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hotfix/van
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d2c9e90725 | ||
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4c5ad8d667 | ||
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7796284d7d | ||
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0a23c33181 | ||
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d0990e6ee1 | ||
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255e69d181 | ||
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364818e582 | ||
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d85c709ccb | ||
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b07fcd3c7c | ||
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13abe0c66b | ||
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b3c827fbcf | ||
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ae501999bb | ||
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c07f685a31 |
@ -31026,19 +31026,7 @@ Body:
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MaxLevel: 5
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Type: Magic
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TargetType: Attack
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Range: 15
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Hit: Single
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HitCount:
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- Level: 1
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Count: 1
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- Level: 2
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Count: 2
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- Level: 3
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Count: 3
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- Level: 4
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Count: 4
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- Level: 5
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Count: 5
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Range: 9
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Requires:
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SpCost:
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- Level: 1
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@ -31055,10 +31043,10 @@ Body:
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Name: HVAN_CHAOTIC
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Description: Benediction of Chaos
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MaxLevel: 5
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Type: Magic
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TargetType: Self
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DamageFlags:
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NoDamage: true
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Hit: Single
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AfterCastWalkDelay: 1500
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Requires:
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SpCost: 40
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@ -31066,8 +31054,6 @@ Body:
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Name: HVAN_INSTRUCT
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Description: Instruct
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MaxLevel: 5
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DamageFlags:
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NoDamage: true
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- Id: 8016
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Name: HVAN_EXPLOSION
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Description: Bio Explosion
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@ -31079,10 +31065,13 @@ Body:
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IgnoreElement: true
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IgnoreFlee: true
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IgnoreDefCard: true
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Flags:
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TargetTrap: true
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Hit: Single
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HitCount: 1
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Element: Weapon
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SplashArea: 4
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Element: Neutral
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SplashArea: 5
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Duration1: 1500
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Requires:
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SpCost: 1
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- Id: 8018
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@ -43312,19 +43312,7 @@ Body:
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MaxLevel: 5
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Type: Magic
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TargetType: Attack
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Range: 15
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Hit: Single
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HitCount:
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- Level: 1
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Count: 1
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- Level: 2
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Count: 2
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- Level: 3
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Count: 3
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- Level: 4
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Count: 4
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- Level: 5
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Count: 5
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Range: 9
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Cooldown:
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- Level: 1
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Time: 2000
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@ -43352,10 +43340,10 @@ Body:
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Name: HVAN_CHAOTIC
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Description: Benediction of Chaos
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MaxLevel: 5
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Type: Magic
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TargetType: Self
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DamageFlags:
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NoDamage: true
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Hit: Single
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AfterCastWalkDelay: 1500
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Cooldown: 3000
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Requires:
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@ -43364,8 +43352,6 @@ Body:
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Name: HVAN_INSTRUCT
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Description: Instruct
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MaxLevel: 5
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DamageFlags:
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NoDamage: true
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- Id: 8016
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Name: HVAN_EXPLOSION
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Description: Bio Explosion
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@ -43377,11 +43363,13 @@ Body:
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IgnoreElement: true
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IgnoreFlee: true
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IgnoreDefCard: true
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Flags:
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TargetTrap: true
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Hit: Single
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HitCount: 1
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Element: Weapon
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SplashArea: 4
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AfterCastActDelay: 5000
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Element: Neutral
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SplashArea: 5
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Duration1: 1500
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CoolDown: 1000
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Requires:
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SpCost: 1
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@ -15460,24 +15460,28 @@ void clif_parse_HomMoveToMaster(int fd, map_session_data *sd){
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}
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/// Request to move homunculus/mercenary (CZ_REQUEST_MOVENPC).
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/// 0232 <id>.L <position data>.3B
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/// Request to move homunculus/mercenary.
