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10 Commits

Author SHA1 Message Date
aleos89
4609695882 Merge branch 'master' into refactor/StatusChangeDisplay 2017-11-03 13:27:25 -04:00
Jey
30eca30350 Minor comment adjustments. 2017-09-30 16:36:17 +02:00
Jey
0c8a62abbd Reapplied Acid Terror status def ignore. 2017-09-29 21:15:21 +02:00
Jey
a73da61129 Merge branch 'master' into refactor/StatusChangeDisplay 2017-09-29 02:16:51 +02:00
aleos89
4dc7001d6a Merge branch 'master' into refactor/StatusChangeDisplay 2017-09-21 13:54:22 -04:00
Aleos
8807632e4a Merge branch 'master' into refactor/StatusChangeDisplay 2017-08-28 14:01:01 -04:00
aleos89
d4f21d9800 Minor spacing fixes 2017-07-31 14:12:50 -04:00
Aleos
16506fa61e Merge branch 'master' into refactor/StatusChangeDisplay 2017-07-06 21:21:43 -04:00
Jey
dc90bc159d Removed status.h dependency from battle.c 2017-05-08 04:15:56 +02:00
Jey
79a127e510 Status Change display in status window. 2017-05-08 03:15:24 +02:00
765 changed files with 38852 additions and 102239 deletions

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@@ -1,24 +0,0 @@
# rAthena EditorConfig file
# EditorConfig is awesome: https://EditorConfig.org
# This file should be encoded in UTF-8 with CRLF or LF line endings.
root = true
# Add a blank newline to the end of every file after saving
# Trim trailing whitespace
[*]
insert_final_newline = true
trim_trailing_whitespace = true
# YAML does not support hard tabs.
[*.{yml,yaml}]
indent_style = space
indent_size = 4
# Use tabs in Makefiles
[Makefile*]
indent_style = tab
# Scripts should use hard tabs to prevent script header goofs.
[npc/**.txt]
indent_style = tab

1
.gitattributes vendored
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@@ -5,7 +5,6 @@
*.vcxproj merge=union
*.sln text eol=crlf
*.bat text eol=crlf
athena-start text eol=lf
configure text eol=lf
configure.in text eol=lf
Makefile text eol=lf

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@@ -63,7 +63,7 @@ Suggesting Enhancements
#### How to create Pull Requests :pencil:
1. Make sure you have a [GitHub account](https://github.com/signup/free).
2. Next, you will need to [fork rAthena](https://help.github.com/articles/fork-a-repo/#fork-an-example-repository) to your account.
2. Next, you will need to [fork rAthena](https://help.github.com/articles/fork-a-repo/#step-3-configure-git-to-sync-your-fork-with-the-original-spoon-knife-repository) to your account.
3. Before making changes, make sure you [create a new branch](https://help.github.com/articles/creating-and-deleting-branches-within-your-repository/) for your working tree.
4. After completing your changes, commit and push it to your branch.
5. Now you are ready to [create a Pull Request](https://help.github.com/articles/creating-a-pull-request/) for rAthena!

53
.gitignore vendored
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@@ -46,6 +46,10 @@ Thumbs.db
/3rdparty/libconfig/*.o
/3rdparty/libconfig/obj
# /3rdparty/mt19937ar/
/3rdparty/mt19937ar/Makefile
/3rdparty/mt19937ar/*.o
# /3rdparty/yaml-cpp/
/3rdparty/yaml-cpp/Makefile
@@ -56,9 +60,6 @@ Thumbs.db
/conf/import
/conf/msg_conf/import
# /lib
/lib
# /log/
/log/*.log
/log/*.leaks
@@ -85,6 +86,10 @@ Thumbs.db
/src/map/obj_sql
/src/map/pcre.h
# /src/test/
/src/test/Makefile
/src/test/obj
# /src/tool/
/src/tool/Makefile
/src/tool/obj_all
@@ -96,11 +101,50 @@ Thumbs.db
/tools/*.ilk
/tools/*.pdb
# Visual Studio
# /vcproj-15/
/vcproj-15/char-server
/vcproj-15/login-server
/vcproj-15/mapcache
/vcproj-15/map-server
/vcproj-15/*.user
# /vcproj-14/
.vs
*.VC.db
*.VC.opendb
/vcproj-14/char-server
/vcproj-14/login-server
/vcproj-14/mapcache
/vcproj-14/map-server
/vcproj-14/*.user
# /vcproj-13/
/vcproj-13/char-server
/vcproj-13/login-server
/vcproj-13/mapcache
/vcproj-13/map-server
/vcproj-13/*.user
# /vcproj-12/
/vcproj-12/char-server
/vcproj-12/login-server
/vcproj-12/mapcache
/vcproj-12/map-server
/vcproj-12/*.user
# /vcproj-10/
/vcproj-10/char-server
/vcproj-10/login-server
/vcproj-10/mapcache
/vcproj-10/map-server
/vcproj-10/*.user
# /vcproj-9/
/vcproj-9/*.user
/vcproj-9/char-server
/vcproj-9/login-server
/vcproj-9/map-server
/vcproj-9/mapcache
/.idea/.name
/.idea/misc.xml
/.idea/modules.xml
@@ -108,7 +152,6 @@ Thumbs.db
/.idea/vcs.xml
/.idea/workspace.xml
/build/
/cbuild/
# bat tools
/charserv.bat

197
.mailmap
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@@ -1,197 +0,0 @@
##################################################################
# This maps commits from different aliases to the same account #
# #
# Always try to map to the GitHub username and try to use the #
# @users.noreply.github.com mail addresses where possible. #
# The entries are sorted ascending by the username. #
# #
# If you want to have your mail changed feel free to contact us. #
# #
# If you know any of the missing commiters please also let us #
# know. #
# You can generate the list of commiters with: #
# git shortlog -sne #
##################################################################
##################################################################
# SVN Users #
##################################################################
ai4rei <ai4rei@users.noreply.github.com> <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Akinari1087 <tagraskemper@hotmail.com> <akinari1087@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Akkarinage <akkarin@rathena.org> <thatakkarin@54d463be-8e91-2dee-dedb-b68131a5f0ec>
aleos89 <aleos89@users.noreply.github.com> <aleos@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Baalberith6 <matej.pristak@gmail.com> <baalberith@54d463be-8e91-2dee-dedb-b68131a5f0ec>
brianluau <brianluau@users.noreply.github.com> <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>
cydh <cydh@users.noreply.github.com> <cydh@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Daegaladh <Daegaladh@users.noreply.github.com> <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Deadly Silence <mail@deadly-silence.de> <deadlysilence@54d463be-8e91-2dee-dedb-b68131a5f0ec>
euphyy <euphy.raliel@rathena.org> <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>
flaviojs <flaviojs2005@gmail.com> <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>
flaviojs <flaviojs2005@gmail.com> <flaviojs2005@54d463be-8e91-2dee-dedb-b68131a5f0ec>
functor-x <piotr.halaczkiewicz@gmail.com> <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec>
functor-x <piotr.halaczkiewicz@gmail.com> <Gepard@54d463be-8e91-2dee-dedb-b68131a5f0ec>
greenboxal <greenboxal@gmail.com> <greenboxal2@54d463be-8e91-2dee-dedb-b68131a5f0ec>
jguy1987 <jmish1987@gmail.com> <jmanfffreak@54d463be-8e91-2dee-dedb-b68131a5f0ec>
jTynne <decadenthearts06@gmail.com> <jtynne@54d463be-8e91-2dee-dedb-b68131a5f0ec>
j-tkay <joseph.tk.ea@gmail.com> <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Kenpachi2k13 <Kenpachi.Developer@gmx.de> <kenpachi2k11@54d463be-8e91-2dee-dedb-b68131a5f0ec>
kisuka <kisuka@kisuka.com> <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Lemongrass3110 <lemongrass@kstp.at> <lemongrass3110@54d463be-8e91-2dee-dedb-b68131a5f0ec>
lnkfish <lnkfish@hotmail.com> <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Locien <masterofmuppets89@gmail.com> <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec>
lighta <lighta@users.noreply.github.com> <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Masao87 <masao@gmx.ch> <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>
missxantara <missxantara@gmail.com> <xantara@54d463be-8e91-2dee-dedb-b68131a5f0ec>
macabu <macabu@users.noreply.github.com> <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Paradox924X <paradox924x@gmail.com> <Paradox924X@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Paradox924X <paradox924x@gmail.com> <Paradox924x@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Playtester <Kenji.Ito@gmx.de> <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Playtester <Kenji.Ito@gmx.de> <playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>
rAthenaAPI <administrator@rathena.org> <eathenabot@54d463be-8e91-2dee-dedb-b68131a5f0ec>
rAthenaAPI <administrator@rathena.org> <rathenabot@54d463be-8e91-2dee-dedb-b68131a5f0ec>
SeoRoman <RomanL0927@gmail.com> <script-Z3R0@54d463be-8e91-2dee-dedb-b68131a5f0ec>
SeoRoman <RomanL0927@gmail.com> <script-z3r0@54d463be-8e91-2dee-dedb-b68131a5f0ec>
shennetsind <ind@henn.et> <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>
theultramage <umage@netvor.sk> <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>
trojal <trojal@gmail.com> <trojal@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Valaris <2738218+valaris@users.noreply.github.com> <valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Valaris <2738218+valaris@users.noreply.github.com> <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>
wilkemeyer <fw@f-ws.de> <blacksirius@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Yommy <yomanda@gmail.com> <Yommy@54d463be-8e91-2dee-dedb-b68131a5f0ec>
##################################################################
# Git Aliases #
##################################################################
aleos89 <aleos89@users.noreply.github.com> <aleos89@users.noreply.github.com>
aleos89 <aleos89@users.noreply.github.com> <jarajabi@msn.com>
Akkarinage <akkarin@rathena.org> <mike.langford@live.co.uk>
Baalberith6 <matej.pristak@gmail.com> <matej.pristak@gmail.com>
brianluau <brianluau@users.noreply.github.com> <brianluau@gmail.com>
brianluau <brianluau@users.noreply.github.com> <brianluau@users.noreply.github.com>
Atemo <Atemo@users.noreply.github.com> <capucrath@gmail.com>
Atemo <Atemo@users.noreply.github.com> <Capuche@users.noreply.github.com>
cydh <cydh@users.noreply.github.com> <cydh@users.noreply.github.com>
cydh <cydh@users.noreply.github.com> <cydh@pservero.com>
cydh <cydh@users.noreply.github.com> <house.bad@gmail.com>
Daegaladh <Daegaladh@users.noreply.github.com> <daegaladh@shadowgames.es>
dentongrills <sketchyphoenix@gmail.com> <sketchyphoenix@54d463be-8e91-2dee-dedb-b68131a5f0ec>
dentongrills <sketchyphoenix@gmail.com> <SketchyPhoenix@54d463be-8e91-2dee-dedb-b68131a5f0ec>
euphyy <euphy.raliel@rathena.org> <euphy@rathena.org>
icxbb-xx <arokaice@live.com> <arokaice@live.com>
Jeybla <jey@bjx-studios.de> <jey@toto-ro.de>
Jeybla <jey@bjx-studios.de> <jey@bjx-studios.de>
Jeybla <jey@bjx-studios.de> <jey@toto-ro.de>
GodLesZ <godlesz@hotmail.de> <GodLesZ@54d463be-8e91-2dee-dedb-b68131a5f0ec>
lighta <lighta@users.noreply.github.com> <lightaisme@gmail.com>
lighta <lighta@users.noreply.github.com> <lighta@lighta-fedora20.localdomain>
lighta <lighta@users.noreply.github.com> <lighta@lighta-VPCW12M1E>
lighta <lighta@users.noreply.github.com> <lighta>
lighta <lighta@users.noreply.github.com> <lighta@lighta-VPCW12M1E.(none)>
lighta <lighta@users.noreply.github.com> <lightaisme>
Lilith- <amurov.ro@gmail.com> <amurov.ro@gmail.com>
macabu <macabu@users.noreply.github.com> <macabu.matheus@gmail.com>
macabu <macabu@users.noreply.github.com> <mkbu95@users.noreply.github.com>
rAthenaAPI <administrator@rathena.org> <rAthenaAPI>
secretdataz <secretdataz@users.noreply.github.com> <foreverfk@stephack.com>
secretdataz <secretdataz@users.noreply.github.com> <nightsheep@outlook.com>
secretdataz <secretdataz@users.noreply.github.com> <secret@ahri.in.th>
Stolao <Stolao@users.noreply.github.com> <Taingram11@gmail.com>
tr0n93 <tr0n.developer@gmail.com> <tr0n93@54d463be-8e91-2dee-dedb-b68131a5f0ec>
wilkemeyer <fw@f-ws.de> <fw@f-ws.de>
vstumpf <vincents.995@gmail.com> <vincents.995@gmail.com>
zackdreaver <zackdreaver@users.noreply.github.com> <zackdreaver@gmail.com>
##################################################################
# Unconfirmed ones #
# missing github username #
##################################################################
calciumkid <harrison@isabarwon.com> <calciumkid@54d463be-8e91-2dee-dedb-b68131a5f0ec>
skotlex <skotlex@mailforce.net> <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>
skotlex <skotlex@mailforce.net> <Skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>
##################################################################
# TODO #
# #
# If you know the GitHub account and/or mail address of any of #
# these please let us know. #
##################################################################
# L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# Lance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# toms <toms@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# shadowlady <shadowlady@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# codemaster <codemaster@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# Vicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# samuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# Kevin <Kevin@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# shadow <shadow@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# mc_cameri <mc_cameri@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# evera <evera@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# SinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# epoque11 <epoque11@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# DracoRPG <DracoRPG@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# littlewolf <littlewolf@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# eaac <eaac@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# ajarn <ajarn@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# wizputer <wizputer@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# Nasedo <Nasedo@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# blackhole89 <blackhole89@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# protimus <protimus@54d463be-8e91-2dee-dedb-b68131a5f0ec> https://github.com/protimus
# Komurka <Komurka@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# Poki#3 <Poki#3@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# cookiecrumbs <cookiecrumbs@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# Zido <Zido@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# akrus <akrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# markzd <markzd@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# xazax-hun <xazax-hun@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# flaid <flaid@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# lordttseven <lordttseven@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# musashiden <musashiden@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# Aria <Aria@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# og2 <og2@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# reddozen <reddozen@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# KarLaeda <KarLaeda@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# Zephiris <Zephiris@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# DZeroX <DZeroX@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# ignizh <ignizh@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# kobra_k88 <kobra_k88@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# shinomori <shinomori@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# LuzZza <LuzZza@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# spre123 <spre123@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# Chilly0123 <Chilly0123@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# ediejohnny <ediejohnny@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# hipsterfont <hipsterfont@54d463be-8e91-2dee-dedb-b68131a5f0ec> https://github.com/hipsterfont
# nsstrunks <nsstrunks@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# shadoweathena <shadoweathena@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# technote24 <technote24@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# mandark022 <mandark022@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# Kargha <Kargha@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# Mass <Mass@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# Sara <Sara@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# nana <nana@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# veider <veider@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# Shinigami <Shinigami@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# mercurial123 <mercurial123@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# arcshiru <arcshiru@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# davidsiaw <davidsiaw@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# foruken <foruken@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# sirius <sirius@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# Euph <Euph@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# Kayla <Kayla@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# rikimaru17 <rikimaru17@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# Evera <Evera@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# L0neW0lf.eAthena <L0neW0lf.eAthena@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# cleaverbeaver <cleaverbeaver@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# killercube <killercube@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# salepate <salepate@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# spira <spira@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# CIA-2 <CIA-2@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# Protimus <Protimus@54d463be-8e91-2dee-dedb-b68131a5f0ec> https://github.com/protimus
# lmaatl <lmaatl@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# zapbomb <zapbomb@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# zido <zido@54d463be-8e91-2dee-dedb-b68131a5f0ec>

View File

@@ -1,189 +1,41 @@
language: cpp
compiler:
- clang
- gcc
dist: trusty
sudo: false
matrix:
include:
# First check if all our options are good
# Renewal without VIP
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-5
env:
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
# Renewal with VIP
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-5
env:
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
- CONFIGURE_FLAGS="--enable-prere=yes --enable-vip=no --enable-buildbot=yes"
# Pre-Renewal without VIP
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-5
env:
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=yes --enable-buildbot=yes"
# Pre-Renewal with VIP
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-5
env:
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
- CONFIGURE_FLAGS="--enable-prere=yes --enable-vip=yes --enable-buildbot=yes"
# After that check all different compilers and compiler versions
# GCC
# Version 6
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-6
env:
- MATRIX_EVAL="CC=gcc-6 && CXX=g++-6"
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
# Version 7
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-7
env:
- MATRIX_EVAL="CC=gcc-7 && CXX=g++-7"
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
# Version 8
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-8
env:
- MATRIX_EVAL="CC=gcc-8 && CXX=g++-8"
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
# Clang
# Version 3.9
- os: linux
addons:
apt:
sources:
- llvm-toolchain-trusty-3.9
packages:
- clang-3.9
env:
- MATRIX_EVAL="CC=clang-3.9 && CXX=clang++-3.9"
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
# Version 4
- os: linux
addons:
apt:
sources:
- llvm-toolchain-trusty-4.0
packages:
- clang-4.0
env:
- MATRIX_EVAL="CC=clang-4.0 && CXX=clang++-4.0"
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
# Version 5
- os: linux
addons:
apt:
sources:
- llvm-toolchain-trusty-5.0
packages:
- clang-5.0
env:
- MATRIX_EVAL="CC=clang-5.0 && CXX=clang++-5.0"
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
# LLVM on OSX
# - os: osx
# osx_image: xcode9.2
# install:
# - brew update
# - brew install mysql
# - brew tap homebrew/services
# - brew services start mysql
## MySQL takes a while to start...
# - brew services list
# - launchctl list | grep mysql
# before_install: false
# env:
# - CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes --enable-lto=no"
# script:
# - ./configure $CONFIGURE_FLAGS
## MacOS default MySQL configuration does not like our card seller(only full group by)
# - ./tools/ci/npc.sh
# - make clean
# - make server
# - ./login-server --run-once
# - ./char-server --run-once
# - ./map-server --run-once
# CMake
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-5
env:
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
script:
- mkdir cbuild
- cd cbuild
- cmake -G "Unix Makefiles" ..
- make || travis_terminate 1
# MariaDB
- os: linux
addons:
mariadb: '10.0'
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-5
- libmariadbclient-dev
env:
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
before_install:
- eval "${MATRIX_EVAL}"
before_script:
- uname -a
- ./tools/ci/sql.sh
- mysql -u $DB_ROOT -e "CREATE DATABASE $DB_NAME;" || aborterror "Unable to create database."
- mysql -u $DB_ROOT $DB_NAME < sql-files/main.sql || aborterror "Unable to import main database."
- mysql -u $DB_ROOT $DB_NAME < sql-files/logs.sql || aborterror "Unable to import logs database."
- mysql -u $DB_ROOT $DB_NAME < sql-files/item_cash_db.sql || aborterror "Unable to import cash item table."
- mysql -u $DB_ROOT $DB_NAME < sql-files/item_cash_db2.sql || aborterror "Unable to import cash item 2 table."
- mysql -u $DB_ROOT $DB_NAME < sql-files/item_db.sql || aborterror "Unable to import pre-renewal item table."
- mysql -u $DB_ROOT $DB_NAME < sql-files/item_db2.sql || aborterror "Unable to import pre-renewal item 2 table."
- mysql -u $DB_ROOT $DB_NAME < sql-files/item_db_re.sql || aborterror "Unable to import renewal item table."
- mysql -u $DB_ROOT $DB_NAME < sql-files/item_db2_re.sql || aborterror "Unable to import renewal item 2 table."
- mysql -u $DB_ROOT $DB_NAME < sql-files/mob_db.sql || aborterror "Unable to import pre-renewal monster table."
- mysql -u $DB_ROOT $DB_NAME < sql-files/mob_db2.sql || aborterror "Unable to import pre-renewal monster 2 table."
- mysql -u $DB_ROOT $DB_NAME < sql-files/mob_db_re.sql || aborterror "Unable to import renewal monster table."
- mysql -u $DB_ROOT $DB_NAME < sql-files/mob_db2_re.sql || aborterror "Unable to import renewal monster 2 table."
- mysql -u $DB_ROOT $DB_NAME < sql-files/mob_skill_db.sql || aborterror "Unable to import pre-renewal monster skill table."
- mysql -u $DB_ROOT $DB_NAME < sql-files/mob_skill_db2.sql || aborterror "Unable to import pre-renewal monster skill 2 table."
- mysql -u $DB_ROOT $DB_NAME < sql-files/mob_skill_db_re.sql || aborterror "Unable to import renewal monster skill table."
- mysql -u $DB_ROOT $DB_NAME < sql-files/mob_skill_db2_re.sql || aborterror "Unable to import renewal monster skill 2 table."
- mysql -u $DB_ROOT $DB_NAME < sql-files/roulette_default_data.sql || aborterror "Unable to import roulette table."
- mysql -u $DB_ROOT -e "GRANT ALL ON *.* TO '$DB_USER'@'$DB_HOST' IDENTIFIED BY '$DB_PASS';"
- sudo add-apt-repository ppa:ubuntu-toolchain-r/test -y
- sudo apt-get update -q
- sudo apt-get install gcc-5 -y
- sudo apt-get install g++-5 -y
- sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-5 1
- sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-5 1
script:
- ./configure $CONFIGURE_FLAGS || travis_terminate 1
- ./tools/ci/npc.sh
- make clean || travis_terminate 1
- make server || travis_terminate 1
- ./login-server --run-once
- ./char-server --run-once
- ./configure $CONFIGURE_FLAGS
- make clean
- make server
- ./map-server --run-once
env:
@@ -193,6 +45,11 @@ env:
- DB_NAME="ragnarok"
- DB_USER="ragnarok"
- DB_PASS="ragnarok"
matrix:
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
- CONFIGURE_FLAGS="--enable-prere=yes --enable-vip=no --enable-buildbot=yes"
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=yes --enable-buildbot=yes"
- CONFIGURE_FLAGS="--enable-prere=yes --enable-vip=yes --enable-buildbot=yes"
notifications:
email: false

View File

@@ -48,6 +48,8 @@ endmacro( CONFIGURE_WITH_LOCAL_OR_SYSTEM )
add_subdirectory( libconfig )
add_subdirectory( msinttypes )
add_subdirectory( mt19937ar )
add_subdirectory( mysql )
add_subdirectory( pcre )
add_subdirectory( zlib )

2
3rdparty/README.txt vendored
View File

@@ -2,6 +2,8 @@ This folder contains everything related to 3rdparty code or tools.
cmake - scripts for the cmake build system (http://www.cmake.org)
libconfig - library for processing structured configuration files (http://www.hyperrealm.com/libconfig/)
msinttypes - standard headers missing from Microsoft Visual Studio (http://code.google.com/p/msinttypes)
mt19937ar - code for Mersenne Twister pseudorandom number generator
mysql - library for MySQL Community Server (http://www.mysql.com)
pcre - library for Perl Compatible Regular Expressions (http://www.pcre.org)
zlib - library for DEFLATE lossless compression algorithm (http://www.zlib.net)

View File

@@ -1,6 +0,0 @@
__thread int tls;
int main(int argc, char** argv)
{
return 0;
}

View File

@@ -38,31 +38,32 @@
<ProjectGuid>{F6CC5F60-BD13-41B1-81D3-822A45EC0DBD}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>libconfig</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>

9
3rdparty/msinttypes/CMakeLists.txt vendored Normal file
View File

@@ -0,0 +1,9 @@
if( MSVC )
find_path( MSINTTYPES_INCLUDE_DIRS "inttypes.h"
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/include"
NO_DEFAULT_PATH )
mark_as_advanced( MSINTTYPES_INCLUDE_DIRS )
message( STATUS "Adding global include directory: ${MSINTTYPES_INCLUDE_DIRS}" )
set_property( CACHE GLOBAL_INCLUDE_DIRS PROPERTY VALUE ${GLOBAL_INCLUDE_DIRS} ${MSINTTYPES_INCLUDE_DIRS} )
endif()

305
3rdparty/msinttypes/include/inttypes.h vendored Normal file
View File

@@ -0,0 +1,305 @@
// ISO C9x compliant inttypes.h for Microsoft Visual Studio
// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
//
// Copyright (c) 2006 Alexander Chemeris
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. The name of the author may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef _MSC_VER // [
#error "Use this header only with Microsoft Visual C++ compilers!"
#endif // _MSC_VER ]
#ifndef _MSC_INTTYPES_H_ // [
#define _MSC_INTTYPES_H_
#if _MSC_VER > 1000
#pragma once
#endif
#include "stdint.h"
// 7.8 Format conversion of integer types
typedef struct {
intmax_t quot;
intmax_t rem;
} imaxdiv_t;
// 7.8.1 Macros for format specifiers
#if !defined(__cplusplus) || defined(__STDC_FORMAT_MACROS) // [ See footnote 185 at page 198
// The fprintf macros for signed integers are:
#define PRId8 "d"
#define PRIi8 "i"
#define PRIdLEAST8 "d"
#define PRIiLEAST8 "i"
#define PRIdFAST8 "d"
#define PRIiFAST8 "i"
#define PRId16 "hd"
#define PRIi16 "hi"
#define PRIdLEAST16 "hd"
#define PRIiLEAST16 "hi"
#define PRIdFAST16 "hd"
#define PRIiFAST16 "hi"
#define PRId32 "I32d"
#define PRIi32 "I32i"
#define PRIdLEAST32 "I32d"
#define PRIiLEAST32 "I32i"
#define PRIdFAST32 "I32d"
#define PRIiFAST32 "I32i"
#define PRId64 "I64d"
#define PRIi64 "I64i"
#define PRIdLEAST64 "I64d"
#define PRIiLEAST64 "I64i"
#define PRIdFAST64 "I64d"
#define PRIiFAST64 "I64i"
#define PRIdMAX "I64d"
#define PRIiMAX "I64i"
#define PRIdPTR "Id"
#define PRIiPTR "Ii"
// The fprintf macros for unsigned integers are:
#define PRIo8 "o"
#define PRIu8 "u"
#define PRIx8 "x"
#define PRIX8 "X"
#define PRIoLEAST8 "o"
#define PRIuLEAST8 "u"
#define PRIxLEAST8 "x"
#define PRIXLEAST8 "X"
#define PRIoFAST8 "o"
#define PRIuFAST8 "u"
#define PRIxFAST8 "x"
#define PRIXFAST8 "X"
#define PRIo16 "ho"
#define PRIu16 "hu"
#define PRIx16 "hx"
#define PRIX16 "hX"
#define PRIoLEAST16 "ho"
#define PRIuLEAST16 "hu"
#define PRIxLEAST16 "hx"
#define PRIXLEAST16 "hX"
#define PRIoFAST16 "ho"
#define PRIuFAST16 "hu"
#define PRIxFAST16 "hx"
#define PRIXFAST16 "hX"
#define PRIo32 "I32o"
#define PRIu32 "I32u"
#define PRIx32 "I32x"
#define PRIX32 "I32X"
#define PRIoLEAST32 "I32o"
#define PRIuLEAST32 "I32u"
#define PRIxLEAST32 "I32x"
#define PRIXLEAST32 "I32X"
#define PRIoFAST32 "I32o"
#define PRIuFAST32 "I32u"
#define PRIxFAST32 "I32x"
#define PRIXFAST32 "I32X"
#define PRIo64 "I64o"
#define PRIu64 "I64u"
#define PRIx64 "I64x"
#define PRIX64 "I64X"
#define PRIoLEAST64 "I64o"
#define PRIuLEAST64 "I64u"
#define PRIxLEAST64 "I64x"
#define PRIXLEAST64 "I64X"
#define PRIoFAST64 "I64o"
#define PRIuFAST64 "I64u"
#define PRIxFAST64 "I64x"
#define PRIXFAST64 "I64X"
#define PRIoMAX "I64o"
#define PRIuMAX "I64u"
#define PRIxMAX "I64x"
#define PRIXMAX "I64X"
#define PRIoPTR "Io"
#define PRIuPTR "Iu"
#define PRIxPTR "Ix"
#define PRIXPTR "IX"
// The fscanf macros for signed integers are:
#define SCNd8 "d"
#define SCNi8 "i"
#define SCNdLEAST8 "d"
#define SCNiLEAST8 "i"
#define SCNdFAST8 "d"
#define SCNiFAST8 "i"
#define SCNd16 "hd"
#define SCNi16 "hi"
#define SCNdLEAST16 "hd"
#define SCNiLEAST16 "hi"
#define SCNdFAST16 "hd"
#define SCNiFAST16 "hi"
#define SCNd32 "ld"
#define SCNi32 "li"
#define SCNdLEAST32 "ld"
#define SCNiLEAST32 "li"
#define SCNdFAST32 "ld"
#define SCNiFAST32 "li"
#define SCNd64 "I64d"
#define SCNi64 "I64i"
#define SCNdLEAST64 "I64d"
#define SCNiLEAST64 "I64i"
#define SCNdFAST64 "I64d"
#define SCNiFAST64 "I64i"
#define SCNdMAX "I64d"
#define SCNiMAX "I64i"
#ifdef _WIN64 // [
# define SCNdPTR "I64d"
# define SCNiPTR "I64i"
#else // _WIN64 ][
# define SCNdPTR "ld"
# define SCNiPTR "li"
#endif // _WIN64 ]
// The fscanf macros for unsigned integers are:
#define SCNo8 "o"
#define SCNu8 "u"
#define SCNx8 "x"
#define SCNX8 "X"
#define SCNoLEAST8 "o"
#define SCNuLEAST8 "u"
#define SCNxLEAST8 "x"
#define SCNXLEAST8 "X"
#define SCNoFAST8 "o"
#define SCNuFAST8 "u"
#define SCNxFAST8 "x"
#define SCNXFAST8 "X"
#define SCNo16 "ho"
#define SCNu16 "hu"
#define SCNx16 "hx"
#define SCNX16 "hX"
#define SCNoLEAST16 "ho"
#define SCNuLEAST16 "hu"
#define SCNxLEAST16 "hx"
#define SCNXLEAST16 "hX"
#define SCNoFAST16 "ho"
#define SCNuFAST16 "hu"
#define SCNxFAST16 "hx"
#define SCNXFAST16 "hX"
#define SCNo32 "lo"
#define SCNu32 "lu"
#define SCNx32 "lx"
#define SCNX32 "lX"
#define SCNoLEAST32 "lo"
#define SCNuLEAST32 "lu"
#define SCNxLEAST32 "lx"
#define SCNXLEAST32 "lX"
#define SCNoFAST32 "lo"
#define SCNuFAST32 "lu"
#define SCNxFAST32 "lx"
#define SCNXFAST32 "lX"
#define SCNo64 "I64o"
#define SCNu64 "I64u"
#define SCNx64 "I64x"
#define SCNX64 "I64X"
#define SCNoLEAST64 "I64o"
#define SCNuLEAST64 "I64u"
#define SCNxLEAST64 "I64x"
#define SCNXLEAST64 "I64X"
#define SCNoFAST64 "I64o"
#define SCNuFAST64 "I64u"
#define SCNxFAST64 "I64x"
#define SCNXFAST64 "I64X"
#define SCNoMAX "I64o"
#define SCNuMAX "I64u"
#define SCNxMAX "I64x"
#define SCNXMAX "I64X"
#ifdef _WIN64 // [
# define SCNoPTR "I64o"
# define SCNuPTR "I64u"
# define SCNxPTR "I64x"
# define SCNXPTR "I64X"
#else // _WIN64 ][
# define SCNoPTR "lo"
# define SCNuPTR "lu"
# define SCNxPTR "lx"
# define SCNXPTR "lX"
#endif // _WIN64 ]
#endif // __STDC_FORMAT_MACROS ]
// 7.8.2 Functions for greatest-width integer types
// 7.8.2.1 The imaxabs function
#define imaxabs _abs64
// 7.8.2.2 The imaxdiv function
// This is modified version of div() function from Microsoft's div.c found
// in %MSVC.NET%\crt\src\div.c
#ifdef STATIC_IMAXDIV // [
static
#else // STATIC_IMAXDIV ][
_inline
#endif // STATIC_IMAXDIV ]
imaxdiv_t __cdecl imaxdiv(intmax_t numer, intmax_t denom)
{
imaxdiv_t result;
result.quot = numer / denom;
result.rem = numer % denom;
if (numer < 0 && result.rem > 0) {
// did division wrong; must fix up
++result.quot;
result.rem -= denom;
}
return result;
}
// 7.8.2.3 The strtoimax and strtoumax functions
#define strtoimax _strtoi64
#define strtoumax _strtoui64
// 7.8.2.4 The wcstoimax and wcstoumax functions
#define wcstoimax _wcstoi64
#define wcstoumax _wcstoui64
#endif // _MSC_INTTYPES_H_ ]

251
3rdparty/msinttypes/include/stdint.h vendored Normal file
View File

@@ -0,0 +1,251 @@
// ISO C9x compliant stdint.h for Microsoft Visual Studio
// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
//
// Copyright (c) 2006-2008 Alexander Chemeris
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. The name of the author may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef _MSC_VER // [
#error "Use this header only with Microsoft Visual C++ compilers!"
#endif // _MSC_VER ]
#ifndef _MSC_STDINT_H_ // [
#define _MSC_STDINT_H_
#if _MSC_VER > 1000
#pragma once
#endif
#include <limits.h>
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
// compiling for ARM we should wrap <wchar.h> include with 'extern "C++" {}'
// or compiler give many errors like this:
// error C2733: second C linkage of overloaded function 'wmemchr' not allowed
#ifdef __cplusplus
#if _MSC_VER < 1300
extern "C++" {
#else
extern "C" {
#endif
#endif
# include <wchar.h>
#ifdef __cplusplus
}
#endif
// Define _W64 macros to mark types changing their size, like intptr_t.
#ifndef _W64
# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
# define _W64 __w64
# else
# define _W64
# endif
#endif
// 7.18.1 Integer types
// 7.18.1.1 Exact-width integer types
// Visual Studio 6 and Embedded Visual C++ 4 doesn't
// realize that, e.g. char has the same size as __int8
// so we give up on __intX for them.
#if (_MSC_VER < 1300)
typedef signed char int8_t;
typedef signed short int16_t;
typedef signed int int32_t;
typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
typedef unsigned int uint32_t;
#else
typedef signed __int8 int8_t;
typedef signed __int16 int16_t;
typedef signed __int32 int32_t;
typedef unsigned __int8 uint8_t;
typedef unsigned __int16 uint16_t;
typedef unsigned __int32 uint32_t;
#endif
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
// 7.18.1.2 Minimum-width integer types
typedef int8_t int_least8_t;
typedef int16_t int_least16_t;
typedef int32_t int_least32_t;
typedef int64_t int_least64_t;
typedef uint8_t uint_least8_t;
typedef uint16_t uint_least16_t;
typedef uint32_t uint_least32_t;
typedef uint64_t uint_least64_t;
// 7.18.1.3 Fastest minimum-width integer types
typedef int8_t int_fast8_t;
typedef int16_t int_fast16_t;
typedef int32_t int_fast32_t;
typedef int64_t int_fast64_t;
typedef uint8_t uint_fast8_t;
typedef uint16_t uint_fast16_t;
typedef uint32_t uint_fast32_t;
typedef uint64_t uint_fast64_t;
// 7.18.1.4 Integer types capable of holding object pointers
#ifdef _WIN64 // [
typedef signed __int64 intptr_t;
typedef unsigned __int64 uintptr_t;
#else // _WIN64 ][
typedef _W64 signed int intptr_t;
typedef _W64 unsigned int uintptr_t;
#endif // _WIN64 ]
// 7.18.1.5 Greatest-width integer types
typedef int64_t intmax_t;
typedef uint64_t uintmax_t;
// 7.18.2 Limits of specified-width integer types
#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259
// 7.18.2.1 Limits of exact-width integer types
#define INT8_MIN ((int8_t)_I8_MIN)
#define INT8_MAX _I8_MAX
#define INT16_MIN ((int16_t)_I16_MIN)
#define INT16_MAX _I16_MAX
#define INT32_MIN ((int32_t)_I32_MIN)
#define INT32_MAX _I32_MAX
#define INT64_MIN ((int64_t)_I64_MIN)
#define INT64_MAX _I64_MAX
#define UINT8_MAX _UI8_MAX
#define UINT16_MAX _UI16_MAX
#define UINT32_MAX _UI32_MAX
#define UINT64_MAX _UI64_MAX
// 7.18.2.2 Limits of minimum-width integer types
#define INT_LEAST8_MIN INT8_MIN
#define INT_LEAST8_MAX INT8_MAX
#define INT_LEAST16_MIN INT16_MIN
#define INT_LEAST16_MAX INT16_MAX
#define INT_LEAST32_MIN INT32_MIN
#define INT_LEAST32_MAX INT32_MAX
#define INT_LEAST64_MIN INT64_MIN
#define INT_LEAST64_MAX INT64_MAX
#define UINT_LEAST8_MAX UINT8_MAX
#define UINT_LEAST16_MAX UINT16_MAX
#define UINT_LEAST32_MAX UINT32_MAX
#define UINT_LEAST64_MAX UINT64_MAX
// 7.18.2.3 Limits of fastest minimum-width integer types
#define INT_FAST8_MIN INT8_MIN
#define INT_FAST8_MAX INT8_MAX
#define INT_FAST16_MIN INT16_MIN
#define INT_FAST16_MAX INT16_MAX
#define INT_FAST32_MIN INT32_MIN
#define INT_FAST32_MAX INT32_MAX
#define INT_FAST64_MIN INT64_MIN
#define INT_FAST64_MAX INT64_MAX
#define UINT_FAST8_MAX UINT8_MAX
#define UINT_FAST16_MAX UINT16_MAX
#define UINT_FAST32_MAX UINT32_MAX
#define UINT_FAST64_MAX UINT64_MAX
// 7.18.2.4 Limits of integer types capable of holding object pointers
#ifdef _WIN64 // [
# define INTPTR_MIN INT64_MIN
# define INTPTR_MAX INT64_MAX
# define UINTPTR_MAX UINT64_MAX
#else // _WIN64 ][
# define INTPTR_MIN INT32_MIN
# define INTPTR_MAX INT32_MAX
# define UINTPTR_MAX UINT32_MAX
#endif // _WIN64 ]
// 7.18.2.5 Limits of greatest-width integer types
#define INTMAX_MIN INT64_MIN
#define INTMAX_MAX INT64_MAX
#define UINTMAX_MAX UINT64_MAX
// 7.18.3 Limits of other integer types
#ifdef _WIN64 // [
# define PTRDIFF_MIN _I64_MIN
# define PTRDIFF_MAX _I64_MAX
#else // _WIN64 ][
# define PTRDIFF_MIN _I32_MIN
# define PTRDIFF_MAX _I32_MAX
#endif // _WIN64 ]
#define SIG_ATOMIC_MIN INT_MIN
#define SIG_ATOMIC_MAX INT_MAX
#ifndef SIZE_MAX // [
# ifdef _WIN64 // [
# define SIZE_MAX _UI64_MAX
# else // _WIN64 ][
# define SIZE_MAX _UI32_MAX
# endif // _WIN64 ]
#endif // SIZE_MAX ]
// WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h>
#ifndef WCHAR_MIN // [
# define WCHAR_MIN 0
#endif // WCHAR_MIN ]
#ifndef WCHAR_MAX // [
# define WCHAR_MAX _UI16_MAX
#endif // WCHAR_MAX ]
#define WINT_MIN 0
#define WINT_MAX _UI16_MAX
#endif // __STDC_LIMIT_MACROS ]
// 7.18.4 Limits of other integer types
#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260
// 7.18.4.1 Macros for minimum-width integer constants
#define INT8_C(val) val##i8
#define INT16_C(val) val##i16
#define INT32_C(val) val##i32
#define INT64_C(val) val##i64
#define UINT8_C(val) val##ui8
#define UINT16_C(val) val##ui16
#define UINT32_C(val) val##ui32
#define UINT64_C(val) val##ui64
// 7.18.4.2 Macros for greatest-width integer constants
#define INTMAX_C INT64_C
#define UINTMAX_C UINT64_C
#endif // __STDC_CONSTANT_MACROS ]
#endif // _MSC_STDINT_H_ ]

16
3rdparty/mt19937ar/CMakeLists.txt vendored Normal file
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@@ -0,0 +1,16 @@
find_path( MT19937AR_INCLUDE_DIRS "mt19937ar.h"
PATHS "${CMAKE_CURRENT_SOURCE_DIR}"
NO_DEFAULT_PATH )
find_path( MT19937AR_SOURCE_DIR "mt19937ar.c"
PATHS "${CMAKE_CURRENT_SOURCE_DIR}"
NO_DEFAULT_PATH )
mark_as_advanced( MT19937AR_INCLUDE_DIRS )
mark_as_advanced( MT19937AR_SOURCE_DIR )
set( MT19937AR_HEADERS
"${CMAKE_CURRENT_SOURCE_DIR}/mt19937ar.h"
CACHE INTERNAL "mt19937ar headers" )
set( MT19937AR_SOURCES
"${CMAKE_CURRENT_SOURCE_DIR}/mt19937ar.c"
CACHE INTERNAL "mt19937ar sources" )

26
3rdparty/mt19937ar/Makefile.in vendored Normal file
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@@ -0,0 +1,26 @@
MT19937AR_OBJ = mt19937ar.o
MT19937AR_H = mt19937ar.h
@SET_MAKE@
#####################################################################
.PHONY : all clean help
all: $(MT19937AR_OBJ)
clean:
@echo " CLEAN mt19937ar"
@rm -rf *.o
help:
@echo "possible targets are 'all' 'clean' 'help'"
@echo "'all' - builds $(MT19937AR_OBJ)"
@echo "'clean' - deletes $(MT19937AR_OBJ)"
@echo "'help' - outputs this message"
#####################################################################
%.o: %.c $(MT19937AR_H)
@echo " CC $<"
@@CC@ @CFLAGS_AR@ @CPPFLAGS@ -c $(OUTPUT_OPTION) $<

175
3rdparty/mt19937ar/mt19937ar.c vendored Normal file
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@@ -0,0 +1,175 @@
/*
A C-program for MT19937, with initialization improved 2002/1/26.
Coded by Takuji Nishimura and Makoto Matsumoto.
Before using, initialize the state by using init_genrand(seed)
or init_by_array(init_key, key_length).
Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
All rights reserved.
Copyright (C) 2005, Mutsuo Saito,
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. The names of its contributors may not be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Any feedback is very welcome.
http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space)
*/
#include <stdio.h>
#include "mt19937ar.h"
/* Period parameters */
#define N 624
#define M 397
#define MATRIX_A 0x9908b0dfUL /* constant vector a */
#define UPPER_MASK 0x80000000UL /* most significant w-r bits */
#define LOWER_MASK 0x7fffffffUL /* least significant r bits */
static unsigned long mt[N]; /* the array for the state vector */
static int mti=N+1; /* mti==N+1 means mt[N] is not initialized */
/* initializes mt[N] with a seed */
void init_genrand(unsigned long s)
{
mt[0]= s & 0xffffffffUL;
for (mti=1; mti<N; mti++) {
mt[mti] =
(1812433253UL * (mt[mti-1] ^ (mt[mti-1] >> 30)) + mti);
/* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
/* In the previous versions, MSBs of the seed affect */
/* only MSBs of the array mt[]. */
/* 2002/01/09 modified by Makoto Matsumoto */
mt[mti] &= 0xffffffffUL;
/* for >32 bit machines */
}
}
/* initialize by an array with array-length */
/* init_key is the array for initializing keys */
/* key_length is its length */
/* slight change for C++, 2004/2/26 */
void init_by_array(unsigned long init_key[], int key_length)
{
int i, j, k;
init_genrand(19650218UL);
i=1; j=0;
k = (N>key_length ? N : key_length);
for (; k; k--) {
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1664525UL))
+ init_key[j] + j; /* non linear */
mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
i++; j++;
if (i>=N) { mt[0] = mt[N-1]; i=1; }
if (j>=key_length) j=0;
}
for (k=N-1; k; k--) {
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1566083941UL))
- i; /* non linear */
mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
i++;
if (i>=N) { mt[0] = mt[N-1]; i=1; }
}
mt[0] = 0x80000000UL; /* MSB is 1; assuring non-zero initial array */
}
/* generates a random number on [0,0xffffffff]-interval */
unsigned long genrand_int32(void)
{
unsigned long y;
static unsigned long mag01[2]={0x0UL, MATRIX_A};
/* mag01[x] = x * MATRIX_A for x=0,1 */
if (mti >= N) { /* generate N words at one time */
int kk;
if (mti == N+1) /* if init_genrand() has not been called, */
init_genrand(5489UL); /* a default initial seed is used */
for (kk=0;kk<N-M;kk++) {
y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
mt[kk] = mt[kk+M] ^ (y >> 1) ^ mag01[y & 0x1UL];
}
for (;kk<N-1;kk++) {
y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
mt[kk] = mt[kk+(M-N)] ^ (y >> 1) ^ mag01[y & 0x1UL];
}
y = (mt[N-1]&UPPER_MASK)|(mt[0]&LOWER_MASK);
mt[N-1] = mt[M-1] ^ (y >> 1) ^ mag01[y & 0x1UL];
mti = 0;
}
y = mt[mti++];
/* Tempering */
y ^= (y >> 11);
y ^= (y << 7) & 0x9d2c5680UL;
y ^= (y << 15) & 0xefc60000UL;
y ^= (y >> 18);
return y;
}
/* generates a random number on [0,0x7fffffff]-interval */
long genrand_int31(void)
{
return (long)(genrand_int32()>>1);
}
/* generates a random number on [0,1]-real-interval */
double genrand_real1(void)
{
return genrand_int32()*(1.0/4294967295.0);
/* divided by 2^32-1 */
}
/* generates a random number on [0,1)-real-interval */
double genrand_real2(void)
{
return genrand_int32()*(1.0/4294967296.0);
/* divided by 2^32 */
}
/* generates a random number on (0,1)-real-interval */
double genrand_real3(void)
{
return (((double)genrand_int32()) + 0.5)*(1.0/4294967296.0);
/* divided by 2^32 */
}
/* generates a random number on [0,1) with 53-bit resolution*/
double genrand_res53(void)
{
unsigned long a=genrand_int32()>>5, b=genrand_int32()>>6;
return(a*67108864.0+b)*(1.0/9007199254740992.0);
}
/* These real versions are due to Isaku Wada, 2002/01/09 added */

82
3rdparty/mt19937ar/mt19937ar.h vendored Normal file
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@@ -0,0 +1,82 @@
#pragma once
/*
A C-program for MT19937, with initialization improved 2002/1/26.
Coded by Takuji Nishimura and Makoto Matsumoto.
Before using, initialize the state by using init_genrand(seed)
or init_by_array(init_key, key_length).
Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
All rights reserved.
Copyright (C) 2005, Mutsuo Saito
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. The names of its contributors may not be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Any feedback is very welcome.
http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space)
*/
#ifdef __cplusplus
extern "C" {
#endif
/* initializes mt[N] with a seed */
void init_genrand(unsigned long s);
/* initialize by an array with array-length */
/* init_key is the array for initializing keys */
/* key_length is its length */
/* slight change for C++, 2004/2/26 */
void init_by_array(unsigned long init_key[], int key_length);
/* generates a random number on [0,0xffffffff]-interval */
unsigned long genrand_int32(void);
/* generates a random number on [0,0x7fffffff]-interval */
long genrand_int31(void);
/* These real versions are due to Isaku Wada, 2002/01/09 added */
/* generates a random number on [0,1]-real-interval */
double genrand_real1(void);
/* generates a random number on [0,1)-real-interval */
double genrand_real2(void);
/* generates a random number on (0,1)-real-interval */
double genrand_real3(void);
/* generates a random number on [0,1) with 53-bit resolution*/
double genrand_res53(void);
#ifdef __cplusplus
}
#endif

403
3rdparty/mt19937ar/mt19937ar.out vendored Normal file
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@@ -0,0 +1,403 @@
1000 outputs of genrand_int32()
1067595299 955945823 477289528 4107218783 4228976476
3344332714 3355579695 227628506 810200273 2591290167
2560260675 3242736208 646746669 1479517882 4245472273
1143372638 3863670494 3221021970 1773610557 1138697238
1421897700 1269916527 2859934041 1764463362 3874892047
3965319921 72549643 2383988930 2600218693 3237492380
2792901476 725331109 605841842 271258942 715137098
3297999536 1322965544 4229579109 1395091102 3735697720
2101727825 3730287744 2950434330 1661921839 2895579582
2370511479 1004092106 2247096681 2111242379 3237345263
4082424759 219785033 2454039889 3709582971 835606218
2411949883 2735205030 756421180 2175209704 1873865952
2762534237 4161807854 3351099340 181129879 3269891896
776029799 2218161979 3001745796 1866825872 2133627728
34862734 1191934573 3102311354 2916517763 1012402762
2184831317 4257399449 2899497138 3818095062 3030756734
1282161629 420003642 2326421477 2741455717 1278020671
3744179621 271777016 2626330018 2560563991 3055977700
4233527566 1228397661 3595579322 1077915006 2395931898
1851927286 3013683506 1999971931 3006888962 1049781534
1488758959 3491776230 104418065 2448267297 3075614115
3872332600 891912190 3936547759 2269180963 2633455084
1047636807 2604612377 2709305729 1952216715 207593580
2849898034 670771757 2210471108 467711165 263046873
3569667915 1042291111 3863517079 1464270005 2758321352
3790799816 2301278724 3106281430 7974801 2792461636
555991332 621766759 1322453093 853629228 686962251
1455120532 957753161 1802033300 1021534190 3486047311
1902128914 3701138056 4176424663 1795608698 560858864
3737752754 3141170998 1553553385 3367807274 711546358
2475125503 262969859 251416325 2980076994 1806565895
969527843 3529327173 2736343040 2987196734 1649016367
2206175811 3048174801 3662503553 3138851612 2660143804
1663017612 1816683231 411916003 3887461314 2347044079
1015311755 1203592432 2170947766 2569420716 813872093
1105387678 1431142475 220570551 4243632715 4179591855
2607469131 3090613241 282341803 1734241730 1391822177
1001254810 827927915 1886687171 3935097347 2631788714
3905163266 110554195 2447955646 3717202975 3304793075
3739614479 3059127468 953919171 2590123714 1132511021
3795593679 2788030429 982155079 3472349556 859942552
2681007391 2299624053 647443547 233600422 608168955
3689327453 1849778220 1608438222 3968158357 2692977776
2851872572 246750393 3582818628 3329652309 4036366910
1012970930 950780808 3959768744 2538550045 191422718
2658142375 3276369011 2927737484 1234200027 1920815603
3536074689 1535612501 2184142071 3276955054 428488088
2378411984 4059769550 3913744741 2732139246 64369859
3755670074 842839565 2819894466 2414718973 1010060670
1839715346 2410311136 152774329 3485009480 4102101512
2852724304 879944024 1785007662 2748284463 1354768064
3267784736 2269127717 3001240761 3179796763 895723219
865924942 4291570937 89355264 1471026971 4114180745
3201939751 2867476999 2460866060 3603874571 2238880432
3308416168 2072246611 2755653839 3773737248 1709066580
4282731467 2746170170 2832568330 433439009 3175778732
26248366 2551382801 183214346 3893339516 1928168445
1337157619 3429096554 3275170900 1782047316 4264403756
1876594403 4289659572 3223834894 1728705513 4068244734
2867840287 1147798696 302879820 1730407747 1923824407
1180597908 1569786639 198796327 560793173 2107345620
2705990316 3448772106 3678374155 758635715 884524671
486356516 1774865603 3881226226 2635213607 1181121587
1508809820 3178988241 1594193633 1235154121 326117244
2304031425 937054774 2687415945 3192389340 2003740439
1823766188 2759543402 10067710 1533252662 4132494984
82378136 420615890 3467563163 541562091 3535949864
2277319197 3330822853 3215654174 4113831979 4204996991
2162248333 3255093522 2219088909 2978279037 255818579
2859348628 3097280311 2569721123 1861951120 2907080079
2719467166 998319094 2521935127 2404125338 259456032
2086860995 1839848496 1893547357 2527997525 1489393124
2860855349 76448234 2264934035 744914583 2586791259
1385380501 66529922 1819103258 1899300332 2098173828
1793831094 276463159 360132945 4178212058 595015228
177071838 2800080290 1573557746 1548998935 378454223
1460534296 1116274283 3112385063 3709761796 827999348
3580042847 1913901014 614021289 4278528023 1905177404
45407939 3298183234 1184848810 3644926330 3923635459
1627046213 3677876759 969772772 1160524753 1522441192
452369933 1527502551 832490847 1003299676 1071381111
2891255476 973747308 4086897108 1847554542 3895651598
2227820339 1621250941 2881344691 3583565821 3510404498
849362119 862871471 797858058 2867774932 2821282612
3272403146 3997979905 209178708 1805135652 6783381
2823361423 792580494 4263749770 776439581 3798193823
2853444094 2729507474 1071873341 1329010206 1289336450
3327680758 2011491779 80157208 922428856 1158943220
1667230961 2461022820 2608845159 387516115 3345351910
1495629111 4098154157 3156649613 3525698599 4134908037
446713264 2137537399 3617403512 813966752 1157943946
3734692965 1680301658 3180398473 3509854711 2228114612
1008102291 486805123 863791847 3189125290 1050308116
3777341526 4291726501 844061465 1347461791 2826481581
745465012 2055805750 4260209475 2386693097 2980646741
447229436 2077782664 1232942813 4023002732 1399011509
3140569849 2579909222 3794857471 900758066 2887199683
1720257997 3367494931 2668921229 955539029 3818726432
1105704962 3889207255 2277369307 2746484505 1761846513
2413916784 2685127085 4240257943 1166726899 4215215715
3082092067 3960461946 1663304043 2087473241 4162589986
2507310778 1579665506 767234210 970676017 492207530
1441679602 1314785090 3262202570 3417091742 1561989210
3011406780 1146609202 3262321040 1374872171 1634688712
1280458888 2230023982 419323804 3262899800 39783310
1641619040 1700368658 2207946628 2571300939 2424079766
780290914 2715195096 3390957695 163151474 2309534542
1860018424 555755123 280320104 1604831083 2713022383
1728987441 3639955502 623065489 3828630947 4275479050
3516347383 2343951195 2430677756 635534992 3868699749
808442435 3070644069 4282166003 2093181383 2023555632
1568662086 3422372620 4134522350 3016979543 3259320234
2888030729 3185253876 4258779643 1267304371 1022517473
815943045 929020012 2995251018 3371283296 3608029049
2018485115 122123397 2810669150 1411365618 1238391329
1186786476 3155969091 2242941310 1765554882 279121160
4279838515 1641578514 3796324015 13351065 103516986
1609694427 551411743 2493771609 1316337047 3932650856
4189700203 463397996 2937735066 1855616529 2626847990
55091862 3823351211 753448970 4045045500 1274127772
1124182256 92039808 2126345552 425973257 386287896
2589870191 1987762798 4084826973 2172456685 3366583455
3602966653 2378803535 2901764433 3716929006 3710159000
2653449155 3469742630 3096444476 3932564653 2595257433
318974657 3146202484 853571438 144400272 3768408841
782634401 2161109003 570039522 1886241521 14249488
2230804228 1604941699 3928713335 3921942509 2155806892
134366254 430507376 1924011722 276713377 196481886
3614810992 1610021185 1785757066 851346168 3761148643
2918835642 3364422385 3012284466 3735958851 2643153892
3778608231 1164289832 205853021 2876112231 3503398282
3078397001 3472037921 1748894853 2740861475 316056182
1660426908 168885906 956005527 3984354789 566521563
1001109523 1216710575 2952284757 3834433081 3842608301
2467352408 3974441264 3256601745 1409353924 1329904859
2307560293 3125217879 3622920184 3832785684 3882365951
2308537115 2659155028 1450441945 3532257603 3186324194
1225603425 1124246549 175808705 3009142319 2796710159
3651990107 160762750 1902254979 1698648476 1134980669
497144426 3302689335 4057485630 3603530763 4087252587
427812652 286876201 823134128 1627554964 3745564327
2589226092 4202024494 62878473 3275585894 3987124064
2791777159 1916869511 2585861905 1375038919 1403421920
60249114 3811870450 3021498009 2612993202 528933105
2757361321 3341402964 2621861700 273128190 4015252178
3094781002 1621621288 2337611177 1796718448 1258965619
4241913140 2138560392 3022190223 4174180924 450094611
3274724580 617150026 2704660665 1469700689 1341616587
356715071 1188789960 2278869135 1766569160 2795896635
57824704 2893496380 1235723989 1630694347 3927960522
428891364 1814070806 2287999787 4125941184 3968103889
3548724050 1025597707 1404281500 2002212197 92429143
2313943944 2403086080 3006180634 3561981764 1671860914
1768520622 1803542985 844848113 3006139921 1410888995
1157749833 2125704913 1789979528 1799263423 741157179
2405862309 767040434 2655241390 3663420179 2172009096
2511931187 1680542666 231857466 1154981000 157168255
1454112128 3505872099 1929775046 2309422350 2143329496
2960716902 407610648 2938108129 2581749599 538837155
2342628867 430543915 740188568 1937713272 3315215132
2085587024 4030765687 766054429 3517641839 689721775
1294158986 1753287754 4202601348 1974852792 33459103
3568087535 3144677435 1686130825 4134943013 3005738435
3599293386 426570142 754104406 3660892564 1964545167
829466833 821587464 1746693036 1006492428 1595312919
1256599985 1024482560 1897312280 2902903201 691790057
1037515867 3176831208 1968401055 2173506824 1089055278
1748401123 2941380082 968412354 1818753861 2973200866
3875951774 1119354008 3988604139 1647155589 2232450826
3486058011 3655784043 3759258462 847163678 1082052057
989516446 2871541755 3196311070 3929963078 658187585
3664944641 2175149170 2203709147 2756014689 2456473919
3890267390 1293787864 2830347984 3059280931 4158802520
1561677400 2586570938 783570352 1355506163 31495586
3789437343 3340549429 2092501630 896419368 671715824
3530450081 3603554138 1055991716 3442308219 1499434728
3130288473 3639507000 17769680 2259741420 487032199
4227143402 3693771256 1880482820 3924810796 381462353
4017855991 2452034943 2736680833 2209866385 2128986379
437874044 595759426 641721026 1636065708 3899136933
629879088 3591174506 351984326 2638783544 2348444281
2341604660 2123933692 143443325 1525942256 364660499
599149312 939093251 1523003209 106601097 376589484
1346282236 1297387043 764598052 3741218111 933457002
1886424424 3219631016 525405256 3014235619 323149677
2038881721 4100129043 2851715101 2984028078 1888574695
2014194741 3515193880 4180573530 3461824363 2641995497
3179230245 2902294983 2217320456 4040852155 1784656905
3311906931 87498458 2752971818 2635474297 2831215366
3682231106 2920043893 3772929704 2816374944 309949752
2383758854 154870719 385111597 1191604312 1840700563
872191186 2925548701 1310412747 2102066999 1504727249
3574298750 1191230036 3330575266 3180292097 3539347721
681369118 3305125752 3648233597 950049240 4173257693
1760124957 512151405 681175196 580563018 1169662867
4015033554 2687781101 699691603 2673494188 1137221356
123599888 472658308 1053598179 1012713758 3481064843
3759461013 3981457956 3830587662 1877191791 3650996736
988064871 3515461600 4089077232 2225147448 1249609188
2643151863 3896204135 2416995901 1397735321 3460025646
1000 outputs of genrand_real2()
0.76275443 0.99000644 0.98670464 0.10143112 0.27933125
0.69867227 0.94218740 0.03427201 0.78842173 0.28180608
0.92179002 0.20785655 0.54534773 0.69644020 0.38107718
0.23978165 0.65286910 0.07514568 0.22765211 0.94872929
0.74557914 0.62664415 0.54708246 0.90959343 0.42043116
0.86334511 0.19189126 0.14718544 0.70259889 0.63426346
0.77408121 0.04531601 0.04605807 0.88595519 0.69398270
0.05377184 0.61711170 0.05565708 0.10133577 0.41500776
0.91810699 0.22320679 0.23353705 0.92871862 0.98897234
0.19786706 0.80558809 0.06961067 0.55840445 0.90479405
0.63288060 0.95009721 0.54948447 0.20645042 0.45000959
0.87050869 0.70806991 0.19406895 0.79286390 0.49332866
0.78483914 0.75145146 0.12341941 0.42030252 0.16728160
0.59906494 0.37575460 0.97815160 0.39815952 0.43595080
0.04952478 0.33917805 0.76509902 0.61034321 0.90654701
0.92915732 0.85365931 0.18812377 0.65913428 0.28814566
0.59476081 0.27835931 0.60722542 0.68310435 0.69387186
0.03699800 0.65897714 0.17527003 0.02889304 0.86777366
0.12352068 0.91439461 0.32022990 0.44445731 0.34903686
0.74639273 0.65918367 0.92492794 0.31872642 0.77749724
0.85413832 0.76385624 0.32744211 0.91326300 0.27458185
0.22190155 0.19865383 0.31227402 0.85321225 0.84243342
0.78544200 0.71854080 0.92503892 0.82703064 0.88306297
0.47284073 0.70059042 0.48003761 0.38671694 0.60465770
0.41747204 0.47163243 0.72750808 0.65830223 0.10955369
0.64215401 0.23456345 0.95944940 0.72822249 0.40888451
0.69980355 0.26677428 0.57333635 0.39791582 0.85377858
0.76962816 0.72004885 0.90903087 0.51376506 0.37732665
0.12691640 0.71249738 0.81217908 0.37037313 0.32772374
0.14238259 0.05614811 0.74363008 0.39773267 0.94859135
0.31452454 0.11730313 0.62962618 0.33334237 0.45547255
0.10089665 0.56550662 0.60539371 0.16027624 0.13245301
0.60959939 0.04671662 0.99356286 0.57660859 0.40269560
0.45274629 0.06699735 0.85064246 0.87742744 0.54508392
0.87242982 0.29321385 0.67660627 0.68230715 0.79052073
0.48592054 0.25186266 0.93769755 0.28565487 0.47219067
0.99054882 0.13155240 0.47110470 0.98556600 0.84397623
0.12875246 0.90953202 0.49129015 0.23792727 0.79481194
0.44337770 0.96564297 0.67749118 0.55684872 0.27286897
0.79538393 0.61965356 0.22487929 0.02226018 0.49248200
0.42247006 0.91797788 0.99250134 0.23449967 0.52531508
0.10246337 0.78685622 0.34310922 0.89892996 0.40454552
0.68608407 0.30752487 0.83601319 0.54956031 0.63777550
0.82199797 0.24890696 0.48801123 0.48661910 0.51223987
0.32969635 0.31075073 0.21393155 0.73453207 0.15565705
0.58584522 0.28976728 0.97621478 0.61498701 0.23891470
0.28518540 0.46809591 0.18371914 0.37597910 0.13492176
0.66849449 0.82811466 0.56240330 0.37548956 0.27562998
0.27521910 0.74096121 0.77176757 0.13748143 0.99747138
0.92504502 0.09175241 0.21389176 0.21766512 0.31183245
0.23271221 0.21207367 0.57903312 0.77523344 0.13242613
0.31037988 0.01204835 0.71652949 0.84487594 0.14982178
0.57423142 0.45677888 0.48420169 0.53465428 0.52667473
0.46880526 0.49849733 0.05670710 0.79022476 0.03872047
0.21697212 0.20443086 0.28949326 0.81678186 0.87629474
0.92297064 0.27373097 0.84625273 0.51505586 0.00582792
0.33295971 0.91848412 0.92537226 0.91760033 0.07541125
0.71745848 0.61158698 0.00941650 0.03135554 0.71527471
0.24821915 0.63636652 0.86159918 0.26450229 0.60160194
0.35557725 0.24477500 0.07186456 0.51757096 0.62120362
0.97981062 0.69954667 0.21065616 0.13382753 0.27693186
0.59644095 0.71500764 0.04110751 0.95730081 0.91600724
0.47704678 0.26183479 0.34706971 0.07545431 0.29398385
0.93236070 0.60486023 0.48015011 0.08870451 0.45548581
0.91872718 0.38142712 0.10668643 0.01397541 0.04520355
0.93822273 0.18011940 0.57577277 0.91427606 0.30911399
0.95853475 0.23611214 0.69619891 0.69601980 0.76765372
0.58515930 0.49479057 0.11288752 0.97187699 0.32095365
0.57563608 0.40760618 0.78703383 0.43261152 0.90877651
0.84686346 0.10599030 0.72872803 0.19315490 0.66152912
0.10210518 0.06257876 0.47950688 0.47062066 0.72701157
0.48915116 0.66110261 0.60170685 0.24516994 0.12726050
0.03451185 0.90864994 0.83494878 0.94800035 0.91035206
0.14480751 0.88458997 0.53498312 0.15963215 0.55378627
0.35171349 0.28719791 0.09097957 0.00667896 0.32309622
0.87561479 0.42534520 0.91748977 0.73908457 0.41793223
0.99279792 0.87908370 0.28458072 0.59132853 0.98672190
0.28547393 0.09452165 0.89910674 0.53681109 0.37931425
0.62683489 0.56609740 0.24801549 0.52948179 0.98328855
0.66403523 0.55523786 0.75886666 0.84784685 0.86829981
0.71448906 0.84670080 0.43922919 0.20771016 0.64157936
0.25664246 0.73055695 0.86395782 0.65852932 0.99061803
0.40280575 0.39146298 0.07291005 0.97200603 0.20555729
0.59616495 0.08138254 0.45796388 0.33681125 0.33989127
0.18717090 0.53545811 0.60550838 0.86520709 0.34290701
0.72743276 0.73023855 0.34195926 0.65019733 0.02765254
0.72575740 0.32709576 0.03420866 0.26061893 0.56997511
0.28439072 0.84422744 0.77637570 0.55982168 0.06720327
0.58449067 0.71657369 0.15819609 0.58042821 0.07947911
0.40193792 0.11376012 0.88762938 0.67532159 0.71223735
0.27829114 0.04806073 0.21144026 0.58830274 0.04140071
0.43215628 0.12952729 0.94668759 0.87391019 0.98382450
0.27750768 0.90849647 0.90962737 0.59269720 0.96102026
0.49544979 0.32007095 0.62585546 0.03119821 0.85953001
0.22017528 0.05834068 0.80731217 0.53799961 0.74166948
0.77426600 0.43938444 0.54862081 0.58575513 0.15886492
0.73214332 0.11649057 0.77463977 0.85788827 0.17061997
0.66838056 0.96076133 0.07949296 0.68521946 0.89986254
0.05667410 0.12741385 0.83470977 0.63969104 0.46612929
0.10200126 0.01194925 0.10476340 0.90285217 0.31221221
0.32980614 0.46041971 0.52024973 0.05425470 0.28330912
0.60426543 0.00598243 0.97244013 0.21135841 0.78561597
0.78428734 0.63422849 0.32909934 0.44771136 0.27380750
0.14966697 0.18156268 0.65686758 0.28726350 0.97074787
0.63676171 0.96649494 0.24526295 0.08297372 0.54257548
0.03166785 0.33735355 0.15946671 0.02102971 0.46228045
0.11892296 0.33408336 0.29875681 0.29847692 0.73767569
0.02080745 0.62980060 0.08082293 0.22993106 0.25031439
0.87787525 0.45150053 0.13673441 0.63407612 0.97907688
0.52241942 0.50580158 0.06273902 0.05270283 0.77031811
0.05113352 0.24393329 0.75036441 0.37436336 0.22877652
0.59975358 0.85707591 0.88691457 0.85547165 0.36641027
0.58720133 0.45462835 0.09243817 0.32981586 0.07820411
0.25421519 0.36004706 0.60092307 0.46192412 0.36758683
0.98424170 0.08019934 0.68594024 0.45826386 0.29962317
0.79365413 0.89231296 0.49478547 0.87645944 0.23590734
0.28106737 0.75026285 0.08136314 0.79582424 0.76010628
0.82792971 0.27947652 0.72482861 0.82191216 0.46171689
0.79189752 0.96043686 0.51609668 0.88995725 0.28998963
0.55191845 0.03934737 0.83033700 0.49553013 0.98009549
0.19017594 0.98347750 0.33452066 0.87144372 0.72106301
0.71272114 0.71465963 0.88361677 0.85571283 0.73782329
0.20920458 0.34855153 0.46766817 0.02780062 0.74898344
0.03680650 0.44866557 0.77426312 0.91025891 0.25195236
0.87319953 0.63265037 0.25552148 0.27422476 0.95217406
0.39281839 0.66441573 0.09158900 0.94515992 0.07800798
0.02507888 0.39901462 0.17382573 0.12141278 0.85502334
0.19902911 0.02160210 0.44460522 0.14688742 0.68020336
0.71323733 0.60922473 0.95400380 0.99611159 0.90897777
0.41073520 0.66206647 0.32064685 0.62805003 0.50677209
0.52690101 0.87473387 0.73918362 0.39826974 0.43683919
0.80459118 0.32422684 0.01958019 0.95319576 0.98326137
0.83931735 0.69060863 0.33671416 0.68062550 0.65152380
0.33392969 0.03451730 0.95227244 0.68200635 0.85074171
0.64721009 0.51234433 0.73402047 0.00969637 0.93835057
0.80803854 0.31485260 0.20089527 0.01323282 0.59933780
0.31584602 0.20209563 0.33754800 0.68604181 0.24443049
0.19952227 0.78162632 0.10336988 0.11360736 0.23536740
0.23262256 0.67803776 0.48749791 0.74658435 0.92156640
0.56706407 0.36683221 0.99157136 0.23421374 0.45183767
0.91609720 0.85573315 0.37706276 0.77042618 0.30891908
0.40709595 0.06944866 0.61342849 0.88817388 0.58734506
0.98711323 0.14744128 0.63242656 0.87704136 0.68347125
0.84446569 0.43265239 0.25146321 0.04130111 0.34259839
0.92697368 0.40878778 0.56990338 0.76204273 0.19820348
0.66314909 0.02482844 0.06669207 0.50205581 0.26084093
0.65139159 0.41650223 0.09733904 0.56344203 0.62651696
0.67332139 0.58037374 0.47258086 0.21010758 0.05713135
0.89390629 0.10781246 0.32037450 0.07628388 0.34227964
0.42190597 0.58201860 0.77363549 0.49595133 0.86031236
0.83906769 0.81098161 0.26694195 0.14215941 0.88210306
0.53634237 0.12090720 0.82480459 0.75930318 0.31847147
0.92768077 0.01037616 0.56201727 0.88107122 0.35925856
0.85860762 0.61109408 0.70408301 0.58434977 0.92192494
0.62667915 0.75988365 0.06858761 0.36156496 0.58057195
0.13636150 0.57719713 0.59340255 0.63530602 0.22976282
0.71915530 0.41162531 0.63979565 0.09931342 0.79344045
0.10893790 0.84450224 0.23122236 0.99485593 0.73637397
0.17276368 0.13357764 0.74965804 0.64991737 0.61990341
0.41523170 0.05878239 0.05687301 0.05497131 0.42868366
0.42571090 0.25810502 0.89642955 0.30439758 0.39310223
0.11357431 0.04288255 0.23397550 0.11200634 0.85621396
0.89733974 0.37508865 0.42077265 0.68597384 0.72781399
0.19296476 0.61699087 0.31667128 0.67756410 0.00177323
0.05725176 0.79474693 0.18885238 0.06724856 0.68193156
0.42202167 0.22082041 0.28554673 0.64995708 0.87851940
0.29124547 0.61009521 0.87374537 0.05743712 0.69902994
0.81925115 0.45653873 0.37236821 0.31118709 0.52734307
0.39672836 0.38185294 0.30163915 0.17374510 0.04913278
0.90404879 0.25742801 0.58266467 0.97663209 0.79823377
0.36437958 0.15206043 0.26529938 0.22690047 0.05839021
0.84721160 0.18622435 0.37809403 0.55706977 0.49828704
0.47659049 0.24289680 0.88477595 0.07807463 0.56245739
0.73490635 0.21099431 0.13164942 0.75840044 0.66877037
0.28988183 0.44046090 0.24967434 0.80048356 0.26029740
0.30416821 0.64151867 0.52067892 0.12880774 0.85465381
0.02690525 0.19149288 0.49630295 0.79682619 0.43566145
0.00288078 0.81484193 0.03763639 0.68529083 0.01339574
0.38405386 0.30537067 0.22994703 0.44000045 0.27217985
0.53831243 0.02870435 0.86282045 0.61831306 0.09164956
0.25609707 0.07445781 0.72185784 0.90058883 0.30070608
0.94476583 0.56822213 0.21933909 0.96772793 0.80063440
0.26307906 0.31183306 0.16501252 0.55436179 0.68562285
0.23829083 0.86511559 0.57868991 0.81888344 0.20126869
0.93172350 0.66028129 0.21786948 0.78515828 0.10262106
0.35390326 0.79303876 0.63427924 0.90479631 0.31024934
0.60635447 0.56198079 0.63573813 0.91854197 0.99701497
0.83085849 0.31692291 0.01925964 0.97446405 0.98751283
0.60944293 0.13751018 0.69519957 0.68956636 0.56969015
0.46440193 0.88341765 0.36754434 0.89223647 0.39786427
0.85055280 0.12749961 0.79452122 0.89449784 0.14567830
0.45716830 0.74822309 0.28200437 0.42546044 0.17464886
0.68308746 0.65496587 0.52935411 0.12736159 0.61523955
0.81590528 0.63107864 0.39786553 0.20102294 0.53292914
0.75485590 0.59847044 0.32861691 0.12125866 0.58917183
0.07638293 0.86845380 0.29192617 0.03989733 0.52180460
0.32503407 0.64071852 0.69516575 0.74254998 0.54587026
0.48713246 0.32920155 0.08719954 0.63497059 0.54328459
0.64178757 0.45583809 0.70694291 0.85212760 0.86074305
0.33163422 0.85739792 0.59908488 0.74566046 0.72157152

