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1 Commits
newrandopt
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feature/le
| Author | SHA1 | Date | |
|---|---|---|---|
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f86bb39df8 |
1
.gitattributes
vendored
1
.gitattributes
vendored
@@ -5,7 +5,6 @@
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*.vcxproj merge=union
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*.sln text eol=crlf
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*.bat text eol=crlf
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athena-start text eol=lf
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configure text eol=lf
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configure.in text eol=lf
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Makefile text eol=lf
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2
.github/CONTRIBUTING.md
vendored
2
.github/CONTRIBUTING.md
vendored
@@ -63,7 +63,7 @@ Suggesting Enhancements
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#### How to create Pull Requests :pencil:
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1. Make sure you have a [GitHub account](https://github.com/signup/free).
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||||
2. Next, you will need to [fork rAthena](https://help.github.com/articles/fork-a-repo/#fork-an-example-repository) to your account.
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2. Next, you will need to [fork rAthena](https://help.github.com/articles/fork-a-repo/#step-3-configure-git-to-sync-your-fork-with-the-original-spoon-knife-repository) to your account.
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3. Before making changes, make sure you [create a new branch](https://help.github.com/articles/creating-and-deleting-branches-within-your-repository/) for your working tree.
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4. After completing your changes, commit and push it to your branch.
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5. Now you are ready to [create a Pull Request](https://help.github.com/articles/creating-a-pull-request/) for rAthena!
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -152,7 +152,6 @@ Thumbs.db
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/.idea/vcs.xml
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/.idea/workspace.xml
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/build/
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/cbuild/
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# bat tools
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/charserv.bat
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197
.mailmap
197
.mailmap
@@ -1,197 +0,0 @@
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##################################################################
|
||||
# This maps commits from different aliases to the same account #
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||||
# #
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||||
# Always try to map to the GitHub username and try to use the #
|
||||
# @users.noreply.github.com mail addresses where possible. #
|
||||
# The entries are sorted ascending by the username. #
|
||||
# #
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||||
# If you want to have your mail changed feel free to contact us. #
|
||||
# #
|
||||
# If you know any of the missing commiters please also let us #
|
||||
# know. #
|
||||
# You can generate the list of commiters with: #
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||||
# git shortlog -sne #
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##################################################################
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||||
|
||||
##################################################################
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||||
# SVN Users #
|
||||
##################################################################
|
||||
ai4rei <ai4rei@users.noreply.github.com> <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Akinari1087 <tagraskemper@hotmail.com> <akinari1087@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Akkarinage <akkarin@rathena.org> <thatakkarin@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
aleos89 <aleos89@users.noreply.github.com> <aleos@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Baalberith6 <matej.pristak@gmail.com> <baalberith@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
brianluau <brianluau@users.noreply.github.com> <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
cydh <cydh@users.noreply.github.com> <cydh@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Daegaladh <Daegaladh@users.noreply.github.com> <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Deadly Silence <mail@deadly-silence.de> <deadlysilence@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
euphyy <euphy.raliel@rathena.org> <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
flaviojs <flaviojs2005@gmail.com> <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
flaviojs <flaviojs2005@gmail.com> <flaviojs2005@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
functor-x <piotr.halaczkiewicz@gmail.com> <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
functor-x <piotr.halaczkiewicz@gmail.com> <Gepard@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
greenboxal <greenboxal@gmail.com> <greenboxal2@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
jguy1987 <jmish1987@gmail.com> <jmanfffreak@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
j-tkay <joseph.tk.ea@gmail.com> <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Kenpachi2k13 <Kenpachi.Developer@gmx.de> <kenpachi2k11@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
kisuka <kisuka@kisuka.com> <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Lemongrass3110 <lemongrass@kstp.at> <lemongrass3110@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Locien <masterofmuppets89@gmail.com> <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
lighta <lighta@users.noreply.github.com> <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Masao87 <masao@gmx.ch> <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
missxantara <missxantara@gmail.com> <xantara@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
macabu <macabu@users.noreply.github.com> <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Paradox924X <paradox924x@gmail.com> <Paradox924X@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Paradox924X <paradox924x@gmail.com> <Paradox924x@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Playtester <Kenji.Ito@gmx.de> <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Playtester <Kenji.Ito@gmx.de> <playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
rAthenaAPI <administrator@rathena.org> <eathenabot@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
rAthenaAPI <administrator@rathena.org> <rathenabot@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
shennetsind <ind@henn.et> <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
theultramage <umage@netvor.sk> <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
trojal <trojal@gmail.com> <trojal@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
wilkemeyer <fw@f-ws.de> <blacksirius@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Yommy <yomanda@gmail.com> <Yommy@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
SeoRoman <RomanL0927@gmail.com> <script-Z3R0@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
SeoRoman <RomanL0927@gmail.com> <script-z3r0@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
|
||||
##################################################################
|
||||
# Git Aliases #
|
||||
##################################################################
|
||||
aleos89 <aleos89@users.noreply.github.com> <aleos89@users.noreply.github.com>
|
||||
aleos89 <aleos89@users.noreply.github.com> <jarajabi@msn.com>
|
||||
Akkarinage <akkarin@rathena.org> <mike.langford@live.co.uk>
|
||||
Baalberith6 <matej.pristak@gmail.com> <matej.pristak@gmail.com>
|
||||
brianluau <brianluau@users.noreply.github.com> <brianluau@gmail.com>
|
||||
brianluau <brianluau@users.noreply.github.com> <brianluau@users.noreply.github.com>
|
||||
Atemo <Atemo@users.noreply.github.com> <capucrath@gmail.com>
|
||||
Atemo <Atemo@users.noreply.github.com> <Capuche@users.noreply.github.com>
|
||||
cydh <cydh@users.noreply.github.com> <cydh@users.noreply.github.com>
|
||||
cydh <cydh@users.noreply.github.com> <cydh@pservero.com>
|
||||
cydh <cydh@users.noreply.github.com> <house.bad@gmail.com>
|
||||
Daegaladh <Daegaladh@users.noreply.github.com> <daegaladh@shadowgames.es>
|
||||
dentongrills <sketchyphoenix@gmail.com> <sketchyphoenix@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
dentongrills <sketchyphoenix@gmail.com> <SketchyPhoenix@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
euphyy <euphy.raliel@rathena.org> <euphy@rathena.org>
|
||||
icxbb-xx <arokaice@live.com> <arokaice@live.com>
|
||||
Jeybla <jey@bjx-studios.de> <jey@toto-ro.de>
|
||||
Jeybla <jey@bjx-studios.de> <jey@bjx-studios.de>
|
||||
Jeybla <jey@bjx-studios.de> <jey@toto-ro.de>
|
||||
GodLesZ <godlesz@hotmail.de> <GodLesZ@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
lighta <lighta@users.noreply.github.com> <lightaisme@gmail.com>
|
||||
lighta <lighta@users.noreply.github.com> <lighta@lighta-fedora20.localdomain>
|
||||
lighta <lighta@users.noreply.github.com> <lighta@lighta-VPCW12M1E>
|
||||
lighta <lighta@users.noreply.github.com> <lighta>
|
||||
lighta <lighta@users.noreply.github.com> <lighta@lighta-VPCW12M1E.(none)>
|
||||
lighta <lighta@users.noreply.github.com> <lightaisme>
|
||||
Lilith- <amurov.ro@gmail.com> <amurov.ro@gmail.com>
|
||||
macabu <macabu@users.noreply.github.com> <macabu.matheus@gmail.com>
|
||||
macabu <macabu@users.noreply.github.com> <mkbu95@users.noreply.github.com>
|
||||
rAthenaAPI <administrator@rathena.org> <rAthenaAPI>
|
||||
secretdataz <secretdataz@users.noreply.github.com> <foreverfk@stephack.com>
|
||||
secretdataz <secretdataz@users.noreply.github.com> <nightsheep@outlook.com>
|
||||
secretdataz <secretdataz@users.noreply.github.com> <secret@ahri.in.th>
|
||||
Stolao <Stolao@users.noreply.github.com> <Taingram11@gmail.com>
|
||||
tr0n93 <tr0n.developer@gmail.com> <tr0n93@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
wilkemeyer <fw@f-ws.de> <fw@f-ws.de>
|
||||
vstumpf <vincents.995@gmail.com> <vincents.995@gmail.com>
|
||||
zackdreaver <zackdreaver@users.noreply.github.com> <zackdreaver@gmail.com>
|
||||
|
||||
##################################################################
|
||||
# Unconfirmed ones #
|
||||
# missing github username #
|
||||
##################################################################
|
||||
calciumkid <harrison@isabarwon.com> <calciumkid@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
skotlex <skotlex@mailforce.net> <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
skotlex <skotlex@mailforce.net> <Skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
|
||||
##################################################################
|
||||
# TODO #
|
||||
# #
|
||||
# If you know the GitHub account and/or mail address of any of #
|
||||
# these please let us know. #
|
||||
##################################################################
|
||||
|
||||
# L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Lance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# toms <toms@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# shadowlady <shadowlady@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# codemaster <codemaster@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Vicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# samuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Kevin <Kevin@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# shadow <shadow@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# mc_cameri <mc_cameri@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# evera <evera@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# SinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# epoque11 <epoque11@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# DracoRPG <DracoRPG@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# littlewolf <littlewolf@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# eaac <eaac@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# ajarn <ajarn@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# wizputer <wizputer@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Nasedo <Nasedo@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# valaris <valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# blackhole89 <blackhole89@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# protimus <protimus@54d463be-8e91-2dee-dedb-b68131a5f0ec> https://github.com/protimus
|
||||
# Komurka <Komurka@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Poki#3 <Poki#3@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# cookiecrumbs <cookiecrumbs@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Zido <Zido@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# akrus <akrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# markzd <markzd@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# xazax-hun <xazax-hun@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# flaid <flaid@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# lordttseven <lordttseven@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# musashiden <musashiden@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Aria <Aria@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# og2 <og2@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# reddozen <reddozen@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# KarLaeda <KarLaeda@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Zephiris <Zephiris@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# DZeroX <DZeroX@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# ignizh <ignizh@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# kobra_k88 <kobra_k88@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# shinomori <shinomori@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# LuzZza <LuzZza@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# spre123 <spre123@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Chilly0123 <Chilly0123@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# ediejohnny <ediejohnny@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# hipsterfont <hipsterfont@54d463be-8e91-2dee-dedb-b68131a5f0ec> https://github.com/hipsterfont
|
||||
# nsstrunks <nsstrunks@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# shadoweathena <shadoweathena@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# technote24 <technote24@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# mandark022 <mandark022@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Kargha <Kargha@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Mass <Mass@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Sara <Sara@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# nana <nana@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# jtynne <jtynne@54d463be-8e91-2dee-dedb-b68131a5f0ec> https://github.com/jtynne
|
||||
# veider <veider@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Shinigami <Shinigami@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# mercurial123 <mercurial123@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# arcshiru <arcshiru@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# davidsiaw <davidsiaw@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# foruken <foruken@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# sirius <sirius@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Euph <Euph@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Kayla <Kayla@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# rikimaru17 <rikimaru17@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Evera <Evera@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# L0neW0lf.eAthena <L0neW0lf.eAthena@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# cleaverbeaver <cleaverbeaver@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# killercube <killercube@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# salepate <salepate@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# spira <spira@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# CIA-2 <CIA-2@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# Protimus <Protimus@54d463be-8e91-2dee-dedb-b68131a5f0ec> https://github.com/protimus
|
||||
# lmaatl <lmaatl@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# zapbomb <zapbomb@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# zido <zido@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
185
.travis.yml
185
.travis.yml
@@ -1,165 +1,41 @@
|
||||
language: cpp
|
||||
compiler:
|
||||
- clang
|
||||
- gcc
|
||||
dist: trusty
|
||||
sudo: false
|
||||
|
||||
matrix:
|
||||
include:
|
||||
# First check if all our options are good
|
||||
# Renewal without VIP
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
packages:
|
||||
- g++-5
|
||||
env:
|
||||
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
|
||||
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
|
||||
# Renewal with VIP
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
packages:
|
||||
- g++-5
|
||||
env:
|
||||
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
|
||||
- CONFIGURE_FLAGS="--enable-prere=yes --enable-vip=no --enable-buildbot=yes"
|
||||
# Pre-Renewal without VIP
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
packages:
|
||||
- g++-5
|
||||
env:
|
||||
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
|
||||
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=yes --enable-buildbot=yes"
|
||||
# Pre-Renewal with VIP
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
packages:
|
||||
- g++-5
|
||||
env:
|
||||
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
|
||||
- CONFIGURE_FLAGS="--enable-prere=yes --enable-vip=yes --enable-buildbot=yes"
|
||||
# After that check all different compilers and compiler versions
|
||||
# GCC
|
||||
# Version 6
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
packages:
|
||||
- g++-6
|
||||
env:
|
||||
- MATRIX_EVAL="CC=gcc-6 && CXX=g++-6"
|
||||
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
|
||||
# Version 7
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
packages:
|
||||
- g++-7
|
||||
env:
|
||||
- MATRIX_EVAL="CC=gcc-7 && CXX=g++-7"
|
||||
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
|
||||
# Clang
|
||||
# Version 3.9
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- llvm-toolchain-trusty-3.9
|
||||
packages:
|
||||
- clang-3.9
|
||||
env:
|
||||
- MATRIX_EVAL="CC=clang-3.9 && CXX=clang++-3.9"
|
||||
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
|
||||
# Version 4
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- llvm-toolchain-trusty-4.0
|
||||
packages:
|
||||
- clang-4.0
|
||||
env:
|
||||
- MATRIX_EVAL="CC=clang-4.0 && CXX=clang++-4.0"
|
||||
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
|
||||
# Version 5
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- llvm-toolchain-trusty-5.0
|
||||
packages:
|
||||
- clang-5.0
|
||||
env:
|
||||
- MATRIX_EVAL="CC=clang-5.0 && CXX=clang++-5.0"
|
||||
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
|
||||
# LLVM on OSX
|
||||
# - os: osx
|
||||
# osx_image: xcode9.2
|
||||
# install:
|
||||
# - brew update
|
||||
# - brew install mysql
|
||||
# - brew tap homebrew/services
|
||||
# - brew services start mysql
|
||||
## MySQL takes a while to start...
|
||||
# - brew services list
|
||||
# - launchctl list | grep mysql
|
||||
# before_install: false
|
||||
# env:
|
||||
# - CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes --enable-lto=no"
|
||||
# script:
|
||||
# - ./configure $CONFIGURE_FLAGS
|
||||
## MacOS default MySQL configuration does not like our card seller(only full group by)
|
||||
# - ./tools/ci/npc.sh
|
||||
# - make clean
|
||||
# - make server
|
||||
# - ./login-server --run-once
|
||||
# - ./char-server --run-once
|
||||
# - ./map-server --run-once
|
||||
# CMake
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
packages:
|
||||
- g++-5
|
||||
env:
|
||||
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
|
||||
script:
|
||||
- mkdir cbuild
|
||||
- cd cbuild
|
||||
- cmake -G "Unix Makefiles" ..
|
||||
- make
|
||||
|
||||
before_install:
|
||||
- eval "${MATRIX_EVAL}"
|
||||
|
||||
before_script:
|
||||
- uname -a
|
||||
- ./tools/ci/sql.sh
|
||||
- mysql -u $DB_ROOT -e "CREATE DATABASE $DB_NAME;" || aborterror "Unable to create database."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/main.sql || aborterror "Unable to import main database."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/logs.sql || aborterror "Unable to import logs database."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/item_cash_db.sql || aborterror "Unable to import cash item table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/item_cash_db2.sql || aborterror "Unable to import cash item 2 table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/item_db.sql || aborterror "Unable to import pre-renewal item table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/item_db2.sql || aborterror "Unable to import pre-renewal item 2 table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/item_db_re.sql || aborterror "Unable to import renewal item table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/item_db2_re.sql || aborterror "Unable to import renewal item 2 table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/mob_db.sql || aborterror "Unable to import pre-renewal monster table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/mob_db2.sql || aborterror "Unable to import pre-renewal monster 2 table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/mob_db_re.sql || aborterror "Unable to import renewal monster table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/mob_db2_re.sql || aborterror "Unable to import renewal monster 2 table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/mob_skill_db.sql || aborterror "Unable to import pre-renewal monster skill table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/mob_skill_db2.sql || aborterror "Unable to import pre-renewal monster skill 2 table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/mob_skill_db_re.sql || aborterror "Unable to import renewal monster skill table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/mob_skill_db2_re.sql || aborterror "Unable to import renewal monster skill 2 table."
|
||||
- mysql -u $DB_ROOT $DB_NAME < sql-files/roulette_default_data.sql || aborterror "Unable to import roulette table."
|
||||
- mysql -u $DB_ROOT -e "GRANT ALL ON *.* TO '$DB_USER'@'$DB_HOST' IDENTIFIED BY '$DB_PASS';"
|
||||
- sudo add-apt-repository ppa:ubuntu-toolchain-r/test -y
|
||||
- sudo apt-get update -q
|
||||
- sudo apt-get install gcc-5 -y
|
||||
- sudo apt-get install g++-5 -y
|
||||
- sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-5 1
|
||||
- sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-5 1
|
||||
|
||||
script:
|
||||
- ./configure $CONFIGURE_FLAGS
|
||||
- ./tools/ci/npc.sh
|
||||
- make clean
|
||||
- make server
|
||||
- ./login-server --run-once
|
||||
- ./char-server --run-once
|
||||
- ./map-server --run-once
|
||||
|
||||
env:
|
||||
@@ -169,6 +45,11 @@ env:
|
||||
- DB_NAME="ragnarok"
|
||||
- DB_USER="ragnarok"
|
||||
- DB_PASS="ragnarok"
|
||||
matrix:
|
||||
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
|
||||
- CONFIGURE_FLAGS="--enable-prere=yes --enable-vip=no --enable-buildbot=yes"
|
||||
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=yes --enable-buildbot=yes"
|
||||
- CONFIGURE_FLAGS="--enable-prere=yes --enable-vip=yes --enable-buildbot=yes"
|
||||
|
||||
notifications:
|
||||
email: false
|
||||
|
||||
6
3rdparty/cmake/tests/HAVE_TLS.c
vendored
6
3rdparty/cmake/tests/HAVE_TLS.c
vendored
@@ -1,6 +0,0 @@
|
||||
__thread int tls;
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
11
3rdparty/libconfig/grammar.h
vendored
11
3rdparty/libconfig/grammar.h
vendored
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
|
||||
/* A Bison parser, made by GNU Bison 2.4.1. */
|
||||
|
||||
/* Skeleton interface for Bison's Yacc-like parsers in C
|
||||
@@ -32,10 +32,7 @@
|
||||
This special exception was added by the Free Software Foundation in
|
||||
version 2.2 of Bison. */
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif /* __cplusplus */
|
||||
|
||||
|
||||
/* Tokens. */
|
||||
#ifndef YYTOKENTYPE
|
||||
# define YYTOKENTYPE
|
||||
@@ -112,7 +109,5 @@ typedef union YYSTYPE
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif /* __cplusplus */
|
||||
|
||||
|
||||
|
||||
2
3rdparty/libconfig/libconfig.h
vendored
2
3rdparty/libconfig/libconfig.h
vendored
@@ -20,8 +20,6 @@
|
||||
----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef __libconfig_h
|
||||
#define __libconfig_h
|
||||
|
||||
|
||||
9
3rdparty/libconfig/libconfig.vcxproj
vendored
9
3rdparty/libconfig/libconfig.vcxproj
vendored
@@ -38,31 +38,32 @@
|
||||
<ProjectGuid>{F6CC5F60-BD13-41B1-81D3-822A45EC0DBD}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>libconfig</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
|
||||
2
3rdparty/libconfig/parsectx.h
vendored
2
3rdparty/libconfig/parsectx.h
vendored
@@ -1,5 +1,3 @@
|
||||
#pragma once
|
||||
|
||||
/* ----------------------------------------------------------------------------
|
||||
libconfig - A library for processing structured configuration files
|
||||
Copyright (C) 2005-2010 Mark A Lindner
|
||||
|
||||
10
3rdparty/libconfig/scanctx.h
vendored
10
3rdparty/libconfig/scanctx.h
vendored
@@ -1,5 +1,3 @@
|
||||
#pragma once
|
||||
|
||||
/* ----------------------------------------------------------------------------
|
||||
libconfig - A library for processing structured configuration files
|
||||
Copyright (C) 2005-2010 Mark A Lindner
|
||||
@@ -33,10 +31,6 @@
|
||||
|
||||
#define MAX_INCLUDE_DEPTH 10
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
struct scan_context
|
||||
{
|
||||
config_t *config;
|
||||
@@ -65,8 +59,4 @@ extern char *scanctx_take_string(struct scan_context *ctx);
|
||||
|
||||
extern const char *scanctx_current_filename(struct scan_context *ctx);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* __libconfig_scanctx_h */
|
||||
|
||||
2
3rdparty/libconfig/scanner.h
vendored
2
3rdparty/libconfig/scanner.h
vendored
@@ -1,5 +1,3 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef libconfig_yyHEADER_H
|
||||
#define libconfig_yyHEADER_H 1
|
||||
#define libconfig_yyIN_HEADER 1
|
||||
|
||||
10
3rdparty/libconfig/strbuf.h
vendored
10
3rdparty/libconfig/strbuf.h
vendored
@@ -1,5 +1,3 @@
|
||||
#pragma once
|
||||
|
||||
/* ----------------------------------------------------------------------------
|
||||
libconfig - A library for processing structured configuration files
|
||||
Copyright (C) 2005-2010 Mark A Lindner
|
||||
@@ -28,10 +26,6 @@
|
||||
#include <string.h>
|
||||
#include <sys/types.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char *string;
|
||||
@@ -43,8 +37,4 @@ char *strbuf_release(strbuf_t *buf);
|
||||
|
||||
void strbuf_append(strbuf_t *buf, const char *text);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* __libconfig_strbuf_h */
|
||||
|
||||
2
3rdparty/libconfig/wincompat.h
vendored
2
3rdparty/libconfig/wincompat.h
vendored
@@ -1,5 +1,3 @@
|
||||
#pragma once
|
||||
|
||||
/* ----------------------------------------------------------------------------
|
||||
libconfig - A library for processing structured configuration files
|
||||
Copyright (C) 2005-2010 Mark A Lindner
|
||||
|
||||
10
3rdparty/mt19937ar/mt19937ar.h
vendored
10
3rdparty/mt19937ar/mt19937ar.h
vendored
@@ -1,5 +1,3 @@
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
A C-program for MT19937, with initialization improved 2002/1/26.
|
||||
Coded by Takuji Nishimura and Makoto Matsumoto.
|
||||
@@ -45,10 +43,6 @@
|
||||
email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space)
|
||||
*/
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* initializes mt[N] with a seed */
|
||||
void init_genrand(unsigned long s);
|
||||
|
||||
@@ -76,7 +70,3 @@ double genrand_real3(void);
|
||||
|
||||
/* generates a random number on [0,1) with 53-bit resolution*/
|
||||
double genrand_res53(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
8
3rdparty/mt19937ar/mt19937ar.vcxproj
vendored
8
3rdparty/mt19937ar/mt19937ar.vcxproj
vendored
@@ -33,26 +33,26 @@
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
|
||||
2
3rdparty/yaml-cpp/CMakeLists.txt
vendored
2
3rdparty/yaml-cpp/CMakeLists.txt
vendored
@@ -79,5 +79,5 @@ set( YAML_DEFINITIONS
|
||||
"-std=c++11"
|
||||
CACHE INTERNAL "yaml definitions" )
|
||||
include_directories(${YAML_INCLUDE_DIRS} ${YAML_SOURCE_DIR})
|
||||
#message(STATUS "YAML_INCLUDE_DIRS : ${YAML_INCLUDE_DIRS}, YAML_SOURCE_DIR=${YAML_SOURCE_DIR}")
|
||||
message(STATUS "YAML_INCLUDE_DIRS : ${YAML_INCLUDE_DIRS}, YAML_SOURCE_DIR=${YAML_SOURCE_DIR}")
|
||||
ADD_LIBRARY(${this_target} STATIC ${YAML_SOURCES} )
|
||||
|
||||
9
3rdparty/yaml-cpp/yaml-cpp.vcxproj
vendored
9
3rdparty/yaml-cpp/yaml-cpp.vcxproj
vendored
@@ -22,31 +22,32 @@
|
||||
<ProjectGuid>{61D6A599-6BED-4154-A9FC-40553BD972E0}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>yamlcpp</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
|
||||
@@ -50,12 +50,11 @@ endif()
|
||||
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/lib/${suffixInstallStr})
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/lib/${suffixInstallStr})
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/..)
|
||||
set(CMAKE_C_CREATE_SHARED_LIBRARY)
|
||||
set(CMAKE_CXX_CREATE_SHARED_LIBRARY)
|
||||
set(CMAKE_DEBUG_POSTFIX "d")
|
||||
set(CMAKE_RELEASE_POSTFIX "r")
|
||||
|
||||
#
|
||||
# Prevent building in the source directory by default
|
||||
#
|
||||
@@ -90,10 +89,6 @@ if( MSVC )
|
||||
set_property( CACHE GLOBAL_LIBRARIES PROPERTY VALUE ${GLOBAL_LIBRARIES} "oldnames.lib" "ws2_32.lib" )
|
||||
set_property( CACHE GLOBAL_DEFINITIONS PROPERTY VALUE "${GLOBAL_DEFINITIONS} -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE" )
|
||||
endif()
|
||||
if(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_COMPILER_IS_GNUCC)
|
||||
set_property( CACHE GLOBAL_DEFINITIONS PROPERTY VALUE "${GLOBAL_DEFINITIONS} -fno-strict-aliasing" )
|
||||
#set_property( CACHE GLOBAL_DEFINITIONS PROPERTY VALUE "${GLOBAL_DEFINITIONS} -O2" ); #need more test to enable this
|
||||
endif()
|
||||
|
||||
|
||||
#
|
||||
@@ -107,7 +102,6 @@ include( CheckFunctionExists )
|
||||
include( FindFunctionLibrary )
|
||||
include( TestBigEndian )
|
||||
|
||||
|
||||
#
|
||||
# PACKETVER
|
||||
#
|
||||
@@ -150,16 +144,6 @@ if( CMAKE_THREAD_LIBS_INIT )
|
||||
endif()
|
||||
message( STATUS "Detecting threads library - done" )
|
||||
|
||||
message( STATUS "Check if supporting Thread local storage (TLS)" )
|
||||
file( READ "${CMAKE_SOURCE_DIR}/3rdparty/cmake/tests/HAVE_TLS.c" _SOURCE )
|
||||
CHECK_C_SOURCE_RUNS( "${_SOURCE}" HAVE_TLS )
|
||||
if( HAVE_TLS )
|
||||
message( STATUS "Check for TLS- yes" )
|
||||
set_property( CACHE GLOBAL_DEFINITIONS PROPERTY VALUE "${GLOBAL_DEFINITIONS} -DHAVE_TLS" )
|
||||
else()
|
||||
message( STATUS "Check for TLS - no" )
|
||||
endif()
|
||||
|
||||
|
||||
#
|
||||
# math library (FreeBSD/Linux/Solaris)
|
||||
|
||||
29
appveyor.yml
29
appveyor.yml
@@ -42,9 +42,26 @@ test_script:
|
||||
|
||||
set MYSQL="C:\Program Files\MySql\MySQL Server 5.7\bin\mysql.exe"
|
||||
|
||||
rem Setting creation
|
||||
|
||||
cd C:\projects\rathena
|
||||
|
||||
rem TODO should be replace with tools\ci\sql.bat as soon as possible
|
||||
echo map_server_ip: %DB_HOST%>> conf\import\inter_conf.txt
|
||||
|
||||
echo map_server_id: %DB_USER%>> conf\import\inter_conf.txt
|
||||
|
||||
echo map_server_pw: %DB_PASS%>> conf\import\inter_conf.txt
|
||||
|
||||
echo map_server_db: %DB_NAME%>> conf\import\inter_conf.txt
|
||||
|
||||
echo log_db_ip: %DB_HOST%>> conf\import\inter_conf.txt
|
||||
|
||||
echo log_db_id: %DB_USER%>> conf\import\inter_conf.txt
|
||||
|
||||
echo log_db_pw: %DB_USERPW%>> conf\import\inter_conf.txt
|
||||
|
||||
echo log_db_db: %DB_NAME%>> conf\import\inter_conf.txt
|
||||
|
||||
rem MySQL database setup
|
||||
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% -e "CREATE DATABASE %DB_NAME%;"
|
||||
@@ -83,16 +100,8 @@ test_script:
|
||||
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\roulette_default_data.sql"
|
||||
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% -e "GRANT SELECT,INSERT,UPDATE,DELETE ON %DB_NAME%.* TO '%DB_USER%'@'%DB_HOST%' IDENTIFIED BY '%DB_USERPW%';"
|
||||
|
||||
rem Activate all custom and test scripts
|
||||
|
||||
start /d tools\ci npc.bat
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% -e "GRANT ALL ON *.* TO '%DB_USER%'@'%DB_HOST%' IDENTIFIED BY '%DB_USERPW%';"
|
||||
|
||||
rem Start the map server
|
||||
|
||||
login-server.exe --run-once
|
||||
|
||||
char-server.exe --run-once
|
||||
|
||||
map-server.exe --run-once
|
||||
|
||||
@@ -71,7 +71,7 @@ wedding_modifydisplay: no
|
||||
save_clothcolor: yes
|
||||
|
||||
// Save body styles. (Note 1)
|
||||
// Note: Don't turn this on unless you know what you are doing.
|
||||
// Note: Don't turn this on unless you know what your doing.
|
||||
// Sprites are not released officially.
|
||||
save_body_style: no
|
||||
|
||||
|
||||
@@ -148,8 +148,3 @@ alchemist_summon_reward: 1
|
||||
// 333 = show announces for 3.33% or lower drop chance items
|
||||
// 10000 = show announces for all items
|
||||
rare_drop_announce: 0
|
||||
|
||||
// Does autoloot take into account player bonuses and penalties? (Note 1)
|
||||
// If RENEWAL_DROP, Bubble Gum, or any other modifiers are active autoloot
|
||||
// will take them into account.
|
||||
autoloot_adjust: 0
|
||||
|
||||
@@ -67,7 +67,3 @@ feature.roulette: off
|
||||
// Achievement (Note 1)
|
||||
// Requires: 2015-05-13aRagexe or later
|
||||
feature.achievement: on
|
||||
|
||||
// Homunculues Autofeeding (Note 1)
|
||||
// Requires: 2017-09-20bRagexeRE or later
|
||||
feature.homunculus_autofeed: off
|
||||
|
||||
@@ -19,12 +19,7 @@ vending_over_max: yes
|
||||
// Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%)
|
||||
// When a tax is applied, the item's full price is charged to the buyer, but
|
||||
// the vender will not get the whole price paid (they get 100% - this tax).
|
||||
vending_tax: 500
|
||||
|
||||
// Minimum total of purchase until taxes are applied.
|
||||
// Officially there is no tax for anything less than 100 million zeny.
|
||||
// 0 will apply taxes to all transactions.
|
||||
vending_tax_min: 100000000
|
||||
vending_tax: 200
|
||||
|
||||
// Show the buyer's name when successfully vended an item
|
||||
buyer_name: yes
|
||||
@@ -121,9 +116,3 @@ allow_bound_sell: 0x0
|
||||
// no = normal refine chances in effect (official/default value)
|
||||
// yes = event refine chances in effect
|
||||
event_refine_chance: no
|
||||
|
||||
// Hide n last characters of player's name with asterisk (*) when the player
|
||||
// obtained an item with special broadcast flag.
|
||||
// Note: Players with short names can be fully converted to asterisks if this
|
||||
// config value is set high.
|
||||
broadcast_hide_name: 2
|
||||
|
||||
@@ -75,13 +75,8 @@ max_extended_aspd: 193
|
||||
// Maximum walk speed rate (200 would be capped to twice the normal speed)
|
||||
max_walk_speed: 300
|
||||
|
||||
// Maximum HPs depending on base level. Default values are:
|
||||
// Lv 99: 330000
|
||||
// Lv150: 660000
|
||||
// Lv175: 1100000
|
||||
max_hp_lv99: 330000
|
||||
max_hp_lv150: 660000
|
||||
max_hp: 1100000
|
||||
// Maximum HP. (Default is 1000000)
|
||||
max_hp: 1000000
|
||||
|
||||
// Maximum SP. (Default is 1000000)
|
||||
max_sp: 1000000
|
||||
@@ -266,10 +261,3 @@ fame_pharmacy_10: 50
|
||||
// Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()).
|
||||
// Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F
|
||||
idletime_option: 0x1F
|
||||
|
||||
// Adjust the summoner class' special traits.
|
||||
// 0: Summoners behave like other classes.
|
||||
// 1: Summoners belong to brute race instead of demi-human
|
||||
// 2: Summoners are small size instead of medium
|
||||
// 3: Both of the above (official value)
|
||||
summoner_trait: 3
|
||||
|
||||
@@ -122,8 +122,7 @@ gvg_traps_target_all: 1
|
||||
// 0 = Always visible
|
||||
// 1 = Enable invisibility in versus maps (GVG/PVP/BG)
|
||||
// 2 = Enable invisibility in all maps
|
||||
// Default on official servers: 0 for Pre-renewal, 2 for Renewal
|
||||
//traps_setting: 0
|
||||
traps_setting: 0
|
||||
|
||||
// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary)
|
||||
// 1: Enable players to damage the floras outside of versus grounds.
|
||||
@@ -370,8 +369,3 @@ dispel_song: no
|
||||
// 0: Uses the official duration
|
||||
// X: Enter a custom duration in milliseconds.
|
||||
banana_bomb_duration: 0
|
||||
|
||||
// Should items that you try to create be dropped if you have no space left in your inventory? (Note 1)
|
||||
// Official: no
|
||||
// Legacy rAthena logic: yes
|
||||
skill_drop_items_full: no
|
||||
|
||||
@@ -189,14 +189,6 @@ char_del_option: 2
|
||||
// 3: Character cannot be deleted as long as he remains in a party or guild(default)
|
||||
char_del_restriction: 3
|
||||
|
||||
// Restrict certain class from being created. (Only functional on 20151001aRagexe or later)
|
||||
// 0: No character creation is allowed
|
||||
// 1: Only novice is allowed to be created (pre-renewal default)
|
||||
// 2: Only summoner is allowed to be created
|
||||
// 3: Both novice and summoner can be created (renewal default)
|
||||
// Uncomment to customize the restriction
|
||||
//allowed_job_flag: 3
|
||||
|
||||
// What folder the DB files are in (item_db.txt, etc.)
|
||||
db_path: db
|
||||
|
||||
|
||||
@@ -149,8 +149,8 @@
|
||||
216: No account with ID '%d' was found.
|
||||
217: -- Account %d --
|
||||
218: User: %s | GM Group: %d | State: %d
|
||||
//219: FREE
|
||||
//220: FREE
|
||||
219: Password: %s (PIN:%s)
|
||||
220: ****
|
||||
221: Account e-mail: %s | Birthdate: %s
|
||||
222: Last IP: %s (%s)
|
||||
223: This user has logged in %d times, the last time was at %s
|
||||
|
||||
@@ -690,7 +690,7 @@
|
||||
666: Pets are not allowed in Guild Wars.
|
||||
667: You're not dead.
|
||||
668: Your actual memo positions are:
|
||||
//669 free
|
||||
669: You broke the target's weapon.
|
||||
670: You can't leave battleground guilds.
|
||||
671: Friend already exists.
|
||||
672: Name not found in list.
|
||||
|
||||
@@ -643,7 +643,7 @@
|
||||
666: 公會戰不允許有寵物
|
||||
667: 你沒死亡
|
||||
668: 你實際儲存點是:
|
||||
//669 free
|
||||
669: 你破壞目標的武器
|
||||
670: 你無法離開戰場公會
|
||||
671: 這朋友已存在
|
||||
672: 該名稱不在清單內
|
||||
|
||||
@@ -655,7 +655,7 @@
|
||||
666: Pets non-autorisés lors d'une guerre entre guilde.
|
||||
667: Vous n'êtes pas mort(e).
|
||||
668: Votre position memo actuelle est:
|
||||
//669 free
|
||||
669: Vous brisez l'arme de la cible.
|
||||
670: Vous ne pouvez pas quitter votre guilde.
|
||||
671: Cette personne est déjà dans votre liste d'ami.
|
||||
672: Nom introuvable dans la liste.
|
||||
|
||||
@@ -689,7 +689,7 @@
|
||||
666: Peliharaan tidak diperbolehkan di Guild Wars.
|
||||
667: Kamu tidak mati.
|
||||
668: Posisi memomu saat ini adalah:
|
||||
//669 kosong
|
||||
669: Kamu menghancurkan senajta lawan.
|
||||
670: Kamu tidak dapat meninggalkan guild battleground.
|
||||
671: Teman sudah ada.
|
||||
672: Nama tidak ditemukan di daftar.
