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_SIZE_SMALL_USER,{ bonus2 bMagicSubSize,Size_Small,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_SIZE_MIDIUM_USER,{ bonus2 bMagicSubSize,Size_Medium,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_SIZE_LARGE_USER,{ bonus2 bMagicSubSize,Size_Large,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_ATTR_TOLERACE_ALL,{ bonus2 bSubEle,Ele_All,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_NOTHING,{ bonus3 bSubRace,RC_Formless,getrandomoptinfo(ROA_VALUE),BF_WEAPON; }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_UNDEAD,{ bonus3 bSubRace,RC_Undead,getrandomoptinfo(ROA_VALUE),BF_WEAPON; }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_ANIMAL,{ bonus3 bSubRace,RC_Brute,getrandomoptinfo(ROA_VALUE),BF_WEAPON; }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_PLANT,{ bonus3 bSubRace,RC_Plant,getrandomoptinfo(ROA_VALUE),BF_WEAPON; }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_INSECT,{ bonus3 bSubRace,RC_Insect,getrandomoptinfo(ROA_VALUE),BF_WEAPON; }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_FISHS,{ bonus3 bSubRace,RC_Fish,getrandomoptinfo(ROA_VALUE),BF_WEAPON; }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_DEVIL,{ bonus3 bSubRace,RC_Demon,getrandomoptinfo(ROA_VALUE),BF_WEAPON; }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_HUMAN,{ bonus3 bSubRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE),BF_WEAPON; }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_ANGEL,{ bonus3 bSubRace,RC_Angel,getrandomoptinfo(ROA_VALUE),BF_WEAPON; }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_DRAGON,{ bonus3 bSubRace,RC_Dragon,getrandomoptinfo(ROA_VALUE),BF_WEAPON; }
|
||||
// RDMOPT_RANGE_WEAPON_ATTACK_DAMAGE_TARGET,{}
|
||||
// RDMOPT_RANGE_WEAPON_ATTACK_DAMAGE_USER,{}
|
||||
RDMOPT_RACE_TOLERACE_PLAYER_HUMAN,{ bonus2 bSubRace,RC_Player_Human,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_TOLERACE_PLAYER_DORAM,{ bonus2 bSubRace,RC_Player_Doram,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_DAMAGE_PLAYER_HUMAN,{ bonus2 bAddRace,RC_Player_Human,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_DAMAGE_PLAYER_DORAM,{ bonus2 bAddRace,RC_Player_Doram,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_MDAMAGE_PLAYER_HUMAN,{ bonus2 bMagicAddRace,RC_Player_Human,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_MDAMAGE_PLAYER_DORAM,{ bonus2 bMagicAddRace,RC_Player_Doram,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_CRI_PERCENT_PLAYER_HUMAN,{ bonus2 bCriticalAddRace,RC_Player_Human,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_CRI_PERCENT_PLAYER_DORAM,{ bonus2 bCriticalAddRace,RC_Player_Doram,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_PLAYER_HUMAN,{ bonus2 bIgnoreDefRaceRate,RC_Player_Human,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_PLAYER_DORAM,{ bonus2 bIgnoreDefRaceRate,RC_Player_Doram,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLAYER_HUMAN,{ bonus2 bIgnoreMdefRaceRate,RC_Player_Human,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLAYER_DORAM,{ bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,getrandomoptinfo(ROA_VALUE); }
|
||||
// RDMOPT_REFLECT_DAMAGE_PERCENT,{}
|
||||
RDMOPT_MELEE_ATTACK_DAMAGE_TARGET,{ bonus bShortAtkRate,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MELEE_ATTACK_DAMAGE_USER,{ bonus bNearAtkDef,getrandomoptinfo(ROA_VALUE); }
|
||||
//RDMOPT_MDAMAGE_SIZE_SMALL_USER,{}
|
||||
//RDMOPT_MDAMAGE_SIZE_MIDIUM_USER,{}
|
||||
//RDMOPT_MDAMAGE_SIZE_LARGE_USER,{}
|
||||
//redefined?
|
||||
//RDMOPT_ATTR_TOLERACE_ALL,{}
|
||||
|
||||
@@ -17,5 +17,14 @@
|
||||
// Example:
|
||||
// 512,4,12 // Will not allow more than 4 Apples in storages.
|
||||
|
||||
// Rune Knight
|
||||
12725,60,1 // Nauthiz Rune
|
||||
12726,60,1 // Raido Rune
|
||||
12727,60,1 // Berkana Rune
|
||||
12728,60,1 // Isa Rune
|
||||
12730,60,1 // Uruz Rune
|
||||
12733,60,1 // Hagalaz Rune
|
||||
22540,60,1 // Lux Anima Rune
|
||||
|
||||
// Arch Bishop
|
||||
12333,3,1 // Ancilla
|
||||
|
||||
@@ -4804,140 +4804,3 @@
|
||||
//32021,499,100 //
|
||||
//32202,507,100 //
|
||||
//32221,499,100 //
|
||||
100128,499,100 // Noblesses_Refine_Ticket
|
||||
100129,499,100 // Imperial_Refine_Ticket
|
||||
100130,499,100 // Grace_Refine_Ticket
|
||||
100131,499,100 // Imperial_P_Mo_Garment
|
||||
100132,499,100 // Imperial_M_Mo_Garment
|
||||
100133,499,100 // Grace_P_Mo_Garment
|
||||
100134,499,100 // Grace_M_Mo_Garment
|
||||
100135,499,100 // Imperial_P_Mo_Armor
|
||||
100136,499,100 // Imperial_M_Mo_Armor
|
||||
100137,499,100 // Grace_P_Mo_Armor
|
||||
100138,499,100 // Grace_M_Mo_Armor
|
||||
450018,499,100 // Noblesse_Breath_Armor
|
||||
450019,499,100 // Noblesse_Knight_Armor
|
||||
450020,499,100 // Noblesse_Spear_Armor
|
||||
450021,499,100 // Noblesse_Genesis_Armor
|
||||
450022,499,100 // Noblesse_Sharp_Suit
|
||||
450023,499,100 // Noblesse_Aimed_suit
|
||||
450024,499,100 // Noblesse_Severe_Suit
|
||||
450025,499,100 // Noblesse_Reverb_Suit
|
||||
450026,499,100 // Noblesse_Adora_Robe
|
||||
450027,499,100 // Noblesse_Duple_Robe
|
||||
450028,499,100 // Noblesse_Tornado_Armor
|
||||
450029,499,100 // Noblesse_Vulcan_Armor
|
||||
450030,499,100 // Noblesse_Cart_Cannon_Suit
|
||||
450031,499,100 // Noblesse_Cart_Tornado_Suit
|
||||
450032,499,100 // Noblesse_Rolling_Suit
|
||||
450033,499,100 // Noblesse_Assassin_Suit
|
||||
450034,499,100 // Noblesse_Fatal_Suit
|
||||
450035,499,100 // Noblesse_Stalker_Suit
|
||||
450036,499,100 // Noblesse_Picky_Robe
|
||||
450037,499,100 // Noblesse_Catnip_Robe
|
||||
450038,499,100 // Noblesse_Trip_Suit
|
||||
450039,499,100 // Noblesse_Fire_Rain_Suit
|
||||
450040,499,100 // Noblesse_Crimson_Robe
|
||||
450041,499,100 // Noblesse_Frost_Robe
|
||||
450042,499,100 // Noblesse_Psychic_Robe
|
||||
450043,499,100 // Noblesse_Dust_Robe
|
||||
450044,499,100 // Noblesse_Sun_Suit
|
||||
450045,499,100 // Noblesse_Moon_Suit
|
||||
450046,499,100 // Noblesse_Ninja_Suit
|
||||
450047,499,100 // Noblesse_Kunai_Suit
|
||||
450048,499,100 // Noblesse_Eswhoo_Robe
|
||||
450049,499,100 // Noblesse_Explosion_Robe
|
||||
450050,499,100 // Noblesse_Knuckle_Suit
|
||||
450051,499,100 // Noblesse_Tiger_Suit
|
||||
450052,499,100 // Imperial_Breath_Armor
|
||||
450053,499,100 // Imperial_Knight_Armor
|
||||
450054,499,100 // Imperial_Spear_Armor
|
||||
450055,499,100 // Imperial_Genesis_Armor
|
||||
450056,499,100 // Imperial_Sharp_Suit
|
||||
450057,499,100 // Imperial_Aimed_Suit
|
||||
450058,499,100 // Imperial_Severe_Suit
|
||||
450059,499,100 // Imperial_Reverb_Suit
|
||||
450060,499,100 // Imperial_Adora_Robe
|
||||
450061,499,100 // Imperial_Duple_Robe
|
||||
450062,499,100 // Imperial_Knuckle_Suit
|
||||
450063,499,100 // Imperial_Tiger_Suit
|
||||
450064,499,100 // Imperial_Tornado_Armor
|
||||
450065,499,100 // Imperial_Vulcan_Armor
|
||||
450066,499,100 // Imperial_Cart_Cannon_Suit
|
||||
450067,499,100 // Imperial_Cart_Tornado_Suit
|
||||
450068,499,100 // Imperial_Rolling_Suit
|
||||
450069,499,100 // Imperial_Assassin_Suit
|
||||
450070,499,100 // Imperial_Fatal_Suit
|
||||
450071,499,100 // Imperial_Stalker_Suit
|
||||
450072,499,100 // Imperial_Picky_Robe
|
||||
450073,499,100 // Imperial_Catnip_Robe
|
||||
450074,499,100 // Imperial_Trip_Suit
|
||||
450075,499,100 // Imperial_Fire_Rain_Suit
|
||||
450076,499,100 // Imperial_Crimson_Robe
|
||||
450077,499,100 // Imperial_Frost_Robe
|
||||
450078,499,100 // Imperial_Psychic_Robe
|
||||
450079,499,100 // Imperial_Dust_Robe
|
||||
450080,499,100 // Imperial_Sun_Suit
|
||||
450081,499,100 // Imperial_Moon_Suit
|
||||
450082,499,100 // Imperial_Ninja_Suit
|
||||
450083,499,100 // Imperial_Kunai_Suit
|
||||
450084,499,100 // Imperial_Eswhoo_Robe
|
||||
450085,499,100 // Imperial_Explosion_Robe
|
||||
450086,499,100 // Grace_Breath_Armor
|
||||
450087,499,100 // Grace_Knight_Armor
|
||||
450088,499,100 // Grace_Spear_Armor
|
||||
450089,499,100 // Grace_Genesis_Armor
|
||||
450090,499,100 // Grace_Sharp_Suit
|
||||
450091,499,100 // Grace_Aimed_Suit
|
||||
450092,499,100 // Grace_Severe_Suit
|
||||
450093,499,100 // Grace_Reverb_Suit
|
||||
450094,499,100 // Grace_Adora_Robe
|
||||
450095,499,100 // Grace_Duple_Robe
|
||||
450096,499,100 // Grace_Knuckle_Suit
|
||||
450097,499,100 // Grace_Tiger_Suit
|
||||
450098,499,100 // Grace_Tornado_Armor
|
||||
450099,499,100 // Grace_Vulcan_Armor
|
||||
450100,499,100 // Grace_Cart_Cannon_Suit
|
||||
450101,499,100 // Grace_Cart_Tornado_Suit
|
||||
450102,499,100 // Grace_Rolling_Suit
|
||||
450103,499,100 // Grace_Assassin_Suit
|
||||
450104,499,100 // Grace_Fatal_Suit
|
||||
450105,499,100 // Grace_Stalker_Suit
|
||||
450106,499,100 // Grace_Picky_Robe
|
||||
450107,499,100 // Grace_Catnip_Robe
|
||||
450108,499,100 // Grace_Trip_Suit
|
||||
450109,499,100 // Grace_Fire_Rain_Suit
|
||||
450110,499,100 // Grace_Crimson_Robe
|
||||
450111,499,100 // Grace_Frost_Robe
|
||||
450112,499,100 // Grace_Psychic_Robe
|
||||
450113,499,100 // Grace_Dust_Robe
|
||||
450114,499,100 // Grace_Sun_Suit
|
||||
450115,499,100 // Grace_Moon_Suit
|
||||
450116,499,100 // Grace_Ninja_Suit
|
||||
450117,499,100 // Grace_Kunai_Suit
|
||||
450118,499,100 // Grace_Eswhoo_Robe
|
||||
450119,499,100 // Grace_Explosion_Robe
|
||||
450121,499,100 // Noblesse_Super_Novice_Suit
|
||||
450122,499,100 // Noblesse_Super_Novice_Robe
|
||||
450123,499,100 // Imperial_Super_Novice_Suit
|
||||
450124,499,100 // Imperial_Super_Novice_Robe
|
||||
450125,499,100 // Grace_Super_Novice_Suit
|
||||
450126,499,100 // Grace_Super_Novice_Robe
|
||||
470016,499,100 // Noblesse_Attack_Boots
|
||||
470017,499,100 // Noblesse_Magic_Boots
|
||||
470018,499,100 // Imperial_Attack_Boots
|
||||
470019,499,100 // Imperial_Magic_Boots
|
||||
470020,499,100 // Grace_Attack_Boots
|
||||
470021,499,100 // Grace_Magic_Boots
|
||||
480012,499,100 // Noblesse_Attack_Manteau
|
||||
480014,499,100 // Noblesse_Magic_Manteau
|
||||
480016,499,100 // Imperial_Attack_Manteau
|
||||
480017,499,100 // Imperial_Magic_Manteau
|
||||
480018,499,100 // Grace_Attack_Manteau
|
||||
480019,499,100 // Grace_Magic_Manteau
|
||||
490014,499,100 // Noblesse_Attack_Ring
|
||||
490015,499,100 // Noblesse_Magic_Ring
|
||||
490017,499,100 // Imperial_Attack_Ring
|
||||
490018,499,100 // Imperial_Magic_Ring
|
||||
490019,499,100 // Grace_Attack_Ring
|
||||
490020,499,100 // Grace_Magic_Ring
|
||||
|
||||
@@ -262,7 +262,7 @@
|
||||
// Baby Mechanic (Mado)
|
||||
4112, 30000,90 ,500 ,400 ,40 ,60 ,65 ,200 ,200 ,200 ,45 ,48 ,48 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
|
||||
// Super Novice (Expanded)
|
||||
4190, 20000,0 ,5000 ,500 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
|
||||
4190, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
|
||||
// Super Baby (Expanded)
|
||||
4191, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
|
||||
// Kagerou
|
||||
|
||||
@@ -2,28 +2,26 @@
|
||||
// Only official levels included, check db/import-tmpl/job_exp.txt for an expanded list
|
||||
//
|
||||
// Structure of Database:
|
||||
// Max Level,Class list,Type,Exp for Lv 1,2,3,...,200
|
||||
// Max Level,Class list,Type,Exp for Lv 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175
|
||||
//
|
||||
// Type:
|
||||
// 0 = Base Exp, 1 = Job Exp
|
||||
|
||||
//Base - Normal and Baby Jobs
|
||||
99,0:1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:23:24:25:4023:4024:4025:4026:4027:4028:4029:4030:4031:4032:4033:4034:4035:4036:4037:4038:4039:4040:4041:4042:4043:4044:4045:4046:4047:4048:4049:4050:4051:4052:4222:4225:4226:4227:4228:4238,0,550,900,1500,2200,3200,3800,4200,4550,5000,5500,6000,6100,6350,6700,7350,8000,8400,8800,9200,9700,10300,11000,11800,13000,14000,15000,16000,17000,18000,19000,20000,21000,22000,23200,24000,26000,27500,29000,30000,31500,33000,34000,36000,37500,38000,40000,42000,44500,47000,49000,51000,53000,55000,59000,61500,61500,63000,65000,67000,69000,70000,73000,77000,80000,84000,88000,91000,95000,110000,128000,140000,155000,163000,170000,180000,188000,195000,200000,230000,260000,300000,350000,400000,480000,550000,600000,680000,750000,900000,1000000,1200000,1500000,1800000,2100000,2400000,2800000,3300000,4000000,99999999
|
||||
99,0:1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:23:24:25:4023:4024:4025:4026:4027:4028:4029:4030:4031:4032:4033:4034:4035:4036:4037:4038:4039:4040:4041:4042:4043:4044:4045:4046:4047:4048:4049:4050:4051:4052:4222:4225:4226:4227:4228:4238,0,550,900,1500,2200,3200,3800,4200,4550,5000,5500,6000,6100,6350,6700,7350,8000,8400,8800,9200,9700,10300,11000,11800,13000,14000,15000,16000,17000,18000,19000,20000,21000,22000,23200,24000,26000,27500,29000,30000,31500,33000,34000,36000,37500,38000,40000,42000,44500,47000,49000,51000,53000,55000,57000,59000,61500,63000,65000,67000,69000,70000,73000,77000,80000,84000,88000,91000,95000,110000,128000,140000,155000,163000,170000,180000,188000,195000,200000,230000,260000,300000,350000,400000,480000,550000,600000,680000,750000,900000,1000000,1200000,1500000,1800000,2100000,2400000,2800000,3300000,4000000,99999999
|
||||
|
||||
//Base - Trans classes
|
||||
99,4001:4002:4003:4004:4005:4006:4007:4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,0,600,1080,1800,2640,3840,4560,5040,5460,6000,6600,7200,7320,7620,8040,8820,9600,10080,10560,11040,12610,13390,14300,15340,16900,18460,19500,20800,22100,23400,24700,26000,27300,28600,30160,31200,33800,35750,37700,39000,44100,46200,47600,50400,52500,53200,56000,58800,62300,65800,68600,71400,74200,77000,79800,82600,86100,88200,91000,93800,103500,105000,109500,115500,120000,126000,132000,136500,142500,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,99999999
|
||||
//Base - Adv Jobs
|
||||
99,4001:4002:4003:4004:4005:4006:4007:4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,0,660,1080,1800,2640,3840,4560,5040,5460,6000,6600,7200,7320,7620,8040,8820,9600,10080,10560,11040,12610,13390,14300,15340,16900,18460,19500,20800,22100,23400,24700,26000,27300,28600,30160,31200,33800,35750,37700,39000,44100,46200,47600,50400,52500,53200,56000,58800,62300,65800,68600,71400,74200,77000,79800,82600,86100,88200,91000,93800,103500,105000,109500,115500,120000,126000,132000,136500,142500,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,99999999
|
||||
|
||||
//Base - Extended classes - Values for level 1 - 99 are unused and are simply copy-pasted from Normal classes values.
|
||||
200,4190:4191:4211:4212:4215:4239:4240:4223:4224:4229:4239:4240:4241:4242:4243:4244,0,550,900,1500,2200,3200,3800,4200,4550,5000,5500,6000,6100,6350,6700,7350,8000,8400,8800,9200,9700,10300,11000,11800,13000,14000,15000,16000,17000,18000,19000,20000,21000,22000,23200,24000,26000,27500,29000,30000,31500,33000,34000,36000,37500,38000,40000,42000,44500,47000,49000,51000,53000,55000,59000,61500,61500,63000,65000,67000,69000,70000,73000,77000,80000,84000,88000,91000,95000,110000,128000,140000,155000,163000,170000,180000,188000,195000,200000,230000,260000,300000,350000,400000,480000,550000,600000,680000,750000,900000,1000000,1200000,1500000,1800000,2100000,2400000,2800000,3300000,4000000,1272747,1354202,1440870,1533085,1631202,1735598,1846676,1964863,2090614,2224413,2366775,2518248,2679415,2850897,3033354,3227488,3434047,3653826,3887670,4136480,4401214,4755467,5138234,5551810,5998675,6481508,7003204,7566891,8175950,8834032,9545083,10313366,11143488,12040427,13009560,14056699,15188122,16410613,17731503,19158711,20700795,22367001,24167320,26112547,28214345,30485317,32939080,35590346,38455012,41550255,44894635,48508204,52412629,56631321,61189576,66114724,71436298,77186205,83398922,90111701,97364791,105201683,113669366,122818613,132704283,143385650,154926760,167396814,180870583,195428856,211158924,229155105,246519309,266361648,287801097,310966207,352013746,398479560,451078861,510621270,578023277,654322349,740692899,838464361,949141656,1074428354,1216252896,1376798278,1558535650,1764262355,1997144985,2260768123,2559189515,2897002530,3279406863,3712288568,4202310658,4757015664,5384941731,6095754039,6900363572,99999999
|
||||
//Base - 3rd Jobs, Baby 3rds, Oboro/Kagerou, Rebellion, Summoner, Star Emperor, Soul Reaper
|
||||
//Note: (First 98 values [Level 1 - 98] are only used by Summoner Class, because 3rd classes start at level 99.)
|
||||
175,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4211:4212:4215:4218:4220:4223:4224:4229:4239:4240:4241:4242:4243:4244,0,55,90,150,220,320,380,420,455,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1800,2100,2400,2700,3000,3300,3600,3900,4200,4500,5400,6300,7200,8100,9000,9900,10800,11700,12600,13500,16200,18900,21600,24300,27000,29700,32400,35100,37800,40500,43200,45900,48600,51300,54000,56700,59400,62100,64800,67500,75600,83700,91800,99900,108000,116100,124200,132300,140400,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,7070000,7400000,7770000,8150000,8550000,9100000,9610000,10150000,10570000,11180000,12000000,12200000,12930000,13150000,14030000,14420000,15420000,15670000,16870000,17140000,18720000,19020000,20590000,20930000,22690000,23310000,25290000,26020000,27860000,28535000,30990000,31680000,33560000,34942000,36372000,38350000,39890000,41545000,43330000,45400000,48100000,50410000,53370000,56250000,59230000,62590000,66120000,70200000,75330000,81100000,95000000,98000000,103000000,107000000,112000000,116000000,121000000,125000000,130000000,134000000,139000000,145000000,152200000,160840000,171200000,191930000,202290000,214720000,229640000,247550000,283370000,301280000,322770000,348560000,379500000,441390000,99999999
|
||||
|
||||
//Base - Third classes - Values for level 1 - 99 are unused and are simply copy-pasted from Trans classes values.
|
||||
200,4054:4055:4056:4057:4058:4059:4066:4067:4068:4069:4070:4071:4072:4060:4061:4062:4063:4064:4065:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112,0,600,1080,1800,2640,3840,4560,5040,5460,6000,6600,7200,7320,7620,8040,8820,9600,10080,10560,11040,12610,13390,14300,15340,16900,18460,19500,20800,22100,23400,24700,26000,27300,28600,30160,31200,33800,35750,37700,39000,44100,46200,47600,50400,52500,53200,56000,58800,62300,65800,68600,71400,74200,77000,79800,82600,86100,88200,91000,93800,103500,105000,109500,115500,120000,126000,132000,136500,142500,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,1272747,1354202,1440870,1533085,1631202,1735598,1846676,1964863,2090614,2224413,2366775,2518248,2679415,2850897,3033354,3227488,3434047,3653826,3887670,4136480,4401214,4755467,5138234,5551810,5998675,6481508,7003204,7566891,8175950,8834032,9545083,10313366,11143488,12040427,13009560,14056699,15188122,16410613,17731503,19158711,20700795,22367001,24167320,26112547,28214345,30485317,32939080,35590346,38455012,41550255,44894635,48508204,52412629,56631321,61189576,66114724,71436298,77186205,83398922,90111701,97364791,105201683,113669366,122818613,132704283,143385650,154926760,167396814,180870583,195428856,211158924,229155105,246519309,266361648,287801097,310966207,352013746,398479560,451078861,510621270,578023277,654322349,740692899,838464361,949141656,1074428354,1216252896,1376798278,1558535650,1764262355,1997144985,2260768123,2559189515,2897002530,3279406863,3712288568,4202310658,4757015664,5384941731,6095754039,6900363572,99999999
|
||||
|
||||
//Base- Summoner
|
||||
200,4218:4220,0,55,90,150,220,320,380,420,455,500,550,600,700,800,900,1000,1100,1200,1400,1500,1800,2100,2400,2700,3000,3300,3600,3900,4200,4500,5400,6300,7200,8100,9000,9900,10800,11700,12600,13500,16200,18900,21600,24300,27000,29700,32400,35100,37800,40500,43200,45900,48600,51300,54000,56700,59400,62100,64800,67500,70200,72900,75600,78300,81000,83700,86400,89100,91800,94500,103950,114345,125779,138356,152201,167421,184163,202579,222836,240662,259914,280707,303163,327416,353609,381897,412448,445443,481078,519564,561129,606019,654500,706860,763408,824480,890438,961673,1038606,1121694,1211429,1308343,1413010,1526050,1648134,1779984,1922382,2076172,2242265,2421646,2615377,2824607,3050575,3294621,3558190,3842845,4150272,4482293,4840876,5228146,5646397,6098108,6585956,7112832,7681858,8296406,8960118,9676927,10451081,11287167,12190140,13165351,14218579,15356065,16584550,17911314,19344219,20891756,22563096,24368143,26317594,28423001,30696841,33152588,35804795,38669178,41762712,45103728,48712026,52608988,56817707,61363123,66272172,71573945,77299860,83483848,90162555,97375559,105165603,113578851,122665159,132478371,143076640,154522771,166884592,177548517,188893867,200964185,222383346,234614430,247518223,261131725,275493969,290646137,306631674,347137718,392994610,444909197,503681701,570218053,645543857,730820200,827361548,936656008,1060388266,1200465555,1359047054,1538577169,1741823213,1971918059,2232408434,2527309588,2861167184,3239127369,3667016094,4151428920,4699832680,5320680577,6023542481,6819252442,99999999
|
||||
//Base - Expanded Super Novice & Expanded Super Baby
|
||||
160,4190:4191,0,660,1080,1800,2640,3840,4560,5040,5460,6000,6600,7200,7320,7620,8040,8820,9600,10080,10560,11040,12610,13390,14300,15340,16900,18460,19500,20800,22100,23400,24700,26000,27300,28600,30160,31200,33800,35750,37700,39000,44100,46200,47600,50400,52500,53200,56000,58800,62300,65800,68600,71400,74200,77000,79800,82600,86100,88200,91000,93800,103500,105000,109500,115500,120000,126000,132000,136500,142500,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,7070000,7400000,7770000,8150000,8550000,9100000,9610000,10150000,10570000,11180000,12000000,12200000,12930000,13150000,14030000,14420000,15420000,15670000,16870000,17140000,18720000,19020000,20590000,20930000,22690000,23310000,25290000,26020000,27860000,28535000,30990000,31680000,33560000,34942000,36372000,38350000,39890000,41545000,43330000,45400000,48100000,50410000,53370000,56250000,59230000,62590000,66120000,70200000,75330000,81100000,95000000,98000000,103000000,107000000,112000000,116000000,121000000,125000000,130000000,134000000,139000000,145000000,152200000,160840000,171200000,191930000,202290000,214720000,229640000,247550000,283370000,301280000,322770000,348560000,379500000,441390000,99999999
|
||||
|
||||
//Job - Novice & Baby Novice
|
||||
10,0:4023,1,55,90,150,150,320,380,420,455,500,999999999
|
||||
10,0:4023,1,10,18,28,40,91,151,205,268,340,999999999
|
||||
|
||||
//Job - 1st Classes & Baby 1st Classes, Taekwon
|
||||
50,1:2:3:4:5:6:4024:4025:4026:4027:4028:4029:4046:4050:4225,1,60,130,260,460,780,1060,1300,1560,1910,2290,2680,2990,3340,3740,4360,4970,5530,6120,6700,8090,8920,9970,11080,12690,14440,15850,17400,19220,21060,22870,24910,26840,29080,31320,33300,37110,40500,43570,46180,53510,57200,60310,65690,70090,72130,77540,83320,90120,97180,999999999
|
||||
@@ -31,29 +29,29 @@
|
||||
//Job - 2nd Classes & Baby 2nd Classes, Soul Linker
|
||||
50,7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:4030:4031:4032:4033:4034:4035:4036:4037:4038:4039:4040:4041:4042:4043:4044:4049:4051:4052:4227,1,2500,4200,7000,10300,15900,18900,20900,22600,24900,28800,31500,32000,33300,35100,40500,44100,46300,48500,50700,56000,59400,63500,68100,75000,85700,90500,96600,102600,108600,119700,126000,132300,138600,146100,157500,170600,180400,190300,196800,214900,225200,232000,245700,255900,279300,294000,308700,327000,345400,999999999
|
||||
|
||||
//Job - Ninja, Gunslinger
|
||||
//Job - Novice High
|
||||
10,4001,1,11,20,31,44,100,166,226,295,374,999999999
|
||||
|
||||
//Job - Adv First Classes
|
||||
50,4002:4003:4004:4005:4006:4007,1,100,200,350,550,800,1100,1450,1850,2300,2800,3350,3950,4600,5300,6050,6850,7700,8600,9550,10550,11600,12700,13850,15050,16300,17600,18950,20350,21800,23300,24850,26450,28100,29800,31550,33350,35200,37100,39050,41050,43100,45200,47350,49550,51800,54100,56450,58850,61300,999999999
|
||||
|
||||
//Job - Adv Second Classes
|
||||
70,4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,1,3800,6200,10400,15200,22900,27100,30000,32500,35700,41300,45000,45800,47600,50300,58700,63900,67100,70300,73500,90600,96200,102700,110200,121400,144700,152900,163100,173300,183500,213500,224700,236000,247200,260700,299800,324800,343600,362300,374800,474400,497000,512100,542200,564800,644300,678200,712100,754500,796900,873100,911900,950600,989400,1028100,1143300,1199900,1233800,1279100,1324300,1486900,1515900,1603000,1719200,1806300,2040300,2244300,2415900,2746000,3326000,999999999
|
||||
|
||||
//Job - 3rd Jobs & Baby 3rds, Oboro/Kagerou, Rebellion, Star Emperor, Soul Reaper
|
||||
60,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4211:4212:4215:4223:4224:4229:4239:4240:4241:4242:4243:4244,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,131668000,145518000,160753000,177511000,195944000,216220000,238523000,263056000,290042000,319726000,999999999
|
||||
|
||||
//Job - Expanded Super Novice & Expanded Super Baby
|
||||
50,4190:4191,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,999999999
|
||||
|
||||
//Job - Ninja/Gunslinger
|
||||
70,24:25:4222:4228,1,200,300,400,600,700,1000,1200,1400,1700,1900,2400,2700,3200,3600,4200,4900,5500,6100,6900,7700,8400,9300,10100,11100,12100,13000,14600,16100,17500,18600,21500,23300,24700,27000,29000,30000,32400,35000,38100,41100,44000,46700,49600,52500,55600,58900,62700,65500,69200,72300,81200,84100,89300,95500,100900,107800,114900,120700,128600,150500,176900,196100,219600,234200,247900,266400,281300,296600,308000,999999999
|
||||
|
||||
//Job - Star Gladiator
|
||||
50,4047:4048:4226:4238,1,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,101400,112000,118800,127000,136200,150000,171400,181000,193200,205200,217200,239400,252000,264600,277200,292200,315000,341200,360800,380600,393600,429800,450400,464000,491400,511800,558600,588000,617400,654000,690800,999999999
|
||||
|
||||
//Job - High Novice
|
||||
10,4001,1,12,22,35,50,113,188,256,335,425,999999999
|
||||
|
||||
//Job - Trans 1st Classes
|
||||
50,4002:4003:4004:4005:4006:4007,1,340,550,760,990,1250,1600,1980,2340,2740,3140,3950,4510,5210,5950,7000,8150,9130,10220,11480,12780,14090,15560,16980,18620,20280,21780,24510,27000,29000,31000,36000,39000,41000,45000,49000,51900,55000,59450,64630,70030,74940,79800,84630,89610,95170,100420,107250,112070,118120,999999999
|
||||
|
||||
//Job - Trans 2nd Classes
|
||||
70,4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,1,1803,2972,5036,7434,11312,13520,15117,16540,18350,21441,23596,24256,25461,27174,32029,35216,37349,39521,41734,51958,55721,60081,65113,72448,87216,93081,100283,107620,115094,135249,143768,152508,161343,171856,199607,218415,233368,248529,259675,331968,351261,365552,390909,411275,473857,503777,534248,571719,609886,674886,711926,749561,787957,826965,928824,984554,1022494,1070636,1119554,1269585,1307290,1396228,1512414,1604928,1830969,2034180,2211611,2538936,3105953,999999
|
||||
|
||||
//Job - 3rd Jobs & Baby 3rds, Oboro, Kagerou, Rebellion, Star Emperor, Soul Reaper
|
||||
70,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4211:4212:4215:4223:4224:4229:4239:4240:4241:4242:4243:4244,1,12800,16384,20971,26843,34359,43980,56294,72057,92233,118059,151115,193428,247588,316912,405648,519229,664613,850705,1088903,1393796,1784059,2283596,2923003,3741444,4231573,4785909,5412863,6121948,6923924,7830958,8856813,10017056,11329290,12813427,14491986,16390436,18537584,20966007,23712554,26818899,30332175,34305690,38799735,43882500,49631108,56132783,63486178,71802867,81209043,91847428,103879441,117487647,132878529,150285617,169973033,192239500,217422874,245905271,278118862,319836691,367812195,422984024,486431628,559396372,632361116,705325860,778290604,851255348,924220092,999999999
|
||||
|
||||
//Job - Expanded Super Novice & Expanded Super Baby
|
||||
50,4190:4191,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,999999999
|
||||
|
||||
//Job - Super Novice & Baby Super Novice
|
||||
99,23:4045,1,60,130,260,460,780,1060,1300,1560,1910,2290,2680,2990,3340,3740,4360,4970,5530,6120,6700,8090,8920,9970,11080,12690,14440,15850,17400,19220,21060,22870,24910,26840,29080,31320,33300,37110,40500,43570,46180,53510,57200,60310,65690,70090,72130,77540,83320,90120,590120,600120,610120,620120,630120,640120,650120,660120,670120,680120,690120,700120,710120,720120,730120,740120,750120,760120,770120,780120,790120,800120,810120,820120,830120,840120,850120,860120,870120,880120,890120,900120,910120,920120,930120,940120,950120,960120,970120,980120,990120,1000120,1010120,1020120,1030120,1040120,1050120,1060120,1070120,1080120,999999999
|
||||
99,23:4045,1,60,130,260,460,780,1060,1300,1560,1910,2290,2680,2990,3340,3740,4360,4970,5530,6120,6700,8090,8920,9970,11080,12690,14440,15850,17400,19220,21060,22870,24910,26840,29080,31320,33300,37110,40500,43570,46180,53510,57200,60310,65690,70090,72130,77540,83320,90120,97180,590120,600120,610120,620120,630120,640120,650120,660120,670120,680120,690120,700120,710120,720120,730120,740120,750120,760120,770120,780120,790120,800120,810120,820120,830120,840120,850120,860120,870120,880120,890120,900120,910120,920120,930120,940120,950120,960120,970120,980120,990120,1000120,1010120,1020120,1030120,1040120,1050120,1060120,1070120,999999999
|
||||
|
||||
//Job - Summoner
|
||||
60,4218:4220,1,60,130,260,460,780,1060,1300,1560,1910,2500,4200,7000,10300,15900,18900,20900,22600,24900,28800,33100,35100,40500,44100,46300,48500,50700,56000,59000,63500,68100,75000,85700,90500,106000,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7585200,9860760,13805064,20707596,33132154,53011447,72890740,92770033,112649326,132528619,999999999
|
||||
50,4218:4220,1,60,130,260,460,780,1060,1300,1560,1910,2500,4200,7000,10300,15900,18900,20900,22600,24900,28800,31500,34900,38300,41700,45100,48500,51900,55000,72000,89000,106000,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,999999999
|
||||
|
||||
@@ -98,10 +98,3 @@ JOB_BABY_REBELLION,4112,100
|
||||
|
||||
JOB_SUMMONER,4112,100
|
||||
JOB_BABY_SUMMONER,4112,100
|
||||
|
||||
JOB_STAR_EMPEROR,4112,100
|
||||
JOB_SOUL_REAPER,4112,100
|
||||
JOB_BABY_STAR_EMPEROR,4112,100
|
||||
JOB_BABY_SOUL_REAPER,4112,100
|
||||
JOB_STAR_EMPEROR2,4112,100
|
||||
JOB_BABY_STAR_EMPEROR2,4112,100
|
||||
Binary file not shown.