158
3rdparty/mt19937ar/mt19937ar.vcxproj vendored Normal file
View File

@@ -0,0 +1,158 @@
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<ProjectConfiguration Include="Debug|Win32">
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</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
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<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
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<ItemGroup>
<ClInclude Include="mt19937ar.h" />
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<ItemGroup>
<ClCompile Include="mt19937ar.c" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{7AE31676-6137-4FB3-AE9C-AD47D8A861CF}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir).vs\build\</OutDir>
<IntDir>$(SolutionDir).vs\build\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir).vs\build\</OutDir>
<IntDir>$(SolutionDir).vs\build\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(SolutionDir).vs\build\</OutDir>
<IntDir>$(SolutionDir).vs\build\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(SolutionDir).vs\build\</OutDir>
<IntDir>$(SolutionDir).vs\build\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>$(DefineConstants);WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>$(DefineConstants);WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>$(DefineConstants);WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>$(DefineConstants);WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="mt19937ar.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="mt19937ar.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

65
3rdparty/mt19937ar/mtTest.c vendored Normal file
View File

@@ -0,0 +1,65 @@
/*
A C-program for MT19937, with initialization improved 2002/1/26.
Coded by Takuji Nishimura and Makoto Matsumoto.
Before using, initialize the state by using init_genrand(seed)
or init_by_array(init_key, key_length).
Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
All rights reserved.
Copyright (C) 2005, Mutsuo Saito,
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. The names of its contributors may not be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Any feedback is very welcome.
http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space)
*/
#include <stdio.h>
#include "mt19937ar.h"
int main(void)
{
int i;
unsigned long init[4]={0x123, 0x234, 0x345, 0x456}, length=4;
init_by_array(init, length);
printf("1000 outputs of genrand_int32()\n");
for (i=0; i<1000; i++) {
printf("%10lu ", genrand_int32());
if (i%5==4) printf("\n");
}
printf("\n1000 outputs of genrand_real2()\n");
for (i=0; i<1000; i++) {
printf("%10.8f ", genrand_real2());
if (i%5==4) printf("\n");
}
return 0;
}

79
3rdparty/mt19937ar/readme-mt.txt vendored Normal file
View File

@@ -0,0 +1,79 @@
This is a Mersenne Twister pseudorandom number generator
with period 2^19937-1 with improved initialization scheme,
modified on 2002/1/26 by Takuji Nishimura and Makoto Matsumoto.
modified on 2005/4/26 by Mutsuo Saito
Contents of this tar ball:
readme-mt.txt this file
mt19937ar.c the C source (ar: initialize by ARray)
mt19937ar.h the C header file for mt19937ar
mtTest.c the C test main program of mt19937ar.c
mt19937ar.out Test outputs of six types generators. 1000 for each
1. Initialization
The initialization scheme for the previous versions of MT
(e.g. 1999/10/28 version or earlier) has a tiny problem, that
the most significant bits of the seed is not well reflected
to the state vector of MT.
This version (2002/1/26) has two initialization schemes:
init_genrand(seed) and init_by_array(init_key, key_length).
init_genrand(seed) initializes the state vector by using
one unsigned 32-bit integer "seed", which may be zero.
init_by_array(init_key, key_length) initializes the state vector
by using an array init_key[] of unsigned 32-bit integers
of length key_kength. If key_length is smaller than 624,
then each array of 32-bit integers gives distinct initial
state vector. This is useful if you want a larger seed space
than 32-bit word.
2. Generation
After initialization, the following type of pseudorandom numbers
are available.
genrand_int32() generates unsigned 32-bit integers.
genrand_int31() generates unsigned 31-bit integers.
genrand_real1() generates uniform real in [0,1] (32-bit resolution).
genrand_real2() generates uniform real in [0,1) (32-bit resolution).
genrand_real3() generates uniform real in (0,1) (32-bit resolution).
genrand_res53() generates uniform real in [0,1) with 53-bit resolution.
Note: the last five functions call the first one.
if you need more speed for these five functions, you may
suppress the function call by copying genrand_int32() and
replacing the last return(), following to these five functions.
3. main()
main() is an example to initialize with an array of length 4,
then 1000 outputs of unsigned 32-bit integers,
then 1000 outputs of real [0,1) numbers.
4. The outputs
The output of the mt19937ar.c is in the file mt19937ar.out.
If you revise or translate the code, check the output
by using this file.
5. Cryptography
This generator is not cryptoraphically secure.
You need to use a one-way (or hash) function to obtain
a secure random sequence.
6. Correspondence
See:
URL http://www.math.keio.ac.jp/matumoto/emt.html
email matumoto@math.keio.ac.jp, nisimura@sci.kj.yamagata-u.ac.jp
7. Reference
M. Matsumoto and T. Nishimura,
"Mersenne Twister: A 623-Dimensionally Equidistributed Uniform
Pseudo-Random Number Generator",
ACM Transactions on Modeling and Computer Simulation,
Vol. 8, No. 1, January 1998, pp 3--30.
-------
Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
All rights reserved.
Copyright (C) 2005, Mutsuo Saito
All rights reserved.

View File

@@ -7,17 +7,10 @@ message( STATUS "Detecting local MYSQL" )
find_path( MYSQL_LOCAL_INCLUDE_DIRS "mysql.h"
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/include"
NO_DEFAULT_PATH )
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
find_library( MYSQL_LOCAL_LIBRARIES
NAMES libmysql
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/lib/Win32"
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/lib"
NO_DEFAULT_PATH )
else()
find_library( MYSQL_LOCAL_LIBRARIES
NAMES libmysql
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/lib/x64"
NO_DEFAULT_PATH )
endif()
mark_as_advanced( MYSQL_LOCAL_LIBRARIES )
mark_as_advanced( MYSQL_LOCAL_INCLUDE_DIRS )

View File

@@ -7,17 +7,10 @@ message( STATUS "Detecting local PCRE" )
find_path( PCRE_LOCAL_INCLUDE_DIRS "pcre.h"
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/include"
NO_DEFAULT_PATH )
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
find_library( PCRE_LOCAL_LIBRARIES
NAMES pcre8
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/lib/Win32"
NAMES pcre
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/lib"
NO_DEFAULT_PATH )
else()
find_library( PCRE_LOCAL_LIBRARIES
NAMES pcre8
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/lib/x64"
NO_DEFAULT_PATH )
endif()
mark_as_advanced( PCRE_LOCAL_LIBRARIES )
mark_as_advanced( PCRE_LOCAL_INCLUDE_DIRS )

View File

@@ -79,5 +79,5 @@ set( YAML_DEFINITIONS
"-std=c++11"
CACHE INTERNAL "yaml definitions" )
include_directories(${YAML_INCLUDE_DIRS} ${YAML_SOURCE_DIR})
#message(STATUS "YAML_INCLUDE_DIRS : ${YAML_INCLUDE_DIRS}, YAML_SOURCE_DIR=${YAML_SOURCE_DIR}")
message(STATUS "YAML_INCLUDE_DIRS : ${YAML_INCLUDE_DIRS}, YAML_SOURCE_DIR=${YAML_SOURCE_DIR}")
ADD_LIBRARY(${this_target} STATIC ${YAML_SOURCES} )

View File

@@ -22,31 +22,32 @@
<ProjectGuid>{61D6A599-6BED-4154-A9FC-40553BD972E0}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>yamlcpp</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>

View File

@@ -7,17 +7,10 @@ message( STATUS "Detecting local ZLIB" )
find_path( ZLIB_LOCAL_INCLUDE_DIRS "zlib.h"
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/include"
NO_DEFAULT_PATH )
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
find_library( ZLIB_LOCAL_LIBRARIES
NAMES zlib
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/lib/Win32"
NAMES zdll
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/lib"
NO_DEFAULT_PATH )
else()
find_library( ZLIB_LOCAL_LIBRARIES
NAMES zlib
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/lib/x64"
NO_DEFAULT_PATH )
endif()
mark_as_advanced( ZLIB_LOCAL_LIBRARIES )
mark_as_advanced( ZLIB_LOCAL_INCLUDE_DIRS )

View File

@@ -50,12 +50,11 @@ endif()
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/lib/${suffixInstallStr})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/lib/${suffixInstallStr})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/..)
set(CMAKE_C_CREATE_SHARED_LIBRARY)
set(CMAKE_CXX_CREATE_SHARED_LIBRARY)
set(CMAKE_DEBUG_POSTFIX "d")
set(CMAKE_RELEASE_POSTFIX "r")
#
# Prevent building in the source directory by default
#
@@ -90,10 +89,6 @@ if( MSVC )
set_property( CACHE GLOBAL_LIBRARIES PROPERTY VALUE ${GLOBAL_LIBRARIES} "oldnames.lib" "ws2_32.lib" )
set_property( CACHE GLOBAL_DEFINITIONS PROPERTY VALUE "${GLOBAL_DEFINITIONS} -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE" )
endif()
if(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_COMPILER_IS_GNUCC)
set_property( CACHE GLOBAL_DEFINITIONS PROPERTY VALUE "${GLOBAL_DEFINITIONS} -fno-strict-aliasing" )
#set_property( CACHE GLOBAL_DEFINITIONS PROPERTY VALUE "${GLOBAL_DEFINITIONS} -O2" ); #need more test to enable this
endif()
#
@@ -107,7 +102,6 @@ include( CheckFunctionExists )
include( FindFunctionLibrary )
include( TestBigEndian )
#
# PACKETVER
#
@@ -145,26 +139,15 @@ message( STATUS "Detecting threads library" )
set( CMAKE_THREAD_PREFER_PTHREAD 1 )
find_package(Threads REQUIRED)
if( CMAKE_THREAD_LIBS_INIT )
message( STATUS "Adding global library: ${CMAKE_THREAD_LIBS_INIT}" )
message( STATUS "Adding global library: ${FUNCTION_FLOOR_LIBRARIES}" )
set_property( CACHE GLOBAL_LIBRARIES PROPERTY VALUE ${GLOBAL_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT} )
endif()
message( STATUS "Detecting threads library - done" )
message( STATUS "Check if supporting Thread local storage (TLS)" )
file( READ "${CMAKE_SOURCE_DIR}/3rdparty/cmake/tests/HAVE_TLS.c" _SOURCE )
CHECK_C_SOURCE_RUNS( "${_SOURCE}" HAVE_TLS )
if( HAVE_TLS )
message( STATUS "Check for TLS- yes" )
set_property( CACHE GLOBAL_DEFINITIONS PROPERTY VALUE "${GLOBAL_DEFINITIONS} -DHAVE_TLS" )
else()
message( STATUS "Check for TLS - no" )
endif()
#
# math library (FreeBSD/Linux/Solaris)
#
if( NOT WIN32 )
message( STATUS "Detecting math library (m)" )
CHECK_INCLUDE_FILE( math.h HAVE_MATH_H )
if( NOT HAVE_MATH_H )
@@ -177,7 +160,6 @@ if( FUNCTION_FLOOR_LIBRARIES )
set_property( CACHE GLOBAL_LIBRARIES PROPERTY VALUE ${GLOBAL_LIBRARIES} ${FUNCTION_FLOOR_LIBRARIES} )
endif()
message( STATUS "Detecting math library (m) - done" )
endif()
#
@@ -471,7 +453,10 @@ set( DEVELOPMENT_FILES
"${CMAKE_CURRENT_SOURCE_DIR}/CMakeLists.txt"
"${CMAKE_CURRENT_SOURCE_DIR}/configure"
"${CMAKE_CURRENT_SOURCE_DIR}/configure.in"
"${CMAKE_CURRENT_SOURCE_DIR}/rAthena.sln"
"${CMAKE_CURRENT_SOURCE_DIR}/rAthena-9.sln"
"${CMAKE_CURRENT_SOURCE_DIR}/rAthena-10.sln"
"${CMAKE_CURRENT_SOURCE_DIR}/rAthena-12.sln"
"${CMAKE_CURRENT_SOURCE_DIR}/rAthena-13.sln"
)
set( DEVELOPMENT_DIRECTORIES
"3rdparty"
@@ -479,6 +464,8 @@ set( DEVELOPMENT_DIRECTORIES
"conf/msg_conf/import-tmpl"
"db/import-tmpl"
"src"
"vcproj-9"
"vcproj-10"
)
set( RUNTIME_FILES
"${CMAKE_CURRENT_SOURCE_DIR}/athena-start"

View File

@@ -5,10 +5,10 @@ OMAP=@OMAP@
ifeq ($(HAVE_MYSQL),yes)
ALL_DEPENDS=server tools
SERVER_DEPENDS=common login char map import
COMMON_DEPENDS=libconfig yaml-cpp
LOGIN_DEPENDS=libconfig common
CHAR_DEPENDS=libconfig common yaml-cpp
MAP_DEPENDS=libconfig common yaml-cpp
COMMON_DEPENDS=mt19937ar libconfig yaml-cpp
LOGIN_DEPENDS=mt19937ar libconfig common
CHAR_DEPENDS=mt19937ar libconfig common yaml-cpp
MAP_DEPENDS=mt19937ar libconfig common yaml-cpp
else
ALL_DEPENDS=needs_mysql
SERVER_DEPENDS=needs_mysql
@@ -22,6 +22,7 @@ endif
#####################################################################
.PHONY: all server sql \
common \
mt19937ar \
login \
char \
map \
@@ -49,6 +50,9 @@ char: $(CHAR_DEPENDS)
map: $(MAP_DEPENDS)
@$(MAKE) -C src/map server
mt19937ar:
@$(MAKE) -C 3rdparty/mt19937ar
libconfig:
@$(MAKE) -C 3rdparty/libconfig
@@ -75,6 +79,7 @@ import:
clean:
@$(MAKE) -C src/common $@
@$(MAKE) -C 3rdparty/mt19937ar $@
@$(MAKE) -C 3rdparty/libconfig $@
@$(MAKE) -C 3rdparty/yaml-cpp $@
@$(MAKE) -C src/login $@
@@ -86,6 +91,7 @@ help:
@echo "most common targets are 'all' 'server' 'conf' 'clean' 'help'"
@echo "possible targets are:"
@echo "'common' - builds object files used for the three servers"
@echo "'mt19937ar' - builds object file of Mersenne Twister MT19937"
@echo "'libconfig' - builds object files of libconfig"
@echo "'yaml-cpp' - builds object files of yaml-cpp"
@echo "'login' - builds login server"

View File

@@ -1,7 +1,7 @@
rAthena
=======
Build Status: [![Build Status](https://travis-ci.org/rathena/rathena.png?branch=master)](https://travis-ci.org/rathena/rathena) [![Build status](https://ci.appveyor.com/api/projects/status/8574b8nlwd57loda/branch/master?svg=true)](https://ci.appveyor.com/project/rAthenaAPI/rathena/branch/master) [![Total alerts](https://img.shields.io/lgtm/alerts/g/rathena/rathena.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/rathena/rathena/alerts/) [![Language grade: C/C++](https://img.shields.io/lgtm/grade/cpp/g/rathena/rathena.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/rathena/rathena/context:cpp)
Build Status: [![Build Status](https://travis-ci.org/rathena/rathena.png?branch=master)](https://travis-ci.org/rathena/rathena) [![Build status](https://ci.appveyor.com/api/projects/status/8574b8nlwd57loda/branch/master?svg=true)](https://ci.appveyor.com/project/rAthenaAPI/rathena/branch/master)
Table of Contents
---------
@@ -31,9 +31,9 @@ is broken down into Windows and Linux prerequisites.
* Windows
* MySQL ( http://www.mysql.com/downloads/mysql/ )
* MySQL Workbench ( http://www.mysql.com/downloads/workbench/ )
* MS Visual Studio ( https://www.visualstudio.com/downloads/ )
* MS Visual C++ ( http://www.microsoft.com/visualstudio/en-us/products/2010-editions/visual-cpp-express )
* TortoiseGIT ( http://code.google.com/p/tortoisegit/ )
* git for Windows ( https://gitforwindows.org/ )
* MSysGit ( http://msysgit.github.io/ or https://github.com/msysgit/git/releases )
* Linux (names of packages may require specific version numbers on certain distributions)
* gcc
@@ -181,9 +181,13 @@ Examples:
* [CentOS](https://github.com/rathena/rathena/wiki/Install-on-Centos)
* [Debian](https://github.com/rathena/rathena/wiki/Install-on-Debian)
* [FreeBSD](https://github.com/rathena/rathena/wiki/Install-on-FreeBSD)
* rAthena IRC Channel
* irc://irc.rizon.net/rathena
* Web Chat: https://rathena.org/board/page/chat.html
* rAthena Discord Chat
https://rathena.org/discord
http://discord.rathena.org
* rAthena Wiki
https://github.com/rathena/rathena/wiki

View File

@@ -42,9 +42,26 @@ test_script:
set MYSQL="C:\Program Files\MySql\MySQL Server 5.7\bin\mysql.exe"
rem Setting creation
cd C:\projects\rathena
rem TODO should be replace with tools\ci\sql.bat as soon as possible
echo map_server_ip: %DB_HOST%>> conf\import\inter_conf.txt
echo map_server_id: %DB_USER%>> conf\import\inter_conf.txt
echo map_server_pw: %DB_PASS%>> conf\import\inter_conf.txt
echo map_server_db: %DB_NAME%>> conf\import\inter_conf.txt
echo log_db_ip: %DB_HOST%>> conf\import\inter_conf.txt
echo log_db_id: %DB_USER%>> conf\import\inter_conf.txt
echo log_db_pw: %DB_USERPW%>> conf\import\inter_conf.txt
echo log_db_db: %DB_NAME%>> conf\import\inter_conf.txt
rem MySQL database setup
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% -e "CREATE DATABASE %DB_NAME%;"
@@ -83,16 +100,8 @@ test_script:
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\roulette_default_data.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% -e "GRANT SELECT,INSERT,UPDATE,DELETE ON %DB_NAME%.* TO '%DB_USER%'@'%DB_HOST%' IDENTIFIED BY '%DB_USERPW%';"
rem Activate all custom and test scripts
start /d tools\ci npc.bat
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% -e "GRANT ALL ON *.* TO '%DB_USER%'@'%DB_HOST%' IDENTIFIED BY '%DB_USERPW%';"
rem Start the map server
login-server.exe --run-once
char-server.exe --run-once
map-server.exe --run-once

View File

@@ -63,7 +63,6 @@ aliases: {
cloneequip: ["eqclone"]
clonestat: ["stclone"]
reloadnpcfile: ["reloadnpc"]
changedress: ["nocosplay"]
}
/* Commands help file */

View File

@@ -10,7 +10,7 @@
//--------------------------------------------------------------
// Who should have a baseatk value (makes str affect damage)? (Note 3)
enable_baseatk: 0x29F
enable_baseatk: 9
// Who can have perfect flee? (Note 3)
enable_perfect_flee: 1
@@ -141,14 +141,6 @@ delay_battle_damage: yes
// skills should consume ammo when it's acquired via a card or plagiarize)
arrow_decrement: 1
// Should ammo be unequipped when unequipping a weapon?
// Official behavior is "yes".
ammo_unequip: yes
// Should a suitable weapon be equipped when equipping ammo?
// Official behavior is "yes".
ammo_check_weapon: yes
// Should the item script bonus 'Autospell' check for range/obstacles before casting?
// Official behavior is "no", setting this to "yes" will make skills use their defined
// range. For example, Sonic Blow requires a 2 cell distance before autocasting is allowed.

View File

@@ -71,7 +71,7 @@ wedding_modifydisplay: no
save_clothcolor: yes
// Save body styles. (Note 1)
// Note: Don't turn this on unless you know what you are doing.
// Note: Don't turn this on unless you know what your doing.
// Sprites are not released officially.
save_body_style: no

View File

@@ -148,8 +148,3 @@ alchemist_summon_reward: 1
// 333 = show announces for 3.33% or lower drop chance items
// 10000 = show announces for all items
rare_drop_announce: 0
// Does autoloot take into account player bonuses and penalties? (Note 1)
// If RENEWAL_DROP, Bubble Gum, or any other modifiers are active autoloot
// will take them into account.
autoloot_adjust: 0

View File

@@ -18,12 +18,6 @@ job_exp_rate: 100
// Turn this on to allow a player to level up more than once from a kill. (Note 1)
multi_level_up: no
// Allow multi level up until a certain level?
// This only triggers if multi_level_up is enabled.
// Default: 0 (Unlimited)
multi_level_up_base: 0
multi_level_up_job: 0
// Setting this can cap the max experience one can get per kill specified as a
// % of the current exp bar. (Every 10 = 1.0%)
// For example, set it to 500 and no matter how much exp the mob gives,

View File

@@ -61,20 +61,9 @@ feature.autotrade_open_delay: 5000
// Roulette (Note 1)
// Requires: 2014-10-22bRagexe or later
feature.roulette: on
// Off by default while test version is out; enable at your own risk.
feature.roulette: off
// Achievement (Note 1)
// Requires: 2015-05-13aRagexe or later
feature.achievement: on
// Homunculues Autofeeding (Note 1)
// Requires: 2017-09-20bRagexeRE or later
feature.homunculus_autofeed: on
// Attendance System (Note 1)
// Requires: 2018-03-07bRagexeRE or later
feature.attendance: on
// Private Airship System (Note 1)
// Requires: 2018-03-21aRagexeRE or later
feature.privateairship: on

View File

@@ -57,7 +57,3 @@ homunculus_S_max_level: 150
// Without this, a shuffle causes all levels of a Homunculus S to use their
// growth tables, causing imbalanced stats
homunculus_S_growth_level: 99
// Send auto-feed notice even if OFF (Note 1)
// Official: yes
homunculus_autofeed_always: yes

View File

@@ -19,12 +19,7 @@ vending_over_max: yes
// Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%)
// When a tax is applied, the item's full price is charged to the buyer, but
// the vender will not get the whole price paid (they get 100% - this tax).
vending_tax: 500
// Minimum total of purchase until taxes are applied.
// Officially there is no tax for anything less than 100 million zeny.
// 0 will apply taxes to all transactions.
vending_tax_min: 100000000
vending_tax: 200
// Show the buyer's name when successfully vended an item
buyer_name: yes
@@ -112,24 +107,12 @@ item_flooritem_check: yes
default_bind_on_equip: 4
// Allow selling of bound/sell restricted items as Itemshop currency? (Note 3)
// 0x0 = Bound/sell restricted items are unable to be sold to Itemshops/Shops
// 0x1 = Bound items are able to be sold to Itemshops
// 0x2 = Sell restricted items are able to be sold to Itemshops
// 0x4 = Bound items are able to be sold to Shops,
// because most of trade restricted items are still able to be sold to Shops
// 0x8 = Only Guild Leader can sell BOUND_GUILD items to Shops or Itemshops (if 0x1 or 0x4 set)
// 0x0 = Bound/sell restricted items are unable to be sold at Itemshops
// 0x1 = Bound items are able to be sold at Itemshops
// 0x2 = Sell restricted items are able to be sold at Itemshops
allow_bound_sell: 0x0
// Turn on event refine chance (see db/{pre-}re/refine_db.yml)
// no = normal refine chances in effect (official/default value)
// yes = event refine chances in effect
event_refine_chance: no
// Hide n last characters of player's name with asterisk (*) when the player
// obtained an item with special broadcast flag.
// Note: Players with short names can be fully converted to asterisks if this
// config value is set high.
broadcast_hide_name: 2
// Enable to sell rental item to NPC shop? (Note 1)
rental_transaction: yes

View File

@@ -61,9 +61,7 @@ natural_healsp_interval: 8000
natural_heal_skill_interval: 10000
// The maximum weight for a character to carry when the character stops healing naturally. (in %)
// For renewal: Requires client 20171025 or newer to display properly
natural_heal_weight_rate: 50
natural_heal_weight_rate_renewal: 70
// Maximum atk speed. (Default 190, Highest allowed 199)
max_aspd: 190
@@ -77,13 +75,8 @@ max_extended_aspd: 193
// Maximum walk speed rate (200 would be capped to twice the normal speed)
max_walk_speed: 300
// Maximum HPs depending on base level. Default values are:
// Lv 99: 330000
// Lv150: 660000
// Lv175: 1100000
max_hp_lv99: 330000
max_hp_lv150: 660000
max_hp: 1100000
// Maximum HP. (Default is 1000000)
max_hp: 1000000
// Maximum SP. (Default is 1000000)
max_sp: 1000000
@@ -179,6 +172,10 @@ min_npc_vendchat_distance: 3
// Default is 25. 100 = 100% Increase.
rental_mount_speed_boost: 25
// Display all status changes in the status window? (Note 1)
// Default (official): no
show_status_sc: no
//===================================
// VIP system
//===================================
@@ -268,10 +265,3 @@ fame_pharmacy_10: 50
// Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()).
// Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F
idletime_option: 0x1F
// Adjust the summoner class' special traits.
// 0: Summoners behave like other classes.
// 1: Summoners belong to brute race instead of demi-human
// 2: Summoners are small size instead of medium
// 3: Both of the above (official value)
summoner_trait: 3

View File

@@ -122,8 +122,7 @@ gvg_traps_target_all: 1
// 0 = Always visible
// 1 = Enable invisibility in versus maps (GVG/PVP/BG)
// 2 = Enable invisibility in all maps
// Default on official servers: 0 for Pre-renewal, 2 for Renewal
//traps_setting: 0
traps_setting: 0
// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary)
// 1: Enable players to damage the floras outside of versus grounds.
@@ -370,16 +369,3 @@ dispel_song: no
// 0: Uses the official duration
// X: Enter a custom duration in milliseconds.
banana_bomb_duration: 0
// Should items that you try to create be dropped if you have no space left in your inventory? (Note 1)
// Official: no
// Legacy rAthena logic: yes
skill_drop_items_full: no
// EDP setting: (Note 3)
// When switching/unequipping a right hand weapon, should EDP be removed? EDP can't be used with bare hand.
// 0: Disabled (rAthena legacy and pre-renewal behavior).
// 1: Enabled on pre-renewal.
// 2: Enabled on renewal.
// 3: 1+2
switch_remove_edp: 2

View File

@@ -189,14 +189,6 @@ char_del_option: 2
// 3: Character cannot be deleted as long as he remains in a party or guild(default)
char_del_restriction: 3
// Restrict certain class from being created. (Only functional on 20151001aRagexe or later)
// 0: No character creation is allowed
// 1: Only novice is allowed to be created (pre-renewal default)
// 2: Only summoner is allowed to be created
// 3: Both novice and summoner can be created (renewal default)
// Uncomment to customize the restriction
//allowed_job_flag: 3
// What folder the DB files are in (item_db.txt, etc.)
db_path: db

View File

@@ -86,7 +86,7 @@ groups: (
level: 0
inherit: ( /*empty list*/ )
commands: {
changedress: true
/* no commands by default */
}
permissions: {
/* without this basic permissions regular players could not
@@ -94,7 +94,6 @@ groups: (
can_trade: true
can_party: true
command_enable: true
attendance: true
}
},
{
@@ -136,7 +135,6 @@ groups: (
langtype: true
}
permissions: {
attendance: false
}
},
{
@@ -295,6 +293,7 @@ groups: (
item_unconditional: false
bypass_stat_onclone: true
bypass_max_stat: true
cashshop_sale: true
/* all_permission: true */
}
}

View File

@@ -103,7 +103,6 @@ jobchange: "Params: <job name|ID>\n" "Changes your job.\n"
"4046 Taekwon 4047 Star Gladiator 4049 Soul Linker 4050 Gangsi\n"
"4051 Death Knight 4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby\n"
"4211 Kagerou 4212 Oboro 4215 Rebellion 4218 Summoner\n"
"4239 Star Emperor 4240 Soul Reaper\n"
"----- Baby Novice And Baby 1st Class -----\n"
"4023 Baby Novice 4024 Baby Swordman 4025 Baby Magician 4026 Baby Archer\n"
"4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief\n"
@@ -120,10 +119,9 @@ jobchange: "Params: <job name|ID>\n" "Changes your job.\n"
"---- Expanded Baby Class ----\n"
"4220 Baby Summoner 4222 Baby Ninja 4223 Baby Kagero 4224 Baby Oboro\n"
"4225 Baby Taekwon 4226 Baby Star Glad 4227 Baby Soul Linker 4228 Baby Gunslinger\n"
"4229 Baby Rebellion 4241 Baby Star Emperor 4242 Baby Soul Reaper\n"
"4229 Baby Rebellion\n"
"---- Modes And Others ----\n"
" 22 Wedding 26 Christmas 27 Summer 28 Hanbok\n"
" 29 Oktoberfest 30 Summer 2\n"
" 4048 Star Gladiator (Union) 4238 Baby Star Glad (Union)\n"
option: "Params: <param1> <param2>(stackable) <param3>(stackable)\n" "Adds different visual effects on or around your character.\n"
" <param1> <param2> <param3>\n"
@@ -323,5 +321,3 @@ reload: "Params: <type>\n" "Reload a database or configuration file.\n"
" pcdb motd script\n"
" questdb msgconf packetdb\n"
langtype: "Params: <language>\n" "Changes your language setting."
limitedsale: "Opens the limited sale window."
changedress: "Removes all character costumes."

View File

@@ -149,7 +149,6 @@ vending_table: vendings
vending_items_table: vending_items
market_table: market
roulette_table: db_roulette
guild_storage_log: guild_storage_log
// Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no)
use_sql_db: no

View File

@@ -98,7 +98,7 @@ chars_per_account: 0
// Increase the value of MAX_CHARS if you want to increase vip_char_increase.
// Note: The amount of VIP characters = MAX_CHARS - chars_per_account.
// Note 2: This setting must be set after chars_per_account.
// -1 will default to MAX_CHAR_VIP (src/config/core.hpp)
// -1 will default to MAX_CHAR_VIP (src/config/core.h)
vip_char_increase: -1
// Create accounts with limited time?

View File

@@ -105,13 +105,11 @@ minsave_time: 100
// 32: After successfully submitting an item for auction
// 64: After successfully get/delete/complete a quest
// 128: After every bank transaction (deposit/withdraw)
// 256: After every attendance reward
// 4095: Always
// NOTE: These settings decrease the chance of dupes/lost items when there's a
// server crash at the expense of increasing the map/char server lag. If your
// server rarely crashes, but experiences interserver lag, you may want to set
// these off.
save_settings: 4095
save_settings: 255
// Message of the day file, when a character logs on, this message is displayed.
motd_txt: conf/motd.txt

View File

@@ -1174,7 +1174,6 @@ map: 1@glast
// Biochemical Laboratory Nightmare
map: lhz_dun_n
map: lhz_d_n2
// Copy of Old Glast Heim memorial map
map: 1@gl_kh
@@ -1272,79 +1271,91 @@ map: gef_d01_i
// Illusion Ice (Frozen)
map: ice_d03_i
// Suspicious shipwreck
// ??
map: 1@tre
// Poring Town
// ??
map: 1@begi
// Illusion Turtle island (Archery)
map: tur_d03_i
map: tur_d04_i
// Volcanic island Korodo
// ??
map: 1@crd
// ??
map: ordeal_a00
map: ordeal_a02
map: pprontera
// ??
map: niflxmas
map: sch_lab
map: nakhyang
// Noodles Festival July
map: lasa_sea
map: 1@drdo
// X anniversary
map: x_lhz
map: x_prt
map: x_ra
// November hunting contest
map: prt_evt_in
// Welcome Corridor
map: vis_h01
map: vis_h02
map: vis_h03
map: vis_h04
// Illusion Teddy Bear Nasarian Empire
map: ein_d02_i
// Illusion Ruande
map: com_d02_i
// Soul Reaper Job Change
map: 1@soul
// Star Emperor Job Change
map: star_frst
map: star_in
// RWC Maps
map: 2009rwc_01
map: 2009rwc_02
map: 2009rwc_03
map: 2009rwc_04
map: 2009rwc_05
map: 2009rwc_06
map: 2009rwc_07
map: 2009rwc_08
map: 2009rwc_f01
map: 2012rwc_01
map: 2012rwc_02
map: 2012rwc_03
map: 2012rwc_04
map: 2012rwc_05
map: 2012rwc_06
map: 2012rwc_07
map: 2012rwc_08
//------------------------- Clone Maps ---------------------------
//------------------------- Extra Maps ---------------------------
// Ragnarok World Championship 2004
// Requires: RWC 2004 Client
// or Akaru's SuperGRF 1.64 or newer
//map: rwc01
//map: rwc02
//map: rwc03
// Ragnarok World Championship 2009
// Requires: RWC 2009 Map files
//map: 2009rwc_f01
//map: 2009rwc_01
//map: 2009rwc_02
//map: 2009rwc_03
//map: 2009rwc_04
// Ragnarok World Championship 2008?
// Requires: RWC 2008 Map files?
//map: 2008rwc_04
//Christmas & Sakura Special
//Requires Akaru's SuperGRF 1.1 or newer
//map: prontera_x
//map: alberta_x
//map: aldebaran_x
//map: geffen_x
//map: izlude_x
//map: prt_church_x
//map: prontera_s
//map: pay_arche_s
//Fenced Lutie
//Requires Akaru's SuperGRF 1.23 or newer
//map: xmas_old
//Alpha Maps
//Requires adata.grf containing alpha maps and data
//map: fay_vilg00
//map: fay_vilg01
//map: gef_vilg00
//map: gef_vilg01
//map: moc_dugn01
//map: moc_dugn02
//map: moc_fild01
//map: moc_fild02
//map: moc_fild03
//map: moc_fild04
//map: moc_intr00
//map: moc_intr01
//map: moc_intr02
//map: moc_intr04
//map: moc_vilg00
//map: moc_vilg01
//map: moc_vilg02
//map: probemap
//map: probemap02
//map: prt_cstl01
//map: prt_dugn00
//map: prt_dugn01
//map: prt_fild00
//map: prt_fild01
//map: prt_fild03
//map: prt_fild04
//map: prt_fild05
//map: prt_intr01
//map: prt_intr01_a
//map: prt_intr02
//map: prt_vilg00
//map: prt_vilg01
//map: prt_vilg02
//map: tank_test
//map: tank_test2
//map: test

View File

@@ -125,12 +125,7 @@
115: Baby Soul Linker
116: Baby Gunslinger
117: Baby Rebellion
118: Star Emperor
119: Soul Reaper
120: Baby Star Emperor
121: Baby Soul Reaper
199: Unknown Job
118: Unknown Job
//Auction
200: Auction Manager
@@ -154,8 +149,8 @@
216: No account with ID '%d' was found.
217: -- Account %d --
218: User: %s | GM Group: %d | State: %d
//219: FREE
//220: FREE
219: Password: %s (PIN:%s)
220: ****
221: Account e-mail: %s | Birthdate: %s
222: Last IP: %s (%s)
223: This user has logged in %d times, the last time was at %s

View File

@@ -690,7 +690,7 @@
666: Pets are not allowed in Guild Wars.
667: You're not dead.
668: Your actual memo positions are:
//669 free
669: You broke the target's weapon.
670: You can't leave battleground guilds.
671: Friend already exists.
672: Name not found in list.
@@ -831,31 +831,7 @@
// Achievements
772: Achievements are disabled.
//773-775 reserved for refine UI
//776-781 reserved for tax system
782: Star Emperor
783: Soul Reaper
784: Baby Star Emperor
785: Baby Soul Reaper
// Guild Storage Expansion Skill
786: The guild does not have a guild storage.
787: You do not have permission to use the guild storage.
// Attendance
// Mail sender: Officer
788: <MSG>3455</MSG>
// Mail title: %dday attendance has been paid.
789: <MSG>3456,%d</MSG>
// Mail body: %dday attendance has been paid.
790: <MSG>3456,%d</MSG>
791: You are not allowed to use the attendance system.
// Private Airship
792: The private airship system is disabled.
//793-899 free
//773-899 free
//------------------------------------
// More atcommands message
@@ -1060,10 +1036,7 @@
1050: Other Flags:
1051: Other Flags2:
1052: Skill Damage Adjustments:
1053: > [Map] %d%%, %d%%, %d%%, %d%% | Caster:%d
1054: > [Map Skill] Name : Player, Monster, Boss Monster, Other | Caster
1055: Skill Duration Adjustments:
//1056-1064 free
//1053-1064 free
1065: No Exp Penalty: %s | No Zeny Penalty: %s
1066: On
1067: Off

View File

@@ -643,7 +643,7 @@
666: 公會戰不允許有寵物
667: 你沒死亡
668: 你實際儲存點是:
//669 free
669: 你破壞目標的武器
670: 你無法離開戰場公會
671: 這朋友已存在
672: 該名稱不在清單內

View File

@@ -655,7 +655,7 @@
666: Pets non-autorisés lors d'une guerre entre guilde.
667: Vous n'êtes pas mort(e).
668: Votre position memo actuelle est:
//669 free
669: Vous brisez l'arme de la cible.
670: Vous ne pouvez pas quitter votre guilde.
671: Cette personne est déjà dans votre liste d'ami.
672: Nom introuvable dans la liste.

View File

@@ -689,7 +689,7 @@
666: Peliharaan tidak diperbolehkan di Guild Wars.
667: Kamu tidak mati.
668: Posisi memomu saat ini adalah:
//669 kosong
669: Kamu menghancurkan senajta lawan.
670: Kamu tidak dapat meninggalkan guild battleground.
671: Teman sudah ada.
672: Nama tidak ditemukan di daftar.

View File

@@ -1,3 +0,0 @@
//Custom translations
import: conf/msg_conf/import/map_msg_mal_conf.txt

File diff suppressed because it is too large Load Diff

View File

@@ -655,7 +655,7 @@
666: Питомцы запрещены во время Войны за Империум.
667: Вы не мертвы.
668: Ваши текущие точки сохранения:
//669 НЕ ИСПОЛЬЗУЕТСЯ
669: Вы сломали оружие цели.
670: Вы не можете покинуть БГ.
671: Друг уже добавлен.
672: Имя не найдено в списке.

View File

@@ -2,16 +2,20 @@
// Configuración de mensajes
// Si vas a traducirlo simplemente tienes que cambiar el msg de la segunda línea, no tienes que modificar el código fuente,
// aunque también puedes utilizar conf/import/map_msg_spn_conf.txt
//
// Formato:
// msg_number: mensaje traducido (tamaño máximo: 255 caracteres)
//
// El formato es el siguiente:
// // Mensaje en inglés
// msg_number: mensaje traducido
// Del 0 al 410 están reservados para comandos de GM (Game Master)
// Del 500-900 están reservados para otros usos
// Del 900 al 1300 son mensajes de @atcommand
// Si quieres desactivar una variable (%s) de una cadena de texto, haz que su tamaño máximo sea 0:
// Por ejemplo:
// 270: *%s %s* (Este es el formato de texto para el comando @me)
// 270: *%.0s%s* (Si pones esto no se mostrará el nombre del personaje)
// Mensajes de comandos de GM
// Aquí empiezan los mensajes relacionados con los comandos de GM
// -----------------------
0: Te has teletransportado.
@@ -86,10 +90,10 @@
69: Has reducido el nivel de oficio de ese personaje.
70: Has adquirido esa habilidad.
71: Has olvidado esa habilidad.
72: Ha comenzado la guerra de clanes.
73: En estos momentos ya hay una guerra de clanes.
74: La guerra de clanes ha finalizado.
75: En estos momentos no hay ninguna guerra de clanes.
72: Ha comenzado la Guerra del Emperium.
73: En estos momentos ya hay una Guerra del Emperium.
74: La Guerra del Emperium ha finalizado.
75: En estos momentos no hay ninguna Guerra del Emperium.
76: Se han añadido todas las habilidades a tu árbol de habilidades.
77: Estos son los resultados de la búsqueda de '%s' (nombre: ID):
78: %s: %d
@@ -127,9 +131,9 @@
110: El NPC ha sido cargado con éxito.
111: Ese NPC no existe.
112: El NPC ha sido desactivado.
113: Un GM te ha eliminado esta cantidad de objetos: %d.
114: Objetos eliminados del jugador: %d.
115: Objetos eliminados: %d. El jugador sólo tenía %d de %d objetos.
113: Un GM te ha eliminado %d objeto(s).
114: Se han eliminado %d objeto(s) del jugador.
115: Se han eliminado %d objeto(s). El jugador sólo tenía %d de %d objetos.
116: Ese personaje no tiene el objeto que has introducido.
117: Un GM te ha enviado a la cárcel.
118: Has enviado al jugador a la cárcel.
@@ -154,7 +158,7 @@
141: Has quitado el disfraz de ese personaje.
142: Ese personaje no lleva ningún disfraz.
143: No puedes utilizar ese comando en este mapa.
144: La dirección de correo electrónico no es válida, si no sabes cuál es prueba a@a.com
144: La dirección de correo electrónico no es válida, si no sabes cual es prueba a@a.com
145: La dirección de correo electrónico no es válida. Introduce una de verdad.
146: Debes introducir una dirección de correo electrónico de verdad.
147: La nueva dirección de correo electrónico debe ser distinta a la actual.
@@ -255,7 +259,7 @@
242: Ahora cualquier jugador puede atacarte.
243: Ya no se pueden utilizar habilidades en este mapa.
244: Ahora se pueden utilizar habilidades en este mapa.
245: Tiempo de conexión del servidor: Días: %ld. Horas: %ld. Minutos: %ld. Segundos: %ld.
245: El servidor lleva en marcha %ld días, %ld horas, %ld minutos, %ld segundos.
246: Tu nivel de GM no está autorizado para realizar esa acción.
247: No tienes permiso para ir a ese mapa.
248: No tienes permiso para salir de este mapa.
@@ -306,13 +310,6 @@
290: Ahora nadie puede atacar a ese jugador.
291: Los efectos climáticos desaparecerán al teletransportarse o al utilizar @refresh.
292: Has restablecido la condición de asesino.
// Sistema de ligado de objetos
293: Este objeto está ligado y no puede intercambiarse.
294: Este objeto está ligado y no puede almacenarse.
295: Introduce el nombre de un objeto o su ID (instrucciones: @item <nombre/ID> <cantidad> <ligado>).
296: Introduce todos los parámetros (instrucciones: @item2 <nombre/ID> <cantidad>)
297: <identificado> <refinamiento> <atributo> <carta1> <carta2> <carta3> <carta4> <ligado>).
298: El ligado del objeto no es válido. Tipos válidos: 1-Cuenta, 2-Clan, 3-Grupo, 4-Personaje.
// Número de los castillos
// --------------------
//299: ?? castillos
@@ -355,15 +352,14 @@
//Plantillas para el resultado de @who
343: Nombre: %s
344: (%s)
344: (%s)
345: | Grupo: '%s'
346: | Clan: '%s'
//Si eliminas el último %s no verás el oficio de tus jugadores.
347: | Nv:%d/%d | Oficio: %s
//Si eliminas los 2 últimos %d no verás las coordenadas de tus jugadores, tan solo el nombre el mapa donde están
348: | Ubicación: %s %d %d
// @fullstrip
349: Introduce el nombre de un jugador (instrucciones: @fullstrip <personaje/ID>).
// @duel (1ª parte)
350: Duelo: No puedes usar @invite porque no estás en un duelo.
351: Duelo: Se ha alcanzado el límite máximo de jugadores para este duelo.
@@ -396,15 +392,7 @@
380: Ha ocurrido un error. El objeto [%s] no puede usarse todavía. Espera %d segundos.
381: La habilidad ha fallado. Para utilizar [%s] necesitas %dx %s.
382: Estás demasiado cerca de un emperium o una piedra guardián.
383: No puedes crear un punto de guardado en una instancia.
384: No puedes hacer memo en una instancia.
//Comprobación de emblemas
385: No se puede cambiar el emblema durante una guerra de clanes.
386: El emblema que has elegido no es válido.
387: El emblema que has elegido tiene demasiada transparencia (límite=%d)
//etc
388: No puedes utilizar este objeto con el almacén abierto.
389: La velocidad ha vuelto a la normalidad.
//383-389 vacíos
//NoAsk (rechazar invitaciones)
390: Rechazas todas las invitaciones de manera automática.
391: Ya no rechazas todas las invitaciones de manera automática.
@@ -418,11 +406,11 @@
400: Instrucciones @jailfor <tiempo> <nombre del personaje>
401: Tu pena de prisión es de %d años, %d meses, %d días, %d horas y %d minutos.
402: %s estará en la cárcel durante %d años, %d meses, %d días, %d horas y %d minutos.
// WoE SE (@agitstart2) guerra de clanes, 2ª edición.
403: Ha dado comienzo la guerra de clanes de la 2ª edición.
404: Hay una guerra de clanes de la 2ª edición en marcha.
405: Ha finalizado la guerra de clanes de la 2ª edición.
406: No hay ninguna guerra de clanes de la 2ª edición en marcha.
// WoE SE (@agitstart2) Guerra del Emperium, 2ª edición.
403: Ha dado comienzo la Guerra del Emperium de la 2ª edición.
404: Hay una Guerra del Emperium de la 2ª edición en marcha.
405: Ha finalizado la Guerra del Emperium de la 2ª edición.
406: No hay ninguna Guerra del Emperium de la 2ª edición en marcha.
//407 free
//Mensajes de chrif
408: Necesitas desconectarte para realizar el cambio de sexo.
@@ -448,21 +436,15 @@
430: desbloquear
431: desbloquear
432: cambiar el sexo de
433: Este personaje tiene el acceso bloqueado hasta
434: El char-server va a %s al personaje '%.*s'.
435: Introduce el nombre de un jugador (instrucciones: %s <nombre de personaje>).
436: VIP
437: Un GM no puede ser VIP.
438: Ya no eres VIP.
// Mensajes de homúnculos
450: Ya tienes un homúnculo.
// Mensaje al devolver la mascota al huevo
451: No puedes devolver tu mascota al huevo porque tu inventario está lleno.
// Return pet to egg message
451: No puedes devolver tu pet al huevo porque tu inventario está lleno.
// Sistema de mensajería
460: Introduce un idioma válido (instrucciones: @langtype <idioma>)
460: Introduce un idioma válido (Instrucciones: @langtype <idioma>)
461: Has establecido %s como idioma.
462: Ese idioma está desactivado.
463: Se ha actualizado la configuración de los mensajes.
@@ -476,7 +458,7 @@
485:    Usuarios: %d/%d | Contraseña: %s | Abierto: %s
486: Sí
487: No
488: Introduce un valor de la lista (instrucciones: @mapinfo <0-3> <mapa>).
488: Introduce un valor de la lista (Instrucciones: @mapinfo <0-3> <mapa>).
489: NPC %d: %s::%s | Dirección: %s | Sprite: %d | Ubicación: %d %d
490: NPC %d: %s | Dirección: %s | Sprite: %d | Ubicación: %d %d
491: Norte
@@ -497,65 +479,35 @@
503: Está activado el modo nocturno.
//Mensajes de los puntos de cash
504: Puntos utilizados: Kafra: %d. Cash: %d. Puntos restantes: Kafra: %d. Cash: %d.
505: Puntos de cash obtenidos: %d. Puntos totales: %d.
506: Puntos de Kafra obtenidos %d. Puntos totales: %d.
410: Puntos de cash eliminados: %d. Puntos restantes: %d.
411: Puntos de Kafra eliminados: %d. Puntos restantes: %d.
504: Has utilizado %d puntos Kafra y %d puntos de cash. Te quedan %d puntos Kafra y %d puntos de cash.
505: Has obtenido %d puntos de cash. Tienes un total de %d puntos.
506: Has obtenido %d puntos Kafra. Tienes un total de %d puntos.
410: Se han eliminado %d puntos de cash. Quedan %d puntos.
411: Se han eliminado %d puntos Kafra. Quedan %d puntos.
// Bloqueo de personajes
507: Este jugador ha sido bloqueado durante estos minutos: %d.
508: Este jugador no ha sido bloqueado (el bloqueo está desactivado).
509: Comandos de scripts ligados:
// Mensajes del sistema de intercambio de objetos
507: Este jugador ha sido expulsado durante %d minuto(s).
508: Este jugador no ha sido expulsado (La opción está desactivada).
//509 vacío
// Sistema de correo
510: Correos nuevos: %d (%d sin leer).
//Instancing
515: Tu instancia se ha recargado.
516: Se ha recargado la base de datos de instancias.
// @auction
517: El sistema de subastas está desactivado.
//@itemlist -- continuación
518: Adorno para la boca,
519: Adorno para la cabeza,
520: Adorno para la cabeza y la boca,
521: Adorno para los ojos,
522: Adorno para ojos y boca,
523: Adorno para toda la cara,
524: Ropa decorativa,
525: Suelo decorativo,
526: Armadura,
527: Cuerpo sombrío,
528: Mano derecha sombría,
529: Mano izquierda sombría,
530: Sombra en ambas manos,
531: Zapatos sombríos,
532: Accesorio derecho sombrío,
533: Accesorio izquierdo sombrío,
534: ¡No quedan existencias! Vuelve más tarde.
//----------------------
510: Tienes un total de %d cartas nuevas (%d sin leer).
// Mensajes de detección de bots (sin uso)
535: Se ha detectado un posible bot (99% de probabilidades) o un cliente modificado: '%s' (cuenta: %d, char_id: %d). Este jugador te pregunta el nombre si estás escondido.
536: El personaje '%s' (cuenta: %d) está intentando utilizar un bot (intentando detectar a un jugador falso).
537: El personaje '%s' (cuenta: %d) está intentando utilizar un bot (intentando detectar a un monstruo falso).
// Mensajes del sistema de intercambio de objetos
538: Se ha detectado una irregularidad en el intercambio de objetos del personaje '%s' (cuenta: %d), está intentando intercambiar más de lo que tiene.
539: Ese jugador tiene %d unidades del objeto (id: %hu), pero ha intentado intercambiar %d.
540: Ese jugador ha sido bloqueado.
// Anuncios de consecución de objetos poco comunes y robos de objetos.
541: '%s' ha conseguido de %s un %s (probabilidad: %0.02f%%)
//541: %.0s%.0s alguien ha conseguido %s
542: '%s' ha robado de %s un %s (probabilidad: %0.02f%%)
//542: %.0s%.0s alguien ha robado%s
//543~548 no se utilizan (pertenecían a @away)
// @autotrade
549: Debes abrir una tienda para poder utilizar @autotrade.
@@ -687,21 +639,22 @@
663: Duelo: No puedes utilizar ese objeto en pleno duelo.
664: No puedes utilizar ese comando estando muerto.
665: No puedes crear una sala de chat en este mapa.
666: Las mascotas están prohibidas en la guerra de clanes.
666: Las mascotas están prohibidas en la Guerra del Emperium.
667: No estás muerto.
668: Tus puntos de memorización actuales son los siguientes:
//669 vacío
669: Has roto el arma de tu enemigo.
670: No puedes abandonar un clan especial de battleground.
671: Ese jugador ya es amigo tuyo.
672: No se ha encontrado el nombre que has introducido.
673: No puedes realizar esa acción en estos momentos. Inténtalo más tarde.
674: Se ha eliminado de tu lista de amigos.
675: No puedes enviar tantos correos seguidos.
676: No se pueden establecer alianzas durante una guerra de clanes.
677: No se puede romper una alianza durante una guerra de clanes.
676: No se pueden establecer alianzas durante una Guerra del Emperium.
677: No se puede romper una alianza durante una Guerra del Emperium.
678: Ya no eres el líder del clan.
679: Te has convertido en el líder del clan.
680: Te has recuperado.
//681-899 vacíos
681: Rune Knight T
682: Warlock T
@@ -723,86 +676,6 @@
698: Baby Summoner
699: Baby Ninja
// @vip
700: Instrucciones: @vip <tiempo> <nombre del personaje>
701: El tiempo introducido no es válido.
702: El formato del tiempo es +/-<valor>. y/a = Año, m = Mes, d/j = Día, h = Horas, n/mn = Minutos, s = Segundos.
703: Un GM te ha retirado el VIP.
704: El jugador ya no es VIP.
705: Tiempo restante como VIP: Años: %d. Meses: %d. Días: %d. Horas: %d. Minutos: %d.
706: El jugador '%s' será VIP durante: Años: %d. Meses: %d. Días: %d. Horas: %d. Minutos: %d.
707: Serás VIP hasta: %s
708: El jugador será VIP hasta: %s
709: El objeto %hu ha sido eliminado de tu inventario.
710: El objeto %hu ha sido eliminado de tu carro.
711: El objeto %hu ha sido eliminado de tu almacén.
// Item shop
712: No tienes suficientes %s (%hu).
713: No tienes suficientes '%s'.
714: Listado de la tienda de objetos: %s (%hu)
715: Listado de puntos de la tienda: '%s'
716: Tu '%s' ahora es: %d
// MVP EXP reward message
717: ¡Enhorabuena! ¡Eres todo un MVP! ¡¡Puntos de experiencia obtenidos: %u!!
// @showrate
718: La información de ratio personal no se mostrará.
719: Ahora se mostrará la información de ratio personal.
//Skill messages
//720: Vacío
721: [%s] Se ha imbuido el arma con veneno.
//722: Vacío
// @costume
723: No existe el disfraz '%s'.
724: Ya llevas puesto el disfraz '%s', escribe '@costume' para quitártelo.
725: -- %s
726: - Disfraces disponibles
727: Disfraz '%s' eliminado.
// Monster Transformation
728: ¡¡Traaaansformación!! ¡¡Forma %s!!
729: No puedes transformarte en un monstruo si llevas un disfraz.
730: El personaje no puede disfrazarse si está transformado en un monstruo.
731: No puedes transformarte en monstruo durante la guerra de clanes.
732: No puedes abrir el objeto porque tu inventario está lleno.
733: Introduce la ruta de archivo de un NPC (instrucciones: @reloadnpcfile <ruta>).
// @cloneequip/@clonestat
734: No puedes clonar tu propio %s.
735: Instrucciones: %s <personaje/ID>
736: No se puede clonar el %s de ese jugador.
737: '%s' (%d) no se puede clonar, límite (%d).
738: Clonación de '%s' realizada.
// @bodystyle
739: Introduce un estilo de cuerpo (instrucciones: @bodystyle <ID de cuerpo: %d-%d>).
740: Este oficio no tiene estilos de cuerpo alternativos.
// @showexp
741: Obtenida
742: Perdida
743: Experiencia %s Base:%ld (%0.2f%%) Oficio:%ld (%0.2f%%)
// @adopt
744: El bebé ya está adoptado o está en proceso de adopción.
745: Necesitas estar casado y dentro de un grupo con tu pareja y el bebé para adoptarlo.
746: El padre y la madre deben equiparse sus anillos de boda.
747: El bebé no es un Novice.
748: Falta uno de los padres o el bebé.
// Guerra de clanes de entrenamiento (@agitstart3/@agitend3)
749: Ha empezado la guerra de clanes de entrenamiento.
750: La guerra de clanes de entrenamiento ya ha sido iniciada.
751: Ha terminado la guerra de clanes de entrenamiento.
752: La guerra de clanes de entrenamiento no ha sido iniciada.
// Expanded Baby Jobs
753: Baby Kagerou
754: Baby Oboro
@@ -812,27 +685,6 @@
758: Baby Gunslinger
759: Baby Rebellion
// Channel System
760: No puedes unirte al canal '%s'. Se ha llegado al límite de %d usuarios.
761: %s %s se ha unido al canal.
762: No puedes abandonar el canal '%s'.
763: %s %s ha abandonado el canal.
764: No puedes modificar el color del canal '%s'.
765: No tienes permisos para bloquear a nadie.
766: No puedes expulsar a nadie del canal '%s'.
767: No puedes expulsar a nadie del canal.
768: Se ha expulsado a %s %s del canal.
769: Se ha bloqueado a %s %s del canal.
770: Se ha desbloqueado a %s %s del canal.
//@reloadachievementdb
771: Se ha recargado la base de datos de logros.
// Achievements
772: Los logros están desactivados.
//773-899 vacíos
//------------------------------------
// Más mensajes relacionados con comandos
//------------------------------------
@@ -849,13 +701,13 @@
908: Has introducido un valor desconocido en:
// @rura
909: Introduce un nombre de mapa (instrucciones: @warp/@rura/@mapmove <nombre de mapa> <x> <y>).
909: Introduce un nombre de mapa (Instrucciones: @warp/@rura/@mapmove <nombre de mapa> <x> <y>).
// @where
910: Introduce el nombre de algún jugador (instrucciones: @where <personaje>).
910: Introduce el nombre de algún jugador (Instrucciones: @where <personaje>).
// @jumpto
911: Introduce el nombre de algún jugador (instrucciones: @jumpto/@warpto/@goto <personaje/ID>).
911: Introduce el nombre de algún jugador (Instrucciones: @jumpto/@warpto/@goto <personaje/ID>).
// @who
912: (CID:%d/AID:%d)
@@ -868,7 +720,7 @@
917: Ninguno
// @speed
918: Introduce un valor para tu velocidad (instrucciones: @speed <%d-%d>).
918: Introduce un valor para tu velocidad (Instrucciones: @speed <%d-%d>).
// @storage
919: Has abierto el almacén.
@@ -885,22 +737,22 @@
//924-979 vacíos (¿posibles futuros oficios?)
// @kami
980: Introduce un mensaje (instrucciones: @kami <mensaje>).
981: Introduce un color y un mensaje (instrucciones: @kamic <color> <mensaje>).
980: Introduce un mensaje (Instrucciones: @kami <mensaje>).
981: Introduce un color y un mensaje (Instrucciones: @kamic <color> <mensaje>).
982: Ese color no es válido.
// @item
983: Introduce el nombre de un objeto o su ID (instrucciones: @item <nombre del objeto/ID> <cantidad>).
983: Introduce el nombre de un objeto o su ID (Instrucciones: @item <nombre del objeto/ID> <cantidad>).
// @item2
984: Introduce todos los parámetros (instrucciones: @item2 <nombre del objeto/id> <cantidad>)
984: Introduce todos los parámetros (Instrucciones: @item2 <nombre del objeto/id> <cantidad>)
985: <¿identificado?> <refinamiento> <atributos> <carta1> <carta2> <carta3> <carta4>.
// @baselevelup
986: Introduce una cifra (instrucciones @lvup/@blevel/@baselvlup <cantidad de niveles>).
986: Introduce una cifra (Instrucciones @lvup/@blevel/@baselvlup <cantidad de niveles>).
// @joblevelup
987: Introduce una cifra (instrucciones: @joblvup/@jlevel/@joblvlup <cantidad de niveles>).
987: Introduce una cifra (Instrucciones: @joblvup/@jlevel/@joblvlup <cantidad de niveles>).
// @help
988: No hay ayuda disponible para %c%s.
@@ -908,22 +760,22 @@
990: Alternativas disponibles:
// @model
991: Introduce al menos un valor (instrucciones: @model <ID del peinado: %d-%d> <color del peinado: %d-%d> <tinte de ropa: %d-%d>).
991: Introduce al menos un valor (Instrucciones: @model <ID del peinado: %d-%d> <color del peinado: %d-%d> <tinte de ropa: %d-%d>).
// @dye
992: Introduce un tinte de ropa (instrucciones: @dye/@ccolor <tinte de ropa: %d-%d>).
992: Introduce un tinte de ropa (Instrucciones: @dye/@ccolor <tinte de ropa: %d-%d>).
// @hairstyle
993: Introduce un tipo de peinado (instrucciones: @hairstyle/@hstyle <ID del peinado: %d-%d>).
993: Introduce un tipo de peinado (Instrucciones: @hairstyle/@hstyle <ID del peinado: %d-%d>).
// @haircolor
994: Introduce un color de peinado (instrucciones: @haircolor/@hcolor <color del peinado: %d-%d>).
994: Introduce un color de peinado (Instrucciones: @haircolor/@hcolor <color del peinado: %d-%d>).
// @go
995: No puedes utilizar @go en este mapa.
// @refine
996: Introduce una pieza de equipo y una cantidad (instrucciones: @refine <pieza de equipo> <+/- cantidad>).
996: Introduce una pieza de equipo y una cantidad (Instrucciones: @refine <pieza de equipo> <+/- cantidad>).
997: %d: Boca
998: %d: Mano derecha
999: %d: Ropaje
@@ -936,92 +788,89 @@
1006: %d: Ojos / Orejas
// @produce
1007: Introduce el nombre/ID de un objeto (instrucciones: @produce <pieza de equipo/ID> <elemento> <# cantidad de "muy">)
1007: Introduce el nombre/ID de un objeto (Instrucciones: @produce <pieza de equipo/ID> <elemento> <# cantidad de "muy">)
// @memo
1008: Introduce una ubicación válida (instrucciones: @memo <posición_memo:%d-%d>).
1008: Introduce una ubicación válida (Instrucciones: @memo <posición_memo:%d-%d>).
// @displaystatus
1009: Introduce un valor válido (instrucciones: @displaystatus <tipo de estado> <identificador> <punto> {<valor1> {<valor2> {<valor3>}}}).)
1009: Introduce un valor válido (Instrucciones: @displaystatus <tipo de estado> <identificador> <punto> {<valor1> {<valor2> {<valor3>}}}).)
// @stpoint
1010: Introduce una cantidad (instrucciones: @stpoint <cantidad de puntos>)
1010: Introduce una cantidad (Instrucciones: @stpoint <cantidad de puntos>)
// @skpoint
1011: Introduce una cantidad (instrucciones: @skpoint <cantidad de puntos>)
1011: Introduce una cantidad (Instrucciones: @skpoint <cantidad de puntos>)
// @zeny
1012: Introduce una cantidad (instrucciones: @zeny <cantidad>).
1012: Introduce una cantidad (Instrucciones: @zeny <cantidad>).
// @param
1013: Introduce una cantidad (instrucciones: @str/@agi/@vit/@int/@dex/@luk <+/- cantidad>).
1013: Introduce una cantidad (Instrucciones: @str/@agi/@vit/@int/@dex/@luk <+/- cantidad>).
// @guildlevelup
1014: Introduce una cantidad (instrucciones: @guildlvup/@guildlvlup <cantidad de niveles>).
1014: Introduce una cantidad (Instrucciones: @guildlvup/@guildlvlup <cantidad de niveles>).
// @makeegg
1015: Introduce el nombre de un monstruo/huevo/ID (instrucciones: @makeegg <mascota>).
1015: Introduce el nombre de un monstruo/huevo/ID (Instrucciones: @makeegg <mascota>).
// @petfriendly
1016: Introduce una cantidad (instrucciones: @petfriendly <0-1000>).
1016: Introduce una cantidad (Instrucciones: @petfriendly <0-1000>).
// @pethungry
1017: Introduce una cantidad (instrucciones: @pethungry <0-100>).
1017: Introduce una cantidad (Instrucciones: @pethungry <0-100>).
// @recall
1018: Introduce el nombre de un jugador (instrucciones: @recall <nombre/ID>)
1018: Introduce el nombre de un jugador (Instrucciones: @recall <nombre/ID>)
1019: No estás autorizado a llevar a nadie a este mapa.
// @recall
1020: No estás autorizado a sacar a ese jugador de su mapa.
// @charblock/@charunblock
1021: Introduce el nombre de un jugador (instrucciones: @charblock/@block <nombre del personaje>)
// @charblock
1021: Introduce el nombre de un jugador (Instrucciones: @charblock/@block <nombre del personaje>)
// @ban/@charban
1022: Introduce la duración del bloqueo y el nombre del jugador (instrucciones: %s <tiempo> <nombre del personaje>).
// @charban
1022: Introduce la duración del bloqueo y el nombre del jugador que quieres bloquear (Instrucciones: @charban/@ban/@banish/@charbanish <tiempo> <nombre del personaje>).
1023: No estás autorizado para modificar ningún bloqueo temporal.
// @rates
1024: Ratio de objetos de MVP: Comunes %.2fx / Curativos %.2fx / Consumibles %.2fx / Equipo %.2fx / Carta %.2fx
// @recall
1025: El personaje está en autotrade y no puede acudir.
// @charunblock
1024: Introduce el nombre de un jugador bloqueado (Instrucciones: @charunblock <nombre del personaje>).
// @kick
1026: Introduce el nombre de un personaje (instrucciones: @kick <nombre del personaje/ID>).
1026: Introduce el nombre de un personaje (Instrucciones: @kick <nombre del personaje/ID>).
// @questskill / @lostskill
1027: Introduce la ID de una habilidad de quest.
// @spiritball
1028: Introduce una cantidad (instrucciones: @spiritball <cantidad: 0-%d>).
1028: Introduce una cantidad (Instrucciones: @spiritball <cantidad: 0-%d>).
// @party
1029: Introduce el nombre de un grupo (instrucciones: @party <nombre del grupo>).
1029: Introduce el nombre de un grupo (Instrucciones: @party <nombre del grupo>).
// @guild
1030: Introduce el nombre de un clan (instrucciones: @guild <nombre del clan>).
1030: Introduce el nombre de un clan (Instrucciones: @guild <nombre del clan>).
// @idsearch
1031: Introduce una parte del nombre de un objeto (instrucciones: @idsearch <parte del nombre>).
1031: Introduce una parte del nombre de un objeto (Instrucciones: @idsearch <parte del nombre>).
// @recallall / @guildrecall / @partyrecall
1032: No estás autorizado a traer nadie a este mapa.
1033: Jugadores no convocados: %d (no estás autorizado).
// @guildrecall
1034: Introduce el nombre/ID de un clan (instrucciones: @guildrecall <nombre/ID del clan>).
1034: Introduce el nombre/ID de un clan (Instrucciones: @guildrecall <nombre/ID del clan>).
// @partyrecall
1035: Introduce el nombre/ID de un grupo (instrucciones: @partyrecall <nombre/ID del grupo>).
1035: Introduce el nombre/ID de un grupo (Instrucciones: @partyrecall <nombre/ID del grupo>).
// @reloadatcommand
1036: Ha ocurrido un error al cargar el archivo groups.conf.
1037: Ha ocurrido un error al cargar el archivo atcommand_athena.conf.
// @mapinfo
1038: Introduce un número de la lista (instrucciones: @mapinfo <0-3> <mapa>).
1038: Introduce un número de la lista (Instrucciones: @mapinfo <0-3> <mapa>).
1039: ------ Información del mapa ------
1040: Mapa: %s | Jugadores: %d | NPCs: %d | Chats: %d | Tiendas: %d
1041: ------ Opciones del mapa ------
@@ -1035,16 +884,14 @@
1049: Opciones climáticas:
1050: Otras opciones:
1051: Otras opciones2:
1052: Ajustes de daño de habilidades:
//1053-1064 vacíos
1065: Sin penalización de experiencia: %s | Sin penalización de zeny: %s
1066: Activado
1067: Desactivado
1068: Sin opción de guardado (vuelves al punto de guardado)
1068: Sin opción de guardado (Vuelves al punto de guardado)
1069: Sin opción de guardado, punto de guardado: %s, aleatorio
1070: Sin opción de guardado, punto de guardado: %s,%d,%d
// @mount
1119: Te has montado en tu dragón.
1120: Has liberado a tu dragón.
@@ -1055,34 +902,34 @@
// @guildspy
1125: Este comando está desactivado.
1126: Introduce el nombre/ID de un clan (instrucciones: @guildspy <nombre/ID del clan>).
1126: Introduce el nombre/ID de un clan (Instrucciones: @guildspy <nombre/ID del clan>).
// @partyspy
1127: Introduce el nombre/ID de un grupo (instrucciones: @partyspy <nombre/ID del grupo>).
1127: Introduce el nombre/ID de un grupo (Instrucciones: @partyspy <nombre/ID del grupo>).
// @nuke
1128: Introduce el nombre de algún jugador (instrucciones: @nuke <nombre del personaje>).
1128: Introduce el nombre de algún jugador (Instrucciones: @nuke <nombre del personaje>).
// @tonpc
1129: Introduce el nombre de algún NPC (instrucciones: @tonpc <nombre del NPC>).
1129: Introduce el nombre de algún NPC (Instrucciones: @tonpc <nombre del NPC>).
// @enablenpc
1130: Introduce el nombre de un NPC (instrucciones: @enablenpc <nombre del NPC>).
1130: Introduce el nombre de un NPC (Instrucciones: @enablenpc <nombre del NPC>).
// @hidenpc
1131: Introduce el nombre de un NPC (instrucciones: @hidenpc <nombre del NPC>).
1131: Introduce el nombre de un NPC (Instrucciones: @hidenpc <nombre del NPC>).
// @loadnpc
1132: Introduce el nombre de un script (instrucciones: @loadnpc <ruta del script>)
1132: Introduce el nombre de un script (Instrucciones: @loadnpc <ruta del script>)
// @unloadnpc
1133: Introduce el nombre de un NPC (instrucciones: @unloadnpc <nombre del NPC>).
1133: Introduce el nombre de un NPC (Instrucciones: @unloadnpc <nombre del NPC>).
// @jail
1134: Introduce el nombre de algún jugador (instrucciones: @jail <nombre del personaje>).
1134: Introduce el nombre de algún jugador (Instrucciones: @jail <nombre del personaje>).
// @unjail
1135: Introduce el nombre de algún jugador (instrucciones: @unjail/@discharge <nombre del personaje>).
1135: Introduce el nombre de algún jugador (Instrucciones: @unjail/@discharge <nombre del personaje>).
// @jailfor
1136: La duración que has introducido no es válida.
@@ -1096,32 +943,32 @@
1142: Te quedarás
// @disguise
1143:Introduce el nombre/ID de un monstruo/NPC (instrucciones: @disguise <nombre/ID>).
1143:Introduce el nombre/ID de un monstruo/NPC (Instrucciones: @disguise <nombre/ID>).
1144: No puedes disfrazarte en una montura.
// @disguiseall
1145: Introduce el nombre/ID de un monstruo/NPC (instrucciones: @disguiseall <nombre/ID>).
1145: Introduce el nombre/ID de un monstruo/NPC (Instrucciones: @disguiseall <nombre/ID>).
// @disguiseguild
1146: Introduce el nombre/ID de un monstruo, y el nombre/ID de un clan (instrucciones: @disguiseguild <nombre/ID del monstruo> <nombre/ID del clan>).
1146: Introduce el nombre/ID de un monstruo, y el nombre/ID de un clan (Instrucciones: @disguiseguild <nombre/ID del monstruo> <nombre/ID del clan>).
// @undisguiseguild
1147: Introduce el nombre/ID de un clan (instrucciones: @undisguiseguild <nombre/ID del clan>).
1147: Introduce el nombre/ID de un clan (Instrucciones: @undisguiseguild <nombre/ID del clan>).
// @exp
1148: Nivel de base: %d (%.3f%%) | Nivel de oficio: %d (%.3f%%)
// broadcast
1149: Escribe un mensaje (instrucciones: @broadcast <mensaje>).
1149: Escribe un mensaje (Instrucciones: @broadcast <mensaje>).
// localbroadcast
1150: Introduce un mensaje (instrucciones @localbroadcast <mensaje>).
1150: Introduce un mensaje (Instrucciones @localbroadcast <mensaje>).
// @email
1151: Introduce dos correos electrónicos (instrucciones: @email <actual> <nuevo>)
1151: Introduce dos correos electrónicos (Instrucciones: @email <actual> <nuevo>)
// @effect
1152: Introduce el ID de algún efecto (instrucciones: @effect <ID del efecto>)
1152: Introduce el ID de algún efecto (Instrucciones: @effect <ID del efecto>)
// @npcmove
1153: Instrucciones: @npcmove <X> <Y> <nombre del NPC>
@@ -1142,7 +989,7 @@
1162: Has almacenado todos tus objetos.
// @skillid
1163: Introduce el nombre de la habilidad a buscar (instrucciones: @skillid <nombre de la habilidad>).
1163: Introduce el nombre de la habilidad a buscar (Instrucciones: @skillid <nombre de la habilidad>).
1164: habilidad %d: %s (%s)
// @useskill
@@ -1200,7 +1047,7 @@
1194: Has eliminado '%s'/'%s' {%hu} de tu lista de recogida de objetos.
1195: Puedes almacenar %d objetos en tu lista de recogida de objetos.
1196: Para añadir un nuevo objeto a la lista utiliza @alootid <nombre/ID del objeto>. Para eliminar un objeto utiliza @alootid <nombre/ID del objeto>.
1197: "@alootid reset" reiniciará tu lista de recogida de objetos.
1197: @alootid reset reiniciará tu lista de recogida de objetos.
1198: Tu lista de recogida de objetos está vacía.
1199: Lista de objetos para recoger automáticamente:
1200: Has reiniciado tu lista de recogida de objetos.
@@ -1238,10 +1085,10 @@
1216: Ha comenzado el espectáculo de fuegos artificiales.
// @sound
1217: Introduce el nombre de un archivo de sonido (instrucciones: @sound <archivo>).
1217: Introduce el nombre de un archivo de sonido (Instrucciones: @sound <archivo>).
// @mobsearch
1218: Introduce el nombre de un monstruo (instrucciones: @mobsearch <nombre del monstruo>),
1218: Introduce el nombre de un monstruo (Instrucciones: @mobsearch <nombre del monstruo>),
1219: Ese monstruo no existe (%s).
1220: Búsqueda... %s %s
@@ -1249,14 +1096,14 @@
1221: Has eliminado todos los objetos arrojados al suelo.
// @npctalk
1222: Introduce los siguientes parámetros (instrucciones: @npctalk <nombre del npc> <mensaje>).
1223: Introduce los siguientes parámetros (instrucciones @npctalk <color> <nombre del npc> <mensaje>).
1222: Introduce los siguientes parámetros (Instrucciones: @npctalk <nombre del npc> <mensaje>).
1223: Introduce los siguientes parámetros (Instrucciones @npctalk <color> <nombre del npc> <mensaje>).
// @pettalk
1224: Introduce un mensaje (instrucciones: @pettalk <mensaje>).
1224: Introduce un mensaje (Instrucciones: @pettalk <mensaje>).
// @summon
1225: Introduce el nombre de un monstruo (instrucciones: @summon <nombre del monstruo> {duración}).
1225: Introduce el nombre de un monstruo (Instrucciones: @summon <nombre del monstruo> {duración}).
// @adjgroup
1226: Instrucciones @adjgroup <ID del grupo>
@@ -1265,7 +1112,7 @@
1229: Has cambiado de grupo.
// @trade
1230: Introduce el nombre de un jugador (instrucciones: @trade <nombre del personaje>).
1230: Introduce el nombre de un jugador (Instrucciones: @trade <nombre del personaje>).
// @setbattleflag
1231: Instrucciones: @setbattleflag <opción> <parámetro>
@@ -1273,7 +1120,7 @@
1233: Se ha configurado con éxito.
// @unmute
1234: Introduce el nombre de un jugador (instrucciones: @unmute <nombre del personaje>).
1234: Introduce el nombre de un jugador (Instrucciones: @unmute <nombre del personaje>).
1235: El jugador no está silenciado.
1236: El jugador ya no está silenciado.
@@ -1284,7 +1131,7 @@
1238: No tienes ningún objeto para identificar.
// @mobinfo
1239: Introduce el nombre/ID de un monstruo (instrucciones: @mobinfo <nombre/ID del monstruo>).
1239: Introduce el nombre/ID de un monstruo (Instrucciones: @mobinfo <nombre/ID del monstruo>).
1240: Monstruo MVP: '%s'/'%s'/'%s' (%d)
1241: Monstruo: '%s'/'%s'/'%s' (%d)
1242: Nv:%d HP:%d  EXP de base:%u  EXP de oficio:%u  HIT:%d FLEE:%d
@@ -1302,7 +1149,7 @@
1252: Búsqueda de monstruos... %s %s
// @homlevel
1253: Introduce un nivel (instrucciones: @homlevel <cantidad de niveles>).
1253: Introduce un nivel (Instrucciones: @homlevel <cantidad de niveles>).
// @homlevel / @homevolve / @homfriendly / @homhungry / @homtalk / @hominfo / @homstats
1254: No tienes ningún homúnculo.
@@ -1311,17 +1158,17 @@
1255: Tu homúnculo no puede evolucionar.
// @makehomun
1256: Introduce el ID de un homúnculo (instrucciones: @makehomun <ID del homúnculo>).
1256: Introduce el ID de un homúnculo (Instrucciones: @makehomun <ID del homúnculo>).
1257: El ID que has introducido no es válido.
// @homfriendly
1258: Introduce un valor de amistad (instrucciones: @homfriendly <valor de amistad [0-1000]>).
1258: Introduce un valor de amistad (Instrucciones: @homfriendly <valor de amistad [0-1000]>).
// @homhungry
1259: Introduce un valor de hambre (instrucciones: @homhungry <valor de hambre [0-100]>).
1259: Introduce un valor de hambre (Instrucciones: @homhungry <valor de hambre [0-100]>).
// @homtalk
1260: Introduce un mensaje (instrucciones: @homtalk <mensaje>).
1260: Introduce un mensaje (Instrucciones: @homtalk <mensaje>).
// @hominfo
1261: Atributos del homúnculo:
@@ -1345,7 +1192,7 @@
1275: Has alterado los atributos del homúnculo.
// @iteminfo
1276: Introduce el nombre/ID de un objeto (instrucciones: @ii/@iteminfo <nombre/ID del objeto>).
1276: Introduce el nombre/ID de un objeto (Instrucciones: @ii/@iteminfo <nombre/ID del objeto>).
1277: Objeto: '%s'/'%s'[%d] (%hu) Tipo: %s | Efecto: %s
1278: Ninguno
1279: Contiene código
@@ -1355,13 +1202,13 @@
1283: - Ningún monstruo tiene este objeto.
// @whodrops
1284: Introduce el nombre/ID de un objeto (instrucciones: @whodrops <nombre/ID del objeto>). 
1284: Introduce el nombre/ID de un objeto (Instrucciones: @whodrops <nombre/ID del objeto>). 
1285: Objeto: '%s'[%d] (ID:%d)
1286: - Ningún monstruo tiene ese objeto.
1287: - Estos monstruos tienen ese objeto (sólo se muestran un máximo de %d):
// @whereis
1288: Introduce el nombre/ID de un monstruo (instrucciones: @whereis <nombre/ID del monstruo>).
1288: Introduce el nombre/ID de un monstruo (Instrucciones: @whereis <nombre/ID del monstruo>).
1289: Puedes encontrar un %s en:
1290: Este monstruo no aparece en ninguna parte.
@@ -1376,7 +1223,7 @@
1296: No se puede especificar la versión SVN.
// @mutearea
1297: Introduce la cantidad de minutos (instrucciones: @mutearea/@stfu <minutos>).
1297: Introduce la cantidad de minutos (Instrucciones: @mutearea/@stfu <minutos>).
// @rates
1298: Experiencia: Base %.2fx / Oficio %.2fx
@@ -1385,13 +1232,13 @@
1301: Otros objetos: MvP %.2fx / Cartas %.2fx / Cofres %.2fx
// @me
1302: Introduce un mensaje (instrucciones: @me <mensaje>).
1302: Introduce un mensaje (Instrucciones: @me <mensaje>).
// @size / @sizeall / @sizeguild
1303: Has alterado tu tamaño.
// @sizeguild
1304: Introduce el nombre/ID de un clan (instrucciones: @sizeguild <tamaño> <nombre/ID del clan>).
1304: Introduce el nombre/ID de un clan (Instrucciones: @sizeguild <tamaño> <nombre/ID del clan>).
// @monsterignore
1305: Ahora eres inmune a cualquier ataque.
@@ -1468,7 +1315,7 @@
1354: Objetos encontrados: %d en %d %s ranuras.
// @delitem
1355: Introduce el nombre/ID de un objeto, una cantidad, y el nombre de un jugador (instrucciones: #delitem <jugador> <nombre/ID del objeto> <cantidad>).
1355: Introduce el nombre/ID de un objeto, una cantidad, y el nombre de un jugador (Instrucciones: #delitem <jugador> <nombre/ID del objeto> <cantidad>).
// @font
1356: Ahora se utilizará la fuente por defecto.
@@ -1489,23 +1336,21 @@
// @set
1367: Instrucciones: @set <nombre de la variable> <valor>
1368: Instrucciones: ej. "@set PoringCharVar 50"
1369: Instrucciones: ej. "@set PoringCharVarSTR$ Cadena de texto"
1370: Instrucciones: ej. "@set PoringCharVarSTR$" muestra su valor, cadena de texto.
1368: Instrucciones: ej. @set PoringCharVar 50
1369: Instrucciones: ej. @set PoringCharVarSTR$ Cadena de texto
1370: Instrucciones: ej. @set PoringCharVarSTR$ muestra su valor, Cadena de texto.
1371: Las variables de NPC no se pueden editar con @set.
1372: Las variables de instancias no se pueden editar con @set.
1373: El valor %s ahora es: %d
1374: El valor %s ahora es: %s
1373: El valor %s ahora es:%d
1374: El valor %s ahora es :%s
1375: %s está vacío
// @cash/@points
1376: Cierra la tienda de cash antes de ejecutar este comando.
//1376: free
// @reloadquestdb
1377: Se ha actualizado la base de datos de las quest con éxito.
// @addperm
1378: Instrucciones: %s <permisos>
1378: Instrucciones %s <permisos>
1379: -- Listado de permisos
1380: '%s' no es un permiso válido.
1381: El jugador '%s' ya tiene el permiso '%s'.
@@ -1519,11 +1364,11 @@
1387: Ese archivo no existe.
// Mensajes de comandos en general
1388: Ha fallado el comando (instrucciones: %c<comando> <nombre del personaje> <parámetros>).
1388: Ha fallado el comando (Instrucciones: %c<comando> <nombre del personaje> <parámetros>).
1389: Ha ocurrido un error con %s. El jugador no existe o no está conectado.
// @cart
1390: Ese carro no existe (instrucciones: %s <0-%d>).
1390: Ese carro no existe (Instrucciones: %s <0-%d>).
1391: No tienes ningún carro.
1392: Ahora tienes un carro.
@@ -1542,9 +1387,9 @@
1398: -- Mostrando los primeros %d resultados:
// @channel
1399: Ese canal no existe (instrucciones: %s <#nombre del canal>).
1400: El canal '%s' no existe (instrucciones: %s <#nombre del canal>).
1401: El canal '%s' está protegido con contraseña (instrucciones: %s <#nombre del canal> <contraseña>).
1399: Ese canal no existe (Instrucciones: %s <#nombre del canal>).
1400: El canal '%s' no existe (Instrucciones: %s <#nombre del canal>).
1401: El canal '%s' está protegido con contraseña (Instrucciones: %s <#nombre del canal> <contraseña>).
1402: No estás en ese canal, escribe '@join <#nombre del canal>'.
1403: Has entrado al canal '%s'.
1404: %s ha fallado.
@@ -1614,58 +1459,15 @@
1468: -- Limpia la lista de accesos prohibidos al canal.
1469: * %s delete <#nombre del canal>
1470: -- Elimina el canal especificado.
1471: * %s listado propio
1471: * %s list mine
1472: -- Muestra una lista de todos los canales en los que estás conectado.
1473: * %s join <#nombre del canal> <contraseña>
1474: -- Te unes al canal especificado.
1475: ---- Mis canales ----
1476: No te has unido a ningún canal.
// @effect
1477: Introduce un efecto válido dentro del rango de ID %d a %d.
// @partysharelvl
1478: Se ha modificado el rango para compartir experiencia en grupos.
1479: No se ha podido actualizar la configuración. El char-server está desconectado.
// @autoloottype
1480: Tipo de objeto no encontrado.
1481: Ya estás autorrecogiendo ese tipo de objeto.
1482: Tu lista de autorrecogida de objetos tiene todos los tipos.Puedes eliminar algunos con @autoloottype -<tipo o ID>.
1483: Autorrecogida de objetos del tipo: '%s' {%d}
1484: No estás autorrecogiendo ese tipo de objeto.
1485: Tipo de objeto: '%s' {%d} eliminado de tu lista de autorrecogida de objetos.
1486: Para añadir un tipo de objetos a la lista, usa "@aloottype +<tipo o ID>". Para eliminarlo, use "@aloottype -<tipo o ID>".
1487: Lista de tipos: curativo = 0, consumible = 2, etc = 3, armadura = 4, arma = 5, carta = 6, huevo de mascota = 7, equipo de mascota = 8, municición = 10
1488: "@aloottype reset" borrará tu lista de autorrecogida de objetos.
1489: Tu lista de autorrecogida de objetos está vacía.
1490: Tipos de objetos presentes en tu lista:
1491: Tu lista de autorrecogida de objetos se ha reseteado.
// @dropall
1492: Instrucciones: @dropall {<tipo>}
1493: Listado de tipos: (por defecto) todos = -1, curativos = 0, consumibles = 2, etc = 3, armadura = 4, arma = 5, carta = 6, huevo de mascota = 7, equipo de mascota = 8, munición = 10
1494: ¡Objetos tirados: %d (omitidos: %d)!
// Banking
1495: ¡No puedes retirar tanto dinero!
1496: El banco está desactivado
// Roulette
1497: La ruleta está desactivada
// @guild
1498: No puedes crear un clan porque ya estás en uno.
// @clanspy
1499: Introduce un nombre de de clan o ID (instrucciones: @clanspy <clan o ID>).
1500: Ya no estás espiando al clan %s.
1501: Estás espiando al clan %s.
1502: Nombre o ID de clan no válido.
// PK Mode msgs
1503: Has entrado en una zona PK.
1504: Has entrado en una zona PK (segura hasta el nivel %d).
1498: You cannot create a guild because you are in a clan.
//Traducciones personalizadas
import: conf/msg_conf/import/map_msg_spn_conf.txt