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
|
||||
//Custom translations
|
||||
import: conf/msg_conf/import/map_msg_mal_conf.txt
|
||||
@@ -635,7 +635,7 @@
|
||||
666: Bichinhos de estimação não são permitidos na Guerra de Clãs.
|
||||
667: Você não está morto.
|
||||
668: Seu ponto de retorno atual é:
|
||||
//669 livre
|
||||
669: Você quebrou a arma de seu oponente.
|
||||
670: Você não pode deixar os campos de batalha em uma guerra.
|
||||
671: Amigo já existente.
|
||||
672: Nome não encontrado na lista.
|
||||
|
||||
@@ -655,7 +655,7 @@
|
||||
666: Питомцы запрещены во время Войны за Империум.
|
||||
667: Вы не мертвы.
|
||||
668: Ваши текущие точки сохранения:
|
||||
//669 НЕ ИСПОЛЬЗУЕТСЯ
|
||||
669: Вы сломали оружие цели.
|
||||
670: Вы не можете покинуть БГ.
|
||||
671: Друг уже добавлен.
|
||||
672: Имя не найдено в списке.
|
||||
|
||||
@@ -2,16 +2,20 @@
|
||||
// Configuración de mensajes
|
||||
// Si vas a traducirlo simplemente tienes que cambiar el msg de la segunda línea, no tienes que modificar el código fuente,
|
||||
// aunque también puedes utilizar conf/import/map_msg_spn_conf.txt
|
||||
//
|
||||
// Formato:
|
||||
// msg_number: mensaje traducido (tamaño máximo: 255 caracteres)
|
||||
//
|
||||
// El formato es el siguiente:
|
||||
// // Mensaje en inglés
|
||||
// msg_number: mensaje traducido
|
||||
|
||||
// Del 0 al 410 están reservados para comandos de GM (Game Master)
|
||||
// Del 500-900 están reservados para otros usos
|
||||
// Del 900 al 1300 son mensajes de @atcommand
|
||||
|
||||
// Si quieres desactivar una variable (%s) de una cadena de texto, haz que su tamaño máximo sea 0:
|
||||
// Por ejemplo:
|
||||
// 270: *%s %s* (Este es el formato de texto para el comando @me)
|
||||
// 270: *%.0s%s* (Si pones esto no se mostrará el nombre del personaje)
|
||||
|
||||
// Mensajes de comandos de GM
|
||||
// Aquí empiezan los mensajes relacionados con los comandos de GM
|
||||
// -----------------------
|
||||
|
||||
0: Te has teletransportado.
|
||||
@@ -86,10 +90,10 @@
|
||||
69: Has reducido el nivel de oficio de ese personaje.
|
||||
70: Has adquirido esa habilidad.
|
||||
71: Has olvidado esa habilidad.
|
||||
72: Ha comenzado la guerra de clanes.
|
||||
73: En estos momentos ya hay una guerra de clanes.
|
||||
74: La guerra de clanes ha finalizado.
|
||||
75: En estos momentos no hay ninguna guerra de clanes.
|
||||
72: Ha comenzado la Guerra del Emperium.
|
||||
73: En estos momentos ya hay una Guerra del Emperium.
|
||||
74: La Guerra del Emperium ha finalizado.
|
||||
75: En estos momentos no hay ninguna Guerra del Emperium.
|
||||
76: Se han añadido todas las habilidades a tu árbol de habilidades.
|
||||
77: Estos son los resultados de la búsqueda de '%s' (nombre: ID):
|
||||
78: %s: %d
|
||||
@@ -127,9 +131,9 @@
|
||||
110: El NPC ha sido cargado con éxito.
|
||||
111: Ese NPC no existe.
|
||||
112: El NPC ha sido desactivado.
|
||||
113: Un GM te ha eliminado esta cantidad de objetos: %d.
|
||||
114: Objetos eliminados del jugador: %d.
|
||||
115: Objetos eliminados: %d. El jugador sólo tenía %d de %d objetos.
|
||||
113: Un GM te ha eliminado %d objeto(s).
|
||||
114: Se han eliminado %d objeto(s) del jugador.
|
||||
115: Se han eliminado %d objeto(s). El jugador sólo tenía %d de %d objetos.
|
||||
116: Ese personaje no tiene el objeto que has introducido.
|
||||
117: Un GM te ha enviado a la cárcel.
|
||||
118: Has enviado al jugador a la cárcel.
|
||||
@@ -154,7 +158,7 @@
|
||||
141: Has quitado el disfraz de ese personaje.
|
||||
142: Ese personaje no lleva ningún disfraz.
|
||||
143: No puedes utilizar ese comando en este mapa.
|
||||
144: La dirección de correo electrónico no es válida, si no sabes cuál es prueba a@a.com
|
||||
144: La dirección de correo electrónico no es válida, si no sabes cual es prueba a@a.com
|
||||
145: La dirección de correo electrónico no es válida. Introduce una de verdad.
|
||||
146: Debes introducir una dirección de correo electrónico de verdad.
|
||||
147: La nueva dirección de correo electrónico debe ser distinta a la actual.
|
||||
@@ -255,7 +259,7 @@
|
||||
242: Ahora cualquier jugador puede atacarte.
|
||||
243: Ya no se pueden utilizar habilidades en este mapa.
|
||||
244: Ahora se pueden utilizar habilidades en este mapa.
|
||||
245: Tiempo de conexión del servidor: Días: %ld. Horas: %ld. Minutos: %ld. Segundos: %ld.
|
||||
245: El servidor lleva en marcha %ld días, %ld horas, %ld minutos, %ld segundos.
|
||||
246: Tu nivel de GM no está autorizado para realizar esa acción.
|
||||
247: No tienes permiso para ir a ese mapa.
|
||||
248: No tienes permiso para salir de este mapa.
|
||||
@@ -306,13 +310,6 @@
|
||||
290: Ahora nadie puede atacar a ese jugador.
|
||||
291: Los efectos climáticos desaparecerán al teletransportarse o al utilizar @refresh.
|
||||
292: Has restablecido la condición de asesino.
|
||||
// Sistema de ligado de objetos
|
||||
293: Este objeto está ligado y no puede intercambiarse.
|
||||
294: Este objeto está ligado y no puede almacenarse.
|
||||
295: Introduce el nombre de un objeto o su ID (instrucciones: @item <nombre/ID> <cantidad> <ligado>).
|
||||
296: Introduce todos los parámetros (instrucciones: @item2 <nombre/ID> <cantidad>)
|
||||
297: <identificado> <refinamiento> <atributo> <carta1> <carta2> <carta3> <carta4> <ligado>).
|
||||
298: El ligado del objeto no es válido. Tipos válidos: 1-Cuenta, 2-Clan, 3-Grupo, 4-Personaje.
|
||||
// Número de los castillos
|
||||
// --------------------
|
||||
//299: ?? castillos
|
||||
@@ -355,15 +352,14 @@
|
||||
|
||||
//Plantillas para el resultado de @who
|
||||
343: Nombre: %s
|
||||
344: (%s)
|
||||
344: (%s)
|
||||
345: | Grupo: '%s'
|
||||
346: | Clan: '%s'
|
||||
//Si eliminas el último %s no verás el oficio de tus jugadores.
|
||||
347: | Nv:%d/%d | Oficio: %s
|
||||
//Si eliminas los 2 últimos %d no verás las coordenadas de tus jugadores, tan solo el nombre el mapa donde están
|
||||
348: | Ubicación: %s %d %d
|
||||
// @fullstrip
|
||||
349: Introduce el nombre de un jugador (instrucciones: @fullstrip <personaje/ID>).
|
||||
|
||||
// @duel (1ª parte)
|
||||
350: Duelo: No puedes usar @invite porque no estás en un duelo.
|
||||
351: Duelo: Se ha alcanzado el límite máximo de jugadores para este duelo.
|
||||
@@ -396,15 +392,7 @@
|
||||
380: Ha ocurrido un error. El objeto [%s] no puede usarse todavía. Espera %d segundos.
|
||||
381: La habilidad ha fallado. Para utilizar [%s] necesitas %dx %s.
|
||||
382: Estás demasiado cerca de un emperium o una piedra guardián.
|
||||
383: No puedes crear un punto de guardado en una instancia.
|
||||
384: No puedes hacer memo en una instancia.
|
||||
//Comprobación de emblemas
|
||||
385: No se puede cambiar el emblema durante una guerra de clanes.
|
||||
386: El emblema que has elegido no es válido.
|
||||
387: El emblema que has elegido tiene demasiada transparencia (límite=%d)
|
||||
//etc
|
||||
388: No puedes utilizar este objeto con el almacén abierto.
|
||||
389: La velocidad ha vuelto a la normalidad.
|
||||
//383-389 vacíos
|
||||
//NoAsk (rechazar invitaciones)
|
||||
390: Rechazas todas las invitaciones de manera automática.
|
||||
391: Ya no rechazas todas las invitaciones de manera automática.
|
||||
@@ -418,11 +406,11 @@
|
||||
400: Instrucciones @jailfor <tiempo> <nombre del personaje>
|
||||
401: Tu pena de prisión es de %d años, %d meses, %d días, %d horas y %d minutos.
|
||||
402: %s estará en la cárcel durante %d años, %d meses, %d días, %d horas y %d minutos.
|
||||
// WoE SE (@agitstart2) guerra de clanes, 2ª edición.
|
||||
403: Ha dado comienzo la guerra de clanes de la 2ª edición.
|
||||
404: Hay una guerra de clanes de la 2ª edición en marcha.
|
||||
405: Ha finalizado la guerra de clanes de la 2ª edición.
|
||||
406: No hay ninguna guerra de clanes de la 2ª edición en marcha.
|
||||
// WoE SE (@agitstart2) Guerra del Emperium, 2ª edición.
|
||||
403: Ha dado comienzo la Guerra del Emperium de la 2ª edición.
|
||||
404: Hay una Guerra del Emperium de la 2ª edición en marcha.
|
||||
405: Ha finalizado la Guerra del Emperium de la 2ª edición.
|
||||
406: No hay ninguna Guerra del Emperium de la 2ª edición en marcha.
|
||||
//407 free
|
||||
//Mensajes de chrif
|
||||
408: Necesitas desconectarte para realizar el cambio de sexo.
|
||||
@@ -448,21 +436,15 @@
|
||||
430: desbloquear
|
||||
431: desbloquear
|
||||
432: cambiar el sexo de
|
||||
433: Este personaje tiene el acceso bloqueado hasta
|
||||
434: El char-server va a %s al personaje '%.*s'.
|
||||
435: Introduce el nombre de un jugador (instrucciones: %s <nombre de personaje>).
|
||||
436: VIP
|
||||
437: Un GM no puede ser VIP.
|
||||
438: Ya no eres VIP.
|
||||
|
||||
// Mensajes de homúnculos
|
||||
450: Ya tienes un homúnculo.
|
||||
|
||||
// Mensaje al devolver la mascota al huevo
|
||||
451: No puedes devolver tu mascota al huevo porque tu inventario está lleno.
|
||||
// Return pet to egg message
|
||||
451: No puedes devolver tu pet al huevo porque tu inventario está lleno.
|
||||
|
||||
// Sistema de mensajería
|
||||
460: Introduce un idioma válido (instrucciones: @langtype <idioma>)
|
||||
460: Introduce un idioma válido (Instrucciones: @langtype <idioma>)
|
||||
461: Has establecido %s como idioma.
|
||||
462: Ese idioma está desactivado.
|
||||
463: Se ha actualizado la configuración de los mensajes.
|
||||
@@ -476,7 +458,7 @@
|
||||
485: Usuarios: %d/%d | Contraseña: %s | Abierto: %s
|
||||
486: Sí
|
||||
487: No
|
||||
488: Introduce un valor de la lista (instrucciones: @mapinfo <0-3> <mapa>).
|
||||
488: Introduce un valor de la lista (Instrucciones: @mapinfo <0-3> <mapa>).
|
||||
489: NPC %d: %s::%s | Dirección: %s | Sprite: %d | Ubicación: %d %d
|
||||
490: NPC %d: %s | Dirección: %s | Sprite: %d | Ubicación: %d %d
|
||||
491: Norte
|
||||
@@ -497,65 +479,35 @@
|
||||
503: Está activado el modo nocturno.
|
||||
|
||||
//Mensajes de los puntos de cash
|
||||
504: Puntos utilizados: Kafra: %d. Cash: %d. Puntos restantes: Kafra: %d. Cash: %d.
|
||||
505: Puntos de cash obtenidos: %d. Puntos totales: %d.
|
||||
506: Puntos de Kafra obtenidos %d. Puntos totales: %d.
|
||||
410: Puntos de cash eliminados: %d. Puntos restantes: %d.
|
||||
411: Puntos de Kafra eliminados: %d. Puntos restantes: %d.
|
||||
504: Has utilizado %d puntos Kafra y %d puntos de cash. Te quedan %d puntos Kafra y %d puntos de cash.
|
||||
505: Has obtenido %d puntos de cash. Tienes un total de %d puntos.
|
||||
506: Has obtenido %d puntos Kafra. Tienes un total de %d puntos.
|
||||
410: Se han eliminado %d puntos de cash. Quedan %d puntos.
|
||||
411: Se han eliminado %d puntos Kafra. Quedan %d puntos.
|
||||
|
||||
// Bloqueo de personajes
|
||||
507: Este jugador ha sido bloqueado durante estos minutos: %d.
|
||||
508: Este jugador no ha sido bloqueado (el bloqueo está desactivado).
|
||||
|
||||
509: Comandos de scripts ligados:
|
||||
// Mensajes del sistema de intercambio de objetos
|
||||
507: Este jugador ha sido expulsado durante %d minuto(s).
|
||||
508: Este jugador no ha sido expulsado (La opción está desactivada).
|
||||
//509 vacío
|
||||
|
||||
// Sistema de correo
|
||||
510: Correos nuevos: %d (%d sin leer).
|
||||
|
||||
//Instancing
|
||||
515: Tu instancia se ha recargado.
|
||||
516: Se ha recargado la base de datos de instancias.
|
||||
|
||||
// @auction
|
||||
517: El sistema de subastas está desactivado.
|
||||
|
||||
//@itemlist -- continuación
|
||||
518: Adorno para la boca,
|
||||
519: Adorno para la cabeza,
|
||||
520: Adorno para la cabeza y la boca,
|
||||
521: Adorno para los ojos,
|
||||
522: Adorno para ojos y boca,
|
||||
523: Adorno para toda la cara,
|
||||
524: Ropa decorativa,
|
||||
525: Suelo decorativo,
|
||||
526: Armadura,
|
||||
527: Cuerpo sombrío,
|
||||
528: Mano derecha sombría,
|
||||
529: Mano izquierda sombría,
|
||||
530: Sombra en ambas manos,
|
||||
531: Zapatos sombríos,
|
||||
532: Accesorio derecho sombrío,
|
||||
533: Accesorio izquierdo sombrío,
|
||||
|
||||
534: ¡No quedan existencias! Vuelve más tarde.
|
||||
//----------------------
|
||||
510: Tienes un total de %d cartas nuevas (%d sin leer).
|
||||
|
||||
// Mensajes de detección de bots (sin uso)
|
||||
535: Se ha detectado un posible bot (99% de probabilidades) o un cliente modificado: '%s' (cuenta: %d, char_id: %d). Este jugador te pregunta el nombre si estás escondido.
|
||||
536: El personaje '%s' (cuenta: %d) está intentando utilizar un bot (intentando detectar a un jugador falso).
|
||||
537: El personaje '%s' (cuenta: %d) está intentando utilizar un bot (intentando detectar a un monstruo falso).
|
||||
|
||||
// Mensajes del sistema de intercambio de objetos
|
||||
538: Se ha detectado una irregularidad en el intercambio de objetos del personaje '%s' (cuenta: %d), está intentando intercambiar más de lo que tiene.
|
||||
539: Ese jugador tiene %d unidades del objeto (id: %hu), pero ha intentado intercambiar %d.
|
||||
540: Ese jugador ha sido bloqueado.
|
||||
|
||||
// Anuncios de consecución de objetos poco comunes y robos de objetos.
|
||||
541: '%s' ha conseguido de %s un %s (probabilidad: %0.02f%%)
|
||||
//541: %.0s%.0s alguien ha conseguido %s
|
||||
542: '%s' ha robado de %s un %s (probabilidad: %0.02f%%)
|
||||
//542: %.0s%.0s alguien ha robado%s
|
||||
//543~548 no se utilizan (pertenecían a @away)
|
||||
|
||||
// @autotrade
|
||||
549: Debes abrir una tienda para poder utilizar @autotrade.
|
||||
|
||||
@@ -687,21 +639,22 @@
|
||||
663: Duelo: No puedes utilizar ese objeto en pleno duelo.
|
||||
664: No puedes utilizar ese comando estando muerto.
|
||||
665: No puedes crear una sala de chat en este mapa.
|
||||
666: Las mascotas están prohibidas en la guerra de clanes.
|
||||
666: Las mascotas están prohibidas en la Guerra del Emperium.
|
||||
667: No estás muerto.
|
||||
668: Tus puntos de memorización actuales son los siguientes:
|
||||
//669 vacío
|
||||
669: Has roto el arma de tu enemigo.
|
||||
670: No puedes abandonar un clan especial de battleground.
|
||||
671: Ese jugador ya es amigo tuyo.
|
||||
672: No se ha encontrado el nombre que has introducido.
|
||||
673: No puedes realizar esa acción en estos momentos. Inténtalo más tarde.
|
||||
674: Se ha eliminado de tu lista de amigos.
|
||||
675: No puedes enviar tantos correos seguidos.
|
||||
676: No se pueden establecer alianzas durante una guerra de clanes.
|
||||
677: No se puede romper una alianza durante una guerra de clanes.
|
||||
676: No se pueden establecer alianzas durante una Guerra del Emperium.
|
||||
677: No se puede romper una alianza durante una Guerra del Emperium.
|
||||
678: Ya no eres el líder del clan.
|
||||
679: Te has convertido en el líder del clan.
|
||||
680: Te has recuperado.
|
||||
//681-899 vacíos
|
||||
|
||||
681: Rune Knight T
|
||||
682: Warlock T
|
||||
@@ -723,86 +676,6 @@
|
||||
698: Baby Summoner
|
||||
699: Baby Ninja
|
||||
|
||||
// @vip
|
||||
700: Instrucciones: @vip <tiempo> <nombre del personaje>
|
||||
701: El tiempo introducido no es válido.
|
||||
702: El formato del tiempo es +/-<valor>. y/a = Año, m = Mes, d/j = Día, h = Horas, n/mn = Minutos, s = Segundos.
|
||||
703: Un GM te ha retirado el VIP.
|
||||
704: El jugador ya no es VIP.
|
||||
705: Tiempo restante como VIP: Años: %d. Meses: %d. Días: %d. Horas: %d. Minutos: %d.
|
||||
706: El jugador '%s' será VIP durante: Años: %d. Meses: %d. Días: %d. Horas: %d. Minutos: %d.
|
||||
707: Serás VIP hasta: %s
|
||||
708: El jugador será VIP hasta: %s
|
||||
|
||||
709: El objeto %hu ha sido eliminado de tu inventario.
|
||||
710: El objeto %hu ha sido eliminado de tu carro.
|
||||
711: El objeto %hu ha sido eliminado de tu almacén.
|
||||
|
||||
// Item shop
|
||||
712: No tienes suficientes %s (%hu).
|
||||
713: No tienes suficientes '%s'.
|
||||
714: Listado de la tienda de objetos: %s (%hu)
|
||||
715: Listado de puntos de la tienda: '%s'
|
||||
716: Tu '%s' ahora es: %d
|
||||
|
||||
// MVP EXP reward message
|
||||
717: ¡Enhorabuena! ¡Eres todo un MVP! ¡¡Puntos de experiencia obtenidos: %u!!
|
||||
|
||||
// @showrate
|
||||
718: La información de ratio personal no se mostrará.
|
||||
719: Ahora se mostrará la información de ratio personal.
|
||||
|
||||
//Skill messages
|
||||
//720: Vacío
|
||||
721: [%s] Se ha imbuido el arma con veneno.
|
||||
//722: Vacío
|
||||
|
||||
// @costume
|
||||
723: No existe el disfraz '%s'.
|
||||
724: Ya llevas puesto el disfraz '%s', escribe '@costume' para quitártelo.
|
||||
725: -- %s
|
||||
726: - Disfraces disponibles
|
||||
727: Disfraz '%s' eliminado.
|
||||
|
||||
// Monster Transformation
|
||||
728: ¡¡Traaaansformación!! ¡¡Forma %s!!
|
||||
729: No puedes transformarte en un monstruo si llevas un disfraz.
|
||||
730: El personaje no puede disfrazarse si está transformado en un monstruo.
|
||||
731: No puedes transformarte en monstruo durante la guerra de clanes.
|
||||
|
||||
732: No puedes abrir el objeto porque tu inventario está lleno.
|
||||
|
||||
733: Introduce la ruta de archivo de un NPC (instrucciones: @reloadnpcfile <ruta>).
|
||||
|
||||
// @cloneequip/@clonestat
|
||||
734: No puedes clonar tu propio %s.
|
||||
735: Instrucciones: %s <personaje/ID>
|
||||
736: No se puede clonar el %s de ese jugador.
|
||||
737: '%s' (%d) no se puede clonar, límite (%d).
|
||||
738: Clonación de '%s' realizada.
|
||||
|
||||
// @bodystyle
|
||||
739: Introduce un estilo de cuerpo (instrucciones: @bodystyle <ID de cuerpo: %d-%d>).
|
||||
740: Este oficio no tiene estilos de cuerpo alternativos.
|
||||
|
||||
// @showexp
|
||||
741: Obtenida
|
||||
742: Perdida
|
||||
743: Experiencia %s Base:%ld (%0.2f%%) Oficio:%ld (%0.2f%%)
|
||||
|
||||
// @adopt
|
||||
744: El bebé ya está adoptado o está en proceso de adopción.
|
||||
745: Necesitas estar casado y dentro de un grupo con tu pareja y el bebé para adoptarlo.
|
||||
746: El padre y la madre deben equiparse sus anillos de boda.
|
||||
747: El bebé no es un Novice.
|
||||
748: Falta uno de los padres o el bebé.
|
||||
|
||||
// Guerra de clanes de entrenamiento (@agitstart3/@agitend3)
|
||||
749: Ha empezado la guerra de clanes de entrenamiento.
|
||||
750: La guerra de clanes de entrenamiento ya ha sido iniciada.
|
||||
751: Ha terminado la guerra de clanes de entrenamiento.
|
||||
752: La guerra de clanes de entrenamiento no ha sido iniciada.
|
||||
|
||||
// Expanded Baby Jobs
|
||||
753: Baby Kagerou
|
||||
754: Baby Oboro
|
||||
@@ -812,27 +685,6 @@
|
||||
758: Baby Gunslinger
|
||||
759: Baby Rebellion
|
||||
|
||||
// Channel System
|
||||
760: No puedes unirte al canal '%s'. Se ha llegado al límite de %d usuarios.
|
||||
761: %s %s se ha unido al canal.
|
||||
762: No puedes abandonar el canal '%s'.
|
||||
763: %s %s ha abandonado el canal.
|
||||
764: No puedes modificar el color del canal '%s'.
|
||||
765: No tienes permisos para bloquear a nadie.
|
||||
766: No puedes expulsar a nadie del canal '%s'.
|
||||
767: No puedes expulsar a nadie del canal.
|
||||
768: Se ha expulsado a %s %s del canal.
|
||||
769: Se ha bloqueado a %s %s del canal.
|
||||
770: Se ha desbloqueado a %s %s del canal.
|
||||
|
||||
//@reloadachievementdb
|
||||
771: Se ha recargado la base de datos de logros.
|
||||
|
||||
// Achievements
|
||||
772: Los logros están desactivados.
|
||||
|
||||
//773-899 vacíos
|
||||
|
||||
//------------------------------------
|
||||
// Más mensajes relacionados con comandos
|
||||
//------------------------------------
|
||||
@@ -849,13 +701,13 @@
|
||||
908: Has introducido un valor desconocido en:
|
||||
|
||||
// @rura
|
||||
909: Introduce un nombre de mapa (instrucciones: @warp/@rura/@mapmove <nombre de mapa> <x> <y>).
|
||||
909: Introduce un nombre de mapa (Instrucciones: @warp/@rura/@mapmove <nombre de mapa> <x> <y>).
|
||||
|
||||
// @where
|
||||
910: Introduce el nombre de algún jugador (instrucciones: @where <personaje>).
|
||||
910: Introduce el nombre de algún jugador (Instrucciones: @where <personaje>).
|
||||
|
||||
// @jumpto
|
||||
911: Introduce el nombre de algún jugador (instrucciones: @jumpto/@warpto/@goto <personaje/ID>).
|
||||
911: Introduce el nombre de algún jugador (Instrucciones: @jumpto/@warpto/@goto <personaje/ID>).
|
||||
|
||||
// @who
|
||||
912: (CID:%d/AID:%d)
|
||||
@@ -868,7 +720,7 @@
|
||||
917: Ninguno
|
||||
|
||||
// @speed
|
||||
918: Introduce un valor para tu velocidad (instrucciones: @speed <%d-%d>).
|
||||
918: Introduce un valor para tu velocidad (Instrucciones: @speed <%d-%d>).
|
||||
|
||||
// @storage
|
||||
919: Has abierto el almacén.
|
||||
@@ -885,22 +737,22 @@
|
||||
//924-979 vacíos (¿posibles futuros oficios?)
|
||||
|
||||
// @kami
|
||||
980: Introduce un mensaje (instrucciones: @kami <mensaje>).
|
||||
981: Introduce un color y un mensaje (instrucciones: @kamic <color> <mensaje>).
|
||||
980: Introduce un mensaje (Instrucciones: @kami <mensaje>).
|
||||
981: Introduce un color y un mensaje (Instrucciones: @kamic <color> <mensaje>).
|
||||
982: Ese color no es válido.
|
||||
|
||||
// @item
|
||||
983: Introduce el nombre de un objeto o su ID (instrucciones: @item <nombre del objeto/ID> <cantidad>).
|
||||
983: Introduce el nombre de un objeto o su ID (Instrucciones: @item <nombre del objeto/ID> <cantidad>).
|
||||
|
||||
// @item2
|
||||
984: Introduce todos los parámetros (instrucciones: @item2 <nombre del objeto/id> <cantidad>)
|
||||
984: Introduce todos los parámetros (Instrucciones: @item2 <nombre del objeto/id> <cantidad>)
|
||||
985: <¿identificado?> <refinamiento> <atributos> <carta1> <carta2> <carta3> <carta4>.
|
||||
|
||||
// @baselevelup
|
||||
986: Introduce una cifra (instrucciones @lvup/@blevel/@baselvlup <cantidad de niveles>).
|
||||
986: Introduce una cifra (Instrucciones @lvup/@blevel/@baselvlup <cantidad de niveles>).
|
||||
|
||||
// @joblevelup
|
||||
987: Introduce una cifra (instrucciones: @joblvup/@jlevel/@joblvlup <cantidad de niveles>).
|
||||
987: Introduce una cifra (Instrucciones: @joblvup/@jlevel/@joblvlup <cantidad de niveles>).
|
||||
|
||||
// @help
|
||||
988: No hay ayuda disponible para %c%s.
|
||||
@@ -908,22 +760,22 @@
|
||||
990: Alternativas disponibles:
|
||||
|
||||
// @model
|
||||
991: Introduce al menos un valor (instrucciones: @model <ID del peinado: %d-%d> <color del peinado: %d-%d> <tinte de ropa: %d-%d>).
|
||||
991: Introduce al menos un valor (Instrucciones: @model <ID del peinado: %d-%d> <color del peinado: %d-%d> <tinte de ropa: %d-%d>).
|
||||
|
||||
// @dye
|
||||
992: Introduce un tinte de ropa (instrucciones: @dye/@ccolor <tinte de ropa: %d-%d>).
|
||||
992: Introduce un tinte de ropa (Instrucciones: @dye/@ccolor <tinte de ropa: %d-%d>).
|
||||
|
||||
// @hairstyle
|
||||
993: Introduce un tipo de peinado (instrucciones: @hairstyle/@hstyle <ID del peinado: %d-%d>).
|
||||
993: Introduce un tipo de peinado (Instrucciones: @hairstyle/@hstyle <ID del peinado: %d-%d>).
|
||||
|
||||
// @haircolor
|
||||
994: Introduce un color de peinado (instrucciones: @haircolor/@hcolor <color del peinado: %d-%d>).
|
||||
994: Introduce un color de peinado (Instrucciones: @haircolor/@hcolor <color del peinado: %d-%d>).
|
||||
|
||||
// @go
|
||||
995: No puedes utilizar @go en este mapa.
|
||||
|
||||
// @refine
|
||||
996: Introduce una pieza de equipo y una cantidad (instrucciones: @refine <pieza de equipo> <+/- cantidad>).
|
||||
996: Introduce una pieza de equipo y una cantidad (Instrucciones: @refine <pieza de equipo> <+/- cantidad>).
