Compare commits
10 Commits
hotfix/iss
...
refactor/S
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
4609695882 | ||
|
|
30eca30350 | ||
|
|
0c8a62abbd | ||
|
|
a73da61129 | ||
|
|
4dc7001d6a | ||
|
|
8807632e4a | ||
|
|
d4f21d9800 | ||
|
|
16506fa61e | ||
|
|
dc90bc159d | ||
|
|
79a127e510 |
@@ -1,24 +0,0 @@
|
||||
# rAthena EditorConfig file
|
||||
# EditorConfig is awesome: https://EditorConfig.org
|
||||
# This file should be encoded in UTF-8 with CRLF or LF line endings.
|
||||
|
||||
root = true
|
||||
|
||||
# Add a blank newline to the end of every file after saving
|
||||
# Trim trailing whitespace
|
||||
[*]
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
# YAML does not support hard tabs.
|
||||
[*.{yml,yaml}]
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
|
||||
# Use tabs in Makefiles
|
||||
[Makefile*]
|
||||
indent_style = tab
|
||||
|
||||
# Scripts should use hard tabs to prevent script header goofs.
|
||||
[npc/**.txt]
|
||||
indent_style = tab
|
||||
1
.gitattributes
vendored
1
.gitattributes
vendored
@@ -5,7 +5,6 @@
|
||||
*.vcxproj merge=union
|
||||
*.sln text eol=crlf
|
||||
*.bat text eol=crlf
|
||||
athena-start text eol=lf
|
||||
configure text eol=lf
|
||||
configure.in text eol=lf
|
||||
Makefile text eol=lf
|
||||
|
||||
2
.github/CONTRIBUTING.md
vendored
2
.github/CONTRIBUTING.md
vendored
@@ -63,7 +63,7 @@ Suggesting Enhancements
|
||||
#### How to create Pull Requests :pencil:
|
||||
|
||||
1. Make sure you have a [GitHub account](https://github.com/signup/free).
|
||||
2. Next, you will need to [fork rAthena](https://help.github.com/articles/fork-a-repo/#fork-an-example-repository) to your account.
|
||||
2. Next, you will need to [fork rAthena](https://help.github.com/articles/fork-a-repo/#step-3-configure-git-to-sync-your-fork-with-the-original-spoon-knife-repository) to your account.
|
||||
3. Before making changes, make sure you [create a new branch](https://help.github.com/articles/creating-and-deleting-branches-within-your-repository/) for your working tree.
|
||||
4. After completing your changes, commit and push it to your branch.
|
||||
5. Now you are ready to [create a Pull Request](https://help.github.com/articles/creating-a-pull-request/) for rAthena!
|
||||
|
||||
53
.gitignore
vendored
53
.gitignore
vendored
@@ -46,6 +46,10 @@ Thumbs.db
|
||||
/3rdparty/libconfig/*.o
|
||||
/3rdparty/libconfig/obj
|
||||
|
||||
# /3rdparty/mt19937ar/
|
||||
/3rdparty/mt19937ar/Makefile
|
||||
/3rdparty/mt19937ar/*.o
|
||||
|
||||
# /3rdparty/yaml-cpp/
|
||||
/3rdparty/yaml-cpp/Makefile
|
||||
|
||||
@@ -56,9 +60,6 @@ Thumbs.db
|
||||
/conf/import
|
||||
/conf/msg_conf/import
|
||||
|
||||
# /lib
|
||||
/lib
|
||||
|
||||
# /log/
|
||||
/log/*.log
|
||||
/log/*.leaks
|
||||
@@ -85,6 +86,10 @@ Thumbs.db
|
||||
/src/map/obj_sql
|
||||
/src/map/pcre.h
|
||||
|
||||
# /src/test/
|
||||
/src/test/Makefile
|
||||
/src/test/obj
|
||||
|
||||
# /src/tool/
|
||||
/src/tool/Makefile
|
||||
/src/tool/obj_all
|
||||
@@ -96,11 +101,50 @@ Thumbs.db
|
||||
/tools/*.ilk
|
||||
/tools/*.pdb
|
||||
|
||||
# Visual Studio
|
||||
# /vcproj-15/
|
||||
/vcproj-15/char-server
|
||||
/vcproj-15/login-server
|
||||
/vcproj-15/mapcache
|
||||
/vcproj-15/map-server
|
||||
/vcproj-15/*.user
|
||||
|
||||
# /vcproj-14/
|
||||
.vs
|
||||
*.VC.db
|
||||
*.VC.opendb
|
||||
/vcproj-14/char-server
|
||||
/vcproj-14/login-server
|
||||
/vcproj-14/mapcache
|
||||
/vcproj-14/map-server
|
||||
/vcproj-14/*.user
|
||||
|
||||
# /vcproj-13/
|
||||
/vcproj-13/char-server
|
||||
/vcproj-13/login-server
|
||||
/vcproj-13/mapcache
|
||||
/vcproj-13/map-server
|
||||
/vcproj-13/*.user
|
||||
|
||||
# /vcproj-12/
|
||||
/vcproj-12/char-server
|
||||
/vcproj-12/login-server
|
||||
/vcproj-12/mapcache
|
||||
/vcproj-12/map-server
|
||||
/vcproj-12/*.user
|
||||
|
||||
# /vcproj-10/
|
||||
/vcproj-10/char-server
|
||||
/vcproj-10/login-server
|
||||
/vcproj-10/mapcache
|
||||
/vcproj-10/map-server
|
||||
/vcproj-10/*.user
|
||||
|
||||
# /vcproj-9/
|
||||
/vcproj-9/*.user
|
||||
/vcproj-9/char-server
|
||||
/vcproj-9/login-server
|
||||
/vcproj-9/map-server
|
||||
/vcproj-9/mapcache
|
||||
/.idea/.name
|
||||
/.idea/misc.xml
|
||||
/.idea/modules.xml
|
||||
@@ -108,7 +152,6 @@ Thumbs.db
|
||||
/.idea/vcs.xml
|
||||
/.idea/workspace.xml
|
||||
/build/
|
||||
/cbuild/
|
||||
|
||||
# bat tools
|
||||
/charserv.bat
|
||||
|
||||
197
.mailmap
197
.mailmap
@@ -1,197 +0,0 @@
|
||||
##################################################################
|
||||
# This maps commits from different aliases to the same account #
|
||||
# #
|
||||
# Always try to map to the GitHub username and try to use the #
|
||||
# @users.noreply.github.com mail addresses where possible. #
|
||||
# The entries are sorted ascending by the username. #
|
||||
# #
|
||||
# If you want to have your mail changed feel free to contact us. #
|
||||
# #
|
||||
# If you know any of the missing commiters please also let us #
|
||||
# know. #
|
||||
# You can generate the list of commiters with: #
|
||||
# git shortlog -sne #
|
||||
##################################################################
|
||||
|
||||
##################################################################
|
||||
# SVN Users #
|
||||
##################################################################
|
||||
ai4rei <ai4rei@users.noreply.github.com> <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Akinari1087 <tagraskemper@hotmail.com> <akinari1087@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Akkarinage <akkarin@rathena.org> <thatakkarin@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
aleos89 <aleos89@users.noreply.github.com> <aleos@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Baalberith6 <matej.pristak@gmail.com> <baalberith@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
brianluau <brianluau@users.noreply.github.com> <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
cydh <cydh@users.noreply.github.com> <cydh@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Daegaladh <Daegaladh@users.noreply.github.com> <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Deadly Silence <mail@deadly-silence.de> <deadlysilence@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
euphyy <euphy.raliel@rathena.org> <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
flaviojs <flaviojs2005@gmail.com> <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
flaviojs <flaviojs2005@gmail.com> <flaviojs2005@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
functor-x <piotr.halaczkiewicz@gmail.com> <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
functor-x <piotr.halaczkiewicz@gmail.com> <Gepard@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
greenboxal <greenboxal@gmail.com> <greenboxal2@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
jguy1987 <jmish1987@gmail.com> <jmanfffreak@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
jTynne <decadenthearts06@gmail.com> <jtynne@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
j-tkay <joseph.tk.ea@gmail.com> <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Kenpachi2k13 <Kenpachi.Developer@gmx.de> <kenpachi2k11@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
kisuka <kisuka@kisuka.com> <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Lemongrass3110 <lemongrass@kstp.at> <lemongrass3110@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
lnkfish <lnkfish@hotmail.com> <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Locien <masterofmuppets89@gmail.com> <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
lighta <lighta@users.noreply.github.com> <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Masao87 <masao@gmx.ch> <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
missxantara <missxantara@gmail.com> <xantara@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
macabu <macabu@users.noreply.github.com> <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Paradox924X <paradox924x@gmail.com> <Paradox924X@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Paradox924X <paradox924x@gmail.com> <Paradox924x@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Playtester <Kenji.Ito@gmx.de> <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Playtester <Kenji.Ito@gmx.de> <playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
rAthenaAPI <administrator@rathena.org> <eathenabot@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
rAthenaAPI <administrator@rathena.org> <rathenabot@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
SeoRoman <RomanL0927@gmail.com> <script-Z3R0@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
SeoRoman <RomanL0927@gmail.com> <script-z3r0@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
shennetsind <ind@henn.et> <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
theultramage <umage@netvor.sk> <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
trojal <trojal@gmail.com> <trojal@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Valaris <2738218+valaris@users.noreply.github.com> <valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Valaris <2738218+valaris@users.noreply.github.com> <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
wilkemeyer <fw@f-ws.de> <blacksirius@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Yommy <yomanda@gmail.com> <Yommy@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
|
||||
##################################################################
|
||||
# Git Aliases #
|
||||
##################################################################
|
||||
aleos89 <aleos89@users.noreply.github.com> <aleos89@users.noreply.github.com>
|
||||
aleos89 <aleos89@users.noreply.github.com> <jarajabi@msn.com>
|
||||
Akkarinage <akkarin@rathena.org> <mike.langford@live.co.uk>
|
||||
Baalberith6 <matej.pristak@gmail.com> <matej.pristak@gmail.com>
|
||||
brianluau <brianluau@users.noreply.github.com> <brianluau@gmail.com>
|
||||
brianluau <brianluau@users.noreply.github.com> <brianluau@users.noreply.github.com>
|
||||
Atemo <Atemo@users.noreply.github.com> <capucrath@gmail.com>
|
||||
Atemo <Atemo@users.noreply.github.com> <Capuche@users.noreply.github.com>
|
||||
cydh <cydh@users.noreply.github.com> <cydh@users.noreply.github.com>
|
||||
cydh <cydh@users.noreply.github.com> <cydh@pservero.com>
|
||||
cydh <cydh@users.noreply.github.com> <house.bad@gmail.com>
|
||||
Daegaladh <Daegaladh@users.noreply.github.com> <daegaladh@shadowgames.es>
|
||||
dentongrills <sketchyphoenix@gmail.com> <sketchyphoenix@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
dentongrills <sketchyphoenix@gmail.com> <SketchyPhoenix@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
euphyy <euphy.raliel@rathena.org> <euphy@rathena.org>
|
||||
icxbb-xx <arokaice@live.com> <arokaice@live.com>
|
||||
Jeybla <jey@bjx-studios.de> <jey@toto-ro.de>
|
||||
Jeybla <jey@bjx-studios.de> <jey@bjx-studios.de>
|
||||
Jeybla <jey@bjx-studios.de> <jey@toto-ro.de>
|
||||
GodLesZ <godlesz@hotmail.de> <GodLesZ@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
lighta <lighta@users.noreply.github.com> <lightaisme@gmail.com>
|
||||
lighta <lighta@users.noreply.github.com> <lighta@lighta-fedora20.localdomain>
|
||||
lighta <lighta@users.noreply.github.com> <lighta@lighta-VPCW12M1E>
|
||||
lighta <lighta@users.noreply.github.com> <lighta>
|
||||
lighta <lighta@users.noreply.github.com> <lighta@lighta-VPCW12M1E.(none)>
|
||||
lighta <lighta@users.noreply.github.com> <lightaisme>
|
||||
Lilith- <amurov.ro@gmail.com> <amurov.ro@gmail.com>
|
||||
macabu <macabu@users.noreply.github.com> <macabu.matheus@gmail.com>
|
||||
macabu <macabu@users.noreply.github.com> <mkbu95@users.noreply.github.com>
|
||||
rAthenaAPI <administrator@rathena.org> <rAthenaAPI>
|
||||
secretdataz <secretdataz@users.noreply.github.com> <foreverfk@stephack.com>
|
||||
secretdataz <secretdataz@users.noreply.github.com> <nightsheep@outlook.com>
|
||||
secretdataz <secretdataz@users.noreply.github.com> <secret@ahri.in.th>
|
||||
Stolao <Stolao@users.noreply.github.com> <Taingram11@gmail.com>
|
||||
tr0n93 <tr0n.developer@gmail.com> <tr0n93@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
wilkemeyer <fw@f-ws.de> <fw@f-ws.de>
|
||||
vstumpf <vincents.995@gmail.com> <vincents.995@gmail.com>
|
||||
zackdreaver <zackdreaver@users.noreply.github.com> <zackdreaver@gmail.com>
|
||||
|
||||
##################################################################
|
||||
# Unconfirmed ones #
|
||||
# missing github username #
|
||||
##################################################################
|
||||
calciumkid <harrison@isabarwon.com> <calciumkid@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
skotlex <skotlex@mailforce.net> <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
skotlex <skotlex@mailforce.net> <Skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
|
||||
##################################################################
|
||||
# TODO #
|
||||
# #
|
||||
# If you know the GitHub account and/or mail address of any of #
|
||||
# these please let us know. #
|
||||
##################################################################
|
||||
|
||||
# L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Lance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# toms <toms@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# shadowlady <shadowlady@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# codemaster <codemaster@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Vicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# samuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Kevin <Kevin@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# shadow <shadow@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# mc_cameri <mc_cameri@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# evera <evera@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# SinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# epoque11 <epoque11@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# DracoRPG <DracoRPG@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# littlewolf <littlewolf@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# eaac <eaac@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# ajarn <ajarn@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# wizputer <wizputer@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Nasedo <Nasedo@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# blackhole89 <blackhole89@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# protimus <protimus@54d463be-8e91-2dee-dedb-b68131a5f0ec> https://github.com/protimus
|
||||
# Komurka <Komurka@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Poki#3 <Poki#3@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# cookiecrumbs <cookiecrumbs@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Zido <Zido@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# akrus <akrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# markzd <markzd@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# xazax-hun <xazax-hun@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# flaid <flaid@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# lordttseven <lordttseven@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# musashiden <musashiden@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Aria <Aria@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# og2 <og2@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# reddozen <reddozen@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# KarLaeda <KarLaeda@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Zephiris <Zephiris@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# DZeroX <DZeroX@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# ignizh <ignizh@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# kobra_k88 <kobra_k88@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# shinomori <shinomori@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# LuzZza <LuzZza@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# spre123 <spre123@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Chilly0123 <Chilly0123@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# ediejohnny <ediejohnny@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# hipsterfont <hipsterfont@54d463be-8e91-2dee-dedb-b68131a5f0ec> https://github.com/hipsterfont
|
||||
# nsstrunks <nsstrunks@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# shadoweathena <shadoweathena@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# technote24 <technote24@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# mandark022 <mandark022@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Kargha <Kargha@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Mass <Mass@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Sara <Sara@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# nana <nana@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# veider <veider@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Shinigami <Shinigami@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# mercurial123 <mercurial123@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# arcshiru <arcshiru@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# davidsiaw <davidsiaw@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# foruken <foruken@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# sirius <sirius@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Euph <Euph@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Kayla <Kayla@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# rikimaru17 <rikimaru17@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Evera <Evera@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# L0neW0lf.eAthena <L0neW0lf.eAthena@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# cleaverbeaver <cleaverbeaver@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# killercube <killercube@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# salepate <salepate@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# spira <spira@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# CIA-2 <CIA-2@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Protimus <Protimus@54d463be-8e91-2dee-dedb-b68131a5f0ec> https://github.com/protimus
|
||||
# lmaatl <lmaatl@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# zapbomb <zapbomb@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# zido <zido@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
215
.travis.yml
215
.travis.yml
@@ -1,189 +1,41 @@
|
||||
language: cpp
|
||||
compiler:
|
||||
- clang
|
||||
- gcc
|
||||
dist: trusty
|
||||
sudo: false
|
||||
|
||||
matrix:
|
||||
include:
|
||||
# First check if all our options are good
|
||||
# Renewal without VIP
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
packages:
|
||||
- g++-5
|
||||
env:
|
||||
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
|
||||
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
|
||||
# Renewal with VIP
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
packages:
|
||||
- g++-5
|
||||
env:
|
||||
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
|
||||
- CONFIGURE_FLAGS="--enable-prere=yes --enable-vip=no --enable-buildbot=yes"
|
||||
# Pre-Renewal without VIP
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
packages:
|
||||
- g++-5
|
||||
env:
|
||||
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
|
||||
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=yes --enable-buildbot=yes"
|
||||
# Pre-Renewal with VIP
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
packages:
|
||||
- g++-5
|
||||
env:
|
||||
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
|
||||
- CONFIGURE_FLAGS="--enable-prere=yes --enable-vip=yes --enable-buildbot=yes"
|
||||
# After that check all different compilers and compiler versions
|
||||
# GCC
|
||||
# Version 6
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
packages:
|
||||
- g++-6
|
||||
env:
|
||||
- MATRIX_EVAL="CC=gcc-6 && CXX=g++-6"
|
||||
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
|
||||
# Version 7
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
packages:
|
||||
- g++-7
|
||||
env:
|
||||
- MATRIX_EVAL="CC=gcc-7 && CXX=g++-7"
|
||||
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
|
||||
# Version 8
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
packages:
|
||||
- g++-8
|
||||
env:
|
||||
- MATRIX_EVAL="CC=gcc-8 && CXX=g++-8"
|
||||
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
|
||||
# Clang
|
||||
# Version 3.9
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- llvm-toolchain-trusty-3.9
|
||||
packages:
|
||||
- clang-3.9
|
||||
env:
|
||||
- MATRIX_EVAL="CC=clang-3.9 && CXX=clang++-3.9"
|
||||
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
|
||||
# Version 4
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- llvm-toolchain-trusty-4.0
|
||||
packages:
|
||||
- clang-4.0
|
||||
env:
|
||||
- MATRIX_EVAL="CC=clang-4.0 && CXX=clang++-4.0"
|
||||
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
|
||||
# Version 5
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- llvm-toolchain-trusty-5.0
|
||||
packages:
|
||||
- clang-5.0
|
||||
env:
|
||||
- MATRIX_EVAL="CC=clang-5.0 && CXX=clang++-5.0"
|
||||
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
|
||||
# LLVM on OSX
|
||||
# - os: osx
|
||||
# osx_image: xcode9.2
|
||||
# install:
|
||||
# - brew update
|
||||
# - brew install mysql
|
||||
# - brew tap homebrew/services
|
||||
# - brew services start mysql
|
||||
## MySQL takes a while to start...
|
||||
# - brew services list
|
||||
# - launchctl list | grep mysql
|
||||
# before_install: false
|
||||
# env:
|
||||
# - CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes --enable-lto=no"
|
||||
# script:
|
||||
# - ./configure $CONFIGURE_FLAGS
|
||||
## MacOS default MySQL configuration does not like our card seller(only full group by)
|
||||
# - ./tools/ci/npc.sh
|
||||
# - make clean
|
||||
# - make server
|
||||
# - ./login-server --run-once
|
||||
# - ./char-server --run-once
|
||||
# - ./map-server --run-once
|
||||
# CMake
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
packages:
|
||||
- g++-5
|
||||
env:
|
||||
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
|
||||
script:
|
||||
- mkdir cbuild
|
||||
- cd cbuild
|
||||
- cmake -G "Unix Makefiles" ..
|
||||
- make || travis_terminate 1
|
||||
# MariaDB
|
||||
- os: linux
|
||||
addons:
|
||||
mariadb: '10.0'
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
packages:
|
||||
- g++-5
|
||||
- libmariadbclient-dev
|
||||
env:
|
||||
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
|
||||
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
|
||||
|
||||
before_install:
|
||||
- eval "${MATRIX_EVAL}"
|
||||
|
||||
before_script:
|
||||
- uname -a
|
||||
- ./tools/ci/sql.sh
|
||||
- mysql -u $DB_ROOT -e "CREATE DATABASE $DB_NAME;" || aborterror "Unable to create database."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/main.sql || aborterror "Unable to import main database."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/logs.sql || aborterror "Unable to import logs database."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/item_cash_db.sql || aborterror "Unable to import cash item table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/item_cash_db2.sql || aborterror "Unable to import cash item 2 table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/item_db.sql || aborterror "Unable to import pre-renewal item table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/item_db2.sql || aborterror "Unable to import pre-renewal item 2 table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/item_db_re.sql || aborterror "Unable to import renewal item table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/item_db2_re.sql || aborterror "Unable to import renewal item 2 table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/mob_db.sql || aborterror "Unable to import pre-renewal monster table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/mob_db2.sql || aborterror "Unable to import pre-renewal monster 2 table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/mob_db_re.sql || aborterror "Unable to import renewal monster table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/mob_db2_re.sql || aborterror "Unable to import renewal monster 2 table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/mob_skill_db.sql || aborterror "Unable to import pre-renewal monster skill table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/mob_skill_db2.sql || aborterror "Unable to import pre-renewal monster skill 2 table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/mob_skill_db_re.sql || aborterror "Unable to import renewal monster skill table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/mob_skill_db2_re.sql || aborterror "Unable to import renewal monster skill 2 table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/roulette_default_data.sql || aborterror "Unable to import roulette table."
|
||||
- mysql -u $DB_ROOT -e "GRANT ALL ON *.* TO '$DB_USER'@'$DB_HOST' IDENTIFIED BY '$DB_PASS';"
|
||||
- sudo add-apt-repository ppa:ubuntu-toolchain-r/test -y
|
||||
- sudo apt-get update -q
|
||||
- sudo apt-get install gcc-5 -y
|
||||
- sudo apt-get install g++-5 -y
|
||||
- sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-5 1
|
||||
- sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-5 1
|
||||
|
||||
script:
|
||||
- ./configure $CONFIGURE_FLAGS || travis_terminate 1
|
||||
- ./tools/ci/npc.sh
|
||||
- make clean || travis_terminate 1
|
||||
- make server || travis_terminate 1
|
||||
- ./login-server --run-once
|
||||
- ./char-server --run-once
|
||||
- ./configure $CONFIGURE_FLAGS
|
||||
- make clean
|
||||
- make server
|
||||
- ./map-server --run-once
|
||||
|
||||
env:
|
||||
@@ -193,6 +45,11 @@ env:
|
||||
- DB_NAME="ragnarok"
|
||||
- DB_USER="ragnarok"
|
||||
- DB_PASS="ragnarok"
|
||||
matrix:
|
||||
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
|
||||
- CONFIGURE_FLAGS="--enable-prere=yes --enable-vip=no --enable-buildbot=yes"
|
||||
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=yes --enable-buildbot=yes"
|
||||
- CONFIGURE_FLAGS="--enable-prere=yes --enable-vip=yes --enable-buildbot=yes"
|
||||
|
||||
notifications:
|
||||
email: false
|
||||
|
||||
2
3rdparty/CMakeLists.txt
vendored
2
3rdparty/CMakeLists.txt
vendored
@@ -48,6 +48,8 @@ endmacro( CONFIGURE_WITH_LOCAL_OR_SYSTEM )
|
||||
|
||||
|
||||
add_subdirectory( libconfig )
|
||||
add_subdirectory( msinttypes )
|
||||
add_subdirectory( mt19937ar )
|
||||
add_subdirectory( mysql )
|
||||
add_subdirectory( pcre )
|
||||
add_subdirectory( zlib )
|
||||
|
||||
2
3rdparty/README.txt
vendored
2
3rdparty/README.txt
vendored
@@ -2,6 +2,8 @@ This folder contains everything related to 3rdparty code or tools.
|
||||
|
||||
cmake - scripts for the cmake build system (http://www.cmake.org)
|
||||
libconfig - library for processing structured configuration files (http://www.hyperrealm.com/libconfig/)
|
||||
msinttypes - standard headers missing from Microsoft Visual Studio (http://code.google.com/p/msinttypes)
|
||||
mt19937ar - code for Mersenne Twister pseudorandom number generator
|
||||
mysql - library for MySQL Community Server (http://www.mysql.com)
|
||||
pcre - library for Perl Compatible Regular Expressions (http://www.pcre.org)
|
||||
zlib - library for DEFLATE lossless compression algorithm (http://www.zlib.net)
|
||||
|
||||
6
3rdparty/cmake/tests/HAVE_TLS.c
vendored
6
3rdparty/cmake/tests/HAVE_TLS.c
vendored
@@ -1,6 +0,0 @@
|
||||
__thread int tls;
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
9
3rdparty/libconfig/libconfig.vcxproj
vendored
9
3rdparty/libconfig/libconfig.vcxproj
vendored
@@ -38,31 +38,32 @@
|
||||
<ProjectGuid>{F6CC5F60-BD13-41B1-81D3-822A45EC0DBD}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>libconfig</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
|
||||
9
3rdparty/msinttypes/CMakeLists.txt
vendored
Normal file
9
3rdparty/msinttypes/CMakeLists.txt
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
|
||||
if( MSVC )
|
||||
find_path( MSINTTYPES_INCLUDE_DIRS "inttypes.h"
|
||||
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/include"
|
||||
NO_DEFAULT_PATH )
|
||||
mark_as_advanced( MSINTTYPES_INCLUDE_DIRS )
|
||||
message( STATUS "Adding global include directory: ${MSINTTYPES_INCLUDE_DIRS}" )
|
||||
set_property( CACHE GLOBAL_INCLUDE_DIRS PROPERTY VALUE ${GLOBAL_INCLUDE_DIRS} ${MSINTTYPES_INCLUDE_DIRS} )
|
||||
endif()
|
||||
305
3rdparty/msinttypes/include/inttypes.h
vendored
Normal file
305
3rdparty/msinttypes/include/inttypes.h
vendored
Normal file
@@ -0,0 +1,305 @@
|
||||
// ISO C9x compliant inttypes.h for Microsoft Visual Studio
|
||||
// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
|
||||
//
|
||||
// Copyright (c) 2006 Alexander Chemeris
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The name of the author may be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
||||
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
||||
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
||||
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _MSC_VER // [
|
||||
#error "Use this header only with Microsoft Visual C++ compilers!"
|
||||
#endif // _MSC_VER ]
|
||||
|
||||
#ifndef _MSC_INTTYPES_H_ // [
|
||||
#define _MSC_INTTYPES_H_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "stdint.h"
|
||||
|
||||
// 7.8 Format conversion of integer types
|
||||
|
||||
typedef struct {
|
||||
intmax_t quot;
|
||||
intmax_t rem;
|
||||
} imaxdiv_t;
|
||||
|
||||
// 7.8.1 Macros for format specifiers
|
||||
|
||||
#if !defined(__cplusplus) || defined(__STDC_FORMAT_MACROS) // [ See footnote 185 at page 198
|
||||
|
||||
// The fprintf macros for signed integers are:
|
||||
#define PRId8 "d"
|
||||
#define PRIi8 "i"
|
||||
#define PRIdLEAST8 "d"
|
||||
#define PRIiLEAST8 "i"
|
||||
#define PRIdFAST8 "d"
|
||||
#define PRIiFAST8 "i"
|
||||
|
||||
#define PRId16 "hd"
|
||||
#define PRIi16 "hi"
|
||||
#define PRIdLEAST16 "hd"
|
||||
#define PRIiLEAST16 "hi"
|
||||
#define PRIdFAST16 "hd"
|
||||
#define PRIiFAST16 "hi"
|
||||
|
||||
#define PRId32 "I32d"
|
||||
#define PRIi32 "I32i"
|
||||
#define PRIdLEAST32 "I32d"
|
||||
#define PRIiLEAST32 "I32i"
|
||||
#define PRIdFAST32 "I32d"
|
||||
#define PRIiFAST32 "I32i"
|
||||
|
||||
#define PRId64 "I64d"
|
||||
#define PRIi64 "I64i"
|
||||
#define PRIdLEAST64 "I64d"
|
||||
#define PRIiLEAST64 "I64i"
|
||||
#define PRIdFAST64 "I64d"
|
||||
#define PRIiFAST64 "I64i"
|
||||
|
||||
#define PRIdMAX "I64d"
|
||||
#define PRIiMAX "I64i"
|
||||
|
||||
#define PRIdPTR "Id"
|
||||
#define PRIiPTR "Ii"
|
||||
|
||||
// The fprintf macros for unsigned integers are:
|
||||
#define PRIo8 "o"
|
||||
#define PRIu8 "u"
|
||||
#define PRIx8 "x"
|
||||
#define PRIX8 "X"
|
||||
#define PRIoLEAST8 "o"
|
||||
#define PRIuLEAST8 "u"
|
||||
#define PRIxLEAST8 "x"
|
||||
#define PRIXLEAST8 "X"
|
||||
#define PRIoFAST8 "o"
|
||||
#define PRIuFAST8 "u"
|
||||
#define PRIxFAST8 "x"
|
||||
#define PRIXFAST8 "X"
|
||||
|
||||
#define PRIo16 "ho"
|
||||
#define PRIu16 "hu"
|
||||
#define PRIx16 "hx"
|
||||
#define PRIX16 "hX"
|
||||
#define PRIoLEAST16 "ho"
|
||||
#define PRIuLEAST16 "hu"
|
||||
#define PRIxLEAST16 "hx"
|
||||
#define PRIXLEAST16 "hX"
|
||||
#define PRIoFAST16 "ho"
|
||||
#define PRIuFAST16 "hu"
|
||||
#define PRIxFAST16 "hx"
|
||||
#define PRIXFAST16 "hX"
|
||||
|
||||
#define PRIo32 "I32o"
|
||||
#define PRIu32 "I32u"
|
||||
#define PRIx32 "I32x"
|
||||
#define PRIX32 "I32X"
|
||||
#define PRIoLEAST32 "I32o"
|
||||
#define PRIuLEAST32 "I32u"
|
||||
#define PRIxLEAST32 "I32x"
|
||||
#define PRIXLEAST32 "I32X"
|
||||
#define PRIoFAST32 "I32o"
|
||||
#define PRIuFAST32 "I32u"
|
||||
#define PRIxFAST32 "I32x"
|
||||
#define PRIXFAST32 "I32X"
|
||||
|
||||
#define PRIo64 "I64o"
|
||||
#define PRIu64 "I64u"
|
||||
#define PRIx64 "I64x"
|
||||
#define PRIX64 "I64X"
|
||||
#define PRIoLEAST64 "I64o"
|
||||
#define PRIuLEAST64 "I64u"
|
||||
#define PRIxLEAST64 "I64x"
|
||||
#define PRIXLEAST64 "I64X"
|
||||
#define PRIoFAST64 "I64o"
|
||||
#define PRIuFAST64 "I64u"
|
||||
#define PRIxFAST64 "I64x"
|
||||
#define PRIXFAST64 "I64X"
|
||||
|
||||
#define PRIoMAX "I64o"
|
||||
#define PRIuMAX "I64u"
|
||||
#define PRIxMAX "I64x"
|
||||
#define PRIXMAX "I64X"
|
||||
|
||||
#define PRIoPTR "Io"
|
||||
#define PRIuPTR "Iu"
|
||||
#define PRIxPTR "Ix"
|
||||
#define PRIXPTR "IX"
|
||||
|
||||
// The fscanf macros for signed integers are:
|
||||
#define SCNd8 "d"
|
||||
#define SCNi8 "i"
|
||||
#define SCNdLEAST8 "d"
|
||||
#define SCNiLEAST8 "i"
|
||||
#define SCNdFAST8 "d"
|
||||
#define SCNiFAST8 "i"
|
||||
|
||||
#define SCNd16 "hd"
|
||||
#define SCNi16 "hi"
|
||||
#define SCNdLEAST16 "hd"
|
||||
#define SCNiLEAST16 "hi"
|
||||
#define SCNdFAST16 "hd"
|
||||
#define SCNiFAST16 "hi"
|
||||
|
||||
#define SCNd32 "ld"
|
||||
#define SCNi32 "li"
|
||||
#define SCNdLEAST32 "ld"
|
||||
#define SCNiLEAST32 "li"
|
||||
#define SCNdFAST32 "ld"
|
||||
#define SCNiFAST32 "li"
|
||||
|
||||
#define SCNd64 "I64d"
|
||||
#define SCNi64 "I64i"
|
||||
#define SCNdLEAST64 "I64d"
|
||||
#define SCNiLEAST64 "I64i"
|
||||
#define SCNdFAST64 "I64d"
|
||||
#define SCNiFAST64 "I64i"
|
||||
|
||||
#define SCNdMAX "I64d"
|
||||
#define SCNiMAX "I64i"
|
||||
|
||||
#ifdef _WIN64 // [
|
||||
# define SCNdPTR "I64d"
|
||||
# define SCNiPTR "I64i"
|
||||
#else // _WIN64 ][
|
||||
# define SCNdPTR "ld"
|
||||
# define SCNiPTR "li"
|
||||
#endif // _WIN64 ]
|
||||
|
||||
// The fscanf macros for unsigned integers are:
|
||||
#define SCNo8 "o"
|
||||
#define SCNu8 "u"
|
||||
#define SCNx8 "x"
|
||||
#define SCNX8 "X"
|
||||
#define SCNoLEAST8 "o"
|
||||
#define SCNuLEAST8 "u"
|
||||
#define SCNxLEAST8 "x"
|
||||
#define SCNXLEAST8 "X"
|
||||
#define SCNoFAST8 "o"
|
||||
#define SCNuFAST8 "u"
|
||||
#define SCNxFAST8 "x"
|
||||
#define SCNXFAST8 "X"
|
||||
|
||||
#define SCNo16 "ho"
|
||||
#define SCNu16 "hu"
|
||||
#define SCNx16 "hx"
|
||||
#define SCNX16 "hX"
|
||||
#define SCNoLEAST16 "ho"
|
||||
#define SCNuLEAST16 "hu"
|
||||
#define SCNxLEAST16 "hx"
|
||||
#define SCNXLEAST16 "hX"
|
||||
#define SCNoFAST16 "ho"
|
||||
#define SCNuFAST16 "hu"
|
||||
#define SCNxFAST16 "hx"
|
||||
#define SCNXFAST16 "hX"
|
||||
|
||||
#define SCNo32 "lo"
|
||||
#define SCNu32 "lu"
|
||||
#define SCNx32 "lx"
|
||||
#define SCNX32 "lX"
|
||||
#define SCNoLEAST32 "lo"
|
||||
#define SCNuLEAST32 "lu"
|
||||
#define SCNxLEAST32 "lx"
|
||||
#define SCNXLEAST32 "lX"
|
||||
#define SCNoFAST32 "lo"
|
||||
#define SCNuFAST32 "lu"
|
||||
#define SCNxFAST32 "lx"
|
||||
#define SCNXFAST32 "lX"
|
||||
|
||||
#define SCNo64 "I64o"
|
||||
#define SCNu64 "I64u"
|
||||
#define SCNx64 "I64x"
|
||||
#define SCNX64 "I64X"
|
||||
#define SCNoLEAST64 "I64o"
|
||||
#define SCNuLEAST64 "I64u"
|
||||
#define SCNxLEAST64 "I64x"
|
||||
#define SCNXLEAST64 "I64X"
|
||||
#define SCNoFAST64 "I64o"
|
||||
#define SCNuFAST64 "I64u"
|
||||
#define SCNxFAST64 "I64x"
|
||||
#define SCNXFAST64 "I64X"
|
||||
|
||||
#define SCNoMAX "I64o"
|
||||
#define SCNuMAX "I64u"
|
||||
#define SCNxMAX "I64x"
|
||||
#define SCNXMAX "I64X"
|
||||
|
||||
#ifdef _WIN64 // [
|
||||
# define SCNoPTR "I64o"
|
||||
# define SCNuPTR "I64u"
|
||||
# define SCNxPTR "I64x"
|
||||
# define SCNXPTR "I64X"
|
||||
#else // _WIN64 ][
|
||||
# define SCNoPTR "lo"
|
||||
# define SCNuPTR "lu"
|
||||
# define SCNxPTR "lx"
|
||||
# define SCNXPTR "lX"
|
||||
#endif // _WIN64 ]
|
||||
|
||||
#endif // __STDC_FORMAT_MACROS ]
|
||||
|
||||
// 7.8.2 Functions for greatest-width integer types
|
||||
|
||||
// 7.8.2.1 The imaxabs function
|
||||
#define imaxabs _abs64
|
||||
|
||||
// 7.8.2.2 The imaxdiv function
|
||||
|
||||
// This is modified version of div() function from Microsoft's div.c found
|
||||
// in %MSVC.NET%\crt\src\div.c
|
||||
#ifdef STATIC_IMAXDIV // [
|
||||
static
|
||||
#else // STATIC_IMAXDIV ][
|
||||
_inline
|
||||
#endif // STATIC_IMAXDIV ]
|
||||
imaxdiv_t __cdecl imaxdiv(intmax_t numer, intmax_t denom)
|
||||
{
|
||||
imaxdiv_t result;
|
||||
|
||||
result.quot = numer / denom;
|
||||
result.rem = numer % denom;
|
||||
|
||||
if (numer < 0 && result.rem > 0) {
|
||||
// did division wrong; must fix up
|
||||
++result.quot;
|
||||
result.rem -= denom;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// 7.8.2.3 The strtoimax and strtoumax functions
|
||||
#define strtoimax _strtoi64
|
||||
#define strtoumax _strtoui64
|
||||
|
||||
// 7.8.2.4 The wcstoimax and wcstoumax functions
|
||||
#define wcstoimax _wcstoi64
|
||||
#define wcstoumax _wcstoui64
|
||||
|
||||
|
||||
#endif // _MSC_INTTYPES_H_ ]
|
||||
251
3rdparty/msinttypes/include/stdint.h
vendored
Normal file
251
3rdparty/msinttypes/include/stdint.h
vendored
Normal file
@@ -0,0 +1,251 @@
|
||||
// ISO C9x compliant stdint.h for Microsoft Visual Studio
|
||||
// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
|
||||
//
|
||||
// Copyright (c) 2006-2008 Alexander Chemeris
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The name of the author may be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
||||
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
||||
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
||||
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _MSC_VER // [
|
||||
#error "Use this header only with Microsoft Visual C++ compilers!"
|
||||
#endif // _MSC_VER ]
|
||||
|
||||
#ifndef _MSC_STDINT_H_ // [
|
||||
#define _MSC_STDINT_H_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include <limits.h>
|
||||
|
||||
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
|
||||
// compiling for ARM we should wrap <wchar.h> include with 'extern "C++" {}'
|
||||
// or compiler give many errors like this:
|
||||
// error C2733: second C linkage of overloaded function 'wmemchr' not allowed
|
||||
#ifdef __cplusplus
|
||||
#if _MSC_VER < 1300
|
||||
extern "C++" {
|
||||
#else
|
||||
extern "C" {
|
||||
#endif
|
||||
#endif
|
||||
# include <wchar.h>
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
// Define _W64 macros to mark types changing their size, like intptr_t.
|
||||
#ifndef _W64
|
||||
# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
|
||||
# define _W64 __w64
|
||||
# else
|
||||
# define _W64
|
||||
# endif
|
||||
#endif
|
||||
|
||||
|
||||
// 7.18.1 Integer types
|
||||
|
||||
// 7.18.1.1 Exact-width integer types
|
||||
|
||||
// Visual Studio 6 and Embedded Visual C++ 4 doesn't
|
||||
// realize that, e.g. char has the same size as __int8
|
||||
// so we give up on __intX for them.
|
||||
#if (_MSC_VER < 1300)
|
||||
typedef signed char int8_t;
|
||||
typedef signed short int16_t;
|
||||
typedef signed int int32_t;
|
||||
typedef unsigned char uint8_t;
|
||||
typedef unsigned short uint16_t;
|
||||
typedef unsigned int uint32_t;
|
||||
#else
|
||||
typedef signed __int8 int8_t;
|
||||
typedef signed __int16 int16_t;
|
||||
typedef signed __int32 int32_t;
|
||||
typedef unsigned __int8 uint8_t;
|
||||
typedef unsigned __int16 uint16_t;
|
||||
typedef unsigned __int32 uint32_t;
|
||||
#endif
|
||||
typedef signed __int64 int64_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
|
||||
|
||||
// 7.18.1.2 Minimum-width integer types
|
||||
typedef int8_t int_least8_t;
|
||||
typedef int16_t int_least16_t;
|
||||
typedef int32_t int_least32_t;
|
||||
typedef int64_t int_least64_t;
|
||||
typedef uint8_t uint_least8_t;
|
||||
typedef uint16_t uint_least16_t;
|
||||
typedef uint32_t uint_least32_t;
|
||||
typedef uint64_t uint_least64_t;
|
||||
|
||||
// 7.18.1.3 Fastest minimum-width integer types
|
||||
typedef int8_t int_fast8_t;
|
||||
typedef int16_t int_fast16_t;
|
||||
typedef int32_t int_fast32_t;
|
||||
typedef int64_t int_fast64_t;
|
||||
typedef uint8_t uint_fast8_t;
|
||||
typedef uint16_t uint_fast16_t;
|
||||
typedef uint32_t uint_fast32_t;
|
||||
typedef uint64_t uint_fast64_t;
|
||||
|
||||
// 7.18.1.4 Integer types capable of holding object pointers
|
||||
#ifdef _WIN64 // [
|
||||
typedef signed __int64 intptr_t;
|
||||
typedef unsigned __int64 uintptr_t;
|
||||
#else // _WIN64 ][
|
||||
typedef _W64 signed int intptr_t;
|
||||
typedef _W64 unsigned int uintptr_t;
|
||||
#endif // _WIN64 ]
|
||||
|
||||
// 7.18.1.5 Greatest-width integer types
|
||||
typedef int64_t intmax_t;
|
||||
typedef uint64_t uintmax_t;
|
||||
|
||||
|
||||
// 7.18.2 Limits of specified-width integer types
|
||||
|
||||
#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259
|
||||
|
||||
// 7.18.2.1 Limits of exact-width integer types
|
||||
#define INT8_MIN ((int8_t)_I8_MIN)
|
||||
#define INT8_MAX _I8_MAX
|
||||
#define INT16_MIN ((int16_t)_I16_MIN)
|
||||
#define INT16_MAX _I16_MAX
|
||||
#define INT32_MIN ((int32_t)_I32_MIN)
|
||||
#define INT32_MAX _I32_MAX
|
||||
#define INT64_MIN ((int64_t)_I64_MIN)
|
||||
#define INT64_MAX _I64_MAX
|
||||
#define UINT8_MAX _UI8_MAX
|
||||
#define UINT16_MAX _UI16_MAX
|
||||
#define UINT32_MAX _UI32_MAX
|
||||
#define UINT64_MAX _UI64_MAX
|
||||
|
||||
// 7.18.2.2 Limits of minimum-width integer types
|
||||
#define INT_LEAST8_MIN INT8_MIN
|
||||
#define INT_LEAST8_MAX INT8_MAX
|
||||
#define INT_LEAST16_MIN INT16_MIN
|
||||
#define INT_LEAST16_MAX INT16_MAX
|
||||
#define INT_LEAST32_MIN INT32_MIN
|
||||
#define INT_LEAST32_MAX INT32_MAX
|
||||
#define INT_LEAST64_MIN INT64_MIN
|
||||
#define INT_LEAST64_MAX INT64_MAX
|
||||
#define UINT_LEAST8_MAX UINT8_MAX
|
||||
#define UINT_LEAST16_MAX UINT16_MAX
|
||||
#define UINT_LEAST32_MAX UINT32_MAX
|
||||
#define UINT_LEAST64_MAX UINT64_MAX
|
||||
|
||||
// 7.18.2.3 Limits of fastest minimum-width integer types
|
||||
#define INT_FAST8_MIN INT8_MIN
|
||||
#define INT_FAST8_MAX INT8_MAX
|
||||
#define INT_FAST16_MIN INT16_MIN
|
||||
#define INT_FAST16_MAX INT16_MAX
|
||||
#define INT_FAST32_MIN INT32_MIN
|
||||
#define INT_FAST32_MAX INT32_MAX
|
||||
#define INT_FAST64_MIN INT64_MIN
|
||||
#define INT_FAST64_MAX INT64_MAX
|
||||
#define UINT_FAST8_MAX UINT8_MAX
|
||||
#define UINT_FAST16_MAX UINT16_MAX
|
||||
#define UINT_FAST32_MAX UINT32_MAX
|
||||
#define UINT_FAST64_MAX UINT64_MAX
|
||||
|
||||
// 7.18.2.4 Limits of integer types capable of holding object pointers
|
||||
#ifdef _WIN64 // [
|
||||
# define INTPTR_MIN INT64_MIN
|
||||
# define INTPTR_MAX INT64_MAX
|
||||
# define UINTPTR_MAX UINT64_MAX
|
||||
#else // _WIN64 ][
|
||||
# define INTPTR_MIN INT32_MIN
|
||||
# define INTPTR_MAX INT32_MAX
|
||||
# define UINTPTR_MAX UINT32_MAX
|
||||
#endif // _WIN64 ]
|
||||
|
||||
// 7.18.2.5 Limits of greatest-width integer types
|
||||
#define INTMAX_MIN INT64_MIN
|
||||
#define INTMAX_MAX INT64_MAX
|
||||
#define UINTMAX_MAX UINT64_MAX
|
||||
|
||||
// 7.18.3 Limits of other integer types
|
||||
|
||||
#ifdef _WIN64 // [
|
||||
# define PTRDIFF_MIN _I64_MIN
|
||||
# define PTRDIFF_MAX _I64_MAX
|
||||
#else // _WIN64 ][
|
||||
# define PTRDIFF_MIN _I32_MIN
|
||||
# define PTRDIFF_MAX _I32_MAX
|
||||
#endif // _WIN64 ]
|
||||
|
||||
#define SIG_ATOMIC_MIN INT_MIN
|
||||
#define SIG_ATOMIC_MAX INT_MAX
|
||||
|
||||
#ifndef SIZE_MAX // [
|
||||
# ifdef _WIN64 // [
|
||||
# define SIZE_MAX _UI64_MAX
|
||||
# else // _WIN64 ][
|
||||
# define SIZE_MAX _UI32_MAX
|
||||
# endif // _WIN64 ]
|
||||
#endif // SIZE_MAX ]
|
||||
|
||||
// WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h>
|
||||
#ifndef WCHAR_MIN // [
|
||||
# define WCHAR_MIN 0
|
||||
#endif // WCHAR_MIN ]
|
||||
#ifndef WCHAR_MAX // [
|
||||
# define WCHAR_MAX _UI16_MAX
|
||||
#endif // WCHAR_MAX ]
|
||||
|
||||
#define WINT_MIN 0
|
||||
#define WINT_MAX _UI16_MAX
|
||||
|
||||
#endif // __STDC_LIMIT_MACROS ]
|
||||
|
||||
|
||||
// 7.18.4 Limits of other integer types
|
||||
|
||||
#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260
|
||||
|
||||
// 7.18.4.1 Macros for minimum-width integer constants
|
||||
|
||||
#define INT8_C(val) val##i8
|
||||
#define INT16_C(val) val##i16
|
||||
#define INT32_C(val) val##i32
|
||||
#define INT64_C(val) val##i64
|
||||
|
||||
#define UINT8_C(val) val##ui8
|
||||
#define UINT16_C(val) val##ui16
|
||||
#define UINT32_C(val) val##ui32
|
||||
#define UINT64_C(val) val##ui64
|
||||
|
||||
// 7.18.4.2 Macros for greatest-width integer constants
|
||||
#define INTMAX_C INT64_C
|
||||
#define UINTMAX_C UINT64_C
|
||||
|
||||
#endif // __STDC_CONSTANT_MACROS ]
|
||||
|
||||
|
||||
#endif // _MSC_STDINT_H_ ]
|
||||
16
3rdparty/mt19937ar/CMakeLists.txt
vendored
Normal file
16
3rdparty/mt19937ar/CMakeLists.txt
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
|
||||
find_path( MT19937AR_INCLUDE_DIRS "mt19937ar.h"
|
||||
PATHS "${CMAKE_CURRENT_SOURCE_DIR}"
|
||||
NO_DEFAULT_PATH )
|
||||
find_path( MT19937AR_SOURCE_DIR "mt19937ar.c"
|
||||
PATHS "${CMAKE_CURRENT_SOURCE_DIR}"
|
||||
NO_DEFAULT_PATH )
|
||||
mark_as_advanced( MT19937AR_INCLUDE_DIRS )
|
||||
mark_as_advanced( MT19937AR_SOURCE_DIR )
|
||||
|
||||
set( MT19937AR_HEADERS
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/mt19937ar.h"
|
||||
CACHE INTERNAL "mt19937ar headers" )
|
||||
set( MT19937AR_SOURCES
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/mt19937ar.c"
|
||||
CACHE INTERNAL "mt19937ar sources" )
|
||||
26
3rdparty/mt19937ar/Makefile.in
vendored
Normal file
26
3rdparty/mt19937ar/Makefile.in
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
|
||||
MT19937AR_OBJ = mt19937ar.o
|
||||
MT19937AR_H = mt19937ar.h
|
||||
|
||||
@SET_MAKE@
|
||||
|
||||
#####################################################################
|
||||
.PHONY : all clean help
|
||||
|
||||
all: $(MT19937AR_OBJ)
|
||||
|
||||
clean:
|
||||
@echo " CLEAN mt19937ar"
|
||||
@rm -rf *.o
|
||||
|
||||
help:
|
||||
@echo "possible targets are 'all' 'clean' 'help'"
|
||||
@echo "'all' - builds $(MT19937AR_OBJ)"
|
||||
@echo "'clean' - deletes $(MT19937AR_OBJ)"
|
||||
@echo "'help' - outputs this message"
|
||||
|
||||
#####################################################################
|
||||
|
||||
%.o: %.c $(MT19937AR_H)
|
||||
@echo " CC $<"
|
||||
@@CC@ @CFLAGS_AR@ @CPPFLAGS@ -c $(OUTPUT_OPTION) $<
|
||||
175
3rdparty/mt19937ar/mt19937ar.c
vendored
Normal file
175
3rdparty/mt19937ar/mt19937ar.c
vendored
Normal file
@@ -0,0 +1,175 @@
|
||||
/*
|
||||
A C-program for MT19937, with initialization improved 2002/1/26.
|
||||
Coded by Takuji Nishimura and Makoto Matsumoto.
|
||||
|
||||
Before using, initialize the state by using init_genrand(seed)
|
||||
or init_by_array(init_key, key_length).
|
||||
|
||||
Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
|
||||
All rights reserved.
|
||||
Copyright (C) 2005, Mutsuo Saito,
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. The names of its contributors may not be used to endorse or promote
|
||||
products derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
|
||||
Any feedback is very welcome.
|
||||
http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
|
||||
email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space)
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include "mt19937ar.h"
|
||||
|
||||
/* Period parameters */
|
||||
#define N 624
|
||||
#define M 397
|
||||
#define MATRIX_A 0x9908b0dfUL /* constant vector a */
|
||||
#define UPPER_MASK 0x80000000UL /* most significant w-r bits */
|
||||
#define LOWER_MASK 0x7fffffffUL /* least significant r bits */
|
||||
|
||||
static unsigned long mt[N]; /* the array for the state vector */
|
||||
static int mti=N+1; /* mti==N+1 means mt[N] is not initialized */
|
||||
|
||||
/* initializes mt[N] with a seed */
|
||||
void init_genrand(unsigned long s)
|
||||
{
|
||||
mt[0]= s & 0xffffffffUL;
|
||||
for (mti=1; mti<N; mti++) {
|
||||
mt[mti] =
|
||||
(1812433253UL * (mt[mti-1] ^ (mt[mti-1] >> 30)) + mti);
|
||||
/* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
|
||||
/* In the previous versions, MSBs of the seed affect */
|
||||
/* only MSBs of the array mt[]. */
|
||||
/* 2002/01/09 modified by Makoto Matsumoto */
|
||||
mt[mti] &= 0xffffffffUL;
|
||||
/* for >32 bit machines */
|
||||
}
|
||||
}
|
||||
|
||||
/* initialize by an array with array-length */
|
||||
/* init_key is the array for initializing keys */
|
||||
/* key_length is its length */
|
||||
/* slight change for C++, 2004/2/26 */
|
||||
void init_by_array(unsigned long init_key[], int key_length)
|
||||
{
|
||||
int i, j, k;
|
||||
init_genrand(19650218UL);
|
||||
i=1; j=0;
|
||||
k = (N>key_length ? N : key_length);
|
||||
for (; k; k--) {
|
||||
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1664525UL))
|
||||
+ init_key[j] + j; /* non linear */
|
||||
mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
|
||||
i++; j++;
|
||||
if (i>=N) { mt[0] = mt[N-1]; i=1; }
|
||||
if (j>=key_length) j=0;
|
||||
}
|
||||
for (k=N-1; k; k--) {
|
||||
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1566083941UL))
|
||||
- i; /* non linear */
|
||||
mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
|
||||
i++;
|
||||
if (i>=N) { mt[0] = mt[N-1]; i=1; }
|
||||
}
|
||||
|
||||
mt[0] = 0x80000000UL; /* MSB is 1; assuring non-zero initial array */
|
||||
}
|
||||
|
||||
/* generates a random number on [0,0xffffffff]-interval */
|
||||
unsigned long genrand_int32(void)
|
||||
{
|
||||
unsigned long y;
|
||||
static unsigned long mag01[2]={0x0UL, MATRIX_A};
|
||||
/* mag01[x] = x * MATRIX_A for x=0,1 */
|
||||
|
||||
if (mti >= N) { /* generate N words at one time */
|
||||
int kk;
|
||||
|
||||
if (mti == N+1) /* if init_genrand() has not been called, */
|
||||
init_genrand(5489UL); /* a default initial seed is used */
|
||||
|
||||
for (kk=0;kk<N-M;kk++) {
|
||||
y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
|
||||
mt[kk] = mt[kk+M] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
||||
}
|
||||
for (;kk<N-1;kk++) {
|
||||
y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
|
||||
mt[kk] = mt[kk+(M-N)] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
||||
}
|
||||
y = (mt[N-1]&UPPER_MASK)|(mt[0]&LOWER_MASK);
|
||||
mt[N-1] = mt[M-1] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
||||
|
||||
mti = 0;
|
||||
}
|
||||
|
||||
y = mt[mti++];
|
||||
|
||||
/* Tempering */
|
||||
y ^= (y >> 11);
|
||||
y ^= (y << 7) & 0x9d2c5680UL;
|
||||
y ^= (y << 15) & 0xefc60000UL;
|
||||
y ^= (y >> 18);
|
||||
|
||||
return y;
|
||||
}
|
||||
|
||||
/* generates a random number on [0,0x7fffffff]-interval */
|
||||
long genrand_int31(void)
|
||||
{
|
||||
return (long)(genrand_int32()>>1);
|
||||
}
|
||||
|
||||
/* generates a random number on [0,1]-real-interval */
|
||||
double genrand_real1(void)
|
||||
{
|
||||
return genrand_int32()*(1.0/4294967295.0);
|
||||
/* divided by 2^32-1 */
|
||||
}
|
||||
|
||||
/* generates a random number on [0,1)-real-interval */
|
||||
double genrand_real2(void)
|
||||
{
|
||||
return genrand_int32()*(1.0/4294967296.0);
|
||||
/* divided by 2^32 */
|
||||
}
|
||||
|
||||
/* generates a random number on (0,1)-real-interval */
|
||||
double genrand_real3(void)
|
||||
{
|
||||
return (((double)genrand_int32()) + 0.5)*(1.0/4294967296.0);
|
||||
/* divided by 2^32 */
|
||||
}
|
||||
|
||||
/* generates a random number on [0,1) with 53-bit resolution*/
|
||||
double genrand_res53(void)
|
||||
{
|
||||
unsigned long a=genrand_int32()>>5, b=genrand_int32()>>6;
|
||||
return(a*67108864.0+b)*(1.0/9007199254740992.0);
|
||||
}
|
||||
/* These real versions are due to Isaku Wada, 2002/01/09 added */
|
||||
82
3rdparty/mt19937ar/mt19937ar.h
vendored
Normal file
82
3rdparty/mt19937ar/mt19937ar.h
vendored
Normal file
@@ -0,0 +1,82 @@
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
A C-program for MT19937, with initialization improved 2002/1/26.
|
||||
Coded by Takuji Nishimura and Makoto Matsumoto.
|
||||
|
||||
Before using, initialize the state by using init_genrand(seed)
|
||||
or init_by_array(init_key, key_length).
|
||||
|
||||
Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
|
||||
All rights reserved.
|
||||
Copyright (C) 2005, Mutsuo Saito
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. The names of its contributors may not be used to endorse or promote
|
||||
products derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
|
||||
Any feedback is very welcome.
|
||||
http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
|
||||
email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space)
|
||||
*/
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* initializes mt[N] with a seed */
|
||||
void init_genrand(unsigned long s);
|
||||
|
||||
/* initialize by an array with array-length */
|
||||
/* init_key is the array for initializing keys */
|
||||
/* key_length is its length */
|
||||
/* slight change for C++, 2004/2/26 */
|
||||
void init_by_array(unsigned long init_key[], int key_length);
|
||||
|
||||
/* generates a random number on [0,0xffffffff]-interval */
|
||||
unsigned long genrand_int32(void);
|
||||
|
||||
/* generates a random number on [0,0x7fffffff]-interval */
|
||||
long genrand_int31(void);
|
||||
|
||||
/* These real versions are due to Isaku Wada, 2002/01/09 added */
|
||||
/* generates a random number on [0,1]-real-interval */
|
||||
double genrand_real1(void);
|
||||
|
||||
/* generates a random number on [0,1)-real-interval */
|
||||
double genrand_real2(void);
|
||||
|
||||
/* generates a random number on (0,1)-real-interval */
|
||||
double genrand_real3(void);
|
||||
|
||||
/* generates a random number on [0,1) with 53-bit resolution*/
|
||||
double genrand_res53(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
403
3rdparty/mt19937ar/mt19937ar.out
vendored
Normal file
403
3rdparty/mt19937ar/mt19937ar.out
vendored
Normal file
@@ -0,0 +1,403 @@
|
||||
1000 outputs of genrand_int32()
|
||||
1067595299 955945823 477289528 4107218783 4228976476
|
||||
3344332714 3355579695 227628506 810200273 2591290167
|
||||
2560260675 3242736208 646746669 1479517882 4245472273
|
||||
1143372638 3863670494 3221021970 1773610557 1138697238
|
||||
1421897700 1269916527 2859934041 1764463362 3874892047
|
||||
3965319921 72549643 2383988930 2600218693 3237492380
|
||||
2792901476 725331109 605841842 271258942 715137098
|
||||
3297999536 1322965544 4229579109 1395091102 3735697720
|
||||
2101727825 3730287744 2950434330 1661921839 2895579582
|
||||
2370511479 1004092106 2247096681 2111242379 3237345263
|
||||
4082424759 219785033 2454039889 3709582971 835606218
|
||||
2411949883 2735205030 756421180 2175209704 1873865952
|
||||
2762534237 4161807854 3351099340 181129879 3269891896
|
||||
776029799 2218161979 3001745796 1866825872 2133627728
|
||||
34862734 1191934573 3102311354 2916517763 1012402762
|
||||
2184831317 4257399449 2899497138 3818095062 3030756734
|
||||
1282161629 420003642 2326421477 2741455717 1278020671
|
||||
3744179621 271777016 2626330018 2560563991 3055977700
|
||||
4233527566 1228397661 3595579322 1077915006 2395931898
|
||||
1851927286 3013683506 1999971931 3006888962 1049781534
|
||||
1488758959 3491776230 104418065 2448267297 3075614115
|
||||
3872332600 891912190 3936547759 2269180963 2633455084
|
||||
1047636807 2604612377 2709305729 1952216715 207593580
|
||||
2849898034 670771757 2210471108 467711165 263046873
|
||||
3569667915 1042291111 3863517079 1464270005 2758321352
|
||||
3790799816 2301278724 3106281430 7974801 2792461636
|
||||
555991332 621766759 1322453093 853629228 686962251
|
||||
1455120532 957753161 1802033300 1021534190 3486047311
|
||||
1902128914 3701138056 4176424663 1795608698 560858864
|
||||
3737752754 3141170998 1553553385 3367807274 711546358
|
||||
2475125503 262969859 251416325 2980076994 1806565895
|
||||
969527843 3529327173 2736343040 2987196734 1649016367
|
||||
2206175811 3048174801 3662503553 3138851612 2660143804
|
||||
1663017612 1816683231 411916003 3887461314 2347044079
|
||||
1015311755 1203592432 2170947766 2569420716 813872093
|
||||
1105387678 1431142475 220570551 4243632715 4179591855
|
||||
2607469131 3090613241 282341803 1734241730 1391822177
|
||||
1001254810 827927915 1886687171 3935097347 2631788714
|
||||
3905163266 110554195 2447955646 3717202975 3304793075
|
||||
3739614479 3059127468 953919171 2590123714 1132511021
|
||||
3795593679 2788030429 982155079 3472349556 859942552
|
||||
2681007391 2299624053 647443547 233600422 608168955
|
||||
3689327453 1849778220 1608438222 3968158357 2692977776
|
||||
2851872572 246750393 3582818628 3329652309 4036366910
|
||||
1012970930 950780808 3959768744 2538550045 191422718
|
||||
2658142375 3276369011 2927737484 1234200027 1920815603
|
||||
3536074689 1535612501 2184142071 3276955054 428488088
|
||||
2378411984 4059769550 3913744741 2732139246 64369859
|
||||
3755670074 842839565 2819894466 2414718973 1010060670
|
||||
1839715346 2410311136 152774329 3485009480 4102101512
|
||||
2852724304 879944024 1785007662 2748284463 1354768064
|
||||
3267784736 2269127717 3001240761 3179796763 895723219
|
||||
865924942 4291570937 89355264 1471026971 4114180745
|
||||
3201939751 2867476999 2460866060 3603874571 2238880432
|
||||
3308416168 2072246611 2755653839 3773737248 1709066580
|
||||
4282731467 2746170170 2832568330 433439009 3175778732
|
||||
26248366 2551382801 183214346 3893339516 1928168445
|
||||
1337157619 3429096554 3275170900 1782047316 4264403756
|
||||
1876594403 4289659572 3223834894 1728705513 4068244734
|
||||
2867840287 1147798696 302879820 1730407747 1923824407
|
||||
1180597908 1569786639 198796327 560793173 2107345620
|
||||
2705990316 3448772106 3678374155 758635715 884524671
|
||||
486356516 1774865603 3881226226 2635213607 1181121587
|
||||
1508809820 3178988241 1594193633 1235154121 326117244
|
||||
2304031425 937054774 2687415945 3192389340 2003740439
|
||||
1823766188 2759543402 10067710 1533252662 4132494984
|
||||
82378136 420615890 3467563163 541562091 3535949864
|
||||
2277319197 3330822853 3215654174 4113831979 4204996991
|
||||
2162248333 3255093522 2219088909 2978279037 255818579
|
||||
2859348628 3097280311 2569721123 1861951120 2907080079
|
||||
2719467166 998319094 2521935127 2404125338 259456032
|
||||
2086860995 1839848496 1893547357 2527997525 1489393124
|
||||
2860855349 76448234 2264934035 744914583 2586791259
|
||||
1385380501 66529922 1819103258 1899300332 2098173828
|
||||
1793831094 276463159 360132945 4178212058 595015228
|
||||
177071838 2800080290 1573557746 1548998935 378454223
|
||||
1460534296 1116274283 3112385063 3709761796 827999348
|
||||
3580042847 1913901014 614021289 4278528023 1905177404
|
||||
45407939 3298183234 1184848810 3644926330 3923635459
|
||||
1627046213 3677876759 969772772 1160524753 1522441192
|
||||
452369933 1527502551 832490847 1003299676 1071381111
|
||||
2891255476 973747308 4086897108 1847554542 3895651598
|
||||
2227820339 1621250941 2881344691 3583565821 3510404498
|
||||
849362119 862871471 797858058 2867774932 2821282612
|
||||
3272403146 3997979905 209178708 1805135652 6783381
|
||||
2823361423 792580494 4263749770 776439581 3798193823
|
||||
2853444094 2729507474 1071873341 1329010206 1289336450
|
||||
3327680758 2011491779 80157208 922428856 1158943220
|
||||
1667230961 2461022820 2608845159 387516115 3345351910
|
||||
1495629111 4098154157 3156649613 3525698599 4134908037
|
||||
446713264 2137537399 3617403512 813966752 1157943946
|
||||
3734692965 1680301658 3180398473 3509854711 2228114612
|
||||
1008102291 486805123 863791847 3189125290 1050308116
|
||||
3777341526 4291726501 844061465 1347461791 2826481581
|
||||
745465012 2055805750 4260209475 2386693097 2980646741
|
||||
447229436 2077782664 1232942813 4023002732 1399011509
|
||||
3140569849 2579909222 3794857471 900758066 2887199683
|
||||
1720257997 3367494931 2668921229 955539029 3818726432
|
||||
1105704962 3889207255 2277369307 2746484505 1761846513
|
||||
2413916784 2685127085 4240257943 1166726899 4215215715
|
||||
3082092067 3960461946 1663304043 2087473241 4162589986
|
||||
2507310778 1579665506 767234210 970676017 492207530
|
||||
1441679602 1314785090 3262202570 3417091742 1561989210
|
||||
3011406780 1146609202 3262321040 1374872171 1634688712
|
||||
1280458888 2230023982 419323804 3262899800 39783310
|
||||
1641619040 1700368658 2207946628 2571300939 2424079766
|
||||
780290914 2715195096 3390957695 163151474 2309534542
|
||||
1860018424 555755123 280320104 1604831083 2713022383
|
||||
1728987441 3639955502 623065489 3828630947 4275479050
|
||||
3516347383 2343951195 2430677756 635534992 3868699749
|
||||
808442435 3070644069 4282166003 2093181383 2023555632
|
||||
1568662086 3422372620 4134522350 3016979543 3259320234
|
||||
2888030729 3185253876 4258779643 1267304371 1022517473
|
||||
815943045 929020012 2995251018 3371283296 3608029049
|
||||
2018485115 122123397 2810669150 1411365618 1238391329
|
||||
1186786476 3155969091 2242941310 1765554882 279121160
|
||||
4279838515 1641578514 3796324015 13351065 103516986
|
||||
1609694427 551411743 2493771609 1316337047 3932650856
|
||||
4189700203 463397996 2937735066 1855616529 2626847990
|
||||
55091862 3823351211 753448970 4045045500 1274127772
|
||||
1124182256 92039808 2126345552 425973257 386287896
|
||||
2589870191 1987762798 4084826973 2172456685 3366583455
|
||||
3602966653 2378803535 2901764433 3716929006 3710159000
|
||||
2653449155 3469742630 3096444476 3932564653 2595257433
|
||||
318974657 3146202484 853571438 144400272 3768408841
|
||||
782634401 2161109003 570039522 1886241521 14249488
|
||||
2230804228 1604941699 3928713335 3921942509 2155806892
|
||||
134366254 430507376 1924011722 276713377 196481886
|
||||
3614810992 1610021185 1785757066 851346168 3761148643
|
||||
2918835642 3364422385 3012284466 3735958851 2643153892
|
||||
3778608231 1164289832 205853021 2876112231 3503398282
|
||||
3078397001 3472037921 1748894853 2740861475 316056182
|
||||
1660426908 168885906 956005527 3984354789 566521563
|
||||
1001109523 1216710575 2952284757 3834433081 3842608301
|
||||
2467352408 3974441264 3256601745 1409353924 1329904859
|
||||
2307560293 3125217879 3622920184 3832785684 3882365951
|
||||
2308537115 2659155028 1450441945 3532257603 3186324194
|
||||
1225603425 1124246549 175808705 3009142319 2796710159
|
||||
3651990107 160762750 1902254979 1698648476 1134980669
|
||||
497144426 3302689335 4057485630 3603530763 4087252587
|
||||
427812652 286876201 823134128 1627554964 3745564327
|
||||
2589226092 4202024494 62878473 3275585894 3987124064
|
||||
2791777159 1916869511 2585861905 1375038919 1403421920
|
||||
60249114 3811870450 3021498009 2612993202 528933105
|
||||
2757361321 3341402964 2621861700 273128190 4015252178
|
||||
3094781002 1621621288 2337611177 1796718448 1258965619
|
||||
4241913140 2138560392 3022190223 4174180924 450094611
|
||||
3274724580 617150026 2704660665 1469700689 1341616587
|
||||
356715071 1188789960 2278869135 1766569160 2795896635
|
||||
57824704 2893496380 1235723989 1630694347 3927960522
|
||||
428891364 1814070806 2287999787 4125941184 3968103889
|
||||
3548724050 1025597707 1404281500 2002212197 92429143
|
||||
2313943944 2403086080 3006180634 3561981764 1671860914
|
||||
1768520622 1803542985 844848113 3006139921 1410888995
|
||||
1157749833 2125704913 1789979528 1799263423 741157179
|
||||
2405862309 767040434 2655241390 3663420179 2172009096
|
||||
2511931187 1680542666 231857466 1154981000 157168255
|
||||
1454112128 3505872099 1929775046 2309422350 2143329496
|
||||
2960716902 407610648 2938108129 2581749599 538837155
|
||||
2342628867 430543915 740188568 1937713272 3315215132
|
||||
2085587024 4030765687 766054429 3517641839 689721775
|
||||
1294158986 1753287754 4202601348 1974852792 33459103
|
||||
3568087535 3144677435 1686130825 4134943013 3005738435
|
||||
3599293386 426570142 754104406 3660892564 1964545167
|
||||
829466833 821587464 1746693036 1006492428 1595312919
|
||||
1256599985 1024482560 1897312280 2902903201 691790057
|
||||
1037515867 3176831208 1968401055 2173506824 1089055278
|
||||
1748401123 2941380082 968412354 1818753861 2973200866
|
||||
3875951774 1119354008 3988604139 1647155589 2232450826
|
||||
3486058011 3655784043 3759258462 847163678 1082052057
|
||||
989516446 2871541755 3196311070 3929963078 658187585
|
||||
3664944641 2175149170 2203709147 2756014689 2456473919
|
||||
3890267390 1293787864 2830347984 3059280931 4158802520
|
||||
1561677400 2586570938 783570352 1355506163 31495586
|
||||
3789437343 3340549429 2092501630 896419368 671715824
|
||||
3530450081 3603554138 1055991716 3442308219 1499434728
|
||||
3130288473 3639507000 17769680 2259741420 487032199
|
||||
4227143402 3693771256 1880482820 3924810796 381462353
|
||||
4017855991 2452034943 2736680833 2209866385 2128986379
|
||||
437874044 595759426 641721026 1636065708 3899136933
|
||||
629879088 3591174506 351984326 2638783544 2348444281
|
||||
2341604660 2123933692 143443325 1525942256 364660499
|
||||
599149312 939093251 1523003209 106601097 376589484
|
||||
1346282236 1297387043 764598052 3741218111 933457002
|
||||
1886424424 3219631016 525405256 3014235619 323149677
|
||||
2038881721 4100129043 2851715101 2984028078 1888574695
|
||||
2014194741 3515193880 4180573530 3461824363 2641995497
|
||||
3179230245 2902294983 2217320456 4040852155 1784656905
|
||||
3311906931 87498458 2752971818 2635474297 2831215366
|
||||
3682231106 2920043893 3772929704 2816374944 309949752
|
||||
2383758854 154870719 385111597 1191604312 1840700563
|
||||
872191186 2925548701 1310412747 2102066999 1504727249
|
||||
3574298750 1191230036 3330575266 3180292097 3539347721
|
||||
681369118 3305125752 3648233597 950049240 4173257693
|
||||
1760124957 512151405 681175196 580563018 1169662867
|
||||
4015033554 2687781101 699691603 2673494188 1137221356
|
||||
123599888 472658308 1053598179 1012713758 3481064843
|
||||
3759461013 3981457956 3830587662 1877191791 3650996736
|
||||
988064871 3515461600 4089077232 2225147448 1249609188
|
||||
2643151863 3896204135 2416995901 1397735321 3460025646
|
||||
|
||||
1000 outputs of genrand_real2()
|
||||
0.76275443 0.99000644 0.98670464 0.10143112 0.27933125
|
||||
0.69867227 0.94218740 0.03427201 0.78842173 0.28180608
|
||||
0.92179002 0.20785655 0.54534773 0.69644020 0.38107718
|
||||
0.23978165 0.65286910 0.07514568 0.22765211 0.94872929
|
||||
0.74557914 0.62664415 0.54708246 0.90959343 0.42043116
|
||||
0.86334511 0.19189126 0.14718544 0.70259889 0.63426346
|
||||
0.77408121 0.04531601 0.04605807 0.88595519 0.69398270
|
||||
0.05377184 0.61711170 0.05565708 0.10133577 0.41500776
|
||||
0.91810699 0.22320679 0.23353705 0.92871862 0.98897234
|
||||
0.19786706 0.80558809 0.06961067 0.55840445 0.90479405
|
||||
0.63288060 0.95009721 0.54948447 0.20645042 0.45000959
|
||||
0.87050869 0.70806991 0.19406895 0.79286390 0.49332866
|
||||
0.78483914 0.75145146 0.12341941 0.42030252 0.16728160
|
||||
0.59906494 0.37575460 0.97815160 0.39815952 0.43595080
|
||||
0.04952478 0.33917805 0.76509902 0.61034321 0.90654701
|
||||
0.92915732 0.85365931 0.18812377 0.65913428 0.28814566
|
||||
0.59476081 0.27835931 0.60722542 0.68310435 0.69387186
|
||||
0.03699800 0.65897714 0.17527003 0.02889304 0.86777366
|
||||
0.12352068 0.91439461 0.32022990 0.44445731 0.34903686
|
||||
0.74639273 0.65918367 0.92492794 0.31872642 0.77749724
|
||||
0.85413832 0.76385624 0.32744211 0.91326300 0.27458185
|
||||
0.22190155 0.19865383 0.31227402 0.85321225 0.84243342
|
||||
0.78544200 0.71854080 0.92503892 0.82703064 0.88306297
|
||||
0.47284073 0.70059042 0.48003761 0.38671694 0.60465770
|
||||
0.41747204 0.47163243 0.72750808 0.65830223 0.10955369
|
||||
0.64215401 0.23456345 0.95944940 0.72822249 0.40888451
|
||||
0.69980355 0.26677428 0.57333635 0.39791582 0.85377858
|
||||
0.76962816 0.72004885 0.90903087 0.51376506 0.37732665
|
||||
0.12691640 0.71249738 0.81217908 0.37037313 0.32772374
|
||||
0.14238259 0.05614811 0.74363008 0.39773267 0.94859135
|
||||
0.31452454 0.11730313 0.62962618 0.33334237 0.45547255
|
||||
0.10089665 0.56550662 0.60539371 0.16027624 0.13245301
|
||||
0.60959939 0.04671662 0.99356286 0.57660859 0.40269560
|
||||
0.45274629 0.06699735 0.85064246 0.87742744 0.54508392
|
||||
0.87242982 0.29321385 0.67660627 0.68230715 0.79052073
|
||||
0.48592054 0.25186266 0.93769755 0.28565487 0.47219067
|
||||
0.99054882 0.13155240 0.47110470 0.98556600 0.84397623
|
||||
0.12875246 0.90953202 0.49129015 0.23792727 0.79481194
|
||||
0.44337770 0.96564297 0.67749118 0.55684872 0.27286897
|
||||
0.79538393 0.61965356 0.22487929 0.02226018 0.49248200
|
||||
0.42247006 0.91797788 0.99250134 0.23449967 0.52531508
|
||||
0.10246337 0.78685622 0.34310922 0.89892996 0.40454552
|
||||
0.68608407 0.30752487 0.83601319 0.54956031 0.63777550
|
||||
0.82199797 0.24890696 0.48801123 0.48661910 0.51223987
|
||||
0.32969635 0.31075073 0.21393155 0.73453207 0.15565705
|
||||
0.58584522 0.28976728 0.97621478 0.61498701 0.23891470
|
||||
0.28518540 0.46809591 0.18371914 0.37597910 0.13492176
|
||||
0.66849449 0.82811466 0.56240330 0.37548956 0.27562998
|
||||
0.27521910 0.74096121 0.77176757 0.13748143 0.99747138
|
||||
0.92504502 0.09175241 0.21389176 0.21766512 0.31183245
|
||||
0.23271221 0.21207367 0.57903312 0.77523344 0.13242613
|
||||
0.31037988 0.01204835 0.71652949 0.84487594 0.14982178
|
||||
0.57423142 0.45677888 0.48420169 0.53465428 0.52667473
|
||||
0.46880526 0.49849733 0.05670710 0.79022476 0.03872047
|
||||
0.21697212 0.20443086 0.28949326 0.81678186 0.87629474
|
||||
0.92297064 0.27373097 0.84625273 0.51505586 0.00582792
|
||||
0.33295971 0.91848412 0.92537226 0.91760033 0.07541125
|
||||
0.71745848 0.61158698 0.00941650 0.03135554 0.71527471
|
||||
0.24821915 0.63636652 0.86159918 0.26450229 0.60160194
|
||||
0.35557725 0.24477500 0.07186456 0.51757096 0.62120362
|
||||
0.97981062 0.69954667 0.21065616 0.13382753 0.27693186
|
||||
0.59644095 0.71500764 0.04110751 0.95730081 0.91600724
|
||||
0.47704678 0.26183479 0.34706971 0.07545431 0.29398385
|
||||
0.93236070 0.60486023 0.48015011 0.08870451 0.45548581
|
||||
0.91872718 0.38142712 0.10668643 0.01397541 0.04520355
|
||||
0.93822273 0.18011940 0.57577277 0.91427606 0.30911399
|
||||
0.95853475 0.23611214 0.69619891 0.69601980 0.76765372
|
||||
0.58515930 0.49479057 0.11288752 0.97187699 0.32095365
|
||||
0.57563608 0.40760618 0.78703383 0.43261152 0.90877651
|
||||
0.84686346 0.10599030 0.72872803 0.19315490 0.66152912
|
||||
0.10210518 0.06257876 0.47950688 0.47062066 0.72701157
|
||||
0.48915116 0.66110261 0.60170685 0.24516994 0.12726050
|
||||
0.03451185 0.90864994 0.83494878 0.94800035 0.91035206
|
||||
0.14480751 0.88458997 0.53498312 0.15963215 0.55378627
|
||||
0.35171349 0.28719791 0.09097957 0.00667896 0.32309622
|
||||
0.87561479 0.42534520 0.91748977 0.73908457 0.41793223
|
||||
0.99279792 0.87908370 0.28458072 0.59132853 0.98672190
|
||||
0.28547393 0.09452165 0.89910674 0.53681109 0.37931425
|
||||
0.62683489 0.56609740 0.24801549 0.52948179 0.98328855
|
||||
0.66403523 0.55523786 0.75886666 0.84784685 0.86829981
|
||||
0.71448906 0.84670080 0.43922919 0.20771016 0.64157936
|
||||
0.25664246 0.73055695 0.86395782 0.65852932 0.99061803
|
||||
0.40280575 0.39146298 0.07291005 0.97200603 0.20555729
|
||||
0.59616495 0.08138254 0.45796388 0.33681125 0.33989127
|
||||
0.18717090 0.53545811 0.60550838 0.86520709 0.34290701
|
||||
0.72743276 0.73023855 0.34195926 0.65019733 0.02765254
|
||||
0.72575740 0.32709576 0.03420866 0.26061893 0.56997511
|
||||
0.28439072 0.84422744 0.77637570 0.55982168 0.06720327
|
||||
0.58449067 0.71657369 0.15819609 0.58042821 0.07947911
|
||||
0.40193792 0.11376012 0.88762938 0.67532159 0.71223735
|
||||
0.27829114 0.04806073 0.21144026 0.58830274 0.04140071
|
||||
0.43215628 0.12952729 0.94668759 0.87391019 0.98382450
|
||||
0.27750768 0.90849647 0.90962737 0.59269720 0.96102026
|
||||
0.49544979 0.32007095 0.62585546 0.03119821 0.85953001
|
||||
0.22017528 0.05834068 0.80731217 0.53799961 0.74166948
|
||||
0.77426600 0.43938444 0.54862081 0.58575513 0.15886492
|
||||
0.73214332 0.11649057 0.77463977 0.85788827 0.17061997
|
||||
0.66838056 0.96076133 0.07949296 0.68521946 0.89986254
|
||||
0.05667410 0.12741385 0.83470977 0.63969104 0.46612929
|
||||
0.10200126 0.01194925 0.10476340 0.90285217 0.31221221
|
||||
0.32980614 0.46041971 0.52024973 0.05425470 0.28330912
|
||||
0.60426543 0.00598243 0.97244013 0.21135841 0.78561597
|
||||
0.78428734 0.63422849 0.32909934 0.44771136 0.27380750
|
||||
0.14966697 0.18156268 0.65686758 0.28726350 0.97074787
|
||||
0.63676171 0.96649494 0.24526295 0.08297372 0.54257548
|
||||
0.03166785 0.33735355 0.15946671 0.02102971 0.46228045
|
||||
0.11892296 0.33408336 0.29875681 0.29847692 0.73767569
|
||||
0.02080745 0.62980060 0.08082293 0.22993106 0.25031439
|
||||
0.87787525 0.45150053 0.13673441 0.63407612 0.97907688
|
||||
0.52241942 0.50580158 0.06273902 0.05270283 0.77031811
|
||||
0.05113352 0.24393329 0.75036441 0.37436336 0.22877652
|
||||
0.59975358 0.85707591 0.88691457 0.85547165 0.36641027
|
||||
0.58720133 0.45462835 0.09243817 0.32981586 0.07820411
|
||||
0.25421519 0.36004706 0.60092307 0.46192412 0.36758683
|
||||
0.98424170 0.08019934 0.68594024 0.45826386 0.29962317
|
||||
0.79365413 0.89231296 0.49478547 0.87645944 0.23590734
|
||||
0.28106737 0.75026285 0.08136314 0.79582424 0.76010628
|
||||
0.82792971 0.27947652 0.72482861 0.82191216 0.46171689
|
||||
0.79189752 0.96043686 0.51609668 0.88995725 0.28998963
|
||||
0.55191845 0.03934737 0.83033700 0.49553013 0.98009549
|
||||
0.19017594 0.98347750 0.33452066 0.87144372 0.72106301
|
||||
0.71272114 0.71465963 0.88361677 0.85571283 0.73782329
|
||||
0.20920458 0.34855153 0.46766817 0.02780062 0.74898344
|
||||
0.03680650 0.44866557 0.77426312 0.91025891 0.25195236
|
||||
0.87319953 0.63265037 0.25552148 0.27422476 0.95217406
|
||||
0.39281839 0.66441573 0.09158900 0.94515992 0.07800798
|
||||
0.02507888 0.39901462 0.17382573 0.12141278 0.85502334
|
||||
0.19902911 0.02160210 0.44460522 0.14688742 0.68020336
|
||||
0.71323733 0.60922473 0.95400380 0.99611159 0.90897777
|
||||
0.41073520 0.66206647 0.32064685 0.62805003 0.50677209
|
||||
0.52690101 0.87473387 0.73918362 0.39826974 0.43683919
|
||||
0.80459118 0.32422684 0.01958019 0.95319576 0.98326137
|
||||
0.83931735 0.69060863 0.33671416 0.68062550 0.65152380
|
||||
0.33392969 0.03451730 0.95227244 0.68200635 0.85074171
|
||||
0.64721009 0.51234433 0.73402047 0.00969637 0.93835057
|
||||
0.80803854 0.31485260 0.20089527 0.01323282 0.59933780
|
||||
0.31584602 0.20209563 0.33754800 0.68604181 0.24443049
|
||||
0.19952227 0.78162632 0.10336988 0.11360736 0.23536740
|
||||
0.23262256 0.67803776 0.48749791 0.74658435 0.92156640
|
||||
0.56706407 0.36683221 0.99157136 0.23421374 0.45183767
|
||||
0.91609720 0.85573315 0.37706276 0.77042618 0.30891908
|
||||
0.40709595 0.06944866 0.61342849 0.88817388 0.58734506
|
||||
0.98711323 0.14744128 0.63242656 0.87704136 0.68347125
|
||||
0.84446569 0.43265239 0.25146321 0.04130111 0.34259839
|
||||
0.92697368 0.40878778 0.56990338 0.76204273 0.19820348
|
||||
0.66314909 0.02482844 0.06669207 0.50205581 0.26084093
|
||||
0.65139159 0.41650223 0.09733904 0.56344203 0.62651696
|
||||
0.67332139 0.58037374 0.47258086 0.21010758 0.05713135
|
||||
0.89390629 0.10781246 0.32037450 0.07628388 0.34227964
|
||||
0.42190597 0.58201860 0.77363549 0.49595133 0.86031236
|
||||
0.83906769 0.81098161 0.26694195 0.14215941 0.88210306
|
||||
0.53634237 0.12090720 0.82480459 0.75930318 0.31847147
|
||||
0.92768077 0.01037616 0.56201727 0.88107122 0.35925856
|
||||
0.85860762 0.61109408 0.70408301 0.58434977 0.92192494
|
||||
0.62667915 0.75988365 0.06858761 0.36156496 0.58057195
|
||||
0.13636150 0.57719713 0.59340255 0.63530602 0.22976282
|
||||
0.71915530 0.41162531 0.63979565 0.09931342 0.79344045
|
||||
0.10893790 0.84450224 0.23122236 0.99485593 0.73637397
|
||||
0.17276368 0.13357764 0.74965804 0.64991737 0.61990341
|
||||
0.41523170 0.05878239 0.05687301 0.05497131 0.42868366
|
||||
0.42571090 0.25810502 0.89642955 0.30439758 0.39310223
|
||||
0.11357431 0.04288255 0.23397550 0.11200634 0.85621396
|
||||
0.89733974 0.37508865 0.42077265 0.68597384 0.72781399
|
||||
0.19296476 0.61699087 0.31667128 0.67756410 0.00177323
|
||||
0.05725176 0.79474693 0.18885238 0.06724856 0.68193156
|
||||
0.42202167 0.22082041 0.28554673 0.64995708 0.87851940
|
||||
0.29124547 0.61009521 0.87374537 0.05743712 0.69902994
|
||||
0.81925115 0.45653873 0.37236821 0.31118709 0.52734307
|
||||
0.39672836 0.38185294 0.30163915 0.17374510 0.04913278
|
||||
0.90404879 0.25742801 0.58266467 0.97663209 0.79823377
|
||||
0.36437958 0.15206043 0.26529938 0.22690047 0.05839021
|
||||
0.84721160 0.18622435 0.37809403 0.55706977 0.49828704
|
||||
0.47659049 0.24289680 0.88477595 0.07807463 0.56245739
|
||||
0.73490635 0.21099431 0.13164942 0.75840044 0.66877037
|
||||
0.28988183 0.44046090 0.24967434 0.80048356 0.26029740
|
||||
0.30416821 0.64151867 0.52067892 0.12880774 0.85465381
|
||||
0.02690525 0.19149288 0.49630295 0.79682619 0.43566145
|
||||
0.00288078 0.81484193 0.03763639 0.68529083 0.01339574
|
||||
0.38405386 0.30537067 0.22994703 0.44000045 0.27217985
|
||||
0.53831243 0.02870435 0.86282045 0.61831306 0.09164956
|
||||
0.25609707 0.07445781 0.72185784 0.90058883 0.30070608
|
||||
0.94476583 0.56822213 0.21933909 0.96772793 0.80063440
|
||||
0.26307906 0.31183306 0.16501252 0.55436179 0.68562285
|
||||
0.23829083 0.86511559 0.57868991 0.81888344 0.20126869
|
||||
0.93172350 0.66028129 0.21786948 0.78515828 0.10262106
|
||||
0.35390326 0.79303876 0.63427924 0.90479631 0.31024934
|
||||
0.60635447 0.56198079 0.63573813 0.91854197 0.99701497
|
||||
0.83085849 0.31692291 0.01925964 0.97446405 0.98751283
|
||||
0.60944293 0.13751018 0.69519957 0.68956636 0.56969015
|
||||
0.46440193 0.88341765 0.36754434 0.89223647 0.39786427
|
||||
0.85055280 0.12749961 0.79452122 0.89449784 0.14567830
|
||||
0.45716830 0.74822309 0.28200437 0.42546044 0.17464886
|
||||
0.68308746 0.65496587 0.52935411 0.12736159 0.61523955
|
||||
0.81590528 0.63107864 0.39786553 0.20102294 0.53292914
|
||||
0.75485590 0.59847044 0.32861691 0.12125866 0.58917183
|
||||
0.07638293 0.86845380 0.29192617 0.03989733 0.52180460
|
||||
0.32503407 0.64071852 0.69516575 0.74254998 0.54587026
|
||||
0.48713246 0.32920155 0.08719954 0.63497059 0.54328459
|
||||
0.64178757 0.45583809 0.70694291 0.85212760 0.86074305
|
||||
0.33163422 0.85739792 0.59908488 0.74566046 0.72157152
|
||||
158
3rdparty/mt19937ar/mt19937ar.vcxproj
vendored
Normal file
158
3rdparty/mt19937ar/mt19937ar.vcxproj
vendored
Normal file
@@ -0,0 +1,158 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="mt19937ar.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="mt19937ar.c" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{7AE31676-6137-4FB3-AE9C-AD47D8A861CF}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>mt19937ar</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>$(SolutionDir).vs\build\</OutDir>
|
||||
<IntDir>$(SolutionDir).vs\build\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>$(SolutionDir).vs\build\</OutDir>
|
||||
<IntDir>$(SolutionDir).vs\build\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<OutDir>$(SolutionDir).vs\build\</OutDir>
|
||||
<IntDir>$(SolutionDir).vs\build\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<OutDir>$(SolutionDir).vs\build\</OutDir>
|
||||
<IntDir>$(SolutionDir).vs\build\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>$(DefineConstants);WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>$(DefineConstants);WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>$(DefineConstants);WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>$(DefineConstants);WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
23
3rdparty/mt19937ar/mt19937ar.vcxproj.filters
vendored
Normal file
23
3rdparty/mt19937ar/mt19937ar.vcxproj.filters
vendored
Normal file
@@ -0,0 +1,23 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="mt19937ar.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="mt19937ar.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
65
3rdparty/mt19937ar/mtTest.c
vendored
Normal file
65
3rdparty/mt19937ar/mtTest.c
vendored
Normal file
@@ -0,0 +1,65 @@
|
||||
/*
|
||||
A C-program for MT19937, with initialization improved 2002/1/26.