View File

@@ -649,7 +649,7 @@
666: <20><>µ<EFBFBD>לא<D79C><D790>י<EFBFBD>§ה<C2A7>טה´י<D799><C2B6><EFBFBD><EFBFBD>÷<EFBFBD>¹<EFBFBD>­<EFBFBD>µד<C2B5>י¹<D799>א¢י<C2A2>ד¹¾<C2B9>י¹·<C2B9>ט Guild Wars.
667: ¤<>³ה<C2B3>טה´יµ<D799><C2B5>.
668: µ<>ב<EFBFBD>¹ט§·<C2A7>ט¤<D798>³ה´י÷<D799>¹·<C2B9><C2B7>ה<EFBFBD>י<EFBFBD><D799>´<EFBFBD>§¹<C2A7>י:
//669 free
669: ¤<>³ה´י·<D799><C2B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¸¢<C2B8>§א»י<C2BB><D799><EFBFBD><EFBFBD><EFBFBD>.
670: ¤<>³ה<C2B3>ט<EFBFBD><D798><EFBFBD><EFBFBD><EFBFBD><EFBFBD><C2B6><EFBFBD>¨<EFBFBD><C2A8> Guild ה´יד¹¢³<C2A2><C2B3><EFBFBD><EFBFBD>טד¹ battleground.
671: א¾<D790>ט<EFBFBD>¹·<C2B9>ט<EFBFBD><D798><EFBFBD><EFBFBD><EFBFBD>טב<D798>י<EFBFBD>.
672: ה<>ט¾÷×<C3B7>ט<EFBFBD>ד¹<D793><C2B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.

17
configure vendored
View File

@@ -584,7 +584,7 @@ PACKAGE_BUGREPORT=
PACKAGE_URL=
ac_unique_file="rAthena"
ac_unique_file="src/common/cbasetypes.hpp"
ac_unique_file="src/common/cbasetypes.h"
# Factoring default headers for most tests.
ac_includes_default="\
#include <stdio.h>
@@ -623,7 +623,6 @@ ac_includes_default="\
ac_subst_vars='LTLIBOBJS
LIBOBJS
CXXFLAG_CLEARS
CFLAGS_AR
DLLEXT
PCRE_CFLAGS
@@ -2736,7 +2735,7 @@ ac_compiler_gnu=$ac_cv_cxx_compiler_gnu
ac_config_files="$ac_config_files Makefile src/common/Makefile"
ac_config_files="$ac_config_files 3rdparty/libconfig/Makefile 3rdparty/yaml-cpp/Makefile"
ac_config_files="$ac_config_files 3rdparty/mt19937ar/Makefile 3rdparty/libconfig/Makefile 3rdparty/yaml-cpp/Makefile"
ac_config_files="$ac_config_files src/char/Makefile src/login/Makefile"
@@ -4461,8 +4460,7 @@ ac_compiler_gnu=$ac_cv_cxx_compiler_gnu
CFLAGS="$CFLAGS -pipe -ffast-math -Wall"
CPPFLAGS="$CPPFLAGS -I../common"
CXXFLAGS="$CXXFLAGS -std=c++11"
#CXXFLAGS="$CXXFLAGS -std=gnu++11"
CXXFLAG_CLEARS="-std=c++11"
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking whether byte ordering is bigendian" >&5
$as_echo_n "checking whether byte ordering is bigendian... " >&6; }
@@ -5765,8 +5763,8 @@ my_shared_test_flags=""
#
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking whether $CC supports -fno-strict-aliasing" >&5
$as_echo_n "checking whether $CC supports -fno-strict-aliasing... " >&6; }
OLD_CPPFLAGS="$CPPFLAGS"
CPPFLAGS="$CPPFLAGS -fno-strict-aliasing"
OLD_CFLAGS="$CFLAGS"
CFLAGS="$CFLAGS -fno-strict-aliasing"
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
int foo;
@@ -5778,7 +5776,7 @@ else
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
$as_echo "no" >&6; }
CPPFLAGS="$OLD_CPPFLAGS"
CFLAGS="$OLD_CFLAGS"
fi
@@ -7019,12 +7017,10 @@ else
$as_echo "no" >&6; }
fi
CXXFLAG_CLEARS="-std=c++11 $CPPFLAGS"
CFLAGS="$OPT_LTO $CFLAGS"
CFLAGS_AR="$OPT_LTO_AR $CFLAGS"
{ $as_echo "$as_me:${as_lineno-$LINENO}: Configure finish" >&5
$as_echo "$as_me: Configure finish" >&6;}
{ $as_echo "$as_me:${as_lineno-$LINENO}: CPPFLAGS= $CPPFLAGS" >&5
@@ -7749,6 +7745,7 @@ do
case $ac_config_target in
"Makefile") CONFIG_FILES="$CONFIG_FILES Makefile" ;;
"src/common/Makefile") CONFIG_FILES="$CONFIG_FILES src/common/Makefile" ;;
"3rdparty/mt19937ar/Makefile") CONFIG_FILES="$CONFIG_FILES 3rdparty/mt19937ar/Makefile" ;;
"3rdparty/libconfig/Makefile") CONFIG_FILES="$CONFIG_FILES 3rdparty/libconfig/Makefile" ;;
"3rdparty/yaml-cpp/Makefile") CONFIG_FILES="$CONFIG_FILES 3rdparty/yaml-cpp/Makefile" ;;
"src/char/Makefile") CONFIG_FILES="$CONFIG_FILES src/char/Makefile" ;;

View File

@@ -6,9 +6,9 @@ AC_REVISION($Revision$)
AC_PREREQ([2.59])
AC_LANG([C++])
AC_LANG_COMPILER_REQUIRE
AC_CONFIG_SRCDIR([src/common/cbasetypes.hpp])
AC_CONFIG_SRCDIR([src/common/cbasetypes.h])
AC_CONFIG_FILES([Makefile src/common/Makefile])
AC_CONFIG_FILES([3rdparty/libconfig/Makefile 3rdparty/yaml-cpp/Makefile])
AC_CONFIG_FILES([3rdparty/mt19937ar/Makefile 3rdparty/libconfig/Makefile 3rdparty/yaml-cpp/Makefile])
AC_CONFIG_FILES([src/char/Makefile src/login/Makefile])
AC_CONFIG_FILES([src/map/Makefile src/tool/Makefile])
@@ -442,8 +442,7 @@ AC_LANG([C++])
CFLAGS="$CFLAGS -pipe -ffast-math -Wall"
CPPFLAGS="$CPPFLAGS -I../common"
CXXFLAGS="$CXXFLAGS -std=c++11"
#CXXFLAGS="$CXXFLAGS -std=gnu++11"
CXXFLAG_CLEARS="-std=c++11"
AC_C_BIGENDIAN(
[AC_MSG_ERROR([[bigendian is not supported... stopping]])],
@@ -909,14 +908,14 @@ AC_SUBST([WITH_PLUGINS])
# -O2 implies -fstrict-aliasing, but the code is not safe for that
#
AC_MSG_CHECKING([whether $CC supports -fno-strict-aliasing])
OLD_CPPFLAGS="$CPPFLAGS"
CPPFLAGS="$CPPFLAGS -fno-strict-aliasing"
OLD_CFLAGS="$CFLAGS"
CFLAGS="$CFLAGS -fno-strict-aliasing"
AC_COMPILE_IFELSE(
[AC_LANG_SOURCE([int foo;])],
[AC_MSG_RESULT([yes])],
[
AC_MSG_RESULT([no])
CPPFLAGS="$OLD_CPPFLAGS"
CFLAGS="$OLD_CFLAGS"
]
)
@@ -1301,11 +1300,9 @@ else
AC_MSG_RESULT([no])
fi
CXXFLAG_CLEARS="-std=c++11 $CPPFLAGS"
CFLAGS="$OPT_LTO $CFLAGS"
CFLAGS_AR="$OPT_LTO_AR $CFLAGS"
AC_SUBST([CFLAGS_AR])
AC_SUBST([CXXFLAG_CLEARS])
AC_MSG_NOTICE([Configure finish])
AC_MSG_NOTICE([CPPFLAGS= $CPPFLAGS])

View File

@@ -27,4 +27,3 @@
10012,1,10011,1,0,0,0,0,0,0,0,0 //GD_RESTORE#Restoration#
10013,1,10000,1,10002,1,10004,5,10010,1,10011,1 //GD_EMERGENCYCALL#Urgent Call#
10014,1,0,0,0,0,0,0,0,0,0,0 //GD_DEVELOPMENT#Permanent Development#
10016,5,0,0,0,0,0,0,0,0,0,0 //GD_GUILD_STORAGE#Guild Storage Expansion#

View File

@@ -1,3 +0,0 @@
Header:
Type: ATTENDANCE_CONF
Version: 1

View File

@@ -1,15 +0,0 @@
// Script Constant Database
//
// Structure of Database:
// Identifier Value[ Type]
//
// Alternatively:
// Identifier,Value[,Type]
//
// 01. Identifier Unique name for the constant, must not have same name as script commands, functions or variables.
// 02. Value Value assigned to the constant. This value cannot be changed during the runtime of the server.
// 03. Type Specifies whether the identifier is a constant (0) or a parameter (1) (optional, defaults to 0).
//
// NOTE: Parameters are special in that they retrieve certain runtime values depending on the specified ID
// in field Value. Depending on the implementation values assigned by scripts to parameters will affect
// runtime values, such as Zeny, as well (see pc_readparam/pc_setparam).

View File

@@ -1,4 +1,2 @@
// Item Group Database
//
// Structure of Database:
// GroupID,ItemID,Rate{,Amount,Random,isAnnounced,Duration,GUID,isBound,isNamed}
//import: db/import/item_groupid.txt

View File

@@ -1,4 +0,0 @@
// Taekwon Mission Summonable Monsters Database
//
// Structure of Database:
// MobRandomGroupID,MobID,DummyName,Rate

View File

@@ -68,7 +68,7 @@
// 0x00800 - skill range affected by RA_RESEARCHTRAP
// 0x01000 - skill that does not affect user that has NC_HOVERING active
// 0x02000 - skill that can be using while riding warg
// 0x04000 - skill that can be used while on Madogear
// 0x04000 - skill that can't be used while in mado
// 0x08000 - skill that can be used to target while under SC__MANHOLE effect
// 0x10000 - skill that affects hidden targets
// 0x20000 - skill that affects SC_GLOOMYDAY_SK

View File

@@ -310,20 +310,4 @@
// Baby Rebellion
4229,0,5,0,4,0,3,5,4,2,6,0,0,3,4,0,2,5,4,3,6,0,0,3,5,1,4,2,0,0,6,3,0,5,4,1,0,0,5,0,2,6,0,5,3,4,0,0,0,0,1
// Baby Star Gladiator (Union)
4238,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
//================================
// Note: Star Emperor and Soul Reaper bonus stats are unknown. Using Star Gladiator and Soul Linker's
// bonus stats for now until I know the official ones.
//
// Star Emperor
4239,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
// Soul Reaper
4240,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,5,5,5
// Baby Star Emperor
4241,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
// Baby Soul Reaper
4242,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,5,5,5
// Star Emperor (Union)
4243,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
// Baby Star Emperor (Union)
4244,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
4238,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2

View File

@@ -1,13 +1,13 @@
//======================================================================================
// Map Index
//======================================================================================
// Contains the list of maps with their respective IDs for inter-server use.
// IDs must never change, therefore any new maps need to be added at the end,
// and old ones must not be removed, but may be replaced.
// Format:
// mapname<tab>index <- specifies index for this map
// mapname <- map will use index of previous map +1
// Note that map index 0 is special and reserved for "error" status.
//Contains the list of maps with their respective IDs for inter-server use.
//IDs must never change, therefore any new maps need to be added at the end,
//and old ones must not be removed, but may be replaced.
//Format:
//mapname<tab>index <- specifies index for this map
//mapname <- map will use index of previous map +1
//Note that map index 0 is special and reserved for "error" status.
alb_ship 1
alb2trea
@@ -942,7 +942,6 @@ job_gun
1@air2
1@glast
lhz_dun_n
lhz_d_n2
1@gl_kh
2@gl_kh
1@lab
@@ -1009,45 +1008,66 @@ ice_d03_i
tur_d03_i
tur_d04_i
1@crd
ordeal_a00
ordeal_a02
pprontera
niflxmas
sch_lab
nakhyang
lasa_sea
1@drdo
x_lhz
x_prt
x_ra
prt_evt_in
vis_h01
vis_h02
vis_h03
vis_h04
ein_d02_i
com_d02_i
1@soul
star_frst
star_in
2009rwc_01
2009rwc_02
2009rwc_03
2009rwc_04
2009rwc_05
2009rwc_06
2009rwc_07
2009rwc_08
2009rwc_f01
2012rwc_01
2012rwc_02
2012rwc_03
2012rwc_04
2012rwc_05
2012rwc_06
2012rwc_07
2012rwc_08
// Only add maps under this line if they are not standard maps!
//======================================================================================
// - Other/Extra maps -
//======================================================================================
//rwc01 1000
//rwc02
//rwc03
//2009rwc_f01
//2009rwc_01
//2009rwc_02
//2009rwc_03
//2009rwc_04
//2008rwc_04
//prontera_x
//alberta_x
//aldebaran_x
//geffen_x
//izlude_x
//prt_church_x
//prontera_s
//pay_arche_s
//xmas_old
//ordeal_a00
//ordeal_a02
//fay_vilg00
//fay_vilg01
//gef_vilg00
//gef_vilg01
//moc_dugn01
//moc_dugn02
//moc_fild01
//moc_fild02
//moc_fild03
//moc_fild04
//moc_intr00
//moc_intr01
//moc_intr02
//moc_intr04
//moc_vilg00
//moc_vilg01
//moc_vilg02
//probemap
//probemap02
//prt_cstl01
//prt_dugn00
//prt_dugn01
//prt_fild00
//prt_fild01
//prt_fild03
//prt_fild04
//prt_fild05
//prt_intr01
//prt_intr01_a
//prt_intr02
//prt_vilg00
//prt_vilg01
//prt_vilg02
//tank_test
//tank_test2
//test

View File

@@ -35,7 +35,6 @@
2350,MER_SEDORA,Sedora,83,9815,234,2,1100,1300,60,60,85,90,71,43,85,105,10,12,0,6,47,150,1080,780,180
2351,MER_CHEPET,Chepet,83,9815,234,2,1100,1300,60,60,85,90,71,43,85,105,10,12,0,6,47,150,1080,780,180
2378,MER_ANTLER_SCARABA,Antler Scaraba,136,30000,1,1,1418,1828,155,102,23,99,59,129,137,45,10,12,1,4,42,200,504,624,360
2937,M_LOKI,Loki's Shadow,145,1215600,1,2,1835,2279,15,89,76,66,90,55,189,22,10,12,1,7,20,175,800,750,300
// Normal Mercenaries
6017,MER_ARCHER01,Mina,20,256,200,10,170,85,7,5,1,16,5,1,28,8,10,0,0,7,20,150,700,432,300

View File

@@ -215,5 +215,3 @@
2347,8202,5 //MS_MAGNUM
2347,8226,1 //MER_REGAIN
2347,8233,1 //MER_AUTOBERSERK
// M_LOKI
2937,8241,1 //MER_INVINCIBLEOFF2

View File

@@ -1,350 +0,0 @@
// Taekwon Mission Summonable Monsters Database
//
// Structure of Database:
// MobRandomGroupID,MobID,DummyName,Rate
MOBG_Taekwon_Mission,0,Scorpion,1001
MOBG_Taekwon_Mission,1001,Scorpion,1
MOBG_Taekwon_Mission,1002,Poring,1
MOBG_Taekwon_Mission,1004,Hornet,1
MOBG_Taekwon_Mission,1005,Familiar,1
MOBG_Taekwon_Mission,1007,Fabre,1
MOBG_Taekwon_Mission,1008,Pupa,1
MOBG_Taekwon_Mission,1009,Condor,1
MOBG_Taekwon_Mission,1010,Willow,1
MOBG_Taekwon_Mission,1011,Chonchon,1
MOBG_Taekwon_Mission,1012,Roda Frog,1
MOBG_Taekwon_Mission,1013,Wolf,1
MOBG_Taekwon_Mission,1014,Spore,1
MOBG_Taekwon_Mission,1015,Zombie,1
MOBG_Taekwon_Mission,1016,Archer Skeleton,1
MOBG_Taekwon_Mission,1018,Creamy,1
MOBG_Taekwon_Mission,1019,Peco Peco,1
MOBG_Taekwon_Mission,1020,Mandragora,1
MOBG_Taekwon_Mission,1023,Orc Warrior,1
MOBG_Taekwon_Mission,1024,Wormtail,1
MOBG_Taekwon_Mission,1025,Snake,1
MOBG_Taekwon_Mission,1026,Munak,1
MOBG_Taekwon_Mission,1028,Soldier Skeleton,1
MOBG_Taekwon_Mission,1029,Isis,1
MOBG_Taekwon_Mission,1030,Anacondaq,1
MOBG_Taekwon_Mission,1031,Poporing,1
MOBG_Taekwon_Mission,1032,Verit,1
MOBG_Taekwon_Mission,1033,Elder Willow,1
MOBG_Taekwon_Mission,1034,Thara Frog,1
MOBG_Taekwon_Mission,1035,Hunter Fly,1
MOBG_Taekwon_Mission,1036,Ghoul,1
MOBG_Taekwon_Mission,1037,Side Winder,1
MOBG_Taekwon_Mission,1040,Golem,1
MOBG_Taekwon_Mission,1041,Mummy,1
MOBG_Taekwon_Mission,1042,Steel Chonchon,1
MOBG_Taekwon_Mission,1044,Obeaune,1
MOBG_Taekwon_Mission,1045,Marc,1
MOBG_Taekwon_Mission,1047,Peco Peco Egg,1
MOBG_Taekwon_Mission,1048,Thief Bug Egg,1
MOBG_Taekwon_Mission,1049,Picky,1
MOBG_Taekwon_Mission,1050,Picky,1
MOBG_Taekwon_Mission,1051,Thief Bug,1
MOBG_Taekwon_Mission,1052,Rocker,1
MOBG_Taekwon_Mission,1053,Thief Bug Female,1
MOBG_Taekwon_Mission,1054,Thief Bug Male,1
MOBG_Taekwon_Mission,1055,Muka,1
MOBG_Taekwon_Mission,1056,Smokie,1
MOBG_Taekwon_Mission,1057,Yoyo,1
MOBG_Taekwon_Mission,1058,Metaller,1
MOBG_Taekwon_Mission,1060,Bigfoot,1
MOBG_Taekwon_Mission,1061,Nightmare,1
MOBG_Taekwon_Mission,1062,Santa Poring,1
MOBG_Taekwon_Mission,1063,Lunatic,1
MOBG_Taekwon_Mission,1064,Megalodon,1
MOBG_Taekwon_Mission,1065,Strouf,1
MOBG_Taekwon_Mission,1066,Vadon,1
MOBG_Taekwon_Mission,1067,Cornutus,1
MOBG_Taekwon_Mission,1068,Hydra,1
MOBG_Taekwon_Mission,1069,Swordfish,1
MOBG_Taekwon_Mission,1070,Kukre,1
MOBG_Taekwon_Mission,1071,Pirate Skeleton,1
MOBG_Taekwon_Mission,1072,Kaho,1
MOBG_Taekwon_Mission,1073,Crab,1
MOBG_Taekwon_Mission,1074,Shellfish,1
MOBG_Taekwon_Mission,1076,Skeleton,1
MOBG_Taekwon_Mission,1077,Poison Spore,1
MOBG_Taekwon_Mission,1088,Vocal,1
MOBG_Taekwon_Mission,1089,Toad,1
MOBG_Taekwon_Mission,1090,Mastering,1
MOBG_Taekwon_Mission,1091,Dragon Fly,1
MOBG_Taekwon_Mission,1092,Vagabond Wolf,1
MOBG_Taekwon_Mission,1093,Eclipse,1
MOBG_Taekwon_Mission,1094,Ambernite,1
MOBG_Taekwon_Mission,1095,Andre,1
MOBG_Taekwon_Mission,1096,Angeling,1
MOBG_Taekwon_Mission,1097,Ant Egg,1
MOBG_Taekwon_Mission,1098,Anubis,1
MOBG_Taekwon_Mission,1099,Argiope,1
MOBG_Taekwon_Mission,1100,Argos,1
MOBG_Taekwon_Mission,1101,Baphomet Jr.,1
MOBG_Taekwon_Mission,1102,Bathory,1
MOBG_Taekwon_Mission,1103,Caramel,1
MOBG_Taekwon_Mission,1104,Coco,1
MOBG_Taekwon_Mission,1105,Deniro,1
MOBG_Taekwon_Mission,1106,Desert Wolf,1
MOBG_Taekwon_Mission,1107,Desert Wolf Baby,1
MOBG_Taekwon_Mission,1108,Deviace,1
MOBG_Taekwon_Mission,1109,Deviruchi,1
MOBG_Taekwon_Mission,1110,Dokebi,1
MOBG_Taekwon_Mission,1111,Drainliar,1
MOBG_Taekwon_Mission,1113,Drops,1
MOBG_Taekwon_Mission,1114,Dustiness,1
MOBG_Taekwon_Mission,1116,Eggyra,1
MOBG_Taekwon_Mission,1117,Evil Druid,1
MOBG_Taekwon_Mission,1118,Flora,1
MOBG_Taekwon_Mission,1119,Frilldora,1
MOBG_Taekwon_Mission,1120,Ghostring,1
MOBG_Taekwon_Mission,1121,Giearth,1
MOBG_Taekwon_Mission,1122,Goblin,1
MOBG_Taekwon_Mission,1123,Goblin,1
MOBG_Taekwon_Mission,1124,Goblin,1
MOBG_Taekwon_Mission,1125,Goblin,1
MOBG_Taekwon_Mission,1126,Goblin,1
MOBG_Taekwon_Mission,1127,Hode,1
MOBG_Taekwon_Mission,1128,Horn,1
MOBG_Taekwon_Mission,1129,Horong,1
MOBG_Taekwon_Mission,1130,Jakk,1
MOBG_Taekwon_Mission,1131,Joker,1
MOBG_Taekwon_Mission,1132,Khalitzburg,1
MOBG_Taekwon_Mission,1133,Kobold,1
MOBG_Taekwon_Mission,1134,Kobold,1
MOBG_Taekwon_Mission,1135,Kobold,1
MOBG_Taekwon_Mission,1138,Magnolia,1
MOBG_Taekwon_Mission,1139,Mantis,1
MOBG_Taekwon_Mission,1140,Marduk,1
MOBG_Taekwon_Mission,1141,Marina,1
MOBG_Taekwon_Mission,1142,Marine Sphere,1
MOBG_Taekwon_Mission,1143,Marionette,1
MOBG_Taekwon_Mission,1144,Marse,1
MOBG_Taekwon_Mission,1145,Martin,1
MOBG_Taekwon_Mission,1146,Matyr,1
MOBG_Taekwon_Mission,1148,Medusa,1
MOBG_Taekwon_Mission,1149,Minorous,1
MOBG_Taekwon_Mission,1151,Myst,1
MOBG_Taekwon_Mission,1152,Orc Skeleton,1
MOBG_Taekwon_Mission,1153,Orc Zombie,1
MOBG_Taekwon_Mission,1154,Pasana,1
MOBG_Taekwon_Mission,1155,Petite,1
MOBG_Taekwon_Mission,1156,Petite,1
MOBG_Taekwon_Mission,1158,Phen,1
MOBG_Taekwon_Mission,1160,Piere,1
MOBG_Taekwon_Mission,1161,Plankton,1
MOBG_Taekwon_Mission,1162,Rafflesia,1
MOBG_Taekwon_Mission,1163,Raydric,1
MOBG_Taekwon_Mission,1164,Requiem,1
MOBG_Taekwon_Mission,1165,Sandman,1
MOBG_Taekwon_Mission,1166,Savage,1
MOBG_Taekwon_Mission,1167,Savage Babe,1
MOBG_Taekwon_Mission,1169,Skeleton Worker,1
MOBG_Taekwon_Mission,1170,Sohee,1
MOBG_Taekwon_Mission,1174,Stainer,1
MOBG_Taekwon_Mission,1175,Tarou,1
MOBG_Taekwon_Mission,1176,Vitata,1
MOBG_Taekwon_Mission,1177,Zenorc,1
MOBG_Taekwon_Mission,1178,Zerom,1
MOBG_Taekwon_Mission,1179,Whisper,1
MOBG_Taekwon_Mission,1180,Nine Tail,1
MOBG_Taekwon_Mission,1183,Chonchon,1
MOBG_Taekwon_Mission,1184,Fabre,1
MOBG_Taekwon_Mission,1185,Whisper,1
MOBG_Taekwon_Mission,1186,Giant Whisper,1
MOBG_Taekwon_Mission,1188,Bongun,1
MOBG_Taekwon_Mission,1189,Orc Archer,1
MOBG_Taekwon_Mission,1191,Mimic,1
MOBG_Taekwon_Mission,1192,Wraith,1
MOBG_Taekwon_Mission,1193,Alarm,1
MOBG_Taekwon_Mission,1194,Arclouse,1
MOBG_Taekwon_Mission,1195,Rideword,1
MOBG_Taekwon_Mission,1196,Skeleton Prisoner,1
MOBG_Taekwon_Mission,1197,Zombie Prisoner,1
MOBG_Taekwon_Mission,1198,Dark Priest,1
MOBG_Taekwon_Mission,1199,Punk,1
MOBG_Taekwon_Mission,1201,Rybio,1
MOBG_Taekwon_Mission,1202,Phendark,1
MOBG_Taekwon_Mission,1206,Anolian,1
MOBG_Taekwon_Mission,1207,Sting,1
MOBG_Taekwon_Mission,1208,Wander Man,1
MOBG_Taekwon_Mission,1209,Cramp,1
MOBG_Taekwon_Mission,1211,Brilight,1
MOBG_Taekwon_Mission,1212,Iron Fist,1
MOBG_Taekwon_Mission,1213,High Orc,1
MOBG_Taekwon_Mission,1214,Choco,1
MOBG_Taekwon_Mission,1215,Stem Worm,1
MOBG_Taekwon_Mission,1216,Penomena,1
MOBG_Taekwon_Mission,1219,Knight of Abyss,1
MOBG_Taekwon_Mission,1248,Cruiser,1
MOBG_Taekwon_Mission,1249,Myst Case,1
MOBG_Taekwon_Mission,1250,Chepet,1
MOBG_Taekwon_Mission,1253,Gargoyle,1
MOBG_Taekwon_Mission,1254,Raggler,1
MOBG_Taekwon_Mission,1255,Neraid,1
MOBG_Taekwon_Mission,1256,Pest,1
MOBG_Taekwon_Mission,1257,Injustice,1
MOBG_Taekwon_Mission,1258,Goblin Archer,1
MOBG_Taekwon_Mission,1260,Dark Frame,1
MOBG_Taekwon_Mission,1261,Wild Rose,1
MOBG_Taekwon_Mission,1263,Wind Ghost,1
MOBG_Taekwon_Mission,1264,Merman,1
MOBG_Taekwon_Mission,1265,Cookie,1
MOBG_Taekwon_Mission,1266,Aster,1
MOBG_Taekwon_Mission,1267,Carat,1
MOBG_Taekwon_Mission,1269,Clock,1
MOBG_Taekwon_Mission,1270,Clock Tower Manager,1
MOBG_Taekwon_Mission,1271,Alligator,1
MOBG_Taekwon_Mission,1273,Orc Lady,1
MOBG_Taekwon_Mission,1274,Megalith,1
MOBG_Taekwon_Mission,1275,Alice,1
MOBG_Taekwon_Mission,1276,Raydric Archer,1
MOBG_Taekwon_Mission,1277,Greatest General,1
MOBG_Taekwon_Mission,1278,Stalactic Golem,1
MOBG_Taekwon_Mission,1279,Tri Joint,1
MOBG_Taekwon_Mission,1280,Steam Goblin,1
MOBG_Taekwon_Mission,1281,Sage Worm,1
MOBG_Taekwon_Mission,1282,Kobold Archer,1
MOBG_Taekwon_Mission,1283,Chimera,1
MOBG_Taekwon_Mission,1285,Archer Guardian,1
MOBG_Taekwon_Mission,1287,Soldier Guardian,1
MOBG_Taekwon_Mission,1290,Skeleton General,1
MOBG_Taekwon_Mission,1291,Wraith Dead,1
MOBG_Taekwon_Mission,1292,Mini Demon,1
MOBG_Taekwon_Mission,1293,Creamy Fear,1
MOBG_Taekwon_Mission,1294,Killer Mantis,1
MOBG_Taekwon_Mission,1295,Owl Baron,1
MOBG_Taekwon_Mission,1296,Kobold Leader,1
MOBG_Taekwon_Mission,1297,Ancient Mummy,1
MOBG_Taekwon_Mission,1298,Zombie Master,1
MOBG_Taekwon_Mission,1299,Goblin Leader,1
MOBG_Taekwon_Mission,1300,Caterpillar,1
MOBG_Taekwon_Mission,1301,Am Mut,1
MOBG_Taekwon_Mission,1302,Dark Illusion,1
MOBG_Taekwon_Mission,1303,Giant Hornet,1
MOBG_Taekwon_Mission,1304,Giant Spider,1
MOBG_Taekwon_Mission,1305,Ancient Worm,1
MOBG_Taekwon_Mission,1306,Leib Olmai,1
MOBG_Taekwon_Mission,1307,Cat o' Nine Tails,1
MOBG_Taekwon_Mission,1308,Panzer Goblin,1
MOBG_Taekwon_Mission,1309,Gajomart,1
MOBG_Taekwon_Mission,1310,Majoruros,1
MOBG_Taekwon_Mission,1311,Gullinbursti,1
MOBG_Taekwon_Mission,1313,Mobster,1
MOBG_Taekwon_Mission,1314,Permeter,1
MOBG_Taekwon_Mission,1315,Assaulter,1
MOBG_Taekwon_Mission,1316,Solider,1
MOBG_Taekwon_Mission,1317,Fur Seal,1
MOBG_Taekwon_Mission,1318,Heater,1
MOBG_Taekwon_Mission,1319,Freezer,1
MOBG_Taekwon_Mission,1320,Owl Duke,1
MOBG_Taekwon_Mission,1321,Dragon Tail,1
MOBG_Taekwon_Mission,1322,Spring Rabbit,1
MOBG_Taekwon_Mission,1323,Sea Otter,1
MOBG_Taekwon_Mission,1365,Apocalypse,1
MOBG_Taekwon_Mission,1366,Lava Golem,1
MOBG_Taekwon_Mission,1367,Blazer,1
MOBG_Taekwon_Mission,1368,Geographer,1
MOBG_Taekwon_Mission,1369,Grand Peco,1
MOBG_Taekwon_Mission,1370,Succubus,1
MOBG_Taekwon_Mission,1371,Fake Angel,1
MOBG_Taekwon_Mission,1372,Goat,1
MOBG_Taekwon_Mission,1374,Incubus,1
MOBG_Taekwon_Mission,1375,The Paper,1
MOBG_Taekwon_Mission,1376,Harpy,1
MOBG_Taekwon_Mission,1377,Elder,1
MOBG_Taekwon_Mission,1378,Demon Pungus,1
MOBG_Taekwon_Mission,1379,Nightmare Terror,1
MOBG_Taekwon_Mission,1380,Driller,1
MOBG_Taekwon_Mission,1381,Grizzly,1
MOBG_Taekwon_Mission,1382,Diabolic,1
MOBG_Taekwon_Mission,1383,Explosion,1
MOBG_Taekwon_Mission,1384,Deleter,1
MOBG_Taekwon_Mission,1385,Deleter,1
MOBG_Taekwon_Mission,1386,Sleeper,1
MOBG_Taekwon_Mission,1387,Gig,1
MOBG_Taekwon_Mission,1388,Archangeling,1
MOBG_Taekwon_Mission,1390,Violy,1
MOBG_Taekwon_Mission,1391,Galapago,1
MOBG_Taekwon_Mission,1392,Rotar Zairo,1
MOBG_Taekwon_Mission,1400,Karakasa,1
MOBG_Taekwon_Mission,1401,Shinobi,1
MOBG_Taekwon_Mission,1402,Poison Toad,1
MOBG_Taekwon_Mission,1403,Antique Firelock,1
MOBG_Taekwon_Mission,1404,Miyabi Ningyo,1
MOBG_Taekwon_Mission,1405,Tengu,1
MOBG_Taekwon_Mission,1406,Kapha,1
MOBG_Taekwon_Mission,1408,Bloody Butterfly,1
MOBG_Taekwon_Mission,1409,Rice Cake Boy,1
MOBG_Taekwon_Mission,1410,Live Peach Tree,1
MOBG_Taekwon_Mission,1412,Evil Cloud Hermit,1
MOBG_Taekwon_Mission,1413,Wild Ginseng,1
MOBG_Taekwon_Mission,1415,Baby Leopard,1
MOBG_Taekwon_Mission,1416,Wicked Nymph,1
MOBG_Taekwon_Mission,1417,Zipper Bear,1
MOBG_Taekwon_Mission,1493,Dryad,1
MOBG_Taekwon_Mission,1494,Beetle King,1
MOBG_Taekwon_Mission,1495,Stone Shooter,1
MOBG_Taekwon_Mission,1497,Wooden Golem,1
MOBG_Taekwon_Mission,1498,Wootan Shooter,1
MOBG_Taekwon_Mission,1499,Wootan Fighter,1
MOBG_Taekwon_Mission,1500,Parasite,1
MOBG_Taekwon_Mission,1503,Gibbet,1
MOBG_Taekwon_Mission,1504,Dullahan,1
MOBG_Taekwon_Mission,1505,Loli Ruri,1
MOBG_Taekwon_Mission,1506,Disguise,1
MOBG_Taekwon_Mission,1507,Bloody Murderer,1
MOBG_Taekwon_Mission,1508,Quve,1
MOBG_Taekwon_Mission,1509,Lude,1
MOBG_Taekwon_Mission,1510,Hylozoist,1
MOBG_Taekwon_Mission,1512,Hyegun,1
MOBG_Taekwon_Mission,1513,Civil Servant,1
MOBG_Taekwon_Mission,1514,Dancing Dragon,1
MOBG_Taekwon_Mission,1515,Garm Baby,1
MOBG_Taekwon_Mission,1516,Increase Soil,1
MOBG_Taekwon_Mission,1517,Li Me Mang Ryang,1
MOBG_Taekwon_Mission,1519,Chung E,1
MOBG_Taekwon_Mission,1520,Boiled Rice,1
MOBG_Taekwon_Mission,1582,Deviling,1
MOBG_Taekwon_Mission,1584,Tamruan,1
MOBG_Taekwon_Mission,1585,Mime Monkey,1
MOBG_Taekwon_Mission,1586,Leaf Cat,1
MOBG_Taekwon_Mission,1587,Kraben,1
MOBG_Taekwon_Mission,1588,Christmas Orc,1
MOBG_Taekwon_Mission,1609,Dancing Dragon,1
MOBG_Taekwon_Mission,1613,Metaling,1
MOBG_Taekwon_Mission,1614,Mineral,1
MOBG_Taekwon_Mission,1615,Obsidian,1
MOBG_Taekwon_Mission,1616,Pitman,1
MOBG_Taekwon_Mission,1617,Waste Stove,1
MOBG_Taekwon_Mission,1618,Ungoliant,1
MOBG_Taekwon_Mission,1619,Porcellio,1
MOBG_Taekwon_Mission,1620,Noxious,1
MOBG_Taekwon_Mission,1621,Venomous,1
MOBG_Taekwon_Mission,1622,Teddy Bear,1
MOBG_Taekwon_Mission,1625,Porcellio,1
MOBG_Taekwon_Mission,1626,Hellion Revenant,1
MOBG_Taekwon_Mission,1627,Anopheles,1
MOBG_Taekwon_Mission,1628,Mole,1
MOBG_Taekwon_Mission,1629,Hill Wind,1
MOBG_Taekwon_Mission,1631,Chung E,1
MOBG_Taekwon_Mission,1632,Gremlin,1
MOBG_Taekwon_Mission,1633,Beholder,1
MOBG_Taekwon_Mission,1664,Photon Cannon,1
MOBG_Taekwon_Mission,1665,Photon Cannon,1
MOBG_Taekwon_Mission,1666,Photon Cannon,1
MOBG_Taekwon_Mission,1667,Photon Cannon,1
MOBG_Taekwon_Mission,1668,Archdam,1
MOBG_Taekwon_Mission,1670,Dimik,1
MOBG_Taekwon_Mission,1671,Dimik,1
MOBG_Taekwon_Mission,1672,Dimik,1
MOBG_Taekwon_Mission,1673,Dimik,1
MOBG_Taekwon_Mission,1676,Venatu,1
MOBG_Taekwon_Mission,1677,Venatu,1
MOBG_Taekwon_Mission,1678,Venatu,1
MOBG_Taekwon_Mission,1679,Venatu,1
MOBG_Taekwon_Mission,1680,Hill Wind,1
MOBG_Taekwon_Mission,1686,Orc Baby,1
MOBG_Taekwon_Mission,1687,Green Iguana,1

View File

@@ -16,7 +16,7 @@
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Pre-Renewal Achievement Database
# Custom Achievement Database
###########################################################################
#
# Achievement Settings
@@ -967,63 +967,63 @@ Achievements:
Name: "Prontera Contribution"
Map: "prontera"
Target:
- Count: 100000
Count: 100000
Score: 10
- ID: 127002
Group: "AG_CHATTING"
Name: "Geffen Contribution"
Map: "geffen"
Target:
- Count: 100000
Count: 100000
Score: 10
- ID: 127003
Group: "AG_CHATTING"
Name: "Morocc Contribution"
Map: "morocc"
Target:
- Count: 100000
Count: 100000
Score: 10
- ID: 127004
Group: "AG_CHATTING"
Name: "Payon Contribution"
Map: "payon"
Target:
- Count: 100000
Count: 100000
Score: 10
- ID: 127005
Group: "AG_CHATTING"
Name: "Yuno Contribution"
Map: "yuno"
Target:
- Count: 100000
Count: 100000
Score: 10
- ID: 127006
Group: "AG_CHATTING"
Name: "Lighthalzen Contribution"
Map: "lighthalzen"
Target:
- Count: 100000
Count: 100000
Score: 10
- ID: 127007
Group: "AG_CHATTING"
Name: "Einbroch Contribution"
Map: "einbroch"
Target:
- Count: 100000
Count: 100000
Score: 10
- ID: 127008
Group: "AG_CHATTING"
Name: "Rachel Contribution"
Map: "rachel"
Target:
- Count: 100000
Count: 100000
Score: 10
- ID: 127009
Group: "AG_CHATTING"
Name: "Veins Contribution"
Map: "veins"
Target:
- Count: 100000
Count: 100000
Score: 10
- ID: 128000
Group: "AG_BATTLE"
@@ -1729,7 +1729,7 @@ Achievements:
Name: "Magic Insanity"
Condition: " bInt >= 125 "
Reward:
Script: " specialeffect2 EF_HASTEUP; bonus_script \"{ bonus2 bHPLossRate,100,10000; bonus bBaseAtk,20; bonus bAspdRate,25; }\",60,0,0,EFST_STEAMPACK; "
Script: " specialeffect2 EF_HASTEUP; bonus_script \"{ bonus2 bHPLossRate,100,10000; bonus bBaseAtk,20; bonus bAspdRate,25; }\",60,0,0,SI_STEAMPACK; "
Score: 20
- ID: 200025
Group: "AG_GOAL_STATUS"
@@ -1778,18 +1778,11 @@ Achievements:
- ID: 200031
Group: "AG_JOB_CHANGE"
Name: "Reborn in Valhalla!"
Condition: " Class == JOB_NOVICE_HIGH "
Condition: " BaseLevel == 99 && Class == JOB_NOVICE_HIGH "
Reward:
# ItemID: 23575
# ItemID: 22808
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 10
- ID: 200032
Group: "AG_GOAL_LEVEL"
Name: "The start of another adventure!"
Condition: " BaseLevel == 100 "
#Reward:
# ItemID: 23585
Score: 10
- ID: 230100
Group: "AG_TAMING"
Name: "Poring is Love"
@@ -2053,35 +2046,35 @@ Achievements:
Name: "Activating the market economy (1)"
Condition: " ARG0 >= 10000 "
Target:
- Count: 10000
Count: 10000
Score: 10
- ID: 220010
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (2)"
Condition: " ARG0 >= 100000 "
Target:
- Count: 100000
Count: 100000
Score: 15
- ID: 220011
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (3)"
Condition: " ARG0 >= 500000 "
Target:
- Count: 500000
Count: 500000
Score: 20
- ID: 220012
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (4)"
Condition: " ARG0 >= 1000000 "
Target:
- Count: 1000000
Count: 1000000
Score: 30
- ID: 220013
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (5)"
Condition: " ARG0 >= 5000000 "
Target:
- Count: 5000000
Count: 5000000
Score: 50
- ID: 220014
Group: "AG_ENCHANT_SUCCESS"
@@ -2227,7 +2220,7 @@ Achievements:
Count: 1
- MobID: 1120
Count: 1
Score: 20
Score: 15
- ID: 230203
Group: "AG_BATTLE"
Name: "Exploring Poring's life (3)"
@@ -2404,3 +2397,11 @@ Achievements:
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
TitleID: 1024
Score: 10
- ID: 220036
Group: "AG_EAT"
Name: "The beginning of outdoor"
Score: 20
- ID: 220037
Group: "AG_EAT"
Name: "The first step becoming a chef"
Score: 20

View File

@@ -1,3 +0,0 @@
Header:
Type: ATTENDANCE_CONF
Version: 1

View File

@@ -14,6 +14,7 @@
//25129
//25130
//25131
//22687
//23016
//23080
//4671

View File

@@ -23,7 +23,7 @@
1573:2716:2717,{ bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; }
1615:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bCastRate,-10; }
1616:2515,{ bonus bSpeedRate,25; }
1618:2509,{ bonus bMaxHP,300; bonus bMatkRate,min(5, getequiprefinerycnt(EQI_HAND_R)-5); bonus2 bSubEle,Ele_Neutral,min(30, getequiprefinerycnt(EQI_GARMENT)*3); }
1618:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } }
1618:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
1620:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } }
1620:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
@@ -72,7 +72,7 @@
2374:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
2375:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
2376:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
2377:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor; }
2377:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }
2378:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
2379:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
2380:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
@@ -92,7 +92,7 @@
2434:2530,{ bonus bFlee,10; }
2434:2551,{ bonus bFlee,10; }
2441:2546,{ bonus bFlee,5; }
2518:2648:2649:5126,{ bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; bonus bNoCastCancel; bonus bCastrate,25; }
2518:2648:2649:5126,{ bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; bonus bNoCastCancel,0; bonus bCastrate,25; }
2519:2650:2651:5127,{ bonus bStr,2; bonus bLuk,9; bonus bCritical,13; bonus bBaseAtk,18; bonus bFlee2,13; }
2527:13001,{ bonus2 bAddRace,RC_Dragon,5; }
2607:2677,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; }
@@ -136,11 +136,11 @@
4127:4166,{ bonus2 bAddEffWhenHit,Eff_Curse,600; }
4153:4247:4273,{ bonus3 bAddMonsterDropItem,544,RC_Fish,3000; bonus2 bAddEle,Ele_Water,30; }
4168:4169,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bCastrate,-10; }
4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPDrainValue,1; if(BaseClass==Job_Thief) bonus bNoGemStone; }
4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPDrainValue,1; if(BaseClass==Job_Thief) bonus bNoGemStone,0; }
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; } }
4178:4234:4252:4297:4381,{ bonus bDex,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",5; bonus2 bSkillAtk,"DC_THROWARROW",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if(BaseJob==Job_Bard||BaseJob==Job_Dancer) bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50; }
4185:4217:4280:4293:4312,{ bonus bVit,10; bonus bCastrate,-10; bonus bUseSPRate,-10; if(BaseClass==Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,30; bonus2 bSubRace,RC_Demon,30; } }
4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel; } }
4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel,0; } }
4186:4206:4233:4281:4321,{ bonus bLuk,10; bonus bSPDrainValue,2; bonus2 bSkillAtk,42,20; if(BaseClass==Job_Merchant) { bonus2 bAddMonsterDropItem,617,5; bonus bMagicDamageReturn,20; } }
4191:4208:4258:4309:4325:4327,{ bonus bMaxHP,500; bonus bDef,5; bonus bMdef,5; bonus2 bSkillAtk,14,10; bonus2 bSkillAtk,19,10; bonus2 bSkillAtk,20,10; if(BaseClass==Job_Mage) { bonus bMatkRate,3; bonus bCastrate,-15; } }
4193:4294,{ bonus bMaxHP,300; bonus bMaxSP,60; }