|
||||
997: %d: Boca
|
||||
998: %d: Mano derecha
|
||||
999: %d: Ropaje
|
||||
@@ -936,92 +788,89 @@
|
||||
1006: %d: Ojos / Orejas
|
||||
|
||||
// @produce
|
||||
1007: Introduce el nombre/ID de un objeto (instrucciones: @produce <pieza de equipo/ID> <elemento> <# cantidad de "muy">)
|
||||
1007: Introduce el nombre/ID de un objeto (Instrucciones: @produce <pieza de equipo/ID> <elemento> <# cantidad de "muy">)
|
||||
|
||||
// @memo
|
||||
1008: Introduce una ubicación válida (instrucciones: @memo <posición_memo:%d-%d>).
|
||||
1008: Introduce una ubicación válida (Instrucciones: @memo <posición_memo:%d-%d>).
|
||||
|
||||
// @displaystatus
|
||||
1009: Introduce un valor válido (instrucciones: @displaystatus <tipo de estado> <identificador> <punto> {<valor1> {<valor2> {<valor3>}}}).)
|
||||
1009: Introduce un valor válido (Instrucciones: @displaystatus <tipo de estado> <identificador> <punto> {<valor1> {<valor2> {<valor3>}}}).)
|
||||
|
||||
// @stpoint
|
||||
1010: Introduce una cantidad (instrucciones: @stpoint <cantidad de puntos>)
|
||||
1010: Introduce una cantidad (Instrucciones: @stpoint <cantidad de puntos>)
|
||||
|
||||
// @skpoint
|
||||
1011: Introduce una cantidad (instrucciones: @skpoint <cantidad de puntos>)
|
||||
1011: Introduce una cantidad (Instrucciones: @skpoint <cantidad de puntos>)
|
||||
|
||||
// @zeny
|
||||
1012: Introduce una cantidad (instrucciones: @zeny <cantidad>).
|
||||
1012: Introduce una cantidad (Instrucciones: @zeny <cantidad>).
|
||||
|
||||
// @param
|
||||
1013: Introduce una cantidad (instrucciones: @str/@agi/@vit/@int/@dex/@luk <+/- cantidad>).
|
||||
1013: Introduce una cantidad (Instrucciones: @str/@agi/@vit/@int/@dex/@luk <+/- cantidad>).
|
||||
|
||||
// @guildlevelup
|
||||
1014: Introduce una cantidad (instrucciones: @guildlvup/@guildlvlup <cantidad de niveles>).
|
||||
1014: Introduce una cantidad (Instrucciones: @guildlvup/@guildlvlup <cantidad de niveles>).
|
||||
|
||||
// @makeegg
|
||||
1015: Introduce el nombre de un monstruo/huevo/ID (instrucciones: @makeegg <mascota>).
|
||||
1015: Introduce el nombre de un monstruo/huevo/ID (Instrucciones: @makeegg <mascota>).
|
||||
|
||||
// @petfriendly
|
||||
1016: Introduce una cantidad (instrucciones: @petfriendly <0-1000>).
|
||||
1016: Introduce una cantidad (Instrucciones: @petfriendly <0-1000>).
|
||||
|
||||
// @pethungry
|
||||
1017: Introduce una cantidad (instrucciones: @pethungry <0-100>).
|
||||
1017: Introduce una cantidad (Instrucciones: @pethungry <0-100>).
|
||||
|
||||
// @recall
|
||||
1018: Introduce el nombre de un jugador (instrucciones: @recall <nombre/ID>)
|
||||
1018: Introduce el nombre de un jugador (Instrucciones: @recall <nombre/ID>)
|
||||
1019: No estás autorizado a llevar a nadie a este mapa.
|
||||
|
||||
// @recall
|
||||
1020: No estás autorizado a sacar a ese jugador de su mapa.
|
||||
|
||||
// @charblock/@charunblock
|
||||
1021: Introduce el nombre de un jugador (instrucciones: @charblock/@block <nombre del personaje>)
|
||||
// @charblock
|
||||
1021: Introduce el nombre de un jugador (Instrucciones: @charblock/@block <nombre del personaje>)
|
||||
|
||||
// @ban/@charban
|
||||
1022: Introduce la duración del bloqueo y el nombre del jugador (instrucciones: %s <tiempo> <nombre del personaje>).
|
||||
// @charban
|
||||
1022: Introduce la duración del bloqueo y el nombre del jugador que quieres bloquear (Instrucciones: @charban/@ban/@banish/@charbanish <tiempo> <nombre del personaje>).
|
||||
1023: No estás autorizado para modificar ningún bloqueo temporal.
|
||||
|
||||
// @rates
|
||||
1024: Ratio de objetos de MVP: Comunes %.2fx / Curativos %.2fx / Consumibles %.2fx / Equipo %.2fx / Carta %.2fx
|
||||
|
||||
// @recall
|
||||
1025: El personaje está en autotrade y no puede acudir.
|
||||
// @charunblock
|
||||
1024: Introduce el nombre de un jugador bloqueado (Instrucciones: @charunblock <nombre del personaje>).
|
||||
|
||||
// @kick
|
||||
1026: Introduce el nombre de un personaje (instrucciones: @kick <nombre del personaje/ID>).
|
||||
1026: Introduce el nombre de un personaje (Instrucciones: @kick <nombre del personaje/ID>).
|
||||
|
||||
// @questskill / @lostskill
|
||||
1027: Introduce la ID de una habilidad de quest.
|
||||
|
||||
// @spiritball
|
||||
1028: Introduce una cantidad (instrucciones: @spiritball <cantidad: 0-%d>).
|
||||
1028: Introduce una cantidad (Instrucciones: @spiritball <cantidad: 0-%d>).
|
||||
|
||||
// @party
|
||||
1029: Introduce el nombre de un grupo (instrucciones: @party <nombre del grupo>).
|
||||
1029: Introduce el nombre de un grupo (Instrucciones: @party <nombre del grupo>).
|
||||
|
||||
// @guild
|
||||
1030: Introduce el nombre de un clan (instrucciones: @guild <nombre del clan>).
|
||||
1030: Introduce el nombre de un clan (Instrucciones: @guild <nombre del clan>).
|
||||
|
||||
// @idsearch
|
||||
1031: Introduce una parte del nombre de un objeto (instrucciones: @idsearch <parte del nombre>).
|
||||
1031: Introduce una parte del nombre de un objeto (Instrucciones: @idsearch <parte del nombre>).
|
||||
|
||||
// @recallall / @guildrecall / @partyrecall
|
||||
1032: No estás autorizado a traer nadie a este mapa.
|
||||
1033: Jugadores no convocados: %d (no estás autorizado).
|
||||
|
||||
// @guildrecall
|
||||
1034: Introduce el nombre/ID de un clan (instrucciones: @guildrecall <nombre/ID del clan>).
|
||||
1034: Introduce el nombre/ID de un clan (Instrucciones: @guildrecall <nombre/ID del clan>).
|
||||
|
||||
// @partyrecall
|
||||
1035: Introduce el nombre/ID de un grupo (instrucciones: @partyrecall <nombre/ID del grupo>).
|
||||
1035: Introduce el nombre/ID de un grupo (Instrucciones: @partyrecall <nombre/ID del grupo>).
|
||||
|
||||
// @reloadatcommand
|
||||
1036: Ha ocurrido un error al cargar el archivo groups.conf.
|
||||
1037: Ha ocurrido un error al cargar el archivo atcommand_athena.conf.
|
||||
|
||||
// @mapinfo
|
||||
1038: Introduce un número de la lista (instrucciones: @mapinfo <0-3> <mapa>).
|
||||
1038: Introduce un número de la lista (Instrucciones: @mapinfo <0-3> <mapa>).
|
||||
1039: ------ Información del mapa ------
|
||||
1040: Mapa: %s | Jugadores: %d | NPCs: %d | Chats: %d | Tiendas: %d
|
||||
1041: ------ Opciones del mapa ------
|
||||
@@ -1035,16 +884,14 @@
|
||||
1049: Opciones climáticas:
|
||||
1050: Otras opciones:
|
||||
1051: Otras opciones2:
|
||||
1052: Ajustes de daño de habilidades:
|
||||
//1053-1064 vacíos
|
||||
|
||||
1065: Sin penalización de experiencia: %s | Sin penalización de zeny: %s
|
||||
1066: Activado
|
||||
1067: Desactivado
|
||||
1068: Sin opción de guardado (vuelves al punto de guardado)
|
||||
1068: Sin opción de guardado (Vuelves al punto de guardado)
|
||||
1069: Sin opción de guardado, punto de guardado: %s, aleatorio
|
||||
1070: Sin opción de guardado, punto de guardado: %s,%d,%d
|
||||
|
||||
|
||||
// @mount
|
||||
1119: Te has montado en tu dragón.
|
||||
1120: Has liberado a tu dragón.
|
||||
@@ -1055,34 +902,34 @@
|
||||
|
||||
// @guildspy
|
||||
1125: Este comando está desactivado.
|
||||
1126: Introduce el nombre/ID de un clan (instrucciones: @guildspy <nombre/ID del clan>).
|
||||
1126: Introduce el nombre/ID de un clan (Instrucciones: @guildspy <nombre/ID del clan>).
|
||||
|
||||
// @partyspy
|
||||
1127: Introduce el nombre/ID de un grupo (instrucciones: @partyspy <nombre/ID del grupo>).
|
||||
1127: Introduce el nombre/ID de un grupo (Instrucciones: @partyspy <nombre/ID del grupo>).
|
||||
|
||||
// @nuke
|
||||
1128: Introduce el nombre de algún jugador (instrucciones: @nuke <nombre del personaje>).
|
||||
1128: Introduce el nombre de algún jugador (Instrucciones: @nuke <nombre del personaje>).
|
||||
|
||||
// @tonpc
|
||||
1129: Introduce el nombre de algún NPC (instrucciones: @tonpc <nombre del NPC>).
|
||||
1129: Introduce el nombre de algún NPC (Instrucciones: @tonpc <nombre del NPC>).
|
||||
|
||||
// @enablenpc
|
||||
1130: Introduce el nombre de un NPC (instrucciones: @enablenpc <nombre del NPC>).
|
||||
1130: Introduce el nombre de un NPC (Instrucciones: @enablenpc <nombre del NPC>).
|
||||
|
||||
// @hidenpc
|
||||
1131: Introduce el nombre de un NPC (instrucciones: @hidenpc <nombre del NPC>).
|
||||
1131: Introduce el nombre de un NPC (Instrucciones: @hidenpc <nombre del NPC>).
|
||||
|
||||
// @loadnpc
|
||||
1132: Introduce el nombre de un script (instrucciones: @loadnpc <ruta del script>)
|
||||
1132: Introduce el nombre de un script (Instrucciones: @loadnpc <ruta del script>)
|
||||
|
||||
// @unloadnpc
|
||||
1133: Introduce el nombre de un NPC (instrucciones: @unloadnpc <nombre del NPC>).
|
||||
1133: Introduce el nombre de un NPC (Instrucciones: @unloadnpc <nombre del NPC>).
|
||||
|
||||
// @jail
|
||||
1134: Introduce el nombre de algún jugador (instrucciones: @jail <nombre del personaje>).
|
||||
1134: Introduce el nombre de algún jugador (Instrucciones: @jail <nombre del personaje>).
|
||||
|
||||
// @unjail
|
||||
1135: Introduce el nombre de algún jugador (instrucciones: @unjail/@discharge <nombre del personaje>).
|
||||
1135: Introduce el nombre de algún jugador (Instrucciones: @unjail/@discharge <nombre del personaje>).
|
||||
|
||||
// @jailfor
|
||||
1136: La duración que has introducido no es válida.
|
||||
@@ -1096,32 +943,32 @@
|
||||
1142: Te quedarás
|
||||
|
||||
// @disguise
|
||||
1143:Introduce el nombre/ID de un monstruo/NPC (instrucciones: @disguise <nombre/ID>).
|
||||
1143:Introduce el nombre/ID de un monstruo/NPC (Instrucciones: @disguise <nombre/ID>).
|
||||
1144: No puedes disfrazarte en una montura.
|
||||
|
||||
// @disguiseall
|
||||
1145: Introduce el nombre/ID de un monstruo/NPC (instrucciones: @disguiseall <nombre/ID>).
|
||||
1145: Introduce el nombre/ID de un monstruo/NPC (Instrucciones: @disguiseall <nombre/ID>).
|
||||
|
||||
// @disguiseguild
|
||||
1146: Introduce el nombre/ID de un monstruo, y el nombre/ID de un clan (instrucciones: @disguiseguild <nombre/ID del monstruo> <nombre/ID del clan>).
|
||||
1146: Introduce el nombre/ID de un monstruo, y el nombre/ID de un clan (Instrucciones: @disguiseguild <nombre/ID del monstruo> <nombre/ID del clan>).
|
||||
|
||||
// @undisguiseguild
|
||||
1147: Introduce el nombre/ID de un clan (instrucciones: @undisguiseguild <nombre/ID del clan>).
|
||||
1147: Introduce el nombre/ID de un clan (Instrucciones: @undisguiseguild <nombre/ID del clan>).
|
||||
|
||||
// @exp
|
||||
1148: Nivel de base: %d (%.3f%%) | Nivel de oficio: %d (%.3f%%)
|
||||
|
||||
// broadcast
|
||||
1149: Escribe un mensaje (instrucciones: @broadcast <mensaje>).
|
||||
1149: Escribe un mensaje (Instrucciones: @broadcast <mensaje>).
|
||||
|
||||
// localbroadcast
|
||||
1150: Introduce un mensaje (instrucciones @localbroadcast <mensaje>).
|
||||
1150: Introduce un mensaje (Instrucciones @localbroadcast <mensaje>).
|
||||
|
||||
// @email
|
||||
1151: Introduce dos correos electrónicos (instrucciones: @email <actual> <nuevo>)
|
||||
1151: Introduce dos correos electrónicos (Instrucciones: @email <actual> <nuevo>)
|
||||
|
||||
// @effect
|
||||
1152: Introduce el ID de algún efecto (instrucciones: @effect <ID del efecto>)
|
||||
1152: Introduce el ID de algún efecto (Instrucciones: @effect <ID del efecto>)
|
||||
|
||||
// @npcmove
|
||||
1153: Instrucciones: @npcmove <X> <Y> <nombre del NPC>
|
||||
@@ -1142,7 +989,7 @@
|
||||
1162: Has almacenado todos tus objetos.
|
||||
|
||||
// @skillid
|
||||
1163: Introduce el nombre de la habilidad a buscar (instrucciones: @skillid <nombre de la habilidad>).
|
||||
1163: Introduce el nombre de la habilidad a buscar (Instrucciones: @skillid <nombre de la habilidad>).
|
||||
1164: habilidad %d: %s (%s)
|
||||
|
||||
// @useskill
|
||||
@@ -1200,7 +1047,7 @@
|
||||
1194: Has eliminado '%s'/'%s' {%hu} de tu lista de recogida de objetos.
|
||||
1195: Puedes almacenar %d objetos en tu lista de recogida de objetos.
|
||||
1196: Para añadir un nuevo objeto a la lista utiliza @alootid <nombre/ID del objeto>. Para eliminar un objeto utiliza @alootid <nombre/ID del objeto>.
|
||||
1197: "@alootid reset" reiniciará tu lista de recogida de objetos.
|
||||
1197: @alootid reset reiniciará tu lista de recogida de objetos.
|
||||
1198: Tu lista de recogida de objetos está vacía.
|
||||
1199: Lista de objetos para recoger automáticamente:
|
||||
1200: Has reiniciado tu lista de recogida de objetos.
|
||||
@@ -1238,10 +1085,10 @@
|
||||
1216: Ha comenzado el espectáculo de fuegos artificiales.
|
||||
|
||||
// @sound
|
||||
1217: Introduce el nombre de un archivo de sonido (instrucciones: @sound <archivo>).
|
||||
1217: Introduce el nombre de un archivo de sonido (Instrucciones: @sound <archivo>).
|
||||
|
||||
// @mobsearch
|
||||
1218: Introduce el nombre de un monstruo (instrucciones: @mobsearch <nombre del monstruo>),
|
||||
1218: Introduce el nombre de un monstruo (Instrucciones: @mobsearch <nombre del monstruo>),
|
||||
1219: Ese monstruo no existe (%s).
|
||||
1220: Búsqueda... %s %s
|
||||
|
||||
@@ -1249,14 +1096,14 @@
|
||||
1221: Has eliminado todos los objetos arrojados al suelo.
|
||||
|
||||
// @npctalk
|
||||
1222: Introduce los siguientes parámetros (instrucciones: @npctalk <nombre del npc> <mensaje>).
|
||||
1223: Introduce los siguientes parámetros (instrucciones @npctalk <color> <nombre del npc> <mensaje>).
|
||||
1222: Introduce los siguientes parámetros (Instrucciones: @npctalk <nombre del npc> <mensaje>).
|
||||
1223: Introduce los siguientes parámetros (Instrucciones @npctalk <color> <nombre del npc> <mensaje>).
|
||||
|
||||
// @pettalk
|
||||
1224: Introduce un mensaje (instrucciones: @pettalk <mensaje>).
|
||||
1224: Introduce un mensaje (Instrucciones: @pettalk <mensaje>).
|
||||
|
||||
// @summon
|
||||
1225: Introduce el nombre de un monstruo (instrucciones: @summon <nombre del monstruo> {duración}).
|
||||
1225: Introduce el nombre de un monstruo (Instrucciones: @summon <nombre del monstruo> {duración}).
|
||||
|
||||
// @adjgroup
|
||||
1226: Instrucciones @adjgroup <ID del grupo>
|
||||
@@ -1265,7 +1112,7 @@
|
||||
1229: Has cambiado de grupo.
|
||||
|
||||
// @trade
|
||||
1230: Introduce el nombre de un jugador (instrucciones: @trade <nombre del personaje>).
|
||||
1230: Introduce el nombre de un jugador (Instrucciones: @trade <nombre del personaje>).
|
||||
|
||||
// @setbattleflag
|
||||
1231: Instrucciones: @setbattleflag <opción> <parámetro>
|
||||
@@ -1273,7 +1120,7 @@
|
||||
1233: Se ha configurado con éxito.
|
||||
|
||||
// @unmute
|
||||
1234: Introduce el nombre de un jugador (instrucciones: @unmute <nombre del personaje>).
|
||||
1234: Introduce el nombre de un jugador (Instrucciones: @unmute <nombre del personaje>).
|
||||
1235: El jugador no está silenciado.
|
||||
1236: El jugador ya no está silenciado.
|
||||
|
||||
@@ -1284,7 +1131,7 @@
|
||||
1238: No tienes ningún objeto para identificar.
|
||||
|
||||
// @mobinfo
|
||||
1239: Introduce el nombre/ID de un monstruo (instrucciones: @mobinfo <nombre/ID del monstruo>).
|
||||
1239: Introduce el nombre/ID de un monstruo (Instrucciones: @mobinfo <nombre/ID del monstruo>).
|
||||
1240: Monstruo MVP: '%s'/'%s'/'%s' (%d)
|
||||
1241: Monstruo: '%s'/'%s'/'%s' (%d)
|
||||
1242: Nv:%d HP:%d EXP de base:%u EXP de oficio:%u HIT:%d FLEE:%d
|
||||
@@ -1302,7 +1149,7 @@
|
||||
1252: Búsqueda de monstruos... %s %s
|
||||
|
||||
// @homlevel
|
||||
1253: Introduce un nivel (instrucciones: @homlevel <cantidad de niveles>).
|
||||
1253: Introduce un nivel (Instrucciones: @homlevel <cantidad de niveles>).
|
||||
|
||||
// @homlevel / @homevolve / @homfriendly / @homhungry / @homtalk / @hominfo / @homstats
|
||||
1254: No tienes ningún homúnculo.
|
||||
@@ -1311,17 +1158,17 @@
|
||||
1255: Tu homúnculo no puede evolucionar.
|
||||
|
||||
// @makehomun
|
||||
1256: Introduce el ID de un homúnculo (instrucciones: @makehomun <ID del homúnculo>).
|
||||
1256: Introduce el ID de un homúnculo (Instrucciones: @makehomun <ID del homúnculo>).
|
||||
1257: El ID que has introducido no es válido.
|
||||
|
||||
// @homfriendly
|
||||
1258: Introduce un valor de amistad (instrucciones: @homfriendly <valor de amistad [0-1000]>).
|
||||
1258: Introduce un valor de amistad (Instrucciones: @homfriendly <valor de amistad [0-1000]>).
|
||||
|
||||
// @homhungry
|
||||
1259: Introduce un valor de hambre (instrucciones: @homhungry <valor de hambre [0-100]>).
|
||||
1259: Introduce un valor de hambre (Instrucciones: @homhungry <valor de hambre [0-100]>).
|
||||
|
||||
// @homtalk
|
||||
1260: Introduce un mensaje (instrucciones: @homtalk <mensaje>).
|
||||
1260: Introduce un mensaje (Instrucciones: @homtalk <mensaje>).
|
||||
|
||||
// @hominfo
|
||||
1261: Atributos del homúnculo:
|
||||
@@ -1345,7 +1192,7 @@
|
||||
1275: Has alterado los atributos del homúnculo.
|
||||
|
||||
// @iteminfo
|
||||
1276: Introduce el nombre/ID de un objeto (instrucciones: @ii/@iteminfo <nombre/ID del objeto>).
|
||||
1276: Introduce el nombre/ID de un objeto (Instrucciones: @ii/@iteminfo <nombre/ID del objeto>).
|
||||
1277: Objeto: '%s'/'%s'[%d] (%hu) Tipo: %s | Efecto: %s
|
||||
1278: Ninguno
|
||||
1279: Contiene código
|
||||
@@ -1355,13 +1202,13 @@
|
||||
1283: - Ningún monstruo tiene este objeto.
|
||||
|
||||
// @whodrops
|
||||
1284: Introduce el nombre/ID de un objeto (instrucciones: @whodrops <nombre/ID del objeto>).
|
||||
1284: Introduce el nombre/ID de un objeto (Instrucciones: @whodrops <nombre/ID del objeto>).
|
||||
1285: Objeto: '%s'[%d] (ID:%d)
|
||||
1286: - Ningún monstruo tiene ese objeto.
|
||||
1287: - Estos monstruos tienen ese objeto (sólo se muestran un máximo de %d):
|
||||
|
||||
// @whereis
|
||||
1288: Introduce el nombre/ID de un monstruo (instrucciones: @whereis <nombre/ID del monstruo>).
|
||||
1288: Introduce el nombre/ID de un monstruo (Instrucciones: @whereis <nombre/ID del monstruo>).
|
||||
1289: Puedes encontrar un %s en:
|
||||
1290: Este monstruo no aparece en ninguna parte.
|
||||
|
||||
@@ -1376,7 +1223,7 @@
|
||||
1296: No se puede especificar la versión SVN.
|
||||
|
||||
// @mutearea
|
||||
1297: Introduce la cantidad de minutos (instrucciones: @mutearea/@stfu <minutos>).
|
||||
1297: Introduce la cantidad de minutos (Instrucciones: @mutearea/@stfu <minutos>).
|
||||
|
||||
// @rates
|
||||
1298: Experiencia: Base %.2fx / Oficio %.2fx
|
||||
@@ -1385,13 +1232,13 @@
|
||||
1301: Otros objetos: MvP %.2fx / Cartas %.2fx / Cofres %.2fx
|
||||
|
||||
// @me
|
||||
1302: Introduce un mensaje (instrucciones: @me <mensaje>).
|
||||
1302: Introduce un mensaje (Instrucciones: @me <mensaje>).
|
||||
|
||||
// @size / @sizeall / @sizeguild
|
||||
1303: Has alterado tu tamaño.
|
||||
|
||||
// @sizeguild
|
||||
1304: Introduce el nombre/ID de un clan (instrucciones: @sizeguild <tamaño> <nombre/ID del clan>).
|
||||
1304: Introduce el nombre/ID de un clan (Instrucciones: @sizeguild <tamaño> <nombre/ID del clan>).
|
||||
|
||||
// @monsterignore
|
||||
1305: Ahora eres inmune a cualquier ataque.
|
||||
@@ -1468,7 +1315,7 @@
|
||||
1354: Objetos encontrados: %d en %d %s ranuras.
|
||||
|
||||
// @delitem
|
||||
1355: Introduce el nombre/ID de un objeto, una cantidad, y el nombre de un jugador (instrucciones: #delitem <jugador> <nombre/ID del objeto> <cantidad>).
|
||||
1355: Introduce el nombre/ID de un objeto, una cantidad, y el nombre de un jugador (Instrucciones: #delitem <jugador> <nombre/ID del objeto> <cantidad>).
|
||||
|
||||
// @font
|
||||
1356: Ahora se utilizará la fuente por defecto.
|
||||
@@ -1489,23 +1336,21 @@
|
||||
|
||||
// @set
|
||||
1367: Instrucciones: @set <nombre de la variable> <valor>
|
||||
1368: Instrucciones: ej. "@set PoringCharVar 50"
|
||||
1369: Instrucciones: ej. "@set PoringCharVarSTR$ Cadena de texto"
|
||||
1370: Instrucciones: ej. "@set PoringCharVarSTR$" muestra su valor, cadena de texto.
|
||||
1368: Instrucciones: ej. @set PoringCharVar 50
|
||||
1369: Instrucciones: ej. @set PoringCharVarSTR$ Cadena de texto
|
||||
1370: Instrucciones: ej. @set PoringCharVarSTR$ muestra su valor, Cadena de texto.
|
||||
1371: Las variables de NPC no se pueden editar con @set.
|
||||
1372: Las variables de instancias no se pueden editar con @set.
|
||||
1373: El valor %s ahora es: %d
|
||||
1374: El valor %s ahora es: %s
|
||||
1373: El valor %s ahora es:%d
|
||||
1374: El valor %s ahora es :%s
|
||||
1375: %s está vacío
|
||||
|
||||
// @cash/@points
|
||||
1376: Cierra la tienda de cash antes de ejecutar este comando.
|
||||
//1376: free
|
||||
|
||||
// @reloadquestdb
|
||||
1377: Se ha actualizado la base de datos de las quest con éxito.
|
||||
|
||||
// @addperm
|
||||
1378: Instrucciones: %s <permisos>
|
||||
1378: Instrucciones %s <permisos>
|
||||
1379: -- Listado de permisos
|
||||
1380: '%s' no es un permiso válido.
|
||||
1381: El jugador '%s' ya tiene el permiso '%s'.
|
||||
@@ -1519,11 +1364,11 @@
|
||||
1387: Ese archivo no existe.
|
||||
|
||||
// Mensajes de comandos en general
|
||||
1388: Ha fallado el comando (instrucciones: %c<comando> <nombre del personaje> <parámetros>).
|
||||
1388: Ha fallado el comando (Instrucciones: %c<comando> <nombre del personaje> <parámetros>).
|
||||
1389: Ha ocurrido un error con %s. El jugador no existe o no está conectado.
|
||||
|
||||
// @cart
|
||||
1390: Ese carro no existe (instrucciones: %s <0-%d>).
|
||||
1390: Ese carro no existe (Instrucciones: %s <0-%d>).
|
||||
1391: No tienes ningún carro.
|
||||
1392: Ahora tienes un carro.
|
||||
|
||||
@@ -1542,9 +1387,9 @@
|
||||
1398: -- Mostrando los primeros %d resultados:
|
||||
|
||||
// @channel
|
||||
1399: Ese canal no existe (instrucciones: %s <#nombre del canal>).
|
||||
1400: El canal '%s' no existe (instrucciones: %s <#nombre del canal>).
|
||||
1401: El canal '%s' está protegido con contraseña (instrucciones: %s <#nombre del canal> <contraseña>).
|
||||
1399: Ese canal no existe (Instrucciones: %s <#nombre del canal>).
|
||||
1400: El canal '%s' no existe (Instrucciones: %s <#nombre del canal>).
|
||||
1401: El canal '%s' está protegido con contraseña (Instrucciones: %s <#nombre del canal> <contraseña>).
|
||||
1402: No estás en ese canal, escribe '@join <#nombre del canal>'.
|
||||
1403: Has entrado al canal '%s'.
|
||||
1404: %s ha fallado.
|
||||
@@ -1614,58 +1459,15 @@
|
||||
1468: -- Limpia la lista de accesos prohibidos al canal.
|
||||
1469: * %s delete <#nombre del canal>
|
||||
1470: -- Elimina el canal especificado.
|
||||
1471: * %s listado propio
|
||||
1471: * %s list mine
|
||||
1472: -- Muestra una lista de todos los canales en los que estás conectado.
|
||||
1473: * %s join <#nombre del canal> <contraseña>
|
||||
1474: -- Te unes al canal especificado.
|
||||
1475: ---- Mis canales ----
|
||||
1476: No te has unido a ningún canal.
|
||||
|
||||
// @effect
|
||||
1477: Introduce un efecto válido dentro del rango de ID %d a %d.
|
||||
|
||||
// @partysharelvl
|
||||
1478: Se ha modificado el rango para compartir experiencia en grupos.
|
||||
1479: No se ha podido actualizar la configuración. El char-server está desconectado.
|
||||
|
||||
// @autoloottype
|
||||
1480: Tipo de objeto no encontrado.
|
||||
1481: Ya estás autorrecogiendo ese tipo de objeto.
|
||||
1482: Tu lista de autorrecogida de objetos tiene todos los tipos.Puedes eliminar algunos con @autoloottype -<tipo o ID>.
|
||||
1483: Autorrecogida de objetos del tipo: '%s' {%d}
|
||||
1484: No estás autorrecogiendo ese tipo de objeto.
|
||||
1485: Tipo de objeto: '%s' {%d} eliminado de tu lista de autorrecogida de objetos.
|
||||
1486: Para añadir un tipo de objetos a la lista, usa "@aloottype +<tipo o ID>". Para eliminarlo, use "@aloottype -<tipo o ID>".
|
||||
1487: Lista de tipos: curativo = 0, consumible = 2, etc = 3, armadura = 4, arma = 5, carta = 6, huevo de mascota = 7, equipo de mascota = 8, municición = 10
|
||||
1488: "@aloottype reset" borrará tu lista de autorrecogida de objetos.
|
||||
1489: Tu lista de autorrecogida de objetos está vacía.
|
||||
1490: Tipos de objetos presentes en tu lista:
|
||||
1491: Tu lista de autorrecogida de objetos se ha reseteado.
|
||||
|
||||
// @dropall
|
||||
1492: Instrucciones: @dropall {<tipo>}
|
||||
1493: Listado de tipos: (por defecto) todos = -1, curativos = 0, consumibles = 2, etc = 3, armadura = 4, arma = 5, carta = 6, huevo de mascota = 7, equipo de mascota = 8, munición = 10
|
||||
1494: ¡Objetos tirados: %d (omitidos: %d)!
|
||||
|
||||
// Banking
|
||||
1495: ¡No puedes retirar tanto dinero!
|
||||
1496: El banco está desactivado
|
||||
|
||||
// Roulette
|
||||
1497: La ruleta está desactivada
|
||||
|
||||
// @guild
|
||||
1498: No puedes crear un clan porque ya estás en uno.
|
||||
|
||||
// @clanspy
|
||||
1499: Introduce un nombre de de clan o ID (instrucciones: @clanspy <clan o ID>).
|
||||
1500: Ya no estás espiando al clan %s.
|
||||
1501: Estás espiando al clan %s.
|
||||
1502: Nombre o ID de clan no válido.
|
||||
|
||||
// PK Mode msgs
|
||||
1503: Has entrado en una zona PK.
|
||||
1504: Has entrado en una zona PK (segura hasta el nivel %d).
|
||||
1498: You cannot create a guild because you are in a clan.
|
||||
|
||||
//Traducciones personalizadas
|
||||
import: conf/msg_conf/import/map_msg_spn_conf.txt
|
||||
|
||||
@@ -649,7 +649,7 @@
|
||||
666: <20><>µ<EFBFBD>לא<D79C><D790>י<EFBFBD>§ה<C2A7>טה´י¶<D799><C2B6><EFBFBD><EFBFBD>÷<EFBFBD>¹<EFBFBD><EFBFBD>µד<C2B5>י¹<D799>א¢י<C2A2>ד¹¾<C2B9>י¹·<C2B9>ט Guild Wars.
|
||||
667: ¤<>³ה<C2B3>טה´יµ<D799><C2B5>.
|
||||
668: µ<>ב<EFBFBD>¹ט§·<C2A7>ט¤<D798>³ה´י÷<D799>¹·<C2B9><C2B7>ה<EFBFBD>י<EFBFBD><D799>´<EFBFBD>§¹<C2A7>י:
|
||||
//669 free
|
||||
669: ¤<>³ה´י·<D799><C2B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¸¢<C2B8>§א»י<C2BB><D799><EFBFBD><EFBFBD><EFBFBD>.
|
||||
670: ¤<>³ה<C2B3>ט<EFBFBD><D798><EFBFBD><EFBFBD><EFBFBD>¶<EFBFBD><C2B6><EFBFBD>¨<EFBFBD><C2A8> Guild ה´יד¹¢³<C2A2><C2B3><EFBFBD><EFBFBD>טד¹ battleground.