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/// 0232 <id>.L <position data>.3B (CZ_REQUEST_MOVENPC)
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void clif_parse_HomMoveTo(int fd, map_session_data *sd){
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struct s_packet_db* info = &packet_db[RFIFOW(fd,0)];
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int id = RFIFOL(fd,info->pos[0]); // Mercenary or Homunculus
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#if PACKETVER >= 20050425
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const PACKET_CZ_REQUEST_MOVENPC* p = reinterpret_cast<const PACKET_CZ_REQUEST_MOVENPC*>( RFIFOP( fd, 0 ) );
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struct block_list *bl = nullptr;
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short x, y;
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RFIFOPOS(fd, info->pos[1], &x, &y, nullptr);
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RBUFPOS( p->PosDir, 0, &x, &y, nullptr );
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if( sd->md && sd->md->bl.id == id )
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if( sd->md && sd->md->bl.id == p->GID )
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bl = &sd->md->bl; // Moving Mercenary
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else if( hom_is_active(sd->hd) && sd->hd->bl.id == id )
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else if( hom_is_active(sd->hd) && sd->hd->bl.id == p->GID )
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bl = &sd->hd->bl; // Moving Homunculus
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else
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return;
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if (x < 0 || y < 0 || (x == bl->x && y == bl->y))
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return;
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unit_walktoxy(bl, x, y, 4);
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#endif
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}
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@ -15499,7 +15503,6 @@ void clif_parse_HomAttack(int fd,map_session_data *sd)
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bl = &sd->md->bl;
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else return;
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unit_stop_attack(bl);
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unit_attack(bl, target_id, action_type != 0);
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}
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@ -563,7 +563,7 @@
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// 2005-04-25aSakexe
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#if PACKETVER >= 20050425
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parseable_packet(0x022d,5,clif_parse_HomMenu,2,4);
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parseable_packet(0x0232,9,clif_parse_HomMoveTo,2,6);
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parseable_packet( HEADER_CZ_REQUEST_MOVENPC, sizeof( PACKET_CZ_REQUEST_MOVENPC ), clif_parse_HomMoveTo, 0 );
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parseable_packet(0x0233,11,clif_parse_HomAttack,2,6,10);
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parseable_packet(0x0234,6,clif_parse_HomMoveToMaster,2);
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#endif
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@ -1362,6 +1362,13 @@ struct PACKET_ZC_NOTIFY_ACT{
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DEFINE_PACKET_HEADER(ZC_NOTIFY_ACT, 0x8a);
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#endif
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struct PACKET_CZ_REQUEST_MOVENPC{
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int16 packetType;
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uint32 GID;
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uint8 PosDir[3];
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} __attribute__((packed));
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DEFINE_PACKET_HEADER(CZ_REQUEST_MOVENPC, 0x232);
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// NetBSD 5 and Solaris don't like pragma pack but accept the packed attribute
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#if !defined( sun ) && ( !defined( __NETBSD__ ) || __NetBSD_Version__ >= 600000000 )
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#pragma pack( pop )
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@ -3812,12 +3812,12 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
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dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, CR_HOLYCROSS, -1, DMG_SPLASH);
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break;
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//Skills that need be passed as a normal attack for the client to display correctly.
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case HVAN_EXPLOSION:
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case NPC_SELFDESTRUCTION:
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if(src->type == BL_PC)
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dmg.blewcount = 10;
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dmg.amotion = 0; //Disable delay or attack will do no damage since source is dead by the time it takes effect. [Skotlex]
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[[fallthrough]];
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case HVAN_EXPLOSION:
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case KN_AUTOCOUNTER:
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case NPC_CRITICALSLASH:
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case TF_DOUBLE:
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@ -4762,6 +4762,9 @@ static TIMER_FUNC(skill_timerskill){
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case ABC_FRENZY_SHOT:
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skill_castend_damage_id(src, target, skl->skill_id, skl->skill_lv, tick, skl->flag);
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break;
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case HVAN_EXPLOSION:
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status_kill(src);
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break;
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default:
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skill_attack(skl->type,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
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break;
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@ -6195,16 +6198,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case HVAN_CAPRICE: //[blackhole89]
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{
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int ran=rnd()%4;
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int sid = 0;
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switch(ran)
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{
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case 0: sid=MG_COLDBOLT; break;
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case 1: sid=MG_FIREBOLT; break;
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case 2: sid=MG_LIGHTNINGBOLT; break;
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case 3: sid=WZ_EARTHSPIKE; break;
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}
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skill_attack(BF_MAGIC,src,src,bl,sid,skill_lv,tick,flag|SD_LEVEL);
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static std::vector<e_skill> subskills = { MG_COLDBOLT, MG_FIREBOLT, MG_LIGHTNINGBOLT, WZ_EARTHSPIKE };
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e_skill subskill_id = util::vector_random( subskills );
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skill_attack(skill_get_type(subskill_id), src, src, bl, subskill_id, skill_lv, tick, flag);
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}
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break;
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@ -6324,7 +6320,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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[[fallthrough]];
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case HVAN_EXPLOSION:
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if (src != bl)
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skill_attack(BF_MISC,src,src,bl,skill_id,skill_lv,tick,flag);
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skill_attack(skill_get_type(skill_id),src,src,bl,skill_id,skill_lv,tick,flag);
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break;
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// Celest
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@ -8817,13 +8813,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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BF_MAGIC, src, src, skill_id, skill_lv, tick, flag, BCT_ENEMY);
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break;
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case HVAN_EXPLOSION: //[orn]
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case NPC_SELFDESTRUCTION:
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//Self Destruction hits everyone in range (allies+enemies)
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//Except for Summoned Marine spheres on non-versus maps, where it's just enemy.
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i = ((!md || md->special_state.ai == AI_SPHERE) && !map_flag_vs(src->m))?
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BCT_ENEMY:BCT_ALL;
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clif_skill_nodamage(src, *src, skill_id, -1);
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map_delblock(src); //Required to prevent chain-self-destructions hitting back.