View File

@@ -474,7 +474,7 @@
1121,Tsurugi__,Tsurugi,5,51000,,1200,130,,1,0,0x000654E2,7,2,2,3,27,1,2,{},{},{}
1122,Ring_Pommel_Saber,Ring Pommel Saber,5,24000,,900,100,,1,2,0x000654E2,7,2,2,2,14,1,2,{},{},{}
1123,Haedonggum,Haedonggum,5,50000,,900,120,,1,1,0x000654E2,7,2,2,3,27,1,2,{ bonus bInt,3; },{},{}
1124,Orcish_Sword,Orcish Sword,5,20,,800,90,,1,0,0x000654E3,7,2,2,3,5,1,2,{ bonus bUnbreakableWeapon; },{},{}
1124,Orcish_Sword,Orcish Sword,5,20,,800,90,,1,0,0x000654E3,7,2,2,3,5,1,2,{ bonus bUnbreakableWeapon,0; },{},{}
1125,Ring_Pommel_Saber_,Ring Pommel Saber,5,24000,,900,100,,1,3,0x000654E2,7,2,2,2,14,1,2,{},{},{}
1126,Saber,Saber,5,49000,,1000,115,,1,2,0x000654E2,7,2,2,3,27,1,2,{},{},{}
1127,Saber_,Saber,5,49000,,1000,115,,1,3,0x000654E2,7,2,2,3,27,1,2,{},{},{}
@@ -491,14 +491,14 @@
1138,Mysteltainn_,Mysteltainn,5,20,,1000,170,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEle,Ele_Ghost,15; bonus3 bAutoSpell,"MG_STONECURSE",3,100; bonus2 bAddEff,Eff_Stone,10; bonus bDex,3; },{},{}
1139,Tale_Fing_,Tirfing,5,20,,1000,200,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Dark; bonus2 bHPLossRate,35,10000; },{},{}
1140,Byeorrun_Gum,Byeollungum,5,20,,900,150,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus2 bSubClass,Class_Normal,-10; bonus2 bAddClass,Class_Boss,50; bonus bAllStats,2; },{},{}
1141,Immaterial_Sword,Immaterial Sword,5,20,,900,140,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,30,30; bonus bSPDrainValue,-1; bonus bUnbreakableWeapon; },{},{}
1141,Immaterial_Sword,Immaterial Sword,5,20,,900,140,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,30,30; bonus bSPDrainValue,-1; bonus bUnbreakableWeapon,0; },{},{}
1142,Jewel_Sword,Jeweled Sword,5,20,,2200,104,,1,0,0x000654E2,7,2,2,3,68,1,2,{ bonus2 bAddMonsterDropItemGroup,IG_Jewel,100; },{},{}
1143,Gaia_Sword,Gaia Sword,5,20,,2500,140,,1,0,0x000654E2,7,2,2,3,74,1,2,{ bonus2 bAddMonsterDropItemGroup,IG_Ore,30; },{},{}
1144,Sasimi,Sashimi,5,20,,1400,75,,1,0,0x000654E2,7,2,2,3,48,1,2,{ bonus bAtkEle,Ele_Wind; bonus3 bAddMonsterDropItem,544,RC_Fish,4000; },{},{}
1145,Holy_Avenger,Holy Avenger,5,450000,,1350,125,,1,0,0x00004000,7,2,2,3,75,1,2,{ bonus bAtkEle,Ele_Holy; bonus bVit,2; },{},{}
1146,Town_Sword,Town Sword,5,42000,,800,100,,1,1,0x00000001,7,2,2,3,30,1,2,{},{},{}
1147,Town_Sword_,Town Sword,5,42000,,800,100,,1,2,0x00000001,7,2,2,3,30,1,2,{},{},{}
1148,Star_Dust_Blade,Star Dust Blade,5,20,,1000,140,,1,1,0x00000001,7,2,2,4,45,1,2,{ bonus2 bAddEff,Eff_Stun,500; bonus bUnbreakableWeapon; },{},{}
1148,Star_Dust_Blade,Star Dust Blade,5,20,,1000,140,,1,1,0x00000001,7,2,2,4,45,1,2,{ bonus2 bAddEff,Eff_Stun,500; bonus bUnbreakableWeapon,0; },{},{}
1149,Flamberge_,Flamberge,5,60000,,1500,150,,1,2,0x00004080,7,2,2,3,27,1,2,{},{},{}
// 2-Handed Swords
1151,Slayer,Slayer,5,15000,,1300,90,,1,2,0x00004082,7,2,34,2,18,1,3,{},{},{}
@@ -510,18 +510,18 @@
1157,Two_Hand_Sword,Two-Handed Sword,5,60000,,2200,160,,1,1,0x00004082,7,2,34,3,33,1,3,{},{},{}
1158,Two_Hand_Sword_,Two-Handed Sword,5,60000,,2200,160,,1,2,0x00004082,7,2,34,3,33,1,3,{},{},{}
1159,Two_Hand_Sword__,Two-Handed Sword,5,60000,,2200,160,,1,0,0x00004082,7,2,34,3,33,1,3,{},{},{}
1160,Broad_Sword,Broad Sword,5,65000,,2000,140,,1,1,0x00004082,7,2,34,3,33,1,3,{ bonus bDef,5; bonus bUnbreakableWeapon; },{},{}
1161,Balmung,Balmung,5,20,,1000,250,,1,0,0xFFFFFFFF,7,2,34,4,48,1,3,{ bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Holy; },{},{}
1162,Broad_Sword_,Broad Sword,5,65000,,2000,140,,1,2,0x00004082,7,2,34,3,33,1,3,{ bonus bDef,5; bonus bUnbreakableWeapon; },{},{}
1160,Broad_Sword,Broad Sword,5,65000,,2000,140,,1,1,0x00004082,7,2,34,3,33,1,3,{ bonus bDef,5; bonus bUnbreakableWeapon,0; },{},{}
1161,Balmung,Balmung,5,20,,1000,250,,1,0,0xFFFFFFFF,7,2,34,4,48,1,3,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Holy; },{},{}
1162,Broad_Sword_,Broad Sword,5,65000,,2000,140,,1,2,0x00004082,7,2,34,3,33,1,3,{ bonus bDef,5; bonus bUnbreakableWeapon,0; },{},{}
1163,Claymore,Claymore,5,74000,,2500,180,,1,0,0x00004080,7,2,34,3,33,1,3,{},{},{}
1164,Muramasa,Muramasa,5,20,,1000,155,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bCritical,30; bonus bAspdRate,8; bonus2 bAddEff2,Eff_Curse,10; },{},{}
1165,Masamune,Masamune,5,20,,1000,200,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bFlee,30; bonus bStr,-5; bonus bAspd,2; bonus bDefRate,-67; bonus bDef2Rate,-67; },{},{}
1166,Dragon_Slayer,Dragon Slayer,5,20,,1300,150,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Dragon,15; },{},{}
1167,Schweizersabel,Schweizersabel,5,20,,1600,160,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bAtkEle,Ele_Wind; bonus bDef,1; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",3,100; },{},{}
1168,Zweihander,Zweihander,5,20,,2200,200,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bUnbreakableWeapon; },{},{}
1168,Zweihander,Zweihander,5,20,,2200,200,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bUnbreakableWeapon,0; },{},{}
1169,Executioner_,Executioner,5,20,,2200,155,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; bonus bAtkEle,Ele_Dark; },{},{}
1170,Katzbalger,Katzbalger,5,20,,2000,175,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bVit,5; bonus bDef,10; },{},{}
1171,Zweihander_,Zweihander,5,20,,2200,200,,1,2,0x00004082,7,2,34,4,48,1,3,{ bonus bUnbreakableWeapon; },{},{}
1171,Zweihander_,Zweihander,5,20,,2200,200,,1,2,0x00004082,7,2,34,4,48,1,3,{ bonus bUnbreakableWeapon,0; },{},{}
1172,Claymore_,Claymore,5,74000,,2500,180,,1,2,0x00004080,7,2,34,3,33,1,3,{},{},{}
1173,Muramasa_C,Muramasa,5,1,,0,204,,1,0,0x00004082,7,2,34,4,1,0,3,{ bonus bCritical,30; bonus bAspdRate,8; },{},{}
1174,Executioner_C,Executioner,5,2,,0,190,,1,0,0x00004082,7,2,34,4,0,0,3,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; bonus bAtkEle,Ele_Dark; },{},{}
@@ -533,11 +533,11 @@
1180,Dragon_Slayer_,Dragon Slayer,5,20,,1300,150,,1,2,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Dragon,15; },{},{}
1181,Tae_Goo_Lyeon,Tae Goo Lyeon,5,20,,2000,250,,1,2,0x00004082,2,2,34,4,90,1,3,{ bonus bFlee2,10; if(JobLevel>=70) autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; if(getrefine()>8) { bonus bCastrate,-20; bonus bDelayRate,-20; } },{},{}
1182,Bloody_Eater,Bloody Eater,5,20,,1200,200,,1,2,0x00004082,2,2,34,4,50,1,3,{ bonus bAtkEle,Ele_Ghost; autobonus "{ bonus bCritical,100; bonus bBaseAtk,50; }",1,5000,0,"{ specialeffect2 EF_FIRESPLASHHIT; }"; bonus bHPGainValue,100; },{},{}
1183,BF_Two_Handed_Sword1,Brave Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
1184,BF_Two_Handed_Sword2,Valorous Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon; },{},{}
1183,BF_Two_Handed_Sword1,Brave Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
1184,BF_Two_Handed_Sword2,Valorous Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon,0; },{},{}
1185,Violet_Fear,Violet Fear,5,20,,2200,275,,1,2,0x00004082,2,2,34,4,80,1,3,{ bonus3 bAutoSpell,"WZ_METEOR",3,30; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,50; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000; },{},{}
1186,Death_Guidance,Death Guidance,5,20,,2000,200,,1,2,0x00004082,2,2,34,4,70,1,3,{ bonus bStr,5; bonus bAgi,2; bonus bFlee2,20; bonus3 bAutoSpell,"NPC_HELLPOWER",1,10; bonus4 bAutoSpell,"NPC_HELLPOWER",1,10,0; if( getrefine()>8 ) bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",2,20; else bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",1,20; },{},{}
1187,Krieger_Twohand_Sword1,Glorious Claymore,5,20,,0,220,,1,0,0x00004082,7,2,34,4,80,1,3,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"LK_CONCENTRATION",max(getskilllv("LK_CONCENTRATION"),1),30; bonus3 bAutoSpell,"LK_AURABLADE",max(getskilllv("LK_AURABLADE"),1),30; } },{},{}
1187,Krieger_Twohand_Sword1,Glorious Claymore,5,20,,0,220,,1,0,0x00004082,7,2,34,4,80,1,3,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"LK_CONCENTRATION",max(getskilllv("LK_CONCENTRATION"),1),30; bonus3 bAutoSpell,"LK_AURABLADE",max(getskilllv("LK_AURABLADE"),1),30; } },{},{}
1188,Veteran_Sword,Veteran Sword,5,10000,,2000,180,,1,1,0x00004082,7,2,34,4,80,1,3,{ if(getskilllv("SM_BASH")==10) { bonus2 bSkillAtk,"SM_BASH",50; } if(getskilllv("KN_BOWLINGBASH")==10) { bonus2 bSkillAtk,"KN_BOWLINGBASH",50; } bonus bStr,1; bonus bDex,1; },{},{}
1189,Krasnaya,Krasnaya,5,20,,3800,200,,2,3,0x00004082,2,2,34,2,50,1,3,{ if(readparam(bStr)>=95) { bonus bBaseAtk,20; } },{},{}
1190,Claymore_C,Claymore,5,0,,0,220,,1,0,0x00004080,7,2,34,3,1,0,3,{ bonus2 bAddSize,Size_All,40; },{},{}
@@ -563,11 +563,11 @@
1219,Gladius,Gladius,5,43000,,700,105,,1,2,0x028F5EEE,7,2,2,3,24,1,1,{},{},{}
1220,Gladius_,Gladius,5,43000,,700,105,,1,3,0x028F5EEE,7,2,2,3,24,1,1,{},{},{}
1221,Gladius__,Gladius,5,43000,,700,105,,1,0,0x028F5EEE,7,2,2,3,24,1,1,{},{},{}
1222,Damascus,Damascus,5,49000,,800,118,,1,1,0x028F5EEE,7,2,2,3,24,1,1,{ bonus bUnbreakableWeapon; },{},{}
1222,Damascus,Damascus,5,49000,,800,118,,1,1,0x028F5EEE,7,2,2,3,24,1,1,{ bonus bUnbreakableWeapon,0; },{},{}
1223,Forturn_Sword,Fortune Sword,5,20,,500,90,,1,0,0x028F5EEE,7,2,2,4,24,1,1,{ bonus bLuk,5; bonus bFlee2,20; },{},{}
1224,Sword_Breaker,Swordbreaker,5,20,,1000,70,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bBreakWeaponRate,500; },{},{}
1225,Mail_Breaker,Mailbreaker,5,20,,1000,70,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bBreakArmorRate,500; },{},{}
1226,Damascus_,Damascus,5,49000,,800,118,,1,2,0x028F5EEE,7,2,2,3,24,1,1,{ bonus bUnbreakableWeapon; },{},{}
1226,Damascus_,Damascus,5,49000,,800,118,,1,2,0x028F5EEE,7,2,2,3,24,1,1,{ bonus bUnbreakableWeapon,0; },{},{}
1227,Weeder_Knife,Weeder Knife,5,20,,400,80,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_Plant; bonus2 bAddRace,RC_Plant,15; bonus2 bSubRace,RC_Plant,15; },{},{}
1228,Combat_Knife,Combat Knife,5,20,,400,80,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bSubRace,RC_Demon,-10; },{},{}
1229,Mama's_Knife,Kitchen Knife,5,20,,500,75,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bCritical,30; bonus3 bAddMonsterDropItem,517,RC_Brute,5000; },{},{}
@@ -577,7 +577,7 @@
1233,Exercise,Exorciser,5,20,,700,90,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_Demon; bonus2 bSubRace,RC_Demon,5; bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; },{},{}
1234,Moonlight_Sword,Moonlight Dagger,5,20,,700,50,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bMaxSPrate,10; bonus bSPDrainValue,3; },{},{}
1235,Azoth,Azoth,5,20,,700,110,,1,0,0x00040000,7,2,2,4,36,1,1,{ bonus bClassChange,300; },{},{}
1236,Sucsamad,Sucsamad,5,20,,800,140,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Wind,10; bonus bUnbreakableWeapon; },{},{}
1236,Sucsamad,Sucsamad,5,20,,800,140,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Wind,10; bonus bUnbreakableWeapon,0; },{},{}
1237,Grimtooth_,Grimtooth,5,20,,800,180,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bFlee,10; bonus bFlee2,5; bonus bDefRate,-50; bonus bDef2Rate,-50; },{},{}
1238,Zeny_Knife,Zeny Knife,5,20,,1200,64,,1,0,0x028F5EEE,7,2,2,3,70,1,1,{ bonus2 bGetZenyNum,100,40; },{},{}
1239,Poison_Knife,Poison Knife,5,20,,800,64,,1,0,0x028F5EEE,7,2,2,3,65,1,1,{ bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,3000; },{},{}
@@ -605,9 +605,9 @@
1260,Ghoul_Leg,Sharpened Legbone of Ghoul,5,52500,,1700,150,,1,0,0x00001000,7,2,34,3,65,1,16,{ bonus bAtkEle,Ele_Undead; },{},{}
1261,Infiltrator,Infiltrator,5,57000,,1500,140,,1,0,0x00001000,7,2,34,4,75,1,16,{ bonus2 bAddRace,RC_DemiHuman,50; bonus2 bAddRace,RC_Player,50; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; },{},{}
1262,Nail_Of_Loki,Loki's Nail,5,20,,1200,115,,1,0,0x00001000,7,2,34,3,55,1,16,{ bonus2 bAddEff,Eff_Bleeding,300; },{},{}
1263,Unholy_Touch,Unholy Touch,5,20,,1250,151,,1,0,0x00001000,7,2,34,4,70,1,16,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Curse,200; bonus bCritical,-1; bonus bUnbreakableWeapon; },{},{}
1263,Unholy_Touch,Unholy Touch,5,20,,1250,151,,1,0,0x00001000,7,2,34,4,70,1,16,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Curse,200; bonus bCritical,-1; bonus bUnbreakableWeapon,0; },{},{}
1264,Various_Jur,Specialty Jur,5,20,,800,90,,1,4,0x00001000,7,2,34,1,1,1,16,{ bonus2 bAddEff2,Eff_Bleeding,10; },{},{}
1265,Bloody_Roar,Bloody Roar,5,20,,1000,120,,1,0,0x00001000,7,2,34,4,75,1,16,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus bFlee,-(readparam(bAgi)+BaseLevel); bonus bHPrecovRate,-100; bonus bSPrecovRate,-100; },{},{}
1265,Bloody_Roar,Bloody Roar,5,20,,1000,120,,1,0,0x00001000,7,2,34,4,75,1,16,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus bFlee,-160; bonus bFlee2,-160; bonus bHPrecovRate,-100; bonus bSPrecovRate,-100; },{},{}
1266,Infiltrator_,Infiltrator,5,57000,,1500,140,,1,1,0x00001000,7,2,34,4,75,1,16,{ bonus2 bAddRace,RC_DemiHuman,50; bonus2 bAddRace,RC_Player,50; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; },{},{}
1267,Infiltrator_C,Infiltrator,5,1,,0,189,,1,0,0x00001000,7,2,34,4,1,0,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; bonus bAspdRate,5; },{},{}
1268,Wild_Beast_Claw,Wild Beast Claw,5,20,,1450,160,,1,1,0x00001000,2,2,34,4,55,1,16,{ if(getrefine()>=9){ bonus3 bAutoSpell,"NPC_CRITICALWOUND",2,100; } else bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; },{},{}
@@ -615,20 +615,20 @@
1270,Drill_Katar,Drill Katar,5,20,,1400,110,,1,1,0x00001000,2,2,34,4,55,1,16,{ bonus bHit,30; bonus3 bAutoSpell,"ST_FULLSTRIP",1,150; },{},{}
1271,Blood_Tears,Blood Tears,5,20,,1700,120,,1,2,0x00001000,2,2,34,4,55,1,16,{ if(getrefine()>=9){ bonus3 bAutoSpell,"NPC_WIDEBLEEDING",2,30; } else bonus3 bAutoSpell,"NPC_WIDEBLEEDING",1,30; },{},{}
1272,Scratcher,Scratcher,5,20,,0,120,,1,0,0x00001000,7,2,34,1,0,0,16,{ bonus2 bAddClass,Class_All,50; },{},{}
1273,Bloody_Roar_C,Refined Bloody Roar,5,1,,0,148,,1,0,0x00001000,7,2,34,4,0,0,16,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bHPRegenRate,3,5000; },{},{}
1274,Unholy_Touch_C,Refined Unholy Touch,5,1,,0,179,,1,0,0x00001000,7,2,34,4,0,0,16,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Curse,5000; bonus bCritical,-1; bonus bUnbreakableWeapon; },{},{}
1273,Bloody_Roar_C,Refined Bloody Roar,5,1,,0,148,,1,0,0x00001000,7,2,34,4,0,0,16,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus bFlee,-160; bonus bFlee2,-160; },{},{}
1274,Unholy_Touch_C,Refined Unholy Touch,5,1,,0,179,,1,0,0x00001000,7,2,34,4,0,0,16,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Curse,5000; bonus bCritical,-1; bonus bUnbreakableWeapon,0; },{},{}
1275,Katar_Of_Cold_Icicle_,Katar of Frozen Icicle,5,45000,,1200,105,,1,3,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Water; bonus2 bAddEff,Eff_Freeze,500; },{},{}
1276,Katar_Of_Thornbush_,Katar of Quaking,5,45000,,1200,105,,1,3,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Earth; bonus2 bAddEff,Eff_Blind,500; },{},{}
1277,Katar_Of_Raging_Blaze_,Katar of Raging Blaze,5,45000,,1200,105,,1,3,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Fire; bonus2 bAddEff,Eff_Silence,500; },{},{}
1278,Katar_Of_Piercing_Wind_,Katar of Piercing Wind,5,45000,,1200,105,,1,3,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Sleep,500; },{},{}
1279,BF_Katar1,Brave Carnage Katar,5,20,,0,130,,1,0,0x00001000,7,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
1280,BF_Katar2,Valorous Carnage Katar,5,20,,0,130,,1,0,0x00001000,7,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus bCritAtkRate,20; bonus bAspdRate,5; bonus bUnbreakableWeapon; },{},{}
1281,Krieger_Katar1,Glorious Bloody Roar,5,20,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
1282,Krieger_Katar2,Glorious Jamadhar,5,20,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bCriticalAddRace,RC_DemiHuman,5; bonus2 bCriticalAddRace,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
1279,BF_Katar1,Brave Carnage Katar,5,20,,0,130,,1,0,0x00001000,7,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
1280,BF_Katar2,Valorous Carnage Katar,5,20,,0,130,,1,0,0x00001000,7,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus bCritAtkRate,20; bonus bAspdRate,5; bonus bUnbreakableWeapon,0; },{},{}
1281,Krieger_Katar1,Glorious Bloody Roar,5,20,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
1282,Krieger_Katar2,Glorious Jamadhar,5,20,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bCriticalAddRace,RC_DemiHuman,5; bonus2 bCriticalAddRace,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
1283,Katar_Of_Speed,Katar Of Speed,5,20,,0,175,,1,0,0x00001000,7,2,34,4,0,0,16,{ bonus2 bSkillAtk,"AS_SONICBLOW",25; bonus bAspdRate,3; },{},{}
1284,Krishna,Krishna,5,20,,1200,120,,1,2,0x00001000,2,2,34,3,50,1,16,{ bonus2 bSkillAtk,"AS_GRIMTOOTH",10; if(getskilllv("AS_SONICBLOW")) { bonus3 bAutoSpell,"AS_SONICBLOW",getskilllv("AS_SONICBLOW"),5; }else{ bonus3 bAutoSpell,"AS_SONICBLOW",1,5; } },{},{}
1285,Cakram,Chakram,5,20,,1000,130,,1,2,0x00001000,2,2,34,3,50,1,16,{ if(getskilllv("AS_KATAR")==10) { bonus bHit,10; } bonus2 bSkillAtk,"ASC_METEORASSAULT",20; },{},{}
1286,Jamadhar_C,Jamadhar,5,0,,0,200,,1,0,0x00001000,7,2,34,3,1,0,16,{ bonus bUnbreakableWeapon; bonus2 bAddSize,Size_All,40; },{},{}
1286,Jamadhar_C,Jamadhar,5,0,,0,200,,1,0,0x00001000,7,2,34,3,1,0,16,{ bonus bUnbreakableWeapon,0; bonus2 bAddSize,Size_All,40; },{},{}
// 1-Handed Axes
1301,Axe,Axe,5,500,,800,38,,1,3,0x000654E3,7,2,2,1,3,1,6,{},{},{}
1302,Axe_,Axe,5,500,,800,38,,1,4,0x000654E3,7,2,2,1,3,1,6,{},{},{}
@@ -639,7 +639,7 @@
1307,Windhawk,Windhawk,5,18000,,1500,115,,1,0,0x000654E2,7,2,2,2,14,1,6,{ bonus bAtkEle,Ele_Wind; bonus bAspdRate,5; },{},{}
1308,Golden_Axe,Golden Axe,5,20,,3000,170,,1,0,0x00000001,7,2,2,4,45,1,6,{},{},{}
1309,Orcish_Axe_,Orcish Axe,5,20,,1500,75,,1,4,0x000654E3,7,2,2,3,3,1,6,{},{},{}
1310,Krieger_Onehand_Axe1,Glorious Cleaver,5,20,,0,130,,1,0,0x000444A2,7,2,2,4,80,1,6,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; } },{},{}
1310,Krieger_Onehand_Axe1,Glorious Cleaver,5,20,,0,130,,1,0,0x000444A2,7,2,2,4,80,1,6,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; } },{},{}
1311,Vecer_Axe,Vecer Axe,5,20,,1500,140,,1,2,0x000444A2,2,2,2,3,50,1,6,{ if(readparam(bLuk)>=90) { bonus bBaseAtk,20; } if(readparam(bDex)>=90) { bonus bCritical,5; } if(readparam(bDex)>=90||readparam(bLuk)>=90) { bonus2 bSkillAtk,"MC_MAMMONITE",15; } },{},{}
1312,Orcish_Axe_C,Orcish Axe,5,0,,0,110,,1,0,0x000654E3,7,2,2,3,1,0,6,{ bonus2 bAddSize,Size_All,70; },{},{}
1313,Tourist_Axe,Tourist Axe,5,0,,500,77,,1,0,0x000654E3,7,2,2,1,1,0,6,{ bonus bStr,2; },{},{}
@@ -674,10 +674,10 @@
1376,Heart_Breaker,Heart Breaker,5,20,,2000,175,,1,1,0x000444A2,2,2,34,4,70,1,7,{ bonus bCritical,20+getrefine(); bonus bAspdRate,5; if((Class==Job_Whitesmith)||(Class==Job_Creator)) bonus3 bAutoSpell,"BS_HAMMERFALL",3,30; },{},{}
1377,Hurricane_Fury,Hurricane's Fury,5,20,,3500,332,,1,1,0x000444A2,2,2,34,4,80,1,7,{ bonus2 bSubSize,Size_Medium,10+getrefine(); bonus bAspdRate,getrefine(); bonus3 bAutoSpell,"NPC_PULSESTRIKE",5,20; },{},{}
1378,Great_Axe_C,Refined Great Axe,5,1,,0,215,,1,0,0x000444A2,7,2,34,4,0,0,7,{ bonus bStr,5; bonus bHit,20; bonus2 bAddSkillBlow,"MC_MAMMONITE",5; bonus2 bAddEff,Eff_Stun,2000; },{},{}
1379,BF_Two_Handed_Axe1,Valorous Insane Battle Axe,5,20,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
1380,BF_Two_Handed_Axe2,Brave Insane Battle Axe,5,20,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; autobonus "{ bonus bBreakArmorRate,10000; }",20,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon; },{},{}
1379,BF_Two_Handed_Axe1,Valorous Insane Battle Axe,5,20,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
1380,BF_Two_Handed_Axe2,Brave Insane Battle Axe,5,20,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; autobonus "{ bonus bBreakArmorRate,10000; }",20,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{}
1381,N_Battle_Axe,Novice Battle Axe,5,0,,0,100,,1,3,0x000444A2,7,2,34,1,3,0,7,{},{},{}
1382,Krieger_Twohand_Axe1,Glorious Two-Handed Axe,5,20,,0,220,,1,0,0x000444A2,7,2,34,4,80,1,7,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; } if(getrefine()>8) { bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200; } },{},{}
1382,Krieger_Twohand_Axe1,Glorious Two-Handed Axe,5,20,,0,220,,1,0,0x000444A2,7,2,34,4,80,1,7,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; } if(getrefine()>8) { bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200; } },{},{}
1383,Holy_Celestial_Axe,Celestial Axe,5,20,,1500,200,,1,0,0x000444A2,7,2,34,4,60,1,7,{ bonus bAtkEle,Ele_Holy; bonus bVit,10; bonus2 bAddRace,RC_Undead,10; bonus3 bAutoSpell,"AL_BLESSING",5,50; },{},{}
1384,Veteran_Axe,Veteran Axe,5,10000,,3000,250,,1,2,0x000444A2,7,2,34,3,80,1,7,{ if(getskilllv("BS_DAGGER")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_SWORD")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_TWOHANDSWORD")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_KNUCKLE")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_SPEAR")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_AXE")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_MACE")==3) { bonus bBaseAtk,10; } bonus bVit,2; },{},{}
1385,Bradium_Stonehammer,Bradium Stone Hammer,5,20,,2700,210,,1,0,0x000444A2,2,2,34,4,75,1,7,{ bonus3 bAddEffOnSkill,"BS_HAMMERFALL",Eff_Stun,500+(200*getrefine()); },{},{}
@@ -706,15 +706,15 @@
1417,Pole_Axe,Pole Axe,5,20,,3800,160,,3,1,0x00004082,7,2,2,3,71,1,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{}
1418,Gungnir_,Gungnir,5,20,,500,120,,3,2,0x00004082,7,2,2,4,4,1,4,{ bonus bAtkEle,Ele_Wind; bonus bPerfectHitRate,25; bonus bHit,30; },{},{}
1419,Pole_Axe_C,Pole Axe,5,1,,4800,159,,3,0,0x00004082,7,2,2,3,1,0,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{}
1420,Long_Horn,Long Horn,5,20,,1000,150,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon; },{},{}
1420,Long_Horn,Long Horn,5,20,,1000,150,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon,0; },{},{}
1421,Battle_Hook,Battle Hook,5,20,,900,140,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus2 bAddEff,Eff_Stun,500; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; skill "KN_PIERCE",3; },{},{}
1422,Hunting_Spear,Hunting Spear,5,20,,4200,180,,3,1,0x00004082,2,2,2,4,60,1,4,{ bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,100; },{},{}
1423,Pole_XO,Pole XO,5,20,,0,120,,3,0,0x00004082,7,2,2,1,0,0,4,{ bonus2 bAddClass,Class_All,50; },{},{}
1424,Skewer_C,Refined Brocca,5,1,,0,149,,3,0,0x00004082,7,2,2,4,0,0,4,{ bonus bIgnoreDefClass,Class_Normal; bonus2 bAddSize,Size_Medium,20; },{},{}
1425,BF_Spear1,Assaulter Spear,5,20,,0,60,,3,0,0x00004082,7,2,2,3,80,1,4,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(BaseJob==Job_Crusader) bonus bAspdRate,20; },{},{}
1426,Krieger_Onehand_Spear1,Glorious Spear,5,20,,0,130,,3,0,0x00004082,7,2,2,4,80,1,4,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,10; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,100; } },{},{}
1425,BF_Spear1,Assaulter Spear,5,20,,0,60,,3,0,0x00004082,7,2,2,3,80,1,4,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(BaseJob==Job_Crusader) bonus bAspdRate,20; },{},{}
1426,Krieger_Onehand_Spear1,Glorious Spear,5,20,,0,130,,3,0,0x00004082,7,2,2,4,80,1,4,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,10; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,100; } },{},{}
1427,Spear_Of_Excellent,Spear Of Excellent,5,20,,0,160,,3,0,0x00004082,7,2,2,3,0,0,4,{ bonus2 bSkillAtk,"SM_MAGNUM",25; bonus bStr,2; },{},{}
1428,Long_Horn_M,Long Horn,5,20,,1000,150,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon; },{},{}
1428,Long_Horn_M,Long Horn,5,20,,1000,150,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon,0; },{},{}
1429,Hunting_Spear_M,Hunting Spear,5,20,,4200,180,,3,1,0x00004082,2,2,2,4,60,1,4,{ bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,500; },{},{}
1430,Pike_C,Pike,5,0,,0,74,,3,0,0x00004082,7,2,2,1,1,0,4,{ bonus2 bAddSize,Size_All,70; },{},{}
1431,F_Pole_Axe_C,Pole Axe,5,1,,4800,195,,3,0,0x00004082,7,2,2,3,1,0,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{}
@@ -753,11 +753,11 @@
1479,Spectral_Spear_,Spectral Spear,5,20,,2000,170,,3,1,0x00004082,7,2,34,4,75,1,5,{ bonus2 bAddEle,Ele_Dark,20; bonus2 bAddRace,RC_Demon,20; bonus2 bAddRace,RC_Undead,20; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; bonus2 bAddEff2,Eff_Confusion,1000; bonus bHPGainValue,50; },{},{}
1480,Gae_Bolg_,Gae Bolg,5,20,,2000,160,,3,2,0x00004082,7,2,34,4,60,1,5,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddClass,Class_Boss,10; },{},{}
1481,Zephyrus_,Zephyrus,5,20,,2000,170,,3,3,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Silence,200; bonus3 bAutoSpell,"MG_THUNDERSTORM",3,100; },{},{}
1482,BF_Lance1,Assaulter Lance,5,,,0,160,,3,0,0x00004082,7,2,34,3,80,1,5,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,25; bonus2 bAddRace,RC_Player,25; bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus bUnbreakableWeapon; },{},{}
1483,Ivory_Lance,Ivory Lance,5,20,,1000,160,,3,1,0x00004082,2,2,34,3,50,1,5,{ bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30; skill "KN_SPEARSTAB",5; },{},{}
1482,BF_Lance1,Assaulter Lance,5,,,0,160,,3,0,0x00004082,7,2,34,3,80,1,5,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,25; bonus2 bAddRace,RC_Player,25; bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus bUnbreakableWeapon,0; },{},{}
1483,Ivory_Lance,Ivory Lance,5,20,,1000,160,,3,1,0x00004082,2,2,34,3,50,1,5,{ bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"LK_JOINTBEAT",1,100; skill "KN_SPEARSTAB",5; },{},{}
1484,Cardo,Cardo,5,20,,5600,150,,3,1,0x00000080,2,2,34,4,70,1,5,{ bonus bAspdRate,-10; bonus bDef,getrefine()/2; },{},{}
1485,Battle_Fork,Battle Fork,5,20,,700,112,,3,4,0x00004082,2,2,34,2,50,1,5,{},{},{}
1486,Krieger_Twohand_Spear1,Glorious Lance,5,20,,0,220,,3,0,0x00004082,7,2,34,4,80,1,5,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,200; } },{},{}
1486,Krieger_Twohand_Spear1,Glorious Lance,5,20,,0,220,,3,0,0x00004082,7,2,34,4,80,1,5,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,200; } },{},{}
1487,Lance_C,Lance,5,0,,0,220,,3,0,0x00004082,7,2,34,3,1,0,5,{ bonus2 bAddSize,Size_All,50; },{},{}
1488,Ahlspiess_C,Ahlspiess,5,20,,0,135,,3,0,0x00004080,7,2,34,4,1,1,5,{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus3 bAutoSpell,"KN_PIERCE",5,30; },{},{}
// Maces
@@ -784,13 +784,13 @@
1521,Chain__,Chain,5,23000,,800,84,,1,3,0x0004C5B2,7,2,2,2,14,1,8,{},{},{}
1522,Stunner,Stunner,5,60000,,2000,140,,1,0,0x00008110,7,2,2,3,27,1,8,{ bonus2 bAddEff,Eff_Stun,1000; },{},{}
1523,Spike,Spike,5,20,,700,85,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus bCritical,40; bonus bDefRate,-67; bonus bDef2Rate,-67; },{},{}
1524,Golden_Mace,Golden Mace,5,20,,800,110,,1,1,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon; },{},{}
1524,Golden_Mace,Golden Mace,5,20,,800,110,,1,1,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon,0; },{},{}
1525,Long_Mace,Long Mace,5,20,,800,135,,3,0,0x00008110,7,2,2,4,40,1,8,{ bonus bLongAtkDef,10; },{},{}
1526,Slash,Slash,5,20,,1000,145,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,15; bonus2 bComaRace,RC_Undead,10; bonus2 bExpAddRace,RC_Undead,5; },{},{}
1527,Quadrille,Quadrille,5,20,,900,165,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus2 bAddEle,Ele_Earth,10; },{},{}
1528,Grand_Cross,Grand Cross,5,20,,1500,140,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3; },{},{}
1529,Iron_Driver,Iron Driver,5,20,,3000,155,,2,0,0x00008100,7,2,2,3,78,1,8,{},{},{}
1530,Mjolnir,Mjolnir,5,20,,6000,250,,1,0,0x000444A2,7,2,2,4,95,0,8,{ bonus bAtkEle,Ele_Wind; bonus bDex,40; bonus bStr,15; bonus bAspdRate,10; bonus bUnbreakableWeapon; },{},{}
1530,Mjolnir,Mjolnir,5,20,,6000,250,,1,0,0x000444A2,7,2,2,4,95,0,8,{ bonus bAtkEle,Ele_Wind; bonus bDex,40; bonus bStr,15; bonus bAspdRate,10; bonus bUnbreakableWeapon,0; },{},{}
1531,Spanner,Wrench,5,20,,2500,115,,1,0,0x00008110,7,2,2,3,55,1,8,{ bonus2 bAddEff,Eff_Blind,100; bonus2 bAddEff,Eff_Stun,100; bonus2 bAddEff,Eff_Poison,100; bonus2 bAddEff,Eff_Freeze,100; },{},{}
1532,Stunner_,Stunner,5,60000,,2000,140,,1,2,0x00008110,7,2,2,3,27,1,8,{ bonus2 bAddEff,Eff_Stun,1000; },{},{}
1533,Warrior_Balmung,Warrior's Balmung,5,20,,1000,170,,1,0,0xFFFFFFFF,7,2,2,4,48,1,8,{ bonus bAllStats,5; },{},{}
@@ -799,17 +799,16 @@
1536,Good_Morning_Star,Good Morning Star,5,20,,0,120,,1,0,0x0004C5B2,7,2,2,1,0,0,8,{ bonus2 bAddClass,Class_All,50; },{},{}
1537,Quadrille_C,Refined Quadrille,5,1,,0,193,,1,0,0x00008110,7,2,2,4,0,0,8,{ bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bAddRace,RC_Demon,40; bonus2 bAddRace,RC_Undead,40; },{},{}
1538,Spike_,Spike,5,20,,700,85,,1,2,0x00008110,7,2,2,4,40,1,8,{ bonus bCritical,40; bonus bDefRate,-67; bonus bDef2Rate,-67; },{},{}
1539,Golden_Mace_,Golden Mace,5,20,,800,110,,1,2,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon; },{},{}
1539,Golden_Mace_,Golden Mace,5,20,,800,110,,1,2,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon,0; },{},{}
1540,Grand_Cross_,Grand Cross,5,20,,1500,140,,1,1,0x00008110,7,2,2,4,40,1,8,{ bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3; },{},{}
1541,Nemesis,Nemesis,5,20,,900,120,,1,0,0x00008110,7,2,2,4,60,1,8,{ bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Demon,10; bonus3 bAutoSpell,"AL_CRUCIS",1+getrefine(),100; autobonus "{ bonus bBaseAtk,50; }",10,20000,BF_WEAPON,"{ specialeffect2 EF_BLOODDRAIN; }"; },{},{}
1542,BF_Morning_Star1,Valorous Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
1543,BF_Morning_Star2,Brave Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon; autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
1542,BF_Morning_Star1,Valorous Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
1543,BF_Morning_Star2,Brave Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
1544,Lunakaligo,Lunakaligo,5,20,,700,110,,1,3,0x00008110,2,2,2,3,50,1,8,{ if(readparam(bStr)>=77) { bonus bAspdRate,4; bonus2 bAddEff,Eff_Stun,1500; bonus3 bAddMonsterDropItem,12065,RC_Plant,500; bonus3 bAddMonsterDropItem,12043,RC_Brute,500; bonus3 bAddMonsterDropItem,12069,RC_Fish,500; } },{},{}
1545,N_Mace,Novice Mace,5,0,,0,57,,1,3,0x0004C5B3,7,2,2,1,2,0,8,{},{},{}
1546,Krieger_Onehand_Mace1,Glorious Morning Star,5,20,,0,130,,1,0,0x0004C5B3,7,2,2,4,80,1,8,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspdRate,5; } },{},{}
1546,Krieger_Onehand_Mace1,Glorious Morning Star,5,20,,0,130,,1,0,0x0004C5B3,7,2,2,4,80,1,8,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspdRate,5; } },{},{}
1547,Mace_Of_Madness,Mace Of Madness,5,20,,0,150,,1,0,0x0004C5B2,7,2,2,3,0,0,8,{ bonus2 bSkillAtk,"MC_CARTREVOLUTION",25; bonus bStr,2; },{},{}
1548,Veteran_Hammer,Veteran Hammer,5,10000,,1800,160,,1,2,0x00008110,7,2,2,3,80,1,8,{ bonus bHealPower,getskilllv("AL_DP"); bonus bCritical,getskilllv("PR_MACEMASTERY")*2; bonus bInt,1; bonus bLuk,1; },{},{}
1549,Pilebuncker,Pile Bunker,5,10000,,3500,450,,1,0,0x00000400,7,2,2,3,99,1,8,{},{},{}
// Books
1550,Book,Book,5,30000,,600,85,,1,3,0x00410100,7,2,2,2,14,1,15,{},{},{}
1551,Bible,Bible,5,60000,,1000,115,,1,2,0x00410100,7,2,2,3,27,1,15,{ bonus bInt,2; },{},{}
@@ -835,10 +834,10 @@
1571,Book_Of_Gust_Of_Wind_,Book of Gust of Wind,5,35000,,750,90,,1,3,0x00410100,7,2,2,3,27,1,15,{ bonus bAtkEle,Ele_Wind; },{},{}
1572,Principles_Of_Magic,Principles of Magic,5,20,,300,60,,1,2,0x00410100,7,2,2,3,60,1,15,{ bonus bMatkRate,20; bonus bInt,3; bonus bSPrecovRate,5; },{},{}
1573,Ancient_Magic,Ancient Magic,5,20,,700,30,,1,2,0x00410100,7,2,2,3,70,1,15,{ bonus bMatkRate,15; },{},{}
1574,BF_Book1,Brave Battle Strategy Book,5,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
1575,BF_Book2,Valorous Battle Strategy Book,5,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; },{},{}
1576,Krieger_Book1,Glorious Tablet,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; },{},{}
1577,Krieger_Book2,Glorious Apocalypse,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; if(getrefine()>5) bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; } },{},{}
1574,BF_Book1,Brave Battle Strategy Book,5,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
1575,BF_Book2,Valorous Battle Strategy Book,5,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; },{},{}
1576,Krieger_Book1,Glorious Tablet,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; },{},{}
1577,Krieger_Book2,Glorious Apocalypse,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; } },{},{}
1578,Book_Of_Prayer,Book Of Prayer,5,20,,0,140,,1,0,0x00410100,7,2,2,3,0,0,15,{ bonus bVit,2; bonus bMdef,2; bonus bMaxSPrate,10; },{},{}
1579,Death_Note_M,Book of the Dead,5,20,,1000,137,,1,2,0x00410100,7,2,2,4,85,1,15,{ bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bComaRace,RC_DemiHuman,10; bonus2 bComaRace,RC_Player,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{}
1580,Encyclopedia_C,Giant Encyclopedia,5,0,,0,145,,1,0,0x00410100,7,2,2,3,0,0,15,{ bonus bMatkRate,15; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); bonus2 bAddSize,Size_All,40; },{},{}
@@ -878,16 +877,16 @@
1629,Walking_Stick,Gentleman's Staff,5,20,,500,40,,1,1,0x00818314,7,2,2,4,50,1,10,{ bonus bMatkRate,15; bonus bDex,1; },{},{}
1630,Release_Of_Wish,Release of Wish,5,20,,500,30,,1,0,0x00810204,7,2,2,3,50,1,10,{ bonus bMatkRate,15; bonus bInt,3; bonus bHealPower,5; autobonus "{ bonus2 bSPRegenRate,100,2000; bonus2 bHPRegenRate,50,2000; }",10,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }"; },{},{}
1631,Holy_Stick,Holy Stick,5,20,,500,50,,1,1,0x00008100,7,2,2,4,70,1,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus2 bCastrate,"AL_HOLYLIGHT",-25; bonus2 bCastrate,"PR_TURNUNDEAD",-25; bonus2 bCastrate,"PR_MAGNUS",-25; },{},{}
1632,BF_Staff1,Warlock's Magic Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon; },{},{}
1633,BF_Staff2,Warlock's Battle Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon; },{},{}
1634,BF_Staff3,Strong Recovery Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bMatkRate,15; bonus bHealPower,14; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon; },{},{}
1635,BF_Staff4,Speedy Recovery Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,2; bonus bMatkRate,15; bonus bDelayRate,-15; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon; },{},{}
1632,BF_Staff1,Warlock's Magic Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{}
1633,BF_Staff2,Warlock's Battle Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{}
1634,BF_Staff3,Strong Recovery Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bMatkRate,15; bonus bHealPower,14; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0; },{},{}
1635,BF_Staff4,Speedy Recovery Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,2; bonus bMatkRate,15; bonus bDelayRate,-15; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0; },{},{}
1636,Thorn_Staff,Thorn Staff of Darkness,5,20,,700,60,,1,0,0x00018314,2,2,2,4,75,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,20; bonus2 bIgnoreMdefClassRate,Class_Normal,getrefine(); bonus2 bIgnoreMdefClassRate,Class_Boss,getrefine(); bonus bDelayRate,-(getrefine()*3/2); },{},{}
1637,Eraser,Eraser,5,20,,500,80,,1,0,0x00018314,2,2,2,4,70,1,10,{ bonus bMatkRate,20; bonus bInt,3; bonus bDex,2; bonus bSPrecovRate,8; if( getrefine()>9 ) bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",3,5,BF_MAGIC,0; else bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",1,5,BF_MAGIC,0; },{},{}
1638,Healing_Staff_C,Staff Of Healing,5,20,,0,10,,1,0,0x00008110,7,2,2,3,1,1,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bHealPower,(getrefine()*3/2); },{},{}
1638,Healing_Staff_C,Staff Of Healing,5,20,,0,10,,1,0,0x00008110,7,2,2,3,1,0,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bHealPower,(getrefine()*3/2); },{},{}
1639,N_Rod,Novice Rod,5,0,,0,15,,1,3,0x00818315,7,2,2,1,1,0,10,{ bonus bMatkRate,16; },{},{}
1640,Krieger_Onehand_Staff1,Glorious Arc Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25 + ((getrefine()>5) ? 5 : 0); bonus2 bIgnoreMdefRaceRate,RC_Player,25 + ((getrefine()>5) ? 5 : 0); bonus bUnbreakableWeapon; if(getrefine()>8) { bonus bCastrate,-5; bonus bDelayRate,-5; bonus bMatkRate,5; } },{},{}
1641,Krieger_Onehand_Staff2,Glorious Cure Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus bHealPower,14; bonus bDelayRate,-10; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreMdefRaceRate,RC_Player,5; bonus bHealPower,5+(getrefine()-5)*2; } if(getrefine()>8) bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1; if(getrefine()>9) { bonus bHealPower,10; } },{},{}
1640,Krieger_Onehand_Staff1,Glorious Arc Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25 + ((getrefine()>5) ? 5 : 0); bonus2 bIgnoreMdefRaceRate,RC_Player,25 + ((getrefine()>5) ? 5 : 0); bonus bUnbreakableWeapon,0; if(getrefine()>8) { bonus bCastrate,-5; bonus bDelayRate,-5; bonus bMatkRate,5; } },{},{}
1641,Krieger_Onehand_Staff2,Glorious Cure Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus bHealPower,14; bonus bDelayRate,-10; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreMdefRaceRate,RC_Player,5; bonus bHealPower,5+(getrefine()-5)*2; } if(getrefine()>8) bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1; if(getrefine()>9) { bonus bHealPower,10; } },{},{}
1642,Staff_Of_Darkness,Staff Of Darkness,5,20,,0,100,,1,0,0x00818314,7,2,2,2,0,0,10,{ bonus bCastrate,-5; bonus bMatkRate,15; bonus bInt,2; },{},{}
1643,Dead_Tree_Cane,Dead Tree Cane,5,20,,100,100,,1,0,0x00818314,7,2,2,4,70,1,10,{ bonus bMatk,15; bonus bInt,4; if(getrefine()>5) { bonus bInt,getrefine()-5; bonus bMaxHP,-200; bonus bMaxSP,-100; } },{},{}
1644,Piercing_Staff_M,Staff of Piercing,5,20,,500,80,,1,0,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,4; bonus bMatkRate,15; bonus2 bIgnoreMdefClassRate,Class_Normal,10+getrefine(); bonus2 bIgnoreMdefClassRate,Class_Boss,10+getrefine(); },{},{}
@@ -932,12 +931,12 @@
1735,Kkakkung,Kkakkung,5,20,,0,120,,5,0,0x000A0848,7,2,34,1,1,0,11,{ bonus2 bAddClass,Class_All,50; },{},{}
1736,Double_Bound,Double Bound,5,20,,900,70,,5,3,0x00000800,2,2,34,3,70,1,11,{ bonus3 bAutoSpell,"AC_DOUBLE",GetSkillLv("AC_DOUBLE"),10; },{},{}
1737,Ixion_Wing,Ixion Wings,5,20,,300,135,,5,1,0x00000800,2,2,34,4,70,1,11,{ autobonus "{ bonus bAspdRate,7; }",10+(getrefine()*2),7000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; bonus2 bAddSkillBlow,"AC_CHARGEARROW",3; },{},{}
1738,BF_Bow1,Valorous Battle CrossBow,5,0,,0,100,,5,0,0x000A0848,7,2,34,3,80,1,11,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
1739,BF_Bow2,Brave Battle CrossBow,5,0,,0,100,,5,0,0x000A0848,7,2,34,3,80,1,11,{ bonus bDex,2; bonus bInt,10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus bUnbreakableWeapon; },{},{}
1738,BF_Bow1,Valorous Battle CrossBow,5,0,,0,100,,5,0,0x000A0848,7,2,34,3,80,1,11,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
1739,BF_Bow2,Brave Battle CrossBow,5,0,,0,100,,5,0,0x000A0848,7,2,34,3,80,1,11,{ bonus bDex,2; bonus bInt,10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus bUnbreakableWeapon,0; },{},{}
1740,Nepenthes_Bow,Nepenthes Bow,5,20,,1000,105,,5,2,0x00000800,2,2,34,4,60,1,11,{ bonus4 bAutoSpellOnSkill,"AC_DOUBLE","AC_CHARGEARROW",1,20; },{},{}
1741,Cursed_Lyre,Cursed Lyre,5,20,,1250,125,,5,1,0x00080808,2,2,34,4,80,1,11,{ bonus bLuk,-2; bonus2 bAddEff,Eff_Curse,400; },{},{}
1742,N_Composite_Bow,Novice Composite Bow,5,1,,0,49,,5,3,0x000A0848,7,2,34,1,4,0,11,{},{},{}
1743,Krieger_Bow1,Glorious Hunter Bow,5,0,,0,100,,5,0,0x001A0848,7,2,34,4,80,1,11,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bCritAtkRate,getrefine() * 2; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus2 bSkillAtk,"AC_DOUBLE",20; },{},{}
1743,Krieger_Bow1,Glorious Hunter Bow,5,0,,0,100,,5,0,0x001A0848,7,2,34,4,80,1,11,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bCritAtkRate,getrefine() * 2; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus2 bSkillAtk,"AC_DOUBLE",20; },{},{}
1744,Bow_Of_Evil,Bow Of Evil,5,0,,0,170,,5,0,0x000A0848,7,2,34,4,1,0,11,{ bonus2 bSkillAtk,"AC_DOUBLE",25; bonus bDex,2; },{},{}
1745,Falken_Blitz,Falken Blitz,5,0,,1000,100,,5,2,0x00080808,2,2,34,3,50,1,11,{ bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; bonus2 bSkillAtk,"AC_DOUBLE",10; bonus2 bSkillAtk,"AC_CHARGEARROW",10; },{},{}
// Arrows
@@ -987,11 +986,11 @@
1820,Electric_Fist,Electric Fist,5,20,,650,80,,1,3,0x00008100,7,2,2,3,75,1,12,{ bonus3 bAutoSpell,"SA_LIGHTNINGLOADER",5,10; },{},{}
1821,Seismic_Fist,Seismic Fist,5,20,,650,80,,1,3,0x00008100,7,2,2,3,75,1,12,{ bonus3 bAutoSpell,"SA_SEISMICWEAPON",5,10; },{},{}
1822,Combo_Battle_Glove,Combo Battle Glove,5,20,,500,30,,1,4,0x00008100,7,2,2,3,60,1,12,{ bonus2 bSkillAtk,"MO_TRIPLEATTACK",15; bonus2 bSkillAtk,"MO_CHAINCOMBO",15; bonus2 bSkillAtk,"MO_COMBOFINISH",20; },{},{}
1823,BF_Knuckle1,Valorous Battle Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon; },{},{}
1824,BF_Knuckle2,Brave Battle Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bCastrate,"MO_EXTREMITYFIST",-25; autobonus "{ bonus2 bCastrate,\"MO_EXTREMITYFIST\",-100; }",50,6000,BF_WEAPON,"{ specialeffect2 EF_SUFFRAGIUM; }"; bonus bUnbreakableWeapon; },{},{}
1823,BF_Knuckle1,Valorous Battle Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon,0; },{},{}
1824,BF_Knuckle2,Brave Battle Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bCastrate,"MO_EXTREMITYFIST",-25; autobonus "{ bonus2 bCastrate,\"MO_EXTREMITYFIST\",-100; }",50,6000,BF_WEAPON,"{ specialeffect2 EF_SUFFRAGIUM; }"; bonus bUnbreakableWeapon,0; },{},{}
1825,Horn_Of_Hilthrion,Horn of Hillslion,5,20,,600,95,,1,3,0x00008000,2,2,2,3,60,1,12,{ bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"CH_PALMSTRIKE","MO_INVESTIGATE",1,100; bonus3 bAutoSpell,"MO_CALLSPIRITS",5,100; },{},{}
1826,Krieger_Knuckle1,Glorious Claw,5,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"MO_INVESTIGATE",5,(getrefine()*10-50); bonus3 bAutoSpell,"AL_DECAGI",1,(getrefine()*10-50); } },{},{}
1827,Krieger_Knuckle2,Glorious Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; } },{},{}
1826,Krieger_Knuckle1,Glorious Claw,5,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"MO_INVESTIGATE",5,(getrefine()*10-50); bonus3 bAutoSpell,"AL_DECAGI",1,(getrefine()*10-50); } },{},{}
1827,Krieger_Knuckle2,Glorious Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; } },{},{}
1828,Monk_Knuckle,Monk Knuckle,5,20,,0,150,,1,0,0x00008100,7,2,2,4,0,0,12,{ bonus bInt,2; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",25; },{},{}
1829,Fist_C,Fist,5,0,,0,150,,1,0,0x00008100,7,2,2,3,1,0,12,{ bonus2 bAddSize,Size_All,40; },{},{}
// Instruments
@@ -1007,7 +1006,7 @@
1910,Harp_,Harp,5,62000,,900,114,,1,2,0x00080000,7,1,2,3,27,1,13,{ bonus bInt,2; },{},{}
1911,Guh_Moon_Goh,Gumoongoh,5,54000,,1300,126,,1,1,0x00080000,7,1,2,3,27,1,13,{},{},{}
1912,Guh_Moon_Goh_,Gumoongoh,5,54000,,1300,126,,1,2,0x00080000,7,1,2,3,27,1,13,{},{},{}
1913,Electronic_Guitar,Electric Guitar,5,20,,1800,110,,1,0,0x00080000,7,1,2,4,70,1,13,{ skill "WZ_JUPITEL",1; bonus3 bAutoSpell,"WZ_JUPITEL",1,100; bonus bAtkEle,Ele_Wind; bonus bInt,2; bonus bAgi,1; },{},{}
1913,Electronic_Guitar,Electric Guitar,5,20,,1800,110,,1,0,0x00080000,7,1,2,4,70,1,13,{ skill "WZ_JUPITEL",1; bonus3 bAutoSpell,"WZ_JUPITEL",1,100; bonus bAtkEle,Ele_Wind; bonus bInt,2; bonus bAgi,1; bonus bUnbreakableWeapon,0; },{},{}
1914,Guitar_Of_Passion,Burning Passion Guitar,5,20,,900,110,,1,0,0x00080000,7,1,2,3,27,1,13,{ bonus bAtkEle,Ele_Fire; },{},{}
1915,Guitar_Of_Blue_Solo,Loner's Guitar,5,20,,900,110,,1,0,0x00080000,7,1,2,3,27,1,13,{ bonus bAtkEle,Ele_Water; },{},{}
1916,Guitar_Of_Vast_Land,Green Acre Guitar,5,20,,900,110,,1,0,0x00080000,7,1,2,3,27,1,13,{ bonus bAtkEle,Ele_Earth; },{},{}
@@ -1017,11 +1016,11 @@
1920,Berserk_Guitar,Berserk Guitar,5,20,,1800,10,,1,0,0x00080000,2,1,2,4,70,1,13,{ bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex); },{},{}
1921,Guh_Moon_Gom,Gun Moon Gom,5,20,,0,120,,1,0,0x00080000,7,1,2,1,0,0,13,{ bonus2 bAddClass,Class_All,50; },{},{}
1922,Oriental_Lute_,Oriental Lute,5,20,,1200,150,,1,2,0x00080000,7,1,2,4,65,1,13,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; },{},{}
1923,BF_Instrument1,Valorous Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
1924,BF_Instrument2,Brave Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon; },{},{}
1923,BF_Instrument1,Valorous Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
1924,BF_Instrument2,Brave Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0; },{},{}
1925,Cello,Cello,5,20,,700,110,,1,3,0x00080000,2,1,2,3,70,1,13,{ bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"BA_MUSICALSTRIKE",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3; },{},{}
1926,Harp_Of_Nepenthes,Harp of Nepenthes,5,20,,1000,120,,1,2,0x00080000,2,1,2,4,60,1,13,{ bonus bInt,2; if( getrefine()>9 ) { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,2000; } else { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,1000; } },{},{}
1927,Krieger_Instrument1,Glorious Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,4,80,1,13,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
1927,Krieger_Instrument1,Glorious Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,4,80,1,13,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
1928,Berserk_Guitar_I,Spirited Guitar,5,0,,0,40,,1,0,0x00080000,2,1,2,4,0,0,13,{ bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex); },{},{}
1929,Guitar_C,Guitar,5,0,,0,177,,1,0,0x00080000,7,1,2,3,1,0,13,{ bonus2 bAddSize,Size_All,40; },{},{}
// Whips
@@ -1052,17 +1051,17 @@
1974,Carrot_Whip,Carrot Whip,5,20,,1300,185,,2,0,0x00080000,2,0,2,4,70,1,14,{ if(getrefine()>0) bonus3 bAutoSpell,"AL_INCAGI",getrefine(),10; },{},{}
1975,Queen_Is_Whip,Queen Is Whip,5,20,,0,120,,2,0,0x00080000,7,0,2,1,0,0,14,{ bonus2 bAddClass,Class_All,50; },{},{}
1976,Queen's_Whip_,Queen's Whip,5,20,,1100,150,,2,2,0x00080000,7,0,2,4,65,1,14,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"DC_THROWARROW",10; },{},{}
1977,BF_Whip1,Valorous Battle Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
1978,BF_Whip2,Brave Battle Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon; },{},{}
1977,BF_Whip1,Valorous Battle Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
1978,BF_Whip2,Brave Battle Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0; },{},{}
1979,Stem_Of_Nepenthes,Stem of Nepenthes,5,20,,1000,120,,2,2,0x00080000,2,0,2,4,60,1,14,{ bonus bInt,2; if( getrefine()>=9 ) { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,2000; } else { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,1000; } },{},{}
1980,Whip_Of_Balance,Whip of Balance,5,20,,700,110,,2,3,0x00080000,2,0,2,3,70,1,14,{ bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"DC_THROWARROW",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3; },{},{}
1981,Krieger_Whip1,Glorious Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,4,80,1,14,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
1981,Krieger_Whip1,Glorious Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,4,80,1,14,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
1982,Phenomena_Whip,Phenomena Whip,5,20,,0,160,,2,0,0x00080000,7,0,2,4,0,0,14,{ bonus bDex,2; bonus2 bSkillAtk,"DC_THROWARROW",25; },{},{}
1983,Rante_C,Rante Whip,5,0,,0,170,,2,0,0x00080000,7,0,2,3,1,0,14,{ bonus2 bAddSize,Size_All,40; },{},{}
// Additional 2-Handed Staffs
2000,Destruction_Rod,Staff of Destruction,5,20,,2500,130,,1,1,0x00000200,2,2,34,4,80,1,23,{ bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bCastrate,"HW_MAGICPOWER",-50; },{},{}
2001,Divine_Cross,Divine Cross,5,20,,1500,120,,1,0,0x00008100,7,2,34,4,70,1,23,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bDex,4; bonus2 bSubRace,RC_Demon,15; bonus2 bSubRace,RC_Undead,15; },{},{}
2002,Krieger_Twohand_Staff1,Glorious Destruction Staff,5,20,,0,70,,1,0,0x00018314,7,2,34,4,80,1,23,{ bonus bMatkRate,getrefine(); bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,(getrefine()-5)*2; bonus2 bMagicAddRace,RC_Player,(getrefine()-5)*2; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5+(getrefine()-5)*2; bonus2 bIgnoreMdefRaceRate,RC_Player,5+(getrefine()-5)*2; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"WZ_STORMGUST","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_METEOR","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_VERMILION","MG_SAFETYWALL",10,200,1; } },{},{}
2002,Krieger_Twohand_Staff1,Glorious Destruction Staff,5,20,,0,70,,1,0,0x00018314,7,2,34,4,80,1,23,{ bonus bMatkRate,getrefine(); bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,(getrefine()-5)*2; bonus2 bMagicAddRace,RC_Player,(getrefine()-5)*2; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5+(getrefine()-5)*2; bonus2 bIgnoreMdefRaceRate,RC_Player,5+(getrefine()-5)*2; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"WZ_STORMGUST","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_METEOR","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_VERMILION","MG_SAFETYWALL",10,200,1; } },{},{}
2003,Destruction_Rod_M,Staff of Destruction,5,20,,2500,130,,1,1,0x00000200,2,2,34,4,80,1,23,{ bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bCastrate,"HW_MAGICPOWER",-50; },{},{}
2004,Kronos,Kronos,5,20,,1000,30,,1,0,0x00010204,2,2,34,4,50,1,23,{ bonus bMatkRate,20; bonus bInt,3+(getrefine()/2); bonus bMaxHP,300+(50*getrefine()/2); autobonus "{ bonus bMatkRate,12; bonus buseSPRate,20; }",1,5000,BF_MAGIC,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
2005,Dea_Staff,Dea Staff,5,20,,1000,30,,1,1,0x00008110,2,2,34,3,50,1,23,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15+getrefine()/2; bonus bInt,6; bonus bVit,2; autobonus3 "{ }",20,1000,"AL_HEAL","{ specialeffect2 EF_MAGICALATTHIT; heal 0,200; }"; },{},{}
@@ -1079,7 +1078,7 @@
2108,Mirror_Shield_,Mirror Shield,4,60000,,1000,,4,,1,0x00404082,7,2,32,,0,1,4,{ bonus bMdef,5; },{},{}
2109,Memorize_Book,Memory Book,4,20,,1000,,3,,0,0x00810204,7,2,32,,0,1,5,{ bonus bInt,1; bonus bMdef,2; },{},{}
2110,Holy_Guard,Holy Guard,4,85000,,1400,,5,,0,0x00004000,7,2,32,,68,0,4,{ bonus bVit,2; bonus bMdef,2; },{},{}
2111,Herald_Of_GOD,Sacred Mission,4,128000,,1600,,5,,0,0x00004000,7,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield; },{},{}
2111,Herald_Of_GOD,Sacred Mission,4,128000,,1600,,5,,0,0x00004000,7,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield,0; },{},{}
2112,Novice_Guard,Novice Guard,4,1,,1,,3,,0,0x00000001,7,2,32,,0,0,1,{},{},{}
2113,Novice_Shield,Novice Shield,4,5000,,1000,,3,,1,0x00000001,7,2,32,,40,1,3,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; },{},{}
2114,Stone_Buckler,Stone Buckler,4,30000,,1500,,3,,1,0xFFFFFFFE,7,2,32,,65,1,2,{ bonus2 bSubSize,Size_Large,5; },{},{}
@@ -1093,10 +1092,10 @@
2122,Platinum_Shield,Platinum Shield,4,20,,1200,,5,,0,0xFFFFFFFE,2,2,32,,68,1,4,{ bonus bMdef,5; bonus2 bSubSize,Size_Medium,15; bonus2 bSubSize,Size_Large,15; bonus2 bSubRace,RC_Undead,10; bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",7,150,BF_MAGIC,0; },{},{}
2123,Orleans_Server,Orleans's Server,4,20,,1000,,5,,1,0xFFFFFFFE,2,2,32,,55,1,4,{ bonus bMdef,2; bonus bMagicDamageReturn,5; },{},{}
2124,Thorny_Buckler,Thorny Buckler,4,20,,1000,,5,,1,0xFFFFFFFE,2,2,32,,55,1,2,{ bonus bMdef,2; },{},{}
2125,Strong_Shield,Strong Shield,4,20,,2500,,4,,1,0xFFFFFFFE,2,2,32,,75,1,4,{ bonus bNoKnockback; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{}
2125,Strong_Shield,Strong Shield,4,20,,2500,,4,,1,0xFFFFFFFE,2,2,32,,75,1,4,{ bonus bNoKnockback,0; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{}
2126,Guyak_Shield,Guyak Shield,4,20,,700,,3,,0,0xFFFFFFFE,7,2,32,,75,1,2,{ bonus bMdef,3; },{},{}
2127,Secular_Mission,Secular Mission,4,20,,0,,10,,0,0xFFFFFFFF,7,2,32,,0,0,4,{ bonus2 bSubClass,Class_All,25; },{},{}
2128,Herald_Of_GOD_,Sacred Mission,4,128000,,1600,,5,,1,0x00004000,7,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield; },{},{}
2128,Herald_Of_GOD_,Sacred Mission,4,128000,,1600,,5,,1,0x00004000,7,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield,0; },{},{}
2129,Exorcism_Bible,Exorcism Bible,4,20,,600,,5,,0,0x00008100,7,2,32,,50,1,5,{ bonus bHPrecovRate,3; bonus bSPrecovRate,3; bonus bInt,1; },{},{}
2130,Cross_Shield,Cross Shield,4,20,,2000,,6,,1,0x00004000,7,2,32,,80,1,4,{ bonus bStr,1; bonus2 bSkillAtk,"PA_SHIELDCHAIN",30; bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",30; bonus bUseSPrate,10; },{},{}
2131,Magic_Study_Vol1,Magic Bible Vol1,4,20,,1000,,2,,1,0x00810204,2,2,32,,70,1,5,{ bonus bMdef,3; bonus bInt,2; bonus2 bAddEffWhenHit,Eff_Stun,1000; },{},{}
@@ -1109,7 +1108,7 @@
2138,Bradium_Shield,Bradium Shield,4,20,,1800,,5,,1,0x00CFFF80,2,2,32,,65,1,3,{ bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",60; bonus bAgi,-1; bonus bMaxHP,500; },{},{}
2139,Flame_Thrower,Flame Thrower,4,20000,,2000,,60,,0,0x00000400,63,2,32,,99,0,1,{},{},{}
// GM Shield
2199,Ahura_Mazda,Ahura Mazdah,4,1,,10,,100,,0,0xFFFFFFFF,7,2,32,,1,1,0,{ bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; bonus2 bSubRace,RC_Player,95; skill "CR_FULLPROTECTION",5; Skill "WZ_ESTIMATION",1; Skill "ST_FULLSTRIP",5; Skill "HW_MAGICPOWER",10; bonus bMaxHPRate,200; bonus bNoGemStone; bonus bSpeedRate,25; },{ sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; }
2199,Ahura_Mazda,Ahura Mazdah,4,1,,10,,100,,0,0xFFFFFFFF,7,2,32,,1,1,0,{ bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; bonus2 bSubRace,RC_Player,95; skill "CR_FULLPROTECTION",5; Skill "WZ_ESTIMATION",1; Skill "ST_FULLSTRIP",5; Skill "HW_MAGICPOWER",10; bonus bMaxHPRate,200; bonus bNoGemStone,0; bonus bSpeedRate,25; },{ sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; }
// Headgears
//===================================================================
2201,Sunglasses,Sunglasses,4,5000,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,12,{ bonus2 bResEff,Eff_Blind,500; },{},{}
@@ -1157,7 +1156,7 @@
2243,Spinning_Eyes,Geek Glasses,4,20000,,100,,1,,0,0xFFFFFFFF,7,2,512,,0,0,27,{ bonus2 bResEff,Eff_Blind,1500; },{},{}
2244,Big_Sis'_Ribbon,Big Ribbon,4,15000,,200,,2,,0,0xFFFFFFFE,7,2,256,,0,1,28,{ bonus bMdef,3; },{},{}
2245,Sweet_Gents,Sweet Gent,4,15000,,400,,3,,0,0xFFFFFFFE,7,2,256,,0,1,29,{},{},{}
2246,Golden_Gear,Golden Gear,4,20,,900,,5,,0,0xFFFFFFFE,7,2,256,,40,1,30,{ bonus bUnbreakableHelm; },{},{}
2246,Golden_Gear,Golden Gear,4,20,,900,,5,,0,0xFFFFFFFE,7,2,256,,40,1,30,{ bonus bUnbreakableHelm,0; },{},{}
2247,Oldman's_Romance,Romantic Gent,4,15000,,400,,3,,0,0xFFFFFFFE,7,2,256,,0,1,31,{},{},{}
2248,Western_Grace,Western Grace,4,15000,,400,,3,,0,0xFFFFFFFE,7,2,256,,0,1,32,{},{},{}
2249,Coronet,Coronet,4,20,,300,,3,,0,0xFFFFFFFE,7,2,256,,0,1,33,{ bonus bInt,1; },{},{}
@@ -1269,7 +1268,7 @@
2354,Goibne's_Armor,Goibne's Armor,4,50000,,3500,,7,,0,0xFFFFFFFE,7,2,16,,54,1,0,{ bonus bVit,2; bonus bMaxHPrate,10; },{},{}
2355,Angel's_Protection,Angelic Protection,4,10000,,600,,4,,1,0x00000001,7,2,16,,40,1,0,{ bonus bMdef,20; },{},{}
2356,Vestment_Of_Grace,Blessed Holy Robe,4,20,,2500,,5,,1,0x00008100,7,2,16,,70,1,0,{ bonus bMdef,5; bonus2 bResEff,Eff_Blind,8000; },{},{}
2357,Valkyrie_Armor,Valkyrian Armor,4,0,,2800,,6,,1,0xFFFFFFFE,2,2,16,,1,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stun,5000; },{},{}
2357,Valkyrie_Armor,Valkyrian Armor,4,0,,2800,,6,,1,0xFFFFFFFE,2,2,16,,1,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stun,5000; },{},{}
2358,Dress_Of_Angel,Angel's Dress,4,20,,1000,,5,,0,0xFFFFFFFF,7,2,16,,1,0,0,{ bonus bLuk,4; },{},{}
2359,Ninja_Suit_,Ninja Suit,4,20,,1500,,7,,1,0x02021040,7,2,16,,50,1,0,{ bonus bAgi,1; bonus bMdef,3; },{},{}
2360,Robe_Of_Casting_,Robe of Cast,4,124800,,1100,,5,,1,0x00810200,7,2,16,,75,1,0,{ bonus bCastrate,-3; bonus bMdef,4; },{},{}
@@ -1277,11 +1276,11 @@
//2362,Red_Aodai,Red Robe,4,20,,500,,0,,0,0xFFFFFFFE,7,2,16,,1,1,0,{ bonus bAllStats,3; bonus bMdef,5; },{},{}
//2363,White_Aodai,White Robe,4,20,,500,,0,,0,0x00000001,7,2,16,,1,1,0,{ bonus bAllStats,3; bonus bMdef,5; },{},{}
2364,Meteo_Plate_Armor,Meteo Plate Armor,4,20,,3000,,10,,1,0x000444A2,2,2,16,,55,1,0,{ bonus2 bResEff,Eff_Stun,3000; bonus2 bResEff,Eff_Freeze,3000; },{},{}
2365,Orleans_Gown,Orleans's Gown,4,20,,300,,2,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus bCastrate,15; bonus bNoCastCancel; },{},{}
2365,Orleans_Gown,Orleans's Gown,4,20,,300,,2,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus bCastrate,15; bonus bNoCastCancel,0; },{},{}
2366,Divine_Cloth,Divine Cloth,4,20,,1500,,6,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus2 bResEff,Eff_Curse,500; bonus2 bResEff,Eff_Silence,500; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; bonus2 bResEff,Eff_Sleep,500; },{},{}
2367,Sniping_Suit,Sniping Suit,4,20,,750,,5,,1,0x00000800,2,2,16,,50,1,0,{ bonus bMdef,5; bonus bCritical,6+(readparam(bLuk)/10); bonus bDelayRate,-23; },{},{}
2368,Golden_Armor,Golden Armor,4,20,,2000,,4,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMdef,4; },{},{}
2369,Freyja_Overcoat,Freyja Overcoat,4,0,,500,,12,,0,0xFFFFFFFE,7,2,16,,0,0,0,{ bonus bUnbreakableArmor; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; },{},{}
2369,Freyja_Overcoat,Freyja Overcoat,4,0,,500,,12,,0,0xFFFFFFFE,7,2,16,,0,0,0,{ bonus bUnbreakableArmor,0; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; },{},{}
2370,Used_Mage_Coat,Used Mage Coat,4,0,,0,,15,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMaxHP,300; bonus bMaxSP,30; bonus bBaseAtk,10; bonus bAGI,1; },{},{}
2371,G_Strings_,Pantie,4,1000,,100,,4,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
2372,Mage_Coat_,Mage Coat,4,20,,600,,5,,1,0x00810204,7,2,16,,50,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{}
@@ -1295,7 +1294,7 @@
2380,Medic_Robe,Medic's Robe,4,10,,0,,3,,1,0x00008110,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; },{},{}
2381,Elite_Archer_Suit,Elite Archer Suit,4,10,,0,,3,,1,0x00080808,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; },{},{}
2382,Elite_Shooter_Suit,Elite Shooter Suit,4,10,,0,,3,,1,0x41000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; },{},{}
2383,Brynhild,Brynhild,4,20,,400,,10,,0,0xFFFFFFFF,7,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; bonus bUnbreakableArmor; bonus bNoKnockback; },{},{}
2383,Brynhild,Brynhild,4,20,,400,,10,,0,0xFFFFFFFF,7,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{}
2384,Spritual_Tunic,Spiritual Tunic,4,20,,0,,10,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMaxHP,800; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Holy,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; },{},{}
2385,Recuperative_Armor,Recuperative Armor,4,20,,0,,12,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bNoRegen,1; bonus bNoRegen,2; bonus bHPGainValue,60; bonus bSPGainValue,6; bonus bMagicHPGainValue,60; bonus bMagicSPGainValue,6; },{},{ heal 0,-100; }
2386,Chameleon_Armor,Chameleon Armor,4,20,,1700,,5,,0,0x00CFFF80,2,2,16,,70,1,0,{ bonus bMaxHP,(BaseLevel*7); bonus bMaxSP,(BaseLevel/2); autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }"; if( BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte ) bonus bMdef,5; else if( BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief ) bonus bDef,3; },{},{}
@@ -1334,7 +1333,7 @@
2418,Vidar's_Boots,Vidar's Boots,4,30000,,650,,4,,0,0xFFFFFFFE,7,2,64,,65,1,0,{ bonus bMaxHPrate,9; bonus bMaxSPrate,9; },{},{}
2419,Goibne's_Combat_Boots,Goibne's Greaves,4,30000,,700,,4,,0,0xFFFFFFFE,7,2,64,,54,1,0,{ bonus bMdef,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; },{},{}
2420,Angel's_Arrival,Angel's Reincarnation,4,10000,,300,,2,,1,0x00000001,7,2,64,,25,1,0,{ bonus bMaxHP,100; },{},{}
2421,Valkyrie_Shoes,Valkyrian Shoes,4,0,,500,,4,,1,0xFFFFFFFE,2,2,64,,1,1,0,{ bonus bUnbreakableShoes; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); },{},{}
2421,Valkyrie_Shoes,Valkyrian Shoes,4,0,,500,,4,,1,0xFFFFFFFE,2,2,64,,1,1,0,{ bonus bUnbreakableShoes,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); },{},{}
2422,High_Fashion_Sandals,High Fashion Sandals,4,24000,,200,,2,,1,0x00818314,7,2,64,,40,1,0,{ bonus bMdef,10; },{},{}
2423,Variant_Shoes,Variant Shoes,4,20,,500,,3,,0,0xFFFFFFFE,2,2,64,,85,1,0,{ bonus bMaxHPRate,20-getrefine(); bonus bMaxSPRate,20-getrefine(); bonus bDef,getrefine()/2; },{},{}
2424,Tidal_Shoes,Tidal Shoes,4,20,,300,,3,,1,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus2 bSubEle,Ele_Water,5; },{},{}
@@ -1373,7 +1372,7 @@
2505,Manteau,Manteau,4,32000,,600,,4,,0,0x006654E2,7,2,4,,0,1,0,{},{},{}
2506,Manteau_,Manteau,4,32000,,600,,4,,1,0x006654E2,7,2,4,,0,1,0,{},{},{}
2507,Cape_Of_Ancient_Lord,Ancient Cape,4,82000,,600,,2,,0,0xFFFFFFFE,7,2,4,,40,1,0,{ bonus bAgi,1; },{},{}
2508,Ragamuffin_Cape,Ragamuffin Manteau,4,56000,,500,,1,,0,0xFFFFFFFE,7,2,4,,0,1,0,{ bonus bUnbreakableGarment; bonus bMdef,10; },{},{}
2508,Ragamuffin_Cape,Ragamuffin Manteau,4,56000,,500,,1,,0,0xFFFFFFFE,7,2,4,,0,1,0,{ bonus bUnbreakableGarment,0; bonus bMdef,10; },{},{}
2509,Clack_Of_Servival,Survivor's Manteau,4,20000,,550,,0,,0,0x00810204,7,2,4,,75,1,0,{ bonus bMdef,5; bonus bVit,10; },{},{}
2510,Novice_Hood,Somber Novice Hood,4,1,,1,,2,,0,0x00000001,7,2,4,,0,0,0,{ bonus2 bSubEle,Ele_Neutral,20; },{},{}
2511,Skeleton's_Cape,Skeleton Manteau,4,5000,,700,,1,,0,0xFFFFFFFE,7,2,4,,75,1,0,{ bonus bStr,2; bonus bInt,-3; bonus bDex,2; bonus bVit,-3; bonus bLuk,2; bonus bAgi,-4; },{},{}
@@ -1389,7 +1388,7 @@
2521,Angel's_Warmth,Angelic Cardigan,4,10000,,400,,2,,1,0x00000001,7,2,4,,20,1,0,{ bonus bHPrecovRate,5; },{},{}
2522,Undershirt,Undershirt,4,20000,,150,,2,,0,0xFFFFFFFF,7,2,4,,1,1,0,{ bonus bMdef,1; },{},{}
2523,Undershirt_,Undershirt,4,20000,,150,,2,,1,0xFFFFFFFF,7,2,4,,1,1,0,{ bonus bMdef,1; },{},{}
2524,Valkyrie_Manteau,Valkyrian Manteau,4,0,,500,,3,,1,0xFFFFFFFE,2,2,4,,1,1,0,{ bonus bUnbreakableGarment; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bFlee2,5+(getequiprefinerycnt(EQI_GARMENT)*2); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(EQI_GARMENT)*2); },{},{}
2524,Valkyrie_Manteau,Valkyrian Manteau,4,0,,500,,3,,1,0xFFFFFFFE,2,2,4,,1,1,0,{ bonus bUnbreakableGarment,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bFlee2,5+(getequiprefinerycnt(EQI_GARMENT)*2); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(EQI_GARMENT)*2); },{},{}
2525,Cape_Of_Ancient_Lord_,Ancient Cape,4,82000,,600,,2,,1,0xFFFFFFFE,7,2,4,,40,1,0,{ bonus bAgi,1; },{},{}
2526,Dragon_Scale_Coat,Coat of Dragon Scale,4,20,,10,,4,,0,0xFFFFFFFF,7,2,4,,50,1,0,{},{},{}
2527,Dragon_Breath,Dragon Breath,4,20,,600,,4,,1,0xFFFFFFFE,2,2,4,,48,1,0,{ bonus2 bSubRace,RC_Dragon,15; },{},{}
@@ -1406,7 +1405,7 @@
2538,Commander_Manteau,Captain's Manteau,4,10,,0,,4,,1,0x026654E2,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; },{},{}
2539,Commander_Manteau_,Commander's Manteau,4,10,,0,,3,,1,0x00898B1C,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; },{},{}
2540,Sheriff_Manteau,Sheriff's Manteau,4,10,,0,,3,,1,0x41000000,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; },{},{}
2541,Asprika,Asprika,4,20,,400,,5,,0,0xFFFFFFFF,7,2,4,,94,0,0,{ bonus bMdef,5; bonus3 bSubEle,Ele_Neutral,30,BF_SHORT; bonus3 bSubEle,Ele_Water,30,BF_SHORT; bonus3 bSubEle,Ele_Earth,30,BF_SHORT; bonus3 bSubEle,Ele_Fire,30,BF_SHORT; bonus3 bSubEle,Ele_Wind,30,BF_SHORT; bonus3 bSubEle,Ele_Poison,30,BF_SHORT; bonus3 bSubEle,Ele_Holy,30,BF_SHORT; bonus3 bSubEle,Ele_Dark,30,BF_SHORT; bonus3 bSubEle,Ele_Ghost,30,BF_SHORT; bonus3 bSubEle,Ele_Undead,30,BF_SHORT; bonus bFlee,30; skill "AL_TELEPORT",1; bonus bUnbreakableGarment; },{},{}
2541,Asprika,Asprika,4,20,,400,,5,,0,0xFFFFFFFF,7,2,4,,94,0,0,{ bonus bMdef,5; bonus3 bSubEle,Ele_Neutral,30,BF_SHORT; bonus3 bSubEle,Ele_Water,30,BF_SHORT; bonus3 bSubEle,Ele_Earth,30,BF_SHORT; bonus3 bSubEle,Ele_Fire,30,BF_SHORT; bonus3 bSubEle,Ele_Wind,30,BF_SHORT; bonus3 bSubEle,Ele_Poison,30,BF_SHORT; bonus3 bSubEle,Ele_Holy,30,BF_SHORT; bonus3 bSubEle,Ele_Dark,30,BF_SHORT; bonus3 bSubEle,Ele_Ghost,30,BF_SHORT; bonus3 bSubEle,Ele_Undead,30,BF_SHORT; bonus bFlee,30; skill "AL_TELEPORT",1; bonus bUnbreakableGarment,0; },{},{}
2542,Flame_Manteau,Flame Manteau of Naght Sieger,4,20,,70,,4,,1,0xFFFFFFFE,2,2,4,,70,1,0,{ bonus bMaxHPRate,5; bonus bMdef,2; bonus bMatkRate,1; bonus2 bAddEle,Ele_Fire,2; },{},{}
2543,Sylphid_Manteau,Sylphid Manteau,4,20,,0,,9,,0,0xFFFFFFFF,7,2,4,,0,0,0,{ bonus bFlee,13; bonus2 bSubEle,Ele_Neutral,13; bonus bFlee2,1; },{},{}
2544,Leather_Of_Tendrilion,Leather of Tendrilion,4,20,,300,,3,,1,0x00CFDF80,2,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubRace,RC_Plant,5; bonus2 bSubRace,RC_Brute,5; },{},{}
@@ -1561,7 +1560,7 @@
2738,Shiny_Coin,Shiny Coin,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bAddClass,Class_All,6; bonus bMatkRate,6; },{},{}
2739,Ordinary_Coin,Ordinary Coin,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; },{},{}
2740,Rusty_Coin,Rusty Coin,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; },{},{}
2741,All_In_One_Ring,All In One Ring,4,20,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bAllStats,1; bonus bNoCastCancel; bonus bCastRate,10; skill "AL_HEAL",1; skill "AL_TELEPORT",1; },{},{}
2741,All_In_One_Ring,All In One Ring,4,20,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bAllStats,1; bonus bNoCastCancel,0; bonus bCastRate,10; skill "AL_HEAL",1; skill "AL_TELEPORT",1; },{},{}
//2742,Lucky_Clip,Lucky Clip,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{}
2743,Angelic_Ring,Angelic Ring,4,20,,100,,0,,0,0x00CFFF80,2,2,136,,70,0,0,{ bonus bInt,2; bonus bDex,1; bonus bMdef,2; autobonus3 "{ bonus bHealPower,20; }",100,3000,"AL_HEAL","{ specialeffect2 EF_HEAL3; }"; autobonus3 "{ bonus bHealPower,20; }",100,3000,"AM_POTIONPITCHER","{ specialeffect2 EF_HEAL3; }"; autobonus3 "{ bonus bHealPower,20; }",100,3000,"PR_SANCTUARY","{ specialeffect2 EF_HEAL3; }"; },{},{}
2744,Sprint_Ring,Sprint Ring,4,20,,100,,0,,0,0x00CFFF80,2,2,136,,70,0,0,{ bonus bCastrate,-10; bonus bDelayRate,-5; },{},{}
@@ -1580,7 +1579,7 @@
2757,Insecticide_Ring,Insecticide Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Insect,15; },{},{}