|
||||
671: א¾<D790>ט<EFBFBD>¹·<C2B9>ט<EFBFBD><D798><EFBFBD><EFBFBD><EFBFBD>טב<D798>י<EFBFBD>.
|
||||
672: ה<>ט¾÷×<C3B7>ט<EFBFBD>ד¹<D793><C2B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
|
||||
12
configure
vendored
12
configure
vendored
@@ -623,7 +623,6 @@ ac_includes_default="\
|
||||
|
||||
ac_subst_vars='LTLIBOBJS
|
||||
LIBOBJS
|
||||
CXXFLAG_CLEARS
|
||||
CFLAGS_AR
|
||||
DLLEXT
|
||||
PCRE_CFLAGS
|
||||
@@ -4461,8 +4460,7 @@ ac_compiler_gnu=$ac_cv_cxx_compiler_gnu
|
||||
CFLAGS="$CFLAGS -pipe -ffast-math -Wall"
|
||||
CPPFLAGS="$CPPFLAGS -I../common"
|
||||
CXXFLAGS="$CXXFLAGS -std=c++11"
|
||||
#CXXFLAGS="$CXXFLAGS -std=gnu++11"
|
||||
CXXFLAG_CLEARS="-std=c++11"
|
||||
|
||||
|
||||
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking whether byte ordering is bigendian" >&5
|
||||
$as_echo_n "checking whether byte ordering is bigendian... " >&6; }
|
||||
@@ -5765,8 +5763,8 @@ my_shared_test_flags=""
|
||||
#
|
||||
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking whether $CC supports -fno-strict-aliasing" >&5
|
||||
$as_echo_n "checking whether $CC supports -fno-strict-aliasing... " >&6; }
|
||||
OLD_CPPFLAGS="$CPPFLAGS"
|
||||
CPPFLAGS="$CPPFLAGS -fno-strict-aliasing"
|
||||
OLD_CFLAGS="$CFLAGS"
|
||||
CFLAGS="$CFLAGS -fno-strict-aliasing"
|
||||
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
|
||||
/* end confdefs.h. */
|
||||
int foo;
|
||||
@@ -5778,7 +5776,7 @@ else
|
||||
|
||||
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
|
||||
$as_echo "no" >&6; }
|
||||
CPPFLAGS="$OLD_CPPFLAGS"
|
||||
CFLAGS="$OLD_CFLAGS"
|
||||
|
||||
|
||||
fi
|
||||
@@ -7019,12 +7017,10 @@ else
|
||||
$as_echo "no" >&6; }
|
||||
fi
|
||||
|
||||
CXXFLAG_CLEARS="-std=c++11 $CPPFLAGS"
|
||||
CFLAGS="$OPT_LTO $CFLAGS"
|
||||
CFLAGS_AR="$OPT_LTO_AR $CFLAGS"
|
||||
|
||||
|
||||
|
||||
{ $as_echo "$as_me:${as_lineno-$LINENO}: Configure finish" >&5
|
||||
$as_echo "$as_me: Configure finish" >&6;}
|
||||
{ $as_echo "$as_me:${as_lineno-$LINENO}: CPPFLAGS= $CPPFLAGS" >&5
|
||||
|
||||
11
configure.in
11
configure.in
@@ -442,8 +442,7 @@ AC_LANG([C++])
|
||||
CFLAGS="$CFLAGS -pipe -ffast-math -Wall"
|
||||
CPPFLAGS="$CPPFLAGS -I../common"
|
||||
CXXFLAGS="$CXXFLAGS -std=c++11"
|
||||
#CXXFLAGS="$CXXFLAGS -std=gnu++11"
|
||||
CXXFLAG_CLEARS="-std=c++11"
|
||||
|
||||
|
||||
AC_C_BIGENDIAN(
|
||||
[AC_MSG_ERROR([[bigendian is not supported... stopping]])],
|
||||
@@ -909,14 +908,14 @@ AC_SUBST([WITH_PLUGINS])
|
||||
# -O2 implies -fstrict-aliasing, but the code is not safe for that
|
||||
#
|
||||
AC_MSG_CHECKING([whether $CC supports -fno-strict-aliasing])
|
||||
OLD_CPPFLAGS="$CPPFLAGS"
|
||||
CPPFLAGS="$CPPFLAGS -fno-strict-aliasing"
|
||||
OLD_CFLAGS="$CFLAGS"
|
||||
CFLAGS="$CFLAGS -fno-strict-aliasing"
|
||||
AC_COMPILE_IFELSE(
|
||||
[AC_LANG_SOURCE([int foo;])],
|
||||
[AC_MSG_RESULT([yes])],
|
||||
[
|
||||
AC_MSG_RESULT([no])
|
||||
CPPFLAGS="$OLD_CPPFLAGS"
|
||||
CFLAGS="$OLD_CFLAGS"
|
||||
]
|
||||
)
|
||||
|
||||
@@ -1301,11 +1300,9 @@ else
|
||||
AC_MSG_RESULT([no])
|
||||
fi
|
||||
|
||||
CXXFLAG_CLEARS="-std=c++11 $CPPFLAGS"
|
||||
CFLAGS="$OPT_LTO $CFLAGS"
|
||||
CFLAGS_AR="$OPT_LTO_AR $CFLAGS"
|
||||
AC_SUBST([CFLAGS_AR])
|
||||
AC_SUBST([CXXFLAG_CLEARS])
|
||||
|
||||
AC_MSG_NOTICE([Configure finish])
|
||||
AC_MSG_NOTICE([CPPFLAGS= $CPPFLAGS])
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
// Script Constant Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// Identifier Value[ Type]
|
||||
//
|
||||
// Alternatively:
|
||||
// Identifier,Value[,Type]
|
||||
//
|
||||
// 01. Identifier Unique name for the constant, must not have same name as script commands, functions or variables.
|
||||
// 02. Value Value assigned to the constant. This value cannot be changed during the runtime of the server.
|
||||
// 03. Type Specifies whether the identifier is a constant (0) or a parameter (1) (optional, defaults to 0).
|
||||
//
|
||||
// NOTE: Parameters are special in that they retrieve certain runtime values depending on the specified ID
|
||||
// in field Value. Depending on the implementation values assigned by scripts to parameters will affect
|
||||
// runtime values, such as Zeny, as well (see pc_readparam/pc_setparam).
|
||||
@@ -1,4 +1,2 @@
|
||||
// Item Group Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// GroupID,ItemID,Rate{,Amount,Random,isAnnounced,Duration,GUID,isBound,isNamed}
|
||||
//import: db/import/item_groupid.txt
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Pre-Renewal Achievement Database
|
||||
# Custom Achievement Database
|
||||
###########################################################################
|
||||
#
|
||||
# Achievement Settings
|
||||
@@ -967,63 +967,63 @@ Achievements:
|
||||
Name: "Prontera Contribution"
|
||||
Map: "prontera"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127002
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Geffen Contribution"
|
||||
Map: "geffen"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127003
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Morocc Contribution"
|
||||
Map: "morocc"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127004
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Payon Contribution"
|
||||
Map: "payon"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127005
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Yuno Contribution"
|
||||
Map: "yuno"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127006
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Lighthalzen Contribution"
|
||||
Map: "lighthalzen"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127007
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Einbroch Contribution"
|
||||
Map: "einbroch"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127008
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Rachel Contribution"
|
||||
Map: "rachel"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127009
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Veins Contribution"
|
||||
Map: "veins"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 128000
|
||||
Group: "AG_BATTLE"
|
||||
@@ -1729,7 +1729,7 @@ Achievements:
|
||||
Name: "Magic Insanity"
|
||||
Condition: " bInt >= 125 "
|
||||
Reward:
|
||||
Script: " specialeffect2 EF_HASTEUP; bonus_script \"{ bonus2 bHPLossRate,100,10000; bonus bBaseAtk,20; bonus bAspdRate,25; }\",60,0,0,EFST_STEAMPACK; "
|
||||
Script: " specialeffect2 EF_HASTEUP; bonus_script \"{ bonus2 bHPLossRate,100,10000; bonus bBaseAtk,20; bonus bAspdRate,25; }\",60,0,0,SI_STEAMPACK; "
|
||||
Score: 20
|
||||
- ID: 200025
|
||||
Group: "AG_GOAL_STATUS"
|
||||
@@ -1778,7 +1778,7 @@ Achievements:
|
||||
- ID: 200031
|
||||
Group: "AG_JOB_CHANGE"
|
||||
Name: "Reborn in Valhalla!"
|
||||
Condition: " Class == JOB_NOVICE_HIGH "
|
||||
Condition: " BaseLevel == 99 && Class == JOB_NOVICE_HIGH "
|
||||
Reward:
|
||||
# ItemID: 22808
|
||||
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
|
||||
@@ -2046,35 +2046,35 @@ Achievements:
|
||||
Name: "Activating the market economy (1)"
|
||||
Condition: " ARG0 >= 10000 "
|
||||
Target:
|
||||
- Count: 10000
|
||||
Count: 10000
|
||||
Score: 10
|
||||
- ID: 220010
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (2)"
|
||||
Condition: " ARG0 >= 100000 "
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 15
|
||||
- ID: 220011
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (3)"
|
||||
Condition: " ARG0 >= 500000 "
|
||||
Target:
|
||||
- Count: 500000
|
||||
Count: 500000
|
||||
Score: 20
|
||||
- ID: 220012
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (4)"
|
||||
Condition: " ARG0 >= 1000000 "
|
||||
Target:
|
||||
- Count: 1000000
|
||||
Count: 1000000
|
||||
Score: 30
|
||||
- ID: 220013
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (5)"
|
||||
Condition: " ARG0 >= 5000000 "
|
||||
Target:
|
||||
- Count: 5000000
|
||||
Count: 5000000
|
||||
Score: 50
|
||||
- ID: 220014
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
1573:2716:2717,{ bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; }
|
||||
1615:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bCastRate,-10; }
|
||||
1616:2515,{ bonus bSpeedRate,25; }
|
||||
1618:2509,{ bonus bMaxHP,300; bonus bMatkRate,min(5, getequiprefinerycnt(EQI_HAND_R)-5); bonus2 bSubEle,Ele_Neutral,min(30, getequiprefinerycnt(EQI_GARMENT)*3); }
|
||||
1618:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } }
|
||||
1618:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
|
||||
1620:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } }
|
||||
1620:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
|
||||
@@ -72,7 +72,7 @@
|
||||
2374:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
|
||||
2375:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
|
||||
2376:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2377:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor; }
|
||||
2377:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }
|
||||
2378:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2379:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2380:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
@@ -92,7 +92,7 @@
|
||||
2434:2530,{ bonus bFlee,10; }
|
||||
2434:2551,{ bonus bFlee,10; }
|
||||
2441:2546,{ bonus bFlee,5; }
|
||||
2518:2648:2649:5126,{ bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; bonus bNoCastCancel; bonus bCastrate,25; }
|
||||
2518:2648:2649:5126,{ bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; bonus bNoCastCancel,0; bonus bCastrate,25; }
|
||||
2519:2650:2651:5127,{ bonus bStr,2; bonus bLuk,9; bonus bCritical,13; bonus bBaseAtk,18; bonus bFlee2,13; }
|
||||
2527:13001,{ bonus2 bAddRace,RC_Dragon,5; }
|
||||
2607:2677,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; }
|
||||
@@ -136,11 +136,11 @@
|
||||
4127:4166,{ bonus2 bAddEffWhenHit,Eff_Curse,600; }
|
||||
4153:4247:4273,{ bonus3 bAddMonsterDropItem,544,RC_Fish,3000; bonus2 bAddEle,Ele_Water,30; }
|
||||
4168:4169,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bCastrate,-10; }
|
||||
4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPDrainValue,1; if(BaseClass==Job_Thief) bonus bNoGemStone; }
|
||||
4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPDrainValue,1; if(BaseClass==Job_Thief) bonus bNoGemStone,0; }
|
||||
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; } }
|
||||
4178:4234:4252:4297:4381,{ bonus bDex,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",5; bonus2 bSkillAtk,"DC_THROWARROW",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if(BaseJob==Job_Bard||BaseJob==Job_Dancer) bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50; }
|
||||
4185:4217:4280:4293:4312,{ bonus bVit,10; bonus bCastrate,-10; bonus bUseSPRate,-10; if(BaseClass==Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,30; bonus2 bSubRace,RC_Demon,30; } }
|
||||
4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel; } }
|
||||
4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel,0; } }
|
||||
4186:4206:4233:4281:4321,{ bonus bLuk,10; bonus bSPDrainValue,2; bonus2 bSkillAtk,42,20; if(BaseClass==Job_Merchant) { bonus2 bAddMonsterDropItem,617,5; bonus bMagicDamageReturn,20; } }
|
||||
4191:4208:4258:4309:4325:4327,{ bonus bMaxHP,500; bonus bDef,5; bonus bMdef,5; bonus2 bSkillAtk,14,10; bonus2 bSkillAtk,19,10; bonus2 bSkillAtk,20,10; if(BaseClass==Job_Mage) { bonus bMatkRate,3; bonus bCastrate,-15; } }
|
||||
4193:4294,{ bonus bMaxHP,300; bonus bMaxSP,60; }
|
||||
|
||||
@@ -474,7 +474,7 @@
|
||||
1121,Tsurugi__,Tsurugi,5,51000,,1200,130,,1,0,0x000654E2,7,2,2,3,27,1,2,{},{},{}
|
||||
1122,Ring_Pommel_Saber,Ring Pommel Saber,5,24000,,900,100,,1,2,0x000654E2,7,2,2,2,14,1,2,{},{},{}
|
||||
1123,Haedonggum,Haedonggum,5,50000,,900,120,,1,1,0x000654E2,7,2,2,3,27,1,2,{ bonus bInt,3; },{},{}
|
||||
1124,Orcish_Sword,Orcish Sword,5,20,,800,90,,1,0,0x000654E3,7,2,2,3,5,1,2,{ bonus bUnbreakableWeapon; },{},{}
|
||||
1124,Orcish_Sword,Orcish Sword,5,20,,800,90,,1,0,0x000654E3,7,2,2,3,5,1,2,{ bonus bUnbreakableWeapon,0; },{},{}
|
||||
1125,Ring_Pommel_Saber_,Ring Pommel Saber,5,24000,,900,100,,1,3,0x000654E2,7,2,2,2,14,1,2,{},{},{}
|
||||
1126,Saber,Saber,5,49000,,1000,115,,1,2,0x000654E2,7,2,2,3,27,1,2,{},{},{}
|
||||
1127,Saber_,Saber,5,49000,,1000,115,,1,3,0x000654E2,7,2,2,3,27,1,2,{},{},{}
|
||||
@@ -491,14 +491,14 @@
|
||||
1138,Mysteltainn_,Mysteltainn,5,20,,1000,170,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEle,Ele_Ghost,15; bonus3 bAutoSpell,"MG_STONECURSE",3,100; bonus2 bAddEff,Eff_Stone,10; bonus bDex,3; },{},{}
|
||||
1139,Tale_Fing_,Tirfing,5,20,,1000,200,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Dark; bonus2 bHPLossRate,35,10000; },{},{}
|
||||
1140,Byeorrun_Gum,Byeollungum,5,20,,900,150,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus2 bSubClass,Class_Normal,-10; bonus2 bAddClass,Class_Boss,50; bonus bAllStats,2; },{},{}
|
||||
1141,Immaterial_Sword,Immaterial Sword,5,20,,900,140,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,30,30; bonus bSPDrainValue,-1; bonus bUnbreakableWeapon; },{},{}
|
||||
1141,Immaterial_Sword,Immaterial Sword,5,20,,900,140,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,30,30; bonus bSPDrainValue,-1; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1142,Jewel_Sword,Jeweled Sword,5,20,,2200,104,,1,0,0x000654E2,7,2,2,3,68,1,2,{ bonus2 bAddMonsterDropItemGroup,IG_Jewel,100; },{},{}
|
||||
1143,Gaia_Sword,Gaia Sword,5,20,,2500,140,,1,0,0x000654E2,7,2,2,3,74,1,2,{ bonus2 bAddMonsterDropItemGroup,IG_Ore,30; },{},{}
|
||||
1144,Sasimi,Sashimi,5,20,,1400,75,,1,0,0x000654E2,7,2,2,3,48,1,2,{ bonus bAtkEle,Ele_Wind; bonus3 bAddMonsterDropItem,544,RC_Fish,4000; },{},{}
|
||||
1145,Holy_Avenger,Holy Avenger,5,450000,,1350,125,,1,0,0x00004000,7,2,2,3,75,1,2,{ bonus bAtkEle,Ele_Holy; bonus bVit,2; },{},{}
|
||||
1146,Town_Sword,Town Sword,5,42000,,800,100,,1,1,0x00000001,7,2,2,3,30,1,2,{},{},{}
|
||||
1147,Town_Sword_,Town Sword,5,42000,,800,100,,1,2,0x00000001,7,2,2,3,30,1,2,{},{},{}
|
||||
1148,Star_Dust_Blade,Star Dust Blade,5,20,,1000,140,,1,1,0x00000001,7,2,2,4,45,1,2,{ bonus2 bAddEff,Eff_Stun,500; bonus bUnbreakableWeapon; },{},{}
|
||||
1148,Star_Dust_Blade,Star Dust Blade,5,20,,1000,140,,1,1,0x00000001,7,2,2,4,45,1,2,{ bonus2 bAddEff,Eff_Stun,500; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1149,Flamberge_,Flamberge,5,60000,,1500,150,,1,2,0x00004080,7,2,2,3,27,1,2,{},{},{}
|
||||
// 2-Handed Swords
|
||||
1151,Slayer,Slayer,5,15000,,1300,90,,1,2,0x00004082,7,2,34,2,18,1,3,{},{},{}
|
||||
@@ -510,18 +510,18 @@
|
||||
1157,Two_Hand_Sword,Two-Handed Sword,5,60000,,2200,160,,1,1,0x00004082,7,2,34,3,33,1,3,{},{},{}
|
||||
1158,Two_Hand_Sword_,Two-Handed Sword,5,60000,,2200,160,,1,2,0x00004082,7,2,34,3,33,1,3,{},{},{}
|
||||
1159,Two_Hand_Sword__,Two-Handed Sword,5,60000,,2200,160,,1,0,0x00004082,7,2,34,3,33,1,3,{},{},{}
|
||||
1160,Broad_Sword,Broad Sword,5,65000,,2000,140,,1,1,0x00004082,7,2,34,3,33,1,3,{ bonus bDef,5; bonus bUnbreakableWeapon; },{},{}
|
||||
1161,Balmung,Balmung,5,20,,1000,250,,1,0,0xFFFFFFFF,7,2,34,4,48,1,3,{ bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Holy; },{},{}
|
||||
1162,Broad_Sword_,Broad Sword,5,65000,,2000,140,,1,2,0x00004082,7,2,34,3,33,1,3,{ bonus bDef,5; bonus bUnbreakableWeapon; },{},{}
|
||||
1160,Broad_Sword,Broad Sword,5,65000,,2000,140,,1,1,0x00004082,7,2,34,3,33,1,3,{ bonus bDef,5; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1161,Balmung,Balmung,5,20,,1000,250,,1,0,0xFFFFFFFF,7,2,34,4,48,1,3,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Holy; },{},{}
|
||||
1162,Broad_Sword_,Broad Sword,5,65000,,2000,140,,1,2,0x00004082,7,2,34,3,33,1,3,{ bonus bDef,5; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1163,Claymore,Claymore,5,74000,,2500,180,,1,0,0x00004080,7,2,34,3,33,1,3,{},{},{}
|
||||
1164,Muramasa,Muramasa,5,20,,1000,155,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bCritical,30; bonus bAspdRate,8; bonus2 bAddEff2,Eff_Curse,10; },{},{}
|
||||
1165,Masamune,Masamune,5,20,,1000,200,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bFlee,30; bonus bStr,-5; bonus bAspd,2; bonus bDefRate,-67; bonus bDef2Rate,-67; },{},{}
|
||||
1166,Dragon_Slayer,Dragon Slayer,5,20,,1300,150,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Dragon,15; },{},{}
|
||||
1167,Schweizersabel,Schweizersabel,5,20,,1600,160,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bAtkEle,Ele_Wind; bonus bDef,1; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",3,100; },{},{}
|
||||
1168,Zweihander,Zweihander,5,20,,2200,200,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bUnbreakableWeapon; },{},{}
|
||||
1168,Zweihander,Zweihander,5,20,,2200,200,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bUnbreakableWeapon,0; },{},{}
|
||||
1169,Executioner_,Executioner,5,20,,2200,155,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; bonus bAtkEle,Ele_Dark; },{},{}
|
||||
1170,Katzbalger,Katzbalger,5,20,,2000,175,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bVit,5; bonus bDef,10; },{},{}
|
||||
1171,Zweihander_,Zweihander,5,20,,2200,200,,1,2,0x00004082,7,2,34,4,48,1,3,{ bonus bUnbreakableWeapon; },{},{}
|
||||
1171,Zweihander_,Zweihander,5,20,,2200,200,,1,2,0x00004082,7,2,34,4,48,1,3,{ bonus bUnbreakableWeapon,0; },{},{}
|
||||
1172,Claymore_,Claymore,5,74000,,2500,180,,1,2,0x00004080,7,2,34,3,33,1,3,{},{},{}
|
||||
1173,Muramasa_C,Muramasa,5,1,,0,204,,1,0,0x00004082,7,2,34,4,1,0,3,{ bonus bCritical,30; bonus bAspdRate,8; },{},{}
|
||||
1174,Executioner_C,Executioner,5,2,,0,190,,1,0,0x00004082,7,2,34,4,0,0,3,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; bonus bAtkEle,Ele_Dark; },{},{}
|
||||
@@ -533,11 +533,11 @@
|
||||
1180,Dragon_Slayer_,Dragon Slayer,5,20,,1300,150,,1,2,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Dragon,15; },{},{}
|
||||
1181,Tae_Goo_Lyeon,Tae Goo Lyeon,5,20,,2000,250,,1,2,0x00004082,2,2,34,4,90,1,3,{ bonus bFlee2,10; if(JobLevel>=70) autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; if(getrefine()>8) { bonus bCastrate,-20; bonus bDelayRate,-20; } },{},{}
|
||||
1182,Bloody_Eater,Bloody Eater,5,20,,1200,200,,1,2,0x00004082,2,2,34,4,50,1,3,{ bonus bAtkEle,Ele_Ghost; autobonus "{ bonus bCritical,100; bonus bBaseAtk,50; }",1,5000,0,"{ specialeffect2 EF_FIRESPLASHHIT; }"; bonus bHPGainValue,100; },{},{}
|
||||
1183,BF_Two_Handed_Sword1,Brave Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1184,BF_Two_Handed_Sword2,Valorous Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1183,BF_Two_Handed_Sword1,Brave Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1184,BF_Two_Handed_Sword2,Valorous Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1185,Violet_Fear,Violet Fear,5,20,,2200,275,,1,2,0x00004082,2,2,34,4,80,1,3,{ bonus3 bAutoSpell,"WZ_METEOR",3,30; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,50; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000; },{},{}
|
||||
1186,Death_Guidance,Death Guidance,5,20,,2000,200,,1,2,0x00004082,2,2,34,4,70,1,3,{ bonus bStr,5; bonus bAgi,2; bonus bFlee2,20; bonus3 bAutoSpell,"NPC_HELLPOWER",1,10; bonus4 bAutoSpell,"NPC_HELLPOWER",1,10,0; if( getrefine()>8 ) bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",2,20; else bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",1,20; },{},{}
|
||||
1187,Krieger_Twohand_Sword1,Glorious Claymore,5,20,,0,220,,1,0,0x00004082,7,2,34,4,80,1,3,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"LK_CONCENTRATION",max(getskilllv("LK_CONCENTRATION"),1),30; bonus3 bAutoSpell,"LK_AURABLADE",max(getskilllv("LK_AURABLADE"),1),30; } },{},{}
|
||||
1187,Krieger_Twohand_Sword1,Glorious Claymore,5,20,,0,220,,1,0,0x00004082,7,2,34,4,80,1,3,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"LK_CONCENTRATION",max(getskilllv("LK_CONCENTRATION"),1),30; bonus3 bAutoSpell,"LK_AURABLADE",max(getskilllv("LK_AURABLADE"),1),30; } },{},{}
|
||||
1188,Veteran_Sword,Veteran Sword,5,10000,,2000,180,,1,1,0x00004082,7,2,34,4,80,1,3,{ if(getskilllv("SM_BASH")==10) { bonus2 bSkillAtk,"SM_BASH",50; } if(getskilllv("KN_BOWLINGBASH")==10) { bonus2 bSkillAtk,"KN_BOWLINGBASH",50; } bonus bStr,1; bonus bDex,1; },{},{}
|
||||
1189,Krasnaya,Krasnaya,5,20,,3800,200,,2,3,0x00004082,2,2,34,2,50,1,3,{ if(readparam(bStr)>=95) { bonus bBaseAtk,20; } },{},{}
|
||||
1190,Claymore_C,Claymore,5,0,,0,220,,1,0,0x00004080,7,2,34,3,1,0,3,{ bonus2 bAddSize,Size_All,40; },{},{}
|
||||
@@ -563,11 +563,11 @@
|
||||
1219,Gladius,Gladius,5,43000,,700,105,,1,2,0x028F5EEE,7,2,2,3,24,1,1,{},{},{}
|
||||
1220,Gladius_,Gladius,5,43000,,700,105,,1,3,0x028F5EEE,7,2,2,3,24,1,1,{},{},{}
|
||||
1221,Gladius__,Gladius,5,43000,,700,105,,1,0,0x028F5EEE,7,2,2,3,24,1,1,{},{},{}
|
||||
1222,Damascus,Damascus,5,49000,,800,118,,1,1,0x028F5EEE,7,2,2,3,24,1,1,{ bonus bUnbreakableWeapon; },{},{}
|
||||
1222,Damascus,Damascus,5,49000,,800,118,,1,1,0x028F5EEE,7,2,2,3,24,1,1,{ bonus bUnbreakableWeapon,0; },{},{}
|
||||
1223,Forturn_Sword,Fortune Sword,5,20,,500,90,,1,0,0x028F5EEE,7,2,2,4,24,1,1,{ bonus bLuk,5; bonus bFlee2,20; },{},{}
|
||||
1224,Sword_Breaker,Swordbreaker,5,20,,1000,70,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bBreakWeaponRate,500; },{},{}
|
||||
1225,Mail_Breaker,Mailbreaker,5,20,,1000,70,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bBreakArmorRate,500; },{},{}
|
||||
1226,Damascus_,Damascus,5,49000,,800,118,,1,2,0x028F5EEE,7,2,2,3,24,1,1,{ bonus bUnbreakableWeapon; },{},{}
|
||||
1226,Damascus_,Damascus,5,49000,,800,118,,1,2,0x028F5EEE,7,2,2,3,24,1,1,{ bonus bUnbreakableWeapon,0; },{},{}
|
||||
1227,Weeder_Knife,Weeder Knife,5,20,,400,80,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_Plant; bonus2 bAddRace,RC_Plant,15; bonus2 bSubRace,RC_Plant,15; },{},{}
|
||||
1228,Combat_Knife,Combat Knife,5,20,,400,80,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bSubRace,RC_Demon,-10; },{},{}
|
||||
1229,Mama's_Knife,Kitchen Knife,5,20,,500,75,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bCritical,30; bonus3 bAddMonsterDropItem,517,RC_Brute,5000; },{},{}
|
||||
@@ -577,7 +577,7 @@
|
||||
1233,Exercise,Exorciser,5,20,,700,90,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_Demon; bonus2 bSubRace,RC_Demon,5; bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; },{},{}
|
||||
1234,Moonlight_Sword,Moonlight Dagger,5,20,,700,50,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bMaxSPrate,10; bonus bSPDrainValue,3; },{},{}
|
||||
1235,Azoth,Azoth,5,20,,700,110,,1,0,0x00040000,7,2,2,4,36,1,1,{ bonus bClassChange,300; },{},{}
|
||||
1236,Sucsamad,Sucsamad,5,20,,800,140,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Wind,10; bonus bUnbreakableWeapon; },{},{}
|
||||
1236,Sucsamad,Sucsamad,5,20,,800,140,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Wind,10; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1237,Grimtooth_,Grimtooth,5,20,,800,180,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bFlee,10; bonus bFlee2,5; bonus bDefRate,-50; bonus bDef2Rate,-50; },{},{}
|
||||
1238,Zeny_Knife,Zeny Knife,5,20,,1200,64,,1,0,0x028F5EEE,7,2,2,3,70,1,1,{ bonus2 bGetZenyNum,100,40; },{},{}
|
||||
1239,Poison_Knife,Poison Knife,5,20,,800,64,,1,0,0x028F5EEE,7,2,2,3,65,1,1,{ bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,3000; },{},{}
|
||||
@@ -605,7 +605,7 @@
|
||||
1260,Ghoul_Leg,Sharpened Legbone of Ghoul,5,52500,,1700,150,,1,0,0x00001000,7,2,34,3,65,1,16,{ bonus bAtkEle,Ele_Undead; },{},{}
|
||||
1261,Infiltrator,Infiltrator,5,57000,,1500,140,,1,0,0x00001000,7,2,34,4,75,1,16,{ bonus2 bAddRace,RC_DemiHuman,50; bonus2 bAddRace,RC_Player,50; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; },{},{}
|
||||
1262,Nail_Of_Loki,Loki's Nail,5,20,,1200,115,,1,0,0x00001000,7,2,34,3,55,1,16,{ bonus2 bAddEff,Eff_Bleeding,300; },{},{}
|
||||
1263,Unholy_Touch,Unholy Touch,5,20,,1250,151,,1,0,0x00001000,7,2,34,4,70,1,16,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Curse,200; bonus bCritical,-1; bonus bUnbreakableWeapon; },{},{}
|
||||
1263,Unholy_Touch,Unholy Touch,5,20,,1250,151,,1,0,0x00001000,7,2,34,4,70,1,16,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Curse,200; bonus bCritical,-1; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1264,Various_Jur,Specialty Jur,5,20,,800,90,,1,4,0x00001000,7,2,34,1,1,1,16,{ bonus2 bAddEff2,Eff_Bleeding,10; },{},{}
|
||||
1265,Bloody_Roar,Bloody Roar,5,20,,1000,120,,1,0,0x00001000,7,2,34,4,75,1,16,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus bFlee,-160; bonus bFlee2,-160; bonus bHPrecovRate,-100; bonus bSPrecovRate,-100; },{},{}
|
||||
1266,Infiltrator_,Infiltrator,5,57000,,1500,140,,1,1,0x00001000,7,2,34,4,75,1,16,{ bonus2 bAddRace,RC_DemiHuman,50; bonus2 bAddRace,RC_Player,50; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; },{},{}
|
||||
@@ -616,19 +616,19 @@
|
||||
1271,Blood_Tears,Blood Tears,5,20,,1700,120,,1,2,0x00001000,2,2,34,4,55,1,16,{ if(getrefine()>=9){ bonus3 bAutoSpell,"NPC_WIDEBLEEDING",2,30; } else bonus3 bAutoSpell,"NPC_WIDEBLEEDING",1,30; },{},{}
|
||||
1272,Scratcher,Scratcher,5,20,,0,120,,1,0,0x00001000,7,2,34,1,0,0,16,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
1273,Bloody_Roar_C,Refined Bloody Roar,5,1,,0,148,,1,0,0x00001000,7,2,34,4,0,0,16,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus bFlee,-160; bonus bFlee2,-160; },{},{}
|
||||
1274,Unholy_Touch_C,Refined Unholy Touch,5,1,,0,179,,1,0,0x00001000,7,2,34,4,0,0,16,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Curse,5000; bonus bCritical,-1; bonus bUnbreakableWeapon; },{},{}
|
||||