|
||||
Coded by Takuji Nishimura and Makoto Matsumoto.
|
||||
|
||||
Before using, initialize the state by using init_genrand(seed)
|
||||
or init_by_array(init_key, key_length).
|
||||
|
||||
Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
|
||||
All rights reserved.
|
||||
Copyright (C) 2005, Mutsuo Saito,
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. The names of its contributors may not be used to endorse or promote
|
||||
products derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
|
||||
Any feedback is very welcome.
|
||||
http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
|
||||
email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space)
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include "mt19937ar.h"
|
||||
|
||||
int main(void)
|
||||
{
|
||||
int i;
|
||||
unsigned long init[4]={0x123, 0x234, 0x345, 0x456}, length=4;
|
||||
init_by_array(init, length);
|
||||
printf("1000 outputs of genrand_int32()\n");
|
||||
for (i=0; i<1000; i++) {
|
||||
printf("%10lu ", genrand_int32());
|
||||
if (i%5==4) printf("\n");
|
||||
}
|
||||
printf("\n1000 outputs of genrand_real2()\n");
|
||||
for (i=0; i<1000; i++) {
|
||||
printf("%10.8f ", genrand_real2());
|
||||
if (i%5==4) printf("\n");
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
79
3rdparty/mt19937ar/readme-mt.txt
vendored
Normal file
79
3rdparty/mt19937ar/readme-mt.txt
vendored
Normal file
@@ -0,0 +1,79 @@
|
||||
This is a Mersenne Twister pseudorandom number generator
|
||||
with period 2^19937-1 with improved initialization scheme,
|
||||
modified on 2002/1/26 by Takuji Nishimura and Makoto Matsumoto.
|
||||
modified on 2005/4/26 by Mutsuo Saito
|
||||
|
||||
Contents of this tar ball:
|
||||
readme-mt.txt this file
|
||||
mt19937ar.c the C source (ar: initialize by ARray)
|
||||
mt19937ar.h the C header file for mt19937ar
|
||||
mtTest.c the C test main program of mt19937ar.c
|
||||
mt19937ar.out Test outputs of six types generators. 1000 for each
|
||||
|
||||
1. Initialization
|
||||
The initialization scheme for the previous versions of MT
|
||||
(e.g. 1999/10/28 version or earlier) has a tiny problem, that
|
||||
the most significant bits of the seed is not well reflected
|
||||
to the state vector of MT.
|
||||
|
||||
This version (2002/1/26) has two initialization schemes:
|
||||
init_genrand(seed) and init_by_array(init_key, key_length).
|
||||
|
||||
init_genrand(seed) initializes the state vector by using
|
||||
one unsigned 32-bit integer "seed", which may be zero.
|
||||
|
||||
init_by_array(init_key, key_length) initializes the state vector
|
||||
by using an array init_key[] of unsigned 32-bit integers
|
||||
of length key_kength. If key_length is smaller than 624,
|
||||
then each array of 32-bit integers gives distinct initial
|
||||
state vector. This is useful if you want a larger seed space
|
||||
than 32-bit word.
|
||||
|
||||
2. Generation
|
||||
After initialization, the following type of pseudorandom numbers
|
||||
are available.
|
||||
|
||||
genrand_int32() generates unsigned 32-bit integers.
|
||||
genrand_int31() generates unsigned 31-bit integers.
|
||||
genrand_real1() generates uniform real in [0,1] (32-bit resolution).
|
||||
genrand_real2() generates uniform real in [0,1) (32-bit resolution).
|
||||
genrand_real3() generates uniform real in (0,1) (32-bit resolution).
|
||||
genrand_res53() generates uniform real in [0,1) with 53-bit resolution.
|
||||
|
||||
Note: the last five functions call the first one.
|
||||
if you need more speed for these five functions, you may
|
||||
suppress the function call by copying genrand_int32() and
|
||||
replacing the last return(), following to these five functions.
|
||||
|
||||
3. main()
|
||||
main() is an example to initialize with an array of length 4,
|
||||
then 1000 outputs of unsigned 32-bit integers,
|
||||
then 1000 outputs of real [0,1) numbers.
|
||||
|
||||
4. The outputs
|
||||
The output of the mt19937ar.c is in the file mt19937ar.out.
|
||||
If you revise or translate the code, check the output
|
||||
by using this file.
|
||||
|
||||
5. Cryptography
|
||||
This generator is not cryptoraphically secure.
|
||||
You need to use a one-way (or hash) function to obtain
|
||||
a secure random sequence.
|
||||
|
||||
6. Correspondence
|
||||
See:
|
||||
URL http://www.math.keio.ac.jp/matumoto/emt.html
|
||||
email matumoto@math.keio.ac.jp, nisimura@sci.kj.yamagata-u.ac.jp
|
||||
|
||||
7. Reference
|
||||
M. Matsumoto and T. Nishimura,
|
||||
"Mersenne Twister: A 623-Dimensionally Equidistributed Uniform
|
||||
Pseudo-Random Number Generator",
|
||||
ACM Transactions on Modeling and Computer Simulation,
|
||||
Vol. 8, No. 1, January 1998, pp 3--30.
|
||||
|
||||
-------
|
||||
Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
|
||||
All rights reserved.
|
||||
Copyright (C) 2005, Mutsuo Saito
|
||||
All rights reserved.
|
||||
9
3rdparty/mysql/CMakeLists.txt
vendored
9
3rdparty/mysql/CMakeLists.txt
vendored
@@ -7,17 +7,10 @@ message( STATUS "Detecting local MYSQL" )
|
||||
find_path( MYSQL_LOCAL_INCLUDE_DIRS "mysql.h"
|
||||
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/include"
|
||||
NO_DEFAULT_PATH )
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
|
||||
find_library( MYSQL_LOCAL_LIBRARIES
|
||||
NAMES libmysql
|
||||
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/lib/Win32"
|
||||
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/lib"
|
||||
NO_DEFAULT_PATH )
|
||||
else()
|
||||
find_library( MYSQL_LOCAL_LIBRARIES
|
||||
NAMES libmysql
|
||||
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/lib/x64"
|
||||
NO_DEFAULT_PATH )
|
||||
endif()
|
||||
mark_as_advanced( MYSQL_LOCAL_LIBRARIES )
|
||||
mark_as_advanced( MYSQL_LOCAL_INCLUDE_DIRS )
|
||||
|
||||
|
||||
11
3rdparty/pcre/CMakeLists.txt
vendored
11
3rdparty/pcre/CMakeLists.txt
vendored
@@ -7,17 +7,10 @@ message( STATUS "Detecting local PCRE" )
|
||||
find_path( PCRE_LOCAL_INCLUDE_DIRS "pcre.h"
|
||||
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/include"
|
||||
NO_DEFAULT_PATH )
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
|
||||
find_library( PCRE_LOCAL_LIBRARIES
|
||||
NAMES pcre8
|
||||
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/lib/Win32"
|
||||
NAMES pcre
|
||||
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/lib"
|
||||
NO_DEFAULT_PATH )
|
||||
else()
|
||||
find_library( PCRE_LOCAL_LIBRARIES
|
||||
NAMES pcre8
|
||||
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/lib/x64"
|
||||
NO_DEFAULT_PATH )
|
||||
endif()
|
||||
mark_as_advanced( PCRE_LOCAL_LIBRARIES )
|
||||
mark_as_advanced( PCRE_LOCAL_INCLUDE_DIRS )
|
||||
|
||||
|
||||
2
3rdparty/yaml-cpp/CMakeLists.txt
vendored
2
3rdparty/yaml-cpp/CMakeLists.txt
vendored
@@ -79,5 +79,5 @@ set( YAML_DEFINITIONS
|
||||
"-std=c++11"
|
||||
CACHE INTERNAL "yaml definitions" )
|
||||
include_directories(${YAML_INCLUDE_DIRS} ${YAML_SOURCE_DIR})
|
||||
#message(STATUS "YAML_INCLUDE_DIRS : ${YAML_INCLUDE_DIRS}, YAML_SOURCE_DIR=${YAML_SOURCE_DIR}")
|
||||
message(STATUS "YAML_INCLUDE_DIRS : ${YAML_INCLUDE_DIRS}, YAML_SOURCE_DIR=${YAML_SOURCE_DIR}")
|
||||
ADD_LIBRARY(${this_target} STATIC ${YAML_SOURCES} )
|
||||
|
||||
9
3rdparty/yaml-cpp/yaml-cpp.vcxproj
vendored
9
3rdparty/yaml-cpp/yaml-cpp.vcxproj
vendored
@@ -22,31 +22,32 @@
|
||||
<ProjectGuid>{61D6A599-6BED-4154-A9FC-40553BD972E0}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>yamlcpp</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
|
||||
11
3rdparty/zlib/CMakeLists.txt
vendored
11
3rdparty/zlib/CMakeLists.txt
vendored
@@ -7,17 +7,10 @@ message( STATUS "Detecting local ZLIB" )
|
||||
find_path( ZLIB_LOCAL_INCLUDE_DIRS "zlib.h"
|
||||
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/include"
|
||||
NO_DEFAULT_PATH )
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
|
||||
find_library( ZLIB_LOCAL_LIBRARIES
|
||||
NAMES zlib
|
||||
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/lib/Win32"
|
||||
NAMES zdll
|
||||
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/lib"
|
||||
NO_DEFAULT_PATH )
|
||||
else()
|
||||
find_library( ZLIB_LOCAL_LIBRARIES
|
||||
NAMES zlib
|
||||
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/lib/x64"
|
||||
NO_DEFAULT_PATH )
|
||||
endif()
|
||||
mark_as_advanced( ZLIB_LOCAL_LIBRARIES )
|
||||
mark_as_advanced( ZLIB_LOCAL_INCLUDE_DIRS )
|
||||
|
||||
|
||||
@@ -50,12 +50,11 @@ endif()
|
||||
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/lib/${suffixInstallStr})
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/lib/${suffixInstallStr})
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/..)
|
||||
set(CMAKE_C_CREATE_SHARED_LIBRARY)
|
||||
set(CMAKE_CXX_CREATE_SHARED_LIBRARY)
|
||||
set(CMAKE_DEBUG_POSTFIX "d")
|
||||
set(CMAKE_RELEASE_POSTFIX "r")
|
||||
|
||||
#
|
||||
# Prevent building in the source directory by default
|
||||
#
|
||||
@@ -90,10 +89,6 @@ if( MSVC )
|
||||
set_property( CACHE GLOBAL_LIBRARIES PROPERTY VALUE ${GLOBAL_LIBRARIES} "oldnames.lib" "ws2_32.lib" )
|
||||
set_property( CACHE GLOBAL_DEFINITIONS PROPERTY VALUE "${GLOBAL_DEFINITIONS} -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE" )
|
||||
endif()
|
||||
if(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_COMPILER_IS_GNUCC)
|
||||
set_property( CACHE GLOBAL_DEFINITIONS PROPERTY VALUE "${GLOBAL_DEFINITIONS} -fno-strict-aliasing" )
|
||||
#set_property( CACHE GLOBAL_DEFINITIONS PROPERTY VALUE "${GLOBAL_DEFINITIONS} -O2" ); #need more test to enable this
|
||||
endif()
|
||||
|
||||
|
||||
#
|
||||
@@ -107,7 +102,6 @@ include( CheckFunctionExists )
|
||||
include( FindFunctionLibrary )
|
||||
include( TestBigEndian )
|
||||
|
||||
|
||||
#
|
||||
# PACKETVER
|
||||
#
|
||||
@@ -145,26 +139,15 @@ message( STATUS "Detecting threads library" )
|
||||
set( CMAKE_THREAD_PREFER_PTHREAD 1 )
|
||||
find_package(Threads REQUIRED)
|
||||
if( CMAKE_THREAD_LIBS_INIT )
|
||||
message( STATUS "Adding global library: ${CMAKE_THREAD_LIBS_INIT}" )
|
||||
message( STATUS "Adding global library: ${FUNCTION_FLOOR_LIBRARIES}" )
|
||||
set_property( CACHE GLOBAL_LIBRARIES PROPERTY VALUE ${GLOBAL_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT} )
|
||||
endif()
|
||||
message( STATUS "Detecting threads library - done" )
|
||||
|
||||
message( STATUS "Check if supporting Thread local storage (TLS)" )
|
||||
file( READ "${CMAKE_SOURCE_DIR}/3rdparty/cmake/tests/HAVE_TLS.c" _SOURCE )
|
||||
CHECK_C_SOURCE_RUNS( "${_SOURCE}" HAVE_TLS )
|
||||
if( HAVE_TLS )
|
||||
message( STATUS "Check for TLS- yes" )
|
||||
set_property( CACHE GLOBAL_DEFINITIONS PROPERTY VALUE "${GLOBAL_DEFINITIONS} -DHAVE_TLS" )
|
||||
else()
|
||||
message( STATUS "Check for TLS - no" )
|
||||
endif()
|
||||
|
||||
|
||||
#
|
||||
# math library (FreeBSD/Linux/Solaris)
|
||||
#
|
||||
if( NOT WIN32 )
|
||||
message( STATUS "Detecting math library (m)" )
|
||||
CHECK_INCLUDE_FILE( math.h HAVE_MATH_H )
|
||||
if( NOT HAVE_MATH_H )
|
||||
@@ -177,7 +160,6 @@ if( FUNCTION_FLOOR_LIBRARIES )
|
||||
set_property( CACHE GLOBAL_LIBRARIES PROPERTY VALUE ${GLOBAL_LIBRARIES} ${FUNCTION_FLOOR_LIBRARIES} )
|
||||
endif()
|
||||
message( STATUS "Detecting math library (m) - done" )
|
||||
endif()
|
||||
|
||||
|
||||
#
|
||||
@@ -471,7 +453,10 @@ set( DEVELOPMENT_FILES
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/CMakeLists.txt"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/configure"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/configure.in"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/rAthena.sln"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/rAthena-9.sln"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/rAthena-10.sln"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/rAthena-12.sln"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/rAthena-13.sln"
|
||||
)
|
||||
set( DEVELOPMENT_DIRECTORIES
|
||||
"3rdparty"
|
||||
@@ -479,6 +464,8 @@ set( DEVELOPMENT_DIRECTORIES
|
||||
"conf/msg_conf/import-tmpl"
|
||||
"db/import-tmpl"
|
||||
"src"
|
||||
"vcproj-9"
|
||||
"vcproj-10"
|
||||
)
|
||||
set( RUNTIME_FILES
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/athena-start"
|
||||
|
||||
14
Makefile.in
14
Makefile.in
@@ -5,10 +5,10 @@ OMAP=@OMAP@
|
||||
ifeq ($(HAVE_MYSQL),yes)
|
||||
ALL_DEPENDS=server tools
|
||||
SERVER_DEPENDS=common login char map import
|
||||
COMMON_DEPENDS=libconfig yaml-cpp
|
||||
LOGIN_DEPENDS=libconfig common
|
||||
CHAR_DEPENDS=libconfig common yaml-cpp
|
||||
MAP_DEPENDS=libconfig common yaml-cpp
|
||||
COMMON_DEPENDS=mt19937ar libconfig yaml-cpp
|
||||
LOGIN_DEPENDS=mt19937ar libconfig common
|
||||
CHAR_DEPENDS=mt19937ar libconfig common yaml-cpp
|
||||
MAP_DEPENDS=mt19937ar libconfig common yaml-cpp
|
||||
else
|
||||
ALL_DEPENDS=needs_mysql
|
||||
SERVER_DEPENDS=needs_mysql
|
||||
@@ -22,6 +22,7 @@ endif
|
||||
#####################################################################
|
||||
.PHONY: all server sql \
|
||||
common \
|
||||
mt19937ar \
|
||||
login \
|
||||
char \
|
||||
map \
|
||||
@@ -49,6 +50,9 @@ char: $(CHAR_DEPENDS)
|
||||
map: $(MAP_DEPENDS)
|
||||
@$(MAKE) -C src/map server
|
||||
|
||||
mt19937ar:
|
||||
@$(MAKE) -C 3rdparty/mt19937ar
|
||||
|
||||
libconfig:
|
||||
@$(MAKE) -C 3rdparty/libconfig
|
||||
|
||||
@@ -75,6 +79,7 @@ import:
|
||||
|
||||
clean:
|
||||
@$(MAKE) -C src/common $@
|
||||
@$(MAKE) -C 3rdparty/mt19937ar $@
|
||||
@$(MAKE) -C 3rdparty/libconfig $@
|
||||
@$(MAKE) -C 3rdparty/yaml-cpp $@
|
||||
@$(MAKE) -C src/login $@
|
||||
@@ -86,6 +91,7 @@ help:
|
||||
@echo "most common targets are 'all' 'server' 'conf' 'clean' 'help'"
|
||||
@echo "possible targets are:"
|
||||
@echo "'common' - builds object files used for the three servers"
|
||||
@echo "'mt19937ar' - builds object file of Mersenne Twister MT19937"
|
||||
@echo "'libconfig' - builds object files of libconfig"
|
||||
@echo "'yaml-cpp' - builds object files of yaml-cpp"
|
||||
@echo "'login' - builds login server"
|
||||
|
||||
12
README.md
12
README.md
@@ -1,7 +1,7 @@
|
||||
rAthena
|
||||
=======
|
||||
|
||||
Build Status: [](https://travis-ci.org/rathena/rathena) [](https://ci.appveyor.com/project/rAthenaAPI/rathena/branch/master) [](https://lgtm.com/projects/g/rathena/rathena/alerts/) [](https://lgtm.com/projects/g/rathena/rathena/context:cpp)
|
||||
Build Status: [](https://travis-ci.org/rathena/rathena) [](https://ci.appveyor.com/project/rAthenaAPI/rathena/branch/master)
|
||||
|
||||
Table of Contents
|
||||
---------
|
||||
@@ -31,9 +31,9 @@ is broken down into Windows and Linux prerequisites.
|
||||
* Windows
|
||||
* MySQL ( http://www.mysql.com/downloads/mysql/ )
|
||||
* MySQL Workbench ( http://www.mysql.com/downloads/workbench/ )
|
||||
* MS Visual Studio ( https://www.visualstudio.com/downloads/ )
|
||||
* MS Visual C++ ( http://www.microsoft.com/visualstudio/en-us/products/2010-editions/visual-cpp-express )
|
||||
* TortoiseGIT ( http://code.google.com/p/tortoisegit/ )
|
||||
* git for Windows ( https://gitforwindows.org/ )
|
||||
* MSysGit ( http://msysgit.github.io/ or https://github.com/msysgit/git/releases )
|
||||
|
||||
* Linux (names of packages may require specific version numbers on certain distributions)
|
||||
* gcc
|
||||
@@ -181,9 +181,13 @@ Examples:
|
||||
* [CentOS](https://github.com/rathena/rathena/wiki/Install-on-Centos)
|
||||
* [Debian](https://github.com/rathena/rathena/wiki/Install-on-Debian)
|
||||
* [FreeBSD](https://github.com/rathena/rathena/wiki/Install-on-FreeBSD)
|
||||
|
||||
* rAthena IRC Channel
|
||||
* irc://irc.rizon.net/rathena
|
||||
* Web Chat: https://rathena.org/board/page/chat.html
|
||||
|
||||
* rAthena Discord Chat
|
||||
https://rathena.org/discord
|
||||
http://discord.rathena.org
|
||||
|
||||
* rAthena Wiki
|
||||
https://github.com/rathena/rathena/wiki
|
||||
|
||||
29
appveyor.yml
29
appveyor.yml
@@ -42,9 +42,26 @@ test_script:
|
||||
|
||||
set MYSQL="C:\Program Files\MySql\MySQL Server 5.7\bin\mysql.exe"
|
||||
|
||||
rem Setting creation
|
||||
|
||||
cd C:\projects\rathena
|
||||
|
||||
rem TODO should be replace with tools\ci\sql.bat as soon as possible
|
||||
echo map_server_ip: %DB_HOST%>> conf\import\inter_conf.txt
|
||||
|
||||
echo map_server_id: %DB_USER%>> conf\import\inter_conf.txt
|
||||
|
||||
echo map_server_pw: %DB_PASS%>> conf\import\inter_conf.txt
|
||||
|
||||
echo map_server_db: %DB_NAME%>> conf\import\inter_conf.txt
|
||||
|
||||
echo log_db_ip: %DB_HOST%>> conf\import\inter_conf.txt
|
||||
|
||||
echo log_db_id: %DB_USER%>> conf\import\inter_conf.txt
|
||||
|
||||
echo log_db_pw: %DB_USERPW%>> conf\import\inter_conf.txt
|
||||
|
||||
echo log_db_db: %DB_NAME%>> conf\import\inter_conf.txt
|
||||
|
||||
rem MySQL database setup
|
||||
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% -e "CREATE DATABASE %DB_NAME%;"
|
||||
@@ -83,16 +100,8 @@ test_script:
|
||||
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\roulette_default_data.sql"
|
||||
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% -e "GRANT SELECT,INSERT,UPDATE,DELETE ON %DB_NAME%.* TO '%DB_USER%'@'%DB_HOST%' IDENTIFIED BY '%DB_USERPW%';"
|
||||
|
||||
rem Activate all custom and test scripts
|
||||
|
||||
start /d tools\ci npc.bat
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% -e "GRANT ALL ON *.* TO '%DB_USER%'@'%DB_HOST%' IDENTIFIED BY '%DB_USERPW%';"
|
||||
|
||||
rem Start the map server
|
||||
|
||||
login-server.exe --run-once
|
||||
|
||||
char-server.exe --run-once
|
||||
|
||||
map-server.exe --run-once
|
||||
|
||||
@@ -63,7 +63,6 @@ aliases: {
|
||||
cloneequip: ["eqclone"]
|
||||
clonestat: ["stclone"]
|
||||
reloadnpcfile: ["reloadnpc"]
|
||||
changedress: ["nocosplay"]
|
||||
}
|
||||
|
||||
/* Commands help file */
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// Who should have a baseatk value (makes str affect damage)? (Note 3)
|
||||
enable_baseatk: 0x29F
|
||||
enable_baseatk: 9
|
||||
|
||||
// Who can have perfect flee? (Note 3)
|
||||
enable_perfect_flee: 1
|
||||
@@ -141,14 +141,6 @@ delay_battle_damage: yes
|
||||
// skills should consume ammo when it's acquired via a card or plagiarize)
|
||||
arrow_decrement: 1
|
||||
|
||||
// Should ammo be unequipped when unequipping a weapon?
|
||||
// Official behavior is "yes".
|
||||
ammo_unequip: yes
|
||||
|
||||
// Should a suitable weapon be equipped when equipping ammo?
|
||||
// Official behavior is "yes".
|
||||
ammo_check_weapon: yes
|
||||
|
||||
// Should the item script bonus 'Autospell' check for range/obstacles before casting?
|
||||
// Official behavior is "no", setting this to "yes" will make skills use their defined
|
||||
// range. For example, Sonic Blow requires a 2 cell distance before autocasting is allowed.
|
||||
|
||||
@@ -71,7 +71,7 @@ wedding_modifydisplay: no
|
||||
save_clothcolor: yes
|
||||
|
||||
// Save body styles. (Note 1)
|
||||
// Note: Don't turn this on unless you know what you are doing.
|
||||
// Note: Don't turn this on unless you know what your doing.
|
||||
// Sprites are not released officially.
|
||||
save_body_style: no
|
||||
|
||||
|
||||
@@ -148,8 +148,3 @@ alchemist_summon_reward: 1
|
||||
// 333 = show announces for 3.33% or lower drop chance items
|
||||
// 10000 = show announces for all items
|
||||
rare_drop_announce: 0
|
||||
|
||||
// Does autoloot take into account player bonuses and penalties? (Note 1)
|
||||
// If RENEWAL_DROP, Bubble Gum, or any other modifiers are active autoloot
|
||||
// will take them into account.
|
||||
autoloot_adjust: 0
|
||||
|
||||
@@ -18,12 +18,6 @@ job_exp_rate: 100
|
||||
// Turn this on to allow a player to level up more than once from a kill. (Note 1)
|
||||
multi_level_up: no
|
||||
|
||||
// Allow multi level up until a certain level?
|
||||
// This only triggers if multi_level_up is enabled.
|
||||
// Default: 0 (Unlimited)
|
||||
multi_level_up_base: 0
|
||||
multi_level_up_job: 0
|
||||
|
||||
// Setting this can cap the max experience one can get per kill specified as a
|
||||
// % of the current exp bar. (Every 10 = 1.0%)
|
||||
// For example, set it to 500 and no matter how much exp the mob gives,
|
||||
|
||||
@@ -61,20 +61,9 @@ feature.autotrade_open_delay: 5000
|
||||
|
||||
// Roulette (Note 1)
|
||||
// Requires: 2014-10-22bRagexe or later
|
||||
feature.roulette: on
|
||||
// Off by default while test version is out; enable at your own risk.
|
||||
feature.roulette: off
|
||||
|
||||
// Achievement (Note 1)
|
||||
// Requires: 2015-05-13aRagexe or later
|
||||
feature.achievement: on
|
||||
|
||||
// Homunculues Autofeeding (Note 1)
|
||||
// Requires: 2017-09-20bRagexeRE or later
|
||||
feature.homunculus_autofeed: on
|
||||
|
||||
// Attendance System (Note 1)
|
||||
// Requires: 2018-03-07bRagexeRE or later
|
||||
feature.attendance: on
|
||||
|
||||
// Private Airship System (Note 1)
|
||||
// Requires: 2018-03-21aRagexeRE or later
|
||||
feature.privateairship: on
|
||||
|
||||
@@ -57,7 +57,3 @@ homunculus_S_max_level: 150
|
||||
// Without this, a shuffle causes all levels of a Homunculus S to use their
|
||||
// growth tables, causing imbalanced stats
|
||||
homunculus_S_growth_level: 99
|
||||
|
||||
// Send auto-feed notice even if OFF (Note 1)
|
||||
// Official: yes
|
||||
homunculus_autofeed_always: yes
|
||||
|
||||
@@ -19,12 +19,7 @@ vending_over_max: yes
|
||||
// Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%)
|
||||
// When a tax is applied, the item's full price is charged to the buyer, but
|
||||
// the vender will not get the whole price paid (they get 100% - this tax).
|
||||
vending_tax: 500
|
||||
|
||||
// Minimum total of purchase until taxes are applied.
|
||||
// Officially there is no tax for anything less than 100 million zeny.
|
||||
// 0 will apply taxes to all transactions.
|
||||
vending_tax_min: 100000000
|
||||
vending_tax: 200
|
||||
|
||||
// Show the buyer's name when successfully vended an item
|
||||
buyer_name: yes
|
||||
@@ -112,24 +107,12 @@ item_flooritem_check: yes
|
||||
default_bind_on_equip: 4
|
||||
|
||||
// Allow selling of bound/sell restricted items as Itemshop currency? (Note 3)
|
||||
// 0x0 = Bound/sell restricted items are unable to be sold to Itemshops/Shops
|
||||
// 0x1 = Bound items are able to be sold to Itemshops
|
||||
// 0x2 = Sell restricted items are able to be sold to Itemshops
|
||||
// 0x4 = Bound items are able to be sold to Shops,
|
||||
// because most of trade restricted items are still able to be sold to Shops
|
||||
// 0x8 = Only Guild Leader can sell BOUND_GUILD items to Shops or Itemshops (if 0x1 or 0x4 set)
|
||||
// 0x0 = Bound/sell restricted items are unable to be sold at Itemshops
|
||||
// 0x1 = Bound items are able to be sold at Itemshops
|
||||
// 0x2 = Sell restricted items are able to be sold at Itemshops
|
||||
allow_bound_sell: 0x0
|
||||
|
||||
// Turn on event refine chance (see db/{pre-}re/refine_db.yml)
|
||||
// no = normal refine chances in effect (official/default value)
|
||||
// yes = event refine chances in effect
|
||||
event_refine_chance: no
|
||||
|
||||
// Hide n last characters of player's name with asterisk (*) when the player
|
||||
// obtained an item with special broadcast flag.
|
||||
// Note: Players with short names can be fully converted to asterisks if this
|
||||
// config value is set high.
|
||||
broadcast_hide_name: 2
|
||||
|
||||
// Enable to sell rental item to NPC shop? (Note 1)
|
||||
rental_transaction: yes
|
||||
|
||||
@@ -61,9 +61,7 @@ natural_healsp_interval: 8000
|
||||
natural_heal_skill_interval: 10000
|
||||
|
||||
// The maximum weight for a character to carry when the character stops healing naturally. (in %)
|
||||
// For renewal: Requires client 20171025 or newer to display properly
|
||||
natural_heal_weight_rate: 50
|
||||
natural_heal_weight_rate_renewal: 70
|
||||
|
||||
// Maximum atk speed. (Default 190, Highest allowed 199)
|
||||
max_aspd: 190
|
||||
@@ -77,13 +75,8 @@ max_extended_aspd: 193
|
||||
// Maximum walk speed rate (200 would be capped to twice the normal speed)
|
||||
max_walk_speed: 300
|
||||
|
||||
// Maximum HPs depending on base level. Default values are:
|
||||
// Lv 99: 330000
|
||||
// Lv150: 660000
|
||||
// Lv175: 1100000
|
||||
max_hp_lv99: 330000
|
||||
max_hp_lv150: 660000
|
||||
max_hp: 1100000
|
||||
// Maximum HP. (Default is 1000000)
|
||||
max_hp: 1000000
|
||||
|
||||
// Maximum SP. (Default is 1000000)
|
||||
max_sp: 1000000
|
||||
@@ -179,6 +172,10 @@ min_npc_vendchat_distance: 3
|
||||
// Default is 25. 100 = 100% Increase.
|
||||
rental_mount_speed_boost: 25
|
||||
|
||||
// Display all status changes in the status window? (Note 1)
|
||||
// Default (official): no
|
||||
show_status_sc: no
|
||||
|
||||
//===================================
|
||||
// VIP system
|
||||
//===================================
|
||||
@@ -268,10 +265,3 @@ fame_pharmacy_10: 50
|
||||
// Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()).
|
||||
// Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F
|
||||
idletime_option: 0x1F
|
||||
|
||||
// Adjust the summoner class' special traits.
|
||||
// 0: Summoners behave like other classes.
|
||||
// 1: Summoners belong to brute race instead of demi-human
|
||||
// 2: Summoners are small size instead of medium
|
||||
// 3: Both of the above (official value)
|
||||
summoner_trait: 3
|
||||
|
||||
@@ -122,8 +122,7 @@ gvg_traps_target_all: 1
|
||||
// 0 = Always visible
|
||||
// 1 = Enable invisibility in versus maps (GVG/PVP/BG)
|
||||
// 2 = Enable invisibility in all maps
|
||||
// Default on official servers: 0 for Pre-renewal, 2 for Renewal
|
||||
//traps_setting: 0
|
||||
traps_setting: 0
|
||||
|
||||
// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary)
|
||||
// 1: Enable players to damage the floras outside of versus grounds.
|
||||
@@ -370,16 +369,3 @@ dispel_song: no
|
||||
// 0: Uses the official duration
|
||||
// X: Enter a custom duration in milliseconds.
|
||||
banana_bomb_duration: 0
|
||||
|
||||
// Should items that you try to create be dropped if you have no space left in your inventory? (Note 1)
|
||||
// Official: no
|
||||
// Legacy rAthena logic: yes
|
||||
skill_drop_items_full: no
|
||||
|
||||
// EDP setting: (Note 3)
|
||||
// When switching/unequipping a right hand weapon, should EDP be removed? EDP can't be used with bare hand.
|
||||
// 0: Disabled (rAthena legacy and pre-renewal behavior).
|
||||
// 1: Enabled on pre-renewal.
|
||||
// 2: Enabled on renewal.
|
||||
// 3: 1+2
|
||||
switch_remove_edp: 2
|
||||
|
||||
@@ -189,14 +189,6 @@ char_del_option: 2
|
||||
// 3: Character cannot be deleted as long as he remains in a party or guild(default)
|
||||
char_del_restriction: 3
|
||||
|
||||
// Restrict certain class from being created. (Only functional on 20151001aRagexe or later)
|
||||
// 0: No character creation is allowed
|
||||
// 1: Only novice is allowed to be created (pre-renewal default)
|
||||
// 2: Only summoner is allowed to be created
|
||||
// 3: Both novice and summoner can be created (renewal default)
|
||||
// Uncomment to customize the restriction
|
||||
//allowed_job_flag: 3
|
||||
|
||||
// What folder the DB files are in (item_db.txt, etc.)
|
||||
db_path: db
|
||||
|
||||
|
||||
@@ -86,7 +86,7 @@ groups: (
|
||||
level: 0
|
||||
inherit: ( /*empty list*/ )
|
||||
commands: {
|
||||
changedress: true
|
||||
/* no commands by default */
|
||||
}
|
||||
permissions: {
|
||||
/* without this basic permissions regular players could not
|
||||
@@ -94,7 +94,6 @@ groups: (
|
||||
can_trade: true
|
||||
can_party: true
|
||||
command_enable: true
|
||||
attendance: true
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -136,7 +135,6 @@ groups: (
|
||||
langtype: true
|
||||
}
|
||||
permissions: {
|
||||
attendance: false
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -295,6 +293,7 @@ groups: (
|
||||
item_unconditional: false
|
||||
bypass_stat_onclone: true
|
||||
bypass_max_stat: true
|
||||
cashshop_sale: true
|
||||
/* all_permission: true */
|
||||
}
|
||||
}
|
||||
|
||||
@@ -103,7 +103,6 @@ jobchange: "Params: <job name|ID>\n" "Changes your job.\n"
|
||||
"4046 Taekwon 4047 Star Gladiator 4049 Soul Linker 4050 Gangsi\n"
|
||||
"4051 Death Knight 4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby\n"
|
||||
"4211 Kagerou 4212 Oboro 4215 Rebellion 4218 Summoner\n"
|
||||
"4239 Star Emperor 4240 Soul Reaper\n"
|
||||
"----- Baby Novice And Baby 1st Class -----\n"
|
||||
"4023 Baby Novice 4024 Baby Swordman 4025 Baby Magician 4026 Baby Archer\n"
|
||||
"4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief\n"
|
||||
@@ -120,10 +119,9 @@ jobchange: "Params: <job name|ID>\n" "Changes your job.\n"
|
||||
"---- Expanded Baby Class ----\n"
|
||||
"4220 Baby Summoner 4222 Baby Ninja 4223 Baby Kagero 4224 Baby Oboro\n"
|
||||
"4225 Baby Taekwon 4226 Baby Star Glad 4227 Baby Soul Linker 4228 Baby Gunslinger\n"
|
||||
"4229 Baby Rebellion 4241 Baby Star Emperor 4242 Baby Soul Reaper\n"
|
||||
"4229 Baby Rebellion\n"
|
||||
"---- Modes And Others ----\n"
|
||||
" 22 Wedding 26 Christmas 27 Summer 28 Hanbok\n"
|
||||
" 29 Oktoberfest 30 Summer 2\n"
|
||||
" 4048 Star Gladiator (Union) 4238 Baby Star Glad (Union)\n"
|
||||
option: "Params: <param1> <param2>(stackable) <param3>(stackable)\n" "Adds different visual effects on or around your character.\n"
|
||||
" <param1> <param2> <param3>\n"
|
||||
@@ -323,5 +321,3 @@ reload: "Params: <type>\n" "Reload a database or configuration file.\n"
|
||||
" pcdb motd script\n"
|
||||
" questdb msgconf packetdb\n"
|
||||
langtype: "Params: <language>\n" "Changes your language setting."
|
||||
limitedsale: "Opens the limited sale window."
|
||||
changedress: "Removes all character costumes."
|
||||
|
||||
@@ -149,7 +149,6 @@ vending_table: vendings
|
||||
vending_items_table: vending_items
|
||||
market_table: market
|
||||
roulette_table: db_roulette
|
||||
guild_storage_log: guild_storage_log
|
||||
|
||||
// Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no)
|
||||
use_sql_db: no
|
||||
|
||||
@@ -98,7 +98,7 @@ chars_per_account: 0
|
||||
// Increase the value of MAX_CHARS if you want to increase vip_char_increase.
|
||||
// Note: The amount of VIP characters = MAX_CHARS - chars_per_account.
|
||||
// Note 2: This setting must be set after chars_per_account.
|
||||
// -1 will default to MAX_CHAR_VIP (src/config/core.hpp)
|
||||
// -1 will default to MAX_CHAR_VIP (src/config/core.h)
|
||||
vip_char_increase: -1
|
||||
|
||||
// Create accounts with limited time?
|
||||
|
||||
@@ -105,13 +105,11 @@ minsave_time: 100
|
||||
// 32: After successfully submitting an item for auction
|
||||
// 64: After successfully get/delete/complete a quest
|
||||
// 128: After every bank transaction (deposit/withdraw)
|
||||
// 256: After every attendance reward
|
||||
// 4095: Always
|
||||
// NOTE: These settings decrease the chance of dupes/lost items when there's a
|
||||
// server crash at the expense of increasing the map/char server lag. If your
|
||||
// server rarely crashes, but experiences interserver lag, you may want to set
|
||||
// these off.
|
||||
save_settings: 4095
|
||||
save_settings: 255
|
||||
|
||||
// Message of the day file, when a character logs on, this message is displayed.
|
||||
motd_txt: conf/motd.txt
|
||||
|
||||
@@ -1174,7 +1174,6 @@ map: 1@glast
|
||||
|
||||
// Biochemical Laboratory Nightmare
|
||||
map: lhz_dun_n
|
||||
map: lhz_d_n2
|
||||
|
||||
// Copy of Old Glast Heim memorial map
|
||||
map: 1@gl_kh
|
||||
@@ -1272,79 +1271,91 @@ map: gef_d01_i
|
||||
// Illusion Ice (Frozen)
|
||||
map: ice_d03_i
|
||||
|
||||
// Suspicious shipwreck
|
||||
// ??
|
||||
map: 1@tre
|
||||
|
||||
// Poring Town
|
||||
// ??
|
||||
map: 1@begi
|
||||
|
||||
// Illusion Turtle island (Archery)
|
||||
map: tur_d03_i
|
||||
map: tur_d04_i
|
||||
|
||||
// Volcanic island Korodo
|
||||
// ??
|
||||
map: 1@crd
|
||||
|
||||
// ??
|
||||
map: ordeal_a00
|
||||
map: ordeal_a02
|
||||
map: pprontera
|
||||
|
||||
// ??
|
||||
map: niflxmas
|
||||
map: sch_lab
|
||||
map: nakhyang
|
||||
|
||||
// Noodles Festival July
|
||||
map: lasa_sea
|
||||
map: 1@drdo
|
||||
|
||||
// X anniversary
|
||||
map: x_lhz
|
||||
map: x_prt
|
||||
map: x_ra
|
||||
|
||||
// November hunting contest
|
||||
map: prt_evt_in
|
||||
|
||||
// Welcome Corridor
|
||||
map: vis_h01
|
||||
map: vis_h02
|
||||
map: vis_h03
|
||||
map: vis_h04
|
||||
|
||||
// Illusion Teddy Bear Nasarian Empire
|
||||
map: ein_d02_i
|
||||
|
||||
// Illusion Ruande
|
||||
map: com_d02_i
|
||||
|
||||
// Soul Reaper Job Change
|
||||
map: 1@soul
|
||||
|
||||
// Star Emperor Job Change
|
||||
map: star_frst
|
||||
map: star_in
|
||||
|
||||
// RWC Maps
|
||||
map: 2009rwc_01
|
||||
map: 2009rwc_02
|
||||
map: 2009rwc_03
|
||||
map: 2009rwc_04
|
||||
map: 2009rwc_05
|
||||
map: 2009rwc_06
|
||||
map: 2009rwc_07
|
||||
map: 2009rwc_08
|
||||
map: 2009rwc_f01
|
||||
map: 2012rwc_01
|
||||
map: 2012rwc_02
|
||||
map: 2012rwc_03
|
||||
map: 2012rwc_04
|
||||
map: 2012rwc_05
|
||||
map: 2012rwc_06
|
||||
map: 2012rwc_07
|
||||
map: 2012rwc_08
|
||||
|
||||
|
||||
//------------------------- Clone Maps ---------------------------
|
||||
//------------------------- Extra Maps ---------------------------
|
||||
|
||||
// Ragnarok World Championship 2004
|
||||
// Requires: RWC 2004 Client
|
||||
// or Akaru's SuperGRF 1.64 or newer
|
||||
//map: rwc01
|
||||
//map: rwc02
|
||||
//map: rwc03
|
||||
|
||||
// Ragnarok World Championship 2009
|
||||
// Requires: RWC 2009 Map files
|
||||
//map: 2009rwc_f01
|
||||
//map: 2009rwc_01
|
||||
//map: 2009rwc_02
|
||||
//map: 2009rwc_03
|
||||
//map: 2009rwc_04
|
||||
|
||||
// Ragnarok World Championship 2008?
|
||||
// Requires: RWC 2008 Map files?
|
||||
//map: 2008rwc_04
|
||||
|
||||
//Christmas & Sakura Special
|
||||
//Requires Akaru's SuperGRF 1.1 or newer
|
||||
//map: prontera_x
|
||||
//map: alberta_x
|
||||
//map: aldebaran_x
|
||||
//map: geffen_x
|
||||
//map: izlude_x
|
||||
//map: prt_church_x
|
||||
//map: prontera_s
|
||||
//map: pay_arche_s
|
||||
|
||||
//Fenced Lutie
|
||||
//Requires Akaru's SuperGRF 1.23 or newer
|
||||
//map: xmas_old
|
||||
|
||||
//Alpha Maps
|
||||
//Requires adata.grf containing alpha maps and data
|
||||
//map: fay_vilg00
|
||||
//map: fay_vilg01
|
||||
//map: gef_vilg00
|
||||
//map: gef_vilg01
|
||||
//map: moc_dugn01
|
||||
//map: moc_dugn02
|
||||
//map: moc_fild01
|
||||
//map: moc_fild02
|
||||
//map: moc_fild03
|
||||
//map: moc_fild04
|
||||
//map: moc_intr00
|
||||
//map: moc_intr01
|
||||
//map: moc_intr02
|
||||
//map: moc_intr04
|
||||
//map: moc_vilg00
|
||||
//map: moc_vilg01
|
||||
//map: moc_vilg02
|
||||
//map: probemap
|
||||
//map: probemap02
|
||||
//map: prt_cstl01
|
||||
//map: prt_dugn00
|
||||
//map: prt_dugn01
|
||||
//map: prt_fild00
|
||||
//map: prt_fild01
|
||||
//map: prt_fild03
|
||||
//map: prt_fild04
|
||||
//map: prt_fild05
|
||||
//map: prt_intr01
|
||||
//map: prt_intr01_a
|
||||
//map: prt_intr02
|
||||
//map: prt_vilg00
|
||||
//map: prt_vilg01
|
||||
//map: prt_vilg02
|
||||
//map: tank_test
|
||||
//map: tank_test2
|
||||
//map: test
|
||||
|
||||
@@ -125,12 +125,7 @@
|
||||
115: Baby Soul Linker
|
||||
116: Baby Gunslinger
|
||||
117: Baby Rebellion
|
||||
118: Star Emperor
|
||||
119: Soul Reaper
|
||||
120: Baby Star Emperor
|
||||
121: Baby Soul Reaper
|
||||
|
||||
199: Unknown Job
|
||||
118: Unknown Job
|
||||
|
||||
//Auction
|
||||
200: Auction Manager
|
||||
@@ -154,8 +149,8 @@
|
||||
216: No account with ID '%d' was found.
|
||||
217: -- Account %d --
|
||||
218: User: %s | GM Group: %d | State: %d
|
||||
//219: FREE
|
||||
//220: FREE
|
||||
219: Password: %s (PIN:%s)
|
||||
220: ****
|
||||
221: Account e-mail: %s | Birthdate: %s
|
||||
222: Last IP: %s (%s)
|
||||
223: This user has logged in %d times, the last time was at %s
|
||||
|
||||
@@ -690,7 +690,7 @@
|
||||
666: Pets are not allowed in Guild Wars.
|
||||
667: You're not dead.
|
||||
668: Your actual memo positions are:
|
||||
//669 free
|
||||
669: You broke the target's weapon.
|
||||
670: You can't leave battleground guilds.
|
||||
671: Friend already exists.
|
||||
672: Name not found in list.
|
||||
@@ -831,31 +831,7 @@
|
||||
// Achievements
|
||||
772: Achievements are disabled.
|
||||
|
||||
//773-775 reserved for refine UI
|
||||
//776-781 reserved for tax system
|
||||
|
||||
782: Star Emperor
|
||||
783: Soul Reaper
|
||||
784: Baby Star Emperor
|
||||
785: Baby Soul Reaper
|
||||
|
||||
// Guild Storage Expansion Skill
|
||||
786: The guild does not have a guild storage.
|
||||
787: You do not have permission to use the guild storage.
|
||||
|
||||
// Attendance
|
||||
// Mail sender: Officer
|
||||
788: <MSG>3455</MSG>
|
||||
// Mail title: %dday attendance has been paid.
|
||||
789: <MSG>3456,%d</MSG>
|
||||
// Mail body: %dday attendance has been paid.
|
||||
790: <MSG>3456,%d</MSG>
|
||||
791: You are not allowed to use the attendance system.
|
||||
|
||||
// Private Airship
|
||||
792: The private airship system is disabled.
|
||||
|
||||
//793-899 free
|
||||
//773-899 free
|
||||
|
||||
//------------------------------------
|
||||
// More atcommands message
|
||||
@@ -1060,10 +1036,7 @@
|
||||
1050: Other Flags:
|
||||
1051: Other Flags2:
|
||||
1052: Skill Damage Adjustments:
|
||||
1053: > [Map] %d%%, %d%%, %d%%, %d%% | Caster:%d
|
||||
1054: > [Map Skill] Name : Player, Monster, Boss Monster, Other | Caster
|
||||
1055: Skill Duration Adjustments:
|
||||
//1056-1064 free
|
||||
//1053-1064 free
|
||||
1065: No Exp Penalty: %s | No Zeny Penalty: %s
|
||||
1066: On
|
||||
1067: Off
|
||||
|
||||
@@ -643,7 +643,7 @@
|
||||
666: 公會戰不允許有寵物
|
||||
667: 你沒死亡
|
||||
668: 你實際儲存點是:
|
||||
//669 free
|
||||
669: 你破壞目標的武器
|
||||
670: 你無法離開戰場公會
|
||||
671: 這朋友已存在
|
||||
672: 該名稱不在清單內
|
||||
|
||||
@@ -655,7 +655,7 @@
|
||||
666: Pets non-autorisés lors d'une guerre entre guilde.
|
||||
667: Vous n'êtes pas mort(e).
|
||||
668: Votre position memo actuelle est:
|
||||
//669 free
|
||||
669: Vous brisez l'arme de la cible.
|
||||
670: Vous ne pouvez pas quitter votre guilde.
|
||||
671: Cette personne est déjà dans votre liste d'ami.
|
||||
672: Nom introuvable dans la liste.
|
||||
|
||||
@@ -689,7 +689,7 @@
|
||||
666: Peliharaan tidak diperbolehkan di Guild Wars.
|
||||
667: Kamu tidak mati.
|
||||
668: Posisi memomu saat ini adalah:
|
||||
//669 kosong
|
||||
669: Kamu menghancurkan senajta lawan.
|
||||
670: Kamu tidak dapat meninggalkan guild battleground.
|
||||
671: Teman sudah ada.
|
||||
672: Nama tidak ditemukan di daftar.
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
|
||||
//Custom translations
|
||||
import: conf/msg_conf/import/map_msg_mal_conf.txt
|
||||
File diff suppressed because it is too large
Load Diff
@@ -655,7 +655,7 @@
|
||||
666: Питомцы запрещены во время Войны за Империум.
|
||||
667: Вы не мертвы.
|
||||
668: Ваши текущие точки сохранения:
|
||||
//669 НЕ ИСПОЛЬЗУЕТСЯ
|
||||
669: Вы сломали оружие цели.
|
||||
670: Вы не можете покинуть БГ.
|
||||
671: Друг уже добавлен.
|
||||
672: Имя не найдено в списке.
|
||||
|
||||
@@ -2,16 +2,20 @@
|
||||
// Configuración de mensajes
|
||||
// Si vas a traducirlo simplemente tienes que cambiar el msg de la segunda línea, no tienes que modificar el código fuente,
|
||||
// aunque también puedes utilizar conf/import/map_msg_spn_conf.txt
|
||||
//
|
||||
// Formato:
|
||||
// msg_number: mensaje traducido (tamaño máximo: 255 caracteres)
|
||||
//
|
||||
// El formato es el siguiente:
|
||||
// // Mensaje en inglés
|
||||
// msg_number: mensaje traducido
|
||||
|
||||
// Del 0 al 410 están reservados para comandos de GM (Game Master)
|
||||
// Del 500-900 están reservados para otros usos
|
||||
// Del 900 al 1300 son mensajes de @atcommand
|
||||
|
||||
// Si quieres desactivar una variable (%s) de una cadena de texto, haz que su tamaño máximo sea 0:
|
||||
// Por ejemplo:
|
||||
// 270: *%s %s* (Este es el formato de texto para el comando @me)
|
||||
// 270: *%.0s%s* (Si pones esto no se mostrará el nombre del personaje)
|
||||
|
||||
// Mensajes de comandos de GM
|
||||
// Aquí empiezan los mensajes relacionados con los comandos de GM
|
||||
// -----------------------
|
||||
|
||||
0: Te has teletransportado.
|
||||
@@ -86,10 +90,10 @@
|
||||
69: Has reducido el nivel de oficio de ese personaje.
|
||||
70: Has adquirido esa habilidad.
|
||||
71: Has olvidado esa habilidad.
|
||||
72: Ha comenzado la guerra de clanes.
|
||||
73: En estos momentos ya hay una guerra de clanes.
|
||||
74: La guerra de clanes ha finalizado.
|
||||
75: En estos momentos no hay ninguna guerra de clanes.
|
||||
72: Ha comenzado la Guerra del Emperium.
|
||||
73: En estos momentos ya hay una Guerra del Emperium.
|
||||
74: La Guerra del Emperium ha finalizado.
|
||||
75: En estos momentos no hay ninguna Guerra del Emperium.
|
||||
76: Se han añadido todas las habilidades a tu árbol de habilidades.
|
||||
77: Estos son los resultados de la búsqueda de '%s' (nombre: ID):
|
||||
78: %s: %d
|
||||
@@ -127,9 +131,9 @@
|
||||
110: El NPC ha sido cargado con éxito.
|
||||
111: Ese NPC no existe.
|
||||
112: El NPC ha sido desactivado.
|
||||
113: Un GM te ha eliminado esta cantidad de objetos: %d.
|
||||
114: Objetos eliminados del jugador: %d.
|
||||
115: Objetos eliminados: %d. El jugador sólo tenía %d de %d objetos.
|
||||
113: Un GM te ha eliminado %d objeto(s).
|
||||
114: Se han eliminado %d objeto(s) del jugador.
|
||||
115: Se han eliminado %d objeto(s). El jugador sólo tenía %d de %d objetos.
|
||||
116: Ese personaje no tiene el objeto que has introducido.
|
||||
117: Un GM te ha enviado a la cárcel.
|
||||
118: Has enviado al jugador a la cárcel.
|
||||
@@ -154,7 +158,7 @@
|
||||
141: Has quitado el disfraz de ese personaje.
|
||||
142: Ese personaje no lleva ningún disfraz.
|
||||
143: No puedes utilizar ese comando en este mapa.
|
||||
144: La dirección de correo electrónico no es válida, si no sabes cuál es prueba a@a.com
|
||||
144: La dirección de correo electrónico no es válida, si no sabes cual es prueba a@a.com
|
||||
145: La dirección de correo electrónico no es válida. Introduce una de verdad.
|
||||
146: Debes introducir una dirección de correo electrónico de verdad.
|
||||
147: La nueva dirección de correo electrónico debe ser distinta a la actual.
|
||||
@@ -255,7 +259,7 @@
|
||||
242: Ahora cualquier jugador puede atacarte.
|
||||
243: Ya no se pueden utilizar habilidades en este mapa.
|
||||
244: Ahora se pueden utilizar habilidades en este mapa.
|
||||
245: Tiempo de conexión del servidor: Días: %ld. Horas: %ld. Minutos: %ld. Segundos: %ld.
|
||||
245: El servidor lleva en marcha %ld días, %ld horas, %ld minutos, %ld segundos.
|
||||
246: Tu nivel de GM no está autorizado para realizar esa acción.
|
||||
247: No tienes permiso para ir a ese mapa.
|
||||
248: No tienes permiso para salir de este mapa.
|
||||
@@ -306,13 +310,6 @@
|
||||
290: Ahora nadie puede atacar a ese jugador.
|
||||
291: Los efectos climáticos desaparecerán al teletransportarse o al utilizar @refresh.
|
||||
292: Has restablecido la condición de asesino.
|
||||
// Sistema de ligado de objetos
|
||||
293: Este objeto está ligado y no puede intercambiarse.
|
||||
294: Este objeto está ligado y no puede almacenarse.
|
||||
295: Introduce el nombre de un objeto o su ID (instrucciones: @item <nombre/ID> <cantidad> <ligado>).
|
||||
296: Introduce todos los parámetros (instrucciones: @item2 <nombre/ID> <cantidad>)
|
||||
297: <identificado> <refinamiento> <atributo> <carta1> <carta2> <carta3> <carta4> <ligado>).
|
||||
298: El ligado del objeto no es válido. Tipos válidos: 1-Cuenta, 2-Clan, 3-Grupo, 4-Personaje.
|
||||
// Número de los castillos
|
||||
// --------------------
|
||||
//299: ?? castillos
|
||||
@@ -355,15 +352,14 @@
|
||||
|
||||
//Plantillas para el resultado de @who
|
||||
343: Nombre: %s
|
||||
344: (%s)
|
||||
344: (%s)
|
||||
345: | Grupo: '%s'
|
||||
346: | Clan: '%s'
|
||||
//Si eliminas el último %s no verás el oficio de tus jugadores.
|
||||
347: | Nv:%d/%d | Oficio: %s
|
||||
//Si eliminas los 2 últimos %d no verás las coordenadas de tus jugadores, tan solo el nombre el mapa donde están
|
||||
348: | Ubicación: %s %d %d
|
||||
// @fullstrip
|
||||
349: Introduce el nombre de un jugador (instrucciones: @fullstrip <personaje/ID>).
|
||||
|
||||
// @duel (1ª parte)
|
||||
350: Duelo: No puedes usar @invite porque no estás en un duelo.
|
||||
351: Duelo: Se ha alcanzado el límite máximo de jugadores para este duelo.
|
||||
@@ -396,15 +392,7 @@
|
||||
380: Ha ocurrido un error. El objeto [%s] no puede usarse todavía. Espera %d segundos.
|
||||
381: La habilidad ha fallado. Para utilizar [%s] necesitas %dx %s.
|
||||
382: Estás demasiado cerca de un emperium o una piedra guardián.
|
||||
383: No puedes crear un punto de guardado en una instancia.
|
||||
384: No puedes hacer memo en una instancia.
|
||||
//Comprobación de emblemas
|
||||
385: No se puede cambiar el emblema durante una guerra de clanes.
|
||||
386: El emblema que has elegido no es válido.
|
||||
387: El emblema que has elegido tiene demasiada transparencia (límite=%d)
|
||||
//etc
|
||||
388: No puedes utilizar este objeto con el almacén abierto.
|
||||
389: La velocidad ha vuelto a la normalidad.
|
||||
//383-389 vacíos
|
||||
//NoAsk (rechazar invitaciones)
|
||||
390: Rechazas todas las invitaciones de manera automática.
|
||||
391: Ya no rechazas todas las invitaciones de manera automática.
|
||||
@@ -418,11 +406,11 @@
|
||||
400: Instrucciones @jailfor <tiempo> <nombre del personaje>
|
||||
401: Tu pena de prisión es de %d años, %d meses, %d días, %d horas y %d minutos.
|
||||
402: %s estará en la cárcel durante %d años, %d meses, %d días, %d horas y %d minutos.
|
||||
// WoE SE (@agitstart2) guerra de clanes, 2ª edición.
|
||||
403: Ha dado comienzo la guerra de clanes de la 2ª edición.
|
||||
404: Hay una guerra de clanes de la 2ª edición en marcha.
|
||||
405: Ha finalizado la guerra de clanes de la 2ª edición.
|
||||
406: No hay ninguna guerra de clanes de la 2ª edición en marcha.
|
||||
// WoE SE (@agitstart2) Guerra del Emperium, 2ª edición.
|
||||
403: Ha dado comienzo la Guerra del Emperium de la 2ª edición.
|
||||
404: Hay una Guerra del Emperium de la 2ª edición en marcha.
|
||||
405: Ha finalizado la Guerra del Emperium de la 2ª edición.
|
||||
406: No hay ninguna Guerra del Emperium de la 2ª edición en marcha.
|
||||
//407 free
|
||||
//Mensajes de chrif
|
||||
408: Necesitas desconectarte para realizar el cambio de sexo.
|
||||
@@ -448,21 +436,15 @@
|
||||
430: desbloquear
|
||||
431: desbloquear
|
||||
432: cambiar el sexo de
|
||||
433: Este personaje tiene el acceso bloqueado hasta
|
||||
434: El char-server va a %s al personaje '%.*s'.
|
||||
435: Introduce el nombre de un jugador (instrucciones: %s <nombre de personaje>).
|
||||
436: VIP
|
||||
437: Un GM no puede ser VIP.
|
||||
438: Ya no eres VIP.
|
||||
|
||||
// Mensajes de homúnculos
|
||||
450: Ya tienes un homúnculo.
|
||||
|
||||
// Mensaje al devolver la mascota al huevo
|
||||
451: No puedes devolver tu mascota al huevo porque tu inventario está lleno.
|
||||
// Return pet to egg message
|
||||
451: No puedes devolver tu pet al huevo porque tu inventario está lleno.
|
||||
|
||||
// Sistema de mensajería
|
||||
460: Introduce un idioma válido (instrucciones: @langtype <idioma>)
|
||||
460: Introduce un idioma válido (Instrucciones: @langtype <idioma>)
|
||||
461: Has establecido %s como idioma.
|
||||
462: Ese idioma está desactivado.
|
||||
463: Se ha actualizado la configuración de los mensajes.
|
||||
@@ -476,7 +458,7 @@
|
||||
485: Usuarios: %d/%d | Contraseña: %s | Abierto: %s
|
||||
486: Sí
|
||||
487: No
|
||||
488: Introduce un valor de la lista (instrucciones: @mapinfo <0-3> <mapa>).
|
||||
488: Introduce un valor de la lista (Instrucciones: @mapinfo <0-3> <mapa>).
|
||||
489: NPC %d: %s::%s | Dirección: %s | Sprite: %d | Ubicación: %d %d
|
||||
490: NPC %d: %s | Dirección: %s | Sprite: %d | Ubicación: %d %d
|
||||
491: Norte
|
||||
@@ -497,65 +479,35 @@
|
||||
503: Está activado el modo nocturno.
|
||||
|
||||
//Mensajes de los puntos de cash
|
||||
504: Puntos utilizados: Kafra: %d. Cash: %d. Puntos restantes: Kafra: %d. Cash: %d.
|
||||
505: Puntos de cash obtenidos: %d. Puntos totales: %d.
|
||||
506: Puntos de Kafra obtenidos %d. Puntos totales: %d.
|
||||
410: Puntos de cash eliminados: %d. Puntos restantes: %d.
|
||||
411: Puntos de Kafra eliminados: %d. Puntos restantes: %d.
|
||||
504: Has utilizado %d puntos Kafra y %d puntos de cash. Te quedan %d puntos Kafra y %d puntos de cash.
|
||||
505: Has obtenido %d puntos de cash. Tienes un total de %d puntos.
|
||||
506: Has obtenido %d puntos Kafra. Tienes un total de %d puntos.
|
||||
410: Se han eliminado %d puntos de cash. Quedan %d puntos.
|
||||
411: Se han eliminado %d puntos Kafra. Quedan %d puntos.
|
||||
|
||||
// Bloqueo de personajes
|
||||
507: Este jugador ha sido bloqueado durante estos minutos: %d.
|
||||
508: Este jugador no ha sido bloqueado (el bloqueo está desactivado).
|
||||
|
||||
509: Comandos de scripts ligados:
|
||||
// Mensajes del sistema de intercambio de objetos
|
||||
507: Este jugador ha sido expulsado durante %d minuto(s).
|
||||
508: Este jugador no ha sido expulsado (La opción está desactivada).
|
||||
//509 vacío
|
||||
|
||||
// Sistema de correo
|
||||
510: Correos nuevos: %d (%d sin leer).
|
||||
|
||||
//Instancing
|
||||
515: Tu instancia se ha recargado.
|
||||
516: Se ha recargado la base de datos de instancias.
|
||||
|
||||
// @auction
|
||||
517: El sistema de subastas está desactivado.
|
||||
|
||||
//@itemlist -- continuación
|
||||
518: Adorno para la boca,
|
||||
519: Adorno para la cabeza,
|
||||
520: Adorno para la cabeza y la boca,
|
||||
521: Adorno para los ojos,
|
||||
522: Adorno para ojos y boca,
|
||||
523: Adorno para toda la cara,
|
||||
524: Ropa decorativa,
|
||||
525: Suelo decorativo,
|
||||
526: Armadura,
|
||||
527: Cuerpo sombrío,
|
||||
528: Mano derecha sombría,
|
||||
529: Mano izquierda sombría,
|
||||
530: Sombra en ambas manos,
|
||||
531: Zapatos sombríos,
|
||||
532: Accesorio derecho sombrío,
|
||||
533: Accesorio izquierdo sombrío,
|
||||
|
||||
534: ¡No quedan existencias! Vuelve más tarde.
|
||||
//----------------------
|
||||
510: Tienes un total de %d cartas nuevas (%d sin leer).
|
||||
|
||||
// Mensajes de detección de bots (sin uso)
|
||||
535: Se ha detectado un posible bot (99% de probabilidades) o un cliente modificado: '%s' (cuenta: %d, char_id: %d). Este jugador te pregunta el nombre si estás escondido.
|
||||
536: El personaje '%s' (cuenta: %d) está intentando utilizar un bot (intentando detectar a un jugador falso).
|
||||
537: El personaje '%s' (cuenta: %d) está intentando utilizar un bot (intentando detectar a un monstruo falso).
|
||||
|
||||
// Mensajes del sistema de intercambio de objetos
|
||||
538: Se ha detectado una irregularidad en el intercambio de objetos del personaje '%s' (cuenta: %d), está intentando intercambiar más de lo que tiene.
|
||||
539: Ese jugador tiene %d unidades del objeto (id: %hu), pero ha intentado intercambiar %d.
|
||||
540: Ese jugador ha sido bloqueado.
|
||||
|
||||
// Anuncios de consecución de objetos poco comunes y robos de objetos.
|
||||
541: '%s' ha conseguido de %s un %s (probabilidad: %0.02f%%)
|
||||
//541: %.0s%.0s alguien ha conseguido %s
|
||||
542: '%s' ha robado de %s un %s (probabilidad: %0.02f%%)
|
||||
//542: %.0s%.0s alguien ha robado%s
|
||||
//543~548 no se utilizan (pertenecían a @away)
|
||||
|
||||
// @autotrade
|
||||
549: Debes abrir una tienda para poder utilizar @autotrade.
|
||||
|
||||
@@ -687,21 +639,22 @@
|
||||
663: Duelo: No puedes utilizar ese objeto en pleno duelo.
|
||||
664: No puedes utilizar ese comando estando muerto.
|
||||
665: No puedes crear una sala de chat en este mapa.
|
||||
666: Las mascotas están prohibidas en la guerra de clanes.
|
||||
666: Las mascotas están prohibidas en la Guerra del Emperium.
|
||||
667: No estás muerto.
|
||||
668: Tus puntos de memorización actuales son los siguientes:
|
||||
//669 vacío
|
||||
669: Has roto el arma de tu enemigo.
|
||||
670: No puedes abandonar un clan especial de battleground.
|
||||
671: Ese jugador ya es amigo tuyo.
|
||||
672: No se ha encontrado el nombre que has introducido.
|
||||
673: No puedes realizar esa acción en estos momentos. Inténtalo más tarde.
|
||||
674: Se ha eliminado de tu lista de amigos.
|
||||
675: No puedes enviar tantos correos seguidos.
|
||||
676: No se pueden establecer alianzas durante una guerra de clanes.
|
||||
677: No se puede romper una alianza durante una guerra de clanes.
|
||||
676: No se pueden establecer alianzas durante una Guerra del Emperium.
|
||||
677: No se puede romper una alianza durante una Guerra del Emperium.
|
||||
678: Ya no eres el líder del clan.
|
||||
679: Te has convertido en el líder del clan.
|
||||
680: Te has recuperado.
|
||||
//681-899 vacíos
|
||||
|
||||
681: Rune Knight T
|
||||
682: Warlock T
|
||||
@@ -723,86 +676,6 @@
|
||||
698: Baby Summoner
|
||||
699: Baby Ninja
|
||||
|
||||
// @vip
|
||||
700: Instrucciones: @vip <tiempo> <nombre del personaje>
|
||||
701: El tiempo introducido no es válido.
|
||||
702: El formato del tiempo es +/-<valor>. y/a = Año, m = Mes, d/j = Día, h = Horas, n/mn = Minutos, s = Segundos.
|
||||
703: Un GM te ha retirado el VIP.
|
||||
704: El jugador ya no es VIP.
|
||||
705: Tiempo restante como VIP: Años: %d. Meses: %d. Días: %d. Horas: %d. Minutos: %d.
|
||||
706: El jugador '%s' será VIP durante: Años: %d. Meses: %d. Días: %d. Horas: %d. Minutos: %d.
|
||||
707: Serás VIP hasta: %s
|
||||
708: El jugador será VIP hasta: %s
|
||||
|
||||
709: El objeto %hu ha sido eliminado de tu inventario.
|
||||
710: El objeto %hu ha sido eliminado de tu carro.
|
||||
711: El objeto %hu ha sido eliminado de tu almacén.
|
||||
|
||||
// Item shop
|
||||
712: No tienes suficientes %s (%hu).
|
||||
713: No tienes suficientes '%s'.