2758,Fisher_Ring,Fischer Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Fish,15; },{},{}
2759,Decussate_Ring,Decussate Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Demon,15; },{},{}
2760,Bloody_Ring,Bloody Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_DemiHuman,15; },{},{}
2760,Bloody_Ring,Bloody Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_DemiHuman,15; bonus2 bExpAddRace,RC_Player,15; },{},{}
2761,Satanic_Ring,Satanic Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Angel,15; },{},{}
2762,Dragoon_Ring,Dragon Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Dragon,15; },{},{}
2763,Skul_Ring_C,Neo Skull Ring,4,0,,0,,0,,0,0xFFFFFFFE,2,2,136,,95,0,0,{ bonus bAtkRate,5; bonus bMatkrate,5; bonus bMaxHPrate,5; bonus2 bSkillHeal,"AL_HEAL",5; skill "MG_SIGHT",1; },{},{}
@@ -1620,17 +1619,14 @@
2797,Magical_Stone_,Rocks,4,0,,200,,0,,0,0x00810204,7,2,136,,99,0,0,{ bonus2 bAddDamageClass,2049,10; bonus2 bAddDefMonster,2050,-10; bonus3 bAddMonsterIdDropItem,6151,2049,70; },{},{}
2798,Will_Of_Exhausted_Angel,Will Of Exhausted Angel,4,0,,200,,0,,0,0x00008100,7,2,136,,99,0,0,{ if(strcharinfo(3)=="job3_arch02") { bonus2 bAddDefMonster,1761,50; bonus2 bAddDefMonster,1762,50; } },{},{}
2799,Kuirpenring,Kuirpenring,4,0,,100,,0,,1,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bMdef,1; },{},{}
2800,Accelerator,Accelerator,4,100000,,100,,0,,1,0x00000400,7,2,136,,99,0,0,{ bonus bAgi,2; },{},{}
2801,Hovering_Booster,Hovering Booster,4,100000,,2000,,0,,1,0x00000400,7,2,136,,99,0,0,{ bonus bAgi,1; },{},{}
2802,Suicidal_Device,Suicidal Device,4,500000,,1000,,0,,1,0x00000400,7,2,136,,99,0,0,{},{},{}
2803,Shape_Shifter,Shape Shifter,4,100000,,500,,0,,1,0x00000400,7,2,136,,99,0,0,{ bonus bInt,3; },{},{}
2804,Cooling_Device,Cooling Device,4,100000,,2500,,0,,1,0x00000400,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
2805,Mag_Field_Generator,Magnetic Field Generator,4,100000,,6000,,0,,1,0x00000400,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
2806,Barrier_Builder,Barrier Builder,4,150000,,8000,,3,,1,0x00000400,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
2807,Repair_Kit,Repair Kit,4,200000,,400,,0,,1,0x00000400,7,2,136,,99,0,0,{},{},{}
2808,Camouflage_Generator,Camouflague Generator,4,250000,,1000,,0,,1,0x00000400,7,2,136,,99,0,0,{ bonus bAgi,3; },{},{}
2809,High_Quality_Cooler,High Quality Cooler,4,100000,,2500,,0,,1,0x00000400,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
2810,Special_Cooler,Special Cooler,4,100000,,2500,,0,,1,0x00000400,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
2800,Accelerator,Accelerator,4,100000,,100,,0,,1,0x00000400,56,2,136,,99,0,0,{ bonus bAgi,2; },{},{}
2802,Suicidal_Device,Suicidal Device,4,500000,,1000,,0,,1,0x00000400,56,2,136,,99,0,0,{},{},{}
2803,Shape_Shifter,Shape Shifter,4,100000,,500,,0,,1,0x00000400,56,2,136,,99,0,0,{ bonus bInt,3; },{},{}
2804,Cooling_Device,Cooling Device,4,100000,,2500,,0,,1,0x00000400,56,2,136,,99,0,0,{ bonus bDex,1; },{},{}
2805,Mag_Field_Generator,Magnetic Field Generator,4,100000,,6000,,0,,1,0x00000400,56,2,136,,99,0,0,{ bonus bDex,1; },{},{}
2806,Barrier_Builder,Barrier Builder,4,150000,,8000,,3,,1,0x00000400,56,2,136,,99,0,0,{ bonus bDex,1; },{},{}
2807,Repair_Kit,Repair Kit,4,200000,,400,,0,,1,0x00000400,56,2,136,,99,0,0,{},{},{}
2808,Camouflage_Generator,Camouflague Generator,4,250000,,1000,,0,,1,0x00000400,56,2,136,,99,0,0,{ bonus bAgi,3; },{},{}
2819,Swordman_Manual,Swordsman Manual,4,0,,100,,0,,0,0x00000001,7,2,136,,1,0,0,{ bonus bMaxSP,100; skill "SM_BASH",1; skill "SM_PROVOKE",1; skill "SM_MAGNUM",1; },{},{}
2820,Thief_Manual,Thief Manual,4,0,,100,,0,,0,0x00000001,7,2,136,,1,0,0,{ bonus bMaxSP,100; skill "TF_DOUBLE",3; bonus bDoubleRate,15; skill "TF_STEAL",1; skill "TF_HIDING",1; skill "TF_POISON",1; },{},{}
2821,Acolyte_Manual,Acolyte Manual,4,0,,100,,0,,0,0x00000001,7,2,136,,1,0,0,{ bonus bMaxSP,100; skill "AL_HEAL",1; skill "AL_INCAGI",1; skill "AL_BLESSING",1; },{},{}
@@ -1699,7 +1695,7 @@
4058,Thara_Frog_Card,Thara Frog Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_DemiHuman,30; bonus2 bSubRace,RC_Player,30; },{},{}
4059,Soldier_Andre_Card,Soldier Andre Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Plant,30; },{},{}
4060,Goblin_Card,Goblin Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_Brute,20; },{},{}
4061,Cornutus_Card,Cornutus Card,6,20,,10,,,,,,,,16,,,,,{ bonus bUnbreakableArmor; bonus bDef,1; },{},{}
4061,Cornutus_Card,Cornutus Card,6,20,,10,,,,,,,,16,,,,,{ bonus bUnbreakableArmor,0; bonus bDef,1; },{},{}
4062,Anacondaq_Card,Anacondaq Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddEle,Ele_Poison,20; },{},{}
4063,Caramel_Card,Caramel Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_Insect,20; },{},{}
4064,Zerom_Card,Zerom Card,6,20,,10,,,,,,,,136,,,,,{ bonus bDex,3; },{},{}
@@ -1710,12 +1706,12 @@
4069,Drainliar_Card,Drainliar Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddEle,Ele_Water,20; },{},{}
4070,Eggyra_Card,Eggyra Card,6,20,,10,,,,,,,,64,,,,,{ bonus bSPrecovRate,15; },{},{}
4071,Orc_Zombie_Card,Orc Zombie Card,6,20,,10,,,,,,,,4,,,,,{ bonus2 bSubEle,Ele_Undead,30; bonus bFlee,5; },{},{}
4072,Golem_Card,Golem Card,6,20,,10,,,,,,,,2,,,,,{ bonus bUnbreakableWeapon; bonus bBaseAtk,5; },{},{}
4072,Golem_Card,Golem Card,6,20,,10,,,,,,,,2,,,,,{ bonus bUnbreakableWeapon,0; bonus bBaseAtk,5; },{},{}
4073,Pirate_Skel_Card,Pirate Skeleton Card,6,20,,10,,,,,,,,136,,,,,{ skill "MC_DISCOUNT",5; },{},{}
4074,BigFoot_Card,Bigfoot Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Insect,30; },{},{}
4075,Argos_Card,Argos Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bResEff,Eff_Stone,2000; bonus bDef,1; },{},{}
4076,Magnolia_Card,Magnolia Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddEff,Eff_Curse,500; bonus bBaseAtk,5; },{},{}
4077,Phen_Card,Phen Card,6,20,,10,,,,,,,,136,,,,,{ bonus bNoCastCancel; bonus bCastrate,25; },{},{}
4077,Phen_Card,Phen Card,6,20,,10,,,,,,,,136,,,,,{ bonus bNoCastCancel,0; bonus bCastrate,25; },{},{}
4078,Savage_Card,Savage Card,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,3; },{},{}
4079,Mantis_Card,Mantis Card,6,20,,10,,,,,,,,136,,,,,{ bonus bStr,3; },{},{}
4080,Flora_Card,Flora Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_Fish,20; },{},{}
@@ -1770,19 +1766,19 @@
4129,Baphomet__Card,Bapho Jr. Card,6,20,,10,,,,,,,,4,,,,,{ bonus bAgi,3; bonus bCritical,1; },{},{}
4130,Scorpion_King_Card,Scorpion King Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddEle,Ele_Undead,20; },{},{}
4131,Moonlight_Flower_Card,Moonlight Flower Card,6,20,,10,,,,,,,,64,,,,,{ bonus bSpeedRate,25; },{},{}
4132,Mistress_Card,Mistress Card,6,20,,10,,,,,,,,769,,,,,{ bonus bNoGemStone; bonus bUseSPrate,25; },{},{}
4132,Mistress_Card,Mistress Card,6,20,,10,,,,,,,,769,,,,,{ bonus bNoGemStone,0; bonus bUseSPrate,25; },{},{}
4133,Daydric_Card,Raydric Card,6,20,,10,,,,,,,,4,,,,,{ bonus2 bSubEle,Ele_Neutral,20; },{},{}
4134,Dracula_Card,Dracula Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPDrainRate,100,5; },{},{}
4135,Orc_Load_Card,Orc Lord Card,6,20,,10,,,,,,,,16,,,,,{ bonus bShortWeaponDamageReturn,30; },{},{}
4136,Khalitzburg_Card,Khalitzburg Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Demon,30; },{},{}
4137,Drake_Card,Drake Card,6,20,,10,,,,,,,,2,,,,,{ bonus bNoSizeFix; },{},{}
4137,Drake_Card,Drake Card,6,20,,10,,,,,,,,2,,,,,{ bonus bNoSizeFix,0; },{},{}
4138,Anubis_Card,Anubis Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Angel,30; },{},{}
4139,Joker_Card,Joker Card,6,20,,10,,,,,,,,136,,,,,{ skill "TF_STEAL",1; },{},{}
4140,Knight_Of_Abyss_Card,Abysmal Knight Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddClass,Class_Boss,25; },{},{}
4141,Evil_Druid_Card,Evil Druid Card,6,20,,10,,,,,,,,16,,,,,{ bonus bDefEle,Ele_Undead; bonus bInt,1; bonus bDef,1; },{},{}
4142,Doppelganger_Card,Doppelganger Card,6,20,,10,,,,,,,,2,,,,,{ bonus bAspdRate,10; },{},{}
4143,Orc_Hero_Card,Orc Hero Card,6,20,,10,,,,,,,,769,,,,,{ bonus bVit,3; bonus2 bResEff,Eff_Stun,10000; },{},{}
4144,Osiris_Card,Osiris Card,6,20,,10,,,,,,,,136,,,,,{ bonus bRestartFullRecover; },{},{}
4144,Osiris_Card,Osiris Card,6,20,,10,,,,,,,,136,,,,,{ bonus bRestartFullRecover,0; },{},{}
4145,Berzebub_Card,Berzebub Card,6,20,,10,,,,,,,,136,,,,,{ bonus bCastrate,-30; },{},{}
4146,Maya_Card,Maya Card,6,20,,10,,,,,,,,32,,,,,{ bonus bMagicDamageReturn,50; },{},{}
4147,Baphomet_Card,Baphomet Card,6,20,,10,,,,,,,,2,,,,,{ bonus bHit,-10; bonus bSplashRange,1; },{},{}
@@ -1792,7 +1788,7 @@
4151,Gajomart_Card,Gajomart Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSubRace,RC_Plant,-20; bonus2 bExpAddRace,RC_Plant,10; },{},{}
4152,Galapago_Card,Galapago Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddItemGroupHealRate,IG_Juice,50; bonus3 bAddMonsterDropItem,531,RC_Insect,300; bonus3 bAddMonsterDropItem,532,RC_Insect,300; bonus3 bAddMonsterDropItem,534,RC_Insect,300; },{},{}
4153,Crab_Card,Crab Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,5; bonus2 bAddDamageClass,1266,30; },{},{}
4154,Rice_Cake_Boy_Card,Dumpling Child Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddItemGroupHealRate,IG_Candy,50; bonus3 bAddMonsterDropItem,529,RC_DemiHuman,300; bonus3 bAddMonsterDropItem,530,RC_DemiHuman,100; },{},{}
4154,Rice_Cake_Boy_Card,Dumpling Child Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddItemGroupHealRate,IG_Candy,50; bonus3 bAddMonsterDropItem,529,RC_DemiHuman,300; bonus3 bAddMonsterDropItem,529,RC_Player,300; bonus3 bAddMonsterDropItem,530,RC_DemiHuman,100; bonus3 bAddMonsterDropItem,530,RC_Player,100; },{},{}
4155,Goblin_Leader_Card,Goblin Leader Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace2,RC2_Goblin,30; },{},{}
4156,Steam_Goblin_Card,Goblin Steamrider Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_Formless,7; },{},{}
4157,Goblin_Archer_Card,Goblin Archer Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_Undead,7; },{},{}
@@ -1836,7 +1832,7 @@
4195,Leaf_Cat_Card,Leaf Cat Card,6,20,,10,,,,,,,,769,,,,,{ bonus2 bSubEle,Ele_Water,10; bonus3 bAddMonsterDropItem,991,RC_Fish,100; },{},{}
4196,Marin_Card,Marin Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddMonsterDropItem,909,2000; bonus2 bAddMonsterDropItem,7126,10; },{},{}
4197,Mastering_Card,Mastering Card,6,20,,10,,,,,,,,4,,,,,{ bonus bLuk,1; },{},{}
4198,Maya_Puple_Card,Maya Purple Card,6,20,,10,,,,,,,,769,,,,,{ bonus bIntravision; },{},{}
4198,Maya_Puple_Card,Maya Purple Card,6,20,,10,,,,,,,,769,,,,,{ bonus bIntravision,0; },{},{}
4199,Merman_Card,Merman Card,6,20,,10,,,,,,,,64,,,,,{ bonus bHPrecovRate,10; bonus bSPrecovRate,10; },{},{}
4200,Megalith_Card,Megalith Card,6,20,,10,,,,,,,,64,,,,,{ if(getrefine()<6) bonus bMdef,7; },{},{}
4201,Majoruros_Card,Majoruros Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Stun,600; },{},{}
@@ -1871,7 +1867,7 @@
4230,Shinobi_Card,Shinobi Card,6,20,,10,,,,,,,,136,,,,,{ bonus bAgi,1; bonus3 bAutoSpellWhenHit,"AS_CLOAKING",5,100; },{},{}
4231,Increase_Soil_Card,Mi Gao Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace2,RC2_Guardian,50; },{},{}
4232,Wild_Ginseng_Card,Hermit Plant Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddItemGroupHealRate,IG_Herb,50; bonus3 bAddMonsterDropItem,507,RC_Plant,300; bonus3 bAddMonsterDropItem,508,RC_Plant,200; bonus3 bAddMonsterDropItem,509,RC_Plant,100; },{},{}
4233,Baby_Leopard_Card,Baby Leopard Card,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,3; if(BaseClass==Job_Merchant) bonus bUnbreakableArmor; },{},{}
4233,Baby_Leopard_Card,Baby Leopard Card,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,3; if(BaseClass==Job_Merchant) bonus bUnbreakableArmor,0; },{},{}
4234,Anolian_Card,Anolian Card,6,20,,10,,,,,,,,16,,,,,{ bonus3 bAutoSpellWhenHit,"AC_CONCENTRATION",1+9*(getskilllv("AC_CONCENTRATION")==10),30; },{},{}
4235,Cookie_XMAS_Card,Christmas Cookie Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSubRace,RC_Angel,-20; bonus2 bExpAddRace,RC_Angel,10; },{},{}
4236,Amon_Ra_Card,Amon Ra Card,6,20,,10,,,,,,,,64,,,,,{ bonus bAllStats,1; bonus3 bAutoSpellWhenHit,"PR_KYRIE",10,(30+70*(readparam(bInt)>=99)); },{},{}
@@ -1883,7 +1879,7 @@
4242,Apocalips_Card,Apocalipse Card,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,2; if(getrefine()>8) bonus bMaxHP,800; },{},{}
4243,Antonio_Card,Antonio Card,6,20,,10,,,,,,,,16,,,,,{ bonus3 bAutoSpellWhenHit,"AL_TELEPORT",1,500; },{},{}
4244,Alarm_Card,Alarm Card,6,20,,10,,,,,,,,64,,,,,{ bonus3 bAutoSpellWhenHit,"MG_SIGHT",1,200; bonus bMaxHP,300; bonus bVit,1; },{},{}
4245,Am_Mut_Card,Am Mut Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSubRace,RC_DemiHuman,-20; bonus2 bSubRace,RC_Player,-20; bonus2 bExpAddRace,RC_DemiHuman,10; },{},{}
4245,Am_Mut_Card,Am Mut Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSubRace,RC_DemiHuman,-20; bonus2 bSubRace,RC_Player,-20; bonus2 bExpAddRace,RC_DemiHuman,10; bonus2 bExpAddRace,RC_Player,10; },{},{}
4246,Assulter_Card,Assaulter Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_DemiHuman,7; bonus2 bCriticalAddRace,RC_Player,7; },{},{}
4247,Aster_Card,Aster Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,5; bonus2 bAddDamageClass,1074,30; },{},{}
4248,Ancient_Mummy_Card,Ancient Mummy Card,6,20,,10,,,,,,,,32,,,,,{ bonus3 bAutoSpellWhenHit,"AL_CRUCIS",5,30; },{},{}
@@ -1894,7 +1890,7 @@
4253,Alice_Card,Alice Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubClass,Class_Boss,40; bonus2 bSubClass,Class_Normal,-40; },{},{}
4254,Tirfing_Card,Ogretooth Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubSize,Size_Medium,25; bonus bDef,1; },{},{}
4255,Orc_Lady_Card,Orc Lady Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace2,3,30; },{},{}
4256,Orc_Archer_Card,Orc Archer Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAddMonsterDropItem,12034,RC_DemiHuman,100; },{},{}
4256,Orc_Archer_Card,Orc Archer Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAddMonsterDropItem,12034,RC_DemiHuman,100; bonus3 bAddMonsterDropItem,12034,RC_Player,100; },{},{}
4257,Wild_Rose_Card,Wild Rose Card,6,20,,10,,,,,,,,64,,,,,{ bonus bAgi,1; if(BaseClass==Job_Thief) bonus bFlee2,5; },{},{}
4258,Wicked_Nymph_Card,Evil Nymph Card,6,20,,10,,,,,,,,769,,,,,{ bonus bInt,1; bonus bMaxSP,50; },{},{}
4259,Wooden_Golem_Card,Wooden Golem Card,6,20,,10,,,,,,,,16,,,,,{ bonus bDef,1; bonus bHPrecovRate,30; },{},{}
@@ -1919,7 +1915,7 @@
4278,Gibbet_Card,Gibbet Card,6,20,,10,,,,,,,,769,,,,,{ if(getrefine()<6) bonus bMdef,5; },{},{}
4279,Deleter_Card,Earth Deleter Card,6,20,,10,,,,,,,,16,,,,,{ bonus bSPrecovRate,-100; bonus bSPGainValue,10; },{},{ heal 0,-100; }
4280,Geographer_Card,Geographer Card,6,20,,10,,,,,,,,16,,,,,{ bonus3 bAutoSpellWhenHit,"AL_BLESSING",2+8*(getskilllv("AL_BLESSING")==10),30; },{},{}
4281,Zipper_Bear_Card,Zipper Bear Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,30; bonus bSPDrainValue,-1; if(BaseClass==Job_Merchant) bonus bUnbreakableWeapon; },{},{}
4281,Zipper_Bear_Card,Zipper Bear Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,30; bonus bSPDrainValue,-1; if(BaseClass==Job_Merchant) bonus bUnbreakableWeapon,0; },{},{}
4282,Tengu_Card,Tengu Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddMonsterDropItemGroup,IG_Recovery,600; },{},{}
4283,Greatest_General_Card,Greatest General Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,"MO_CALLSPIRITS",5,2+18*(BaseClass==Job_Acolyte); },{},{}
4284,Chepet_Card,Chepet Card,6,20,,10,,,,,,,,2,,,,,{ bonus4 bAutoSpell,"AL_HEAL",5,50,1; },{},{}
@@ -1947,7 +1943,7 @@
4306,Toad_Card,Toad Card,6,20,,10,,,,,,,,4,,,,,{ bonus bFlee2,1; },{},{}
4307,Kind_Of_Beetle_Card,Beetle King Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_Fish,5; },{},{ heal 0,-5; }
4308,Tri_Joint_Card,Tri Joint Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_Formless,5; },{},{ heal 0,-5; }
4309,Parasite_Card,Parasite Card,6,20,,10,,,,,,,,32,,,,,{ bonus bDef,1; bonus2 bSubRace,RC_Formless,5; },{},{}
4309,Parasite_Card,Parasite Card,6,20,,10,,,,,,,,32,,,,,{ bonus bDef,1; bonus2 bSubEle,Ele_Neutral,5; },{},{}
4310,Panzer_Goblin_Card,Panzer Goblin Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_Demon,7; },{},{}
4311,Permeter_Card,Permeter Card,6,20,,10,,,,,,,,769,,,,,{ bonus2 bSubEle,Ele_Dark,15; bonus2 bSubEle,Ele_Undead,15; },{},{}
4312,Fur_Seal_Card,Seal Card,6,20,,10,,,,,,,,2,,,,,{ bonus bFlee,3; bonus bHit,10; if(BaseClass==Job_Acolyte) { bonus2 bCriticalAddRace,RC_Undead,9; bonus2 bCriticalAddRace,RC_Demon,9; } },{},{}
@@ -1965,7 +1961,7 @@
4324,Garm_Card,Hatii Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Freeze,5000; },{},{}
4325,Harpy_Card,Harpy Card,6,20,,10,,,,,,,,4,,,,,{ bonus2 bSubEle,Ele_Neutral,15; bonus2 bSkillAtk,"MG_NAPALMBEAT",5; },{},{}
4326,See_Otter_Card,Sea-Otter Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddItemGroupHealRate,IG_Fish,50; bonus3 bAddMonsterDropItem,551,RC_Fish,300; bonus3 bAddMonsterDropItem,544,RC_Fish,300; },{},{}
4327,Blood_Butterfly_Card,Bloody Butterfly Card,6,20,,10,,,,,,,,136,,,,,{ bonus bCastrate,30; bonus bNoCastCancel; bonus2 bSkillAtk,"MG_FIREWALL",5; },{},{}
4327,Blood_Butterfly_Card,Bloody Butterfly Card,6,20,,10,,,,,,,,136,,,,,{ bonus bCastrate,30; bonus bNoCastCancel,0; bonus2 bSkillAtk,"MG_FIREWALL",5; },{},{}
4328,Hyegun_Card,Yao Jun Card,6,20,,10,,,,,,,,4,,,,,{ bonus bFlee,15; bonus bCritical,1; },{},{}
4329,Phendark_Card,Phendark Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_DemiHuman,5; bonus2 bSPGainRace,RC_Player,5; },{},{ heal 0,-5; }
4330,Dark_Snake_Lord_Card,Evil Snake Lord Card,6,20,,10,,,,,,,,769,,,,,{ bonus bInt,3; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Curse,10000; },{},{}
@@ -1980,7 +1976,7 @@
4339,Mineral_Card,Mineral Card,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,-25; bonus bDef,3; },{},{}
4340,Teddy_Bear_Card,Teddy Bear Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Undead,30; },{},{}
4341,Metaling_Card,Metaling Card,6,20,,10,,,,,,,,2,,,,,{ bonus3 bAutoSpell,"RG_STRIPWEAPON",1,50; },{},{}
4342,Rsx_0806_Card,RSX-0806 Card,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,3; bonus bUnbreakableArmor; bonus bNoKnockback; },{},{}
4342,Rsx_0806_Card,RSX-0806 Card,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,3; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{}
4343,Mole_Card,Holden Card,6,20,,10,,,,,,,,769,,,,,{ bonus bLuk,2; },{},{}
4344,Anopheles_Card,Anopheles Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAddMonsterDropItem,12058,RC_Insect,50; },{},{}
4345,Hill_Wind_Card,Hill Wind Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSkillAtk,"MG_THUNDERSTORM",5; bonus2 bSkillAtk,"WZ_JUPITEL",5; bonus2 bSkillAtk,"WZ_VERMILION",5; },{},{ heal 0,-50; }
@@ -2045,7 +2041,7 @@
4404,Skogul_Card,Skogul Card,6,20,,10,,,,,,,,16,,,,,{ bonus3 bAddEffWhenHit,Eff_Bleeding,3000,ATF_TARGET|ATF_SELF; },{},{}
4405,Frus_Card,Frus Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMagicDamageReturn,getrefine()*2; if(BaseClass==Job_Mage) bonus bMdef,3; },{},{}
4406,Skeggiold_Card,Skeggiold Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bMagicAddRace,RC_Demon,2; },{},{}
4407,Randgris_Card,Randgris Card,6,20,,10,,,,,,,,2,,,,,{ bonus bUnbreakableWeapon; bonus2 bAddClass,Class_All,10; bonus3 bAutoSpell,"SA_DISPELL",1,50; },{},{}
4407,Randgris_Card,Randgris Card,6,20,,10,,,,,,,,2,,,,,{ bonus bUnbreakableWeapon,0; bonus2 bAddClass,Class_All,10; bonus3 bAutoSpell,"SA_DISPELL",1,50; },{},{}
4408,Gloom_Under_Night_Card,Gloom Under Night Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEle,Ele_Holy,40; bonus2 bAddEle,Ele_Dark,40; bonus2 bAddRace,RC_Angel,40; bonus2 bAddRace,RC_Demon,40; },{},{}
4409,Agav_Card,Agav Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMatkRate,5; bonus bDef,-10; if(BaseClass==Job_Mage) bonus bMaxSP,100; },{},{}
4410,Echio_Card,Echio Card,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,15; if(BaseClass==Job_Swordman) bonus bMaxHP,500; },{},{}
@@ -2189,7 +2185,7 @@
5006,Machoman_Glasses,Machoman's Glasses,4,36000,,100,,1,,0,0xFFFFFFFE,7,2,512,,0,0,92,{},{},{}
5007,Loard_Circlet,Grand Circlet,4,20,,200,,3,,0,0xFFFFFFFE,7,2,256,,55,1,93,{ bonus bStr,1; bonus bInt,1; bonus bLuk,1; bonus bMdef,4; },{},{}
5008,Puppy_Love,Puppy Love,4,20,,100,,1,,0,0xFFFFFFFE,7,2,256,,0,0,94,{},{},{}
5009,Safety_Helmet,Safety Helmet,4,20,,500,,3,,0,0xFFFFFFFE,7,2,256,,0,1,95,{ bonus bMdef,3; bonus bUnbreakableHelm; },{},{}
5009,Safety_Helmet,Safety Helmet,4,20,,500,,3,,0,0xFFFFFFFE,7,2,256,,0,1,95,{ bonus bMdef,3; bonus bUnbreakableHelm,0; },{},{}
5010,Indian_Hair_Piece,Indian Fillet,4,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,96,{},{},{}
5011,Antenna,Aerial,4,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,97,{},{},{}
5012,Ph.D_Hat,Ph.D Hat,4,20,,200,,3,,0,0xFFFFFFFE,7,2,256,,0,1,98,{},{},{}
@@ -2261,7 +2257,7 @@
5078,Sea_Otter_Cap,Sea-Otter Hat,4,20,,800,,3,,0,0xFFFFFFFF,7,2,256,,50,1,162,{ bonus bVit,1; },{},{}
5079,Crossed_Hair_Band,X Hairpin,4,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,163,{},{},{}
5080,Headgear_Of_Queen,Crown of Ancient Queen,4,20,,400,,4,,0,0xFFFFFFFF,7,2,256,,45,1,164,{},{},{}
5081,Mistress_Crown,Crown of Mistress,4,20,,100,,0,,0,0xFFFFFFFE,7,2,256,,75,1,165,{ bonus bMaxSP,100; bonus bInt,2; bonus bUnbreakableHelm; },{},{}
5081,Mistress_Crown,Crown of Mistress,4,20,,100,,0,,0,0xFFFFFFFE,7,2,256,,75,1,165,{ bonus bMaxSP,100; bonus bInt,2; bonus bUnbreakableHelm,0; },{},{}
5082,Mushroom_Band,Decorative Mushroom,4,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,166,{},{},{}
5083,Red_Tailed_Ribbon,Red Ribbon,4,20,,200,,1,,0,0xFFFFFFFF,7,2,256,,45,1,167,{ bonus bMdef,10; },{},{}
5084,Lazy_Raccoon,Lazy Smokie,4,20,,500,,1,,0,0xFFFFFFFE,7,2,256,,0,1,168,{ bonus2 bResEff,Eff_Sleep,2000; },{},{}
@@ -2339,7 +2335,7 @@
5156,Flu_Mask_F,Father's Mask,4,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,8,{ bonus bMatkRate,1; },{},{}
5157,Viking_Helm_,Orc Helm,4,20,,500,,5,,1,0x000654E2,7,2,256,,0,1,86,{},{},{}
5158,Holy_Bonnet_,Monk Hat,4,30000,,100,,5,,1,0x00008110,7,2,256,,0,1,35,{ bonus bMdef,3; },{},{}
5159,Golden_Gear_,Golden Gear,4,20,,900,,5,,1,0xFFFFFFFE,7,2,256,,40,1,30,{ bonus bUnbreakableHelm; },{},{}
5159,Golden_Gear_,Golden Gear,4,20,,900,,5,,1,0xFFFFFFFE,7,2,256,,40,1,30,{ bonus bUnbreakableHelm,0; },{},{}
5160,Magestic_Goat_,Majestic Goat,4,20,,800,,5,,1,0x006444A2,7,2,256,,0,1,41,{ bonus bStr,1; },{},{}
5161,Sharp_Gear_,Spiky Band,4,20,,1000,,6,,1,0x0066D5F2,7,2,256,,50,1,43,{},{},{}
5162,Bone_Helm_,Bone Helm,4,20,,800,,7,,1,0x000444A2,7,2,256,,70,1,103,{ bonus2 bSubEle,Ele_Dark,-15; },{},{}
@@ -2442,7 +2438,7 @@
5259,Elephant_Hat_,Elephant Hat,4,20,,500,,3,,0,0xFFFFFFFF,7,2,256,,0,1,215,{ bonus bVit,1; bonus3 bAutoSpell,"WZ_WATERBALL",3,10; skill "AL_HOLYWATER",1; },{},{}
5260,Cookie_Hat,Cookie Hat,4,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,217,{ bonus bAgi,1; bonus bFlee2,5; bonus bCritAtkRate,5; },{},{}
5261,Silver_Tiara_,Silver Tiara,4,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,218,{ bonus bInt,2; if(BaseClass==Job_Mage) bonus bMatkRate,(JobLevel/20); if(Baseclass==Job_Acolyte) bonus bUseSPrate,-(JobLevel/10); if(BaseClass==Job_Archer) bonus bMaxSP,(JobLevel*2); },{},{}
5262,Gold_Tiara_,Golden Tiara,4,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,232,{ bonus bStr,2; bonus bUnbreakableHelm; if((readparam(bDex)<56)&&(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief)) bonus bDex,JobLevel/7; },{},{}
5262,Gold_Tiara_,Golden Tiara,4,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,232,{ bonus bStr,2; bonus bUnbreakableHelm,0; if((readparam(bDex)<56)&&(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief)) bonus bDex,JobLevel/7; },{},{}
5263,Ati_Atihan_Hat,Pagdayaw,4,20,,100,,1,,0,0xFFFFFFFE,7,2,769,,20,1,303,{ bonus2 bSubEle,Ele_Water,1; bonus2 bSubEle,Ele_Earth,1; bonus2 bSubEle,Ele_Fire,1; bonus2 bSubEle,Ele_Wind,1; bonus2 bAddEff,Eff_Curse,300; },{},{}
5264,Aussie_Flag_Hat,Australian Flag Hat,4,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,0,1,304,{ bonus bAllStats,2; },{},{}
5265,Apple_Of_Archer_C,Apple of Archer,4,1,,0,,7,,0,0xFFFFFFFE,7,2,256,,1,0,72,{ bonus bDex,4; },{},{}
@@ -2469,7 +2465,7 @@
5286,Pecopeco_Hairband,Pecopeco Hairband,4,20,,0,,3,,0,0xFFFFFFFF,7,2,256,,70,0,314,{ bonus bSpeedRate,25; bonus bAspdRate,-10; bonus bCastrate,25; },{},{}
5287,Vacation_Hat,Vacation Hat,4,20,,200,,1,,1,0xFFFFFFFF,7,2,256,,30,0,315,{ bonus bVit,1; },{},{}
5288,Red_Glasses,Red Glasses,4,20,,0,,1,,0,0xFFFFFFFF,7,2,512,,0,0,316,{ bonus bInt,1; },{},{}
5289,Vanilmirth_Hat,Vanilmirth Hat,4,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,30,0,317,{ bonus bUnbreakableHelm; bonus3 bAutoSpell,"MG_FIREBOLT",1,10; bonus3 bAutoSpell,"MG_COLDBOLT",1,10; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",1,10; bonus bMdef,5; },{},{}
5289,Vanilmirth_Hat,Vanilmirth Hat,4,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,30,0,317,{ bonus bUnbreakableHelm,0; bonus3 bAutoSpell,"MG_FIREBOLT",1,10; bonus3 bAutoSpell,"MG_COLDBOLT",1,10; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",1,10; bonus bMdef,5; },{},{}
5290,Drooping_Bunny_,Drooping Bunny,4,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,249,{ bonus bDex,1; bonus bFlee,2; },{},{}
5291,Kettle_Hat,Kettle Hat,4,20,,600,,4,,0,0xFFFFFFFF,7,2,256,,30,1,318,{ bonus4 bAutoSpell,"SA_DELUGE",2,10,0; bonus3 bAutoSpell,"WZ_WATERBALL",3,10; },{},{}
5292,Dragon_Skull,Dragon Skull,4,20,,800,,5,,0,0xFFFFFFFF,7,2,256,,50,1,319,{ bonus2 bSubRace,RC_Dragon,5; },{},{}
@@ -2515,7 +2511,7 @@
5332,Loki_Mask,Loki Mask,4,0,,200,,0,,0,0xFFFFFFFF,7,2,513,,20,0,346,{ bonus bFlee2,3; },{},{}
5333,Radio_Antenna,Radio Antenna,4,0,,1500,,2,,0,0xFFFFFFFF,7,2,256,,50,1,347,{ bonus bMdef,5; bonus bCritical,5; bonus bFlee,5; skill "MG_LIGHTNINGBOLT",1; bonus4 bAutoSpellWhenHit,"MG_THUNDERSTORM",5,30,1; },{},{}
5334,Angeling_Wanna_Fly,Flapping Angeling,4,0,,700,,0,,0,0xFFFFFFFF,7,2,256,,38,0,348,{ bonus bLuk,2; bonus bMdef,2; },{},{}
5335,Jumping_Poring,Jumping Poring,4,0,,300,,2,,0,0xFFFFFFFF,7,2,256,,0,0,349,{ bonus bLuk,1; bonus bUnbreakableHelm; },{},{}
5335,Jumping_Poring,Jumping Poring,4,0,,300,,2,,0,0xFFFFFFFF,7,2,256,,0,0,349,{ bonus bLuk,1; bonus bUnbreakableHelm,0; },{},{}
5336,Guildsman_Recruiter,Guildsman Recruiter Hat,4,,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,350,{},{},{}
5337,Party_Recruiter_Hat,Party Recruiter Hat,4,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,351,{},{},{}
5338,Bf_Recruiter_Hat,Bf Recruiter Hat,4,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,352,{},{},{}
@@ -2537,8 +2533,8 @@
5354,Muslim_Hat_M,Muslim Hat M,4,0,,100,,2,,0,0xFFFFFFFF,7,1,256,,0,0,362,{ bonus bCastrate,-5; },{},{}
5355,Muslim_Hat_F,Selendang,4,0,,100,,2,,0,0xFFFFFFFF,7,0,256,,0,0,363,{ bonus bCastrate,-5; },{},{}
5356,Pumpkin_Hat_H,Festival Pumpkin Hat,4,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus2 bSubRace,RC_Demon,5; bonus2 bAddRace,RC_Demon,5; },{},{}
5357,Wings_Of_Victory,Wings Of Victory,4,20,,200,,10,,0,0xFFFFFFFF,7,2,768,,0,0,365,{ bonus bMdef,10; bonus bUnbreakableHelm; },{},{}
5358,Pecopeco_Wing_Ears,Peco Ears,4,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,70,0,366,{ bonus bAgi,1; bonus bMdef,2; bonus bUnbreakableHelm; },{},{}
5357,Wings_Of_Victory,Wings Of Victory,4,20,,200,,10,,0,0xFFFFFFFF,7,2,768,,0,0,365,{ bonus bMdef,10; bonus bUnbreakableHelm,0; },{},{}
5358,Pecopeco_Wing_Ears,Peco Ears,4,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,70,0,366,{ bonus bAgi,1; bonus bMdef,2; bonus bUnbreakableHelm,0; },{},{}
5359,J_Captain_Hat,Ship Captain Hat,4,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,60,1,367,{ bonus bDex,1; bonus bLongAtkRate,7; bonus bMaxHP,100; },{},{}
5360,Whikebain_Ears,Hyuke's Black Cat Ears,4,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,45,1,368,{ bonus bFlee,10; bonus bCritical,3; bonus bCritAtkRate,10; bonus bDefRate,-50; bonus bDef2Rate,-50; },{},{}
5361,Gang_Scarf,Gangster Scarf,4,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,60,0,369,{ bonus bBaseAtk,5; if(BaseJob==Job_Rogue) skill "RG_GANGSTER",1; },{},{}
@@ -2652,7 +2648,7 @@
//5469,Noble_Hat,Musketeer Hat,4,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,30,1,466,{ bonus bStr,2; bonus3 bAutoSpellWhenHit,"BS_ADRENALINE",1,7; },{},{}
//5470,Eyes_Of_Darkness,Eye Of Darkness,4,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,50,0,467,{ bonus bDex,1; bonus2 bResEff,Eff_Blind,10000; },{},{}
//5471,Hairband_Of_Reginleif,Hairband Of Reginleif,4,20,,800,,1,,0,0xFFFFFFFF,7,2,512,,50,0,468,{ bonus2 bSubEle,Ele_Water,3; bonus2 bSubEle,Ele_Fire,3; bonus2 bSubEle,Ele_Undead,3; bonus2 bSubEle,Ele_Ghost,3; },{},{}
//5472,Red_White_Hat,Red Hat,4,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,469,{ bonus3 bAddMonsterDropItem,550,RC_DemiHuman,3; },{},{}
//5472,Red_White_Hat,Red Hat,4,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,469,{ bonus3 bAddMonsterDropItem,550,RC_DemiHuman,3; bonus3 bAddMonsterDropItem,550,RC_Player,3; },{},{}
//5473,Forceps_Hairpin,Nipper Crab Hairpin,4,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,30,1,470,{ bonus3 bAutoSpellWhenHit,"MG_COLDBOLT",1,100; bonus3 bAddMonsterDropItem,991,RC_Fish,3; },{},{}
//5474,Notice_Board,AFK Hat,4,20,,700,,2,,0,0xFFFFFFFF,7,2,256,,10,0,471,{},{},{}
//5475,Cube_Mask,Mask Cube,4,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,0,0,472,{},{},{}
@@ -2678,7 +2674,7 @@
5495,Power_Of_Thor,Power Of Thor,4,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,75,1,493,{ bonus bInt,1; bonus bDex,1; bonus bMdef,3; bonus bFlee,5; },{},{}
5496,Dice_Hat,Dice Hat,4,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,50,0,494,{ bonus bLuk,4; },{},{}
5497,King_Tiger_Doll_Hat,King Tiger Doll Hat,4,20,,400,,3,,1,0xFFFFFFFE,7,2,256,,30,1,495,{ bonus bStr,2; },{},{}
5498,Wondering_Wolf_Helm,Wandering Wolf Helm,4,20,,600,,5,,0,0xFFFFFFFE,7,2,768,,50,1,490,{ bonus bVit,5; bonus bFlee,10; },{},{}
5498,Wondering_Wolf_Helm,Wandering Wolf Helm,4,20,,600,,5,,0,0xFFFFFFFE,7,2,768,,50,0,490,{ bonus bVit,5; bonus bFlee,10; },{},{}
5499,Pizza_Hat,Pizza Hat,4,20,,600,,0,,0,0xFFFFFFFF,7,2,256,,0,0,487,{ skill "SM_PROVOKE", 1; },{},{}
5500,Icecream_Hat,Icecream Hat,4,0,,300,,6,,0,0xFFFFFFFF,7,2,256,,30,1,488,{ bonus bMdef,3; skill "MG_FROSTDIVER",3; },{},{}
5501,Pirate's_Pride,Pirate's Pride,4,0,,100,,6,,0,0xFFFFFFFF,7,2,256,,10,0,496,{ bonus2 bAddRace2,RC2_Ninja,5; bonus2 bSubRace2,RC2_Ninja,5; },{},{}
@@ -2711,7 +2707,7 @@
5528,King_Frog_Hat,Frog King Hat,4,20,,500,,4,,1,0xFFFFFFFE,7,2,256,,30,0,522,{ bonus bAgi,1; },{},{}
5529,Evil's_Bone_Hat,Satanic Bone Helm,4,20,,600,,6,,1,0xFFFFFFFF,7,2,768,,70,1,523,{ bonus bDex,3; bonus2 bSubEle,Ele_Neutral,5; skill "WZ_FROSTNOVA",1; },{},{}
5530,Raven_Cap,Raven Cap,4,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,30,1,524,{},{},{}
5531,B_Dragon_Hat,Baby Dragon Hat,4,45000,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,1,525,{ bonus bDex,2; .@bonus = max(getskilllv("TF_DOUBLE"), 5); skill "TF_DOUBLE",.@bonus; bonus bDoubleRate,.@bonus * 5; },{},{}
//5531,B_Dragon_Hat,Baby Dragon Hat,4,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,525,{},{},{}
5532,Pirate_Dagger_J,Pirate Dagger,4,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,1,327,{ bonus bShortWeaponDamageReturn,1; },{},{}
5533,Emperor_Wreath_J,Emperor Wreath,4,20,,800,,3,,1,0xFFFFFFFF,7,2,256,,80,1,261,{ bonus bAllStats,1; },{},{}
//5534,Fox_Hat_J,Fox Hat,4,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,70,0,403,{ bonus bAgi,1; bonus bFlee2,2; },{},{}
@@ -2734,13 +2730,13 @@
//5551,Holy_Egg_Hat,Holy Egg Hat,4,20,,0,,1,,0,0xFFFFFFFF,7,2,256,,0,1,537,{},{},{}
5552,Fest_Lord_Circlet,Festival Grand Circlet,4,0,,0,,8,,0,0xFFFFFFFF,7,2,256,,0,0,93,{ bonus bStr,3; bonus bInt,3; bonus bMdef,3; },{},{}
5553,Fest_Bunny_Band,Festival Bunny Band,4,0,,0,,7,,0,0xFFFFFFFF,7,2,256,,0,0,15,{ bonus bMdef,4; bonus2 bSubRace,RC_DemiHuman,9; bonus2 bSubRace,RC_Player,9; },{},{}
5554,Octopus_Hat,Octopus Hat,4,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,20,1,538,{ bonus3 bAutoSpell,"SM_PROVOKE",5,10; bonus bUnbreakableHelm; },{},{}
5554,Octopus_Hat,Octopus Hat,4,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,20,1,538,{ bonus3 bAutoSpell,"SM_PROVOKE",5,10; bonus bUnbreakableHelm,0; },{},{}
5555,Leaf_Cat_Hat,Leaf Cat Hat,4,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,539,{ bonus bAgi,1; bonus3 bAutoSpellWhenHit,"AL_HEAL",3,10; },{},{}
5556,Fur_Seal_Hat,Seal Hat,4,20,,500,,3,,0,0xFFFFFFFF,7,2,769,,55,1,540,{ bonus bInt,1; bonus3 bAutoSpell,"WZ_FROSTNOVA",1,30; },{},{}
5557,Wild_Rose_Hat,Wild Rose Hat,4,20,,500,,6,,1,0xFFFFFFFE,7,2,256,,20,1,541,{ bonus bAgi,3; },{},{}
5558,Saci_Hat,Luxury Hat,4,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,30,1,542,{ bonus3 bAddMonsterDropItem,510,RC_Plant,500; },{},{}
5559,Piece_Of_White_Cloth_E,Piece Of White Cloth,4,0,,0,,1,,0,0xFFFFFFFF,7,2,256,,0,1,543,{},{},{}
5560,Bullock_Helm_J,Bullock Helm,4,20,,3000,,3,,0,0xFFFFFFFF,7,2,256,,75,1,322,{ bonus bMaxHP,100; bonus bNoKnockback; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{}
5560,Bullock_Helm_J,Bullock Helm,4,20,,3000,,3,,0,0xFFFFFFFF,7,2,256,,75,1,322,{ bonus bMaxHP,100; bonus bNoKnockback,0; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{}
5561,Rabbit_Magic_Hat_J,Magic Rabbit Hat,4,0,,800,,1,,0,0xFFFFFFFF,7,2,256,,0,1,497,{ bonus bInt,1; bonus bMaxSP,50; bonus4 bAutoSpellWhenHit,"MG_FIREBOLT",3,10,3; bonus4 bAutoSpellWhenHit,"MG_COLDBOLT",3,10,3; bonus4 bAutoSpellWhenHit,"MG_LIGHTNINGBOLT",3,10,3; bonus3 bAutoSpellWhenHit,"AL_HEAL",1,10; },{},{}
5562,Good_Wedding_Veil_J,Luxurious Wedding Veil,4,0,,500,,0,,1,0xFFFFFFFF,7,2,768,,45,0,489,{ bonus bMdef,10; bonus bCastRate,-3; bonus bUseSPrate,-5; },{},{}
//5563,Dolor_Hat,Dolor Hat,4,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,0,547,{},{},{}
@@ -2836,7 +2832,7 @@
5653,Darkness_Helm_J,Darkness Helm,4,20,,500,,3,,1,0xFFFFFFFF,7,2,256,,70,1,586,{},{},{}
5654,Holy_Marching_Hat_J,Holy Marching Hat,4,20,,200,,2,,1,0xFFFFFFFF,7,2,256,,10,1,587,{ bonus bStr,2; bonus3 bAutoSpell,"PR_ASPERSIO",2,30; },{},{}
//5655,Dark_Snake_Lord_Hat_J,Evil Snake Lord Hat,4,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,60,1,372,{ bonus bInt,2; bonus bAgi,2; bonus bDex,-2; autobonus "{ bonus bCastrate,-50; bonus bFlee,30; }",50,5000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; },{},{}
//5656,Scooter_Hat_J,Scooter Helmet,4,20,,1000,,7,,1,0xFFFFFFFF,7,2,256,,50,1,588,{ bonus bUnbreakableHelm; },{},{}
//5656,Scooter_Hat_J,Scooter Helmet,4,20,,1000,,7,,1,0xFFFFFFFF,7,2,256,,50,1,588,{ bonus bUnbreakableHelm,0; },{},{}
//5657,Antique_Pipe_J,Captain's Pipe,4,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,30,0,383,{},{},{}
5658,Imp_Hat,Imp Hat,4,20,,400,,1,,0,0xFFFFFFFF,7,2,256,,1,1,589,{ bonus3 bAutoSpell,"SA_FLAMELAUNCHER",1,5; },{},{}
5659,Sleepr_Hat,Sleeper Hat,4,20,,400,,1,,0,0xFFFFFFFF,7,2,256,,1,1,590,{ bonus3 bAutoSpell,"SA_SEISMICWEAPON",1,5; },{},{}
@@ -3007,7 +3003,7 @@
//5825,Badge_Of_Order_Grace,Badge Of Order Grace,4,0,,0,,1,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bMdef,1; },{},{}
5826,Valkyrie_Helmet,Valkyrie Helmet,4,0,,0,,10,,0,0xFFFFFFFF,7,2,256,,0,0,225,{ bonus bStr,2; bonus bInt,2; bonus bDex,2; bonus bAgi,2; bonus bMdef,5; },{},{}
5827,Book_File_Hat,Book File Hat,4,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,1,1,423,{},{},{}
5828,Honor_Gold_Ring,Honor Gold Ring,4,0,,50,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus bAllStats,1; bonus bMdef,5; },{},{}
5828,Honor_Gold_Ring,Honor Gold Ring,4,0,,50,,0,,0,0xFFFFFFFF,7,2,136,,1,1,0,{ bonus bAllStats,1; bonus bMdef,5; },{},{}
//5829,Ordinary_Armor,Ordinary Armor,4,0,,0,,0,,0,0xFFFFFFFF,7,2,16,,30,1,0,{},{},{}
//5830,Woe_Sahkkat,Woe Sahkkat,4,20,,10,,0,,0,0xFFFFFFFF,7,2,256,,60,1,67,{},{},{}
//5831,Woe_Big_Sis_Ribbon,Woe Big Sis Ribbon,4,20,,10,,0,,0,0xFFFFFFFF,7,2,256,,60,1,28,{},{},{}
@@ -3023,7 +3019,7 @@
//5841,Shaman_Hat_,Shaman_Hat,4,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,30,1,596,{ bonus bLuk,2; },{},{}
//5842,Loyal_Ring1,Loyal Ring1,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,1,0,{},{},{}
//5843,Loyal_Ring2,Loyal Ring2,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,1,0,{ bonus bAllStats,2; },{},{}
5844,Loyal_Ring3,Loyal Ring3,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus bAllStats,3; },{},{}
5844,Loyal_Ring3,Loyal Ring3,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,1,0,{ bonus bAllStats,3; },{},{}
//5845,Buzzy_Ball_Board,Buzzy Ball Board,4,50,,400,,0,,0,0xFFFFFFFF,7,2,256,,1,1,641,{},{},{}
5846,Buzzy_Ball_Gum,Buzzy Ball Gum,4,50,,100,,1,,0,0xFFFFFFFF,7,2,1,,1,0,572,{ bonus bMdef,5; },{},{}
//5847,Fools_Day_Helmet,Fools Day Helmet,4,0,,0,,0,,0,0xFFFFFFFF,7,2,256,,1,0,647,{ bonus bInt,5; bonus bVit,-3; },{},{}
@@ -4940,7 +4936,7 @@
12372,Hell_Contract,Hell Contract,2,20,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 1379; },{},{}
12373,Boy's_Naivety,Boy's Pure Heart,2,20,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 1370; },{},{}
12374,Flaming_Ice,Ice Fireworks,2,20,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 1837; },{},{}
12375,Acaraje,Akaraje,2,0,,80,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_STEAL; bonus_script "{ bonus bHit,5; bonus bAspdRate,10; }",1200,0,0,EFST_ACARAJE; },{},{}
12375,Acaraje,Akaraje,2,0,,80,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_STEAL; sc_start SC_INCHITRATE,120000,5; },{},{}
12376,Mysterious_Can2,Mysterious Can2,2,10,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 3,0; itemskill "PR_GLORIA",2; },{},{}
12377,Mysterious_PET_Bottle2,Mysterious PET Bottle2,2,10,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 0,3; itemskill "PR_MAGNIFICAT",1; },{},{}
12378,2009_Rice_Cake_Soup,Rice Cake Soup,2,10,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ /* percentheal 50,50; */ },{},{}
@@ -5146,7 +5142,6 @@
12580,Vending_Search_Scroll,Universal Catalog Silver,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ searchstores 10,0; },{},{}
12581,Vending_Search_Scroll2,Universal Catalog Gold,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ searchstores 10,1; },{},{}
12591,Uni_Catalog_Bz,Universal Catalog Bronze,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ searchstores 10,1; },{},{}
12609,Old_Ore_Box,Old Ore Box,2,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12701,Old_Blue_Box_F,Old Blue Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12702,Old_Bleu_Box,Old Navy Box,2,0,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ getrandgroupitem(IG_BleuBox),1; getrandgroupitem(IG_BleuBox),1; },{},{}
12703,Holy_Egg_2,Holy Egg,11,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
@@ -5226,7 +5221,6 @@
12771,Passion_Hat_Box2,Passion Hat Box2,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12772,Cool_Hat_Box2,Cool Hat Box2,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12773,Victory_Hat_Box2,Victory Hat Box2,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12831,Potion_Box,Potion Box,2,0,,50,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12848,Falcon_Flute,Falcon Flute,11,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if(getskilllv("HT_FALCON")) { if(!checkoption(Option_Wug) && !checkoption(Option_Wugrider)) setfalcon (!checkfalcon()); } },{},{}
12900,Battle_Manual_Box,Battle Manual Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12208,10; },{},{}
12901,Insurance_Package,Insurance Package,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12209,10; },{},{}
@@ -5349,7 +5343,7 @@
13015,Hakujin_,Hakujin,5,20,,800,120,,1,1,0x02000000,7,2,2,3,42,1,1,{ bonus bInt,2; bonus3 bAutoSpell,"AL_HEAL",1,10; },{},{}
13016,Poison_Knife_,Poison Knife,5,20,,800,64,,1,2,0x028F5EEE,7,2,2,3,65,1,1,{ bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,3000; },{},{}
13017,House_Auger_,Ice Pick,5,20,,600,70,,1,1,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bDefRatioAtkClass,Class_All; },{},{}
13018,Sucsamad_,Sucsamad,5,20,,800,140,,1,1,0x028F5EEE,7,2,2,4,36,1,1,{ bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Wind,10; bonus bUnbreakableWeapon; },{},{}
13018,Sucsamad_,Sucsamad,5,20,,800,140,,1,1,0x028F5EEE,7,2,2,4,36,1,1,{ bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Wind,10; bonus bUnbreakableWeapon,0; },{},{}
13019,Ginnungagap_,Ginnungagap,5,20,,700,148,,1,1,0xFE9F7EEF,7,2,2,4,70,1,1,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Blind,500; bonus2 bAddEff2,Eff_Blind,50; },{},{}
13020,Warrior_Balmung_,Warrior's Balmung,5,20,,1000,170,,1,0,0xFFFFFFFF,7,2,2,4,48,1,1,{ bonus bAllStats,5; },{},{}
13021,Combat_Knife_C,Combat Knife,5,1,,0,129,,1,0,0x028F5EEE,7,2,2,4,1,0,1,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bSubRace,RC_Demon,-10; bonus bMaxSPrate,10; bonus bSPDrainValue,3; },{},{}
@@ -5367,13 +5361,13 @@
13033,Assasin_Dagger_,Assassin Dagger,5,20,,600,140,,1,1,0x00001000,7,2,2,4,36,1,1,{ bonus bMaxHPrate,20; bonus bMaxSPrate,15; bonus bAspdRate,2; bonus bAtkEle,Ele_Dark; },{},{}
13034,Twilight_Desert,Desert Twilight,5,20,,600,130,,1,2,0x00001000,2,2,2,2,70,1,1,{},{},{}
13035,Sandstorm,Sandstorm,5,20,,600,50,,1,4,0x00001000,2,2,2,2,70,1,1,{},{},{}
13036,BF_Dagger1,Brave Assassin's Damascus,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
13037,BF_Dagger2,Valorous Assassin's Damascus,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
13036,BF_Dagger1,Brave Assassin's Damascus,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
13037,BF_Dagger2,Valorous Assassin's Damascus,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
13038,Dagger_Of_Hunter,Dagger of Hunter,5,20,,700,120,,1,3,0x00020000,2,2,2,3,70,1,1,{ bonus bStr,1; bonus bAgi,2; bonus bDex,1; bonus4 bAutoSpellOnSkill,"RG_BACKSTAP","SM_BASH",10,100; bonus2 bSkillAtk,"RG_BACKSTAP",20; },{},{}
13039,Ivory_Knife,Ivory Knife,5,20,,700,130,,1,2,0x028F5EEE,2,2,2,3,50,1,1,{ bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30; },{},{}
13040,N_Cutter,Novice Cutter,5,0,,0,50,,1,3,0xFE9F7EEF,7,2,2,1,1,0,1,{},{},{}
13041,N_Main_Gauche,Novice Main Gauche,5,0,,0,63,,1,3,0xFE9F7EEF,7,2,2,1,1,0,1,{},{},{}
13042,Krieger_Dagger1,Glorious Gladius,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,4,80,1,1,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus3 bAutoSpell,"PR_LEXDIVINA",1,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"RG_RAID","NPC_WIDEBLEEDING",1,250; },{},{}
13042,Krieger_Dagger1,Glorious Gladius,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,4,80,1,1,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus3 bAutoSpell,"PR_LEXDIVINA",1,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"RG_RAID","NPC_WIDEBLEEDING",1,250; },{},{}
13043,Fortune_Sword_I,Fortune Sword,5,0,,0,120,,1,0,0x028F5EEE,7,2,2,4,0,0,1,{ bonus bLuk,5; },{},{}
13044,House_Auger_I,Ice Pick,5,0,,0,105,,1,0,0x028F5EEE,7,2,2,4,0,0,1,{},{},{}
13045,Kamaitachi_I,Kamaitachi,5,0,,0,155,,2,0,0x02000000,7,2,2,4,0,0,1,{},{},{}
@@ -5389,9 +5383,9 @@
13105,The_Garrison_,Garrison,5,48000,,500,70,,7,2,0x41000000,7,2,34,2,55,1,17,{ bonus bHit,-10; },{},{}
13106,Gold_Lux,Gold Lux,5,100000,,500,20,,7,0,0x41000000,7,2,34,3,12,1,17,{ bonus bHit,-10; if(getskilllv("GS_GLITTERING")>0) bonus3 bAutoSpell,"GS_GLITTERING",getskilllv("GS_GLITTERING"),100; },{},{}
13107,Wasteland_Outlaw,Wasteland's Outlaw,5,20,,580,68,,7,2,0x41000000,7,2,34,3,70,1,17,{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; },{},{}
13108,BF_Pistol1,Soldier Revolver,5,0,,0,70,,7,0,0x41000000,7,2,34,3,80,1,17,{ bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon; },{},{}
13108,BF_Pistol1,Soldier Revolver,5,0,,0,70,,7,0,0x41000000,7,2,34,3,80,1,17,{ bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{}
13109,Wasteland_Outlaw_C,Wasteland Outlaw,5,20,,0,100,,7,0,0x41000000,7,2,34,3,0,0,17,{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; },{},{}
13110,Krieger_Pistol1,Glorious Pistol,5,0,,0,80,,7,0,0x41000000,7,2,34,4,80,1,17,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5){ bonus2 bAddRace,RC_DemiHuman,pow(getrefine()-4,2); bonus2 bAddRace,RC_Player,pow(getrefine()-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; } },{},{}
13110,Krieger_Pistol1,Glorious Pistol,5,0,,0,80,,7,0,0x41000000,7,2,34,4,80,1,17,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5){ bonus2 bAddRace,RC_DemiHuman,pow(getrefine()-4,2); bonus2 bAddRace,RC_Player,pow(getrefine()-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; } },{},{}
//13111,Sharpshooter_Revolver
13112,P_Revolver1,Eden Revlover I,5,0,,0,4,,7,0,0x41000000,7,2,34,1,26,0,17,{ bonus bHit,-5; },{},{}
13113,P_Revolver2,Eden Revlover II,5,0,,0,60,,7,0,0x41000000,7,2,34,1,40,0,17,{ bonus bHit,-5; },{},{}
@@ -5417,15 +5411,15 @@
13168,Thunder_P,Thunder P,5,76000,,700,80,,9,1,0x41000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{}
13169,Thunder_P_,Thunder P,5,76000,,700,80,,9,2,0x41000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{}
13170,Lever_Action_Rifle,Lever Action Rifle,5,20,,770,138,,9,2,0x41000000,7,2,34,3,70,1,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; },{},{}
13171,BF_Rifle1,Soldier Rifle,5,0,,0,50,,9,0,0x41000000,7,2,34,3,80,1,18,{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bCastrate,"GS_TRACKING",-25; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
13172,BF_Gatling_Gun1,Soldier Gatling Gun,5,0,,0,80,,9,0,0x41000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon; },{},{}
13173,BF_Shotgun1,Soldier Shotgun,5,0,,0,100,,9,0,0x41000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon; },{},{}
13174,BF_Launcher1,Soldier Grenade Launcher,5,0,,0,300,,9,0,0x41000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon; },{},{}
13171,BF_Rifle1,Soldier Rifle,5,0,,0,50,,9,0,0x41000000,7,2,34,3,80,1,18,{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bCastrate,"GS_TRACKING",-25; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
13172,BF_Gatling_Gun1,Soldier Gatling Gun,5,0,,0,80,,9,0,0x41000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
13173,BF_Shotgun1,Soldier Shotgun,5,0,,0,100,,9,0,0x41000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
13174,BF_Launcher1,Soldier Grenade Launcher,5,0,,0,300,,9,0,0x41000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
13175,Lever_Action_Rifle_C,Lever Action Rifle,5,20,,0,170,,9,0,0x41000000,7,2,34,3,0,0,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; },{},{}
13176,Krieger_Rifle1,Glorious Rifle,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,18,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; } },{},{}
13177,Krieger_Gatling1,Glorious Gatling Gun,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,19,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) {bonus2 bAddClass,Class_All,getrefine(); } },{},{}
13178,Krieger_Shotgun1,Glorious Shotgun,5,0,,0,110,,9,0,0x41000000,7,2,34,4,80,1,20,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; } },{},{}
13179,Krieger_Launcher1,Glorious Grenade Launcher,5,0,,0,330,,9,0,0x41000000,7,2,34,4,80,1,21,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } },{},{}
13176,Krieger_Rifle1,Glorious Rifle,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,18,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; } },{},{}
13177,Krieger_Gatling1,Glorious Gatling Gun,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,19,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) {bonus2 bAddClass,Class_All,getrefine(); } },{},{}
13178,Krieger_Shotgun1,Glorious Shotgun,5,0,,0,110,,9,0,0x41000000,7,2,34,4,80,1,20,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; } },{},{}
13179,Krieger_Launcher1,Glorious Grenade Launcher,5,0,,0,330,,9,0,0x41000000,7,2,34,4,80,1,21,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } },{},{}
// Bullets
13200,Bullet,Bullet,10,1,,2,10,,,,0x41000000,7,2,32768,,1,,3,{},{},{}
13201,Silver_Bullet,Silver Bullet,10,15,,2,15,,,,0x41000000,7,2,32768,,1,,3,{ bonus bAtkEle,Ele_Holy; },{},{}
@@ -5480,15 +5474,15 @@
13290,Black_Thing_To_Throw,Throwing Black Mass,10,100,,50,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_STOMACHACHE,60000,rand(5,10); },{},{}
13294,Explosive_Kunai,Explosive Kunai,10,100,,30,50,,,,0x02000000,63,2,32768,,100,,7,{ bonus bAtkEle,Ele_Neutral; },{},{}
// Ninja Fuuma Shurikens
13300,Huuma_Bird_Wing,Huuma Wing Shuriken,5,90000,,3000,150,,1,0,0x02000000,7,2,34,4,65,1,22,{ bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Wind; bonus bDex,-2; bonus bAgi,-1; },{},{}
13301,Huuma_Giant_Wheel,Huuma Giant Wheel Shuriken,5,40000,,2500,50,,1,3,0x02000000,7,2,34,4,42,1,22,{ bonus bUnbreakableWeapon; bonus2 bAddEff,Eff_Bleeding,100; },{},{}
13302,Huuma_Giant_Wheel_,Huuma Giant Wheel Shuriken,5,40000,,2500,50,,1,4,0x02000000,7,2,34,4,42,1,22,{ bonus bUnbreakableWeapon; bonus2 bAddEff,Eff_Bleeding,100; },{},{}
13303,Huuma_Blaze,Huuma Blaze Shuriken,5,78000,,1500,185,,1,0,0x02000000,7,2,34,4,55,1,22,{ bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Fire; bonus bDex,-2; bonus3 bAutoSpell,"MG_FIREBALL",5,30; },{},{}
13304,Huuma_Calm_Mind,Huuma Calm Mind,5,20,,1550,112,,1,2,0x02000000,7,2,34,3,70,1,22,{ bonus bUnbreakableWeapon; bonus2 bSkillAtk,"NJ_HUUMA",30; bonus bNoCastCancel; },{},{}
13305,BF_Huuma_Shuriken1,Brave Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
13306,BF_Huuma_Shuriken2,Valorous Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000,BF_WEAPON,"{specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon; },{},{}
13307,Krieger_Huuma_Shuriken1,Glorious Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,4,80,1,22,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; } },{},{}
13308,Huuma_Blaze_I,Huuma Blaze Shuriken,5,0,,0,230,,1,0,0x02000000,7,2,34,4,0,0,22,{ bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Fire; bonus bDex,2; },{},{}
13300,Huuma_Bird_Wing,Huuma Wing Shuriken,5,90000,,3000,150,,1,0,0x02000000,7,2,34,4,65,1,22,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Wind; bonus bDex,-2; bonus bAgi,-1; },{},{}
13301,Huuma_Giant_Wheel,Huuma Giant Wheel Shuriken,5,40000,,2500,50,,1,3,0x02000000,7,2,34,4,42,1,22,{ bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Bleeding,100; },{},{}
13302,Huuma_Giant_Wheel_,Huuma Giant Wheel Shuriken,5,40000,,2500,50,,1,4,0x02000000,7,2,34,4,42,1,22,{ bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Bleeding,100; },{},{}
13303,Huuma_Blaze,Huuma Blaze Shuriken,5,78000,,1500,185,,1,0,0x02000000,7,2,34,4,55,1,22,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Fire; bonus bDex,-2; bonus3 bAutoSpell,"MG_FIREBALL",5,30; },{},{}
13304,Huuma_Calm_Mind,Huuma Calm Mind,5,20,,1550,112,,1,2,0x02000000,7,2,34,3,70,1,22,{ bonus bUnbreakableWeapon,0; bonus2 bSkillAtk,"NJ_HUUMA",30; bonus bNoCastCancel,0; },{},{}
13305,BF_Huuma_Shuriken1,Brave Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
13306,BF_Huuma_Shuriken2,Valorous Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000,BF_WEAPON,"{specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{}
13307,Krieger_Huuma_Shuriken1,Glorious Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,4,80,1,22,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; } },{},{}
13308,Huuma_Blaze_I,Huuma Blaze Shuriken,5,0,,0,230,,1,0,0x02000000,7,2,34,4,0,0,22,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Fire; bonus bDex,2; },{},{}
13309,Huuma_Giant_Wheel_C,Huuma Giant Wheel Shuriken,5,0,,0,99,,1,0,0x02000000,7,2,34,4,1,0,22,{ bonus2 bAddSize,Size_All,80; },{},{}
// More 1-Handed Swords
13400,Cutlas_,Cutlus,5,20,,900,150,,1,1,0x000654E2,7,2,2,4,40,1,2,{ skill "SM_BASH",5; bonus bStr,2; bonus bDef,1; },{},{}
@@ -5500,20 +5494,20 @@
13406,Edger,Edger,5,20,,0,120,,1,0,0x000654E2,7,2,2,1,0,0,2,{ bonus2 bAddClass,Class_All,50; },{},{}
13407,Nagan_C,Refined Nagan,5,1,,0,148,,1,0,0x000654E2,7,2,2,4,0,0,2,{ skill "TF_DOUBLE",5; bonus bDoubleRate,25; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bAddRace,RC_Player,40; },{},{}
13408,Fire_Brand_C,Refined Fireblend,5,1,,0,120,,1,0,0x000654E2,7,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Fire; bonus bInt,2; skill "MG_FIREBOLT",5; bonus3 bAutoSpell,"MG_FIREBOLT",5,100; },{},{}
13409,Immaterial_Sword_C,Refined Immaterial Sword,5,1,,0,160,,1,0,0x000654E2,7,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,45,30; bonus bSPDrainValue,-1; bonus bUnbreakableWeapon; },{},{}
13410,BF_Sword1,Valorous Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
13411,BF_Sword2,Brave Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bMatkRate,10; bonus bUnbreakableWeapon; },{},{}
13409,Immaterial_Sword_C,Refined Immaterial Sword,5,1,,0,160,,1,0,0x000654E2,7,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,45,30; bonus bSPDrainValue,-1; bonus bUnbreakableWeapon,0; },{},{}
13410,BF_Sword1,Valorous Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
13411,BF_Sword2,Brave Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; },{},{}
13412,Twin_Edge_B,Twin Edge of Naght Sieger,5,20,,1500,150,,1,3,0x000654E2,2,2,2,4,75,1,2,{ bonus bAtkEle,Ele_Water; skill "MG_FROSTDIVER",5; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000; },{},{}
13413,Twin_Edge_R,Twin Edge of Naght Sieger,5,20,,1500,160,,1,3,0x000654E2,2,2,2,4,75,1,2,{ bonus bAtkEle,Ele_Fire; skill "WZ_METEOR",3; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000; },{},{}
13414,Elemental_Sword,Elemental Sword,5,20,,1200,105,,1,3,0x000654E2,2,2,2,3,70,1,2,{ bonus bStr,2; bonus bInt,4; bonus bDex,1; bonus bMatkRate,5; bonus2 bAddEle,Ele_Neutral,10; bonus3 bAutoSpell,"MG_COLDBOLT",3,50; bonus4 bAutoSpellOnSkill,"MG_COLDBOLT","MG_FIREBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_FIREBOLT","MG_LIGHTNINGBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_LIGHTNINGBOLT","WZ_EARTHSPIKE",3,1000; },{},{}
13415,N_Falchion,Novice Falchion,5,0,,0,59,,1,3,0x000654E3,7,2,2,1,2,0,2,{},{},{}
13416,Krieger_Onehand_Sword1,Glorious Flamberge,5,20,,0,130,,1,0,0x000654E3,7,2,2,4,80,1,2,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>6) bonus bAspdRate,5; if(getrefine()>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; } },{},{}
13417,Krieger_Onehand_Sword2,Glorious Rapier,5,20,,0,130,,1,0,0x000654E3,7,2,2,4,80,1,2,{ bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus bInt,5; },{},{}
13418,Krieger_Onehand_Sword3,Glorious Holy Avenger,5,20,,0,130,,1,0,0x000444A2,7,2,2,4,80,1,2,{ bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXAETERNA",1,1000; if(getrefine()>9) bonus bInt,5; },{},{}
13416,Krieger_Onehand_Sword1,Glorious Flamberge,5,20,,0,130,,1,0,0x000654E3,7,2,2,4,80,1,2,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>6) bonus bAspdRate,5; if(getrefine()>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; } },{},{}
13417,Krieger_Onehand_Sword2,Glorious Rapier,5,20,,0,130,,1,0,0x000654E3,7,2,2,4,80,1,2,{ bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus bInt,5; },{},{}
13418,Krieger_Onehand_Sword3,Glorious Holy Avenger,5,20,,0,130,,1,0,0x000444A2,7,2,2,4,80,1,2,{ bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXAETERNA",1,1000; if(getrefine()>9) bonus bInt,5; },{},{}
13419,Holy_Saber,Holy saber,5,20,,0,160,,1,0,0x000654E2,7,2,2,3,0,0,2,{},{},{}
13420,Honglyun's_Sword,Honglyun's Sword,5,20,,1200,160,,1,1,0x000654E2,7,2,2,4,70,1,2,{ bonus bAtkEle,Ele_Fire; bonus bStr,2; bonus bInt,2; },{},{}
13421,Ruber,Ruber,5,20,,1500,170,,1,1,0x000444A2,2,2,2,3,50,1,2,{ autobonus "{ bonus2 bSkillAtk,\"KN_BOWLINGBASH\",20; bonus2 bSkillAtk,\"SM_BASH\",20; }",5,15000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
13422,Flamberge_C,Flamberge,5,0,,0,185,,1,0,0x00004080,7,2,2,3,1,0,2,{ bonus bUnbreakableWeapon; bonus2 bAddSize,Size_All,40; },{},{}
13422,Flamberge_C,Flamberge,5,0,,0,185,,1,0,0x00004080,7,2,2,3,1,0,2,{ bonus bUnbreakableWeapon,0; bonus2 bAddSize,Size_All,40; },{},{}
// More Cash Shop Items
13500,Insurance60_Package,Life Insurrance Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14500,10; },{},{}
13501,Assorted_Scroll_Box,Experience Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
@@ -5553,11 +5547,11 @@
13535,Light_Center_Pot_Box,Light Concentration Potion Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14509,20; },{},{}
13536,Light_Awakening_Pot_Box,Light Awakening Potion Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14510,20; },{},{}
13537,Light_Berserk_Pot_Box,Light Berserk Potion Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14511,20; },{},{}
13538,Meteor_10_Scroll_Box,Meteor Storm Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14512,10; },{},{}
13539,Storm_10_Scroll_Box,Storm Gust Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14513,10; },{},{}
13540,Vermilion_10_Scroll_Box,Lord of Vermilion Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14514,10; },{},{}
13541,Lex_Aeterna_Scroll_Box,Lex Aeterna Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14515,10; },{},{}
13542,Magnificat_5_Scroll_Box,Magnificat Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14516,10; },{},{}
13538,Meteor_10_Scroll_Box,Meteor Storm Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14512,1; },{},{}
13539,Storm_10_Scroll_Box,Storm Gust Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14513,1; },{},{}
13540,Vermilion_10_Scroll_Box,Lord of Vermilion Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14514,1; },{},{}
13541,Lex_Aeterna_Scroll_Box,Lex Aeterna Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14515,1; },{},{}
13542,Magnificat_5_Scroll_Box,Magnificat Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14516,1; },{},{}
13543,CP_Helm_Scroll_Box,Chemical Protection Helm Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14517,10; getitem 7139,10; },{},{}
13544,CP_Shield_Scroll_Box,Chemical Protection Shield Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14518,10; getitem 7139,10; },{},{}
13545,CP_Armor_Scroll_Box,Chemical Protection Armor Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14519,10; getitem 7139,10; },{},{}
@@ -6235,7 +6229,7 @@
14217,F_Megaphone_Box1,Megaphone Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12221,1; },{},{}
14218,F_Megaphone_Box5,Megaphone 5 Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12221,5; },{},{}
14219,F_Enriched_Elunium_Box5,Enriched Elunium 5 Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 7619,5; },{},{}
14220,F_Enriched_Oridecon_Box5,Enriched Oridecon 5 Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 7620,5; },{},{}
14220,FEnriched_Oridecon_Box5,Enriched Oridecon 5 Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 7620,5; },{},{}
14221,MP_Scroll_Box,Mystical Amplification Scroll 10 Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14593,10; },{},{}
14222,MP_Scroll_Box30,Mystical Amplification Scroll 30 Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14593,30; },{},{}
14223,MP_Scroll_Box50,Mystical Amplification Scroll 50 Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14593,50; },{},{}
@@ -6361,8 +6355,8 @@
14522,Big_Bun,Big Bun,0,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 100,0; },{},{}
14523,Pill_,Pill,0,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 0,100; },{},{}
14524,Superb_Fish_Slice,Superb Fish Slice,0,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 100,100; },{},{}
14525,Chewy_Ricecake,Chewy Ricecake,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ATKPOTION,1800000,10; },{},{}
14526,Oriental_Pastry,Oriental Pastry,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_MATKPOTION,1800000,10; },{},{}
14525,Chewy_Ricecake,Chewy Ricecake,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ATKPOTION,180000,10; },{},{}
14526,Oriental_Pastry,Oriental Pastry,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_MATKPOTION,180000,10; },{},{}
14527,Dun_Tele_Scroll1,Dungeon Teleport Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashDungeon",1; },{},{}
14528,PVP_Tele_Scroll,PVP Teleport Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
14529,Greed_Scroll,Greed Scroll,11,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "BS_GREED",1; },{},{}
@@ -6433,15 +6427,15 @@
14594,Quagmire_Scroll,Quagmire Scroll,11,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "WZ_QUAGMIRE",5; },{},{}
14595,Unsealed_Magic_Spell,Unsealed Magic Spell,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ warp "yuno_fild09",255,127; },{},{}
14596,Pierre_Treasurebox,Pierre's Treasure Box,2,0,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ getrandgroupitem(IG_Pierre_Treasurebox),1; getrandgroupitem(IG_Pierre_Treasurebox),1; getrandgroupitem(IG_Pierre_Treasurebox),1; getrandgroupitem(IG_Pierre_Treasurebox),1; getrandgroupitem(IG_Pierre_Treasurebox),1; getrandgroupitem(IG_Pierre_Treasurebox),1; },{},{}
14597,PhreeoniS,Phreeoni Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,180000,4121,EFST_FOOD_BASICHIT; },{},{}
14598,GhostringS,Ghostring Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,60000,4047,EFST_ARMOR_PROPERTY; },{},{}
14597,PhreeoniS,Phreeoni Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,180000,4121,SI_FOODHIT; },{},{}
14598,GhostringS,Ghostring Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,60000,4047,SI_ARMOR_PROPERTY; },{},{}
14599,Greed_Scroll_C,Greed Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
14600,Mental_Potion,Mental Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
14601,Tyr's_Blessing,Tyr's Blessing,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCFLEE,300000,30; sc_start SC_INCHIT,300000,30; sc_start SC_ATKPOTION,300000,20; sc_start SC_MATKPOTION,300000,20; },{},{}
14602,TaogunkaS,Tao Gunka Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,180000,4302,EFST_MVPCARD_TAOGUNKA; },{},{}
14603,MistressS,Mistress Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,180000,4132,EFST_MVPCARD_MISTRESS; },{},{}
14604,Orc_HeroS,Orc Hero Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,60000,4143,EFST_MVPCARD_ORCHERO; },{},{}
14605,Orc_LoadS,Orc Lord Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,180000,4135,EFST_MVPCARD_ORCLORD; },{},{}
14602,TaogunkaS,Tao Gunka Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,180000,4302,SI_MVPCARD_TAOGUNKA; },{},{}
14603,MistressS,Mistress Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,180000,4132,SI_MVPCARD_MISTRESS; },{},{}
14604,Orc_HeroS,Orc Hero Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,60000,4143,SI_MVPCARD_ORCHERO; },{},{}
14605,Orc_LoadS,Orc Lord Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,180000,4135,SI_MVPCARD_ORCLORD; },{},{}
14606,Job_Manual25,JOB Battle Manual,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
14607,Luxurious_Dinner_W,Luxurious Western Food,2,10000,,600,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCALLSTATUS,3600000,3; },{},{}
14608,Luxurious_Dinner_E,Manchu-Han Imperial Feast,2,20000,,1200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCALLSTATUS,3600000,6; },{},{}
@@ -6453,10 +6447,6 @@
16000,Erde,Erde,5,20,,500,130,,1,2,0x0004C5B2,2,2,2,4,50,1,8,{ bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"AM_DEMONSTRATION",20; bonus bMaxSP,50; bonus bHealPower,10; },{},{}
16001,Red_Square_Bag,Red Square Bag,5,20,,500,130,,1,2,0x0004C5B2,2,2,2,3,50,1,8,{ bonus bMaxHP,200; bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"AM_DEMONSTRATION",20; bonus2 bAddMonsterDropItem,501,50; bonus2 bAddMonsterDropItem,502,20; bonus2 bAddMonsterDropItem,503,20; bonus2 bAddMonsterDropItem,504,20; bonus2 bAddMonsterDropItem,505,10; if(readparam(bStr)>=95) bonus2 bAddEff,Eff_Stun,500; },{},{}
16002,Stunner_C,Stunner,5,0,,0,175,,1,0,0x00008110,7,2,2,3,1,0,8,{ bonus2 bAddEff,Eff_Stun,1000; bonus2 bAddSize,Size_All,40; },{},{}
//
16030,Pilebuncker_S,Pile Bunker S,5,20,,3000,400,,1,1,0x00000400,7,2,2,4,130,1,8,{ bonus bAspdRate,getrefine()/2; },{},{}
16031,Pilebuncker_P,Pile Bunker P,5,20,,4000,450,,1,,0x00000400,7,2,2,4,130,1,8,{ bonus bBaseAtk,getrefine()*5; },{},{}
16032,Pilebuncker_T,Pile Bunker T,5,20,,3500,400,,1,1,0x00000400,7,2,2,4,130,1,8,{ bonus bUseSPrate,getrefine()*-1; },{},{}
// More Rental Boxes
16134,King_Frog_Hat_Box,Frog King Hat Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 5528,1; },{},{}
16135,Evil's_Bone_Hat_Box,Satanic Bone Helm Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 5529,1; },{},{}
@@ -6575,8 +6565,8 @@
//
18600,Cat_Ears_Beret,Cat Ear Beret,4,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,761,{ bonus bAtkRate,5; if(getrefine() > 5 && getrefine() <= 12) { bonus2 bAddRace,RC_DemiHuman,(getrefine() - 5); bonus2 bSubRace,RC_DemiHuman,(getrefine() - 5); bonus2 bAddRace,RC_Player,(getrefine() - 5); bonus2 bSubRace,RC_Player,(getrefine() - 5); } if(getrefine() > 12) { bonus2 bAddRace,RC_DemiHuman,7; bonus2 bAddRace,RC_Player,7; bonus2 bSubRace,RC_DemiHuman,7; bonus2 bSubRace,RC_Player,7; } },{},{}
//
18612,White_Musang_Hat,White Musang Hat,4,40,,200,,3,,1,0xFFFFFFFF,7,2,256,,0,1,770,{ bonus bStr,2; bonus bVit,2; bonus bLuk,1; bonus bUnbreakableHelm; },{},{}
18613,Black_Musang_Hat,Black Musang Hat,4,40,,200,,3,,1,0xFFFFFFFF,7,2,256,,0,1,771,{ bonus bInt,2; bonus bDex,2; bonus bAgi,1; bonus bUnbreakableHelm; },{},{}
18612,White_Musang_Hat,White Musang Hat,4,40,,200,,3,,1,0xFFFFFFFF,7,2,256,,0,1,770,{ bonus bStr,2; bonus bVit,2; bonus bLuk,1; bonus bUnbreakableHelm,0; },{},{}
18613,Black_Musang_Hat,Black Musang Hat,4,40,,200,,3,,1,0xFFFFFFFF,7,2,256,,0,1,771,{ bonus bInt,2; bonus bDex,2; bonus bAgi,1; bonus bUnbreakableHelm,0; },{},{}
//
18620,Heart_Eyepatch,Heart Eyepatch,4,5,,200,,2,,0,0xFFFFFFFF,7,2,512,,20,1,779,{},{},{}
//
@@ -6589,5 +6579,3 @@
19505,T_Cigarette,T Cigarette,4,0,,0,,0,,0,0xFFFFFFFF,7,2,4096,,0,0,54,{},{},{}
19506,T_Valkyrie_Feather_Band,T Valkyrie Feather Band,4,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,0,1,300,{},{},{}
19507,Fine_Sun,Clear Sun,4,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,1,0,654,{},{},{}
22777,Gift_Buff_Set,Gift Buff Set,2,10,,100,,,,0,0xFFFFFFFF,63,2,,,1,,,{},{},{}