1274,Unholy_Touch_C,Refined Unholy Touch,5,1,,0,179,,1,0,0x00001000,7,2,34,4,0,0,16,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Curse,5000; bonus bCritical,-1; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1275,Katar_Of_Cold_Icicle_,Katar of Frozen Icicle,5,45000,,1200,105,,1,3,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Water; bonus2 bAddEff,Eff_Freeze,500; },{},{}
|
||||
1276,Katar_Of_Thornbush_,Katar of Quaking,5,45000,,1200,105,,1,3,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Earth; bonus2 bAddEff,Eff_Blind,500; },{},{}
|
||||
1277,Katar_Of_Raging_Blaze_,Katar of Raging Blaze,5,45000,,1200,105,,1,3,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Fire; bonus2 bAddEff,Eff_Silence,500; },{},{}
|
||||
1278,Katar_Of_Piercing_Wind_,Katar of Piercing Wind,5,45000,,1200,105,,1,3,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Sleep,500; },{},{}
|
||||
1279,BF_Katar1,Brave Carnage Katar,5,20,,0,130,,1,0,0x00001000,7,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1280,BF_Katar2,Valorous Carnage Katar,5,20,,0,130,,1,0,0x00001000,7,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus bCritAtkRate,20; bonus bAspdRate,5; bonus bUnbreakableWeapon; },{},{}
|
||||
1281,Krieger_Katar1,Glorious Bloody Roar,5,20,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
|
||||
1282,Krieger_Katar2,Glorious Jamadhar,5,20,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bCriticalAddRace,RC_DemiHuman,5; bonus2 bCriticalAddRace,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
|
||||
1279,BF_Katar1,Brave Carnage Katar,5,20,,0,130,,1,0,0x00001000,7,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1280,BF_Katar2,Valorous Carnage Katar,5,20,,0,130,,1,0,0x00001000,7,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus bCritAtkRate,20; bonus bAspdRate,5; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1281,Krieger_Katar1,Glorious Bloody Roar,5,20,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
|
||||
1282,Krieger_Katar2,Glorious Jamadhar,5,20,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bCriticalAddRace,RC_DemiHuman,5; bonus2 bCriticalAddRace,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
|
||||
1283,Katar_Of_Speed,Katar Of Speed,5,20,,0,175,,1,0,0x00001000,7,2,34,4,0,0,16,{ bonus2 bSkillAtk,"AS_SONICBLOW",25; bonus bAspdRate,3; },{},{}
|
||||
1284,Krishna,Krishna,5,20,,1200,120,,1,2,0x00001000,2,2,34,3,50,1,16,{ bonus2 bSkillAtk,"AS_GRIMTOOTH",10; if(getskilllv("AS_SONICBLOW")) { bonus3 bAutoSpell,"AS_SONICBLOW",getskilllv("AS_SONICBLOW"),5; }else{ bonus3 bAutoSpell,"AS_SONICBLOW",1,5; } },{},{}
|
||||
1285,Cakram,Chakram,5,20,,1000,130,,1,2,0x00001000,2,2,34,3,50,1,16,{ if(getskilllv("AS_KATAR")==10) { bonus bHit,10; } bonus2 bSkillAtk,"ASC_METEORASSAULT",20; },{},{}
|
||||
1286,Jamadhar_C,Jamadhar,5,0,,0,200,,1,0,0x00001000,7,2,34,3,1,0,16,{ bonus bUnbreakableWeapon; bonus2 bAddSize,Size_All,40; },{},{}
|
||||
1286,Jamadhar_C,Jamadhar,5,0,,0,200,,1,0,0x00001000,7,2,34,3,1,0,16,{ bonus bUnbreakableWeapon,0; bonus2 bAddSize,Size_All,40; },{},{}
|
||||
// 1-Handed Axes
|
||||
1301,Axe,Axe,5,500,,800,38,,1,3,0x000654E3,7,2,2,1,3,1,6,{},{},{}
|
||||
1302,Axe_,Axe,5,500,,800,38,,1,4,0x000654E3,7,2,2,1,3,1,6,{},{},{}
|
||||
@@ -639,7 +639,7 @@
|
||||
1307,Windhawk,Windhawk,5,18000,,1500,115,,1,0,0x000654E2,7,2,2,2,14,1,6,{ bonus bAtkEle,Ele_Wind; bonus bAspdRate,5; },{},{}
|
||||
1308,Golden_Axe,Golden Axe,5,20,,3000,170,,1,0,0x00000001,7,2,2,4,45,1,6,{},{},{}
|
||||
1309,Orcish_Axe_,Orcish Axe,5,20,,1500,75,,1,4,0x000654E3,7,2,2,3,3,1,6,{},{},{}
|
||||
1310,Krieger_Onehand_Axe1,Glorious Cleaver,5,20,,0,130,,1,0,0x000444A2,7,2,2,4,80,1,6,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
1310,Krieger_Onehand_Axe1,Glorious Cleaver,5,20,,0,130,,1,0,0x000444A2,7,2,2,4,80,1,6,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
1311,Vecer_Axe,Vecer Axe,5,20,,1500,140,,1,2,0x000444A2,2,2,2,3,50,1,6,{ if(readparam(bLuk)>=90) { bonus bBaseAtk,20; } if(readparam(bDex)>=90) { bonus bCritical,5; } if(readparam(bDex)>=90||readparam(bLuk)>=90) { bonus2 bSkillAtk,"MC_MAMMONITE",15; } },{},{}
|
||||
1312,Orcish_Axe_C,Orcish Axe,5,0,,0,110,,1,0,0x000654E3,7,2,2,3,1,0,6,{ bonus2 bAddSize,Size_All,70; },{},{}
|
||||
1313,Tourist_Axe,Tourist Axe,5,0,,500,77,,1,0,0x000654E3,7,2,2,1,1,0,6,{ bonus bStr,2; },{},{}
|
||||
@@ -674,10 +674,10 @@
|
||||
1376,Heart_Breaker,Heart Breaker,5,20,,2000,175,,1,1,0x000444A2,2,2,34,4,70,1,7,{ bonus bCritical,20+getrefine(); bonus bAspdRate,5; if((Class==Job_Whitesmith)||(Class==Job_Creator)) bonus3 bAutoSpell,"BS_HAMMERFALL",3,30; },{},{}
|
||||
1377,Hurricane_Fury,Hurricane's Fury,5,20,,3500,332,,1,1,0x000444A2,2,2,34,4,80,1,7,{ bonus2 bSubSize,Size_Medium,10+getrefine(); bonus bAspdRate,getrefine(); bonus3 bAutoSpell,"NPC_PULSESTRIKE",5,20; },{},{}
|
||||
1378,Great_Axe_C,Refined Great Axe,5,1,,0,215,,1,0,0x000444A2,7,2,34,4,0,0,7,{ bonus bStr,5; bonus bHit,20; bonus2 bAddSkillBlow,"MC_MAMMONITE",5; bonus2 bAddEff,Eff_Stun,2000; },{},{}
|
||||
1379,BF_Two_Handed_Axe1,Valorous Insane Battle Axe,5,20,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1380,BF_Two_Handed_Axe2,Brave Insane Battle Axe,5,20,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; autobonus "{ bonus bBreakArmorRate,10000; }",20,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
1379,BF_Two_Handed_Axe1,Valorous Insane Battle Axe,5,20,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1380,BF_Two_Handed_Axe2,Brave Insane Battle Axe,5,20,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; autobonus "{ bonus bBreakArmorRate,10000; }",20,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1381,N_Battle_Axe,Novice Battle Axe,5,0,,0,100,,1,3,0x000444A2,7,2,34,1,3,0,7,{},{},{}
|
||||
1382,Krieger_Twohand_Axe1,Glorious Two-Handed Axe,5,20,,0,220,,1,0,0x000444A2,7,2,34,4,80,1,7,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; } if(getrefine()>8) { bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
1382,Krieger_Twohand_Axe1,Glorious Two-Handed Axe,5,20,,0,220,,1,0,0x000444A2,7,2,34,4,80,1,7,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; } if(getrefine()>8) { bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
1383,Holy_Celestial_Axe,Celestial Axe,5,20,,1500,200,,1,0,0x000444A2,7,2,34,4,60,1,7,{ bonus bAtkEle,Ele_Holy; bonus bVit,10; bonus2 bAddRace,RC_Undead,10; bonus3 bAutoSpell,"AL_BLESSING",5,50; },{},{}
|
||||
1384,Veteran_Axe,Veteran Axe,5,10000,,3000,250,,1,2,0x000444A2,7,2,34,3,80,1,7,{ if(getskilllv("BS_DAGGER")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_SWORD")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_TWOHANDSWORD")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_KNUCKLE")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_SPEAR")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_AXE")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_MACE")==3) { bonus bBaseAtk,10; } bonus bVit,2; },{},{}
|
||||
1385,Bradium_Stonehammer,Bradium Stone Hammer,5,20,,2700,210,,1,0,0x000444A2,2,2,34,4,75,1,7,{ bonus3 bAddEffOnSkill,"BS_HAMMERFALL",Eff_Stun,500+(200*getrefine()); },{},{}
|
||||
@@ -706,15 +706,15 @@
|
||||
1417,Pole_Axe,Pole Axe,5,20,,3800,160,,3,1,0x00004082,7,2,2,3,71,1,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{}
|
||||
1418,Gungnir_,Gungnir,5,20,,500,120,,3,2,0x00004082,7,2,2,4,4,1,4,{ bonus bAtkEle,Ele_Wind; bonus bPerfectHitRate,25; bonus bHit,30; },{},{}
|
||||
1419,Pole_Axe_C,Pole Axe,5,1,,4800,159,,3,0,0x00004082,7,2,2,3,1,0,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{}
|
||||
1420,Long_Horn,Long Horn,5,20,,1000,150,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon; },{},{}
|
||||
1420,Long_Horn,Long Horn,5,20,,1000,150,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1421,Battle_Hook,Battle Hook,5,20,,900,140,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus2 bAddEff,Eff_Stun,500; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; skill "KN_PIERCE",3; },{},{}
|
||||
1422,Hunting_Spear,Hunting Spear,5,20,,4200,180,,3,1,0x00004082,2,2,2,4,60,1,4,{ bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,100; },{},{}
|
||||
1423,Pole_XO,Pole XO,5,20,,0,120,,3,0,0x00004082,7,2,2,1,0,0,4,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
1424,Skewer_C,Refined Brocca,5,1,,0,149,,3,0,0x00004082,7,2,2,4,0,0,4,{ bonus bIgnoreDefClass,Class_Normal; bonus2 bAddSize,Size_Medium,20; },{},{}
|
||||
1425,BF_Spear1,Assaulter Spear,5,20,,0,60,,3,0,0x00004082,7,2,2,3,80,1,4,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(BaseJob==Job_Crusader) bonus bAspdRate,20; },{},{}
|
||||
1426,Krieger_Onehand_Spear1,Glorious Spear,5,20,,0,130,,3,0,0x00004082,7,2,2,4,80,1,4,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,10; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,100; } },{},{}
|
||||
1425,BF_Spear1,Assaulter Spear,5,20,,0,60,,3,0,0x00004082,7,2,2,3,80,1,4,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(BaseJob==Job_Crusader) bonus bAspdRate,20; },{},{}
|
||||
1426,Krieger_Onehand_Spear1,Glorious Spear,5,20,,0,130,,3,0,0x00004082,7,2,2,4,80,1,4,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,10; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,100; } },{},{}
|
||||
1427,Spear_Of_Excellent,Spear Of Excellent,5,20,,0,160,,3,0,0x00004082,7,2,2,3,0,0,4,{ bonus2 bSkillAtk,"SM_MAGNUM",25; bonus bStr,2; },{},{}
|
||||
1428,Long_Horn_M,Long Horn,5,20,,1000,150,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon; },{},{}
|
||||
1428,Long_Horn_M,Long Horn,5,20,,1000,150,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1429,Hunting_Spear_M,Hunting Spear,5,20,,4200,180,,3,1,0x00004082,2,2,2,4,60,1,4,{ bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,500; },{},{}
|
||||
1430,Pike_C,Pike,5,0,,0,74,,3,0,0x00004082,7,2,2,1,1,0,4,{ bonus2 bAddSize,Size_All,70; },{},{}
|
||||
1431,F_Pole_Axe_C,Pole Axe,5,1,,4800,195,,3,0,0x00004082,7,2,2,3,1,0,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{}
|
||||
@@ -753,11 +753,11 @@
|
||||
1479,Spectral_Spear_,Spectral Spear,5,20,,2000,170,,3,1,0x00004082,7,2,34,4,75,1,5,{ bonus2 bAddEle,Ele_Dark,20; bonus2 bAddRace,RC_Demon,20; bonus2 bAddRace,RC_Undead,20; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; bonus2 bAddEff2,Eff_Confusion,1000; bonus bHPGainValue,50; },{},{}
|
||||
1480,Gae_Bolg_,Gae Bolg,5,20,,2000,160,,3,2,0x00004082,7,2,34,4,60,1,5,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddClass,Class_Boss,10; },{},{}
|
||||
1481,Zephyrus_,Zephyrus,5,20,,2000,170,,3,3,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Silence,200; bonus3 bAutoSpell,"MG_THUNDERSTORM",3,100; },{},{}
|
||||
1482,BF_Lance1,Assaulter Lance,5,,,0,160,,3,0,0x00004082,7,2,34,3,80,1,5,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,25; bonus2 bAddRace,RC_Player,25; bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus bUnbreakableWeapon; },{},{}
|
||||
1482,BF_Lance1,Assaulter Lance,5,,,0,160,,3,0,0x00004082,7,2,34,3,80,1,5,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,25; bonus2 bAddRace,RC_Player,25; bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1483,Ivory_Lance,Ivory Lance,5,20,,1000,160,,3,1,0x00004082,2,2,34,3,50,1,5,{ bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"LK_JOINTBEAT",1,100; skill "KN_SPEARSTAB",5; },{},{}
|
||||
1484,Cardo,Cardo,5,20,,5600,150,,3,1,0x00000080,2,2,34,4,70,1,5,{ bonus bAspdRate,-10; bonus bDef,getrefine()/2; },{},{}
|
||||
1485,Battle_Fork,Battle Fork,5,20,,700,112,,3,4,0x00004082,2,2,34,2,50,1,5,{},{},{}
|
||||
1486,Krieger_Twohand_Spear1,Glorious Lance,5,20,,0,220,,3,0,0x00004082,7,2,34,4,80,1,5,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,200; } },{},{}
|
||||
1486,Krieger_Twohand_Spear1,Glorious Lance,5,20,,0,220,,3,0,0x00004082,7,2,34,4,80,1,5,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,200; } },{},{}
|
||||
1487,Lance_C,Lance,5,0,,0,220,,3,0,0x00004082,7,2,34,3,1,0,5,{ bonus2 bAddSize,Size_All,50; },{},{}
|
||||
1488,Ahlspiess_C,Ahlspiess,5,20,,0,135,,3,0,0x00004080,7,2,34,4,1,1,5,{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus3 bAutoSpell,"KN_PIERCE",5,30; },{},{}
|
||||
// Maces
|
||||
@@ -784,13 +784,13 @@
|
||||
1521,Chain__,Chain,5,23000,,800,84,,1,3,0x0004C5B2,7,2,2,2,14,1,8,{},{},{}
|
||||
1522,Stunner,Stunner,5,60000,,2000,140,,1,0,0x00008110,7,2,2,3,27,1,8,{ bonus2 bAddEff,Eff_Stun,1000; },{},{}
|
||||
1523,Spike,Spike,5,20,,700,85,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus bCritical,40; bonus bDefRate,-67; bonus bDef2Rate,-67; },{},{}
|
||||
1524,Golden_Mace,Golden Mace,5,20,,800,110,,1,1,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon; },{},{}
|
||||
1524,Golden_Mace,Golden Mace,5,20,,800,110,,1,1,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1525,Long_Mace,Long Mace,5,20,,800,135,,3,0,0x00008110,7,2,2,4,40,1,8,{ bonus bLongAtkDef,10; },{},{}
|
||||
1526,Slash,Slash,5,20,,1000,145,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,15; bonus2 bComaRace,RC_Undead,10; bonus2 bExpAddRace,RC_Undead,5; },{},{}
|
||||
1527,Quadrille,Quadrille,5,20,,900,165,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus2 bAddEle,Ele_Earth,10; },{},{}
|
||||
1528,Grand_Cross,Grand Cross,5,20,,1500,140,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3; },{},{}
|
||||
1529,Iron_Driver,Iron Driver,5,20,,3000,155,,2,0,0x00008100,7,2,2,3,78,1,8,{},{},{}
|
||||
1530,Mjolnir,Mjolnir,5,20,,6000,250,,1,0,0x000444A2,7,2,2,4,95,0,8,{ bonus bAtkEle,Ele_Wind; bonus bDex,40; bonus bStr,15; bonus bAspdRate,10; bonus bUnbreakableWeapon; },{},{}
|
||||
1530,Mjolnir,Mjolnir,5,20,,6000,250,,1,0,0x000444A2,7,2,2,4,95,0,8,{ bonus bAtkEle,Ele_Wind; bonus bDex,40; bonus bStr,15; bonus bAspdRate,10; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1531,Spanner,Wrench,5,20,,2500,115,,1,0,0x00008110,7,2,2,3,55,1,8,{ bonus2 bAddEff,Eff_Blind,100; bonus2 bAddEff,Eff_Stun,100; bonus2 bAddEff,Eff_Poison,100; bonus2 bAddEff,Eff_Freeze,100; },{},{}
|
||||
1532,Stunner_,Stunner,5,60000,,2000,140,,1,2,0x00008110,7,2,2,3,27,1,8,{ bonus2 bAddEff,Eff_Stun,1000; },{},{}
|
||||
1533,Warrior_Balmung,Warrior's Balmung,5,20,,1000,170,,1,0,0xFFFFFFFF,7,2,2,4,48,1,8,{ bonus bAllStats,5; },{},{}
|
||||
@@ -799,14 +799,14 @@
|
||||
1536,Good_Morning_Star,Good Morning Star,5,20,,0,120,,1,0,0x0004C5B2,7,2,2,1,0,0,8,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
1537,Quadrille_C,Refined Quadrille,5,1,,0,193,,1,0,0x00008110,7,2,2,4,0,0,8,{ bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bAddRace,RC_Demon,40; bonus2 bAddRace,RC_Undead,40; },{},{}
|
||||
1538,Spike_,Spike,5,20,,700,85,,1,2,0x00008110,7,2,2,4,40,1,8,{ bonus bCritical,40; bonus bDefRate,-67; bonus bDef2Rate,-67; },{},{}
|
||||
1539,Golden_Mace_,Golden Mace,5,20,,800,110,,1,2,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon; },{},{}
|
||||
1539,Golden_Mace_,Golden Mace,5,20,,800,110,,1,2,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1540,Grand_Cross_,Grand Cross,5,20,,1500,140,,1,1,0x00008110,7,2,2,4,40,1,8,{ bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3; },{},{}
|
||||
1541,Nemesis,Nemesis,5,20,,900,120,,1,0,0x00008110,7,2,2,4,60,1,8,{ bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Demon,10; bonus3 bAutoSpell,"AL_CRUCIS",1+getrefine(),100; autobonus "{ bonus bBaseAtk,50; }",10,20000,BF_WEAPON,"{ specialeffect2 EF_BLOODDRAIN; }"; },{},{}
|
||||
1542,BF_Morning_Star1,Valorous Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1543,BF_Morning_Star2,Brave Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon; autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
|
||||
1542,BF_Morning_Star1,Valorous Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1543,BF_Morning_Star2,Brave Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
|
||||
1544,Lunakaligo,Lunakaligo,5,20,,700,110,,1,3,0x00008110,2,2,2,3,50,1,8,{ if(readparam(bStr)>=77) { bonus bAspdRate,4; bonus2 bAddEff,Eff_Stun,1500; bonus3 bAddMonsterDropItem,12065,RC_Plant,500; bonus3 bAddMonsterDropItem,12043,RC_Brute,500; bonus3 bAddMonsterDropItem,12069,RC_Fish,500; } },{},{}
|
||||
1545,N_Mace,Novice Mace,5,0,,0,57,,1,3,0x0004C5B3,7,2,2,1,2,0,8,{},{},{}
|
||||
1546,Krieger_Onehand_Mace1,Glorious Morning Star,5,20,,0,130,,1,0,0x0004C5B3,7,2,2,4,80,1,8,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspdRate,5; } },{},{}
|
||||
1546,Krieger_Onehand_Mace1,Glorious Morning Star,5,20,,0,130,,1,0,0x0004C5B3,7,2,2,4,80,1,8,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspdRate,5; } },{},{}
|
||||
1547,Mace_Of_Madness,Mace Of Madness,5,20,,0,150,,1,0,0x0004C5B2,7,2,2,3,0,0,8,{ bonus2 bSkillAtk,"MC_CARTREVOLUTION",25; bonus bStr,2; },{},{}
|
||||
1548,Veteran_Hammer,Veteran Hammer,5,10000,,1800,160,,1,2,0x00008110,7,2,2,3,80,1,8,{ bonus bHealPower,getskilllv("AL_DP"); bonus bCritical,getskilllv("PR_MACEMASTERY")*2; bonus bInt,1; bonus bLuk,1; },{},{}
|
||||
// Books
|
||||
@@ -834,10 +834,10 @@
|
||||
1571,Book_Of_Gust_Of_Wind_,Book of Gust of Wind,5,35000,,750,90,,1,3,0x00410100,7,2,2,3,27,1,15,{ bonus bAtkEle,Ele_Wind; },{},{}
|
||||
1572,Principles_Of_Magic,Principles of Magic,5,20,,300,60,,1,2,0x00410100,7,2,2,3,60,1,15,{ bonus bMatkRate,20; bonus bInt,3; bonus bSPrecovRate,5; },{},{}
|
||||
1573,Ancient_Magic,Ancient Magic,5,20,,700,30,,1,2,0x00410100,7,2,2,3,70,1,15,{ bonus bMatkRate,15; },{},{}
|
||||
1574,BF_Book1,Brave Battle Strategy Book,5,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1575,BF_Book2,Valorous Battle Strategy Book,5,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; },{},{}
|
||||
1576,Krieger_Book1,Glorious Tablet,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; },{},{}
|
||||
1577,Krieger_Book2,Glorious Apocalypse,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; if(getrefine()>5) bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; } },{},{}
|
||||
1574,BF_Book1,Brave Battle Strategy Book,5,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1575,BF_Book2,Valorous Battle Strategy Book,5,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1576,Krieger_Book1,Glorious Tablet,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; },{},{}
|
||||
1577,Krieger_Book2,Glorious Apocalypse,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; } },{},{}
|
||||
1578,Book_Of_Prayer,Book Of Prayer,5,20,,0,140,,1,0,0x00410100,7,2,2,3,0,0,15,{ bonus bVit,2; bonus bMdef,2; bonus bMaxSPrate,10; },{},{}
|
||||
1579,Death_Note_M,Book of the Dead,5,20,,1000,137,,1,2,0x00410100,7,2,2,4,85,1,15,{ bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bComaRace,RC_DemiHuman,10; bonus2 bComaRace,RC_Player,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{}
|
||||
1580,Encyclopedia_C,Giant Encyclopedia,5,0,,0,145,,1,0,0x00410100,7,2,2,3,0,0,15,{ bonus bMatkRate,15; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); bonus2 bAddSize,Size_All,40; },{},{}
|
||||
@@ -877,16 +877,16 @@
|
||||
1629,Walking_Stick,Gentleman's Staff,5,20,,500,40,,1,1,0x00818314,7,2,2,4,50,1,10,{ bonus bMatkRate,15; bonus bDex,1; },{},{}
|
||||
1630,Release_Of_Wish,Release of Wish,5,20,,500,30,,1,0,0x00810204,7,2,2,3,50,1,10,{ bonus bMatkRate,15; bonus bInt,3; bonus bHealPower,5; autobonus "{ bonus2 bSPRegenRate,100,2000; bonus2 bHPRegenRate,50,2000; }",10,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }"; },{},{}
|
||||
1631,Holy_Stick,Holy Stick,5,20,,500,50,,1,1,0x00008100,7,2,2,4,70,1,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus2 bCastrate,"AL_HOLYLIGHT",-25; bonus2 bCastrate,"PR_TURNUNDEAD",-25; bonus2 bCastrate,"PR_MAGNUS",-25; },{},{}
|
||||
1632,BF_Staff1,Warlock's Magic Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon; },{},{}
|
||||
1633,BF_Staff2,Warlock's Battle Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon; },{},{}
|
||||
1634,BF_Staff3,Strong Recovery Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bMatkRate,15; bonus bHealPower,14; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon; },{},{}
|
||||
1635,BF_Staff4,Speedy Recovery Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,2; bonus bMatkRate,15; bonus bDelayRate,-15; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon; },{},{}
|
||||
1632,BF_Staff1,Warlock's Magic Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1633,BF_Staff2,Warlock's Battle Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1634,BF_Staff3,Strong Recovery Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bMatkRate,15; bonus bHealPower,14; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1635,BF_Staff4,Speedy Recovery Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,2; bonus bMatkRate,15; bonus bDelayRate,-15; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1636,Thorn_Staff,Thorn Staff of Darkness,5,20,,700,60,,1,0,0x00018314,2,2,2,4,75,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,20; bonus2 bIgnoreMdefClassRate,Class_Normal,getrefine(); bonus2 bIgnoreMdefClassRate,Class_Boss,getrefine(); bonus bDelayRate,-(getrefine()*3/2); },{},{}
|
||||
1637,Eraser,Eraser,5,20,,500,80,,1,0,0x00018314,2,2,2,4,70,1,10,{ bonus bMatkRate,20; bonus bInt,3; bonus bDex,2; bonus bSPrecovRate,8; if( getrefine()>9 ) bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",3,5,BF_MAGIC,0; else bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",1,5,BF_MAGIC,0; },{},{}
|
||||
1638,Healing_Staff_C,Staff Of Healing,5,20,,0,10,,1,0,0x00008110,7,2,2,3,1,0,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bHealPower,(getrefine()*3/2); },{},{}
|
||||
1639,N_Rod,Novice Rod,5,0,,0,15,,1,3,0x00818315,7,2,2,1,1,0,10,{ bonus bMatkRate,16; },{},{}
|
||||
1640,Krieger_Onehand_Staff1,Glorious Arc Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25 + ((getrefine()>5) ? 5 : 0); bonus2 bIgnoreMdefRaceRate,RC_Player,25 + ((getrefine()>5) ? 5 : 0); bonus bUnbreakableWeapon; if(getrefine()>8) { bonus bCastrate,-5; bonus bDelayRate,-5; bonus bMatkRate,5; } },{},{}
|
||||
1641,Krieger_Onehand_Staff2,Glorious Cure Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus bHealPower,14; bonus bDelayRate,-10; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreMdefRaceRate,RC_Player,5; bonus bHealPower,5+(getrefine()-5)*2; } if(getrefine()>8) bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1; if(getrefine()>9) { bonus bHealPower,10; } },{},{}
|
||||
1640,Krieger_Onehand_Staff1,Glorious Arc Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25 + ((getrefine()>5) ? 5 : 0); bonus2 bIgnoreMdefRaceRate,RC_Player,25 + ((getrefine()>5) ? 5 : 0); bonus bUnbreakableWeapon,0; if(getrefine()>8) { bonus bCastrate,-5; bonus bDelayRate,-5; bonus bMatkRate,5; } },{},{}
|
||||
1641,Krieger_Onehand_Staff2,Glorious Cure Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus bHealPower,14; bonus bDelayRate,-10; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreMdefRaceRate,RC_Player,5; bonus bHealPower,5+(getrefine()-5)*2; } if(getrefine()>8) bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1; if(getrefine()>9) { bonus bHealPower,10; } },{},{}
|
||||
1642,Staff_Of_Darkness,Staff Of Darkness,5,20,,0,100,,1,0,0x00818314,7,2,2,2,0,0,10,{ bonus bCastrate,-5; bonus bMatkRate,15; bonus bInt,2; },{},{}
|
||||
1643,Dead_Tree_Cane,Dead Tree Cane,5,20,,100,100,,1,0,0x00818314,7,2,2,4,70,1,10,{ bonus bMatk,15; bonus bInt,4; if(getrefine()>5) { bonus bInt,getrefine()-5; bonus bMaxHP,-200; bonus bMaxSP,-100; } },{},{}
|
||||
1644,Piercing_Staff_M,Staff of Piercing,5,20,,500,80,,1,0,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,4; bonus bMatkRate,15; bonus2 bIgnoreMdefClassRate,Class_Normal,10+getrefine(); bonus2 bIgnoreMdefClassRate,Class_Boss,10+getrefine(); },{},{}
|
||||
@@ -931,12 +931,12 @@
|
||||
1735,Kkakkung,Kkakkung,5,20,,0,120,,5,0,0x000A0848,7,2,34,1,1,0,11,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
1736,Double_Bound,Double Bound,5,20,,900,70,,5,3,0x00000800,2,2,34,3,70,1,11,{ bonus3 bAutoSpell,"AC_DOUBLE",GetSkillLv("AC_DOUBLE"),10; },{},{}
|
||||
1737,Ixion_Wing,Ixion Wings,5,20,,300,135,,5,1,0x00000800,2,2,34,4,70,1,11,{ autobonus "{ bonus bAspdRate,7; }",10+(getrefine()*2),7000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; bonus2 bAddSkillBlow,"AC_CHARGEARROW",3; },{},{}
|
||||
1738,BF_Bow1,Valorous Battle CrossBow,5,0,,0,100,,5,0,0x000A0848,7,2,34,3,80,1,11,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1739,BF_Bow2,Brave Battle CrossBow,5,0,,0,100,,5,0,0x000A0848,7,2,34,3,80,1,11,{ bonus bDex,2; bonus bInt,10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus bUnbreakableWeapon; },{},{}
|
||||
1738,BF_Bow1,Valorous Battle CrossBow,5,0,,0,100,,5,0,0x000A0848,7,2,34,3,80,1,11,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1739,BF_Bow2,Brave Battle CrossBow,5,0,,0,100,,5,0,0x000A0848,7,2,34,3,80,1,11,{ bonus bDex,2; bonus bInt,10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1740,Nepenthes_Bow,Nepenthes Bow,5,20,,1000,105,,5,2,0x00000800,2,2,34,4,60,1,11,{ bonus4 bAutoSpellOnSkill,"AC_DOUBLE","AC_CHARGEARROW",1,20; },{},{}
|
||||
1741,Cursed_Lyre,Cursed Lyre,5,20,,1250,125,,5,1,0x00080808,2,2,34,4,80,1,11,{ bonus bLuk,-2; bonus2 bAddEff,Eff_Curse,400; },{},{}
|
||||
1742,N_Composite_Bow,Novice Composite Bow,5,1,,0,49,,5,3,0x000A0848,7,2,34,1,4,0,11,{},{},{}
|
||||
1743,Krieger_Bow1,Glorious Hunter Bow,5,0,,0,100,,5,0,0x001A0848,7,2,34,4,80,1,11,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bCritAtkRate,getrefine() * 2; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus2 bSkillAtk,"AC_DOUBLE",20; },{},{}
|
||||
1743,Krieger_Bow1,Glorious Hunter Bow,5,0,,0,100,,5,0,0x001A0848,7,2,34,4,80,1,11,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bCritAtkRate,getrefine() * 2; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus2 bSkillAtk,"AC_DOUBLE",20; },{},{}
|
||||
1744,Bow_Of_Evil,Bow Of Evil,5,0,,0,170,,5,0,0x000A0848,7,2,34,4,1,0,11,{ bonus2 bSkillAtk,"AC_DOUBLE",25; bonus bDex,2; },{},{}
|
||||