378
db/re/mob_db.txt
378
db/re/mob_db.txt
@@ -302,7 +302,7 @@
|
||||
1290,SKELETON_GENERAL,Skeleton General,Skeleton General,88,6720,0,1368,1553,1,1317,1701,100,35,72,34,52,31,84,25,10,12,1,1,29,0x3695,150,2276,576,432,0,0,0,0,0,0,0,7068,2550,756,160,508,800,0,0,1219,80,13035,15,2274,1,0,0,0,0,4221,1
|
||||
1291,WRAITH_DEAD,Wraith Dead,Wraith Dead,86,10035,0,2518,1824,2,1002,160,88,56,63,69,55,45,88,45,10,12,2,1,89,0x3695,175,1816,576,240,0,0,0,0,0,0,0,1059,4413,2206,10,2506,8,716,700,732,5,603,100,568,300,0,0,0,0,4189,1
|
||||
1292,MINI_DEMON,Mini Demon,Mini Demon,117,19402,1,2700,2025,1,938,114,80,25,130,69,55,56,79,40,10,12,0,6,27,0x2003695,150,1000,600,384,0,0,0,0,0,0,0,1038,4413,1039,450,2255,3,757,160,912,2500,1009,10,1478,5,0,0,0,0,4204,1
|
||||
1293,CREMY_FEAR,Creamy Fear,Creamy Fear,117,18211,0,2583,2475,2,731,243,76,37,65,36,33,49,79,30,10,12,0,4,24,0x2003695,155,1136,720,840,0,0,0,0,0,0,0,924,4550,2333,10,518,550,2899,1,12676,8,2726,5,522,50,0,0,0,0,4298,1
|
||||
1293,CREMY_FEAR,Creamy Fear,Creamy Fear,77,3420,0,945,1067,2,757,110,76,37,65,36,33,49,66,30,10,12,0,4,24,0x2003695,155,1136,720,840,0,0,0,0,0,0,0,924,4550,2333,10,518,550,602,200,1550,8,2726,5,522,50,0,0,0,0,4298,1
|
||||
1294,KILLER_MANTIS,Killer Mantis,Killer Mantis,91,7650,0,1485,1674,1,1521,1201,107,45,82,56,58,45,69,40,10,12,1,4,22,0x2003695,175,1528,660,432,0,0,0,0,0,0,0,1031,4550,943,2500,721,10,509,15,514,25,1262,1,2108,1,0,0,0,0,4301,1
|
||||
1295,OWL_BARON,Owl Baron,Owl Baron,120,21000,1,3042,2282,2,629,201,88,25,72,65,55,102,77,72,10,12,2,6,60,0x6203695,175,1345,824,440,0,0,0,0,0,0,0,7071,3500,7063,2500,0,0,1472,1,1629,2,693,100,5045,5,0,0,0,0,4238,1
|
||||
1296,KOBOLD_LEADER,Kobold Leader,Kobold Leader,112,13520,1,2643,2383,1,995,96,90,62,135,34,68,56,83,47,10,12,1,7,44,0x3695,150,1028,528,360,0,0,0,0,0,0,0,999,450,1034,6305,912,1200,0,0,1613,2,525,150,526,100,0,0,0,0,4291,1
|
||||
@@ -2096,10 +2096,10 @@
|
||||
2936,E_GHOSTRING,Ghostring,Ghostring,1,10,0,0,0,1,1,1,100,99,0,0,0,0,0,0,7,12,0,3,20,0x0,300,1220,1080,648,0,0,0,0,0,0,0,535,1500,535,1500,535,1500,535,1500,12192,2000,7225,2000,6658,500,0,0,0,0,6658,10000
|
||||
//2937,M_LOKI,M Loki,M Loki,145,1215600,1,1,1,2,1835,444,15,89,76,66,90,55,189,22,10,12,1,7,20,0x0,175,800,750,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2938,MM_MAGIC_SEAL,Magic Seal,Magic Seal,140,10000000,1,1,6999,1,1,1,80,200,16,26,30,115,79,5,10,12,2,0,20,0x0,300,1000,1000,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2939,MM_EVIL_SHADOW1,Evil Shadow,Evil Shadow,138,112000,1,7456,5983,1,3266,1307,30,30,88,44,88,21,95,44,10,12,2,6,47,0x2000085,200,1500,600,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27264,1
|
||||
2940,MM_EVIL_SHADOW2,Evil Shadow,Evil Shadow,141,127650,1,8103,7738,1,2678,1071,121,36,60,103,45,35,172,15,10,12,1,6,47,0x2000085,200,1000,500,600,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27264,1
|
||||
2941,MM_EVIL_SHADOW3,Evil Shadow,Evil Shadow,142,153400,1,8863,6736,1,3167,1267,89,44,120,87,66,33,106,27,10,12,2,6,47,0x2000085,200,1800,780,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27264,1
|
||||
2942,MM_EVIL_FANATICS,Evil Fanatics,Evil Fanatics,151,8256000,1,1008653,988954,3,3350,167,166,103,118,72,40,55,213,30,10,12,2,6,67,0x6280085,200,1000,500,350,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27265,1
|
||||
2939,MM_EVIL_SHADOW1,Evil Shadow,Evil Shadow,138,112000,1,7456,5983,1,3266,1307,30,30,88,44,88,21,95,44,10,12,2,6,47,0x2000085,200,1500,600,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2940,MM_EVIL_SHADOW2,Evil Shadow,Evil Shadow,141,127650,1,8103,7738,1,2678,1071,121,36,60,103,45,35,172,15,10,12,1,6,47,0x2000085,200,1000,500,600,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2941,MM_EVIL_SHADOW3,Evil Shadow,Evil Shadow,142,153400,1,8863,6736,1,3167,1267,89,44,120,87,66,33,106,27,10,12,2,6,47,0x2000085,200,1800,780,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2942,MM_EVIL_FANATICS,Evil Fanatics,Evil Fanatics,151,8256000,1,1008653,988954,3,3350,167,166,103,118,72,40,55,213,30,10,12,2,6,67,0x6280085,200,1000,500,350,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2943,MM_ICE_MINE,Icemine,Icemine,149,10000,200,0,0,7,200,1,200,10,200,200,200,200,200,200,12,12,0,4,88,0xE170000,2000,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//2944,J_HORNET
|
||||
//2945,J_MUMMY
|
||||
@@ -2156,8 +2156,8 @@
|
||||
2996,XM_CELINE_KIMI,Celine Kimi,Celine Kimi,160,66666666,1,4444444,4033332,2,6666,6666,479,444,144,166,44,444,166,166,10,12,2,1,28,0x6283695,100,768,1056,480,444444,616,10000,617,10000,22534,10000,22534,4000,18549,4000,7642,4000,19701,100,13442,100,712,10000,0,0,0,0,0,0,0,0
|
||||
2997,G_XM_CELINE_KIMI,Kimi's Phantom,Kimi's Phantom,160,66666666,1,0,0,2,6666,6666,479,444,144,166,44,444,166,166,10,12,2,1,28,0x6203695,100,768,1056,480,0,0,0,0,0,0,0,6683,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2998,EP14_MORS_EVENT,Weakened Morocc,Weakened Morocc,158,1771440,1,12390,16104,1,1872,900,113,45,87,51,45,88,106,50,12,12,2,6,60,0x6200085,200,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2999,EP14_MORS_BOSSA,Morocc Necromancer,Morocc Necromancer,158,4000000,1,2106000,1336500,1,700,0,215,555,165,190,142,146,299,93,12,12,1,7,60,0x6280085,100,300,384,288,0,0,0,0,0,0,0,607,2000,603,200,604,200,0,0,0,0,0,0,522,200,0,0,0,0,27326,1
|
||||
3000,EP14_MORS_BOSSB,Morocc Necromancer,Morocc Necromancer,101,80000000,1,2310750,1465200,12,700,1,1,1,1,1,1,180,1,1,12,12,1,7,82,0x6280084,2000,2700,384,288,0,0,0,0,0,0,0,607,2000,603,200,604,200,22537,10000,22537,10000,0,0,522,200,0,0,0,0,0,0
|
||||
2999,EP14_MORS_BOSSA,Morocc Necromancer,Morocc Necromancer,158,4000000,1,2106000,1336500,1,700,0,215,555,165,190,142,146,299,93,12,12,1,7,60,0x6280085,100,300,384,288,0,0,0,0,0,0,0,607,2000,603,200,604,200,0,0,0,0,0,0,522,200,0,0,0,0,0,0
|
||||
3000,EP14_MORS_BOSSB,Morocc Necromancer,Morocc Necromancer,101,80000000,1,2310750,1465200,12,700,1,1,1,1,1,1,180,1,1,12,12,1,7,82,0x6280085,2000,2700,384,288,0,0,0,0,0,0,0,607,2000,603,200,604,200,22537,10000,22537,10000,0,0,522,200,0,0,0,0,0,0
|
||||
3001,EP14_MORS_MOB1,Morocc's Ghoul,Morocc's Ghoul,158,295240,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,1000,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3002,EP14_MORS_MOB2,Morocc's Osiris,Morocc's Osiris,158,442860,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,200,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3003,EP14_MORS_MOB3,Morocc's Archer Skeleton,Morocc's Archer Skeleton,158,295240,1,1239,1610,7,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,200,300,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
@@ -2173,20 +2173,20 @@
|
||||
3013,EP14_3_DEATH_B_MOB1,Corrupt Orc Warrior,Corrupt Orc Warrior,158,300000,1,12390,16104,1,948,215,240,60,150,85,150,40,122,70,10,12,1,7,42,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
3014,EP14_3_DEATH_B_MOB2,Corrupt Desert Wolf,Corrupt Desert Wolf,158,292450,1,12390,16104,1,948,215,240,50,120,85,110,55,130,70,10,12,1,2,43,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
3015,EP14_3_DEATH_B_MOB3,Corrupt Phen,Corrupt Phen,158,284110,1,12390,16104,1,948,215,240,100,110,85,95,70,115,70,10,12,1,5,41,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
3016,EP14_3_DEATH_C_MOB1,Corrupt Orc Zombie,Corrupt Orc Zombie,158,375000,1,12390,16104,1,948,215,150,150,180,145,202,40,88,30,10,12,1,7,49,0x0000085,170,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,27328,1
|
||||
3016,EP14_3_DEATH_C_MOB1,Corrupt Orc Zombie,Corrupt Orc Zombie,158,375000,1,12390,16104,1,948,215,150,150,180,145,202,40,88,30,10,12,1,7,49,0x0000085,170,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
3017,EP14_3_DEATH_C_MOB2,Corrupt Verit,Corrupt Verit,158,352715,1,12390,16104,1,948,215,200,100,166,87,150,60,150,130,10,12,1,2,49,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
3018,EP14_3_DEATH_C_MOB3,Corrupt Megalodon,Corrupt Megalodon,158,347413,1,12390,16104,1,948,215,240,300,157,80,140,90,209,84,10,12,1,5,49,0x0000085,170,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
//3019,CELINE_KIMI
|
||||
3020,FIRE_CONDOR,Fire Condor,Fire Condor,141,125114,1,7021,7481,1,38,1201,71,45,104,72,66,10,113,52,10,12,1,2,43,0x0000081,110,1148,648,480,0,0,0,0,0,0,0,6691,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27026,1
|
||||
3021,FIRE_SAND_MAN,Fire Sand Man,Fire Sandman,143,130501,1,7207,7734,1,38,1356,122,73,84,36,25,55,124,35,10,12,1,0,63,0x003885,150,1672,720,288,0,0,0,0,0,0,0,6694,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27027,1
|
||||
3022,FIRE_FRILLDORA,Fire Frilldora,Fire Frilldora,147,141301,1,7807,8199,1,38,1392,134,40,148,38,128,45,121,30,10,12,1,2,63,0x0000081,130,1540,720,432,0,0,0,0,0,0,0,6694,1500,6696,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27028,1
|
||||
3023,FIRE_GOLEM,Fire Golem,Fire Golem,148,180213,1,8912,9464,1,38,1321,292,102,70,78,267,25,84,25,10,12,2,0,83,0x003885,200,1608,816,396,0,0,0,0,0,0,0,6693,2000,6695,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27029,1
|
||||
3020,FIRE_CONDOR,Fire Condor,Fire Condor,141,125114,1,7021,7481,1,38,1201,71,45,104,72,66,10,113,52,10,12,1,2,43,0x0000081,110,1148,648,480,0,0,0,0,0,0,0,6691,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3021,FIRE_SAND_MAN,Fire Sand Man,Fire Sandman,143,130501,1,7207,7734,1,38,1356,122,73,84,36,25,55,124,35,10,12,1,0,63,0x003885,150,1672,720,288,0,0,0,0,0,0,0,6694,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3022,FIRE_FRILLDORA,Fire Frilldora,Fire Frilldora,147,141301,1,7807,8199,1,38,1392,134,40,148,38,128,45,121,30,10,12,1,2,63,0x0000081,130,1540,720,432,0,0,0,0,0,0,0,6694,1500,6696,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3023,FIRE_GOLEM,Fire Golem,Fire Golem,148,180213,1,8912,9464,1,38,1321,292,102,70,78,267,25,84,25,10,12,2,0,83,0x003885,200,1608,816,396,0,0,0,0,0,0,0,6693,2000,6695,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3024,14_3_MERCENARY_A
|
||||
//3025,14_3_MERCENARY_B
|
||||
3026,FIREPIT,Fire Pit,Fire Pit,17,10,1,58,43,1,38,12,20,3,15,8,17,0,15,0,10,12,1,1,29,0x170000,400,2612,912,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3027,FULBUK,Fire Bug,Fire Bug,150,234,1,58,47,1,38,12,20,3,15,8,17,0,15,0,10,12,1,1,29,0x0000001,120,1288,288,768,0,0,0,0,0,0,0,6689,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27030,1
|
||||
3027,FULBUK,Fire Bug,Fire Bug,150,234,1,58,47,1,38,12,20,3,15,8,17,0,15,0,10,12,1,1,29,0x0000001,120,1288,288,768,0,0,0,0,0,0,0,6689,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3028,SONIA,Sonia,Sonia,17,20,1,58,43,1,38,12,20,3,15,8,17,0,15,0,10,12,1,1,29,0x170000,400,2612,912,288,0,0,0,0,0,0,0,6690,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3029,GRIM_REAPER_ANKOU,Grim Reaper Ankou,Reaper Yanku,159,50000000,1553,300000,330000,1,1500,1000,200,70,200,100,200,200,220,100,10,12,2,1,89,0x6200085,200,900,864,480,0,0,0,0,0,0,0,607,500,603,200,604,200,22537,10000,0,0,522,200,0,0,0,0,0,0,27327,1
|
||||
3029,GRIM_REAPER_ANKOU,Grim Reaper Ankou,Reaper Yanku,159,50000000,1553,300000,330000,1,1500,1000,200,70,200,100,200,200,220,100,10,12,2,1,89,0x6200085,200,900,864,480,0,0,0,0,0,0,0,607,500,603,200,604,200,22537,10000,0,0,522,200,0,0,0,0,0,0,0,0
|
||||
//3030,STANDING_SOUL
|
||||
//3031,MUTANT_NECROMANCER
|
||||
//3032,MUTANT_GHOUL
|
||||
@@ -2196,9 +2196,9 @@
|
||||
//3036,MUTANT_VERIT
|
||||
//3037,MUTANT_LUDE
|
||||
3038,HIDDEN_MOB7,Hidden Mob 7,Monster 7,151,10000,1,0,0,1,2000,0,200,100,100,100,100,100,100,100,12,12,0,0,88,0x6370004,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3039,B_MOROCC_1,Blazing Morocc Reincarnation,Blazing Morocc Reincarnation,149,8000000,1,2855,1811,1,1901,145,199,35,126,91,63,61,114,37,0,0,2,8,27,0x2000085,110,576,480,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3040,B_MOROCC_2,Distorted Morocc Reincarnation,Distorted Morocc Reincarnation,149,6400000,1,3311,2101,1,1625,159,92,5,121,86,71,65,113,44,10,12,1,6,67,0x2000085,150,576,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3041,B_MOROCC_4,Freezing Morocc Reincarnation,Freezing Morocc Reincarnation,149,7700000,1,2995,2230,1,1235,599,109,54,114,88,62,97,164,43,0,0,1,6,61,0x2000085,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3039,B_MOROCC_1,Blazing Morocc Reincarnation,Blazing Morocc Reincarnation,149,8000000,1,2855,1811,1,1901,145,199,35,126,91,63,61,114,37,0,0,2,8,27,0x0,110,576,480,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3040,B_MOROCC_2,Distorted Morocc Reincarnation,Distorted Morocc Reincarnation,149,6400000,1,3311,2101,1,1625,159,92,5,121,86,71,65,113,44,10,12,1,6,67,0x2000000,150,576,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3041,B_MOROCC_4,Freezing Morocc Reincarnation,Freezing Morocc Reincarnation,149,7700000,1,2995,2230,1,1235,599,109,54,114,88,62,97,164,43,0,0,1,6,61,0x2000000,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3042,WATERMELON_17
|
||||
//3043,WATERMELON_18
|
||||
//3044,WATERMELON_19
|
||||
@@ -2248,13 +2248,13 @@
|
||||
//3088,MM_BRINARANEA_BABY,Mm Brinaranea Baby,Mm Brinaranea Baby,155,155600,1,0,1,1,1,1,80,200,16,26,30,115,79,5,10,12,2,0,20,0x0,300,1000,1000,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3089,MM_LOCO_KASA,Mm Loco Kasa,Mm Loco Kasa,155,185000,1,0,0,1,3266,666,30,30,88,44,88,21,95,44,10,12,2,6,47,0x2000000,200,1500,600,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3090,MM_LOCO_SALAMANDER,Mm Loco Salamander,Mm Loco Salamander,155,217650,1,0,0,1,2678,1257,121,36,60,103,45,35,172,15,10,12,1,6,47,0x2000000,200,1000,500,600,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3091,MM_BRINARANEA,Brinaranea,Brinaranea,165,81650000,1,0,0,3,8255,197,264,177,135,135,12,72,220,91,10,12,2,6,61,0x6280000,200,1020,500,768,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27324,1
|
||||
3092,MM_MUSPELLSKOLL,Muspellskoll,Muspellskoll,165,55620000,1,0,0,3,9672,98,211,140,202,119,6,45,275,71,10,12,2,6,63,0x6280000,200,608,408,336,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27325,1
|
||||
3091,MM_BRINARANEA,Brinaranea,Brinaranea,165,81650000,1,0,0,3,8255,197,264,177,135,135,12,72,220,91,10,12,2,6,61,0x6280000,200,1020,500,768,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3092,MM_MUSPELLSKOLL,Muspellskoll,Muspellskoll,165,55620000,1,0,0,3,9672,98,211,140,202,119,6,45,275,71,10,12,2,6,63,0x6280000,200,608,408,336,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3093,MM_BRINARANEA_CORE,Mm Brinaranea Core,Mm Brinaranea Core,160,300,1,0,0,0,1,1,1,1,1,1,1,1,1,1,10,12,0,6,21,0x2170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3094,MM_MUSPELLSKOLL_CORE,Mm Muspellskoll Core,Mm Muspellskoll Core,160,300,1,0,0,0,1,1,1,1,1,1,1,1,1,1,10,12,0,6,23,0x2170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3095,MM_GOD_SHADOW,Mm God Shadow,Mm God Shadow,1,100000000,1,0,0,0,2,1,1,1,1,1,1,1,1,1,10,12,0,6,23,0x2170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3096,MM_MOROCC_KID,Mm Morocc Kid,Mm Morocc Kid,175,80000000,1,0,0,3,4980,209,158,134,90,122,7,87,287,36,10,12,0,6,66,0x6280000,200,1000,460,350,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4559,1
|
||||
3097,MM_MOROCC_ADT,Despair God Morocc,Despair God Morocc,175,120000000,1,0,0,3,5523,175,203,155,122,103,12,106,269,51,10,12,1,6,47,0x6280000,200,750,510,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27321,1
|
||||
//3096,MM_MOROCC_KID,Mm Morocc Kid,Mm Morocc Kid,175,80000000,1,0,0,3,4980,209,158,134,90,122,7,87,287,36,10,12,0,6,66,0x6280000,200,1000,460,350,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3097,MM_MOROCC_ADT,Despair God Morocc,Despair God Morocc,175,120000000,1,0,0,3,5523,175,203,155,122,103,12,106,269,51,10,12,1,6,47,0x6280000,200,750,510,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3098,MM_MOROCC_ORIGIN,Mm Morocc Origin,Mm Morocc Origin,160,3258000,1,0,0,3,6177,40,351,212,195,35,5,36,355,7,10,12,2,6,87,0x6280000,350,2000,750,750,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3099,MM_MOROCC_REST,Mm Morocc Rest,Mm Morocc Rest,160,1450000,1,0,0,3,2963,67,112,98,110,98,13,48,271,9,10,12,2,6,87,0x6280000,200,500,510,350,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3100,MM_MANA_BLACK,Mm Mana Black,Mm Mana Black,1,30,0,0,0,0,1,1,1,1,1,1,1,1,1,1,10,12,0,0,20,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
@@ -2262,8 +2262,8 @@
|
||||
3102,MM_MANA_RED,Mana of Life,Mana of Life,1,30,0,0,0,0,1,1,1,1,1,1,1,1,1,1,10,12,0,0,20,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3103,MM_MANA_YELLOW,Mana of Earth,Mana of Earth,1,30,0,0,0,0,1,1,1,1,1,1,1,1,1,1,10,12,0,0,20,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3104,MM_MANA_BLUE,Mm Mana Blue,Mm Mana Blue,1,30,0,0,0,0,1,1,1,1,1,1,1,1,1,1,10,12,0,0,20,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3105,MM_GB_MOROCC_1,Mm Gb Morocc 1,Mm Gb Morocc 1,149,5000000,1,0,0,1,1901,145,199,35,126,91,63,61,114,37,10,12,2,8,43,0x6200000,110,576,480,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27322,1
|
||||
//3106,MM_GB_MOROCC_4,Mm Gb Morocc 4,Mm Gb Morocc 4,149,5000000,1,0,0,1,1235,599,109,54,114,88,62,97,164,43,10,12,1,6,68,0x6200000,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27323,1
|
||||
//3105,MM_GB_MOROCC_1,Mm Gb Morocc 1,Mm Gb Morocc 1,149,5000000,1,0,0,1,1901,145,199,35,126,91,63,61,114,37,10,12,2,8,43,0x6200000,110,576,480,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3106,MM_GB_MOROCC_4,Mm Gb Morocc 4,Mm Gb Morocc 4,149,5000000,1,0,0,1,1235,599,109,54,114,88,62,97,164,43,10,12,1,6,68,0x6200000,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3107,E_EASTER_BUNNY,Easter Bunny,Easter Bunny,1,15,1,0,0,1,0,0,160,5,1,1,1,1,999,1,10,12,1,2,60,0x1F0000,200,1456,456,336,0,0,0,0,0,0,0,22571,3000,949,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3108,JITTERBUG1,Jitterbug1,Jitterbug1,135,2614000,1,36804,23170,1,3210,695,123,68,189,78,81,51,108,56,10,12,2,6,49,0x6203695,150,676,2400,480,0,0,0,0,0,0,0,1935,250,2988,500,15101,500,6719,5000,6719,1000,0,0,0,0,0,0,0,0,27109,1
|
||||
3109,JITTERBUG2,Jitterbug2,Jitterbug2,135,2614000,1,36804,23170,1,3210,695,123,68,189,78,81,51,108,56,10,12,2,6,49,0x6203695,150,676,2400,480,0,0,0,0,0,0,0,1990,250,2989,500,15100,500,6719,5000,6719,1000,0,0,0,0,0,0,0,0,27109,1
|
||||
@@ -2279,13 +2279,13 @@
|
||||
//3119,E_RUNAWAY5_,Runaway 5,Runaway 5,1,10,1,0,0,1,1,1,1,0,1,1,1,1,1,1,10,12,0,0,20,0x11F0000,170,1084,2304,576,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3120,M_ISIS
|
||||
//3121,Q_BYORGUE
|
||||
3122,CHARLESTON1,Charleston 1,Charleston 1,140,2614000,1,36804,21064,1,3210,695,123,68,189,78,81,51,108,56,10,12,2,6,22,0x3095,150,676,2400,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3123,CHARLESTON2,Charleston 3,Charleston 2,140,2614000,1,36804,21064,1,3210,695,123,68,189,78,81,51,108,56,10,12,2,6,22,0x3095,150,676,2400,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3124,CHARLESTON3,Charleston 3,Charleston 3,145,23671401,1,3132000,2473000,1,1500,1000,200,90,208,106,205,206,228,105,10,12,2,6,60,0x620B695,200,676,2016,672,0,0,0,0,0,0,0,16031,200,28101,200,16033,100,21011,200,22043,400,22044,400,6752,5000,0,0,0,0,0,0
|
||||
3125,STEP,Step,Step,130,55403,1,3088,2392,1,871,695,101,58,117,127,55,61,116,60,10,12,0,6,20,0x0000083,100,676,672,480,0,0,0,0,0,0,0,6751,1000,998,150,6213,400,6961,50,6962,50,0,0,0,0,0,0,0,0,4698,1
|
||||
3126,ROCK_STEP,Rock Step,Lockstep,131,71056,1,3609,2209,2,1100,325,85,59,99,95,70,124,155,80,10,12,1,6,40,0x0000085,150,676,1056,480,0,0,0,0,0,0,0,6750,500,999,350,7319,500,6961,50,6962,50,0,0,0,0,0,0,0,0,4699,1
|
||||
3127,KICK_STEP,Kick Step,Hallway 1 Security Devi,132,73644,1,3607,2205,7,1151,218,80,50,99,92,72,122,161,76,10,12,1,6,20,0x0000084,200,676,816,480,0,0,0,0,0,0,0,6750,400,999,250,7319,300,6961,50,6962,50,0,0,0,0,0,0,0,0,27012,1
|
||||
3128,KICK_AND_KICK,Kick And Kick,Security Robot,133,68018,1,3729,2032,1,1484,158,98,54,164,116,66,59,141,58,10,12,1,6,40,0x0000085,200,676,576,480,0,0,0,0,0,0,0,6751,500,998,100,6961,50,6962,50,0,0,0,0,0,0,0,0,0,0,27013,1
|
||||
//3122,CHARLESTON1
|
||||
//3123,CHARLESTON2
|
||||
//3124,CHARLESTON3
|
||||
3125,STEP,Step,Step,130,55403,0,3088,2392,1,871,695,101,58,117,127,55,61,116,60,10,12,0,6,22,0x2000000,250,0,780,0,0,0,0,0,0,0,0,6751,1000,998,150,13213,400,0,0,0,0,0,0,0,0,0,0,0,0,4698,1
|
||||
//3126,ROCK_STEP
|
||||
//3127,KICK_STEP
|
||||
//3128,KICK_AND_KICK
|
||||
//3129,ORC_ZOMBIE_ANNIV
|
||||
//3130,ORC_ARCHER_ANNIV
|
||||
//3131,ORC_BABY_ANNIV
|
||||
@@ -2310,15 +2310,15 @@
|
||||
//3150,MG_AMDARAIS_H
|
||||
//3151,MG_CORRUPTION_ROOT_H
|
||||
//3152,G_MG_KHALITZBURG_H
|
||||