View File

@@ -1,4 +0,0 @@
// Item Group Database
//
// Structure of Database:
// GroupID,ItemID,Rate{,Amount,Random,isAnnounced,Duration,GUID,isBound,isNamed}

View File

@@ -46,8 +46,8 @@
// Renewal content (required for some core features)
//================================
//Base - 3rd Jobs, Baby 3rds, Expanded Super Novice, Kagerou/Oboro, Rebellion, Summoner, Star Emperor, Soul Reaper
99,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4190:4191:4211:4212:4215:4218:4220:4222:4223:4224:4225:4226:4227:4228:4229:4238:4239:4240:4241:4242:4243:4244,0,10,18,28,40,85,123,168,220,278,400,481,613,731,875,1038,1213,1400,1575,1775,2268,2604,2786,3136,3506,4130,4796,5508,6264,9645,12392,14220,16159,18209,21649,24451,27401,30499,33748,47342,58160,64711,71573,78749,90144,99312,108870,118816,129154,174196,213220,238080,264150,291427,329640,363155,398116,434526,472381,610848,731828,806448,884232,965180,1073896,1170382,1270556,1374422,1481976,1850800,3389616,3666333,3953534,4251217,4559382,5129260,5488173,5859059,6241919,7374168,9570662,10458427,11380262,12336168,13326144,14994907,16130400,17304206,18516326,19766760,29216160,34949880,40930560,55017900,71510400,106974000,146061000,174405000,343210000,99999999
//Base - 3rd Jobs, Baby 3rds, Expanded Super Novice, Kagerou/Oboro, Rebellion and Summoner
99,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4190:4191:4211:4212:4215:4218:4220:4222:4223:4224:4225:4226:4227:4228:4229:4238,0,10,18,28,40,85,123,168,220,278,400,481,613,731,875,1038,1213,1400,1575,1775,2268,2604,2786,3136,3506,4130,4796,5508,6264,9645,12392,14220,16159,18209,21649,24451,27401,30499,33748,47342,58160,64711,71573,78749,90144,99312,108870,118816,129154,174196,213220,238080,264150,291427,329640,363155,398116,434526,472381,610848,731828,806448,884232,965180,1073896,1170382,1270556,1374422,1481976,1850800,3389616,3666333,3953534,4251217,4559382,5129260,5488173,5859059,6241919,7374168,9570662,10458427,11380262,12336168,13326144,14994907,16130400,17304206,18516326,19766760,29216160,34949880,40930560,55017900,71510400,106974000,146061000,174405000,343210000,99999999
//Job - 3rd Jobs, Baby 3rds, Expanded Super Novice, Kagerou/Oboro, Rebellion, Summoner, Star Emperor, Soul Reaper
50,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4190:4191:4211:4212:4215:4218:4220:4222:4223:4224:4225:4226:4227:4228:4229:4238:4239:4240:4241:4242:4243:4244,1,288,368,568,696,1206,1774,2192,3196,5080,7352,8580,9892,13358,18984,31925,35860,40013,51605,68585,87770,96443,105515,131770,167428,206720,223860,241673,294553,362303,479053,513362,548856,656197,787507,927154,985696,1046034,1231134,1449220,1678177,1773024,2182221,2534978,3043585,3782865,4461912,4672971,5971896,6250158,6875174,7562691,8318960,9150856,10065942,11877812,14015818,16538665,19515624,23028437,28094693,34275525,41816141,51015692,62239144,79666104,101972614,130524946,167071930,213852071,999999999
//Job - 3rd Jobs, Baby 3rds, Expanded Super Novice, Kagerou/Oboro, Rebellion and Summoner
50,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4190:4191:4211:4212:4215:4218:4220:4222:4223:4224:4225:4226:4227:4228:4229:4238,1,288,368,568,696,1206,1774,2192,3196,5080,7352,8580,9892,13358,18984,31925,35860,40013,51605,68585,87770,96443,105515,131770,167428,206720,223860,241673,294553,362303,479053,513362,548856,656197,787507,927154,985696,1046034,1231134,1449220,1678177,1773024,2182221,2534978,3043585,3782865,4461912,4672971,5971896,6250158,6875174,7562691,8318960,9150856,10065942,11877812,14015818,16538665,19515624,23028437,28094693,34275525,41816141,51015692,62239144,79666104,101972614,130524946,167071930,213852071,999999999

Binary file not shown.

View File

@@ -577,7 +577,7 @@
//-- CH_PALMSTRIKE
370,0,300,0,0,0,0
//-- CH_TIGERFIST
371,0,0,0,4000:8000:12000:16000:24000,0,0
371,0,0,0,0,2000:4000:6000:8000:10000,0
//==========================================
@@ -1366,7 +1366,7 @@
//-- SC_BLOODYLUST
2303,2000,2000,0,10000:20000:30000,0,180000
//-- SC_FEINTBOMB
2304,1000,0,0,1500,0,5000
2304,1000,0,0,500,1500,5000
//-- SC_ESCAPE
5010,0,500,0,50000,20000,10000:8000:6000:4000:2000
//==========================================

View File

@@ -54,28 +54,26 @@
// 14 attack type (none, weapon, magic, misc)
// 15 Blowcount (amount of tiles skill knockbacks)
// 16 inf3 (skill information 3):
// 0x000001 - skill ignores land protector
// 0x000002 - free
// 0x000004 - usable skills while hiding
// 0x000008 - skill that can be use while in dancing state
// 0x000010 - skill that could hit emperium
// 0x000020 - skill ignores SC_STASIS
// 0x000040 - skill blocked by kagehumi
// 0x000080 - skill range affected by AC_VULTURE
// 0x000100 - skill range affected by GS_SNAKEEYE
// 0x000200 - skill range affected by NJ_SHADOWJUMP
// 0x000400 - skill range affected by WL_RADIUS
// 0x000800 - skill range affected by RA_RESEARCHTRAP
// 0x001000 - skill that does not affect user that has NC_HOVERING active
// 0x002000 - skill that can be using while riding warg
// 0x004000 - skill that can be used while on Madogear
// 0x008000 - skill that can be used to target while under SC__MANHOLE effect
// 0x010000 - skill that affects hidden targets
// 0x020000 - skill that affects SC_GLOOMYDAY_SK
// 0x040000 - skill that is affected by SC_DANCEWITHWUG
// 0x080000 - skill blocked by RA_WUGBITE
// 0x100000 - skill is not blocked by SC_AUTOGUARD (physical-skill only)
// 0x200000 - skill is not blocked by SC_UTSUSEMI or SC_BUNSINJYUTSU (physical-skill only)
// 0x00001 - skill ignores land protector
// 0x00002 - free
// 0x00004 - usable skills while hiding
// 0x00008 - skill that can be use while in dancing state
// 0x00010 - skill that could hit emperium
// 0x00020 - skill ignores SC_STASIS
// 0x00040 - skill blocked by kagehumi
// 0x00080 - skill range affected by AC_VULTURE
// 0x00100 - skill range affected by GS_SNAKEEYE
// 0x00200 - skill range affected by NJ_SHADOWJUMP
// 0x00400 - skill range affected by WL_RADIUS
// 0x00800 - skill range affected by RA_RESEARCHTRAP
// 0x01000 - skill that does not affect user that has NC_HOVERING active
// 0x02000 - skill that can be using while riding warg
// 0x04000 - skill that can't be used while in mado
// 0x08000 - skill that can be used to target while under SC__MANHOLE effect
// 0x10000 - skill that affects hidden targets
// 0x20000 - skill that affects SC_GLOOMYDAY_SK
// 0x40000 - skill that is affected by SC_DANCEWITHWUG
// 0x80000 - skill blocked by RA_WUGBITE
// 17 Name
// 18 Description
1,0,0,0,0,0,0,9,0,no,0,0,0,none,0,0x0, NV_BASIC,Basic Skill
@@ -93,7 +91,7 @@
//****
// Mage
9,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MG_SRECOVERY,Increase SP Recovery
10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0,0x0, MG_SIGHT,Sight
10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0,0x4000, MG_SIGHT,Sight
11,9,6,1,8,0x6,1,10,1,yes,0,0x42000,0,magic,0,0x0, MG_NAPALMBEAT,Napalm Beat
12,9,8,2,8,0x1,0,10,1,yes,0,0,0,magic,0,0x0, MG_SAFETYWALL,Safety Wall
13,9,8,1,8,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0x2000,0,magic,0,0x0, MG_SOULSTRIKE,Soul Strike
@@ -112,7 +110,7 @@
23,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DEMONBANE,Demon Bane
24,0,6,4,6,0x3,2,1,1,yes,0,0,0,magic,0,0x0, AL_RUWACH,Ruwach
25,9,6,2,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_PNEUMA,Pneuma
26,0,6,4,0,0x1,0,2,1,yes,0,0,0,magic,0,0x4040, AL_TELEPORT,Teleport
26,0,6,4,0,0x1,0,2,1,yes,0,0,0,magic,0,0x40, AL_TELEPORT,Teleport
27,9,6,2,0,0x1,0,4,1,yes,0,0,3,magic,0,0x0, AL_WARP,Warp Portal
28,9,6,16,6,0x21,0,10,1,yes,0,0x2000,0,magic,0,0x0, AL_HEAL,Heal
29,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, AL_INCAGI,Increase AGI
@@ -215,13 +213,13 @@
105,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0,0x0, BS_HILTBINDING,Hilt Binding
106,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0,0x0, BS_FINDINGORE,Ore Discovery
107,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, BS_WEAPONRESEARCH,Weaponry Research
108,2,6,16,0,0x1,0,1,1,yes,0,0,0,weapon,0,0x0, BS_REPAIRWEAPON,Weapon Repair
108,2,6,16,0,0x1,0,1,1,yes,0,0,0,weapon,0,0x4000, BS_REPAIRWEAPON,Weapon Repair
109,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_SKINTEMPER,Skin Tempering
110,1,6,2,0,0x3,2:2:2:2:2:12,5,1,no,0,0,0,weapon,0,0x0, BS_HAMMERFALL,Hammer Fall
111,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, BS_ADRENALINE,Adrenaline Rush
112,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, BS_WEAPONPERFECT,Weapon Perfection
113,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, BS_OVERTHRUST,Power-Thrust
114,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, BS_MAXIMIZE,Maximize Power
110,1,6,2,0,0x3,2:2:2:2:2:12,5,1,no,0,0,0,weapon,0,0x4000, BS_HAMMERFALL,Hammer Fall
111,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_ADRENALINE,Adrenaline Rush
112,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_WEAPONPERFECT,Weapon Perfection
113,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_OVERTHRUST,Power-Thrust
114,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x4000, BS_MAXIMIZE,Maximize Power
//****
// Hunter
@@ -354,8 +352,8 @@
226,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AM_AXEMASTERY,Axe Mastery
227,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AM_LEARNINGPOTION,Potion Research
228,0,6,4,0,0x1,0,10,0,no,0,0,0,none,0,0x0, AM_PHARMACY,Prepare Potion
229,9,6,2,3,0x9,0,5,1,yes,0,0,0,weapon,0,0x300000, AM_DEMONSTRATION,Bomb
230,9,6,1,0,0x48,0,5,1,yes,0,0,0,weapon,0,0x300000, AM_ACIDTERROR,Acid Terror
229,9,6,2,3,0x9,0,5,1,yes,0,0,0,weapon,0,0x0, AM_DEMONSTRATION,Bomb
230,9,6,1,0,0x48,0,5,1,yes,0,0,0,weapon,0,0x0, AM_ACIDTERROR,Acid Terror
231,9,6,16,0,0x1,0,5,1,yes,0,0xC00,0,none,0,0x0, AM_POTIONPITCHER,Aid Potion
232,4,6,2,0,0x1,0,5,1,no,0,0,5,none,0,0x0, AM_CANNIBALIZE,Summon Flora
233,1,6,2,0,0x1,0,5,1,no,0,0,3,none,0,0x0, AM_SPHEREMINE,Summon Marine Sphere
@@ -532,7 +530,7 @@
//****
// Paladin
367,9,8,1,0,0xD0,0,5,1,no,0,0x18000,0,misc,0,0x0, PA_PRESSURE,Gloria Domini
368,0,6,4,0,0x61,0,5,1,yes,0,0,0,weapon,0,0x300000, PA_SACRIFICE, Martyr's Reckoning
368,0,6,4,0,0x61,0,5,1,yes,0,0,0,weapon,0,0x0, PA_SACRIFICE, Martyr's Reckoning
369,0,6,4,0,0x41,0,10,1,yes,0,0,0,misc,0,0x0, PA_GOSPEL,Battle Chant
//****
@@ -563,10 +561,10 @@
//****
// Whitesmith
384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0,0x0, WS_MELTDOWN,Shattering Strike
384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0,0x4000, WS_MELTDOWN,Shattering Strike
385,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, WS_CREATECOIN,Create Coins
386,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, WS_CREATENUGGET,Create Nuggets
387,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, WS_CARTBOOST,Cart Boost
387,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x4000, WS_CARTBOOST,Cart Boost
388,9,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WS_SYSTEMCREATE,Auto Attack System
//****
@@ -583,7 +581,7 @@
//****
// Clown & Gypsy
394,9,8,1,-1,0,0,10,-9,yes,0,0,0,weapon,0,0x0, CG_ARROWVULCAN,Vulcan Arrow
395,0,0,4,0,0x1,3,5,1,yes,0,0x40,0,misc,2,0x0, CG_MOONLIT,Sheltering Bliss
395,0,0,4,0,0x1,3,1,1,yes,0,0x40,0,misc,2,0x0, CG_MOONLIT,Sheltering Bliss
396,7,6,16,0,0x1,0,1,1,yes,0,0x600,0,none,0,0x40, CG_MARIONETTE,Marionette Control
//****
@@ -609,7 +607,7 @@
//****
// Assassin Cross
406,0,6,4,-1,0xA,2,10,1,no,0,0x40000,0,weapon,0,0x300000, ASC_METEORASSAULT,Meteor Assault
406,0,6,4,-1,0xA,2,10,1,no,0,0x40000,0,weapon,0,0x0, ASC_METEORASSAULT,Meteor Assault
407,0,6,4,0,0x1,0,1,0,no,0,0,0,none,0,0x0, ASC_CDP,Create Deadly Poison
//****
@@ -680,7 +678,7 @@
//****
// Blacksmith
459,0,6,4,0,0x3,-1,1,1,no,0,0x8,0,weapon,0 ,0x0, BS_ADRENALINE2,Advanced Adrenaline Rush
459,0,6,4,0,0x3,-1,1,1,no,0,0x8,0,weapon,0 ,0x4000, BS_ADRENALINE2,Advanced Adrenaline Rush
//****
// Soul Linker
@@ -704,16 +702,16 @@
474,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0,0x0, NPC_EMOTION_ON,Emotion ON
475,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, ST_PRESERVE,Preserve
476,1,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, ST_FULLSTRIP,Divest All
477,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, WS_WEAPONREFINE,Upgrade Weapon
477,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x4000, WS_WEAPONREFINE,Upgrade Weapon
478,3,6,2,0,0x3,3,10,1,no,0,0,0,none,0,0x0, CR_SLIMPITCHER,Aid Condensed Potion
479,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, CR_FULLPROTECTION,Full Protection
480,4,8,1,0,0,0,5,5,no,0,0,0,weapon,0,0x20000, PA_SHIELDCHAIN,Shield Chain
480,5,8,1,0,0,0,5,5,no,0,0,0,weapon,0,0x20000, PA_SHIELDCHAIN,Shield Chain
481,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, HP_MANARECHARGE,Mana Recharge
482,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, PF_DOUBLECASTING,Double Casting
483,18,6,2,0,0x1,1:2:3:4:5,1,1,no,0,0,0,none,0,0x0, HW_GANBANTEIN,Ganbantein
484,18,6,2,2,0xD1,0,5,1,yes,0,0x18000,0,misc,0,0x11010, HW_GRAVITATION,Gravitation Field
485,-2,6,1,-1,0x8,0,10,1,no,0,0,0,weapon,0,0x0, WS_CARTTERMINATION,Cart Termination
486,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, WS_OVERTHRUSTMAX,Maximum Power Thrust
485,-2,6,1,-1,0x8,0,10,1,no,0,0,0,weapon,0,0x4000, WS_CARTTERMINATION,Cart Termination
486,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x4000, WS_OVERTHRUSTMAX,Maximum Power Thrust
487,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x8, CG_LONGINGFREEDOM,Longing for Freedom
488,0,6,4,0,0x1,1,5,1,no,0,0x20,0,misc,0,0x1, CG_HERMODE,Wand of Hermode
489,9,6,1,0,0x41,0,5,1,no,0,0,0,misc,0,0x0, CG_TAROTCARD,Tarot Card of Fate
@@ -733,7 +731,7 @@
500,0,6,4,0,0x41,0,5,1,no,0,0,0,misc,0,0x0, GS_GLITTERING,Flip the Coin
501,9,6,1,-1,0x50,0,1,1,no,0,0,0,misc,0,0x0, GS_FLING,Fling
502,-9,8,1,-1,0,0,1,3,no,0,0,0,weapon,0,0x0, GS_TRIPLEACTION,Triple Action
503,-9,6,1,-1,0x8,0,1,1,no,0,0,0,weapon,0,0x300000, GS_BULLSEYE,Bulls Eye
503,-9,6,1,-1,0x8,0,1,1,no,0,0,0,weapon,0,0x0, GS_BULLSEYE,Bulls Eye
504,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, GS_MADNESSCANCEL,Madness Canceller
505,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, GS_ADJUSTMENT,AdJustment
506,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, GS_INCREASING,Increasing Accuracy
@@ -853,7 +851,7 @@
//705,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDESIREN,Wide Siren's Voice
706,0,6,4,5,0,0,10,1,no,0,0x2,0,magic,0,0x1, NPC_VENOMFOG,Venom Fog
//707,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_MILLENNIUMSHIELD,Millenium Shield 2
708,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, NPC_COMET,Comet 2
//708,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_COMET,Comet 2
//709,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_ICEMINE,Ice Mine
//710,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_ICEEXPLO,Ice Explosion
//711,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_FLAMECROSS,Flame Cross
@@ -865,15 +863,15 @@
717,0,6,1,0,0xD2,18,10,1,no,0,0x2,0,misc,0,0x0, NPC_MAXPAIN_ATK,Max Pain Attack
//718,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_DEATHSUMMON,Death Summon
//719,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_HELLBURNING,Hell Burning
720,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, NPC_JACKFROST,Jack Frost 2
//720,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_JACKFROST,Jack Frost 2
//721,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDEWEB,Wide Web
//722,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDESUCK,Wide Suck
//723,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_STORMGUST2,Storm Gust 2
//724,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_FIRESTORM,Fire Storm
//725,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_REVERBERATION,Reverberation 2
//726,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_REVERBERATION_ATK,Reverberation Attack
727,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, NPC_LEX_AETERNA,Lex Aeterna 2
728,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, NPC_ARROWSTORM,NPC Arrow Storm
//727,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_LEX_AETERNA,Lex Aeterna 2
//728,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_ARROWSTORM,NPC Arrow Storm
//729,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_CHEAL,NPC Coluceo Heal
//730,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_SR_CURSEDCIRCLE,NPC
//731,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_DRAGONBREATH,NPC Dragon Breath
@@ -901,7 +899,7 @@
1001,14,6,1,-1,0,0,1,1,no,0,0x1,0,weapon,0,0x0, KN_CHARGEATK,Charge Attack
1002,0,6,4,0,0x1,0,1,0,no,0,0x1,0,weapon,2,0x0, CR_SHRINK,Shrink
1003,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, AS_SONICACCEL,Sonic Acceleration
1004,9,8,1,0,0x8,0,1,1,no,0,0x1,0,weapon,0,0x300000, AS_VENOMKNIFE,Throw Venom Knife
1004,9,8,1,0,0x8,0,1,1,no,0,0x1,0,weapon,0,0x0, AS_VENOMKNIFE,Throw Venom Knife
1005,1,6,1,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, RG_CLOSECONFINE,Close Confine
1006,0,6,4,3,0,1,1,1,yes,0,0x40001,0,magic,3,0x0, WZ_SIGHTBLASTER,Sight Blaster
1007,0,6,4,0,0x1,0,1,0,no,0,0x1,0,none,0,0x0, SA_CREATECON,Create Elemental Converter
@@ -909,8 +907,8 @@
1009,-9,6,1,-1,0,0,1,1,no,0,0x1,0,weapon,3,0x0, HT_PHANTASMIC,Phantasmic Arrow
1010,9,6,1,0,0x1,0,1,0,no,0,0x1,0,misc,0,0x0, BA_PANGVOICE,Pang Voice
1011,9,6,1,0,0x1,0,1,0,no,0,0x1,0,misc,0,0x0, DC_WINKCHARM,Wink of Charm
1012,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, BS_UNFAIRLYTRICK,Unfair Trick
1013,0,6,4,0,0x3,2,1,0,no,0,0x1,0,weapon,0,0x6000, BS_GREED,Greed
1012,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x4000, BS_UNFAIRLYTRICK,Unfair Trick
1013,0,6,4,0,0x3,2,1,0,no,0,0x1,0,weapon,0,0x2000, BS_GREED,Greed
1014,0,6,4,6,0x3,14,1,0,yes,0,0x1,0,magic,0,0x0, PR_REDEMPTIO,Redemptio
1015,9,6,16,0,0x1,0,1,1,no,0,0x401,0,weapon,0,0x0, MO_KITRANSLATION,Ki Translation
1016,-1,6,1,-1,0x2,1,1,1,no,0,0x1,0,weapon,5,0x0, MO_BALKYOUNG,Ki Explosion
@@ -956,7 +954,7 @@
2211,11,8,1,3,0x2,3,5,-7,yes,0,0,0,magic,3,0x400, WL_CRIMSONROCK,Crimson Rock
2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_HELLINFERNO,Hell Inferno
2213,11,8,2,0,0x2,9,5,-20,yes,0,0,0,magic,2,0x400, WL_COMET,Comet
2214,11,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0,0x400, WL_CHAINLIGHTNING,Chain Lightning
2214,11,6,1,0,0x2,3,5,1,yes,0,0,0,magic,0,0x400, WL_CHAINLIGHTNING,Chain Lightning //CHECK Is the splash being used for the target search?
2215,11,6,1,4,0,0,5,1,no,0,0,0,magic,0,0x0, WL_CHAINLIGHTNING_ATK,Chain Lightning Attack
2216,6,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0,0x10000, WL_EARTHSTRAIN,Earth Strain
2217,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_TETRAVORTEX,Tetra Vortex
@@ -1001,7 +999,7 @@
// AB Arch Bishop
2038,11,8,1,6,0x2,1,5,-3,yes,0,0,0,magic,0,0x0, AB_JUDEX,Judex
2039,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AB_ANCILLA,Ancilla
2040,11,8,1,6,0x2,1:1:1:1:1:1:2:2:2:2,10,-10,yes,0,0,0,magic,0,0x0, AB_ADORAMUS,Adoramus
2040,11,8,1,6,0,0,10,-10,yes,0,0,0,magic,0,0x0, AB_ADORAMUS,Adoramus
2041,0,6,4,0,0x3,3:7:15,3,1,yes,0,0,0,magic,0,0x0, AB_CLEMENTIA,Crementia
2042,0,6,4,0,0x3,3:7:15,3,1,yes,0,0,0,magic,0,0x0, AB_CANTO,Canto Candidus
2043,0,6,4,6,0x3,3:7:15,3,1,yes,0,0,0,magic,0,0x0, AB_CHEAL,Coluceo Heal
@@ -1010,15 +1008,15 @@
2046,0,6,4,6,0x3,15,10,1,yes,0,0,0,magic,0,0x0, AB_ORATIO,Oratio
2047,0,6,4,6,0x3,15,4,1,yes,0,0,0,magic,0,0x0, AB_LAUDAAGNUS,Lauda Agnus
2048,0,6,4,6,0x3,15,4,1,yes,0,0,0,magic,0,0x0, AB_LAUDARAMUS,Lauda Ramus
2049,0,0,0,0,0,0,0,0,no,0,0,0,none,0,0x0, AB_EUCHARISTICA,Eucharistica // Removed on kRO
2050,11,6,4,6,0x1,15,1,1,yes,0,0,0,magic,0,0x0, AB_RENOVATIO,Renovatio
2051,11,6,16,6,0x21,0,5,1,yes,0,0,0,magic,0,0x0, AB_HIGHNESSHEAL,Highness Heal
2049,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AB_EUCHARISTICA,Eucharistica
2050,11,6,16,6,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AB_RENOVATIO,Renovatio
2051,11,6,16,6,0x21,0,5,1,yes,0,0,0,magic,0,0x0, AB_HIGHNESSHEAL,Highness Heal //CHECK Info shows this has magic attack.
2052,11,6,1,0,0x1,0,5,1,yes,0,0x400,0,magic,0,0x10020, AB_CLEARANCE,Clearance
2053,11,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, AB_EXPIATIO,Expiatio
2054,0,6,4,6,0x1,0,10,1,yes,0,0,0,none,0,0x0, AB_DUPLELIGHT,Duple Light
2053,11,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, AB_EXPIATIO,Expiatio //CHECK Does this also give the buff to party members?
2054,0,6,4,6,0x1,0,10,1,yes,0,0,0,none,0,0x0, AB_DUPLELIGHT,Duple Light //CHECK Had issues adding a skill level check to make the % go higher with the skills level. Will do later.
2055,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, AB_DUPLELIGHT_MELEE,Duple Light Melee
2056,-1,6,1,0,0,0,10,1,no,0,0,0,magic,0,0x0, AB_DUPLELIGHT_MAGIC,Duple Light Magic
2057,0,6,4,6,0x3,4:5:6:7:8,5,1,yes,0,0,0,magic,0,0x0, AB_SILENTIUM,Silentium
2057,0,6,4,6,0x3,4:5:6:7:8,5,1,yes,0,0,0,magic,0,0x0, AB_SILENTIUM,Silentium //CHECk Marked magic attack as well. Hmmmm....
2515,11,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, AB_SECRAMENT,Secrament
@@ -1034,8 +1032,8 @@
2240,0,6,4,0,0,0,1,1,no,0,0,0,none,0,0x0, RA_WUGMASTERY,Warg Mastery
2241,0,6,4,0,0,0,3,1,no,0,0,0,none,0,0x2000, RA_WUGRIDER,Warg Rider
2242,0,6,4,-1,0x42,1,1,1,no,0,0,0,weapon,0,0x42000, RA_WUGDASH,Warg Dash
2243,9,6,1,0,0x98,0,5,1,no,0,0,0,weapon,0,0x342000, RA_WUGSTRIKE,Warg Strike
2244,9,6,1,0,0x98,0,5,1,no,0,0,0,weapon,0,0x340080, RA_WUGBITE,Warg Bite
2243,9,6,1,0,0x98,0,5,1,no,0,0,0,weapon,0,0x42000, RA_WUGSTRIKE,Warg Strike
2244,9,6,1,0,0x98,0,5,1,no,0,0,0,weapon,0,0x40080, RA_WUGBITE,Warg Bite
2245,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RA_TOOTHOFWUG,Tooth of Warg
2246,0,6,4,0,0x2,3:4:5:6:7,5,1,no,0,0x40000,0,weapon,0,0x0, RA_SENSITIVEKEEN,Sensitive Keen
2247,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x80040, RA_CAMOUFLAGE,Camouflage
@@ -1050,34 +1048,34 @@
//****
// NC Mechanic
2255,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, NC_MADOLICENCE,Mado License
2256,11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x4000, NC_BOOSTKNUCKLE,Boost Knuckle
2257,3,6,1,-1,0,0,3,1,no,0,0,0,weapon,0,0x4000, NC_PILEBUNKER,Pile Bunker
2258,13,6,1,-1,0x2,1,3,1,no,0,0x40000,0,weapon,0,0x4000, NC_VULCANARM,Vulcan Arm
2259,5,6,1,3,0,1,3,1,no,0,0,5,weapon,0,0x4000, NC_FLAMELAUNCHER,Flame Launcher
2260,7,6,2,1,0x2,2:3:4,3,1,no,0,0x40000,0,weapon,0,0x4000, NC_COLDSLOWER,Cold Slower
2261,9:11:13,6,1,-1,0x42,3:2:1,3,1,no,0,0,0,weapon,0,0x4000, NC_ARMSCANNON,Arm Cannon
2262,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x4000, NC_ACCELERATION,Acceleration
2263,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x4000, NC_HOVERING,Hovering
2264,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7,0x4000, NC_F_SIDESLIDE,Front-Side Slide
2265,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7,0x4000, NC_B_SIDESLIDE,Back-Side Slide
2256,11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, NC_BOOSTKNUCKLE,Boost Knuckle
2257,3,6,1,-1,0,0,3,1,no,0,0,0,weapon,0,0x0, NC_PILEBUNKER,Pile Bunker
2258,13,6,1,-1,0x2,1,3,1,no,0,0x40000,0,weapon,0,0x0, NC_VULCANARM,Vulcan Arm
2259,5,6,1,3,0,1,3,1,no,0,0,5,weapon,0,0x0, NC_FLAMELAUNCHER,Flame Launcher
2260,7,6,2,1,0x2,2:3:4,3,1,no,0,0x40000,0,weapon,0,0x0, NC_COLDSLOWER,Cold Slower
2261,9:11:13,6,1,-1,0x42,3:2:1,3,1,no,0,0,0,weapon,0,0x0, NC_ARMSCANNON,Arm Cannon
2262,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x0, NC_ACCELERATION,Acceleration
2263,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, NC_HOVERING,Hovering
2264,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7,0x0, NC_F_SIDESLIDE,Front-Side Slide
2265,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7,0x0, NC_B_SIDESLIDE,Back-Side Slide
2266,0,0,0,0,0,0,4,0,no,0,0,0,none,0,0x0, NC_MAINFRAME,Mainframe Restructure
2267,0,6,4,0,0xCA,2:3:4,3,1,no,0,0x40000,0,weapon,5,0x304000, NC_SELFDESTRUCTION,Self Destruction
2268,0,6,4,0,0x1,0,4,1,yes,0,0,0,none,0,0x4000, NC_SHAPESHIFT,Shape Shift
2269,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x4000, NC_EMERGENCYCOOL,Emergency Cool
2270,0,6,4,0,0x3,7,1,1,yes,0,0,0,none,0,0x4000, NC_INFRAREDSCAN,Infrared Scan
2271,9,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x4000, NC_ANALYZE,Analyze
2272,0,6,4,0,0x3,2,3,1,no,0,0,0,none,0,0x4000, NC_MAGNETICFIELD,Magnetic Field
2273,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x4000, NC_NEUTRALBARRIER,Neutral Barrier
2274,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x4000, NC_STEALTHFIELD,Stealth Field
2275,5:6:7:8:9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x4000, NC_REPAIR,Repair
2267,0,6,4,0,0xCA,2:3:4,3,1,no,0,0x40000,0,weapon,5,0x0, NC_SELFDESTRUCTION,Self Destruction
2268,0,6,4,0,0x1,0,4,1,yes,0,0,0,none,0,0x0, NC_SHAPESHIFT,Shape Shift
2269,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, NC_EMERGENCYCOOL,Emergency Cool
2270,0,6,4,0,0x3,7,1,1,yes,0,0,0,none,0,0x0, NC_INFRAREDSCAN,Infrared Scan
2271,9,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, NC_ANALYZE,Analyze
2272,0,6,4,0,0x3,2,3,1,no,0,0,0,none,0,0x0, NC_MAGNETICFIELD,Magnetic Field
2273,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x0, NC_NEUTRALBARRIER,Neutral Barrier
2274,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x0, NC_STEALTHFIELD,Stealth Field
2275,5:6:7:8:9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, NC_REPAIR,Repair
2276,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, NC_TRAININGAXE,Axe Training
2277,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, NC_RESEARCHFE,Research Fire/Earth
2278,5:6:7:8:9,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6,0x4000, NC_AXEBOOMERANG,Axe Boomerang
2279,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x4000, NC_POWERSWING,Power Swing
2280,0,8,4,-1,0x2,2:2:3:3:3,5,-6,no,0,0x40000,0,weapon,0,0x4000, NC_AXETORNADO,Axe Tornado
2281,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0,0x4000, NC_SILVERSNIPER,FAW - Silver Sniper
2282,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0,0x4000, NC_MAGICDECOY,FAW - Magic Decoy
2283,5,6,1,0,0x1,0,1,1,no,0,0,0,none,0,0x4000, NC_DISJOINT,FAW Removal
2278,5:6:7:8:9,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6,0x0, NC_AXEBOOMERANG,Axe Boomerang
2279,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, NC_POWERSWING,Power Swing
2280,0,8,4,-1,0x2,2:2:3:3:3,5,-6,no,0,0x40000,0,weapon,0,0x0, NC_AXETORNADO,Axe Tornado
2281,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0,0x0, NC_SILVERSNIPER,FAW - Silver Sniper
2282,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0,0x0, NC_MAGICDECOY,FAW - Magic Decoy
2283,5,6,1,0,0x1,0,1,1,no,0,0,0,none,0,0x0, NC_DISJOINT,FAW Removal
//****
// SC Shadow Chaser
@@ -1117,7 +1115,7 @@
2316,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, LG_EXEEDBREAK,Exceed Break
2317,2,6,2,-1,0x2,0,5,1,yes,0,0,0,weapon,0,0x0, LG_OVERBRAND,Over Brand
2318,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, LG_PRESTIGE,Prestige
2319,0,6,4,0,0x3,3,5,1,no,0,0,0,weapon,0,0x0, LG_BANDING,Banding
2319,0,6,4,0,0x3,3,5,1,no,0,0,0,weapon,0,0x0, LG_BANDING,Banding //CHECK Splash isnt needed right? Banding has its own UNIT ID.
2320,0,6,4,-1,0x2,3,5,1,yes,0,0,0,weapon,0,0x1000, LG_MOONSLASHER,Moon Slasher
2321,1,8,2,6,0x2,5,5,-7,yes,0,0,0,weapon,0,0x0, LG_RAYOFGENESIS,Ray of Genesis
2322,0,6,16,0,0x3,1,5,1,yes,0,0,0,none,0,0x0, LG_PIETY,Piety
@@ -1234,14 +1232,14 @@
2479,9,6,2,0,0,0,5,1,yes,0,0x80,3,misc,0,0x0, GN_THORNS_TRAP,Thorn Trap
2480,11,6,1,0,0x1,0,5,1,yes,0,0,3,misc,0,0x0, GN_BLOOD_SUCKER,Blood Sucker //CHECK Data says its a magic attack. Hmmmm....
2481,11,6,1,-1,0x2,1:2:3:4:5,5,1,yes,0,0,0,weapon,0,0x0, GN_SPORE_EXPLOSION,Spore Explosion //CHECK Data says its element is set to neutral. Need to confirm.
2482,11,6,2,0,0x8,0,5,1,yes,0,0,1,weapon,2,0x300000, GN_WALLOFTHORN,Wall of Thorns
2482,11,6,2,0,0x8,0,5,1,yes,0,0,1,weapon,2,0x0, GN_WALLOFTHORN,Wall of Thorns
2483,11,6,2,0,0x3,4,10,1,yes,0,0x0,0,weapon,0,0x1, GN_CRAZYWEED,Crazy Weed
2484,0,6,2,2,0x2,2,10,1,no,0,0x40000,0,weapon,0,0x1, GN_CRAZYWEED_ATK,Crazy Weed Attack
2485,9,6,2,3,0,0,5,1,yes,0,0,1,magic,0,0x0, GN_DEMONIC_FIRE,Demonic Fire
2485,9,6,2,3,0,0,5,1,yes,0,0,0,magic,0,0x0, GN_DEMONIC_FIRE,Demonic Fire
2486,9,6,2,0,0,0,5,1,yes,0,0,0,none,0,0x0, GN_FIRE_EXPANSION,Fire Expansion
2487,9,6,2,0,0,0,1,1,no,0,0,0,none,0,0x0, GN_FIRE_EXPANSION_SMOKE_POWDER,Fire Expansion Smoke Powder
2488,9,6,2,0,0,0,1,1,no,0,0,0,none,0,0x0, GN_FIRE_EXPANSION_TEAR_GAS,Fire Expansion Tear Gas
2489,11,8,1,0,0x40,0,10,1:2:3:4:5:6:7:8:9:10,no,0,0x18000,0,misc,0,0x0, GN_FIRE_EXPANSION_ACID,Fire Expansion Acid
2489,11,8,1,-1,0x28,0,10,1:2:3:4:5:6:7:8:9:10,no,0,0,0,magic,0,0x0, GN_FIRE_EXPANSION_ACID,Fire Expansion Acid
2490,9,6,2,0,0x3,1,5,1,yes,0,0x80,2:3:4:5:6,misc,0,0x0, GN_HELLS_PLANT,Hell's Plant
2491,0,6,1,0,0x90,0,5,1,no,0,0,0,misc,0,0x0, GN_HELLS_PLANT_ATK,Hell's Plant Attack
2492,0,6,4,0,0x3,5:6:6:7:7,5,1,yes,0,0,0,none,0,0x0, GN_MANDRAGORA,Howling of Mandragora
@@ -1345,7 +1343,7 @@
5003,7,6,1,-1,0x2,4:5:6:7:-1,5,1,no,0,0,0,weapon,0,0x0, GN_ILLUSIONDOPING,Illusion Doping
5004,9,6,2,1,0x42,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0x40000,0,weapon,0,0x0, RK_DRAGONBREATH_WATER,Dragon Breath - Water
5005,0,6,4,0,0x3,3,1,1,no,0,0,0,none,0,0x0, RK_LUXANIMA,Lux Anima
5006,1,6,2,3,0,0,5,1,no,0,0,3,misc,0,0x4000, NC_MAGMA_ERUPTION,Magma Eruption
5006,1,6,2,3,0,0,5,1,no,0,0,3,misc,0,0x0, NC_MAGMA_ERUPTION,Magma Eruption
5007,0,6,4,0,0x3,5:6:7:8:9,5,1,no,0,0,0,none,0,0x0, WM_FRIGG_SONG,Frigg's Song
5008,0,6,4,0,0x3,11,5,1,no,0,0,0,none,0,0x0, SO_ELEMENTAL_SHIELD,Elemental Shield
5009,1,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_FLASHCOMBO,Flash Combo
@@ -1353,7 +1351,7 @@
5011,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, AB_OFFERTORIUM,Offertorium
5012,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WL_TELEKINESIS_INTENSE,Intense Telekinesis
5013,0,6,4,0,0x3,0,5,1,no,0,0,0,none,0,0x0, LG_KINGS_GRACE,King's Grace
5014,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x4000, ALL_FULL_THROTTLE,Full Throttle
5014,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, ALL_FULL_THROTTLE,Full Throttle
// Summoner - Placeholder
5018,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_BASIC_SKILL,New Basic Skill
@@ -1404,10 +1402,6 @@
5064,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, WE_ONEFOREVER,One Forever
5065,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, WE_CHEERUP,Cheer Up
// New Arch Bishop Skills
5072,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, AB_VITUPERATUM,Vituperatum
5073,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, AB_CONVENIO,Convenio
//****
// Homunculus S
8001,9,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, HLIF_HEAL,Healing Touch
@@ -1495,7 +1489,6 @@
8238,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, MER_KYRIE,Kyrie Eleison
8239,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, MER_BLESSING,Blessing
8240,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, MER_INCAGI,Increase Agility
8241,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, MER_INVINCIBLEOFF2,Mind Blaster
//****
// Elemental Spirits Skills
@@ -1560,4 +1553,3 @@
10013,0,0,4,0,0x3,0,1,0,yes,0,0x10,0,none,0,0x40, GD_EMERGENCYCALL,Urgent Call
10014,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0,0x0, GD_DEVELOPMENT,Permanent Development
10015,0,0,4,0,0x3,0,3,0,yes,0,0x10,0,none,0,0x40, GD_ITEMEMERGENCYCALL,Item Emergency Call
10016,0,0,0,0,0,0,5,0,no,0,0x10,0,none,0,0x0, GD_GUILD_STORAGE,Guild Storage Expansion