|
||||
714: Listado de la tienda de objetos: %s (%hu)
|
||||
715: Listado de puntos de la tienda: '%s'
|
||||
716: Tu '%s' ahora es: %d
|
||||
|
||||
// MVP EXP reward message
|
||||
717: ¡Enhorabuena! ¡Eres todo un MVP! ¡¡Puntos de experiencia obtenidos: %u!!
|
||||
|
||||
// @showrate
|
||||
718: La información de ratio personal no se mostrará.
|
||||
719: Ahora se mostrará la información de ratio personal.
|
||||
|
||||
//Skill messages
|
||||
//720: Vacío
|
||||
721: [%s] Se ha imbuido el arma con veneno.
|
||||
//722: Vacío
|
||||
|
||||
// @costume
|
||||
723: No existe el disfraz '%s'.
|
||||
724: Ya llevas puesto el disfraz '%s', escribe '@costume' para quitártelo.
|
||||
725: -- %s
|
||||
726: - Disfraces disponibles
|
||||
727: Disfraz '%s' eliminado.
|
||||
|
||||
// Monster Transformation
|
||||
728: ¡¡Traaaansformación!! ¡¡Forma %s!!
|
||||
729: No puedes transformarte en un monstruo si llevas un disfraz.
|
||||
730: El personaje no puede disfrazarse si está transformado en un monstruo.
|
||||
731: No puedes transformarte en monstruo durante la guerra de clanes.
|
||||
|
||||
732: No puedes abrir el objeto porque tu inventario está lleno.
|
||||
|
||||
733: Introduce la ruta de archivo de un NPC (instrucciones: @reloadnpcfile <ruta>).
|
||||
|
||||
// @cloneequip/@clonestat
|
||||
734: No puedes clonar tu propio %s.
|
||||
735: Instrucciones: %s <personaje/ID>
|
||||
736: No se puede clonar el %s de ese jugador.
|
||||
737: '%s' (%d) no se puede clonar, límite (%d).
|
||||
738: Clonación de '%s' realizada.
|
||||
|
||||
// @bodystyle
|
||||
739: Introduce un estilo de cuerpo (instrucciones: @bodystyle <ID de cuerpo: %d-%d>).
|
||||
740: Este oficio no tiene estilos de cuerpo alternativos.
|
||||
|
||||
// @showexp
|
||||
741: Obtenida
|
||||
742: Perdida
|
||||
743: Experiencia %s Base:%ld (%0.2f%%) Oficio:%ld (%0.2f%%)
|
||||
|
||||
// @adopt
|
||||
744: El bebé ya está adoptado o está en proceso de adopción.
|
||||
745: Necesitas estar casado y dentro de un grupo con tu pareja y el bebé para adoptarlo.
|
||||
746: El padre y la madre deben equiparse sus anillos de boda.
|
||||
747: El bebé no es un Novice.
|
||||
748: Falta uno de los padres o el bebé.
|
||||
|
||||
// Guerra de clanes de entrenamiento (@agitstart3/@agitend3)
|
||||
749: Ha empezado la guerra de clanes de entrenamiento.
|
||||
750: La guerra de clanes de entrenamiento ya ha sido iniciada.
|
||||
751: Ha terminado la guerra de clanes de entrenamiento.
|
||||
752: La guerra de clanes de entrenamiento no ha sido iniciada.
|
||||
|
||||
// Expanded Baby Jobs
|
||||
753: Baby Kagerou
|
||||
754: Baby Oboro
|
||||
@@ -812,27 +685,6 @@
|
||||
758: Baby Gunslinger
|
||||
759: Baby Rebellion
|
||||
|
||||
// Channel System
|
||||
760: No puedes unirte al canal '%s'. Se ha llegado al límite de %d usuarios.
|
||||
761: %s %s se ha unido al canal.
|
||||
762: No puedes abandonar el canal '%s'.
|
||||
763: %s %s ha abandonado el canal.
|
||||
764: No puedes modificar el color del canal '%s'.
|
||||
765: No tienes permisos para bloquear a nadie.
|
||||
766: No puedes expulsar a nadie del canal '%s'.
|
||||
767: No puedes expulsar a nadie del canal.
|
||||
768: Se ha expulsado a %s %s del canal.
|
||||
769: Se ha bloqueado a %s %s del canal.
|
||||
770: Se ha desbloqueado a %s %s del canal.
|
||||
|
||||
//@reloadachievementdb
|
||||
771: Se ha recargado la base de datos de logros.
|
||||
|
||||
// Achievements
|
||||
772: Los logros están desactivados.
|
||||
|
||||
//773-899 vacíos
|
||||
|
||||
//------------------------------------
|
||||
// Más mensajes relacionados con comandos
|
||||
//------------------------------------
|
||||
@@ -849,13 +701,13 @@
|
||||
908: Has introducido un valor desconocido en:
|
||||
|
||||
// @rura
|
||||
909: Introduce un nombre de mapa (instrucciones: @warp/@rura/@mapmove <nombre de mapa> <x> <y>).
|
||||
909: Introduce un nombre de mapa (Instrucciones: @warp/@rura/@mapmove <nombre de mapa> <x> <y>).
|
||||
|
||||
// @where
|
||||
910: Introduce el nombre de algún jugador (instrucciones: @where <personaje>).
|
||||
910: Introduce el nombre de algún jugador (Instrucciones: @where <personaje>).
|
||||
|
||||
// @jumpto
|
||||
911: Introduce el nombre de algún jugador (instrucciones: @jumpto/@warpto/@goto <personaje/ID>).
|
||||
911: Introduce el nombre de algún jugador (Instrucciones: @jumpto/@warpto/@goto <personaje/ID>).
|
||||
|
||||
// @who
|
||||
912: (CID:%d/AID:%d)
|
||||
@@ -868,7 +720,7 @@
|
||||
917: Ninguno
|
||||
|
||||
// @speed
|
||||
918: Introduce un valor para tu velocidad (instrucciones: @speed <%d-%d>).
|
||||
918: Introduce un valor para tu velocidad (Instrucciones: @speed <%d-%d>).
|
||||
|
||||
// @storage
|
||||
919: Has abierto el almacén.
|
||||
@@ -885,22 +737,22 @@
|
||||
//924-979 vacíos (¿posibles futuros oficios?)
|
||||
|
||||
// @kami
|
||||
980: Introduce un mensaje (instrucciones: @kami <mensaje>).
|
||||
981: Introduce un color y un mensaje (instrucciones: @kamic <color> <mensaje>).
|
||||
980: Introduce un mensaje (Instrucciones: @kami <mensaje>).
|
||||
981: Introduce un color y un mensaje (Instrucciones: @kamic <color> <mensaje>).
|
||||
982: Ese color no es válido.
|
||||
|
||||
// @item
|
||||
983: Introduce el nombre de un objeto o su ID (instrucciones: @item <nombre del objeto/ID> <cantidad>).
|
||||
983: Introduce el nombre de un objeto o su ID (Instrucciones: @item <nombre del objeto/ID> <cantidad>).
|
||||
|
||||
// @item2
|
||||
984: Introduce todos los parámetros (instrucciones: @item2 <nombre del objeto/id> <cantidad>)
|
||||
984: Introduce todos los parámetros (Instrucciones: @item2 <nombre del objeto/id> <cantidad>)
|
||||
985: <¿identificado?> <refinamiento> <atributos> <carta1> <carta2> <carta3> <carta4>.
|
||||
|
||||
// @baselevelup
|
||||
986: Introduce una cifra (instrucciones @lvup/@blevel/@baselvlup <cantidad de niveles>).
|
||||
986: Introduce una cifra (Instrucciones @lvup/@blevel/@baselvlup <cantidad de niveles>).
|
||||
|
||||
// @joblevelup
|
||||
987: Introduce una cifra (instrucciones: @joblvup/@jlevel/@joblvlup <cantidad de niveles>).
|
||||
987: Introduce una cifra (Instrucciones: @joblvup/@jlevel/@joblvlup <cantidad de niveles>).
|
||||
|
||||
// @help
|
||||
988: No hay ayuda disponible para %c%s.
|
||||
@@ -908,22 +760,22 @@
|
||||
990: Alternativas disponibles:
|
||||
|
||||
// @model
|
||||
991: Introduce al menos un valor (instrucciones: @model <ID del peinado: %d-%d> <color del peinado: %d-%d> <tinte de ropa: %d-%d>).
|
||||
991: Introduce al menos un valor (Instrucciones: @model <ID del peinado: %d-%d> <color del peinado: %d-%d> <tinte de ropa: %d-%d>).
|
||||
|
||||
// @dye
|
||||
992: Introduce un tinte de ropa (instrucciones: @dye/@ccolor <tinte de ropa: %d-%d>).
|
||||
992: Introduce un tinte de ropa (Instrucciones: @dye/@ccolor <tinte de ropa: %d-%d>).
|
||||
|
||||
// @hairstyle
|
||||
993: Introduce un tipo de peinado (instrucciones: @hairstyle/@hstyle <ID del peinado: %d-%d>).
|
||||
993: Introduce un tipo de peinado (Instrucciones: @hairstyle/@hstyle <ID del peinado: %d-%d>).
|
||||
|
||||
// @haircolor
|
||||
994: Introduce un color de peinado (instrucciones: @haircolor/@hcolor <color del peinado: %d-%d>).
|
||||
994: Introduce un color de peinado (Instrucciones: @haircolor/@hcolor <color del peinado: %d-%d>).
|
||||
|
||||
// @go
|
||||
995: No puedes utilizar @go en este mapa.
|
||||
|
||||
// @refine
|
||||
996: Introduce una pieza de equipo y una cantidad (instrucciones: @refine <pieza de equipo> <+/- cantidad>).
|
||||
996: Introduce una pieza de equipo y una cantidad (Instrucciones: @refine <pieza de equipo> <+/- cantidad>).
|
||||
997: %d: Boca
|
||||
998: %d: Mano derecha
|
||||
999: %d: Ropaje
|
||||
@@ -936,92 +788,89 @@
|
||||
1006: %d: Ojos / Orejas
|
||||
|
||||
// @produce
|
||||
1007: Introduce el nombre/ID de un objeto (instrucciones: @produce <pieza de equipo/ID> <elemento> <# cantidad de "muy">)
|
||||
1007: Introduce el nombre/ID de un objeto (Instrucciones: @produce <pieza de equipo/ID> <elemento> <# cantidad de "muy">)
|
||||
|
||||
// @memo
|
||||
1008: Introduce una ubicación válida (instrucciones: @memo <posición_memo:%d-%d>).
|
||||
1008: Introduce una ubicación válida (Instrucciones: @memo <posición_memo:%d-%d>).
|
||||
|
||||
// @displaystatus
|
||||
1009: Introduce un valor válido (instrucciones: @displaystatus <tipo de estado> <identificador> <punto> {<valor1> {<valor2> {<valor3>}}}).)
|
||||
1009: Introduce un valor válido (Instrucciones: @displaystatus <tipo de estado> <identificador> <punto> {<valor1> {<valor2> {<valor3>}}}).)
|
||||
|
||||
// @stpoint
|
||||
1010: Introduce una cantidad (instrucciones: @stpoint <cantidad de puntos>)
|
||||
1010: Introduce una cantidad (Instrucciones: @stpoint <cantidad de puntos>)
|
||||
|
||||
// @skpoint
|
||||
1011: Introduce una cantidad (instrucciones: @skpoint <cantidad de puntos>)
|
||||
1011: Introduce una cantidad (Instrucciones: @skpoint <cantidad de puntos>)
|
||||
|
||||
// @zeny
|
||||
1012: Introduce una cantidad (instrucciones: @zeny <cantidad>).
|
||||
1012: Introduce una cantidad (Instrucciones: @zeny <cantidad>).
|
||||
|
||||
// @param
|
||||
1013: Introduce una cantidad (instrucciones: @str/@agi/@vit/@int/@dex/@luk <+/- cantidad>).
|
||||
1013: Introduce una cantidad (Instrucciones: @str/@agi/@vit/@int/@dex/@luk <+/- cantidad>).
|
||||
|
||||
// @guildlevelup
|
||||
1014: Introduce una cantidad (instrucciones: @guildlvup/@guildlvlup <cantidad de niveles>).
|
||||
1014: Introduce una cantidad (Instrucciones: @guildlvup/@guildlvlup <cantidad de niveles>).
|
||||
|
||||
// @makeegg
|
||||
1015: Introduce el nombre de un monstruo/huevo/ID (instrucciones: @makeegg <mascota>).
|
||||
1015: Introduce el nombre de un monstruo/huevo/ID (Instrucciones: @makeegg <mascota>).
|
||||
|
||||
// @petfriendly
|
||||
1016: Introduce una cantidad (instrucciones: @petfriendly <0-1000>).
|
||||
1016: Introduce una cantidad (Instrucciones: @petfriendly <0-1000>).
|
||||
|
||||
// @pethungry
|
||||
1017: Introduce una cantidad (instrucciones: @pethungry <0-100>).
|
||||
1017: Introduce una cantidad (Instrucciones: @pethungry <0-100>).
|
||||
|
||||
// @recall
|
||||
1018: Introduce el nombre de un jugador (instrucciones: @recall <nombre/ID>)
|
||||
1018: Introduce el nombre de un jugador (Instrucciones: @recall <nombre/ID>)
|
||||
1019: No estás autorizado a llevar a nadie a este mapa.
|
||||
|
||||
// @recall
|
||||
1020: No estás autorizado a sacar a ese jugador de su mapa.
|
||||
|
||||
// @charblock/@charunblock
|
||||
1021: Introduce el nombre de un jugador (instrucciones: @charblock/@block <nombre del personaje>)
|
||||
// @charblock
|
||||
1021: Introduce el nombre de un jugador (Instrucciones: @charblock/@block <nombre del personaje>)
|
||||
|
||||
// @ban/@charban
|
||||
1022: Introduce la duración del bloqueo y el nombre del jugador (instrucciones: %s <tiempo> <nombre del personaje>).
|
||||
// @charban
|
||||
1022: Introduce la duración del bloqueo y el nombre del jugador que quieres bloquear (Instrucciones: @charban/@ban/@banish/@charbanish <tiempo> <nombre del personaje>).
|
||||
1023: No estás autorizado para modificar ningún bloqueo temporal.
|
||||
|
||||
// @rates
|
||||
1024: Ratio de objetos de MVP: Comunes %.2fx / Curativos %.2fx / Consumibles %.2fx / Equipo %.2fx / Carta %.2fx
|
||||
|
||||
// @recall
|
||||
1025: El personaje está en autotrade y no puede acudir.
|
||||
// @charunblock
|
||||
1024: Introduce el nombre de un jugador bloqueado (Instrucciones: @charunblock <nombre del personaje>).
|
||||
|
||||
// @kick
|
||||
1026: Introduce el nombre de un personaje (instrucciones: @kick <nombre del personaje/ID>).
|
||||
1026: Introduce el nombre de un personaje (Instrucciones: @kick <nombre del personaje/ID>).
|
||||
|
||||
// @questskill / @lostskill
|
||||
1027: Introduce la ID de una habilidad de quest.
|
||||
|
||||
// @spiritball
|
||||
1028: Introduce una cantidad (instrucciones: @spiritball <cantidad: 0-%d>).
|
||||
1028: Introduce una cantidad (Instrucciones: @spiritball <cantidad: 0-%d>).
|
||||
|
||||
// @party
|
||||
1029: Introduce el nombre de un grupo (instrucciones: @party <nombre del grupo>).
|
||||
1029: Introduce el nombre de un grupo (Instrucciones: @party <nombre del grupo>).
|
||||
|
||||
// @guild
|
||||
1030: Introduce el nombre de un clan (instrucciones: @guild <nombre del clan>).
|
||||
1030: Introduce el nombre de un clan (Instrucciones: @guild <nombre del clan>).
|
||||
|
||||
// @idsearch
|
||||
1031: Introduce una parte del nombre de un objeto (instrucciones: @idsearch <parte del nombre>).
|
||||
1031: Introduce una parte del nombre de un objeto (Instrucciones: @idsearch <parte del nombre>).
|
||||
|
||||
// @recallall / @guildrecall / @partyrecall
|
||||
1032: No estás autorizado a traer nadie a este mapa.
|
||||
1033: Jugadores no convocados: %d (no estás autorizado).
|
||||
|
||||
// @guildrecall
|
||||
1034: Introduce el nombre/ID de un clan (instrucciones: @guildrecall <nombre/ID del clan>).
|
||||
1034: Introduce el nombre/ID de un clan (Instrucciones: @guildrecall <nombre/ID del clan>).
|
||||
|
||||
// @partyrecall
|
||||
1035: Introduce el nombre/ID de un grupo (instrucciones: @partyrecall <nombre/ID del grupo>).
|
||||
1035: Introduce el nombre/ID de un grupo (Instrucciones: @partyrecall <nombre/ID del grupo>).
|
||||
|
||||
// @reloadatcommand
|
||||
1036: Ha ocurrido un error al cargar el archivo groups.conf.
|
||||
1037: Ha ocurrido un error al cargar el archivo atcommand_athena.conf.
|
||||
|
||||
// @mapinfo
|
||||
1038: Introduce un número de la lista (instrucciones: @mapinfo <0-3> <mapa>).
|
||||
1038: Introduce un número de la lista (Instrucciones: @mapinfo <0-3> <mapa>).
|
||||
1039: ------ Información del mapa ------
|
||||
1040: Mapa: %s | Jugadores: %d | NPCs: %d | Chats: %d | Tiendas: %d
|
||||
1041: ------ Opciones del mapa ------
|
||||
@@ -1035,16 +884,14 @@
|
||||
1049: Opciones climáticas:
|
||||
1050: Otras opciones:
|
||||
1051: Otras opciones2:
|
||||
1052: Ajustes de daño de habilidades:
|
||||
//1053-1064 vacíos
|
||||
|
||||
1065: Sin penalización de experiencia: %s | Sin penalización de zeny: %s
|
||||
1066: Activado
|
||||
1067: Desactivado
|
||||
1068: Sin opción de guardado (vuelves al punto de guardado)
|
||||
1068: Sin opción de guardado (Vuelves al punto de guardado)
|
||||
1069: Sin opción de guardado, punto de guardado: %s, aleatorio
|
||||
1070: Sin opción de guardado, punto de guardado: %s,%d,%d
|
||||
|
||||
|
||||
// @mount
|
||||
1119: Te has montado en tu dragón.
|
||||
1120: Has liberado a tu dragón.
|
||||
@@ -1055,34 +902,34 @@
|
||||
|
||||
// @guildspy
|
||||
1125: Este comando está desactivado.
|
||||
1126: Introduce el nombre/ID de un clan (instrucciones: @guildspy <nombre/ID del clan>).
|
||||
1126: Introduce el nombre/ID de un clan (Instrucciones: @guildspy <nombre/ID del clan>).
|
||||
|
||||
// @partyspy
|
||||
1127: Introduce el nombre/ID de un grupo (instrucciones: @partyspy <nombre/ID del grupo>).
|
||||
1127: Introduce el nombre/ID de un grupo (Instrucciones: @partyspy <nombre/ID del grupo>).
|
||||
|
||||
// @nuke
|
||||
1128: Introduce el nombre de algún jugador (instrucciones: @nuke <nombre del personaje>).
|
||||
1128: Introduce el nombre de algún jugador (Instrucciones: @nuke <nombre del personaje>).
|
||||
|
||||
// @tonpc
|
||||
1129: Introduce el nombre de algún NPC (instrucciones: @tonpc <nombre del NPC>).
|
||||
1129: Introduce el nombre de algún NPC (Instrucciones: @tonpc <nombre del NPC>).
|
||||
|
||||
// @enablenpc
|
||||
1130: Introduce el nombre de un NPC (instrucciones: @enablenpc <nombre del NPC>).
|
||||
1130: Introduce el nombre de un NPC (Instrucciones: @enablenpc <nombre del NPC>).
|
||||
|
||||
// @hidenpc
|
||||
1131: Introduce el nombre de un NPC (instrucciones: @hidenpc <nombre del NPC>).
|
||||
1131: Introduce el nombre de un NPC (Instrucciones: @hidenpc <nombre del NPC>).
|
||||
|
||||
// @loadnpc
|
||||
1132: Introduce el nombre de un script (instrucciones: @loadnpc <ruta del script>)
|
||||
1132: Introduce el nombre de un script (Instrucciones: @loadnpc <ruta del script>)
|
||||
|
||||
// @unloadnpc
|
||||
1133: Introduce el nombre de un NPC (instrucciones: @unloadnpc <nombre del NPC>).
|
||||
1133: Introduce el nombre de un NPC (Instrucciones: @unloadnpc <nombre del NPC>).
|
||||
|
||||
// @jail
|
||||
1134: Introduce el nombre de algún jugador (instrucciones: @jail <nombre del personaje>).
|
||||
1134: Introduce el nombre de algún jugador (Instrucciones: @jail <nombre del personaje>).
|
||||
|
||||
// @unjail
|
||||
1135: Introduce el nombre de algún jugador (instrucciones: @unjail/@discharge <nombre del personaje>).
|
||||
1135: Introduce el nombre de algún jugador (Instrucciones: @unjail/@discharge <nombre del personaje>).
|
||||
|
||||
// @jailfor
|
||||
1136: La duración que has introducido no es válida.
|
||||
@@ -1096,32 +943,32 @@
|
||||
1142: Te quedarás
|
||||
|
||||
// @disguise
|
||||
1143:Introduce el nombre/ID de un monstruo/NPC (instrucciones: @disguise <nombre/ID>).
|
||||
1143:Introduce el nombre/ID de un monstruo/NPC (Instrucciones: @disguise <nombre/ID>).
|
||||
1144: No puedes disfrazarte en una montura.
|
||||
|
||||
// @disguiseall
|
||||
1145: Introduce el nombre/ID de un monstruo/NPC (instrucciones: @disguiseall <nombre/ID>).
|
||||
1145: Introduce el nombre/ID de un monstruo/NPC (Instrucciones: @disguiseall <nombre/ID>).
|
||||
|
||||
// @disguiseguild
|
||||
1146: Introduce el nombre/ID de un monstruo, y el nombre/ID de un clan (instrucciones: @disguiseguild <nombre/ID del monstruo> <nombre/ID del clan>).
|
||||
1146: Introduce el nombre/ID de un monstruo, y el nombre/ID de un clan (Instrucciones: @disguiseguild <nombre/ID del monstruo> <nombre/ID del clan>).
|
||||
|
||||
// @undisguiseguild
|
||||
1147: Introduce el nombre/ID de un clan (instrucciones: @undisguiseguild <nombre/ID del clan>).
|
||||
1147: Introduce el nombre/ID de un clan (Instrucciones: @undisguiseguild <nombre/ID del clan>).
|
||||
|
||||
// @exp
|
||||
1148: Nivel de base: %d (%.3f%%) | Nivel de oficio: %d (%.3f%%)
|
||||
|
||||
// broadcast
|
||||
1149: Escribe un mensaje (instrucciones: @broadcast <mensaje>).
|
||||
1149: Escribe un mensaje (Instrucciones: @broadcast <mensaje>).
|
||||
|
||||
// localbroadcast
|
||||
1150: Introduce un mensaje (instrucciones @localbroadcast <mensaje>).
|
||||
1150: Introduce un mensaje (Instrucciones @localbroadcast <mensaje>).
|
||||
|
||||
// @email
|
||||
1151: Introduce dos correos electrónicos (instrucciones: @email <actual> <nuevo>)
|
||||
1151: Introduce dos correos electrónicos (Instrucciones: @email <actual> <nuevo>)
|
||||
|
||||
// @effect
|
||||
1152: Introduce el ID de algún efecto (instrucciones: @effect <ID del efecto>)
|
||||
1152: Introduce el ID de algún efecto (Instrucciones: @effect <ID del efecto>)
|
||||
|
||||
// @npcmove
|
||||
1153: Instrucciones: @npcmove <X> <Y> <nombre del NPC>
|
||||
@@ -1142,7 +989,7 @@
|
||||
1162: Has almacenado todos tus objetos.
|
||||
|
||||
// @skillid
|
||||
1163: Introduce el nombre de la habilidad a buscar (instrucciones: @skillid <nombre de la habilidad>).
|
||||
1163: Introduce el nombre de la habilidad a buscar (Instrucciones: @skillid <nombre de la habilidad>).
|
||||
1164: habilidad %d: %s (%s)
|
||||
|
||||
// @useskill
|
||||
@@ -1200,7 +1047,7 @@
|
||||
1194: Has eliminado '%s'/'%s' {%hu} de tu lista de recogida de objetos.
|
||||
1195: Puedes almacenar %d objetos en tu lista de recogida de objetos.
|
||||
1196: Para añadir un nuevo objeto a la lista utiliza @alootid <nombre/ID del objeto>. Para eliminar un objeto utiliza @alootid <nombre/ID del objeto>.
|
||||
1197: "@alootid reset" reiniciará tu lista de recogida de objetos.
|
||||
1197: @alootid reset reiniciará tu lista de recogida de objetos.
|
||||
1198: Tu lista de recogida de objetos está vacía.
|
||||
1199: Lista de objetos para recoger automáticamente:
|
||||
1200: Has reiniciado tu lista de recogida de objetos.
|
||||
@@ -1238,10 +1085,10 @@
|
||||
1216: Ha comenzado el espectáculo de fuegos artificiales.
|
||||
|
||||
// @sound
|
||||
1217: Introduce el nombre de un archivo de sonido (instrucciones: @sound <archivo>).
|
||||
1217: Introduce el nombre de un archivo de sonido (Instrucciones: @sound <archivo>).
|
||||
|
||||
// @mobsearch
|
||||
1218: Introduce el nombre de un monstruo (instrucciones: @mobsearch <nombre del monstruo>),
|
||||
1218: Introduce el nombre de un monstruo (Instrucciones: @mobsearch <nombre del monstruo>),
|
||||
1219: Ese monstruo no existe (%s).
|
||||
1220: Búsqueda... %s %s
|
||||
|
||||
@@ -1249,14 +1096,14 @@
|
||||
1221: Has eliminado todos los objetos arrojados al suelo.
|
||||
|
||||
// @npctalk
|
||||
1222: Introduce los siguientes parámetros (instrucciones: @npctalk <nombre del npc> <mensaje>).
|
||||
1223: Introduce los siguientes parámetros (instrucciones @npctalk <color> <nombre del npc> <mensaje>).
|
||||
1222: Introduce los siguientes parámetros (Instrucciones: @npctalk <nombre del npc> <mensaje>).
|
||||
1223: Introduce los siguientes parámetros (Instrucciones @npctalk <color> <nombre del npc> <mensaje>).
|
||||
|
||||
// @pettalk
|
||||
1224: Introduce un mensaje (instrucciones: @pettalk <mensaje>).
|
||||
1224: Introduce un mensaje (Instrucciones: @pettalk <mensaje>).
|
||||
|
||||
// @summon
|
||||
1225: Introduce el nombre de un monstruo (instrucciones: @summon <nombre del monstruo> {duración}).
|
||||
1225: Introduce el nombre de un monstruo (Instrucciones: @summon <nombre del monstruo> {duración}).
|
||||
|
||||
// @adjgroup
|
||||
1226: Instrucciones @adjgroup <ID del grupo>
|
||||
@@ -1265,7 +1112,7 @@
|
||||
1229: Has cambiado de grupo.
|
||||
|
||||
// @trade
|
||||
1230: Introduce el nombre de un jugador (instrucciones: @trade <nombre del personaje>).
|
||||
1230: Introduce el nombre de un jugador (Instrucciones: @trade <nombre del personaje>).
|
||||
|
||||
// @setbattleflag
|
||||
1231: Instrucciones: @setbattleflag <opción> <parámetro>
|
||||
@@ -1273,7 +1120,7 @@
|
||||
1233: Se ha configurado con éxito.
|
||||
|
||||
// @unmute
|
||||
1234: Introduce el nombre de un jugador (instrucciones: @unmute <nombre del personaje>).
|
||||
1234: Introduce el nombre de un jugador (Instrucciones: @unmute <nombre del personaje>).
|
||||
1235: El jugador no está silenciado.
|
||||
1236: El jugador ya no está silenciado.
|
||||
|
||||
@@ -1284,7 +1131,7 @@
|
||||
1238: No tienes ningún objeto para identificar.
|
||||
|
||||
// @mobinfo
|
||||
1239: Introduce el nombre/ID de un monstruo (instrucciones: @mobinfo <nombre/ID del monstruo>).
|
||||
1239: Introduce el nombre/ID de un monstruo (Instrucciones: @mobinfo <nombre/ID del monstruo>).
|
||||
1240: Monstruo MVP: '%s'/'%s'/'%s' (%d)
|
||||
1241: Monstruo: '%s'/'%s'/'%s' (%d)
|
||||
1242: Nv:%d HP:%d EXP de base:%u EXP de oficio:%u HIT:%d FLEE:%d
|
||||
@@ -1302,7 +1149,7 @@
|
||||
1252: Búsqueda de monstruos... %s %s
|
||||
|
||||
// @homlevel
|
||||
1253: Introduce un nivel (instrucciones: @homlevel <cantidad de niveles>).
|
||||
1253: Introduce un nivel (Instrucciones: @homlevel <cantidad de niveles>).
|
||||
|
||||
// @homlevel / @homevolve / @homfriendly / @homhungry / @homtalk / @hominfo / @homstats
|
||||
1254: No tienes ningún homúnculo.
|
||||
@@ -1311,17 +1158,17 @@
|
||||
1255: Tu homúnculo no puede evolucionar.
|
||||
|
||||
// @makehomun
|
||||
1256: Introduce el ID de un homúnculo (instrucciones: @makehomun <ID del homúnculo>).
|
||||
1256: Introduce el ID de un homúnculo (Instrucciones: @makehomun <ID del homúnculo>).
|
||||
1257: El ID que has introducido no es válido.
|
||||
|
||||
// @homfriendly
|
||||
1258: Introduce un valor de amistad (instrucciones: @homfriendly <valor de amistad [0-1000]>).
|
||||
1258: Introduce un valor de amistad (Instrucciones: @homfriendly <valor de amistad [0-1000]>).
|
||||
|
||||
// @homhungry
|
||||
1259: Introduce un valor de hambre (instrucciones: @homhungry <valor de hambre [0-100]>).
|
||||
1259: Introduce un valor de hambre (Instrucciones: @homhungry <valor de hambre [0-100]>).
|
||||
|
||||
// @homtalk
|
||||
1260: Introduce un mensaje (instrucciones: @homtalk <mensaje>).
|
||||
1260: Introduce un mensaje (Instrucciones: @homtalk <mensaje>).
|
||||
|
||||
// @hominfo
|
||||
1261: Atributos del homúnculo:
|
||||
@@ -1345,7 +1192,7 @@
|
||||
1275: Has alterado los atributos del homúnculo.
|
||||
|
||||
// @iteminfo
|
||||
1276: Introduce el nombre/ID de un objeto (instrucciones: @ii/@iteminfo <nombre/ID del objeto>).
|
||||
1276: Introduce el nombre/ID de un objeto (Instrucciones: @ii/@iteminfo <nombre/ID del objeto>).
|
||||
1277: Objeto: '%s'/'%s'[%d] (%hu) Tipo: %s | Efecto: %s
|
||||
1278: Ninguno
|
||||
1279: Contiene código
|
||||
@@ -1355,13 +1202,13 @@
|
||||
1283: - Ningún monstruo tiene este objeto.
|
||||
|
||||
// @whodrops
|
||||
1284: Introduce el nombre/ID de un objeto (instrucciones: @whodrops <nombre/ID del objeto>).
|
||||
1284: Introduce el nombre/ID de un objeto (Instrucciones: @whodrops <nombre/ID del objeto>).
|
||||
1285: Objeto: '%s'[%d] (ID:%d)
|
||||
1286: - Ningún monstruo tiene ese objeto.
|
||||
1287: - Estos monstruos tienen ese objeto (sólo se muestran un máximo de %d):
|
||||
|
||||
// @whereis
|
||||
1288: Introduce el nombre/ID de un monstruo (instrucciones: @whereis <nombre/ID del monstruo>).
|
||||
1288: Introduce el nombre/ID de un monstruo (Instrucciones: @whereis <nombre/ID del monstruo>).
|
||||
1289: Puedes encontrar un %s en:
|
||||
1290: Este monstruo no aparece en ninguna parte.
|
||||
|
||||
@@ -1376,7 +1223,7 @@
|
||||
1296: No se puede especificar la versión SVN.
|
||||
|
||||
// @mutearea
|
||||
1297: Introduce la cantidad de minutos (instrucciones: @mutearea/@stfu <minutos>).
|
||||
1297: Introduce la cantidad de minutos (Instrucciones: @mutearea/@stfu <minutos>).
|
||||
|
||||
// @rates
|
||||
1298: Experiencia: Base %.2fx / Oficio %.2fx
|
||||
@@ -1385,13 +1232,13 @@
|
||||
1301: Otros objetos: MvP %.2fx / Cartas %.2fx / Cofres %.2fx
|
||||
|
||||
// @me
|
||||
1302: Introduce un mensaje (instrucciones: @me <mensaje>).
|
||||
1302: Introduce un mensaje (Instrucciones: @me <mensaje>).
|
||||
|
||||
// @size / @sizeall / @sizeguild
|
||||
1303: Has alterado tu tamaño.
|
||||
|
||||
// @sizeguild
|
||||
1304: Introduce el nombre/ID de un clan (instrucciones: @sizeguild <tamaño> <nombre/ID del clan>).
|
||||
1304: Introduce el nombre/ID de un clan (Instrucciones: @sizeguild <tamaño> <nombre/ID del clan>).
|
||||
|
||||
// @monsterignore
|
||||
1305: Ahora eres inmune a cualquier ataque.
|
||||
@@ -1468,7 +1315,7 @@
|
||||
1354: Objetos encontrados: %d en %d %s ranuras.
|
||||
|
||||
// @delitem
|
||||
1355: Introduce el nombre/ID de un objeto, una cantidad, y el nombre de un jugador (instrucciones: #delitem <jugador> <nombre/ID del objeto> <cantidad>).
|
||||
1355: Introduce el nombre/ID de un objeto, una cantidad, y el nombre de un jugador (Instrucciones: #delitem <jugador> <nombre/ID del objeto> <cantidad>).
|
||||
|
||||
// @font
|
||||
1356: Ahora se utilizará la fuente por defecto.
|
||||
@@ -1489,23 +1336,21 @@
|
||||
|
||||
// @set
|
||||
1367: Instrucciones: @set <nombre de la variable> <valor>
|
||||
1368: Instrucciones: ej. "@set PoringCharVar 50"
|
||||
1369: Instrucciones: ej. "@set PoringCharVarSTR$ Cadena de texto"
|
||||
1370: Instrucciones: ej. "@set PoringCharVarSTR$" muestra su valor, cadena de texto.
|
||||
1368: Instrucciones: ej. @set PoringCharVar 50
|
||||
1369: Instrucciones: ej. @set PoringCharVarSTR$ Cadena de texto
|
||||
1370: Instrucciones: ej. @set PoringCharVarSTR$ muestra su valor, Cadena de texto.
|
||||
1371: Las variables de NPC no se pueden editar con @set.
|
||||
1372: Las variables de instancias no se pueden editar con @set.
|
||||
1373: El valor %s ahora es: %d
|
||||
1374: El valor %s ahora es: %s
|
||||
1373: El valor %s ahora es:%d
|
||||
1374: El valor %s ahora es :%s
|
||||
1375: %s está vacío
|
||||
|
||||
// @cash/@points
|
||||
1376: Cierra la tienda de cash antes de ejecutar este comando.
|
||||
//1376: free
|
||||
|
||||
// @reloadquestdb
|
||||
1377: Se ha actualizado la base de datos de las quest con éxito.
|
||||
|
||||
// @addperm
|
||||
1378: Instrucciones: %s <permisos>
|
||||
1378: Instrucciones %s <permisos>
|
||||
1379: -- Listado de permisos
|
||||
1380: '%s' no es un permiso válido.
|
||||
1381: El jugador '%s' ya tiene el permiso '%s'.
|
||||
@@ -1519,11 +1364,11 @@
|
||||
1387: Ese archivo no existe.
|
||||
|
||||
// Mensajes de comandos en general
|
||||
1388: Ha fallado el comando (instrucciones: %c<comando> <nombre del personaje> <parámetros>).
|
||||
1388: Ha fallado el comando (Instrucciones: %c<comando> <nombre del personaje> <parámetros>).
|
||||
1389: Ha ocurrido un error con %s. El jugador no existe o no está conectado.
|
||||
|
||||
// @cart
|
||||
1390: Ese carro no existe (instrucciones: %s <0-%d>).
|
||||
1390: Ese carro no existe (Instrucciones: %s <0-%d>).
|
||||
1391: No tienes ningún carro.
|
||||
1392: Ahora tienes un carro.
|
||||
|
||||
@@ -1542,9 +1387,9 @@
|
||||
1398: -- Mostrando los primeros %d resultados:
|
||||
|
||||
// @channel
|
||||
1399: Ese canal no existe (instrucciones: %s <#nombre del canal>).
|
||||
1400: El canal '%s' no existe (instrucciones: %s <#nombre del canal>).
|
||||
1401: El canal '%s' está protegido con contraseña (instrucciones: %s <#nombre del canal> <contraseña>).
|
||||
1399: Ese canal no existe (Instrucciones: %s <#nombre del canal>).
|
||||
1400: El canal '%s' no existe (Instrucciones: %s <#nombre del canal>).
|
||||
1401: El canal '%s' está protegido con contraseña (Instrucciones: %s <#nombre del canal> <contraseña>).
|
||||
1402: No estás en ese canal, escribe '@join <#nombre del canal>'.
|
||||
1403: Has entrado al canal '%s'.
|
||||
1404: %s ha fallado.
|
||||
@@ -1614,58 +1459,15 @@
|
||||
1468: -- Limpia la lista de accesos prohibidos al canal.
|
||||
1469: * %s delete <#nombre del canal>
|
||||
1470: -- Elimina el canal especificado.
|
||||
1471: * %s listado propio
|
||||
1471: * %s list mine
|
||||
1472: -- Muestra una lista de todos los canales en los que estás conectado.
|
||||
1473: * %s join <#nombre del canal> <contraseña>
|
||||
1474: -- Te unes al canal especificado.
|
||||
1475: ---- Mis canales ----
|
||||
1476: No te has unido a ningún canal.
|
||||
|
||||
// @effect
|
||||
1477: Introduce un efecto válido dentro del rango de ID %d a %d.
|
||||
|
||||
// @partysharelvl
|
||||
1478: Se ha modificado el rango para compartir experiencia en grupos.
|
||||
1479: No se ha podido actualizar la configuración. El char-server está desconectado.
|
||||
|
||||
// @autoloottype
|
||||
1480: Tipo de objeto no encontrado.
|
||||
1481: Ya estás autorrecogiendo ese tipo de objeto.
|
||||
1482: Tu lista de autorrecogida de objetos tiene todos los tipos.Puedes eliminar algunos con @autoloottype -<tipo o ID>.
|
||||
1483: Autorrecogida de objetos del tipo: '%s' {%d}
|
||||
1484: No estás autorrecogiendo ese tipo de objeto.
|
||||
1485: Tipo de objeto: '%s' {%d} eliminado de tu lista de autorrecogida de objetos.
|
||||
1486: Para añadir un tipo de objetos a la lista, usa "@aloottype +<tipo o ID>". Para eliminarlo, use "@aloottype -<tipo o ID>".
|
||||
1487: Lista de tipos: curativo = 0, consumible = 2, etc = 3, armadura = 4, arma = 5, carta = 6, huevo de mascota = 7, equipo de mascota = 8, municición = 10
|
||||
1488: "@aloottype reset" borrará tu lista de autorrecogida de objetos.
|
||||
1489: Tu lista de autorrecogida de objetos está vacía.
|
||||
1490: Tipos de objetos presentes en tu lista:
|
||||
1491: Tu lista de autorrecogida de objetos se ha reseteado.
|
||||
|
||||
// @dropall
|
||||
1492: Instrucciones: @dropall {<tipo>}
|
||||
1493: Listado de tipos: (por defecto) todos = -1, curativos = 0, consumibles = 2, etc = 3, armadura = 4, arma = 5, carta = 6, huevo de mascota = 7, equipo de mascota = 8, munición = 10
|
||||
1494: ¡Objetos tirados: %d (omitidos: %d)!
|
||||
|
||||
// Banking
|
||||
1495: ¡No puedes retirar tanto dinero!
|
||||
1496: El banco está desactivado
|
||||
|
||||
// Roulette
|
||||
1497: La ruleta está desactivada
|
||||
|
||||
// @guild
|
||||
1498: No puedes crear un clan porque ya estás en uno.
|
||||
|
||||
// @clanspy
|
||||
1499: Introduce un nombre de de clan o ID (instrucciones: @clanspy <clan o ID>).
|
||||
1500: Ya no estás espiando al clan %s.
|
||||
1501: Estás espiando al clan %s.
|
||||
1502: Nombre o ID de clan no válido.
|
||||
|
||||
// PK Mode msgs
|
||||
1503: Has entrado en una zona PK.
|
||||
1504: Has entrado en una zona PK (segura hasta el nivel %d).
|
||||
1498: You cannot create a guild because you are in a clan.
|
||||
|
||||
//Traducciones personalizadas
|
||||
import: conf/msg_conf/import/map_msg_spn_conf.txt
|
||||
|
||||
@@ -649,7 +649,7 @@
|
||||
666: <20><>µ<EFBFBD>לא<D79C><D790>י<EFBFBD>§ה<C2A7>טה´י¶<D799><C2B6><EFBFBD><EFBFBD>÷<EFBFBD>¹<EFBFBD><EFBFBD>µד<C2B5>י¹<D799>א¢י<C2A2>ד¹¾<C2B9>י¹·<C2B9>ט Guild Wars.
|
||||
667: ¤<>³ה<C2B3>טה´יµ<D799><C2B5>.
|
||||
668: µ<>ב<EFBFBD>¹ט§·<C2A7>ט¤<D798>³ה´י÷<D799>¹·<C2B9><C2B7>ה<EFBFBD>י<EFBFBD><D799>´<EFBFBD>§¹<C2A7>י:
|
||||
//669 free
|
||||
669: ¤<>³ה´י·<D799><C2B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¸¢<C2B8>§א»י<C2BB><D799><EFBFBD><EFBFBD><EFBFBD>.
|
||||
670: ¤<>³ה<C2B3>ט<EFBFBD><D798><EFBFBD><EFBFBD><EFBFBD>¶<EFBFBD><C2B6><EFBFBD>¨<EFBFBD><C2A8> Guild ה´יד¹¢³<C2A2><C2B3><EFBFBD><EFBFBD>טד¹ battleground.
|
||||
671: א¾<D790>ט<EFBFBD>¹·<C2B9>ט<EFBFBD><D798><EFBFBD><EFBFBD><EFBFBD>טב<D798>י<EFBFBD>.
|
||||
672: ה<>ט¾÷×<C3B7>ט<EFBFBD>ד¹<D793><C2B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
|
||||
17
configure
vendored
17
configure
vendored
@@ -584,7 +584,7 @@ PACKAGE_BUGREPORT=
|
||||
PACKAGE_URL=
|
||||
|
||||
ac_unique_file="rAthena"
|
||||
ac_unique_file="src/common/cbasetypes.hpp"
|
||||
ac_unique_file="src/common/cbasetypes.h"
|
||||
# Factoring default headers for most tests.
|
||||
ac_includes_default="\
|
||||
#include <stdio.h>
|
||||
@@ -623,7 +623,6 @@ ac_includes_default="\
|
||||
|
||||
ac_subst_vars='LTLIBOBJS
|
||||
LIBOBJS
|
||||
CXXFLAG_CLEARS
|
||||
CFLAGS_AR
|
||||
DLLEXT
|
||||
PCRE_CFLAGS
|
||||
@@ -2736,7 +2735,7 @@ ac_compiler_gnu=$ac_cv_cxx_compiler_gnu
|
||||
|
||||
ac_config_files="$ac_config_files Makefile src/common/Makefile"
|
||||
|
||||
ac_config_files="$ac_config_files 3rdparty/libconfig/Makefile 3rdparty/yaml-cpp/Makefile"
|
||||
ac_config_files="$ac_config_files 3rdparty/mt19937ar/Makefile 3rdparty/libconfig/Makefile 3rdparty/yaml-cpp/Makefile"
|
||||
|
||||
ac_config_files="$ac_config_files src/char/Makefile src/login/Makefile"
|
||||
|
||||
@@ -4461,8 +4460,7 @@ ac_compiler_gnu=$ac_cv_cxx_compiler_gnu
|
||||
CFLAGS="$CFLAGS -pipe -ffast-math -Wall"
|
||||
CPPFLAGS="$CPPFLAGS -I../common"
|
||||
CXXFLAGS="$CXXFLAGS -std=c++11"
|
||||
#CXXFLAGS="$CXXFLAGS -std=gnu++11"
|
||||
CXXFLAG_CLEARS="-std=c++11"
|
||||
|
||||
|
||||
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking whether byte ordering is bigendian" >&5
|
||||
$as_echo_n "checking whether byte ordering is bigendian... " >&6; }
|
||||
@@ -5765,8 +5763,8 @@ my_shared_test_flags=""
|
||||
#
|
||||
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking whether $CC supports -fno-strict-aliasing" >&5
|
||||
$as_echo_n "checking whether $CC supports -fno-strict-aliasing... " >&6; }
|
||||
OLD_CPPFLAGS="$CPPFLAGS"
|
||||
CPPFLAGS="$CPPFLAGS -fno-strict-aliasing"
|
||||
OLD_CFLAGS="$CFLAGS"
|
||||
CFLAGS="$CFLAGS -fno-strict-aliasing"
|
||||
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
|
||||
/* end confdefs.h. */
|
||||
int foo;
|
||||
@@ -5778,7 +5776,7 @@ else
|
||||
|
||||
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
|
||||
$as_echo "no" >&6; }
|
||||
CPPFLAGS="$OLD_CPPFLAGS"
|
||||
CFLAGS="$OLD_CFLAGS"
|
||||
|
||||
|
||||
fi
|
||||
@@ -7019,12 +7017,10 @@ else
|
||||
$as_echo "no" >&6; }
|
||||
fi
|
||||
|
||||
CXXFLAG_CLEARS="-std=c++11 $CPPFLAGS"
|
||||
CFLAGS="$OPT_LTO $CFLAGS"
|
||||
CFLAGS_AR="$OPT_LTO_AR $CFLAGS"
|
||||
|
||||
|
||||
|
||||
{ $as_echo "$as_me:${as_lineno-$LINENO}: Configure finish" >&5
|
||||
$as_echo "$as_me: Configure finish" >&6;}
|
||||
{ $as_echo "$as_me:${as_lineno-$LINENO}: CPPFLAGS= $CPPFLAGS" >&5
|
||||
@@ -7749,6 +7745,7 @@ do
|
||||
case $ac_config_target in
|
||||
"Makefile") CONFIG_FILES="$CONFIG_FILES Makefile" ;;
|
||||
"src/common/Makefile") CONFIG_FILES="$CONFIG_FILES src/common/Makefile" ;;
|
||||
"3rdparty/mt19937ar/Makefile") CONFIG_FILES="$CONFIG_FILES 3rdparty/mt19937ar/Makefile" ;;
|
||||
"3rdparty/libconfig/Makefile") CONFIG_FILES="$CONFIG_FILES 3rdparty/libconfig/Makefile" ;;
|
||||
"3rdparty/yaml-cpp/Makefile") CONFIG_FILES="$CONFIG_FILES 3rdparty/yaml-cpp/Makefile" ;;
|
||||
"src/char/Makefile") CONFIG_FILES="$CONFIG_FILES src/char/Makefile" ;;
|
||||
|
||||
15
configure.in
15
configure.in
@@ -6,9 +6,9 @@ AC_REVISION($Revision$)
|
||||
AC_PREREQ([2.59])
|
||||
AC_LANG([C++])
|
||||
AC_LANG_COMPILER_REQUIRE
|
||||
AC_CONFIG_SRCDIR([src/common/cbasetypes.hpp])
|
||||
AC_CONFIG_SRCDIR([src/common/cbasetypes.h])
|
||||
AC_CONFIG_FILES([Makefile src/common/Makefile])
|
||||
AC_CONFIG_FILES([3rdparty/libconfig/Makefile 3rdparty/yaml-cpp/Makefile])
|
||||
AC_CONFIG_FILES([3rdparty/mt19937ar/Makefile 3rdparty/libconfig/Makefile 3rdparty/yaml-cpp/Makefile])
|
||||
AC_CONFIG_FILES([src/char/Makefile src/login/Makefile])
|
||||
AC_CONFIG_FILES([src/map/Makefile src/tool/Makefile])
|
||||
|
||||
@@ -442,8 +442,7 @@ AC_LANG([C++])
|
||||
CFLAGS="$CFLAGS -pipe -ffast-math -Wall"
|
||||
CPPFLAGS="$CPPFLAGS -I../common"
|
||||
CXXFLAGS="$CXXFLAGS -std=c++11"
|
||||
#CXXFLAGS="$CXXFLAGS -std=gnu++11"
|
||||
CXXFLAG_CLEARS="-std=c++11"
|
||||
|
||||
|
||||
AC_C_BIGENDIAN(
|
||||
[AC_MSG_ERROR([[bigendian is not supported... stopping]])],
|
||||
@@ -909,14 +908,14 @@ AC_SUBST([WITH_PLUGINS])
|
||||
# -O2 implies -fstrict-aliasing, but the code is not safe for that
|
||||
#
|
||||
AC_MSG_CHECKING([whether $CC supports -fno-strict-aliasing])
|
||||
OLD_CPPFLAGS="$CPPFLAGS"
|
||||
CPPFLAGS="$CPPFLAGS -fno-strict-aliasing"
|
||||
OLD_CFLAGS="$CFLAGS"
|
||||
CFLAGS="$CFLAGS -fno-strict-aliasing"
|
||||
AC_COMPILE_IFELSE(
|
||||
[AC_LANG_SOURCE([int foo;])],
|
||||
[AC_MSG_RESULT([yes])],
|
||||
[
|
||||
AC_MSG_RESULT([no])
|
||||
CPPFLAGS="$OLD_CPPFLAGS"
|
||||
CFLAGS="$OLD_CFLAGS"
|
||||
]
|
||||
)
|
||||
|
||||
@@ -1301,11 +1300,9 @@ else
|
||||
AC_MSG_RESULT([no])
|
||||
fi
|
||||
|
||||
CXXFLAG_CLEARS="-std=c++11 $CPPFLAGS"
|
||||
CFLAGS="$OPT_LTO $CFLAGS"
|
||||
CFLAGS_AR="$OPT_LTO_AR $CFLAGS"
|
||||
AC_SUBST([CFLAGS_AR])
|
||||
AC_SUBST([CXXFLAG_CLEARS])
|
||||
|
||||
AC_MSG_NOTICE([Configure finish])
|
||||
AC_MSG_NOTICE([CPPFLAGS= $CPPFLAGS])
|
||||
|
||||
@@ -27,4 +27,3 @@
|
||||
10012,1,10011,1,0,0,0,0,0,0,0,0 //GD_RESTORE#Restoration#
|
||||
10013,1,10000,1,10002,1,10004,5,10010,1,10011,1 //GD_EMERGENCYCALL#Urgent Call#
|
||||
10014,1,0,0,0,0,0,0,0,0,0,0 //GD_DEVELOPMENT#Permanent Development#
|
||||
10016,5,0,0,0,0,0,0,0,0,0,0 //GD_GUILD_STORAGE#Guild Storage Expansion#
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
Header:
|
||||
Type: ATTENDANCE_CONF
|
||||
Version: 1
|
||||
@@ -1,15 +0,0 @@
|
||||
// Script Constant Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// Identifier Value[ Type]
|
||||
//
|
||||
// Alternatively:
|
||||
// Identifier,Value[,Type]
|
||||
//
|
||||
// 01. Identifier Unique name for the constant, must not have same name as script commands, functions or variables.
|
||||
// 02. Value Value assigned to the constant. This value cannot be changed during the runtime of the server.
|
||||
// 03. Type Specifies whether the identifier is a constant (0) or a parameter (1) (optional, defaults to 0).
|
||||
//
|
||||
// NOTE: Parameters are special in that they retrieve certain runtime values depending on the specified ID
|
||||
// in field Value. Depending on the implementation values assigned by scripts to parameters will affect
|
||||
// runtime values, such as Zeny, as well (see pc_readparam/pc_setparam).
|
||||
@@ -1,4 +1,2 @@
|
||||
// Item Group Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// GroupID,ItemID,Rate{,Amount,Random,isAnnounced,Duration,GUID,isBound,isNamed}
|
||||
//import: db/import/item_groupid.txt
|
||||
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
// Taekwon Mission Summonable Monsters Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// MobRandomGroupID,MobID,DummyName,Rate
|
||||
@@ -68,7 +68,7 @@
|
||||
// 0x00800 - skill range affected by RA_RESEARCHTRAP
|
||||
// 0x01000 - skill that does not affect user that has NC_HOVERING active
|
||||
// 0x02000 - skill that can be using while riding warg
|
||||
// 0x04000 - skill that can be used while on Madogear
|
||||
// 0x04000 - skill that can't be used while in mado
|
||||
// 0x08000 - skill that can be used to target while under SC__MANHOLE effect
|
||||
// 0x10000 - skill that affects hidden targets
|
||||
// 0x20000 - skill that affects SC_GLOOMYDAY_SK
|
||||
|
||||
@@ -310,20 +310,4 @@
|
||||
// Baby Rebellion
|
||||
4229,0,5,0,4,0,3,5,4,2,6,0,0,3,4,0,2,5,4,3,6,0,0,3,5,1,4,2,0,0,6,3,0,5,4,1,0,0,5,0,2,6,0,5,3,4,0,0,0,0,1
|
||||
// Baby Star Gladiator (Union)
|
||||
4238,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
|
||||
//================================
|
||||
// Note: Star Emperor and Soul Reaper bonus stats are unknown. Using Star Gladiator and Soul Linker's
|
||||
// bonus stats for now until I know the official ones.
|
||||
//
|
||||
// Star Emperor
|
||||
4239,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
|
||||
// Soul Reaper
|
||||
4240,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,5,5,5
|
||||
// Baby Star Emperor
|
||||
4241,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
|
||||
// Baby Soul Reaper
|
||||
4242,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,5,5,5
|
||||
// Star Emperor (Union)
|
||||
4243,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
|
||||
// Baby Star Emperor (Union)
|
||||
4244,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
|
||||
4238,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
|
||||
112
db/map_index.txt
112
db/map_index.txt
@@ -1,13 +1,13 @@
|
||||
//======================================================================================
|
||||
// Map Index
|
||||
//======================================================================================
|
||||
// Contains the list of maps with their respective IDs for inter-server use.
|
||||
// IDs must never change, therefore any new maps need to be added at the end,
|
||||
// and old ones must not be removed, but may be replaced.
|
||||
// Format:
|
||||
// mapname<tab>index <- specifies index for this map
|
||||
// mapname <- map will use index of previous map +1
|
||||
// Note that map index 0 is special and reserved for "error" status.
|
||||
//Contains the list of maps with their respective IDs for inter-server use.
|
||||
//IDs must never change, therefore any new maps need to be added at the end,
|
||||
//and old ones must not be removed, but may be replaced.
|
||||
//Format:
|
||||
//mapname<tab>index <- specifies index for this map
|
||||
//mapname <- map will use index of previous map +1
|
||||
//Note that map index 0 is special and reserved for "error" status.
|
||||
|
||||
alb_ship 1
|
||||
alb2trea
|
||||
@@ -942,7 +942,6 @@ job_gun
|
||||
1@air2
|
||||
1@glast
|
||||
lhz_dun_n
|
||||
lhz_d_n2
|
||||
1@gl_kh
|
||||
2@gl_kh
|
||||
1@lab
|
||||
@@ -1009,45 +1008,66 @@ ice_d03_i
|
||||
tur_d03_i
|
||||
tur_d04_i
|
||||
1@crd
|
||||
ordeal_a00
|
||||
ordeal_a02
|
||||
pprontera
|
||||
niflxmas
|
||||
sch_lab
|
||||
nakhyang
|
||||
lasa_sea
|
||||
1@drdo
|
||||
x_lhz
|
||||
x_prt
|
||||
x_ra
|
||||
prt_evt_in
|
||||
vis_h01
|
||||
vis_h02
|
||||
vis_h03
|
||||
vis_h04
|
||||
ein_d02_i
|
||||
com_d02_i
|
||||
1@soul
|
||||
star_frst
|
||||
star_in
|
||||
2009rwc_01
|
||||
2009rwc_02
|
||||
2009rwc_03
|
||||
2009rwc_04
|
||||
2009rwc_05
|
||||
2009rwc_06
|
||||
2009rwc_07
|
||||
2009rwc_08
|
||||
2009rwc_f01
|
||||
2012rwc_01
|
||||
2012rwc_02
|
||||
2012rwc_03
|
||||
2012rwc_04
|
||||
2012rwc_05
|
||||
2012rwc_06
|
||||
2012rwc_07
|
||||
2012rwc_08
|
||||
|
||||
// Only add maps under this line if they are not standard maps!
|
||||
|
||||
|
||||
//======================================================================================
|
||||
// - Other/Extra maps -
|
||||
//======================================================================================
|
||||
//rwc01 1000
|
||||
//rwc02
|
||||
//rwc03
|
||||
//2009rwc_f01
|
||||
//2009rwc_01
|
||||
//2009rwc_02
|
||||
//2009rwc_03
|
||||
//2009rwc_04
|
||||
//2008rwc_04
|
||||
//prontera_x
|
||||
//alberta_x
|
||||
//aldebaran_x
|
||||
//geffen_x
|
||||
//izlude_x
|
||||
//prt_church_x
|
||||
//prontera_s
|
||||
//pay_arche_s
|
||||
//xmas_old
|
||||
//ordeal_a00
|
||||
//ordeal_a02
|
||||
//fay_vilg00
|
||||
//fay_vilg01
|
||||
//gef_vilg00
|
||||
//gef_vilg01
|
||||
//moc_dugn01
|
||||
//moc_dugn02
|
||||
//moc_fild01
|
||||
//moc_fild02
|
||||
//moc_fild03
|
||||
//moc_fild04
|
||||
//moc_intr00
|
||||
//moc_intr01
|
||||
//moc_intr02
|
||||
//moc_intr04
|
||||
//moc_vilg00
|
||||
//moc_vilg01
|
||||
//moc_vilg02
|
||||
//probemap
|
||||
//probemap02
|
||||
//prt_cstl01
|
||||
//prt_dugn00
|
||||
//prt_dugn01
|
||||
//prt_fild00
|
||||
//prt_fild01
|
||||
//prt_fild03
|
||||
//prt_fild04
|
||||
//prt_fild05
|
||||
//prt_intr01
|
||||
//prt_intr01_a
|
||||
//prt_intr02
|
||||
//prt_vilg00
|
||||
//prt_vilg01
|
||||
//prt_vilg02
|
||||
//tank_test
|
||||
//tank_test2
|
||||
//test
|
||||
|
||||
@@ -35,7 +35,6 @@
|
||||
2350,MER_SEDORA,Sedora,83,9815,234,2,1100,1300,60,60,85,90,71,43,85,105,10,12,0,6,47,150,1080,780,180
|
||||
2351,MER_CHEPET,Chepet,83,9815,234,2,1100,1300,60,60,85,90,71,43,85,105,10,12,0,6,47,150,1080,780,180
|
||||
2378,MER_ANTLER_SCARABA,Antler Scaraba,136,30000,1,1,1418,1828,155,102,23,99,59,129,137,45,10,12,1,4,42,200,504,624,360
|
||||
2937,M_LOKI,Loki's Shadow,145,1215600,1,2,1835,2279,15,89,76,66,90,55,189,22,10,12,1,7,20,175,800,750,300
|
||||
|
||||
// Normal Mercenaries
|
||||
6017,MER_ARCHER01,Mina,20,256,200,10,170,85,7,5,1,16,5,1,28,8,10,0,0,7,20,150,700,432,300
|
||||
|
||||
@@ -215,5 +215,3 @@
|
||||
2347,8202,5 //MS_MAGNUM
|
||||
2347,8226,1 //MER_REGAIN
|
||||
2347,8233,1 //MER_AUTOBERSERK
|
||||
// M_LOKI
|
||||
2937,8241,1 //MER_INVINCIBLEOFF2
|
||||
|
||||
@@ -1,350 +0,0 @@
|
||||
// Taekwon Mission Summonable Monsters Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// MobRandomGroupID,MobID,DummyName,Rate
|
||||
|
||||
MOBG_Taekwon_Mission,0,Scorpion,1001
|
||||
MOBG_Taekwon_Mission,1001,Scorpion,1
|
||||
MOBG_Taekwon_Mission,1002,Poring,1
|
||||
MOBG_Taekwon_Mission,1004,Hornet,1
|
||||
MOBG_Taekwon_Mission,1005,Familiar,1
|
||||
MOBG_Taekwon_Mission,1007,Fabre,1
|
||||
MOBG_Taekwon_Mission,1008,Pupa,1
|
||||
MOBG_Taekwon_Mission,1009,Condor,1
|
||||
MOBG_Taekwon_Mission,1010,Willow,1
|
||||
MOBG_Taekwon_Mission,1011,Chonchon,1
|
||||
MOBG_Taekwon_Mission,1012,Roda Frog,1
|
||||
MOBG_Taekwon_Mission,1013,Wolf,1
|
||||
MOBG_Taekwon_Mission,1014,Spore,1
|
||||
MOBG_Taekwon_Mission,1015,Zombie,1
|
||||
MOBG_Taekwon_Mission,1016,Archer Skeleton,1
|
||||
MOBG_Taekwon_Mission,1018,Creamy,1
|
||||
MOBG_Taekwon_Mission,1019,Peco Peco,1
|
||||
MOBG_Taekwon_Mission,1020,Mandragora,1
|
||||
MOBG_Taekwon_Mission,1023,Orc Warrior,1
|
||||
MOBG_Taekwon_Mission,1024,Wormtail,1
|
||||
MOBG_Taekwon_Mission,1025,Snake,1
|
||||
MOBG_Taekwon_Mission,1026,Munak,1
|
||||
MOBG_Taekwon_Mission,1028,Soldier Skeleton,1
|
||||
MOBG_Taekwon_Mission,1029,Isis,1
|
||||
MOBG_Taekwon_Mission,1030,Anacondaq,1
|
||||
MOBG_Taekwon_Mission,1031,Poporing,1
|
||||
MOBG_Taekwon_Mission,1032,Verit,1
|
||||
MOBG_Taekwon_Mission,1033,Elder Willow,1
|
||||
MOBG_Taekwon_Mission,1034,Thara Frog,1
|
||||
MOBG_Taekwon_Mission,1035,Hunter Fly,1
|
||||
MOBG_Taekwon_Mission,1036,Ghoul,1
|
||||
MOBG_Taekwon_Mission,1037,Side Winder,1
|
||||
MOBG_Taekwon_Mission,1040,Golem,1
|
||||
MOBG_Taekwon_Mission,1041,Mummy,1
|
||||
MOBG_Taekwon_Mission,1042,Steel Chonchon,1
|
||||
MOBG_Taekwon_Mission,1044,Obeaune,1
|
||||
MOBG_Taekwon_Mission,1045,Marc,1
|
||||
MOBG_Taekwon_Mission,1047,Peco Peco Egg,1
|
||||
MOBG_Taekwon_Mission,1048,Thief Bug Egg,1
|
||||
MOBG_Taekwon_Mission,1049,Picky,1
|
||||
MOBG_Taekwon_Mission,1050,Picky,1
|
||||
MOBG_Taekwon_Mission,1051,Thief Bug,1
|
||||
MOBG_Taekwon_Mission,1052,Rocker,1
|
||||
MOBG_Taekwon_Mission,1053,Thief Bug Female,1
|
||||
MOBG_Taekwon_Mission,1054,Thief Bug Male,1
|
||||
MOBG_Taekwon_Mission,1055,Muka,1
|
||||
MOBG_Taekwon_Mission,1056,Smokie,1
|
||||
MOBG_Taekwon_Mission,1057,Yoyo,1
|
||||
MOBG_Taekwon_Mission,1058,Metaller,1
|
||||
MOBG_Taekwon_Mission,1060,Bigfoot,1
|
||||
MOBG_Taekwon_Mission,1061,Nightmare,1
|
||||
MOBG_Taekwon_Mission,1062,Santa Poring,1
|
||||
MOBG_Taekwon_Mission,1063,Lunatic,1
|
||||
MOBG_Taekwon_Mission,1064,Megalodon,1
|
||||
MOBG_Taekwon_Mission,1065,Strouf,1
|
||||
MOBG_Taekwon_Mission,1066,Vadon,1
|
||||
MOBG_Taekwon_Mission,1067,Cornutus,1
|
||||
MOBG_Taekwon_Mission,1068,Hydra,1
|
||||
MOBG_Taekwon_Mission,1069,Swordfish,1
|
||||
MOBG_Taekwon_Mission,1070,Kukre,1
|
||||
MOBG_Taekwon_Mission,1071,Pirate Skeleton,1
|
||||
MOBG_Taekwon_Mission,1072,Kaho,1
|
||||
MOBG_Taekwon_Mission,1073,Crab,1
|
||||
MOBG_Taekwon_Mission,1074,Shellfish,1
|
||||
MOBG_Taekwon_Mission,1076,Skeleton,1
|
||||
MOBG_Taekwon_Mission,1077,Poison Spore,1
|
||||
MOBG_Taekwon_Mission,1088,Vocal,1
|
||||
MOBG_Taekwon_Mission,1089,Toad,1
|
||||
MOBG_Taekwon_Mission,1090,Mastering,1
|
||||
MOBG_Taekwon_Mission,1091,Dragon Fly,1
|
||||
MOBG_Taekwon_Mission,1092,Vagabond Wolf,1
|
||||
MOBG_Taekwon_Mission,1093,Eclipse,1
|
||||
MOBG_Taekwon_Mission,1094,Ambernite,1
|
||||
MOBG_Taekwon_Mission,1095,Andre,1
|
||||
MOBG_Taekwon_Mission,1096,Angeling,1
|
||||
MOBG_Taekwon_Mission,1097,Ant Egg,1
|
||||
MOBG_Taekwon_Mission,1098,Anubis,1
|
||||
MOBG_Taekwon_Mission,1099,Argiope,1
|
||||
MOBG_Taekwon_Mission,1100,Argos,1
|
||||
MOBG_Taekwon_Mission,1101,Baphomet Jr.,1
|
||||
MOBG_Taekwon_Mission,1102,Bathory,1
|
||||
MOBG_Taekwon_Mission,1103,Caramel,1
|
||||
MOBG_Taekwon_Mission,1104,Coco,1
|
||||
MOBG_Taekwon_Mission,1105,Deniro,1
|
||||
MOBG_Taekwon_Mission,1106,Desert Wolf,1
|
||||
MOBG_Taekwon_Mission,1107,Desert Wolf Baby,1
|
||||
MOBG_Taekwon_Mission,1108,Deviace,1
|
||||
MOBG_Taekwon_Mission,1109,Deviruchi,1
|
||||
MOBG_Taekwon_Mission,1110,Dokebi,1
|
||||
MOBG_Taekwon_Mission,1111,Drainliar,1
|
||||
MOBG_Taekwon_Mission,1113,Drops,1
|
||||
MOBG_Taekwon_Mission,1114,Dustiness,1
|
||||
MOBG_Taekwon_Mission,1116,Eggyra,1
|
||||
MOBG_Taekwon_Mission,1117,Evil Druid,1
|
||||
MOBG_Taekwon_Mission,1118,Flora,1
|
||||
MOBG_Taekwon_Mission,1119,Frilldora,1
|
||||
MOBG_Taekwon_Mission,1120,Ghostring,1
|
||||
MOBG_Taekwon_Mission,1121,Giearth,1
|
||||
MOBG_Taekwon_Mission,1122,Goblin,1
|
||||
MOBG_Taekwon_Mission,1123,Goblin,1
|
||||
MOBG_Taekwon_Mission,1124,Goblin,1
|
||||
MOBG_Taekwon_Mission,1125,Goblin,1
|
||||
MOBG_Taekwon_Mission,1126,Goblin,1
|
||||
MOBG_Taekwon_Mission,1127,Hode,1
|
||||
MOBG_Taekwon_Mission,1128,Horn,1
|
||||
MOBG_Taekwon_Mission,1129,Horong,1
|
||||
MOBG_Taekwon_Mission,1130,Jakk,1
|
||||
MOBG_Taekwon_Mission,1131,Joker,1
|
||||
MOBG_Taekwon_Mission,1132,Khalitzburg,1
|
||||
MOBG_Taekwon_Mission,1133,Kobold,1
|
||||
MOBG_Taekwon_Mission,1134,Kobold,1
|
||||
MOBG_Taekwon_Mission,1135,Kobold,1
|
||||
MOBG_Taekwon_Mission,1138,Magnolia,1
|
||||
MOBG_Taekwon_Mission,1139,Mantis,1
|
||||
MOBG_Taekwon_Mission,1140,Marduk,1
|
||||
MOBG_Taekwon_Mission,1141,Marina,1
|
||||
MOBG_Taekwon_Mission,1142,Marine Sphere,1
|
||||
MOBG_Taekwon_Mission,1143,Marionette,1
|
||||
MOBG_Taekwon_Mission,1144,Marse,1
|
||||
MOBG_Taekwon_Mission,1145,Martin,1
|
||||
MOBG_Taekwon_Mission,1146,Matyr,1
|
||||
MOBG_Taekwon_Mission,1148,Medusa,1
|
||||
MOBG_Taekwon_Mission,1149,Minorous,1
|
||||
MOBG_Taekwon_Mission,1151,Myst,1
|
||||
MOBG_Taekwon_Mission,1152,Orc Skeleton,1
|
||||
MOBG_Taekwon_Mission,1153,Orc Zombie,1
|
||||
MOBG_Taekwon_Mission,1154,Pasana,1
|
||||
MOBG_Taekwon_Mission,1155,Petite,1
|
||||
MOBG_Taekwon_Mission,1156,Petite,1
|
||||
MOBG_Taekwon_Mission,1158,Phen,1
|
||||
MOBG_Taekwon_Mission,1160,Piere,1
|
||||
MOBG_Taekwon_Mission,1161,Plankton,1
|
||||
MOBG_Taekwon_Mission,1162,Rafflesia,1
|
||||
MOBG_Taekwon_Mission,1163,Raydric,1
|
||||
MOBG_Taekwon_Mission,1164,Requiem,1
|
||||
MOBG_Taekwon_Mission,1165,Sandman,1
|
||||
MOBG_Taekwon_Mission,1166,Savage,1
|
||||
MOBG_Taekwon_Mission,1167,Savage Babe,1
|
||||
MOBG_Taekwon_Mission,1169,Skeleton Worker,1
|
||||
MOBG_Taekwon_Mission,1170,Sohee,1
|
||||
MOBG_Taekwon_Mission,1174,Stainer,1
|
||||
MOBG_Taekwon_Mission,1175,Tarou,1
|
||||
MOBG_Taekwon_Mission,1176,Vitata,1
|
||||
MOBG_Taekwon_Mission,1177,Zenorc,1
|
||||
MOBG_Taekwon_Mission,1178,Zerom,1
|
||||
MOBG_Taekwon_Mission,1179,Whisper,1
|
||||
MOBG_Taekwon_Mission,1180,Nine Tail,1
|
||||
MOBG_Taekwon_Mission,1183,Chonchon,1
|
||||
MOBG_Taekwon_Mission,1184,Fabre,1
|
||||
MOBG_Taekwon_Mission,1185,Whisper,1
|
||||
MOBG_Taekwon_Mission,1186,Giant Whisper,1
|
||||
MOBG_Taekwon_Mission,1188,Bongun,1
|
||||
MOBG_Taekwon_Mission,1189,Orc Archer,1
|
||||
MOBG_Taekwon_Mission,1191,Mimic,1
|
||||
MOBG_Taekwon_Mission,1192,Wraith,1
|
||||
MOBG_Taekwon_Mission,1193,Alarm,1
|
||||
MOBG_Taekwon_Mission,1194,Arclouse,1
|
||||
MOBG_Taekwon_Mission,1195,Rideword,1
|
||||
MOBG_Taekwon_Mission,1196,Skeleton Prisoner,1
|
||||
MOBG_Taekwon_Mission,1197,Zombie Prisoner,1
|
||||
MOBG_Taekwon_Mission,1198,Dark Priest,1
|
||||
MOBG_Taekwon_Mission,1199,Punk,1
|
||||
MOBG_Taekwon_Mission,1201,Rybio,1
|
||||
MOBG_Taekwon_Mission,1202,Phendark,1
|
||||
MOBG_Taekwon_Mission,1206,Anolian,1
|
||||
MOBG_Taekwon_Mission,1207,Sting,1
|
||||
MOBG_Taekwon_Mission,1208,Wander Man,1
|
||||
MOBG_Taekwon_Mission,1209,Cramp,1
|
||||
MOBG_Taekwon_Mission,1211,Brilight,1
|
||||
MOBG_Taekwon_Mission,1212,Iron Fist,1
|
||||
MOBG_Taekwon_Mission,1213,High Orc,1
|
||||
MOBG_Taekwon_Mission,1214,Choco,1
|
||||
MOBG_Taekwon_Mission,1215,Stem Worm,1
|
||||
MOBG_Taekwon_Mission,1216,Penomena,1
|
||||
MOBG_Taekwon_Mission,1219,Knight of Abyss,1
|
||||
MOBG_Taekwon_Mission,1248,Cruiser,1
|
||||
MOBG_Taekwon_Mission,1249,Myst Case,1
|
||||
MOBG_Taekwon_Mission,1250,Chepet,1
|
||||
MOBG_Taekwon_Mission,1253,Gargoyle,1
|
||||
MOBG_Taekwon_Mission,1254,Raggler,1
|
||||
MOBG_Taekwon_Mission,1255,Neraid,1
|
||||
MOBG_Taekwon_Mission,1256,Pest,1
|
||||
MOBG_Taekwon_Mission,1257,Injustice,1
|
||||
MOBG_Taekwon_Mission,1258,Goblin Archer,1
|
||||
MOBG_Taekwon_Mission,1260,Dark Frame,1
|
||||
MOBG_Taekwon_Mission,1261,Wild Rose,1
|
||||
MOBG_Taekwon_Mission,1263,Wind Ghost,1
|
||||
MOBG_Taekwon_Mission,1264,Merman,1
|
||||
MOBG_Taekwon_Mission,1265,Cookie,1
|
||||
MOBG_Taekwon_Mission,1266,Aster,1
|
||||
MOBG_Taekwon_Mission,1267,Carat,1
|
||||
MOBG_Taekwon_Mission,1269,Clock,1
|
||||
MOBG_Taekwon_Mission,1270,Clock Tower Manager,1
|
||||
MOBG_Taekwon_Mission,1271,Alligator,1
|
||||
MOBG_Taekwon_Mission,1273,Orc Lady,1
|
||||
MOBG_Taekwon_Mission,1274,Megalith,1
|
||||
MOBG_Taekwon_Mission,1275,Alice,1
|
||||
MOBG_Taekwon_Mission,1276,Raydric Archer,1
|
||||
MOBG_Taekwon_Mission,1277,Greatest General,1
|
||||
MOBG_Taekwon_Mission,1278,Stalactic Golem,1
|
||||
MOBG_Taekwon_Mission,1279,Tri Joint,1
|
||||
MOBG_Taekwon_Mission,1280,Steam Goblin,1
|
||||
MOBG_Taekwon_Mission,1281,Sage Worm,1
|
||||
MOBG_Taekwon_Mission,1282,Kobold Archer,1
|
||||
MOBG_Taekwon_Mission,1283,Chimera,1
|
||||
MOBG_Taekwon_Mission,1285,Archer Guardian,1
|
||||
MOBG_Taekwon_Mission,1287,Soldier Guardian,1
|
||||
MOBG_Taekwon_Mission,1290,Skeleton General,1
|
||||
MOBG_Taekwon_Mission,1291,Wraith Dead,1
|
||||
MOBG_Taekwon_Mission,1292,Mini Demon,1
|
||||
MOBG_Taekwon_Mission,1293,Creamy Fear,1
|
||||
MOBG_Taekwon_Mission,1294,Killer Mantis,1
|
||||
MOBG_Taekwon_Mission,1295,Owl Baron,1
|
||||
MOBG_Taekwon_Mission,1296,Kobold Leader,1
|
||||
MOBG_Taekwon_Mission,1297,Ancient Mummy,1
|
||||
MOBG_Taekwon_Mission,1298,Zombie Master,1
|
||||
MOBG_Taekwon_Mission,1299,Goblin Leader,1
|
||||
MOBG_Taekwon_Mission,1300,Caterpillar,1
|
||||
MOBG_Taekwon_Mission,1301,Am Mut,1
|
||||
MOBG_Taekwon_Mission,1302,Dark Illusion,1
|
||||
MOBG_Taekwon_Mission,1303,Giant Hornet,1
|
||||
MOBG_Taekwon_Mission,1304,Giant Spider,1
|
||||
MOBG_Taekwon_Mission,1305,Ancient Worm,1
|
||||
MOBG_Taekwon_Mission,1306,Leib Olmai,1
|
||||
MOBG_Taekwon_Mission,1307,Cat o' Nine Tails,1
|
||||
MOBG_Taekwon_Mission,1308,Panzer Goblin,1
|
||||
MOBG_Taekwon_Mission,1309,Gajomart,1
|
||||
MOBG_Taekwon_Mission,1310,Majoruros,1
|
||||
MOBG_Taekwon_Mission,1311,Gullinbursti,1
|
||||
MOBG_Taekwon_Mission,1313,Mobster,1
|
||||
MOBG_Taekwon_Mission,1314,Permeter,1
|
||||
MOBG_Taekwon_Mission,1315,Assaulter,1
|
||||
MOBG_Taekwon_Mission,1316,Solider,1
|
||||
MOBG_Taekwon_Mission,1317,Fur Seal,1
|
||||
MOBG_Taekwon_Mission,1318,Heater,1
|
||||
MOBG_Taekwon_Mission,1319,Freezer,1
|
||||
MOBG_Taekwon_Mission,1320,Owl Duke,1
|
||||
MOBG_Taekwon_Mission,1321,Dragon Tail,1
|
||||
MOBG_Taekwon_Mission,1322,Spring Rabbit,1
|
||||
MOBG_Taekwon_Mission,1323,Sea Otter,1
|
||||
MOBG_Taekwon_Mission,1365,Apocalypse,1
|
||||
MOBG_Taekwon_Mission,1366,Lava Golem,1
|
||||
MOBG_Taekwon_Mission,1367,Blazer,1
|
||||
MOBG_Taekwon_Mission,1368,Geographer,1
|
||||
MOBG_Taekwon_Mission,1369,Grand Peco,1
|
||||
MOBG_Taekwon_Mission,1370,Succubus,1
|
||||
MOBG_Taekwon_Mission,1371,Fake Angel,1
|
||||
MOBG_Taekwon_Mission,1372,Goat,1
|
||||
MOBG_Taekwon_Mission,1374,Incubus,1
|
||||
MOBG_Taekwon_Mission,1375,The Paper,1
|
||||
MOBG_Taekwon_Mission,1376,Harpy,1
|
||||
MOBG_Taekwon_Mission,1377,Elder,1
|
||||
MOBG_Taekwon_Mission,1378,Demon Pungus,1
|
||||
MOBG_Taekwon_Mission,1379,Nightmare Terror,1
|
||||
MOBG_Taekwon_Mission,1380,Driller,1
|
||||
MOBG_Taekwon_Mission,1381,Grizzly,1
|
||||
MOBG_Taekwon_Mission,1382,Diabolic,1
|
||||
MOBG_Taekwon_Mission,1383,Explosion,1
|
||||
MOBG_Taekwon_Mission,1384,Deleter,1
|
||||
MOBG_Taekwon_Mission,1385,Deleter,1
|
||||
MOBG_Taekwon_Mission,1386,Sleeper,1
|
||||
MOBG_Taekwon_Mission,1387,Gig,1
|
||||
MOBG_Taekwon_Mission,1388,Archangeling,1
|
||||
MOBG_Taekwon_Mission,1390,Violy,1
|
||||
MOBG_Taekwon_Mission,1391,Galapago,1
|
||||
MOBG_Taekwon_Mission,1392,Rotar Zairo,1
|
||||
MOBG_Taekwon_Mission,1400,Karakasa,1
|
||||
MOBG_Taekwon_Mission,1401,Shinobi,1
|
||||
MOBG_Taekwon_Mission,1402,Poison Toad,1
|
||||
MOBG_Taekwon_Mission,1403,Antique Firelock,1
|
||||
MOBG_Taekwon_Mission,1404,Miyabi Ningyo,1
|
||||
MOBG_Taekwon_Mission,1405,Tengu,1
|
||||
MOBG_Taekwon_Mission,1406,Kapha,1
|
||||
MOBG_Taekwon_Mission,1408,Bloody Butterfly,1
|
||||
MOBG_Taekwon_Mission,1409,Rice Cake Boy,1
|
||||
MOBG_Taekwon_Mission,1410,Live Peach Tree,1
|
||||
MOBG_Taekwon_Mission,1412,Evil Cloud Hermit,1
|
||||
MOBG_Taekwon_Mission,1413,Wild Ginseng,1
|
||||
MOBG_Taekwon_Mission,1415,Baby Leopard,1
|
||||
MOBG_Taekwon_Mission,1416,Wicked Nymph,1
|
||||
MOBG_Taekwon_Mission,1417,Zipper Bear,1
|
||||
MOBG_Taekwon_Mission,1493,Dryad,1
|
||||
MOBG_Taekwon_Mission,1494,Beetle King,1
|
||||
MOBG_Taekwon_Mission,1495,Stone Shooter,1
|
||||
MOBG_Taekwon_Mission,1497,Wooden Golem,1
|
||||
MOBG_Taekwon_Mission,1498,Wootan Shooter,1
|
||||
MOBG_Taekwon_Mission,1499,Wootan Fighter,1
|
||||
MOBG_Taekwon_Mission,1500,Parasite,1
|
||||
MOBG_Taekwon_Mission,1503,Gibbet,1
|
||||
MOBG_Taekwon_Mission,1504,Dullahan,1
|
||||
MOBG_Taekwon_Mission,1505,Loli Ruri,1
|
||||
MOBG_Taekwon_Mission,1506,Disguise,1
|
||||
MOBG_Taekwon_Mission,1507,Bloody Murderer,1
|
||||
MOBG_Taekwon_Mission,1508,Quve,1
|
||||
MOBG_Taekwon_Mission,1509,Lude,1
|
||||
MOBG_Taekwon_Mission,1510,Hylozoist,1
|
||||
MOBG_Taekwon_Mission,1512,Hyegun,1
|
||||
MOBG_Taekwon_Mission,1513,Civil Servant,1
|
||||
MOBG_Taekwon_Mission,1514,Dancing Dragon,1
|
||||
MOBG_Taekwon_Mission,1515,Garm Baby,1
|
||||
MOBG_Taekwon_Mission,1516,Increase Soil,1
|
||||
MOBG_Taekwon_Mission,1517,Li Me Mang Ryang,1
|
||||
MOBG_Taekwon_Mission,1519,Chung E,1
|
||||
MOBG_Taekwon_Mission,1520,Boiled Rice,1
|
||||
MOBG_Taekwon_Mission,1582,Deviling,1
|
||||
MOBG_Taekwon_Mission,1584,Tamruan,1
|
||||
MOBG_Taekwon_Mission,1585,Mime Monkey,1
|
||||
MOBG_Taekwon_Mission,1586,Leaf Cat,1
|
||||
MOBG_Taekwon_Mission,1587,Kraben,1
|
||||
MOBG_Taekwon_Mission,1588,Christmas Orc,1
|
||||
MOBG_Taekwon_Mission,1609,Dancing Dragon,1
|
||||
MOBG_Taekwon_Mission,1613,Metaling,1
|
||||
MOBG_Taekwon_Mission,1614,Mineral,1
|
||||
MOBG_Taekwon_Mission,1615,Obsidian,1
|
||||
MOBG_Taekwon_Mission,1616,Pitman,1
|
||||
MOBG_Taekwon_Mission,1617,Waste Stove,1
|
||||
MOBG_Taekwon_Mission,1618,Ungoliant,1
|
||||
MOBG_Taekwon_Mission,1619,Porcellio,1
|
||||
MOBG_Taekwon_Mission,1620,Noxious,1
|
||||
MOBG_Taekwon_Mission,1621,Venomous,1
|
||||
MOBG_Taekwon_Mission,1622,Teddy Bear,1
|
||||
MOBG_Taekwon_Mission,1625,Porcellio,1
|
||||
MOBG_Taekwon_Mission,1626,Hellion Revenant,1
|
||||
MOBG_Taekwon_Mission,1627,Anopheles,1
|
||||
MOBG_Taekwon_Mission,1628,Mole,1
|
||||
MOBG_Taekwon_Mission,1629,Hill Wind,1
|
||||
MOBG_Taekwon_Mission,1631,Chung E,1
|
||||
MOBG_Taekwon_Mission,1632,Gremlin,1
|
||||
MOBG_Taekwon_Mission,1633,Beholder,1
|
||||
MOBG_Taekwon_Mission,1664,Photon Cannon,1
|
||||
MOBG_Taekwon_Mission,1665,Photon Cannon,1
|
||||
MOBG_Taekwon_Mission,1666,Photon Cannon,1
|
||||
MOBG_Taekwon_Mission,1667,Photon Cannon,1
|
||||
MOBG_Taekwon_Mission,1668,Archdam,1
|
||||
MOBG_Taekwon_Mission,1670,Dimik,1
|
||||
MOBG_Taekwon_Mission,1671,Dimik,1
|
||||
MOBG_Taekwon_Mission,1672,Dimik,1
|
||||
MOBG_Taekwon_Mission,1673,Dimik,1
|
||||
MOBG_Taekwon_Mission,1676,Venatu,1
|
||||
MOBG_Taekwon_Mission,1677,Venatu,1
|
||||
MOBG_Taekwon_Mission,1678,Venatu,1
|
||||
MOBG_Taekwon_Mission,1679,Venatu,1
|
||||
MOBG_Taekwon_Mission,1680,Hill Wind,1
|
||||
MOBG_Taekwon_Mission,1686,Orc Baby,1
|
||||
MOBG_Taekwon_Mission,1687,Green Iguana,1
|
||||
@@ -16,7 +16,7 @@
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Pre-Renewal Achievement Database
|
||||
# Custom Achievement Database
|
||||
###########################################################################
|
||||
#
|
||||
# Achievement Settings
|
||||
@@ -967,63 +967,63 @@ Achievements:
|
||||
Name: "Prontera Contribution"
|
||||
Map: "prontera"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127002
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Geffen Contribution"
|
||||
Map: "geffen"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127003
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Morocc Contribution"
|
||||
Map: "morocc"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127004
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Payon Contribution"
|
||||
Map: "payon"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127005
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Yuno Contribution"
|
||||
Map: "yuno"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127006
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Lighthalzen Contribution"
|
||||
Map: "lighthalzen"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127007
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Einbroch Contribution"
|
||||
Map: "einbroch"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127008
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Rachel Contribution"
|
||||
Map: "rachel"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127009
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Veins Contribution"
|
||||
Map: "veins"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 128000
|
||||
Group: "AG_BATTLE"
|
||||
@@ -1729,7 +1729,7 @@ Achievements:
|
||||
Name: "Magic Insanity"
|
||||
Condition: " bInt >= 125 "
|
||||
Reward:
|
||||
Script: " specialeffect2 EF_HASTEUP; bonus_script \"{ bonus2 bHPLossRate,100,10000; bonus bBaseAtk,20; bonus bAspdRate,25; }\",60,0,0,EFST_STEAMPACK; "
|
||||
Script: " specialeffect2 EF_HASTEUP; bonus_script \"{ bonus2 bHPLossRate,100,10000; bonus bBaseAtk,20; bonus bAspdRate,25; }\",60,0,0,SI_STEAMPACK; "
|
||||
Score: 20
|
||||
- ID: 200025
|
||||
Group: "AG_GOAL_STATUS"
|
||||
@@ -1778,18 +1778,11 @@ Achievements:
|
||||
- ID: 200031
|
||||
Group: "AG_JOB_CHANGE"
|
||||
Name: "Reborn in Valhalla!"