1745,Falken_Blitz,Falken Blitz,5,0,,1000,100,,5,2,0x00080808,2,2,34,3,50,1,11,{ bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; bonus2 bSkillAtk,"AC_DOUBLE",10; bonus2 bSkillAtk,"AC_CHARGEARROW",10; },{},{}
|
||||
// Arrows
|
||||
@@ -986,11 +986,11 @@
|
||||
1820,Electric_Fist,Electric Fist,5,20,,650,80,,1,3,0x00008100,7,2,2,3,75,1,12,{ bonus3 bAutoSpell,"SA_LIGHTNINGLOADER",5,10; },{},{}
|
||||
1821,Seismic_Fist,Seismic Fist,5,20,,650,80,,1,3,0x00008100,7,2,2,3,75,1,12,{ bonus3 bAutoSpell,"SA_SEISMICWEAPON",5,10; },{},{}
|
||||
1822,Combo_Battle_Glove,Combo Battle Glove,5,20,,500,30,,1,4,0x00008100,7,2,2,3,60,1,12,{ bonus2 bSkillAtk,"MO_TRIPLEATTACK",15; bonus2 bSkillAtk,"MO_CHAINCOMBO",15; bonus2 bSkillAtk,"MO_COMBOFINISH",20; },{},{}
|
||||
1823,BF_Knuckle1,Valorous Battle Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon; },{},{}
|
||||
1824,BF_Knuckle2,Brave Battle Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bCastrate,"MO_EXTREMITYFIST",-25; autobonus "{ bonus2 bCastrate,\"MO_EXTREMITYFIST\",-100; }",50,6000,BF_WEAPON,"{ specialeffect2 EF_SUFFRAGIUM; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
1823,BF_Knuckle1,Valorous Battle Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1824,BF_Knuckle2,Brave Battle Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bCastrate,"MO_EXTREMITYFIST",-25; autobonus "{ bonus2 bCastrate,\"MO_EXTREMITYFIST\",-100; }",50,6000,BF_WEAPON,"{ specialeffect2 EF_SUFFRAGIUM; }"; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1825,Horn_Of_Hilthrion,Horn of Hillslion,5,20,,600,95,,1,3,0x00008000,2,2,2,3,60,1,12,{ bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"CH_PALMSTRIKE","MO_INVESTIGATE",1,100; bonus3 bAutoSpell,"MO_CALLSPIRITS",5,100; },{},{}
|
||||
1826,Krieger_Knuckle1,Glorious Claw,5,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"MO_INVESTIGATE",5,(getrefine()*10-50); bonus3 bAutoSpell,"AL_DECAGI",1,(getrefine()*10-50); } },{},{}
|
||||
1827,Krieger_Knuckle2,Glorious Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; } },{},{}
|
||||
1826,Krieger_Knuckle1,Glorious Claw,5,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"MO_INVESTIGATE",5,(getrefine()*10-50); bonus3 bAutoSpell,"AL_DECAGI",1,(getrefine()*10-50); } },{},{}
|
||||
1827,Krieger_Knuckle2,Glorious Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; } },{},{}
|
||||
1828,Monk_Knuckle,Monk Knuckle,5,20,,0,150,,1,0,0x00008100,7,2,2,4,0,0,12,{ bonus bInt,2; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",25; },{},{}
|
||||
1829,Fist_C,Fist,5,0,,0,150,,1,0,0x00008100,7,2,2,3,1,0,12,{ bonus2 bAddSize,Size_All,40; },{},{}
|
||||
// Instruments
|
||||
@@ -1006,7 +1006,7 @@
|
||||
1910,Harp_,Harp,5,62000,,900,114,,1,2,0x00080000,7,1,2,3,27,1,13,{ bonus bInt,2; },{},{}
|
||||
1911,Guh_Moon_Goh,Gumoongoh,5,54000,,1300,126,,1,1,0x00080000,7,1,2,3,27,1,13,{},{},{}
|
||||
1912,Guh_Moon_Goh_,Gumoongoh,5,54000,,1300,126,,1,2,0x00080000,7,1,2,3,27,1,13,{},{},{}
|
||||
1913,Electronic_Guitar,Electric Guitar,5,20,,1800,110,,1,0,0x00080000,7,1,2,4,70,1,13,{ skill "WZ_JUPITEL",1; bonus3 bAutoSpell,"WZ_JUPITEL",1,100; bonus bAtkEle,Ele_Wind; bonus bInt,2; bonus bAgi,1; bonus bUnbreakableWeapon; },{},{}
|
||||
1913,Electronic_Guitar,Electric Guitar,5,20,,1800,110,,1,0,0x00080000,7,1,2,4,70,1,13,{ skill "WZ_JUPITEL",1; bonus3 bAutoSpell,"WZ_JUPITEL",1,100; bonus bAtkEle,Ele_Wind; bonus bInt,2; bonus bAgi,1; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1914,Guitar_Of_Passion,Burning Passion Guitar,5,20,,900,110,,1,0,0x00080000,7,1,2,3,27,1,13,{ bonus bAtkEle,Ele_Fire; },{},{}
|
||||
1915,Guitar_Of_Blue_Solo,Loner's Guitar,5,20,,900,110,,1,0,0x00080000,7,1,2,3,27,1,13,{ bonus bAtkEle,Ele_Water; },{},{}
|
||||
1916,Guitar_Of_Vast_Land,Green Acre Guitar,5,20,,900,110,,1,0,0x00080000,7,1,2,3,27,1,13,{ bonus bAtkEle,Ele_Earth; },{},{}
|
||||
@@ -1016,11 +1016,11 @@
|
||||
1920,Berserk_Guitar,Berserk Guitar,5,20,,1800,10,,1,0,0x00080000,2,1,2,4,70,1,13,{ bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex); },{},{}
|
||||
1921,Guh_Moon_Gom,Gun Moon Gom,5,20,,0,120,,1,0,0x00080000,7,1,2,1,0,0,13,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
1922,Oriental_Lute_,Oriental Lute,5,20,,1200,150,,1,2,0x00080000,7,1,2,4,65,1,13,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; },{},{}
|
||||
1923,BF_Instrument1,Valorous Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1924,BF_Instrument2,Brave Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon; },{},{}
|
||||
1923,BF_Instrument1,Valorous Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1924,BF_Instrument2,Brave Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1925,Cello,Cello,5,20,,700,110,,1,3,0x00080000,2,1,2,3,70,1,13,{ bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"BA_MUSICALSTRIKE",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3; },{},{}
|
||||
1926,Harp_Of_Nepenthes,Harp of Nepenthes,5,20,,1000,120,,1,2,0x00080000,2,1,2,4,60,1,13,{ bonus bInt,2; if( getrefine()>9 ) { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,2000; } else { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,1000; } },{},{}
|
||||
1927,Krieger_Instrument1,Glorious Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,4,80,1,13,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
|
||||
1927,Krieger_Instrument1,Glorious Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,4,80,1,13,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
|
||||
1928,Berserk_Guitar_I,Spirited Guitar,5,0,,0,40,,1,0,0x00080000,2,1,2,4,0,0,13,{ bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex); },{},{}
|
||||
1929,Guitar_C,Guitar,5,0,,0,177,,1,0,0x00080000,7,1,2,3,1,0,13,{ bonus2 bAddSize,Size_All,40; },{},{}
|
||||
// Whips
|
||||
@@ -1051,17 +1051,17 @@
|
||||
1974,Carrot_Whip,Carrot Whip,5,20,,1300,185,,2,0,0x00080000,2,0,2,4,70,1,14,{ if(getrefine()>0) bonus3 bAutoSpell,"AL_INCAGI",getrefine(),10; },{},{}
|
||||
1975,Queen_Is_Whip,Queen Is Whip,5,20,,0,120,,2,0,0x00080000,7,0,2,1,0,0,14,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
1976,Queen's_Whip_,Queen's Whip,5,20,,1100,150,,2,2,0x00080000,7,0,2,4,65,1,14,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"DC_THROWARROW",10; },{},{}
|
||||
1977,BF_Whip1,Valorous Battle Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1978,BF_Whip2,Brave Battle Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon; },{},{}
|
||||
1977,BF_Whip1,Valorous Battle Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1978,BF_Whip2,Brave Battle Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1979,Stem_Of_Nepenthes,Stem of Nepenthes,5,20,,1000,120,,2,2,0x00080000,2,0,2,4,60,1,14,{ bonus bInt,2; if( getrefine()>=9 ) { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,2000; } else { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,1000; } },{},{}
|
||||
1980,Whip_Of_Balance,Whip of Balance,5,20,,700,110,,2,3,0x00080000,2,0,2,3,70,1,14,{ bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"DC_THROWARROW",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3; },{},{}
|
||||
1981,Krieger_Whip1,Glorious Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,4,80,1,14,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
|
||||
1981,Krieger_Whip1,Glorious Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,4,80,1,14,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
|
||||
1982,Phenomena_Whip,Phenomena Whip,5,20,,0,160,,2,0,0x00080000,7,0,2,4,0,0,14,{ bonus bDex,2; bonus2 bSkillAtk,"DC_THROWARROW",25; },{},{}
|
||||
1983,Rante_C,Rante Whip,5,0,,0,170,,2,0,0x00080000,7,0,2,3,1,0,14,{ bonus2 bAddSize,Size_All,40; },{},{}
|
||||
// Additional 2-Handed Staffs
|
||||
2000,Destruction_Rod,Staff of Destruction,5,20,,2500,130,,1,1,0x00000200,2,2,34,4,80,1,23,{ bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bCastrate,"HW_MAGICPOWER",-50; },{},{}
|
||||
2001,Divine_Cross,Divine Cross,5,20,,1500,120,,1,0,0x00008100,7,2,34,4,70,1,23,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bDex,4; bonus2 bSubRace,RC_Demon,15; bonus2 bSubRace,RC_Undead,15; },{},{}
|
||||
2002,Krieger_Twohand_Staff1,Glorious Destruction Staff,5,20,,0,70,,1,0,0x00018314,7,2,34,4,80,1,23,{ bonus bMatkRate,getrefine(); bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,(getrefine()-5)*2; bonus2 bMagicAddRace,RC_Player,(getrefine()-5)*2; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5+(getrefine()-5)*2; bonus2 bIgnoreMdefRaceRate,RC_Player,5+(getrefine()-5)*2; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"WZ_STORMGUST","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_METEOR","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_VERMILION","MG_SAFETYWALL",10,200,1; } },{},{}
|
||||
2002,Krieger_Twohand_Staff1,Glorious Destruction Staff,5,20,,0,70,,1,0,0x00018314,7,2,34,4,80,1,23,{ bonus bMatkRate,getrefine(); bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,(getrefine()-5)*2; bonus2 bMagicAddRace,RC_Player,(getrefine()-5)*2; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5+(getrefine()-5)*2; bonus2 bIgnoreMdefRaceRate,RC_Player,5+(getrefine()-5)*2; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"WZ_STORMGUST","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_METEOR","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_VERMILION","MG_SAFETYWALL",10,200,1; } },{},{}
|
||||
2003,Destruction_Rod_M,Staff of Destruction,5,20,,2500,130,,1,1,0x00000200,2,2,34,4,80,1,23,{ bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bCastrate,"HW_MAGICPOWER",-50; },{},{}
|
||||
2004,Kronos,Kronos,5,20,,1000,30,,1,0,0x00010204,2,2,34,4,50,1,23,{ bonus bMatkRate,20; bonus bInt,3+(getrefine()/2); bonus bMaxHP,300+(50*getrefine()/2); autobonus "{ bonus bMatkRate,12; bonus buseSPRate,20; }",1,5000,BF_MAGIC,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
|
||||
2005,Dea_Staff,Dea Staff,5,20,,1000,30,,1,1,0x00008110,2,2,34,3,50,1,23,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15+getrefine()/2; bonus bInt,6; bonus bVit,2; autobonus3 "{ }",20,1000,"AL_HEAL","{ specialeffect2 EF_MAGICALATTHIT; heal 0,200; }"; },{},{}
|
||||
@@ -1078,7 +1078,7 @@
|
||||
2108,Mirror_Shield_,Mirror Shield,4,60000,,1000,,4,,1,0x00404082,7,2,32,,0,1,4,{ bonus bMdef,5; },{},{}
|
||||
2109,Memorize_Book,Memory Book,4,20,,1000,,3,,0,0x00810204,7,2,32,,0,1,5,{ bonus bInt,1; bonus bMdef,2; },{},{}
|
||||
2110,Holy_Guard,Holy Guard,4,85000,,1400,,5,,0,0x00004000,7,2,32,,68,0,4,{ bonus bVit,2; bonus bMdef,2; },{},{}
|
||||
2111,Herald_Of_GOD,Sacred Mission,4,128000,,1600,,5,,0,0x00004000,7,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield; },{},{}
|
||||
2111,Herald_Of_GOD,Sacred Mission,4,128000,,1600,,5,,0,0x00004000,7,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield,0; },{},{}
|
||||
2112,Novice_Guard,Novice Guard,4,1,,1,,3,,0,0x00000001,7,2,32,,0,0,1,{},{},{}
|
||||
2113,Novice_Shield,Novice Shield,4,5000,,1000,,3,,1,0x00000001,7,2,32,,40,1,3,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; },{},{}
|
||||
2114,Stone_Buckler,Stone Buckler,4,30000,,1500,,3,,1,0xFFFFFFFE,7,2,32,,65,1,2,{ bonus2 bSubSize,Size_Large,5; },{},{}
|
||||
@@ -1092,10 +1092,10 @@
|
||||
2122,Platinum_Shield,Platinum Shield,4,20,,1200,,5,,0,0xFFFFFFFE,2,2,32,,68,1,4,{ bonus bMdef,5; bonus2 bSubSize,Size_Medium,15; bonus2 bSubSize,Size_Large,15; bonus2 bSubRace,RC_Undead,10; bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",7,150,BF_MAGIC,0; },{},{}
|
||||
2123,Orleans_Server,Orleans's Server,4,20,,1000,,5,,1,0xFFFFFFFE,2,2,32,,55,1,4,{ bonus bMdef,2; bonus bMagicDamageReturn,5; },{},{}
|
||||
2124,Thorny_Buckler,Thorny Buckler,4,20,,1000,,5,,1,0xFFFFFFFE,2,2,32,,55,1,2,{ bonus bMdef,2; },{},{}
|
||||
2125,Strong_Shield,Strong Shield,4,20,,2500,,4,,1,0xFFFFFFFE,2,2,32,,75,1,4,{ bonus bNoKnockback; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{}
|
||||
2125,Strong_Shield,Strong Shield,4,20,,2500,,4,,1,0xFFFFFFFE,2,2,32,,75,1,4,{ bonus bNoKnockback,0; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{}
|
||||
2126,Guyak_Shield,Guyak Shield,4,20,,700,,3,,0,0xFFFFFFFE,7,2,32,,75,1,2,{ bonus bMdef,3; },{},{}
|
||||
2127,Secular_Mission,Secular Mission,4,20,,0,,10,,0,0xFFFFFFFF,7,2,32,,0,0,4,{ bonus2 bSubClass,Class_All,25; },{},{}
|
||||
2128,Herald_Of_GOD_,Sacred Mission,4,128000,,1600,,5,,1,0x00004000,7,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield; },{},{}
|
||||
2128,Herald_Of_GOD_,Sacred Mission,4,128000,,1600,,5,,1,0x00004000,7,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield,0; },{},{}
|
||||
2129,Exorcism_Bible,Exorcism Bible,4,20,,600,,5,,0,0x00008100,7,2,32,,50,1,5,{ bonus bHPrecovRate,3; bonus bSPrecovRate,3; bonus bInt,1; },{},{}
|
||||
2130,Cross_Shield,Cross Shield,4,20,,2000,,6,,1,0x00004000,7,2,32,,80,1,4,{ bonus bStr,1; bonus2 bSkillAtk,"PA_SHIELDCHAIN",30; bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",30; bonus bUseSPrate,10; },{},{}
|
||||
2131,Magic_Study_Vol1,Magic Bible Vol1,4,20,,1000,,2,,1,0x00810204,2,2,32,,70,1,5,{ bonus bMdef,3; bonus bInt,2; bonus2 bAddEffWhenHit,Eff_Stun,1000; },{},{}
|
||||
@@ -1108,7 +1108,7 @@
|
||||
2138,Bradium_Shield,Bradium Shield,4,20,,1800,,5,,1,0x00CFFF80,2,2,32,,65,1,3,{ bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",60; bonus bAgi,-1; bonus bMaxHP,500; },{},{}
|
||||
2139,Flame_Thrower,Flame Thrower,4,20000,,2000,,60,,0,0x00000400,63,2,32,,99,0,1,{},{},{}
|
||||
// GM Shield
|
||||
2199,Ahura_Mazda,Ahura Mazdah,4,1,,10,,100,,0,0xFFFFFFFF,7,2,32,,1,1,0,{ bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; bonus2 bSubRace,RC_Player,95; skill "CR_FULLPROTECTION",5; Skill "WZ_ESTIMATION",1; Skill "ST_FULLSTRIP",5; Skill "HW_MAGICPOWER",10; bonus bMaxHPRate,200; bonus bNoGemStone; bonus bSpeedRate,25; },{ sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; }
|
||||
2199,Ahura_Mazda,Ahura Mazdah,4,1,,10,,100,,0,0xFFFFFFFF,7,2,32,,1,1,0,{ bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; bonus2 bSubRace,RC_Player,95; skill "CR_FULLPROTECTION",5; Skill "WZ_ESTIMATION",1; Skill "ST_FULLSTRIP",5; Skill "HW_MAGICPOWER",10; bonus bMaxHPRate,200; bonus bNoGemStone,0; bonus bSpeedRate,25; },{ sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; }
|
||||
// Headgears
|
||||
//===================================================================
|
||||
2201,Sunglasses,Sunglasses,4,5000,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,12,{ bonus2 bResEff,Eff_Blind,500; },{},{}
|
||||
@@ -1156,7 +1156,7 @@
|
||||
2243,Spinning_Eyes,Geek Glasses,4,20000,,100,,1,,0,0xFFFFFFFF,7,2,512,,0,0,27,{ bonus2 bResEff,Eff_Blind,1500; },{},{}
|
||||
2244,Big_Sis'_Ribbon,Big Ribbon,4,15000,,200,,2,,0,0xFFFFFFFE,7,2,256,,0,1,28,{ bonus bMdef,3; },{},{}
|
||||
2245,Sweet_Gents,Sweet Gent,4,15000,,400,,3,,0,0xFFFFFFFE,7,2,256,,0,1,29,{},{},{}
|
||||
2246,Golden_Gear,Golden Gear,4,20,,900,,5,,0,0xFFFFFFFE,7,2,256,,40,1,30,{ bonus bUnbreakableHelm; },{},{}
|
||||
2246,Golden_Gear,Golden Gear,4,20,,900,,5,,0,0xFFFFFFFE,7,2,256,,40,1,30,{ bonus bUnbreakableHelm,0; },{},{}
|
||||
2247,Oldman's_Romance,Romantic Gent,4,15000,,400,,3,,0,0xFFFFFFFE,7,2,256,,0,1,31,{},{},{}
|
||||
2248,Western_Grace,Western Grace,4,15000,,400,,3,,0,0xFFFFFFFE,7,2,256,,0,1,32,{},{},{}
|
||||
2249,Coronet,Coronet,4,20,,300,,3,,0,0xFFFFFFFE,7,2,256,,0,1,33,{ bonus bInt,1; },{},{}
|
||||
@@ -1268,7 +1268,7 @@
|
||||
2354,Goibne's_Armor,Goibne's Armor,4,50000,,3500,,7,,0,0xFFFFFFFE,7,2,16,,54,1,0,{ bonus bVit,2; bonus bMaxHPrate,10; },{},{}
|
||||
2355,Angel's_Protection,Angelic Protection,4,10000,,600,,4,,1,0x00000001,7,2,16,,40,1,0,{ bonus bMdef,20; },{},{}
|
||||
2356,Vestment_Of_Grace,Blessed Holy Robe,4,20,,2500,,5,,1,0x00008100,7,2,16,,70,1,0,{ bonus bMdef,5; bonus2 bResEff,Eff_Blind,8000; },{},{}
|
||||
2357,Valkyrie_Armor,Valkyrian Armor,4,0,,2800,,6,,1,0xFFFFFFFE,2,2,16,,1,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stun,5000; },{},{}
|
||||
2357,Valkyrie_Armor,Valkyrian Armor,4,0,,2800,,6,,1,0xFFFFFFFE,2,2,16,,1,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stun,5000; },{},{}
|
||||
2358,Dress_Of_Angel,Angel's Dress,4,20,,1000,,5,,0,0xFFFFFFFF,7,2,16,,1,0,0,{ bonus bLuk,4; },{},{}
|
||||
2359,Ninja_Suit_,Ninja Suit,4,20,,1500,,7,,1,0x02021040,7,2,16,,50,1,0,{ bonus bAgi,1; bonus bMdef,3; },{},{}
|
||||
2360,Robe_Of_Casting_,Robe of Cast,4,124800,,1100,,5,,1,0x00810200,7,2,16,,75,1,0,{ bonus bCastrate,-3; bonus bMdef,4; },{},{}
|
||||
@@ -1276,11 +1276,11 @@
|
||||
//2362,Red_Aodai,Red Robe,4,20,,500,,0,,0,0xFFFFFFFE,7,2,16,,1,1,0,{ bonus bAllStats,3; bonus bMdef,5; },{},{}
|
||||
//2363,White_Aodai,White Robe,4,20,,500,,0,,0,0x00000001,7,2,16,,1,1,0,{ bonus bAllStats,3; bonus bMdef,5; },{},{}
|
||||
2364,Meteo_Plate_Armor,Meteo Plate Armor,4,20,,3000,,10,,1,0x000444A2,2,2,16,,55,1,0,{ bonus2 bResEff,Eff_Stun,3000; bonus2 bResEff,Eff_Freeze,3000; },{},{}
|
||||
2365,Orleans_Gown,Orleans's Gown,4,20,,300,,2,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus bCastrate,15; bonus bNoCastCancel; },{},{}
|
||||
2365,Orleans_Gown,Orleans's Gown,4,20,,300,,2,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus bCastrate,15; bonus bNoCastCancel,0; },{},{}
|
||||
2366,Divine_Cloth,Divine Cloth,4,20,,1500,,6,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus2 bResEff,Eff_Curse,500; bonus2 bResEff,Eff_Silence,500; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; bonus2 bResEff,Eff_Sleep,500; },{},{}
|
||||
2367,Sniping_Suit,Sniping Suit,4,20,,750,,5,,1,0x00000800,2,2,16,,50,1,0,{ bonus bMdef,5; bonus bCritical,6+(readparam(bLuk)/10); bonus bDelayRate,-23; },{},{}
|
||||
2368,Golden_Armor,Golden Armor,4,20,,2000,,4,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMdef,4; },{},{}
|
||||
2369,Freyja_Overcoat,Freyja Overcoat,4,0,,500,,12,,0,0xFFFFFFFE,7,2,16,,0,0,0,{ bonus bUnbreakableArmor; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; },{},{}
|
||||
2369,Freyja_Overcoat,Freyja Overcoat,4,0,,500,,12,,0,0xFFFFFFFE,7,2,16,,0,0,0,{ bonus bUnbreakableArmor,0; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; },{},{}
|
||||
2370,Used_Mage_Coat,Used Mage Coat,4,0,,0,,15,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMaxHP,300; bonus bMaxSP,30; bonus bBaseAtk,10; bonus bAGI,1; },{},{}
|
||||
2371,G_Strings_,Pantie,4,1000,,100,,4,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
|
||||
2372,Mage_Coat_,Mage Coat,4,20,,600,,5,,1,0x00810204,7,2,16,,50,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{}
|
||||
@@ -1294,7 +1294,7 @@
|
||||
2380,Medic_Robe,Medic's Robe,4,10,,0,,3,,1,0x00008110,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; },{},{}
|
||||
2381,Elite_Archer_Suit,Elite Archer Suit,4,10,,0,,3,,1,0x00080808,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; },{},{}
|
||||
2382,Elite_Shooter_Suit,Elite Shooter Suit,4,10,,0,,3,,1,0x41000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; },{},{}
|
||||
2383,Brynhild,Brynhild,4,20,,400,,10,,0,0xFFFFFFFF,7,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; bonus bUnbreakableArmor; bonus bNoKnockback; },{},{}
|
||||
2383,Brynhild,Brynhild,4,20,,400,,10,,0,0xFFFFFFFF,7,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{}
|
||||
2384,Spritual_Tunic,Spiritual Tunic,4,20,,0,,10,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMaxHP,800; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Holy,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; },{},{}
|
||||
2385,Recuperative_Armor,Recuperative Armor,4,20,,0,,12,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bNoRegen,1; bonus bNoRegen,2; bonus bHPGainValue,60; bonus bSPGainValue,6; bonus bMagicHPGainValue,60; bonus bMagicSPGainValue,6; },{},{ heal 0,-100; }
|
||||
2386,Chameleon_Armor,Chameleon Armor,4,20,,1700,,5,,0,0x00CFFF80,2,2,16,,70,1,0,{ bonus bMaxHP,(BaseLevel*7); bonus bMaxSP,(BaseLevel/2); autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }"; if( BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte ) bonus bMdef,5; else if( BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief ) bonus bDef,3; },{},{}
|
||||
@@ -1333,7 +1333,7 @@
|
||||
2418,Vidar's_Boots,Vidar's Boots,4,30000,,650,,4,,0,0xFFFFFFFE,7,2,64,,65,1,0,{ bonus bMaxHPrate,9; bonus bMaxSPrate,9; },{},{}
|
||||
2419,Goibne's_Combat_Boots,Goibne's Greaves,4,30000,,700,,4,,0,0xFFFFFFFE,7,2,64,,54,1,0,{ bonus bMdef,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; },{},{}
|
||||
2420,Angel's_Arrival,Angel's Reincarnation,4,10000,,300,,2,,1,0x00000001,7,2,64,,25,1,0,{ bonus bMaxHP,100; },{},{}
|
||||
2421,Valkyrie_Shoes,Valkyrian Shoes,4,0,,500,,4,,1,0xFFFFFFFE,2,2,64,,1,1,0,{ bonus bUnbreakableShoes; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); },{},{}
|
||||
2421,Valkyrie_Shoes,Valkyrian Shoes,4,0,,500,,4,,1,0xFFFFFFFE,2,2,64,,1,1,0,{ bonus bUnbreakableShoes,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); },{},{}
|
||||
2422,High_Fashion_Sandals,High Fashion Sandals,4,24000,,200,,2,,1,0x00818314,7,2,64,,40,1,0,{ bonus bMdef,10; },{},{}
|
||||
2423,Variant_Shoes,Variant Shoes,4,20,,500,,3,,0,0xFFFFFFFE,2,2,64,,85,1,0,{ bonus bMaxHPRate,20-getrefine(); bonus bMaxSPRate,20-getrefine(); bonus bDef,getrefine()/2; },{},{}
|
||||
2424,Tidal_Shoes,Tidal Shoes,4,20,,300,,3,,1,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus2 bSubEle,Ele_Water,5; },{},{}
|
||||
@@ -1372,7 +1372,7 @@
|
||||
2505,Manteau,Manteau,4,32000,,600,,4,,0,0x006654E2,7,2,4,,0,1,0,{},{},{}
|
||||
2506,Manteau_,Manteau,4,32000,,600,,4,,1,0x006654E2,7,2,4,,0,1,0,{},{},{}
|
||||
2507,Cape_Of_Ancient_Lord,Ancient Cape,4,82000,,600,,2,,0,0xFFFFFFFE,7,2,4,,40,1,0,{ bonus bAgi,1; },{},{}
|
||||
2508,Ragamuffin_Cape,Ragamuffin Manteau,4,56000,,500,,1,,0,0xFFFFFFFE,7,2,4,,0,1,0,{ bonus bUnbreakableGarment; bonus bMdef,10; },{},{}
|
||||
2508,Ragamuffin_Cape,Ragamuffin Manteau,4,56000,,500,,1,,0,0xFFFFFFFE,7,2,4,,0,1,0,{ bonus bUnbreakableGarment,0; bonus bMdef,10; },{},{}
|
||||
2509,Clack_Of_Servival,Survivor's Manteau,4,20000,,550,,0,,0,0x00810204,7,2,4,,75,1,0,{ bonus bMdef,5; bonus bVit,10; },{},{}
|
||||
2510,Novice_Hood,Somber Novice Hood,4,1,,1,,2,,0,0x00000001,7,2,4,,0,0,0,{ bonus2 bSubEle,Ele_Neutral,20; },{},{}
|
||||
2511,Skeleton's_Cape,Skeleton Manteau,4,5000,,700,,1,,0,0xFFFFFFFE,7,2,4,,75,1,0,{ bonus bStr,2; bonus bInt,-3; bonus bDex,2; bonus bVit,-3; bonus bLuk,2; bonus bAgi,-4; },{},{}
|
||||
@@ -1388,7 +1388,7 @@
|
||||
2521,Angel's_Warmth,Angelic Cardigan,4,10000,,400,,2,,1,0x00000001,7,2,4,,20,1,0,{ bonus bHPrecovRate,5; },{},{}
|
||||
2522,Undershirt,Undershirt,4,20000,,150,,2,,0,0xFFFFFFFF,7,2,4,,1,1,0,{ bonus bMdef,1; },{},{}
|
||||
2523,Undershirt_,Undershirt,4,20000,,150,,2,,1,0xFFFFFFFF,7,2,4,,1,1,0,{ bonus bMdef,1; },{},{}
|
||||
2524,Valkyrie_Manteau,Valkyrian Manteau,4,0,,500,,3,,1,0xFFFFFFFE,2,2,4,,1,1,0,{ bonus bUnbreakableGarment; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bFlee2,5+(getequiprefinerycnt(EQI_GARMENT)*2); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(EQI_GARMENT)*2); },{},{}
|
||||
2524,Valkyrie_Manteau,Valkyrian Manteau,4,0,,500,,3,,1,0xFFFFFFFE,2,2,4,,1,1,0,{ bonus bUnbreakableGarment,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bFlee2,5+(getequiprefinerycnt(EQI_GARMENT)*2); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(EQI_GARMENT)*2); },{},{}
|
||||
2525,Cape_Of_Ancient_Lord_,Ancient Cape,4,82000,,600,,2,,1,0xFFFFFFFE,7,2,4,,40,1,0,{ bonus bAgi,1; },{},{}
|
||||
2526,Dragon_Scale_Coat,Coat of Dragon Scale,4,20,,10,,4,,0,0xFFFFFFFF,7,2,4,,50,1,0,{},{},{}
|
||||
2527,Dragon_Breath,Dragon Breath,4,20,,600,,4,,1,0xFFFFFFFE,2,2,4,,48,1,0,{ bonus2 bSubRace,RC_Dragon,15; },{},{}
|
||||
@@ -1405,7 +1405,7 @@
|
||||
2538,Commander_Manteau,Captain's Manteau,4,10,,0,,4,,1,0x026654E2,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; },{},{}
|
||||
2539,Commander_Manteau_,Commander's Manteau,4,10,,0,,3,,1,0x00898B1C,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; },{},{}
|
||||
2540,Sheriff_Manteau,Sheriff's Manteau,4,10,,0,,3,,1,0x41000000,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; },{},{}
|
||||
2541,Asprika,Asprika,4,20,,400,,5,,0,0xFFFFFFFF,7,2,4,,94,0,0,{ bonus bMdef,5; bonus3 bSubEle,Ele_Neutral,30,BF_SHORT; bonus3 bSubEle,Ele_Water,30,BF_SHORT; bonus3 bSubEle,Ele_Earth,30,BF_SHORT; bonus3 bSubEle,Ele_Fire,30,BF_SHORT; bonus3 bSubEle,Ele_Wind,30,BF_SHORT; bonus3 bSubEle,Ele_Poison,30,BF_SHORT; bonus3 bSubEle,Ele_Holy,30,BF_SHORT; bonus3 bSubEle,Ele_Dark,30,BF_SHORT; bonus3 bSubEle,Ele_Ghost,30,BF_SHORT; bonus3 bSubEle,Ele_Undead,30,BF_SHORT; bonus bFlee,30; skill "AL_TELEPORT",1; bonus bUnbreakableGarment; },{},{}
|
||||
2541,Asprika,Asprika,4,20,,400,,5,,0,0xFFFFFFFF,7,2,4,,94,0,0,{ bonus bMdef,5; bonus3 bSubEle,Ele_Neutral,30,BF_SHORT; bonus3 bSubEle,Ele_Water,30,BF_SHORT; bonus3 bSubEle,Ele_Earth,30,BF_SHORT; bonus3 bSubEle,Ele_Fire,30,BF_SHORT; bonus3 bSubEle,Ele_Wind,30,BF_SHORT; bonus3 bSubEle,Ele_Poison,30,BF_SHORT; bonus3 bSubEle,Ele_Holy,30,BF_SHORT; bonus3 bSubEle,Ele_Dark,30,BF_SHORT; bonus3 bSubEle,Ele_Ghost,30,BF_SHORT; bonus3 bSubEle,Ele_Undead,30,BF_SHORT; bonus bFlee,30; skill "AL_TELEPORT",1; bonus bUnbreakableGarment,0; },{},{}
|
||||
2542,Flame_Manteau,Flame Manteau of Naght Sieger,4,20,,70,,4,,1,0xFFFFFFFE,2,2,4,,70,1,0,{ bonus bMaxHPRate,5; bonus bMdef,2; bonus bMatkRate,1; bonus2 bAddEle,Ele_Fire,2; },{},{}
|
||||
2543,Sylphid_Manteau,Sylphid Manteau,4,20,,0,,9,,0,0xFFFFFFFF,7,2,4,,0,0,0,{ bonus bFlee,13; bonus2 bSubEle,Ele_Neutral,13; bonus bFlee2,1; },{},{}
|
||||
2544,Leather_Of_Tendrilion,Leather of Tendrilion,4,20,,300,,3,,1,0x00CFDF80,2,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubRace,RC_Plant,5; bonus2 bSubRace,RC_Brute,5; },{},{}
|
||||
@@ -1560,7 +1560,7 @@
|
||||
2738,Shiny_Coin,Shiny Coin,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bAddClass,Class_All,6; bonus bMatkRate,6; },{},{}
|
||||