3153,EXCAVATOR_ROBOT,Excavator Robot,Excavator Robot,163,166860,1,15026,16915,1,4785,192,138,53,102,104,72,57,98,57,10,12,1,0,60,0x0000085,250,1020,500,768,0,0,0,0,0,0,0,11597,1,984,1,6962,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3154,RECON_ROBOT,Recon Robot,Recon Robot,165,256000,1,15796,17738,3,2989,280,127,60,112,60,72,57,120,77,10,12,2,0,80,0x0000085,170,1072,672,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3155,REPAIR_ROBOT,Repair Robot,Repair Robot,155,154760,1,11748,13237,1,2051,216,99,55,98,39,30,35,95,45,10,12,0,3,24,0x0000085,300,1500,500,660,0,0,0,0,0,0,0,998,5000,756,1501,999,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3156,EXPLORATION_ROVER,Exploration Rover,Exploration Rover,168,293640,1,18172,35065,3,2513,802,105,41,100,63,35,99,106,61,10,12,2,7,80,0x0000085,165,1552,1152,336,0,0,0,0,0,0,0,998,5000,756,1,999,1,6961,1,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3157,RUIN_BELIEVER1,Ruin Grace Believer,Ruin Grace Believer,100,61350,1,4666,3874,1,993,250,91,50,88,61,51,62,136,60,10,12,1,7,40,0x0000085,200,800,2112,768,0,0,0,0,0,0,0,6753,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3158,RUIN_BELIEVER2,Ruin Grace Believer,Ruin Grace Believer,100,61350,1,4666,3874,1,993,250,91,50,88,61,51,62,136,60,10,12,1,7,40,0x0000085,200,800,2112,768,0,0,0,0,0,0,0,6753,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3159,ILLEGAL_PROMOTION,Illegal Promotion,Illegal Promotion,100,10,1,0,0,1,1,1,1,50,1,1,1,1,1,1,10,12,0,0,40,0x0370020,200,800,2112,768,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3153,EXCAVATOR_ROBOT,Excavator Robot,Excavator Robot,163,166860,0,15026,16915,1,4785,192,138,53,102,104,72,57,98,57,10,12,1,0,60,0x0000085,250,1020,500,768,0,0,0,0,0,0,0,11597,251,984,101,6962,101,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3154,RECON_ROBOT,Recon Robot,Recon Robot,165,256000,0,15796,17738,1,2989,280,128,60,112,60,72,57,120,77,10,12,2,0,80,0x0000085,170,1072,672,384,0,0,0,0,0,0,0,998,1001,756,1001,11597,151,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3155,REPAIR_ROBOT,Repair Robot,Repair Robot,155,154760,0,11748,47654,1,2051,216,99,55,98,39,30,35,95,45,10,12,0,3,24,0x0000085,300,1500,500,660,0,0,0,0,0,0,0,998,5000,756,1501,999,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3156,EXPLORATION_ROVER,Exploration Rover,Exploration Rover,168,293640,0,18172,126234,1,2513,802,105,41,100,63,35,99,106,61,10,12,2,7,80,0x0000085,165,1552,1152,336,0,0,0,0,0,0,0,998,5000,756,1,999,1,6961,1,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3157,RUIN_BELIEVER1,Ruin Grace Believer,Ruin Grace Believer,100,61350,0,4666,3874,1,993,250,91,50,88,61,51,62,136,60,10,12,1,7,40,0x0000085,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3158,RUIN_BELIEVER2,Ruin Grace Believer,Ruin Grace Believer,100,61350,0,4666,139500,1,993,250,91,50,88,61,51,62,136,60,10,12,1,7,40,0x0000085,200,2125,2112,0,0,0,0,0,0,0,0,6753,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3159,ILLEGAL_PROMOTION,Illegal Promotion,Illegal Promotion,100,10,0,0,0,1,1,1,1,50,1,1,1,1,1,1,10,12,0,0,40,0x0370020,200,0,0,768,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3160,BOILED_RICE_DUANWU
|
||||
3161,BOMB,Bomb,Bomb,130,60250,0,0,0,1,1028,144,92,82,126,127,62,57,109,34,10,12,0,0,67,0x0,150,500,360,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3161,BOMB
|
||||
//3162,ELEPHANT
|
||||
//3163,GORILLA
|
||||
//3164,LION
|
||||
@@ -2347,7 +2347,7 @@
|
||||
//3187,E2_G_S_NYDHOG
|
||||
//3188,E2_FELOCK
|
||||
//3189,WOLF_MOON
|
||||
3190,MM_SARAH,Sarah,Sarah Irene,160,100000000,1,0,0,12,1090,1665,276,255,43,161,6,188,225,136,10,12,0,0,20,0xE7F00A4,2000,500,500,0,0,0,0,0,0,0,0,15121,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4610,1
|
||||
3190,MM_SARAH,Sarah,Sarah Irene,160,100000000,1,0,0,12,1090,1665,276,255,43,161,6,188,225,136,10,12,0,0,20,0x87700A4,2000,500,500,0,0,0,0,0,0,0,0,15121,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4610,1
|
||||
3191,MM_M_GIGAN1,Gigantes,Gigantes,160,6653400,1,0,1,2,4635,120,64,112,156,151,30,62,265,21,10,12,1,6,47,0x62D3885,250,500,500,600,0,0,0,0,0,0,0,15121,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27183,1
|
||||
3192,MM_M_GIGAN2,Gigantes,Gigantes,160,9870000,1,0,0,2,5128,89,89,175,212,138,43,21,227,15,10,12,1,6,47,0x62A3885,250,500,500,600,0,0,0,0,0,0,0,15121,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27183,1
|
||||
3193,MM_M_GIGAN3,Ancient Medium Gigantes,Ancient Medium Gigantes,160,1126300,1,0,0,2,3967,165,113,155,121,125,45,35,271,15,10,12,1,6,47,0x6283885,300,500,500,600,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27183,1
|
||||
@@ -2405,15 +2405,15 @@
|
||||
3245,V_B_ALPHOCCIO,Minstrel Alphoccio,Minstrel Alphoccio,186,10800000,1,3000000,3000000,1,8000,12000,240,200,240,300,140,400,300,180,10,12,1,7,84,0x6283695,100,76,864,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6818,10000,6818,10000,6818,10000,0,0,0,0,4673,1
|
||||
3246,V_B_TRENTINI,Wanderer Trentini,Wanderer Trentini,186,10800000,1,3000000,3000000,2,8000,12000,200,200,220,300,140,400,300,160,10,12,1,7,84,0x6283695,100,76,864,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6818,10000,6818,10000,6818,10000,0,0,0,0,4683,1
|
||||
3247,CENERE_G,Cenere G,Green Cenere,150,140088,1,7635,7698,1,1897,110,91,81,70,48,40,37,100,45,10,12,0,0,24,0x0000085,300,1500,720,360,0,0,0,0,0,0,0,6561,5000,7322,500,7001,1500,7320,1000,12815,500,0,0,0,0,0,0,0,0,27014,1
|
||||
3248,REPAIR_ROBOT_T,Repair Robot T,Repair Robot Turbo,158,186320,1,13208,14489,1,2431,226,118,59,101,42,55,35,110,45,10,12,0,0,40,0x000008B,300,1500,500,660,0,0,0,0,0,0,0,7512,500,7507,250,998,2000,999,500,11597,1500,6961,50,6962,50,0,0,0,0,27015,1
|
||||
3249,EXPLORATION_ROVER_T,Exploration Rover T,Explorer Robot Turbo,171,318117,1,19826,41023,3,2945,841,121,67,118,80,45,121,138,65,10,12,2,0,80,0x0000085,165,1552,1152,336,0,0,0,0,0,0,0,7512,500,7507,250,998,2000,999,500,11597,1500,6961,50,6962,50,0,0,0,0,27016,1
|
||||
3250,SCR_MT_ROBOTS,Scr Mt Robots,Can Robot,155,30,1,61,58,1,95,2,100,99,35,42,20,12,68,3,10,12,0,0,20,0x0070085,300,2400,500,400,0,0,0,0,0,0,0,7512,1000,7507,1500,7319,2000,6961,50,6962,50,0,0,0,0,0,0,0,0,27017,1
|
||||
3251,GC109,Machine Component,Machine Component,149,217650,1,6598,5931,1,2678,1257,121,71,60,132,45,35,155,15,10,12,0,0,47,0x0000085,120,1000,500,600,0,0,0,0,0,0,0,7512,1000,7507,1500,7319,2000,6961,50,6962,50,0,0,0,0,0,0,0,0,27018,1
|
||||
3252,DR815,Machine Component,Machine Component,153,245670,1,7255,7011,1,3315,761,143,45,88,98,88,21,116,22,10,12,1,0,27,0x0000085,135,1500,600,500,0,0,0,0,0,0,0,7512,1000,7507,1500,7319,2000,6961,50,6962,50,0,0,0,0,0,0,0,0,27019,1
|
||||
3253,SYS_MSG,Sys Msg,System message,160,100,1,0,0,12,1,1,276,99,0,0,0,188,0,0,10,12,2,6,27,0xC170081,2000,3000,600,550,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3254,T_W_O,T_W_O,T_W_O,165,48000000,1,0,0,3,3955,196,158,134,90,141,7,87,267,70,10,12,2,6,67,0x6280085,150,1250,500,350,0,6832,5000,617,5000,617,5000,22699,3000,1531,500,7319,2000,0,0,0,0,0,0,0,0,0,0,0,0,27020,1
|
||||
3255,GHOUL_H,Ghoul H,Smelly Ghoul,155,178652,1,10233,10598,1,2235,216,99,55,98,55,61,22,133,2,10,12,0,3,24,0x0000085,200,2050,500,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3256,ZOMBIE_H,Zombie H,Smelly Zombie,148,134615,1,6859,6903,1,1995,450,91,42,76,53,54,21,125,3,10,12,0,0,60,0x0000085,220,2155,960,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3248,REPAIR_ROBOT_T,Repair Robot T,Repair Robot Turbo,158,186320,1,13208,14489,1,2431,226,118,59,101,42,55,35,110,45,10,12,0,0,40,0x000008B,300,1500,500,660,0,0,0,0,0,0,0,7512,500,7507,250,998,2000,999,500,11597,1500,0,0,0,0,0,0,0,0,27015,1
|
||||
3249,EXPLORATION_ROVER_T,Exploration Rover T,Explorer Robot Turbo,171,318117,1,19826,41023,3,2945,841,121,67,118,80,45,121,138,65,10,12,2,0,80,0x0000085,165,1552,1152,336,0,0,0,0,0,0,0,7512,500,7507,250,998,2000,999,500,11597,1500,0,0,0,0,0,0,0,0,27016,1
|
||||
3250,SCR_MT_ROBOTS,Scr Mt Robots,Can Robot,155,30,1,61,58,1,95,2,100,99,35,42,20,12,68,3,10,12,0,0,20,0x0070085,300,2400,500,400,0,0,0,0,0,0,0,7512,1000,7507,1500,7319,2000,0,0,0,0,0,0,0,0,0,0,0,0,27017,1
|
||||
3251,GC109,Machine Component,Machine Component,149,217650,1,6598,5931,1,2678,1257,121,71,60,132,45,35,155,15,10,12,0,0,47,0x0000085,120,1000,500,600,0,0,0,0,0,0,0,7512,1000,7507,1500,7319,2000,0,0,0,0,0,0,0,0,0,0,0,0,27018,1
|
||||
3252,DR815,Machine Component,Machine Component,153,245670,1,7255,7011,1,3315,761,143,45,88,98,88,21,116,22,10,12,1,0,27,0x0000085,135,1500,600,500,0,0,0,0,0,0,0,7512,1000,7507,1500,7319,2000,0,0,0,0,0,0,0,0,0,0,0,0,27019,1
|
||||
3253,SYS_MSG,Sys Msg,System message,160,100,1,0,0,1,1,1,276,99,0,0,0,188,0,0,10,12,0,0,20,0xC170081,2000,3000,600,550,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3254,T_W_O,T_W_O,T_W_O,165,48000000,1,0,0,1,3955,196,158,134,90,141,7,87,267,70,10,12,2,6,67,0x6280085,150,1250,500,350,0,6832,5000,617,5000,617,5000,22699,3000,1531,500,7319,2000,0,0,0,0,0,0,0,0,0,0,0,0,27020,1
|
||||
3255,GHOUL_H,Ghoul H,Smelly Ghoul,155,178652,1,10233,10598,1,2235,216,99,55,98,55,61,22,133,2,10,12,0,3,24,0x0000085,200,0,500,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3256,ZOMBIE_H,Zombie H,Smelly Zombie,148,134615,1,6859,6903,1,1995,450,91,42,76,53,54,21,125,3,10,12,0,0,60,0x0000085,220,0,960,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3257,MALE_PORING
|
||||
//3258,FEMALE_PORING
|
||||
//3259,FANTASTIC_B_UNICORN
|
||||
@@ -2781,19 +2781,19 @@
|
||||
//3618,V_G_ALPHOCCIO_
|
||||
//3619,V_G_TRENTINI_
|
||||
//3620,NYANGPORING
|
||||
3621,EP16_2_MM_CUTIE,Pet Child,Pet Child,120,3500000,1,1200000,600000,2,3400,1900,220,150,160,70,100,40,240,50,10,12,2,2,67,0x6283695,150,864,1268,480,5000,603,5000,617,5000,607,5000,28913,10,7444,500,617,500,603,500,607,500,6223,500,6224,500,0,0,0,0,27152,1
|
||||
3622,EP16_2_MM_S_GUARDS,Special Guard,Special Guard,100,21914,1,242,227,1,725,170,80,90,108,64,57,62,150,42,10,12,1,7,23,0x3885,200,1000,780,420,0,0,0,0,0,0,0,990,10,999,10,715,10,603,3,608,3,756,15,984,8,0,0,0,0,0,0
|
||||
3623,EP16_2_MM_U_ENERGY_R,Plasma R,Plasma R,1,30,0,0,0,1,1,1,100,99,0,0,0,0,0,0,7,12,0,0,23,0x6370000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3624,EP16_2_MM_U_ENERGY_G,Plasma G,Plasma G,1,30,0,0,0,1,1,1,100,99,0,0,0,0,0,0,7,12,0,0,22,0x6370000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3625,EP16_2_MM_U_ENERGY_B,Plasma B,Plasma B,1,30,0,0,0,1,1,1,100,99,0,0,0,0,0,0,7,12,0,0,21,0x6370000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3626,EP16_2_H_HUNTER_V,Upgraded Heart Hunter,Upgraded Heart Hunter,110,51785,1,5889,6003,1,2461,623,172,98,108,150,90,66,190,15,10,12,2,7,47,0x3885,400,1296,1902,480,0,0,0,0,0,0,0,25159,500,757,15,985,8,28224,20,28225,20,28226,20,0,0,0,0,0,0,27149,1
|
||||
3627,EP16_2_H_HUNTER_MD,Heart Hunter Guard,Heart Hunter Guard,105,41428,1,4908,5002,1,1055,267,73,42,72,106,64,44,145,10,10,12,1,7,47,0x3885,200,864,1268,480,0,0,0,0,0,0,0,25159,500,999,10,998,10,603,3,608,3,13138,3,28223,3,0,0,0,0,27149,1
|
||||
3628,EP16_2_H_HUNTER_EV,Heart Hunter Ebel,Heart Hunter Ebel,110,2800000,1,800000,400000,1,1700,1000,100,100,100,70,100,30,240,80,10,12,1,7,47,0x6283695,150,432,1268,480,5000,603,5000,617,5000,607,5000,25159,1000,7444,500,617,500,603,500,607,500,13462,10,13461,10,13460,10,0,0,27151,1
|
||||
3629,EP16_2_BROKEN_GUN,Grudge of Broken Gun,Grudge of Broken Gun,110,24911,1,3908,3908,5,770,99,95,20,117,68,65,53,144,37,10,12,1,1,48,0x3885,200,576,720,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3630,EP16_2_E_BOLKOBA,Elena Bolkova,Elena Bolkova,115,2000000,1,300000,150000,7,1200,300,120,70,80,120,66,50,250,60,10,12,1,7,64,0x3885,150,864,1268,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3631,EP16_2_HUMAN_KIMERA,Human Kimera,Human Kimera,100,36968,1,3798,3298,1,1441,207,80,100,50,50,100,100,140,1,10,12,1,2,40,0x3885,250,772,672,360,0,0,0,0,0,0,0,25157,1000,23078,200,23077,200,603,30,608,30,756,150,984,80,23076,200,0,0,27147,1
|
||||
3632,EP16_2_MATTER_KIMERA,Material Kimera,Material Kimera,100,36968,1,3798,3289,1,1441,207,120,50,100,50,100,50,140,1,10,12,1,2,43,0x3885,250,772,672,360,0,0,0,0,0,0,0,25158,1000,23078,200,23077,200,603,30,608,30,756,150,984,80,23076,200,0,0,27148,1
|
||||
3633,EP16_2_VENOM_KIMERA,Venomous Chimera,Venomous Chimera,110,2800000,1,800000,400000,1,2160,1000,150,150,113,75,150,113,250,1,10,12,2,2,85,0x6283695,150,772,672,360,5000,12246,5000,617,5000,607,5000,25156,1000,7444,500,617,500,603,500,607,500,6223,500,1447,10,0,0,0,0,27150,1
|
||||
//3621,EP16_2_MM_CUTIE
|
||||
//3622,EP16_2_MM_S_GUARDS
|
||||
//3623,EP16_2_MM_U_ENERGY_R
|
||||
//3624,EP16_2_MM_U_ENERGY_G
|
||||
//3625,EP16_2_MM_U_ENERGY_B
|
||||
//3626,EP16_2_H_HUNTER_V
|
||||
//3627,EP16_2_H_HUNTER_MD
|
||||
//3628,EP16_2_H_HUNTER_EV
|
||||
//3629,EP16_2_BROKEN_GUN
|
||||
//3630,EP16_2_E_BOLKOBA
|
||||
//3631,EP16_2_HUMAN_KIMERA
|
||||
//3632,EP16_2_MATTER_KIMERA
|
||||
//3633,EP16_2_VENOM_KIMERA
|
||||
//3634,MYSTCASE_GIANT
|
||||
//3635,EVENT_KOBOLD
|
||||
3636,LITTLE_ISIS,Little Isis,Little Isis,59,2092,1,531,597,1,192,229,83,5,58,43,22,5,39,15,10,12,2,6,27,0x2003095,200,1384,768,336,0,0,0,0,0,0,0,936,5335,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
@@ -3946,64 +3946,16 @@
|
||||
//20813,MD_EVENT_AMDARAIS
|
||||
//20814,G_PAYONSOLDIER
|
||||
//20815,G_PAYONSOLDIER2
|
||||
//20816,EM_DILUVIO
|
||||
//20817,EM_ARDOR
|
||||
//20818,EM_PROCELLA
|
||||
//20819,EM_TERREMOTUS
|
||||
//20820,EM_SERPENS
|
||||
//20821,4JOB_VOID
|
||||
//20822,4JOB_WRAITH
|
||||
//20823,4JOB_KINGS_NIGHT
|
||||
//20824,4JOB_AGONY_NIGHT
|
||||
//20825,4JOB_DEVOTION_NIGHT
|
||||
//20826,4JOB_ARMED_NIGHT
|
||||
//20827,4JOB_DOOMK
|
||||
//20828,4JOB_VERKHASEL
|
||||
//20829,4JOB_BAPHOMET
|
||||
//20830,4JOB_H_FALCON
|
||||
//20831,4JOB_S_FALCON
|
||||
//20832,4JOB_R_FALCON
|
||||
//20833,4JOB_WORG
|
||||
//20834,MEISTER_ABR1
|
||||
//20835,MEISTER_ABR2
|
||||
//20836,MEISTER_ABR3
|
||||
//20837,MEISTER_ABR4
|
||||
//20838,ELEMETAL_MASTER_S1
|
||||
//20839,ELEMETAL_MASTER_S2
|
||||
//20840,ELEMETAL_MASTER_S3
|
||||
//20841,ELEMETAL_MASTER_S4
|
||||
//20842,ELEMETAL_MASTER_S5
|
||||
|
||||
//20843,ILL_ABYSMAL_WITCH
|
||||
//20844,PRAY_GIVER
|
||||
//20845,SMILE_GIVER
|
||||
//20846,MD_HIDDEN_GROUND01
|
||||
//20847,MD_HIDDEN_GROUND02
|
||||
//20848,SUMMON_WOODENWARRIOR
|
||||
//20849,SUMMON_WOODEN_FAIRY
|
||||
//20850,SUMMON_CREEPER
|
||||
//20851,SUMMON_HELLTREE
|
||||
|
||||
//20856,MD_N_ARENA_1
|
||||
//20857,MD_N_ARENA_2
|
||||
//20858,MD_N_ARENA_3_1
|
||||
//20859,MD_N_ARENA_3_2
|
||||
//20860,MD_N_ARENA_3_3
|
||||
//20861,MD_N_ARENA_4
|
||||
//20862,MD_N_ARENA_5
|
||||
//20863,MD_N_ARENA_6
|
||||
//20864,MD_N_ARENA_7
|
||||
//20865,MD_N_ARENA_8
|
||||
//20866,MD_N_ARENA_9
|
||||
//20867,MD_N_ARENA_10
|
||||
//20868,MD_N_ARENA_11
|
||||
//20869,MD_N_ARENA_12
|
||||
//20870,MD_KANABIAN_N
|
||||
//20871,MD_ALPHONSE_N
|
||||
//20872,MD_GEFFEN_FENRIR_N
|
||||
//20873,WAR_NUT
|
||||
//20874,MOLE_TW
|
||||
//20875,4JOB_LETICIA
|
||||
//20876,4JOB_ACIDUS
|
||||
|
||||
//20877,G_ILL_SROPHO
|
||||
//20878,G_ILL_OBEAUNE
|
||||
//20879,G_ILL_DEVIACE
|
||||
@@ -4013,210 +3965,6 @@
|
||||
//20883,G_ILL_SWORD_FISH
|
||||
//20884,G_ILL_STROUF
|
||||
//20885,G_ILL_PHEN
|
||||
//20886,MD_Airboat_Tree
|
||||
//20887,MD_Airboat_Poring
|
||||
//20888,MD_Airboat_Worm
|
||||
//20889,MD_Airboat_LEECH
|
||||
//20890,MD_Airboat_Mos
|
||||
//20891,MD_Airboat_Boss
|
||||
//20892,MD_SAKRAY
|
||||
//20893,MD_TIARA
|
||||
//20894,MD_UNDEAD_KNIGHT
|
||||
//20895,MD_UNDEAD_SOLDIER
|
||||
//20896,MD_UNDEAD_ARCHER
|
||||
//20897,MD_UNDEAD_WIZARD
|
||||
//20898,MD_UNDEAD_MAGICIAN
|
||||
//20899,MD_UNDEAD_NOBLE
|
||||
//20900,MD_UNDEAD_SERVANT
|
||||
//20901,DISASTER_OMEN
|
||||
//20902,DISASTER_WIND
|
||||
//20903,CONQUER_INCARNATION
|
||||
//20904,FAMINE_INCARNATION
|
||||
//20905,APPETITE_INCARNATION
|
||||
//20906,DISASTER_SYMBOL
|
||||
//20907,DEVIL_EYE
|
||||
//20908,WAR_INCARNATION
|
||||
//20909,DEATH_INCARNATION
|
||||
//20910,CARNIVOROUS
|
||||
//20911,SINS_JUSTICE
|
||||
//20912,SINS_BRAVE
|
||||
//20913,SINS_MODERATION
|
||||
//20914,SINS_WISDOM
|
||||
//20915,G_SINS_JUSTICE
|
||||
//20916,G_SINS_BRAVE
|
||||
//20917,G_SINS_MODERATION
|
||||
//20918,G_SINS_WISDOM
|
||||
//20919,CARAT_TWEVENT
|
||||
//20920,CHIMERA_LAVA
|
||||
//20921,CHIMERA_FULGOR
|
||||
//20922,CHIMERA_NAPEO
|
||||
//20923,CHIMERA_GALENSIS
|
||||
//20924,CHIMERA_AMITERA
|
||||
//20925,CHIMERA_LITUS
|
||||
//20926,CHIMERA_FILLIA
|
||||
//20927,CHIMERA_VANILAQUS
|
||||
//20928,CHIMERA_THEONE
|
||||
//20929,GIANT_CAPUT
|
||||
//20930,DOLORIAN
|
||||
//20931,PLAGARION
|
||||
//20932,DEADRE
|
||||
//20933,VENEDI
|
||||
//20934,R001_BESTIA
|
||||
//20935,GAN_CEANN
|
||||
//20936,DISGUISER
|
||||
//20937,BRUTAL_MURDERER
|
||||
//20938,GHOST_CUBE
|
||||
//20939,LUDE_GAL
|
||||
//20940,BLUEMOON_LOLI_RURI
|
||||
//20941,GROTE
|
||||
//20942,PIERROTZOIST
|
||||
//20943,DEATH_WITCH
|
||||
//20944,JP_E_MONSTER_151
|
||||
//20945,JP_E_MONSTER_152
|
||||
//20946,JP_E_MONSTER_153
|
||||
//20947,JP_E_MONSTER_154
|
||||
//20948,JP_E_MONSTER_155
|
||||
//20949,JP_E_MONSTER_156
|
||||
//20950,JP_E_MONSTER_157
|
||||
//20951,JP_E_MONSTER_158
|
||||
//20952,JP_E_MONSTER_159
|
||||
//20953,JP_E_MONSTER_160
|
||||
//20954,JP_E_MONSTER_161
|
||||
//20955,JP_E_MONSTER_162
|
||||
//20956,JP_E_MONSTER_163
|
||||
//20957,JP_E_MONSTER_164
|
||||
//20958,JP_E_MONSTER_165
|
||||
//20959,JP_E_MONSTER_166
|
||||
//20960,JP_E_MONSTER_167
|
||||
//20961,JP_E_MONSTER_168
|
||||
//20962,JP_E_MONSTER_169
|
||||
//20963,JP_E_MONSTER_170
|
||||
//20964,JP_E_MONSTER_171
|
||||
//20965,JP_E_MONSTER_172
|
||||
//20966,JP_E_MONSTER_173
|
||||
//20967,JP_E_MONSTER_174
|
||||
//20968,JP_E_MONSTER_175
|
||||
//20969,JP_E_MONSTER_176
|
||||
//20970,JP_E_MONSTER_177
|
||||
//20971,JP_E_MONSTER_178
|
||||
//20972,JP_E_MONSTER_179
|
||||
//20973,JP_E_MONSTER_180
|
||||
//20974,JP_E_MONSTER_181
|
||||
//20975,JP_E_MONSTER_182
|
||||
//20976,JP_E_MONSTER_183
|
||||
//20977,JP_E_MONSTER_184
|
||||
//20978,JP_E_MONSTER_185
|
||||
//20979,JP_E_MONSTER_186
|
||||
//20980,JP_E_MONSTER_187
|
||||
//20981,JP_E_MONSTER_188
|
||||
//20982,JP_E_MONSTER_189
|
||||
//20983,JP_E_MONSTER_190
|
||||
//20984,JP_E_MONSTER_191
|
||||
//20985,JP_E_MONSTER_192
|
||||
//20986,JP_E_MONSTER_193
|
||||
//20987,JP_E_MONSTER_194
|
||||
//20988,JP_E_MONSTER_195
|
||||
//20989,JP_E_MONSTER_196
|
||||
//20990,JP_E_MONSTER_197
|
||||
//20991,JP_E_MONSTER_198
|
||||
//20992,JP_E_MONSTER_199
|
||||
//20993,JP_E_MONSTER_200
|
||||
//20994,MD_BETELGEUSE
|
||||
//20995,MD_G_DEADSOUL
|
||||
//20996,MD_NAGHT_SIEGER
|
||||
//20997,MD_G_ENTWEIHEN_M
|
||||
//20998,MD_T_JAKK
|
||||
//20999,MD_T_STONE_SHOOTER
|
||||
//21000,MD_T_GRIZZLY
|
||||
//21001,MD_T_STALACTIC_GOLEM
|
||||
//21002,MD_T_CHIMERA
|
||||
//21003,MD_T_KARAKASA
|
||||
//21004,MD_T_RIDEWORD
|
||||
//21005,MD_T_PARASITE
|
||||
//21006,MD_T_WRAITH
|
||||
//21007,MD_T_PETIT_
|
||||
//21008,MD_T_WIND_GHOST
|
||||
//21009,MD_T_CLOCK
|
||||
//21010,MD_T_RAYDRIC_ARCHER
|
||||
//21011,MD_T_INCREASE_SOIL
|
||||
//21012,MD_T_PENOMENA
|
||||
//21013,MD_T_PETIT
|
||||
//21014,MD_T_ALARM
|
||||
//21015,MD_T_ZOMBIE_PRISONER
|
||||
//21016,MD_T_MARIONETTE
|
||||
//21017,MD_T_PERMETER
|
||||
//21018,MD_T_SKEL_PRISONER
|
||||
//21019,MD_T_OWL_DUKE
|
||||
//21020,MD_T_DEVIRUCHI
|
||||
//21021,MD_T_BLOOD_BUTTERFLY
|
||||
//21022,MD_T_STAPO
|
||||
//21023,MD_T_EVIL_CLOUD_HERMIT
|
||||
//21024,MD_T_THE_PAPER
|
||||
//21025,MD_T_TENGU
|
||||
//21026,MD_T_ALICE
|
||||
//21027,MD_T_ANACONDAQ
|
||||
//21028,MD_T_GARGOYLE
|
||||
//21029,MD_T_CARAT
|
||||
//21030,MD_T_STING
|
||||
//21031,MD_T_GRYPHON
|
||||
//21032,MD_T_GIBBET
|
||||
//21033,MD_T_NIGHTMARE_TERROR
|
||||
//21034,MD_T_ANOLIAN
|
||||
//21035,MD_T_BLOODY_MURDERER
|
||||
//21036,MD_T_ALIOT
|
||||
//21037,MD_T_VENATU
|
||||
//21038,MD_T_DEATHWORD
|
||||
//21039,MD_T_PLASMA_B
|
||||
//21040,MD_T_DIMIK
|
||||
//21041,MD_T_MINI_DEMON
|
||||
//21042,MD_T_LEIB_OLMAI
|
||||
//21043,MD_T_WANDER_MAN
|
||||
//21044,MD_T_RETRIBUTION
|
||||
//21045,MD_T_FLAME_SKULL
|
||||
//21046,MD_T_KNIGHT_OF_ABYSS
|
||||
//21047,MD_T_BANSHEE
|
||||
//21048,G_CHIMERA_LAVA
|
||||
//21049,G_CHIMERA_FULGOR
|
||||
//21050,G_CHIMERA_NAPEO
|
||||
//21051,G_CHIMERA_GALENSIS
|
||||
//21052,G_DISGUISER
|
||||
//21053,G_BLUEMOON_LOLI_RURI
|
||||
//21054,G_GROTE
|
||||
//21055,G_PIERROTZOIST
|
||||
//21056,G_GIANT_CAPUT
|
||||
//21057,G_DOLORIAN
|
||||
//21058,G_PLAGARION
|
||||
//21059,G_DEADRE
|
||||
//21060,G_VENEDI
|
||||
//21061,MD_Airboat_Boss2
|
||||
//21062,MD_Airboat_Boss3
|
||||
//21063,MD_Airboat_Boss4
|
||||
//21064,S_DUMMY_100_SMALL
|
||||
//21065,S_DUMMY_100_MEDIUM
|
||||
//21066,S_DUMMY_100_LARGE
|
||||
//21067,S_DUMMY_100_NOTHING
|
||||
//21068,S_DUMMY_100_DRAGON
|
||||
//21069,S_DUMMY_100_ANIMAL
|
||||
//21070,S_DUMMY_100_HUMAN
|
||||
//21071,S_DUMMY_100_INSECT
|
||||
//21072,S_DUMMY_100_FISH
|
||||
//21073,S_DUMMY_100_DEMON
|
||||
//21074,S_DUMMY_100_PLANT
|
||||
//21075,S_DUMMY_100_ANGEL
|
||||
//21076,S_DUMMY_100_UNDEAD
|
||||
//21077,S_DUMMY_100_NOTHING2
|
||||
//21078,S_DUMMY_100_WATER
|
||||
//21079,S_DUMMY_100_GROUND
|
||||
//21080,S_DUMMY_100_FIRE
|
||||
//21081,S_DUMMY_100_WIND
|
||||
//21082,S_DUMMY_100_POISON
|
||||
//21083,S_DUMMY_100_SAINT
|
||||
//21084,S_DUMMY_100_DARKNESS
|
||||
//21085,S_DUMMY_100_TELEKINESIS
|
||||
//21086,S_DUMMY_100_UNDEAD2
|
||||
//21087,S_DUMMY_100_HUMANP
|
||||
//21088,S_DUMMY_100_DORAMP
|
||||
//21089,WANDERING_DUCK
|
||||
|
||||
//31999,HUNTING_GID_DEFAULT
|
||||
//32000,MONSTER_2ND_END
|
||||
|
||||
@@ -16,9 +16,9 @@ RC2_GUARDIAN,1285,1286,1287,2081
|
||||
// Ninja Classes (Pirate's_Pride)
|
||||
RC2_NINJA,1315,1364,1401,1560
|
||||
// GvG
|
||||
RC2_GVG,1288,1905,1907,1908
|
||||
RC2_GVG,1143,1905,1906,1907
|
||||
// Battlefield
|
||||
RC2_BATTLEFIELD,1906,1909,1910,1911,1912,1913,1914,1915
|
||||
RC2_BATTLEFIELD,1906,1909,1914,1915
|
||||
// Treasure Chests
|
||||
RC2_TREASURE,1324,1325,1326,1327,1328,1329,1330,1331,1332,1333,1334,1335,1336,1337,1338,1339,1340,1341,1342,1343,1344,1345,1346,1347,1348,1349,1350,1351,1352,1353,1354,1355,1356,1357,1358,1359,1360,1361,1362,1363,1938,1939,1940,1941,1942,1943,1944,1945,1946,2452,2453,2454,2455,2456,2457,2458,2459,2460,2461,2462