|
||||
Condition: " Class == JOB_NOVICE_HIGH "
|
||||
Condition: " BaseLevel == 99 && Class == JOB_NOVICE_HIGH "
|
||||
Reward:
|
||||
# ItemID: 23575
|
||||
# ItemID: 22808
|
||||
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
|
||||
Score: 10
|
||||
- ID: 200032
|
||||
Group: "AG_GOAL_LEVEL"
|
||||
Name: "The start of another adventure!"
|
||||
Condition: " BaseLevel == 100 "
|
||||
#Reward:
|
||||
# ItemID: 23585
|
||||
Score: 10
|
||||
- ID: 230100
|
||||
Group: "AG_TAMING"
|
||||
Name: "Poring is Love"
|
||||
@@ -2053,35 +2046,35 @@ Achievements:
|
||||
Name: "Activating the market economy (1)"
|
||||
Condition: " ARG0 >= 10000 "
|
||||
Target:
|
||||
- Count: 10000
|
||||
Count: 10000
|
||||
Score: 10
|
||||
- ID: 220010
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (2)"
|
||||
Condition: " ARG0 >= 100000 "
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 15
|
||||
- ID: 220011
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (3)"
|
||||
Condition: " ARG0 >= 500000 "
|
||||
Target:
|
||||
- Count: 500000
|
||||
Count: 500000
|
||||
Score: 20
|
||||
- ID: 220012
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (4)"
|
||||
Condition: " ARG0 >= 1000000 "
|
||||
Target:
|
||||
- Count: 1000000
|
||||
Count: 1000000
|
||||
Score: 30
|
||||
- ID: 220013
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (5)"
|
||||
Condition: " ARG0 >= 5000000 "
|
||||
Target:
|
||||
- Count: 5000000
|
||||
Count: 5000000
|
||||
Score: 50
|
||||
- ID: 220014
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
@@ -2227,7 +2220,7 @@ Achievements:
|
||||
Count: 1
|
||||
- MobID: 1120
|
||||
Count: 1
|
||||
Score: 20
|
||||
Score: 15
|
||||
- ID: 230203
|
||||
Group: "AG_BATTLE"
|
||||
Name: "Exploring Poring's life (3)"
|
||||
@@ -2404,3 +2397,11 @@ Achievements:
|
||||
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
|
||||
TitleID: 1024
|
||||
Score: 10
|
||||
- ID: 220036
|
||||
Group: "AG_EAT"
|
||||
Name: "The beginning of outdoor"
|
||||
Score: 20
|
||||
- ID: 220037
|
||||
Group: "AG_EAT"
|
||||
Name: "The first step becoming a chef"
|
||||
Score: 20
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
Header:
|
||||
Type: ATTENDANCE_CONF
|
||||
Version: 1
|
||||
@@ -14,6 +14,7 @@
|
||||
//25129
|
||||
//25130
|
||||
//25131
|
||||
//22687
|
||||
//23016
|
||||
//23080
|
||||
//4671
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
1573:2716:2717,{ bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; }
|
||||
1615:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bCastRate,-10; }
|
||||
1616:2515,{ bonus bSpeedRate,25; }
|
||||
1618:2509,{ bonus bMaxHP,300; bonus bMatkRate,min(5, getequiprefinerycnt(EQI_HAND_R)-5); bonus2 bSubEle,Ele_Neutral,min(30, getequiprefinerycnt(EQI_GARMENT)*3); }
|
||||
1618:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } }
|
||||
1618:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
|
||||
1620:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } }
|
||||
1620:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
|
||||
@@ -72,7 +72,7 @@
|
||||
2374:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
|
||||
2375:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
|
||||
2376:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2377:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor; }
|
||||
2377:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }
|
||||
2378:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2379:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2380:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
@@ -92,7 +92,7 @@
|
||||
2434:2530,{ bonus bFlee,10; }
|
||||
2434:2551,{ bonus bFlee,10; }
|
||||
2441:2546,{ bonus bFlee,5; }
|
||||
2518:2648:2649:5126,{ bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; bonus bNoCastCancel; bonus bCastrate,25; }
|
||||
2518:2648:2649:5126,{ bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; bonus bNoCastCancel,0; bonus bCastrate,25; }
|
||||
2519:2650:2651:5127,{ bonus bStr,2; bonus bLuk,9; bonus bCritical,13; bonus bBaseAtk,18; bonus bFlee2,13; }
|
||||
2527:13001,{ bonus2 bAddRace,RC_Dragon,5; }
|
||||
2607:2677,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; }
|
||||
@@ -136,11 +136,11 @@
|
||||
4127:4166,{ bonus2 bAddEffWhenHit,Eff_Curse,600; }
|
||||
4153:4247:4273,{ bonus3 bAddMonsterDropItem,544,RC_Fish,3000; bonus2 bAddEle,Ele_Water,30; }
|
||||
4168:4169,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bCastrate,-10; }
|
||||
4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPDrainValue,1; if(BaseClass==Job_Thief) bonus bNoGemStone; }
|
||||
4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPDrainValue,1; if(BaseClass==Job_Thief) bonus bNoGemStone,0; }
|
||||
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; } }
|
||||
4178:4234:4252:4297:4381,{ bonus bDex,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",5; bonus2 bSkillAtk,"DC_THROWARROW",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if(BaseJob==Job_Bard||BaseJob==Job_Dancer) bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50; }
|
||||
4185:4217:4280:4293:4312,{ bonus bVit,10; bonus bCastrate,-10; bonus bUseSPRate,-10; if(BaseClass==Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,30; bonus2 bSubRace,RC_Demon,30; } }
|
||||
4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel; } }
|
||||
4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel,0; } }
|
||||
4186:4206:4233:4281:4321,{ bonus bLuk,10; bonus bSPDrainValue,2; bonus2 bSkillAtk,42,20; if(BaseClass==Job_Merchant) { bonus2 bAddMonsterDropItem,617,5; bonus bMagicDamageReturn,20; } }
|
||||
4191:4208:4258:4309:4325:4327,{ bonus bMaxHP,500; bonus bDef,5; bonus bMdef,5; bonus2 bSkillAtk,14,10; bonus2 bSkillAtk,19,10; bonus2 bSkillAtk,20,10; if(BaseClass==Job_Mage) { bonus bMatkRate,3; bonus bCastrate,-15; } }
|
||||
4193:4294,{ bonus bMaxHP,300; bonus bMaxSP,60; }
|
||||
|
||||
@@ -474,7 +474,7 @@
|
||||
1121,Tsurugi__,Tsurugi,5,51000,,1200,130,,1,0,0x000654E2,7,2,2,3,27,1,2,{},{},{}
|
||||
1122,Ring_Pommel_Saber,Ring Pommel Saber,5,24000,,900,100,,1,2,0x000654E2,7,2,2,2,14,1,2,{},{},{}
|
||||
1123,Haedonggum,Haedonggum,5,50000,,900,120,,1,1,0x000654E2,7,2,2,3,27,1,2,{ bonus bInt,3; },{},{}
|
||||
1124,Orcish_Sword,Orcish Sword,5,20,,800,90,,1,0,0x000654E3,7,2,2,3,5,1,2,{ bonus bUnbreakableWeapon; },{},{}
|
||||
1124,Orcish_Sword,Orcish Sword,5,20,,800,90,,1,0,0x000654E3,7,2,2,3,5,1,2,{ bonus bUnbreakableWeapon,0; },{},{}
|
||||
1125,Ring_Pommel_Saber_,Ring Pommel Saber,5,24000,,900,100,,1,3,0x000654E2,7,2,2,2,14,1,2,{},{},{}
|
||||
1126,Saber,Saber,5,49000,,1000,115,,1,2,0x000654E2,7,2,2,3,27,1,2,{},{},{}
|
||||
1127,Saber_,Saber,5,49000,,1000,115,,1,3,0x000654E2,7,2,2,3,27,1,2,{},{},{}
|
||||
@@ -491,14 +491,14 @@
|
||||
1138,Mysteltainn_,Mysteltainn,5,20,,1000,170,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEle,Ele_Ghost,15; bonus3 bAutoSpell,"MG_STONECURSE",3,100; bonus2 bAddEff,Eff_Stone,10; bonus bDex,3; },{},{}
|
||||
1139,Tale_Fing_,Tirfing,5,20,,1000,200,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Dark; bonus2 bHPLossRate,35,10000; },{},{}
|
||||
1140,Byeorrun_Gum,Byeollungum,5,20,,900,150,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus2 bSubClass,Class_Normal,-10; bonus2 bAddClass,Class_Boss,50; bonus bAllStats,2; },{},{}
|
||||
1141,Immaterial_Sword,Immaterial Sword,5,20,,900,140,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,30,30; bonus bSPDrainValue,-1; bonus bUnbreakableWeapon; },{},{}
|
||||
1141,Immaterial_Sword,Immaterial Sword,5,20,,900,140,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,30,30; bonus bSPDrainValue,-1; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1142,Jewel_Sword,Jeweled Sword,5,20,,2200,104,,1,0,0x000654E2,7,2,2,3,68,1,2,{ bonus2 bAddMonsterDropItemGroup,IG_Jewel,100; },{},{}
|
||||
1143,Gaia_Sword,Gaia Sword,5,20,,2500,140,,1,0,0x000654E2,7,2,2,3,74,1,2,{ bonus2 bAddMonsterDropItemGroup,IG_Ore,30; },{},{}
|
||||
1144,Sasimi,Sashimi,5,20,,1400,75,,1,0,0x000654E2,7,2,2,3,48,1,2,{ bonus bAtkEle,Ele_Wind; bonus3 bAddMonsterDropItem,544,RC_Fish,4000; },{},{}
|
||||
1145,Holy_Avenger,Holy Avenger,5,450000,,1350,125,,1,0,0x00004000,7,2,2,3,75,1,2,{ bonus bAtkEle,Ele_Holy; bonus bVit,2; },{},{}
|
||||
1146,Town_Sword,Town Sword,5,42000,,800,100,,1,1,0x00000001,7,2,2,3,30,1,2,{},{},{}
|
||||
1147,Town_Sword_,Town Sword,5,42000,,800,100,,1,2,0x00000001,7,2,2,3,30,1,2,{},{},{}
|
||||
1148,Star_Dust_Blade,Star Dust Blade,5,20,,1000,140,,1,1,0x00000001,7,2,2,4,45,1,2,{ bonus2 bAddEff,Eff_Stun,500; bonus bUnbreakableWeapon; },{},{}
|
||||
1148,Star_Dust_Blade,Star Dust Blade,5,20,,1000,140,,1,1,0x00000001,7,2,2,4,45,1,2,{ bonus2 bAddEff,Eff_Stun,500; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1149,Flamberge_,Flamberge,5,60000,,1500,150,,1,2,0x00004080,7,2,2,3,27,1,2,{},{},{}
|
||||
// 2-Handed Swords
|
||||
1151,Slayer,Slayer,5,15000,,1300,90,,1,2,0x00004082,7,2,34,2,18,1,3,{},{},{}
|
||||
@@ -510,18 +510,18 @@
|
||||
1157,Two_Hand_Sword,Two-Handed Sword,5,60000,,2200,160,,1,1,0x00004082,7,2,34,3,33,1,3,{},{},{}
|
||||
1158,Two_Hand_Sword_,Two-Handed Sword,5,60000,,2200,160,,1,2,0x00004082,7,2,34,3,33,1,3,{},{},{}
|
||||
1159,Two_Hand_Sword__,Two-Handed Sword,5,60000,,2200,160,,1,0,0x00004082,7,2,34,3,33,1,3,{},{},{}
|
||||
1160,Broad_Sword,Broad Sword,5,65000,,2000,140,,1,1,0x00004082,7,2,34,3,33,1,3,{ bonus bDef,5; bonus bUnbreakableWeapon; },{},{}
|
||||
1161,Balmung,Balmung,5,20,,1000,250,,1,0,0xFFFFFFFF,7,2,34,4,48,1,3,{ bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Holy; },{},{}
|
||||
1162,Broad_Sword_,Broad Sword,5,65000,,2000,140,,1,2,0x00004082,7,2,34,3,33,1,3,{ bonus bDef,5; bonus bUnbreakableWeapon; },{},{}
|
||||
1160,Broad_Sword,Broad Sword,5,65000,,2000,140,,1,1,0x00004082,7,2,34,3,33,1,3,{ bonus bDef,5; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1161,Balmung,Balmung,5,20,,1000,250,,1,0,0xFFFFFFFF,7,2,34,4,48,1,3,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Holy; },{},{}
|
||||
1162,Broad_Sword_,Broad Sword,5,65000,,2000,140,,1,2,0x00004082,7,2,34,3,33,1,3,{ bonus bDef,5; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1163,Claymore,Claymore,5,74000,,2500,180,,1,0,0x00004080,7,2,34,3,33,1,3,{},{},{}
|
||||
1164,Muramasa,Muramasa,5,20,,1000,155,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bCritical,30; bonus bAspdRate,8; bonus2 bAddEff2,Eff_Curse,10; },{},{}
|
||||
1165,Masamune,Masamune,5,20,,1000,200,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bFlee,30; bonus bStr,-5; bonus bAspd,2; bonus bDefRate,-67; bonus bDef2Rate,-67; },{},{}
|
||||
1166,Dragon_Slayer,Dragon Slayer,5,20,,1300,150,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Dragon,15; },{},{}
|
||||
1167,Schweizersabel,Schweizersabel,5,20,,1600,160,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bAtkEle,Ele_Wind; bonus bDef,1; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",3,100; },{},{}
|
||||
1168,Zweihander,Zweihander,5,20,,2200,200,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bUnbreakableWeapon; },{},{}
|
||||
1168,Zweihander,Zweihander,5,20,,2200,200,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bUnbreakableWeapon,0; },{},{}
|
||||
1169,Executioner_,Executioner,5,20,,2200,155,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; bonus bAtkEle,Ele_Dark; },{},{}
|
||||
1170,Katzbalger,Katzbalger,5,20,,2000,175,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bVit,5; bonus bDef,10; },{},{}
|
||||
1171,Zweihander_,Zweihander,5,20,,2200,200,,1,2,0x00004082,7,2,34,4,48,1,3,{ bonus bUnbreakableWeapon; },{},{}
|
||||
1171,Zweihander_,Zweihander,5,20,,2200,200,,1,2,0x00004082,7,2,34,4,48,1,3,{ bonus bUnbreakableWeapon,0; },{},{}
|
||||
1172,Claymore_,Claymore,5,74000,,2500,180,,1,2,0x00004080,7,2,34,3,33,1,3,{},{},{}
|
||||
1173,Muramasa_C,Muramasa,5,1,,0,204,,1,0,0x00004082,7,2,34,4,1,0,3,{ bonus bCritical,30; bonus bAspdRate,8; },{},{}
|
||||
1174,Executioner_C,Executioner,5,2,,0,190,,1,0,0x00004082,7,2,34,4,0,0,3,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; bonus bAtkEle,Ele_Dark; },{},{}
|
||||
@@ -533,11 +533,11 @@
|
||||
1180,Dragon_Slayer_,Dragon Slayer,5,20,,1300,150,,1,2,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Dragon,15; },{},{}
|
||||
1181,Tae_Goo_Lyeon,Tae Goo Lyeon,5,20,,2000,250,,1,2,0x00004082,2,2,34,4,90,1,3,{ bonus bFlee2,10; if(JobLevel>=70) autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; if(getrefine()>8) { bonus bCastrate,-20; bonus bDelayRate,-20; } },{},{}
|
||||
1182,Bloody_Eater,Bloody Eater,5,20,,1200,200,,1,2,0x00004082,2,2,34,4,50,1,3,{ bonus bAtkEle,Ele_Ghost; autobonus "{ bonus bCritical,100; bonus bBaseAtk,50; }",1,5000,0,"{ specialeffect2 EF_FIRESPLASHHIT; }"; bonus bHPGainValue,100; },{},{}
|
||||
1183,BF_Two_Handed_Sword1,Brave Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1184,BF_Two_Handed_Sword2,Valorous Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1183,BF_Two_Handed_Sword1,Brave Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1184,BF_Two_Handed_Sword2,Valorous Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1185,Violet_Fear,Violet Fear,5,20,,2200,275,,1,2,0x00004082,2,2,34,4,80,1,3,{ bonus3 bAutoSpell,"WZ_METEOR",3,30; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,50; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000; },{},{}
|
||||
1186,Death_Guidance,Death Guidance,5,20,,2000,200,,1,2,0x00004082,2,2,34,4,70,1,3,{ bonus bStr,5; bonus bAgi,2; bonus bFlee2,20; bonus3 bAutoSpell,"NPC_HELLPOWER",1,10; bonus4 bAutoSpell,"NPC_HELLPOWER",1,10,0; if( getrefine()>8 ) bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",2,20; else bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",1,20; },{},{}
|
||||
1187,Krieger_Twohand_Sword1,Glorious Claymore,5,20,,0,220,,1,0,0x00004082,7,2,34,4,80,1,3,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"LK_CONCENTRATION",max(getskilllv("LK_CONCENTRATION"),1),30; bonus3 bAutoSpell,"LK_AURABLADE",max(getskilllv("LK_AURABLADE"),1),30; } },{},{}
|
||||
1187,Krieger_Twohand_Sword1,Glorious Claymore,5,20,,0,220,,1,0,0x00004082,7,2,34,4,80,1,3,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"LK_CONCENTRATION",max(getskilllv("LK_CONCENTRATION"),1),30; bonus3 bAutoSpell,"LK_AURABLADE",max(getskilllv("LK_AURABLADE"),1),30; } },{},{}
|
||||
1188,Veteran_Sword,Veteran Sword,5,10000,,2000,180,,1,1,0x00004082,7,2,34,4,80,1,3,{ if(getskilllv("SM_BASH")==10) { bonus2 bSkillAtk,"SM_BASH",50; } if(getskilllv("KN_BOWLINGBASH")==10) { bonus2 bSkillAtk,"KN_BOWLINGBASH",50; } bonus bStr,1; bonus bDex,1; },{},{}
|
||||
1189,Krasnaya,Krasnaya,5,20,,3800,200,,2,3,0x00004082,2,2,34,2,50,1,3,{ if(readparam(bStr)>=95) { bonus bBaseAtk,20; } },{},{}
|
||||
1190,Claymore_C,Claymore,5,0,,0,220,,1,0,0x00004080,7,2,34,3,1,0,3,{ bonus2 bAddSize,Size_All,40; },{},{}
|
||||
@@ -563,11 +563,11 @@
|
||||
1219,Gladius,Gladius,5,43000,,700,105,,1,2,0x028F5EEE,7,2,2,3,24,1,1,{},{},{}
|
||||
1220,Gladius_,Gladius,5,43000,,700,105,,1,3,0x028F5EEE,7,2,2,3,24,1,1,{},{},{}
|
||||
1221,Gladius__,Gladius,5,43000,,700,105,,1,0,0x028F5EEE,7,2,2,3,24,1,1,{},{},{}
|
||||
1222,Damascus,Damascus,5,49000,,800,118,,1,1,0x028F5EEE,7,2,2,3,24,1,1,{ bonus bUnbreakableWeapon; },{},{}
|
||||
1222,Damascus,Damascus,5,49000,,800,118,,1,1,0x028F5EEE,7,2,2,3,24,1,1,{ bonus bUnbreakableWeapon,0; },{},{}
|
||||
1223,Forturn_Sword,Fortune Sword,5,20,,500,90,,1,0,0x028F5EEE,7,2,2,4,24,1,1,{ bonus bLuk,5; bonus bFlee2,20; },{},{}
|
||||
1224,Sword_Breaker,Swordbreaker,5,20,,1000,70,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bBreakWeaponRate,500; },{},{}
|
||||
1225,Mail_Breaker,Mailbreaker,5,20,,1000,70,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bBreakArmorRate,500; },{},{}
|
||||
1226,Damascus_,Damascus,5,49000,,800,118,,1,2,0x028F5EEE,7,2,2,3,24,1,1,{ bonus bUnbreakableWeapon; },{},{}
|
||||
1226,Damascus_,Damascus,5,49000,,800,118,,1,2,0x028F5EEE,7,2,2,3,24,1,1,{ bonus bUnbreakableWeapon,0; },{},{}
|
||||
1227,Weeder_Knife,Weeder Knife,5,20,,400,80,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_Plant; bonus2 bAddRace,RC_Plant,15; bonus2 bSubRace,RC_Plant,15; },{},{}
|
||||
1228,Combat_Knife,Combat Knife,5,20,,400,80,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bSubRace,RC_Demon,-10; },{},{}
|
||||
1229,Mama's_Knife,Kitchen Knife,5,20,,500,75,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bCritical,30; bonus3 bAddMonsterDropItem,517,RC_Brute,5000; },{},{}
|
||||
@@ -577,7 +577,7 @@
|
||||
1233,Exercise,Exorciser,5,20,,700,90,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_Demon; bonus2 bSubRace,RC_Demon,5; bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; },{},{}
|
||||
1234,Moonlight_Sword,Moonlight Dagger,5,20,,700,50,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bMaxSPrate,10; bonus bSPDrainValue,3; },{},{}
|
||||
1235,Azoth,Azoth,5,20,,700,110,,1,0,0x00040000,7,2,2,4,36,1,1,{ bonus bClassChange,300; },{},{}
|
||||
1236,Sucsamad,Sucsamad,5,20,,800,140,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Wind,10; bonus bUnbreakableWeapon; },{},{}
|
||||
1236,Sucsamad,Sucsamad,5,20,,800,140,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Wind,10; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1237,Grimtooth_,Grimtooth,5,20,,800,180,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bFlee,10; bonus bFlee2,5; bonus bDefRate,-50; bonus bDef2Rate,-50; },{},{}
|
||||
1238,Zeny_Knife,Zeny Knife,5,20,,1200,64,,1,0,0x028F5EEE,7,2,2,3,70,1,1,{ bonus2 bGetZenyNum,100,40; },{},{}
|
||||
1239,Poison_Knife,Poison Knife,5,20,,800,64,,1,0,0x028F5EEE,7,2,2,3,65,1,1,{ bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,3000; },{},{}
|
||||
@@ -605,9 +605,9 @@
|
||||
1260,Ghoul_Leg,Sharpened Legbone of Ghoul,5,52500,,1700,150,,1,0,0x00001000,7,2,34,3,65,1,16,{ bonus bAtkEle,Ele_Undead; },{},{}
|
||||
1261,Infiltrator,Infiltrator,5,57000,,1500,140,,1,0,0x00001000,7,2,34,4,75,1,16,{ bonus2 bAddRace,RC_DemiHuman,50; bonus2 bAddRace,RC_Player,50; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; },{},{}
|
||||
1262,Nail_Of_Loki,Loki's Nail,5,20,,1200,115,,1,0,0x00001000,7,2,34,3,55,1,16,{ bonus2 bAddEff,Eff_Bleeding,300; },{},{}
|
||||
1263,Unholy_Touch,Unholy Touch,5,20,,1250,151,,1,0,0x00001000,7,2,34,4,70,1,16,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Curse,200; bonus bCritical,-1; bonus bUnbreakableWeapon; },{},{}
|
||||
1263,Unholy_Touch,Unholy Touch,5,20,,1250,151,,1,0,0x00001000,7,2,34,4,70,1,16,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Curse,200; bonus bCritical,-1; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1264,Various_Jur,Specialty Jur,5,20,,800,90,,1,4,0x00001000,7,2,34,1,1,1,16,{ bonus2 bAddEff2,Eff_Bleeding,10; },{},{}
|
||||
1265,Bloody_Roar,Bloody Roar,5,20,,1000,120,,1,0,0x00001000,7,2,34,4,75,1,16,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus bFlee,-(readparam(bAgi)+BaseLevel); bonus bHPrecovRate,-100; bonus bSPrecovRate,-100; },{},{}
|
||||
1265,Bloody_Roar,Bloody Roar,5,20,,1000,120,,1,0,0x00001000,7,2,34,4,75,1,16,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus bFlee,-160; bonus bFlee2,-160; bonus bHPrecovRate,-100; bonus bSPrecovRate,-100; },{},{}
|
||||
1266,Infiltrator_,Infiltrator,5,57000,,1500,140,,1,1,0x00001000,7,2,34,4,75,1,16,{ bonus2 bAddRace,RC_DemiHuman,50; bonus2 bAddRace,RC_Player,50; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; },{},{}
|
||||
1267,Infiltrator_C,Infiltrator,5,1,,0,189,,1,0,0x00001000,7,2,34,4,1,0,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; bonus bAspdRate,5; },{},{}
|
||||
1268,Wild_Beast_Claw,Wild Beast Claw,5,20,,1450,160,,1,1,0x00001000,2,2,34,4,55,1,16,{ if(getrefine()>=9){ bonus3 bAutoSpell,"NPC_CRITICALWOUND",2,100; } else bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; },{},{}
|
||||
@@ -615,20 +615,20 @@
|
||||
1270,Drill_Katar,Drill Katar,5,20,,1400,110,,1,1,0x00001000,2,2,34,4,55,1,16,{ bonus bHit,30; bonus3 bAutoSpell,"ST_FULLSTRIP",1,150; },{},{}
|
||||
1271,Blood_Tears,Blood Tears,5,20,,1700,120,,1,2,0x00001000,2,2,34,4,55,1,16,{ if(getrefine()>=9){ bonus3 bAutoSpell,"NPC_WIDEBLEEDING",2,30; } else bonus3 bAutoSpell,"NPC_WIDEBLEEDING",1,30; },{},{}
|
||||
1272,Scratcher,Scratcher,5,20,,0,120,,1,0,0x00001000,7,2,34,1,0,0,16,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
1273,Bloody_Roar_C,Refined Bloody Roar,5,1,,0,148,,1,0,0x00001000,7,2,34,4,0,0,16,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bHPRegenRate,3,5000; },{},{}
|
||||
1274,Unholy_Touch_C,Refined Unholy Touch,5,1,,0,179,,1,0,0x00001000,7,2,34,4,0,0,16,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Curse,5000; bonus bCritical,-1; bonus bUnbreakableWeapon; },{},{}
|
||||
1273,Bloody_Roar_C,Refined Bloody Roar,5,1,,0,148,,1,0,0x00001000,7,2,34,4,0,0,16,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus bFlee,-160; bonus bFlee2,-160; },{},{}
|
||||
1274,Unholy_Touch_C,Refined Unholy Touch,5,1,,0,179,,1,0,0x00001000,7,2,34,4,0,0,16,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Curse,5000; bonus bCritical,-1; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1275,Katar_Of_Cold_Icicle_,Katar of Frozen Icicle,5,45000,,1200,105,,1,3,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Water; bonus2 bAddEff,Eff_Freeze,500; },{},{}
|
||||
1276,Katar_Of_Thornbush_,Katar of Quaking,5,45000,,1200,105,,1,3,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Earth; bonus2 bAddEff,Eff_Blind,500; },{},{}
|
||||
1277,Katar_Of_Raging_Blaze_,Katar of Raging Blaze,5,45000,,1200,105,,1,3,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Fire; bonus2 bAddEff,Eff_Silence,500; },{},{}
|
||||
1278,Katar_Of_Piercing_Wind_,Katar of Piercing Wind,5,45000,,1200,105,,1,3,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Sleep,500; },{},{}
|
||||
1279,BF_Katar1,Brave Carnage Katar,5,20,,0,130,,1,0,0x00001000,7,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1280,BF_Katar2,Valorous Carnage Katar,5,20,,0,130,,1,0,0x00001000,7,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus bCritAtkRate,20; bonus bAspdRate,5; bonus bUnbreakableWeapon; },{},{}
|
||||
1281,Krieger_Katar1,Glorious Bloody Roar,5,20,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
|
||||
1282,Krieger_Katar2,Glorious Jamadhar,5,20,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bCriticalAddRace,RC_DemiHuman,5; bonus2 bCriticalAddRace,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
|
||||
1279,BF_Katar1,Brave Carnage Katar,5,20,,0,130,,1,0,0x00001000,7,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1280,BF_Katar2,Valorous Carnage Katar,5,20,,0,130,,1,0,0x00001000,7,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus bCritAtkRate,20; bonus bAspdRate,5; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1281,Krieger_Katar1,Glorious Bloody Roar,5,20,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
|
||||
1282,Krieger_Katar2,Glorious Jamadhar,5,20,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bCriticalAddRace,RC_DemiHuman,5; bonus2 bCriticalAddRace,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
|
||||
1283,Katar_Of_Speed,Katar Of Speed,5,20,,0,175,,1,0,0x00001000,7,2,34,4,0,0,16,{ bonus2 bSkillAtk,"AS_SONICBLOW",25; bonus bAspdRate,3; },{},{}
|
||||
1284,Krishna,Krishna,5,20,,1200,120,,1,2,0x00001000,2,2,34,3,50,1,16,{ bonus2 bSkillAtk,"AS_GRIMTOOTH",10; if(getskilllv("AS_SONICBLOW")) { bonus3 bAutoSpell,"AS_SONICBLOW",getskilllv("AS_SONICBLOW"),5; }else{ bonus3 bAutoSpell,"AS_SONICBLOW",1,5; } },{},{}
|
||||
1285,Cakram,Chakram,5,20,,1000,130,,1,2,0x00001000,2,2,34,3,50,1,16,{ if(getskilllv("AS_KATAR")==10) { bonus bHit,10; } bonus2 bSkillAtk,"ASC_METEORASSAULT",20; },{},{}
|
||||
1286,Jamadhar_C,Jamadhar,5,0,,0,200,,1,0,0x00001000,7,2,34,3,1,0,16,{ bonus bUnbreakableWeapon; bonus2 bAddSize,Size_All,40; },{},{}
|
||||
1286,Jamadhar_C,Jamadhar,5,0,,0,200,,1,0,0x00001000,7,2,34,3,1,0,16,{ bonus bUnbreakableWeapon,0; bonus2 bAddSize,Size_All,40; },{},{}
|
||||
// 1-Handed Axes
|
||||
1301,Axe,Axe,5,500,,800,38,,1,3,0x000654E3,7,2,2,1,3,1,6,{},{},{}
|
||||
1302,Axe_,Axe,5,500,,800,38,,1,4,0x000654E3,7,2,2,1,3,1,6,{},{},{}
|
||||
@@ -639,7 +639,7 @@
|
||||
1307,Windhawk,Windhawk,5,18000,,1500,115,,1,0,0x000654E2,7,2,2,2,14,1,6,{ bonus bAtkEle,Ele_Wind; bonus bAspdRate,5; },{},{}
|
||||
1308,Golden_Axe,Golden Axe,5,20,,3000,170,,1,0,0x00000001,7,2,2,4,45,1,6,{},{},{}
|
||||
1309,Orcish_Axe_,Orcish Axe,5,20,,1500,75,,1,4,0x000654E3,7,2,2,3,3,1,6,{},{},{}
|
||||
1310,Krieger_Onehand_Axe1,Glorious Cleaver,5,20,,0,130,,1,0,0x000444A2,7,2,2,4,80,1,6,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
1310,Krieger_Onehand_Axe1,Glorious Cleaver,5,20,,0,130,,1,0,0x000444A2,7,2,2,4,80,1,6,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
1311,Vecer_Axe,Vecer Axe,5,20,,1500,140,,1,2,0x000444A2,2,2,2,3,50,1,6,{ if(readparam(bLuk)>=90) { bonus bBaseAtk,20; } if(readparam(bDex)>=90) { bonus bCritical,5; } if(readparam(bDex)>=90||readparam(bLuk)>=90) { bonus2 bSkillAtk,"MC_MAMMONITE",15; } },{},{}
|
||||
1312,Orcish_Axe_C,Orcish Axe,5,0,,0,110,,1,0,0x000654E3,7,2,2,3,1,0,6,{ bonus2 bAddSize,Size_All,70; },{},{}
|
||||
1313,Tourist_Axe,Tourist Axe,5,0,,500,77,,1,0,0x000654E3,7,2,2,1,1,0,6,{ bonus bStr,2; },{},{}
|
||||
@@ -674,10 +674,10 @@
|
||||
1376,Heart_Breaker,Heart Breaker,5,20,,2000,175,,1,1,0x000444A2,2,2,34,4,70,1,7,{ bonus bCritical,20+getrefine(); bonus bAspdRate,5; if((Class==Job_Whitesmith)||(Class==Job_Creator)) bonus3 bAutoSpell,"BS_HAMMERFALL",3,30; },{},{}
|
||||
1377,Hurricane_Fury,Hurricane's Fury,5,20,,3500,332,,1,1,0x000444A2,2,2,34,4,80,1,7,{ bonus2 bSubSize,Size_Medium,10+getrefine(); bonus bAspdRate,getrefine(); bonus3 bAutoSpell,"NPC_PULSESTRIKE",5,20; },{},{}
|
||||
1378,Great_Axe_C,Refined Great Axe,5,1,,0,215,,1,0,0x000444A2,7,2,34,4,0,0,7,{ bonus bStr,5; bonus bHit,20; bonus2 bAddSkillBlow,"MC_MAMMONITE",5; bonus2 bAddEff,Eff_Stun,2000; },{},{}
|
||||
1379,BF_Two_Handed_Axe1,Valorous Insane Battle Axe,5,20,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1380,BF_Two_Handed_Axe2,Brave Insane Battle Axe,5,20,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; autobonus "{ bonus bBreakArmorRate,10000; }",20,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
1379,BF_Two_Handed_Axe1,Valorous Insane Battle Axe,5,20,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1380,BF_Two_Handed_Axe2,Brave Insane Battle Axe,5,20,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; autobonus "{ bonus bBreakArmorRate,10000; }",20,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1381,N_Battle_Axe,Novice Battle Axe,5,0,,0,100,,1,3,0x000444A2,7,2,34,1,3,0,7,{},{},{}
|
||||
1382,Krieger_Twohand_Axe1,Glorious Two-Handed Axe,5,20,,0,220,,1,0,0x000444A2,7,2,34,4,80,1,7,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; } if(getrefine()>8) { bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
1382,Krieger_Twohand_Axe1,Glorious Two-Handed Axe,5,20,,0,220,,1,0,0x000444A2,7,2,34,4,80,1,7,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; } if(getrefine()>8) { bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
1383,Holy_Celestial_Axe,Celestial Axe,5,20,,1500,200,,1,0,0x000444A2,7,2,34,4,60,1,7,{ bonus bAtkEle,Ele_Holy; bonus bVit,10; bonus2 bAddRace,RC_Undead,10; bonus3 bAutoSpell,"AL_BLESSING",5,50; },{},{}
|
||||
1384,Veteran_Axe,Veteran Axe,5,10000,,3000,250,,1,2,0x000444A2,7,2,34,3,80,1,7,{ if(getskilllv("BS_DAGGER")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_SWORD")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_TWOHANDSWORD")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_KNUCKLE")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_SPEAR")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_AXE")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_MACE")==3) { bonus bBaseAtk,10; } bonus bVit,2; },{},{}
|
||||
1385,Bradium_Stonehammer,Bradium Stone Hammer,5,20,,2700,210,,1,0,0x000444A2,2,2,34,4,75,1,7,{ bonus3 bAddEffOnSkill,"BS_HAMMERFALL",Eff_Stun,500+(200*getrefine()); },{},{}
|
||||
@@ -706,15 +706,15 @@
|
||||
1417,Pole_Axe,Pole Axe,5,20,,3800,160,,3,1,0x00004082,7,2,2,3,71,1,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{}
|
||||
1418,Gungnir_,Gungnir,5,20,,500,120,,3,2,0x00004082,7,2,2,4,4,1,4,{ bonus bAtkEle,Ele_Wind; bonus bPerfectHitRate,25; bonus bHit,30; },{},{}
|
||||
1419,Pole_Axe_C,Pole Axe,5,1,,4800,159,,3,0,0x00004082,7,2,2,3,1,0,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{}
|
||||
1420,Long_Horn,Long Horn,5,20,,1000,150,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon; },{},{}
|
||||
1420,Long_Horn,Long Horn,5,20,,1000,150,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1421,Battle_Hook,Battle Hook,5,20,,900,140,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus2 bAddEff,Eff_Stun,500; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; skill "KN_PIERCE",3; },{},{}
|
||||
1422,Hunting_Spear,Hunting Spear,5,20,,4200,180,,3,1,0x00004082,2,2,2,4,60,1,4,{ bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,100; },{},{}
|
||||
1423,Pole_XO,Pole XO,5,20,,0,120,,3,0,0x00004082,7,2,2,1,0,0,4,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
1424,Skewer_C,Refined Brocca,5,1,,0,149,,3,0,0x00004082,7,2,2,4,0,0,4,{ bonus bIgnoreDefClass,Class_Normal; bonus2 bAddSize,Size_Medium,20; },{},{}
|
||||
1425,BF_Spear1,Assaulter Spear,5,20,,0,60,,3,0,0x00004082,7,2,2,3,80,1,4,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(BaseJob==Job_Crusader) bonus bAspdRate,20; },{},{}
|
||||
1426,Krieger_Onehand_Spear1,Glorious Spear,5,20,,0,130,,3,0,0x00004082,7,2,2,4,80,1,4,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,10; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,100; } },{},{}
|
||||
1425,BF_Spear1,Assaulter Spear,5,20,,0,60,,3,0,0x00004082,7,2,2,3,80,1,4,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(BaseJob==Job_Crusader) bonus bAspdRate,20; },{},{}
|
||||
1426,Krieger_Onehand_Spear1,Glorious Spear,5,20,,0,130,,3,0,0x00004082,7,2,2,4,80,1,4,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,10; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,100; } },{},{}
|
||||
1427,Spear_Of_Excellent,Spear Of Excellent,5,20,,0,160,,3,0,0x00004082,7,2,2,3,0,0,4,{ bonus2 bSkillAtk,"SM_MAGNUM",25; bonus bStr,2; },{},{}
|
||||
1428,Long_Horn_M,Long Horn,5,20,,1000,150,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon; },{},{}
|
||||
1428,Long_Horn_M,Long Horn,5,20,,1000,150,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1429,Hunting_Spear_M,Hunting Spear,5,20,,4200,180,,3,1,0x00004082,2,2,2,4,60,1,4,{ bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,500; },{},{}
|
||||
1430,Pike_C,Pike,5,0,,0,74,,3,0,0x00004082,7,2,2,1,1,0,4,{ bonus2 bAddSize,Size_All,70; },{},{}
|
||||
1431,F_Pole_Axe_C,Pole Axe,5,1,,4800,195,,3,0,0x00004082,7,2,2,3,1,0,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{}
|
||||
@@ -753,11 +753,11 @@
|
||||
1479,Spectral_Spear_,Spectral Spear,5,20,,2000,170,,3,1,0x00004082,7,2,34,4,75,1,5,{ bonus2 bAddEle,Ele_Dark,20; bonus2 bAddRace,RC_Demon,20; bonus2 bAddRace,RC_Undead,20; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; bonus2 bAddEff2,Eff_Confusion,1000; bonus bHPGainValue,50; },{},{}
|
||||
1480,Gae_Bolg_,Gae Bolg,5,20,,2000,160,,3,2,0x00004082,7,2,34,4,60,1,5,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddClass,Class_Boss,10; },{},{}
|
||||
1481,Zephyrus_,Zephyrus,5,20,,2000,170,,3,3,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Silence,200; bonus3 bAutoSpell,"MG_THUNDERSTORM",3,100; },{},{}
|
||||
1482,BF_Lance1,Assaulter Lance,5,,,0,160,,3,0,0x00004082,7,2,34,3,80,1,5,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,25; bonus2 bAddRace,RC_Player,25; bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus bUnbreakableWeapon; },{},{}
|
||||
1483,Ivory_Lance,Ivory Lance,5,20,,1000,160,,3,1,0x00004082,2,2,34,3,50,1,5,{ bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30; skill "KN_SPEARSTAB",5; },{},{}
|
||||
1482,BF_Lance1,Assaulter Lance,5,,,0,160,,3,0,0x00004082,7,2,34,3,80,1,5,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,25; bonus2 bAddRace,RC_Player,25; bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1483,Ivory_Lance,Ivory Lance,5,20,,1000,160,,3,1,0x00004082,2,2,34,3,50,1,5,{ bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"LK_JOINTBEAT",1,100; skill "KN_SPEARSTAB",5; },{},{}
|
||||
1484,Cardo,Cardo,5,20,,5600,150,,3,1,0x00000080,2,2,34,4,70,1,5,{ bonus bAspdRate,-10; bonus bDef,getrefine()/2; },{},{}
|
||||
1485,Battle_Fork,Battle Fork,5,20,,700,112,,3,4,0x00004082,2,2,34,2,50,1,5,{},{},{}
|
||||
1486,Krieger_Twohand_Spear1,Glorious Lance,5,20,,0,220,,3,0,0x00004082,7,2,34,4,80,1,5,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,200; } },{},{}
|
||||
1486,Krieger_Twohand_Spear1,Glorious Lance,5,20,,0,220,,3,0,0x00004082,7,2,34,4,80,1,5,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,200; } },{},{}
|
||||
1487,Lance_C,Lance,5,0,,0,220,,3,0,0x00004082,7,2,34,3,1,0,5,{ bonus2 bAddSize,Size_All,50; },{},{}
|
||||
1488,Ahlspiess_C,Ahlspiess,5,20,,0,135,,3,0,0x00004080,7,2,34,4,1,1,5,{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus3 bAutoSpell,"KN_PIERCE",5,30; },{},{}
|
||||
// Maces
|
||||
@@ -784,13 +784,13 @@
|
||||
1521,Chain__,Chain,5,23000,,800,84,,1,3,0x0004C5B2,7,2,2,2,14,1,8,{},{},{}
|
||||
1522,Stunner,Stunner,5,60000,,2000,140,,1,0,0x00008110,7,2,2,3,27,1,8,{ bonus2 bAddEff,Eff_Stun,1000; },{},{}
|
||||
1523,Spike,Spike,5,20,,700,85,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus bCritical,40; bonus bDefRate,-67; bonus bDef2Rate,-67; },{},{}
|
||||
1524,Golden_Mace,Golden Mace,5,20,,800,110,,1,1,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon; },{},{}
|
||||
1524,Golden_Mace,Golden Mace,5,20,,800,110,,1,1,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1525,Long_Mace,Long Mace,5,20,,800,135,,3,0,0x00008110,7,2,2,4,40,1,8,{ bonus bLongAtkDef,10; },{},{}
|
||||
1526,Slash,Slash,5,20,,1000,145,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,15; bonus2 bComaRace,RC_Undead,10; bonus2 bExpAddRace,RC_Undead,5; },{},{}
|
||||
1527,Quadrille,Quadrille,5,20,,900,165,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus2 bAddEle,Ele_Earth,10; },{},{}
|
||||
1528,Grand_Cross,Grand Cross,5,20,,1500,140,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3; },{},{}
|
||||
1529,Iron_Driver,Iron Driver,5,20,,3000,155,,2,0,0x00008100,7,2,2,3,78,1,8,{},{},{}
|
||||
1530,Mjolnir,Mjolnir,5,20,,6000,250,,1,0,0x000444A2,7,2,2,4,95,0,8,{ bonus bAtkEle,Ele_Wind; bonus bDex,40; bonus bStr,15; bonus bAspdRate,10; bonus bUnbreakableWeapon; },{},{}
|
||||
1530,Mjolnir,Mjolnir,5,20,,6000,250,,1,0,0x000444A2,7,2,2,4,95,0,8,{ bonus bAtkEle,Ele_Wind; bonus bDex,40; bonus bStr,15; bonus bAspdRate,10; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1531,Spanner,Wrench,5,20,,2500,115,,1,0,0x00008110,7,2,2,3,55,1,8,{ bonus2 bAddEff,Eff_Blind,100; bonus2 bAddEff,Eff_Stun,100; bonus2 bAddEff,Eff_Poison,100; bonus2 bAddEff,Eff_Freeze,100; },{},{}
|
||||
1532,Stunner_,Stunner,5,60000,,2000,140,,1,2,0x00008110,7,2,2,3,27,1,8,{ bonus2 bAddEff,Eff_Stun,1000; },{},{}
|
||||
1533,Warrior_Balmung,Warrior's Balmung,5,20,,1000,170,,1,0,0xFFFFFFFF,7,2,2,4,48,1,8,{ bonus bAllStats,5; },{},{}
|
||||
@@ -799,17 +799,16 @@
|
||||
1536,Good_Morning_Star,Good Morning Star,5,20,,0,120,,1,0,0x0004C5B2,7,2,2,1,0,0,8,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
1537,Quadrille_C,Refined Quadrille,5,1,,0,193,,1,0,0x00008110,7,2,2,4,0,0,8,{ bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bAddRace,RC_Demon,40; bonus2 bAddRace,RC_Undead,40; },{},{}
|
||||
1538,Spike_,Spike,5,20,,700,85,,1,2,0x00008110,7,2,2,4,40,1,8,{ bonus bCritical,40; bonus bDefRate,-67; bonus bDef2Rate,-67; },{},{}
|
||||
1539,Golden_Mace_,Golden Mace,5,20,,800,110,,1,2,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon; },{},{}
|
||||
1539,Golden_Mace_,Golden Mace,5,20,,800,110,,1,2,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1540,Grand_Cross_,Grand Cross,5,20,,1500,140,,1,1,0x00008110,7,2,2,4,40,1,8,{ bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3; },{},{}
|
||||
1541,Nemesis,Nemesis,5,20,,900,120,,1,0,0x00008110,7,2,2,4,60,1,8,{ bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Demon,10; bonus3 bAutoSpell,"AL_CRUCIS",1+getrefine(),100; autobonus "{ bonus bBaseAtk,50; }",10,20000,BF_WEAPON,"{ specialeffect2 EF_BLOODDRAIN; }"; },{},{}
|
||||
1542,BF_Morning_Star1,Valorous Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1543,BF_Morning_Star2,Brave Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon; autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
|
||||
1542,BF_Morning_Star1,Valorous Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1543,BF_Morning_Star2,Brave Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
|
||||
1544,Lunakaligo,Lunakaligo,5,20,,700,110,,1,3,0x00008110,2,2,2,3,50,1,8,{ if(readparam(bStr)>=77) { bonus bAspdRate,4; bonus2 bAddEff,Eff_Stun,1500; bonus3 bAddMonsterDropItem,12065,RC_Plant,500; bonus3 bAddMonsterDropItem,12043,RC_Brute,500; bonus3 bAddMonsterDropItem,12069,RC_Fish,500; } },{},{}
|
||||
1545,N_Mace,Novice Mace,5,0,,0,57,,1,3,0x0004C5B3,7,2,2,1,2,0,8,{},{},{}
|
||||
1546,Krieger_Onehand_Mace1,Glorious Morning Star,5,20,,0,130,,1,0,0x0004C5B3,7,2,2,4,80,1,8,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspdRate,5; } },{},{}
|
||||
1546,Krieger_Onehand_Mace1,Glorious Morning Star,5,20,,0,130,,1,0,0x0004C5B3,7,2,2,4,80,1,8,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspdRate,5; } },{},{}
|
||||
1547,Mace_Of_Madness,Mace Of Madness,5,20,,0,150,,1,0,0x0004C5B2,7,2,2,3,0,0,8,{ bonus2 bSkillAtk,"MC_CARTREVOLUTION",25; bonus bStr,2; },{},{}
|
||||
1548,Veteran_Hammer,Veteran Hammer,5,10000,,1800,160,,1,2,0x00008110,7,2,2,3,80,1,8,{ bonus bHealPower,getskilllv("AL_DP"); bonus bCritical,getskilllv("PR_MACEMASTERY")*2; bonus bInt,1; bonus bLuk,1; },{},{}
|
||||
1549,Pilebuncker,Pile Bunker,5,10000,,3500,450,,1,0,0x00000400,7,2,2,3,99,1,8,{},{},{}
|
||||
// Books
|
||||
1550,Book,Book,5,30000,,600,85,,1,3,0x00410100,7,2,2,2,14,1,15,{},{},{}
|
||||
1551,Bible,Bible,5,60000,,1000,115,,1,2,0x00410100,7,2,2,3,27,1,15,{ bonus bInt,2; },{},{}
|
||||
@@ -835,10 +834,10 @@
|
||||
1571,Book_Of_Gust_Of_Wind_,Book of Gust of Wind,5,35000,,750,90,,1,3,0x00410100,7,2,2,3,27,1,15,{ bonus bAtkEle,Ele_Wind; },{},{}
|
||||
1572,Principles_Of_Magic,Principles of Magic,5,20,,300,60,,1,2,0x00410100,7,2,2,3,60,1,15,{ bonus bMatkRate,20; bonus bInt,3; bonus bSPrecovRate,5; },{},{}
|
||||
1573,Ancient_Magic,Ancient Magic,5,20,,700,30,,1,2,0x00410100,7,2,2,3,70,1,15,{ bonus bMatkRate,15; },{},{}
|
||||
1574,BF_Book1,Brave Battle Strategy Book,5,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1575,BF_Book2,Valorous Battle Strategy Book,5,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; },{},{}
|
||||
1576,Krieger_Book1,Glorious Tablet,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; },{},{}
|
||||
1577,Krieger_Book2,Glorious Apocalypse,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; if(getrefine()>5) bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; } },{},{}
|
||||
1574,BF_Book1,Brave Battle Strategy Book,5,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1575,BF_Book2,Valorous Battle Strategy Book,5,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1576,Krieger_Book1,Glorious Tablet,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; },{},{}
|
||||
1577,Krieger_Book2,Glorious Apocalypse,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; } },{},{}
|
||||
1578,Book_Of_Prayer,Book Of Prayer,5,20,,0,140,,1,0,0x00410100,7,2,2,3,0,0,15,{ bonus bVit,2; bonus bMdef,2; bonus bMaxSPrate,10; },{},{}
|
||||
1579,Death_Note_M,Book of the Dead,5,20,,1000,137,,1,2,0x00410100,7,2,2,4,85,1,15,{ bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bComaRace,RC_DemiHuman,10; bonus2 bComaRace,RC_Player,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{}
|
||||
1580,Encyclopedia_C,Giant Encyclopedia,5,0,,0,145,,1,0,0x00410100,7,2,2,3,0,0,15,{ bonus bMatkRate,15; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); bonus2 bAddSize,Size_All,40; },{},{}
|
||||
@@ -878,16 +877,16 @@
|
||||
1629,Walking_Stick,Gentleman's Staff,5,20,,500,40,,1,1,0x00818314,7,2,2,4,50,1,10,{ bonus bMatkRate,15; bonus bDex,1; },{},{}
|
||||
1630,Release_Of_Wish,Release of Wish,5,20,,500,30,,1,0,0x00810204,7,2,2,3,50,1,10,{ bonus bMatkRate,15; bonus bInt,3; bonus bHealPower,5; autobonus "{ bonus2 bSPRegenRate,100,2000; bonus2 bHPRegenRate,50,2000; }",10,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }"; },{},{}
|
||||
1631,Holy_Stick,Holy Stick,5,20,,500,50,,1,1,0x00008100,7,2,2,4,70,1,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus2 bCastrate,"AL_HOLYLIGHT",-25; bonus2 bCastrate,"PR_TURNUNDEAD",-25; bonus2 bCastrate,"PR_MAGNUS",-25; },{},{}
|
||||
1632,BF_Staff1,Warlock's Magic Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon; },{},{}
|
||||
1633,BF_Staff2,Warlock's Battle Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon; },{},{}
|
||||
1634,BF_Staff3,Strong Recovery Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bMatkRate,15; bonus bHealPower,14; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon; },{},{}
|
||||
1635,BF_Staff4,Speedy Recovery Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,2; bonus bMatkRate,15; bonus bDelayRate,-15; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon; },{},{}
|
||||
1632,BF_Staff1,Warlock's Magic Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1633,BF_Staff2,Warlock's Battle Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1634,BF_Staff3,Strong Recovery Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bMatkRate,15; bonus bHealPower,14; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1635,BF_Staff4,Speedy Recovery Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,2; bonus bMatkRate,15; bonus bDelayRate,-15; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1636,Thorn_Staff,Thorn Staff of Darkness,5,20,,700,60,,1,0,0x00018314,2,2,2,4,75,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,20; bonus2 bIgnoreMdefClassRate,Class_Normal,getrefine(); bonus2 bIgnoreMdefClassRate,Class_Boss,getrefine(); bonus bDelayRate,-(getrefine()*3/2); },{},{}
|
||||
1637,Eraser,Eraser,5,20,,500,80,,1,0,0x00018314,2,2,2,4,70,1,10,{ bonus bMatkRate,20; bonus bInt,3; bonus bDex,2; bonus bSPrecovRate,8; if( getrefine()>9 ) bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",3,5,BF_MAGIC,0; else bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",1,5,BF_MAGIC,0; },{},{}
|
||||
1638,Healing_Staff_C,Staff Of Healing,5,20,,0,10,,1,0,0x00008110,7,2,2,3,1,1,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bHealPower,(getrefine()*3/2); },{},{}
|
||||
1638,Healing_Staff_C,Staff Of Healing,5,20,,0,10,,1,0,0x00008110,7,2,2,3,1,0,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bHealPower,(getrefine()*3/2); },{},{}
|
||||
1639,N_Rod,Novice Rod,5,0,,0,15,,1,3,0x00818315,7,2,2,1,1,0,10,{ bonus bMatkRate,16; },{},{}
|
||||
1640,Krieger_Onehand_Staff1,Glorious Arc Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25 + ((getrefine()>5) ? 5 : 0); bonus2 bIgnoreMdefRaceRate,RC_Player,25 + ((getrefine()>5) ? 5 : 0); bonus bUnbreakableWeapon; if(getrefine()>8) { bonus bCastrate,-5; bonus bDelayRate,-5; bonus bMatkRate,5; } },{},{}
|
||||
1641,Krieger_Onehand_Staff2,Glorious Cure Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus bHealPower,14; bonus bDelayRate,-10; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreMdefRaceRate,RC_Player,5; bonus bHealPower,5+(getrefine()-5)*2; } if(getrefine()>8) bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1; if(getrefine()>9) { bonus bHealPower,10; } },{},{}
|
||||
1640,Krieger_Onehand_Staff1,Glorious Arc Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25 + ((getrefine()>5) ? 5 : 0); bonus2 bIgnoreMdefRaceRate,RC_Player,25 + ((getrefine()>5) ? 5 : 0); bonus bUnbreakableWeapon,0; if(getrefine()>8) { bonus bCastrate,-5; bonus bDelayRate,-5; bonus bMatkRate,5; } },{},{}
|
||||
1641,Krieger_Onehand_Staff2,Glorious Cure Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus bHealPower,14; bonus bDelayRate,-10; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreMdefRaceRate,RC_Player,5; bonus bHealPower,5+(getrefine()-5)*2; } if(getrefine()>8) bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1; if(getrefine()>9) { bonus bHealPower,10; } },{},{}
|
||||
1642,Staff_Of_Darkness,Staff Of Darkness,5,20,,0,100,,1,0,0x00818314,7,2,2,2,0,0,10,{ bonus bCastrate,-5; bonus bMatkRate,15; bonus bInt,2; },{},{}
|
||||
1643,Dead_Tree_Cane,Dead Tree Cane,5,20,,100,100,,1,0,0x00818314,7,2,2,4,70,1,10,{ bonus bMatk,15; bonus bInt,4; if(getrefine()>5) { bonus bInt,getrefine()-5; bonus bMaxHP,-200; bonus bMaxSP,-100; } },{},{}
|
||||
1644,Piercing_Staff_M,Staff of Piercing,5,20,,500,80,,1,0,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,4; bonus bMatkRate,15; bonus2 bIgnoreMdefClassRate,Class_Normal,10+getrefine(); bonus2 bIgnoreMdefClassRate,Class_Boss,10+getrefine(); },{},{}
|
||||
@@ -932,12 +931,12 @@
|
||||
1735,Kkakkung,Kkakkung,5,20,,0,120,,5,0,0x000A0848,7,2,34,1,1,0,11,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
1736,Double_Bound,Double Bound,5,20,,900,70,,5,3,0x00000800,2,2,34,3,70,1,11,{ bonus3 bAutoSpell,"AC_DOUBLE",GetSkillLv("AC_DOUBLE"),10; },{},{}
|
||||
1737,Ixion_Wing,Ixion Wings,5,20,,300,135,,5,1,0x00000800,2,2,34,4,70,1,11,{ autobonus "{ bonus bAspdRate,7; }",10+(getrefine()*2),7000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; bonus2 bAddSkillBlow,"AC_CHARGEARROW",3; },{},{}
|
||||
1738,BF_Bow1,Valorous Battle CrossBow,5,0,,0,100,,5,0,0x000A0848,7,2,34,3,80,1,11,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1739,BF_Bow2,Brave Battle CrossBow,5,0,,0,100,,5,0,0x000A0848,7,2,34,3,80,1,11,{ bonus bDex,2; bonus bInt,10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus bUnbreakableWeapon; },{},{}
|
||||
1738,BF_Bow1,Valorous Battle CrossBow,5,0,,0,100,,5,0,0x000A0848,7,2,34,3,80,1,11,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1739,BF_Bow2,Brave Battle CrossBow,5,0,,0,100,,5,0,0x000A0848,7,2,34,3,80,1,11,{ bonus bDex,2; bonus bInt,10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1740,Nepenthes_Bow,Nepenthes Bow,5,20,,1000,105,,5,2,0x00000800,2,2,34,4,60,1,11,{ bonus4 bAutoSpellOnSkill,"AC_DOUBLE","AC_CHARGEARROW",1,20; },{},{}
|
||||
1741,Cursed_Lyre,Cursed Lyre,5,20,,1250,125,,5,1,0x00080808,2,2,34,4,80,1,11,{ bonus bLuk,-2; bonus2 bAddEff,Eff_Curse,400; },{},{}
|
||||
1742,N_Composite_Bow,Novice Composite Bow,5,1,,0,49,,5,3,0x000A0848,7,2,34,1,4,0,11,{},{},{}
|
||||
1743,Krieger_Bow1,Glorious Hunter Bow,5,0,,0,100,,5,0,0x001A0848,7,2,34,4,80,1,11,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bCritAtkRate,getrefine() * 2; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus2 bSkillAtk,"AC_DOUBLE",20; },{},{}
|
||||
1743,Krieger_Bow1,Glorious Hunter Bow,5,0,,0,100,,5,0,0x001A0848,7,2,34,4,80,1,11,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bCritAtkRate,getrefine() * 2; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus2 bSkillAtk,"AC_DOUBLE",20; },{},{}
|
||||
1744,Bow_Of_Evil,Bow Of Evil,5,0,,0,170,,5,0,0x000A0848,7,2,34,4,1,0,11,{ bonus2 bSkillAtk,"AC_DOUBLE",25; bonus bDex,2; },{},{}
|
||||
1745,Falken_Blitz,Falken Blitz,5,0,,1000,100,,5,2,0x00080808,2,2,34,3,50,1,11,{ bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; bonus2 bSkillAtk,"AC_DOUBLE",10; bonus2 bSkillAtk,"AC_CHARGEARROW",10; },{},{}
|
||||
// Arrows
|
||||
@@ -987,11 +986,11 @@
|
||||
1820,Electric_Fist,Electric Fist,5,20,,650,80,,1,3,0x00008100,7,2,2,3,75,1,12,{ bonus3 bAutoSpell,"SA_LIGHTNINGLOADER",5,10; },{},{}
|
||||
1821,Seismic_Fist,Seismic Fist,5,20,,650,80,,1,3,0x00008100,7,2,2,3,75,1,12,{ bonus3 bAutoSpell,"SA_SEISMICWEAPON",5,10; },{},{}
|
||||
1822,Combo_Battle_Glove,Combo Battle Glove,5,20,,500,30,,1,4,0x00008100,7,2,2,3,60,1,12,{ bonus2 bSkillAtk,"MO_TRIPLEATTACK",15; bonus2 bSkillAtk,"MO_CHAINCOMBO",15; bonus2 bSkillAtk,"MO_COMBOFINISH",20; },{},{}
|
||||
1823,BF_Knuckle1,Valorous Battle Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon; },{},{}
|
||||
1824,BF_Knuckle2,Brave Battle Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bCastrate,"MO_EXTREMITYFIST",-25; autobonus "{ bonus2 bCastrate,\"MO_EXTREMITYFIST\",-100; }",50,6000,BF_WEAPON,"{ specialeffect2 EF_SUFFRAGIUM; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
1823,BF_Knuckle1,Valorous Battle Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1824,BF_Knuckle2,Brave Battle Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bCastrate,"MO_EXTREMITYFIST",-25; autobonus "{ bonus2 bCastrate,\"MO_EXTREMITYFIST\",-100; }",50,6000,BF_WEAPON,"{ specialeffect2 EF_SUFFRAGIUM; }"; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1825,Horn_Of_Hilthrion,Horn of Hillslion,5,20,,600,95,,1,3,0x00008000,2,2,2,3,60,1,12,{ bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"CH_PALMSTRIKE","MO_INVESTIGATE",1,100; bonus3 bAutoSpell,"MO_CALLSPIRITS",5,100; },{},{}
|
||||
1826,Krieger_Knuckle1,Glorious Claw,5,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"MO_INVESTIGATE",5,(getrefine()*10-50); bonus3 bAutoSpell,"AL_DECAGI",1,(getrefine()*10-50); } },{},{}
|
||||
1827,Krieger_Knuckle2,Glorious Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; } },{},{}
|
||||
1826,Krieger_Knuckle1,Glorious Claw,5,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"MO_INVESTIGATE",5,(getrefine()*10-50); bonus3 bAutoSpell,"AL_DECAGI",1,(getrefine()*10-50); } },{},{}
|
||||
1827,Krieger_Knuckle2,Glorious Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; } },{},{}
|
||||
1828,Monk_Knuckle,Monk Knuckle,5,20,,0,150,,1,0,0x00008100,7,2,2,4,0,0,12,{ bonus bInt,2; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",25; },{},{}
|
||||
1829,Fist_C,Fist,5,0,,0,150,,1,0,0x00008100,7,2,2,3,1,0,12,{ bonus2 bAddSize,Size_All,40; },{},{}
|
||||
// Instruments
|
||||
@@ -1007,7 +1006,7 @@
|
||||
1910,Harp_,Harp,5,62000,,900,114,,1,2,0x00080000,7,1,2,3,27,1,13,{ bonus bInt,2; },{},{}
|
||||
1911,Guh_Moon_Goh,Gumoongoh,5,54000,,1300,126,,1,1,0x00080000,7,1,2,3,27,1,13,{},{},{}
|
||||
1912,Guh_Moon_Goh_,Gumoongoh,5,54000,,1300,126,,1,2,0x00080000,7,1,2,3,27,1,13,{},{},{}
|
||||
1913,Electronic_Guitar,Electric Guitar,5,20,,1800,110,,1,0,0x00080000,7,1,2,4,70,1,13,{ skill "WZ_JUPITEL",1; bonus3 bAutoSpell,"WZ_JUPITEL",1,100; bonus bAtkEle,Ele_Wind; bonus bInt,2; bonus bAgi,1; },{},{}
|
||||
1913,Electronic_Guitar,Electric Guitar,5,20,,1800,110,,1,0,0x00080000,7,1,2,4,70,1,13,{ skill "WZ_JUPITEL",1; bonus3 bAutoSpell,"WZ_JUPITEL",1,100; bonus bAtkEle,Ele_Wind; bonus bInt,2; bonus bAgi,1; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1914,Guitar_Of_Passion,Burning Passion Guitar,5,20,,900,110,,1,0,0x00080000,7,1,2,3,27,1,13,{ bonus bAtkEle,Ele_Fire; },{},{}
|
||||
1915,Guitar_Of_Blue_Solo,Loner's Guitar,5,20,,900,110,,1,0,0x00080000,7,1,2,3,27,1,13,{ bonus bAtkEle,Ele_Water; },{},{}
|
||||
1916,Guitar_Of_Vast_Land,Green Acre Guitar,5,20,,900,110,,1,0,0x00080000,7,1,2,3,27,1,13,{ bonus bAtkEle,Ele_Earth; },{},{}
|
||||
@@ -1017,11 +1016,11 @@
|
||||
1920,Berserk_Guitar,Berserk Guitar,5,20,,1800,10,,1,0,0x00080000,2,1,2,4,70,1,13,{ bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex); },{},{}
|
||||
1921,Guh_Moon_Gom,Gun Moon Gom,5,20,,0,120,,1,0,0x00080000,7,1,2,1,0,0,13,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
1922,Oriental_Lute_,Oriental Lute,5,20,,1200,150,,1,2,0x00080000,7,1,2,4,65,1,13,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; },{},{}
|
||||
1923,BF_Instrument1,Valorous Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1924,BF_Instrument2,Brave Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon; },{},{}
|
||||
1923,BF_Instrument1,Valorous Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1924,BF_Instrument2,Brave Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1925,Cello,Cello,5,20,,700,110,,1,3,0x00080000,2,1,2,3,70,1,13,{ bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"BA_MUSICALSTRIKE",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3; },{},{}
|
||||
1926,Harp_Of_Nepenthes,Harp of Nepenthes,5,20,,1000,120,,1,2,0x00080000,2,1,2,4,60,1,13,{ bonus bInt,2; if( getrefine()>9 ) { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,2000; } else { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,1000; } },{},{}
|
||||
1927,Krieger_Instrument1,Glorious Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,4,80,1,13,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
|
||||
1927,Krieger_Instrument1,Glorious Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,4,80,1,13,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
|
||||
1928,Berserk_Guitar_I,Spirited Guitar,5,0,,0,40,,1,0,0x00080000,2,1,2,4,0,0,13,{ bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex); },{},{}
|
||||
1929,Guitar_C,Guitar,5,0,,0,177,,1,0,0x00080000,7,1,2,3,1,0,13,{ bonus2 bAddSize,Size_All,40; },{},{}
|
||||
// Whips
|
||||
@@ -1052,17 +1051,17 @@
|
||||
1974,Carrot_Whip,Carrot Whip,5,20,,1300,185,,2,0,0x00080000,2,0,2,4,70,1,14,{ if(getrefine()>0) bonus3 bAutoSpell,"AL_INCAGI",getrefine(),10; },{},{}
|
||||
1975,Queen_Is_Whip,Queen Is Whip,5,20,,0,120,,2,0,0x00080000,7,0,2,1,0,0,14,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
1976,Queen's_Whip_,Queen's Whip,5,20,,1100,150,,2,2,0x00080000,7,0,2,4,65,1,14,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"DC_THROWARROW",10; },{},{}
|
||||
1977,BF_Whip1,Valorous Battle Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1978,BF_Whip2,Brave Battle Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon; },{},{}
|
||||
1977,BF_Whip1,Valorous Battle Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1978,BF_Whip2,Brave Battle Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1979,Stem_Of_Nepenthes,Stem of Nepenthes,5,20,,1000,120,,2,2,0x00080000,2,0,2,4,60,1,14,{ bonus bInt,2; if( getrefine()>=9 ) { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,2000; } else { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,1000; } },{},{}
|
||||
1980,Whip_Of_Balance,Whip of Balance,5,20,,700,110,,2,3,0x00080000,2,0,2,3,70,1,14,{ bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"DC_THROWARROW",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3; },{},{}
|
||||
1981,Krieger_Whip1,Glorious Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,4,80,1,14,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
|
||||
1981,Krieger_Whip1,Glorious Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,4,80,1,14,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
|
||||
1982,Phenomena_Whip,Phenomena Whip,5,20,,0,160,,2,0,0x00080000,7,0,2,4,0,0,14,{ bonus bDex,2; bonus2 bSkillAtk,"DC_THROWARROW",25; },{},{}
|
||||
1983,Rante_C,Rante Whip,5,0,,0,170,,2,0,0x00080000,7,0,2,3,1,0,14,{ bonus2 bAddSize,Size_All,40; },{},{}
|
||||
// Additional 2-Handed Staffs
|
||||
2000,Destruction_Rod,Staff of Destruction,5,20,,2500,130,,1,1,0x00000200,2,2,34,4,80,1,23,{ bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bCastrate,"HW_MAGICPOWER",-50; },{},{}
|
||||
2001,Divine_Cross,Divine Cross,5,20,,1500,120,,1,0,0x00008100,7,2,34,4,70,1,23,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bDex,4; bonus2 bSubRace,RC_Demon,15; bonus2 bSubRace,RC_Undead,15; },{},{}
|
||||
2002,Krieger_Twohand_Staff1,Glorious Destruction Staff,5,20,,0,70,,1,0,0x00018314,7,2,34,4,80,1,23,{ bonus bMatkRate,getrefine(); bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,(getrefine()-5)*2; bonus2 bMagicAddRace,RC_Player,(getrefine()-5)*2; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5+(getrefine()-5)*2; bonus2 bIgnoreMdefRaceRate,RC_Player,5+(getrefine()-5)*2; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"WZ_STORMGUST","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_METEOR","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_VERMILION","MG_SAFETYWALL",10,200,1; } },{},{}
|
||||
2002,Krieger_Twohand_Staff1,Glorious Destruction Staff,5,20,,0,70,,1,0,0x00018314,7,2,34,4,80,1,23,{ bonus bMatkRate,getrefine(); bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,(getrefine()-5)*2; bonus2 bMagicAddRace,RC_Player,(getrefine()-5)*2; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5+(getrefine()-5)*2; bonus2 bIgnoreMdefRaceRate,RC_Player,5+(getrefine()-5)*2; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"WZ_STORMGUST","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_METEOR","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_VERMILION","MG_SAFETYWALL",10,200,1; } },{},{}
|
||||
2003,Destruction_Rod_M,Staff of Destruction,5,20,,2500,130,,1,1,0x00000200,2,2,34,4,80,1,23,{ bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bCastrate,"HW_MAGICPOWER",-50; },{},{}
|
||||
2004,Kronos,Kronos,5,20,,1000,30,,1,0,0x00010204,2,2,34,4,50,1,23,{ bonus bMatkRate,20; bonus bInt,3+(getrefine()/2); bonus bMaxHP,300+(50*getrefine()/2); autobonus "{ bonus bMatkRate,12; bonus buseSPRate,20; }",1,5000,BF_MAGIC,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
|
||||
2005,Dea_Staff,Dea Staff,5,20,,1000,30,,1,1,0x00008110,2,2,34,3,50,1,23,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15+getrefine()/2; bonus bInt,6; bonus bVit,2; autobonus3 "{ }",20,1000,"AL_HEAL","{ specialeffect2 EF_MAGICALATTHIT; heal 0,200; }"; },{},{}
|
||||
@@ -1079,7 +1078,7 @@
|
||||
2108,Mirror_Shield_,Mirror Shield,4,60000,,1000,,4,,1,0x00404082,7,2,32,,0,1,4,{ bonus bMdef,5; },{},{}
|
||||
2109,Memorize_Book,Memory Book,4,20,,1000,,3,,0,0x00810204,7,2,32,,0,1,5,{ bonus bInt,1; bonus bMdef,2; },{},{}
|
||||
2110,Holy_Guard,Holy Guard,4,85000,,1400,,5,,0,0x00004000,7,2,32,,68,0,4,{ bonus bVit,2; bonus bMdef,2; },{},{}
|
||||
2111,Herald_Of_GOD,Sacred Mission,4,128000,,1600,,5,,0,0x00004000,7,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield; },{},{}
|
||||
2111,Herald_Of_GOD,Sacred Mission,4,128000,,1600,,5,,0,0x00004000,7,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield,0; },{},{}