View File

@@ -630,7 +630,7 @@
//****
// AB Arch Bishop
2038,0,0,20:23:26:29:32,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_JUDEX
2039,0,0,30,0,-10,0,99,0,0,none,0,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ANCILLA
2039,0,0,30,0,-30,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ANCILLA
2040,0,0,22:28:34:40:46:52:58:64:70:76,0,0,0,99,0,0,none,0,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ADORAMUS
2041,0,0,280:320:360,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CLEMENTIA
2042,0,0,200:220:240,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CANTO
@@ -680,28 +680,28 @@
//****
// NC Mechanic
2256,0,0,3:6:9:12:15,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_BOOSTKNUCKLE
2257,0,0,50,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1549:16030:16031:16032 //NC_PILEBUNKER
2257,0,0,50,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_PILEBUNKER
2258,0,0,2:4:6,0,0,0,99,0,0,mado,0,0,6145,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_VULCANARM
2259,0,0,20,0,0,0,99,0,0,mado,0,0,2139,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER
2260,0,0,20,0,0,0,99,0,0,mado,0,0,6146,1,6147,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_COLDSLOWER
2261,0,0,30:45:60,0,0,0,99,8,1,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ARMSCANNON
2262,0,0,20:40:60,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2800 //NC_ACCELERATION
2263,0,0,25,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2801 //NC_HOVERING
2262,0,0,20:40:60,0,0,0,99,0,0,mado,0,0,2800,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ACCELERATION
2263,0,0,25,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_HOVERING
2264,0,0,5,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE
2265,0,0,5,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_B_SIDESLIDE
2267,0,0,200,0,0,0,99,0,0,mado,0,0,6146,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2802 //NC_SELFDESTRUCTION
2268,0,0,100,0,0,0,99,0,0,mado,0,0,6360,3,6363,3,6362,3,6361,3,0,0,0,0,0,0,0,0,0,0,6146,2,2803 //NC_SHAPESHIFT
2269,0,0,20,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2804:2809:2810 //NC_EMERGENCYCOOL
2267,0,0,200,0,0,0,99,0,0,mado,0,0,2802,0,6146,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SELFDESTRUCTION
2268,0,0,100,0,0,0,99,0,0,mado,0,0,6360,3,6363,3,6362,3,6361,3,2803,0,0,0,0,0,0,0,0,0,6146,2,0 //NC_SHAPESHIFT
2269,0,0,20,0,0,0,99,0,0,mado,0,0,2804,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_EMERGENCYCOOL
2270,0,0,45,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_INFRAREDSCAN
2271,0,0,30,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ANALYZE
2272,0,0,60:70:80,0,0,0,99,0,0,mado,0,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2805 //NC_MAGNETICFIELD
2273,0,0,80:90:100,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2806 //NC_NEUTRALBARRIER
2274,0,0,80:100:120,0,0,0,99,0,0,mado,0,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2808 //NC_STEALTHFIELD
2275,0,0,25:30:35:40:45,0,0,0,99,0,0,mado,0,0,12392,1,12392,1,12393,1,12393,1,12394,1,0,0,0,0,0,0,0,0,2807,0,0 //NC_REPAIR
2272,0,0,60:70:80,0,0,0,99,0,0,mado,0,0,2805,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGNETICFIELD
2273,0,0,80:90:100,0,0,0,99,0,0,mado,0,0,2806,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_NEUTRALBARRIER
2274,0,0,80:100:120,0,0,0,99,0,0,mado,0,0,2808,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_STEALTHFIELD
2275,0,0,25:30:35:40:45,0,0,0,99,0,0,mado,0,0,12392,1,12392,1,12393,1,12393,1,12394,1,2807,0,0,0,0,0,0,0,6146,1,0 //NC_REPAIR
2278,0,0,20:22:24:26:28,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG
2279,0,0,20:22:24:26:28,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_POWERSWING
2279,0,0,20:22:24:26:28,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_POWERSWING
2280,20:40:60:80:100,0,18:20:22:24:26,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXETORNADO
2281,0,0,25:30:35:40:45,0,0,0,99,0,0,none,0,0,612,0,615,0,998,1,999,2,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER
2282,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,612,0,615,0,998,2,7054,1,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGICDECOY
@@ -764,7 +764,7 @@
2332,0,0,150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER
2333,0,0,80,0,0,0,99,0,0,none,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW
2334,0,0,40:60:80:100:120,-1:-2:-3:-4:-5,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE
2335,0,0,80:70:60:50:40,-5:-4:-3:-2:-1,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK
2335,0,0,40,-5:-4:-3:-2:-1,0,0,99,0,0,none,0,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK
2336,0,0,10:15:20:25:30,0,0,0,99,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW
2337,0,0,45,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_WINDMILL
2338,0,0,120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON

View File

@@ -830,7 +830,7 @@
4008,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
4008,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
4008,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
4008,359,1,0,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has 2 extra columns after "MaxLevel" for Job Level 50 requirement
4008,359,1,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has an extra column after "MaxLevel" for Job Level 50 requirement
4008,397,5,55,10,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
4008,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
4008,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
@@ -1057,7 +1057,7 @@
4014,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
4014,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
4014,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
4014,359,1,0,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has 2 extra columns after "MaxLevel" for Job Level 50 requirement
4014,359,1,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has an extra column after "MaxLevel" for Job Level 50 requirement
4014,397,5,55,10,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
4014,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
4014,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
@@ -1302,7 +1302,7 @@
4020,313,5,321,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
4020,1010,1,0,0,0,0,0,0,0,0,0,0 //BA_PANGVOICE#Pang Voice#
4020,394,10,47,5,316,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
4020,395,5,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
4020,395,1,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
4020,396,1,45,5,315,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
4020,487,5,315,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
4020,488,5,45,10,315,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
@@ -1338,7 +1338,7 @@
4021,313,5,329,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
4021,1011,1,0,0,0,0,0,0,0,0,0,0 //DC_WINKCHARM#Wink of Charm#
4021,394,10,47,5,324,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
4021,395,5,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
4021,395,1,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
4021,396,1,45,5,323,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
4021,487,5,323,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
4021,488,5,45,10,323,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
@@ -2577,6 +2577,7 @@
4057,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
4057,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
4057,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
4057,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
4057,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4057,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
4057,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
@@ -2730,7 +2731,7 @@
4060,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
4060,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
4060,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
4060,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra columns removed. Rune Knights dont require job level 50 to use Berserk.
4060,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra column removed. Rune Knights dont require job level 50 to use Berserk.
4060,397,5,55,10,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
4060,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
4060,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
@@ -2923,6 +2924,7 @@
4063,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
4063,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
4063,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
4063,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
4063,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4063,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
4063,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
@@ -3637,7 +3639,7 @@
4075,313,5,321,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
4075,1010,1,0,0,0,0,0,0,0,0,0,0 //BA_PANGVOICE#Pang Voice#
4075,394,10,47,5,316,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
4075,395,5,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
4075,395,1,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
4075,396,1,45,5,315,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
4075,487,5,315,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
4075,488,5,45,10,315,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
@@ -3699,7 +3701,7 @@
4076,313,5,329,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
4076,1011,1,0,0,0,0,0,0,0,0,0,0 //DC_WINKCHARM#Wink of Charm#
4076,394,10,47,5,324,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
4076,395,5,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
4076,395,1,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
4076,396,1,45,5,323,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
4076,487,5,323,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
4076,488,5,45,10,323,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
@@ -3985,7 +3987,7 @@
4081,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
4081,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
4081,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
4081,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra columns removed. Rune Knights dont require job level 50 to use Berserk.
4081,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra column removed. Rune Knights dont require job level 50 to use Berserk.
4081,397,5,55,10,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
4081,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
4081,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
@@ -4578,6 +4580,7 @@
4099,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
4099,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
4099,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
4099,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
4099,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4099,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
4099,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#

View File

@@ -114,6 +114,7 @@
2032,0xe1, , 2, 0,1000,enemy, 0x8018 //GC_POISONSMOKE
2213,0x86, , 0, 9,1000,enemy, 0x018 //WL_COMET
2214,0x86, , 0, 5, 100,enemy, 0x080 //WL_CHAINLIGHTNING
2216,0xcb, , -1, 2,2000,enemy, 0x018 //WL_EARTHSTRAIN
2238,0xd8, , 0, 1,1000,enemy, 0x9006 //RA_ELECTRICSHOCKER
@@ -146,13 +147,13 @@
2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE
2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST
2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE
2450,0xe0, , 0, 3, 500,enemy, 0x8010 //SO_CLOUD_KILL
2450,0xe0, , 3, 0, -1,enemy, 0xA010 //SO_CLOUD_KILL
2452,0xe4, , 3, 0, -1,all, 0xA010 //SO_WARMER
2453,0xeb, , 0, 1:1:2:2:3,500,enemy,0x8010 //SO_VACUUM_EXTREME
2465,0xf1, , 1, 0, -1,all, 0x2010 //SO_FIRE_INSIGNIA
2466,0xf2, , 1, 0, -1,all, 0x2010 //SO_WATER_INSIGNIA
2467,0xf3, , 1, 0, -1,all, 0x2010 //SO_WIND_INSIGNIA
2468,0xf4, , 1, 0, -1,all, 0x2010 //SO_EARTH_INSIGNIA
2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA
2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA
2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA
2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA
2479,0xe5, , 0, 1,1000,enemy, 0x8006 //GN_THORNS_TRAP
2482,0xe6,0x7f, -1, 1, 300,enemy, 0x8000 //GN_WALLOFTHORN

View File

@@ -16,7 +16,7 @@
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Renewal Achievement Database
# Custom Achievement Database
###########################################################################
#
# Achievement Settings
@@ -967,63 +967,63 @@ Achievements:
Name: "Prontera Contribution"
Map: "prontera"
Target:
- Count: 100000
Count: 100000
Score: 10
- ID: 127002
Group: "AG_CHATTING"
Name: "Geffen Contribution"
Map: "geffen"
Target:
- Count: 100000
Count: 100000
Score: 10
- ID: 127003
Group: "AG_CHATTING"
Name: "Morocc Contribution"
Map: "morocc"
Target:
- Count: 100000
Count: 100000
Score: 10
- ID: 127004
Group: "AG_CHATTING"
Name: "Payon Contribution"
Map: "payon"
Target:
- Count: 100000
Count: 100000
Score: 10
- ID: 127005
Group: "AG_CHATTING"
Name: "Yuno Contribution"
Map: "yuno"
Target:
- Count: 100000
Count: 100000
Score: 10
- ID: 127006
Group: "AG_CHATTING"
Name: "Lighthalzen Contribution"
Map: "lighthalzen"
Target:
- Count: 100000
Count: 100000
Score: 10
- ID: 127007
Group: "AG_CHATTING"
Name: "Einbroch Contribution"
Map: "einbroch"
Target:
- Count: 100000
Count: 100000
Score: 10
- ID: 127008
Group: "AG_CHATTING"
Name: "Rachel Contribution"
Map: "rachel"
Target:
- Count: 100000
Count: 100000
Score: 10
- ID: 127009
Group: "AG_CHATTING"
Name: "Veins Contribution"
Map: "veins"
Target:
- Count: 100000
Count: 100000
Score: 10
- ID: 128000
Group: "AG_BATTLE"
@@ -1729,7 +1729,7 @@ Achievements:
Name: "Magic Insanity"
Condition: " bInt >= 125 "
Reward:
Script: " specialeffect2 EF_HASTEUP; bonus_script \"{ bonus2 bHPLossRate,100,10000; bonus bBaseAtk,20; bonus bAspdRate,25; }\",60,0,0,EFST_STEAMPACK; "
Script: " specialeffect2 EF_HASTEUP; bonus_script \"{ bonus2 bHPLossRate,100,10000; bonus bBaseAtk,20; bonus bAspdRate,25; }\",60,0,0,SI_STEAMPACK; "
Score: 20
- ID: 200025
Group: "AG_GOAL_STATUS"
@@ -1778,18 +1778,11 @@ Achievements:
- ID: 200031
Group: "AG_JOB_CHANGE"
Name: "Reborn in Valhalla!"
Condition: " Class == JOB_NOVICE_HIGH "
Condition: " BaseLevel == 99 && Class == JOB_NOVICE_HIGH "
Reward:
# ItemID: 23575
ItemID: 22808
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 10
- ID: 200032
Group: "AG_GOAL_LEVEL"
Name: "The start of another adventure!"
Condition: " BaseLevel == 100 "
#Reward:
# ItemID: 23585
Score: 10
- ID: 230100
Group: "AG_TAMING"
Name: "Poring is Love"
@@ -2053,35 +2046,35 @@ Achievements:
Name: "Activating the market economy (1)"
Condition: " ARG0 >= 10000 "
Target:
- Count: 10000
Count: 10000
Score: 10
- ID: 220010
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (2)"
Condition: " ARG0 >= 100000 "
Target:
- Count: 100000
Count: 100000
Score: 15
- ID: 220011
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (3)"
Condition: " ARG0 >= 500000 "
Target:
- Count: 500000
Count: 500000
Score: 20
- ID: 220012
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (4)"
Condition: " ARG0 >= 1000000 "
Target:
- Count: 1000000
Count: 1000000
Score: 30
- ID: 220013
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (5)"
Condition: " ARG0 >= 5000000 "
Target:
- Count: 5000000
Count: 5000000
Score: 50
- ID: 220014
Group: "AG_ENCHANT_SUCCESS"
@@ -2227,7 +2220,7 @@ Achievements:
Count: 1
- MobID: 1120
Count: 1
Score: 20
Score: 15
- ID: 230203
Group: "AG_BATTLE"
Name: "Exploring Poring's life (3)"
@@ -2404,3 +2397,11 @@ Achievements:
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
TitleID: 1024
Score: 10
- ID: 220036
Group: "AG_EAT"
Name: "The beginning of outdoor"
Score: 20
- ID: 220037
Group: "AG_EAT"
Name: "The first step becoming a chef"
Score: 20

View File

@@ -1,61 +0,0 @@
Header:
Type: ATTENDANCE_CONF
Version: 1
Attendance:
- Start: 20180502
End: 20180529
Rewards:
- Day: 1
ItemId: 22979
- Day: 2
ItemId: 6316
- Day: 3
ItemId: 12265
Amount: 5
- Day: 4
ItemId: 23047
Amount: 5
- Day: 5
ItemId: 23038
- Day: 6
ItemId: 23043
- Day: 7
ItemId: 23340
Amount: 3
- Day: 8
ItemId: 12516
Amount: 5
- Day: 9
ItemId: 23307
Amount: 5
- Day: 10
ItemId: 12610
- Day: 11
ItemId: 14533
Amount: 2
- Day: 12
ItemId: 23012
Amount: 3
- Day: 13
ItemId: 23048
Amount: 5
- Day: 14
ItemId: 12264
Amount: 5
- Day: 15
ItemId: 23046
Amount: 5
- Day: 16
ItemId: 12515
Amount: 5
- Day: 17
ItemId: 12522
Amount: 5
- Day: 18
ItemId: 12523
Amount: 5
- Day: 19
ItemId: 6234
- Day: 20
ItemId: 22845

View File

@@ -21,20 +21,6 @@
14,Sara's Memories,3600,300,1@sara,250,155
15,Geffen Magic Tournament,7200,300,1@gef,119,209,1@gef_in,1@ge_st
16,Horror Toy Factory,3600,300,1@xm_d,111,22
17,Faceworm's Nest,3600,300,1@face,112,370
17,Faceworm's Nest,3600,300,1@face,112,374
18,Ghost Palace,3600,300,1@spa,42,196
19,Devil's Tower,3600,300,1@tnm1,50,104,1@tnm2,1@tnm3
20,Assault on the Airship,3600,300,1@air1,244,73,1@air2
21,Fenrir and Sarah,3600,300,1@glast,367,304
// 22,Wave Mode - Forest,3600,300,1@def01,50,21
// 23,Wave Mode - Sky,3600,300,1@def02,29,35
// 24,Nightmarish Jitterbug,3600,300,1@jtb,16,17
25,Isle of Bios,3600,300,1@dth1,17,93,1@dth2,1@dth3
26,Morse's Cave,3600,300,1@rev,26,181
// 27,Temple of the Demon God,3600,300,1@eom,101,16
28,Central Laboratory,3600,300,1@lab,120,30
29,Last room,3600,300,1@uns,145,35
// 30,Charleston in Distress,3600,300,1@mcd,127,282
31,Ritual of Blessing,3600,300,2@mir,101,12
32,Room of Consciousness,3600,300,1@mir,101,10
// 33,Sky Fortress Invasion,3600,300,1@sthb,54,67,1@sthc,1@sthd

View File

@@ -8,86 +8,13 @@
// Items are in same order as data\buyingstoreitemlist.txt, which
// must be edited as well for the client to accept added items.
//---2018 / 05 / 16 - 아이템 추가 8517
6635 //Blacksmith_Blessing
12507 //E_WOB_Rune
12508 //E_WOB_Schwaltz
12509 //E_WOB_Rachel
12510 //E_WOB_Local
//22999
//23136
//23221
//23222
//23223
//23224
//23225
//23226
//23227
23228 //Hazy_Mooncake
//23282
//25041
//---2018 / 04 / 18 - 일루전 오브 루안다 아이템 추가
//25633
//25634
//25635
//25636
//25637
//25638
//25639
//25640
//25641
//25642
//---2018 / 03 / 14 - 찰스턴부품 추가
6752 //Charleston_Parts
//---2018 / 03 / 05 - 일루전 아이템 및 흙빛의조각 게펜마법대회주화 추가
6671 //Geffen_Coin_Magic_Tournament
6672 //Shard_of_Gray
//11620
25256 //Hazy_Dream_Fragment
25257 //Bloody_Love_Letter
25258 //Broken_Arrow
//25261
//25262
//25263
//25264
//25265
//25266
//25267
25271 //Illusion_Stone
//25297
//25298
//25299
//25300
//25311
//25312
//25313
//25314
//25615
//25616
//25617
//25618
//25619
//---2017 / 10 / 30 - 사냥대회 이벤트 코인 추가
//23533
//--- 2017 / 01 / 25 - 신비한 메달 추가
//25273
//--- 2016 / 12 / 07 - 락릿지 추가
//25276
//25277
//25278
//25279
//25280
//25281
//25282
//25283
//25284
//25285
//--- 2015 / 12 / 16 - 전사자무덤
//25127
//25128
//25129
//25130
//25131
22687 //Fragments_Vicious_Mind
//23016
//23080
4671 //V_B_Celia_Card
@@ -778,8 +705,8 @@
6940 //Moving_Dark_Matter
6941 //Fragments_Valkyrie_Power
6942 //Will_Master
6961 //Huge_Metal_Scrap
6962 //Old_Fuel
//6961
//6962
6905 //Broken_Magic_Stone
//--- 2014 / 12 / 17
12739 //Snow_Flower
@@ -815,7 +742,7 @@
11597 //Iron_Worm
22699 //Test_Reagent
22679 //Death_Bin
22687 //Pieces_Of_Sentiment
22687 //Fragments_Vicious_Mind
6615 //Siege_Guild_Coin
//--- 2013 / 08 / 02
6750 //Failed_Engine
@@ -873,7 +800,7 @@
6608 //Coagulated_Spell
6609 //Glast_Decayed_Nail
6610 //Glast_Horrendous_Mouth
6611 //Colorful_Key
//6611
6612 //Gold_Coin_Basket
6613 //Flashy_Brooch
7228 //Gold_Bullion

View File

@@ -7,26 +7,17 @@
1166:2527:5467,{ bonus2 bAddRace,RC_Dragon,25; }
1180:2527,{ bonus2 bAddRace,RC_Dragon,5; }
1180:2527:5467,{ bonus2 bAddRace,RC_Dragon,25; }
1219:5782,{ bonus2 bAddClass,Class_All,3; }
1220:5782,{ bonus2 bAddClass,Class_All,3; }
1221:5782,{ bonus2 bAddClass,Class_All,3; }
1269:5467,{ bonus bAspd,1; bonus bFlee2,3; }
1284:2892,{ bonus2 bSkillAtk,"AS_SONICBLOW",50; bonus bBaseAtk,50; bonus bFlee,-30; }
1285:2892,{ bonus bCritical,4; bonus bCritAtkRate,40; bonus bMaxHPRate,-10; }
1287:15123,{ if (getequiprefinerycnt(EQI_HAND_R) >= 7) { autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",1000,3000,BF_SHORT,BF_NORMAL; } /* Confirm: Success rate */ }
1326:22133,{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",15; } if ((.@eq + .@weapon) >= 18) { bonus2 bAddClass,Class_All,10; if ((.@eq + .@weapon) >= 22) { bonus bLongAtkRate,10; } } }
1387:19021,{ bonus2 bSkillAtk,"WS_CARTTERMINATION",15+(getequiprefinerycnt(EQI_HAND_R))*5; }
1407:5782,{ bonus2 bAddClass,Class_All,3; }
1408:5782,{ bonus2 bAddClass,Class_All,3; }
1409:5782,{ bonus2 bAddClass,Class_All,3; }
1420:2115,{ bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; }
1420:2133,{ bonus2 bAddClass,Class_All,4; bonus bDef,2; }
1421:2133,{ bonus2 bAddClass,Class_All,4; bonus bDef,2; }
1422:2133,{ bonus2 bAddClass,Class_All,4; bonus bDef,2; }
1428:2115,{ bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; }
1433:2153,{ bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; bonus2 bSkillAtk,"CR_GRANDCROSS",10; }
1433:2153:18823,{ bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; bonus2 bSkillAtk,"LG_CANNONSPEAR",20; bonus2 bSkillAtk,"LG_SHIELDPRESS",20; }
1433:2153:18823:28372,{ bonus2 bSkillUseSP,"LG_BANISHINGPOINT",15; bonus2 bSkillUseSP,"LG_CANNONSPEAR",10; bonus2 bSkillUseSP,"CR_GRANDCROSS",30; bonus2 bSkillUseSP,"LG_SHIELDPRESS",5; }
1433:2153,{ bonus2 bSkillAtk,"CR_GRANDCROSS",10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; }
1433:28372,{ .@r = getequiprefinerycnt(EQI_HAND_R)/2*7; bonus2 bSkillAtk,"LG_CANNONSPEAR",.@r; bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@r; }
1472:2677,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HEAD_TOP); }
1472:2711,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); }
@@ -38,12 +29,11 @@
1479:2700,{ bonus2 bResEff,Eff_Confusion,9500; }
1480:2527,{ bonus2 bAddRace,RC_Dragon,5; }
1480:2527:5467,{ bonus2 bAddRace,RC_Dragon,25; }
1490:19021,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LK_SPIRALPIERCE",.@r*5; bonus4 bAutoSpellOnSkill,"LK_JOINTBEAT","LK_SPIRALPIERCE",max(getskilllv("LK_SPIRALPIERCE"),1),50+.@r*5; /* Confirm: Success rate */ }
15141:19033,{ bonus bMaxSP,100; bonus bNoCastCancel; }
1490:19021,{ bonus2 bSkillAtk,"LK_SPIRALPIERCE",getequiprefinerycnt(EQI_HAND_R)*5; bonus4 bAutoSpellOnSkill,"LK_JOINTBEAT","LK_SPIRALPIERCE",max(getskilllv("LK_SPIRALPIERCE"),1),50+(getskilllv("LK_JOINTBEAT")*10); /* Confirm: Success rate */ }
15141:19033,{ bonus bMaxSP,100; bonus bNoCastCancel,1; }
15141:20779:22075,{ .@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMaxHP,1000; bonus bHealPower,min(5+.@r,30); bonus bHealPower2,min(5+.@r,30); }
15186:19168,{ bonus2 bExpAddClass,Class_All,5; bonus2 bDropAddClass,Class_All,5; }
1535:4361,{ bonus bBreakArmorRate,900; bonus bBreakWeaponRate,900; }
1558:27085,{ bonus bBaseAtk,100; bonus bMatk,100; }
1559:5467,{ bonus bAspd,1; bonus bFlee2,3; }
1564:2186,{ bonus bAspdRate,getequiprefinerycnt(EQI_HAND_R); }
1572:2716:2717,{ bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; }
@@ -54,10 +44,9 @@
1615:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; }
1616:2515,{ bonus bSpeedRate,25; }
1617:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
1618:2509,{ bonus bMaxHP,300; bonus bMatkRate,min(5, getequiprefinerycnt(EQI_HAND_R)-5); bonus2 bSubEle,Ele_Neutral,min(30, getequiprefinerycnt(EQI_GARMENT)*3); }
1618:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } }
1618:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
1618:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
1618:20847,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = min(.@weapon,10); bonus bMaxHP,1000; bonus bMatk,(-50+(20*.@weapon)); bonus bDelayrate,-(3*(.@weapon/3)); bonus2 bSubEle,Ele_Neutral,(min(.@eq,10)/2); }
1619:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
1620:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } }
1620:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
@@ -67,11 +56,11 @@
1636:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; }
1646:2161,{ .@r = getequiprefinerycnt(EQI_HAND_L)*4; bonus2 bVariableCastrate,"WZ_STORMGUST",-.@r; bonus2 bVariableCastrate,"WL_FROSTMISTY",-.@r; bonus2 bVariableCastrate,"WL_JACKFROST",-.@r; }
1647:5968,{ if (BaseClass == Job_Acolyte) { bonus bHealPower,getequiprefinerycnt(EQI_HAND_R)*4; } }
1649:2198,{ .@r_2198 = getequiprefinerycnt(EQI_HAND_L); .@r_1649 = getequiprefinerycnt(EQI_HAND_R); if (.@r_2198 > 9) { bonus bMatk,15 * .@r_1649; if (.@r_1649 >= 10) { bonus bMatk,50; bonus bVariableCastrate,-10; } } }
1649:2198,{ .@r_2198 = getequiprefinerycnt(EQI_HAND_L); .@r_1649 = getequiprefinerycnt(EQI_HAND_R); if (.@r_2198 > 9) { bonus bMatk,15 * .@r_1649; } if (.@r_1649 >= 10) { bonus bMatk,50; bonus bVariableCastrate,-10; } }
1657:2471:2569:15029,{ bonus bHealPower,25; bonus2 bSkillUseSP,"AL_HEAL",-20; bonus2 bSkillCooldown,"AB_SECRAMENT",-2000; bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-2000; bonus2 bSkillCooldown,"AB_LAUDARAMUS",-2000; }
1659:5920,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillUseSP,"AL_HEAL",6*.@r; bonus2 bSkillUseSP,"AB_CHEAL",10*.@r; bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",14*.@r; }
1660:2471:2569:15029,{ bonus bHealPower,45; bonus2 bSkillUseSP,"AL_HEAL",-50; bonus3 bAutoSpellWhenHit,"AB_SILENTIUM",1,100; bonus2 bSkillCooldown,"AB_CLEARANCE",-3000; bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-3000; bonus2 bSkillCooldown,"AB_LAUDARAMUS",-3000; }
1668:15089,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10-min(.@r,10); }
1668:15089,{ bonus bDelayrate,-10; }
1670:2968,{ bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)*5; }
1670:2968:2969,{ bonus bMatkRate,-(getequiprefinerycnt(EQI_HAND_R)*5); }
1670:2969,{ bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)*5; }
@@ -94,12 +83,9 @@
1734:1753,{ bonus bLongAtkRate,50; }
1741:2748,{ bonus bBaseAtk,25; bonus3 bAddEff,Eff_Curse,200,ATF_WEAPON|ATF_LONG|ATF_TARGET; }
1746:1773,{ bonus bLongAtkRate,50; }
1774:18174,{ bonus bLongAtkRate,50; }
1775:18114,{ bonus bLongAtkRate,70; }
1776:18114,{ bonus bLongAtkRate,40; }
1846:20838,{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillCooldown,"SR_FLASHCOMBO",-1000; if ((.@eq + .@weapon) >= 22) { .@val += 15; } } if (.@val) { bonus2 bSkillAtk,"SR_TIGERCANNON",.@val; } }
1935:2988,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bSkillUseSP,"CG_ARROWVULCAN",50; }
1944:15180:28442,{ bonus bBaseAtk,30; bonus bAspd,1; bonus bCritAtkRate,20; }
1990:2989,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",200; }
2001:2677,{ bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; }
2001:2711,{ bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; }
@@ -111,8 +97,6 @@
2012:2468:2860:15026,{ bonus2 bMagicAtkEle,Ele_Water,60; bonus2 bMagicAtkEle,Ele_Wind,-60; bonus2 bSubEle,Ele_Wind,-50; }
2013:2469:2861:15027,{ bonus2 bMagicAtkEle,Ele_Fire,60; bonus2 bMagicAtkEle,Ele_Water,-60; bonus2 bSubEle,Ele_Water,-50; }
2014:2470:2862:15028,{ bonus2 bMagicAtkEle,Ele_Earth,60; bonus2 bMagicAtkEle,Ele_Fire,-60; bonus2 bSubEle,Ele_Fire,-50; }
2039:20847,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"WL_CRIMSONROCK",10; if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"WL_HELLINFERNO",40; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Dark,10; if ((.@eq + .@weapon) >= 22) { bonus2 bMagicAtkEle,Ele_Fire,10; } } }
2051:20847,{ bonus bMatk,50; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAddEle,Ele_Water,15; bonus2 bMagicAddEle,Ele_Wind,15; bonus2 bMagicAddEle,Ele_Earth,15; bonus2 bMagicAddEle,Ele_Fire,15; if ((.@eq + .@weapon) >= 22) { bonus bDelayrate,-15; } } }
2109:2239:2717,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }
2109:2971:5135,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }
2109:2971:18874,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }
@@ -126,10 +110,9 @@
2123:2881,{ bonus bMatkRate,getequiprefinerycnt(EQI_HAND_L)*2; }
2124:2702,{ bonus bAspdRate,10; bonus bShortWeaponDamageReturn,5; }
2124:22064,{ bonus bAspd,getequiprefinerycnt(EQI_HAND_L)/3; }
2125:5782,{ bonus bDef,2; bonus2 bSubEle,Ele_Neutral,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Wind,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubEle,Ele_Dark,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Ghost,5; }
2135:2426,{ bonus2 bAddEff,Eff_Blind,500; autobonus "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect2 EF_INCAGILITY; }"; }
2137:2353:5124,{ bonus bDef,2-getequiprefinerycnt(EQI_HAND_L)-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_HEAD_TOP); }
2153:28372,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LG_SHIELDPRESS",.@r > 5 ? (.@r - 5) * 8 : 0; }
2153:28372,{ .@r = getequiprefinerycnt(EQI_HAND_R)/6*8; bonus2 bSkillAtk,"LG_SHIELDPRESS",.@r; }
2160:19021,{ bonus2 bSubSize,Size_Large,5+(getequiprefinerycnt(EQI_HAND_L)*2); }
2169:2491:2590:15051,{ bonus2 bAddDefMonster,2311,30; bonus2 bAddDefMonster,2312,30; bonus2 bAddDefMonster,2320,30; bonus2 bAddDefMonster,2321,30; bonus2 bAddDefMonster,2322,30; bonus2 bAddDefMonster,2317,30; bonus2 bAddDefMonster,2318,30; bonus2 bAddDefMonster,2327,30; bonus2 bAddDefMonster,2319,30; bonus2 bAddDefMonster,2330,30; bonus2 bAddDefMonster,2329,30; bonus2 bAddDefMonster,2333,30; bonus2 bAddDefMonster,2332,30; bonus2 bAddDefMonster,2309,30; bonus2 bAddDefMonster,2310,30; bonus2 bAddDefMonster,2315,30; bonus2 bAddDefMonster,2316,30; bonus2 bAddDefMonster,2314,30; bonus2 bAddDefMonster,2313,30; bonus bMaxHPrate,20; bonus bMaxSPrate,10; }
2171:15053,{ bonus bAgi,2; }
@@ -162,8 +145,6 @@
2337:2654,{ bonus bUseSPrate,-20; bonus bMaxHP,300; }
2339:2522,{ bonus bAgi,5; bonus bFlee,10; }
2339:2523,{ bonus bAgi,5; bonus bFlee,10; }
2346:27113,{ bonus3 bAutoSpellWhenHit,"WZ_WATERBALL",5,50; }
2347:27113,{ bonus3 bAutoSpellWhenHit,"WZ_WATERBALL",5,50; }
2353:2417:2516,{ bonus bAgi,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; }
2353:2418:2517,{ bonus bVit,5; bonus bHPrecovRate,10; bonus bSPrecovRate,10; }
2353:5123,{ if(readparam(bDex)>69) bonus bUseSPrate,-10; }
@@ -179,7 +160,7 @@
2374:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
2375:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
2376:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
2377:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor; }
2377:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,1; }
2378:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
2379:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
2380:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
@@ -219,22 +200,15 @@
2484:2586:15047,{ bonus bDex,5; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; }
2485:2587:15048,{ bonus bInt,5; bonus bMdef,10; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; }
2507:15146,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxSPrate,10+.@r; bonus bFlee,10+.@r; }
2507:15163,{ bonus bVariableCastrate,-(2*getequiprefinerycnt(EQI_ARMOR)); bonus bNoCastCancel; }
2509:15146,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,10+.@r; bonus bMatkRate,2+.@r; }
2518:2648:2649:5126,{ bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; bonus bNoCastCancel; bonus bVariableCastrate,25; }
2518:2648:2649:5126,{ bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; bonus bNoCastCancel,0; bonus bVariableCastrate,25; }
2519:2650:2651:5127,{ bonus bStr,2; bonus bLuk,9; bonus bCritical,13; bonus bBaseAtk,18; bonus bFlee2,13; }
2519:15147,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,15; bonus2 bIgnoreDefRaceRate,RC_Demon,15; bonus2 bIgnoreDefRaceRate,RC_Undead,15; bonus bLuk,3+.@r; bonus bCritical,10+.@r; }
2519:15164,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bDefEle,Ele_Ghost; bonus bAgi,.@r; bonus bFlee,(2*.@r); }
2524:4174:15164,{ bonus2 bSubEle,Ele_Neutral,-50; bonus2 bSubEle,Ele_Water,50; bonus2 bSubEle,Ele_Earth,50; bonus2 bSubEle,Ele_Fire,50; bonus2 bSubEle,Ele_Wind,50; bonus2 bSubEle,Ele_Poison,50; bonus2 bSubEle,Ele_Holy,50; bonus2 bSubEle,Ele_Dark,50; bonus2 bSubEle,Ele_Ghost,50; bonus2 bSubEle,Ele_Undead,50; }
2524:15147,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,15; bonus2 bIgnoreDefRaceRate,RC_Demon,15; bonus2 bIgnoreDefRaceRate,RC_Undead,15; bonus bMaxHPrate,10+.@r; bonus2 bAddClass,Class_All,2+.@r; }
2524:15164,{ .@r = getequiprefinerycnt(EQI_ARMOR); .@val = 10; bonus bVit,(5+.@r); bonus bLuk,.@r; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Dark,10; if (.@r >= 10) { .@val += 10; } bonus2 bSubEle,Ele_Neutral,.@val; }
2525:15163,{ bonus bVariableCastrate,-(2*getequiprefinerycnt(EQI_ARMOR)); bonus bNoCastCancel; }
2527:5467:13001,{ bonus2 bAddRace,RC_Dragon,25; }
2527:5467:13030,{ bonus2 bAddRace,RC_Dragon,25; }
2527:13001,{ bonus2 bAddRace,RC_Dragon,5; }
2527:13030,{ bonus2 bAddRace,RC_Dragon,5; }
2535:15163,{ bonus5 bAutoSpell,"AL_HEAL",1,(10*getequiprefinerycnt(EQI_ARMOR)),BF_MAGIC,0; }
2584:5579,{ .@r = getequiprefinerycnt(EQI_GARMENT); if(.@r>=5) { skill "TF_DOUBLE",1; bonus bDoubleRate,25; } else if(.@r>=7) { .@bonus = max(getskilllv("TF_DOUBLE"),5); skill "TF_DOUBLE",.@bonus; bonus bDoubleRate,.@bonus*5; } }
2597:28342,{ bonus bCritAtkRate,5; bonus bCritical,10; .@r = getequiprefinerycnt(EQI_GARMENT); if (.@r > 7) bonus bCritAtkRate,4; else if (.@r > 5) bonus bCritAtkRate,3; }
//2598:Ramor Shield,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_Undead,.@r; bonus2 bSubRace,RC_DemiHuman,.@r; }
2607:2677,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; }
@@ -258,7 +232,7 @@
2701:2881,{ bonus bMatkRate,20; }
2702:2874,{ bonus bAspd,1; }
2702:22064,{ if (readparam(bAgi) > 120) bonus bAspd,2; /* Confirm: Bonus value */ }
27013:27012,{ bonus bNoMadoFuel; }
27013:27012,{ bonus bNoMadoFuel,1; }
27015:27016,{ bonus bCritAtkRate,10; }
27018:27019,{ autobonus "{ bonus bAspd,5; }",30,5000; }
2720:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
@@ -279,19 +253,17 @@
2725:2773,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2725:2774,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2726:2727,{ bonus bUseSPrate,-25; }
27264:27265,{ bonus2 bAddEle,Ele_Dark,15; bonus2 bAddEle,Ele_Undead,15; bonus2 bMagicAddEle,Ele_Dark,15; bonus2 bMagicAddEle,Ele_Undead,15; bonus2 bSubEle,Ele_Dark,15; bonus2 bSubEle,Ele_Undead,15; }
2733:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2733:2773,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2733:2774,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2747:13061,{ bonus bHit,5; bonus bMatk,5; bonus2 bSkillUseSP,"SC_ENERVATION",20; bonus2 bSkillUseSP,"SC_GROOMY",20; }
2751:2888,{ bonus bAspdRate,3; bonus bVariableCastrate,-3; }
2777:2778:5479,{ bonus bMaxHP,10*getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxSP,2*getequiprefinerycnt(EQI_ACC_L); bonus bNoCastCancel; bonus bCastrate,15; }
2777:2778:5479,{ bonus bMaxHP,10*getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxSP,2*getequiprefinerycnt(EQI_ACC_L); bonus bNoCastCancel,1; bonus bCastrate,15; }
2777:2825:5479,{ bonus bMaxHP,BaseLevel*10; bonus bMaxSP,BaseLevel*2; bonus bHealPower,10; }
2779:2780:5482,{ bonus bMatkRate,10; bonus bInt,5; bonus2 bSubRace,RC_Angel,10; }
2779:2780:5577,{ bonus bMatkRate,10; bonus bInt,5; bonus2 bSubRace,RC_Angel,10; }
2779:2827:5482,{ autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP,BaseLevel*15; bonus bMaxSP,(BaseLevel*12)/10; bonus2 bAddClass,Class_All,3; }
2780:2826:5577,{ autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP,BaseLevel*15; bonus bMaxSP,(BaseLevel*12)/10; bonus2 bAddClass,Class_All,3; }
2782:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"WZ_WATERBALL",.@a,(.@a*10); }
2826:2827:5577,{ autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP,BaseLevel*15; bonus bMaxSP,(BaseLevel*12)/10; bonus2 bAddClass,Class_All,3; }
2855:5360,{ bonus bCritAtkRate,10; if(getequiprefinerycnt(EQI_HEAD_TOP)>5) bonus bCritical,5; }
2913:2710,{ bonus bBaseAtk,10; }
@@ -303,10 +275,8 @@
2959:18756,{ .@r = 3+(3*getequiprefinerycnt(EQI_HEAD_TOP)); autobonus "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }"; autobonus2 "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }"; }
2963:15073,{ bonus bAspdRate,5; }
2963:15074,{ bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
2963:20944,{ bonus bDelayrate,-5; }
2964:15073,{ bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
2964:15074,{ bonus bVariableCastrate,-5; }
2964:20943,{ bonus bUseSPrate,-5; }
2966:2967:13092,{ bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*10); }
2966:2967:16026,{ bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*5); }
2966:2967:18821,{ bonus2 bAddClass,Class_All, -(getequiprefinerycnt(EQI_HEAD_TOP)/2); }
@@ -326,23 +296,11 @@
2968:18821,{ bonus bMatkRate,getequiprefinerycnt(EQI_HEAD_TOP)/2; }
2969:13092,{ bonus bBaseAtk,getequiprefinerycnt(EQI_HAND_R)*10; }
2969:18821,{ bonus bMatkRate,getequiprefinerycnt(EQI_HEAD_TOP)/2; }
2977:2978,{ bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,10,BF_WEAPON,1; bonus5 bAutoSpell,"HW_MAGICPOWER",1,10,BF_MAGIC,0; bonus5 bAutoSpell,"WZ_FROSTNOVA",10,10,BF_WEAPON|BF_MAGIC,0; bonus5 bAutoSpellWhenHit,"DC_SCREAM",1,10,BF_WEAPON|BF_MAGIC,0; }
2979:18852,{ bonus bMaxHPrate,15; bonus2 bSubEle,Ele_Fire,10; bonus bLongAtkRate,30; }
2979:18853,{ bonus bMaxHPrate,15; bonus2 bSubEle,Ele_Fire,10; bonus bLongAtkRate,30; }
2980:32237,{ bonus bBaseAtk,50; bonus bMatk,50; bonus bAspd,1; }
2979:18852,{ bonus2 bSubEle,Ele_Fire,10; bonus bLongAtkRate,30; }
2983:4218,{ bonus bVit,-3; bonus bHPrecovRate,-20; bonus bMaxHP,1000; }
2983:4218:4269,{ bonus bVit,-3; bonus bHPrecovRate,-20; bonus bMaxHP,1000; bonus bInt,-3; bonus bSPrecovRate,-20; bonus bMaxSP,150; }
2983:4269,{ bonus bInt,-3; bonus bSPrecovRate,-20; bonus bMaxSP,150; }
2984:4151,{ bonus2 bSubRace,RC_Plant,-10; bonus2 bExpAddRace,RC_Plant,5; }
2984:4164,{ bonus2 bSubRace,RC_Fish,-10; bonus2 bExpAddRace,RC_Fish,5; }
2984:4204,{ bonus2 bSubRace,RC_Brute,-10; bonus2 bExpAddRace,RC_Brute,5; }
2984:4221,{ bonus2 bSubRace,RC_Insect,-10; bonus2 bExpAddRace,RC_Insect,5; }
2984:4235,{ bonus2 bSubRace,RC_Angel,-10; bonus2 bExpAddRace,RC_Angel,5; }
2984:4239,{ bonus2 bSubRace,RC_Formless,-10; bonus2 bExpAddRace,RC_Formless,5; }
2984:4245,{ bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; bonus2 bExpAddRace,RC_DemiHuman,5; }
2984:4249,{ bonus2 bSubRace,RC_Demon,-10; bonus2 bExpAddRace,RC_Demon,5; }
2984:4267,{ bonus2 bSubRace,RC_Dragon,-10; bonus2 bExpAddRace,RC_Dragon,5; }
2984:4275,{ bonus2 bSubRace,RC_Undead,-10; bonus2 bExpAddRace,RC_Undead,5; }
2984:4151:4164:4204:4221:4235:4239:4245:4249:4267:4275,{ bonus2 bExpAddRace,RC_All,2; }
2986:2987:18872,{ bonus2 bAddMonsterDropItem,22559,50; }
2986:18872,{ bonus bBaseAtk,BaseLevel/4; }
2987:18872,{ bonus bMatk,BaseLevel/4; }
@@ -365,43 +323,28 @@
4072:21013,{ bonus2 bSubSize,Size_All,15; }
4074:4162,{ bonus2 bAddEffWhenHit,Eff_Blind,600; }
4090:4212:4328,{ bonus bAllStats,1; }
4090:27085,{ autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",2,5000,BF_SHORT; }
4093:27120,{ bonus bMaxSP,50; }
4094:27086,{ autobonus "{ bonus bAspd,1; }",20,5000,BF_WEAPON; }
4100:27084,{ autobonus "{ bonus bSPrecovRate,100; }",20,5000,BF_MAGIC; }
4106:4248,{ bonus bPerfectHitAddRate,20; }
4127:4166,{ bonus2 bAddEffWhenHit,Eff_Curse,600; }
4131:27081,{ autobonus "{ bonus bFlee2,10; }",70,5000,BF_SHORT; }
4139:18619,{ bonus3 bAutoSpell,"RG_SNATCHER",5,20; bonus bDex,2; bonus bAgi,1; bonus bInt,-1; }
4152:5967,{ bonus2 bAddItemGroupHealRate,IG_Juice,1000; }
4153:4247:4273,{ bonus3 bAddMonsterDropItem,544,RC_Fish,3000; bonus2 bAddEle,Ele_Water,30; }
4153:18554,{ bonus2 bAddEle,Ele_Water,10; }
4159:27082,{ autobonus "{ bonus bFlee,10; }",20,5000,BF_SHORT; }
4163:5967,{ bonus bAspdRate,3; bonus bAspd,1; bonus2 bAddClass,Class_All,-5; if (getequiprefinerycnt(EQI_HAND_R) >= 10 && getiteminfo(getequipid(EQI_HAND_R),11) == 11) bonus bAspd,1; }
4163:5967,{ bonus bAspdRate,3; bonus bAspd,1; bonus bNoWeaponDamage,5; if (getequiprefinerycnt(EQI_HAND_R) > 10 && getiteminfo(getequipid(EQI_HAND_R),11) == 11) bonus bAspd,1; }
4168:4169,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bVariableCastrate,-10; }
4169:4488,{ if(getequiprefinerycnt(EQI_SHOES) >= 15) { bonus bMaxHPrate,15; bonus bMaxSPrate,15; } else { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } }
4169:4488,{ if(getequiprefinerycnt(EQI_SHOES) >= 15) { bonus bMaxHPrate,15; bonus bMaxSPrate,15; } else { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } }
4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPDrainValue,1; if(BaseClass==Job_Thief) bonus bNoGemStone; }
4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPDrainValue,1; if(BaseClass==Job_Thief) bonus bNoGemStone,0; }
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; } }
4178:4234:4252:4297:4381,{ bonus bDex,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",5; bonus2 bSkillAtk,"DC_THROWARROW",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if(BaseJob==Job_Bard||BaseJob==Job_Dancer) bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50; }
4185:4217:4280:4293:4312,{ bonus bVit,10; bonus bVariableCastrate,-10; bonus bUseSPRate,-10; if(BaseClass==Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,30; bonus2 bSubRace,RC_Demon,30; } }
4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel; } }
4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel,0; } }
4186:4206:4233:4281:4321,{ bonus bLuk,10; bonus bSPDrainValue,2; bonus2 bSkillAtk,42,20; if(BaseClass==Job_Merchant) { bonus2 bAddMonsterDropItem,617,5; bonus bMagicDamageReturn,20; } }
4191:4208:4258:4309:4325:4327,{ bonus bMaxHP,500; bonus bDef,5; bonus bMdef,5; bonus2 bSkillAtk,14,10; bonus2 bSkillAtk,19,10; bonus2 bSkillAtk,20,10; if(BaseClass==Job_Mage) { bonus bMatkRate,3; bonus bVariableCastrate,-15; } }
4193:4294,{ bonus bMaxHP,300; bonus bMaxSP,60; }
4207:18865,{ bonus2 bAddSize,Size_All,5; bonus2 bMagicAddSize,Size_All,5; }
4208:4258:4325:4327:4382,{ bonus bInt,3; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",10; bonus2 bSkillAtk,"MG_THUNDERSTORM",10; if(BaseJob==Job_Sage) { bonus bMagicDamageReturn,20; bonus2 bAddMonsterDropItem,716,100; bonus2 bAddMonsterDropItem,715,100; bonus bVariableCastrate,-20; } }
4212:27083,{ autobonus2 "{ bonus2 bAddDefMonster,1026,-100; }",20,5000,BF_SHORT; }
4218:4269,{ bonus bHPrecovRate,30; bonus bSPrecovRate,30; bonus bVit,4; bonus bInt,4; }
4220:4246:4311:4319:4331,{ bonus bStr,10; bonus bMaxHPrate,20; bonus bHPrecovRate,50; bonus3 bAutoSpell,"BS_WEAPONPERFECT",1,3; bonus2 bAddMonsterDropItem,501,500; if(BaseClass==Job_Swordman) bonus2 bAddItemGroupHealRate,IG_Potion,50; }
4020:27328,{ bonus bBaseAtk,15; bonus2 bAddEle,Ele_Dark,20; }
4023:27328,{ bonus bInt,3; bonus bMaxSP,100; bonus bMatkRate,5; }
4066:27328,{ bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; }
4067:27328,{ bonus bDef,100; }
4071:27328,{ bonus bHit,15; bonus bFlee,15; bonus bCritAtkRate,15; }
4077:27328,{ bonus bVariableCastrate,-25; }
4082:27328,{ bonus2 bAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,15; }
4107:27328,{ bonus bMaxHPrate,4; bonus bMaxSPrate,4; }
4229:4244:4299:4313,{ bonus bDef,3; bonus bMdef,3; }
4237:4238,{ bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",5,20; }
4247:18554,{ bonus2 bAddEle,Ele_Water,10; }
@@ -409,25 +352,17 @@
4254:18865,{ bonus2 bAddSize,Size_All,5; bonus2 bMagicAddSize,Size_All,5; }
4268:4277,{ bonus bBaseAtk,20; bonus bLuk,3; }
4273:18554,{ bonus2 bAddEle,Ele_Water,10; }
4305:27119,{ bonus2 bSubSize,Size_All,5; bonus bHit,25; bonus2 bAddSize,Size_All,20; }
4311:4319:4331:4371,{ bonus bInt,1; bonus bStr,1; bonus bDef,2; bonus bSPrecovRate,10; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus bVariableCastrate,-10; if(BaseJob==Job_Crusader) bonus bDefEle,Ele_Holy; }
4323:4324,{ bonus3 bAutoSpell,"MG_FROSTDIVER",3,250; }
4435:4436,{ bonus2 bSPGainRace,RC_DemiHuman,2; bonus2 bSPGainRace,RC_Player,2; }
4335:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"WZ_EARTHSPIKE",.@a,(.@a*10); bonus3 bAutoSpell,"WZ_HEAVENDRIVE",.@a,(.@a*10); }
4345:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",.@a,(.@a*10); bonus3 bAutoSpell,"MG_THUNDERSTORM",.@a,(.@a*10); }
4350:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"MG_COLDBOLT",.@a,(.@a*10); bonus3 bAutoSpell,"WZ_FROSTNOVA",.@a,(.@a*10); }
4375:27328,{ bonus2 bSubEle,Ele_Neutral,5; bonus bFlee,5; }
4380:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"MG_FIREBOLT",.@a,(.@a*10); bonus3 bAutoSpell,"MG_FIREBALL",.@a,(.@a*10); }
4335:21012,{ bonus5 bAutoSpell,"WZ_EARTHSPIKE",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ }
4345:21012,{ bonus5 bAutoSpell,"MG_LIGHTNINGBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ }
4350:21012,{ bonus5 bAutoSpell,"MG_COLDBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ }
4380:21012,{ bonus5 bAutoSpell,"MG_FIREBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ }
4388:21012,{ bonus5 bAutoSpell,"MG_SOULSTRIKE",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ }
4517:5967,{ bonus bInt,1; bonus bCritAtkRate,5 + (BaseClass == Job_Archer ? 15 : 0); }
4545:18730,{ bonus bMatk,5; bonus bBaseAtk,5; }
4605:4606,{ bonus2 bSubEle,Ele_Neutral,20; bonus bFlee,20; bonus2 bHPLossRate,100,6000; bonus2 bSPLossRate,6,6000; }
4608:4609,{ bonus2 bAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,15; bonus2 bSubSize,Size_Medium,5; bonus2 bSubSize,Size_Large,5; }
4610:27168,{ bonus bAtk,100; autobonus "{ active_transform 3190,6000; }",30,6000,BF_WEAPON; }
4626:4628,{ bonus2 bIgnoreMdefRaceRate,RC_Demon,50; }
4627:4628,{ bonus2 bIgnoreDefRaceRate,RC_Formless,50; bonus2 bIgnoreDefRaceRate,RC_Demon,50;}
4629:4630,{ bonus3 bAutoSpell,"NPC_WIDECURSE",2,2; bonus2 bSubEle,Ele_Neutral,5; }
@@ -453,23 +388,10 @@
4681:4691,{ autobonus "{ active_transform 3241,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
4682:4694,{ autobonus "{ active_transform 3244,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
4683:4695,{ autobonus "{ active_transform 3246,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
4697:27012,{ bonus bNoMadoFuel; }
4699:27012,{ bonus bNoMadoFuel; }
4958:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bDelayrate,-1 - ( .@r > 9 ) ? 1 : 0; } }
4959:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bLongAtkRate,2 + ( .@r > 9 ) ? 1 : 0; } }
4960:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bUseSPrate,-2 - ( .@r > 9 ) ? 1 : 0; } }
4961:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bMatk,10 + ( .@r > 9 ) ? 10 : 0; } }
4962:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bAtk,2 + ( .@r > 9 ) ? 5 : 0; } }
4963:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bAtk,4 + ( .@r > 9 ) ? 2 : 0; bonus bHit,3 + ( .@r > 9 ) ? 1 : 0; } }
4964:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus2 bMagicAddRace,RC_All,1 + ( .@r > 9 ) ? 1 : 0; } }
4965:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bVariableCastrate,-1 - ( .@r > 9 ) ? 1 : 0; } }
4966:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus2 bAddRace,RC_All,1 + ( .@r > 9 ) ? 1 : 0; } }
4967:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bAspdRate,1 + ( .@r > 9 ) ? 1 : 0; } }
4968:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ setarray .@skills$, "AL_HEAL", "PR_SANCTUARY", "AM_POTIONPITCHER", "AB_HIGHNESSHEAL", "AB_CHEAL"; for( .@i = 0; .@i < getarraysize(.@skills$); .@i++ ){ bonus2 bSkillHeal,.@skills$[.@i],2 + ( .@r > 9 ) ? 2 : 0; } } }
4969:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ setarray .@skills$, "AL_HEAL", "PR_SANCTUARY", "AM_POTIONPITCHER", "AB_HIGHNESSHEAL", "AB_CHEAL"; for( .@i = 0; .@i < getarraysize(.@skills$); .@i++ ){ bonus2 bSkillHeal2,.@skills$[.@i],2 + ( .@r > 9 ) ? 2 : 0; } /* TODO: Depending on some recovery items HP recovery amount + 1% or if refine >= 9 + 2% */ } }
5040:5442,{ bonus bAspdRate,3; bonus bVariableCastrate,3; }
5040:18672,{ bonus bSPrecovRate,3; }
5040:18673,{ bonus bHealPower,10; }
4697:27012,{ bonus bNoMadoFuel,1; }
4699:27012,{ bonus bNoMadoFuel,1; }
5040:18673,{ bonus bSPrecovRate,3; }
5041:18538,{ bonus2 bSubRace,RC_Angel,9; }
5043:18656,{ bonus bFlee,10; bonus2 bAddEff,Eff_Stun,1000; }
5048:18538,{ bonus2 bSubRace,RC_Demon,9; }
@@ -496,70 +418,47 @@
5548:5766,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bBaseAtk,min(.@r,10); bonus bMatk,min(.@r,10); }
5917:1525,{ bonus bLongAtkDef,10; }
5920:18542,{ bonus bHealPower,2*getequiprefinerycnt(EQI_HEAD_TOP); }
5967:28321,{ bonus2 bSubSkill,"HT_BLITZBEAT",200; }
5918:19306,{ .@aspd = 1; .@crit_dmg = 2 + 2 * (readparam(bDex) / 10); .@sub_demi = 2; .@luk = readparam(bLuk); if (.@luk > 107) { .@aspd += 1; .@crit_dmg += 2; .@sub_demi += 2; } if (.@luk > 119) { .@aspd += 2; .@crit_dmg += 4; .@sub_demi += 4; bonus bSplashRange,1; } bonus bAspd,.@aspd; bonus bCritAtkRate,.@crit_dmg; bonus2 bSubRace,RC_DemiHuman,.@sub_demi; bonus2 bSubSkill,"NPC_CRITICALSLASH",100; }
//9024:18832,{ bonus3 bAutoSpell,"BS_ADRENALINE",2,(GetPetRelationship >= 3)?15:10; }
13027:15044,{ .@r = max(getequiprefinerycnt(EQI_ARMOR),1); bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@r; bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50*.@r; bonus3 bAddMonsterDropItem,929,RC_Brute,70*.@r; bonus3 bAddMonsterDropItem,970,RC_Brute,50*.@r; }
13027:15044,{ .@r = max(getequiprefinerycnt(EQI_ARMOR),1); bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@r; bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50*.@r; bonus3 bAddMonsterDropItem,929,RC_Player,70*.@r; bonus3 bAddMonsterDropItem,970,RC_Player,50*.@r; bonus3 bAddMonsterDropItem,929,RC_Brute,70*.@r; bonus3 bAddMonsterDropItem,970,RC_Brute,50*.@r; }
13034:13035,{ bonus bMaxSP,20; bonus bMaxHPRate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; }
13215:28224,{ bonus bLongAtkRate,30; }
13332:15178:20821,{ bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000; bonus bLongAtkRate,15; }
13337:19210,{ bonus bVariableCastrate,-15; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 25; } if ((.@eq + .@weapon) >= 18) { .@val += 25; if ((.@eq + .@weapon) >= 22) { bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000; } } if (.@val) { bonus2 bSkillAtk,"KO_HUUMARANKA",.@val; } }
13338:19210,{ bonus bBaseAtk,50; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 30; } if ((.@eq + .@weapon) >= 18) { bonus bLongAtkRate,10; if ((.@eq + .@weapon) >= 22) { .@val += 20; } } if (.@val) { bonus2 bSkillAtk,"KO_HAPPOKUNAI",.@val; } }
13469:20840,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 100; if (.@weapon >= 7 && .@eq >= 7) { .@val += 50; } bonus bMatk,.@val; if ((.@weapon + .@eq) >= 18) { bonus3 bAutoSpell,"MG_COLDBOLT",3,50; bonus3 bAutoSpell,"MG_FIREBOLT",3,50; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",3,50; /* fix me: unknown skill lvl/rates */ } if ((.@weapon + .@eq) >= 22) { autobonus "{ bonus2 bSkillAtk,\"WZ_STORMGUST\",30; bonus2 bSkillAtk,\"WZ_METEOR\",30; bonus2 bSkillAtk,\"WZ_VERMILION\",30; bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",30; }",20,10000; /* fix me: unknown rate/specialeffect (if any) */ } }
15041:18659,{ bonus bInt,3; bonus bStr,3; bonus bMdef,10; bonus bDefEle,Ele_Fire; bonus2 bAddEle,Ele_Earth,10; }
15068:20710,{ bonus bAgi,5; bonus bFlee,10; }
15073:20944,{ .@val = 30; .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@eq >= 11) { .@val += 40; bonus bDelayrate,-10; } bonus bBaseAtk,.@val; }
15074:20943,{ .@val = 30; .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@eq >= 11) { .@val += 40; bonus bVariableCastrate,-20; } bonus bMatk,.@val; }
15088:18816:18818,{ bonus bMatk,BaseLevel/3; bonus2 bExpAddClass,Class_All,5; }
15088:18817:18819,{ bonus bBaseAtk,BaseLevel/3; bonus2 bExpAddClass,Class_All,5; }
15090:18820:20721:22033,{ bonus2 bSubEle,Ele_Neutral,15; bonus3 bAutoSpellWhenHit,"WL_DRAINLIFE",3,1; }
15091:18820:20721:22033,{ bonus2 bSubEle,Ele_Neutral,15; bonus bMaxHPrate,25; bonus bMaxSPrate,25; bonus bMatkRate,10; }
15110:20732,{ bonus2 bSkillAtk,"NC_AXETORNADO",25; }
15110:22043,{ bonus bBaseAtk,30; }
15116:20743:22046,{ bonus bMaxHPrate,25; bonus bMaxSPrate,25; bonus bSpeedAddRate,40; }
15117:20744:22047,{ bonus bMaxHPrate,25; bonus bMaxSPrate,25; bonus bSpeedAddRate,40; if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES) >= 30) { bonus bMaxHPrate,5; bonus bMaxSPrate,5; } }
15126:20788:22083,{ bonus bMaxHP,2000; bonus bNoCastCancel; bonus bFixedCastrate,-15-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); }
15116:20743:22046,{ bonus bMaxHPrate,25; bonus bMaxSPrate,25; bonus bSpeedAddRate,10; }
15126:20788:22083,{ bonus bMaxHP,2000; bonus bNoCastCancel,1; bonus bFixedCastrate,-15-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); }
15126:20788:22083:28382:28416,{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bSkillAtk,"SU_CN_METEOR",100; }
15126:20788:22083:28380:28419,{ bonus bMaxHPrate,20; bonus bMaxSPrate,3; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",100; }
15126:20788:22083:28381:28413,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; bonus bHealPower,10; skill "AL_HEAL",5,1; }
15128:20773,{ bonus bFlee2,6; bonus bDelayrate,-10 - (BaseLevel > 129 ? 10 : 0); }
15129:20789:22084,{ bonus bMaxHP,3000; bonus bNoCastCancel; bonus bFixedCastrate,-20-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); }
15129:20789:22084,{ bonus bMaxHP,3000; bonus bNoCastCancel,1; bonus bFixedCastrate,-20-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); }
15129:20789:22084:28382:28417,{ bonus bMaxHPrate,15; bonus bMaxSPrate,15; bonus2 bSkillAtk,"SU_CN_METEOR",150; }
15129:20789:22084:28380:28420,{ bonus bMaxHPrate,25; bonus bMaxSPrate,6; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",150; }
15129:20789:22084:28381:28414,{ bonus bMaxHPrate,20; bonus bMaxSPrate,10; bonus bHealPower,20; skill "AL_HEAL",7,1; }
15138:19026,{ bonus2 bSubRace,RC_Fish,(10+getequiprefinerycnt(EQI_ARMOR)); }
15138:19026:20756:22059,{ bonus bMaxHP,1000; bonus bMaxSP,100; bonus2 bExpAddRace,RC_Fish,20; bonus2 bMagicAddRace,RC_Fish,50; bonus2 bSubEle,Ele_Water,50; }
15156:20790:22085,{ bonus bMaxHP,4000; bonus bNoCastCancel; bonus bFixedCastrate,-25-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); }
15156:20790:22085,{ bonus bMaxHP,4000; bonus bNoCastCancel,1; bonus bFixedCastrate,-25-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); }
15156:20790:22085:28382:28418,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus2 bSkillAtk,"SU_CN_METEOR",200; }
15156:20790:22085:28380:28421,{ bonus bMaxHPrate,30; bonus bMaxSPrate,9; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",200; }
15156:20790:22085:28381:28415,{ bonus bMaxHPrate,25; bonus bMaxSPrate,15; bonus bHealPower,30; skill "AL_HEAL",9,1; }
15176:18145:28441,{ bonus2 bSkillAtk,"AC_DOUBLE",50; bonus2 bSkillUseSP,"SC_TRIANGLESHOT",10; }
15177:20820:28608,{ bonus5 bAutoSpell,"MG_FIREBALL",max(5,getskilllv("MG_FIREBALL")),50,BF_MAGIC,1; autobonus3 "{ bonus bMatk,50; }",1000,60000,"PF_DOUBLECASTING","{ specialeffect2 EF_ENCHANCE; }"; }
15178:20821:28721,{ bonus2 bSkillAtk,"KO_BAKURETSU",20; bonus2 bSkillAtk,"KO_HAPPOKUNAI",50; }
15179:20822:28116,{ bonus2 bAddClass,Class_All,5; bonus bAspdRate,10; bonus bCritAtkRate,10; }
15180:26200:28442,{ bonus bBaseAtk,30; bonus bAspd,1; bonus bCritAtkRate,20; }
15181:28443:28444,{ bonus bAtk,20; bonus2 bSubEle,Ele_All,2; bonus2 bSubEle,Ele_Neutral,-2; }
15182:28445:28446,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; }
15183:28447:28448,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddClass,Class_All,2; }
15184:28449:28450,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; }
15185:28451:28452,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel; }
15185:28451:28452,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel,1; }
15181:28453:28454,{ bonus bMatk,20; bonus2 bSubEle,Ele_All,2; bonus2 bSubEle,Ele_Neutral,-2; }
15182:28455:28456,{ bonus bMatk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; }
15183:28457:28458,{ bonus bMatk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddClass,Class_All,2; }
15184:28459:28460,{ bonus bMatk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; }
15185:28461:28462,{ bonus bMatk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel; }
15185:28461:28462,{ bonus bMatk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel,1; }
15181:28463:28464,{ bonus bAtk,20; bonus2 bSubEle,Ele_All,2; bonus2 bSubEle,Ele_Neutral,-2; }
15182:28465:28466,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; }
15183:28467:28468,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddClass,Class_All,2; }
15184:28469:28470,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; }
15185:28471:28472,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel; }
15195:16063,{ .@matk = 100; .@recovery = 20; .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@weapon >= 7 && .@eq >= 7) { .@matk += 50; } if ((.@weapon + .@eq) >= 18) { .@recovery += 15; if ((.@weapon + .@eq) >= 22) { bonus bDelayrate,-15; } } bonus bMatk,.@matk; bonus bHealPower2,.@recovery; }
15195:19209,{ bonus bSpeedRate,25; /* unknown speed value */ bonus bHealPower,10; }
15212:22141,{ bonus bAspdRate,getequiprefinerycnt(EQI_SHOES); }
15212:20856,{ bonus bDelayrate,-getequiprefinerycnt(EQI_GARMENT); }
15212:20856:22141,{ if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >= 39) { autobonus "{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; }",50,5000; } }
15348:19366:20923:22192,{ bonus bVit,5; bonus bMaxSPrate,5; bonus bDef,5; bonus bMdef,15; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; .@hp = 15; .@r[0] = getequiprefinerycnt(EQI_ARMOR); .@r[1] = getequiprefinerycnt(EQI_HEAD_TOP); .@r[2] = getequiprefinerycnt(EQI_GARMENT); .@r[3] = getequiprefinerycnt(EQI_SHOES); .@sum = .@r[0]+.@r[1]+.@r[2]+.@r[3]; if (.@r[0] >= 7 && .@r[1] >= 7 && .@r[2] >= 7 && .@r[3] >= 7) { .@hp += 10; } bonus bMaxHPrate,.@hp; if (.@sum >= 36) { bonus bFixedCast,-700; if (.@sum >= 40) { bonus bDelayrate,-20; } } }
16065:20838,{ bonus bAspdRate,10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25; } if ((.@eq + .@weapon) >= 18) { bonus bCritical,15; if ((.@eq + .@weapon) >= 22) { bonus bCritAtkRate,20; } } }
15185:28471:28472,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel,1; }
18137:1752,{ bonus bLongAtkRate,25; }
18137:1752:19048,{ bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
18137:19019,{ bonus bLongAtkRate,45; }
@@ -572,32 +471,23 @@
18140:1755,{ bonus bLongAtkRate,25; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt)>39) ? 300 : 100; }
18140:1755:19048,{ bonus bLongAtkRate,20; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt)>39) ? -300 : -100;; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
18140:19019,{ bonus bLongAtkRate,45; }
18149:19210,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,5; if (.@weapon >= 7 && .@eq >= 7) { .@val = 20; } if ((.@weapon + .@eq) >= 18) { bonus2 bAddClass,Class_All,10; } if ((.@weapon + .@eq) >= 22) { .@val += 30; } if (.@val) { bonus2 bSkillAtk,"RA_ARROWSTORM",.@val; } }
18174:22190,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_SHOES); bonus2 bAddClass,Class_All,10; if (.@weapon >= 7 && .@eq >= 7) { bonus bAspd,2; } if ((.@weapon + .@eq) >= 18) { bonus bCritAtkRate,10; } if ((.@weapon + .@eq) >= 22) { autobonus "{ bonus bBaseAtk,100; bonus bCritAtkRate,15; bonus2 bAddRace,RC_Insect,50; bonus2 bAddRace,RC_Brute,50; }",20,10000,BF_LONG|BF_WEAPON|BF_NORMAL; /* fix me: unknown rates */ } }
18507:18539,{ bonus bUseSPrate,-3; }
18559:18560,{ bonus bCritAtkRate,5; }
18563:18564,{ bonus bFixedCastrate,-10; }
18776:20710,{ bonus bBaseAtk,10; }
18776:22015,{ bonus bMatk,20; }
18823:19246,{ .@atk = 40; .@aspd = 3; .@dmg = 2; .@agi = readparam(bAgi); if (.@agi > 107) { .@atk += 60; .@aspd += 5; .@dmg += 2; } if (.@agi > 119) { .@atk += 80; .@aspd += 7; .@dmg += 4; } bonus bBaseAtk,.@atk; bonus bAspdRate,.@aspd; bonus2 bSubRace,RC_Player,.@dmg; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Silence,10000; }
18823:28372,{ bonus2 bSkillVariableCast,"CR_GRANDCROSS",-1500; bonus2 bSkillAtk,"LG_RAYOFGENESIS",BaseLevel/30 + BaseLevel; bonus2 bSkillUseSP,"LG_RAYOFGENESIS",-10; }
18823:28551,{ bonus2 bSkillDelay,"LG_OVERBRAND",-2000; bonus bLongAtkRate,getskilllv("LG_CANNONSPEAR") * 2; bonus bLongAtkRate,getskilllv("LG_OVERBRAND") * 2; bonus2 bSkillAtk,"LG_CANNONSPEAR",30; bonus2 bSkillAtk,"LG_OVERBRAND",20; }
18849:32237,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFixedCast,-300; if (.@r > 0) { bonus bMatk,(10*.@r); if (.@r >= 7) { bonus2 bMagicAddRace,RC_DemiHuman,10; bonus2 bMagicAddRace,RC_Player,10; bonus2 bMagicAddRace,RC_Demon,10; if (.@r >= 9) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@r >= 11) { bonus2 bMagicAddClass,Class_Boss,20; } } } } }
18823:28372,{ bonus2 bSkillAtk,"CR_GRANDCROSS",BaseLevel; bonus2 bVariableCastrate,"CR_GRANDCROSS",-BaseLevel*2; bonus2 bSkillAtk,"CR_GRANDCROSS",BaseLevel/30; bonus2 bSkillUseSP,"CR_GRANDCROSS",-(BaseLevel/30)*10; }
18867:1720,{ bonus bLongAtkRate,3+(getequiprefinerycnt(EQI_HAND_R) > 6 ? 5:0); }
18937:28302,{ bonus bInt,8; bonus bMaxSPrate,5;}
18937:28303,{ bonus bInt,8; bonus bBaseAtk,20;}
18937:28304,{ bonus bInt,8; bonus bFlee,15;}
18937:28305,{ bonus bInt,8; bonus bHit,10;}
18985:28321,{ bonus2 bSkillAtk,"HT_BLITZBEAT",100; }
18985:28321:28322,{ bonus2 bSkillAtk,"HT_BLITZBEAT",200; }
18985:28322,{ bonus2 bSkillAtk,"SN_FALCONASSAULT",50; }
18997:28326:28327,{ bonus bSpeedRate,10; bonus bBaseAtk,50; bonus bMatk,50; if(getequiprefinerycnt(EQI_HEAD_TOP)>=9){ bonus bMaxHPrate,10; bonus bMaxSPrate,50; } }
19026:20756,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSPGainRace,RC_Fish,10; bonus3 bAddMonsterDropItem,551,RC_Fish,(5+.@r); bonus2 bAddItemHealRate,551,5; bonus bHPrecovRate,(5+.@r); }
19026:22059,{ bonus2 bCriticalAddRace,RC_Fish,(10+getequiprefinerycnt(EQI_SHOES)); }
19038:19039,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HEAD_MID); if((.@r==7)||(.@r==8)){ bonus bCritical,12; bonus bHit,12; } if(.@r>=9){ bonus bMaxHP,1200; bonus bMaxSP,120; } }
19117:22101,{ bonus2 bDropAddRace,RC_All,5; bonus2 bExpAddRace,RC_All,5; if(getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; } }
19118:22101,{ bonus2 bDropAddRace,RC_All,4; bonus2 bExpAddRace,RC_All,4; if(getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; } }
19344:28244,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bAddClass,Class_All,10; if (.@weapon >= 7 && .@eq >= 7) { bonus bAspd,2; } if ((.@weapon + .@eq) >= 18) { bonus bLongAtkRate,10; if ((.@weapon + .@eq) >= 22) { bonus2 bSkillAtk,"GS_SPREADATTACK",30; } } }
20135:20136,{ bonus bAllStats,12; }
20717:22000,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22001,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
@@ -623,35 +513,8 @@
20718:22009,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22010,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22011,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22107,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22108,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22109,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22110,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22111,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22112,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22113,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22114,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22115,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22116,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22117,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22118,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22107,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22108,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22109,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22110,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22111,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22112,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22113,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22114,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22115,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22116,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22117,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22118,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20797:2339,{ bonus bInt,15; bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (getequiprefinerycnt(EQI_ARMOR) > 6) bonus bNoCastCancel; }
20797:2339,{ bonus bInt,15; bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (getequiprefinerycnt(EQI_ARMOR) > 6) bonus bNoCastCancel,1; }
20797:4174,{ bonus2 bSubEle,Ele_All,50; bonus2 bSubEle,Ele_Neutral,-50; }
20838:26109,{ bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"SO_EARTHGRAVE",40; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Earth,10; if ((.@eq + .@weapon) >= 22) { bonus2 bMagicAtkEle,Ele_Water,10; } } }
20840:28725,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 80; if (.@weapon >= 7 && .@eq >= 7) { .@val += 80; } if ((.@weapon + .@eq) >= 18) { .@val += 40; } if ((.@weapon + .@eq) >= 22) { bonus2 bMagicAtkEle,Ele_Fire,15; } bonus bMatk,.@val; }
20847:28745,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 10; if (.@weapon >= 7 && .@eq >= 7) { bonus bCritAtkRate,15; } if ((.@weapon + .@eq) >= 18) { .@val += 15; if ((.@weapon + .@eq) >= 22) { skill "TF_DOUBLE",4; bonus bDoubleRate,20; } } bonus bAspdRate,.@val; }
22069:2195,{ bonus2 bSubEle,Ele_Neutral,5; bonus2 bAddEle,Ele_Neutral,getequiprefinerycnt(EQI_HAND_L); }
22069:20753,{ bonus2 bAddEle,Ele_Neutral,5; .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r; bonus bMaxSPrate,.@r; }
22101:29148,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus2 bAddClass,Class_All,2; } if(.@r >= 9) { bonus2 bAddClass,Class_All,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
@@ -676,13 +539,11 @@
22124:28467:28468,{ bonus bAspdRate,8; bonus bHit,8; bonus2 bExpAddClass,Class_All,2; }
22125:28469:28470,{ bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddClass,Class_All,2; }
22126:28471:28472,{ bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddClass,Class_All,2; bonus bSpeedAddRate,25; }
22133:26007,{ bonus bAspdRate,8; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus bLongAtkRate,10; if ((.@eq + .@weapon) >= 22) { .@val += 30; } } if (.@val) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@val; } }
22133:32005,{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus2 bAddClass,Class_All,10; if ((.@eq + .@weapon) >= 22) { .@val += 20; } } if (.@val) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",.@val; } }
24012:24013:24014:24015:24016:24017,{ bonus bAllStats,3; }
24018:24019:24020,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) { bonus2 bAddClass,Class_All,1; } }
24021:24022:24023,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) { bonus bMatkRate,1; } }
24025:24028,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMaxHP,.@r; bonus bMaxSP,.@r; if(.@r >= 15) { bonus bMaxHPrate,1; } }
24026:24027,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bDef,.@r; if(.@r >= 15) { bonus2 bSubEle,Ele_Neutral,1; } }
24026:24027,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bDef,.@r; if(.@r >= 15) { bonus2 bSubEle,0,1; } }
24029:24031,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bBaseAtk,.@r; if(.@r >= 15) { bonus bLongAtkRate,1; } }
24030:24032,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bCritical,.@r; bonus bBaseAtk,.@r; if(.@r >= 15) { bonus bCritAtkRate,1; } }
24034:24040,{ bonus bLuk,1; }
@@ -692,7 +553,7 @@
24038:24044,{ bonus bVit,1; }
24039:24045,{ bonus bAgi,1; }
24046:24051,{ bonus2 bSubEle,Ele_Neutral,1; if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) { bonus2 bSubEle,Ele_Neutral,1; } }
24052:24062,{ bonus2 bExpAddRace,RC_DemiHuman,3; }
24052:24062,{ bonus2 bExpAddRace,RC_DemiHuman,3; bonus2 bExpAddRace,RC_Player,3; }
24053:24063,{ bonus2 bAddRace,10,5; bonus2 bMagicAddRace,10,5; }
24054:24065,{ bonus2 bExpAddRace,RC_Brute,3; }
24055:24066,{ bonus2 bExpAddRace,RC_Insect,3; }
@@ -707,7 +568,7 @@
24074:24077,{ bonus bMaxHPrate,1; bonus bMaxSPrate,1; }
24078:24079:24080,{ bonus2 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)/10); }
24081:24082:24083,{ bonus2 bHPDrainRate,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)/5); }
24084:24085:24086:24087:24088:24089,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 45) { bonus bNoGemStone; } bonus bUseSPrate,100-.@r; }
24084:24085:24086:24087:24088:24089,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 45) { bonus bNoGemStone,1; } bonus bUseSPrate,100-.@r; }
24090:24091:24092,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Stone,10000; }
24090:24093:24094,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Sleep,10000; }
24090:24095:24096,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Silence,10000; }
@@ -716,11 +577,11 @@
24090:24102:24103,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Bleeding,10000; }
24090:24104:24105:24106,{ bonus bDef,4; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30) bonus2 bResEff,Eff_Stun,10000; }
24090:24107:24108,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Curse,10000; }
24048:24109:24110,{ bonus bNoCastCancel2; bonus bVariableCastrate,40-(getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)); }
24111:24112:24113,{ bonus bNoCastCancel; bonus bUseSPrate,40-getequiprefinerycnt(EQI_SHADOW_SHIELD)-getequiprefinerycnt(EQI_SHADOW_ARMOR)-getequiprefinerycnt(EQI_SHADOW_SHOES); }
24150:24151,{ bonus2 bAddClass,Class_All,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bNoSizeFix; }
24152:24153,{ bonus bAtk,getequiprefinerycnt(EQI_SHADOW_WEAPON); if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 15) bonus bUnbreakableWeapon; }
24154:24155,{ bonus bDef,getequiprefinerycnt(EQI_SHADOW_ARMOR); if (getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bUnbreakableArmor; }
24048:24109:24110,{ bonus bNoCastCancel2,1; bonus bVariableCastrate,40-(getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)); }
24111:24112:24113,{ bonus bNoCastCancel,1; bonus bUseSPrate,40-getequiprefinerycnt(EQI_SHADOW_SHIELD)-getequiprefinerycnt(EQI_SHADOW_ARMOR)-getequiprefinerycnt(EQI_SHADOW_SHOES); }
24150:24151,{ bonus2 bAddClass,Class_All,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bNoSizeFix,1; }
24152:24153,{ bonus bAtk,getequiprefinerycnt(EQI_SHADOW_WEAPON); if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 15) bonus bUnbreakableWeapon,1; }
24154:24155,{ bonus bDef,getequiprefinerycnt(EQI_SHADOW_ARMOR); if (getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bUnbreakableArmor,1; }
24156:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_DemiHuman; }
24157:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Demon; }
24158:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Brute; }
@@ -758,16 +619,16 @@
24212:24213,{ bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?10:5); }
24214:24215,{ bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?4:2); }
24217:24218,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) bonus bAspd,1; }
24223:24225:24226,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus2 bAddClass,Class_All,2;} else if(.@r>=20) {bonus2 bAddClass,Class_All,1;} bonus2 bAddClass,Class_All,1; }
24224:24225:24226,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus2 bAddClass,Class_All,2;} else if(.@r>=20) {bonus2 bAddClass,Class_All,1;} bonus bAtk2,10; }
24227:24229:24230,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus bMatkRate,2;} else if(.@r>=20) {bonus bMatkRate,1;} bonus bMatkRate,1; }
24228:24229:24230,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus bMatkRate,2;} else if(.@r>=20) {bonus bMatkRate,1;} bonus bMatk,10; }
24223:24225:24226,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r)>=25 {bonus2 bAddClass,Class_All,2;} else if(.@r)>=20 {bonus2 bAddClass,Class_All,1;} bonus2 bAddClass,Class_All,1; }
24224:24225:24226,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r)>=25 {bonus2 bAddClass,Class_All,2;} else if(.@r)>=20 {bonus2 bAddClass,Class_All,1;} bonus bAtk2,10; }
24227:24229:24230,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r)>=25 {bonus bMatkRate,2;} else if(.@r)>=20 {bonus bMatkRate,1;} bonus bMatkRate,1; }
24228:24229:24230,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r)>=25 {bonus bMatkRate,2;} else if(.@r)>=20 {bonus bMatkRate,1;} bonus bMatk,10; }
24231:24232,{ bonus bFlee,5; if (getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)>=15) { bonus bAspd,1; } }
24234:24235,{ bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) { bonus2 bAddSize,Size_Large,2; bonus2 bMagicAddSize,Size_Large,2; } }
24236:24237,{ bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) { bonus2 bAddSize,Size_Medium,2; bonus2 bMagicAddSize,Size_Medium,2; } }
24238:24239,{ bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) { bonus2 bAddSize,Size_Small,2; bonus2 bMagicAddSize,Size_Small,2; } }
24240:24241:24242,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bVariableCastrate,-.@r/5; if(.@r>=25) { bonus bUseSPrate,-2; } else bonus bUseSPrate,-1; }
24240:24241:24330,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bVariableCastrate,-.@r/5; if(.@r>=25) { bonus bUseSPrate,-2; } else bonus bUseSPrate,-1; }
24240:24241:24242,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bVariableCastrate,-.@r/5; if(.@r)>=25 { bonus bUseSPrate,-2; } else bonus bUseSPrate,-1; }
24240:24241:24330,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bVariableCastrate,-.@r/5; if(.@r)>=25 { bonus bUseSPrate,-2; } else bonus bUseSPrate,-1; }
24243:24244:24245,{ bonus bDelayrate,(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)>=25?-5:-1); }
24246:24250,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
24247:24251,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
@@ -775,40 +636,12 @@
24249:24254,{ bonus2 bMagicAddRace,RC_All,1; bonus bMaxSPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bMagicAddRace,RC_All,2; bonus bMaxSPrate,2; } }
24253:28391,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
24255:28392,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
27101:28510,{ bonus bMatkRate,(getrefine()/3); }
27102:28510,{ bonus bFlee2,5; }
27103:28510,{ bonus2 bAddClass,Class_All,(getrefine()/3); }
27104:28510,{ bonus2 bHPRegenRate,30,3000; bonus2 bSPRegenRate,1,3000; }
27104:27105,{ if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus bMaxHP,2000; bonus bMaxSP,100; } else { bonus bMaxHP,1000; bonus bMaxSP,50; } }
27105:28510,{ bonus bMatk,30; }
27107:27108,{ bonus2 bSkillAtk,"WM_METALICSOUND",50; bonus2 bSkillAtk,"WM_REVERBERATION",50; }
// 27107:27108:27109,{ autobonus "{ heal 2000,0; bonus2 bAddEle,Ele_Neutral,200; bonus2 bMagicAddEle,Ele_Neutral,200; }",20,6000,BF_WEAPON|BF_MAGIC,"{ active_transform 3073,6000; }"; /* fix me: mob 3073 not implemented */ }
27110:27111,{ bonus2 bSubSize,Size_Small,20; }
27111:27112,{ bonus2 bSubSize,Size_Medium,20; }
27114:27115,{ bonus bMaxHPrate,(getequiprefinerycnt(EQI_ARMOR)/3); bonus bMaxSP,(5*(getequiprefinerycnt(EQI_HEAD_TOP)/2)); }
27116:27117,{ bonus bCritical,2; bonus bCritAtkRate,2; }
27147:27148,{ bonus bDelayrate,-3; }
27163:27165,{ bonus bDelayrate,-3; bonus bVit,2; bonus bInt,2; bonus bAgi,2; bonus bDex,2; }
27166:27167,{ bonus2 bSubEle,Ele_Neutral,5; bonus2 bMagicAddSize,Size_All,10; }
27170:27171,{ bonus bStr,3; bonus2 bAddClass,Class_All,3; }
27170:27172,{ bonus2 bAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Small,15; }
27170:27173,{ bonus2 bSkillAtk,"GS_SPREADATTACK",50; }
27171:27174,{ bonus2 bSkillAtk,"GS_RAPIDSHOWER",50; }
27172:27175,{ bonus2 bAddSize,Size_Small,10; bonus2 bMagicAddSize,Size_Small,10; }
27196:27199,{ bonus2 bMagicAddSize,Size_Small,5; bonus2 bMagicAddRace,RC_Brute,5; }
27197:27198,{ bonus2 bAddSize,Size_Small,5; bonus2 bAddRace,RC_Brute,5; }
// 27321:27326,{ bonus bMaxHPrate,50; }
27322:27323,{ bonus bMaxSPrate,5; bonus bMaxHPrate,5; }
27324:27325,{ bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bSubDefEle,Ele_Fire,10; }
28022:28509,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,10; if (.@r >= 9) { bonus bCritAtkRate,10; if (.@r >= 11) { bonus2 bAddRace,RC_Brute,25; } } }
28315:28317,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
28316:28318,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
28321:28322,{ bonus bUseSPrate,-(getskilllv("HT_BEASTBANE") * 2); }
28326:28327,{ bonus bInt,8; bonus bStr,8; }
28358:18521,{ skill "AS_CLOAKING",1; }
28499:28920,{ bonus bFlee2,10; }
28508:28612,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*(.@r/2)); if (.@r >= 9) { bonus bCritical,15; bonus2 bResEff,Eff_Curse,10000; if (.@r >= 11) { bonus bBaseAtk,100; } } }
28509:28626,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*(.@r/2)); if (.@r >= 9) { bonus bCritical,15; if (.@r >= 11) { bonus bBaseAtk,100; } } }
28906:2998,{ bonus bLongAtkRate,10; }
28907:2998,{ bonus bSpeedRate,25; }
28908:2998,{ bonus bDelayrate,-10; }