|
||||
// Bio Labs
|
||||
|
||||
@@ -714,11 +714,12 @@
|
||||
1141,Marina@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6,
|
||||
1141,Marina@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,19,,,,,,
|
||||
1141,Marina@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6,
|
||||
1142,Marine Sphere@NPC_RANDOMMOVE,idle,331,1,10000,0,30000,yes,target,alchemist,,,,,,,,
|
||||
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,3000,0,yes,self,alchemist,,,,,,,,
|
||||
1142,Marine Sphere@NPC_RUN,idle,354,7,10000,0,30000,no,master,alchemist,,,,,,,26,
|
||||
1142,Marine Sphere@NPC_SELFDESTRUCTION,any,173,1,10000,3000,0,no,self,afterskill,354,,,,,,,
|
||||
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,500,2000,5000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,2000,5000,no,self,skillused,173,,,,,,,
|
||||
1142,Marine Sphere@NPC_SPEEDUP,idle,332,1,10000,0,700,yes,target,always,,,,,,,,
|
||||
//1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,0,0,yes,self,always,0,,,,,,,
|
||||
//1142,Marine Sphere@NPC_SPEEDUP,any,332,1,10000,0,700,yes,self,always,0,,,,,,,
|
||||
1143,Marionette@HT_FREEZINGTRAP,idle,121,5,500,0,300000,yes,around2,always,0,,,,,,29,
|
||||
1143,Marionette@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,2,
|
||||
1143,Marionette@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,6,
|
||||
@@ -11184,8 +11185,8 @@
|
||||
|
||||
3038,Hidden Mob 7@NPC_INVISIBLE,idle,353,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3038,Hidden Mob 7@NPC_INVISIBLE,attack,353,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3038,Hidden Mob 7@NPC_HELLBURNING,idle,719,1,10000,0,3000,yes,self,always,0,,,,,,,
|
||||
3038,Hidden Mob 7@NPC_HELLBURNING,attack,719,1,10000,0,3000,yes,self,always,0,,,,,,,
|
||||
// 3038,Hidden Mob 7@NPC_HELLBURNING,idle,719,1,10000,0,3000,yes,self,always,0,,,,,,,
|
||||
// 3038,Hidden Mob 7@NPC_HELLBURNING,attack,719,1,10000,0,3000,yes,self,always,0,,,,,,,
|
||||
|
||||
// Jitterbug instance
|
||||
3069,Ferre@NPC_GROUNDATTACK,attack,185,5,1000,0,5000,no,target,always,0,,,,,,,
|
||||
@@ -11871,78 +11872,63 @@
|
||||
3246,V_B_TRENTINI@NPC_WIDESLEEP,attack,668,5,100,1000,20000,no,self,always,,,,,,,,
|
||||
3246,V_B_TRENTINI@NPC_WIDECONFUSE,attack,667,5,100,1000,20000,no,target,always,,,,,,,,
|
||||
|
||||
// Phantasmagorika 15.2
|
||||
3124,CHARLESTON3@NPC_AGIUP,idle,350,1,2000,0,10000,yes,self,always,0,,,,,,,
|
||||
3124,CHARLESTON3@AL_HEAL,idle,28,11,10000,0,3000,yes,self,always,0,,,,,,,
|
||||
3124,CHARLESTON3@HW_NAPALMVULCAN,chase,400,5,3000,500,10000,no,target,always,0,,,,,,,
|
||||
3124,CHARLESTON3@WZ_VERMILION,chase,85,5,2000,1000,15000,no,target,always,0,,,,,,,
|
||||
3124,CHARLESTON3@HW_NAPALMVULCAN,attack,400,5,3000,500,10000,no,target,always,0,,,,,,,
|
||||
3124,CHARLESTON3@WZ_VERMILION,attack,85,21,1500,4000,20000,no,target,always,0,,,,,,,
|
||||
3124,CHARLESTON3@WZ_METEOR,attack,83,11,1500,4000,20000,no,target,always,0,,,,,,,
|
||||
3125,STEP@SM_BASH,attack,5,5,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
3126,ROCK_STEP@BS_HAMMERFALL,attack,110,5,1000,1000,5000,no,target,always,0,,,,,,,
|
||||
3127,KICK_STEP@ASC_BREAKER,attack,379,5,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
3128,KICK_AND_KICK@NPC_STUNATTACK,attack,179,3,500,1000,5000,no,target,always,0,,,,,,,
|
||||
3161,BOMB@NPC_SELFDESTRUCTION,idle,173,1,10000,3000,0,no,self,always,0,,,,,,,
|
||||
3161,BOMB@NPC_SELFDESTRUCTION,attack,173,1,10000,3000,5000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
3253,SYS_MSG@AL_HEAL,attack,28,11,5000,500,5000,yes,friend,friendhpltmaxrate,50,,,,,,,
|
||||
3253,SYS_MSG@AL_HEAL,chase,28,11,5000,500,5000,yes,friend,friendhpltmaxrate,50,,,,,,,
|
||||
3253,SYS_MSG@AL_HEAL,idle,28,11,5000,500,5000,yes,friend,friendhpltmaxrate,50,,,,,,,
|
||||
3254,T_W_O@NPC_PIERCINGATT,attack,158,10,3000,0,30000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_PIERCINGATT,chase,158,10,5000,0,5000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_SILENCEATTACK,attack,178,5,7500,250,10000,no,target,casttargeted,0,,,,,,6,
|
||||
3254,T_W_O@NPC_SILENCEATTACK,chase,178,5,7500,250,3000,no,target,casttargeted,0,,,,,,6,
|
||||
3254,T_W_O@NPC_WIDESLEEP,attack,668,5,4000,0,15000,no,self,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_WIDESTONE,attack,666,5,6000,0,30000,no,self,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_WIDESOULDRAIN,attack,680,10,10000,0,60000,no,self,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_CRITICALWOUND,attack,673,5,1500,500,45000,no,target,always,,,,,,,,
|
||||
//=================================================================
|
||||
// Phantasmagorika 15.2 Mob Skills Placeholder (Gathered from jRO)
|
||||
//=================================================================
|
||||
|
||||
3153,Excavator Robot@NPC_BLOODDRAIN,angry,199,1,1000,0,3000,no,target,always,0,,,,,,,
|
||||
3153,Excavator Robot@NPC_STONESKIN,attack,675,3,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3153,Excavator Robot@NPC_STUNATTACK,attack,179,5,800,1000,5000,no,target,always,0,,,,,,,
|
||||
3153,Excavator Robot@NPC_ARMORBRAKE,attack,344,10,500,0,5000,no,target,always,0,,,,,,,
|
||||
3153,Excavator Robot@NPC_STONESKIN,chase,675,3,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3153,Excavator Robot@NPC_BLOODDRAIN,attack,199,1,500,0,5000,no,target,always,0,,,,,,,
|
||||
3153,Excavator Robot@NPC_STONESKIN,idle,675,3,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3153,Excavator Robot@AL_TELEPORT,idle,26,1,10000,0,0,no,target,rudeattacked,0,,,,,,,
|
||||
|
||||
3154,Recon Robot@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,,
|
||||
3154,Recon Robot@NPC_STUNATTACK,attack,179,5,800,1000,5000,no,target,always,0,,,,,,,
|
||||
|
||||
3155,Repair Robot@NPC_STUNATTACK,any,179,5,500,1000,5000,no,target,always,0,,,,,,,
|
||||
3155,Repair Robot@NPC_GUIDEDATTACK,attack,172,5,1000,0,15000,no,target,always,0,,,,,,,
|
||||
|
||||
3156,Exploration Rover@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,casttargeted,1,3157,3158,,,,,
|
||||
3156,Exploration Rover@NPC_GUIDEDATTACK,attack,172,5,1000,0,10000,no,target,always,0,,,,,,,
|
||||
3156,Exploration Rover@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,target,attackpcge,10,3157,3158,,,,,
|
||||
|
||||
3247,Cenere G@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,,
|
||||
3247,Cenere G@MG_THUNDERSTORM,chase,21,10,3000,1000,10000,no,target,always,0,,,,,,,
|
||||
3247,Cenere G@NPC_POISONATTACK,any,188,1,5000,0,5000,no,target,always,0,,,,,,,
|
||||
3247,Cenere G@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,,
|
||||
3247,Cenere G@MG_THUNDERSTORM,attack,21,10,3000,1000,10000,no,target,always,0,,,,,,,
|
||||
|
||||
3248,Repair Robot T@AL_PNEUMA,attack,25,1,2000,0,5000,yes,self,longrangeattacked,0,,,,,,,
|
||||
3248,Repair Robot T@AL_TELEPORT,idle,26,1,10000,0,0,no,target,rudeattacked,0,,,,,,,
|
||||
3248,Repair Robot T@NPC_CRITICALSLASH,attack,170,1,2000,0,2000,no,target,always,0,,,,,,,
|
||||
3248,Repair Robot T@NPC_GUIDEDATTACK,attack,172,5,1000,0,5000,no,target,always,0,,,,,,,
|
||||
3248,Repair Robot T@KN_TWOHANDQUICKEN,attack,60,30,10000,0,120000,yes,target,myhpltmaxrate,40,,,,,,,
|
||||
3248,Repair Robot T@NPC_STUNATTACK,attack,179,5,500,1000,5000,no,target,always,0,,,,,,,
|
||||
3248,Repair Robot T@AL_PNEUMA,chase,25,1,2000,0,5000,no,self,longrangeattacked,0,,,,,,,
|
||||
|
||||
3249,Exploration Rover T@KN_TWOHANDQUICKEN,attack,60,30,10000,0,120000,yes,self,myhpltmaxrate,40,,,,,,,
|
||||
3249,Exploration Rover T@AL_PNEUMA,chase,25,1,2000,0,5000,no,self,longrangeattacked,0,,,,,,,
|
||||
3249,Exploration Rover T@AL_TELEPORT,walk,26,1,10000,0,0,no,target,rudeattacked,0,,,,,,,
|
||||
3249,Exploration Rover T@NPC_CRITICALWOUND,attack,673,2,1000,0,5000,no,target,always,0,,,,,,,
|
||||
3249,Exploration Rover T@NPC_GUIDEDATTACK,attack,172,5,1000,0,5000,no,target,always,0,,,,,,,
|
||||
3249,Exploration Rover T@AL_PNEUMA,attack,25,1,2000,0,5000,no,self,longrangeattacked,0,,,,,,,
|
||||
|
||||
3253,SYS_MSG@AL_HEAL,attack,28,10,500,500,5000,yes,friend,friendhpltmaxrate,50,,,,,,,
|
||||
3253,SYS_MSG@AL_HEAL,chase,28,10,500,500,5000,yes,friend,friendhpltmaxrate,50,,,,,,,
|
||||
3253,SYS_MSG@AL_HEAL,idle,28,10,500,500,5000,yes,friend,friendhpltmaxrate,50,,,,,,,
|
||||
|
||||
3254,T_W_O@NPC_PIERCINGATT,attack,158,10,300,0,30000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_PIERCINGATT,chase,158,10,500,0,5000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_SILENCEATTACK,attack,178,5,750,250,10000,no,target,casttargeted,0,,,,,,6,
|
||||
3254,T_W_O@NPC_SILENCEATTACK,chase,178,5,750,250,3000,no,target,casttargeted,0,,,,,,6,
|
||||
3254,T_W_O@NPC_WIDESLEEP,attack,668,5,400,0,15000,no,self,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_WIDESTONE,attack,666,5,600,0,30000,no,self,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_WIDESOULDRAIN,attack,680,10,1000,0,60000,no,self,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_CRITICALWOUND,attack,673,5,150,500,45000,no,target,always,,,,,,,,
|
||||
|
||||
3505,DR_BIG_EGGRING@NPC_SUMMONSLAVE,attack,196,4,10000,2000,10000,no,self,slavele,3,3508,,,,,,
|
||||
3505,DR_BIG_EGGRING@NPC_SUMMONSLAVE,idle,196,4,10000,2000,10000,no,self,slavele,3,3508,,,,,,
|
||||
|
||||
// ep16.2
|
||||
3621,EP16_2_MM_CUTIE@NPC_AGIUP,attack,350,1,10000,0,20000,yes,self,always,0,,,,,,,
|
||||
3621,EP16_2_MM_CUTIE@NPC_MENTALBREAKER,attack,159,2,10000,1000,30000,no,target,always,0,,,,,,,
|
||||
3621,EP16_2_MM_CUTIE@NPC_WIDESIGHT,attack,669,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3621,EP16_2_MM_CUTIE@NPC_BLEEDING,attack,660,5,10000,0,40000,yes,target,always,0,,,,,,,
|
||||
3621,EP16_2_MM_CUTIE@NPC_DARKNESSBREATH,attack,658,5,500,3000,10000,no,target,always,0,,,,,,,
|
||||
3621,EP16_2_MM_CUTIE@NPC_VAMPIRE_GIFT,attack,679,1,10000,300,20000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
3621,EP16_2_MM_CUTIE@NPC_BLOODDRAIN,attack,199,1,10000,300,10000,no,target,myhpltmaxrate,30,,,,,,,
|
||||
3622,EP16_2_MM_S_GUARDS@MG_FIREBOLT,chase,19,5,10000,0,10000,yes,target,always,0,,,,,,,
|
||||
3622,EP16_2_MM_S_GUARDS@MG_FIREBALL,attack,17,5,2000,500,1000,no,target,always,0,,,,,,,
|
||||
3622,EP16_2_MM_S_GUARDS@NPC_FIREATTACK,attack,186,3,1000,500,5000,no,target,always,0,,,,,,,
|
||||
3626,EP16_2_H_HUNTER_V@SM_ENDURE,idle,8,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3626,EP16_2_H_HUNTER_V@NPC_CRITICALSLASH,chase,170,1,3000,0,5000,yes,target,always,0,,,,,,,
|
||||
3626,EP16_2_H_HUNTER_V@NPC_PIERCINGATT,attack,158,5,2000,500,3000,no,target,always,0,,,,,,,
|
||||
3627,EP16_2_H_HUNTER_MD@MO_BODYRELOCATION,attack,264,1,1000,0,10000,yes,target,always,0,,,,,,,
|
||||
3627,EP16_2_H_HUNTER_MD@AL_INCAGI,attack,29,1,1000,0,10000,yes,self,always,0,,,,,,,
|
||||
3627,EP16_2_H_HUNTER_MD@NPC_POWERUP,idle,349,2,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3627,EP16_2_H_HUNTER_MD@SM_BASH,attack,5,5,2000,500,1000,no,target,always,0,,,,,,,
|
||||
3627,EP16_2_H_HUNTER_MD@KN_BOWLINGBASH,attack,62,3,1000,500,5000,no,target,always,0,,,,,,,
|
||||
3628,EP16_2_H_HUNTER_EV@NPC_AGIUP,attack,350,1,5000,0,20000,yes,self,always,0,,,,,,,
|
||||
3628,EP16_2_H_HUNTER_EV@MO_BODYRELOCATION,chase,264,1,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
3628,EP16_2_H_HUNTER_EV@NPC_BLEEDING,attack,660,5,2000,500,10000,no,target,always,0,,,,,,,
|
||||
3628,EP16_2_H_HUNTER_EV@NPC_CRITICALWOUND,attack,673,3,1000,500,20000,no,target,always,0,,,,,,,
|
||||
3628,EP16_2_H_HUNTER_EV@NPC_WIDESIGHT,attack,669,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3628,EP16_2_H_HUNTER_EV@NPC_WEAPONBRAKER,attack,343,1,10000,0,40000,yes,target,always,0,,,,,,,
|
||||
3628,EP16_2_H_HUNTER_EV@NPC_DARKBREATH,attack,202,5,2000,3000,10000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
3629,EP16_2_BROKEN_GUN@NPC_COMBOATTACK,attack,171,5,2000,500,5000,no,target,always,0,,,,,,,
|
||||
3630,EP16_2_E_BOLKOBA@NPC_AGIUP,chase,350,1,10000,0,20000,yes,self,always,0,,,,,,,
|
||||
3630,EP16_2_E_BOLKOBA@NPC_CRITICALWOUND,attack,673,5,500,1000,30000,no,target,always,0,,,,,,,
|
||||
3630,EP16_2_E_BOLKOBA@NPC_STUNATTACK,attack,179,1,1000,500,5000,no,target,always,0,,,,,,,
|
||||
3630,EP16_2_E_BOLKOBA@NPC_WIDESIGHT,attack,669,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3630,EP16_2_E_BOLKOBA@NPC_PULSESTRIKE,attack,661,1,500,2000,5000,no,self,always,0,,,,,,,
|
||||
3630,EP16_2_E_BOLKOBA@NPC_MAGICMIRROR,attack,671,10,2000,3000,20000,no,self,myhpltmaxrate,20,,,,,,,
|
||||
3631,EP16_2_HUMAN_KIMERA@NPC_AGIUP,idle,350,1,10000,0,60000,yes,self,always,0,,,,,,,
|
||||
3631,EP16_2_HUMAN_KIMERA@NPC_COMBOATTACK,chase,171,1,1000,500,5000,no,target,always,0,,,,,,,
|
||||
3631,EP16_2_HUMAN_KIMERA@NPC_RANDOMATTACK,attack,183,1,1000,500,5000,no,target,always,0,,,,,,,
|
||||
3632,EP16_2_MATTER_KIMERA@NPC_POWERUP,idle,349,1,10000,0,60000,yes,self,always,0,,,,,,,
|
||||
3632,EP16_2_MATTER_KIMERA@NPC_COMBOATTACK,chase,171,1,1000,500,5000,no,target,always,0,,,,,,,
|
||||
3632,EP16_2_MATTER_KIMERA@NPC_FIREATTACK,attack,186,1,1000,500,5000,no,target,always,0,,,,,,,
|
||||
3633,EP16_2_VENOM_KIMERA@NPC_POWERUP,attack,349,5,10000,0,20000,yes,self,always,0,,,,,,,
|
||||
3633,EP16_2_VENOM_KIMERA@NPC_AGIUP,attack,350,5,10000,0,20000,yes,self,always,0,,,,,,,
|
||||
3633,EP16_2_VENOM_KIMERA@NPC_POISON,attack,176,5,1000,500,5000,no,target,always,0,,,,,,,
|
||||
3633,EP16_2_VENOM_KIMERA@NPC_POISONATTACK,attack,188,3,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
3633,EP16_2_VENOM_KIMERA@NPC_WIDESIGHT,attack,669,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3633,EP16_2_VENOM_KIMERA@NPC_ACIDBREATH,attack,657,6,10000,3000,25000,no,target,always,0,,,,,,,
|
||||
3633,EP16_2_VENOM_KIMERA@RG_STRIPARMOR,attack,217,5,500,1000,5000,no,target,always,0,,,,,,,
|
||||
|
||||
@@ -675,13 +675,13 @@ Body:
|
||||
if (.@i >= PET_INTIMATE_LOYAL) {
|
||||
bonus2 bAddRace,RC_Demihuman,3;
|
||||
bonus2 bMagicAddRace,RC_DemiHuman,3;
|
||||
bonus2 bAddRace,RC_Player_Human,3;
|
||||
bonus2 bMagicAddRace,RC_Player_Human,3;
|
||||
bonus2 bAddRace,RC_Player,3;
|
||||
bonus2 bMagicAddRace,RC_Player,3;
|
||||
} else if (.@i >= PET_INTIMATE_CORDIAL) {
|
||||
bonus2 bAddRace,RC_Demihuman,2;
|
||||
bonus2 bMagicAddRace,RC_DemiHuman,2;
|
||||
bonus2 bAddRace,RC_Player_Human,2;
|
||||
bonus2 bMagicAddRace,RC_Player_Human,2;
|
||||
bonus2 bAddRace,RC_Player,2;
|
||||
bonus2 bMagicAddRace,RC_Player,2;
|
||||
}
|
||||
- Mob: ALICE
|
||||
TameItem: Sway_Apron
|
||||
@@ -697,11 +697,11 @@ Body:
|
||||
if (.@i >= PET_INTIMATE_LOYAL) {
|
||||
bonus bMdef,2;
|
||||
bonus2 bSubRace,RC_DemiHuman,2;
|
||||
bonus2 bSubRace,RC_Player_Human,2;
|
||||
bonus2 bSubRace,RC_Player,2;
|
||||
} else if (.@i >= PET_INTIMATE_CORDIAL) {
|
||||
bonus bMdef,1;
|
||||
bonus2 bSubRace,RC_DemiHuman,1;
|
||||
bonus2 bSubRace,RC_Player_Human,1;
|
||||
bonus2 bSubRace,RC_Player,1;
|
||||
}
|
||||
Evolution:
|
||||
- Target: ALIZA
|
||||
@@ -760,11 +760,11 @@ Body:
|
||||
if (.@i >= PET_INTIMATE_LOYAL) {
|
||||
bonus bDef,2;
|
||||
bonus2 bSubRace,RC_DemiHuman,2;
|
||||
bonus2 bSubRace,RC_Player_Human,2;
|
||||
bonus2 bSubRace,RC_Player,2;
|
||||
} else if (.@i >= PET_INTIMATE_CORDIAL) {
|
||||
bonus bDef,1;
|
||||
bonus2 bSubRace,RC_DemiHuman,1;
|
||||
bonus2 bSubRace,RC_Player_Human,1;
|
||||
bonus2 bSubRace,RC_Player,1;
|
||||
}
|
||||
- Mob: ECLIPSE_P
|
||||
EggItem: Spring_Rabbit_Egg
|
||||
@@ -933,10 +933,10 @@ Body:
|
||||
|
||||
if (.@i >= PET_INTIMATE_LOYAL) {
|
||||
bonus2 bAddRace,RC_DemiHuman,5;
|
||||
bonus2 bAddRace,RC_Player_Human,5;
|
||||
bonus2 bAddRace,RC_Player,5;
|
||||
} else if (.@i >= PET_INTIMATE_CORDIAL) {
|
||||
bonus2 bAddRace,RC_DemiHuman,3;
|
||||
bonus2 bAddRace,RC_Player_Human,3;
|
||||
bonus2 bAddRace,RC_Player,3;
|
||||
}
|
||||
- Mob: SUCCUBUS
|
||||
TameItem: Boy's_Naivety
|
||||
@@ -1143,10 +1143,8 @@ Body:
|
||||
|
||||
if (.@i >= PET_INTIMATE_LOYAL) {
|
||||
bonus2 bSubRace,RC_Brute,5;
|
||||
bonus2 bSubRace,RC_Player_Doram,5;
|
||||
} else if (.@i >= PET_INTIMATE_CORDIAL) {
|
||||
bonus2 bSubRace,RC_Brute,3;
|
||||
bonus2 bSubRace,RC_Player_Doram,3;
|
||||
}
|
||||
- Mob: BACSOJIN_
|
||||
TameItem: Shiny_Wing_Gown
|
||||
|
||||
@@ -618,15 +618,15 @@
|
||||
|
||||
//---- Create Bomb --- ItemLV=28 ---------------
|
||||
//-- Apple Bomb <-- GN_MAKEBOMB Lv1, Apple Bomb CB, 1 Apple, 1 Scell, 1 Detonator, 1 Gun Powder
|
||||
//246,13260,28,2496,1,6279,0,512,1,911,1,1051,1,6244,1
|
||||
246,13260,28,2496,1,6279,0,512,1,911,1,1051,1,6244,1
|
||||
//-- Coconut Bomb <-- GN_MAKEBOMB Lv1, Coconut Bomb CB, 1 Detonator, 1 Coconut Fruit, 2 Gun Powder
|
||||
//247,13261,28,2496,1,6281,0,1051,1,6263,1,6244,2
|
||||
247,13261,28,2496,1,6281,0,1051,1,6263,1,6244,2
|
||||
//-- Melon Bomb <-- GN_MAKEBOMB Lv1, Melon Bomb CB, 1 Sticky Mucus, 1 Detonator, 2 Gun Powder, 1 Melon
|
||||
//248,13262,28,2496,1,6282,0,938,1,1051,1,6244,2,6264,1
|
||||
248,13262,28,2496,1,6282,0,938,1,1051,1,6244,2,6264,1
|
||||
//-- Pineapple Bomb <-- GN_MAKEBOMB Lv1, Pinepple Bomb CB, 1 Cactus Needle, 1 Detonator, 3 Gun Powder, 1 Pineapple
|
||||
//249,13263,28,2496,1,6280,0,952,1,1051,1,6244,3,6265,1
|
||||
249,13263,28,2496,1,6280,0,952,1,1051,1,6244,3,6265,1
|
||||
//-- Banana Bomb <-- GN_MAKEBOMB Lv1, Banana Bomb CB, 1 Banana, 1 Detonator, 4 Gun Powder, 1 Mould Powder
|
||||
//250,13264,28,2496,1,6283,0,513,1,1051,1,6244,4,7001,1
|
||||
250,13264,28,2496,1,6283,0,513,1,1051,1,6244,4,7001,1
|
||||
|
||||
//---- Special Pharmacy --- ItemLV=29 ----------
|
||||
//-- Seed Of Horny Plant <-- GN_S_PHARMACY Lv1, Plant Genetic Grow, 10 Prickly Fruit
|
||||
@@ -655,40 +655,28 @@
|
||||
262,12437,29,2497,1,6285,0,645,5,656,5,1092,10,7455,5
|
||||
//-- Cure Free <-- GN_S_PHARMACY Lv1, Quality Potion Book, 20 Green Herb, 1 Fruit Of Mastela, 5 Panacea, 1 Leaf Of Yggdrasil, 10 Empty Cylinder
|
||||
263,12475,29,2497,1,6285,0,511,20,522,1,525,5,610,1,1092,10
|
||||
//-- Golden X <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 10 Yggdrasilberry, 5 Gold
|
||||
264,100231,29,2497,1,1092,10,607,10,969,5
|
||||
//-- Red Herb Activator <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 45 Red Herb, 5 Yggdrasil Seed
|
||||
265,100232,29,2497,1,1092,10,507,45,608,5
|
||||
//-- Blue Herb Activator <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 15 Blue Herb, 5 Yggdrasil Seed
|
||||
266,100233,29,2497,1,1092,10,510,15,608,5
|
||||
//-- Concentrated Red Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 5 Empty Potion Bottle, 15 Red Syrup
|
||||
267,1100003,29,2497,1,1092,10,1093,5,11621,15
|
||||
//-- Concentrated Blue Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 5 Empty Potion Bottle, 15 Blue Syrup
|
||||
268,1100004,29,2497,1,1092,10,1093,5,11624,15
|
||||
//-- Concentrated Golden Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 5 Empty Potion Bottle, 10 White Syrup, 10 Yellow Syrup
|
||||
269,1100005,29,2497,1,1092,10,1093,5,11623,10,11622,10
|
||||
//===============================================
|
||||
|
||||
//--------------------LEVEL 30-----------
|
||||
// Novice Red Potion (569) <-- 2 Red Herbs, 1 Apple
|
||||
270,569,30,0,0,11058,0,507,2,512,1
|
||||
264,569,30,0,0,11058,0,507,2,512,1
|
||||
// Novice Magnifier (12325) <-- 3 Fine-grained Trunk, 1 Jellopy
|
||||
271,12325,30,0,0,11058,0,1066,3,909,1
|
||||
265,12325,30,0,0,11058,0,1066,3,909,1
|
||||
// Novice Fly Wing (12323) <-- 2 Fluffs, 2 Feathers, 2 Jellopies
|
||||
272,12323,30,0,0,11058,0,914,2,949,2,909,2
|
||||
266,12323,30,0,0,11058,0,914,2,949,2,909,2
|
||||
// Novice Cutter (13040) <-- 10 Shells, 10 Worm Peelings, 1 Phracon
|
||||
273,13040,30,0,0,11058,0,935,10,955,10,1010,1
|
||||
267,13040,30,0,0,11058,0,935,10,955,10,1010,1
|
||||
// Little Unripe Apple (12846) <-- 1 Apple, 1 Green Herb
|
||||
274,12846,30,0,0,11058,0,512,1,511,1
|
||||
268,12846,30,0,0,11058,0,512,1,511,1
|
||||
// Four Leaf Clover (706) <-- 200 Clovers, 200 Sticky Mucus
|
||||
275,706,30,0,0,11058,0,705,200,938,200
|
||||
269,706,30,0,0,11058,0,705,200,938,200
|
||||
// Banana Juice (532) <-- 1 Banana, 1 Milk
|
||||
276,532,30,0,0,11058,0,513,1,519,1
|
||||
270,532,30,0,0,11058,0,513,1,519,1
|
||||
// Apple Juice (531) <-- 1 Apple, 1 Milk
|
||||
277,531,30,0,0,11058,0,512,1,519,1
|
||||
271,531,30,0,0,11058,0,512,1,519,1
|
||||
// Carrot Juice (534) <-- 1 Carrot, 1 Milk
|
||||
278,534,30,0,0,11058,0,515,1,519,1
|
||||
272,534,30,0,0,11058,0,515,1,519,1
|
||||
// Grape Juice (533) <-- 1 Grape, 1 Milk
|
||||
279,533,30,0,0,11058,0,514,1,519,1
|
||||
273,533,30,0,0,11058,0,514,1,519,1
|
||||
// Unripe Apple (619) <-- 10 Sticky Mucus, 20 Green Herbs, 10 Apples
|
||||
280,619,30,0,0,11058,0,938,10,511,20,512,10
|
||||
274,619,30,0,0,11058,0,938,10,511,20,512,10
|
||||
|
||||
4039
db/re/quest_db.txt
Normal file
4039
db/re/quest_db.txt
Normal file
File diff suppressed because it is too large
Load Diff
9894
db/re/quest_db.yml
9894
db/re/quest_db.yml
File diff suppressed because it is too large
Load Diff
4464
db/re/skill_db.yml
4464
db/re/skill_db.yml
File diff suppressed because it is too large
Load Diff
@@ -26,18 +26,9 @@
|
||||
//----------------------------------------------------------------------------
|
||||
// Normal
|
||||
//----------------------------------------------------------------------------