2739,Ordinary_Coin,Ordinary Coin,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; },{},{}
|
||||
2740,Rusty_Coin,Rusty Coin,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; },{},{}
|
||||
2741,All_In_One_Ring,All In One Ring,4,20,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bAllStats,1; bonus bNoCastCancel; bonus bCastRate,10; skill "AL_HEAL",1; skill "AL_TELEPORT",1; },{},{}
|
||||
2741,All_In_One_Ring,All In One Ring,4,20,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bAllStats,1; bonus bNoCastCancel,0; bonus bCastRate,10; skill "AL_HEAL",1; skill "AL_TELEPORT",1; },{},{}
|
||||
//2742,Lucky_Clip,Lucky Clip,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{}
|
||||
2743,Angelic_Ring,Angelic Ring,4,20,,100,,0,,0,0x00CFFF80,2,2,136,,70,0,0,{ bonus bInt,2; bonus bDex,1; bonus bMdef,2; autobonus3 "{ bonus bHealPower,20; }",100,3000,"AL_HEAL","{ specialeffect2 EF_HEAL3; }"; autobonus3 "{ bonus bHealPower,20; }",100,3000,"AM_POTIONPITCHER","{ specialeffect2 EF_HEAL3; }"; autobonus3 "{ bonus bHealPower,20; }",100,3000,"PR_SANCTUARY","{ specialeffect2 EF_HEAL3; }"; },{},{}
|
||||
2744,Sprint_Ring,Sprint Ring,4,20,,100,,0,,0,0x00CFFF80,2,2,136,,70,0,0,{ bonus bCastrate,-10; bonus bDelayRate,-5; },{},{}
|
||||
@@ -1579,7 +1579,7 @@
|
||||
2757,Insecticide_Ring,Insecticide Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Insect,15; },{},{}
|
||||
2758,Fisher_Ring,Fischer Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Fish,15; },{},{}
|
||||
2759,Decussate_Ring,Decussate Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Demon,15; },{},{}
|
||||
2760,Bloody_Ring,Bloody Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_DemiHuman,15; },{},{}
|
||||
2760,Bloody_Ring,Bloody Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_DemiHuman,15; bonus2 bExpAddRace,RC_Player,15; },{},{}
|
||||
2761,Satanic_Ring,Satanic Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Angel,15; },{},{}
|
||||
2762,Dragoon_Ring,Dragon Ring,4,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Dragon,15; },{},{}
|
||||
2763,Skul_Ring_C,Neo Skull Ring,4,0,,0,,0,,0,0xFFFFFFFE,2,2,136,,95,0,0,{ bonus bAtkRate,5; bonus bMatkrate,5; bonus bMaxHPrate,5; bonus2 bSkillHeal,"AL_HEAL",5; skill "MG_SIGHT",1; },{},{}
|
||||
@@ -1695,7 +1695,7 @@
|
||||
4058,Thara_Frog_Card,Thara Frog Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_DemiHuman,30; bonus2 bSubRace,RC_Player,30; },{},{}
|
||||
4059,Soldier_Andre_Card,Soldier Andre Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Plant,30; },{},{}
|
||||
4060,Goblin_Card,Goblin Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_Brute,20; },{},{}
|
||||
4061,Cornutus_Card,Cornutus Card,6,20,,10,,,,,,,,16,,,,,{ bonus bUnbreakableArmor; bonus bDef,1; },{},{}
|
||||
4061,Cornutus_Card,Cornutus Card,6,20,,10,,,,,,,,16,,,,,{ bonus bUnbreakableArmor,0; bonus bDef,1; },{},{}
|
||||
4062,Anacondaq_Card,Anacondaq Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddEle,Ele_Poison,20; },{},{}
|
||||
4063,Caramel_Card,Caramel Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_Insect,20; },{},{}
|
||||
4064,Zerom_Card,Zerom Card,6,20,,10,,,,,,,,136,,,,,{ bonus bDex,3; },{},{}
|
||||
@@ -1706,12 +1706,12 @@
|
||||
4069,Drainliar_Card,Drainliar Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddEle,Ele_Water,20; },{},{}
|
||||
4070,Eggyra_Card,Eggyra Card,6,20,,10,,,,,,,,64,,,,,{ bonus bSPrecovRate,15; },{},{}
|
||||
4071,Orc_Zombie_Card,Orc Zombie Card,6,20,,10,,,,,,,,4,,,,,{ bonus2 bSubEle,Ele_Undead,30; bonus bFlee,5; },{},{}
|
||||
4072,Golem_Card,Golem Card,6,20,,10,,,,,,,,2,,,,,{ bonus bUnbreakableWeapon; bonus bBaseAtk,5; },{},{}
|
||||
4072,Golem_Card,Golem Card,6,20,,10,,,,,,,,2,,,,,{ bonus bUnbreakableWeapon,0; bonus bBaseAtk,5; },{},{}
|
||||
4073,Pirate_Skel_Card,Pirate Skeleton Card,6,20,,10,,,,,,,,136,,,,,{ skill "MC_DISCOUNT",5; },{},{}
|
||||
4074,BigFoot_Card,Bigfoot Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Insect,30; },{},{}
|
||||
4075,Argos_Card,Argos Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bResEff,Eff_Stone,2000; bonus bDef,1; },{},{}
|
||||
4076,Magnolia_Card,Magnolia Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddEff,Eff_Curse,500; bonus bBaseAtk,5; },{},{}
|
||||
4077,Phen_Card,Phen Card,6,20,,10,,,,,,,,136,,,,,{ bonus bNoCastCancel; bonus bCastrate,25; },{},{}
|
||||
4077,Phen_Card,Phen Card,6,20,,10,,,,,,,,136,,,,,{ bonus bNoCastCancel,0; bonus bCastrate,25; },{},{}
|
||||
4078,Savage_Card,Savage Card,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,3; },{},{}
|
||||
4079,Mantis_Card,Mantis Card,6,20,,10,,,,,,,,136,,,,,{ bonus bStr,3; },{},{}
|
||||
4080,Flora_Card,Flora Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_Fish,20; },{},{}
|
||||
@@ -1766,19 +1766,19 @@
|
||||
4129,Baphomet__Card,Bapho Jr. Card,6,20,,10,,,,,,,,4,,,,,{ bonus bAgi,3; bonus bCritical,1; },{},{}
|
||||
4130,Scorpion_King_Card,Scorpion King Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddEle,Ele_Undead,20; },{},{}
|
||||
4131,Moonlight_Flower_Card,Moonlight Flower Card,6,20,,10,,,,,,,,64,,,,,{ bonus bSpeedRate,25; },{},{}
|
||||
4132,Mistress_Card,Mistress Card,6,20,,10,,,,,,,,769,,,,,{ bonus bNoGemStone; bonus bUseSPrate,25; },{},{}
|
||||
4132,Mistress_Card,Mistress Card,6,20,,10,,,,,,,,769,,,,,{ bonus bNoGemStone,0; bonus bUseSPrate,25; },{},{}
|
||||
4133,Daydric_Card,Raydric Card,6,20,,10,,,,,,,,4,,,,,{ bonus2 bSubEle,Ele_Neutral,20; },{},{}
|
||||
4134,Dracula_Card,Dracula Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPDrainRate,100,5; },{},{}
|
||||
4135,Orc_Load_Card,Orc Lord Card,6,20,,10,,,,,,,,16,,,,,{ bonus bShortWeaponDamageReturn,30; },{},{}
|
||||
4136,Khalitzburg_Card,Khalitzburg Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Demon,30; },{},{}
|
||||
4137,Drake_Card,Drake Card,6,20,,10,,,,,,,,2,,,,,{ bonus bNoSizeFix; },{},{}
|
||||
4137,Drake_Card,Drake Card,6,20,,10,,,,,,,,2,,,,,{ bonus bNoSizeFix,0; },{},{}
|
||||
4138,Anubis_Card,Anubis Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Angel,30; },{},{}
|
||||
4139,Joker_Card,Joker Card,6,20,,10,,,,,,,,136,,,,,{ skill "TF_STEAL",1; },{},{}
|
||||
4140,Knight_Of_Abyss_Card,Abysmal Knight Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddClass,Class_Boss,25; },{},{}
|
||||
4141,Evil_Druid_Card,Evil Druid Card,6,20,,10,,,,,,,,16,,,,,{ bonus bDefEle,Ele_Undead; bonus bInt,1; bonus bDef,1; },{},{}
|
||||
4142,Doppelganger_Card,Doppelganger Card,6,20,,10,,,,,,,,2,,,,,{ bonus bAspdRate,10; },{},{}
|
||||
4143,Orc_Hero_Card,Orc Hero Card,6,20,,10,,,,,,,,769,,,,,{ bonus bVit,3; bonus2 bResEff,Eff_Stun,10000; },{},{}
|
||||
4144,Osiris_Card,Osiris Card,6,20,,10,,,,,,,,136,,,,,{ bonus bRestartFullRecover; },{},{}
|
||||
4144,Osiris_Card,Osiris Card,6,20,,10,,,,,,,,136,,,,,{ bonus bRestartFullRecover,0; },{},{}
|
||||
4145,Berzebub_Card,Berzebub Card,6,20,,10,,,,,,,,136,,,,,{ bonus bCastrate,-30; },{},{}
|
||||
4146,Maya_Card,Maya Card,6,20,,10,,,,,,,,32,,,,,{ bonus bMagicDamageReturn,50; },{},{}
|
||||
4147,Baphomet_Card,Baphomet Card,6,20,,10,,,,,,,,2,,,,,{ bonus bHit,-10; bonus bSplashRange,1; },{},{}
|
||||
@@ -1788,7 +1788,7 @@
|
||||
4151,Gajomart_Card,Gajomart Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSubRace,RC_Plant,-20; bonus2 bExpAddRace,RC_Plant,10; },{},{}
|
||||
4152,Galapago_Card,Galapago Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddItemGroupHealRate,IG_Juice,50; bonus3 bAddMonsterDropItem,531,RC_Insect,300; bonus3 bAddMonsterDropItem,532,RC_Insect,300; bonus3 bAddMonsterDropItem,534,RC_Insect,300; },{},{}
|
||||
4153,Crab_Card,Crab Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,5; bonus2 bAddDamageClass,1266,30; },{},{}
|
||||
4154,Rice_Cake_Boy_Card,Dumpling Child Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddItemGroupHealRate,IG_Candy,50; bonus3 bAddMonsterDropItem,529,RC_DemiHuman,300; bonus3 bAddMonsterDropItem,530,RC_DemiHuman,100; },{},{}
|
||||
4154,Rice_Cake_Boy_Card,Dumpling Child Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddItemGroupHealRate,IG_Candy,50; bonus3 bAddMonsterDropItem,529,RC_DemiHuman,300; bonus3 bAddMonsterDropItem,529,RC_Player,300; bonus3 bAddMonsterDropItem,530,RC_DemiHuman,100; bonus3 bAddMonsterDropItem,530,RC_Player,100; },{},{}
|
||||
4155,Goblin_Leader_Card,Goblin Leader Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace2,RC2_Goblin,30; },{},{}
|
||||
4156,Steam_Goblin_Card,Goblin Steamrider Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_Formless,7; },{},{}
|
||||
4157,Goblin_Archer_Card,Goblin Archer Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_Undead,7; },{},{}
|
||||
@@ -1832,7 +1832,7 @@
|
||||
4195,Leaf_Cat_Card,Leaf Cat Card,6,20,,10,,,,,,,,769,,,,,{ bonus2 bSubEle,Ele_Water,10; bonus3 bAddMonsterDropItem,991,RC_Fish,100; },{},{}
|
||||
4196,Marin_Card,Marin Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddMonsterDropItem,909,2000; bonus2 bAddMonsterDropItem,7126,10; },{},{}
|
||||
4197,Mastering_Card,Mastering Card,6,20,,10,,,,,,,,4,,,,,{ bonus bLuk,1; },{},{}
|
||||
4198,Maya_Puple_Card,Maya Purple Card,6,20,,10,,,,,,,,769,,,,,{ bonus bIntravision; },{},{}
|
||||
4198,Maya_Puple_Card,Maya Purple Card,6,20,,10,,,,,,,,769,,,,,{ bonus bIntravision,0; },{},{}
|
||||
4199,Merman_Card,Merman Card,6,20,,10,,,,,,,,64,,,,,{ bonus bHPrecovRate,10; bonus bSPrecovRate,10; },{},{}
|
||||
4200,Megalith_Card,Megalith Card,6,20,,10,,,,,,,,64,,,,,{ if(getrefine()<6) bonus bMdef,7; },{},{}
|
||||
4201,Majoruros_Card,Majoruros Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Stun,600; },{},{}
|
||||
@@ -1867,7 +1867,7 @@
|
||||
4230,Shinobi_Card,Shinobi Card,6,20,,10,,,,,,,,136,,,,,{ bonus bAgi,1; bonus3 bAutoSpellWhenHit,"AS_CLOAKING",5,100; },{},{}
|
||||
4231,Increase_Soil_Card,Mi Gao Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace2,RC2_Guardian,50; },{},{}
|
||||
4232,Wild_Ginseng_Card,Hermit Plant Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddItemGroupHealRate,IG_Herb,50; bonus3 bAddMonsterDropItem,507,RC_Plant,300; bonus3 bAddMonsterDropItem,508,RC_Plant,200; bonus3 bAddMonsterDropItem,509,RC_Plant,100; },{},{}
|
||||
4233,Baby_Leopard_Card,Baby Leopard Card,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,3; if(BaseClass==Job_Merchant) bonus bUnbreakableArmor; },{},{}
|
||||
4233,Baby_Leopard_Card,Baby Leopard Card,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,3; if(BaseClass==Job_Merchant) bonus bUnbreakableArmor,0; },{},{}
|
||||
4234,Anolian_Card,Anolian Card,6,20,,10,,,,,,,,16,,,,,{ bonus3 bAutoSpellWhenHit,"AC_CONCENTRATION",1+9*(getskilllv("AC_CONCENTRATION")==10),30; },{},{}
|
||||
4235,Cookie_XMAS_Card,Christmas Cookie Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSubRace,RC_Angel,-20; bonus2 bExpAddRace,RC_Angel,10; },{},{}
|
||||
4236,Amon_Ra_Card,Amon Ra Card,6,20,,10,,,,,,,,64,,,,,{ bonus bAllStats,1; bonus3 bAutoSpellWhenHit,"PR_KYRIE",10,(30+70*(readparam(bInt)>=99)); },{},{}
|
||||
@@ -1879,7 +1879,7 @@
|
||||
4242,Apocalips_Card,Apocalipse Card,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,2; if(getrefine()>8) bonus bMaxHP,800; },{},{}
|
||||
4243,Antonio_Card,Antonio Card,6,20,,10,,,,,,,,16,,,,,{ bonus3 bAutoSpellWhenHit,"AL_TELEPORT",1,500; },{},{}
|
||||
4244,Alarm_Card,Alarm Card,6,20,,10,,,,,,,,64,,,,,{ bonus3 bAutoSpellWhenHit,"MG_SIGHT",1,200; bonus bMaxHP,300; bonus bVit,1; },{},{}
|
||||
4245,Am_Mut_Card,Am Mut Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSubRace,RC_DemiHuman,-20; bonus2 bSubRace,RC_Player,-20; bonus2 bExpAddRace,RC_DemiHuman,10; },{},{}
|
||||
4245,Am_Mut_Card,Am Mut Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSubRace,RC_DemiHuman,-20; bonus2 bSubRace,RC_Player,-20; bonus2 bExpAddRace,RC_DemiHuman,10; bonus2 bExpAddRace,RC_Player,10; },{},{}
|
||||
4246,Assulter_Card,Assaulter Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_DemiHuman,7; bonus2 bCriticalAddRace,RC_Player,7; },{},{}
|
||||
4247,Aster_Card,Aster Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,5; bonus2 bAddDamageClass,1074,30; },{},{}
|
||||
4248,Ancient_Mummy_Card,Ancient Mummy Card,6,20,,10,,,,,,,,32,,,,,{ bonus3 bAutoSpellWhenHit,"AL_CRUCIS",5,30; },{},{}
|
||||
@@ -1890,7 +1890,7 @@
|
||||
4253,Alice_Card,Alice Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubClass,Class_Boss,40; bonus2 bSubClass,Class_Normal,-40; },{},{}
|
||||
4254,Tirfing_Card,Ogretooth Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubSize,Size_Medium,25; bonus bDef,1; },{},{}
|
||||
4255,Orc_Lady_Card,Orc Lady Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace2,3,30; },{},{}
|
||||
4256,Orc_Archer_Card,Orc Archer Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAddMonsterDropItem,12034,RC_DemiHuman,100; },{},{}
|
||||
4256,Orc_Archer_Card,Orc Archer Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAddMonsterDropItem,12034,RC_DemiHuman,100; bonus3 bAddMonsterDropItem,12034,RC_Player,100; },{},{}
|
||||
4257,Wild_Rose_Card,Wild Rose Card,6,20,,10,,,,,,,,64,,,,,{ bonus bAgi,1; if(BaseClass==Job_Thief) bonus bFlee2,5; },{},{}
|
||||
4258,Wicked_Nymph_Card,Evil Nymph Card,6,20,,10,,,,,,,,769,,,,,{ bonus bInt,1; bonus bMaxSP,50; },{},{}
|
||||
4259,Wooden_Golem_Card,Wooden Golem Card,6,20,,10,,,,,,,,16,,,,,{ bonus bDef,1; bonus bHPrecovRate,30; },{},{}
|
||||
@@ -1915,7 +1915,7 @@
|
||||
4278,Gibbet_Card,Gibbet Card,6,20,,10,,,,,,,,769,,,,,{ if(getrefine()<6) bonus bMdef,5; },{},{}
|
||||
4279,Deleter_Card,Earth Deleter Card,6,20,,10,,,,,,,,16,,,,,{ bonus bSPrecovRate,-100; bonus bSPGainValue,10; },{},{ heal 0,-100; }
|
||||
4280,Geographer_Card,Geographer Card,6,20,,10,,,,,,,,16,,,,,{ bonus3 bAutoSpellWhenHit,"AL_BLESSING",2+8*(getskilllv("AL_BLESSING")==10),30; },{},{}
|
||||
4281,Zipper_Bear_Card,Zipper Bear Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,30; bonus bSPDrainValue,-1; if(BaseClass==Job_Merchant) bonus bUnbreakableWeapon; },{},{}
|
||||
4281,Zipper_Bear_Card,Zipper Bear Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,30; bonus bSPDrainValue,-1; if(BaseClass==Job_Merchant) bonus bUnbreakableWeapon,0; },{},{}
|
||||
4282,Tengu_Card,Tengu Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddMonsterDropItemGroup,IG_Recovery,600; },{},{}
|
||||
4283,Greatest_General_Card,Greatest General Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,"MO_CALLSPIRITS",5,2+18*(BaseClass==Job_Acolyte); },{},{}
|
||||
4284,Chepet_Card,Chepet Card,6,20,,10,,,,,,,,2,,,,,{ bonus4 bAutoSpell,"AL_HEAL",5,50,1; },{},{}
|
||||
@@ -1943,7 +1943,7 @@
|
||||
4306,Toad_Card,Toad Card,6,20,,10,,,,,,,,4,,,,,{ bonus bFlee2,1; },{},{}
|
||||
4307,Kind_Of_Beetle_Card,Beetle King Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_Fish,5; },{},{ heal 0,-5; }
|
||||
4308,Tri_Joint_Card,Tri Joint Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_Formless,5; },{},{ heal 0,-5; }
|
||||
4309,Parasite_Card,Parasite Card,6,20,,10,,,,,,,,32,,,,,{ bonus bDef,1; bonus2 bSubRace,RC_Formless,5; },{},{}
|
||||
4309,Parasite_Card,Parasite Card,6,20,,10,,,,,,,,32,,,,,{ bonus bDef,1; bonus2 bSubEle,Ele_Neutral,5; },{},{}
|
||||
4310,Panzer_Goblin_Card,Panzer Goblin Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_Demon,7; },{},{}
|
||||
4311,Permeter_Card,Permeter Card,6,20,,10,,,,,,,,769,,,,,{ bonus2 bSubEle,Ele_Dark,15; bonus2 bSubEle,Ele_Undead,15; },{},{}
|
||||
4312,Fur_Seal_Card,Seal Card,6,20,,10,,,,,,,,2,,,,,{ bonus bFlee,3; bonus bHit,10; if(BaseClass==Job_Acolyte) { bonus2 bCriticalAddRace,RC_Undead,9; bonus2 bCriticalAddRace,RC_Demon,9; } },{},{}
|
||||
@@ -1961,7 +1961,7 @@
|
||||
4324,Garm_Card,Hatii Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Freeze,5000; },{},{}
|
||||
4325,Harpy_Card,Harpy Card,6,20,,10,,,,,,,,4,,,,,{ bonus2 bSubEle,Ele_Neutral,15; bonus2 bSkillAtk,"MG_NAPALMBEAT",5; },{},{}
|
||||
4326,See_Otter_Card,Sea-Otter Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddItemGroupHealRate,IG_Fish,50; bonus3 bAddMonsterDropItem,551,RC_Fish,300; bonus3 bAddMonsterDropItem,544,RC_Fish,300; },{},{}
|
||||
4327,Blood_Butterfly_Card,Bloody Butterfly Card,6,20,,10,,,,,,,,136,,,,,{ bonus bCastrate,30; bonus bNoCastCancel; bonus2 bSkillAtk,"MG_FIREWALL",5; },{},{}
|
||||
4327,Blood_Butterfly_Card,Bloody Butterfly Card,6,20,,10,,,,,,,,136,,,,,{ bonus bCastrate,30; bonus bNoCastCancel,0; bonus2 bSkillAtk,"MG_FIREWALL",5; },{},{}
|
||||
4328,Hyegun_Card,Yao Jun Card,6,20,,10,,,,,,,,4,,,,,{ bonus bFlee,15; bonus bCritical,1; },{},{}
|
||||
4329,Phendark_Card,Phendark Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_DemiHuman,5; bonus2 bSPGainRace,RC_Player,5; },{},{ heal 0,-5; }
|
||||
4330,Dark_Snake_Lord_Card,Evil Snake Lord Card,6,20,,10,,,,,,,,769,,,,,{ bonus bInt,3; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Curse,10000; },{},{}
|
||||
@@ -1976,7 +1976,7 @@
|
||||
4339,Mineral_Card,Mineral Card,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,-25; bonus bDef,3; },{},{}
|
||||
4340,Teddy_Bear_Card,Teddy Bear Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Undead,30; },{},{}
|
||||
4341,Metaling_Card,Metaling Card,6,20,,10,,,,,,,,2,,,,,{ bonus3 bAutoSpell,"RG_STRIPWEAPON",1,50; },{},{}
|
||||
4342,Rsx_0806_Card,RSX-0806 Card,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,3; bonus bUnbreakableArmor; bonus bNoKnockback; },{},{}
|
||||
4342,Rsx_0806_Card,RSX-0806 Card,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,3; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{}
|
||||
4343,Mole_Card,Holden Card,6,20,,10,,,,,,,,769,,,,,{ bonus bLuk,2; },{},{}
|
||||
4344,Anopheles_Card,Anopheles Card,6,20,,10,,,,,,,,136,,,,,{ bonus3 bAddMonsterDropItem,12058,RC_Insect,50; },{},{}
|
||||
4345,Hill_Wind_Card,Hill Wind Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSkillAtk,"MG_THUNDERSTORM",5; bonus2 bSkillAtk,"WZ_JUPITEL",5; bonus2 bSkillAtk,"WZ_VERMILION",5; },{},{ heal 0,-50; }
|
||||
@@ -2041,7 +2041,7 @@
|
||||
4404,Skogul_Card,Skogul Card,6,20,,10,,,,,,,,16,,,,,{ bonus3 bAddEffWhenHit,Eff_Bleeding,3000,ATF_TARGET|ATF_SELF; },{},{}
|
||||
4405,Frus_Card,Frus Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMagicDamageReturn,getrefine()*2; if(BaseClass==Job_Mage) bonus bMdef,3; },{},{}
|
||||
4406,Skeggiold_Card,Skeggiold Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bMagicAddRace,RC_Demon,2; },{},{}
|
||||
4407,Randgris_Card,Randgris Card,6,20,,10,,,,,,,,2,,,,,{ bonus bUnbreakableWeapon; bonus2 bAddClass,Class_All,10; bonus3 bAutoSpell,"SA_DISPELL",1,50; },{},{}
|
||||
4407,Randgris_Card,Randgris Card,6,20,,10,,,,,,,,2,,,,,{ bonus bUnbreakableWeapon,0; bonus2 bAddClass,Class_All,10; bonus3 bAutoSpell,"SA_DISPELL",1,50; },{},{}
|
||||
4408,Gloom_Under_Night_Card,Gloom Under Night Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEle,Ele_Holy,40; bonus2 bAddEle,Ele_Dark,40; bonus2 bAddRace,RC_Angel,40; bonus2 bAddRace,RC_Demon,40; },{},{}
|
||||
4409,Agav_Card,Agav Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMatkRate,5; bonus bDef,-10; if(BaseClass==Job_Mage) bonus bMaxSP,100; },{},{}
|
||||
4410,Echio_Card,Echio Card,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,15; if(BaseClass==Job_Swordman) bonus bMaxHP,500; },{},{}
|
||||
@@ -2185,7 +2185,7 @@
|
||||
5006,Machoman_Glasses,Machoman's Glasses,4,36000,,100,,1,,0,0xFFFFFFFE,7,2,512,,0,0,92,{},{},{}
|
||||
5007,Loard_Circlet,Grand Circlet,4,20,,200,,3,,0,0xFFFFFFFE,7,2,256,,55,1,93,{ bonus bStr,1; bonus bInt,1; bonus bLuk,1; bonus bMdef,4; },{},{}
|
||||
5008,Puppy_Love,Puppy Love,4,20,,100,,1,,0,0xFFFFFFFE,7,2,256,,0,0,94,{},{},{}
|
||||
5009,Safety_Helmet,Safety Helmet,4,20,,500,,3,,0,0xFFFFFFFE,7,2,256,,0,1,95,{ bonus bMdef,3; bonus bUnbreakableHelm; },{},{}
|
||||
5009,Safety_Helmet,Safety Helmet,4,20,,500,,3,,0,0xFFFFFFFE,7,2,256,,0,1,95,{ bonus bMdef,3; bonus bUnbreakableHelm,0; },{},{}
|
||||
5010,Indian_Hair_Piece,Indian Fillet,4,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,96,{},{},{}
|
||||
5011,Antenna,Aerial,4,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,97,{},{},{}
|
||||
5012,Ph.D_Hat,Ph.D Hat,4,20,,200,,3,,0,0xFFFFFFFE,7,2,256,,0,1,98,{},{},{}
|
||||
@@ -2257,7 +2257,7 @@
|
||||
5078,Sea_Otter_Cap,Sea-Otter Hat,4,20,,800,,3,,0,0xFFFFFFFF,7,2,256,,50,1,162,{ bonus bVit,1; },{},{}
|
||||
5079,Crossed_Hair_Band,X Hairpin,4,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,163,{},{},{}
|
||||
5080,Headgear_Of_Queen,Crown of Ancient Queen,4,20,,400,,4,,0,0xFFFFFFFF,7,2,256,,45,1,164,{},{},{}
|
||||
5081,Mistress_Crown,Crown of Mistress,4,20,,100,,0,,0,0xFFFFFFFE,7,2,256,,75,1,165,{ bonus bMaxSP,100; bonus bInt,2; bonus bUnbreakableHelm; },{},{}
|
||||
5081,Mistress_Crown,Crown of Mistress,4,20,,100,,0,,0,0xFFFFFFFE,7,2,256,,75,1,165,{ bonus bMaxSP,100; bonus bInt,2; bonus bUnbreakableHelm,0; },{},{}
|
||||
5082,Mushroom_Band,Decorative Mushroom,4,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,166,{},{},{}
|
||||
5083,Red_Tailed_Ribbon,Red Ribbon,4,20,,200,,1,,0,0xFFFFFFFF,7,2,256,,45,1,167,{ bonus bMdef,10; },{},{}
|
||||
5084,Lazy_Raccoon,Lazy Smokie,4,20,,500,,1,,0,0xFFFFFFFE,7,2,256,,0,1,168,{ bonus2 bResEff,Eff_Sleep,2000; },{},{}
|
||||
@@ -2335,7 +2335,7 @@
|
||||
5156,Flu_Mask_F,Father's Mask,4,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,8,{ bonus bMatkRate,1; },{},{}
|
||||
5157,Viking_Helm_,Orc Helm,4,20,,500,,5,,1,0x000654E2,7,2,256,,0,1,86,{},{},{}
|
||||
5158,Holy_Bonnet_,Monk Hat,4,30000,,100,,5,,1,0x00008110,7,2,256,,0,1,35,{ bonus bMdef,3; },{},{}
|
||||
5159,Golden_Gear_,Golden Gear,4,20,,900,,5,,1,0xFFFFFFFE,7,2,256,,40,1,30,{ bonus bUnbreakableHelm; },{},{}
|
||||
5159,Golden_Gear_,Golden Gear,4,20,,900,,5,,1,0xFFFFFFFE,7,2,256,,40,1,30,{ bonus bUnbreakableHelm,0; },{},{}
|
||||
5160,Magestic_Goat_,Majestic Goat,4,20,,800,,5,,1,0x006444A2,7,2,256,,0,1,41,{ bonus bStr,1; },{},{}
|
||||
5161,Sharp_Gear_,Spiky Band,4,20,,1000,,6,,1,0x0066D5F2,7,2,256,,50,1,43,{},{},{}
|
||||
5162,Bone_Helm_,Bone Helm,4,20,,800,,7,,1,0x000444A2,7,2,256,,70,1,103,{ bonus2 bSubEle,Ele_Dark,-15; },{},{}
|
||||
@@ -2438,7 +2438,7 @@
|
||||
5259,Elephant_Hat_,Elephant Hat,4,20,,500,,3,,0,0xFFFFFFFF,7,2,256,,0,1,215,{ bonus bVit,1; bonus3 bAutoSpell,"WZ_WATERBALL",3,10; skill "AL_HOLYWATER",1; },{},{}
|
||||
5260,Cookie_Hat,Cookie Hat,4,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,217,{ bonus bAgi,1; bonus bFlee2,5; bonus bCritAtkRate,5; },{},{}
|
||||
5261,Silver_Tiara_,Silver Tiara,4,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,218,{ bonus bInt,2; if(BaseClass==Job_Mage) bonus bMatkRate,(JobLevel/20); if(Baseclass==Job_Acolyte) bonus bUseSPrate,-(JobLevel/10); if(BaseClass==Job_Archer) bonus bMaxSP,(JobLevel*2); },{},{}
|
||||
5262,Gold_Tiara_,Golden Tiara,4,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,232,{ bonus bStr,2; bonus bUnbreakableHelm; if((readparam(bDex)<56)&&(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief)) bonus bDex,JobLevel/7; },{},{}
|
||||
5262,Gold_Tiara_,Golden Tiara,4,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,232,{ bonus bStr,2; bonus bUnbreakableHelm,0; if((readparam(bDex)<56)&&(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief)) bonus bDex,JobLevel/7; },{},{}
|
||||
5263,Ati_Atihan_Hat,Pagdayaw,4,20,,100,,1,,0,0xFFFFFFFE,7,2,769,,20,1,303,{ bonus2 bSubEle,Ele_Water,1; bonus2 bSubEle,Ele_Earth,1; bonus2 bSubEle,Ele_Fire,1; bonus2 bSubEle,Ele_Wind,1; bonus2 bAddEff,Eff_Curse,300; },{},{}
|
||||
5264,Aussie_Flag_Hat,Australian Flag Hat,4,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,0,1,304,{ bonus bAllStats,2; },{},{}
|
||||
5265,Apple_Of_Archer_C,Apple of Archer,4,1,,0,,7,,0,0xFFFFFFFE,7,2,256,,1,0,72,{ bonus bDex,4; },{},{}
|
||||
@@ -2465,7 +2465,7 @@
|
||||
5286,Pecopeco_Hairband,Pecopeco Hairband,4,20,,0,,3,,0,0xFFFFFFFF,7,2,256,,70,0,314,{ bonus bSpeedRate,25; bonus bAspdRate,-10; bonus bCastrate,25; },{},{}
|
||||
5287,Vacation_Hat,Vacation Hat,4,20,,200,,1,,1,0xFFFFFFFF,7,2,256,,30,0,315,{ bonus bVit,1; },{},{}
|
||||
5288,Red_Glasses,Red Glasses,4,20,,0,,1,,0,0xFFFFFFFF,7,2,512,,0,0,316,{ bonus bInt,1; },{},{}
|
||||
5289,Vanilmirth_Hat,Vanilmirth Hat,4,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,30,0,317,{ bonus bUnbreakableHelm; bonus3 bAutoSpell,"MG_FIREBOLT",1,10; bonus3 bAutoSpell,"MG_COLDBOLT",1,10; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",1,10; bonus bMdef,5; },{},{}
|
||||
5289,Vanilmirth_Hat,Vanilmirth Hat,4,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,30,0,317,{ bonus bUnbreakableHelm,0; bonus3 bAutoSpell,"MG_FIREBOLT",1,10; bonus3 bAutoSpell,"MG_COLDBOLT",1,10; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",1,10; bonus bMdef,5; },{},{}
|
||||
5290,Drooping_Bunny_,Drooping Bunny,4,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,249,{ bonus bDex,1; bonus bFlee,2; },{},{}
|
||||
5291,Kettle_Hat,Kettle Hat,4,20,,600,,4,,0,0xFFFFFFFF,7,2,256,,30,1,318,{ bonus4 bAutoSpell,"SA_DELUGE",2,10,0; bonus3 bAutoSpell,"WZ_WATERBALL",3,10; },{},{}
|
||||
5292,Dragon_Skull,Dragon Skull,4,20,,800,,5,,0,0xFFFFFFFF,7,2,256,,50,1,319,{ bonus2 bSubRace,RC_Dragon,5; },{},{}
|
||||
@@ -2511,7 +2511,7 @@
|
||||
5332,Loki_Mask,Loki Mask,4,0,,200,,0,,0,0xFFFFFFFF,7,2,513,,20,0,346,{ bonus bFlee2,3; },{},{}
|
||||
5333,Radio_Antenna,Radio Antenna,4,0,,1500,,2,,0,0xFFFFFFFF,7,2,256,,50,1,347,{ bonus bMdef,5; bonus bCritical,5; bonus bFlee,5; skill "MG_LIGHTNINGBOLT",1; bonus4 bAutoSpellWhenHit,"MG_THUNDERSTORM",5,30,1; },{},{}
|
||||
5334,Angeling_Wanna_Fly,Flapping Angeling,4,0,,700,,0,,0,0xFFFFFFFF,7,2,256,,38,0,348,{ bonus bLuk,2; bonus bMdef,2; },{},{}
|
||||
5335,Jumping_Poring,Jumping Poring,4,0,,300,,2,,0,0xFFFFFFFF,7,2,256,,0,0,349,{ bonus bLuk,1; bonus bUnbreakableHelm; },{},{}
|
||||
5335,Jumping_Poring,Jumping Poring,4,0,,300,,2,,0,0xFFFFFFFF,7,2,256,,0,0,349,{ bonus bLuk,1; bonus bUnbreakableHelm,0; },{},{}