|
||||
2112,Novice_Guard,Novice Guard,4,1,,1,,3,,0,0x00000001,7,2,32,,0,0,1,{},{},{}
|
||||
2113,Novice_Shield,Novice Shield,4,5000,,1000,,3,,1,0x00000001,7,2,32,,40,1,3,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; },{},{}
|
||||
2114,Stone_Buckler,Stone Buckler,4,30000,,1500,,3,,1,0xFFFFFFFE,7,2,32,,65,1,2,{ bonus2 bSubSize,Size_Large,5; },{},{}
|
||||
@@ -1093,10 +1092,10 @@
|
||||
2122,Platinum_Shield,Platinum Shield,4,20,,1200,,5,,0,0xFFFFFFFE,2,2,32,,68,1,4,{ bonus bMdef,5; bonus2 bSubSize,Size_Medium,15; bonus2 bSubSize,Size_Large,15; bonus2 bSubRace,RC_Undead,10; bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",7,150,BF_MAGIC,0; },{},{}
|
||||
2123,Orleans_Server,Orleans's Server,4,20,,1000,,5,,1,0xFFFFFFFE,2,2,32,,55,1,4,{ bonus bMdef,2; bonus bMagicDamageReturn,5; },{},{}
|
||||
2124,Thorny_Buckler,Thorny Buckler,4,20,,1000,,5,,1,0xFFFFFFFE,2,2,32,,55,1,2,{ bonus bMdef,2; },{},{}
|
||||
2125,Strong_Shield,Strong Shield,4,20,,2500,,4,,1,0xFFFFFFFE,2,2,32,,75,1,4,{ bonus bNoKnockback; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{}
|
||||
2125,Strong_Shield,Strong Shield,4,20,,2500,,4,,1,0xFFFFFFFE,2,2,32,,75,1,4,{ bonus bNoKnockback,0; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{}
|
||||
2126,Guyak_Shield,Guyak Shield,4,20,,700,,3,,0,0xFFFFFFFE,7,2,32,,75,1,2,{ bonus bMdef,3; },{},{}
|
||||
2127,Secular_Mission,Secular Mission,4,20,,0,,10,,0,0xFFFFFFFF,7,2,32,,0,0,4,{ bonus2 bSubClass,Class_All,25; },{},{}
|
||||
2128,Herald_Of_GOD_,Sacred Mission,4,128000,,1600,,5,,1,0x00004000,7,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield; },{},{}
|
||||
2128,Herald_Of_GOD_,Sacred Mission,4,128000,,1600,,5,,1,0x00004000,7,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield,0; },{},{}
|
||||
2129,Exorcism_Bible,Exorcism Bible,4,20,,600,,5,,0,0x00008100,7,2,32,,50,1,5,{ bonus bHPrecovRate,3; bonus bSPrecovRate,3; bonus bInt,1; },{},{}
|
||||
2130,Cross_Shield,Cross Shield,4,20,,2000,,6,,1,0x00004000,7,2,32,,80,1,4,{ bonus bStr,1; bonus2 bSkillAtk,"PA_SHIELDCHAIN",30; bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",30; bonus bUseSPrate,10; },{},{}
|
||||
2131,Magic_Study_Vol1,Magic Bible Vol1,4,20,,1000,,2,,1,0x00810204,2,2,32,,70,1,5,{ bonus bMdef,3; bonus bInt,2; bonus2 bAddEffWhenHit,Eff_Stun,1000; },{},{}
|
||||
@@ -1109,7 +1108,7 @@
|
||||
2138,Bradium_Shield,Bradium Shield,4,20,,1800,,5,,1,0x00CFFF80,2,2,32,,65,1,3,{ bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",60; bonus bAgi,-1; bonus bMaxHP,500; },{},{}
|
||||
2139,Flame_Thrower,Flame Thrower,4,20000,,2000,,60,,0,0x00000400,63,2,32,,99,0,1,{},{},{}
|
||||
// GM Shield
|
||||
2199,Ahura_Mazda,Ahura Mazdah,4,1,,10,,100,,0,0xFFFFFFFF,7,2,32,,1,1,0,{ bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; bonus2 bSubRace,RC_Player,95; skill "CR_FULLPROTECTION",5; Skill "WZ_ESTIMATION",1; Skill "ST_FULLSTRIP",5; Skill "HW_MAGICPOWER",10; bonus bMaxHPRate,200; bonus bNoGemStone; bonus bSpeedRate,25; },{ sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; }
|
||||
2199,Ahura_Mazda,Ahura Mazdah,4,1,,10,,100,,0,0xFFFFFFFF,7,2,32,,1,1,0,{ bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; bonus2 bSubRace,RC_Player,95; skill "CR_FULLPROTECTION",5; Skill "WZ_ESTIMATION",1; Skill "ST_FULLSTRIP",5; Skill "HW_MAGICPOWER",10; bonus bMaxHPRate,200; bonus bNoGemStone,0; bonus bSpeedRate,25; },{ sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; }
|
||||
// Headgears
|
||||
//===================================================================
|
||||
2201,Sunglasses,Sunglasses,4,5000,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,12,{ bonus2 bResEff,Eff_Blind,500; },{},{}
|
||||
@@ -1157,7 +1156,7 @@
|
||||
2243,Spinning_Eyes,Geek Glasses,4,20000,,100,,1,,0,0xFFFFFFFF,7,2,512,,0,0,27,{ bonus2 bResEff,Eff_Blind,1500; },{},{}
|
||||
2244,Big_Sis'_Ribbon,Big Ribbon,4,15000,,200,,2,,0,0xFFFFFFFE,7,2,256,,0,1,28,{ bonus bMdef,3; },{},{}
|
||||
2245,Sweet_Gents,Sweet Gent,4,15000,,400,,3,,0,0xFFFFFFFE,7,2,256,,0,1,29,{},{},{}
|
||||
2246,Golden_Gear,Golden Gear,4,20,,900,,5,,0,0xFFFFFFFE,7,2,256,,40,1,30,{ bonus bUnbreakableHelm; },{},{}
|
||||
2246,Golden_Gear,Golden Gear,4,20,,900,,5,,0,0xFFFFFFFE,7,2,256,,40,1,30,{ bonus bUnbreakableHelm,0; },{},{}
|
||||
2247,Oldman's_Romance,Romantic Gent,4,15000,,400,,3,,0,0xFFFFFFFE,7,2,256,,0,1,31,{},{},{}
|
||||
2248,Western_Grace,Western Grace,4,15000,,400,,3,,0,0xFFFFFFFE,7,2,256,,0,1,32,{},{},{}
|
||||
2249,Coronet,Coronet,4,20,,300,,3,,0,0xFFFFFFFE,7,2,256,,0,1,33,{ bonus bInt,1; },{},{}
|
||||
@@ -1269,7 +1268,7 @@
|
||||
2354,Goibne's_Armor,Goibne's Armor,4,50000,,3500,,7,,0,0xFFFFFFFE,7,2,16,,54,1,0,{ bonus bVit,2; bonus bMaxHPrate,10; },{},{}
|
||||
2355,Angel's_Protection,Angelic Protection,4,10000,,600,,4,,1,0x00000001,7,2,16,,40,1,0,{ bonus bMdef,20; },{},{}
|
||||
2356,Vestment_Of_Grace,Blessed Holy Robe,4,20,,2500,,5,,1,0x00008100,7,2,16,,70,1,0,{ bonus bMdef,5; bonus2 bResEff,Eff_Blind,8000; },{},{}
|
||||
2357,Valkyrie_Armor,Valkyrian Armor,4,0,,2800,,6,,1,0xFFFFFFFE,2,2,16,,1,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stun,5000; },{},{}
|
||||
2357,Valkyrie_Armor,Valkyrian Armor,4,0,,2800,,6,,1,0xFFFFFFFE,2,2,16,,1,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stun,5000; },{},{}
|
||||
2358,Dress_Of_Angel,Angel's Dress,4,20,,1000,,5,,0,0xFFFFFFFF,7,2,16,,1,0,0,{ bonus bLuk,4; },{},{}
|
||||
2359,Ninja_Suit_,Ninja Suit,4,20,,1500,,7,,1,0x02021040,7,2,16,,50,1,0,{ bonus bAgi,1; bonus bMdef,3; },{},{}
|
||||
2360,Robe_Of_Casting_,Robe of Cast,4,124800,,1100,,5,,1,0x00810200,7,2,16,,75,1,0,{ bonus bCastrate,-3; bonus bMdef,4; },{},{}
|
||||
@@ -1277,11 +1276,11 @@
|
||||
//2362,Red_Aodai,Red Robe,4,20,,500,,0,,0,0xFFFFFFFE,7,2,16,,1,1,0,{ bonus bAllStats,3; bonus bMdef,5; },{},{}
|
||||
//2363,White_Aodai,White Robe,4,20,,500,,0,,0,0x00000001,7,2,16,,1,1,0,{ bonus bAllStats,3; bonus bMdef,5; },{},{}
|
||||
2364,Meteo_Plate_Armor,Meteo Plate Armor,4,20,,3000,,10,,1,0x000444A2,2,2,16,,55,1,0,{ bonus2 bResEff,Eff_Stun,3000; bonus2 bResEff,Eff_Freeze,3000; },{},{}
|
||||
2365,Orleans_Gown,Orleans's Gown,4,20,,300,,2,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus bCastrate,15; bonus bNoCastCancel; },{},{}
|
||||
2365,Orleans_Gown,Orleans's Gown,4,20,,300,,2,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus bCastrate,15; bonus bNoCastCancel,0; },{},{}
|
||||
2366,Divine_Cloth,Divine Cloth,4,20,,1500,,6,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus2 bResEff,Eff_Curse,500; bonus2 bResEff,Eff_Silence,500; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; bonus2 bResEff,Eff_Sleep,500; },{},{}
|
||||
2367,Sniping_Suit,Sniping Suit,4,20,,750,,5,,1,0x00000800,2,2,16,,50,1,0,{ bonus bMdef,5; bonus bCritical,6+(readparam(bLuk)/10); bonus bDelayRate,-23; },{},{}
|
||||
2368,Golden_Armor,Golden Armor,4,20,,2000,,4,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMdef,4; },{},{}
|
||||
2369,Freyja_Overcoat,Freyja Overcoat,4,0,,500,,12,,0,0xFFFFFFFE,7,2,16,,0,0,0,{ bonus bUnbreakableArmor; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; },{},{}
|
||||
2369,Freyja_Overcoat,Freyja Overcoat,4,0,,500,,12,,0,0xFFFFFFFE,7,2,16,,0,0,0,{ bonus bUnbreakableArmor,0; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; },{},{}
|
||||
2370,Used_Mage_Coat,Used Mage Coat,4,0,,0,,15,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMaxHP,300; bonus bMaxSP,30; bonus bBaseAtk,10; bonus bAGI,1; },{},{}
|
||||
2371,G_Strings_,Pantie,4,1000,,100,,4,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
|
||||
2372,Mage_Coat_,Mage Coat,4,20,,600,,5,,1,0x00810204,7,2,16,,50,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{}
|
||||
@@ -1295,7 +1294,7 @@
|
||||
2380,Medic_Robe,Medic's Robe,4,10,,0,,3,,1,0x00008110,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; },{},{}
|
||||
2381,Elite_Archer_Suit,Elite Archer Suit,4,10,,0,,3,,1,0x00080808,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; },{},{}
|
||||
2382,Elite_Shooter_Suit,Elite Shooter Suit,4,10,,0,,3,,1,0x41000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; },{},{}
|
||||
2383,Brynhild,Brynhild,4,20,,400,,10,,0,0xFFFFFFFF,7,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; bonus bUnbreakableArmor; bonus bNoKnockback; },{},{}
|
||||
2383,Brynhild,Brynhild,4,20,,400,,10,,0,0xFFFFFFFF,7,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{}
|
||||
2384,Spritual_Tunic,Spiritual Tunic,4,20,,0,,10,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMaxHP,800; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Holy,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; },{},{}
|
||||
2385,Recuperative_Armor,Recuperative Armor,4,20,,0,,12,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bNoRegen,1; bonus bNoRegen,2; bonus bHPGainValue,60; bonus bSPGainValue,6; bonus bMagicHPGainValue,60; bonus bMagicSPGainValue,6; },{},{ heal 0,-100; }
|
||||
2386,Chameleon_Armor,Chameleon Armor,4,20,,1700,,5,,0,0x00CFFF80,2,2,16,,70,1,0,{ bonus bMaxHP,(BaseLevel*7); bonus bMaxSP,(BaseLevel/2); autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }"; if( BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte ) bonus bMdef,5; else if( BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief ) bonus bDef,3; },{},{}
|
||||
@@ -1334,7 +1333,7 @@
|
||||
2418,Vidar's_Boots,Vidar's Boots,4,30000,,650,,4,,0,0xFFFFFFFE,7,2,64,,65,1,0,{ bonus bMaxHPrate,9; bonus bMaxSPrate,9; },{},{}
|
||||
2419,Goibne's_Combat_Boots,Goibne's Greaves,4,30000,,700,,4,,0,0xFFFFFFFE,7,2,64,,54,1,0,{ bonus bMdef,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; },{},{}
|
||||
2420,Angel's_Arrival,Angel's Reincarnation,4,10000,,300,,2,,1,0x00000001,7,2,64,,25,1,0,{ bonus bMaxHP,100; },{},{}
|
||||
2421,Valkyrie_Shoes,Valkyrian Shoes,4,0,,500,,4,,1,0xFFFFFFFE,2,2,64,,1,1,0,{ bonus bUnbreakableShoes; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); },{},{}
|
||||
2421,Valkyrie_Shoes,Valkyrian Shoes,4,0,,500,,4,,1,0xFFFFFFFE,2,2,64,,1,1,0,{ bonus bUnbreakableShoes,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); },{},{}
|
||||
2422,High_Fashion_Sandals,High Fashion Sandals,4,24000,,200,,2,,1,0x00818314,7,2,64,,40,1,0,{ bonus bMdef,10; },{},{}
|
||||
2423,Variant_Shoes,Variant Shoes,4,20,,500,,3,,0,0xFFFFFFFE,2,2,64,,85,1,0,{ bonus bMaxHPRate,20-getrefine(); bonus bMaxSPRate,20-getrefine(); bonus bDef,getrefine()/2; },{},{}
|
||||
2424,Tidal_Shoes,Tidal Shoes,4,20,,300,,3,,1,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus2 bSubEle,Ele_Water,5; },{},{}
|
||||
@@ -1373,7 +1372,7 @@
|
||||
2505,Manteau,Manteau,4,32000,,600,,4,,0,0x006654E2,7,2,4,,0,1,0,{},{},{}
|
||||
2506,Manteau_,Manteau,4,32000,,600,,4,,1,0x006654E2,7,2,4,,0,1,0,{},{},{}
|
||||
2507,Cape_Of_Ancient_Lord,Ancient Cape,4,82000,,600,,2,,0,0xFFFFFFFE,7,2,4,,40,1,0,{ bonus bAgi,1; },{},{}
|
||||
2508,Ragamuffin_Cape,Ragamuffin Manteau,4,56000,,500,,1,,0,0xFFFFFFFE,7,2,4,,0,1,0,{ bonus bUnbreakableGarment; bonus bMdef,10; },{},{}
|
||||
2508,Ragamuffin_Cape,Ragamuffin Manteau,4,56000,,500,,1,,0,0xFFFFFFFE,7,2,4,,0,1,0,{ bonus bUnbreakableGarment,0; bonus bMdef,10; },{},{}
|
||||
2509,Clack_Of_Servival,Survivor's Manteau,4,20000,,550,,0,,0,0x00810204,7,2,4,,75,1,0,{ bonus bMdef,5; bonus bVit,10; },{},{}
|
||||
2510,Novice_Hood,Somber Novice Hood,4,1,,1,,2,,0,0x00000001,7,2,4,,0,0,0,{ bonus2 bSubEle,Ele_Neutral,20; },{},{}
|
||||
2511,Skeleton's_Cape,Skeleton Manteau,4,5000,,700,,1,,0,0xFFFFFFFE,7,2,4,,75,1,0,{ bonus bStr,2; bonus bInt,-3; bonus bDex,2; bonus bVit,-3; bonus bLuk,2; bonus bAgi,-4; },{},{}
|
||||
@@ -1389,7 +1388,7 @@
|
||||
2521,Angel's_Warmth,Angelic Cardigan,4,10000,,400,,2,,1,0x00000001,7,2,4,,20,1,0,{ bonus bHPrecovRate,5; },{},{}
|
||||
2522,Undershirt,Undershirt,4,20000,,150,,2,,0,0xFFFFFFFF,7,2,4,,1,1,0,{ bonus bMdef,1; },{},{}
|
||||
2523,Undershirt_,Undershirt,4,20000,,150,,2,,1,0xFFFFFFFF,7,2,4,,1,1,0,{ bonus bMdef,1; },{},{}
|
||||
2524,Valkyrie_Manteau,Valkyrian Manteau,4,0,,500,,3,,1,0xFFFFFFFE,2,2,4,,1,1,0,{ bonus bUnbreakableGarment; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bFlee2,5+(getequiprefinerycnt(EQI_GARMENT)*2); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(EQI_GARMENT)*2); },{},{}
|
||||
2524,Valkyrie_Manteau,Valkyrian Manteau,4,0,,500,,3,,1,0xFFFFFFFE,2,2,4,,1,1,0,{ bonus bUnbreakableGarment,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bFlee2,5+(getequiprefinerycnt(EQI_GARMENT)*2); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(EQI_GARMENT)*2); },{},{}
|
||||
2525,Cape_Of_Ancient_Lord_,Ancient Cape,4,82000,,600,,2,,1,0xFFFFFFFE,7,2,4,,40,1,0,{ bonus bAgi,1; },{},{}
|
||||
2526,Dragon_Scale_Coat,Coat of Dragon Scale,4,20,,10,,4,,0,0xFFFFFFFF,7,2,4,,50,1,0,{},{},{}
|
||||
2527,Dragon_Breath,Dragon Breath,4,20,,600,,4,,1,0xFFFFFFFE,2,2,4,,48,1,0,{ bonus2 bSubRace,RC_Dragon,15; },{},{}
|
||||
@@ -1406,7 +1405,7 @@
|
||||
2538,Commander_Manteau,Captain's Manteau,4,10,,0,,4,,1,0x026654E2,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; },{},{}
|
||||
2539,Commander_Manteau_,Commander's Manteau,4,10,,0,,3,,1,0x00898B1C,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; },{},{}
|
||||
2540,Sheriff_Manteau,Sheriff's Manteau,4,10,,0,,3,,1,0x41000000,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; },{},{}
|
||||
2541,Asprika,Asprika,4,20,,400,,5,,0,0xFFFFFFFF,7,2,4,,94,0,0,{ bonus bMdef,5; bonus3 bSubEle,Ele_Neutral,30,BF_SHORT; bonus3 bSubEle,Ele_Water,30,BF_SHORT; bonus3 bSubEle,Ele_Earth,30,BF_SHORT; bonus3 bSubEle,Ele_Fire,30,BF_SHORT; bonus3 bSubEle,Ele_Wind,30,BF_SHORT; bonus3 bSubEle,Ele_Poison,30,BF_SHORT; bonus3 bSubEle,Ele_Holy,30,BF_SHORT; bonus3 bSubEle,Ele_Dark,30,BF_SHORT; bonus3 bSubEle,Ele_Ghost,30,BF_SHORT; bonus3 bSubEle,Ele_Undead,30,BF_SHORT; bonus bFlee,30; skill "AL_TELEPORT",1; bonus bUnbreakableGarment; },{},{}
|
||||
2541,Asprika,Asprika,4,20,,400,,5,,0,0xFFFFFFFF,7,2,4,,94,0,0,{ bonus bMdef,5; bonus3 bSubEle,Ele_Neutral,30,BF_SHORT; bonus3 bSubEle,Ele_Water,30,BF_SHORT; bonus3 bSubEle,Ele_Earth,30,BF_SHORT; bonus3 bSubEle,Ele_Fire,30,BF_SHORT; bonus3 bSubEle,Ele_Wind,30,BF_SHORT; bonus3 bSubEle,Ele_Poison,30,BF_SHORT; bonus3 bSubEle,Ele_Holy,30,BF_SHORT; bonus3 bSubEle,Ele_Dark,30,BF_SHORT; bonus3 bSubEle,Ele_Ghost,30,BF_SHORT; bonus3 bSubEle,Ele_Undead,30,BF_SHORT; bonus bFlee,30; skill "AL_TELEPORT",1; bonus bUnbreakableGarment,0; },{},{}
|
||||
2542,Flame_Manteau,Flame Manteau of Naght Sieger,4,20,,70,,4,,1,0xFFFFFFFE,2,2,4,,70,1,0,{ bonus bMaxHPRate,5; bonus bMdef,2; bonus bMatkRate,1; bonus2 bAddEle,Ele_Fire,2; },{},{}
|
||||
2543,Sylphid_Manteau,Sylphid Manteau,4,20,,0,,9,,0,0xFFFFFFFF,7,2,4,,0,0,0,{ bonus bFlee,13; bonus2 bSubEle,Ele_Neutral,13; bonus bFlee2,1; },{},{}
|
||||
2544,Leather_Of_Tendrilion,Leather of Tendrilion,4,20,,300,,3,,1,0x00CFDF80,2,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubRace,RC_Plant,5; bonus2 bSubRace,RC_Brute,5; },{},{}
|
||||
@@ -1561,7 +1560,7 @@
|
||||
2738,Shiny_Coin,Shiny Coin,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bAddClass,Class_All,6; bonus bMatkRate,6; },{},{}
|
||||
2739,Ordinary_Coin,Ordinary Coin,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; },{},{}
|
||||
2740,Rusty_Coin,Rusty Coin,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; },{},{}
|
||||
2741,All_In_One_Ring,All In One Ring,4,20,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bAllStats,1; bonus bNoCastCancel; bonus bCastRate,10; skill "AL_HEAL",1; skill "AL_TELEPORT",1; },{},{}
|
||||
2741,All_In_One_Ring,All In One Ring,4,20,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bAllStats,1; bonus bNoCastCancel,0; bonus bCastRate,10; skill "AL_HEAL",1; skill "AL_TELEPORT",1; },{},{}
|
||||
//2742,Lucky_Clip,Lucky Clip,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{}
|
||||
2743,Angelic_Ring,Angelic Ring,4,20,,100,,0,,0,0x00CFFF80,2,2,136,,70,0,0,{ bonus bInt,2; bonus bDex,1; bonus bMdef,2; autobonus3 "{ bonus bHealPower,20; }",100,3000,"AL_HEAL","{ specialeffect2 EF_HEAL3; }"; autobonus3 "{ bonus bHealPower,20; }",100,3000,"AM_POTIONPITCHER","{ specialeffect2 EF_HEAL3; }"; autobonus3 "{ bonus bHealPower,20; }",100,3000,"PR_SANCTUARY","{ specialeffect2 EF_HEAL3; }"; },{},{}
|
||||
2744,Sprint_Ring,Sprint Ring,4,20,,100,,0,,0,0x00CFFF80,2,2,136,,70,0,0,{ bonus bCastrate,-10; bonus bDelayRate,-5; },{},{}
|
||||
@@ -1580,7 +1579,7 @@
|
||||
2757,Insecticide_Ring,Insecticide Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Insect,15; },{},{}
|
||||
2758,Fisher_Ring,Fischer Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Fish,15; },{},{}
|
||||
2759,Decussate_Ring,Decussate Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Demon,15; },{},{}
|
||||
2760,Bloody_Ring,Bloody Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_DemiHuman,15; },{},{}
|
||||
2760,Bloody_Ring,Bloody Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_DemiHuman,15; bonus2 bExpAddRace,RC_Player,15; },{},{}
|
||||
2761,Satanic_Ring,Satanic Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Angel,15; },{},{}
|
||||
2762,Dragoon_Ring,Dragon Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Dragon,15; },{},{}
|
||||
2763,Skul_Ring_C,Neo Skull Ring,4,0,,0,,0,,0,0xFFFFFFFE,2,2,136,,95,0,0,{ bonus bAtkRate,5; bonus bMatkrate,5; bonus bMaxHPrate,5; bonus2 bSkillHeal,"AL_HEAL",5; skill "MG_SIGHT",1; },{},{}
|
||||
@@ -1620,17 +1619,14 @@
|
||||
2797,Magical_Stone_,Rocks,4,0,,200,,0,,0,0x00810204,7,2,136,,99,0,0,{ bonus2 bAddDamageClass,2049,10; bonus2 bAddDefMonster,2050,-10; bonus3 bAddMonsterIdDropItem,6151,2049,70; },{},{}
|
||||
2798,Will_Of_Exhausted_Angel,Will Of Exhausted Angel,4,0,,200,,0,,0,0x00008100,7,2,136,,99,0,0,{ if(strcharinfo(3)=="job3_arch02") { bonus2 bAddDefMonster,1761,50; bonus2 bAddDefMonster,1762,50; } },{},{}
|
||||
2799,Kuirpenring,Kuirpenring,4,0,,100,,0,,1,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bMdef,1; },{},{}
|
||||
2800,Accelerator,Accelerator,4,100000,,100,,0,,1,0x00000400,7,2,136,,99,0,0,{ bonus bAgi,2; },{},{}
|
||||
2801,Hovering_Booster,Hovering Booster,4,100000,,2000,,0,,1,0x00000400,7,2,136,,99,0,0,{ bonus bAgi,1; },{},{}
|
||||
2802,Suicidal_Device,Suicidal Device,4,500000,,1000,,0,,1,0x00000400,7,2,136,,99,0,0,{},{},{}
|
||||
2803,Shape_Shifter,Shape Shifter,4,100000,,500,,0,,1,0x00000400,7,2,136,,99,0,0,{ bonus bInt,3; },{},{}
|
||||
2804,Cooling_Device,Cooling Device,4,100000,,2500,,0,,1,0x00000400,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
|
||||
2805,Mag_Field_Generator,Magnetic Field Generator,4,100000,,6000,,0,,1,0x00000400,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
|
||||
2806,Barrier_Builder,Barrier Builder,4,150000,,8000,,3,,1,0x00000400,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
|
||||
2807,Repair_Kit,Repair Kit,4,200000,,400,,0,,1,0x00000400,7,2,136,,99,0,0,{},{},{}
|
||||
2808,Camouflage_Generator,Camouflague Generator,4,250000,,1000,,0,,1,0x00000400,7,2,136,,99,0,0,{ bonus bAgi,3; },{},{}
|
||||
2809,High_Quality_Cooler,High Quality Cooler,4,100000,,2500,,0,,1,0x00000400,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
|
||||
2810,Special_Cooler,Special Cooler,4,100000,,2500,,0,,1,0x00000400,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
|
||||
2800,Accelerator,Accelerator,4,100000,,100,,0,,1,0x00000400,56,2,136,,99,0,0,{ bonus bAgi,2; },{},{}
|
||||
2802,Suicidal_Device,Suicidal Device,4,500000,,1000,,0,,1,0x00000400,56,2,136,,99,0,0,{},{},{}
|
||||
2803,Shape_Shifter,Shape Shifter,4,100000,,500,,0,,1,0x00000400,56,2,136,,99,0,0,{ bonus bInt,3; },{},{}
|
||||
2804,Cooling_Device,Cooling Device,4,100000,,2500,,0,,1,0x00000400,56,2,136,,99,0,0,{ bonus bDex,1; },{},{}
|
||||
2805,Mag_Field_Generator,Magnetic Field Generator,4,100000,,6000,,0,,1,0x00000400,56,2,136,,99,0,0,{ bonus bDex,1; },{},{}
|
||||
2806,Barrier_Builder,Barrier Builder,4,150000,,8000,,3,,1,0x00000400,56,2,136,,99,0,0,{ bonus bDex,1; },{},{}
|
||||
2807,Repair_Kit,Repair Kit,4,200000,,400,,0,,1,0x00000400,56,2,136,,99,0,0,{},{},{}
|
||||
2808,Camouflage_Generator,Camouflague Generator,4,250000,,1000,,0,,1,0x00000400,56,2,136,,99,0,0,{ bonus bAgi,3; },{},{}
|
||||
2819,Swordman_Manual,Swordsman Manual,4,0,,100,,0,,0,0x00000001,7,2,136,,1,0,0,{ bonus bMaxSP,100; skill "SM_BASH",1; skill "SM_PROVOKE",1; skill "SM_MAGNUM",1; },{},{}
|
||||
2820,Thief_Manual,Thief Manual,4,0,,100,,0,,0,0x00000001,7,2,136,,1,0,0,{ bonus bMaxSP,100; skill "TF_DOUBLE",3; bonus bDoubleRate,15; skill "TF_STEAL",1; skill "TF_HIDING",1; skill "TF_POISON",1; },{},{}
|
||||
2821,Acolyte_Manual,Acolyte Manual,4,0,,100,,0,,0,0x00000001,7,2,136,,1,0,0,{ bonus bMaxSP,100; skill "AL_HEAL",1; skill "AL_INCAGI",1; skill "AL_BLESSING",1; },{},{}
|
||||
@@ -1699,7 +1695,7 @@
|
||||
4058,Thara_Frog_Card,Thara Frog Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_DemiHuman,30; bonus2 bSubRace,RC_Player,30; },{},{}
|
||||
4059,Soldier_Andre_Card,Soldier Andre Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Plant,30; },{},{}
|
||||
4060,Goblin_Card,Goblin Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_Brute,20; },{},{}
|
||||
4061,Cornutus_Card,Cornutus Card,6,20,,10,,,,,,,,16,,,,,{ bonus bUnbreakableArmor; bonus bDef,1; },{},{}
|
||||
4061,Cornutus_Card,Cornutus Card,6,20,,10,,,,,,,,16,,,,,{ bonus bUnbreakableArmor,0; bonus bDef,1; },{},{}
|
||||
4062,Anacondaq_Card,Anacondaq Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddEle,Ele_Poison,20; },{},{}
|
||||
4063,Caramel_Card,Caramel Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_Insect,20; },{},{}
|
||||
4064,Zerom_Card,Zerom Card,6,20,,10,,,,,,,,136,,,,,{ bonus bDex,3; },{},{}
|
||||
@@ -1710,12 +1706,12 @@
|
||||
4069,Drainliar_Card,Drainliar Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddEle,Ele_Water,20; },{},{}
|
||||
4070,Eggyra_Card,Eggyra Card,6,20,,10,,,,,,,,64,,,,,{ bonus bSPrecovRate,15; },{},{}
|
||||
4071,Orc_Zombie_Card,Orc Zombie Card,6,20,,10,,,,,,,,4,,,,,{ bonus2 bSubEle,Ele_Undead,30; bonus bFlee,5; },{},{}
|
||||
4072,Golem_Card,Golem Card,6,20,,10,,,,,,,,2,,,,,{ bonus bUnbreakableWeapon; bonus bBaseAtk,5; },{},{}
|
||||
4072,Golem_Card,Golem Card,6,20,,10,,,,,,,,2,,,,,{ bonus bUnbreakableWeapon,0; bonus bBaseAtk,5; },{},{}
|
||||
4073,Pirate_Skel_Card,Pirate Skeleton Card,6,20,,10,,,,,,,,136,,,,,{ skill "MC_DISCOUNT",5; },{},{}
|
||||
4074,BigFoot_Card,Bigfoot Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Insect,30; },{},{}
|
||||
4075,Argos_Card,Argos Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bResEff,Eff_Stone,2000; bonus bDef,1; },{},{}
|
||||
4076,Magnolia_Card,Magnolia Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddEff,Eff_Curse,500; bonus bBaseAtk,5; },{},{}
|
||||
4077,Phen_Card,Phen Card,6,20,,10,,,,,,,,136,,,,,{ bonus bNoCastCancel; bonus bCastrate,25; },{},{}
|
||||
4077,Phen_Card,Phen Card,6,20,,10,,,,,,,,136,,,,,{ bonus bNoCastCancel,0; bonus bCastrate,25; },{},{}
|
||||
4078,Savage_Card,Savage Card,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,3; },{},{}
|
||||
4079,Mantis_Card,Mantis Card,6,20,,10,,,,,,,,136,,,,,{ bonus bStr,3; },{},{}
|
||||
4080,Flora_Card,Flora Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_Fish,20; },{},{}
|
||||
@@ -1770,19 +1766,19 @@
|
||||
4129,Baphomet__Card,Bapho Jr. Card,6,20,,10,,,,,,,,4,,,,,{ bonus bAgi,3; bonus bCritical,1; },{},{}
|
||||
4130,Scorpion_King_Card,Scorpion King Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddEle,Ele_Undead,20; },{},{}
|
||||
4131,Moonlight_Flower_Card,Moonlight Flower Card,6,20,,10,,,,,,,,64,,,,,{ bonus bSpeedRate,25; },{},{}
|
||||
4132,Mistress_Card,Mistress Card,6,20,,10,,,,,,,,769,,,,,{ bonus bNoGemStone; bonus bUseSPrate,25; },{},{}
|
||||
4132,Mistress_Card,Mistress Card,6,20,,10,,,,,,,,769,,,,,{ bonus bNoGemStone,0; bonus bUseSPrate,25; },{},{}
|
||||
4133,Daydric_Card,Raydric Card,6,20,,10,,,,,,,,4,,,,,{ bonus2 bSubEle,Ele_Neutral,20; },{},{}
|
||||
4134,Dracula_Card,Dracula Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPDrainRate,100,5; },{},{}
|
||||
4135,Orc_Load_Card,Orc Lord Card,6,20,,10,,,,,,,,16,,,,,{ bonus bShortWeaponDamageReturn,30; },{},{}
|
||||
4136,Khalitzburg_Card,Khalitzburg Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Demon,30; },{},{}
|
||||
4137,Drake_Card,Drake Card,6,20,,10,,,,,,,,2,,,,,{ bonus bNoSizeFix; },{},{}
|
||||
4137,Drake_Card,Drake Card,6,20,,10,,,,,,,,2,,,,,{ bonus bNoSizeFix,0; },{},{}
|
||||
4138,Anubis_Card,Anubis Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Angel,30; },{},{}
|
||||
4139,Joker_Card,Joker Card,6,20,,10,,,,,,,,136,,,,,{ skill "TF_STEAL",1; },{},{}
|
||||
4140,Knight_Of_Abyss_Card,Abysmal Knight Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddClass,Class_Boss,25; },{},{}
|
||||
4141,Evil_Druid_Card,Evil Druid Card,6,20,,10,,,,,,,,16,,,,,{ bonus bDefEle,Ele_Undead; bonus bInt,1; bonus bDef,1; },{},{}
|
||||
4142,Doppelganger_Card,Doppelganger Card,6,20,,10,,,,,,,,2,,,,,{ bonus bAspdRate,10; },{},{}
|
||||
4143,Orc_Hero_Card,Orc Hero Card,6,20,,10,,,,,,,,769,,,,,{ bonus bVit,3; bonus2 bResEff,Eff_Stun,10000; },{},{}
|
||||
4144,Osiris_Card,Osiris Card,6,20,,10,,,,,,,,136,,,,,{ bonus bRestartFullRecover; },{},{}
|
||||
4144,Osiris_Card,Osiris Card,6,20,,10,,,,,,,,136,,,,,{ bonus bRestartFullRecover,0; },{},{}
|
||||
4145,Berzebub_Card,Berzebub Card,6,20,,10,,,,,,,,136,,,,,{ bonus bCastrate,-30; },{},{}
|
||||
4146,Maya_Card,Maya Card,6,20,,10,,,,,,,,32,,,,,{ bonus bMagicDamageReturn,50; },{},{}
|
||||
4147,Baphomet_Card,Baphomet Card,6,20,,10,,,,,,,,2,,,,,{ bonus bHit,-10; bonus bSplashRange,1; },{},{}
|
||||
@@ -1792,7 +1788,7 @@
|
||||
4151,Gajomart_Card,Gajomart Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSubRace,RC_Plant,-20; bonus2 bExpAddRace,RC_Plant,10; },{},{}
|
||||
4152,Galapago_Card,Galapago Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddItemGroupHealRate,IG_Juice,50; bonus3 bAddMonsterDropItem,531,RC_Insect,300; bonus3 bAddMonsterDropItem,532,RC_Insect,300; bonus3 bAddMonsterDropItem,534,RC_Insect,300; },{},{}
|
||||
4153,Crab_Card,Crab Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,5; bonus2 bAddDamageClass,1266,30; },{},{}
|
||||
4154,Rice_Cake_Boy_Card,Dumpling Child Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddItemGroupHealRate,IG_Candy,50; bonus3 bAddMonsterDropItem,529,RC_DemiHuman,300; bonus3 bAddMonsterDropItem,530,RC_DemiHuman,100; },{},{}
|
||||
4154,Rice_Cake_Boy_Card,Dumpling Child Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddItemGroupHealRate,IG_Candy,50; bonus3 bAddMonsterDropItem,529,RC_DemiHuman,300; bonus3 bAddMonsterDropItem,529,RC_Player,300; bonus3 bAddMonsterDropItem,530,RC_DemiHuman,100; bonus3 bAddMonsterDropItem,530,RC_Player,100; },{},{}
|
||||
4155,Goblin_Leader_Card,Goblin Leader Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace2,RC2_Goblin,30; },{},{}
|
||||
4156,Steam_Goblin_Card,Goblin Steamrider Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_Formless,7; },{},{}
|
||||
4157,Goblin_Archer_Card,Goblin Archer Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_Undead,7; },{},{}
|
||||
@@ -1836,7 +1832,7 @@
|
||||
4195,Leaf_Cat_Card,Leaf Cat Card,6,20,,10,,,,,,,,769,,,,,{ bonus2 bSubEle,Ele_Water,10; bonus3 bAddMonsterDropItem,991,RC_Fish,100; },{},{}
|
||||
4196,Marin_Card,Marin Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddMonsterDropItem,909,2000; bonus2 bAddMonsterDropItem,7126,10; },{},{}
|
||||
4197,Mastering_Card,Mastering Card,6,20,,10,,,,,,,,4,,,,,{ bonus bLuk,1; },{},{}
|
||||
4198,Maya_Puple_Card,Maya Purple Card,6,20,,10,,,,,,,,769,,,,,{ bonus bIntravision; },{},{}
|
||||
4198,Maya_Puple_Card,Maya Purple Card,6,20,,10,,,,,,,,769,,,,,{ bonus bIntravision,0; },{},{}
|
||||
4199,Merman_Card,Merman Card,6,20,,10,,,,,,,,64,,,,,{ bonus bHPrecovRate,10; bonus bSPrecovRate,10; },{},{}
|
||||
4200,Megalith_Card,Megalith Card,6,20,,10,,,,,,,,64,,,,,{ if(getrefine()<6) bonus bMdef,7; },{},{}
|
||||
4201,Majoruros_Card,Majoruros Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Stun,600; },{},{}
|
||||
@@ -1871,7 +1867,7 @@
|
||||
4230,Shinobi_Card,Shinobi Card,6,20,,10,,,,,,,,136,,,,,{ bonus bAgi,1; bonus3 bAutoSpellWhenHit,"AS_CLOAKING",5,100; },{},{}
|
||||
4231,Increase_Soil_Card,Mi Gao Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace2,RC2_Guardian,50; },{},{}
|
||||
4232,Wild_Ginseng_Card,Hermit Plant Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddItemGroupHealRate,IG_Herb,50; bonus3 bAddMonsterDropItem,507,RC_Plant,300; bonus3 bAddMonsterDropItem,508,RC_Plant,200; bonus3 bAddMonsterDropItem,509,RC_Plant,100; },{},{}
|
||||
4233,Baby_Leopard_Card,Baby Leopard Card,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,3; if(BaseClass==Job_Merchant) bonus bUnbreakableArmor; },{},{}
|
||||
4233,Baby_Leopard_Card,Baby Leopard Card,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,3; if(BaseClass==Job_Merchant) bonus bUnbreakableArmor,0; },{},{}
|
||||
4234,Anolian_Card,Anolian Card,6,20,,10,,,,,,,,16,,,,,{ bonus3 bAutoSpellWhenHit,"AC_CONCENTRATION",1+9*(getskilllv("AC_CONCENTRATION")==10),30; },{},{}
|
||||
4235,Cookie_XMAS_Card,Christmas Cookie Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSubRace,RC_Angel,-20; bonus2 bExpAddRace,RC_Angel,10; },{},{}
|
||||
4236,Amon_Ra_Card,Amon Ra Card,6,20,,10,,,,,,,,64,,,,,{ bonus bAllStats,1; bonus3 bAutoSpellWhenHit,"PR_KYRIE",10,(30+70*(readparam(bInt)>=99)); },{},{}
|
||||
@@ -1883,7 +1879,7 @@
|
||||
4242,Apocalips_Card,Apocalipse Card,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,2; if(getrefine()>8) bonus bMaxHP,800; },{},{}
|
||||
4243,Antonio_Card,Antonio Card,6,20,,10,,,,,,,,16,,,,,{ bonus3 bAutoSpellWhenHit,"AL_TELEPORT",1,500; },{},{}
|
||||
4244,Alarm_Card,Alarm Card,6,20,,10,,,,,,,,64,,,,,{ bonus3 bAutoSpellWhenHit,"MG_SIGHT",1,200; bonus bMaxHP,300; bonus bVit,1; },{},{}
|
||||
4245,Am_Mut_Card,Am Mut Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSubRace,RC_DemiHuman,-20; bonus2 bSubRace,RC_Player,-20; bonus2 bExpAddRace,RC_DemiHuman,10; },{},{}
|
||||
4245,Am_Mut_Card,Am Mut Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSubRace,RC_DemiHuman,-20; bonus2 bSubRace,RC_Player,-20; bonus2 bExpAddRace,RC_DemiHuman,10; bonus2 bExpAddRace,RC_Player,10; },{},{}
|
||||
4246,Assulter_Card,Assaulter Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_DemiHuman,7; bonus2 bCriticalAddRace,RC_Player,7; },{},{}
|
||||
4247,Aster_Card,Aster Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,5; bonus2 bAddDamageClass,1074,30; },{},{}
|
||||
4248,Ancient_Mummy_Card,Ancient Mummy Card,6,20,,10,,,,,,,,32,,,,,{ bonus3 bAutoSpellWhenHit,"AL_CRUCIS",5,30; },{},{}
|
||||
@@ -1894,7 +1890,7 @@
|
||||
4253,Alice_Card,Alice Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubClass,Class_Boss,40; bonus2 bSubClass,Class_Normal,-40; },{},{}
|
||||
4254,Tirfing_Card,Ogretooth Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubSize,Size_Medium,25; bonus bDef,1; },{},{}
|
||||
4255,Orc_Lady_Card,Orc Lady Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace2,3,30; },{},{}
|
||||
4256,Orc_Archer_Card,Orc Archer Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAddMonsterDropItem,12034,RC_DemiHuman,100; },{},{}
|
||||
4256,Orc_Archer_Card,Orc Archer Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAddMonsterDropItem,12034,RC_DemiHuman,100; bonus3 bAddMonsterDropItem,12034,RC_Player,100; },{},{}
|
||||
4257,Wild_Rose_Card,Wild Rose Card,6,20,,10,,,,,,,,64,,,,,{ bonus bAgi,1; if(BaseClass==Job_Thief) bonus bFlee2,5; },{},{}
|
||||
4258,Wicked_Nymph_Card,Evil Nymph Card,6,20,,10,,,,,,,,769,,,,,{ bonus bInt,1; bonus bMaxSP,50; },{},{}
|
||||
4259,Wooden_Golem_Card,Wooden Golem Card,6,20,,10,,,,,,,,16,,,,,{ bonus bDef,1; bonus bHPrecovRate,30; },{},{}
|
||||
@@ -1919,7 +1915,7 @@
|
||||
4278,Gibbet_Card,Gibbet Card,6,20,,10,,,,,,,,769,,,,,{ if(getrefine()<6) bonus bMdef,5; },{},{}
|
||||
4279,Deleter_Card,Earth Deleter Card,6,20,,10,,,,,,,,16,,,,,{ bonus bSPrecovRate,-100; bonus bSPGainValue,10; },{},{ heal 0,-100; }
|
||||
4280,Geographer_Card,Geographer Card,6,20,,10,,,,,,,,16,,,,,{ bonus3 bAutoSpellWhenHit,"AL_BLESSING",2+8*(getskilllv("AL_BLESSING")==10),30; },{},{}
|
||||
4281,Zipper_Bear_Card,Zipper Bear Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,30; bonus bSPDrainValue,-1; if(BaseClass==Job_Merchant) bonus bUnbreakableWeapon; },{},{}
|
||||
4281,Zipper_Bear_Card,Zipper Bear Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,30; bonus bSPDrainValue,-1; if(BaseClass==Job_Merchant) bonus bUnbreakableWeapon,0; },{},{}
|
||||
4282,Tengu_Card,Tengu Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddMonsterDropItemGroup,IG_Recovery,600; },{},{}
|
||||
4283,Greatest_General_Card,Greatest General Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,"MO_CALLSPIRITS",5,2+18*(BaseClass==Job_Acolyte); },{},{}
|
||||
4284,Chepet_Card,Chepet Card,6,20,,10,,,,,,,,2,,,,,{ bonus4 bAutoSpell,"AL_HEAL",5,50,1; },{},{}
|
||||
@@ -1947,7 +1943,7 @@
|
||||
4306,Toad_Card,Toad Card,6,20,,10,,,,,,,,4,,,,,{ bonus bFlee2,1; },{},{}
|
||||
4307,Kind_Of_Beetle_Card,Beetle King Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_Fish,5; },{},{ heal 0,-5; }
|
||||
4308,Tri_Joint_Card,Tri Joint Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_Formless,5; },{},{ heal 0,-5; }
|
||||
4309,Parasite_Card,Parasite Card,6,20,,10,,,,,,,,32,,,,,{ bonus bDef,1; bonus2 bSubRace,RC_Formless,5; },{},{}
|
||||
4309,Parasite_Card,Parasite Card,6,20,,10,,,,,,,,32,,,,,{ bonus bDef,1; bonus2 bSubEle,Ele_Neutral,5; },{},{}
|
||||
4310,Panzer_Goblin_Card,Panzer Goblin Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_Demon,7; },{},{}
|
||||
4311,Permeter_Card,Permeter Card,6,20,,10,,,,,,,,769,,,,,{ bonus2 bSubEle,Ele_Dark,15; bonus2 bSubEle,Ele_Undead,15; },{},{}
|
||||
4312,Fur_Seal_Card,Seal Card,6,20,,10,,,,,,,,2,,,,,{ bonus bFlee,3; bonus bHit,10; if(BaseClass==Job_Acolyte) { bonus2 bCriticalAddRace,RC_Undead,9; bonus2 bCriticalAddRace,RC_Demon,9; } },{},{}
|
||||
@@ -1965,7 +1961,7 @@
|
||||
4324,Garm_Card,Hatii Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Freeze,5000; },{},{}
|
||||
4325,Harpy_Card,Harpy Card,6,20,,10,,,,,,,,4,,,,,{ bonus2 bSubEle,Ele_Neutral,15; bonus2 bSkillAtk,"MG_NAPALMBEAT",5; },{},{}
|
||||
4326,See_Otter_Card,Sea-Otter Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddItemGroupHealRate,IG_Fish,50; bonus3 bAddMonsterDropItem,551,RC_Fish,300; bonus3 bAddMonsterDropItem,544,RC_Fish,300; },{},{}
|
||||
4327,Blood_Butterfly_Card,Bloody Butterfly Card,6,20,,10,,,,,,,,136,,,,,{ bonus bCastrate,30; bonus bNoCastCancel; bonus2 bSkillAtk,"MG_FIREWALL",5; },{},{}
|
||||
4327,Blood_Butterfly_Card,Bloody Butterfly Card,6,20,,10,,,,,,,,136,,,,,{ bonus bCastrate,30; bonus bNoCastCancel,0; bonus2 bSkillAtk,"MG_FIREWALL",5; },{},{}
|
||||
4328,Hyegun_Card,Yao Jun Card,6,20,,10,,,,,,,,4,,,,,{ bonus bFlee,15; bonus bCritical,1; },{},{}
|
||||
4329,Phendark_Card,Phendark Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_DemiHuman,5; bonus2 bSPGainRace,RC_Player,5; },{},{ heal 0,-5; }
|
||||
4330,Dark_Snake_Lord_Card,Evil Snake Lord Card,6,20,,10,,,,,,,,769,,,,,{ bonus bInt,3; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Curse,10000; },{},{}
|
||||
@@ -1980,7 +1976,7 @@
|
||||
4339,Mineral_Card,Mineral Card,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,-25; bonus bDef,3; },{},{}
|
||||
4340,Teddy_Bear_Card,Teddy Bear Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Undead,30; },{},{}
|
||||
4341,Metaling_Card,Metaling Card,6,20,,10,,,,,,,,2,,,,,{ bonus3 bAutoSpell,"RG_STRIPWEAPON",1,50; },{},{}
|
||||
4342,Rsx_0806_Card,RSX-0806 Card,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,3; bonus bUnbreakableArmor; bonus bNoKnockback; },{},{}
|
||||
4342,Rsx_0806_Card,RSX-0806 Card,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,3; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{}
|
||||
4343,Mole_Card,Holden Card,6,20,,10,,,,,,,,769,,,,,{ bonus bLuk,2; },{},{}
|
||||
4344,Anopheles_Card,Anopheles Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAddMonsterDropItem,12058,RC_Insect,50; },{},{}
|
||||
4345,Hill_Wind_Card,Hill Wind Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSkillAtk,"MG_THUNDERSTORM",5; bonus2 bSkillAtk,"WZ_JUPITEL",5; bonus2 bSkillAtk,"WZ_VERMILION",5; },{},{ heal 0,-50; }
|
||||
@@ -2045,7 +2041,7 @@
|
||||
4404,Skogul_Card,Skogul Card,6,20,,10,,,,,,,,16,,,,,{ bonus3 bAddEffWhenHit,Eff_Bleeding,3000,ATF_TARGET|ATF_SELF; },{},{}
|
||||
4405,Frus_Card,Frus Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMagicDamageReturn,getrefine()*2; if(BaseClass==Job_Mage) bonus bMdef,3; },{},{}
|
||||
4406,Skeggiold_Card,Skeggiold Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bMagicAddRace,RC_Demon,2; },{},{}
|
||||
4407,Randgris_Card,Randgris Card,6,20,,10,,,,,,,,2,,,,,{ bonus bUnbreakableWeapon; bonus2 bAddClass,Class_All,10; bonus3 bAutoSpell,"SA_DISPELL",1,50; },{},{}
|
||||
4407,Randgris_Card,Randgris Card,6,20,,10,,,,,,,,2,,,,,{ bonus bUnbreakableWeapon,0; bonus2 bAddClass,Class_All,10; bonus3 bAutoSpell,"SA_DISPELL",1,50; },{},{}
|
||||
4408,Gloom_Under_Night_Card,Gloom Under Night Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEle,Ele_Holy,40; bonus2 bAddEle,Ele_Dark,40; bonus2 bAddRace,RC_Angel,40; bonus2 bAddRace,RC_Demon,40; },{},{}
|
||||
4409,Agav_Card,Agav Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMatkRate,5; bonus bDef,-10; if(BaseClass==Job_Mage) bonus bMaxSP,100; },{},{}
|
||||
4410,Echio_Card,Echio Card,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,15; if(BaseClass==Job_Swordman) bonus bMaxHP,500; },{},{}
|
||||
@@ -2189,7 +2185,7 @@
|
||||
5006,Machoman_Glasses,Machoman's Glasses,4,36000,,100,,1,,0,0xFFFFFFFE,7,2,512,,0,0,92,{},{},{}
|
||||
5007,Loard_Circlet,Grand Circlet,4,20,,200,,3,,0,0xFFFFFFFE,7,2,256,,55,1,93,{ bonus bStr,1; bonus bInt,1; bonus bLuk,1; bonus bMdef,4; },{},{}
|
||||
5008,Puppy_Love,Puppy Love,4,20,,100,,1,,0,0xFFFFFFFE,7,2,256,,0,0,94,{},{},{}
|
||||
5009,Safety_Helmet,Safety Helmet,4,20,,500,,3,,0,0xFFFFFFFE,7,2,256,,0,1,95,{ bonus bMdef,3; bonus bUnbreakableHelm; },{},{}
|
||||
5009,Safety_Helmet,Safety Helmet,4,20,,500,,3,,0,0xFFFFFFFE,7,2,256,,0,1,95,{ bonus bMdef,3; bonus bUnbreakableHelm,0; },{},{}
|
||||
5010,Indian_Hair_Piece,Indian Fillet,4,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,96,{},{},{}
|
||||
5011,Antenna,Aerial,4,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,97,{},{},{}
|
||||
5012,Ph.D_Hat,Ph.D Hat,4,20,,200,,3,,0,0xFFFFFFFE,7,2,256,,0,1,98,{},{},{}
|
||||
@@ -2261,7 +2257,7 @@
|
||||
5078,Sea_Otter_Cap,Sea-Otter Hat,4,20,,800,,3,,0,0xFFFFFFFF,7,2,256,,50,1,162,{ bonus bVit,1; },{},{}
|
||||
5079,Crossed_Hair_Band,X Hairpin,4,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,163,{},{},{}
|
||||
5080,Headgear_Of_Queen,Crown of Ancient Queen,4,20,,400,,4,,0,0xFFFFFFFF,7,2,256,,45,1,164,{},{},{}
|
||||
5081,Mistress_Crown,Crown of Mistress,4,20,,100,,0,,0,0xFFFFFFFE,7,2,256,,75,1,165,{ bonus bMaxSP,100; bonus bInt,2; bonus bUnbreakableHelm; },{},{}
|
||||
5081,Mistress_Crown,Crown of Mistress,4,20,,100,,0,,0,0xFFFFFFFE,7,2,256,,75,1,165,{ bonus bMaxSP,100; bonus bInt,2; bonus bUnbreakableHelm,0; },{},{}
|
||||
5082,Mushroom_Band,Decorative Mushroom,4,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,166,{},{},{}
|
||||
5083,Red_Tailed_Ribbon,Red Ribbon,4,20,,200,,1,,0,0xFFFFFFFF,7,2,256,,45,1,167,{ bonus bMdef,10; },{},{}
|
||||
5084,Lazy_Raccoon,Lazy Smokie,4,20,,500,,1,,0,0xFFFFFFFE,7,2,256,,0,1,168,{ bonus2 bResEff,Eff_Sleep,2000; },{},{}
|
||||
@@ -2339,7 +2335,7 @@
|
||||
5156,Flu_Mask_F,Father's Mask,4,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,8,{ bonus bMatkRate,1; },{},{}
|
||||
5157,Viking_Helm_,Orc Helm,4,20,,500,,5,,1,0x000654E2,7,2,256,,0,1,86,{},{},{}
|
||||
5158,Holy_Bonnet_,Monk Hat,4,30000,,100,,5,,1,0x00008110,7,2,256,,0,1,35,{ bonus bMdef,3; },{},{}
|
||||
5159,Golden_Gear_,Golden Gear,4,20,,900,,5,,1,0xFFFFFFFE,7,2,256,,40,1,30,{ bonus bUnbreakableHelm; },{},{}
|
||||
5159,Golden_Gear_,Golden Gear,4,20,,900,,5,,1,0xFFFFFFFE,7,2,256,,40,1,30,{ bonus bUnbreakableHelm,0; },{},{}
|
||||
5160,Magestic_Goat_,Majestic Goat,4,20,,800,,5,,1,0x006444A2,7,2,256,,0,1,41,{ bonus bStr,1; },{},{}
|
||||
5161,Sharp_Gear_,Spiky Band,4,20,,1000,,6,,1,0x0066D5F2,7,2,256,,50,1,43,{},{},{}
|
||||
5162,Bone_Helm_,Bone Helm,4,20,,800,,7,,1,0x000444A2,7,2,256,,70,1,103,{ bonus2 bSubEle,Ele_Dark,-15; },{},{}
|
||||
@@ -2442,7 +2438,7 @@
|
||||
5259,Elephant_Hat_,Elephant Hat,4,20,,500,,3,,0,0xFFFFFFFF,7,2,256,,0,1,215,{ bonus bVit,1; bonus3 bAutoSpell,"WZ_WATERBALL",3,10; skill "AL_HOLYWATER",1; },{},{}
|
||||
5260,Cookie_Hat,Cookie Hat,4,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,217,{ bonus bAgi,1; bonus bFlee2,5; bonus bCritAtkRate,5; },{},{}
|
||||
5261,Silver_Tiara_,Silver Tiara,4,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,218,{ bonus bInt,2; if(BaseClass==Job_Mage) bonus bMatkRate,(JobLevel/20); if(Baseclass==Job_Acolyte) bonus bUseSPrate,-(JobLevel/10); if(BaseClass==Job_Archer) bonus bMaxSP,(JobLevel*2); },{},{}
|
||||
5262,Gold_Tiara_,Golden Tiara,4,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,232,{ bonus bStr,2; bonus bUnbreakableHelm; if((readparam(bDex)<56)&&(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief)) bonus bDex,JobLevel/7; },{},{}
|
||||
5262,Gold_Tiara_,Golden Tiara,4,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,232,{ bonus bStr,2; bonus bUnbreakableHelm,0; if((readparam(bDex)<56)&&(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief)) bonus bDex,JobLevel/7; },{},{}
|
||||
5263,Ati_Atihan_Hat,Pagdayaw,4,20,,100,,1,,0,0xFFFFFFFE,7,2,769,,20,1,303,{ bonus2 bSubEle,Ele_Water,1; bonus2 bSubEle,Ele_Earth,1; bonus2 bSubEle,Ele_Fire,1; bonus2 bSubEle,Ele_Wind,1; bonus2 bAddEff,Eff_Curse,300; },{},{}
|
||||
5264,Aussie_Flag_Hat,Australian Flag Hat,4,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,0,1,304,{ bonus bAllStats,2; },{},{}
|
||||
5265,Apple_Of_Archer_C,Apple of Archer,4,1,,0,,7,,0,0xFFFFFFFE,7,2,256,,1,0,72,{ bonus bDex,4; },{},{}
|
||||
@@ -2469,7 +2465,7 @@
|
||||
5286,Pecopeco_Hairband,Pecopeco Hairband,4,20,,0,,3,,0,0xFFFFFFFF,7,2,256,,70,0,314,{ bonus bSpeedRate,25; bonus bAspdRate,-10; bonus bCastrate,25; },{},{}
|
||||
5287,Vacation_Hat,Vacation Hat,4,20,,200,,1,,1,0xFFFFFFFF,7,2,256,,30,0,315,{ bonus bVit,1; },{},{}
|
||||
5288,Red_Glasses,Red Glasses,4,20,,0,,1,,0,0xFFFFFFFF,7,2,512,,0,0,316,{ bonus bInt,1; },{},{}
|
||||
5289,Vanilmirth_Hat,Vanilmirth Hat,4,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,30,0,317,{ bonus bUnbreakableHelm; bonus3 bAutoSpell,"MG_FIREBOLT",1,10; bonus3 bAutoSpell,"MG_COLDBOLT",1,10; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",1,10; bonus bMdef,5; },{},{}
|
||||
5289,Vanilmirth_Hat,Vanilmirth Hat,4,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,30,0,317,{ bonus bUnbreakableHelm,0; bonus3 bAutoSpell,"MG_FIREBOLT",1,10; bonus3 bAutoSpell,"MG_COLDBOLT",1,10; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",1,10; bonus bMdef,5; },{},{}
|
||||
5290,Drooping_Bunny_,Drooping Bunny,4,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,249,{ bonus bDex,1; bonus bFlee,2; },{},{}
|
||||
5291,Kettle_Hat,Kettle Hat,4,20,,600,,4,,0,0xFFFFFFFF,7,2,256,,30,1,318,{ bonus4 bAutoSpell,"SA_DELUGE",2,10,0; bonus3 bAutoSpell,"WZ_WATERBALL",3,10; },{},{}
|
||||
5292,Dragon_Skull,Dragon Skull,4,20,,800,,5,,0,0xFFFFFFFF,7,2,256,,50,1,319,{ bonus2 bSubRace,RC_Dragon,5; },{},{}
|
||||
@@ -2515,7 +2511,7 @@
|
||||
5332,Loki_Mask,Loki Mask,4,0,,200,,0,,0,0xFFFFFFFF,7,2,513,,20,0,346,{ bonus bFlee2,3; },{},{}
|
||||
5333,Radio_Antenna,Radio Antenna,4,0,,1500,,2,,0,0xFFFFFFFF,7,2,256,,50,1,347,{ bonus bMdef,5; bonus bCritical,5; bonus bFlee,5; skill "MG_LIGHTNINGBOLT",1; bonus4 bAutoSpellWhenHit,"MG_THUNDERSTORM",5,30,1; },{},{}
|
||||
5334,Angeling_Wanna_Fly,Flapping Angeling,4,0,,700,,0,,0,0xFFFFFFFF,7,2,256,,38,0,348,{ bonus bLuk,2; bonus bMdef,2; },{},{}
|
||||
5335,Jumping_Poring,Jumping Poring,4,0,,300,,2,,0,0xFFFFFFFF,7,2,256,,0,0,349,{ bonus bLuk,1; bonus bUnbreakableHelm; },{},{}
|
||||
5335,Jumping_Poring,Jumping Poring,4,0,,300,,2,,0,0xFFFFFFFF,7,2,256,,0,0,349,{ bonus bLuk,1; bonus bUnbreakableHelm,0; },{},{}
|
||||
5336,Guildsman_Recruiter,Guildsman Recruiter Hat,4,,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,350,{},{},{}
|
||||
5337,Party_Recruiter_Hat,Party Recruiter Hat,4,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,351,{},{},{}
|
||||
5338,Bf_Recruiter_Hat,Bf Recruiter Hat,4,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,352,{},{},{}
|
||||
@@ -2537,8 +2533,8 @@
|
||||
5354,Muslim_Hat_M,Muslim Hat M,4,0,,100,,2,,0,0xFFFFFFFF,7,1,256,,0,0,362,{ bonus bCastrate,-5; },{},{}
|
||||
5355,Muslim_Hat_F,Selendang,4,0,,100,,2,,0,0xFFFFFFFF,7,0,256,,0,0,363,{ bonus bCastrate,-5; },{},{}
|
||||
5356,Pumpkin_Hat_H,Festival Pumpkin Hat,4,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus2 bSubRace,RC_Demon,5; bonus2 bAddRace,RC_Demon,5; },{},{}
|
||||
5357,Wings_Of_Victory,Wings Of Victory,4,20,,200,,10,,0,0xFFFFFFFF,7,2,768,,0,0,365,{ bonus bMdef,10; bonus bUnbreakableHelm; },{},{}
|
||||
5358,Pecopeco_Wing_Ears,Peco Ears,4,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,70,0,366,{ bonus bAgi,1; bonus bMdef,2; bonus bUnbreakableHelm; },{},{}
|
||||
5357,Wings_Of_Victory,Wings Of Victory,4,20,,200,,10,,0,0xFFFFFFFF,7,2,768,,0,0,365,{ bonus bMdef,10; bonus bUnbreakableHelm,0; },{},{}
|
||||
5358,Pecopeco_Wing_Ears,Peco Ears,4,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,70,0,366,{ bonus bAgi,1; bonus bMdef,2; bonus bUnbreakableHelm,0; },{},{}
|
||||
5359,J_Captain_Hat,Ship Captain Hat,4,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,60,1,367,{ bonus bDex,1; bonus bLongAtkRate,7; bonus bMaxHP,100; },{},{}
|
||||
5360,Whikebain_Ears,Hyuke's Black Cat Ears,4,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,45,1,368,{ bonus bFlee,10; bonus bCritical,3; bonus bCritAtkRate,10; bonus bDefRate,-50; bonus bDef2Rate,-50; },{},{}
|
||||
5361,Gang_Scarf,Gangster Scarf,4,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,60,0,369,{ bonus bBaseAtk,5; if(BaseJob==Job_Rogue) skill "RG_GANGSTER",1; },{},{}
|
||||
@@ -2652,7 +2648,7 @@
|
||||
//5469,Noble_Hat,Musketeer Hat,4,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,30,1,466,{ bonus bStr,2; bonus3 bAutoSpellWhenHit,"BS_ADRENALINE",1,7; },{},{}
|
||||
//5470,Eyes_Of_Darkness,Eye Of Darkness,4,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,50,0,467,{ bonus bDex,1; bonus2 bResEff,Eff_Blind,10000; },{},{}
|
||||
//5471,Hairband_Of_Reginleif,Hairband Of Reginleif,4,20,,800,,1,,0,0xFFFFFFFF,7,2,512,,50,0,468,{ bonus2 bSubEle,Ele_Water,3; bonus2 bSubEle,Ele_Fire,3; bonus2 bSubEle,Ele_Undead,3; bonus2 bSubEle,Ele_Ghost,3; },{},{}
|
||||
//5472,Red_White_Hat,Red Hat,4,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,469,{ bonus3 bAddMonsterDropItem,550,RC_DemiHuman,3; },{},{}
|
||||
//5472,Red_White_Hat,Red Hat,4,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,469,{ bonus3 bAddMonsterDropItem,550,RC_DemiHuman,3; bonus3 bAddMonsterDropItem,550,RC_Player,3; },{},{}
|
||||
//5473,Forceps_Hairpin,Nipper Crab Hairpin,4,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,30,1,470,{ bonus3 bAutoSpellWhenHit,"MG_COLDBOLT",1,100; bonus3 bAddMonsterDropItem,991,RC_Fish,3; },{},{}
|
||||
//5474,Notice_Board,AFK Hat,4,20,,700,,2,,0,0xFFFFFFFF,7,2,256,,10,0,471,{},{},{}
|
||||
//5475,Cube_Mask,Mask Cube,4,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,0,0,472,{},{},{}
|
||||
@@ -2678,7 +2674,7 @@
|
||||
5495,Power_Of_Thor,Power Of Thor,4,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,75,1,493,{ bonus bInt,1; bonus bDex,1; bonus bMdef,3; bonus bFlee,5; },{},{}
|
||||
5496,Dice_Hat,Dice Hat,4,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,50,0,494,{ bonus bLuk,4; },{},{}
|
||||
5497,King_Tiger_Doll_Hat,King Tiger Doll Hat,4,20,,400,,3,,1,0xFFFFFFFE,7,2,256,,30,1,495,{ bonus bStr,2; },{},{}
|
||||
5498,Wondering_Wolf_Helm,Wandering Wolf Helm,4,20,,600,,5,,0,0xFFFFFFFE,7,2,768,,50,1,490,{ bonus bVit,5; bonus bFlee,10; },{},{}
|
||||
5498,Wondering_Wolf_Helm,Wandering Wolf Helm,4,20,,600,,5,,0,0xFFFFFFFE,7,2,768,,50,0,490,{ bonus bVit,5; bonus bFlee,10; },{},{}
|
||||
5499,Pizza_Hat,Pizza Hat,4,20,,600,,0,,0,0xFFFFFFFF,7,2,256,,0,0,487,{ skill "SM_PROVOKE", 1; },{},{}
|
||||
5500,Icecream_Hat,Icecream Hat,4,0,,300,,6,,0,0xFFFFFFFF,7,2,256,,30,1,488,{ bonus bMdef,3; skill "MG_FROSTDIVER",3; },{},{}
|
||||
5501,Pirate's_Pride,Pirate's Pride,4,0,,100,,6,,0,0xFFFFFFFF,7,2,256,,10,0,496,{ bonus2 bAddRace2,RC2_Ninja,5; bonus2 bSubRace2,RC2_Ninja,5; },{},{}
|
||||
@@ -2711,7 +2707,7 @@
|
||||
5528,King_Frog_Hat,Frog King Hat,4,20,,500,,4,,1,0xFFFFFFFE,7,2,256,,30,0,522,{ bonus bAgi,1; },{},{}
|
||||
5529,Evil's_Bone_Hat,Satanic Bone Helm,4,20,,600,,6,,1,0xFFFFFFFF,7,2,768,,70,1,523,{ bonus bDex,3; bonus2 bSubEle,Ele_Neutral,5; skill "WZ_FROSTNOVA",1; },{},{}
|
||||
5530,Raven_Cap,Raven Cap,4,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,30,1,524,{},{},{}
|
||||
5531,B_Dragon_Hat,Baby Dragon Hat,4,45000,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,1,525,{ bonus bDex,2; .@bonus = max(getskilllv("TF_DOUBLE"), 5); skill "TF_DOUBLE",.@bonus; bonus bDoubleRate,.@bonus * 5; },{},{}
|
||||
//5531,B_Dragon_Hat,Baby Dragon Hat,4,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,525,{},{},{}
|
||||
5532,Pirate_Dagger_J,Pirate Dagger,4,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,1,327,{ bonus bShortWeaponDamageReturn,1; },{},{}
|
||||
5533,Emperor_Wreath_J,Emperor Wreath,4,20,,800,,3,,1,0xFFFFFFFF,7,2,256,,80,1,261,{ bonus bAllStats,1; },{},{}
|
||||
//5534,Fox_Hat_J,Fox Hat,4,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,70,0,403,{ bonus bAgi,1; bonus bFlee2,2; },{},{}
|
||||
@@ -2734,13 +2730,13 @@
|
||||
//5551,Holy_Egg_Hat,Holy Egg Hat,4,20,,0,,1,,0,0xFFFFFFFF,7,2,256,,0,1,537,{},{},{}
|
||||
5552,Fest_Lord_Circlet,Festival Grand Circlet,4,0,,0,,8,,0,0xFFFFFFFF,7,2,256,,0,0,93,{ bonus bStr,3; bonus bInt,3; bonus bMdef,3; },{},{}
|
||||
5553,Fest_Bunny_Band,Festival Bunny Band,4,0,,0,,7,,0,0xFFFFFFFF,7,2,256,,0,0,15,{ bonus bMdef,4; bonus2 bSubRace,RC_DemiHuman,9; bonus2 bSubRace,RC_Player,9; },{},{}
|
||||
5554,Octopus_Hat,Octopus Hat,4,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,20,1,538,{ bonus3 bAutoSpell,"SM_PROVOKE",5,10; bonus bUnbreakableHelm; },{},{}
|
||||
5554,Octopus_Hat,Octopus Hat,4,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,20,1,538,{ bonus3 bAutoSpell,"SM_PROVOKE",5,10; bonus bUnbreakableHelm,0; },{},{}
|
||||
5555,Leaf_Cat_Hat,Leaf Cat Hat,4,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,539,{ bonus bAgi,1; bonus3 bAutoSpellWhenHit,"AL_HEAL",3,10; },{},{}
|
||||
5556,Fur_Seal_Hat,Seal Hat,4,20,,500,,3,,0,0xFFFFFFFF,7,2,769,,55,1,540,{ bonus bInt,1; bonus3 bAutoSpell,"WZ_FROSTNOVA",1,30; },{},{}
|
||||
5557,Wild_Rose_Hat,Wild Rose Hat,4,20,,500,,6,,1,0xFFFFFFFE,7,2,256,,20,1,541,{ bonus bAgi,3; },{},{}
|
||||
5558,Saci_Hat,Luxury Hat,4,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,30,1,542,{ bonus3 bAddMonsterDropItem,510,RC_Plant,500; },{},{}
|
||||
5559,Piece_Of_White_Cloth_E,Piece Of White Cloth,4,0,,0,,1,,0,0xFFFFFFFF,7,2,256,,0,1,543,{},{},{}
|
||||
5560,Bullock_Helm_J,Bullock Helm,4,20,,3000,,3,,0,0xFFFFFFFF,7,2,256,,75,1,322,{ bonus bMaxHP,100; bonus bNoKnockback; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{}
|
||||
5560,Bullock_Helm_J,Bullock Helm,4,20,,3000,,3,,0,0xFFFFFFFF,7,2,256,,75,1,322,{ bonus bMaxHP,100; bonus bNoKnockback,0; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{}
|
||||
5561,Rabbit_Magic_Hat_J,Magic Rabbit Hat,4,0,,800,,1,,0,0xFFFFFFFF,7,2,256,,0,1,497,{ bonus bInt,1; bonus bMaxSP,50; bonus4 bAutoSpellWhenHit,"MG_FIREBOLT",3,10,3; bonus4 bAutoSpellWhenHit,"MG_COLDBOLT",3,10,3; bonus4 bAutoSpellWhenHit,"MG_LIGHTNINGBOLT",3,10,3; bonus3 bAutoSpellWhenHit,"AL_HEAL",1,10; },{},{}
|
||||
5562,Good_Wedding_Veil_J,Luxurious Wedding Veil,4,0,,500,,0,,1,0xFFFFFFFF,7,2,768,,45,0,489,{ bonus bMdef,10; bonus bCastRate,-3; bonus bUseSPrate,-5; },{},{}
|
||||
//5563,Dolor_Hat,Dolor Hat,4,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,0,547,{},{},{}
|
||||
@@ -2836,7 +2832,7 @@
|
||||
5653,Darkness_Helm_J,Darkness Helm,4,20,,500,,3,,1,0xFFFFFFFF,7,2,256,,70,1,586,{},{},{}
|
||||
5654,Holy_Marching_Hat_J,Holy Marching Hat,4,20,,200,,2,,1,0xFFFFFFFF,7,2,256,,10,1,587,{ bonus bStr,2; bonus3 bAutoSpell,"PR_ASPERSIO",2,30; },{},{}
|
||||
//5655,Dark_Snake_Lord_Hat_J,Evil Snake Lord Hat,4,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,60,1,372,{ bonus bInt,2; bonus bAgi,2; bonus bDex,-2; autobonus "{ bonus bCastrate,-50; bonus bFlee,30; }",50,5000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; },{},{}
|
||||
//5656,Scooter_Hat_J,Scooter Helmet,4,20,,1000,,7,,1,0xFFFFFFFF,7,2,256,,50,1,588,{ bonus bUnbreakableHelm; },{},{}
|
||||
//5656,Scooter_Hat_J,Scooter Helmet,4,20,,1000,,7,,1,0xFFFFFFFF,7,2,256,,50,1,588,{ bonus bUnbreakableHelm,0; },{},{}
|
||||
//5657,Antique_Pipe_J,Captain's Pipe,4,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,30,0,383,{},{},{}
|
||||
5658,Imp_Hat,Imp Hat,4,20,,400,,1,,0,0xFFFFFFFF,7,2,256,,1,1,589,{ bonus3 bAutoSpell,"SA_FLAMELAUNCHER",1,5; },{},{}
|
||||
5659,Sleepr_Hat,Sleeper Hat,4,20,,400,,1,,0,0xFFFFFFFF,7,2,256,,1,1,590,{ bonus3 bAutoSpell,"SA_SEISMICWEAPON",1,5; },{},{}
|
||||
@@ -3007,7 +3003,7 @@
|
||||
//5825,Badge_Of_Order_Grace,Badge Of Order Grace,4,0,,0,,1,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bMdef,1; },{},{}
|
||||
5826,Valkyrie_Helmet,Valkyrie Helmet,4,0,,0,,10,,0,0xFFFFFFFF,7,2,256,,0,0,225,{ bonus bStr,2; bonus bInt,2; bonus bDex,2; bonus bAgi,2; bonus bMdef,5; },{},{}
|
||||
5827,Book_File_Hat,Book File Hat,4,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,1,1,423,{},{},{}
|
||||
5828,Honor_Gold_Ring,Honor Gold Ring,4,0,,50,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus bAllStats,1; bonus bMdef,5; },{},{}
|
||||
5828,Honor_Gold_Ring,Honor Gold Ring,4,0,,50,,0,,0,0xFFFFFFFF,7,2,136,,1,1,0,{ bonus bAllStats,1; bonus bMdef,5; },{},{}
|
||||
//5829,Ordinary_Armor,Ordinary Armor,4,0,,0,,0,,0,0xFFFFFFFF,7,2,16,,30,1,0,{},{},{}
|
||||
//5830,Woe_Sahkkat,Woe Sahkkat,4,20,,10,,0,,0,0xFFFFFFFF,7,2,256,,60,1,67,{},{},{}
|
||||
//5831,Woe_Big_Sis_Ribbon,Woe Big Sis Ribbon,4,20,,10,,0,,0,0xFFFFFFFF,7,2,256,,60,1,28,{},{},{}
|
||||
@@ -3023,7 +3019,7 @@
|
||||
//5841,Shaman_Hat_,Shaman_Hat,4,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,30,1,596,{ bonus bLuk,2; },{},{}
|
||||
//5842,Loyal_Ring1,Loyal Ring1,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,1,0,{},{},{}
|
||||
//5843,Loyal_Ring2,Loyal Ring2,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,1,0,{ bonus bAllStats,2; },{},{}
|
||||
5844,Loyal_Ring3,Loyal Ring3,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus bAllStats,3; },{},{}
|
||||
5844,Loyal_Ring3,Loyal Ring3,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,1,0,{ bonus bAllStats,3; },{},{}
|
||||
//5845,Buzzy_Ball_Board,Buzzy Ball Board,4,50,,400,,0,,0,0xFFFFFFFF,7,2,256,,1,1,641,{},{},{}
|
||||
5846,Buzzy_Ball_Gum,Buzzy Ball Gum,4,50,,100,,1,,0,0xFFFFFFFF,7,2,1,,1,0,572,{ bonus bMdef,5; },{},{}
|
||||
//5847,Fools_Day_Helmet,Fools Day Helmet,4,0,,0,,0,,0,0xFFFFFFFF,7,2,256,,1,0,647,{ bonus bInt,5; bonus bVit,-3; },{},{}
|
||||
@@ -4940,7 +4936,7 @@
|
||||
12372,Hell_Contract,Hell Contract,2,20,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 1379; },{},{}
|
||||
12373,Boy's_Naivety,Boy's Pure Heart,2,20,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 1370; },{},{}
|
||||
12374,Flaming_Ice,Ice Fireworks,2,20,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 1837; },{},{}
|
||||
12375,Acaraje,Akaraje,2,0,,80,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_STEAL; bonus_script "{ bonus bHit,5; bonus bAspdRate,10; }",1200,0,0,EFST_ACARAJE; },{},{}
|
||||
12375,Acaraje,Akaraje,2,0,,80,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_STEAL; sc_start SC_INCHITRATE,120000,5; },{},{}
|
||||
12376,Mysterious_Can2,Mysterious Can2,2,10,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 3,0; itemskill "PR_GLORIA",2; },{},{}
|
||||
12377,Mysterious_PET_Bottle2,Mysterious PET Bottle2,2,10,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 0,3; itemskill "PR_MAGNIFICAT",1; },{},{}
|
||||
12378,2009_Rice_Cake_Soup,Rice Cake Soup,2,10,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ /* percentheal 50,50; */ },{},{}
|
||||
@@ -5146,7 +5142,6 @@
|
||||
12580,Vending_Search_Scroll,Universal Catalog Silver,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ searchstores 10,0; },{},{}
|
||||
12581,Vending_Search_Scroll2,Universal Catalog Gold,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ searchstores 10,1; },{},{}
|
||||
12591,Uni_Catalog_Bz,Universal Catalog Bronze,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ searchstores 10,1; },{},{}
|
||||
12609,Old_Ore_Box,Old Ore Box,2,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12701,Old_Blue_Box_F,Old Blue Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12702,Old_Bleu_Box,Old Navy Box,2,0,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ getrandgroupitem(IG_BleuBox),1; getrandgroupitem(IG_BleuBox),1; },{},{}
|
||||
12703,Holy_Egg_2,Holy Egg,11,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
@@ -5226,7 +5221,6 @@
|
||||
12771,Passion_Hat_Box2,Passion Hat Box2,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12772,Cool_Hat_Box2,Cool Hat Box2,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12773,Victory_Hat_Box2,Victory Hat Box2,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12831,Potion_Box,Potion Box,2,0,,50,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12848,Falcon_Flute,Falcon Flute,11,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if(getskilllv("HT_FALCON")) { if(!checkoption(Option_Wug) && !checkoption(Option_Wugrider)) setfalcon (!checkfalcon()); } },{},{}
|
||||