|
||||
308,1 //BD_ETERNALCHAOS
|
||||
311,1 //BD_ROKISWEIL
|
||||
317,1 //BA_DISSONANCE
|
||||
325,1 //DC_UGLYDANCE
|
||||
328,1 //DC_DONTFORGETME
|
||||
2422,1 //WM_LULLABY_DEEPSLEEP
|
||||
2423,1 //WM_SIRCLEOFNATURE
|
||||
2425,1 //WM_GLOOMYDAY
|
||||
2429,1 //WM_SOUND_OF_DESTRUCTION
|
||||
2430,1 //WM_SATURDAY_NIGHT_FEVER
|
||||
2432,1 //WM_MELODYOFSINK
|
||||
2433,1 //WM_BEYOND_OF_WARCRY
|
||||
2455,1 //SO_ARRULLO
|
||||
2299,1 //SC_MANHOLE
|
||||
|
||||
@@ -66,7 +57,6 @@
|
||||
2284,4 //SC_FATALMENACE
|
||||
2300,4 //SC_DIMENSIONDOOR
|
||||
5063,4 //WE_CALLALLFAMILY
|
||||
462,4 //SL_KAIZEL
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Battlegrounds
|
||||
@@ -83,6 +73,7 @@
|
||||
395,8 //CG_MOONLIT
|
||||
409,8 //WE_CALLPARENT
|
||||
410,8 //WE_CALLBABY
|
||||
491,8 //CR_CULTIVATION
|
||||
411,8 //TK_RUN
|
||||
426,8 //TK_HIGHJUMP
|
||||
427,8 //SG_FEEL
|
||||
@@ -99,14 +90,11 @@
|
||||
438,8 //SG_SUN_BLESS
|
||||
439,8 //SG_MOON_BLESS
|
||||
440,8 //SG_STAR_BLESS
|
||||
491,8 //CR_CULTIVATION
|
||||
530,8 //NJ_KIRIKAGE
|
||||
691,8 //CASH_ASSUMPITO
|
||||
2284,8 //SC_FATALMENACE
|
||||
2300,8 //SC_DIMENSIONDOOR
|
||||
5063,8 //WE_CALLALLFAMILY
|
||||
5023,8 //SU_LOPE
|
||||
462,8 //SL_KAIZEL
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Mixed
|
||||
@@ -136,7 +124,7 @@
|
||||
409,16 // WE_CALLPARENT
|
||||
410,16 // WE_CALLBABY
|
||||
426,16 // TK_HIGHJUMP
|
||||
491,16 //CR_CULTIVATION
|
||||
491,16 // CR_CULTIVATION
|
||||
529,16 // NJ_SHADOWJUMP
|
||||
// 530,16 // NJ_KIRIKAGE
|
||||
691,16 // CASH_ASSUMPTIO
|
||||
@@ -191,8 +179,6 @@
|
||||
//----------------------------------------------------------------------------
|
||||
426,256 //TK_HIGHJUMP
|
||||
290,256 //SA_ABRACADABRA
|
||||
5023,256 //SU_LOPE
|
||||
462,256 //SL_KAIZEL
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Zone 5 - Sealed Shrine
|
||||
|
||||
@@ -1266,7 +1266,7 @@
|
||||
4019,478,10,231,5,0,0,0,0,0,0,0,0 //CR_SLIMPITCHER#Aid Condensed Potion#
|
||||
4019,479,5,234,5,235,5,236,5,237,5,0,0 //CR_FULLPROTECTION#Full Protection#
|
||||
4019,490,10,229,5,230,5,0,0,0,0,0,0 //CR_ACIDDEMONSTRATION#Acid Demonstration#
|
||||
//4019,491,2,0,0,0,0,0,0,0,0,0,0 //CR_CULTIVATION#Cultivation#
|
||||
4019,491,2,0,0,0,0,0,0,0,0,0,0 //CR_CULTIVATION#Cultivation#
|
||||
4019,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4019,446,1,0,0,0,0,0,0,0,0,0,0 //AM_BERSERKPITCHER#Berserk Pitcher#
|
||||
4019,496,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT1#Twilight Alchemy 1#
|
||||
@@ -1306,8 +1306,7 @@
|
||||
4020,394,10,47,5,316,1,46,5,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||
4020,395,5,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4020,396,1,45,10,315,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
|
||||
//4020,487,5,315,10,396,1,317,3,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom# // Replaced with Skilled Special Singer
|
||||
4020,5068,1,315,10,396,1,317,3,0,0,0,0 //CG_SPECIALSINGER#Skilled Special Singer#
|
||||
4020,487,5,315,10,396,1,317,3,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||
4020,488,5,45,10,315,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
|
||||
4020,489,5,45,10,317,3,0,0,0,0,0,0 //CG_TAROTCARD#Tarot Card of Fate#
|
||||
4020,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
@@ -1343,8 +1342,7 @@
|
||||
4021,394,10,47,5,324,1,46,5,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||
4021,395,5,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4021,396,1,45,10,323,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
|
||||
//4021,487,5,323,10,396,1,325,3,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom# // Replaced with Skilled Special Singer
|
||||
4021,5068,1,323,10,396,1,325,3,0,0,0,0 //CG_SPECIALSINGER#Skilled Special Singer#
|
||||
4021,487,5,323,10,396,1,325,3,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||
4021,488,5,45,10,323,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
|
||||
4021,489,5,45,10,325,3,0,0,0,0,0,0 //CG_TAROTCARD#Tarot Card of Fate#
|
||||
4021,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
@@ -2492,10 +2490,10 @@
|
||||
4055,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
|
||||
4055,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
|
||||
4055,2217,10,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
4055,2222,2,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
|
||||
4055,2223,2,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
|
||||
4055,2224,2,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
|
||||
4055,2229,2,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
|
||||
4055,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
|
||||
4055,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
|
||||
4055,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
|
||||
4055,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
|
||||
4055,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
|
||||
4055,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
|
||||
4055,2232,10,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
@@ -2604,7 +2602,6 @@
|
||||
4057,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4057,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4057,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
//4057,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
|
||||
4057,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4057,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4057,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
@@ -2833,10 +2830,10 @@
|
||||
4061,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
|
||||
4061,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
|
||||
4061,2217,10,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
4061,2222,2,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
|
||||
4061,2223,2,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
|
||||
4061,2224,2,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
|
||||
4061,2229,2,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
|
||||
4061,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
|
||||
4061,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
|
||||
4061,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
|
||||
4061,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
|
||||
4061,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
|
||||
4061,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
|
||||
4061,2232,10,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
@@ -2953,7 +2950,6 @@
|
||||
4063,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4063,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4063,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
//4063,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
|
||||
4063,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4063,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4063,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
@@ -3250,9 +3246,9 @@
|
||||
4068,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4068,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4068,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4068,2413,10,2414,5,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4068,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4068,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
//4068,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4068,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4068,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4068,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4068,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@@ -3306,9 +3302,9 @@
|
||||
4069,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4069,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4069,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4069,2413,10,2414,5,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4069,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4069,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
//4069,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4069,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4069,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4069,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4069,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@@ -3436,10 +3432,10 @@
|
||||
4071,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
|
||||
4071,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
|
||||
4071,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
|
||||
//4071,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4071,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4071,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
|
||||
4071,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
|
||||
//4071,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4071,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4071,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4071,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4071,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
@@ -3672,8 +3668,7 @@
|
||||
4075,394,10,47,5,316,1,46,5,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||
4075,395,5,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4075,396,1,45,10,315,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
|
||||
//4075,487,5,315,10,396,1,317,3,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom# // Replaced with Skilled Special Singer
|
||||
4075,5068,1,315,10,396,1,317,3,0,0,0,0 //CG_SPECIALSINGER#Skilled Special Singer#
|
||||
4075,487,5,315,10,396,1,317,3,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||
4075,488,5,45,10,315,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
|
||||
4075,489,5,45,10,317,3,0,0,0,0,0,0 //CG_TAROTCARD#Tarot Card of Fate#
|
||||
4075,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
@@ -3681,9 +3676,9 @@
|
||||
4075,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4075,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4075,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4075,2413,10,2414,5,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4075,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4075,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
//4075,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4075,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4075,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4075,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4075,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@@ -3735,8 +3730,7 @@
|
||||
4076,394,10,47,5,324,1,46,5,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||
4076,395,5,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4076,396,1,45,10,323,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
|
||||
//4076,487,5,323,10,396,1,325,3,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom# // Replaced with Skilled Special Singer
|
||||
4076,5068,1,323,10,396,1,325,3,0,0,0,0 //CG_SPECIALSINGER#Skilled Special Singer#
|
||||
4076,487,5,323,10,396,1,325,3,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||
4076,488,5,45,10,323,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
|
||||
4076,489,5,45,10,325,3,0,0,0,0,0,0 //CG_TAROTCARD#Tarot Card of Fate#
|
||||
4076,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
@@ -3744,9 +3738,9 @@
|
||||
4076,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4076,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4076,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4076,2413,10,2414,5,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4076,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4076,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
//4076,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4076,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4076,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4076,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4076,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@@ -3862,7 +3856,7 @@
|
||||
4078,478,10,231,5,0,0,0,0,0,0,0,0 //CR_SLIMPITCHER#Aid Condensed Potion#
|
||||
4078,479,5,234,5,235,5,236,5,237,5,0,0 //CR_FULLPROTECTION#Full Protection#
|
||||
4078,490,10,229,5,230,5,0,0,0,0,0,0 //CR_ACIDDEMONSTRATION#Acid Demonstration#
|
||||
//4078,491,2,0,0,0,0,0,0,0,0,0,0 //CR_CULTIVATION#Cultivation#
|
||||
4078,491,2,0,0,0,0,0,0,0,0,0,0 //CR_CULTIVATION#Cultivation#
|
||||
4078,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4078,446,1,0,0,0,0,0,0,0,0,0,0 //AM_BERSERKPITCHER#Berserk Pitcher#
|
||||
4078,496,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT1#Twilight Alchemy 1#
|
||||
@@ -3882,10 +3876,10 @@
|
||||
4078,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
|
||||
4078,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
|
||||
4078,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
|
||||
//4078,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4078,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4078,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
|
||||
4078,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
|
||||
//4078,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4078,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4078,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4078,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4078,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
@@ -4500,10 +4494,10 @@
|
||||
4097,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
|
||||
4097,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
|
||||
4097,2217,10,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
4097,2222,2,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
|
||||
4097,2223,2,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
|
||||
4097,2224,2,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
|
||||
4097,2229,2,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
|
||||
4097,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
|
||||
4097,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
|
||||
4097,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
|
||||
4097,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
|
||||
4097,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
|
||||
4097,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
|
||||
4097,2232,10,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
@@ -4616,7 +4610,6 @@
|
||||
4099,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4099,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4099,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
//4099,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
|
||||
4099,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4099,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4099,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
@@ -4913,9 +4906,9 @@
|
||||
4104,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4104,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4104,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4104,2413,10,2414,5,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4104,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4104,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
//4104,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4104,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4104,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4104,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4104,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@@ -4971,9 +4964,9 @@
|
||||
4105,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4105,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4105,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4105,2413,10,2414,5,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4105,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4105,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
//4105,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4105,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4105,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4105,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4105,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@@ -5105,10 +5098,10 @@
|
||||
4107,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
|
||||
4107,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
|
||||
4107,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
|
||||
//4107,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4107,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4107,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
|
||||
4107,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
|
||||
//4107,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4107,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4107,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4107,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4107,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
@@ -5455,54 +5448,34 @@
|
||||
4190,53,1,52,3,0,0,0,0,0,0,0,0 //TF_DETOXIFY#Detoxify#
|
||||
4190,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4190,66,5,0,0,0,0,0,0,0,0,0,0 //PR_IMPOSITIO#Impositio Manus#
|
||||
4190,68,5,31,1,66,3,0,0,0,0,0,0 //PR_ASPERSIO#Aspersio#
|
||||
4190,70,10,28,1,0,0,0,0,0,0,0,0 //PR_SANCTUARY#Sanctuary#
|
||||
4190,72,1,0,0,0,0,0,0,0,0,0,0 //PR_STRECOVERY#Status Recovery#
|
||||
4190,74,5,0,0,0,0,0,0,0,0,0,0 //PR_MAGNIFICAT#Magnificat#
|
||||
4190,75,5,70,7,0,0,0,0,0,0,0,0 //PR_GLORIA#Gloria#
|
||||
4190,80,10,18,1,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#Fire Pillar#
|
||||
4190,81,10,20,1,10,1,0,0,0,0,0,0 //WZ_SIGHTRASHER#Sightrasher#
|
||||
4190,83,10,81,2,21,1,0,0,0,0,0,0 //WZ_METEOR#Meteor Storm#
|
||||
4190,84,10,11,1,20,1,0,0,0,0,0,0 //WZ_JUPITEL#Jupiter Thunder#
|
||||
4190,85,10,21,1,84,5,0,0,0,0,0,0 //WZ_VERMILION#Lord of Vermilion#
|
||||
4190,86,5,14,1,20,1,0,0,0,0,0,0 //WZ_WATERBALL#Water Ball#
|
||||
4190,87,10,16,1,15,1,0,0,0,0,0,0 //WZ_ICEWALL#Ice Wall#
|
||||
4190,88,10,87,1,0,0,0,0,0,0,0,0 //WZ_FROSTNOVA#Frost Nova#
|
||||
4190,89,10,15,1,84,3,0,0,0,0,0,0 //WZ_STORMGUST#Storm Gust#
|
||||
4190,90,5,16,1,0,0,0,0,0,0,0,0 //WZ_EARTHSPIKE#Earth Spike#
|
||||
4190,91,5,90,3,0,0,0,0,0,0,0,0 //WZ_HEAVENDRIVE#Heaven's Drive#
|
||||
4190,92,5,91,1,0,0,0,0,0,0,0,0 //WZ_QUAGMIRE#Quagmire#
|
||||
4190,93,1,0,0,0,0,0,0,0,0,0,0 //WZ_ESTIMATION#Sense#
|
||||
4190,105,1,0,0,0,0,0,0,0,0,0,0 //BS_HILTBINDING#Hilt Binding#
|
||||
4190,107,10,105,1,0,0,0,0,0,0,0,0 //BS_WEAPONRESEARCH#Weaponry Research#
|
||||
4190,108,1,107,1,0,0,0,0,0,0,0,0 //BS_REPAIRWEAPON#Weapon Repair#
|
||||
4190,115,5,0,0,0,0,0,0,0,0,0,0 //HT_SKIDTRAP#Skid Trap#
|
||||
4190,116,5,0,0,0,0,0,0,0,0,0,0 //HT_LANDMINE#Land Mine#
|
||||
4190,126,10,0,0,0,0,0,0,0,0,0,0 //HT_BEASTBANE#Beast Bane#
|
||||
4190,119,5,120,1,0,0,0,0,0,0,0,0 //HT_SANDMAN#Sandman#
|
||||
4190,120,5,115,1,0,0,0,0,0,0,0,0 //HT_FLASHER#Flasher#
|
||||
4190,121,5,120,1,0,0,0,0,0,0,0,0 //HT_FREEZINGTRAP#Freezing Trap#
|
||||
4190,138,10,52,1,0,0,0,0,0,0,0,0 //AS_ENCHANTPOISON#Enchant Poison#
|
||||
4190,139,10,138,3,0,0,0,0,0,0,0,0 //AS_POISONREACT#Poison React#
|
||||
4190,140,10,138,5,0,0,0,0,0,0,0,0 //AS_VENOMDUST#Venom Dust#
|
||||
4190,141,10,139,5,140,5,0,0,0,0,0,0 //AS_SPLASHER#Venom Splasher#
|
||||
4190,210,10,50,1,0,0,0,0,0,0,0,0 //RG_SNATCHER#Gank#
|
||||
4190,211,10,210,4,0,0,0,0,0,0,0,0 //RG_STEALCOIN#Mug#
|
||||
4190,212,10,211,4,0,0,0,0,0,0,0,0 //RG_BACKSTAP#Back Stab#
|
||||
4190,213,5,51,1,0,0,0,0,0,0,0,0 //RG_TUNNELDRIVE#Stalk#
|
||||
4190,214,5,212,2,213,2,0,0,0,0,0,0 //RG_RAID#Sightless Raid#
|
||||
4190,226,10,0,0,0,0,0,0,0,0,0,0 //AM_AXEMASTERY#Axe Mastery#
|
||||
4190,248,10,0,0,0,0,0,0,0,0,0,0 //CR_TRUST#Faith#
|
||||
4190,249,10,0,0,0,0,0,0,0,0,0,0 //CR_AUTOGUARD#Guard#
|
||||
4190,250,5,249,5,0,0,0,0,0,0,0,0 //CR_SHIELDCHARGE#Smite#
|
||||
4190,251,5,250,3,0,0,0,0,0,0,0,0 //CR_SHIELDBOOMERANG#Shield Boomerang#
|
||||
4190,253,10,248,7,0,0,0,0,0,0,0,0 //CR_HOLYCROSS#Holy Cross#
|
||||
4190,259,10,23,10,22,10,0,0,0,0,0,0 //MO_IRONHAND#Iron Fists#
|
||||
4190,261,5,259,2,0,0,0,0,0,0,0,0 //MO_CALLSPIRITS#Summon Spirit Sphere#
|
||||
4190,262,1,261,5,0,0,0,0,0,0,0,0 //MO_ABSORBSPIRITS#Absorb Spirit Sphere#
|
||||
4190,270,5,262,1,0,0,0,0,0,0,0,0 //MO_EXPLOSIONSPIRITS#Fury#
|
||||
4190,365,1,9,1,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#Stave Crasher#
|
||||
4190,401,1,261,5,262,1,270,5,0,0,0,0 //CH_SOULCOLLECT#Hyper Spirit Sphere#
|
||||
4190,5075,5,0,0,0,0,0,0,0,0,0,0 //NV_BREAKTHROUGH#Break Through#
|
||||
4190,5076,1,0,0,0,0,0,0,0,0,0,0 //NV_HELPANGEL#Help Angel#
|
||||
4190,5077,5,0,0,0,0,0,0,0,0,0,0 //NV_TRANSCENDENCE#Transcendence#
|
||||
4190,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4190,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Super Baby (Expanded)
|
||||
@@ -5560,54 +5533,34 @@
|
||||
4191,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby#
|
||||
4191,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent#
|
||||
4191,66,5,0,0,0,0,0,0,0,0,0,0 //PR_IMPOSITIO#Impositio Manus#
|
||||
4191,68,5,31,1,66,3,0,0,0,0,0,0 //PR_ASPERSIO#Aspersio#
|
||||
4191,70,10,28,1,0,0,0,0,0,0,0,0 //PR_SANCTUARY#Sanctuary#
|
||||
4191,72,1,0,0,0,0,0,0,0,0,0,0 //PR_STRECOVERY#Status Recovery#