File diff suppressed because it is too large Load Diff

View File

@@ -93,9 +93,3 @@
//12206,60000 //Luk_Dish10_
//12207,60000 //Vit_Dish10_
22508,1200000 //Para_Team_Mark_
// Bed of Honor
22687,5000,SC_REUSE_LIMIT_F // Pieces_Of_Sentiment
23277,180000 //Mado_Box

View File

@@ -423,7 +423,6 @@
17681,2 //Midgard_Lucky_Scroll
17692,2 //Blessing_Scarlet_Egg
22514,2 //Candy_Holder
22537,2 //PrizeOfHero
22558,2 //Lucky_Bag
22669,2 //HALLOWEEN_G_BOX
22685,2 //Solo_Christmas_Gift

View File

@@ -1,4 +0,0 @@
// Item Group Database
//
// Structure of Database:
// GroupID,ItemID,Rate{,Amount,Random,isAnnounced,Duration,GUID,isBound,isNamed}

View File

@@ -1370,36 +1370,3 @@ IG_Mercenary,12179,1 // SpearMercenary_Scroll7
IG_Mercenary,12180,1 // SpearMercenary_Scroll8
IG_Mercenary,12181,1 // SpearMercenary_Scroll9
IG_Mercenary,12182,1 // SpearMercenary_Scroll10
// PrizeOfHero
IG_PrizeOfHero,522,7 // Fruit_Of_Mastela
IG_PrizeOfHero,547,7 // White_Slim_Potion
IG_PrizeOfHero,607,17 // Yggdrasilberry
IG_PrizeOfHero,608,10 // Seed_Of_Yggdrasil
IG_PrizeOfHero,678,7 // Poison_Bottle
IG_PrizeOfHero,12075,7 // Str_Dish10
IG_PrizeOfHero,12080,7 // Int_Dish10
IG_PrizeOfHero,12085,7 // Vit_Dish10
IG_PrizeOfHero,12090,7 // Agi_Dish10
IG_PrizeOfHero,12095,7 // Dex_Dish10
IG_PrizeOfHero,12100,7 // Luk_Dish10
IG_PrizeOfHero,12530,2 // Mastela_Fruit_Box
IG_PrizeOfHero,12534,2 // Yggdrasil_Seed_Box
IG_PrizeOfHero,12535,1 // Iggdrasilberry_Box
IG_PrizeOfHero,12549,2 // White_Slim_Pot_Box2
IG_PrizeOfHero,12550,2 // Poison_Bottle_Box2
IG_PrizeOfHero,12623,1 // High_Weapon_Box
IG_PrizeOfHero,12676,7 // Sg_Violet_Potion_Box
IG_PrizeOfHero,12679,7 // Sg_White_Potion_Box
IG_PrizeOfHero,12680,7 // Sg_Blue_Potion_Box
IG_PrizeOfHero,15093,1 // Hero_Plate
IG_PrizeOfHero,15094,1 // Hero_Magic_Coat
IG_PrizeOfHero,15095,1 // Hero_Judgement_Shawl
IG_PrizeOfHero,15096,1 // Hero_Trade_Mail
IG_PrizeOfHero,15097,1 // Hero_Hidden_Cloth
IG_PrizeOfHero,15098,1 // Hero_Taget_Suits
IG_PrizeOfHero,22035,2 // Vet_Nepen_Heel
IG_PrizeOfHero,22036,2 // Vet_SliverFox_Boots
IG_PrizeOfHero,22037,2 // Vet_Ungo_Boots
// Private Airship items
IG_PRIVATE_AIRSHIP,6909,1 // Actinidia_Cat_Fruit
IG_PRIVATE_AIRSHIP,25464,1 // World_Moving_Rights

View File

@@ -4473,23 +4473,23 @@ IG_Something_Candy_Holder,22067,1,1 // 1x Witch Shoes
IG_Something_Candy_Holder,22669,5,1 // 1x October Spooky Trade Box
IG_Something_Candy_Holder,22670,1,1 // 1x DARK INVITATION
// Shining Egg
IG_Shining_Egg,12259,200,1,1,0,0,0 // 1x Miracle_Medicine
IG_Shining_Egg,5374,1,1,1,0,0,0 // 1x L_Magestic_Goat
IG_Shining_Egg,5254,99,1,1,0,0,0 // 1x Deviling_Hat
IG_Shining_Egg,12246,99,1,1,0,0,0 // 1x Magic_Card_Album
IG_Shining_Egg,4302,1,1,1,0,0,0 // 1x Tao_Gunka_Card
IG_Shining_Egg,5474,200,1,1,0,0,0 // 1x Notice_Board
IG_Shining_Egg,2554,1,1,1,0,0,0 // 1x Piece_Of_Angent_Skin
IG_Shining_Egg,17001,1099,1,1,0,0,0 // 1x Wander_Man_Box10
IG_Shining_Egg,12903,1000,1,1,0,0,0 // 1x Str_Dish_Box
IG_Shining_Egg,12922,1100,1,1,0,0,0 // 1x Token_Of_Siegfried_Box
IG_Shining_Egg,16755,1200,1,1,0,0,0 // 1x Unbreak_Def_Box
IG_Shining_Egg,12909,800,1,1,0,0,0 // 1x Kafra_Card_Box
IG_Shining_Egg,14232,800,1,1,0,0,0 // 1x Yggdrasilberry_Box_
IG_Shining_Egg,12361,1000,2,1,0,0,0 // 2x Delicious_Shaved_Ice
IG_Shining_Egg,12910,1100,1,1,0,0,0 // 1x Giant_Fly_Wing_Box
IG_Shining_Egg,16753,1300,1,1,0,0,0 // 1x Unbreak_Weap_Box
// Mysterious_Egg
IG_Mysterious_Egg,12259,200,1,1,0,0,0 // 1x Miracle_Medicine
IG_Mysterious_Egg,5374,1,1,1,0,0,0 // 1x L_Magestic_Goat
IG_Mysterious_Egg,5254,99,1,1,0,0,0 // 1x Deviling_Hat
IG_Mysterious_Egg,12246,99,1,1,0,0,0 // 1x Magic_Card_Album
IG_Mysterious_Egg,4302,1,1,1,0,0,0 // 1x Tao_Gunka_Card
IG_Mysterious_Egg,5474,200,1,1,0,0,0 // 1x Notice_Board
IG_Mysterious_Egg,2554,1,1,1,0,0,0 // 1x Piece_Of_Angent_Skin
IG_Mysterious_Egg,17001,1099,1,1,0,0,0 // 1x Wander_Man_Box10
IG_Mysterious_Egg,12903,1000,1,1,0,0,0 // 1x Str_Dish_Box
IG_Mysterious_Egg,12922,1100,1,1,0,0,0 // 1x Token_Of_Siegfried_Box
IG_Mysterious_Egg,16755,1200,1,1,0,0,0 // 1x Unbreak_Def_Box
IG_Mysterious_Egg,12909,800,1,1,0,0,0 // 1x Kafra_Card_Box
IG_Mysterious_Egg,14232,800,1,1,0,0,0 // 1x Yggdrasilberry_Box_
IG_Mysterious_Egg,12361,1000,2,1,0,0,0 // 2x Delicious_Shaved_Ice
IG_Mysterious_Egg,12910,1100,1,1,0,0,0 // 1x Giant_Fly_Wing_Box
IG_Mysterious_Egg,16753,1300,1,1,0,0,0 // 1x Unbreak_Weap_Box
// Agust_Lucky_Scroll
IG_Agust_Lucky_Scroll,4365,1,1,1,1,0,0 // 1x B_Katrinn_Card

View File

@@ -14,7 +14,7 @@ RDMOPT_VAR_MAXHPPERCENT,{ bonus bMaxHPrate,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_MAXSPPERCENT,{ bonus bMaxSPrate,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_HPACCELERATION,{ bonus bHPrecovRate,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_SPACCELERATION,{ bonus bSPrecovRate,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_ATKPERCENT,{ bonus2 bAddClass,Class_All,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_ATKPERCENT,{ bonus bAtkRate,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_MAGICATKPERCENT,{ bonus bMatkRate,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_PLUSASPD,{ bonus bAspd,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_PLUSASPDPERCENT,{ bonus bAspdRate,getrandomoptinfo(ROA_VALUE); }

View File

@@ -508,14 +508,6 @@
5823,467,100 // Love_Arrow
5855,499,100 // Fishing_Rod
5864,475,100 // Shadow_Booster
5900,467,100 // Divine Guard Hat
5901,467,100 // Focus Beret
5902,467,100 // Harvester Hat
5903,467,100 // Deadman Bandana
5904,467,100 // Inconspicuous Hat
5905,467,100 // Lyrica Hat
5906,467,100 // Oni Horns
5907,467,100 // Sea Captain Hat
6000,475,100 // Dark_Ashes
6005,467,100 // New_Year_Rice_Cake
6006,499,100 // Rice_Cake_Delivery_Box
@@ -702,7 +694,7 @@
6389,499,100 // Puddle_R_Sample
6390,499,100 // Small_Pocket
6391,499,100 // Splendid_Supply_Kit
6392,507,100 // Bradium_Box
6392,499,100 // Bradium_Box
6396,475,100 // Auger_Of_Spirit
6397,507,100 // PR_Team_Ticket
6398,507,100 // Develop_Team_Ticket
@@ -799,7 +791,7 @@
6674,507,100 // GM_Coin
6681,467,100 // XMAS_Cookie
6682,499,100 // Bag_Of_Selling_Goods
6684,403,100 // TokenOfHero
6684,467,100 // Proof_of_The_Heroic
6685,499,100 // Morocc_Certification
6686,507,100 // Brick
6687,507,100 // Rope
@@ -815,12 +807,12 @@
6704,499,100 // Warrior_Anger
6705,499,100 // Warrior_Certificate
6706,499,100 // Guardian_Flowers
6708,499,100 // Mana_crystal
6708,499,100 // Magic_Crystal
6709,499,100 // Crisp_Silk
6710,499,100 // Tied_Snake
6713,499,100 // Heart_of_Soul
6714,499,100 // Sheenas_Soul
6715,467,100 // P_Of_Evil_Soul
6715,467,100 // Gods_Soul_Piece
6720,507,100 // Status_Reset_Coupon
6721,507,100 // Status_Reset_Coupon_
6722,499,100 // Delicious_Clam_Flesh
@@ -837,8 +829,6 @@
6752,467,100 // Charleston_Parts
6753,507,100 // Token_Of_Destruction
6754,507,100 // Collected_Medicinal_Herbs
6756,507,100 // Cohesive_Energy
6757,507,100 // The_Memory_Recorder
6766,499,100 // Ice_World_Ticket
6767,499,100 // Summer_Fes_Coin
6768,499,100 // Red_Beans_Of_Ice
@@ -1440,7 +1430,7 @@
12596,475,100 // Magic_Candy
12600,507,100 // Treasure_Box_Scroll
12607,507,100 // Lolli_Pop_Box
12610,475,100 // Mysterious_Egg
//12610,475,100 //
12622,507,100 // Boarding_Halter
12625,475,100 // Sapa_Feat_Cert_Pack
12633,475,100 // Malang_Cat_Can
@@ -3769,7 +3759,6 @@
22556,24,100 // Luxury_Chocolate
22557,24,100 // Masterpieces_of_Artisan_Chocolate
22566,48,100 // Last_Years_Frost
22567,384,100 // Squad_Prize
22569,499,100 // Gift_New_start
22589,499,100 // Savage_Ora_Ora
22590,499,100 // Grand_Peco_Ora_Ora
@@ -3849,7 +3838,6 @@
22873,475,100 // Sealed_Beelzebub_Scroll_II
22874,475,100 // Sealed_Beelzebub_Card_Album
22875,475,100 // Sealed_Beelzebub_Card
23280,499,100 // N_Fly_Wing_
22881,499,100 // Rope_Gallows
22883,475,100 // September_Gift_Box
22884,475,100 // October_Gift_Box
@@ -3871,16 +3859,6 @@
//22950,475,100 //
//22951,475,100 //
//22952,475,100 //
22979,475,100 // C_Battle_Gum_2
23012,475,100 // S_Small_Mana_Potion
23038,475,100 // S_Slim_White_Box
23043,475,100 // S_Seed_Of_Yggdrasil_Box
23046,475,100 // S_Mystic_Powder
23047,475,100 // S_Blessing_Tyr
23048,475,100 // S_Resilience_Potion
23087,435,100 // Small_Leather_Bag
23307,475,100 // S_Shining_Def_Scroll
23340,475,100 // S_Megaphone
23177,475,100 // Kafra_Card_
23196,475,100 // Shining_Blue_Lucky_Egg
25043,499,100 // Thorny_Vine_Flute
@@ -3899,39 +3877,10 @@
25148,499,100 // Cute_Starved_Demon_Doll
25149,499,100 // Doll_With_Warm_Scarf
25150,499,100 // Hugging_Alice_Pilow
25246,403,100 // Juice_Mix_Package
25247,403,100 // Purple_Ore
25248,403,100 // Purple_Ore_Crate
25249,403,100 // Buffalo_Bandit_Mane
25151,435,100 // Rachel's_Revolver
25152,435,100 // Cherished_Bouquet
25153,435,100 // Broken_Gun_Wreck
25154,384,100 // Antique_Gunpowder
25155,435,100 // Schwartz's_Honor_Token
25160,435,100 // Borrowed_Book
25161,435,100 // Delicious_Handmade_Cookie
25162,435,100 // Crispy_Anchovy
25163,435,100 // Arms_Shop_Ad
25164,435,100 // Fresh_Tea_Leaves
25165,435,100 // High_Class_Tea
25166,435,100 // Very_Shining_Ring
25167,435,100 // Old_Letter
25179,435,100 // Blessing_Star
25180,435,100 // Old_Rings
25181,435,100 // Wood_Rosary
25182,435,100 // Assassin's_Mark_Dagger
25183,435,100 // Decorated_Archer's_Thimble
25184,435,100 // Portable_Sewingbox
25185,435,100 // Locket_Pendant
25260,435,100 // Fragment_of_Purple_Ore
26100,435,100 // Paradise_Foxtail_Staff_II
26101,435,100 // Paradise_Foxtail_Staff_III
28105,467,100 // Infinity_Axe
28310,467,100 // Sarah's_Left_Earring
28311,467,100 // Sarah's_Right_Earring
28333,475,100 // Gold_PC_Room_Ring
28495,403,100 // Sheriffs_Left_Badge
28496,403,100 // Sheriffs_Right_Badge
28703,467,100 // Infinity_Dagger
31140,403,100 // C_Cowboy_Hat_
31141,403,100 // C_Rose_Corsage_

View File

@@ -4,304 +4,292 @@
// JobID,Weight,HPFactor,HPMultiplicator,SPFactor,Unarmed,Dagger,1HSword,2HSword,1HSpear,2HSpear,1HAxe,2HAxe,1HMace,2HMace(unused),Rod,Bow,Knuckle,Instrument,Whip,Book,Katar,Revolver,Rifle,Gatling Gun,Shotgun,Grenade Launcher,Fuuma Shuriken,2HStaff,Shield
//
// Novice
0, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
0, 20000,0 ,500 ,100 ,440 ,590 ,610 ,2000 ,2000 ,2000 ,540 ,2000 ,540 ,540 ,690 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,690 ,540
// Swordman
1, 28000,70 ,500 ,200 ,40 ,47 ,47 ,54 ,57 ,65 ,55 ,60 ,50 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
1, 28000,70 ,500 ,200 ,440 ,510 ,510 ,580 ,610 ,690 ,590 ,640 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Magician
2, 22000,30 ,500 ,600 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,10
2, 22000,30 ,500 ,600 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,640
// Archer
3, 26000,50 ,500 ,200 ,40 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,9
3, 26000,50 ,500 ,200 ,440 ,590 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
// Acolyte
4, 24000,40 ,500 ,500 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,50 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,60 ,7
4, 24000,40 ,500 ,500 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,490 ,640 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,640 ,510
// Merchant
5, 28000,40 ,500 ,300 ,40 ,52 ,52 ,200 ,200 ,200 ,48 ,55 ,50 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
5, 28000,40 ,500 ,300 ,440 ,560 ,560 ,2000 ,2000 ,2000 ,520 ,590 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Thief
6, 24000,50 ,500 ,200 ,40 ,48 ,50 ,200 ,200 ,200 ,60 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
6, 24000,50 ,500 ,200 ,440 ,520 ,540 ,2000 ,2000 ,2000 ,640 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
// Knight
7, 28000,150 ,500 ,300 ,40 ,49 ,45 ,52 ,55 ,60 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
7, 28000,150 ,500 ,300 ,440 ,530 ,490 ,560 ,590 ,690 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Priest
8, 26000,75 ,500 ,800 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,48 ,60 ,200 ,60 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,60 ,5
8, 26000,75 ,500 ,800 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,640 ,2000 ,640 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,640 ,490
// Wizard
9, 24000,55 ,500 ,900 ,50 ,54 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,8
9, 24000,55 ,500 ,900 ,540 ,580 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,620
// Blacksmith
10, 30000,90 ,500 ,400 ,40 ,50 ,50 ,200 ,200 ,200 ,46 ,53 ,48 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
10, 30000,90 ,500 ,400 ,440 ,540 ,540 ,2000 ,2000 ,2000 ,500 ,570 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Hunter
11, 27000,85 ,500 ,400 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,9
11, 27000,85 ,500 ,400 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
// Assassin
12, 24000,110 ,500 ,400 ,40 ,42 ,50 ,200 ,200 ,200 ,51 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,42 ,200 ,200 ,200 ,200 ,200 ,110 ,200 ,6
12, 24000,110 ,500 ,400 ,440 ,460 ,540 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,460 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
// Knight (Peco)
13, 28000,150 ,500 ,300 ,40 ,49 ,45 ,52 ,55 ,60 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
13, 28000,150 ,500 ,300 ,440 ,530 ,490 ,560 ,590 ,690 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Crusader
14, 28000,110 ,700 ,470 ,40 ,48 ,43 ,55 ,53 ,52 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
14, 28000,110 ,700 ,470 ,440 ,520 ,470 ,590 ,570 ,560 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Monk
15, 26000,90 ,650 ,470 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,48 ,60 ,200 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,58 ,5
15, 26000,90 ,650 ,470 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,640 ,2000 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,620 ,490
// Sage
16, 24000,75 ,500 ,700 ,45 ,53 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
16, 24000,75 ,500 ,700 ,490 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,590
// Rogue
17, 24000,85 ,500 ,500 ,40 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
17, 24000,85 ,500 ,500 ,440 ,490 ,540 ,2000 ,2000 ,2000 ,2030 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Alchemist
18, 30000,90 ,500 ,400 ,40 ,50 ,45 ,200 ,200 ,200 ,45 ,52 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
18, 30000,90 ,500 ,400 ,440 ,540 ,490 ,2000 ,2000 ,2000 ,490 ,560 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480
// Bard
19, 27000,75 ,300 ,600 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
19, 27000,75 ,300 ,600 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
// Dancer
20, 27000,75 ,300 ,600 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
20, 27000,75 ,300 ,600 ,400 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480 ,2000 ,2000 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470
// Crusader (Peco)
21, 28000,110 ,700 ,470 ,40 ,48 ,43 ,55 ,53 ,52 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
21, 28000,110 ,700 ,470 ,440 ,520 ,470 ,590 ,570 ,560 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Wedding
22, 20000,0 ,500 ,100 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200
22, 20000,0 ,500 ,100 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Super Novice
23, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
23, 20000,0 ,500 ,100 ,440 ,590 ,610 ,2000 ,2000 ,2000 ,540 ,2000 ,540 ,540 ,690 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,690 ,540
// Gunslinger
24, 28000,90 ,650 ,469 ,54 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,59 ,54 ,94 ,104 ,200 ,200 ,6
24, 28000,90 ,650 ,469 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,590 ,540 ,940 ,1040 ,2000 ,2000 ,600
// Ninja
25, 26000,75 ,500 ,540 ,40 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,6
25, 26000,75 ,500 ,540 ,440 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,500
// Novice High
4001, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
4001, 20000,0 ,500 ,100 ,440 ,590 ,610 ,2000 ,2000 ,2000 ,540 ,2000 ,540 ,540 ,690 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,690 ,540
// Swordman High
4002, 28000,70 ,500 ,200 ,40 ,47 ,47 ,54 ,57 ,65 ,55 ,60 ,50 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4002, 28000,70 ,500 ,200 ,440 ,510 ,510 ,580 ,610 ,690 ,590 ,640 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Magician High
4003, 22000,30 ,500 ,600 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,10
4003, 22000,30 ,500 ,600 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,640
// Archer High
4004, 26000,50 ,500 ,200 ,40 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,9
4004, 26000,50 ,500 ,200 ,440 ,590 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
// Acolyte High
4005, 24000,40 ,500 ,500 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,50 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,60 ,7
4005, 24000,40 ,500 ,500 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,490 ,640 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,640 ,510
// Merchant High
4006, 28000,40 ,500 ,300 ,40 ,52 ,52 ,200 ,200 ,200 ,48 ,55 ,50 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4006, 28000,40 ,500 ,300 ,440 ,560 ,560 ,2000 ,2000 ,2000 ,520 ,590 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Thief High
4007, 24000,50 ,500 ,200 ,40 ,48 ,50 ,200 ,200 ,200 ,60 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
4007, 24000,50 ,500 ,200 ,440 ,520 ,540 ,2000 ,2000 ,2000 ,640 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
// Lord Knight
4008, 28000,150 ,500 ,300 ,40 ,49 ,45 ,52 ,55 ,60 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4008, 28000,150 ,500 ,300 ,440 ,530 ,490 ,560 ,590 ,690 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// High Priest
4009, 26000,75 ,500 ,800 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,48 ,60 ,200 ,60 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,60 ,5
4009, 26000,75 ,500 ,800 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,640 ,2000 ,640 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,640 ,490
// High Wizard
4010, 24000,55 ,500 ,900 ,50 ,54 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,8
4010, 24000,55 ,500 ,900 ,540 ,580 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,620
// Whitesmith
4011, 30000,90 ,500 ,400 ,40 ,50 ,50 ,200 ,200 ,200 ,46 ,53 ,48 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4011, 30000,90 ,500 ,400 ,440 ,540 ,540 ,2000 ,2000 ,2000 ,500 ,570 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Sniper
4012, 27000,85 ,500 ,400 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,9
4012, 27000,85 ,500 ,400 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
// Assassin Cross
4013, 24000,110 ,500 ,400 ,40 ,42 ,50 ,200 ,200 ,200 ,51 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,42 ,200 ,200 ,200 ,200 ,200 ,110 ,200 ,6
4013, 24000,110 ,500 ,400 ,440 ,460 ,540 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,460 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
// Lord Knight (Peco)
4014, 28000,150 ,500 ,300 ,40 ,49 ,45 ,52 ,55 ,60 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4014, 28000,150 ,500 ,300 ,440 ,530 ,490 ,560 ,590 ,690 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Paladin
4015, 28000,110 ,700 ,470 ,40 ,48 ,43 ,55 ,53 ,52 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4015, 28000,110 ,700 ,470 ,440 ,520 ,470 ,590 ,570 ,560 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Champion
4016, 26000,90 ,650 ,470 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,48 ,60 ,200 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,58 ,5
4016, 26000,90 ,650 ,470 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,640 ,2000 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,620 ,490
// Professor
4017, 24000,75 ,500 ,700 ,45 ,53 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
4017, 24000,75 ,500 ,700 ,490 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,590
// Stalker
4018, 24000,85 ,500 ,500 ,40 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4018, 24000,85 ,500 ,500 ,440 ,490 ,540 ,2000 ,2000 ,2000 ,2030 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Creator
4019, 30000,90 ,500 ,400 ,40 ,50 ,45 ,200 ,200 ,200 ,45 ,52 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
4019, 30000,90 ,500 ,400 ,440 ,540 ,490 ,490 ,2000 ,2000 ,490 ,560 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480
// Clown
4020, 27000,75 ,300 ,600 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
4020, 27000,75 ,300 ,600 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
// Gypsy
4021, 27000,75 ,300 ,600 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
4021, 27000,75 ,300 ,600 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
// Paladin (Peco)
4022, 28000,110 ,700 ,470 ,40 ,48 ,43 ,55 ,53 ,52 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4022, 28000,110 ,700 ,470 ,440 ,520 ,470 ,590 ,570 ,560 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Baby Novice
4023, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
4023, 20000,0 ,500 ,100 ,440 ,590 ,610 ,2000 ,2000 ,2000 ,540 ,2000 ,540 ,540 ,690 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,690 ,540
// Baby Swordman
4024, 28000,70 ,500 ,200 ,40 ,47 ,47 ,54 ,57 ,65 ,55 ,60 ,50 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4024, 28000,70 ,500 ,200 ,440 ,510 ,510 ,580 ,610 ,690 ,590 ,640 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Baby Magician
4025, 22000,30 ,500 ,600 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,10
4025, 22000,30 ,500 ,600 ,540 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,640
// Baby Archer
4026, 26000,50 ,500 ,200 ,40 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,9
4026, 26000,50 ,500 ,200 ,440 ,590 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
// Baby Acolyte
4027, 24000,40 ,500 ,500 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,50 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,60 ,7
4027, 24000,40 ,500 ,500 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,490 ,640 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,640 ,510
// Baby Merchant
4028, 28000,40 ,500 ,300 ,40 ,52 ,52 ,200 ,200 ,200 ,48 ,55 ,50 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4028, 28000,40 ,500 ,300 ,440 ,560 ,560 ,2000 ,2000 ,2000 ,520 ,590 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Baby Thief
4029, 24000,50 ,500 ,200 ,40 ,48 ,50 ,200 ,200 ,200 ,60 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
4029, 24000,50 ,500 ,200 ,440 ,520 ,540 ,2000 ,2000 ,2000 ,640 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
// Baby Knight
4030, 28000,150 ,500 ,300 ,40 ,49 ,45 ,52 ,55 ,60 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4030, 28000,150 ,500 ,300 ,440 ,530 ,490 ,560 ,590 ,690 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Baby Priest
4031, 26000,75 ,500 ,800 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,48 ,60 ,200 ,60 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,60 ,5
4031, 26000,75 ,500 ,800 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,640 ,2000 ,640 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,640 ,490
// Baby Wizard
4032, 24000,55 ,500 ,900 ,50 ,54 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,8
4032, 24000,55 ,500 ,900 ,540 ,580 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,620
// Baby Blacksmith
4033, 30000,90 ,500 ,400 ,40 ,50 ,50 ,200 ,200 ,200 ,46 ,53 ,48 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4033, 30000,90 ,500 ,400 ,440 ,540 ,540 ,2000 ,2000 ,2000 ,500 ,570 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Baby Hunter
4034, 27000,85 ,500 ,400 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,9
4034, 27000,85 ,500 ,400 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
// Baby Assassin
4035, 24000,110 ,500 ,400 ,40 ,42 ,50 ,200 ,200 ,200 ,51 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,42 ,200 ,200 ,200 ,200 ,200 ,110 ,200 ,6
4035, 24000,110 ,500 ,400 ,440 ,460 ,540 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,460 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
// Baby Knight (Peco)
4036, 28000,150 ,500 ,300 ,40 ,49 ,45 ,52 ,55 ,60 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4036, 28000,150 ,500 ,300 ,440 ,530 ,490 ,560 ,590 ,690 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Baby Crusader
4037, 28000,110 ,700 ,470 ,40 ,48 ,43 ,55 ,53 ,52 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4037, 28000,110 ,700 ,470 ,440 ,520 ,470 ,590 ,570 ,560 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Baby Monk
4038, 26000,90 ,650 ,470 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,48 ,60 ,200 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,58 ,5
4038, 26000,90 ,650 ,470 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,640 ,2000 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,620 ,490
// Baby Sage
4039, 24000,75 ,500 ,700 ,45 ,53 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
4039, 24000,75 ,500 ,700 ,490 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,590
// Baby Rogue
4040, 24000,85 ,500 ,500 ,40 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4040, 24000,85 ,500 ,500 ,440 ,490 ,540 ,2000 ,2000 ,2000 ,2030 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Baby Alchemist
4041, 30000,90 ,500 ,400 ,40 ,50 ,45 ,200 ,200 ,200 ,45 ,52 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
4041, 30000,90 ,500 ,400 ,440 ,540 ,490 ,2000 ,2000 ,2000 ,490 ,560 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480
// Baby Bard
4042, 27000,75 ,300 ,600 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
4042, 27000,75 ,300 ,600 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
// Baby Dancer
4043, 27000,75 ,300 ,600 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
4043, 27000,75 ,300 ,600 ,400 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480 ,2000 ,2000 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470
// Baby Crusader (Peco)
4044, 28000,110 ,700 ,470 ,40 ,48 ,43 ,55 ,53 ,52 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4044, 28000,110 ,700 ,470 ,440 ,520 ,470 ,590 ,570 ,560 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Baby Super Novice
4045, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
4045, 20000,0 ,500 ,100 ,440 ,590 ,610 ,2000 ,2000 ,2000 ,540 ,2000 ,540 ,540 ,690 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,690 ,540
// Taekwon
4046, 28000,70 ,500 ,200 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
4046, 28000,70 ,500 ,200 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
// Star Gladiator
4047, 28000,90 ,650 ,470 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
4047, 28000,90 ,650 ,470 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
// Star Gladiator (flying)
4048, 28000,90 ,650 ,470 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
4048, 28000,90 ,650 ,470 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
// Soul Linker
4049, 24000,75 ,500 ,900 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,8
4049, 24000,75 ,500 ,900 ,540 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,620
// Gangsi (Bongun/Munak)
4050, 24000,65 ,500 ,300 ,40 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,0
4050, 24000,65 ,500 ,300 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,500
// Death Knight
4051, 28000,150 ,500 ,300 ,40 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,0
4051, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
// Dark Collector
4052, 24000,75 ,500 ,700 ,40 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,0
4052, 24000,75 ,500 ,700 ,450 ,525 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 625, 0
// Rune Knight (Regular)
4054, 35000,150 ,500 ,300 ,40 ,50 ,52 ,55 ,60 ,58 ,48 ,52 ,45 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4054, 35000,150 ,500 ,300 ,440 ,540 ,560 ,590 ,620 ,560 ,620 ,640 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Warlock (Regular)
4055, 30000,55 ,500 ,900 ,45 ,52 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,56 ,5
4055, 30000,55 ,500 ,900 ,490 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,540
// Ranger (Regular)
4056, 32000,85 ,500 ,400 ,40 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,8
4056, 32000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
// Arch Bishop (Regular)
4057, 30000,75 ,500 ,800 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,45 ,60 ,200 ,50 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
4057, 30000,75 ,500 ,800 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,440 ,2000 ,640 ,2000 ,540 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,540
// Mechanic (Regular)
4058, 38000,90 ,500 ,400 ,40 ,60 ,65 ,200 ,200 ,200 ,45 ,48 ,48 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
4058, 38000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
// Guillotine Cross (Regular)
4059, 32000,110 ,500 ,400 ,40 ,42 ,65 ,200 ,200 ,200 ,80 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,42 ,200 ,95 ,120 ,90 ,100 ,110 ,200 ,9
4059, 32000,110 ,500 ,400 ,440 ,460 ,690 ,2000 ,2000 ,2000 ,840 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,460 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
// Rune Knight (Trans)
4060, 35000,150 ,500 ,300 ,40 ,50 ,52 ,55 ,60 ,58 ,48 ,52 ,45 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4060, 35000,150 ,500 ,300 ,440 ,540 ,560 ,590 ,620 ,560 ,620 ,640 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Warlock (Trans)
4061, 30000,55 ,500 ,900 ,45 ,52 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,56 ,5
4061, 30000,55 ,500 ,900 ,490 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,540
// Ranger (Trans)
4062, 32000,85 ,500 ,400 ,40 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,8
4062, 32000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
// Arch Bishop (Trans)
4063, 30000,75 ,500 ,800 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,45 ,60 ,200 ,50 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
4063, 30000,75 ,500 ,800 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,440 ,2000 ,640 ,2000 ,540 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,540
// Mechanic (Trans)
4064, 38000,90 ,500 ,400 ,40 ,60 ,65 ,200 ,200 ,200 ,45 ,48 ,48 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
4064, 38000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
// Guillotine Cross (Trans)
4065, 32000,110 ,500 ,400 ,40 ,42 ,65 ,200 ,200 ,200 ,80 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,42 ,200 ,95 ,120 ,90 ,100 ,110 ,200 ,9
4065, 32000,110 ,500 ,400 ,440 ,460 ,690 ,2000 ,2000 ,2000 ,840 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,460 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
// Royal Guard (Regular)
4066, 35000,110 ,700 ,400 ,40 ,47 ,45 ,53 ,50 ,50 ,48 ,52 ,44 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4066, 35000,110 ,700 ,400 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Sorcerer (Regular)
4067, 30000,75 ,500 ,900 ,40 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
4067, 30000,75 ,500 ,900 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,490
// Minstrel (Regular)
4068, 32000,75 ,300 ,400 ,40 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
4068, 32000,75 ,300 ,400 ,440 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
// Wanderer (Regular)
4069, 32000,75 ,300 ,400 ,40 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
4069, 32000,75 ,300 ,400 ,440 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
// Sura (Regular)
4070, 30000,90 ,650 ,400 ,38 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,45 ,48 ,200 ,39 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,5
4070, 30000,90 ,650 ,400 ,420 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,520 ,2000 ,430 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,470
// Genetic (Regular)
4071, 32000,90 ,500 ,900 ,40 ,50 ,44 ,200 ,200 ,200 ,48 ,51 ,44 ,48 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
4071, 32000,90 ,500 ,900 ,440 ,540 ,480 ,2000 ,2000 ,2000 ,550 ,550 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480
// Shadow Chaser (Regular)
4072, 28000,85 ,500 ,400 ,40 ,43 ,47 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,47 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
4072, 28000,85 ,500 ,400 ,440 ,470 ,510 ,2000 ,2000 ,2000 ,2030 ,2000 ,2000 ,2000 ,2000 ,510 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Royal Guard (Trans)
4073, 35000,110 ,700 ,400 ,40 ,47 ,45 ,53 ,50 ,50 ,48 ,52 ,44 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4073, 35000,110 ,700 ,400 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Sorcerer (Trans)
4074, 30000,75 ,500 ,900 ,40 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
4074, 30000,75 ,500 ,900 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,490
// Minstrel (Trans)
4075, 32000,75 ,300 ,400 ,40 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
4075, 32000,75 ,300 ,400 ,440 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
// Wanderer (Trans)
4076, 32000,75 ,300 ,400 ,40 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
4076, 32000,75 ,300 ,400 ,440 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
// Sura (Trans)
4077, 30000,90 ,650 ,400 ,38 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,45 ,48 ,200 ,39 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,5
4077, 30000,90 ,650 ,400 ,420 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,520 ,2000 ,430 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,470
// Genetic (Trans)
4078, 32000,90 ,500 ,900 ,40 ,50 ,44 ,200 ,200 ,200 ,48 ,51 ,44 ,48 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
4078, 32000,90 ,500 ,900 ,440 ,540 ,480 ,2000 ,2000 ,2000 ,550 ,550 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480
// Shadow Chaser (Trans)
4079, 28000,85 ,500 ,400 ,40 ,43 ,47 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,47 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
4079, 28000,85 ,500 ,400 ,440 ,470 ,510 ,2000 ,2000 ,2000 ,2030 ,2000 ,2000 ,2000 ,2000 ,510 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Rune Knight (Dragon) (Regular)
4080, 35000,150 ,500 ,300 ,40 ,50 ,52 ,55 ,60 ,58 ,48 ,52 ,45 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4080, 35000,150 ,500 ,300 ,440 ,540 ,560 ,590 ,620 ,560 ,620 ,640 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Rune Knight (Dragon) (Trans)
4081, 35000,150 ,500 ,300 ,40 ,50 ,52 ,55 ,60 ,58 ,48 ,52 ,45 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4081, 35000,150 ,500 ,300 ,440 ,540 ,560 ,590 ,620 ,560 ,620 ,640 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Royal Guard (Gryphon) (Regular)
4082, 35000,110 ,700 ,400 ,40 ,47 ,45 ,53 ,50 ,50 ,48 ,52 ,44 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4082, 35000,110 ,700 ,400 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Royal Guard (Gryphon) (Trans)
4083, 35000,110 ,700 ,400 ,40 ,47 ,45 ,53 ,50 ,50 ,48 ,52 ,44 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4083, 35000,110 ,700 ,400 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Ranger (Warg) (Regular)
4084, 32000,85 ,500 ,400 ,40 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,8
4084, 32000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
// Ranger (Warg) (Trans)
4085, 32000,85 ,500 ,400 ,40 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,8
4085, 32000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
// Mechanic (Mado) (Regular)
4086, 38000,90 ,500 ,400 ,40 ,60 ,65 ,200 ,200 ,200 ,45 ,48 ,48 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
4086, 38000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
// Mechanic (Mado) (Trans)
4087, 38000,90 ,500 ,400 ,40 ,60 ,65 ,200 ,200 ,200 ,45 ,48 ,48 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
4087, 38000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
// Baby Rune Knight
4096, 28000,150 ,500 ,300 ,40 ,50 ,52 ,55 ,60 ,58 ,48 ,52 ,45 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4096, 28000,150 ,500 ,300 ,440 ,540 ,560 ,590 ,620 ,560 ,620 ,640 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Baby Warlock
4097, 24000,55 ,500 ,900 ,45 ,52 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,56 ,5
4097, 24000,55 ,500 ,900 ,490 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,540
// Baby Ranger
4098, 27000,85 ,500 ,400 ,40 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,8
4098, 27000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
// Baby Arch Bishop
4099, 26000,75 ,500 ,800 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,45 ,60 ,200 ,50 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
4099, 26000,75 ,500 ,800 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,440 ,2000 ,640 ,2000 ,540 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,540
// Baby Mechanic
4100, 30000,90 ,500 ,400 ,40 ,60 ,65 ,200 ,200 ,200 ,45 ,48 ,48 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
4100, 30000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
// Baby Guillotine Cross
4101, 24000,110 ,500 ,400 ,40 ,42 ,65 ,200 ,200 ,200 ,80 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,42 ,200 ,95 ,120 ,90 ,100 ,110 ,200 ,9
4101, 24000,110 ,500 ,400 ,440 ,460 ,690 ,2000 ,2000 ,2000 ,840 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,460 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
// Baby Royal Guard
4102, 28000,110 ,700 ,400 ,40 ,47 ,45 ,53 ,50 ,50 ,48 ,52 ,44 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4102, 28000,110 ,700 ,400 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Baby Sorcerer
4103, 24000,75 ,500 ,900 ,40 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
4103, 24000,75 ,500 ,900 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,490
// Baby Minstrel
4104, 27000,75 ,300 ,400 ,40 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
4104, 27000,75 ,300 ,400 ,440 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
// Baby Wanderer
4105, 27000,75 ,300 ,400 ,40 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
4105, 27000,75 ,300 ,400 ,440 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
// Baby Sura
4106, 26000,90 ,650 ,400 ,38 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,45 ,48 ,200 ,39 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,5
4106, 26000,90 ,650 ,400 ,420 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,520 ,2000 ,430 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,470
// Baby Genetic
4107, 30000,90 ,500 ,900 ,40 ,50 ,44 ,200 ,200 ,200 ,48 ,51 ,44 ,48 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
4107, 30000,90 ,500 ,900 ,440 ,540 ,480 ,2000 ,2000 ,2000 ,550 ,550 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480
// Baby Shadow Chaser
4108, 24000,85 ,500 ,400 ,40 ,43 ,47 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,47 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
4108, 24000,85 ,500 ,400 ,440 ,470 ,510 ,2000 ,2000 ,2000 ,2030 ,2000 ,2000 ,2000 ,2000 ,510 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Baby Rune Knight (Dragon)
4109, 28000,150 ,500 ,300 ,40 ,50 ,52 ,55 ,60 ,58 ,48 ,52 ,45 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4109, 28000,150 ,500 ,300 ,440 ,540 ,560 ,590 ,620 ,560 ,620 ,640 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Baby Royal Guard (Gryphon)
4110, 28000,110 ,700 ,400 ,40 ,47 ,45 ,53 ,50 ,50 ,48 ,52 ,44 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
4110, 28000,110 ,700 ,400 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
// Baby Ranger (Warg)
4111, 27000,85 ,500 ,400 ,40 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,8
4111, 27000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
// Baby Mechanic (Mado)
4112, 30000,90 ,500 ,400 ,40 ,60 ,65 ,200 ,200 ,200 ,45 ,48 ,48 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
4112, 30000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
// Super Novice (Expanded)
4190, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
4190, 20000,0 ,500 ,100 ,440 ,590 ,610 ,2000 ,2000 ,2000 ,540 ,2000 ,540 ,540 ,690 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,690 ,540
// Super Baby (Expanded)
4191, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
4191, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 650 ,540
// Kagerou
4211, 26000,75 ,500 ,540 ,40 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,3
4211, 26000,75 ,500 ,540 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 750 ,2000 ,500
// Oboro
4212, 26000,75 ,500 ,540 ,40 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,3
4212, 26000,75 ,500 ,540 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 750 ,2000 ,500
// Rebellion
4215, 28000,90 ,650 ,469 ,54 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,59 ,54 ,94 ,104 ,200 ,200 ,6
4215, 28000,90 ,650 ,469 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480 ,610 ,540 ,940 ,1040 ,2000 ,2000 ,600
// Summoner
4218, 20000,70 ,500 ,500 ,45 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
4218, 20000,70 ,500 ,500 ,490 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,590
// Baby Summoner
4220, 20000,100 ,700 ,200 ,45 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
4220, 20000,100 ,700 ,200 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 590
// Baby Ninja
4222, 26000,75 ,500 ,540 ,40 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,6
4222, 26000,75 ,500 ,540 ,440 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,500
// Baby Kagerou
4223, 26000,75 ,500 ,540 ,40 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,3
4223, 26000,75 ,500 ,540 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 750 ,2000 ,500
// Baby Oboro
4224, 26000,75 ,500 ,540 ,40 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,3
4224, 26000,75 ,500 ,540 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 750 ,2000 ,500
// Baby Taekwon
4225, 28000,70 ,500 ,200 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
4225, 28000,70 ,500 ,200 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
// Baby Star Gladiator
4226, 28000,90 ,650 ,470 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
4226, 28000,90 ,650 ,470 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
// Baby Soul Linker
4227, 24000,75 ,500 ,900 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,8
4227, 24000,75 ,500 ,900 ,540 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,620
// Baby Gunslinger
4228, 28000,90 ,650 ,469 ,54 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,59 ,54 ,94 ,104 ,200 ,200 ,6
4228, 28000,90 ,650 ,469 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,590 ,540 ,940 ,1040 ,2000 ,2000 ,600
// Baby Rebellion
4229, 28000,90 ,650 ,469 ,54 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,59 ,54 ,94 ,104 ,200 ,200 ,6
4229, 28000,90 ,650 ,469 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,620 ,570 ,970 ,1070 ,2000 ,2000 ,600
// Baby Star Gladiator (Union)
4238, 28000,90 ,650 ,470 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
// Star Emperor
4239, 28000,90 ,650 ,470 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
// Soul Reaper
4240, 24000,75 ,500 ,900 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,8
// Baby Star Emperor
4241, 28000,90 ,650 ,470 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
// Baby Soul Reaper
4242, 24000,75 ,500 ,900 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,8
// Star Emperor (Union)
4243, 28000,90 ,650 ,470 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
// Baby Star Emperor (Union)
4244, 28000,90 ,650 ,470 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
4238, 28000,90 ,650 ,470 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500

View File

@@ -13,9 +13,9 @@
//Base - Adv Jobs
99,4001:4002:4003:4004:4005:4006:4007:4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,0,660,1080,1800,2640,3840,4560,5040,5460,6000,6600,7200,7320,7620,8040,8820,9600,10080,10560,11040,12610,13390,14300,15340,16900,18460,19500,20800,22100,23400,24700,26000,27300,28600,30160,31200,33800,35750,37700,39000,44100,46200,47600,50400,52500,53200,56000,58800,62300,65800,68600,71400,74200,77000,79800,82600,86100,88200,91000,93800,103500,105000,109500,115500,120000,126000,132000,136500,142500,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,99999999
//Base - 3rd Jobs, Baby 3rds, Oboro/Kagerou, Rebellion, Summoner, Star Emperor, Soul Reaper
//Base - 3rd Jobs, Baby 3rds, Oboro/Kagerou, Rebellion, & Summoner
//Note: (First 98 values [Level 1 - 98] are only used by Summoner Class, because 3rd classes start at level 99.)
175,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4211:4212:4215:4218:4220:4223:4224:4229:4239:4240:4241:4242:4243:4244,0,55,90,150,220,320,380,420,455,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1800,2100,2400,2700,3000,3300,3600,3900,4200,4500,5400,6300,7200,8100,9000,9900,10800,11700,12600,13500,16200,18900,21600,24300,27000,29700,32400,35100,37800,40500,43200,45900,48600,51300,54000,56700,59400,62100,64800,67500,75600,83700,91800,99900,108000,116100,124200,132300,140400,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,7070000,7400000,7770000,8150000,8550000,9100000,9610000,10150000,10570000,11180000,12000000,12200000,12930000,13150000,14030000,14420000,15420000,15670000,16870000,17140000,18720000,19020000,20590000,20930000,22690000,23310000,25290000,26020000,27860000,28535000,30990000,31680000,33560000,34942000,36372000,38350000,39890000,41545000,43330000,45400000,48100000,50410000,53370000,56250000,59230000,62590000,66120000,70200000,75330000,81100000,95000000,98000000,103000000,107000000,112000000,116000000,121000000,125000000,130000000,134000000,139000000,145000000,152200000,160840000,171200000,191930000,202290000,214720000,229640000,247550000,283370000,301280000,322770000,348560000,379500000,441390000,99999999
175,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4211:4212:4215:4218:4220:4223:4224:4229,0,55,90,150,220,320,380,420,455,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1800,2100,2400,2700,3000,3300,3600,3900,4200,4500,5400,6300,7200,8100,9000,9900,10800,11700,12600,13500,16200,18900,21600,24300,27000,29700,32400,35100,37800,40500,43200,45900,48600,51300,54000,56700,59400,62100,64800,67500,75600,83700,91800,99900,108000,116100,124200,132300,140400,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,7070000,7400000,7770000,8150000,8550000,9100000,9610000,10150000,10570000,11180000,12000000,12200000,12930000,13150000,14030000,14420000,15420000,15670000,16870000,17140000,18720000,19020000,20590000,20930000,22690000,23310000,25290000,26020000,27860000,28535000,30990000,31680000,33560000,34942000,36372000,38350000,39890000,41545000,43330000,45400000,48100000,50410000,53370000,56250000,59230000,62590000,66120000,70200000,75330000,81100000,95000000,98000000,103000000,107000000,112000000,116000000,121000000,125000000,130000000,134000000,139000000,145000000,152200000,160840000,171200000,191930000,202290000,214720000,229640000,247550000,283370000,301280000,322770000,348560000,379500000,441390000,99999999
//Base - Expanded Super Novice & Expanded Super Baby
160,4190:4191,0,660,1080,1800,2640,3840,4560,5040,5460,6000,6600,7200,7320,7620,8040,8820,9600,10080,10560,11040,12610,13390,14300,15340,16900,18460,19500,20800,22100,23400,24700,26000,27300,28600,30160,31200,33800,35750,37700,39000,44100,46200,47600,50400,52500,53200,56000,58800,62300,65800,68600,71400,74200,77000,79800,82600,86100,88200,91000,93800,103500,105000,109500,115500,120000,126000,132000,136500,142500,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,7070000,7400000,7770000,8150000,8550000,9100000,9610000,10150000,10570000,11180000,12000000,12200000,12930000,13150000,14030000,14420000,15420000,15670000,16870000,17140000,18720000,19020000,20590000,20930000,22690000,23310000,25290000,26020000,27860000,28535000,30990000,31680000,33560000,34942000,36372000,38350000,39890000,41545000,43330000,45400000,48100000,50410000,53370000,56250000,59230000,62590000,66120000,70200000,75330000,81100000,95000000,98000000,103000000,107000000,112000000,116000000,121000000,125000000,130000000,134000000,139000000,145000000,152200000,160840000,171200000,191930000,202290000,214720000,229640000,247550000,283370000,301280000,322770000,348560000,379500000,441390000,99999999
@@ -38,8 +38,8 @@
//Job - Adv Second Classes
70,4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,1,3800,6200,10400,15200,22900,27100,30000,32500,35700,41300,45000,45800,47600,50300,58700,63900,67100,70300,73500,90600,96200,102700,110200,121400,144700,152900,163100,173300,183500,213500,224700,236000,247200,260700,299800,324800,343600,362300,374800,474400,497000,512100,542200,564800,644300,678200,712100,754500,796900,873100,911900,950600,989400,1028100,1143300,1199900,1233800,1279100,1324300,1486900,1515900,1603000,1719200,1806300,2040300,2244300,2415900,2746000,3326000,999999999
//Job - 3rd Jobs & Baby 3rds, Oboro/Kagerou, Rebellion, Star Emperor, Soul Reaper
60,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4211:4212:4215:4223:4224:4229:4239:4240:4241:4242:4243:4244,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,131668000,145518000,160753000,177511000,195944000,216220000,238523000,263056000,290042000,319726000,999999999
//Job - 3rd Jobs & Baby 3rds, Oboro/Kagerou, & Rebellion
60,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4211:4212:4215:4223:4224:4229,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,131668000,145518000,160753000,177511000,195944000,216220000,238523000,263056000,290042000,319726000,999999999
//Job - Expanded Super Novice & Expanded Super Baby
50,4190:4191,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,999999999

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