12900,Battle_Manual_Box,Battle Manual Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12208,10; },{},{}
|
||||
12901,Insurance_Package,Insurance Package,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12209,10; },{},{}
|
||||
@@ -5349,7 +5343,7 @@
|
||||
13015,Hakujin_,Hakujin,5,20,,800,120,,1,1,0x02000000,7,2,2,3,42,1,1,{ bonus bInt,2; bonus3 bAutoSpell,"AL_HEAL",1,10; },{},{}
|
||||
13016,Poison_Knife_,Poison Knife,5,20,,800,64,,1,2,0x028F5EEE,7,2,2,3,65,1,1,{ bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,3000; },{},{}
|
||||
13017,House_Auger_,Ice Pick,5,20,,600,70,,1,1,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bDefRatioAtkClass,Class_All; },{},{}
|
||||
13018,Sucsamad_,Sucsamad,5,20,,800,140,,1,1,0x028F5EEE,7,2,2,4,36,1,1,{ bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Wind,10; bonus bUnbreakableWeapon; },{},{}
|
||||
13018,Sucsamad_,Sucsamad,5,20,,800,140,,1,1,0x028F5EEE,7,2,2,4,36,1,1,{ bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Wind,10; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13019,Ginnungagap_,Ginnungagap,5,20,,700,148,,1,1,0xFE9F7EEF,7,2,2,4,70,1,1,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Blind,500; bonus2 bAddEff2,Eff_Blind,50; },{},{}
|
||||
13020,Warrior_Balmung_,Warrior's Balmung,5,20,,1000,170,,1,0,0xFFFFFFFF,7,2,2,4,48,1,1,{ bonus bAllStats,5; },{},{}
|
||||
13021,Combat_Knife_C,Combat Knife,5,1,,0,129,,1,0,0x028F5EEE,7,2,2,4,1,0,1,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bSubRace,RC_Demon,-10; bonus bMaxSPrate,10; bonus bSPDrainValue,3; },{},{}
|
||||
@@ -5367,13 +5361,13 @@
|
||||
13033,Assasin_Dagger_,Assassin Dagger,5,20,,600,140,,1,1,0x00001000,7,2,2,4,36,1,1,{ bonus bMaxHPrate,20; bonus bMaxSPrate,15; bonus bAspdRate,2; bonus bAtkEle,Ele_Dark; },{},{}
|
||||
13034,Twilight_Desert,Desert Twilight,5,20,,600,130,,1,2,0x00001000,2,2,2,2,70,1,1,{},{},{}
|
||||
13035,Sandstorm,Sandstorm,5,20,,600,50,,1,4,0x00001000,2,2,2,2,70,1,1,{},{},{}
|
||||
13036,BF_Dagger1,Brave Assassin's Damascus,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
|
||||
13037,BF_Dagger2,Valorous Assassin's Damascus,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
|
||||
13036,BF_Dagger1,Brave Assassin's Damascus,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
|
||||
13037,BF_Dagger2,Valorous Assassin's Damascus,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
|
||||
13038,Dagger_Of_Hunter,Dagger of Hunter,5,20,,700,120,,1,3,0x00020000,2,2,2,3,70,1,1,{ bonus bStr,1; bonus bAgi,2; bonus bDex,1; bonus4 bAutoSpellOnSkill,"RG_BACKSTAP","SM_BASH",10,100; bonus2 bSkillAtk,"RG_BACKSTAP",20; },{},{}
|
||||
13039,Ivory_Knife,Ivory Knife,5,20,,700,130,,1,2,0x028F5EEE,2,2,2,3,50,1,1,{ bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30; },{},{}
|
||||
13040,N_Cutter,Novice Cutter,5,0,,0,50,,1,3,0xFE9F7EEF,7,2,2,1,1,0,1,{},{},{}
|
||||
13041,N_Main_Gauche,Novice Main Gauche,5,0,,0,63,,1,3,0xFE9F7EEF,7,2,2,1,1,0,1,{},{},{}
|
||||
13042,Krieger_Dagger1,Glorious Gladius,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,4,80,1,1,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus3 bAutoSpell,"PR_LEXDIVINA",1,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"RG_RAID","NPC_WIDEBLEEDING",1,250; },{},{}
|
||||
13042,Krieger_Dagger1,Glorious Gladius,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,4,80,1,1,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus3 bAutoSpell,"PR_LEXDIVINA",1,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"RG_RAID","NPC_WIDEBLEEDING",1,250; },{},{}
|
||||
13043,Fortune_Sword_I,Fortune Sword,5,0,,0,120,,1,0,0x028F5EEE,7,2,2,4,0,0,1,{ bonus bLuk,5; },{},{}
|
||||
13044,House_Auger_I,Ice Pick,5,0,,0,105,,1,0,0x028F5EEE,7,2,2,4,0,0,1,{},{},{}
|
||||
13045,Kamaitachi_I,Kamaitachi,5,0,,0,155,,2,0,0x02000000,7,2,2,4,0,0,1,{},{},{}
|
||||
@@ -5389,9 +5383,9 @@
|
||||
13105,The_Garrison_,Garrison,5,48000,,500,70,,7,2,0x41000000,7,2,34,2,55,1,17,{ bonus bHit,-10; },{},{}
|
||||
13106,Gold_Lux,Gold Lux,5,100000,,500,20,,7,0,0x41000000,7,2,34,3,12,1,17,{ bonus bHit,-10; if(getskilllv("GS_GLITTERING")>0) bonus3 bAutoSpell,"GS_GLITTERING",getskilllv("GS_GLITTERING"),100; },{},{}
|
||||
13107,Wasteland_Outlaw,Wasteland's Outlaw,5,20,,580,68,,7,2,0x41000000,7,2,34,3,70,1,17,{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; },{},{}
|
||||
13108,BF_Pistol1,Soldier Revolver,5,0,,0,70,,7,0,0x41000000,7,2,34,3,80,1,17,{ bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
13108,BF_Pistol1,Soldier Revolver,5,0,,0,70,,7,0,0x41000000,7,2,34,3,80,1,17,{ bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13109,Wasteland_Outlaw_C,Wasteland Outlaw,5,20,,0,100,,7,0,0x41000000,7,2,34,3,0,0,17,{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; },{},{}
|
||||
13110,Krieger_Pistol1,Glorious Pistol,5,0,,0,80,,7,0,0x41000000,7,2,34,4,80,1,17,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5){ bonus2 bAddRace,RC_DemiHuman,pow(getrefine()-4,2); bonus2 bAddRace,RC_Player,pow(getrefine()-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; } },{},{}
|
||||
13110,Krieger_Pistol1,Glorious Pistol,5,0,,0,80,,7,0,0x41000000,7,2,34,4,80,1,17,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5){ bonus2 bAddRace,RC_DemiHuman,pow(getrefine()-4,2); bonus2 bAddRace,RC_Player,pow(getrefine()-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; } },{},{}
|
||||
//13111,Sharpshooter_Revolver
|
||||
13112,P_Revolver1,Eden Revlover I,5,0,,0,4,,7,0,0x41000000,7,2,34,1,26,0,17,{ bonus bHit,-5; },{},{}
|
||||
13113,P_Revolver2,Eden Revlover II,5,0,,0,60,,7,0,0x41000000,7,2,34,1,40,0,17,{ bonus bHit,-5; },{},{}
|
||||
@@ -5417,15 +5411,15 @@
|
||||
13168,Thunder_P,Thunder P,5,76000,,700,80,,9,1,0x41000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{}
|
||||
13169,Thunder_P_,Thunder P,5,76000,,700,80,,9,2,0x41000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{}
|
||||
13170,Lever_Action_Rifle,Lever Action Rifle,5,20,,770,138,,9,2,0x41000000,7,2,34,3,70,1,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; },{},{}
|
||||
13171,BF_Rifle1,Soldier Rifle,5,0,,0,50,,9,0,0x41000000,7,2,34,3,80,1,18,{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bCastrate,"GS_TRACKING",-25; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
13172,BF_Gatling_Gun1,Soldier Gatling Gun,5,0,,0,80,,9,0,0x41000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
13173,BF_Shotgun1,Soldier Shotgun,5,0,,0,100,,9,0,0x41000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
13174,BF_Launcher1,Soldier Grenade Launcher,5,0,,0,300,,9,0,0x41000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
13171,BF_Rifle1,Soldier Rifle,5,0,,0,50,,9,0,0x41000000,7,2,34,3,80,1,18,{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bCastrate,"GS_TRACKING",-25; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13172,BF_Gatling_Gun1,Soldier Gatling Gun,5,0,,0,80,,9,0,0x41000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13173,BF_Shotgun1,Soldier Shotgun,5,0,,0,100,,9,0,0x41000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13174,BF_Launcher1,Soldier Grenade Launcher,5,0,,0,300,,9,0,0x41000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13175,Lever_Action_Rifle_C,Lever Action Rifle,5,20,,0,170,,9,0,0x41000000,7,2,34,3,0,0,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; },{},{}
|
||||
13176,Krieger_Rifle1,Glorious Rifle,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,18,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; } },{},{}
|
||||
13177,Krieger_Gatling1,Glorious Gatling Gun,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,19,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) {bonus2 bAddClass,Class_All,getrefine(); } },{},{}
|
||||
13178,Krieger_Shotgun1,Glorious Shotgun,5,0,,0,110,,9,0,0x41000000,7,2,34,4,80,1,20,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; } },{},{}
|
||||
13179,Krieger_Launcher1,Glorious Grenade Launcher,5,0,,0,330,,9,0,0x41000000,7,2,34,4,80,1,21,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } },{},{}
|
||||
13176,Krieger_Rifle1,Glorious Rifle,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,18,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; } },{},{}
|
||||
13177,Krieger_Gatling1,Glorious Gatling Gun,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,19,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) {bonus2 bAddClass,Class_All,getrefine(); } },{},{}
|
||||
13178,Krieger_Shotgun1,Glorious Shotgun,5,0,,0,110,,9,0,0x41000000,7,2,34,4,80,1,20,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; } },{},{}
|
||||
13179,Krieger_Launcher1,Glorious Grenade Launcher,5,0,,0,330,,9,0,0x41000000,7,2,34,4,80,1,21,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } },{},{}
|
||||
// Bullets
|
||||
13200,Bullet,Bullet,10,1,,2,10,,,,0x41000000,7,2,32768,,1,,3,{},{},{}
|
||||
13201,Silver_Bullet,Silver Bullet,10,15,,2,15,,,,0x41000000,7,2,32768,,1,,3,{ bonus bAtkEle,Ele_Holy; },{},{}
|
||||
@@ -5480,15 +5474,15 @@
|
||||
13290,Black_Thing_To_Throw,Throwing Black Mass,10,100,,50,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_STOMACHACHE,60000,rand(5,10); },{},{}
|
||||
13294,Explosive_Kunai,Explosive Kunai,10,100,,30,50,,,,0x02000000,63,2,32768,,100,,7,{ bonus bAtkEle,Ele_Neutral; },{},{}
|
||||
// Ninja Fuuma Shurikens
|
||||
13300,Huuma_Bird_Wing,Huuma Wing Shuriken,5,90000,,3000,150,,1,0,0x02000000,7,2,34,4,65,1,22,{ bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Wind; bonus bDex,-2; bonus bAgi,-1; },{},{}
|
||||
13301,Huuma_Giant_Wheel,Huuma Giant Wheel Shuriken,5,40000,,2500,50,,1,3,0x02000000,7,2,34,4,42,1,22,{ bonus bUnbreakableWeapon; bonus2 bAddEff,Eff_Bleeding,100; },{},{}
|
||||
13302,Huuma_Giant_Wheel_,Huuma Giant Wheel Shuriken,5,40000,,2500,50,,1,4,0x02000000,7,2,34,4,42,1,22,{ bonus bUnbreakableWeapon; bonus2 bAddEff,Eff_Bleeding,100; },{},{}
|
||||
13303,Huuma_Blaze,Huuma Blaze Shuriken,5,78000,,1500,185,,1,0,0x02000000,7,2,34,4,55,1,22,{ bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Fire; bonus bDex,-2; bonus3 bAutoSpell,"MG_FIREBALL",5,30; },{},{}
|
||||
13304,Huuma_Calm_Mind,Huuma Calm Mind,5,20,,1550,112,,1,2,0x02000000,7,2,34,3,70,1,22,{ bonus bUnbreakableWeapon; bonus2 bSkillAtk,"NJ_HUUMA",30; bonus bNoCastCancel; },{},{}
|
||||
13305,BF_Huuma_Shuriken1,Brave Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
13306,BF_Huuma_Shuriken2,Valorous Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000,BF_WEAPON,"{specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
13307,Krieger_Huuma_Shuriken1,Glorious Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,4,80,1,22,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
13308,Huuma_Blaze_I,Huuma Blaze Shuriken,5,0,,0,230,,1,0,0x02000000,7,2,34,4,0,0,22,{ bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Fire; bonus bDex,2; },{},{}
|
||||
13300,Huuma_Bird_Wing,Huuma Wing Shuriken,5,90000,,3000,150,,1,0,0x02000000,7,2,34,4,65,1,22,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Wind; bonus bDex,-2; bonus bAgi,-1; },{},{}
|
||||
13301,Huuma_Giant_Wheel,Huuma Giant Wheel Shuriken,5,40000,,2500,50,,1,3,0x02000000,7,2,34,4,42,1,22,{ bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Bleeding,100; },{},{}
|
||||
13302,Huuma_Giant_Wheel_,Huuma Giant Wheel Shuriken,5,40000,,2500,50,,1,4,0x02000000,7,2,34,4,42,1,22,{ bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Bleeding,100; },{},{}
|
||||
13303,Huuma_Blaze,Huuma Blaze Shuriken,5,78000,,1500,185,,1,0,0x02000000,7,2,34,4,55,1,22,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Fire; bonus bDex,-2; bonus3 bAutoSpell,"MG_FIREBALL",5,30; },{},{}
|
||||
13304,Huuma_Calm_Mind,Huuma Calm Mind,5,20,,1550,112,,1,2,0x02000000,7,2,34,3,70,1,22,{ bonus bUnbreakableWeapon,0; bonus2 bSkillAtk,"NJ_HUUMA",30; bonus bNoCastCancel,0; },{},{}
|
||||
13305,BF_Huuma_Shuriken1,Brave Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13306,BF_Huuma_Shuriken2,Valorous Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000,BF_WEAPON,"{specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13307,Krieger_Huuma_Shuriken1,Glorious Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,4,80,1,22,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
13308,Huuma_Blaze_I,Huuma Blaze Shuriken,5,0,,0,230,,1,0,0x02000000,7,2,34,4,0,0,22,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Fire; bonus bDex,2; },{},{}
|
||||
13309,Huuma_Giant_Wheel_C,Huuma Giant Wheel Shuriken,5,0,,0,99,,1,0,0x02000000,7,2,34,4,1,0,22,{ bonus2 bAddSize,Size_All,80; },{},{}
|
||||
// More 1-Handed Swords
|
||||
13400,Cutlas_,Cutlus,5,20,,900,150,,1,1,0x000654E2,7,2,2,4,40,1,2,{ skill "SM_BASH",5; bonus bStr,2; bonus bDef,1; },{},{}
|
||||
@@ -5500,20 +5494,20 @@
|
||||
13406,Edger,Edger,5,20,,0,120,,1,0,0x000654E2,7,2,2,1,0,0,2,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
13407,Nagan_C,Refined Nagan,5,1,,0,148,,1,0,0x000654E2,7,2,2,4,0,0,2,{ skill "TF_DOUBLE",5; bonus bDoubleRate,25; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bAddRace,RC_Player,40; },{},{}
|
||||
13408,Fire_Brand_C,Refined Fireblend,5,1,,0,120,,1,0,0x000654E2,7,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Fire; bonus bInt,2; skill "MG_FIREBOLT",5; bonus3 bAutoSpell,"MG_FIREBOLT",5,100; },{},{}
|
||||
13409,Immaterial_Sword_C,Refined Immaterial Sword,5,1,,0,160,,1,0,0x000654E2,7,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,45,30; bonus bSPDrainValue,-1; bonus bUnbreakableWeapon; },{},{}
|
||||
13410,BF_Sword1,Valorous Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
13411,BF_Sword2,Brave Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bMatkRate,10; bonus bUnbreakableWeapon; },{},{}
|
||||
13409,Immaterial_Sword_C,Refined Immaterial Sword,5,1,,0,160,,1,0,0x000654E2,7,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,45,30; bonus bSPDrainValue,-1; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13410,BF_Sword1,Valorous Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13411,BF_Sword2,Brave Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13412,Twin_Edge_B,Twin Edge of Naght Sieger,5,20,,1500,150,,1,3,0x000654E2,2,2,2,4,75,1,2,{ bonus bAtkEle,Ele_Water; skill "MG_FROSTDIVER",5; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000; },{},{}
|
||||
13413,Twin_Edge_R,Twin Edge of Naght Sieger,5,20,,1500,160,,1,3,0x000654E2,2,2,2,4,75,1,2,{ bonus bAtkEle,Ele_Fire; skill "WZ_METEOR",3; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000; },{},{}
|
||||
13414,Elemental_Sword,Elemental Sword,5,20,,1200,105,,1,3,0x000654E2,2,2,2,3,70,1,2,{ bonus bStr,2; bonus bInt,4; bonus bDex,1; bonus bMatkRate,5; bonus2 bAddEle,Ele_Neutral,10; bonus3 bAutoSpell,"MG_COLDBOLT",3,50; bonus4 bAutoSpellOnSkill,"MG_COLDBOLT","MG_FIREBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_FIREBOLT","MG_LIGHTNINGBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_LIGHTNINGBOLT","WZ_EARTHSPIKE",3,1000; },{},{}
|
||||
13415,N_Falchion,Novice Falchion,5,0,,0,59,,1,3,0x000654E3,7,2,2,1,2,0,2,{},{},{}
|
||||
13416,Krieger_Onehand_Sword1,Glorious Flamberge,5,20,,0,130,,1,0,0x000654E3,7,2,2,4,80,1,2,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>6) bonus bAspdRate,5; if(getrefine()>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
13417,Krieger_Onehand_Sword2,Glorious Rapier,5,20,,0,130,,1,0,0x000654E3,7,2,2,4,80,1,2,{ bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus bInt,5; },{},{}
|
||||
13418,Krieger_Onehand_Sword3,Glorious Holy Avenger,5,20,,0,130,,1,0,0x000444A2,7,2,2,4,80,1,2,{ bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXAETERNA",1,1000; if(getrefine()>9) bonus bInt,5; },{},{}
|
||||
13416,Krieger_Onehand_Sword1,Glorious Flamberge,5,20,,0,130,,1,0,0x000654E3,7,2,2,4,80,1,2,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>6) bonus bAspdRate,5; if(getrefine()>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
13417,Krieger_Onehand_Sword2,Glorious Rapier,5,20,,0,130,,1,0,0x000654E3,7,2,2,4,80,1,2,{ bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus bInt,5; },{},{}
|
||||
13418,Krieger_Onehand_Sword3,Glorious Holy Avenger,5,20,,0,130,,1,0,0x000444A2,7,2,2,4,80,1,2,{ bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXAETERNA",1,1000; if(getrefine()>9) bonus bInt,5; },{},{}
|
||||
13419,Holy_Saber,Holy saber,5,20,,0,160,,1,0,0x000654E2,7,2,2,3,0,0,2,{},{},{}
|
||||
13420,Honglyun's_Sword,Honglyun's Sword,5,20,,1200,160,,1,1,0x000654E2,7,2,2,4,70,1,2,{ bonus bAtkEle,Ele_Fire; bonus bStr,2; bonus bInt,2; },{},{}
|
||||
13421,Ruber,Ruber,5,20,,1500,170,,1,1,0x000444A2,2,2,2,3,50,1,2,{ autobonus "{ bonus2 bSkillAtk,\"KN_BOWLINGBASH\",20; bonus2 bSkillAtk,\"SM_BASH\",20; }",5,15000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
|
||||
13422,Flamberge_C,Flamberge,5,0,,0,185,,1,0,0x00004080,7,2,2,3,1,0,2,{ bonus bUnbreakableWeapon; bonus2 bAddSize,Size_All,40; },{},{}
|
||||
13422,Flamberge_C,Flamberge,5,0,,0,185,,1,0,0x00004080,7,2,2,3,1,0,2,{ bonus bUnbreakableWeapon,0; bonus2 bAddSize,Size_All,40; },{},{}
|
||||
// More Cash Shop Items
|
||||
13500,Insurance60_Package,Life Insurrance Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14500,10; },{},{}
|
||||
13501,Assorted_Scroll_Box,Experience Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
@@ -5553,11 +5547,11 @@
|
||||
13535,Light_Center_Pot_Box,Light Concentration Potion Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14509,20; },{},{}
|
||||
13536,Light_Awakening_Pot_Box,Light Awakening Potion Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14510,20; },{},{}
|
||||
13537,Light_Berserk_Pot_Box,Light Berserk Potion Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14511,20; },{},{}
|
||||
13538,Meteor_10_Scroll_Box,Meteor Storm Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14512,10; },{},{}
|
||||
13539,Storm_10_Scroll_Box,Storm Gust Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14513,10; },{},{}
|
||||
13540,Vermilion_10_Scroll_Box,Lord of Vermilion Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14514,10; },{},{}
|
||||
13541,Lex_Aeterna_Scroll_Box,Lex Aeterna Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14515,10; },{},{}
|
||||
13542,Magnificat_5_Scroll_Box,Magnificat Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14516,10; },{},{}
|
||||
13538,Meteor_10_Scroll_Box,Meteor Storm Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14512,1; },{},{}
|
||||
13539,Storm_10_Scroll_Box,Storm Gust Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14513,1; },{},{}
|
||||
13540,Vermilion_10_Scroll_Box,Lord of Vermilion Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14514,1; },{},{}
|
||||
13541,Lex_Aeterna_Scroll_Box,Lex Aeterna Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14515,1; },{},{}
|
||||
13542,Magnificat_5_Scroll_Box,Magnificat Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14516,1; },{},{}
|
||||
13543,CP_Helm_Scroll_Box,Chemical Protection Helm Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14517,10; getitem 7139,10; },{},{}
|
||||
13544,CP_Shield_Scroll_Box,Chemical Protection Shield Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14518,10; getitem 7139,10; },{},{}
|
||||
13545,CP_Armor_Scroll_Box,Chemical Protection Armor Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14519,10; getitem 7139,10; },{},{}
|
||||
@@ -6235,7 +6229,7 @@
|
||||
14217,F_Megaphone_Box1,Megaphone Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12221,1; },{},{}
|
||||
14218,F_Megaphone_Box5,Megaphone 5 Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12221,5; },{},{}
|
||||
14219,F_Enriched_Elunium_Box5,Enriched Elunium 5 Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 7619,5; },{},{}
|
||||
14220,F_Enriched_Oridecon_Box5,Enriched Oridecon 5 Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 7620,5; },{},{}
|
||||
14220,FEnriched_Oridecon_Box5,Enriched Oridecon 5 Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 7620,5; },{},{}
|
||||
14221,MP_Scroll_Box,Mystical Amplification Scroll 10 Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14593,10; },{},{}
|
||||
14222,MP_Scroll_Box30,Mystical Amplification Scroll 30 Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14593,30; },{},{}
|
||||
14223,MP_Scroll_Box50,Mystical Amplification Scroll 50 Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14593,50; },{},{}
|
||||
@@ -6361,8 +6355,8 @@
|
||||
14522,Big_Bun,Big Bun,0,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 100,0; },{},{}
|
||||
14523,Pill_,Pill,0,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 0,100; },{},{}
|
||||
14524,Superb_Fish_Slice,Superb Fish Slice,0,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 100,100; },{},{}
|
||||
14525,Chewy_Ricecake,Chewy Ricecake,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ATKPOTION,1800000,10; },{},{}
|
||||
14526,Oriental_Pastry,Oriental Pastry,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_MATKPOTION,1800000,10; },{},{}
|
||||
14525,Chewy_Ricecake,Chewy Ricecake,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ATKPOTION,180000,10; },{},{}
|
||||
14526,Oriental_Pastry,Oriental Pastry,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_MATKPOTION,180000,10; },{},{}
|
||||
14527,Dun_Tele_Scroll1,Dungeon Teleport Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashDungeon",1; },{},{}
|
||||
14528,PVP_Tele_Scroll,PVP Teleport Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
14529,Greed_Scroll,Greed Scroll,11,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "BS_GREED",1; },{},{}
|
||||
@@ -6433,15 +6427,15 @@
|
||||
14594,Quagmire_Scroll,Quagmire Scroll,11,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "WZ_QUAGMIRE",5; },{},{}
|
||||
14595,Unsealed_Magic_Spell,Unsealed Magic Spell,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ warp "yuno_fild09",255,127; },{},{}
|
||||
14596,Pierre_Treasurebox,Pierre's Treasure Box,2,0,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ getrandgroupitem(IG_Pierre_Treasurebox),1; getrandgroupitem(IG_Pierre_Treasurebox),1; getrandgroupitem(IG_Pierre_Treasurebox),1; getrandgroupitem(IG_Pierre_Treasurebox),1; getrandgroupitem(IG_Pierre_Treasurebox),1; getrandgroupitem(IG_Pierre_Treasurebox),1; },{},{}
|
||||
14597,PhreeoniS,Phreeoni Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,180000,4121,EFST_FOOD_BASICHIT; },{},{}
|
||||
14598,GhostringS,Ghostring Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,60000,4047,EFST_ARMOR_PROPERTY; },{},{}
|
||||
14597,PhreeoniS,Phreeoni Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,180000,4121,SI_FOODHIT; },{},{}
|
||||
14598,GhostringS,Ghostring Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,60000,4047,SI_ARMOR_PROPERTY; },{},{}
|
||||
14599,Greed_Scroll_C,Greed Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
14600,Mental_Potion,Mental Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
14601,Tyr's_Blessing,Tyr's Blessing,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCFLEE,300000,30; sc_start SC_INCHIT,300000,30; sc_start SC_ATKPOTION,300000,20; sc_start SC_MATKPOTION,300000,20; },{},{}
|
||||
14602,TaogunkaS,Tao Gunka Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,180000,4302,EFST_MVPCARD_TAOGUNKA; },{},{}
|
||||
14603,MistressS,Mistress Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,180000,4132,EFST_MVPCARD_MISTRESS; },{},{}
|
||||
14604,Orc_HeroS,Orc Hero Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,60000,4143,EFST_MVPCARD_ORCHERO; },{},{}
|
||||
14605,Orc_LoadS,Orc Lord Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,180000,4135,EFST_MVPCARD_ORCLORD; },{},{}
|
||||
14602,TaogunkaS,Tao Gunka Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,180000,4302,SI_MVPCARD_TAOGUNKA; },{},{}
|
||||
14603,MistressS,Mistress Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,180000,4132,SI_MVPCARD_MISTRESS; },{},{}
|
||||
14604,Orc_HeroS,Orc Hero Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,60000,4143,SI_MVPCARD_ORCHERO; },{},{}
|
||||
14605,Orc_LoadS,Orc Lord Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,180000,4135,SI_MVPCARD_ORCLORD; },{},{}
|
||||
14606,Job_Manual25,JOB Battle Manual,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
14607,Luxurious_Dinner_W,Luxurious Western Food,2,10000,,600,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCALLSTATUS,3600000,3; },{},{}
|
||||
14608,Luxurious_Dinner_E,Manchu-Han Imperial Feast,2,20000,,1200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCALLSTATUS,3600000,6; },{},{}
|
||||
@@ -6453,10 +6447,6 @@
|
||||
16000,Erde,Erde,5,20,,500,130,,1,2,0x0004C5B2,2,2,2,4,50,1,8,{ bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"AM_DEMONSTRATION",20; bonus bMaxSP,50; bonus bHealPower,10; },{},{}
|
||||
16001,Red_Square_Bag,Red Square Bag,5,20,,500,130,,1,2,0x0004C5B2,2,2,2,3,50,1,8,{ bonus bMaxHP,200; bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"AM_DEMONSTRATION",20; bonus2 bAddMonsterDropItem,501,50; bonus2 bAddMonsterDropItem,502,20; bonus2 bAddMonsterDropItem,503,20; bonus2 bAddMonsterDropItem,504,20; bonus2 bAddMonsterDropItem,505,10; if(readparam(bStr)>=95) bonus2 bAddEff,Eff_Stun,500; },{},{}
|
||||
16002,Stunner_C,Stunner,5,0,,0,175,,1,0,0x00008110,7,2,2,3,1,0,8,{ bonus2 bAddEff,Eff_Stun,1000; bonus2 bAddSize,Size_All,40; },{},{}
|
||||
//
|
||||
16030,Pilebuncker_S,Pile Bunker S,5,20,,3000,400,,1,1,0x00000400,7,2,2,4,130,1,8,{ bonus bAspdRate,getrefine()/2; },{},{}
|
||||
16031,Pilebuncker_P,Pile Bunker P,5,20,,4000,450,,1,,0x00000400,7,2,2,4,130,1,8,{ bonus bBaseAtk,getrefine()*5; },{},{}
|
||||
16032,Pilebuncker_T,Pile Bunker T,5,20,,3500,400,,1,1,0x00000400,7,2,2,4,130,1,8,{ bonus bUseSPrate,getrefine()*-1; },{},{}
|
||||
// More Rental Boxes
|
||||
16134,King_Frog_Hat_Box,Frog King Hat Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 5528,1; },{},{}
|
||||
16135,Evil's_Bone_Hat_Box,Satanic Bone Helm Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 5529,1; },{},{}
|
||||
@@ -6575,8 +6565,8 @@
|
||||
//
|
||||
18600,Cat_Ears_Beret,Cat Ear Beret,4,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,761,{ bonus bAtkRate,5; if(getrefine() > 5 && getrefine() <= 12) { bonus2 bAddRace,RC_DemiHuman,(getrefine() - 5); bonus2 bSubRace,RC_DemiHuman,(getrefine() - 5); bonus2 bAddRace,RC_Player,(getrefine() - 5); bonus2 bSubRace,RC_Player,(getrefine() - 5); } if(getrefine() > 12) { bonus2 bAddRace,RC_DemiHuman,7; bonus2 bAddRace,RC_Player,7; bonus2 bSubRace,RC_DemiHuman,7; bonus2 bSubRace,RC_Player,7; } },{},{}
|
||||
//
|
||||
18612,White_Musang_Hat,White Musang Hat,4,40,,200,,3,,1,0xFFFFFFFF,7,2,256,,0,1,770,{ bonus bStr,2; bonus bVit,2; bonus bLuk,1; bonus bUnbreakableHelm; },{},{}
|
||||
18613,Black_Musang_Hat,Black Musang Hat,4,40,,200,,3,,1,0xFFFFFFFF,7,2,256,,0,1,771,{ bonus bInt,2; bonus bDex,2; bonus bAgi,1; bonus bUnbreakableHelm; },{},{}
|
||||
18612,White_Musang_Hat,White Musang Hat,4,40,,200,,3,,1,0xFFFFFFFF,7,2,256,,0,1,770,{ bonus bStr,2; bonus bVit,2; bonus bLuk,1; bonus bUnbreakableHelm,0; },{},{}
|
||||
18613,Black_Musang_Hat,Black Musang Hat,4,40,,200,,3,,1,0xFFFFFFFF,7,2,256,,0,1,771,{ bonus bInt,2; bonus bDex,2; bonus bAgi,1; bonus bUnbreakableHelm,0; },{},{}
|
||||
//
|
||||
18620,Heart_Eyepatch,Heart Eyepatch,4,5,,200,,2,,0,0xFFFFFFFF,7,2,512,,20,1,779,{},{},{}
|
||||
//
|
||||
@@ -6589,5 +6579,3 @@
|
||||
19505,T_Cigarette,T Cigarette,4,0,,0,,0,,0,0xFFFFFFFF,7,2,4096,,0,0,54,{},{},{}
|
||||
19506,T_Valkyrie_Feather_Band,T Valkyrie Feather Band,4,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,0,1,300,{},{},{}
|
||||
19507,Fine_Sun,Clear Sun,4,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,1,0,654,{},{},{}
|
||||
|
||||
22777,Gift_Buff_Set,Gift Buff Set,2,10,,100,,,,0,0xFFFFFFFF,63,2,,,1,,,{},{},{}
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
// Item Group Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// GroupID,ItemID,Rate{,Amount,Random,isAnnounced,Duration,GUID,isBound,isNamed}
|
||||
|
||||
@@ -46,8 +46,8 @@
|
||||
// Renewal content (required for some core features)
|
||||
//================================
|
||||
|
||||
//Base - 3rd Jobs, Baby 3rds, Expanded Super Novice, Kagerou/Oboro, Rebellion, Summoner, Star Emperor, Soul Reaper
|
||||
99,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4190:4191:4211:4212:4215:4218:4220:4222:4223:4224:4225:4226:4227:4228:4229:4238:4239:4240:4241:4242:4243:4244,0,10,18,28,40,85,123,168,220,278,400,481,613,731,875,1038,1213,1400,1575,1775,2268,2604,2786,3136,3506,4130,4796,5508,6264,9645,12392,14220,16159,18209,21649,24451,27401,30499,33748,47342,58160,64711,71573,78749,90144,99312,108870,118816,129154,174196,213220,238080,264150,291427,329640,363155,398116,434526,472381,610848,731828,806448,884232,965180,1073896,1170382,1270556,1374422,1481976,1850800,3389616,3666333,3953534,4251217,4559382,5129260,5488173,5859059,6241919,7374168,9570662,10458427,11380262,12336168,13326144,14994907,16130400,17304206,18516326,19766760,29216160,34949880,40930560,55017900,71510400,106974000,146061000,174405000,343210000,99999999
|
||||
//Base - 3rd Jobs, Baby 3rds, Expanded Super Novice, Kagerou/Oboro, Rebellion and Summoner
|
||||
99,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4190:4191:4211:4212:4215:4218:4220:4222:4223:4224:4225:4226:4227:4228:4229:4238,0,10,18,28,40,85,123,168,220,278,400,481,613,731,875,1038,1213,1400,1575,1775,2268,2604,2786,3136,3506,4130,4796,5508,6264,9645,12392,14220,16159,18209,21649,24451,27401,30499,33748,47342,58160,64711,71573,78749,90144,99312,108870,118816,129154,174196,213220,238080,264150,291427,329640,363155,398116,434526,472381,610848,731828,806448,884232,965180,1073896,1170382,1270556,1374422,1481976,1850800,3389616,3666333,3953534,4251217,4559382,5129260,5488173,5859059,6241919,7374168,9570662,10458427,11380262,12336168,13326144,14994907,16130400,17304206,18516326,19766760,29216160,34949880,40930560,55017900,71510400,106974000,146061000,174405000,343210000,99999999
|
||||
|
||||
//Job - 3rd Jobs, Baby 3rds, Expanded Super Novice, Kagerou/Oboro, Rebellion, Summoner, Star Emperor, Soul Reaper
|
||||
50,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4190:4191:4211:4212:4215:4218:4220:4222:4223:4224:4225:4226:4227:4228:4229:4238:4239:4240:4241:4242:4243:4244,1,288,368,568,696,1206,1774,2192,3196,5080,7352,8580,9892,13358,18984,31925,35860,40013,51605,68585,87770,96443,105515,131770,167428,206720,223860,241673,294553,362303,479053,513362,548856,656197,787507,927154,985696,1046034,1231134,1449220,1678177,1773024,2182221,2534978,3043585,3782865,4461912,4672971,5971896,6250158,6875174,7562691,8318960,9150856,10065942,11877812,14015818,16538665,19515624,23028437,28094693,34275525,41816141,51015692,62239144,79666104,101972614,130524946,167071930,213852071,999999999
|
||||
//Job - 3rd Jobs, Baby 3rds, Expanded Super Novice, Kagerou/Oboro, Rebellion and Summoner
|
||||
50,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4190:4191:4211:4212:4215:4218:4220:4222:4223:4224:4225:4226:4227:4228:4229:4238,1,288,368,568,696,1206,1774,2192,3196,5080,7352,8580,9892,13358,18984,31925,35860,40013,51605,68585,87770,96443,105515,131770,167428,206720,223860,241673,294553,362303,479053,513362,548856,656197,787507,927154,985696,1046034,1231134,1449220,1678177,1773024,2182221,2534978,3043585,3782865,4461912,4672971,5971896,6250158,6875174,7562691,8318960,9150856,10065942,11877812,14015818,16538665,19515624,23028437,28094693,34275525,41816141,51015692,62239144,79666104,101972614,130524946,167071930,213852071,999999999
|
||||
|
||||
Binary file not shown.
@@ -577,7 +577,7 @@
|
||||
//-- CH_PALMSTRIKE
|
||||
370,0,300,0,0,0,0
|
||||
//-- CH_TIGERFIST
|
||||
371,0,0,0,4000:8000:12000:16000:24000,0,0
|
||||
371,0,0,0,0,2000:4000:6000:8000:10000,0
|
||||
//==========================================
|
||||
|
||||
|
||||
@@ -1366,7 +1366,7 @@
|
||||
//-- SC_BLOODYLUST
|
||||
2303,2000,2000,0,10000:20000:30000,0,180000
|
||||
//-- SC_FEINTBOMB
|
||||
2304,1000,0,0,1500,0,5000
|
||||
2304,1000,0,0,500,1500,5000
|
||||
//-- SC_ESCAPE
|
||||
5010,0,500,0,50000,20000,10000:8000:6000:4000:2000
|
||||
//==========================================
|
||||
|
||||
@@ -54,28 +54,26 @@
|
||||
// 14 attack type (none, weapon, magic, misc)
|
||||
// 15 Blowcount (amount of tiles skill knockbacks)
|
||||
// 16 inf3 (skill information 3):
|
||||
// 0x000001 - skill ignores land protector
|
||||
// 0x000002 - free
|
||||
// 0x000004 - usable skills while hiding
|
||||
// 0x000008 - skill that can be use while in dancing state
|
||||
// 0x000010 - skill that could hit emperium
|
||||
// 0x000020 - skill ignores SC_STASIS
|
||||
// 0x000040 - skill blocked by kagehumi
|
||||
// 0x000080 - skill range affected by AC_VULTURE
|
||||
// 0x000100 - skill range affected by GS_SNAKEEYE
|
||||
// 0x000200 - skill range affected by NJ_SHADOWJUMP
|
||||
// 0x000400 - skill range affected by WL_RADIUS
|
||||
// 0x000800 - skill range affected by RA_RESEARCHTRAP
|
||||
// 0x001000 - skill that does not affect user that has NC_HOVERING active
|
||||
// 0x002000 - skill that can be using while riding warg
|
||||
// 0x004000 - skill that can be used while on Madogear
|
||||
// 0x008000 - skill that can be used to target while under SC__MANHOLE effect
|
||||
// 0x010000 - skill that affects hidden targets
|
||||
// 0x020000 - skill that affects SC_GLOOMYDAY_SK
|
||||
// 0x040000 - skill that is affected by SC_DANCEWITHWUG
|
||||
// 0x080000 - skill blocked by RA_WUGBITE
|
||||
// 0x100000 - skill is not blocked by SC_AUTOGUARD (physical-skill only)
|
||||
// 0x200000 - skill is not blocked by SC_UTSUSEMI or SC_BUNSINJYUTSU (physical-skill only)
|
||||
// 0x00001 - skill ignores land protector
|
||||
// 0x00002 - free
|
||||
// 0x00004 - usable skills while hiding
|
||||
// 0x00008 - skill that can be use while in dancing state
|
||||
// 0x00010 - skill that could hit emperium
|
||||
// 0x00020 - skill ignores SC_STASIS
|
||||
// 0x00040 - skill blocked by kagehumi
|
||||
// 0x00080 - skill range affected by AC_VULTURE
|
||||
// 0x00100 - skill range affected by GS_SNAKEEYE
|
||||
// 0x00200 - skill range affected by NJ_SHADOWJUMP
|
||||
// 0x00400 - skill range affected by WL_RADIUS
|
||||
// 0x00800 - skill range affected by RA_RESEARCHTRAP
|
||||
// 0x01000 - skill that does not affect user that has NC_HOVERING active
|
||||
// 0x02000 - skill that can be using while riding warg
|
||||
// 0x04000 - skill that can't be used while in mado
|
||||
// 0x08000 - skill that can be used to target while under SC__MANHOLE effect
|
||||
// 0x10000 - skill that affects hidden targets
|
||||
// 0x20000 - skill that affects SC_GLOOMYDAY_SK
|
||||
// 0x40000 - skill that is affected by SC_DANCEWITHWUG
|
||||
// 0x80000 - skill blocked by RA_WUGBITE
|
||||
// 17 Name
|
||||
// 18 Description
|
||||
1,0,0,0,0,0,0,9,0,no,0,0,0,none,0,0x0, NV_BASIC,Basic Skill
|
||||
@@ -93,7 +91,7 @@
|
||||
//****
|
||||
// Mage
|
||||
9,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MG_SRECOVERY,Increase SP Recovery
|
||||
10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0,0x0, MG_SIGHT,Sight
|
||||
10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0,0x4000, MG_SIGHT,Sight
|
||||
11,9,6,1,8,0x6,1,10,1,yes,0,0x42000,0,magic,0,0x0, MG_NAPALMBEAT,Napalm Beat
|
||||
12,9,8,2,8,0x1,0,10,1,yes,0,0,0,magic,0,0x0, MG_SAFETYWALL,Safety Wall
|
||||
13,9,8,1,8,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0x2000,0,magic,0,0x0, MG_SOULSTRIKE,Soul Strike
|
||||
@@ -112,7 +110,7 @@
|
||||
23,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DEMONBANE,Demon Bane
|
||||
24,0,6,4,6,0x3,2,1,1,yes,0,0,0,magic,0,0x0, AL_RUWACH,Ruwach
|
||||
25,9,6,2,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_PNEUMA,Pneuma
|
||||
26,0,6,4,0,0x1,0,2,1,yes,0,0,0,magic,0,0x4040, AL_TELEPORT,Teleport
|
||||
26,0,6,4,0,0x1,0,2,1,yes,0,0,0,magic,0,0x40, AL_TELEPORT,Teleport
|
||||
27,9,6,2,0,0x1,0,4,1,yes,0,0,3,magic,0,0x0, AL_WARP,Warp Portal
|
||||
28,9,6,16,6,0x21,0,10,1,yes,0,0x2000,0,magic,0,0x0, AL_HEAL,Heal
|
||||
29,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, AL_INCAGI,Increase AGI
|
||||
@@ -215,13 +213,13 @@
|
||||
105,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0,0x0, BS_HILTBINDING,Hilt Binding
|
||||
106,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0,0x0, BS_FINDINGORE,Ore Discovery
|
||||
107,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, BS_WEAPONRESEARCH,Weaponry Research
|
||||
108,2,6,16,0,0x1,0,1,1,yes,0,0,0,weapon,0,0x0, BS_REPAIRWEAPON,Weapon Repair
|
||||
108,2,6,16,0,0x1,0,1,1,yes,0,0,0,weapon,0,0x4000, BS_REPAIRWEAPON,Weapon Repair
|
||||
109,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_SKINTEMPER,Skin Tempering
|
||||
110,1,6,2,0,0x3,2:2:2:2:2:12,5,1,no,0,0,0,weapon,0,0x0, BS_HAMMERFALL,Hammer Fall
|
||||
111,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, BS_ADRENALINE,Adrenaline Rush
|
||||
112,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, BS_WEAPONPERFECT,Weapon Perfection
|
||||
113,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, BS_OVERTHRUST,Power-Thrust
|
||||
114,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, BS_MAXIMIZE,Maximize Power
|
||||
110,1,6,2,0,0x3,2:2:2:2:2:12,5,1,no,0,0,0,weapon,0,0x4000, BS_HAMMERFALL,Hammer Fall
|
||||
111,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_ADRENALINE,Adrenaline Rush
|
||||
112,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_WEAPONPERFECT,Weapon Perfection
|
||||
113,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_OVERTHRUST,Power-Thrust
|
||||
114,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x4000, BS_MAXIMIZE,Maximize Power
|
||||
|
||||
//****
|
||||
// Hunter
|
||||
@@ -354,8 +352,8 @@
|
||||
226,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AM_AXEMASTERY,Axe Mastery
|
||||
227,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AM_LEARNINGPOTION,Potion Research
|
||||
228,0,6,4,0,0x1,0,10,0,no,0,0,0,none,0,0x0, AM_PHARMACY,Prepare Potion
|
||||
229,9,6,2,3,0x9,0,5,1,yes,0,0,0,weapon,0,0x300000, AM_DEMONSTRATION,Bomb
|
||||
230,9,6,1,0,0x48,0,5,1,yes,0,0,0,weapon,0,0x300000, AM_ACIDTERROR,Acid Terror
|
||||
229,9,6,2,3,0x9,0,5,1,yes,0,0,0,weapon,0,0x0, AM_DEMONSTRATION,Bomb
|
||||
230,9,6,1,0,0x48,0,5,1,yes,0,0,0,weapon,0,0x0, AM_ACIDTERROR,Acid Terror
|
||||
231,9,6,16,0,0x1,0,5,1,yes,0,0xC00,0,none,0,0x0, AM_POTIONPITCHER,Aid Potion
|
||||
232,4,6,2,0,0x1,0,5,1,no,0,0,5,none,0,0x0, AM_CANNIBALIZE,Summon Flora
|
||||
233,1,6,2,0,0x1,0,5,1,no,0,0,3,none,0,0x0, AM_SPHEREMINE,Summon Marine Sphere
|
||||
@@ -532,7 +530,7 @@
|
||||
//****
|
||||
// Paladin
|
||||
367,9,8,1,0,0xD0,0,5,1,no,0,0x18000,0,misc,0,0x0, PA_PRESSURE,Gloria Domini
|
||||
368,0,6,4,0,0x61,0,5,1,yes,0,0,0,weapon,0,0x300000, PA_SACRIFICE, Martyr's Reckoning
|
||||
368,0,6,4,0,0x61,0,5,1,yes,0,0,0,weapon,0,0x0, PA_SACRIFICE, Martyr's Reckoning
|
||||
369,0,6,4,0,0x41,0,10,1,yes,0,0,0,misc,0,0x0, PA_GOSPEL,Battle Chant
|
||||
|
||||
//****
|
||||
@@ -563,10 +561,10 @@
|
||||
|
||||
//****
|
||||
// Whitesmith
|
||||
384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0,0x0, WS_MELTDOWN,Shattering Strike
|
||||
384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0,0x4000, WS_MELTDOWN,Shattering Strike
|
||||
385,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, WS_CREATECOIN,Create Coins
|
||||
386,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, WS_CREATENUGGET,Create Nuggets
|
||||
387,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, WS_CARTBOOST,Cart Boost
|
||||
387,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x4000, WS_CARTBOOST,Cart Boost
|
||||
388,9,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WS_SYSTEMCREATE,Auto Attack System
|
||||
|
||||
//****
|
||||
@@ -583,7 +581,7 @@
|
||||
//****
|
||||
// Clown & Gypsy
|
||||
394,9,8,1,-1,0,0,10,-9,yes,0,0,0,weapon,0,0x0, CG_ARROWVULCAN,Vulcan Arrow
|
||||
395,0,0,4,0,0x1,3,5,1,yes,0,0x40,0,misc,2,0x0, CG_MOONLIT,Sheltering Bliss
|
||||
395,0,0,4,0,0x1,3,1,1,yes,0,0x40,0,misc,2,0x0, CG_MOONLIT,Sheltering Bliss
|
||||
396,7,6,16,0,0x1,0,1,1,yes,0,0x600,0,none,0,0x40, CG_MARIONETTE,Marionette Control
|
||||
|
||||
//****
|
||||
@@ -609,7 +607,7 @@
|
||||
|
||||
//****
|
||||
// Assassin Cross
|
||||
406,0,6,4,-1,0xA,2,10,1,no,0,0x40000,0,weapon,0,0x300000, ASC_METEORASSAULT,Meteor Assault
|
||||
406,0,6,4,-1,0xA,2,10,1,no,0,0x40000,0,weapon,0,0x0, ASC_METEORASSAULT,Meteor Assault
|
||||
407,0,6,4,0,0x1,0,1,0,no,0,0,0,none,0,0x0, ASC_CDP,Create Deadly Poison
|
||||
|
||||
//****
|
||||
@@ -680,7 +678,7 @@
|
||||
|
||||
//****
|
||||
// Blacksmith
|
||||
459,0,6,4,0,0x3,-1,1,1,no,0,0x8,0,weapon,0 ,0x0, BS_ADRENALINE2,Advanced Adrenaline Rush
|
||||
459,0,6,4,0,0x3,-1,1,1,no,0,0x8,0,weapon,0 ,0x4000, BS_ADRENALINE2,Advanced Adrenaline Rush
|
||||
|
||||
//****
|
||||
// Soul Linker
|
||||
@@ -704,16 +702,16 @@
|
||||
474,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0,0x0, NPC_EMOTION_ON,Emotion ON
|
||||
475,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, ST_PRESERVE,Preserve
|
||||
476,1,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, ST_FULLSTRIP,Divest All
|
||||
477,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, WS_WEAPONREFINE,Upgrade Weapon
|
||||
477,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x4000, WS_WEAPONREFINE,Upgrade Weapon
|
||||
478,3,6,2,0,0x3,3,10,1,no,0,0,0,none,0,0x0, CR_SLIMPITCHER,Aid Condensed Potion
|
||||
479,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, CR_FULLPROTECTION,Full Protection
|
||||
480,4,8,1,0,0,0,5,5,no,0,0,0,weapon,0,0x20000, PA_SHIELDCHAIN,Shield Chain
|
||||
480,5,8,1,0,0,0,5,5,no,0,0,0,weapon,0,0x20000, PA_SHIELDCHAIN,Shield Chain
|
||||
481,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, HP_MANARECHARGE,Mana Recharge
|
||||
482,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, PF_DOUBLECASTING,Double Casting
|
||||
483,18,6,2,0,0x1,1:2:3:4:5,1,1,no,0,0,0,none,0,0x0, HW_GANBANTEIN,Ganbantein
|
||||
484,18,6,2,2,0xD1,0,5,1,yes,0,0x18000,0,misc,0,0x11010, HW_GRAVITATION,Gravitation Field
|
||||
485,-2,6,1,-1,0x8,0,10,1,no,0,0,0,weapon,0,0x0, WS_CARTTERMINATION,Cart Termination
|
||||
486,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, WS_OVERTHRUSTMAX,Maximum Power Thrust
|
||||
485,-2,6,1,-1,0x8,0,10,1,no,0,0,0,weapon,0,0x4000, WS_CARTTERMINATION,Cart Termination
|
||||
486,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x4000, WS_OVERTHRUSTMAX,Maximum Power Thrust
|
||||
487,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x8, CG_LONGINGFREEDOM,Longing for Freedom
|
||||
488,0,6,4,0,0x1,1,5,1,no,0,0x20,0,misc,0,0x1, CG_HERMODE,Wand of Hermode
|
||||
489,9,6,1,0,0x41,0,5,1,no,0,0,0,misc,0,0x0, CG_TAROTCARD,Tarot Card of Fate
|
||||
@@ -733,7 +731,7 @@
|
||||
500,0,6,4,0,0x41,0,5,1,no,0,0,0,misc,0,0x0, GS_GLITTERING,Flip the Coin
|
||||
501,9,6,1,-1,0x50,0,1,1,no,0,0,0,misc,0,0x0, GS_FLING,Fling
|
||||
502,-9,8,1,-1,0,0,1,3,no,0,0,0,weapon,0,0x0, GS_TRIPLEACTION,Triple Action
|
||||
503,-9,6,1,-1,0x8,0,1,1,no,0,0,0,weapon,0,0x300000, GS_BULLSEYE,Bulls Eye
|
||||
503,-9,6,1,-1,0x8,0,1,1,no,0,0,0,weapon,0,0x0, GS_BULLSEYE,Bulls Eye
|
||||
504,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, GS_MADNESSCANCEL,Madness Canceller
|
||||
505,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, GS_ADJUSTMENT,AdJustment
|
||||
506,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, GS_INCREASING,Increasing Accuracy
|
||||
@@ -853,7 +851,7 @@
|
||||
//705,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDESIREN,Wide Siren's Voice
|
||||
706,0,6,4,5,0,0,10,1,no,0,0x2,0,magic,0,0x1, NPC_VENOMFOG,Venom Fog
|
||||
//707,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_MILLENNIUMSHIELD,Millenium Shield 2
|
||||
708,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, NPC_COMET,Comet 2
|
||||
//708,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_COMET,Comet 2
|
||||
//709,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_ICEMINE,Ice Mine
|
||||
//710,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_ICEEXPLO,Ice Explosion
|
||||
//711,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_FLAMECROSS,Flame Cross
|
||||
@@ -865,15 +863,15 @@
|
||||
717,0,6,1,0,0xD2,18,10,1,no,0,0x2,0,misc,0,0x0, NPC_MAXPAIN_ATK,Max Pain Attack
|
||||
//718,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_DEATHSUMMON,Death Summon
|
||||
//719,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_HELLBURNING,Hell Burning
|
||||
720,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, NPC_JACKFROST,Jack Frost 2
|
||||
//720,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_JACKFROST,Jack Frost 2
|
||||
//721,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDEWEB,Wide Web
|
||||
//722,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDESUCK,Wide Suck
|
||||
//723,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_STORMGUST2,Storm Gust 2
|
||||
//724,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_FIRESTORM,Fire Storm
|
||||
//725,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_REVERBERATION,Reverberation 2
|
||||
//726,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_REVERBERATION_ATK,Reverberation Attack
|
||||
727,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, NPC_LEX_AETERNA,Lex Aeterna 2
|
||||
728,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, NPC_ARROWSTORM,NPC Arrow Storm
|
||||
//727,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_LEX_AETERNA,Lex Aeterna 2
|
||||
//728,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_ARROWSTORM,NPC Arrow Storm
|
||||
//729,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_CHEAL,NPC Coluceo Heal
|
||||
//730,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_SR_CURSEDCIRCLE,NPC
|
||||
//731,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_DRAGONBREATH,NPC Dragon Breath
|
||||
@@ -901,7 +899,7 @@
|
||||
1001,14,6,1,-1,0,0,1,1,no,0,0x1,0,weapon,0,0x0, KN_CHARGEATK,Charge Attack
|
||||
1002,0,6,4,0,0x1,0,1,0,no,0,0x1,0,weapon,2,0x0, CR_SHRINK,Shrink
|
||||
1003,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, AS_SONICACCEL,Sonic Acceleration
|
||||
1004,9,8,1,0,0x8,0,1,1,no,0,0x1,0,weapon,0,0x300000, AS_VENOMKNIFE,Throw Venom Knife
|
||||
1004,9,8,1,0,0x8,0,1,1,no,0,0x1,0,weapon,0,0x0, AS_VENOMKNIFE,Throw Venom Knife
|
||||
1005,1,6,1,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, RG_CLOSECONFINE,Close Confine
|
||||
1006,0,6,4,3,0,1,1,1,yes,0,0x40001,0,magic,3,0x0, WZ_SIGHTBLASTER,Sight Blaster
|
||||
1007,0,6,4,0,0x1,0,1,0,no,0,0x1,0,none,0,0x0, SA_CREATECON,Create Elemental Converter
|
||||
@@ -909,8 +907,8 @@
|
||||
1009,-9,6,1,-1,0,0,1,1,no,0,0x1,0,weapon,3,0x0, HT_PHANTASMIC,Phantasmic Arrow
|
||||
1010,9,6,1,0,0x1,0,1,0,no,0,0x1,0,misc,0,0x0, BA_PANGVOICE,Pang Voice
|
||||
1011,9,6,1,0,0x1,0,1,0,no,0,0x1,0,misc,0,0x0, DC_WINKCHARM,Wink of Charm
|
||||
1012,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, BS_UNFAIRLYTRICK,Unfair Trick
|
||||
1013,0,6,4,0,0x3,2,1,0,no,0,0x1,0,weapon,0,0x6000, BS_GREED,Greed
|
||||
1012,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x4000, BS_UNFAIRLYTRICK,Unfair Trick
|
||||
1013,0,6,4,0,0x3,2,1,0,no,0,0x1,0,weapon,0,0x2000, BS_GREED,Greed
|
||||
1014,0,6,4,6,0x3,14,1,0,yes,0,0x1,0,magic,0,0x0, PR_REDEMPTIO,Redemptio
|
||||
1015,9,6,16,0,0x1,0,1,1,no,0,0x401,0,weapon,0,0x0, MO_KITRANSLATION,Ki Translation
|
||||
1016,-1,6,1,-1,0x2,1,1,1,no,0,0x1,0,weapon,5,0x0, MO_BALKYOUNG,Ki Explosion
|
||||
@@ -956,7 +954,7 @@
|
||||
2211,11,8,1,3,0x2,3,5,-7,yes,0,0,0,magic,3,0x400, WL_CRIMSONROCK,Crimson Rock
|
||||
2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_HELLINFERNO,Hell Inferno
|
||||
2213,11,8,2,0,0x2,9,5,-20,yes,0,0,0,magic,2,0x400, WL_COMET,Comet
|
||||
2214,11,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0,0x400, WL_CHAINLIGHTNING,Chain Lightning
|
||||
2214,11,6,1,0,0x2,3,5,1,yes,0,0,0,magic,0,0x400, WL_CHAINLIGHTNING,Chain Lightning //CHECK Is the splash being used for the target search?
|
||||
2215,11,6,1,4,0,0,5,1,no,0,0,0,magic,0,0x0, WL_CHAINLIGHTNING_ATK,Chain Lightning Attack
|
||||
2216,6,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0,0x10000, WL_EARTHSTRAIN,Earth Strain
|
||||
2217,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_TETRAVORTEX,Tetra Vortex
|
||||
@@ -1001,7 +999,7 @@
|
||||
// AB Arch Bishop
|
||||
2038,11,8,1,6,0x2,1,5,-3,yes,0,0,0,magic,0,0x0, AB_JUDEX,Judex
|
||||
2039,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AB_ANCILLA,Ancilla
|
||||
2040,11,8,1,6,0x2,1:1:1:1:1:1:2:2:2:2,10,-10,yes,0,0,0,magic,0,0x0, AB_ADORAMUS,Adoramus
|
||||
2040,11,8,1,6,0,0,10,-10,yes,0,0,0,magic,0,0x0, AB_ADORAMUS,Adoramus
|
||||
2041,0,6,4,0,0x3,3:7:15,3,1,yes,0,0,0,magic,0,0x0, AB_CLEMENTIA,Crementia
|
||||
2042,0,6,4,0,0x3,3:7:15,3,1,yes,0,0,0,magic,0,0x0, AB_CANTO,Canto Candidus
|
||||
2043,0,6,4,6,0x3,3:7:15,3,1,yes,0,0,0,magic,0,0x0, AB_CHEAL,Coluceo Heal
|
||||
@@ -1010,15 +1008,15 @@
|
||||
2046,0,6,4,6,0x3,15,10,1,yes,0,0,0,magic,0,0x0, AB_ORATIO,Oratio
|
||||
2047,0,6,4,6,0x3,15,4,1,yes,0,0,0,magic,0,0x0, AB_LAUDAAGNUS,Lauda Agnus
|
||||
2048,0,6,4,6,0x3,15,4,1,yes,0,0,0,magic,0,0x0, AB_LAUDARAMUS,Lauda Ramus
|
||||
2049,0,0,0,0,0,0,0,0,no,0,0,0,none,0,0x0, AB_EUCHARISTICA,Eucharistica // Removed on kRO
|
||||
2050,11,6,4,6,0x1,15,1,1,yes,0,0,0,magic,0,0x0, AB_RENOVATIO,Renovatio
|
||||
2051,11,6,16,6,0x21,0,5,1,yes,0,0,0,magic,0,0x0, AB_HIGHNESSHEAL,Highness Heal
|
||||
2049,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AB_EUCHARISTICA,Eucharistica
|
||||
2050,11,6,16,6,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AB_RENOVATIO,Renovatio
|
||||
2051,11,6,16,6,0x21,0,5,1,yes,0,0,0,magic,0,0x0, AB_HIGHNESSHEAL,Highness Heal //CHECK Info shows this has magic attack.
|
||||
2052,11,6,1,0,0x1,0,5,1,yes,0,0x400,0,magic,0,0x10020, AB_CLEARANCE,Clearance
|
||||
2053,11,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, AB_EXPIATIO,Expiatio
|
||||
2054,0,6,4,6,0x1,0,10,1,yes,0,0,0,none,0,0x0, AB_DUPLELIGHT,Duple Light
|
||||
2053,11,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, AB_EXPIATIO,Expiatio //CHECK Does this also give the buff to party members?
|
||||
2054,0,6,4,6,0x1,0,10,1,yes,0,0,0,none,0,0x0, AB_DUPLELIGHT,Duple Light //CHECK Had issues adding a skill level check to make the % go higher with the skills level. Will do later.
|
||||
2055,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, AB_DUPLELIGHT_MELEE,Duple Light Melee
|
||||
2056,-1,6,1,0,0,0,10,1,no,0,0,0,magic,0,0x0, AB_DUPLELIGHT_MAGIC,Duple Light Magic
|
||||
2057,0,6,4,6,0x3,4:5:6:7:8,5,1,yes,0,0,0,magic,0,0x0, AB_SILENTIUM,Silentium
|
||||
2057,0,6,4,6,0x3,4:5:6:7:8,5,1,yes,0,0,0,magic,0,0x0, AB_SILENTIUM,Silentium //CHECk Marked magic attack as well. Hmmmm....
|
||||
|
||||
2515,11,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, AB_SECRAMENT,Secrament
|
||||
|
||||
@@ -1034,8 +1032,8 @@
|
||||
2240,0,6,4,0,0,0,1,1,no,0,0,0,none,0,0x0, RA_WUGMASTERY,Warg Mastery
|
||||
2241,0,6,4,0,0,0,3,1,no,0,0,0,none,0,0x2000, RA_WUGRIDER,Warg Rider
|
||||
2242,0,6,4,-1,0x42,1,1,1,no,0,0,0,weapon,0,0x42000, RA_WUGDASH,Warg Dash
|
||||
2243,9,6,1,0,0x98,0,5,1,no,0,0,0,weapon,0,0x342000, RA_WUGSTRIKE,Warg Strike
|
||||
2244,9,6,1,0,0x98,0,5,1,no,0,0,0,weapon,0,0x340080, RA_WUGBITE,Warg Bite
|
||||
2243,9,6,1,0,0x98,0,5,1,no,0,0,0,weapon,0,0x42000, RA_WUGSTRIKE,Warg Strike
|
||||
2244,9,6,1,0,0x98,0,5,1,no,0,0,0,weapon,0,0x40080, RA_WUGBITE,Warg Bite
|
||||
2245,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RA_TOOTHOFWUG,Tooth of Warg
|
||||
2246,0,6,4,0,0x2,3:4:5:6:7,5,1,no,0,0x40000,0,weapon,0,0x0, RA_SENSITIVEKEEN,Sensitive Keen
|
||||
2247,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x80040, RA_CAMOUFLAGE,Camouflage
|
||||
@@ -1050,34 +1048,34 @@
|
||||
//****
|
||||
// NC Mechanic
|
||||
2255,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, NC_MADOLICENCE,Mado License
|
||||
2256,11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x4000, NC_BOOSTKNUCKLE,Boost Knuckle
|
||||
2257,3,6,1,-1,0,0,3,1,no,0,0,0,weapon,0,0x4000, NC_PILEBUNKER,Pile Bunker
|
||||
2258,13,6,1,-1,0x2,1,3,1,no,0,0x40000,0,weapon,0,0x4000, NC_VULCANARM,Vulcan Arm
|
||||
2259,5,6,1,3,0,1,3,1,no,0,0,5,weapon,0,0x4000, NC_FLAMELAUNCHER,Flame Launcher
|
||||
2260,7,6,2,1,0x2,2:3:4,3,1,no,0,0x40000,0,weapon,0,0x4000, NC_COLDSLOWER,Cold Slower
|
||||
2261,9:11:13,6,1,-1,0x42,3:2:1,3,1,no,0,0,0,weapon,0,0x4000, NC_ARMSCANNON,Arm Cannon
|
||||
2262,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x4000, NC_ACCELERATION,Acceleration
|
||||
2263,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x4000, NC_HOVERING,Hovering
|
||||
2264,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7,0x4000, NC_F_SIDESLIDE,Front-Side Slide
|
||||
2265,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7,0x4000, NC_B_SIDESLIDE,Back-Side Slide
|
||||
2256,11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, NC_BOOSTKNUCKLE,Boost Knuckle
|
||||
2257,3,6,1,-1,0,0,3,1,no,0,0,0,weapon,0,0x0, NC_PILEBUNKER,Pile Bunker
|
||||
2258,13,6,1,-1,0x2,1,3,1,no,0,0x40000,0,weapon,0,0x0, NC_VULCANARM,Vulcan Arm
|
||||
2259,5,6,1,3,0,1,3,1,no,0,0,5,weapon,0,0x0, NC_FLAMELAUNCHER,Flame Launcher
|
||||
2260,7,6,2,1,0x2,2:3:4,3,1,no,0,0x40000,0,weapon,0,0x0, NC_COLDSLOWER,Cold Slower
|
||||
2261,9:11:13,6,1,-1,0x42,3:2:1,3,1,no,0,0,0,weapon,0,0x0, NC_ARMSCANNON,Arm Cannon
|
||||
2262,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x0, NC_ACCELERATION,Acceleration
|
||||
2263,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, NC_HOVERING,Hovering
|
||||
2264,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7,0x0, NC_F_SIDESLIDE,Front-Side Slide
|
||||
2265,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7,0x0, NC_B_SIDESLIDE,Back-Side Slide
|
||||
2266,0,0,0,0,0,0,4,0,no,0,0,0,none,0,0x0, NC_MAINFRAME,Mainframe Restructure
|
||||
2267,0,6,4,0,0xCA,2:3:4,3,1,no,0,0x40000,0,weapon,5,0x304000, NC_SELFDESTRUCTION,Self Destruction
|
||||
2268,0,6,4,0,0x1,0,4,1,yes,0,0,0,none,0,0x4000, NC_SHAPESHIFT,Shape Shift
|
||||
2269,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x4000, NC_EMERGENCYCOOL,Emergency Cool
|
||||
2270,0,6,4,0,0x3,7,1,1,yes,0,0,0,none,0,0x4000, NC_INFRAREDSCAN,Infrared Scan
|
||||
2271,9,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x4000, NC_ANALYZE,Analyze
|
||||
2272,0,6,4,0,0x3,2,3,1,no,0,0,0,none,0,0x4000, NC_MAGNETICFIELD,Magnetic Field
|
||||
2273,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x4000, NC_NEUTRALBARRIER,Neutral Barrier
|
||||
2274,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x4000, NC_STEALTHFIELD,Stealth Field
|
||||
2275,5:6:7:8:9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x4000, NC_REPAIR,Repair
|
||||
2267,0,6,4,0,0xCA,2:3:4,3,1,no,0,0x40000,0,weapon,5,0x0, NC_SELFDESTRUCTION,Self Destruction
|
||||
2268,0,6,4,0,0x1,0,4,1,yes,0,0,0,none,0,0x0, NC_SHAPESHIFT,Shape Shift
|
||||
2269,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, NC_EMERGENCYCOOL,Emergency Cool
|
||||
2270,0,6,4,0,0x3,7,1,1,yes,0,0,0,none,0,0x0, NC_INFRAREDSCAN,Infrared Scan
|
||||
2271,9,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, NC_ANALYZE,Analyze
|
||||
2272,0,6,4,0,0x3,2,3,1,no,0,0,0,none,0,0x0, NC_MAGNETICFIELD,Magnetic Field
|
||||
2273,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x0, NC_NEUTRALBARRIER,Neutral Barrier
|
||||
2274,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x0, NC_STEALTHFIELD,Stealth Field
|
||||
2275,5:6:7:8:9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, NC_REPAIR,Repair
|
||||
2276,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, NC_TRAININGAXE,Axe Training
|
||||
2277,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, NC_RESEARCHFE,Research Fire/Earth
|
||||
2278,5:6:7:8:9,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6,0x4000, NC_AXEBOOMERANG,Axe Boomerang
|
||||
2279,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x4000, NC_POWERSWING,Power Swing
|
||||
2280,0,8,4,-1,0x2,2:2:3:3:3,5,-6,no,0,0x40000,0,weapon,0,0x4000, NC_AXETORNADO,Axe Tornado
|
||||
2281,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0,0x4000, NC_SILVERSNIPER,FAW - Silver Sniper
|
||||
2282,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0,0x4000, NC_MAGICDECOY,FAW - Magic Decoy
|
||||
2283,5,6,1,0,0x1,0,1,1,no,0,0,0,none,0,0x4000, NC_DISJOINT,FAW Removal
|
||||
2278,5:6:7:8:9,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6,0x0, NC_AXEBOOMERANG,Axe Boomerang
|
||||
2279,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, NC_POWERSWING,Power Swing
|
||||
2280,0,8,4,-1,0x2,2:2:3:3:3,5,-6,no,0,0x40000,0,weapon,0,0x0, NC_AXETORNADO,Axe Tornado
|
||||
2281,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0,0x0, NC_SILVERSNIPER,FAW - Silver Sniper
|
||||
2282,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0,0x0, NC_MAGICDECOY,FAW - Magic Decoy
|
||||
2283,5,6,1,0,0x1,0,1,1,no,0,0,0,none,0,0x0, NC_DISJOINT,FAW Removal
|
||||
|
||||
//****
|
||||
// SC Shadow Chaser
|
||||
@@ -1117,7 +1115,7 @@
|
||||
2316,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, LG_EXEEDBREAK,Exceed Break
|
||||
2317,2,6,2,-1,0x2,0,5,1,yes,0,0,0,weapon,0,0x0, LG_OVERBRAND,Over Brand
|
||||
2318,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, LG_PRESTIGE,Prestige
|
||||
2319,0,6,4,0,0x3,3,5,1,no,0,0,0,weapon,0,0x0, LG_BANDING,Banding
|
||||
2319,0,6,4,0,0x3,3,5,1,no,0,0,0,weapon,0,0x0, LG_BANDING,Banding //CHECK Splash isnt needed right? Banding has its own UNIT ID.
|
||||
2320,0,6,4,-1,0x2,3,5,1,yes,0,0,0,weapon,0,0x1000, LG_MOONSLASHER,Moon Slasher
|
||||
2321,1,8,2,6,0x2,5,5,-7,yes,0,0,0,weapon,0,0x0, LG_RAYOFGENESIS,Ray of Genesis
|
||||
2322,0,6,16,0,0x3,1,5,1,yes,0,0,0,none,0,0x0, LG_PIETY,Piety
|
||||
@@ -1234,14 +1232,14 @@
|
||||
2479,9,6,2,0,0,0,5,1,yes,0,0x80,3,misc,0,0x0, GN_THORNS_TRAP,Thorn Trap
|
||||
2480,11,6,1,0,0x1,0,5,1,yes,0,0,3,misc,0,0x0, GN_BLOOD_SUCKER,Blood Sucker //CHECK Data says its a magic attack. Hmmmm....
|
||||
2481,11,6,1,-1,0x2,1:2:3:4:5,5,1,yes,0,0,0,weapon,0,0x0, GN_SPORE_EXPLOSION,Spore Explosion //CHECK Data says its element is set to neutral. Need to confirm.