|
||||
4191,74,5,0,0,0,0,0,0,0,0,0,0 //PR_MAGNIFICAT#Magnificat#
|
||||
4191,75,5,70,7,0,0,0,0,0,0,0,0 //PR_GLORIA#Gloria#
|
||||
4191,80,10,18,1,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#Fire Pillar#
|
||||
4191,81,10,20,1,10,1,0,0,0,0,0,0 //WZ_SIGHTRASHER#Sightrasher#
|
||||
4191,83,10,81,2,21,1,0,0,0,0,0,0 //WZ_METEOR#Meteor Storm#
|
||||
4191,84,10,11,1,20,1,0,0,0,0,0,0 //WZ_JUPITEL#Jupiter Thunder#
|
||||
4191,85,10,21,1,84,5,0,0,0,0,0,0 //WZ_VERMILION#Lord of Vermilion#
|
||||
4191,86,5,14,1,20,1,0,0,0,0,0,0 //WZ_WATERBALL#Water Ball#
|
||||
4191,87,10,16,1,15,1,0,0,0,0,0,0 //WZ_ICEWALL#Ice Wall#
|
||||
4191,88,10,87,1,0,0,0,0,0,0,0,0 //WZ_FROSTNOVA#Frost Nova#
|
||||
4191,89,10,15,1,84,3,0,0,0,0,0,0 //WZ_STORMGUST#Storm Gust#
|
||||
4191,90,5,16,1,0,0,0,0,0,0,0,0 //WZ_EARTHSPIKE#Earth Spike#
|
||||
4191,91,5,90,3,0,0,0,0,0,0,0,0 //WZ_HEAVENDRIVE#Heaven's Drive#
|
||||
4191,92,5,91,1,0,0,0,0,0,0,0,0 //WZ_QUAGMIRE#Quagmire#
|
||||
4191,93,1,0,0,0,0,0,0,0,0,0,0 //WZ_ESTIMATION#Sense#
|
||||
4191,105,1,0,0,0,0,0,0,0,0,0,0 //BS_HILTBINDING#Hilt Binding#
|
||||
4191,107,10,105,1,0,0,0,0,0,0,0,0 //BS_WEAPONRESEARCH#Weaponry Research#
|
||||
4191,108,1,107,1,0,0,0,0,0,0,0,0 //BS_REPAIRWEAPON#Weapon Repair#
|
||||
4191,115,5,0,0,0,0,0,0,0,0,0,0 //HT_SKIDTRAP#Skid Trap#
|
||||
4191,116,5,0,0,0,0,0,0,0,0,0,0 //HT_LANDMINE#Land Mine#
|
||||
4191,126,10,0,0,0,0,0,0,0,0,0,0 //HT_BEASTBANE#Beast Bane#
|
||||
4191,119,5,120,1,0,0,0,0,0,0,0,0 //HT_SANDMAN#Sandman#
|
||||
4191,120,5,115,1,0,0,0,0,0,0,0,0 //HT_FLASHER#Flasher#
|
||||
4191,121,5,120,1,0,0,0,0,0,0,0,0 //HT_FREEZINGTRAP#Freezing Trap#
|
||||
4191,138,10,52,1,0,0,0,0,0,0,0,0 //AS_ENCHANTPOISON#Enchant Poison#
|
||||
4191,139,10,138,3,0,0,0,0,0,0,0,0 //AS_POISONREACT#Poison React#
|
||||
4191,140,10,138,5,0,0,0,0,0,0,0,0 //AS_VENOMDUST#Venom Dust#
|
||||
4191,141,10,139,5,140,5,0,0,0,0,0,0 //AS_SPLASHER#Venom Splasher#
|
||||
4191,210,10,50,1,0,0,0,0,0,0,0,0 //RG_SNATCHER#Gank#
|
||||
4191,211,10,210,4,0,0,0,0,0,0,0,0 //RG_STEALCOIN#Mug#
|
||||
4191,212,10,211,4,0,0,0,0,0,0,0,0 //RG_BACKSTAP#Back Stab#
|
||||
4191,213,5,51,1,0,0,0,0,0,0,0,0 //RG_TUNNELDRIVE#Stalk#
|
||||
4191,214,5,212,2,213,2,0,0,0,0,0,0 //RG_RAID#Sightless Raid#
|
||||
4191,226,10,0,0,0,0,0,0,0,0,0,0 //AM_AXEMASTERY#Axe Mastery#
|
||||
4191,248,10,0,0,0,0,0,0,0,0,0,0 //CR_TRUST#Faith#
|
||||
4191,249,10,0,0,0,0,0,0,0,0,0,0 //CR_AUTOGUARD#Guard#
|
||||
4191,250,5,249,5,0,0,0,0,0,0,0,0 //CR_SHIELDCHARGE#Smite#
|
||||
4191,251,5,250,3,0,0,0,0,0,0,0,0 //CR_SHIELDBOOMERANG#Shield Boomerang#
|
||||
4191,253,10,248,7,0,0,0,0,0,0,0,0 //CR_HOLYCROSS#Holy Cross#
|
||||
4191,259,10,23,10,22,10,0,0,0,0,0,0 //MO_IRONHAND#Iron Fists#
|
||||
4191,261,5,259,2,0,0,0,0,0,0,0,0 //MO_CALLSPIRITS#Summon Spirit Sphere#
|
||||
4191,262,1,261,5,0,0,0,0,0,0,0,0 //MO_ABSORBSPIRITS#Absorb Spirit Sphere#
|
||||
4191,270,5,262,1,0,0,0,0,0,0,0,0 //MO_EXPLOSIONSPIRITS#Fury#
|
||||
4191,365,1,9,1,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#Stave Crasher#
|
||||
4191,401,1,261,5,262,1,270,5,0,0,0,0 //CH_SOULCOLLECT#Hyper Spirit Sphere#
|
||||
4191,5075,5,0,0,0,0,0,0,0,0,0,0 //NV_BREAKTHROUGH#Break Through#
|
||||
4191,5076,1,0,0,0,0,0,0,0,0,0,0 //NV_HELPANGEL#Help Angel#
|
||||
4191,5077,5,0,0,0,0,0,0,0,0,0,0 //NV_TRANSCENDENCE#Transcendence#
|
||||
4191,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4191,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
4191,5065,1,0,0,0,0,0,0,0,0,0,0 //WE_CHEERUP#Cheer Up#
|
||||
@@ -5641,12 +5594,12 @@
|
||||
4211,3001,1,530,5,0,0,0,0,0,0,0,0 //KO_YAMIKUMO##
|
||||
4211,3002,5,0,0,0,0,0,0,0,0,0,0 //KO_RIGHT##
|
||||
4211,3003,5,0,0,0,0,0,0,0,0,0,0 //KO_LEFT##
|
||||
4211,3004,10,3001,1,0,0,0,0,0,0,0,0 //KO_JYUMONJIKIRI##
|
||||
4211,3004,5,3001,1,0,0,0,0,0,0,0,0 //KO_JYUMONJIKIRI##
|
||||
4211,3005,5,3004,2,0,0,0,0,0,0,0,0 //KO_SETSUDAN##
|
||||
4211,3006,5,524,5,0,0,0,0,0,0,0,0 //KO_BAKURETSU##
|
||||
4211,3007,5,3006,1,0,0,0,0,0,0,0,0 //KO_HAPPOKUNAI##
|
||||
4211,3008,10,3010,3,0,0,0,0,0,0,0,0 //KO_MUCHANAGE##
|
||||
4211,3009,10,525,5,0,0,0,0,0,0,0,0 //KO_HUUMARANKA##
|
||||
4211,3009,5,525,5,0,0,0,0,0,0,0,0 //KO_HUUMARANKA##
|
||||
4211,3010,5,526,1,0,0,0,0,0,0,0,0 //KO_MAKIBISHI##
|
||||
4211,3011,5,533,10,0,0,0,0,0,0,0,0 //KO_MEIKYOUSISUI##
|
||||
4211,3012,5,531,1,0,0,0,0,0,0,0,0 //KO_ZANZOU##
|
||||
@@ -5693,12 +5646,12 @@
|
||||
4212,3001,1,530,5,0,0,0,0,0,0,0,0 //KO_YAMIKUMO##
|
||||
4212,3002,5,0,0,0,0,0,0,0,0,0,0 //KO_RIGHT##
|
||||
4212,3003,5,0,0,0,0,0,0,0,0,0,0 //KO_LEFT##
|
||||
4212,3004,10,3001,1,0,0,0,0,0,0,0,0 //KO_JYUMONJIKIRI##
|
||||
4212,3004,5,3001,1,0,0,0,0,0,0,0,0 //KO_JYUMONJIKIRI##
|
||||
4212,3005,5,3004,2,0,0,0,0,0,0,0,0 //KO_SETSUDAN##
|
||||
4212,3006,5,524,5,0,0,0,0,0,0,0,0 //KO_BAKURETSU##
|
||||
4212,3007,5,3006,1,0,0,0,0,0,0,0,0 //KO_HAPPOKUNAI##
|
||||
4212,3008,10,3010,3,0,0,0,0,0,0,0,0 //KO_MUCHANAGE##
|
||||
4212,3009,10,525,5,0,0,0,0,0,0,0,0 //KO_HUUMARANKA##
|
||||
4212,3009,5,525,5,0,0,0,0,0,0,0,0 //KO_HUUMARANKA##
|
||||
4212,3010,5,526,1,0,0,0,0,0,0,0,0 //KO_MAKIBISHI##
|
||||
4212,3011,5,533,10,0,0,0,0,0,0,0,0 //KO_MEIKYOUSISUI##
|
||||
4212,3012,5,531,1,0,0,0,0,0,0,0,0 //KO_ZANZOU##
|
||||
@@ -5743,24 +5696,24 @@
|
||||
4215,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4215,2552,1,500,5,0,0,0,0,0,0,0,0 //RL_RICHS_COIN#Rich's Coin#
|
||||
4215,2553,5,514,1,0,0,0,0,0,0,0,0 //RL_MASS_SPIRAL#Mass Spiral#
|
||||
4215,2554,10,2557,1,0,0,0,0,0,0,0,0 //RL_BANISHING_BUSTER#Banishing Buster#
|
||||
4215,2554,5,2557,1,0,0,0,0,0,0,0,0 //RL_BANISHING_BUSTER#Banishing Buster#
|
||||
4215,2555,5,2556,1,0,0,0,0,0,0,0,0 //RL_B_TRAP#Bind Trap#
|
||||
4215,2556,1,500,1,0,0,0,0,0,0,0,0 //RL_FLICKER#Flicker#
|
||||
4215,2557,5,513,1,518,1,0,0,0,0,0,0 //RL_S_STORM#Shatter Storm#
|
||||
4215,2558,10,500,1,511,10,0,0,0,0,0,0 //RL_E_CHAIN#Eternal Chain#
|
||||
4215,2559,1,511,1,0,0,0,0,0,0,0,0 //RL_QD_SHOT#Quick Draw Shot#
|
||||
4215,2560,1,500,1,0,0,0,0,0,0,0,0 //RL_C_MARKER#Crimson Marker#
|
||||
4215,2561,10,516,1,0,0,0,0,0,0,0,0 //RL_FIREDANCE#Fire Dance#
|
||||
4215,2561,5,516,1,0,0,0,0,0,0,0,0 //RL_FIREDANCE#Fire Dance#
|
||||
4215,2562,5,521,1,0,0,0,0,0,0,0,0 //RL_H_MINE#Howling Mine#
|
||||
4215,2563,5,2552,1,0,0,0,0,0,0,0,0 //RL_P_ALTER#Platinum Alter#
|
||||
4215,2564,1,516,10,0,0,0,0,0,0,0,0 //RL_FALLEN_ANGEL#Fallen Angel#
|
||||
4215,2565,10,2567,1,0,0,0,0,0,0,0,0 //RL_R_TRIP#Round Trip#
|
||||
4215,2566,10,2560,1,2562,3,0,0,0,0,0,0 //RL_D_TAIL#Dragon Tail#
|
||||
4215,2565,5,2567,1,0,0,0,0,0,0,0,0 //RL_R_TRIP#Round Trip#
|
||||
4215,2566,5,2560,1,2562,3,0,0,0,0,0,0 //RL_D_TAIL#Dragon Tail#
|
||||
4215,2567,5,517,1,0,0,0,0,0,0,0,0 //RL_FIRE_RAIN#Fire Rain#
|
||||
4215,2568,5,2552,1,0,0,0,0,0,0,0,0 //RL_HEAT_BARREL#Heat Barrel#
|
||||
4215,2569,5,2553,1,0,0,0,0,0,0,0,0 //RL_AM_BLAST#Anti-Material Blast#
|
||||
4215,2570,5,2554,3,0,0,0,0,0,0,0,0 //RL_SLUGSHOT#Slug Shot#
|
||||
4215,2571,10,2552,1,2569,3,0,0,0,0,0,0 //RL_HAMMER_OF_GOD#Hammer of God#
|
||||
4215,2571,5,2552,1,2569,3,0,0,0,0,0,0 //RL_HAMMER_OF_GOD#Hammer of God#
|
||||
//Summoner
|
||||
4218,5018,1,0,0,0,0,0,0,0,0,0,0 //SU_BASIC_SKILL##
|
||||
4218,5019,1,5018,1,0,0,0,0,0,0,0,0 //SU_BITE##
|
||||
@@ -5897,12 +5850,12 @@
|
||||
4223,3001,1,530,5,0,0,0,0,0,0,0,0 //KO_YAMIKUMO##
|
||||
4223,3002,5,0,0,0,0,0,0,0,0,0,0 //KO_RIGHT##
|
||||
4223,3003,5,0,0,0,0,0,0,0,0,0,0 //KO_LEFT##
|
||||
4223,3004,10,3001,1,0,0,0,0,0,0,0,0 //KO_JYUMONJIKIRI##
|
||||
4223,3004,5,3001,1,0,0,0,0,0,0,0,0 //KO_JYUMONJIKIRI##
|
||||
4223,3005,5,3004,2,0,0,0,0,0,0,0,0 //KO_SETSUDAN##
|
||||
4223,3006,5,524,5,0,0,0,0,0,0,0,0 //KO_BAKURETSU##
|
||||
4223,3007,5,3006,1,0,0,0,0,0,0,0,0 //KO_HAPPOKUNAI##
|
||||
4223,3008,10,3010,3,0,0,0,0,0,0,0,0 //KO_MUCHANAGE##
|
||||
4223,3009,10,525,5,0,0,0,0,0,0,0,0 //KO_HUUMARANKA##
|
||||
4223,3009,5,525,5,0,0,0,0,0,0,0,0 //KO_HUUMARANKA##
|
||||
4223,3010,5,526,1,0,0,0,0,0,0,0,0 //KO_MAKIBISHI##
|
||||
4223,3011,5,533,10,0,0,0,0,0,0,0,0 //KO_MEIKYOUSISUI##
|
||||
4223,3012,5,531,1,0,0,0,0,0,0,0,0 //KO_ZANZOU##
|
||||
@@ -5951,12 +5904,12 @@
|
||||
4224,3001,1,530,5,0,0,0,0,0,0,0,0 //KO_YAMIKUMO##
|
||||
4224,3002,5,0,0,0,0,0,0,0,0,0,0 //KO_RIGHT##
|
||||
4224,3003,5,0,0,0,0,0,0,0,0,0,0 //KO_LEFT##
|
||||
4224,3004,10,3001,1,0,0,0,0,0,0,0,0 //KO_JYUMONJIKIRI##
|
||||
4224,3004,5,3001,1,0,0,0,0,0,0,0,0 //KO_JYUMONJIKIRI##
|
||||
4224,3005,5,3004,2,0,0,0,0,0,0,0,0 //KO_SETSUDAN##
|
||||
4224,3006,5,524,5,0,0,0,0,0,0,0,0 //KO_BAKURETSU##
|
||||
4224,3007,5,3006,1,0,0,0,0,0,0,0,0 //KO_HAPPOKUNAI##
|
||||
4224,3008,10,3010,3,0,0,0,0,0,0,0,0 //KO_MUCHANAGE##
|
||||
4224,3009,10,525,5,0,0,0,0,0,0,0,0 //KO_HUUMARANKA##
|
||||
4224,3009,5,525,5,0,0,0,0,0,0,0,0 //KO_HUUMARANKA##
|
||||
4224,3010,5,526,1,0,0,0,0,0,0,0,0 //KO_MAKIBISHI##
|
||||
4224,3011,5,533,10,0,0,0,0,0,0,0,0 //KO_MEIKYOUSISUI##
|
||||
4224,3012,5,531,1,0,0,0,0,0,0,0,0 //KO_ZANZOU##
|
||||
@@ -6145,24 +6098,24 @@
|
||||
4229,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent#
|
||||
4229,2552,1,500,5,0,0,0,0,0,0,0,0 //RL_RICHS_COIN#Rich's Coin#
|
||||
4229,2553,5,514,1,0,0,0,0,0,0,0,0 //RL_MASS_SPIRAL#Mass Spiral#
|
||||
4229,2554,10,2557,1,0,0,0,0,0,0,0,0 //RL_BANISHING_BUSTER#Banishing Buster#
|
||||
4229,2554,5,2557,1,0,0,0,0,0,0,0,0 //RL_BANISHING_BUSTER#Banishing Buster#
|
||||
4229,2555,5,0,0,0,0,0,0,0,0,0,0 //RL_B_TRAP#Bind Trap#
|
||||
4229,2556,1,501,1,0,0,0,0,0,0,0,0 //RL_FLICKER#Flicker#
|
||||
4229,2557,5,513,1,518,1,0,0,0,0,0,0 //RL_S_STORM#Shatter Storm#
|
||||
4229,2558,10,511,10,0,0,0,0,0,0,0,0 //RL_E_CHAIN#Eternal Chain#
|
||||
4229,2559,1,2558,1,0,0,0,0,0,0,0,0 //RL_QD_SHOT#Quick Draw Shot#
|
||||
4229,2560,1,506,1,0,0,0,0,0,0,0,0 //RL_C_MARKER#Crimson Marker#
|
||||
4229,2561,10,2564,1,0,0,0,0,0,0,0,0 //RL_FIREDANCE#Fire Dance#
|
||||
4229,2561,5,2564,1,0,0,0,0,0,0,0,0 //RL_FIREDANCE#Fire Dance#
|
||||
4229,2562,5,520,1,0,0,0,0,0,0,0,0 //RL_H_MINE#Howling Mine#
|
||||
4229,2563,5,0,0,0,0,0,0,0,0,0,0 //RL_P_ALTER#Platinum Alter#
|
||||
4229,2564,5,516,10,0,0,0,0,0,0,0,0 //RL_FALLEN_ANGEL#Fallen Angel#
|
||||
4229,2565,10,2567,1,0,0,0,0,0,0,0,0 //RL_R_TRIP#Round Trip#
|
||||
4229,2566,10,2560,1,2562,3,0,0,0,0,0,0 //RL_D_TAIL#Dragon Tail#
|
||||
4229,2565,5,2567,1,0,0,0,0,0,0,0,0 //RL_R_TRIP#Round Trip#
|
||||
4229,2566,5,2560,1,2562,3,0,0,0,0,0,0 //RL_D_TAIL#Dragon Tail#
|
||||
4229,2567,5,517,1,0,0,0,0,0,0,0,0 //RL_FIRE_RAIN#Fire Rain#
|
||||
4229,2568,5,2561,2,0,0,0,0,0,0,0,0 //RL_HEAT_BARREL#Heat Barrel#
|
||||
4229,2569,5,2553,1,0,0,0,0,0,0,0,0 //RL_AM_BLAST#Anti-Material Blast#
|
||||
4229,2570,5,2554,3,0,0,0,0,0,0,0,0 //RL_SLUGSHOT#Slug Shot#
|
||||
4229,2571,10,2569,3,0,0,0,0,0,0,0,0 //RL_HAMMER_OF_GOD#Hammer of God#
|
||||
4229,2571,5,2569,3,0,0,0,0,0,0,0,0 //RL_HAMMER_OF_GOD#Hammer of God#
|
||||
4229,5065,1,0,0,0,0,0,0,0,0,0,0 //WE_CHEERUP#Cheer Up#
|
||||
//Baby Star Gladiator (Union)
|
||||
4238,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@@ -6246,7 +6199,7 @@
|
||||
4239,444,1,443,9,0,0,0,0,0,0,0,0 //SG_FUSION#Union of the Sun, Moon and Stars#
|
||||
4239,2574,5,2576,3,0,0,0,0,0,0,0,0 //SJ_LIGHTOFMOON##
|
||||
4239,2575,3,2588,1,0,0,0,0,0,0,0,0 //SJ_LUNARSTANCE##
|
||||
4239,2576,10,2579,7,0,0,0,0,0,0,0,0 //SJ_FULLMOONKICK##
|
||||
4239,2576,7,2579,7,0,0,0,0,0,0,0,0 //SJ_FULLMOONKICK##
|
||||
4239,2577,5,2584,3,0,0,0,0,0,0,0,0 //SJ_LIGHTOFSTAR##
|
||||
4239,2578,3,2588,1,0,0,0,0,0,0,0,0 //SJ_STARSTANCE##
|
||||
4239,2579,7,2575,1,0,0,0,0,0,0,0,0 //SJ_NEWMOONKICK##
|
||||
@@ -6254,7 +6207,7 @@
|
||||
4239,2581,5,2582,5,2583,3,0,0,0,0,0,0 //SJ_STAREMPEROR##
|
||||
4239,2582,5,2583,1,0,0,0,0,0,0,0,0 //SJ_NOVAEXPLOSING##
|
||||
4239,2583,3,2575,3,2578,3,2591,3,0,0,0,0 //SJ_UNIVERSESTANCE##
|
||||
4239,2584,10,2580,7,0,0,0,0,0,0,0,0 //SJ_FALLINGSTAR##
|
||||
4239,2584,7,2580,7,0,0,0,0,0,0,0,0 //SJ_FALLINGSTAR##
|
||||
4239,2585,1,2583,1,0,0,0,0,0,0,0,0 //SJ_GRAVITYCONTROL##
|
||||
4239,2586,5,2581,3,2588,3,0,0,0,0,0,0 //SJ_BOOKOFDIMENSION##
|
||||
4239,2587,5,2581,3,2588,3,0,0,0,0,0,0 //SJ_BOOKOFCREATINGSTAR##
|
||||
@@ -6262,7 +6215,7 @@
|
||||
4239,2589,1,441,10,0,0,0,0,0,0,0,0 //SJ_PURIFY##
|
||||
4239,2590,5,2592,3,0,0,0,0,0,0,0,0 //SJ_LIGHTOFSUN##
|
||||
4239,2591,3,2588,1,0,0,0,0,0,0,0,0 //SJ_SUNSTANCE##
|
||||
4239,2592,10,2593,7,0,0,0,0,0,0,0,0 //SJ_SOLARBURST##
|
||||
4239,2592,7,2593,7,0,0,0,0,0,0,0,0 //SJ_SOLARBURST##
|
||||
4239,2593,7,2591,1,0,0,0,0,0,0,0,0 //SJ_PROMINENCEKICK##
|
||||
4239,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
|
||||
@@ -6317,13 +6270,13 @@
|
||||
4240,2597,5,2605,5,0,0,0,0,0,0,0,0 //SP_SOULSHADOW##
|
||||
4240,2598,5,2608,2,0,0,0,0,0,0,0,0 //SP_SOULFALCON##
|
||||
4240,2599,5,2605,5,0,0,0,0,0,0,0,0 //SP_SOULFAIRY##
|
||||
4240,2600,10,2601,3,0,0,0,0,0,0,0,0 //SP_CURSEEXPLOSION##
|
||||
4240,2600,5,2601,3,0,0,0,0,0,0,0,0 //SP_CURSEEXPLOSION##
|
||||
4240,2601,5,2607,3,0,0,0,0,0,0,0,0 //SP_SOULCURSE##
|
||||
4240,2602,10,2603,1,0,0,0,0,0,0,0,0 //SP_SPA##
|
||||
4240,2602,5,2603,1,0,0,0,0,0,0,0,0 //SP_SPA##
|
||||
4240,2603,5,2607,3,0,0,0,0,0,0,0,0 //SP_SHA##
|
||||
4240,2604,10,2602,3,0,0,0,0,0,0,0,0 //SP_SWHOO##
|
||||
4240,2604,7,2602,3,0,0,0,0,0,0,0,0 //SP_SWHOO##
|
||||
4240,2605,7,2611,3,0,0,0,0,0,0,0,0 //SP_SOULUNITY##
|
||||
4240,2606,5,2602,10,2603,5,0,0,0,0,0,0 //SP_SOULDIVISION##
|
||||
4240,2606,5,2602,5,2603,5,0,0,0,0,0,0 //SP_SOULDIVISION##
|
||||
4240,2607,5,2609,1,0,0,0,0,0,0,0,0 //SP_SOULREAPER##
|
||||
4240,2608,3,2611,3,2612,3,0,0,0,0,0,0 //SP_SOULREVOLVE##
|
||||
4240,2609,5,0,0,0,0,0,0,0,0,0,0 //SP_SOULCOLLECT##
|
||||
@@ -6372,7 +6325,7 @@
|
||||
4241,444,1,443,9,0,0,0,0,0,0,0,0 //SG_FUSION#Union of the Sun, Moon and Stars#
|
||||
4241,2574,5,2576,3,0,0,0,0,0,0,0,0 //SJ_LIGHTOFMOON##
|
||||
4241,2575,3,2588,1,0,0,0,0,0,0,0,0 //SJ_LUNARSTANCE##
|
||||
4241,2576,10,2579,7,0,0,0,0,0,0,0,0 //SJ_FULLMOONKICK##
|
||||
4241,2576,7,2579,7,0,0,0,0,0,0,0,0 //SJ_FULLMOONKICK##
|
||||
4241,2577,5,2584,3,0,0,0,0,0,0,0,0 //SJ_LIGHTOFSTAR##
|
||||
4241,2578,3,2588,1,0,0,0,0,0,0,0,0 //SJ_STARSTANCE##
|
||||
4241,2579,7,2575,1,0,0,0,0,0,0,0,0 //SJ_NEWMOONKICK##
|
||||
@@ -6380,7 +6333,7 @@
|
||||
4241,2581,5,2582,5,2583,3,0,0,0,0,0,0 //SJ_STAREMPEROR##
|
||||
4241,2582,5,2583,1,0,0,0,0,0,0,0,0 //SJ_NOVAEXPLOSING##
|
||||
4241,2583,3,2575,3,2578,3,2591,3,0,0,0,0 //SJ_UNIVERSESTANCE##
|
||||
4241,2584,10,2580,7,0,0,0,0,0,0,0,0 //SJ_FALLINGSTAR##
|
||||
4241,2584,7,2580,7,0,0,0,0,0,0,0,0 //SJ_FALLINGSTAR##
|
||||
4241,2585,1,2583,1,0,0,0,0,0,0,0,0 //SJ_GRAVITYCONTROL##
|
||||
4241,2586,5,2581,3,2588,3,0,0,0,0,0,0 //SJ_BOOKOFDIMENSION##
|
||||
4241,2587,5,2581,3,2588,3,0,0,0,0,0,0 //SJ_BOOKOFCREATINGSTAR##
|
||||
@@ -6388,7 +6341,7 @@
|
||||
4241,2589,1,441,10,0,0,0,0,0,0,0,0 //SJ_PURIFY##
|
||||
4241,2590,5,2592,3,0,0,0,0,0,0,0,0 //SJ_LIGHTOFSUN##
|
||||
4241,2591,3,2588,1,0,0,0,0,0,0,0,0 //SJ_SUNSTANCE##
|
||||
4241,2592,10,2593,7,0,0,0,0,0,0,0,0 //SJ_SOLARBURST##
|
||||
4241,2592,7,2593,7,0,0,0,0,0,0,0,0 //SJ_SOLARBURST##
|
||||
4241,2593,7,2591,1,0,0,0,0,0,0,0,0 //SJ_PROMINENCEKICK##
|
||||
4241,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby#
|
||||
4241,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent#
|
||||
@@ -6445,13 +6398,13 @@
|
||||
4242,2597,5,2605,5,0,0,0,0,0,0,0,0 //SP_SOULSHADOW##
|
||||
4242,2598,5,2608,2,0,0,0,0,0,0,0,0 //SP_SOULFALCON##
|
||||
4242,2599,5,2605,5,0,0,0,0,0,0,0,0 //SP_SOULFAIRY##
|
||||
4242,2600,10,2601,3,0,0,0,0,0,0,0,0 //SP_CURSEEXPLOSION##
|
||||
4242,2600,5,2601,3,0,0,0,0,0,0,0,0 //SP_CURSEEXPLOSION##
|
||||
4242,2601,5,2607,3,0,0,0,0,0,0,0,0 //SP_SOULCURSE##
|
||||
4242,2602,10,2603,1,0,0,0,0,0,0,0,0 //SP_SPA##
|
||||
4242,2602,5,2603,1,0,0,0,0,0,0,0,0 //SP_SPA##
|
||||
4242,2603,5,2607,3,0,0,0,0,0,0,0,0 //SP_SHA##
|
||||
4242,2604,10,2602,3,0,0,0,0,0,0,0,0 //SP_SWHOO##
|
||||
4242,2604,7,2602,3,0,0,0,0,0,0,0,0 //SP_SWHOO##
|
||||
4242,2605,7,2611,3,0,0,0,0,0,0,0,0 //SP_SOULUNITY##
|
||||
4242,2606,5,2602,10,2603,5,0,0,0,0,0,0 //SP_SOULDIVISION##
|
||||
4242,2606,5,2602,5,2603,5,0,0,0,0,0,0 //SP_SOULDIVISION##
|
||||
4242,2607,5,2609,1,0,0,0,0,0,0,0,0 //SP_SOULREAPER##
|
||||
4242,2608,3,2611,3,2612,3,0,0,0,0,0,0 //SP_SOULREVOLVE##
|
||||
4242,2609,5,0,0,0,0,0,0,0,0,0,0 //SP_SOULCOLLECT##
|
||||
@@ -6502,7 +6455,7 @@
|
||||
4243,444,1,443,9,0,0,0,0,0,0,0,0 //SG_FUSION#Union of the Sun, Moon and Stars#
|
||||
4243,2574,5,2576,3,0,0,0,0,0,0,0,0 //SJ_LIGHTOFMOON##
|
||||
4243,2575,3,2588,1,0,0,0,0,0,0,0,0 //SJ_LUNARSTANCE##
|
||||
4243,2576,10,2579,7,0,0,0,0,0,0,0,0 //SJ_FULLMOONKICK##
|
||||
4243,2576,7,2579,7,0,0,0,0,0,0,0,0 //SJ_FULLMOONKICK##
|
||||
4243,2577,5,2584,3,0,0,0,0,0,0,0,0 //SJ_LIGHTOFSTAR##
|
||||
4243,2578,3,2588,1,0,0,0,0,0,0,0,0 //SJ_STARSTANCE##
|
||||
4243,2579,7,2575,1,0,0,0,0,0,0,0,0 //SJ_NEWMOONKICK##
|
||||
@@ -6510,7 +6463,7 @@
|
||||
4243,2581,5,2582,5,2583,3,0,0,0,0,0,0 //SJ_STAREMPEROR##
|
||||
4243,2582,5,2583,1,0,0,0,0,0,0,0,0 //SJ_NOVAEXPLOSING##
|
||||
4243,2583,3,2575,3,2578,3,2591,3,0,0,0,0 //SJ_UNIVERSESTANCE##
|
||||
4243,2584,10,2580,7,0,0,0,0,0,0,0,0 //SJ_FALLINGSTAR##
|
||||
4243,2584,7,2580,7,0,0,0,0,0,0,0,0 //SJ_FALLINGSTAR##
|
||||
4243,2585,1,2583,1,0,0,0,0,0,0,0,0 //SJ_GRAVITYCONTROL##
|
||||
4243,2586,5,2581,3,2588,3,0,0,0,0,0,0 //SJ_BOOKOFDIMENSION##
|
||||
4243,2587,5,2581,3,2588,3,0,0,0,0,0,0 //SJ_BOOKOFCREATINGSTAR##
|
||||
@@ -6518,7 +6471,7 @@
|
||||
4243,2589,1,441,10,0,0,0,0,0,0,0,0 //SJ_PURIFY##
|
||||
4243,2590,5,2592,3,0,0,0,0,0,0,0,0 //SJ_LIGHTOFSUN##
|
||||
4243,2591,3,2588,1,0,0,0,0,0,0,0,0 //SJ_SUNSTANCE##
|
||||
4243,2592,10,2593,7,0,0,0,0,0,0,0,0 //SJ_SOLARBURST##
|
||||
4243,2592,7,2593,7,0,0,0,0,0,0,0,0 //SJ_SOLARBURST##
|
||||
4243,2593,7,2591,1,0,0,0,0,0,0,0,0 //SJ_PROMINENCEKICK##
|
||||
4243,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
|
||||
@@ -6562,7 +6515,7 @@
|
||||
4244,444,1,443,9,0,0,0,0,0,0,0,0 //SG_FUSION#Union of the Sun, Moon and Stars#
|
||||
4244,2574,5,2576,3,0,0,0,0,0,0,0,0 //SJ_LIGHTOFMOON##
|
||||
4244,2575,3,2588,1,0,0,0,0,0,0,0,0 //SJ_LUNARSTANCE##
|
||||
4244,2576,10,2579,7,0,0,0,0,0,0,0,0 //SJ_FULLMOONKICK##
|
||||
4244,2576,7,2579,7,0,0,0,0,0,0,0,0 //SJ_FULLMOONKICK##
|
||||
4244,2577,5,2584,3,0,0,0,0,0,0,0,0 //SJ_LIGHTOFSTAR##
|
||||
4244,2578,3,2588,1,0,0,0,0,0,0,0,0 //SJ_STARSTANCE##
|
||||
4244,2579,7,2575,1,0,0,0,0,0,0,0,0 //SJ_NEWMOONKICK##
|
||||
@@ -6570,7 +6523,7 @@
|
||||
4244,2581,5,2582,5,2583,3,0,0,0,0,0,0 //SJ_STAREMPEROR##
|
||||
4244,2582,5,2583,1,0,0,0,0,0,0,0,0 //SJ_NOVAEXPLOSING##
|
||||
4244,2583,3,2575,3,2578,3,2591,3,0,0,0,0 //SJ_UNIVERSESTANCE##
|
||||
4244,2584,10,2580,7,0,0,0,0,0,0,0,0 //SJ_FALLINGSTAR##
|
||||
4244,2584,7,2580,7,0,0,0,0,0,0,0,0 //SJ_FALLINGSTAR##
|
||||
4244,2585,1,2583,1,0,0,0,0,0,0,0,0 //SJ_GRAVITYCONTROL##
|
||||
4244,2586,5,2581,3,2588,3,0,0,0,0,0,0 //SJ_BOOKOFDIMENSION##
|
||||
4244,2587,5,2581,3,2588,3,0,0,0,0,0,0 //SJ_BOOKOFCREATINGSTAR##
|
||||
@@ -6578,7 +6531,7 @@
|
||||
4244,2589,1,441,10,0,0,0,0,0,0,0,0 //SJ_PURIFY##
|
||||
4244,2590,5,2592,3,0,0,0,0,0,0,0,0 //SJ_LIGHTOFSUN##
|
||||
4244,2591,3,2588,1,0,0,0,0,0,0,0,0 //SJ_SUNSTANCE##
|
||||
4244,2592,10,2593,7,0,0,0,0,0,0,0,0 //SJ_SOLARBURST##
|
||||
4244,2592,7,2593,7,0,0,0,0,0,0,0,0 //SJ_SOLARBURST##
|
||||
4244,2593,7,2591,1,0,0,0,0,0,0,0,0 //SJ_PROMINENCEKICK##
|
||||
4244,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby#
|
||||
4244,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent#
|
||||
|
||||
@@ -32,33 +32,54 @@ Header:
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Skill: MG_COLDBOLT
|
||||
Book: Magic_Book_CB
|
||||
PreservePoints: 7
|
||||
- Skill: MG_FIREBOLT
|
||||
Book: Magic_Book_FB
|
||||
PreservePoints: 7
|
||||
- Skill: MG_LIGHTNINGBOLT
|
||||
Book: Magic_Book_LB
|
||||
PreservePoints: 7
|
||||
- Skill: MG_THUNDERSTORM
|
||||
Book: Magic_Book_TS
|
||||
PreservePoints: 9
|
||||
- Skill: WZ_METEOR
|
||||
Book: WL_MB_MS
|
||||
Book: Magic_Book_MS
|
||||
PreservePoints: 10
|
||||
- Skill: WZ_JUPITEL
|
||||
Book: Magic_Book_JT
|
||||
PreservePoints: 9
|
||||
- Skill: WZ_VERMILION
|
||||
Book: WL_MB_LOV
|
||||
Book: Magic_Book_LOV
|
||||
PreservePoints: 10
|
||||
- Skill: WZ_WATERBALL
|
||||
Book: Magic_Book_WB
|
||||
PreservePoints: 9
|
||||
- Skill: WZ_STORMGUST
|
||||
Book: WL_MB_SG
|
||||
PreservePoints: 10
|
||||
- Skill: WL_JACKFROST
|
||||
Book: WL_MB_JF
|
||||
Book: Magic_Book_SG
|
||||
PreservePoints: 10
|
||||
- Skill: WZ_EARTHSPIKE
|
||||
Book: Magic_Book_ES
|
||||
PreservePoints: 8
|
||||
- Skill: WZ_HEAVENDRIVE
|
||||
Book: Magic_Book_HD
|
||||
PreservePoints: 9
|
||||
- Skill: WL_DRAINLIFE
|
||||
Book: WL_MB_DL
|
||||
Book: Magic_Book_DL
|
||||
PreservePoints: 8
|
||||
- Skill: WL_CRIMSONROCK
|
||||
Book: WL_MB_CR
|
||||
Book: Magic_Book_CR
|
||||
PreservePoints: 12
|
||||
- Skill: WL_COMET
|
||||
Book: WL_MB_CM
|
||||
Book: Magic_Book_CM
|
||||
PreservePoints: 22
|
||||
- Skill: WL_CHAINLIGHTNING
|
||||
Book: WL_MB_CL
|
||||
Book: Magic_Book_CL
|
||||
PreservePoints: 12
|
||||
- Skill: WL_EARTHSTRAIN
|
||||
Book: WL_MB_ES
|
||||
Book: Magic_Book_ES_
|
||||
PreservePoints: 12
|
||||
- Skill: WL_TETRAVORTEX
|
||||
Book: WL_MB_TV
|
||||
Book: Magic_Book_TV
|
||||
PreservePoints: 22
|
||||
|
||||
14
db/readme.md
14
db/readme.md
@@ -38,18 +38,10 @@ We want to add our own custom achievement that can be given to a player via an N
|
||||
---
|
||||
We want to add our own customized Housing Instance.