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map_foreachinshootrange(skill_area_sub, bl,
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skill_get_splash(skill_id, skill_lv), BL_CHAR|BL_SKILL,
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@ -8833,14 +8827,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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map_freeblock_unlock();
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return 1;
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}
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status_damage(src, src, sstatus->max_hp,0,0,1, skill_id);
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if(skill_id == HVAN_EXPLOSION && src->type == BL_HOM) {
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homun_data& hd = reinterpret_cast<homun_data&>( *src );
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hd.homunculus.intimacy = hom_intimacy_grade2intimacy(HOMGRADE_HATE_WITH_PASSION);
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clif_send_homdata( hd, SP_INTIMATE );
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}
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status_kill(src);
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break;
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case AL_ANGELUS:
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#ifdef RENEWAL
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@ -10703,26 +10690,58 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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else if (sd != nullptr)
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clif_skill_fail( *sd, skill_id );
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break;
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case HVAN_CHAOTIC: //[orn]
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case HVAN_CHAOTIC:
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{
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static const int per[5][2]={{20,50},{50,60},{25,75},{60,64},{34,67}};
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int r = rnd()%100;
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i = (skill_lv-1)%5;
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if(r<per[i][0]) //Self
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bl = src;
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else if(r<per[i][1]) //Master
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bl = battle_get_master(src);
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else //Enemy
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bl = map_id2bl(battle_gettarget(src));
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// Chance per skill level
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static const uint8 chance_homunculus[5] = {
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20,
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50,
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25,
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50,
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34
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};
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static const uint8 chance_master[5] = {
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static_cast<uint8>(chance_homunculus[0] + 30),
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static_cast<uint8>(chance_homunculus[1] + 10),
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static_cast<uint8>(chance_homunculus[2] + 50),
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static_cast<uint8>(chance_homunculus[3] + 4),
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static_cast<uint8>(chance_homunculus[4] + 33)
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};
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if (!bl) bl = src;
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i = skill_calc_heal(src, bl, skill_id, 1+rnd()%skill_lv, true);
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//Eh? why double skill packet?
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clif_skill_nodamage(src,*bl,AL_HEAL,i);
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clif_skill_nodamage(src,*bl,skill_id,i);
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status_heal(bl, i, 0, 0);
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}
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break;
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uint8 chance = rnd_value(1, 100);
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// Homunculus
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if (chance <= chance_homunculus[skill_lv - 1])
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bl = src;
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// Master
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else if (chance <= chance_master[skill_lv - 1])
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bl = battle_get_master(src);
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// Enemy (A random enemy targeting the master)
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else
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bl = battle_gettargeted(battle_get_master(src));
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// If there's no enemy the chance reverts to the homunculus
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if (bl == nullptr)
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bl = src;
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int32 heal = skill_calc_heal(src, bl, skill_id, rnd_value<uint16>(1, skill_lv), true);
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// Official servers send the Heal skill packet with the healed amount, and then the skill packet with 1 as healed amount
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clif_skill_nodamage(src, *bl, AL_HEAL, heal);
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clif_skill_nodamage(src, *bl, skill_id, 1);
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status_heal(bl, heal, 0, 0);
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} break;
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case HVAN_EXPLOSION:
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if( hd != nullptr ){
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clif_skill_nodamage(src, *src, skill_id, skill_lv, 1);
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map_foreachinshootrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR | BL_SKILL, src, skill_id, skill_lv, tick, flag | BCT_ENEMY, skill_castend_damage_id);
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hd->homunculus.intimacy = hom_intimacy_grade2intimacy(HOMGRADE_HATE_WITH_PASSION);
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clif_send_homdata(*hd, SP_INTIMATE);
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// There's a delay between the explosion and the homunculus death
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skill_addtimerskill(src, tick + skill_get_time(skill_id, skill_lv), src->id, 0, 0, skill_id, skill_lv, 0, flag);
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} break;
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// Homun single-target support skills [orn]
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case HLIF_CHANGE:
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#ifndef RENEWAL
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@ -5046,8 +5046,10 @@ int status_calc_homunculus_(struct homun_data *hd, uint8 opt)
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status->def += skill_lv * 4;
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if((skill_lv = hom_checkskill(hd, HVAN_INSTRUCT)) > 0) {
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status->int_ += 1 + skill_lv / 2 + skill_lv / 4 + skill_lv / 5;
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status->str += 1 + skill_lv / 3 + skill_lv / 3 + skill_lv / 4;
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static const uint8 bonus_int[] = { 1, 2, 2, 4, 5 };
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static const uint8 bonus_str[] = { 1, 1, 3, 4, 4 };
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status->int_ += bonus_int[skill_lv - 1];
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status->str += bonus_str[skill_lv - 1];
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}
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if((skill_lv = hom_checkskill(hd, HAMI_SKIN)) > 0)
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Loading…
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Reference in New Issue
Block a user