|
||||
2482,11,6,2,0,0x8,0,5,1,yes,0,0,1,weapon,2,0x300000, GN_WALLOFTHORN,Wall of Thorns
|
||||
2482,11,6,2,0,0x8,0,5,1,yes,0,0,1,weapon,2,0x0, GN_WALLOFTHORN,Wall of Thorns
|
||||
2483,11,6,2,0,0x3,4,10,1,yes,0,0x0,0,weapon,0,0x1, GN_CRAZYWEED,Crazy Weed
|
||||
2484,0,6,2,2,0x2,2,10,1,no,0,0x40000,0,weapon,0,0x1, GN_CRAZYWEED_ATK,Crazy Weed Attack
|
||||
2485,9,6,2,3,0,0,5,1,yes,0,0,1,magic,0,0x0, GN_DEMONIC_FIRE,Demonic Fire
|
||||
2485,9,6,2,3,0,0,5,1,yes,0,0,0,magic,0,0x0, GN_DEMONIC_FIRE,Demonic Fire
|
||||
2486,9,6,2,0,0,0,5,1,yes,0,0,0,none,0,0x0, GN_FIRE_EXPANSION,Fire Expansion
|
||||
2487,9,6,2,0,0,0,1,1,no,0,0,0,none,0,0x0, GN_FIRE_EXPANSION_SMOKE_POWDER,Fire Expansion Smoke Powder
|
||||
2488,9,6,2,0,0,0,1,1,no,0,0,0,none,0,0x0, GN_FIRE_EXPANSION_TEAR_GAS,Fire Expansion Tear Gas
|
||||
2489,11,8,1,0,0x40,0,10,1:2:3:4:5:6:7:8:9:10,no,0,0x18000,0,misc,0,0x0, GN_FIRE_EXPANSION_ACID,Fire Expansion Acid
|
||||
2489,11,8,1,-1,0x28,0,10,1:2:3:4:5:6:7:8:9:10,no,0,0,0,magic,0,0x0, GN_FIRE_EXPANSION_ACID,Fire Expansion Acid
|
||||
2490,9,6,2,0,0x3,1,5,1,yes,0,0x80,2:3:4:5:6,misc,0,0x0, GN_HELLS_PLANT,Hell's Plant
|
||||
2491,0,6,1,0,0x90,0,5,1,no,0,0,0,misc,0,0x0, GN_HELLS_PLANT_ATK,Hell's Plant Attack
|
||||
2492,0,6,4,0,0x3,5:6:6:7:7,5,1,yes,0,0,0,none,0,0x0, GN_MANDRAGORA,Howling of Mandragora
|
||||
@@ -1345,7 +1343,7 @@
|
||||
5003,7,6,1,-1,0x2,4:5:6:7:-1,5,1,no,0,0,0,weapon,0,0x0, GN_ILLUSIONDOPING,Illusion Doping
|
||||
5004,9,6,2,1,0x42,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0x40000,0,weapon,0,0x0, RK_DRAGONBREATH_WATER,Dragon Breath - Water
|
||||
5005,0,6,4,0,0x3,3,1,1,no,0,0,0,none,0,0x0, RK_LUXANIMA,Lux Anima
|
||||
5006,1,6,2,3,0,0,5,1,no,0,0,3,misc,0,0x4000, NC_MAGMA_ERUPTION,Magma Eruption
|
||||
5006,1,6,2,3,0,0,5,1,no,0,0,3,misc,0,0x0, NC_MAGMA_ERUPTION,Magma Eruption
|
||||
5007,0,6,4,0,0x3,5:6:7:8:9,5,1,no,0,0,0,none,0,0x0, WM_FRIGG_SONG,Frigg's Song
|
||||
5008,0,6,4,0,0x3,11,5,1,no,0,0,0,none,0,0x0, SO_ELEMENTAL_SHIELD,Elemental Shield
|
||||
5009,1,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_FLASHCOMBO,Flash Combo
|
||||
@@ -1353,7 +1351,7 @@
|
||||
5011,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, AB_OFFERTORIUM,Offertorium
|
||||
5012,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WL_TELEKINESIS_INTENSE,Intense Telekinesis
|
||||
5013,0,6,4,0,0x3,0,5,1,no,0,0,0,none,0,0x0, LG_KINGS_GRACE,King's Grace
|
||||
5014,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x4000, ALL_FULL_THROTTLE,Full Throttle
|
||||
5014,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, ALL_FULL_THROTTLE,Full Throttle
|
||||
|
||||
// Summoner - Placeholder
|
||||
5018,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_BASIC_SKILL,New Basic Skill
|
||||
@@ -1404,10 +1402,6 @@
|
||||
5064,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, WE_ONEFOREVER,One Forever
|
||||
5065,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, WE_CHEERUP,Cheer Up
|
||||
|
||||
// New Arch Bishop Skills
|
||||
5072,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, AB_VITUPERATUM,Vituperatum
|
||||
5073,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, AB_CONVENIO,Convenio
|
||||
|
||||
//****
|
||||
// Homunculus S
|
||||
8001,9,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, HLIF_HEAL,Healing Touch
|
||||
@@ -1495,7 +1489,6 @@
|
||||
8238,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, MER_KYRIE,Kyrie Eleison
|
||||
8239,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, MER_BLESSING,Blessing
|
||||
8240,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, MER_INCAGI,Increase Agility
|
||||
8241,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, MER_INVINCIBLEOFF2,Mind Blaster
|
||||
|
||||
//****
|
||||
// Elemental Spirits Skills
|
||||
@@ -1560,4 +1553,3 @@
|
||||
10013,0,0,4,0,0x3,0,1,0,yes,0,0x10,0,none,0,0x40, GD_EMERGENCYCALL,Urgent Call
|
||||
10014,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0,0x0, GD_DEVELOPMENT,Permanent Development
|
||||
10015,0,0,4,0,0x3,0,3,0,yes,0,0x10,0,none,0,0x40, GD_ITEMEMERGENCYCALL,Item Emergency Call
|
||||
10016,0,0,0,0,0,0,5,0,no,0,0x10,0,none,0,0x0, GD_GUILD_STORAGE,Guild Storage Expansion
|
||||
|
||||
@@ -630,7 +630,7 @@
|
||||
//****
|
||||
// AB Arch Bishop
|
||||
2038,0,0,20:23:26:29:32,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_JUDEX
|
||||
2039,0,0,30,0,-10,0,99,0,0,none,0,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ANCILLA
|
||||
2039,0,0,30,0,-30,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ANCILLA
|
||||
2040,0,0,22:28:34:40:46:52:58:64:70:76,0,0,0,99,0,0,none,0,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ADORAMUS
|
||||
2041,0,0,280:320:360,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CLEMENTIA
|
||||
2042,0,0,200:220:240,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CANTO
|
||||
@@ -680,28 +680,28 @@
|
||||
//****
|
||||
// NC Mechanic
|
||||
2256,0,0,3:6:9:12:15,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_BOOSTKNUCKLE
|
||||
2257,0,0,50,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1549:16030:16031:16032 //NC_PILEBUNKER
|
||||
2257,0,0,50,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_PILEBUNKER
|
||||
2258,0,0,2:4:6,0,0,0,99,0,0,mado,0,0,6145,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_VULCANARM
|
||||
2259,0,0,20,0,0,0,99,0,0,mado,0,0,2139,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER
|
||||
2260,0,0,20,0,0,0,99,0,0,mado,0,0,6146,1,6147,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_COLDSLOWER
|
||||
2261,0,0,30:45:60,0,0,0,99,8,1,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ARMSCANNON
|
||||
2262,0,0,20:40:60,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2800 //NC_ACCELERATION
|
||||
2263,0,0,25,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2801 //NC_HOVERING
|
||||
2262,0,0,20:40:60,0,0,0,99,0,0,mado,0,0,2800,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ACCELERATION
|
||||
2263,0,0,25,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_HOVERING
|
||||
2264,0,0,5,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE
|
||||
2265,0,0,5,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_B_SIDESLIDE
|
||||
|
||||
2267,0,0,200,0,0,0,99,0,0,mado,0,0,6146,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2802 //NC_SELFDESTRUCTION
|
||||
2268,0,0,100,0,0,0,99,0,0,mado,0,0,6360,3,6363,3,6362,3,6361,3,0,0,0,0,0,0,0,0,0,0,6146,2,2803 //NC_SHAPESHIFT
|
||||
2269,0,0,20,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2804:2809:2810 //NC_EMERGENCYCOOL
|
||||
2267,0,0,200,0,0,0,99,0,0,mado,0,0,2802,0,6146,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SELFDESTRUCTION
|
||||
2268,0,0,100,0,0,0,99,0,0,mado,0,0,6360,3,6363,3,6362,3,6361,3,2803,0,0,0,0,0,0,0,0,0,6146,2,0 //NC_SHAPESHIFT
|
||||
2269,0,0,20,0,0,0,99,0,0,mado,0,0,2804,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_EMERGENCYCOOL
|
||||
2270,0,0,45,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_INFRAREDSCAN
|
||||
2271,0,0,30,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ANALYZE
|
||||
2272,0,0,60:70:80,0,0,0,99,0,0,mado,0,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2805 //NC_MAGNETICFIELD
|
||||
2273,0,0,80:90:100,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2806 //NC_NEUTRALBARRIER
|
||||
2274,0,0,80:100:120,0,0,0,99,0,0,mado,0,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2808 //NC_STEALTHFIELD
|
||||
2275,0,0,25:30:35:40:45,0,0,0,99,0,0,mado,0,0,12392,1,12392,1,12393,1,12393,1,12394,1,0,0,0,0,0,0,0,0,2807,0,0 //NC_REPAIR
|
||||
2272,0,0,60:70:80,0,0,0,99,0,0,mado,0,0,2805,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGNETICFIELD
|
||||
2273,0,0,80:90:100,0,0,0,99,0,0,mado,0,0,2806,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_NEUTRALBARRIER
|
||||
2274,0,0,80:100:120,0,0,0,99,0,0,mado,0,0,2808,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_STEALTHFIELD
|
||||
2275,0,0,25:30:35:40:45,0,0,0,99,0,0,mado,0,0,12392,1,12392,1,12393,1,12393,1,12394,1,2807,0,0,0,0,0,0,0,6146,1,0 //NC_REPAIR
|
||||
|
||||
2278,0,0,20:22:24:26:28,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG
|
||||
2279,0,0,20:22:24:26:28,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_POWERSWING
|
||||
2279,0,0,20:22:24:26:28,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_POWERSWING
|
||||
2280,20:40:60:80:100,0,18:20:22:24:26,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXETORNADO
|
||||
2281,0,0,25:30:35:40:45,0,0,0,99,0,0,none,0,0,612,0,615,0,998,1,999,2,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER
|
||||
2282,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,612,0,615,0,998,2,7054,1,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGICDECOY
|
||||
@@ -764,7 +764,7 @@
|
||||
2332,0,0,150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER
|
||||
2333,0,0,80,0,0,0,99,0,0,none,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW
|
||||
2334,0,0,40:60:80:100:120,-1:-2:-3:-4:-5,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE
|
||||
2335,0,0,80:70:60:50:40,-5:-4:-3:-2:-1,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK
|
||||
2335,0,0,40,-5:-4:-3:-2:-1,0,0,99,0,0,none,0,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK
|
||||
2336,0,0,10:15:20:25:30,0,0,0,99,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW
|
||||
2337,0,0,45,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_WINDMILL
|
||||
2338,0,0,120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON
|
||||
|
||||
@@ -830,7 +830,7 @@
|
||||
4008,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
|
||||
4008,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
|
||||
4008,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
|
||||
4008,359,1,0,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has 2 extra columns after "MaxLevel" for Job Level 50 requirement
|
||||
4008,359,1,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has an extra column after "MaxLevel" for Job Level 50 requirement
|
||||
4008,397,5,55,10,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
|
||||
4008,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
|
||||
4008,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
|
||||
@@ -1057,7 +1057,7 @@
|
||||
4014,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
|
||||
4014,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
|
||||
4014,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
|
||||
4014,359,1,0,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has 2 extra columns after "MaxLevel" for Job Level 50 requirement
|
||||
4014,359,1,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has an extra column after "MaxLevel" for Job Level 50 requirement
|
||||
4014,397,5,55,10,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
|
||||
4014,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
|
||||
4014,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
|
||||
@@ -1302,7 +1302,7 @@
|
||||
4020,313,5,321,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
|
||||
4020,1010,1,0,0,0,0,0,0,0,0,0,0 //BA_PANGVOICE#Pang Voice#
|
||||
4020,394,10,47,5,316,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||
4020,395,5,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4020,395,1,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4020,396,1,45,5,315,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
|
||||
4020,487,5,315,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||
4020,488,5,45,10,315,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
|
||||
@@ -1338,7 +1338,7 @@
|
||||
4021,313,5,329,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
|
||||
4021,1011,1,0,0,0,0,0,0,0,0,0,0 //DC_WINKCHARM#Wink of Charm#
|
||||
4021,394,10,47,5,324,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||
4021,395,5,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4021,395,1,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4021,396,1,45,5,323,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
|
||||
4021,487,5,323,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||
4021,488,5,45,10,323,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
|
||||
@@ -2577,6 +2577,7 @@
|
||||
4057,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4057,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4057,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
4057,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
|
||||
4057,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4057,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4057,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
@@ -2730,7 +2731,7 @@
|
||||
4060,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
|
||||
4060,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
|
||||
4060,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
|
||||
4060,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra columns removed. Rune Knights dont require job level 50 to use Berserk.
|
||||
4060,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra column removed. Rune Knights dont require job level 50 to use Berserk.
|
||||
4060,397,5,55,10,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
|
||||
4060,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
|
||||
4060,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
|
||||
@@ -2923,6 +2924,7 @@
|
||||
4063,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4063,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4063,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
4063,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
|
||||
4063,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4063,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4063,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
@@ -3637,7 +3639,7 @@
|
||||
4075,313,5,321,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
|
||||
4075,1010,1,0,0,0,0,0,0,0,0,0,0 //BA_PANGVOICE#Pang Voice#
|
||||
4075,394,10,47,5,316,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||
4075,395,5,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4075,395,1,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4075,396,1,45,5,315,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
|
||||
4075,487,5,315,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||
4075,488,5,45,10,315,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
|
||||
@@ -3699,7 +3701,7 @@
|
||||
4076,313,5,329,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
|
||||
4076,1011,1,0,0,0,0,0,0,0,0,0,0 //DC_WINKCHARM#Wink of Charm#
|
||||
4076,394,10,47,5,324,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||
4076,395,5,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4076,395,1,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4076,396,1,45,5,323,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
|
||||
4076,487,5,323,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||
4076,488,5,45,10,323,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
|
||||
@@ -3985,7 +3987,7 @@
|
||||
4081,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
|
||||
4081,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
|
||||
4081,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
|
||||
4081,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra columns removed. Rune Knights dont require job level 50 to use Berserk.
|
||||
4081,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra column removed. Rune Knights dont require job level 50 to use Berserk.
|
||||
4081,397,5,55,10,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
|
||||
4081,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
|
||||
4081,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
|
||||
@@ -4578,6 +4580,7 @@
|
||||
4099,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4099,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4099,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
4099,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
|
||||
4099,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4099,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4099,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
|
||||
@@ -114,6 +114,7 @@
|
||||
2032,0xe1, , 2, 0,1000,enemy, 0x8018 //GC_POISONSMOKE
|
||||
|
||||
2213,0x86, , 0, 9,1000,enemy, 0x018 //WL_COMET
|
||||
2214,0x86, , 0, 5, 100,enemy, 0x080 //WL_CHAINLIGHTNING
|
||||
2216,0xcb, , -1, 2,2000,enemy, 0x018 //WL_EARTHSTRAIN
|
||||
|
||||
2238,0xd8, , 0, 1,1000,enemy, 0x9006 //RA_ELECTRICSHOCKER
|
||||
@@ -146,13 +147,13 @@
|
||||
2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE
|
||||
2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST
|
||||
2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE
|
||||
2450,0xe0, , 0, 3, 500,enemy, 0x8010 //SO_CLOUD_KILL
|
||||
2450,0xe0, , 3, 0, -1,enemy, 0xA010 //SO_CLOUD_KILL
|
||||
2452,0xe4, , 3, 0, -1,all, 0xA010 //SO_WARMER
|
||||
2453,0xeb, , 0, 1:1:2:2:3,500,enemy,0x8010 //SO_VACUUM_EXTREME
|
||||
2465,0xf1, , 1, 0, -1,all, 0x2010 //SO_FIRE_INSIGNIA
|
||||
2466,0xf2, , 1, 0, -1,all, 0x2010 //SO_WATER_INSIGNIA
|
||||
2467,0xf3, , 1, 0, -1,all, 0x2010 //SO_WIND_INSIGNIA
|
||||
2468,0xf4, , 1, 0, -1,all, 0x2010 //SO_EARTH_INSIGNIA
|
||||
2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA
|
||||
2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA
|
||||
2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA
|
||||
2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA
|
||||
|
||||
2479,0xe5, , 0, 1,1000,enemy, 0x8006 //GN_THORNS_TRAP
|
||||
2482,0xe6,0x7f, -1, 1, 300,enemy, 0x8000 //GN_WALLOFTHORN
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Renewal Achievement Database
|
||||
# Custom Achievement Database
|
||||
###########################################################################
|
||||
#
|
||||
# Achievement Settings
|
||||
@@ -967,63 +967,63 @@ Achievements:
|
||||
Name: "Prontera Contribution"
|
||||
Map: "prontera"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127002
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Geffen Contribution"
|
||||
Map: "geffen"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127003
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Morocc Contribution"
|
||||
Map: "morocc"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127004
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Payon Contribution"
|
||||
Map: "payon"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127005
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Yuno Contribution"
|
||||
Map: "yuno"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127006
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Lighthalzen Contribution"
|
||||
Map: "lighthalzen"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127007
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Einbroch Contribution"
|
||||
Map: "einbroch"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127008
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Rachel Contribution"
|
||||
Map: "rachel"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127009
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Veins Contribution"
|
||||
Map: "veins"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 128000
|
||||
Group: "AG_BATTLE"
|
||||
@@ -1729,7 +1729,7 @@ Achievements:
|
||||
Name: "Magic Insanity"
|
||||
Condition: " bInt >= 125 "
|
||||
Reward:
|
||||
Script: " specialeffect2 EF_HASTEUP; bonus_script \"{ bonus2 bHPLossRate,100,10000; bonus bBaseAtk,20; bonus bAspdRate,25; }\",60,0,0,EFST_STEAMPACK; "
|
||||
Script: " specialeffect2 EF_HASTEUP; bonus_script \"{ bonus2 bHPLossRate,100,10000; bonus bBaseAtk,20; bonus bAspdRate,25; }\",60,0,0,SI_STEAMPACK; "
|
||||
Score: 20
|
||||
- ID: 200025
|
||||
Group: "AG_GOAL_STATUS"
|
||||
@@ -1778,18 +1778,11 @@ Achievements:
|
||||
- ID: 200031
|
||||
Group: "AG_JOB_CHANGE"
|
||||
Name: "Reborn in Valhalla!"
|
||||
Condition: " Class == JOB_NOVICE_HIGH "
|
||||
Condition: " BaseLevel == 99 && Class == JOB_NOVICE_HIGH "
|
||||
Reward:
|
||||
# ItemID: 23575
|
||||
ItemID: 22808
|
||||
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
|
||||
Score: 10
|
||||
- ID: 200032
|
||||
Group: "AG_GOAL_LEVEL"
|
||||
Name: "The start of another adventure!"
|
||||
Condition: " BaseLevel == 100 "
|
||||
#Reward:
|
||||
# ItemID: 23585
|
||||
Score: 10
|
||||
- ID: 230100
|
||||
Group: "AG_TAMING"
|
||||
Name: "Poring is Love"
|
||||
@@ -2053,35 +2046,35 @@ Achievements:
|
||||
Name: "Activating the market economy (1)"
|
||||
Condition: " ARG0 >= 10000 "
|
||||
Target:
|
||||
- Count: 10000
|
||||
Count: 10000
|
||||
Score: 10
|
||||
- ID: 220010
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (2)"
|
||||
Condition: " ARG0 >= 100000 "
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 15
|
||||
- ID: 220011
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (3)"
|
||||
Condition: " ARG0 >= 500000 "
|
||||
Target:
|
||||
- Count: 500000
|
||||
Count: 500000
|
||||
Score: 20
|
||||
- ID: 220012
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (4)"
|
||||
Condition: " ARG0 >= 1000000 "
|
||||
Target:
|
||||
- Count: 1000000
|
||||
Count: 1000000
|
||||
Score: 30
|
||||
- ID: 220013
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (5)"
|
||||
Condition: " ARG0 >= 5000000 "
|
||||
Target:
|
||||
- Count: 5000000
|
||||
Count: 5000000
|
||||
Score: 50
|
||||
- ID: 220014
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
@@ -2227,7 +2220,7 @@ Achievements:
|
||||
Count: 1
|
||||
- MobID: 1120
|
||||
Count: 1
|
||||
Score: 20
|
||||
Score: 15
|
||||
- ID: 230203
|
||||
Group: "AG_BATTLE"
|
||||
Name: "Exploring Poring's life (3)"
|
||||
@@ -2404,3 +2397,11 @@ Achievements:
|
||||
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
|
||||
TitleID: 1024
|
||||
Score: 10
|
||||
- ID: 220036
|
||||
Group: "AG_EAT"
|
||||
Name: "The beginning of outdoor"
|
||||
Score: 20
|
||||
- ID: 220037
|
||||
Group: "AG_EAT"
|
||||
Name: "The first step becoming a chef"
|
||||
Score: 20
|
||||
|
||||
@@ -1,61 +0,0 @@
|
||||
Header:
|
||||
Type: ATTENDANCE_CONF
|
||||
Version: 1
|
||||
|
||||
Attendance:
|
||||
- Start: 20180502
|
||||
End: 20180529
|
||||
Rewards:
|
||||
- Day: 1
|
||||
ItemId: 22979
|
||||
- Day: 2
|
||||
ItemId: 6316
|
||||
- Day: 3
|
||||
ItemId: 12265
|
||||
Amount: 5
|
||||
- Day: 4
|
||||
ItemId: 23047
|
||||
Amount: 5
|
||||
- Day: 5
|
||||
ItemId: 23038
|
||||
- Day: 6
|
||||
ItemId: 23043
|
||||
- Day: 7
|
||||
ItemId: 23340
|
||||
Amount: 3
|
||||
- Day: 8
|
||||
ItemId: 12516
|
||||
Amount: 5
|
||||
- Day: 9
|
||||
ItemId: 23307
|
||||
Amount: 5
|
||||
- Day: 10
|
||||
ItemId: 12610
|
||||
- Day: 11
|
||||
ItemId: 14533
|
||||
Amount: 2
|
||||
- Day: 12
|
||||
ItemId: 23012
|
||||
Amount: 3
|
||||
- Day: 13
|
||||
ItemId: 23048
|
||||
Amount: 5
|
||||
- Day: 14
|
||||
ItemId: 12264
|
||||
Amount: 5
|
||||
- Day: 15
|
||||
ItemId: 23046
|
||||
Amount: 5
|
||||
- Day: 16
|
||||
ItemId: 12515
|
||||
Amount: 5
|
||||
- Day: 17
|
||||
ItemId: 12522
|
||||
Amount: 5
|
||||
- Day: 18
|
||||
ItemId: 12523
|
||||
Amount: 5
|
||||
- Day: 19
|
||||
ItemId: 6234
|
||||
- Day: 20
|
||||
ItemId: 22845
|
||||
@@ -21,20 +21,6 @@
|
||||
14,Sara's Memories,3600,300,1@sara,250,155
|
||||
15,Geffen Magic Tournament,7200,300,1@gef,119,209,1@gef_in,1@ge_st
|
||||
16,Horror Toy Factory,3600,300,1@xm_d,111,22
|
||||
17,Faceworm's Nest,3600,300,1@face,112,370
|
||||
17,Faceworm's Nest,3600,300,1@face,112,374
|
||||
18,Ghost Palace,3600,300,1@spa,42,196
|
||||
19,Devil's Tower,3600,300,1@tnm1,50,104,1@tnm2,1@tnm3
|
||||
20,Assault on the Airship,3600,300,1@air1,244,73,1@air2
|
||||
21,Fenrir and Sarah,3600,300,1@glast,367,304
|
||||
// 22,Wave Mode - Forest,3600,300,1@def01,50,21
|
||||
// 23,Wave Mode - Sky,3600,300,1@def02,29,35
|
||||
// 24,Nightmarish Jitterbug,3600,300,1@jtb,16,17
|
||||
25,Isle of Bios,3600,300,1@dth1,17,93,1@dth2,1@dth3
|
||||
26,Morse's Cave,3600,300,1@rev,26,181
|
||||
// 27,Temple of the Demon God,3600,300,1@eom,101,16
|
||||
28,Central Laboratory,3600,300,1@lab,120,30
|
||||
29,Last room,3600,300,1@uns,145,35
|
||||
// 30,Charleston in Distress,3600,300,1@mcd,127,282
|
||||
31,Ritual of Blessing,3600,300,2@mir,101,12
|
||||
32,Room of Consciousness,3600,300,1@mir,101,10
|
||||
// 33,Sky Fortress Invasion,3600,300,1@sthb,54,67,1@sthc,1@sthd
|
||||
|
||||
@@ -8,86 +8,13 @@
|
||||
// Items are in same order as data\buyingstoreitemlist.txt, which
|
||||
// must be edited as well for the client to accept added items.
|
||||
|
||||
//---2018 / 05 / 16 - 아이템 추가 8517
|
||||
6635 //Blacksmith_Blessing
|
||||
12507 //E_WOB_Rune
|
||||
12508 //E_WOB_Schwaltz
|
||||
12509 //E_WOB_Rachel
|
||||
12510 //E_WOB_Local
|
||||
//22999
|
||||
//23136
|
||||
//23221
|
||||
//23222
|
||||
//23223
|
||||
//23224
|
||||
//23225
|
||||
//23226
|
||||
//23227
|
||||
23228 //Hazy_Mooncake
|
||||
//23282
|
||||
//25041
|
||||
//---2018 / 04 / 18 - 일루전 오브 루안다 아이템 추가
|
||||
//25633
|
||||
//25634
|
||||
//25635
|
||||
//25636
|
||||
//25637
|
||||
//25638
|
||||
//25639
|
||||
//25640
|
||||
//25641
|
||||
//25642
|
||||
//---2018 / 03 / 14 - 찰스턴부품 추가
|
||||
6752 //Charleston_Parts
|
||||
//---2018 / 03 / 05 - 일루전 아이템 및 흙빛의조각 게펜마법대회주화 추가
|
||||
6671 //Geffen_Coin_Magic_Tournament
|
||||
6672 //Shard_of_Gray
|
||||
//11620
|
||||
25256 //Hazy_Dream_Fragment
|
||||
25257 //Bloody_Love_Letter
|
||||
25258 //Broken_Arrow
|
||||
//25261
|
||||
//25262
|
||||
//25263
|
||||
//25264
|
||||
//25265
|
||||
//25266
|
||||
//25267
|
||||
25271 //Illusion_Stone
|
||||
//25297
|
||||
//25298
|
||||
//25299
|
||||
//25300
|
||||
//25311
|
||||
//25312
|
||||
//25313
|
||||
//25314
|
||||
//25615
|
||||
//25616
|
||||
//25617
|
||||
//25618
|
||||
//25619
|
||||
//---2017 / 10 / 30 - 사냥대회 이벤트 코인 추가
|
||||
//23533
|
||||
//--- 2017 / 01 / 25 - 신비한 메달 추가
|
||||
//25273
|
||||
//--- 2016 / 12 / 07 - 락릿지 추가
|
||||
//25276
|
||||
//25277
|
||||
//25278
|
||||
//25279
|
||||
//25280
|
||||
//25281
|
||||
//25282
|
||||
//25283
|
||||
//25284
|
||||
//25285
|
||||
//--- 2015 / 12 / 16 - 전사자무덤
|
||||
//25127
|
||||
//25128
|
||||
//25129
|
||||
//25130
|
||||
//25131
|
||||
22687 //Fragments_Vicious_Mind
|
||||
//23016
|
||||
//23080
|
||||
4671 //V_B_Celia_Card
|
||||
@@ -778,8 +705,8 @@
|
||||
6940 //Moving_Dark_Matter
|
||||
6941 //Fragments_Valkyrie_Power
|
||||
6942 //Will_Master
|
||||
6961 //Huge_Metal_Scrap
|
||||
6962 //Old_Fuel
|
||||
//6961
|
||||
//6962
|
||||
6905 //Broken_Magic_Stone
|
||||
//--- 2014 / 12 / 17
|
||||
12739 //Snow_Flower
|
||||
@@ -815,7 +742,7 @@
|
||||
11597 //Iron_Worm
|
||||
22699 //Test_Reagent
|
||||
22679 //Death_Bin
|
||||
22687 //Pieces_Of_Sentiment
|
||||
22687 //Fragments_Vicious_Mind
|
||||
6615 //Siege_Guild_Coin
|
||||
//--- 2013 / 08 / 02
|
||||
6750 //Failed_Engine
|
||||
@@ -873,7 +800,7 @@
|
||||
6608 //Coagulated_Spell
|
||||
6609 //Glast_Decayed_Nail
|
||||
6610 //Glast_Horrendous_Mouth
|
||||
6611 //Colorful_Key
|
||||
//6611
|
||||
6612 //Gold_Coin_Basket
|
||||
6613 //Flashy_Brooch
|
||||
7228 //Gold_Bullion
|
||||
|
||||
@@ -7,26 +7,17 @@
|
||||
1166:2527:5467,{ bonus2 bAddRace,RC_Dragon,25; }
|
||||
1180:2527,{ bonus2 bAddRace,RC_Dragon,5; }
|
||||
1180:2527:5467,{ bonus2 bAddRace,RC_Dragon,25; }
|
||||
1219:5782,{ bonus2 bAddClass,Class_All,3; }
|
||||
1220:5782,{ bonus2 bAddClass,Class_All,3; }
|
||||
1221:5782,{ bonus2 bAddClass,Class_All,3; }
|
||||
1269:5467,{ bonus bAspd,1; bonus bFlee2,3; }
|
||||
1284:2892,{ bonus2 bSkillAtk,"AS_SONICBLOW",50; bonus bBaseAtk,50; bonus bFlee,-30; }
|
||||
1285:2892,{ bonus bCritical,4; bonus bCritAtkRate,40; bonus bMaxHPRate,-10; }
|
||||
1287:15123,{ if (getequiprefinerycnt(EQI_HAND_R) >= 7) { autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",1000,3000,BF_SHORT,BF_NORMAL; } /* Confirm: Success rate */ }
|
||||
1326:22133,{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",15; } if ((.@eq + .@weapon) >= 18) { bonus2 bAddClass,Class_All,10; if ((.@eq + .@weapon) >= 22) { bonus bLongAtkRate,10; } } }
|
||||
1387:19021,{ bonus2 bSkillAtk,"WS_CARTTERMINATION",15+(getequiprefinerycnt(EQI_HAND_R))*5; }
|
||||
1407:5782,{ bonus2 bAddClass,Class_All,3; }
|
||||
1408:5782,{ bonus2 bAddClass,Class_All,3; }
|
||||
1409:5782,{ bonus2 bAddClass,Class_All,3; }
|
||||
1420:2115,{ bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; }
|
||||
1420:2133,{ bonus2 bAddClass,Class_All,4; bonus bDef,2; }
|
||||
1421:2133,{ bonus2 bAddClass,Class_All,4; bonus bDef,2; }
|
||||
1422:2133,{ bonus2 bAddClass,Class_All,4; bonus bDef,2; }
|
||||
1428:2115,{ bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; }
|
||||
1433:2153,{ bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; bonus2 bSkillAtk,"CR_GRANDCROSS",10; }
|
||||
1433:2153:18823,{ bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; bonus2 bSkillAtk,"LG_CANNONSPEAR",20; bonus2 bSkillAtk,"LG_SHIELDPRESS",20; }
|
||||
1433:2153:18823:28372,{ bonus2 bSkillUseSP,"LG_BANISHINGPOINT",15; bonus2 bSkillUseSP,"LG_CANNONSPEAR",10; bonus2 bSkillUseSP,"CR_GRANDCROSS",30; bonus2 bSkillUseSP,"LG_SHIELDPRESS",5; }
|
||||
1433:2153,{ bonus2 bSkillAtk,"CR_GRANDCROSS",10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; }
|
||||
1433:28372,{ .@r = getequiprefinerycnt(EQI_HAND_R)/2*7; bonus2 bSkillAtk,"LG_CANNONSPEAR",.@r; bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@r; }
|
||||
1472:2677,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HEAD_TOP); }
|
||||
1472:2711,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); }
|
||||
@@ -38,12 +29,11 @@
|
||||
1479:2700,{ bonus2 bResEff,Eff_Confusion,9500; }
|
||||
1480:2527,{ bonus2 bAddRace,RC_Dragon,5; }
|
||||
1480:2527:5467,{ bonus2 bAddRace,RC_Dragon,25; }
|
||||
1490:19021,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LK_SPIRALPIERCE",.@r*5; bonus4 bAutoSpellOnSkill,"LK_JOINTBEAT","LK_SPIRALPIERCE",max(getskilllv("LK_SPIRALPIERCE"),1),50+.@r*5; /* Confirm: Success rate */ }
|
||||
15141:19033,{ bonus bMaxSP,100; bonus bNoCastCancel; }
|
||||
1490:19021,{ bonus2 bSkillAtk,"LK_SPIRALPIERCE",getequiprefinerycnt(EQI_HAND_R)*5; bonus4 bAutoSpellOnSkill,"LK_JOINTBEAT","LK_SPIRALPIERCE",max(getskilllv("LK_SPIRALPIERCE"),1),50+(getskilllv("LK_JOINTBEAT")*10); /* Confirm: Success rate */ }
|
||||
15141:19033,{ bonus bMaxSP,100; bonus bNoCastCancel,1; }
|
||||
15141:20779:22075,{ .@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMaxHP,1000; bonus bHealPower,min(5+.@r,30); bonus bHealPower2,min(5+.@r,30); }
|
||||
15186:19168,{ bonus2 bExpAddClass,Class_All,5; bonus2 bDropAddClass,Class_All,5; }
|
||||
1535:4361,{ bonus bBreakArmorRate,900; bonus bBreakWeaponRate,900; }
|
||||
1558:27085,{ bonus bBaseAtk,100; bonus bMatk,100; }
|
||||
1559:5467,{ bonus bAspd,1; bonus bFlee2,3; }
|
||||
1564:2186,{ bonus bAspdRate,getequiprefinerycnt(EQI_HAND_R); }
|
||||
1572:2716:2717,{ bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; }
|
||||
@@ -54,10 +44,9 @@
|
||||
1615:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; }
|
||||
1616:2515,{ bonus bSpeedRate,25; }
|
||||
1617:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
|
||||
1618:2509,{ bonus bMaxHP,300; bonus bMatkRate,min(5, getequiprefinerycnt(EQI_HAND_R)-5); bonus2 bSubEle,Ele_Neutral,min(30, getequiprefinerycnt(EQI_GARMENT)*3); }
|
||||
1618:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } }
|
||||
1618:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
|
||||
1618:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
|
||||
1618:20847,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = min(.@weapon,10); bonus bMaxHP,1000; bonus bMatk,(-50+(20*.@weapon)); bonus bDelayrate,-(3*(.@weapon/3)); bonus2 bSubEle,Ele_Neutral,(min(.@eq,10)/2); }
|
||||
1619:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
|
||||
1620:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } }
|
||||
1620:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
|
||||
@@ -67,11 +56,11 @@
|
||||
1636:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; }
|
||||
1646:2161,{ .@r = getequiprefinerycnt(EQI_HAND_L)*4; bonus2 bVariableCastrate,"WZ_STORMGUST",-.@r; bonus2 bVariableCastrate,"WL_FROSTMISTY",-.@r; bonus2 bVariableCastrate,"WL_JACKFROST",-.@r; }
|
||||
1647:5968,{ if (BaseClass == Job_Acolyte) { bonus bHealPower,getequiprefinerycnt(EQI_HAND_R)*4; } }
|
||||
1649:2198,{ .@r_2198 = getequiprefinerycnt(EQI_HAND_L); .@r_1649 = getequiprefinerycnt(EQI_HAND_R); if (.@r_2198 > 9) { bonus bMatk,15 * .@r_1649; if (.@r_1649 >= 10) { bonus bMatk,50; bonus bVariableCastrate,-10; } } }
|
||||
1649:2198,{ .@r_2198 = getequiprefinerycnt(EQI_HAND_L); .@r_1649 = getequiprefinerycnt(EQI_HAND_R); if (.@r_2198 > 9) { bonus bMatk,15 * .@r_1649; } if (.@r_1649 >= 10) { bonus bMatk,50; bonus bVariableCastrate,-10; } }
|
||||
1657:2471:2569:15029,{ bonus bHealPower,25; bonus2 bSkillUseSP,"AL_HEAL",-20; bonus2 bSkillCooldown,"AB_SECRAMENT",-2000; bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-2000; bonus2 bSkillCooldown,"AB_LAUDARAMUS",-2000; }
|
||||
1659:5920,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillUseSP,"AL_HEAL",6*.@r; bonus2 bSkillUseSP,"AB_CHEAL",10*.@r; bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",14*.@r; }
|
||||
1660:2471:2569:15029,{ bonus bHealPower,45; bonus2 bSkillUseSP,"AL_HEAL",-50; bonus3 bAutoSpellWhenHit,"AB_SILENTIUM",1,100; bonus2 bSkillCooldown,"AB_CLEARANCE",-3000; bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-3000; bonus2 bSkillCooldown,"AB_LAUDARAMUS",-3000; }
|
||||
1668:15089,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10-min(.@r,10); }
|
||||
1668:15089,{ bonus bDelayrate,-10; }
|
||||
1670:2968,{ bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)*5; }
|
||||
1670:2968:2969,{ bonus bMatkRate,-(getequiprefinerycnt(EQI_HAND_R)*5); }
|
||||
1670:2969,{ bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)*5; }
|
||||
@@ -94,12 +83,9 @@
|
||||
1734:1753,{ bonus bLongAtkRate,50; }
|
||||
1741:2748,{ bonus bBaseAtk,25; bonus3 bAddEff,Eff_Curse,200,ATF_WEAPON|ATF_LONG|ATF_TARGET; }
|
||||
1746:1773,{ bonus bLongAtkRate,50; }
|
||||
1774:18174,{ bonus bLongAtkRate,50; }
|
||||
1775:18114,{ bonus bLongAtkRate,70; }
|
||||
1776:18114,{ bonus bLongAtkRate,40; }
|
||||
1846:20838,{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillCooldown,"SR_FLASHCOMBO",-1000; if ((.@eq + .@weapon) >= 22) { .@val += 15; } } if (.@val) { bonus2 bSkillAtk,"SR_TIGERCANNON",.@val; } }
|
||||
1935:2988,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bSkillUseSP,"CG_ARROWVULCAN",50; }
|
||||
1944:15180:28442,{ bonus bBaseAtk,30; bonus bAspd,1; bonus bCritAtkRate,20; }
|
||||
1990:2989,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",200; }
|
||||
2001:2677,{ bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; }
|
||||
2001:2711,{ bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; }
|
||||
@@ -111,8 +97,6 @@
|
||||
2012:2468:2860:15026,{ bonus2 bMagicAtkEle,Ele_Water,60; bonus2 bMagicAtkEle,Ele_Wind,-60; bonus2 bSubEle,Ele_Wind,-50; }
|
||||
2013:2469:2861:15027,{ bonus2 bMagicAtkEle,Ele_Fire,60; bonus2 bMagicAtkEle,Ele_Water,-60; bonus2 bSubEle,Ele_Water,-50; }
|
||||
2014:2470:2862:15028,{ bonus2 bMagicAtkEle,Ele_Earth,60; bonus2 bMagicAtkEle,Ele_Fire,-60; bonus2 bSubEle,Ele_Fire,-50; }
|
||||
2039:20847,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"WL_CRIMSONROCK",10; if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"WL_HELLINFERNO",40; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Dark,10; if ((.@eq + .@weapon) >= 22) { bonus2 bMagicAtkEle,Ele_Fire,10; } } }
|
||||
2051:20847,{ bonus bMatk,50; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAddEle,Ele_Water,15; bonus2 bMagicAddEle,Ele_Wind,15; bonus2 bMagicAddEle,Ele_Earth,15; bonus2 bMagicAddEle,Ele_Fire,15; if ((.@eq + .@weapon) >= 22) { bonus bDelayrate,-15; } } }
|
||||
2109:2239:2717,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }
|
||||
2109:2971:5135,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }
|
||||
2109:2971:18874,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }
|
||||
@@ -126,10 +110,9 @@
|
||||
2123:2881,{ bonus bMatkRate,getequiprefinerycnt(EQI_HAND_L)*2; }
|
||||
2124:2702,{ bonus bAspdRate,10; bonus bShortWeaponDamageReturn,5; }
|
||||
2124:22064,{ bonus bAspd,getequiprefinerycnt(EQI_HAND_L)/3; }
|
||||
2125:5782,{ bonus bDef,2; bonus2 bSubEle,Ele_Neutral,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Wind,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubEle,Ele_Dark,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Ghost,5; }
|
||||
2135:2426,{ bonus2 bAddEff,Eff_Blind,500; autobonus "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect2 EF_INCAGILITY; }"; }
|
||||
2137:2353:5124,{ bonus bDef,2-getequiprefinerycnt(EQI_HAND_L)-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_HEAD_TOP); }
|
||||
2153:28372,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LG_SHIELDPRESS",.@r > 5 ? (.@r - 5) * 8 : 0; }
|
||||
2153:28372,{ .@r = getequiprefinerycnt(EQI_HAND_R)/6*8; bonus2 bSkillAtk,"LG_SHIELDPRESS",.@r; }
|
||||
2160:19021,{ bonus2 bSubSize,Size_Large,5+(getequiprefinerycnt(EQI_HAND_L)*2); }
|
||||
2169:2491:2590:15051,{ bonus2 bAddDefMonster,2311,30; bonus2 bAddDefMonster,2312,30; bonus2 bAddDefMonster,2320,30; bonus2 bAddDefMonster,2321,30; bonus2 bAddDefMonster,2322,30; bonus2 bAddDefMonster,2317,30; bonus2 bAddDefMonster,2318,30; bonus2 bAddDefMonster,2327,30; bonus2 bAddDefMonster,2319,30; bonus2 bAddDefMonster,2330,30; bonus2 bAddDefMonster,2329,30; bonus2 bAddDefMonster,2333,30; bonus2 bAddDefMonster,2332,30; bonus2 bAddDefMonster,2309,30; bonus2 bAddDefMonster,2310,30; bonus2 bAddDefMonster,2315,30; bonus2 bAddDefMonster,2316,30; bonus2 bAddDefMonster,2314,30; bonus2 bAddDefMonster,2313,30; bonus bMaxHPrate,20; bonus bMaxSPrate,10; }
|
||||
2171:15053,{ bonus bAgi,2; }
|
||||
@@ -162,8 +145,6 @@
|
||||
2337:2654,{ bonus bUseSPrate,-20; bonus bMaxHP,300; }
|
||||
2339:2522,{ bonus bAgi,5; bonus bFlee,10; }
|
||||
2339:2523,{ bonus bAgi,5; bonus bFlee,10; }
|
||||
2346:27113,{ bonus3 bAutoSpellWhenHit,"WZ_WATERBALL",5,50; }
|
||||
2347:27113,{ bonus3 bAutoSpellWhenHit,"WZ_WATERBALL",5,50; }
|
||||
2353:2417:2516,{ bonus bAgi,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; }
|
||||
2353:2418:2517,{ bonus bVit,5; bonus bHPrecovRate,10; bonus bSPrecovRate,10; }
|
||||
2353:5123,{ if(readparam(bDex)>69) bonus bUseSPrate,-10; }
|
||||
@@ -179,7 +160,7 @@
|
||||
2374:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
|
||||
2375:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
|
||||
2376:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2377:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor; }
|
||||
2377:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,1; }
|
||||
2378:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2379:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2380:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
@@ -219,22 +200,15 @@
|
||||
2484:2586:15047,{ bonus bDex,5; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; }
|
||||
2485:2587:15048,{ bonus bInt,5; bonus bMdef,10; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; }
|
||||
2507:15146,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxSPrate,10+.@r; bonus bFlee,10+.@r; }
|
||||
2507:15163,{ bonus bVariableCastrate,-(2*getequiprefinerycnt(EQI_ARMOR)); bonus bNoCastCancel; }
|
||||
2509:15146,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,10+.@r; bonus bMatkRate,2+.@r; }
|
||||
2518:2648:2649:5126,{ bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; bonus bNoCastCancel; bonus bVariableCastrate,25; }
|
||||
2518:2648:2649:5126,{ bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; bonus bNoCastCancel,0; bonus bVariableCastrate,25; }
|
||||
2519:2650:2651:5127,{ bonus bStr,2; bonus bLuk,9; bonus bCritical,13; bonus bBaseAtk,18; bonus bFlee2,13; }
|
||||
2519:15147,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,15; bonus2 bIgnoreDefRaceRate,RC_Demon,15; bonus2 bIgnoreDefRaceRate,RC_Undead,15; bonus bLuk,3+.@r; bonus bCritical,10+.@r; }
|
||||
2519:15164,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bDefEle,Ele_Ghost; bonus bAgi,.@r; bonus bFlee,(2*.@r); }
|
||||
2524:4174:15164,{ bonus2 bSubEle,Ele_Neutral,-50; bonus2 bSubEle,Ele_Water,50; bonus2 bSubEle,Ele_Earth,50; bonus2 bSubEle,Ele_Fire,50; bonus2 bSubEle,Ele_Wind,50; bonus2 bSubEle,Ele_Poison,50; bonus2 bSubEle,Ele_Holy,50; bonus2 bSubEle,Ele_Dark,50; bonus2 bSubEle,Ele_Ghost,50; bonus2 bSubEle,Ele_Undead,50; }
|
||||
2524:15147,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,15; bonus2 bIgnoreDefRaceRate,RC_Demon,15; bonus2 bIgnoreDefRaceRate,RC_Undead,15; bonus bMaxHPrate,10+.@r; bonus2 bAddClass,Class_All,2+.@r; }
|
||||
2524:15164,{ .@r = getequiprefinerycnt(EQI_ARMOR); .@val = 10; bonus bVit,(5+.@r); bonus bLuk,.@r; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Dark,10; if (.@r >= 10) { .@val += 10; } bonus2 bSubEle,Ele_Neutral,.@val; }
|
||||
2525:15163,{ bonus bVariableCastrate,-(2*getequiprefinerycnt(EQI_ARMOR)); bonus bNoCastCancel; }
|
||||
2527:5467:13001,{ bonus2 bAddRace,RC_Dragon,25; }
|
||||
2527:5467:13030,{ bonus2 bAddRace,RC_Dragon,25; }
|
||||
2527:13001,{ bonus2 bAddRace,RC_Dragon,5; }
|
||||
2527:13030,{ bonus2 bAddRace,RC_Dragon,5; }
|
||||
2535:15163,{ bonus5 bAutoSpell,"AL_HEAL",1,(10*getequiprefinerycnt(EQI_ARMOR)),BF_MAGIC,0; }
|
||||
2584:5579,{ .@r = getequiprefinerycnt(EQI_GARMENT); if(.@r>=5) { skill "TF_DOUBLE",1; bonus bDoubleRate,25; } else if(.@r>=7) { .@bonus = max(getskilllv("TF_DOUBLE"),5); skill "TF_DOUBLE",.@bonus; bonus bDoubleRate,.@bonus*5; } }
|
||||
2597:28342,{ bonus bCritAtkRate,5; bonus bCritical,10; .@r = getequiprefinerycnt(EQI_GARMENT); if (.@r > 7) bonus bCritAtkRate,4; else if (.@r > 5) bonus bCritAtkRate,3; }
|
||||
//2598:Ramor Shield,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_Undead,.@r; bonus2 bSubRace,RC_DemiHuman,.@r; }
|
||||
2607:2677,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; }
|
||||
@@ -258,7 +232,7 @@
|
||||
2701:2881,{ bonus bMatkRate,20; }
|
||||
2702:2874,{ bonus bAspd,1; }
|
||||
2702:22064,{ if (readparam(bAgi) > 120) bonus bAspd,2; /* Confirm: Bonus value */ }
|
||||
27013:27012,{ bonus bNoMadoFuel; }
|
||||
27013:27012,{ bonus bNoMadoFuel,1; }
|
||||
27015:27016,{ bonus bCritAtkRate,10; }
|
||||
27018:27019,{ autobonus "{ bonus bAspd,5; }",30,5000; }
|
||||
2720:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
|
||||
@@ -279,19 +253,17 @@
|
||||
2725:2773,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
|
||||
2725:2774,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
|
||||
2726:2727,{ bonus bUseSPrate,-25; }
|
||||
27264:27265,{ bonus2 bAddEle,Ele_Dark,15; bonus2 bAddEle,Ele_Undead,15; bonus2 bMagicAddEle,Ele_Dark,15; bonus2 bMagicAddEle,Ele_Undead,15; bonus2 bSubEle,Ele_Dark,15; bonus2 bSubEle,Ele_Undead,15; }
|
||||
2733:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
|
||||
2733:2773,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
|
||||
2733:2774,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
|
||||
2747:13061,{ bonus bHit,5; bonus bMatk,5; bonus2 bSkillUseSP,"SC_ENERVATION",20; bonus2 bSkillUseSP,"SC_GROOMY",20; }
|
||||
2751:2888,{ bonus bAspdRate,3; bonus bVariableCastrate,-3; }
|
||||
2777:2778:5479,{ bonus bMaxHP,10*getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxSP,2*getequiprefinerycnt(EQI_ACC_L); bonus bNoCastCancel; bonus bCastrate,15; }
|
||||
2777:2778:5479,{ bonus bMaxHP,10*getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxSP,2*getequiprefinerycnt(EQI_ACC_L); bonus bNoCastCancel,1; bonus bCastrate,15; }
|
||||
2777:2825:5479,{ bonus bMaxHP,BaseLevel*10; bonus bMaxSP,BaseLevel*2; bonus bHealPower,10; }
|
||||
2779:2780:5482,{ bonus bMatkRate,10; bonus bInt,5; bonus2 bSubRace,RC_Angel,10; }
|
||||
2779:2780:5577,{ bonus bMatkRate,10; bonus bInt,5; bonus2 bSubRace,RC_Angel,10; }
|
||||
2779:2827:5482,{ autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP,BaseLevel*15; bonus bMaxSP,(BaseLevel*12)/10; bonus2 bAddClass,Class_All,3; }
|
||||
2780:2826:5577,{ autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP,BaseLevel*15; bonus bMaxSP,(BaseLevel*12)/10; bonus2 bAddClass,Class_All,3; }
|
||||
2782:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"WZ_WATERBALL",.@a,(.@a*10); }
|
||||
2826:2827:5577,{ autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP,BaseLevel*15; bonus bMaxSP,(BaseLevel*12)/10; bonus2 bAddClass,Class_All,3; }
|
||||
2855:5360,{ bonus bCritAtkRate,10; if(getequiprefinerycnt(EQI_HEAD_TOP)>5) bonus bCritical,5; }
|
||||
2913:2710,{ bonus bBaseAtk,10; }
|
||||
@@ -303,10 +275,8 @@
|
||||
2959:18756,{ .@r = 3+(3*getequiprefinerycnt(EQI_HEAD_TOP)); autobonus "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }"; autobonus2 "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }"; }
|
||||
2963:15073,{ bonus bAspdRate,5; }
|
||||
2963:15074,{ bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
2963:20944,{ bonus bDelayrate,-5; }
|
||||
2964:15073,{ bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
2964:15074,{ bonus bVariableCastrate,-5; }
|
||||
2964:20943,{ bonus bUseSPrate,-5; }
|
||||
2966:2967:13092,{ bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*10); }
|
||||
2966:2967:16026,{ bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*5); }
|
||||
2966:2967:18821,{ bonus2 bAddClass,Class_All, -(getequiprefinerycnt(EQI_HEAD_TOP)/2); }
|
||||
@@ -326,23 +296,11 @@
|
||||
2968:18821,{ bonus bMatkRate,getequiprefinerycnt(EQI_HEAD_TOP)/2; }
|
||||
2969:13092,{ bonus bBaseAtk,getequiprefinerycnt(EQI_HAND_R)*10; }
|
||||
2969:18821,{ bonus bMatkRate,getequiprefinerycnt(EQI_HEAD_TOP)/2; }
|
||||
2977:2978,{ bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,10,BF_WEAPON,1; bonus5 bAutoSpell,"HW_MAGICPOWER",1,10,BF_MAGIC,0; bonus5 bAutoSpell,"WZ_FROSTNOVA",10,10,BF_WEAPON|BF_MAGIC,0; bonus5 bAutoSpellWhenHit,"DC_SCREAM",1,10,BF_WEAPON|BF_MAGIC,0; }
|
||||
2979:18852,{ bonus bMaxHPrate,15; bonus2 bSubEle,Ele_Fire,10; bonus bLongAtkRate,30; }
|
||||
2979:18853,{ bonus bMaxHPrate,15; bonus2 bSubEle,Ele_Fire,10; bonus bLongAtkRate,30; }
|
||||
2980:32237,{ bonus bBaseAtk,50; bonus bMatk,50; bonus bAspd,1; }
|
||||
2979:18852,{ bonus2 bSubEle,Ele_Fire,10; bonus bLongAtkRate,30; }
|
||||
2983:4218,{ bonus bVit,-3; bonus bHPrecovRate,-20; bonus bMaxHP,1000; }
|
||||
2983:4218:4269,{ bonus bVit,-3; bonus bHPrecovRate,-20; bonus bMaxHP,1000; bonus bInt,-3; bonus bSPrecovRate,-20; bonus bMaxSP,150; }
|
||||
2983:4269,{ bonus bInt,-3; bonus bSPrecovRate,-20; bonus bMaxSP,150; }
|
||||
2984:4151,{ bonus2 bSubRace,RC_Plant,-10; bonus2 bExpAddRace,RC_Plant,5; }
|
||||
2984:4164,{ bonus2 bSubRace,RC_Fish,-10; bonus2 bExpAddRace,RC_Fish,5; }
|
||||
2984:4204,{ bonus2 bSubRace,RC_Brute,-10; bonus2 bExpAddRace,RC_Brute,5; }
|
||||
2984:4221,{ bonus2 bSubRace,RC_Insect,-10; bonus2 bExpAddRace,RC_Insect,5; }
|
||||
2984:4235,{ bonus2 bSubRace,RC_Angel,-10; bonus2 bExpAddRace,RC_Angel,5; }
|
||||
2984:4239,{ bonus2 bSubRace,RC_Formless,-10; bonus2 bExpAddRace,RC_Formless,5; }
|
||||
2984:4245,{ bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; bonus2 bExpAddRace,RC_DemiHuman,5; }
|
||||
2984:4249,{ bonus2 bSubRace,RC_Demon,-10; bonus2 bExpAddRace,RC_Demon,5; }
|
||||
2984:4267,{ bonus2 bSubRace,RC_Dragon,-10; bonus2 bExpAddRace,RC_Dragon,5; }
|
||||
2984:4275,{ bonus2 bSubRace,RC_Undead,-10; bonus2 bExpAddRace,RC_Undead,5; }
|
||||
2984:4151:4164:4204:4221:4235:4239:4245:4249:4267:4275,{ bonus2 bExpAddRace,RC_All,2; }
|
||||
2986:2987:18872,{ bonus2 bAddMonsterDropItem,22559,50; }
|
||||
2986:18872,{ bonus bBaseAtk,BaseLevel/4; }
|
||||
2987:18872,{ bonus bMatk,BaseLevel/4; }
|
||||
@@ -365,43 +323,28 @@
|
||||
4072:21013,{ bonus2 bSubSize,Size_All,15; }
|
||||
4074:4162,{ bonus2 bAddEffWhenHit,Eff_Blind,600; }
|
||||
4090:4212:4328,{ bonus bAllStats,1; }
|
||||
4090:27085,{ autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",2,5000,BF_SHORT; }
|
||||
4093:27120,{ bonus bMaxSP,50; }
|
||||
4094:27086,{ autobonus "{ bonus bAspd,1; }",20,5000,BF_WEAPON; }
|
||||
4100:27084,{ autobonus "{ bonus bSPrecovRate,100; }",20,5000,BF_MAGIC; }
|
||||
4106:4248,{ bonus bPerfectHitAddRate,20; }
|
||||
4127:4166,{ bonus2 bAddEffWhenHit,Eff_Curse,600; }
|
||||
4131:27081,{ autobonus "{ bonus bFlee2,10; }",70,5000,BF_SHORT; }
|
||||
4139:18619,{ bonus3 bAutoSpell,"RG_SNATCHER",5,20; bonus bDex,2; bonus bAgi,1; bonus bInt,-1; }
|
||||
4152:5967,{ bonus2 bAddItemGroupHealRate,IG_Juice,1000; }
|
||||
4153:4247:4273,{ bonus3 bAddMonsterDropItem,544,RC_Fish,3000; bonus2 bAddEle,Ele_Water,30; }
|
||||
4153:18554,{ bonus2 bAddEle,Ele_Water,10; }
|
||||
4159:27082,{ autobonus "{ bonus bFlee,10; }",20,5000,BF_SHORT; }
|
||||
4163:5967,{ bonus bAspdRate,3; bonus bAspd,1; bonus2 bAddClass,Class_All,-5; if (getequiprefinerycnt(EQI_HAND_R) >= 10 && getiteminfo(getequipid(EQI_HAND_R),11) == 11) bonus bAspd,1; }
|
||||
4163:5967,{ bonus bAspdRate,3; bonus bAspd,1; bonus bNoWeaponDamage,5; if (getequiprefinerycnt(EQI_HAND_R) > 10 && getiteminfo(getequipid(EQI_HAND_R),11) == 11) bonus bAspd,1; }
|
||||
4168:4169,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bVariableCastrate,-10; }
|
||||
4169:4488,{ if(getequiprefinerycnt(EQI_SHOES) >= 15) { bonus bMaxHPrate,15; bonus bMaxSPrate,15; } else { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } }
|
||||
4169:4488,{ if(getequiprefinerycnt(EQI_SHOES) >= 15) { bonus bMaxHPrate,15; bonus bMaxSPrate,15; } else { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } }
|
||||
4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPDrainValue,1; if(BaseClass==Job_Thief) bonus bNoGemStone; }
|
||||
4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPDrainValue,1; if(BaseClass==Job_Thief) bonus bNoGemStone,0; }
|
||||
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; } }
|
||||
4178:4234:4252:4297:4381,{ bonus bDex,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",5; bonus2 bSkillAtk,"DC_THROWARROW",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if(BaseJob==Job_Bard||BaseJob==Job_Dancer) bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50; }
|
||||
4185:4217:4280:4293:4312,{ bonus bVit,10; bonus bVariableCastrate,-10; bonus bUseSPRate,-10; if(BaseClass==Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,30; bonus2 bSubRace,RC_Demon,30; } }
|
||||
4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel; } }
|
||||
4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel,0; } }
|
||||
4186:4206:4233:4281:4321,{ bonus bLuk,10; bonus bSPDrainValue,2; bonus2 bSkillAtk,42,20; if(BaseClass==Job_Merchant) { bonus2 bAddMonsterDropItem,617,5; bonus bMagicDamageReturn,20; } }
|
||||
4191:4208:4258:4309:4325:4327,{ bonus bMaxHP,500; bonus bDef,5; bonus bMdef,5; bonus2 bSkillAtk,14,10; bonus2 bSkillAtk,19,10; bonus2 bSkillAtk,20,10; if(BaseClass==Job_Mage) { bonus bMatkRate,3; bonus bVariableCastrate,-15; } }
|
||||
4193:4294,{ bonus bMaxHP,300; bonus bMaxSP,60; }
|
||||
4207:18865,{ bonus2 bAddSize,Size_All,5; bonus2 bMagicAddSize,Size_All,5; }
|
||||
4208:4258:4325:4327:4382,{ bonus bInt,3; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",10; bonus2 bSkillAtk,"MG_THUNDERSTORM",10; if(BaseJob==Job_Sage) { bonus bMagicDamageReturn,20; bonus2 bAddMonsterDropItem,716,100; bonus2 bAddMonsterDropItem,715,100; bonus bVariableCastrate,-20; } }
|
||||
4212:27083,{ autobonus2 "{ bonus2 bAddDefMonster,1026,-100; }",20,5000,BF_SHORT; }
|
||||
4218:4269,{ bonus bHPrecovRate,30; bonus bSPrecovRate,30; bonus bVit,4; bonus bInt,4; }
|
||||
4220:4246:4311:4319:4331,{ bonus bStr,10; bonus bMaxHPrate,20; bonus bHPrecovRate,50; bonus3 bAutoSpell,"BS_WEAPONPERFECT",1,3; bonus2 bAddMonsterDropItem,501,500; if(BaseClass==Job_Swordman) bonus2 bAddItemGroupHealRate,IG_Potion,50; }
|
||||
4020:27328,{ bonus bBaseAtk,15; bonus2 bAddEle,Ele_Dark,20; }
|
||||
4023:27328,{ bonus bInt,3; bonus bMaxSP,100; bonus bMatkRate,5; }
|
||||
4066:27328,{ bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; }
|
||||
4067:27328,{ bonus bDef,100; }
|
||||
4071:27328,{ bonus bHit,15; bonus bFlee,15; bonus bCritAtkRate,15; }
|
||||
4077:27328,{ bonus bVariableCastrate,-25; }
|
||||
4082:27328,{ bonus2 bAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,15; }
|
||||
4107:27328,{ bonus bMaxHPrate,4; bonus bMaxSPrate,4; }
|
||||
4229:4244:4299:4313,{ bonus bDef,3; bonus bMdef,3; }
|
||||
4237:4238,{ bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",5,20; }
|
||||
4247:18554,{ bonus2 bAddEle,Ele_Water,10; }
|
||||
@@ -409,25 +352,17 @@
|
||||
4254:18865,{ bonus2 bAddSize,Size_All,5; bonus2 bMagicAddSize,Size_All,5; }
|
||||
4268:4277,{ bonus bBaseAtk,20; bonus bLuk,3; }
|
||||
4273:18554,{ bonus2 bAddEle,Ele_Water,10; }
|
||||
4305:27119,{ bonus2 bSubSize,Size_All,5; bonus bHit,25; bonus2 bAddSize,Size_All,20; }
|
||||
4311:4319:4331:4371,{ bonus bInt,1; bonus bStr,1; bonus bDef,2; bonus bSPrecovRate,10; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus bVariableCastrate,-10; if(BaseJob==Job_Crusader) bonus bDefEle,Ele_Holy; }
|
||||
4323:4324,{ bonus3 bAutoSpell,"MG_FROSTDIVER",3,250; }
|
||||
4435:4436,{ bonus2 bSPGainRace,RC_DemiHuman,2; bonus2 bSPGainRace,RC_Player,2; }
|
||||
4335:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"WZ_EARTHSPIKE",.@a,(.@a*10); bonus3 bAutoSpell,"WZ_HEAVENDRIVE",.@a,(.@a*10); }
|
||||
4345:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",.@a,(.@a*10); bonus3 bAutoSpell,"MG_THUNDERSTORM",.@a,(.@a*10); }
|
||||
4350:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"MG_COLDBOLT",.@a,(.@a*10); bonus3 bAutoSpell,"WZ_FROSTNOVA",.@a,(.@a*10); }
|
||||
4375:27328,{ bonus2 bSubEle,Ele_Neutral,5; bonus bFlee,5; }
|
||||
4380:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"MG_FIREBOLT",.@a,(.@a*10); bonus3 bAutoSpell,"MG_FIREBALL",.@a,(.@a*10); }
|
||||
4335:21012,{ bonus5 bAutoSpell,"WZ_EARTHSPIKE",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ }
|
||||
4345:21012,{ bonus5 bAutoSpell,"MG_LIGHTNINGBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ }
|
||||
4350:21012,{ bonus5 bAutoSpell,"MG_COLDBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ }
|
||||
4380:21012,{ bonus5 bAutoSpell,"MG_FIREBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ }
|
||||
4388:21012,{ bonus5 bAutoSpell,"MG_SOULSTRIKE",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ }
|
||||
4517:5967,{ bonus bInt,1; bonus bCritAtkRate,5 + (BaseClass == Job_Archer ? 15 : 0); }
|
||||
4545:18730,{ bonus bMatk,5; bonus bBaseAtk,5; }
|
||||
4605:4606,{ bonus2 bSubEle,Ele_Neutral,20; bonus bFlee,20; bonus2 bHPLossRate,100,6000; bonus2 bSPLossRate,6,6000; }
|
||||
4608:4609,{ bonus2 bAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,15; bonus2 bSubSize,Size_Medium,5; bonus2 bSubSize,Size_Large,5; }
|
||||
4610:27168,{ bonus bAtk,100; autobonus "{ active_transform 3190,6000; }",30,6000,BF_WEAPON; }
|
||||
4626:4628,{ bonus2 bIgnoreMdefRaceRate,RC_Demon,50; }
|
||||
4627:4628,{ bonus2 bIgnoreDefRaceRate,RC_Formless,50; bonus2 bIgnoreDefRaceRate,RC_Demon,50;}
|
||||
4629:4630,{ bonus3 bAutoSpell,"NPC_WIDECURSE",2,2; bonus2 bSubEle,Ele_Neutral,5; }
|
||||
@@ -453,23 +388,10 @@
|
||||
4681:4691,{ autobonus "{ active_transform 3241,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
|
||||
4682:4694,{ autobonus "{ active_transform 3244,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
|
||||
4683:4695,{ autobonus "{ active_transform 3246,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
|
||||
4697:27012,{ bonus bNoMadoFuel; }
|
||||
4699:27012,{ bonus bNoMadoFuel; }
|
||||
4958:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bDelayrate,-1 - ( .@r > 9 ) ? 1 : 0; } }
|
||||
4959:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bLongAtkRate,2 + ( .@r > 9 ) ? 1 : 0; } }
|
||||
4960:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bUseSPrate,-2 - ( .@r > 9 ) ? 1 : 0; } }
|
||||
4961:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bMatk,10 + ( .@r > 9 ) ? 10 : 0; } }
|
||||
4962:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bAtk,2 + ( .@r > 9 ) ? 5 : 0; } }
|
||||
4963:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bAtk,4 + ( .@r > 9 ) ? 2 : 0; bonus bHit,3 + ( .@r > 9 ) ? 1 : 0; } }
|
||||
4964:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus2 bMagicAddRace,RC_All,1 + ( .@r > 9 ) ? 1 : 0; } }
|
||||
4965:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bVariableCastrate,-1 - ( .@r > 9 ) ? 1 : 0; } }
|
||||
4966:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus2 bAddRace,RC_All,1 + ( .@r > 9 ) ? 1 : 0; } }
|
||||
4967:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bAspdRate,1 + ( .@r > 9 ) ? 1 : 0; } }
|
||||
4968:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ setarray .@skills$, "AL_HEAL", "PR_SANCTUARY", "AM_POTIONPITCHER", "AB_HIGHNESSHEAL", "AB_CHEAL"; for( .@i = 0; .@i < getarraysize(.@skills$); .@i++ ){ bonus2 bSkillHeal,.@skills$[.@i],2 + ( .@r > 9 ) ? 2 : 0; } } }
|
||||
4969:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ setarray .@skills$, "AL_HEAL", "PR_SANCTUARY", "AM_POTIONPITCHER", "AB_HIGHNESSHEAL", "AB_CHEAL"; for( .@i = 0; .@i < getarraysize(.@skills$); .@i++ ){ bonus2 bSkillHeal2,.@skills$[.@i],2 + ( .@r > 9 ) ? 2 : 0; } /* TODO: Depending on some recovery items HP recovery amount + 1% or if refine >= 9 + 2% */ } }
|
||||
5040:5442,{ bonus bAspdRate,3; bonus bVariableCastrate,3; }
|
||||
5040:18672,{ bonus bSPrecovRate,3; }
|
||||
5040:18673,{ bonus bHealPower,10; }
|
||||
4697:27012,{ bonus bNoMadoFuel,1; }
|
||||
4699:27012,{ bonus bNoMadoFuel,1; }
|
||||
5040:18673,{ bonus bSPrecovRate,3; }
|
||||
5041:18538,{ bonus2 bSubRace,RC_Angel,9; }
|
||||
5043:18656,{ bonus bFlee,10; bonus2 bAddEff,Eff_Stun,1000; }
|
||||
5048:18538,{ bonus2 bSubRace,RC_Demon,9; }
|
||||
@@ -496,70 +418,47 @@
|
||||
5548:5766,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bBaseAtk,min(.@r,10); bonus bMatk,min(.@r,10); }
|
||||
5917:1525,{ bonus bLongAtkDef,10; }
|
||||
5920:18542,{ bonus bHealPower,2*getequiprefinerycnt(EQI_HEAD_TOP); }
|
||||
5967:28321,{ bonus2 bSubSkill,"HT_BLITZBEAT",200; }
|
||||
5918:19306,{ .@aspd = 1; .@crit_dmg = 2 + 2 * (readparam(bDex) / 10); .@sub_demi = 2; .@luk = readparam(bLuk); if (.@luk > 107) { .@aspd += 1; .@crit_dmg += 2; .@sub_demi += 2; } if (.@luk > 119) { .@aspd += 2; .@crit_dmg += 4; .@sub_demi += 4; bonus bSplashRange,1; } bonus bAspd,.@aspd; bonus bCritAtkRate,.@crit_dmg; bonus2 bSubRace,RC_DemiHuman,.@sub_demi; bonus2 bSubSkill,"NPC_CRITICALSLASH",100; }
|
||||
//9024:18832,{ bonus3 bAutoSpell,"BS_ADRENALINE",2,(GetPetRelationship >= 3)?15:10; }
|
||||
13027:15044,{ .@r = max(getequiprefinerycnt(EQI_ARMOR),1); bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@r; bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50*.@r; bonus3 bAddMonsterDropItem,929,RC_Brute,70*.@r; bonus3 bAddMonsterDropItem,970,RC_Brute,50*.@r; }
|
||||
13027:15044,{ .@r = max(getequiprefinerycnt(EQI_ARMOR),1); bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@r; bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50*.@r; bonus3 bAddMonsterDropItem,929,RC_Player,70*.@r; bonus3 bAddMonsterDropItem,970,RC_Player,50*.@r; bonus3 bAddMonsterDropItem,929,RC_Brute,70*.@r; bonus3 bAddMonsterDropItem,970,RC_Brute,50*.@r; }
|
||||
13034:13035,{ bonus bMaxSP,20; bonus bMaxHPRate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; }
|
||||
13215:28224,{ bonus bLongAtkRate,30; }
|
||||
13332:15178:20821,{ bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000; bonus bLongAtkRate,15; }
|
||||
13337:19210,{ bonus bVariableCastrate,-15; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 25; } if ((.@eq + .@weapon) >= 18) { .@val += 25; if ((.@eq + .@weapon) >= 22) { bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000; } } if (.@val) { bonus2 bSkillAtk,"KO_HUUMARANKA",.@val; } }
|
||||
13338:19210,{ bonus bBaseAtk,50; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 30; } if ((.@eq + .@weapon) >= 18) { bonus bLongAtkRate,10; if ((.@eq + .@weapon) >= 22) { .@val += 20; } } if (.@val) { bonus2 bSkillAtk,"KO_HAPPOKUNAI",.@val; } }
|
||||
13469:20840,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 100; if (.@weapon >= 7 && .@eq >= 7) { .@val += 50; } bonus bMatk,.@val; if ((.@weapon + .@eq) >= 18) { bonus3 bAutoSpell,"MG_COLDBOLT",3,50; bonus3 bAutoSpell,"MG_FIREBOLT",3,50; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",3,50; /* fix me: unknown skill lvl/rates */ } if ((.@weapon + .@eq) >= 22) { autobonus "{ bonus2 bSkillAtk,\"WZ_STORMGUST\",30; bonus2 bSkillAtk,\"WZ_METEOR\",30; bonus2 bSkillAtk,\"WZ_VERMILION\",30; bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",30; }",20,10000; /* fix me: unknown rate/specialeffect (if any) */ } }
|
||||
15041:18659,{ bonus bInt,3; bonus bStr,3; bonus bMdef,10; bonus bDefEle,Ele_Fire; bonus2 bAddEle,Ele_Earth,10; }
|
||||
15068:20710,{ bonus bAgi,5; bonus bFlee,10; }
|
||||
15073:20944,{ .@val = 30; .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@eq >= 11) { .@val += 40; bonus bDelayrate,-10; } bonus bBaseAtk,.@val; }
|
||||
15074:20943,{ .@val = 30; .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@eq >= 11) { .@val += 40; bonus bVariableCastrate,-20; } bonus bMatk,.@val; }
|
||||
15088:18816:18818,{ bonus bMatk,BaseLevel/3; bonus2 bExpAddClass,Class_All,5; }
|
||||
15088:18817:18819,{ bonus bBaseAtk,BaseLevel/3; bonus2 bExpAddClass,Class_All,5; }
|
||||
15090:18820:20721:22033,{ bonus2 bSubEle,Ele_Neutral,15; bonus3 bAutoSpellWhenHit,"WL_DRAINLIFE",3,1; }
|
||||
15091:18820:20721:22033,{ bonus2 bSubEle,Ele_Neutral,15; bonus bMaxHPrate,25; bonus bMaxSPrate,25; bonus bMatkRate,10; }
|
||||
15110:20732,{ bonus2 bSkillAtk,"NC_AXETORNADO",25; }
|
||||
15110:22043,{ bonus bBaseAtk,30; }
|
||||
15116:20743:22046,{ bonus bMaxHPrate,25; bonus bMaxSPrate,25; bonus bSpeedAddRate,40; }
|
||||
15117:20744:22047,{ bonus bMaxHPrate,25; bonus bMaxSPrate,25; bonus bSpeedAddRate,40; if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES) >= 30) { bonus bMaxHPrate,5; bonus bMaxSPrate,5; } }
|
||||
15126:20788:22083,{ bonus bMaxHP,2000; bonus bNoCastCancel; bonus bFixedCastrate,-15-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); }
|
||||
15116:20743:22046,{ bonus bMaxHPrate,25; bonus bMaxSPrate,25; bonus bSpeedAddRate,10; }
|
||||
15126:20788:22083,{ bonus bMaxHP,2000; bonus bNoCastCancel,1; bonus bFixedCastrate,-15-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); }
|
||||
15126:20788:22083:28382:28416,{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bSkillAtk,"SU_CN_METEOR",100; }
|
||||
15126:20788:22083:28380:28419,{ bonus bMaxHPrate,20; bonus bMaxSPrate,3; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",100; }
|
||||
15126:20788:22083:28381:28413,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; bonus bHealPower,10; skill "AL_HEAL",5,1; }
|
||||
15128:20773,{ bonus bFlee2,6; bonus bDelayrate,-10 - (BaseLevel > 129 ? 10 : 0); }
|
||||
15129:20789:22084,{ bonus bMaxHP,3000; bonus bNoCastCancel; bonus bFixedCastrate,-20-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); }
|
||||
15129:20789:22084,{ bonus bMaxHP,3000; bonus bNoCastCancel,1; bonus bFixedCastrate,-20-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); }
|
||||
15129:20789:22084:28382:28417,{ bonus bMaxHPrate,15; bonus bMaxSPrate,15; bonus2 bSkillAtk,"SU_CN_METEOR",150; }
|
||||
15129:20789:22084:28380:28420,{ bonus bMaxHPrate,25; bonus bMaxSPrate,6; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",150; }
|
||||
15129:20789:22084:28381:28414,{ bonus bMaxHPrate,20; bonus bMaxSPrate,10; bonus bHealPower,20; skill "AL_HEAL",7,1; }
|
||||
15138:19026,{ bonus2 bSubRace,RC_Fish,(10+getequiprefinerycnt(EQI_ARMOR)); }
|
||||
15138:19026:20756:22059,{ bonus bMaxHP,1000; bonus bMaxSP,100; bonus2 bExpAddRace,RC_Fish,20; bonus2 bMagicAddRace,RC_Fish,50; bonus2 bSubEle,Ele_Water,50; }
|
||||
15156:20790:22085,{ bonus bMaxHP,4000; bonus bNoCastCancel; bonus bFixedCastrate,-25-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); }
|
||||
15156:20790:22085,{ bonus bMaxHP,4000; bonus bNoCastCancel,1; bonus bFixedCastrate,-25-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); }
|
||||
15156:20790:22085:28382:28418,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus2 bSkillAtk,"SU_CN_METEOR",200; }
|
||||
15156:20790:22085:28380:28421,{ bonus bMaxHPrate,30; bonus bMaxSPrate,9; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",200; }
|
||||
15156:20790:22085:28381:28415,{ bonus bMaxHPrate,25; bonus bMaxSPrate,15; bonus bHealPower,30; skill "AL_HEAL",9,1; }
|
||||
15176:18145:28441,{ bonus2 bSkillAtk,"AC_DOUBLE",50; bonus2 bSkillUseSP,"SC_TRIANGLESHOT",10; }
|
||||
15177:20820:28608,{ bonus5 bAutoSpell,"MG_FIREBALL",max(5,getskilllv("MG_FIREBALL")),50,BF_MAGIC,1; autobonus3 "{ bonus bMatk,50; }",1000,60000,"PF_DOUBLECASTING","{ specialeffect2 EF_ENCHANCE; }"; }
|
||||
15178:20821:28721,{ bonus2 bSkillAtk,"KO_BAKURETSU",20; bonus2 bSkillAtk,"KO_HAPPOKUNAI",50; }
|
||||
15179:20822:28116,{ bonus2 bAddClass,Class_All,5; bonus bAspdRate,10; bonus bCritAtkRate,10; }
|
||||
15180:26200:28442,{ bonus bBaseAtk,30; bonus bAspd,1; bonus bCritAtkRate,20; }
|
||||
15181:28443:28444,{ bonus bAtk,20; bonus2 bSubEle,Ele_All,2; bonus2 bSubEle,Ele_Neutral,-2; }
|
||||
15182:28445:28446,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; }
|
||||
15183:28447:28448,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddClass,Class_All,2; }
|
||||
15184:28449:28450,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; }
|
||||
15185:28451:28452,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel; }
|
||||
15185:28451:28452,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel,1; }
|
||||
15181:28453:28454,{ bonus bMatk,20; bonus2 bSubEle,Ele_All,2; bonus2 bSubEle,Ele_Neutral,-2; }
|
||||
15182:28455:28456,{ bonus bMatk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; }
|
||||
15183:28457:28458,{ bonus bMatk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddClass,Class_All,2; }
|
||||
15184:28459:28460,{ bonus bMatk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; }
|
||||
15185:28461:28462,{ bonus bMatk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel; }
|
||||
15185:28461:28462,{ bonus bMatk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel,1; }
|
||||
15181:28463:28464,{ bonus bAtk,20; bonus2 bSubEle,Ele_All,2; bonus2 bSubEle,Ele_Neutral,-2; }
|
||||
15182:28465:28466,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; }
|
||||
15183:28467:28468,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddClass,Class_All,2; }
|
||||
15184:28469:28470,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; }
|
||||
15185:28471:28472,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel; }
|
||||
15195:16063,{ .@matk = 100; .@recovery = 20; .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@weapon >= 7 && .@eq >= 7) { .@matk += 50; } if ((.@weapon + .@eq) >= 18) { .@recovery += 15; if ((.@weapon + .@eq) >= 22) { bonus bDelayrate,-15; } } bonus bMatk,.@matk; bonus bHealPower2,.@recovery; }
|
||||
15195:19209,{ bonus bSpeedRate,25; /* unknown speed value */ bonus bHealPower,10; }
|
||||
15212:22141,{ bonus bAspdRate,getequiprefinerycnt(EQI_SHOES); }
|
||||
15212:20856,{ bonus bDelayrate,-getequiprefinerycnt(EQI_GARMENT); }
|
||||
15212:20856:22141,{ if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >= 39) { autobonus "{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; }",50,5000; } }
|
||||
15348:19366:20923:22192,{ bonus bVit,5; bonus bMaxSPrate,5; bonus bDef,5; bonus bMdef,15; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; .@hp = 15; .@r[0] = getequiprefinerycnt(EQI_ARMOR); .@r[1] = getequiprefinerycnt(EQI_HEAD_TOP); .@r[2] = getequiprefinerycnt(EQI_GARMENT); .@r[3] = getequiprefinerycnt(EQI_SHOES); .@sum = .@r[0]+.@r[1]+.@r[2]+.@r[3]; if (.@r[0] >= 7 && .@r[1] >= 7 && .@r[2] >= 7 && .@r[3] >= 7) { .@hp += 10; } bonus bMaxHPrate,.@hp; if (.@sum >= 36) { bonus bFixedCast,-700; if (.@sum >= 40) { bonus bDelayrate,-20; } } }
|
||||
16065:20838,{ bonus bAspdRate,10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25; } if ((.@eq + .@weapon) >= 18) { bonus bCritical,15; if ((.@eq + .@weapon) >= 22) { bonus bCritAtkRate,20; } } }
|
||||
15185:28471:28472,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel,1; }
|
||||
18137:1752,{ bonus bLongAtkRate,25; }
|
||||
18137:1752:19048,{ bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
|
||||
18137:19019,{ bonus bLongAtkRate,45; }
|
||||
@@ -572,32 +471,23 @@
|
||||
18140:1755,{ bonus bLongAtkRate,25; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt)>39) ? 300 : 100; }
|
||||
18140:1755:19048,{ bonus bLongAtkRate,20; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt)>39) ? -300 : -100;; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
|
||||
18140:19019,{ bonus bLongAtkRate,45; }
|
||||
18149:19210,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,5; if (.@weapon >= 7 && .@eq >= 7) { .@val = 20; } if ((.@weapon + .@eq) >= 18) { bonus2 bAddClass,Class_All,10; } if ((.@weapon + .@eq) >= 22) { .@val += 30; } if (.@val) { bonus2 bSkillAtk,"RA_ARROWSTORM",.@val; } }
|
||||
18174:22190,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_SHOES); bonus2 bAddClass,Class_All,10; if (.@weapon >= 7 && .@eq >= 7) { bonus bAspd,2; } if ((.@weapon + .@eq) >= 18) { bonus bCritAtkRate,10; } if ((.@weapon + .@eq) >= 22) { autobonus "{ bonus bBaseAtk,100; bonus bCritAtkRate,15; bonus2 bAddRace,RC_Insect,50; bonus2 bAddRace,RC_Brute,50; }",20,10000,BF_LONG|BF_WEAPON|BF_NORMAL; /* fix me: unknown rates */ } }
|
||||
18507:18539,{ bonus bUseSPrate,-3; }
|
||||
18559:18560,{ bonus bCritAtkRate,5; }
|
||||
18563:18564,{ bonus bFixedCastrate,-10; }
|
||||
18776:20710,{ bonus bBaseAtk,10; }
|
||||
18776:22015,{ bonus bMatk,20; }
|
||||
18823:19246,{ .@atk = 40; .@aspd = 3; .@dmg = 2; .@agi = readparam(bAgi); if (.@agi > 107) { .@atk += 60; .@aspd += 5; .@dmg += 2; } if (.@agi > 119) { .@atk += 80; .@aspd += 7; .@dmg += 4; } bonus bBaseAtk,.@atk; bonus bAspdRate,.@aspd; bonus2 bSubRace,RC_Player,.@dmg; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Silence,10000; }
|
||||
18823:28372,{ bonus2 bSkillVariableCast,"CR_GRANDCROSS",-1500; bonus2 bSkillAtk,"LG_RAYOFGENESIS",BaseLevel/30 + BaseLevel; bonus2 bSkillUseSP,"LG_RAYOFGENESIS",-10; }
|
||||
18823:28551,{ bonus2 bSkillDelay,"LG_OVERBRAND",-2000; bonus bLongAtkRate,getskilllv("LG_CANNONSPEAR") * 2; bonus bLongAtkRate,getskilllv("LG_OVERBRAND") * 2; bonus2 bSkillAtk,"LG_CANNONSPEAR",30; bonus2 bSkillAtk,"LG_OVERBRAND",20; }
|
||||
18849:32237,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFixedCast,-300; if (.@r > 0) { bonus bMatk,(10*.@r); if (.@r >= 7) { bonus2 bMagicAddRace,RC_DemiHuman,10; bonus2 bMagicAddRace,RC_Player,10; bonus2 bMagicAddRace,RC_Demon,10; if (.@r >= 9) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@r >= 11) { bonus2 bMagicAddClass,Class_Boss,20; } } } } }
|
||||