|
||||
|
||||
#### /db/import/instance_db.yml
|
||||
#### /db/import/instance_db.txt
|
||||
|
||||
- Id: 35
|
||||
Name: Home
|
||||
IdleTimeOut: 900
|
||||
Enter:
|
||||
Map: 1@home
|
||||
X: 24
|
||||
Y: 6
|
||||
AdditionalMaps:
|
||||
- Map: 2@home
|
||||
- Map: 3@home
|
||||
// ID,Name,LimitTime,IdleTimeOut,EnterMap,EnterX,EnterY,Map2,Map3,...,Map255
|
||||
35,Home,3600,900,1@home,24,6,2@home,3@home
|
||||
|
||||
|
||||
### Mob Alias
|
||||
|
||||
11
db/size_fix.txt
Normal file
11
db/size_fix.txt
Normal file
@@ -0,0 +1,11 @@
|
||||
// Size Fix Tables
|
||||
// Contains size fixes for weapon damage.
|
||||
//
|
||||
// Struture of Database:
|
||||
// Columns - Weapon type
|
||||
// Rows - Target size
|
||||
|
||||
//Unarmed, Knife, 1H Sword, 2H Sword, 1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, 2H Mace, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Shotgun, Gatling Gun, Grenade Launcher, Fuuma Shuriken, 2H Staff
|
||||
100,100, 75, 75, 75, 75, 50, 50, 75,100,100,100,100, 75, 75,100, 75,100,100,100,100,100,100,100 // Size: Small
|
||||
100, 75,100, 75, 75, 75, 75, 75,100,100,100,100, 75,100,100,100,100,100,100,100,100,100,100,100 // Size: Medium
|
||||
100, 50, 75,100,100,100,100,100,100,100,100, 75, 50, 75, 50, 50, 75,100,100,100,100,100,100,100 // Size: Large
|
||||
@@ -1,89 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Size Fix Database
|
||||
###########################################################################
|
||||
#
|
||||
# Size Fix Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Weapon Weapon type.
|
||||
# Small Small size modifier. (Default: 100)
|
||||
# Medium Medium size modifier. (Default: 100)
|
||||
# Large Large size modifier. (Default: 100)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: SIZE_FIX_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Weapon: Fist
|
||||
- Weapon: Dagger
|
||||
Medium: 75
|
||||
Large: 50
|
||||
- Weapon: 1hSword
|
||||
Small: 75
|
||||
Large: 75
|
||||
- Weapon: 2hSword
|
||||
Small: 75
|
||||
Medium: 75
|
||||
- Weapon: 1hSpear
|
||||
Small: 75
|
||||
Medium: 75
|
||||
- Weapon: 2hSpear
|
||||
Small: 75
|
||||
Medium: 75
|
||||
- Weapon: 1hAxe
|
||||
Small: 50
|
||||
Medium: 75
|
||||
- Weapon: 2hAxe
|
||||
Small: 50
|
||||
Medium: 75
|
||||
- Weapon: Mace
|
||||
Small: 75
|
||||
- Weapon: 2hMace
|
||||
- Weapon: Staff
|
||||
- Weapon: Bow
|
||||
Large: 75
|
||||
- Weapon: Musical
|
||||
Small: 75
|
||||
Large: 75
|
||||
- Weapon: Whip
|
||||
Small: 75
|
||||
Large: 50
|
||||
- Weapon: Book
|
||||
Large: 50
|
||||
- Weapon: Katar
|
||||
Small: 75
|
||||
Large: 75
|
||||
- Weapon: Revolver
|
||||
- Weapon: Rifle
|
||||
- Weapon: Gatling
|
||||
- Weapon: Shotgun
|
||||
- Weapon: Grenade
|
||||
- Weapon: Huuma
|
||||
- Weapon: 2hStaff
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/pre-re/size_fix.yml
|
||||
Mode: Prerenewal
|
||||
- Path: db/re/size_fix.yml
|
||||
Mode: Renewal
|
||||
- Path: db/import/size_fix.yml
|
||||
@@ -300,62 +300,6 @@ SC_ZANGETSU,16
|
||||
SC_GENSOU,16
|
||||
SC_AKAITSUKI,16
|
||||
|
||||
//Summoner
|
||||
SC_SUHIDE,16
|
||||
SC_SU_STOOP,16
|
||||
SC_SPRITEMABLE,16
|
||||
SC_CATNIPPOWDER,16
|
||||
SC_SV_ROOTTWIST,16
|
||||
SC_BITESCAR,16
|
||||
SC_ARCLOUSEDASH,16
|
||||
SC_TUNAPARTY,16
|
||||
SC_SHRIMP,16
|
||||
SC_FRESHSHRIMP,16
|
||||
|
||||
// Rebellion
|
||||
SC_HEAT_BARREL,16
|
||||
SC_MAGICALBULLET,16
|
||||
SC_P_ALTER,16
|
||||
SC_E_CHAIN,16
|
||||
SC_C_MARKER,16
|
||||
SC_ANTI_M_BLAST,16
|
||||
SC_B_TRAP,16
|
||||
SC_H_MINE,16
|
||||
SC_QD_SHOT_READY,16
|
||||
|
||||
// Star Emperor
|
||||
SC_LIGHTOFMOON,16
|
||||
SC_LIGHTOFSUN,16
|
||||
SC_LIGHTOFSTAR,16
|
||||
SC_LUNARSTANCE,16
|
||||
SC_UNIVERSESTANCE,16
|
||||
SC_SUNSTANCE,16
|
||||
SC_FLASHKICK,16
|
||||
SC_NEWMOON,16
|
||||
SC_STARSTANCE,16
|
||||
SC_DIMENSION,16
|
||||
SC_DIMENSION1,16
|
||||
SC_DIMENSION2,16
|
||||
SC_CREATINGSTAR,16
|
||||
SC_FALLINGSTAR,16
|
||||
SC_NOVAEXPLOSING,16
|
||||
SC_GRAVITYCONTROL,16
|
||||
|
||||
// Soul Reaper
|
||||
SC_SOULCOLLECT,16
|
||||
SC_SOULREAPER,16
|
||||
SC_SOULUNITY,16
|
||||
SC_SOULSHADOW,16
|
||||
SC_SOULFAIRY,16
|
||||
SC_SOULFALCON,16
|
||||
SC_SOULGOLEM,16
|
||||
SC_SOULDIVISION,16
|
||||
SC_SOULENERGY,16
|
||||
SC_USE_SKILL_SP_SPA,16
|
||||
SC_USE_SKILL_SP_SHA,16
|
||||
SC_SP_SHA,16
|
||||
SC_SOULCURSE,16
|
||||
|
||||
// Others
|
||||
SC_FEAR,16
|
||||
SC_BURNING,16
|
||||
|
||||
@@ -920,14 +920,6 @@ Resets stats (@streset), skills (@skreset), or both (@reset).
|
||||
@feelreset
|
||||
|
||||
Resets a Star Gladiator's marked maps.
|
||||
Only works on Star Gladiator and Star Emperor classes.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@hatereset
|
||||
|
||||
Resets a Star Gladiator's marked monsters.
|
||||
Only works on Star Gladiator and Star Emperor classes.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@@ -1368,14 +1360,14 @@ Affected files:
|
||||
-- atcommand: atcommand_athena.conf, groups.conf
|
||||
-- battleconf: battle_athena.conf, battle_conf.txt
|
||||
-- instancedb: instance_db.txt
|
||||
-- itemdb: item_db.txt, item_group_db.txt, item_trade.txt, item_noequip.txt, item_nouse.txt, item_combo_db.txt, item_avail.txt, item_stack.txt, item_delay.txt, item_buyingstore.txt, item_flag.txt, item_randomopt_db.txt, item_randomopt_group.txt
|
||||
-- itemdb: item_db.txt, item_group_db.txt, item_trade.txt, item_noequip.txt, item_nouse.txt, item_combo_db.txt, item_avail.txt, item_stack.txt, item_delay.txt, item_buyingstore.txt, item_flag.txt
|
||||
-- mobdb: mob_db.txt, mob_item_ratio.txt, mob_chat_db.txt, mob_avail.txt, mob_race2_db.txt, mob_branch.txt, mob_poring.txt, mob_boss.txt, mob_pouch.txt, mob_classchange.txt, pet_db.yml, homunculus_db.txt, homun_skill_tree.txt, exp_homun.txt, mercenary_db.txt, mercenary_skill_db.txt, elemental_db.txt, elemental_skill_db.txt
|
||||
-- motd: motd.txt
|
||||
-- msgconf: atcommand_athena.conf
|
||||
-- pcdb: statpoint.txt, job_exp.txt, skill_tree.txt, attr_fix.txt, job_db1.txt, job_db2.txt, job_basehpsp_db.txt, job_maxhpsp_db.txt, job_param_db.txt, level_penalty.txt
|
||||
-- questdb: quest_db.txt
|
||||
-- script: /npc/*.txt, /npc/*.conf
|
||||
-- skilldb: skill_db.yml, const.txt, skill_nocast_db.txt, skill_changematerial_db.txt, skill_damage_db.txt, abra_db.yml, create_arrow_db.txt, produce_db.txt, spellbook_db.yml, magicmushroom_db.yml
|
||||
-- skilldb: skill_db.txt, const.txt, skill_require_db.txt, skill_cast_db.txt, skill_castnodex_db.txt, skill_nocast_db.txt, skill_copyable_db.txt, skill_improvise_db.txt, skill_changematerial_db.txt, skill_nonearnpc_db.txt, skill_damage_db.txt, skill_unit_db.txt, abra_db.txt, create_arrow_db.txt, produce_db.txt, spellbook_db.txt, magicmushroom_db.txt
|
||||
-- statusdb: attr_fix.txt, size_fix.txt, refine_db.txt
|
||||
-- achievementdb: achievement_db.conf
|
||||
|
||||
@@ -1774,12 +1766,3 @@ Bans or unbans a player from the specified channel.
|
||||
Binds or unbinds your global chat with the specified channel, which sends all global messages to the specified channel.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@setquest <quest ID>
|
||||
@erasequest <quest ID>
|
||||
@completequest <quest ID>
|
||||
@checkquest <quest ID>
|
||||
|
||||
Changes/checks the status of the specified quest ID.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@@ -22,11 +22,10 @@ This list contains all available constants referenced in the 'bonus' commands.
|
||||
|
||||
* Race (r)
|
||||
RC_Angel, RC_Brute, RC_DemiHuman, RC_Demon, RC_Dragon, RC_Fish, RC_Formless,
|
||||
RC_Insect, RC_Plant, RC_Player_Human (RC_Player deprecated), RC_Player_Doram, RC_Undead, RC_All
|
||||
RC_Insect, RC_Plant, RC_Player, RC_Undead, RC_All
|
||||
|
||||
* Monster Race (mr)
|
||||
RC2_Goblin, RC2_Kobold, RC2_Orc, RC2_Golem, RC2_Guardian, RC2_Ninja,
|
||||
RC2_BioLab, RC2_SCARABA, RC2_FACEWORM, RC2_THANATOS, RC2_CLOCKTOWER, RC2_ROCKRIDGE
|
||||
RC2_Goblin, RC2_Kobold, RC2_Orc, RC2_Golem, RC2_Guardian, RC2_Ninja
|
||||
See 'db/(pre-)re/mob_race2_db.txt'
|
||||
|
||||
* Class (c)
|
||||
@@ -59,13 +58,12 @@ This list contains all available constants referenced in the 'bonus' commands.
|
||||
ATF_LONG = Trigger on ranged attacks
|
||||
|
||||
Skill/attack type criteria: (Default: Physical/weapon)
|
||||
ATF_SKILL = Trigger on magic/misc skills
|
||||
ATF_WEAPON = Trigger on weapon skill / physical attacks
|
||||
ATF_MAGIC = Trigger on magic skills
|
||||
ATF_MISC = Trigger on misc skills
|
||||
|
||||
* Other values:
|
||||
Skill (sk): see 'db/(pre-)re/skill_db.yml' (NOTE: Both skill IDs and names, in quotes, are supported.)
|
||||
Skill (sk): see 'db/(pre-)re/skill_db.txt' (NOTE: Both skill IDs and names, in quotes, are supported.)
|
||||
Monster id (mid): see 'db/(pre-)re/mob_db.txt'
|
||||
Item id (iid): see 'db/(pre-)re/item_db.txt'
|
||||
Item group (ig): see 'db/(pre-)re/item_group_db.txt' and the constants in 'db/const.txt', prefixed with IG_*
|
||||
@@ -168,10 +166,8 @@ bonus2 bSkillUseSPrate,sk,n; Decreases SP consumption of skill sk by n%
|
||||
Atk/Def
|
||||
-------
|
||||
bonus2 bSkillAtk,sk,n; Increases damage of skill sk by n%
|
||||
bonus bShortAtkRate,n; Increases damage of short ranged attacks by n%
|
||||
bonus bLongAtkRate,n; Increases damage of long ranged attacks by n%
|
||||
bonus bLongAtkRate,n; Increases damage of ranged attacks by n%
|
||||
bonus bCritAtkRate,n; Increases critical damage by +n%
|
||||
bonus bCritDefRate,n; Decreases critical damage received by n%
|
||||
bonus bCriticalDef,n; Decreases the chance of being hit by critical hits by n%
|
||||
bonus2 bWeaponAtk,w,n; Adds n ATK when weapon of type w is equipped
|
||||
bonus2 bWeaponDamageRate,w,n; Adds n% damage to normal attacks when weapon of type w is equipped
|
||||
@@ -228,13 +224,11 @@ bonus3 bAddEle,e,x,bf; +x% physical damage against element e with trigger c
|
||||
bonus2 bMagicAddEle,e,x; +x% magical damage against element e
|
||||
bonus2 bSubEle,e,x; +x% damage reduction against attack element e
|
||||
bonus3 bSubEle,e,x,bf; +x% damage reduction against attack element e with trigger criteria bf
|
||||
bonus2 bSubDefEle,e,x; +x% physical damage reduction from enemy with defense element e
|
||||
bonus2 bMagicSubDefEle,e,x; +x% magic damage reduction from enemy with defense element e
|
||||
bonus2 bSubDefEle,e,x; +x% damage reduction from enemy with defense element e
|
||||
|
||||
bonus2 bAddRace,r,x; +x% physical damage against race r
|
||||
bonus2 bMagicAddRace,r,x; +x% magical damage against race r
|
||||
bonus2 bSubRace,r,x; +x% damage reduction against race r
|
||||
bonus3 bSubRace,r,x,bf; +x% damage reduction against race r with trigger criteria bf
|
||||
|
||||
bonus2 bAddClass,c,x; +x% physical damage against class c
|
||||
bonus2 bMagicAddClass,c,x; +x% magical damage against class c
|
||||
@@ -243,7 +237,6 @@ bonus2 bSubClass,c,x; +x% damage reduction against class c
|
||||
bonus2 bAddSize,s,x; +x% physical damage against size s
|
||||
bonus2 bMagicAddSize,s,x; +x% magical damage against size s
|
||||
bonus2 bSubSize,s,x; +x% damage reduction against size s
|
||||
bonus2 bMagicSubSize,s,x; +x% magic damage reduction against size s
|
||||
bonus bNoSizeFix; Ignores the size modifier when calculating damage
|
||||
|
||||
bonus2 bAddDamageClass,mid,x; +x% physical damage against monster mid
|
||||
@@ -281,6 +274,7 @@ Ignore Def
|
||||
----------
|
||||
bonus bIgnoreDefEle,e; Disregard DEF against enemies of element e
|
||||
bonus bIgnoreDefRace,r; Disregard DEF against enemies of race r
|
||||
bonus2 bIgnoreDefRaceRate,r,n; Disregard n% of the target's DEF if the target belongs to race r
|
||||
bonus bIgnoreDefClass,c; Disregard DEF against enemies of class c
|
||||
bonus bIgnoreMDefRace,r; Disregard MDEF against enemies of race r
|
||||
bonus2 bIgnoreDefRaceRate,r,n; Disregard n% of the target's DEF if the target belongs to race r
|
||||
@@ -316,7 +310,6 @@ bonus4 bAddEffWhenHit,eff,n,atf,t; Adds a n/100% chance to cause status eff for
|
||||
ATF_SHORT = trigger on melee attacks
|
||||
ATF_LONG = trigger on ranged attacks
|
||||
Skill/attack type criteria: (Default: Physical/weapon)
|
||||
ATF_SKILL = trigger on magic/misc skills
|
||||
ATF_WEAPON = trigger on weapon skill / physical attacks
|
||||
ATF_MAGIC = trigger on magic skills
|
||||
ATF_MISC = trigger on misc skills
|
||||
|
||||
@@ -304,7 +304,7 @@ for 'Map' type 16 will be applied.
|
||||
|
||||
This mapflag can also be used to adjust the damage of one skill by a percentage:
|
||||
- skill_name:
|
||||
Name of the skill in 'db/(pre-)re/skill_db.yml' (ex. SM_BASH).
|
||||
Name of the skill in 'db/(pre-)re/skill_db.txt' (ex. SM_BASH).
|
||||
To adjust all skill damage, write "all" (without quotes).
|
||||
- caster: the groups for which the adjustment takes effect. (bitmask)
|
||||
BL_PC = Player
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Last Updated: ========================================
|
||||
//= 20200104
|
||||
//= 20160213
|
||||
//===== Description: =========================================
|
||||
//= Reference for monster level 10 skills.
|
||||
//============================================================
|
||||
@@ -12,12 +12,7 @@ When a monster uses a level 10 skill on Aegis, it will be much stronger than the
|
||||
normal player version. On rAthena we reflect this by giving the monster a skill
|
||||
level above the maximum player level.
|
||||
The following lists explains the skill specialities and the corresponding level
|
||||
which needs to be put for these skills in the mob_skill_db.
|
||||
|
||||
Note: The "SkillDatabase::parseNode" template has a linear determination feature
|
||||
where it will attempt to fill the values from the last level defined to MAX_SKILL_LEVEL.
|
||||
If it can't determine a trend it will fill with the last level defined.
|
||||
|
||||
you need to put for these skills in the mob_skill_db.
|
||||
-------------------------------------------------------------------------------
|
||||
Skill | rAthena Lv | Explanation
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
prontera,151,190,6 script Sample Instance 101,{
|
||||
.@instance$ = "Abyss Lake Instance";
|
||||
|
||||
if (instance_live_info(ILI_NAME, instance_id(IM_PARTY)) == .@instance$) { // the instance "Abyss Lake Instance" is running
|
||||
if (instance_id()) { // ignore the console debug message (harmless)
|
||||
mes "[Sample Instance]";
|
||||
mes "You are already part of an instance.";
|
||||
next;
|
||||
@@ -30,13 +30,7 @@ prontera,151,190,6 script Sample Instance 101,{
|
||||
emotion ET_CRY;
|
||||
close;
|
||||
}
|
||||
}
|
||||
else if (instance_id(IM_PARTY)) { // another instance is running
|
||||
mes "[Sample Instance]";
|
||||
mes "You are part of the instance " + instance_live_info(ILI_NAME, instance_id(IM_PARTY)) + ".";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
mes "[Sample Instance]";
|
||||
mes "Would you like to try the sample instance in Abyss Lake 3?";
|
||||
next;
|
||||
|
||||
@@ -958,6 +958,13 @@ mapflag for it to work is because, otherwise, it'd be server-wide and trigger
|
||||
every time a player would change maps. Imagine the server load with 1,000 players
|
||||
(oh the pain...)
|
||||
|
||||
OnPCStatCalcEvent:
|
||||
|
||||
This special label triggers when a player's stats are recalculated, such as when
|
||||
changing stats, equipment, or maps, as well as when logging in, leveling up, and
|
||||
mounting a job mount. This can be used to grant additional item bonuses to certain
|
||||
player groups, for instance.
|
||||
|
||||
OnWhisperGlobal:
|
||||
|
||||
This special label triggers when a player whispers the NPC, and will run with the
|
||||
@@ -1641,7 +1648,7 @@ S_CheckFull:
|
||||
|
||||
Example 2: callsub used repeatedly, with different arguments
|
||||
// notice how the Zeny check/delete is reused, instead of copy-pasting for every warp
|
||||
switch(select("Abyss Lake:Amatsu Dungeon:Anthell:Ayothaya Dungeon:Beacon Island, Pharos")) {
|
||||
switch(select("Abyss Lake:Amatsu Dungeon:Anthell:Ayothaya Dungeon:Beacon Island, Pharos") {
|
||||
case 1: callsub S_DunWarp,"hu_fild05",192,207;
|
||||
case 2: callsub S_DunWarp,"ama_in02",119,181;
|
||||
case 3: callsub S_DunWarp,"moc_fild20",164,145;
|
||||
@@ -2861,7 +2868,8 @@ number.
|
||||
This is the only function around where a parameter may be either a string or a
|
||||
number! If it's a number, it means that only the items with that item ID number
|
||||
will be counted. If it is a string, it is assumed to mean the 'english name'
|
||||
field from the item database.
|
||||
field from the item database. If you give it an empty string, or something that
|
||||
isn't found from the item database, it will count items number '512' (apples).
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@@ -2909,7 +2917,6 @@ recreate these items perfectly if they are destroyed. Here's what you get:
|
||||
@inventorylist_option_id5[] - fifth array of random option IDs
|
||||
@inventorylist_option_value5[] - fifth array of random option values
|
||||
@inventorylist_option_parameter5[] - fifth array of random option parameters
|
||||
@inventorylist_tradable - Returns if an item is tradable or not (Pass item_trade.txt, bound, and rental restrictions).
|
||||
|
||||
This could be handy to save/restore a character's inventory, since no other
|
||||
command returns such a complete set of data, and could also be the only way to
|
||||
@@ -3426,7 +3433,7 @@ recalculating guardians' HP.
|
||||
This function returns the level of the skill <skill id> of the guild <guild id>.
|
||||
If the guild does not have that skill, 0 is returned.
|
||||
If the guild does not exist, -1 is returned.
|
||||
Refer to 'db/(pre-)re/skill_db.yml' for the full list of skills. (GD_* are guild skills)
|
||||
Refer to 'db/(pre-)re/skill_db.txt' for the full list of skills. (GD_* are guild skills)
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@@ -3459,7 +3466,7 @@ mes "You have " + getMapGuildUsers("prontera",getcharid(2)) + " guild members in
|
||||
|
||||
This function returns the level of the specified skill that the invoking
|
||||
character has. If they don't have the skill, 0 will be returned. The full list
|
||||
of character skills is available in 'db/(pre-)re/skill_db.yml'.
|
||||
of character skills is available in 'db/(pre-)re/skill_db.txt'.
|
||||
|
||||
There are two main uses for this function, it can check whether the character
|
||||
has a skill or not, and it can tell you if the level is high enough.
|
||||
@@ -3907,14 +3914,6 @@ Name is optional, and defaults to the attached player if omitted.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*checkidlehom({"<Player Name>"})
|
||||
|
||||
Returns the time, in seconds, that the specified player has been idle for homunculus item/exp share.
|
||||
Name is optional, and defaults to the attached player if omitted.
|
||||
This will only work if 'hom_idle_no_share' and 'idletime_hom_option' are enabled (see '/conf/battle/homunc.conf').
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*agitcheck()
|
||||
*agitcheck2()
|
||||
*agitcheck3()
|
||||
@@ -4798,9 +4797,8 @@ for special cases such as removing a status change or resetting a variable or st
|
||||
of the player.
|
||||
|
||||
This command can not be used to rent stackable items. Rental items cannot be
|
||||
dropped, traded, or placed in guild storage. (i.e. trade mask 67)
|
||||
dropped, traded, sold to NPCs, or placed in guild storage. (i.e. trade mask 75)
|
||||
Note: 'delitem' in an NPC script can still remove rental items.
|
||||
Note: 'countitem' will not count any item with a rental timer. Use 'rentalcountitem' instead.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@@ -5031,47 +5029,20 @@ If player is not in a guild or storage is open, 'guildstoragecountitem2' will re
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*rentalcountitem(<item id>{,<accountID>})
|
||||
*rentalcountitem("<item name>"{,<accountID>})
|
||||
|
||||
This function will return the number of rental items for the specified item ID that the
|
||||
invoking character has in the inventory.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*rentalcountitem2(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<accountID>})
|
||||
*rentalcountitem2("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<accountID>})
|
||||
*rentalcountitem3(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<accountID>})
|
||||
*rentalcountitem3("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<accountID>})
|
||||
|
||||
Expanded version of 'rentalcountitem' function, used for created/carded/forged items.
|
||||
|
||||
This function will return the number of rental items for the specified item ID and
|
||||
other parameters that the invoking character has in the inventory.
|
||||
See 'getitem2' for an explanation of the expanded parameters.
|
||||
|
||||
'rentalcountitem3' is advance version of 'rentalcountitem2' that also use Item Random Option as criteria.
|
||||
<RandomIDArray> : Array variable of ID for item random option, see db/[pre-]re/item_randomopt_db.txt
|
||||
<RandomValueArray> : Array variable of item random option's value.
|
||||
<RandomParamArray> : Array variable of item random option's param.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*countbound({<bound type>{,<char_id>}})
|
||||
|
||||
This function will return the number of different bounded items in the character's
|
||||
inventory, and sets the arrays @bound_items[] and @bound_amount[] containing all item IDs of the
|
||||
counted items and their respective amount. If a bound type is specified, only those items will be counted.
|
||||
This function will return the number of bounded items in the character's
|
||||
inventory, and sets an array @bound_items[] containing all item IDs of the
|
||||
counted items. If a bound type is specified, only those items will be counted.
|
||||
|
||||
For a list of bound types see 'getitembound'.
|
||||
|
||||
Example:
|
||||
.@total_type = countbound();
|
||||
mes "You currently have " + .@total_type + " different type of bounded items.";
|
||||
mes "You currently have " + countbound() + " bounded items.";
|
||||
next;
|
||||
mes "The list of bounded items include:";
|
||||
for(.@i = 0; .@i < .@total_type; .@i++)
|
||||
mes "x" + @bound_amount[.@i] + " " + getitemname(@bound_items[.@i]);
|
||||
for(.@i = 0; .@i < getarraysize(@bound_items); .@i++)
|
||||
mes getitemname(@bound_items[.@i]);
|
||||
close;
|
||||
|
||||
---------------------------------------
|
||||
@@ -5611,7 +5582,7 @@ levels. This refers to the invoking character and will only work if the invoking
|
||||
character is a member of a guild AND its guild master, otherwise no failure
|
||||
message will be given and no error will occur, but nothing will happen - same
|
||||
about the guild skill trying to exceed the possible maximum. The full list of
|
||||
guild skills is available in 'db/(pre-)re/skill_db.yml', these are all the GD_ skills at
|
||||
guild skills is available in 'db/(pre-)re/skill_db.txt', these are all the GD_ skills at
|
||||
the end.
|
||||
|
||||
// This would give your character's guild one level of Approval (GD_APPROVAL ID
|
||||
@@ -5676,20 +5647,6 @@ Used in reset NPC's (duh!)