18823:28372,{ bonus2 bSkillAtk,"CR_GRANDCROSS",BaseLevel; bonus2 bVariableCastrate,"CR_GRANDCROSS",-BaseLevel*2; bonus2 bSkillAtk,"CR_GRANDCROSS",BaseLevel/30; bonus2 bSkillUseSP,"CR_GRANDCROSS",-(BaseLevel/30)*10; }
|
||||
18867:1720,{ bonus bLongAtkRate,3+(getequiprefinerycnt(EQI_HAND_R) > 6 ? 5:0); }
|
||||
18937:28302,{ bonus bInt,8; bonus bMaxSPrate,5;}
|
||||
18937:28303,{ bonus bInt,8; bonus bBaseAtk,20;}
|
||||
18937:28304,{ bonus bInt,8; bonus bFlee,15;}
|
||||
18937:28305,{ bonus bInt,8; bonus bHit,10;}
|
||||
18985:28321,{ bonus2 bSkillAtk,"HT_BLITZBEAT",100; }
|
||||
18985:28321:28322,{ bonus2 bSkillAtk,"HT_BLITZBEAT",200; }
|
||||
18985:28322,{ bonus2 bSkillAtk,"SN_FALCONASSAULT",50; }
|
||||
18997:28326:28327,{ bonus bSpeedRate,10; bonus bBaseAtk,50; bonus bMatk,50; if(getequiprefinerycnt(EQI_HEAD_TOP)>=9){ bonus bMaxHPrate,10; bonus bMaxSPrate,50; } }
|
||||
19026:20756,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSPGainRace,RC_Fish,10; bonus3 bAddMonsterDropItem,551,RC_Fish,(5+.@r); bonus2 bAddItemHealRate,551,5; bonus bHPrecovRate,(5+.@r); }
|
||||
19026:22059,{ bonus2 bCriticalAddRace,RC_Fish,(10+getequiprefinerycnt(EQI_SHOES)); }
|
||||
19038:19039,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HEAD_MID); if((.@r==7)||(.@r==8)){ bonus bCritical,12; bonus bHit,12; } if(.@r>=9){ bonus bMaxHP,1200; bonus bMaxSP,120; } }
|
||||
19117:22101,{ bonus2 bDropAddRace,RC_All,5; bonus2 bExpAddRace,RC_All,5; if(getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; } }
|
||||
19118:22101,{ bonus2 bDropAddRace,RC_All,4; bonus2 bExpAddRace,RC_All,4; if(getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; } }
|
||||
19344:28244,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bAddClass,Class_All,10; if (.@weapon >= 7 && .@eq >= 7) { bonus bAspd,2; } if ((.@weapon + .@eq) >= 18) { bonus bLongAtkRate,10; if ((.@weapon + .@eq) >= 22) { bonus2 bSkillAtk,"GS_SPREADATTACK",30; } } }
|
||||
20135:20136,{ bonus bAllStats,12; }
|
||||
20717:22000,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22001,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
@@ -623,35 +513,8 @@
|
||||
20718:22009,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22010,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22011,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22107,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22108,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22109,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22110,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22111,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22112,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22113,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22114,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22115,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22116,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22117,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22118,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22107,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22108,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22109,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22110,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22111,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22112,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22113,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22114,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22115,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22116,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22117,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22118,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20797:2339,{ bonus bInt,15; bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (getequiprefinerycnt(EQI_ARMOR) > 6) bonus bNoCastCancel; }
|
||||
20797:2339,{ bonus bInt,15; bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (getequiprefinerycnt(EQI_ARMOR) > 6) bonus bNoCastCancel,1; }
|
||||
20797:4174,{ bonus2 bSubEle,Ele_All,50; bonus2 bSubEle,Ele_Neutral,-50; }
|
||||
20838:26109,{ bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"SO_EARTHGRAVE",40; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Earth,10; if ((.@eq + .@weapon) >= 22) { bonus2 bMagicAtkEle,Ele_Water,10; } } }
|
||||
20840:28725,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 80; if (.@weapon >= 7 && .@eq >= 7) { .@val += 80; } if ((.@weapon + .@eq) >= 18) { .@val += 40; } if ((.@weapon + .@eq) >= 22) { bonus2 bMagicAtkEle,Ele_Fire,15; } bonus bMatk,.@val; }
|
||||
20847:28745,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 10; if (.@weapon >= 7 && .@eq >= 7) { bonus bCritAtkRate,15; } if ((.@weapon + .@eq) >= 18) { .@val += 15; if ((.@weapon + .@eq) >= 22) { skill "TF_DOUBLE",4; bonus bDoubleRate,20; } } bonus bAspdRate,.@val; }
|
||||
22069:2195,{ bonus2 bSubEle,Ele_Neutral,5; bonus2 bAddEle,Ele_Neutral,getequiprefinerycnt(EQI_HAND_L); }
|
||||
22069:20753,{ bonus2 bAddEle,Ele_Neutral,5; .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r; bonus bMaxSPrate,.@r; }
|
||||
22101:29148,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus2 bAddClass,Class_All,2; } if(.@r >= 9) { bonus2 bAddClass,Class_All,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
|
||||
@@ -676,13 +539,11 @@
|
||||
22124:28467:28468,{ bonus bAspdRate,8; bonus bHit,8; bonus2 bExpAddClass,Class_All,2; }
|
||||
22125:28469:28470,{ bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddClass,Class_All,2; }
|
||||
22126:28471:28472,{ bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddClass,Class_All,2; bonus bSpeedAddRate,25; }
|
||||
22133:26007,{ bonus bAspdRate,8; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus bLongAtkRate,10; if ((.@eq + .@weapon) >= 22) { .@val += 30; } } if (.@val) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@val; } }
|
||||
22133:32005,{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus2 bAddClass,Class_All,10; if ((.@eq + .@weapon) >= 22) { .@val += 20; } } if (.@val) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",.@val; } }
|
||||
24012:24013:24014:24015:24016:24017,{ bonus bAllStats,3; }
|
||||
24018:24019:24020,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) { bonus2 bAddClass,Class_All,1; } }
|
||||
24021:24022:24023,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) { bonus bMatkRate,1; } }
|
||||
24025:24028,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMaxHP,.@r; bonus bMaxSP,.@r; if(.@r >= 15) { bonus bMaxHPrate,1; } }
|
||||
24026:24027,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bDef,.@r; if(.@r >= 15) { bonus2 bSubEle,Ele_Neutral,1; } }
|
||||
24026:24027,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bDef,.@r; if(.@r >= 15) { bonus2 bSubEle,0,1; } }
|
||||
24029:24031,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bBaseAtk,.@r; if(.@r >= 15) { bonus bLongAtkRate,1; } }
|
||||
24030:24032,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bCritical,.@r; bonus bBaseAtk,.@r; if(.@r >= 15) { bonus bCritAtkRate,1; } }
|
||||
24034:24040,{ bonus bLuk,1; }
|
||||
@@ -692,7 +553,7 @@
|
||||
24038:24044,{ bonus bVit,1; }
|
||||
24039:24045,{ bonus bAgi,1; }
|
||||
24046:24051,{ bonus2 bSubEle,Ele_Neutral,1; if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) { bonus2 bSubEle,Ele_Neutral,1; } }
|
||||
24052:24062,{ bonus2 bExpAddRace,RC_DemiHuman,3; }
|
||||
24052:24062,{ bonus2 bExpAddRace,RC_DemiHuman,3; bonus2 bExpAddRace,RC_Player,3; }
|
||||
24053:24063,{ bonus2 bAddRace,10,5; bonus2 bMagicAddRace,10,5; }
|
||||
24054:24065,{ bonus2 bExpAddRace,RC_Brute,3; }
|
||||
24055:24066,{ bonus2 bExpAddRace,RC_Insect,3; }
|
||||
@@ -707,7 +568,7 @@
|
||||
24074:24077,{ bonus bMaxHPrate,1; bonus bMaxSPrate,1; }
|
||||
24078:24079:24080,{ bonus2 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)/10); }
|
||||
24081:24082:24083,{ bonus2 bHPDrainRate,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)/5); }
|
||||
24084:24085:24086:24087:24088:24089,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 45) { bonus bNoGemStone; } bonus bUseSPrate,100-.@r; }
|
||||
24084:24085:24086:24087:24088:24089,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 45) { bonus bNoGemStone,1; } bonus bUseSPrate,100-.@r; }
|
||||
24090:24091:24092,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Stone,10000; }
|
||||
24090:24093:24094,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Sleep,10000; }
|
||||
24090:24095:24096,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Silence,10000; }
|
||||
@@ -716,11 +577,11 @@
|
||||
24090:24102:24103,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Bleeding,10000; }
|
||||
24090:24104:24105:24106,{ bonus bDef,4; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30) bonus2 bResEff,Eff_Stun,10000; }
|
||||
24090:24107:24108,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Curse,10000; }
|
||||
24048:24109:24110,{ bonus bNoCastCancel2; bonus bVariableCastrate,40-(getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)); }
|
||||
24111:24112:24113,{ bonus bNoCastCancel; bonus bUseSPrate,40-getequiprefinerycnt(EQI_SHADOW_SHIELD)-getequiprefinerycnt(EQI_SHADOW_ARMOR)-getequiprefinerycnt(EQI_SHADOW_SHOES); }
|
||||
24150:24151,{ bonus2 bAddClass,Class_All,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bNoSizeFix; }
|
||||
24152:24153,{ bonus bAtk,getequiprefinerycnt(EQI_SHADOW_WEAPON); if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 15) bonus bUnbreakableWeapon; }
|
||||
24154:24155,{ bonus bDef,getequiprefinerycnt(EQI_SHADOW_ARMOR); if (getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bUnbreakableArmor; }
|
||||
24048:24109:24110,{ bonus bNoCastCancel2,1; bonus bVariableCastrate,40-(getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)); }
|
||||
24111:24112:24113,{ bonus bNoCastCancel,1; bonus bUseSPrate,40-getequiprefinerycnt(EQI_SHADOW_SHIELD)-getequiprefinerycnt(EQI_SHADOW_ARMOR)-getequiprefinerycnt(EQI_SHADOW_SHOES); }
|
||||
24150:24151,{ bonus2 bAddClass,Class_All,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bNoSizeFix,1; }
|
||||
24152:24153,{ bonus bAtk,getequiprefinerycnt(EQI_SHADOW_WEAPON); if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 15) bonus bUnbreakableWeapon,1; }
|
||||
24154:24155,{ bonus bDef,getequiprefinerycnt(EQI_SHADOW_ARMOR); if (getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bUnbreakableArmor,1; }
|
||||
24156:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_DemiHuman; }
|
||||
24157:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Demon; }
|
||||
24158:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Brute; }
|
||||
@@ -758,16 +619,16 @@
|
||||
24212:24213,{ bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?10:5); }
|
||||
24214:24215,{ bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?4:2); }
|
||||
24217:24218,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) bonus bAspd,1; }
|
||||
24223:24225:24226,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus2 bAddClass,Class_All,2;} else if(.@r>=20) {bonus2 bAddClass,Class_All,1;} bonus2 bAddClass,Class_All,1; }
|
||||
24224:24225:24226,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus2 bAddClass,Class_All,2;} else if(.@r>=20) {bonus2 bAddClass,Class_All,1;} bonus bAtk2,10; }
|
||||
24227:24229:24230,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus bMatkRate,2;} else if(.@r>=20) {bonus bMatkRate,1;} bonus bMatkRate,1; }
|
||||
24228:24229:24230,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus bMatkRate,2;} else if(.@r>=20) {bonus bMatkRate,1;} bonus bMatk,10; }
|
||||
24223:24225:24226,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r)>=25 {bonus2 bAddClass,Class_All,2;} else if(.@r)>=20 {bonus2 bAddClass,Class_All,1;} bonus2 bAddClass,Class_All,1; }
|
||||
24224:24225:24226,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r)>=25 {bonus2 bAddClass,Class_All,2;} else if(.@r)>=20 {bonus2 bAddClass,Class_All,1;} bonus bAtk2,10; }
|
||||
24227:24229:24230,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r)>=25 {bonus bMatkRate,2;} else if(.@r)>=20 {bonus bMatkRate,1;} bonus bMatkRate,1; }
|
||||
24228:24229:24230,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r)>=25 {bonus bMatkRate,2;} else if(.@r)>=20 {bonus bMatkRate,1;} bonus bMatk,10; }
|
||||
24231:24232,{ bonus bFlee,5; if (getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)>=15) { bonus bAspd,1; } }
|
||||
24234:24235,{ bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) { bonus2 bAddSize,Size_Large,2; bonus2 bMagicAddSize,Size_Large,2; } }
|
||||
24236:24237,{ bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) { bonus2 bAddSize,Size_Medium,2; bonus2 bMagicAddSize,Size_Medium,2; } }
|
||||
24238:24239,{ bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) { bonus2 bAddSize,Size_Small,2; bonus2 bMagicAddSize,Size_Small,2; } }
|
||||
24240:24241:24242,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bVariableCastrate,-.@r/5; if(.@r>=25) { bonus bUseSPrate,-2; } else bonus bUseSPrate,-1; }
|
||||
24240:24241:24330,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bVariableCastrate,-.@r/5; if(.@r>=25) { bonus bUseSPrate,-2; } else bonus bUseSPrate,-1; }
|
||||
24240:24241:24242,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bVariableCastrate,-.@r/5; if(.@r)>=25 { bonus bUseSPrate,-2; } else bonus bUseSPrate,-1; }
|
||||
24240:24241:24330,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bVariableCastrate,-.@r/5; if(.@r)>=25 { bonus bUseSPrate,-2; } else bonus bUseSPrate,-1; }
|
||||
24243:24244:24245,{ bonus bDelayrate,(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)>=25?-5:-1); }
|
||||
24246:24250,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
|
||||
24247:24251,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
|
||||
@@ -775,40 +636,12 @@
|
||||
24249:24254,{ bonus2 bMagicAddRace,RC_All,1; bonus bMaxSPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bMagicAddRace,RC_All,2; bonus bMaxSPrate,2; } }
|
||||
24253:28391,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
|
||||
24255:28392,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
|
||||
27101:28510,{ bonus bMatkRate,(getrefine()/3); }
|
||||
27102:28510,{ bonus bFlee2,5; }
|
||||
27103:28510,{ bonus2 bAddClass,Class_All,(getrefine()/3); }
|
||||
27104:28510,{ bonus2 bHPRegenRate,30,3000; bonus2 bSPRegenRate,1,3000; }
|
||||
27104:27105,{ if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus bMaxHP,2000; bonus bMaxSP,100; } else { bonus bMaxHP,1000; bonus bMaxSP,50; } }
|
||||
27105:28510,{ bonus bMatk,30; }
|
||||
27107:27108,{ bonus2 bSkillAtk,"WM_METALICSOUND",50; bonus2 bSkillAtk,"WM_REVERBERATION",50; }
|
||||
// 27107:27108:27109,{ autobonus "{ heal 2000,0; bonus2 bAddEle,Ele_Neutral,200; bonus2 bMagicAddEle,Ele_Neutral,200; }",20,6000,BF_WEAPON|BF_MAGIC,"{ active_transform 3073,6000; }"; /* fix me: mob 3073 not implemented */ }
|
||||
27110:27111,{ bonus2 bSubSize,Size_Small,20; }
|
||||
27111:27112,{ bonus2 bSubSize,Size_Medium,20; }
|
||||
27114:27115,{ bonus bMaxHPrate,(getequiprefinerycnt(EQI_ARMOR)/3); bonus bMaxSP,(5*(getequiprefinerycnt(EQI_HEAD_TOP)/2)); }
|
||||
27116:27117,{ bonus bCritical,2; bonus bCritAtkRate,2; }
|
||||
27147:27148,{ bonus bDelayrate,-3; }
|
||||
27163:27165,{ bonus bDelayrate,-3; bonus bVit,2; bonus bInt,2; bonus bAgi,2; bonus bDex,2; }
|
||||
27166:27167,{ bonus2 bSubEle,Ele_Neutral,5; bonus2 bMagicAddSize,Size_All,10; }
|
||||
27170:27171,{ bonus bStr,3; bonus2 bAddClass,Class_All,3; }
|
||||
27170:27172,{ bonus2 bAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Small,15; }
|
||||
27170:27173,{ bonus2 bSkillAtk,"GS_SPREADATTACK",50; }
|
||||
27171:27174,{ bonus2 bSkillAtk,"GS_RAPIDSHOWER",50; }
|
||||
27172:27175,{ bonus2 bAddSize,Size_Small,10; bonus2 bMagicAddSize,Size_Small,10; }
|
||||
27196:27199,{ bonus2 bMagicAddSize,Size_Small,5; bonus2 bMagicAddRace,RC_Brute,5; }
|
||||
27197:27198,{ bonus2 bAddSize,Size_Small,5; bonus2 bAddRace,RC_Brute,5; }
|
||||
// 27321:27326,{ bonus bMaxHPrate,50; }
|
||||
27322:27323,{ bonus bMaxSPrate,5; bonus bMaxHPrate,5; }
|
||||
27324:27325,{ bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bSubDefEle,Ele_Fire,10; }
|
||||
28022:28509,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,10; if (.@r >= 9) { bonus bCritAtkRate,10; if (.@r >= 11) { bonus2 bAddRace,RC_Brute,25; } } }
|
||||
28315:28317,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
|
||||
28316:28318,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
|
||||
28321:28322,{ bonus bUseSPrate,-(getskilllv("HT_BEASTBANE") * 2); }
|
||||
28326:28327,{ bonus bInt,8; bonus bStr,8; }
|
||||
28358:18521,{ skill "AS_CLOAKING",1; }
|
||||
28499:28920,{ bonus bFlee2,10; }
|
||||
28508:28612,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*(.@r/2)); if (.@r >= 9) { bonus bCritical,15; bonus2 bResEff,Eff_Curse,10000; if (.@r >= 11) { bonus bBaseAtk,100; } } }
|
||||
28509:28626,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*(.@r/2)); if (.@r >= 9) { bonus bCritical,15; if (.@r >= 11) { bonus bBaseAtk,100; } } }
|
||||
28906:2998,{ bonus bLongAtkRate,10; }
|
||||
28907:2998,{ bonus bSpeedRate,25; }
|
||||
28908:2998,{ bonus bDelayrate,-10; }
|
||||
|
||||
1971
db/re/item_db.txt
1971
db/re/item_db.txt
File diff suppressed because it is too large
Load Diff
@@ -93,9 +93,3 @@
|
||||
//12206,60000 //Luk_Dish10_
|
||||
//12207,60000 //Vit_Dish10_
|
||||
22508,1200000 //Para_Team_Mark_
|
||||
|
||||
// Bed of Honor
|
||||
22687,5000,SC_REUSE_LIMIT_F // Pieces_Of_Sentiment
|
||||
|
||||
23277,180000 //Mado_Box
|
||||
|
||||
|
||||
@@ -423,7 +423,6 @@
|
||||
17681,2 //Midgard_Lucky_Scroll
|
||||
17692,2 //Blessing_Scarlet_Egg
|
||||
22514,2 //Candy_Holder
|
||||
22537,2 //PrizeOfHero
|
||||
22558,2 //Lucky_Bag
|
||||
22669,2 //HALLOWEEN_G_BOX
|
||||
22685,2 //Solo_Christmas_Gift
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
// Item Group Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// GroupID,ItemID,Rate{,Amount,Random,isAnnounced,Duration,GUID,isBound,isNamed}
|
||||
|
||||
@@ -1370,36 +1370,3 @@ IG_Mercenary,12179,1 // SpearMercenary_Scroll7
|
||||
IG_Mercenary,12180,1 // SpearMercenary_Scroll8
|
||||
IG_Mercenary,12181,1 // SpearMercenary_Scroll9
|
||||
IG_Mercenary,12182,1 // SpearMercenary_Scroll10
|
||||
// PrizeOfHero
|
||||
IG_PrizeOfHero,522,7 // Fruit_Of_Mastela
|
||||
IG_PrizeOfHero,547,7 // White_Slim_Potion
|
||||
IG_PrizeOfHero,607,17 // Yggdrasilberry
|
||||
IG_PrizeOfHero,608,10 // Seed_Of_Yggdrasil
|
||||
IG_PrizeOfHero,678,7 // Poison_Bottle
|
||||
IG_PrizeOfHero,12075,7 // Str_Dish10
|
||||
IG_PrizeOfHero,12080,7 // Int_Dish10
|
||||
IG_PrizeOfHero,12085,7 // Vit_Dish10
|
||||
IG_PrizeOfHero,12090,7 // Agi_Dish10
|
||||
IG_PrizeOfHero,12095,7 // Dex_Dish10
|
||||
IG_PrizeOfHero,12100,7 // Luk_Dish10
|
||||
IG_PrizeOfHero,12530,2 // Mastela_Fruit_Box
|
||||
IG_PrizeOfHero,12534,2 // Yggdrasil_Seed_Box
|
||||
IG_PrizeOfHero,12535,1 // Iggdrasilberry_Box
|
||||
IG_PrizeOfHero,12549,2 // White_Slim_Pot_Box2
|
||||
IG_PrizeOfHero,12550,2 // Poison_Bottle_Box2
|
||||
IG_PrizeOfHero,12623,1 // High_Weapon_Box
|
||||
IG_PrizeOfHero,12676,7 // Sg_Violet_Potion_Box
|
||||
IG_PrizeOfHero,12679,7 // Sg_White_Potion_Box
|
||||
IG_PrizeOfHero,12680,7 // Sg_Blue_Potion_Box
|
||||
IG_PrizeOfHero,15093,1 // Hero_Plate
|
||||
IG_PrizeOfHero,15094,1 // Hero_Magic_Coat
|
||||
IG_PrizeOfHero,15095,1 // Hero_Judgement_Shawl
|
||||
IG_PrizeOfHero,15096,1 // Hero_Trade_Mail
|
||||
IG_PrizeOfHero,15097,1 // Hero_Hidden_Cloth
|
||||
IG_PrizeOfHero,15098,1 // Hero_Taget_Suits
|
||||
IG_PrizeOfHero,22035,2 // Vet_Nepen_Heel
|
||||
IG_PrizeOfHero,22036,2 // Vet_SliverFox_Boots
|
||||
IG_PrizeOfHero,22037,2 // Vet_Ungo_Boots
|
||||
// Private Airship items
|
||||
IG_PRIVATE_AIRSHIP,6909,1 // Actinidia_Cat_Fruit
|
||||
IG_PRIVATE_AIRSHIP,25464,1 // World_Moving_Rights
|
||||
|
||||
@@ -4473,23 +4473,23 @@ IG_Something_Candy_Holder,22067,1,1 // 1x Witch Shoes
|
||||
IG_Something_Candy_Holder,22669,5,1 // 1x October Spooky Trade Box
|
||||
IG_Something_Candy_Holder,22670,1,1 // 1x DARK INVITATION
|
||||
|
||||
// Shining Egg
|
||||
IG_Shining_Egg,12259,200,1,1,0,0,0 // 1x Miracle_Medicine
|
||||
IG_Shining_Egg,5374,1,1,1,0,0,0 // 1x L_Magestic_Goat
|
||||
IG_Shining_Egg,5254,99,1,1,0,0,0 // 1x Deviling_Hat
|
||||
IG_Shining_Egg,12246,99,1,1,0,0,0 // 1x Magic_Card_Album
|
||||
IG_Shining_Egg,4302,1,1,1,0,0,0 // 1x Tao_Gunka_Card
|
||||
IG_Shining_Egg,5474,200,1,1,0,0,0 // 1x Notice_Board
|
||||
IG_Shining_Egg,2554,1,1,1,0,0,0 // 1x Piece_Of_Angent_Skin
|
||||
IG_Shining_Egg,17001,1099,1,1,0,0,0 // 1x Wander_Man_Box10
|
||||
IG_Shining_Egg,12903,1000,1,1,0,0,0 // 1x Str_Dish_Box
|
||||
IG_Shining_Egg,12922,1100,1,1,0,0,0 // 1x Token_Of_Siegfried_Box
|
||||
IG_Shining_Egg,16755,1200,1,1,0,0,0 // 1x Unbreak_Def_Box
|
||||
IG_Shining_Egg,12909,800,1,1,0,0,0 // 1x Kafra_Card_Box
|
||||
IG_Shining_Egg,14232,800,1,1,0,0,0 // 1x Yggdrasilberry_Box_
|
||||
IG_Shining_Egg,12361,1000,2,1,0,0,0 // 2x Delicious_Shaved_Ice
|
||||
IG_Shining_Egg,12910,1100,1,1,0,0,0 // 1x Giant_Fly_Wing_Box
|
||||
IG_Shining_Egg,16753,1300,1,1,0,0,0 // 1x Unbreak_Weap_Box
|
||||
// Mysterious_Egg
|
||||
IG_Mysterious_Egg,12259,200,1,1,0,0,0 // 1x Miracle_Medicine
|
||||
IG_Mysterious_Egg,5374,1,1,1,0,0,0 // 1x L_Magestic_Goat
|
||||
IG_Mysterious_Egg,5254,99,1,1,0,0,0 // 1x Deviling_Hat
|
||||
IG_Mysterious_Egg,12246,99,1,1,0,0,0 // 1x Magic_Card_Album
|
||||
IG_Mysterious_Egg,4302,1,1,1,0,0,0 // 1x Tao_Gunka_Card
|
||||
IG_Mysterious_Egg,5474,200,1,1,0,0,0 // 1x Notice_Board
|
||||
IG_Mysterious_Egg,2554,1,1,1,0,0,0 // 1x Piece_Of_Angent_Skin
|
||||
IG_Mysterious_Egg,17001,1099,1,1,0,0,0 // 1x Wander_Man_Box10
|
||||
IG_Mysterious_Egg,12903,1000,1,1,0,0,0 // 1x Str_Dish_Box
|
||||
IG_Mysterious_Egg,12922,1100,1,1,0,0,0 // 1x Token_Of_Siegfried_Box
|
||||
IG_Mysterious_Egg,16755,1200,1,1,0,0,0 // 1x Unbreak_Def_Box
|
||||
IG_Mysterious_Egg,12909,800,1,1,0,0,0 // 1x Kafra_Card_Box
|
||||
IG_Mysterious_Egg,14232,800,1,1,0,0,0 // 1x Yggdrasilberry_Box_
|
||||
IG_Mysterious_Egg,12361,1000,2,1,0,0,0 // 2x Delicious_Shaved_Ice
|
||||
IG_Mysterious_Egg,12910,1100,1,1,0,0,0 // 1x Giant_Fly_Wing_Box
|
||||
IG_Mysterious_Egg,16753,1300,1,1,0,0,0 // 1x Unbreak_Weap_Box
|
||||
|
||||
// Agust_Lucky_Scroll
|
||||
IG_Agust_Lucky_Scroll,4365,1,1,1,1,0,0 // 1x B_Katrinn_Card
|
||||
|
||||
@@ -14,7 +14,7 @@ RDMOPT_VAR_MAXHPPERCENT,{ bonus bMaxHPrate,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_VAR_MAXSPPERCENT,{ bonus bMaxSPrate,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_VAR_HPACCELERATION,{ bonus bHPrecovRate,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_VAR_SPACCELERATION,{ bonus bSPrecovRate,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_VAR_ATKPERCENT,{ bonus2 bAddClass,Class_All,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_VAR_ATKPERCENT,{ bonus bAtkRate,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_VAR_MAGICATKPERCENT,{ bonus bMatkRate,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_VAR_PLUSASPD,{ bonus bAspd,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_VAR_PLUSASPDPERCENT,{ bonus bAspdRate,getrandomoptinfo(ROA_VALUE); }
|
||||
|
||||
@@ -508,14 +508,6 @@
|
||||
5823,467,100 // Love_Arrow
|
||||
5855,499,100 // Fishing_Rod
|
||||
5864,475,100 // Shadow_Booster
|
||||
5900,467,100 // Divine Guard Hat
|
||||
5901,467,100 // Focus Beret
|
||||
5902,467,100 // Harvester Hat
|
||||
5903,467,100 // Deadman Bandana
|
||||
5904,467,100 // Inconspicuous Hat
|
||||
5905,467,100 // Lyrica Hat
|
||||
5906,467,100 // Oni Horns
|
||||
5907,467,100 // Sea Captain Hat
|
||||
6000,475,100 // Dark_Ashes
|
||||
6005,467,100 // New_Year_Rice_Cake
|
||||
6006,499,100 // Rice_Cake_Delivery_Box
|
||||
@@ -702,7 +694,7 @@
|
||||
6389,499,100 // Puddle_R_Sample
|
||||
6390,499,100 // Small_Pocket
|
||||
6391,499,100 // Splendid_Supply_Kit
|
||||
6392,507,100 // Bradium_Box
|
||||
6392,499,100 // Bradium_Box
|
||||
6396,475,100 // Auger_Of_Spirit
|
||||
6397,507,100 // PR_Team_Ticket
|
||||
6398,507,100 // Develop_Team_Ticket
|
||||
@@ -799,7 +791,7 @@
|
||||
6674,507,100 // GM_Coin
|
||||
6681,467,100 // XMAS_Cookie
|
||||
6682,499,100 // Bag_Of_Selling_Goods
|
||||
6684,403,100 // TokenOfHero
|
||||
6684,467,100 // Proof_of_The_Heroic
|
||||
6685,499,100 // Morocc_Certification
|
||||
6686,507,100 // Brick
|
||||
6687,507,100 // Rope
|
||||
@@ -815,12 +807,12 @@
|
||||
6704,499,100 // Warrior_Anger
|
||||
6705,499,100 // Warrior_Certificate
|
||||
6706,499,100 // Guardian_Flowers
|
||||
6708,499,100 // Mana_crystal
|
||||
6708,499,100 // Magic_Crystal
|
||||
6709,499,100 // Crisp_Silk
|
||||
6710,499,100 // Tied_Snake
|
||||
6713,499,100 // Heart_of_Soul
|
||||
6714,499,100 // Sheenas_Soul
|
||||
6715,467,100 // P_Of_Evil_Soul
|
||||
6715,467,100 // Gods_Soul_Piece
|
||||
6720,507,100 // Status_Reset_Coupon
|
||||
6721,507,100 // Status_Reset_Coupon_
|
||||
6722,499,100 // Delicious_Clam_Flesh
|
||||
@@ -837,8 +829,6 @@
|
||||
6752,467,100 // Charleston_Parts
|
||||
6753,507,100 // Token_Of_Destruction
|
||||
6754,507,100 // Collected_Medicinal_Herbs
|
||||
6756,507,100 // Cohesive_Energy
|
||||
6757,507,100 // The_Memory_Recorder
|
||||
6766,499,100 // Ice_World_Ticket
|
||||
6767,499,100 // Summer_Fes_Coin
|
||||
6768,499,100 // Red_Beans_Of_Ice
|
||||
@@ -1440,7 +1430,7 @@
|
||||
12596,475,100 // Magic_Candy
|
||||
12600,507,100 // Treasure_Box_Scroll
|
||||
12607,507,100 // Lolli_Pop_Box
|
||||
12610,475,100 // Mysterious_Egg
|
||||
//12610,475,100 //
|
||||
12622,507,100 // Boarding_Halter
|
||||
12625,475,100 // Sapa_Feat_Cert_Pack
|
||||
12633,475,100 // Malang_Cat_Can
|
||||
@@ -3769,7 +3759,6 @@
|
||||
22556,24,100 // Luxury_Chocolate
|
||||
22557,24,100 // Masterpieces_of_Artisan_Chocolate
|
||||
22566,48,100 // Last_Years_Frost
|
||||
22567,384,100 // Squad_Prize
|
||||
22569,499,100 // Gift_New_start
|
||||
22589,499,100 // Savage_Ora_Ora
|
||||
22590,499,100 // Grand_Peco_Ora_Ora
|
||||
@@ -3849,7 +3838,6 @@
|
||||
22873,475,100 // Sealed_Beelzebub_Scroll_II
|
||||
22874,475,100 // Sealed_Beelzebub_Card_Album
|
||||
22875,475,100 // Sealed_Beelzebub_Card
|
||||
23280,499,100 // N_Fly_Wing_
|
||||
22881,499,100 // Rope_Gallows
|
||||
22883,475,100 // September_Gift_Box
|
||||
22884,475,100 // October_Gift_Box
|
||||
@@ -3871,16 +3859,6 @@
|
||||
//22950,475,100 //
|
||||
//22951,475,100 //
|
||||
//22952,475,100 //
|
||||
22979,475,100 // C_Battle_Gum_2
|
||||
23012,475,100 // S_Small_Mana_Potion
|
||||
23038,475,100 // S_Slim_White_Box
|
||||
23043,475,100 // S_Seed_Of_Yggdrasil_Box
|
||||
23046,475,100 // S_Mystic_Powder
|
||||
23047,475,100 // S_Blessing_Tyr
|
||||
23048,475,100 // S_Resilience_Potion
|
||||
23087,435,100 // Small_Leather_Bag
|
||||
23307,475,100 // S_Shining_Def_Scroll
|
||||
23340,475,100 // S_Megaphone
|
||||
23177,475,100 // Kafra_Card_
|
||||
23196,475,100 // Shining_Blue_Lucky_Egg
|
||||
25043,499,100 // Thorny_Vine_Flute
|
||||
@@ -3899,39 +3877,10 @@
|
||||
25148,499,100 // Cute_Starved_Demon_Doll
|
||||
25149,499,100 // Doll_With_Warm_Scarf
|
||||
25150,499,100 // Hugging_Alice_Pilow
|
||||
25246,403,100 // Juice_Mix_Package
|
||||
25247,403,100 // Purple_Ore
|
||||
25248,403,100 // Purple_Ore_Crate
|
||||
25249,403,100 // Buffalo_Bandit_Mane
|
||||
25151,435,100 // Rachel's_Revolver
|
||||
25152,435,100 // Cherished_Bouquet
|
||||
25153,435,100 // Broken_Gun_Wreck
|
||||
25154,384,100 // Antique_Gunpowder
|
||||
25155,435,100 // Schwartz's_Honor_Token
|
||||
25160,435,100 // Borrowed_Book
|
||||
25161,435,100 // Delicious_Handmade_Cookie
|
||||
25162,435,100 // Crispy_Anchovy
|
||||
25163,435,100 // Arms_Shop_Ad
|
||||
25164,435,100 // Fresh_Tea_Leaves
|
||||
25165,435,100 // High_Class_Tea
|
||||
25166,435,100 // Very_Shining_Ring
|
||||
25167,435,100 // Old_Letter
|
||||
25179,435,100 // Blessing_Star
|
||||
25180,435,100 // Old_Rings
|
||||
25181,435,100 // Wood_Rosary
|
||||
25182,435,100 // Assassin's_Mark_Dagger
|
||||
25183,435,100 // Decorated_Archer's_Thimble
|
||||
25184,435,100 // Portable_Sewingbox
|
||||
25185,435,100 // Locket_Pendant
|
||||
25260,435,100 // Fragment_of_Purple_Ore
|
||||
26100,435,100 // Paradise_Foxtail_Staff_II
|
||||
26101,435,100 // Paradise_Foxtail_Staff_III
|
||||
28105,467,100 // Infinity_Axe
|
||||
28310,467,100 // Sarah's_Left_Earring
|
||||
28311,467,100 // Sarah's_Right_Earring
|
||||
28333,475,100 // Gold_PC_Room_Ring
|
||||
28495,403,100 // Sheriffs_Left_Badge
|
||||
28496,403,100 // Sheriffs_Right_Badge
|
||||
28703,467,100 // Infinity_Dagger
|
||||
31140,403,100 // C_Cowboy_Hat_
|
||||
31141,403,100 // C_Rose_Corsage_
|
||||
|
||||
@@ -4,304 +4,292 @@
|
||||
// JobID,Weight,HPFactor,HPMultiplicator,SPFactor,Unarmed,Dagger,1HSword,2HSword,1HSpear,2HSpear,1HAxe,2HAxe,1HMace,2HMace(unused),Rod,Bow,Knuckle,Instrument,Whip,Book,Katar,Revolver,Rifle,Gatling Gun,Shotgun,Grenade Launcher,Fuuma Shuriken,2HStaff,Shield
|
||||
//
|
||||
// Novice
|
||||
0, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
|
||||
0, 20000,0 ,500 ,100 ,440 ,590 ,610 ,2000 ,2000 ,2000 ,540 ,2000 ,540 ,540 ,690 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,690 ,540
|
||||
// Swordman
|
||||
1, 28000,70 ,500 ,200 ,40 ,47 ,47 ,54 ,57 ,65 ,55 ,60 ,50 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
1, 28000,70 ,500 ,200 ,440 ,510 ,510 ,580 ,610 ,690 ,590 ,640 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Magician
|
||||
2, 22000,30 ,500 ,600 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,10
|
||||
2, 22000,30 ,500 ,600 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,640
|
||||
// Archer
|
||||
3, 26000,50 ,500 ,200 ,40 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,9
|
||||
3, 26000,50 ,500 ,200 ,440 ,590 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
|
||||
// Acolyte
|
||||
4, 24000,40 ,500 ,500 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,50 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,60 ,7
|
||||
4, 24000,40 ,500 ,500 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,490 ,640 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,640 ,510
|
||||
// Merchant
|
||||
5, 28000,40 ,500 ,300 ,40 ,52 ,52 ,200 ,200 ,200 ,48 ,55 ,50 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
5, 28000,40 ,500 ,300 ,440 ,560 ,560 ,2000 ,2000 ,2000 ,520 ,590 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Thief
|
||||
6, 24000,50 ,500 ,200 ,40 ,48 ,50 ,200 ,200 ,200 ,60 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
|
||||
6, 24000,50 ,500 ,200 ,440 ,520 ,540 ,2000 ,2000 ,2000 ,640 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Knight
|
||||
7, 28000,150 ,500 ,300 ,40 ,49 ,45 ,52 ,55 ,60 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
7, 28000,150 ,500 ,300 ,440 ,530 ,490 ,560 ,590 ,690 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Priest
|
||||
8, 26000,75 ,500 ,800 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,48 ,60 ,200 ,60 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,60 ,5
|
||||
8, 26000,75 ,500 ,800 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,640 ,2000 ,640 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,640 ,490
|
||||
// Wizard
|
||||
9, 24000,55 ,500 ,900 ,50 ,54 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,8
|
||||
9, 24000,55 ,500 ,900 ,540 ,580 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,620
|
||||
// Blacksmith
|
||||
10, 30000,90 ,500 ,400 ,40 ,50 ,50 ,200 ,200 ,200 ,46 ,53 ,48 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
10, 30000,90 ,500 ,400 ,440 ,540 ,540 ,2000 ,2000 ,2000 ,500 ,570 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Hunter
|
||||
11, 27000,85 ,500 ,400 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,9
|
||||
11, 27000,85 ,500 ,400 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
|
||||
// Assassin
|
||||
12, 24000,110 ,500 ,400 ,40 ,42 ,50 ,200 ,200 ,200 ,51 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,42 ,200 ,200 ,200 ,200 ,200 ,110 ,200 ,6
|
||||
12, 24000,110 ,500 ,400 ,440 ,460 ,540 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,460 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Knight (Peco)
|
||||
13, 28000,150 ,500 ,300 ,40 ,49 ,45 ,52 ,55 ,60 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
13, 28000,150 ,500 ,300 ,440 ,530 ,490 ,560 ,590 ,690 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Crusader
|
||||
14, 28000,110 ,700 ,470 ,40 ,48 ,43 ,55 ,53 ,52 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
14, 28000,110 ,700 ,470 ,440 ,520 ,470 ,590 ,570 ,560 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Monk
|
||||
15, 26000,90 ,650 ,470 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,48 ,60 ,200 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,58 ,5
|
||||
15, 26000,90 ,650 ,470 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,640 ,2000 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,620 ,490
|
||||
// Sage
|
||||
16, 24000,75 ,500 ,700 ,45 ,53 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
|
||||
16, 24000,75 ,500 ,700 ,490 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,590
|
||||
// Rogue
|
||||
17, 24000,85 ,500 ,500 ,40 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
17, 24000,85 ,500 ,500 ,440 ,490 ,540 ,2000 ,2000 ,2000 ,2030 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Alchemist
|
||||
18, 30000,90 ,500 ,400 ,40 ,50 ,45 ,200 ,200 ,200 ,45 ,52 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
|
||||
18, 30000,90 ,500 ,400 ,440 ,540 ,490 ,2000 ,2000 ,2000 ,490 ,560 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480
|
||||
// Bard
|
||||
19, 27000,75 ,300 ,600 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
|
||||
19, 27000,75 ,300 ,600 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
|
||||
// Dancer
|
||||
20, 27000,75 ,300 ,600 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
|
||||
20, 27000,75 ,300 ,600 ,400 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480 ,2000 ,2000 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470
|
||||
// Crusader (Peco)
|
||||
21, 28000,110 ,700 ,470 ,40 ,48 ,43 ,55 ,53 ,52 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
21, 28000,110 ,700 ,470 ,440 ,520 ,470 ,590 ,570 ,560 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Wedding
|
||||
22, 20000,0 ,500 ,100 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200
|
||||
22, 20000,0 ,500 ,100 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Super Novice
|
||||
23, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
|
||||
23, 20000,0 ,500 ,100 ,440 ,590 ,610 ,2000 ,2000 ,2000 ,540 ,2000 ,540 ,540 ,690 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,690 ,540
|
||||
// Gunslinger
|
||||
24, 28000,90 ,650 ,469 ,54 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,59 ,54 ,94 ,104 ,200 ,200 ,6
|
||||
24, 28000,90 ,650 ,469 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,590 ,540 ,940 ,1040 ,2000 ,2000 ,600
|
||||
// Ninja
|
||||
25, 26000,75 ,500 ,540 ,40 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,6
|
||||
25, 26000,75 ,500 ,540 ,440 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,500
|
||||
// Novice High
|
||||
4001, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
|
||||
4001, 20000,0 ,500 ,100 ,440 ,590 ,610 ,2000 ,2000 ,2000 ,540 ,2000 ,540 ,540 ,690 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,690 ,540
|
||||
// Swordman High
|
||||
4002, 28000,70 ,500 ,200 ,40 ,47 ,47 ,54 ,57 ,65 ,55 ,60 ,50 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4002, 28000,70 ,500 ,200 ,440 ,510 ,510 ,580 ,610 ,690 ,590 ,640 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Magician High
|
||||
4003, 22000,30 ,500 ,600 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,10
|
||||
4003, 22000,30 ,500 ,600 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,640
|
||||
// Archer High
|
||||
4004, 26000,50 ,500 ,200 ,40 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,9
|
||||
4004, 26000,50 ,500 ,200 ,440 ,590 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
|
||||
// Acolyte High
|
||||
4005, 24000,40 ,500 ,500 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,50 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,60 ,7
|
||||
4005, 24000,40 ,500 ,500 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,490 ,640 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,640 ,510
|
||||
// Merchant High
|
||||
4006, 28000,40 ,500 ,300 ,40 ,52 ,52 ,200 ,200 ,200 ,48 ,55 ,50 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4006, 28000,40 ,500 ,300 ,440 ,560 ,560 ,2000 ,2000 ,2000 ,520 ,590 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Thief High
|
||||
4007, 24000,50 ,500 ,200 ,40 ,48 ,50 ,200 ,200 ,200 ,60 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
|
||||
4007, 24000,50 ,500 ,200 ,440 ,520 ,540 ,2000 ,2000 ,2000 ,640 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Lord Knight
|
||||
4008, 28000,150 ,500 ,300 ,40 ,49 ,45 ,52 ,55 ,60 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4008, 28000,150 ,500 ,300 ,440 ,530 ,490 ,560 ,590 ,690 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// High Priest
|
||||
4009, 26000,75 ,500 ,800 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,48 ,60 ,200 ,60 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,60 ,5
|
||||
4009, 26000,75 ,500 ,800 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,640 ,2000 ,640 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,640 ,490
|
||||
// High Wizard
|
||||
4010, 24000,55 ,500 ,900 ,50 ,54 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,8
|
||||
4010, 24000,55 ,500 ,900 ,540 ,580 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,620
|
||||
// Whitesmith
|
||||
4011, 30000,90 ,500 ,400 ,40 ,50 ,50 ,200 ,200 ,200 ,46 ,53 ,48 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4011, 30000,90 ,500 ,400 ,440 ,540 ,540 ,2000 ,2000 ,2000 ,500 ,570 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Sniper
|
||||
4012, 27000,85 ,500 ,400 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,9
|
||||
4012, 27000,85 ,500 ,400 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
|
||||
// Assassin Cross
|
||||
4013, 24000,110 ,500 ,400 ,40 ,42 ,50 ,200 ,200 ,200 ,51 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,42 ,200 ,200 ,200 ,200 ,200 ,110 ,200 ,6
|
||||
4013, 24000,110 ,500 ,400 ,440 ,460 ,540 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,460 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Lord Knight (Peco)
|
||||
4014, 28000,150 ,500 ,300 ,40 ,49 ,45 ,52 ,55 ,60 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4014, 28000,150 ,500 ,300 ,440 ,530 ,490 ,560 ,590 ,690 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Paladin
|
||||
4015, 28000,110 ,700 ,470 ,40 ,48 ,43 ,55 ,53 ,52 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4015, 28000,110 ,700 ,470 ,440 ,520 ,470 ,590 ,570 ,560 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Champion
|
||||
4016, 26000,90 ,650 ,470 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,48 ,60 ,200 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,58 ,5
|
||||
4016, 26000,90 ,650 ,470 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,640 ,2000 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,620 ,490
|
||||
// Professor
|
||||
4017, 24000,75 ,500 ,700 ,45 ,53 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
|
||||
4017, 24000,75 ,500 ,700 ,490 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,590
|
||||
// Stalker
|
||||
4018, 24000,85 ,500 ,500 ,40 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4018, 24000,85 ,500 ,500 ,440 ,490 ,540 ,2000 ,2000 ,2000 ,2030 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Creator
|
||||
4019, 30000,90 ,500 ,400 ,40 ,50 ,45 ,200 ,200 ,200 ,45 ,52 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
|
||||
4019, 30000,90 ,500 ,400 ,440 ,540 ,490 ,490 ,2000 ,2000 ,490 ,560 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480
|
||||
// Clown
|
||||
4020, 27000,75 ,300 ,600 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
|
||||
4020, 27000,75 ,300 ,600 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
|
||||
// Gypsy
|
||||
4021, 27000,75 ,300 ,600 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
|
||||
4021, 27000,75 ,300 ,600 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
|
||||
// Paladin (Peco)
|
||||
4022, 28000,110 ,700 ,470 ,40 ,48 ,43 ,55 ,53 ,52 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4022, 28000,110 ,700 ,470 ,440 ,520 ,470 ,590 ,570 ,560 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Novice
|
||||
4023, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
|
||||
4023, 20000,0 ,500 ,100 ,440 ,590 ,610 ,2000 ,2000 ,2000 ,540 ,2000 ,540 ,540 ,690 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,690 ,540
|
||||
// Baby Swordman
|
||||
4024, 28000,70 ,500 ,200 ,40 ,47 ,47 ,54 ,57 ,65 ,55 ,60 ,50 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4024, 28000,70 ,500 ,200 ,440 ,510 ,510 ,580 ,610 ,690 ,590 ,640 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Magician
|
||||
4025, 22000,30 ,500 ,600 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,10
|
||||
4025, 22000,30 ,500 ,600 ,540 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,640
|
||||
// Baby Archer
|
||||
4026, 26000,50 ,500 ,200 ,40 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,9
|
||||
4026, 26000,50 ,500 ,200 ,440 ,590 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
|
||||
// Baby Acolyte
|
||||
4027, 24000,40 ,500 ,500 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,50 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,60 ,7
|
||||
4027, 24000,40 ,500 ,500 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,490 ,640 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,640 ,510
|
||||
// Baby Merchant
|
||||
4028, 28000,40 ,500 ,300 ,40 ,52 ,52 ,200 ,200 ,200 ,48 ,55 ,50 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4028, 28000,40 ,500 ,300 ,440 ,560 ,560 ,2000 ,2000 ,2000 ,520 ,590 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Thief
|
||||
4029, 24000,50 ,500 ,200 ,40 ,48 ,50 ,200 ,200 ,200 ,60 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
|
||||
4029, 24000,50 ,500 ,200 ,440 ,520 ,540 ,2000 ,2000 ,2000 ,640 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Baby Knight
|
||||
4030, 28000,150 ,500 ,300 ,40 ,49 ,45 ,52 ,55 ,60 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4030, 28000,150 ,500 ,300 ,440 ,530 ,490 ,560 ,590 ,690 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Priest
|
||||
4031, 26000,75 ,500 ,800 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,48 ,60 ,200 ,60 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,60 ,5
|
||||
4031, 26000,75 ,500 ,800 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,640 ,2000 ,640 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,640 ,490
|
||||
// Baby Wizard
|
||||
4032, 24000,55 ,500 ,900 ,50 ,54 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,8
|
||||
4032, 24000,55 ,500 ,900 ,540 ,580 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,620
|
||||
// Baby Blacksmith
|
||||
4033, 30000,90 ,500 ,400 ,40 ,50 ,50 ,200 ,200 ,200 ,46 ,53 ,48 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4033, 30000,90 ,500 ,400 ,440 ,540 ,540 ,2000 ,2000 ,2000 ,500 ,570 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Hunter
|
||||
4034, 27000,85 ,500 ,400 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,9
|
||||
4034, 27000,85 ,500 ,400 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
|
||||
// Baby Assassin
|
||||
4035, 24000,110 ,500 ,400 ,40 ,42 ,50 ,200 ,200 ,200 ,51 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,42 ,200 ,200 ,200 ,200 ,200 ,110 ,200 ,6
|
||||
4035, 24000,110 ,500 ,400 ,440 ,460 ,540 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,460 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Baby Knight (Peco)
|
||||
4036, 28000,150 ,500 ,300 ,40 ,49 ,45 ,52 ,55 ,60 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4036, 28000,150 ,500 ,300 ,440 ,530 ,490 ,560 ,590 ,690 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Crusader
|
||||
4037, 28000,110 ,700 ,470 ,40 ,48 ,43 ,55 ,53 ,52 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4037, 28000,110 ,700 ,470 ,440 ,520 ,470 ,590 ,570 ,560 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Monk
|
||||
4038, 26000,90 ,650 ,470 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,48 ,60 ,200 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,58 ,5
|
||||
4038, 26000,90 ,650 ,470 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,640 ,2000 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,620 ,490
|
||||
// Baby Sage
|
||||
4039, 24000,75 ,500 ,700 ,45 ,53 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
|
||||
4039, 24000,75 ,500 ,700 ,490 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,590
|
||||
// Baby Rogue
|
||||
4040, 24000,85 ,500 ,500 ,40 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4040, 24000,85 ,500 ,500 ,440 ,490 ,540 ,2000 ,2000 ,2000 ,2030 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Alchemist
|
||||
4041, 30000,90 ,500 ,400 ,40 ,50 ,45 ,200 ,200 ,200 ,45 ,52 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
|
||||
4041, 30000,90 ,500 ,400 ,440 ,540 ,490 ,2000 ,2000 ,2000 ,490 ,560 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480
|
||||
// Baby Bard
|
||||
4042, 27000,75 ,300 ,600 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
|
||||
4042, 27000,75 ,300 ,600 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
|
||||
// Baby Dancer
|
||||
4043, 27000,75 ,300 ,600 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
|
||||
4043, 27000,75 ,300 ,600 ,400 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480 ,2000 ,2000 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470
|
||||
// Baby Crusader (Peco)
|
||||
4044, 28000,110 ,700 ,470 ,40 ,48 ,43 ,55 ,53 ,52 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4044, 28000,110 ,700 ,470 ,440 ,520 ,470 ,590 ,570 ,560 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Super Novice
|
||||
4045, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
|
||||
4045, 20000,0 ,500 ,100 ,440 ,590 ,610 ,2000 ,2000 ,2000 ,540 ,2000 ,540 ,540 ,690 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,690 ,540
|
||||
// Taekwon
|
||||
4046, 28000,70 ,500 ,200 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
|
||||
4046, 28000,70 ,500 ,200 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Star Gladiator
|
||||
4047, 28000,90 ,650 ,470 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
|
||||
4047, 28000,90 ,650 ,470 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Star Gladiator (flying)
|
||||
4048, 28000,90 ,650 ,470 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
|
||||
4048, 28000,90 ,650 ,470 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Soul Linker
|
||||
4049, 24000,75 ,500 ,900 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,8
|
||||
4049, 24000,75 ,500 ,900 ,540 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,620
|
||||
// Gangsi (Bongun/Munak)
|
||||
4050, 24000,65 ,500 ,300 ,40 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,0
|
||||
4050, 24000,65 ,500 ,300 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,500
|
||||
// Death Knight
|
||||
4051, 28000,150 ,500 ,300 ,40 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,0
|
||||
4051, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Dark Collector
|
||||
4052, 24000,75 ,500 ,700 ,40 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,0
|
||||
4052, 24000,75 ,500 ,700 ,450 ,525 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 625, 0
|
||||
// Rune Knight (Regular)
|
||||
4054, 35000,150 ,500 ,300 ,40 ,50 ,52 ,55 ,60 ,58 ,48 ,52 ,45 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4054, 35000,150 ,500 ,300 ,440 ,540 ,560 ,590 ,620 ,560 ,620 ,640 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Warlock (Regular)
|
||||
4055, 30000,55 ,500 ,900 ,45 ,52 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,56 ,5
|
||||
4055, 30000,55 ,500 ,900 ,490 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,540
|
||||
// Ranger (Regular)
|
||||
4056, 32000,85 ,500 ,400 ,40 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,8
|
||||
4056, 32000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
|
||||
// Arch Bishop (Regular)
|
||||
4057, 30000,75 ,500 ,800 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,45 ,60 ,200 ,50 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
|
||||
4057, 30000,75 ,500 ,800 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,440 ,2000 ,640 ,2000 ,540 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,540
|
||||
// Mechanic (Regular)
|
||||
4058, 38000,90 ,500 ,400 ,40 ,60 ,65 ,200 ,200 ,200 ,45 ,48 ,48 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
|
||||
4058, 38000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Guillotine Cross (Regular)
|
||||
4059, 32000,110 ,500 ,400 ,40 ,42 ,65 ,200 ,200 ,200 ,80 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,42 ,200 ,95 ,120 ,90 ,100 ,110 ,200 ,9
|
||||
4059, 32000,110 ,500 ,400 ,440 ,460 ,690 ,2000 ,2000 ,2000 ,840 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,460 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
|
||||
// Rune Knight (Trans)
|
||||
4060, 35000,150 ,500 ,300 ,40 ,50 ,52 ,55 ,60 ,58 ,48 ,52 ,45 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4060, 35000,150 ,500 ,300 ,440 ,540 ,560 ,590 ,620 ,560 ,620 ,640 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Warlock (Trans)
|
||||
4061, 30000,55 ,500 ,900 ,45 ,52 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,56 ,5
|
||||
4061, 30000,55 ,500 ,900 ,490 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,540
|
||||
// Ranger (Trans)
|
||||
4062, 32000,85 ,500 ,400 ,40 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,8
|
||||
4062, 32000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
|
||||
// Arch Bishop (Trans)
|
||||
4063, 30000,75 ,500 ,800 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,45 ,60 ,200 ,50 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
|
||||
4063, 30000,75 ,500 ,800 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,440 ,2000 ,640 ,2000 ,540 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,540
|
||||
// Mechanic (Trans)
|
||||
4064, 38000,90 ,500 ,400 ,40 ,60 ,65 ,200 ,200 ,200 ,45 ,48 ,48 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
|
||||
4064, 38000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Guillotine Cross (Trans)
|
||||
4065, 32000,110 ,500 ,400 ,40 ,42 ,65 ,200 ,200 ,200 ,80 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,42 ,200 ,95 ,120 ,90 ,100 ,110 ,200 ,9
|
||||
4065, 32000,110 ,500 ,400 ,440 ,460 ,690 ,2000 ,2000 ,2000 ,840 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,460 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
|
||||
// Royal Guard (Regular)
|
||||
4066, 35000,110 ,700 ,400 ,40 ,47 ,45 ,53 ,50 ,50 ,48 ,52 ,44 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4066, 35000,110 ,700 ,400 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Sorcerer (Regular)
|
||||
4067, 30000,75 ,500 ,900 ,40 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
|
||||
4067, 30000,75 ,500 ,900 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,490
|
||||
// Minstrel (Regular)
|
||||
4068, 32000,75 ,300 ,400 ,40 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
|
||||
4068, 32000,75 ,300 ,400 ,440 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
|
||||
// Wanderer (Regular)
|
||||
4069, 32000,75 ,300 ,400 ,40 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
|
||||
4069, 32000,75 ,300 ,400 ,440 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
|
||||
// Sura (Regular)
|
||||
4070, 30000,90 ,650 ,400 ,38 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,45 ,48 ,200 ,39 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,5
|
||||
4070, 30000,90 ,650 ,400 ,420 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,520 ,2000 ,430 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,470
|
||||
// Genetic (Regular)
|
||||
4071, 32000,90 ,500 ,900 ,40 ,50 ,44 ,200 ,200 ,200 ,48 ,51 ,44 ,48 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
|
||||
4071, 32000,90 ,500 ,900 ,440 ,540 ,480 ,2000 ,2000 ,2000 ,550 ,550 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480
|
||||
// Shadow Chaser (Regular)
|
||||
4072, 28000,85 ,500 ,400 ,40 ,43 ,47 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,47 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
|
||||
4072, 28000,85 ,500 ,400 ,440 ,470 ,510 ,2000 ,2000 ,2000 ,2030 ,2000 ,2000 ,2000 ,2000 ,510 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Royal Guard (Trans)
|
||||
4073, 35000,110 ,700 ,400 ,40 ,47 ,45 ,53 ,50 ,50 ,48 ,52 ,44 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4073, 35000,110 ,700 ,400 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Sorcerer (Trans)
|
||||
4074, 30000,75 ,500 ,900 ,40 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
|
||||
4074, 30000,75 ,500 ,900 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,490
|
||||
// Minstrel (Trans)
|
||||
4075, 32000,75 ,300 ,400 ,40 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
|
||||
4075, 32000,75 ,300 ,400 ,440 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
|
||||
// Wanderer (Trans)
|
||||
4076, 32000,75 ,300 ,400 ,40 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
|
||||
4076, 32000,75 ,300 ,400 ,440 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
|
||||
// Sura (Trans)
|
||||
4077, 30000,90 ,650 ,400 ,38 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,45 ,48 ,200 ,39 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,5
|
||||
4077, 30000,90 ,650 ,400 ,420 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,520 ,2000 ,430 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,470
|
||||
// Genetic (Trans)
|
||||
4078, 32000,90 ,500 ,900 ,40 ,50 ,44 ,200 ,200 ,200 ,48 ,51 ,44 ,48 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
|
||||
4078, 32000,90 ,500 ,900 ,440 ,540 ,480 ,2000 ,2000 ,2000 ,550 ,550 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480
|
||||
// Shadow Chaser (Trans)
|
||||
4079, 28000,85 ,500 ,400 ,40 ,43 ,47 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,47 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
|
||||
4079, 28000,85 ,500 ,400 ,440 ,470 ,510 ,2000 ,2000 ,2000 ,2030 ,2000 ,2000 ,2000 ,2000 ,510 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Rune Knight (Dragon) (Regular)
|
||||
4080, 35000,150 ,500 ,300 ,40 ,50 ,52 ,55 ,60 ,58 ,48 ,52 ,45 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4080, 35000,150 ,500 ,300 ,440 ,540 ,560 ,590 ,620 ,560 ,620 ,640 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Rune Knight (Dragon) (Trans)
|
||||
4081, 35000,150 ,500 ,300 ,40 ,50 ,52 ,55 ,60 ,58 ,48 ,52 ,45 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4081, 35000,150 ,500 ,300 ,440 ,540 ,560 ,590 ,620 ,560 ,620 ,640 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Royal Guard (Gryphon) (Regular)
|
||||
4082, 35000,110 ,700 ,400 ,40 ,47 ,45 ,53 ,50 ,50 ,48 ,52 ,44 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4082, 35000,110 ,700 ,400 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Royal Guard (Gryphon) (Trans)
|
||||
4083, 35000,110 ,700 ,400 ,40 ,47 ,45 ,53 ,50 ,50 ,48 ,52 ,44 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4083, 35000,110 ,700 ,400 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Ranger (Warg) (Regular)
|
||||
4084, 32000,85 ,500 ,400 ,40 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,8
|
||||
4084, 32000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
|
||||
// Ranger (Warg) (Trans)
|
||||
4085, 32000,85 ,500 ,400 ,40 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,8
|
||||
4085, 32000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
|
||||
// Mechanic (Mado) (Regular)
|
||||
4086, 38000,90 ,500 ,400 ,40 ,60 ,65 ,200 ,200 ,200 ,45 ,48 ,48 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
|
||||
4086, 38000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Mechanic (Mado) (Trans)
|
||||
4087, 38000,90 ,500 ,400 ,40 ,60 ,65 ,200 ,200 ,200 ,45 ,48 ,48 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
|
||||
4087, 38000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Baby Rune Knight
|
||||
4096, 28000,150 ,500 ,300 ,40 ,50 ,52 ,55 ,60 ,58 ,48 ,52 ,45 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4096, 28000,150 ,500 ,300 ,440 ,540 ,560 ,590 ,620 ,560 ,620 ,640 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Warlock
|
||||
4097, 24000,55 ,500 ,900 ,45 ,52 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,56 ,5
|
||||
4097, 24000,55 ,500 ,900 ,490 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,540
|
||||
// Baby Ranger
|
||||
4098, 27000,85 ,500 ,400 ,40 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,8
|
||||
4098, 27000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
|
||||
// Baby Arch Bishop
|
||||
4099, 26000,75 ,500 ,800 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,45 ,60 ,200 ,50 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
|
||||
4099, 26000,75 ,500 ,800 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,440 ,2000 ,640 ,2000 ,540 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,540
|
||||
// Baby Mechanic
|
||||
4100, 30000,90 ,500 ,400 ,40 ,60 ,65 ,200 ,200 ,200 ,45 ,48 ,48 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
|
||||
4100, 30000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Baby Guillotine Cross
|
||||
4101, 24000,110 ,500 ,400 ,40 ,42 ,65 ,200 ,200 ,200 ,80 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,42 ,200 ,95 ,120 ,90 ,100 ,110 ,200 ,9
|
||||
4101, 24000,110 ,500 ,400 ,440 ,460 ,690 ,2000 ,2000 ,2000 ,840 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,460 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
|
||||
// Baby Royal Guard
|
||||
4102, 28000,110 ,700 ,400 ,40 ,47 ,45 ,53 ,50 ,50 ,48 ,52 ,44 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4102, 28000,110 ,700 ,400 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Sorcerer
|
||||
4103, 24000,75 ,500 ,900 ,40 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
|
||||
4103, 24000,75 ,500 ,900 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,490
|
||||
// Baby Minstrel
|
||||
4104, 27000,75 ,300 ,400 ,40 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
|
||||
4104, 27000,75 ,300 ,400 ,440 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
|
||||
// Baby Wanderer
|
||||
4105, 27000,75 ,300 ,400 ,40 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
|
||||
4105, 27000,75 ,300 ,400 ,440 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
|
||||
// Baby Sura
|
||||
4106, 26000,90 ,650 ,400 ,38 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,45 ,48 ,200 ,39 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,5
|
||||
4106, 26000,90 ,650 ,400 ,420 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,520 ,2000 ,430 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,470
|
||||
// Baby Genetic
|
||||
4107, 30000,90 ,500 ,900 ,40 ,50 ,44 ,200 ,200 ,200 ,48 ,51 ,44 ,48 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
|
||||
4107, 30000,90 ,500 ,900 ,440 ,540 ,480 ,2000 ,2000 ,2000 ,550 ,550 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480
|
||||
// Baby Shadow Chaser
|
||||
4108, 24000,85 ,500 ,400 ,40 ,43 ,47 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,47 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
|
||||
4108, 24000,85 ,500 ,400 ,440 ,470 ,510 ,2000 ,2000 ,2000 ,2030 ,2000 ,2000 ,2000 ,2000 ,510 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Rune Knight (Dragon)
|
||||
4109, 28000,150 ,500 ,300 ,40 ,50 ,52 ,55 ,60 ,58 ,48 ,52 ,45 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4109, 28000,150 ,500 ,300 ,440 ,540 ,560 ,590 ,620 ,560 ,620 ,640 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Royal Guard (Gryphon)
|
||||
4110, 28000,110 ,700 ,400 ,40 ,47 ,45 ,53 ,50 ,50 ,48 ,52 ,44 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4110, 28000,110 ,700 ,400 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Ranger (Warg)
|
||||
4111, 27000,85 ,500 ,400 ,40 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,8
|
||||
4111, 27000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
|
||||
// Baby Mechanic (Mado)
|
||||
4112, 30000,90 ,500 ,400 ,40 ,60 ,65 ,200 ,200 ,200 ,45 ,48 ,48 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
|
||||
4112, 30000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Super Novice (Expanded)
|
||||
4190, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
|
||||
4190, 20000,0 ,500 ,100 ,440 ,590 ,610 ,2000 ,2000 ,2000 ,540 ,2000 ,540 ,540 ,690 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,690 ,540
|
||||
// Super Baby (Expanded)
|
||||
4191, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
|
||||
4191, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 650 ,540
|
||||
// Kagerou
|
||||
4211, 26000,75 ,500 ,540 ,40 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,3
|
||||
4211, 26000,75 ,500 ,540 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 750 ,2000 ,500
|
||||
// Oboro
|
||||
4212, 26000,75 ,500 ,540 ,40 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,3
|
||||
4212, 26000,75 ,500 ,540 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 750 ,2000 ,500
|
||||
// Rebellion
|
||||
4215, 28000,90 ,650 ,469 ,54 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,59 ,54 ,94 ,104 ,200 ,200 ,6
|
||||
4215, 28000,90 ,650 ,469 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480 ,610 ,540 ,940 ,1040 ,2000 ,2000 ,600
|
||||
// Summoner
|
||||
4218, 20000,70 ,500 ,500 ,45 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
|
||||
4218, 20000,70 ,500 ,500 ,490 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,590
|
||||
// Baby Summoner
|
||||
4220, 20000,100 ,700 ,200 ,45 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
|
||||
4220, 20000,100 ,700 ,200 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 590
|
||||
// Baby Ninja
|
||||
4222, 26000,75 ,500 ,540 ,40 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,6
|
||||
4222, 26000,75 ,500 ,540 ,440 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,500
|
||||
// Baby Kagerou
|
||||
4223, 26000,75 ,500 ,540 ,40 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,3
|
||||
4223, 26000,75 ,500 ,540 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 750 ,2000 ,500
|
||||
// Baby Oboro
|
||||
4224, 26000,75 ,500 ,540 ,40 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,3
|
||||
4224, 26000,75 ,500 ,540 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 750 ,2000 ,500
|
||||
// Baby Taekwon
|
||||
4225, 28000,70 ,500 ,200 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
|
||||
4225, 28000,70 ,500 ,200 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Baby Star Gladiator
|
||||
4226, 28000,90 ,650 ,470 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
|
||||
4226, 28000,90 ,650 ,470 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Baby Soul Linker
|
||||
4227, 24000,75 ,500 ,900 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,8
|
||||
4227, 24000,75 ,500 ,900 ,540 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,620
|
||||
// Baby Gunslinger
|
||||
4228, 28000,90 ,650 ,469 ,54 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,59 ,54 ,94 ,104 ,200 ,200 ,6
|
||||
4228, 28000,90 ,650 ,469 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,590 ,540 ,940 ,1040 ,2000 ,2000 ,600
|
||||
// Baby Rebellion
|
||||
4229, 28000,90 ,650 ,469 ,54 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,59 ,54 ,94 ,104 ,200 ,200 ,6
|
||||
4229, 28000,90 ,650 ,469 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,620 ,570 ,970 ,1070 ,2000 ,2000 ,600
|
||||
// Baby Star Gladiator (Union)
|
||||
4238, 28000,90 ,650 ,470 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
|
||||
// Star Emperor
|
||||
4239, 28000,90 ,650 ,470 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
|
||||
// Soul Reaper
|
||||
4240, 24000,75 ,500 ,900 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,8
|
||||
// Baby Star Emperor
|
||||
4241, 28000,90 ,650 ,470 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
|
||||
// Baby Soul Reaper
|
||||
4242, 24000,75 ,500 ,900 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,8
|
||||
// Star Emperor (Union)
|
||||
4243, 28000,90 ,650 ,470 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
|
||||
// Baby Star Emperor (Union)
|
||||
4244, 28000,90 ,650 ,470 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
|
||||
4238, 28000,90 ,650 ,470 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
@@ -13,9 +13,9 @@
|
||||
//Base - Adv Jobs
|
||||
99,4001:4002:4003:4004:4005:4006:4007:4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,0,660,1080,1800,2640,3840,4560,5040,5460,6000,6600,7200,7320,7620,8040,8820,9600,10080,10560,11040,12610,13390,14300,15340,16900,18460,19500,20800,22100,23400,24700,26000,27300,28600,30160,31200,33800,35750,37700,39000,44100,46200,47600,50400,52500,53200,56000,58800,62300,65800,68600,71400,74200,77000,79800,82600,86100,88200,91000,93800,103500,105000,109500,115500,120000,126000,132000,136500,142500,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,99999999
|
||||
|
||||
//Base - 3rd Jobs, Baby 3rds, Oboro/Kagerou, Rebellion, Summoner, Star Emperor, Soul Reaper
|
||||
//Base - 3rd Jobs, Baby 3rds, Oboro/Kagerou, Rebellion, & Summoner
|
||||
//Note: (First 98 values [Level 1 - 98] are only used by Summoner Class, because 3rd classes start at level 99.)
|
||||
175,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4211:4212:4215:4218:4220:4223:4224:4229:4239:4240:4241:4242:4243:4244,0,55,90,150,220,320,380,420,455,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1800,2100,2400,2700,3000,3300,3600,3900,4200,4500,5400,6300,7200,8100,9000,9900,10800,11700,12600,13500,16200,18900,21600,24300,27000,29700,32400,35100,37800,40500,43200,45900,48600,51300,54000,56700,59400,62100,64800,67500,75600,83700,91800,99900,108000,116100,124200,132300,140400,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,7070000,7400000,7770000,8150000,8550000,9100000,9610000,10150000,10570000,11180000,12000000,12200000,12930000,13150000,14030000,14420000,15420000,15670000,16870000,17140000,18720000,19020000,20590000,20930000,22690000,23310000,25290000,26020000,27860000,28535000,30990000,31680000,33560000,34942000,36372000,38350000,39890000,41545000,43330000,45400000,48100000,50410000,53370000,56250000,59230000,62590000,66120000,70200000,75330000,81100000,95000000,98000000,103000000,107000000,112000000,116000000,121000000,125000000,130000000,134000000,139000000,145000000,152200000,160840000,171200000,191930000,202290000,214720000,229640000,247550000,283370000,301280000,322770000,348560000,379500000,441390000,99999999
|
||||
175,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4211:4212:4215:4218:4220:4223:4224:4229,0,55,90,150,220,320,380,420,455,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1800,2100,2400,2700,3000,3300,3600,3900,4200,4500,5400,6300,7200,8100,9000,9900,10800,11700,12600,13500,16200,18900,21600,24300,27000,29700,32400,35100,37800,40500,43200,45900,48600,51300,54000,56700,59400,62100,64800,67500,75600,83700,91800,99900,108000,116100,124200,132300,140400,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,7070000,7400000,7770000,8150000,8550000,9100000,9610000,10150000,10570000,11180000,12000000,12200000,12930000,13150000,14030000,14420000,15420000,15670000,16870000,17140000,18720000,19020000,20590000,20930000,22690000,23310000,25290000,26020000,27860000,28535000,30990000,31680000,33560000,34942000,36372000,38350000,39890000,41545000,43330000,45400000,48100000,50410000,53370000,56250000,59230000,62590000,66120000,70200000,75330000,81100000,95000000,98000000,103000000,107000000,112000000,116000000,121000000,125000000,130000000,134000000,139000000,145000000,152200000,160840000,171200000,191930000,202290000,214720000,229640000,247550000,283370000,301280000,322770000,348560000,379500000,441390000,99999999
|
||||
|
||||
//Base - Expanded Super Novice & Expanded Super Baby
|
||||
160,4190:4191,0,660,1080,1800,2640,3840,4560,5040,5460,6000,6600,7200,7320,7620,8040,8820,9600,10080,10560,11040,12610,13390,14300,15340,16900,18460,19500,20800,22100,23400,24700,26000,27300,28600,30160,31200,33800,35750,37700,39000,44100,46200,47600,50400,52500,53200,56000,58800,62300,65800,68600,71400,74200,77000,79800,82600,86100,88200,91000,93800,103500,105000,109500,115500,120000,126000,132000,136500,142500,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,7070000,7400000,7770000,8150000,8550000,9100000,9610000,10150000,10570000,11180000,12000000,12200000,12930000,13150000,14030000,14420000,15420000,15670000,16870000,17140000,18720000,19020000,20590000,20930000,22690000,23310000,25290000,26020000,27860000,28535000,30990000,31680000,33560000,34942000,36372000,38350000,39890000,41545000,43330000,45400000,48100000,50410000,53370000,56250000,59230000,62590000,66120000,70200000,75330000,81100000,95000000,98000000,103000000,107000000,112000000,116000000,121000000,125000000,130000000,134000000,139000000,145000000,152200000,160840000,171200000,191930000,202290000,214720000,229640000,247550000,283370000,301280000,322770000,348560000,379500000,441390000,99999999
|
||||
@@ -38,8 +38,8 @@
|
||||
//Job - Adv Second Classes
|
||||
70,4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,1,3800,6200,10400,15200,22900,27100,30000,32500,35700,41300,45000,45800,47600,50300,58700,63900,67100,70300,73500,90600,96200,102700,110200,121400,144700,152900,163100,173300,183500,213500,224700,236000,247200,260700,299800,324800,343600,362300,374800,474400,497000,512100,542200,564800,644300,678200,712100,754500,796900,873100,911900,950600,989400,1028100,1143300,1199900,1233800,1279100,1324300,1486900,1515900,1603000,1719200,1806300,2040300,2244300,2415900,2746000,3326000,999999999
|
||||
|
||||
//Job - 3rd Jobs & Baby 3rds, Oboro/Kagerou, Rebellion, Star Emperor, Soul Reaper
|
||||
60,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4211:4212:4215:4223:4224:4229:4239:4240:4241:4242:4243:4244,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,131668000,145518000,160753000,177511000,195944000,216220000,238523000,263056000,290042000,319726000,999999999
|
||||
//Job - 3rd Jobs & Baby 3rds, Oboro/Kagerou, & Rebellion
|
||||
60,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4211:4212:4215:4223:4224:4229,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,131668000,145518000,160753000,177511000,195944000,216220000,238523000,263056000,290042000,319726000,999999999
|
||||
|
||||
//Job - Expanded Super Novice & Expanded Super Baby
|
||||
50,4190:4191,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,999999999
|
||||
|
||||
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user