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*resetfeel({<char_id>});
|
||||
|
||||
This command will reset the Star Gladiator's designated maps on the invoking character.
|
||||
Only works on Star Gladiator and Star Emperor classes.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*resethate({<char_id>});
|
||||
|
||||
This command will reset the Star Gladiator's designated monsters on the invoking character.
|
||||
Only works on Star Gladiator and Star Emperor classes.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*sc_start <effect type>,<ticks>,<value 1>{,<rate>,<flag>{,<GID>}};
|
||||
*sc_start2 <effect type>,<ticks>,<value 1>,<value 2>{,<rate>,<flag>{,<GID>}};
|
||||
*sc_start4 <effect type>,<ticks>,<value 1>,<value 2>,<value 3>,<value 4>{,<rate>,<flag>{,<GID>}};
|
||||
@@ -5821,9 +5778,9 @@ Increase AGI Lv 5, and display appropriate effects.
|
||||
*npcskilleffect <skill id>,<number>,<x>,<y>;
|
||||
*npcskilleffect "<skill name>",<number>,<x>,<y>;
|
||||
|
||||
This command behaves identically to 'skilleffect', however, ground type skill
|
||||
effects will be centered at the map coordinates given on the same map as the
|
||||
attached character and all other skill types will be centered on the attached
|
||||
This command behaves identically to 'skilleffect', however, the effect will not
|
||||
be centered on the invoking character's sprite, nor on the NPC sprite, if any,
|
||||
but will be centered at map coordinates given on the same map as the invoking
|
||||
character.
|
||||
|
||||
---------------------------------------
|
||||
@@ -6012,7 +5969,7 @@ These commands will give the invoking character a specified skill. This is also
|
||||
used for item scripts.
|
||||
|
||||
Level is obvious. Skill id is the ID number of the skill in question as per
|
||||
'db/(pre-)re/skill_db.yml'. It is not known for certain whether this can be used to give
|
||||
'db/(pre-)re/skill_db.txt'. It is not known for certain whether this can be used to give
|
||||
a character a monster's skill, but you're welcome to try with the numbers given
|
||||
in 'db/(pre-)re/mob_skill_db.txt'.
|
||||
|
||||
@@ -6536,28 +6493,6 @@ while hidden then revealing.... you can wonder around =P
|
||||
|
||||
This command will fully unload a NPC object and all of it's duplicates.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*cloakonnpc "<NPC object name>"{,<character ID>};
|
||||
*cloakoffnpc "<NPC object name>"{,<character ID>};
|
||||
|
||||
These commands will make the NPC object specified display as cloaked/uncloaked,
|
||||
even though not actually disabled.
|
||||
The player can interact with a NPC cloaked (via NPC click, monster event..)
|
||||
but the NPC trigger area is disabled.
|
||||
|
||||
If <character ID> is given then the NPC will only display to the specified
|
||||
player until he/she leaves the map, logs out, or the npc option is changed.
|
||||
If no <character ID> is specified it will display to the area.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*isnpccloaked "<NPC object name>"{,<character ID>};
|
||||
|
||||
Returns true if the NPC has been cloaked to the attached player or given
|
||||
<character ID>, false otherwise. This works in association with cloakonnpc
|
||||
when it is targetting a specific character.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*doevent "<NPC object name>::<event label>";
|
||||
@@ -6638,14 +6573,13 @@ Returns true if the command was executed on the other NPC successfully, false if
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*npctalk "<message>"{,"<NPC name>",<flag>{,<color>}};
|
||||
*npctalk "<message>"{,"<NPC name>","<flag>"};
|
||||
|
||||
This command will display a message as if the NPC object running it was a player
|
||||
talking - that is, above their head and in the chat window.
|
||||
The display name of the NPC won't get appended in front of the message.
|
||||
If the <NPC name> option is given and not empty, then that NPC will display the message,
|
||||
else the attached NPC will display the message,
|
||||
the color format is in RGB (0xRRGGBB). The color is White by default.
|
||||
else the attached NPC will display the message.
|
||||
|
||||
Target for <flag>:
|
||||
- bc_all : Broadcast message is sent server-wide (only in the chat window).
|
||||
@@ -6877,6 +6811,9 @@ given amount of seconds passes, the script resumes. The color format
|
||||
is in RGB (RRGGBB). The color is currently ignored by the client and
|
||||
appears always green.
|
||||
|
||||
Note: If a player is attached to the NPC, they are detached from the NPC
|
||||
as soon as the progress bar activates.
|
||||
|
||||
---------------------------------------
|
||||
//
|
||||
5,1.- End of time-related commands
|
||||
@@ -7988,20 +7925,6 @@ Returns "Unknown" if unit is not found.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*setunittitle <GID>,<title>;
|
||||
|
||||
Apply a <title> to the given <GID>.
|
||||
|
||||
Note: This only works on non-player types. It also will only work on mobs if battle_config.show_mob_info is not enabled.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*getunittitle <GID>;
|
||||
|
||||
Returns the title of the given <GID>.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*getunitdata <GID>,<arrayname>;
|
||||
*setunitdata <GID>,<parameter>,<new value>;
|
||||
|
||||
@@ -8068,7 +7991,6 @@ Parameters (indexes) for monsters are:
|
||||
UMOB_TARGETID
|
||||
UMOB_ROBE
|
||||
UMOB_BODY2
|
||||
UMOB_GROUP_ID
|
||||
|
||||
-----
|
||||
|
||||
@@ -8113,7 +8035,6 @@ Parameter (indexes) for homunculi are:
|
||||
UHOM_ADELAY
|
||||
UHOM_DMOTION
|
||||
UHOM_TARGETID
|
||||
UHOM_GROUP_ID
|
||||
|
||||
-----
|
||||
|
||||
@@ -8155,7 +8076,6 @@ Parameter (indexes) for pets are:
|
||||
UPET_AMOTION
|
||||
UPET_ADELAY
|
||||
UPET_DMOTION
|
||||
UPET_GROUP_ID
|
||||
|
||||
-----
|
||||
|
||||
@@ -8197,7 +8117,6 @@ Parameter (indexes) for mercenaries are:
|
||||
UMER_ADELAY
|
||||
UMER_DMOTION
|
||||
UMER_TARGETID
|
||||
UMER_GROUP_ID
|
||||
|
||||
-----
|
||||
|
||||
@@ -8241,7 +8160,6 @@ Parameter (indexes) for elementals are:
|
||||
UELE_ADELAY
|
||||
UELE_DMOTION
|
||||
UELE_TARGETID
|
||||
UELE_GROUP_ID
|
||||
|
||||
-----
|
||||
|
||||
@@ -8291,7 +8209,6 @@ Parameter (indexes) for NPCs are:
|
||||
UNPC_ROBE
|
||||
UNPC_BODY2
|
||||
UNPC_DEADSIT
|
||||
UNPC_GROUP_ID
|
||||
|
||||
*Notes:
|
||||
- *_SIZE: small (0); medium (1); large (2)
|
||||
@@ -8561,8 +8478,6 @@ Valid types are:
|
||||
if = 10000, then this item is sold in NPC shops only
|
||||
4 - sex; 5 - equip; 6 - weight; 7 - atk; 8 - def; 9 - range;
|
||||
10 - slot; 11 - look; 12 - elv; 13 - wlv; 14 - view id
|
||||
15 - eLVMax
|
||||
16 - matk if RENEWAL is defined
|
||||
|
||||
Example:
|
||||
setiteminfo 7049,6,9990; // Stone now weighs 999.0
|
||||
@@ -9001,7 +8916,7 @@ with the given character id.
|
||||
*instance_create("<instance name>"{,<instance mode>{,<owner id>}});
|
||||
|
||||
Creates an instance for the <owner id> of <mode>. The instance name, along with
|
||||
all other instance data, is read from 'db/(pre-)re/instance_db.yml'. Upon success,
|
||||
all other instance data, is read from 'db/(pre-)re/instance_db.txt'. Upon success,
|
||||
the command generates a unique instance ID, duplicates all listed maps and NPCs,
|
||||
sets the alive time, and triggers the "OnInstanceInit" label in all NPCs inside
|
||||
the instance.
|
||||
@@ -9034,7 +8949,7 @@ This will also trigger the "OnInstanceDestroy" label in all NPCs inside the inst
|
||||
Warps the attached player to the specified <instance id>. If no ID is specified,
|
||||
the IM_PARTY instance the invoking player is attached to is used.
|
||||
|
||||
The map and coordinates are located in 'db/(pre-)re/instance_db.yml'.
|
||||
The map and coordinates are located in 'db/(pre-)re/instance_db.txt'.
|
||||
|
||||
The command returns IE_OK upon success, and these values upon failure:
|
||||
IE_NOMEMBER: Party/Guild/Clan not found (for party/guild/clan modes).
|
||||
@@ -9392,7 +9307,6 @@ QMARK_PURPLE - Purple Marker
|
||||
Adds the first waiting player from the chat room of the given NPC to an existing battleground group.
|
||||
The player will also be warped to the default spawn point of the battle group or to the specified coordinates
|
||||
<x> and <y> on the given <map>.
|
||||
Note: The map need the mapflag MF_BATTLEGROUND otherwise the player is removed from the Battleground team.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@@ -9438,7 +9352,6 @@ Returns battle group ID on success. Returns 0 on failure.
|
||||
|
||||
Adds an attached player or <char id> if specified to an existing battleground group. The player will also be warped
|
||||
to the default spawn point of the battle group or to the specified coordinates <x> and <y> on the given <map>.
|
||||
Note: The map need the mapflag MF_BATTLEGROUND otherwise the player is removed from the Battleground team.
|
||||
|
||||
Returns true on success. Returns false on failure.
|
||||
|
||||
@@ -9456,19 +9369,19 @@ Example:
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*bg_reserve("<battleground_map_name>"{,<ended>});
|
||||
*bg_reserve("<battleground_name>");
|
||||
|
||||
Reserves a Battleground map for the Battleground UI System. When a map is booked it prevents another similar
|
||||
queue from being created and will allow players to join an active Battlegrounds event.
|
||||
Reserves a slot for the given Battleground for the Battleground UI System.
|
||||
|
||||
If <ended> is true, then the Battleground is marked as over to prevent new players from joining. This state is meant
|
||||
for the period where players can get their Badges.
|
||||
Note: 'bg_reserve' and 'bg_unbook' prevent the Battlegrounds queue from joining players in an active Battleground.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*bg_unbook("<battleground_map_name>");
|
||||
*bg_unbook("<battleground_name>");
|
||||
|
||||
Removes a Battleground map for the Battleground UI System. When a map is unbooked it allows a queue to be created.
|
||||
Removes a spot for the given Battleground for the Battleground UI System.
|
||||
|
||||
Note: 'bg_reserve' and 'bg_unbook' prevent the Battlegrounds queue from joining players in an active Battleground.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@@ -9477,9 +9390,6 @@ Removes a Battleground map for the Battleground UI System. When a map is unbooke
|
||||
Same as 'bg_leave' but slaps the player with a deserter status so they can't enter another queue for the time
|
||||
defined in battleground_db (10 minutes by default).
|
||||
|
||||
With the Battleground Queue System, it will also warp the player to their previous position when they joined or
|
||||
to their save point if the map had MF_NOSAVE.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*bg_warp <Battle Group>,"<map name>",<x>,<y>;
|
||||
@@ -9541,9 +9451,6 @@ OnTimer1000:
|
||||
|
||||
Removes attached player from their Battle Group.
|
||||
|
||||
With the Battleground Queue System, it will also warp the player to their previous position when they joined or
|
||||
to their save point if the map had MF_NOSAVE.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*bg_destroy <Batte Group>;
|
||||
@@ -9568,8 +9475,8 @@ Example:
|
||||
Retrieves data related to given Battle Group. Type can be one of the following:
|
||||
|
||||
0 - Amount of players currently belonging to the group.
|
||||
1 - Store GID of players in <Battle Group> in a temporary global array $@arenamembers,
|
||||
stores and also returns the amount of players currently belonging to the group in $@arenamemberscount.
|
||||
1 - Store GID of players in <Battle Group> in a temporary global array $@arenamembers
|
||||
and returns amount of players currently belonging to the group.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@@ -9765,7 +9672,7 @@ when pet performance is activated.
|
||||
|
||||
This will make the pet use a specified support skill on the owner whenever the
|
||||
HP and SP are below the given percent values, with a specified delay time
|
||||
between activations. The skill numbers are as per 'db/(pre-)re/skill_db.yml'.
|
||||
between activations. The skill numbers are as per 'db/(pre-)re/skill_db.txt'.
|
||||
|
||||
It's not quite certain who's stats will be used for the skills cast, the
|
||||
character's or the pets. Probably, Skotlex can answer that question.
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Last Updated: ========================================
|
||||
//= 20200324
|
||||
//= 20191220
|
||||
//===== Description: =========================================
|
||||
//= Explanation of the skill_db.yml file and structure.
|
||||
//============================================================
|
||||
@@ -71,7 +71,7 @@ IsSong - Song/Dance skill.
|
||||
IsEnsemble - Ensemble skill.
|
||||
IsTrap - Trap skill.
|
||||
TargetSelf - Damages/targets self.
|
||||
NoTargetSelf - Cannot target self. If TargetType is Self, changes to Attack.
|
||||
NoTargetSelf - Cannot target self. If TargetType is Self_Skill, changes to Attack_Skill.
|
||||
PartyOnly - Usable on party (and enemies if offensive).
|
||||
GuildOnly - Usable on guild (and enemies if offensive).
|
||||
NoTargetEnemy - Disable on enemies (for non-offensive).
|
||||
@@ -97,11 +97,11 @@ AllowOnWarg - Usable while riding Warg.
|
||||
AllowOnMado - Usable while on Madogear.
|
||||
TargetManHole - Target enemy with SC__MANHOLE.
|
||||
TargetHidden - Target enemy with OPTION_HIDE.
|
||||
IncreaseGloomyDayDamage - Increase SC_GLOOMYDAY_SK damage.
|
||||
IncreaseDanceWithWugDamage - Increase SC_DANCEWITHWUG damage.
|
||||
IgnoreWugBite - Ignore RA_WUGBITE.
|
||||
IgnoreAutoGuard - Not blocked by SC_AUTOGUARD (When TargetType is Weapon only).
|
||||
IgnoreCicada - Not blocked by SC_UTSUSEMI or SC_BUNSINJYUTSU (When TargetType is Weapon only).
|
||||
ShowScale - Shows AoE area while casting
|
||||
IgnoreAutoGuard - Not blocked by SC_AUTOGUARD (Weapon_Skill only).
|
||||
IgnoreCicada - Not blocked by SC_UTSUSEMI or SC_BUNSINJYUTSU (Weapon_Skill only).
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@@ -128,9 +128,9 @@ Sequence Map Form
|
||||
|
||||
Hit: Skill hit type.
|
||||
|
||||
Normal - Passive/No damage skill. (Default)
|
||||
Single - Single hit.
|
||||
Multi_Hit - Multiple hits.
|
||||
Normal - Passive/No damage skill. (Default)
|
||||
Single - Single hit.
|
||||
Repeat - Multiple hits.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@@ -693,10 +693,6 @@ Mado - Requires OPTION_MADOGEAR.
|
||||
ElementalSpirit - Requires an Elemental Spirit to be summoned.
|
||||
ElementalSpirit2 - Requires an Elemental Spirit to be summoned and will be removed after.
|
||||
Peco - Requires OPTION_RIDING.
|
||||
Sunstance - Requires Sun/Universe Stance status be active.
|
||||
Moonstance - Requires Moon/Universe Stance status be active.
|
||||
Starstance - Requires Star/Universe Stance status be active.
|
||||
Universestance - Requires Universe Stance status be active.
|
||||
|
||||
------------------
|
||||
|
||||
|
||||
@@ -2687,6 +2687,10 @@ SC_GVG_BLIND (EFST_GVG_BLIND)
|
||||
val1: Amount of HP that are instantly consumed
|
||||
val2: Amount of SP that are instantly consumed
|
||||
|
||||
SC_EXTREMITYFIST2 ()
|
||||
desc:
|
||||
val1:
|
||||
|
||||
SC_LHZ_DUN_N1 (EFST_LHZ_DUN_N1)
|
||||
desc: Increases damage against Swordman, Thief and reduces damage taken from Acolyte, Merchant monsters of Biolab 5 (except MVPs).
|
||||
val1: +% Damage
|
||||
@@ -2706,17 +2710,3 @@ SC_LHZ_DUN_N4 (EFST_LHZ_DUN_N4)
|
||||
desc: Increases and reduces damage against MVPs of Biolab 5.
|
||||
val1: +% Damage
|
||||
val2: +% Defense
|
||||
|
||||
SC_DORAM_BUF_01 ()
|
||||
desc: Recovers 10 HP every 10 seconds.
|
||||
|
||||
SC_DORAM_BUF_02 ()
|
||||
desc: Recovers 5 SP every 10 seconds.
|
||||
|
||||
SC_BLOCKING_PLAY (EFST_BLOCKING_PLAY)
|
||||
desc: Keeps players from moving, using/picking/dropping items, using skills, chatting, and swapping equipment while changing maps.
|
||||
val1: N/A
|
||||
|
||||
SC_EXTREMITYFIST2 ()
|
||||
desc:
|
||||
val1:
|
||||
|
||||
10
doc/yaml/db/improvise_db.yml
Normal file
10
doc/yaml/db/improvise_db.yml
Normal file
@@ -0,0 +1,10 @@
|
||||
###########################################################################
|
||||
# Improvised Song Database
|
||||
###########################################################################
|
||||
#
|
||||
# Improvised Song Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Improvised Song.
|
||||
# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
|
||||
###########################################################################
|
||||
@@ -1,19 +0,0 @@
|
||||
###########################################################################
|
||||
# Instance Database
|
||||
###########################################################################
|
||||
#
|
||||
# Instance Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Instance ID.
|
||||
# Name Instance Name.
|
||||
# TimeLimit Total lifetime of instance in seconds. (Default: 3600)
|
||||
# IdleTimeOut Time before an idle instance is destroyed in seconds. (Default: 300)
|
||||
# Destroyable Toggles the ability to destroy the instance using instance 'Destroy' button. (Default: true)
|
||||
# Note: the button is displayed based on parties. For any mode, it requires the party leader to be the instance owner to destroy it.
|
||||
# Enter: Instance entrance coordinates.
|
||||
# Map Map Name where players start.
|
||||
# X X Coordinate where players start.
|
||||
# Y Y Coordinate where players start.
|
||||
# AdditionalMaps: List of maps that are part of an instance. (Optional)
|
||||
###########################################################################
|
||||
@@ -1,33 +0,0 @@
|
||||
###########################################################################
|
||||
# Quest Database
|
||||
###########################################################################
|
||||
#
|
||||
# Quest Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Quest ID.
|
||||
# Title Quest title.
|
||||
# TimeLimit Amount of time before the quest expires. (Default: 0)
|
||||
# Use a number following by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
|
||||
# Specify with "+" for how long until the quest expires.
|
||||
# Specify without "+" for the exact time the quest expires using "d" (optionnal), [0-23]"h" (required), [0-59]"mn" (optionnal), [0-59]"s" (optionnal) format.
|
||||
# Please note the number before "d" only shift the exact timer to the given day(s).
|
||||
# Targets: Quest objective target. (Default: null)
|
||||
# The target can be a couple of node Mob/Count or of Id/Race/Size/Element/MinLevel/MaxLevel.
|
||||
# If Mob is supplied, Count is required and the other fields are ignored.
|
||||
# If Id is supplied, at least one other field of Race/Size/Element/MinLevel/MaxLevel is required.
|
||||
# If Id is supplied, Count is required for each new entry.
|
||||
# - Mob Monster to kill (aegis monster name).
|
||||
# Count Amount of monsters to kill. Set to 0 to skip the target on import.
|
||||
# Id Unique target index for the quest Id. Requires a positive number.
|
||||
# Race Monster race target (default All). Valids race are Angel, Brute, DemiHuman, Demon, Dragon, Fish, Formless, Insect, Plant, Undead, All.
|
||||
# Size Monster size target (default All). Valids size are Small, Medium, Large, All.
|
||||
# Element Monster element target (default All). Valids elements are Dark, Earth, Fire, Ghost, Holy, Neutral, Poison, Undead, Water, Wind, All.
|
||||
# MinLevel Minimum monster level target. If not supplied but MaxLevel defined, MinLevel is 1. Set to 0 to ignore MinLevel on import. (Default: 0)
|
||||
# MaxLevel Maximum monster level target. Set to 0 to ignore MaxLevel on import. (Default: 0)
|
||||
# Drops: Quest item drop targets. (Default: null)
|
||||
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
|
||||
# Item Item to drop.
|
||||
# Count Amount of items that will drop. Non-stackable items default to 1. (Default: 1)
|
||||
# Rate Item drop rate. (10000 = 100%)
|
||||
###########################################################################
|
||||
@@ -58,21 +58,25 @@ OnStop:
|
||||
|
||||
OnTimer1000:
|
||||
stopnpctimer;
|
||||
if (bg_get_data($@FlaviusBG1_id1, 0) == 0 && bg_get_data($@FlaviusBG1_id2, 0) == 0) {
|
||||
donpcevent "countdown#bat_b01::OnStop";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_b01", true;
|
||||
$@FlaviusBG1 = 0;
|
||||
if( $@FlaviusBG1_id1 ) { bg_destroy $@FlaviusBG1_id1; $@FlaviusBG1_id1 = 0; }
|
||||
if( $@FlaviusBG1_id2 ) { bg_destroy $@FlaviusBG1_id2; $@FlaviusBG1_id2 = 0; }
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
if (!getbattleflag("feature.bgqueue"))
|
||||
initnpctimer;
|
||||
set .@chk_bat_a01,getmapusers("bat_b01");
|
||||
if (.@chk_bat_a01 < 1) {
|
||||
set $@FlaviusBG1, 0;
|
||||
if( $@FlaviusBG1_id1 ) { bg_destroy $@FlaviusBG1_id1; set $@FlaviusBG1_id1, 0; }
|
||||
if( $@FlaviusBG1_id2 ) { bg_destroy $@FlaviusBG1_id2; set $@FlaviusBG1_id2, 0; }
|
||||
if (getbattleflag("feature.bgqueue")) {
|
||||
bg_unbook "bat_b01";
|
||||
end;
|
||||
end;
|
||||
} else
|
||||
donpcevent "start#bat_b01::OnReadyCheck";
|
||||
}
|
||||
initnpctimer;
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
initnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
// Flavius Battleground Engine
|
||||
//============================================================
|
||||
bat_b01,15,15,3 script start#bat_b01 844,{
|
||||
@@ -135,14 +139,13 @@ OnReset:
|
||||
donpcevent "guardian#bat_b01_b::OnEnable";
|
||||
donpcevent "cell#bat_b01_a::OnRed";
|
||||
donpcevent "cell#bat_b01_b::OnRed";
|
||||
end;
|
||||
|
||||
OnGuillaumeActive:
|
||||
warp "bat_b01",87,75;
|
||||
end;
|
||||
|
||||
OnCroixActive:
|
||||
warp "bat_b01",311,224;
|
||||
donpcevent "time#bat_b01::OnEnable";
|
||||
disablenpc "Guillaume Vintenar#b01_a";
|
||||
disablenpc "Croix Vintenar#b01_b";
|
||||
disablenpc "Vintenar#bat_b01_aover";
|
||||
disablenpc "Vintenar#bat_b01_bover";
|
||||
bg_warp $@FlaviusBG1_id1,"bat_b01",87,75;
|
||||
bg_warp $@FlaviusBG1_id2,"bat_b01",311,224;
|
||||
end;
|
||||
|
||||
OnGuillaumeQuit:
|
||||
@@ -178,8 +181,6 @@ OnMyMobDead:
|
||||
enablenpc "Guillaume Vintenar#b01_a";
|
||||
enablenpc "Croix Vintenar#b01_b";
|
||||
donpcevent "time#bat_b01::OnStop";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_b01", true;
|
||||
}
|
||||
else {
|
||||
set $@Croix_ScoreBG1,1;
|
||||
@@ -214,8 +215,6 @@ OnMyMobDead:
|
||||
enablenpc "Guillaume Vintenar#b01_a";
|
||||
enablenpc "Croix Vintenar#b01_b";
|
||||
donpcevent "time#bat_b01::OnStop";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_b01", true;
|
||||
}
|
||||
else {
|
||||
set $@Guill_ScoreBG1,1;
|
||||
@@ -315,14 +314,12 @@ bat_b01,10,294,3 script Battle Therapist#b01_a 95,{
|
||||
|
||||
OnTimer25000:
|
||||
specialeffect EF_SANCTUARY;
|
||||
// enablenpc "bat_b01_rp1_a_warp";
|
||||
areapercentheal "bat_b01",0,280,20,300,100,100;
|
||||
areawarp "bat_b01",0,280,20,300,"bat_b01",87,73;
|
||||
enablenpc "bat_b01_rp1_a_warp";
|
||||
end;
|
||||
|
||||
// OnTimer26000:
|
||||
// disablenpc "bat_b01_rp1_a_warp";
|
||||
// end;
|
||||
OnTimer26000:
|
||||
disablenpc "bat_b01_rp1_a_warp";
|
||||
end;
|
||||
|
||||
OnTimer26500:
|
||||
stopnpctimer;
|
||||
@@ -335,25 +332,22 @@ OnEnable:
|
||||
end;
|
||||
|
||||
OnStop:
|
||||
// disablenpc "bat_b01_rp1_a_warp";
|
||||
disablenpc "bat_b01_rp1_a_warp";
|
||||
disablenpc "Battle Therapist#b01_a";
|
||||
stopnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
/*
|
||||
// replaced by areapercentheal and areawarp to prevent enqueue issue
|
||||
bat_b01,10,290,0 script bat_b01_rp1_a_warp 45,10,10,{
|
||||
OnInit:
|
||||
disablenpc "bat_b01_rp1_a_warp";
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
OnTouch_:
|
||||
percentheal 100,100;
|
||||
warp "bat_b01",87,73;
|
||||
end;
|
||||
}
|
||||
*/
|
||||
|
||||
bat_b01,389,14,3 script Battle Therapist#b01_b 95,{
|
||||
specialeffect2 EF_HEAL;
|
||||
@@ -365,14 +359,12 @@ bat_b01,389,14,3 script Battle Therapist#b01_b 95,{
|
||||
|
||||
OnTimer25000:
|
||||
specialeffect EF_SANCTUARY;
|
||||
// enablenpc "bat_b01_rp1_b_warp";
|
||||
areapercentheal "bat_b01",379,0,399,20,100,100;
|
||||
areawarp "bat_b01",379,0,399,20,"bat_b01",312,225;
|
||||
enablenpc "bat_b01_rp1_b_warp";
|
||||
end;
|
||||
|
||||
// OnTimer26000:
|
||||
// disablenpc "bat_b01_rp1_b_warp";
|
||||
// end;
|
||||
OnTimer26000:
|
||||
disablenpc "bat_b01_rp1_b_warp";
|
||||
end;
|
||||
|
||||
OnTimer26500:
|
||||
stopnpctimer;
|
||||
@@ -385,16 +377,15 @@ OnEnable:
|
||||
end;
|
||||
|
||||
OnStop:
|
||||
// disablenpc "bat_b01_rp1_b_warp";
|
||||
disablenpc "bat_b01_rp1_b_warp";
|
||||
disablenpc "Battle Therapist#b01_b";
|
||||
stopnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
/*
|
||||
bat_b01,389,10,0 script bat_b01_rp1_b_warp 45,10,10,{
|
||||
bat_b01,389,10,0 script bat_b01_rp1_b_warp 45,9,9,{
|
||||
OnInit:
|
||||
disablenpc "bat_b01_rp1_b_warp";
|
||||
disablenpc "bat_b01_rp1_a_warp";
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
@@ -402,7 +393,6 @@ OnTouch:
|
||||
warp "bat_b01",312,225;
|
||||
end;
|
||||
}
|
||||
*/
|
||||
|
||||
bat_b01,87,76,0 script A_CODE#bat_b01 -1,5,5,{
|
||||
OnTouch:
|
||||
@@ -500,8 +490,6 @@ OnTimer1830000:
|
||||
bg_warp $@FlaviusBG1_id2,"bat_b01",390,10;
|
||||
enablenpc "Vintenar#bat_b01_aover";
|
||||
enablenpc "Vintenar#bat_b01_bover";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_b01", true;
|
||||
end;
|
||||
|
||||
OnTimer1900000:
|
||||
@@ -538,11 +526,11 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 419,{
|
||||
set .@A_B_gap,$@Guill_ScoreBG1 - $@Croix_ScoreBG1;
|
||||
if ($@FlaviusBG1_id1 == getcharid(4)) {
|
||||
if (.@A_B_gap > 0)
|
||||
callfunc "F_BG_Badge",1,"Guillaume","Flavius"; //Guillaume wins
|
||||
callfunc "F_BG_Badge",1,"Guillaume","Flavius";
|
||||
else if (.@A_B_gap == 0)
|
||||
callfunc "F_BG_Badge",0,"Guillaume","Flavius"; //Tie
|
||||
callfunc "F_BG_Badge",0,"Guillaume","Flavius";
|
||||
else
|
||||
callfunc "F_BG_Badge",0,"Guillaume","Flavius"; //Croix wins
|
||||
callfunc "F_BG_Badge",0,"Guillaume","Flavius";
|
||||
}
|
||||
else {
|
||||
mes "[Axl Rose]";
|
||||
@@ -550,8 +538,7 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 419,{
|
||||
close;
|
||||
}
|
||||
bg_leave;
|
||||
if (!getbattleflag("feature.bgqueue"))
|
||||
warp "bat_room",154,150;
|
||||
warp "bat_room",154,150;
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
@@ -563,11 +550,11 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 415,{
|
||||
set .@A_B_gap,$@Guill_ScoreBG1 - $@Croix_ScoreBG1;
|
||||
if ($@FlaviusBG1_id2 == getcharid(4)) {
|
||||
if (.@A_B_gap > 0)
|
||||
callfunc "F_BG_Badge",0,"Croix","Flavius"; //Guillaume wins
|
||||
callfunc "F_BG_Badge",1,"Croix","Flavius";
|
||||
else if (.@A_B_gap == 0)
|
||||
callfunc "F_BG_Badge",0,"Croix","Flavius"; //Tie
|
||||
callfunc "F_BG_Badge",0,"Croix","Flavius";
|
||||
else
|
||||
callfunc "F_BG_Badge",1,"Croix","Flavius"; //Croix wins
|
||||
callfunc "F_BG_Badge",1,"Croix","Flavius";
|
||||
}
|
||||
else {
|
||||
mes "[Swandery]";
|
||||
@@ -575,8 +562,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 415,{
|
||||
close;
|
||||
}
|
||||
bg_leave;
|
||||
if (!getbattleflag("feature.bgqueue"))
|
||||
warp "bat_room",154,150;
|
||||
warp "bat_room",154,150;
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
|
||||
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Reference in New Issue
Block a user