|
||||
5336,Guildsman_Recruiter,Guildsman Recruiter Hat,4,,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,350,{},{},{}
|
||||
5337,Party_Recruiter_Hat,Party Recruiter Hat,4,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,351,{},{},{}
|
||||
5338,Bf_Recruiter_Hat,Bf Recruiter Hat,4,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,352,{},{},{}
|
||||
@@ -2533,8 +2533,8 @@
|
||||
5354,Muslim_Hat_M,Muslim Hat M,4,0,,100,,2,,0,0xFFFFFFFF,7,1,256,,0,0,362,{ bonus bCastrate,-5; },{},{}
|
||||
5355,Muslim_Hat_F,Selendang,4,0,,100,,2,,0,0xFFFFFFFF,7,0,256,,0,0,363,{ bonus bCastrate,-5; },{},{}
|
||||
5356,Pumpkin_Hat_H,Festival Pumpkin Hat,4,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus2 bSubRace,RC_Demon,5; bonus2 bAddRace,RC_Demon,5; },{},{}
|
||||
5357,Wings_Of_Victory,Wings Of Victory,4,20,,200,,10,,0,0xFFFFFFFF,7,2,768,,0,0,365,{ bonus bMdef,10; bonus bUnbreakableHelm; },{},{}
|
||||
5358,Pecopeco_Wing_Ears,Peco Ears,4,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,70,0,366,{ bonus bAgi,1; bonus bMdef,2; bonus bUnbreakableHelm; },{},{}
|
||||
5357,Wings_Of_Victory,Wings Of Victory,4,20,,200,,10,,0,0xFFFFFFFF,7,2,768,,0,0,365,{ bonus bMdef,10; bonus bUnbreakableHelm,0; },{},{}
|
||||
5358,Pecopeco_Wing_Ears,Peco Ears,4,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,70,0,366,{ bonus bAgi,1; bonus bMdef,2; bonus bUnbreakableHelm,0; },{},{}
|
||||
5359,J_Captain_Hat,Ship Captain Hat,4,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,60,1,367,{ bonus bDex,1; bonus bLongAtkRate,7; bonus bMaxHP,100; },{},{}
|
||||
5360,Whikebain_Ears,Hyuke's Black Cat Ears,4,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,45,1,368,{ bonus bFlee,10; bonus bCritical,3; bonus bCritAtkRate,10; bonus bDefRate,-50; bonus bDef2Rate,-50; },{},{}
|
||||
5361,Gang_Scarf,Gangster Scarf,4,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,60,0,369,{ bonus bBaseAtk,5; if(BaseJob==Job_Rogue) skill "RG_GANGSTER",1; },{},{}
|
||||
@@ -2648,7 +2648,7 @@
|
||||
//5469,Noble_Hat,Musketeer Hat,4,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,30,1,466,{ bonus bStr,2; bonus3 bAutoSpellWhenHit,"BS_ADRENALINE",1,7; },{},{}
|
||||
//5470,Eyes_Of_Darkness,Eye Of Darkness,4,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,50,0,467,{ bonus bDex,1; bonus2 bResEff,Eff_Blind,10000; },{},{}
|
||||
//5471,Hairband_Of_Reginleif,Hairband Of Reginleif,4,20,,800,,1,,0,0xFFFFFFFF,7,2,512,,50,0,468,{ bonus2 bSubEle,Ele_Water,3; bonus2 bSubEle,Ele_Fire,3; bonus2 bSubEle,Ele_Undead,3; bonus2 bSubEle,Ele_Ghost,3; },{},{}
|
||||
//5472,Red_White_Hat,Red Hat,4,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,469,{ bonus3 bAddMonsterDropItem,550,RC_DemiHuman,3; },{},{}
|
||||
//5472,Red_White_Hat,Red Hat,4,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,469,{ bonus3 bAddMonsterDropItem,550,RC_DemiHuman,3; bonus3 bAddMonsterDropItem,550,RC_Player,3; },{},{}
|
||||
//5473,Forceps_Hairpin,Nipper Crab Hairpin,4,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,30,1,470,{ bonus3 bAutoSpellWhenHit,"MG_COLDBOLT",1,100; bonus3 bAddMonsterDropItem,991,RC_Fish,3; },{},{}
|
||||
//5474,Notice_Board,AFK Hat,4,20,,700,,2,,0,0xFFFFFFFF,7,2,256,,10,0,471,{},{},{}
|
||||
//5475,Cube_Mask,Mask Cube,4,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,0,0,472,{},{},{}
|
||||
@@ -2730,13 +2730,13 @@
|
||||
//5551,Holy_Egg_Hat,Holy Egg Hat,4,20,,0,,1,,0,0xFFFFFFFF,7,2,256,,0,1,537,{},{},{}
|
||||
5552,Fest_Lord_Circlet,Festival Grand Circlet,4,0,,0,,8,,0,0xFFFFFFFF,7,2,256,,0,0,93,{ bonus bStr,3; bonus bInt,3; bonus bMdef,3; },{},{}
|
||||
5553,Fest_Bunny_Band,Festival Bunny Band,4,0,,0,,7,,0,0xFFFFFFFF,7,2,256,,0,0,15,{ bonus bMdef,4; bonus2 bSubRace,RC_DemiHuman,9; bonus2 bSubRace,RC_Player,9; },{},{}
|
||||
5554,Octopus_Hat,Octopus Hat,4,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,20,1,538,{ bonus3 bAutoSpell,"SM_PROVOKE",5,10; bonus bUnbreakableHelm; },{},{}
|
||||
5554,Octopus_Hat,Octopus Hat,4,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,20,1,538,{ bonus3 bAutoSpell,"SM_PROVOKE",5,10; bonus bUnbreakableHelm,0; },{},{}
|
||||
5555,Leaf_Cat_Hat,Leaf Cat Hat,4,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,539,{ bonus bAgi,1; bonus3 bAutoSpellWhenHit,"AL_HEAL",3,10; },{},{}
|
||||
5556,Fur_Seal_Hat,Seal Hat,4,20,,500,,3,,0,0xFFFFFFFF,7,2,769,,55,1,540,{ bonus bInt,1; bonus3 bAutoSpell,"WZ_FROSTNOVA",1,30; },{},{}
|
||||
5557,Wild_Rose_Hat,Wild Rose Hat,4,20,,500,,6,,1,0xFFFFFFFE,7,2,256,,20,1,541,{ bonus bAgi,3; },{},{}
|
||||
5558,Saci_Hat,Luxury Hat,4,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,30,1,542,{ bonus3 bAddMonsterDropItem,510,RC_Plant,500; },{},{}
|
||||
5559,Piece_Of_White_Cloth_E,Piece Of White Cloth,4,0,,0,,1,,0,0xFFFFFFFF,7,2,256,,0,1,543,{},{},{}
|
||||
5560,Bullock_Helm_J,Bullock Helm,4,20,,3000,,3,,0,0xFFFFFFFF,7,2,256,,75,1,322,{ bonus bMaxHP,100; bonus bNoKnockback; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{}
|
||||
5560,Bullock_Helm_J,Bullock Helm,4,20,,3000,,3,,0,0xFFFFFFFF,7,2,256,,75,1,322,{ bonus bMaxHP,100; bonus bNoKnockback,0; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{}
|
||||
5561,Rabbit_Magic_Hat_J,Magic Rabbit Hat,4,0,,800,,1,,0,0xFFFFFFFF,7,2,256,,0,1,497,{ bonus bInt,1; bonus bMaxSP,50; bonus4 bAutoSpellWhenHit,"MG_FIREBOLT",3,10,3; bonus4 bAutoSpellWhenHit,"MG_COLDBOLT",3,10,3; bonus4 bAutoSpellWhenHit,"MG_LIGHTNINGBOLT",3,10,3; bonus3 bAutoSpellWhenHit,"AL_HEAL",1,10; },{},{}
|
||||
5562,Good_Wedding_Veil_J,Luxurious Wedding Veil,4,0,,500,,0,,1,0xFFFFFFFF,7,2,768,,45,0,489,{ bonus bMdef,10; bonus bCastRate,-3; bonus bUseSPrate,-5; },{},{}
|
||||
//5563,Dolor_Hat,Dolor Hat,4,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,0,547,{},{},{}
|
||||
@@ -2832,7 +2832,7 @@
|
||||
5653,Darkness_Helm_J,Darkness Helm,4,20,,500,,3,,1,0xFFFFFFFF,7,2,256,,70,1,586,{},{},{}
|
||||
5654,Holy_Marching_Hat_J,Holy Marching Hat,4,20,,200,,2,,1,0xFFFFFFFF,7,2,256,,10,1,587,{ bonus bStr,2; bonus3 bAutoSpell,"PR_ASPERSIO",2,30; },{},{}
|
||||
//5655,Dark_Snake_Lord_Hat_J,Evil Snake Lord Hat,4,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,60,1,372,{ bonus bInt,2; bonus bAgi,2; bonus bDex,-2; autobonus "{ bonus bCastrate,-50; bonus bFlee,30; }",50,5000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; },{},{}
|
||||
//5656,Scooter_Hat_J,Scooter Helmet,4,20,,1000,,7,,1,0xFFFFFFFF,7,2,256,,50,1,588,{ bonus bUnbreakableHelm; },{},{}
|
||||
//5656,Scooter_Hat_J,Scooter Helmet,4,20,,1000,,7,,1,0xFFFFFFFF,7,2,256,,50,1,588,{ bonus bUnbreakableHelm,0; },{},{}
|
||||
//5657,Antique_Pipe_J,Captain's Pipe,4,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,30,0,383,{},{},{}
|
||||
5658,Imp_Hat,Imp Hat,4,20,,400,,1,,0,0xFFFFFFFF,7,2,256,,1,1,589,{ bonus3 bAutoSpell,"SA_FLAMELAUNCHER",1,5; },{},{}
|
||||
5659,Sleepr_Hat,Sleeper Hat,4,20,,400,,1,,0,0xFFFFFFFF,7,2,256,,1,1,590,{ bonus3 bAutoSpell,"SA_SEISMICWEAPON",1,5; },{},{}
|
||||
@@ -5343,7 +5343,7 @@
|
||||
13015,Hakujin_,Hakujin,5,20,,800,120,,1,1,0x02000000,7,2,2,3,42,1,1,{ bonus bInt,2; bonus3 bAutoSpell,"AL_HEAL",1,10; },{},{}
|
||||
13016,Poison_Knife_,Poison Knife,5,20,,800,64,,1,2,0x028F5EEE,7,2,2,3,65,1,1,{ bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,3000; },{},{}
|
||||
13017,House_Auger_,Ice Pick,5,20,,600,70,,1,1,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bDefRatioAtkClass,Class_All; },{},{}
|
||||
13018,Sucsamad_,Sucsamad,5,20,,800,140,,1,1,0x028F5EEE,7,2,2,4,36,1,1,{ bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Wind,10; bonus bUnbreakableWeapon; },{},{}
|
||||
13018,Sucsamad_,Sucsamad,5,20,,800,140,,1,1,0x028F5EEE,7,2,2,4,36,1,1,{ bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Wind,10; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13019,Ginnungagap_,Ginnungagap,5,20,,700,148,,1,1,0xFE9F7EEF,7,2,2,4,70,1,1,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Blind,500; bonus2 bAddEff2,Eff_Blind,50; },{},{}
|
||||
13020,Warrior_Balmung_,Warrior's Balmung,5,20,,1000,170,,1,0,0xFFFFFFFF,7,2,2,4,48,1,1,{ bonus bAllStats,5; },{},{}
|
||||
13021,Combat_Knife_C,Combat Knife,5,1,,0,129,,1,0,0x028F5EEE,7,2,2,4,1,0,1,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bSubRace,RC_Demon,-10; bonus bMaxSPrate,10; bonus bSPDrainValue,3; },{},{}
|
||||
@@ -5361,13 +5361,13 @@
|
||||
13033,Assasin_Dagger_,Assassin Dagger,5,20,,600,140,,1,1,0x00001000,7,2,2,4,36,1,1,{ bonus bMaxHPrate,20; bonus bMaxSPrate,15; bonus bAspdRate,2; bonus bAtkEle,Ele_Dark; },{},{}
|
||||
13034,Twilight_Desert,Desert Twilight,5,20,,600,130,,1,2,0x00001000,2,2,2,2,70,1,1,{},{},{}
|
||||
13035,Sandstorm,Sandstorm,5,20,,600,50,,1,4,0x00001000,2,2,2,2,70,1,1,{},{},{}
|
||||
13036,BF_Dagger1,Brave Assassin's Damascus,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
|
||||
13037,BF_Dagger2,Valorous Assassin's Damascus,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
|
||||
13036,BF_Dagger1,Brave Assassin's Damascus,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
|
||||
13037,BF_Dagger2,Valorous Assassin's Damascus,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
|
||||
13038,Dagger_Of_Hunter,Dagger of Hunter,5,20,,700,120,,1,3,0x00020000,2,2,2,3,70,1,1,{ bonus bStr,1; bonus bAgi,2; bonus bDex,1; bonus4 bAutoSpellOnSkill,"RG_BACKSTAP","SM_BASH",10,100; bonus2 bSkillAtk,"RG_BACKSTAP",20; },{},{}
|
||||
13039,Ivory_Knife,Ivory Knife,5,20,,700,130,,1,2,0x028F5EEE,2,2,2,3,50,1,1,{ bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30; },{},{}
|
||||
13040,N_Cutter,Novice Cutter,5,0,,0,50,,1,3,0xFE9F7EEF,7,2,2,1,1,0,1,{},{},{}
|
||||
13041,N_Main_Gauche,Novice Main Gauche,5,0,,0,63,,1,3,0xFE9F7EEF,7,2,2,1,1,0,1,{},{},{}
|
||||
13042,Krieger_Dagger1,Glorious Gladius,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,4,80,1,1,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus3 bAutoSpell,"PR_LEXDIVINA",1,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"RG_RAID","NPC_WIDEBLEEDING",1,250; },{},{}
|
||||
13042,Krieger_Dagger1,Glorious Gladius,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,4,80,1,1,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus3 bAutoSpell,"PR_LEXDIVINA",1,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"RG_RAID","NPC_WIDEBLEEDING",1,250; },{},{}
|
||||
13043,Fortune_Sword_I,Fortune Sword,5,0,,0,120,,1,0,0x028F5EEE,7,2,2,4,0,0,1,{ bonus bLuk,5; },{},{}
|
||||
13044,House_Auger_I,Ice Pick,5,0,,0,105,,1,0,0x028F5EEE,7,2,2,4,0,0,1,{},{},{}
|
||||
13045,Kamaitachi_I,Kamaitachi,5,0,,0,155,,2,0,0x02000000,7,2,2,4,0,0,1,{},{},{}
|
||||
@@ -5383,9 +5383,9 @@
|
||||
13105,The_Garrison_,Garrison,5,48000,,500,70,,7,2,0x41000000,7,2,34,2,55,1,17,{ bonus bHit,-10; },{},{}
|
||||
13106,Gold_Lux,Gold Lux,5,100000,,500,20,,7,0,0x41000000,7,2,34,3,12,1,17,{ bonus bHit,-10; if(getskilllv("GS_GLITTERING")>0) bonus3 bAutoSpell,"GS_GLITTERING",getskilllv("GS_GLITTERING"),100; },{},{}
|
||||
13107,Wasteland_Outlaw,Wasteland's Outlaw,5,20,,580,68,,7,2,0x41000000,7,2,34,3,70,1,17,{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; },{},{}
|
||||
13108,BF_Pistol1,Soldier Revolver,5,0,,0,70,,7,0,0x41000000,7,2,34,3,80,1,17,{ bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
13108,BF_Pistol1,Soldier Revolver,5,0,,0,70,,7,0,0x41000000,7,2,34,3,80,1,17,{ bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13109,Wasteland_Outlaw_C,Wasteland Outlaw,5,20,,0,100,,7,0,0x41000000,7,2,34,3,0,0,17,{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; },{},{}
|
||||
13110,Krieger_Pistol1,Glorious Pistol,5,0,,0,80,,7,0,0x41000000,7,2,34,4,80,1,17,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5){ bonus2 bAddRace,RC_DemiHuman,pow(getrefine()-4,2); bonus2 bAddRace,RC_Player,pow(getrefine()-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; } },{},{}
|
||||
13110,Krieger_Pistol1,Glorious Pistol,5,0,,0,80,,7,0,0x41000000,7,2,34,4,80,1,17,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5){ bonus2 bAddRace,RC_DemiHuman,pow(getrefine()-4,2); bonus2 bAddRace,RC_Player,pow(getrefine()-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; } },{},{}
|
||||
//13111,Sharpshooter_Revolver
|
||||
13112,P_Revolver1,Eden Revlover I,5,0,,0,4,,7,0,0x41000000,7,2,34,1,26,0,17,{ bonus bHit,-5; },{},{}
|
||||
13113,P_Revolver2,Eden Revlover II,5,0,,0,60,,7,0,0x41000000,7,2,34,1,40,0,17,{ bonus bHit,-5; },{},{}
|
||||
@@ -5411,15 +5411,15 @@
|
||||
13168,Thunder_P,Thunder P,5,76000,,700,80,,9,1,0x41000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{}
|
||||
13169,Thunder_P_,Thunder P,5,76000,,700,80,,9,2,0x41000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{}
|
||||
13170,Lever_Action_Rifle,Lever Action Rifle,5,20,,770,138,,9,2,0x41000000,7,2,34,3,70,1,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; },{},{}
|
||||
13171,BF_Rifle1,Soldier Rifle,5,0,,0,50,,9,0,0x41000000,7,2,34,3,80,1,18,{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bCastrate,"GS_TRACKING",-25; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
13172,BF_Gatling_Gun1,Soldier Gatling Gun,5,0,,0,80,,9,0,0x41000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
13173,BF_Shotgun1,Soldier Shotgun,5,0,,0,100,,9,0,0x41000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
13174,BF_Launcher1,Soldier Grenade Launcher,5,0,,0,300,,9,0,0x41000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
13171,BF_Rifle1,Soldier Rifle,5,0,,0,50,,9,0,0x41000000,7,2,34,3,80,1,18,{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bCastrate,"GS_TRACKING",-25; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13172,BF_Gatling_Gun1,Soldier Gatling Gun,5,0,,0,80,,9,0,0x41000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13173,BF_Shotgun1,Soldier Shotgun,5,0,,0,100,,9,0,0x41000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13174,BF_Launcher1,Soldier Grenade Launcher,5,0,,0,300,,9,0,0x41000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13175,Lever_Action_Rifle_C,Lever Action Rifle,5,20,,0,170,,9,0,0x41000000,7,2,34,3,0,0,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; },{},{}
|
||||
13176,Krieger_Rifle1,Glorious Rifle,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,18,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; } },{},{}
|
||||
13177,Krieger_Gatling1,Glorious Gatling Gun,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,19,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) {bonus2 bAddClass,Class_All,getrefine(); } },{},{}
|
||||
13178,Krieger_Shotgun1,Glorious Shotgun,5,0,,0,110,,9,0,0x41000000,7,2,34,4,80,1,20,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; } },{},{}
|
||||
13179,Krieger_Launcher1,Glorious Grenade Launcher,5,0,,0,330,,9,0,0x41000000,7,2,34,4,80,1,21,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } },{},{}
|
||||
13176,Krieger_Rifle1,Glorious Rifle,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,18,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; } },{},{}
|
||||
13177,Krieger_Gatling1,Glorious Gatling Gun,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,19,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) {bonus2 bAddClass,Class_All,getrefine(); } },{},{}
|
||||
13178,Krieger_Shotgun1,Glorious Shotgun,5,0,,0,110,,9,0,0x41000000,7,2,34,4,80,1,20,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; } },{},{}
|
||||
13179,Krieger_Launcher1,Glorious Grenade Launcher,5,0,,0,330,,9,0,0x41000000,7,2,34,4,80,1,21,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } },{},{}
|
||||
// Bullets
|
||||
13200,Bullet,Bullet,10,1,,2,10,,,,0x41000000,7,2,32768,,1,,3,{},{},{}
|
||||
13201,Silver_Bullet,Silver Bullet,10,15,,2,15,,,,0x41000000,7,2,32768,,1,,3,{ bonus bAtkEle,Ele_Holy; },{},{}
|
||||
@@ -5474,15 +5474,15 @@
|
||||
13290,Black_Thing_To_Throw,Throwing Black Mass,10,100,,50,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_STOMACHACHE,60000,rand(5,10); },{},{}
|
||||
13294,Explosive_Kunai,Explosive Kunai,10,100,,30,50,,,,0x02000000,63,2,32768,,100,,7,{ bonus bAtkEle,Ele_Neutral; },{},{}
|
||||
// Ninja Fuuma Shurikens
|
||||
13300,Huuma_Bird_Wing,Huuma Wing Shuriken,5,90000,,3000,150,,1,0,0x02000000,7,2,34,4,65,1,22,{ bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Wind; bonus bDex,-2; bonus bAgi,-1; },{},{}
|
||||
13301,Huuma_Giant_Wheel,Huuma Giant Wheel Shuriken,5,40000,,2500,50,,1,3,0x02000000,7,2,34,4,42,1,22,{ bonus bUnbreakableWeapon; bonus2 bAddEff,Eff_Bleeding,100; },{},{}
|
||||
13302,Huuma_Giant_Wheel_,Huuma Giant Wheel Shuriken,5,40000,,2500,50,,1,4,0x02000000,7,2,34,4,42,1,22,{ bonus bUnbreakableWeapon; bonus2 bAddEff,Eff_Bleeding,100; },{},{}
|
||||
13303,Huuma_Blaze,Huuma Blaze Shuriken,5,78000,,1500,185,,1,0,0x02000000,7,2,34,4,55,1,22,{ bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Fire; bonus bDex,-2; bonus3 bAutoSpell,"MG_FIREBALL",5,30; },{},{}
|
||||
13304,Huuma_Calm_Mind,Huuma Calm Mind,5,20,,1550,112,,1,2,0x02000000,7,2,34,3,70,1,22,{ bonus bUnbreakableWeapon; bonus2 bSkillAtk,"NJ_HUUMA",30; bonus bNoCastCancel; },{},{}
|
||||
13305,BF_Huuma_Shuriken1,Brave Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
13306,BF_Huuma_Shuriken2,Valorous Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000,BF_WEAPON,"{specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
13307,Krieger_Huuma_Shuriken1,Glorious Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,4,80,1,22,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
13308,Huuma_Blaze_I,Huuma Blaze Shuriken,5,0,,0,230,,1,0,0x02000000,7,2,34,4,0,0,22,{ bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Fire; bonus bDex,2; },{},{}
|
||||
13300,Huuma_Bird_Wing,Huuma Wing Shuriken,5,90000,,3000,150,,1,0,0x02000000,7,2,34,4,65,1,22,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Wind; bonus bDex,-2; bonus bAgi,-1; },{},{}
|
||||
13301,Huuma_Giant_Wheel,Huuma Giant Wheel Shuriken,5,40000,,2500,50,,1,3,0x02000000,7,2,34,4,42,1,22,{ bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Bleeding,100; },{},{}
|
||||
13302,Huuma_Giant_Wheel_,Huuma Giant Wheel Shuriken,5,40000,,2500,50,,1,4,0x02000000,7,2,34,4,42,1,22,{ bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Bleeding,100; },{},{}
|
||||
13303,Huuma_Blaze,Huuma Blaze Shuriken,5,78000,,1500,185,,1,0,0x02000000,7,2,34,4,55,1,22,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Fire; bonus bDex,-2; bonus3 bAutoSpell,"MG_FIREBALL",5,30; },{},{}
|
||||
13304,Huuma_Calm_Mind,Huuma Calm Mind,5,20,,1550,112,,1,2,0x02000000,7,2,34,3,70,1,22,{ bonus bUnbreakableWeapon,0; bonus2 bSkillAtk,"NJ_HUUMA",30; bonus bNoCastCancel,0; },{},{}
|
||||
13305,BF_Huuma_Shuriken1,Brave Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13306,BF_Huuma_Shuriken2,Valorous Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000,BF_WEAPON,"{specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13307,Krieger_Huuma_Shuriken1,Glorious Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,4,80,1,22,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
13308,Huuma_Blaze_I,Huuma Blaze Shuriken,5,0,,0,230,,1,0,0x02000000,7,2,34,4,0,0,22,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Fire; bonus bDex,2; },{},{}
|
||||
13309,Huuma_Giant_Wheel_C,Huuma Giant Wheel Shuriken,5,0,,0,99,,1,0,0x02000000,7,2,34,4,1,0,22,{ bonus2 bAddSize,Size_All,80; },{},{}
|
||||
// More 1-Handed Swords
|
||||
13400,Cutlas_,Cutlus,5,20,,900,150,,1,1,0x000654E2,7,2,2,4,40,1,2,{ skill "SM_BASH",5; bonus bStr,2; bonus bDef,1; },{},{}
|
||||
@@ -5494,20 +5494,20 @@
|
||||
13406,Edger,Edger,5,20,,0,120,,1,0,0x000654E2,7,2,2,1,0,0,2,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
13407,Nagan_C,Refined Nagan,5,1,,0,148,,1,0,0x000654E2,7,2,2,4,0,0,2,{ skill "TF_DOUBLE",5; bonus bDoubleRate,25; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bAddRace,RC_Player,40; },{},{}
|
||||
13408,Fire_Brand_C,Refined Fireblend,5,1,,0,120,,1,0,0x000654E2,7,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Fire; bonus bInt,2; skill "MG_FIREBOLT",5; bonus3 bAutoSpell,"MG_FIREBOLT",5,100; },{},{}
|
||||
13409,Immaterial_Sword_C,Refined Immaterial Sword,5,1,,0,160,,1,0,0x000654E2,7,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,45,30; bonus bSPDrainValue,-1; bonus bUnbreakableWeapon; },{},{}
|
||||
13410,BF_Sword1,Valorous Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
13411,BF_Sword2,Brave Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bMatkRate,10; bonus bUnbreakableWeapon; },{},{}
|
||||
13409,Immaterial_Sword_C,Refined Immaterial Sword,5,1,,0,160,,1,0,0x000654E2,7,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,45,30; bonus bSPDrainValue,-1; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13410,BF_Sword1,Valorous Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13411,BF_Sword2,Brave Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13412,Twin_Edge_B,Twin Edge of Naght Sieger,5,20,,1500,150,,1,3,0x000654E2,2,2,2,4,75,1,2,{ bonus bAtkEle,Ele_Water; skill "MG_FROSTDIVER",5; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000; },{},{}
|
||||
13413,Twin_Edge_R,Twin Edge of Naght Sieger,5,20,,1500,160,,1,3,0x000654E2,2,2,2,4,75,1,2,{ bonus bAtkEle,Ele_Fire; skill "WZ_METEOR",3; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000; },{},{}
|
||||
13414,Elemental_Sword,Elemental Sword,5,20,,1200,105,,1,3,0x000654E2,2,2,2,3,70,1,2,{ bonus bStr,2; bonus bInt,4; bonus bDex,1; bonus bMatkRate,5; bonus2 bAddEle,Ele_Neutral,10; bonus3 bAutoSpell,"MG_COLDBOLT",3,50; bonus4 bAutoSpellOnSkill,"MG_COLDBOLT","MG_FIREBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_FIREBOLT","MG_LIGHTNINGBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_LIGHTNINGBOLT","WZ_EARTHSPIKE",3,1000; },{},{}
|
||||
13415,N_Falchion,Novice Falchion,5,0,,0,59,,1,3,0x000654E3,7,2,2,1,2,0,2,{},{},{}
|
||||
13416,Krieger_Onehand_Sword1,Glorious Flamberge,5,20,,0,130,,1,0,0x000654E3,7,2,2,4,80,1,2,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>6) bonus bAspdRate,5; if(getrefine()>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
13417,Krieger_Onehand_Sword2,Glorious Rapier,5,20,,0,130,,1,0,0x000654E3,7,2,2,4,80,1,2,{ bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus bInt,5; },{},{}
|
||||
13418,Krieger_Onehand_Sword3,Glorious Holy Avenger,5,20,,0,130,,1,0,0x000444A2,7,2,2,4,80,1,2,{ bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXAETERNA",1,1000; if(getrefine()>9) bonus bInt,5; },{},{}
|
||||
13416,Krieger_Onehand_Sword1,Glorious Flamberge,5,20,,0,130,,1,0,0x000654E3,7,2,2,4,80,1,2,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>6) bonus bAspdRate,5; if(getrefine()>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
13417,Krieger_Onehand_Sword2,Glorious Rapier,5,20,,0,130,,1,0,0x000654E3,7,2,2,4,80,1,2,{ bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus bInt,5; },{},{}
|
||||
13418,Krieger_Onehand_Sword3,Glorious Holy Avenger,5,20,,0,130,,1,0,0x000444A2,7,2,2,4,80,1,2,{ bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXAETERNA",1,1000; if(getrefine()>9) bonus bInt,5; },{},{}
|
||||
13419,Holy_Saber,Holy saber,5,20,,0,160,,1,0,0x000654E2,7,2,2,3,0,0,2,{},{},{}
|
||||
13420,Honglyun's_Sword,Honglyun's Sword,5,20,,1200,160,,1,1,0x000654E2,7,2,2,4,70,1,2,{ bonus bAtkEle,Ele_Fire; bonus bStr,2; bonus bInt,2; },{},{}
|
||||
13421,Ruber,Ruber,5,20,,1500,170,,1,1,0x000444A2,2,2,2,3,50,1,2,{ autobonus "{ bonus2 bSkillAtk,\"KN_BOWLINGBASH\",20; bonus2 bSkillAtk,\"SM_BASH\",20; }",5,15000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
|
||||
13422,Flamberge_C,Flamberge,5,0,,0,185,,1,0,0x00004080,7,2,2,3,1,0,2,{ bonus bUnbreakableWeapon; bonus2 bAddSize,Size_All,40; },{},{}
|
||||
13422,Flamberge_C,Flamberge,5,0,,0,185,,1,0,0x00004080,7,2,2,3,1,0,2,{ bonus bUnbreakableWeapon,0; bonus2 bAddSize,Size_All,40; },{},{}
|
||||
// More Cash Shop Items
|
||||
13500,Insurance60_Package,Life Insurrance Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14500,10; },{},{}
|
||||
13501,Assorted_Scroll_Box,Experience Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
@@ -6427,15 +6427,15 @@
|
||||
14594,Quagmire_Scroll,Quagmire Scroll,11,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "WZ_QUAGMIRE",5; },{},{}
|
||||
14595,Unsealed_Magic_Spell,Unsealed Magic Spell,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ warp "yuno_fild09",255,127; },{},{}
|
||||
14596,Pierre_Treasurebox,Pierre's Treasure Box,2,0,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ getrandgroupitem(IG_Pierre_Treasurebox),1; getrandgroupitem(IG_Pierre_Treasurebox),1; getrandgroupitem(IG_Pierre_Treasurebox),1; getrandgroupitem(IG_Pierre_Treasurebox),1; getrandgroupitem(IG_Pierre_Treasurebox),1; getrandgroupitem(IG_Pierre_Treasurebox),1; },{},{}
|
||||
14597,PhreeoniS,Phreeoni Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,180000,4121,EFST_FOOD_BASICHIT; },{},{}
|
||||
14598,GhostringS,Ghostring Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,60000,4047,EFST_ARMOR_PROPERTY; },{},{}
|
||||
14597,PhreeoniS,Phreeoni Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,180000,4121,SI_FOODHIT; },{},{}
|
||||
14598,GhostringS,Ghostring Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,60000,4047,SI_ARMOR_PROPERTY; },{},{}
|
||||
14599,Greed_Scroll_C,Greed Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
14600,Mental_Potion,Mental Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
14601,Tyr's_Blessing,Tyr's Blessing,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCFLEE,300000,30; sc_start SC_INCHIT,300000,30; sc_start SC_ATKPOTION,300000,20; sc_start SC_MATKPOTION,300000,20; },{},{}
|
||||
14602,TaogunkaS,Tao Gunka Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,180000,4302,EFST_MVPCARD_TAOGUNKA; },{},{}
|
||||
14603,MistressS,Mistress Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,180000,4132,EFST_MVPCARD_MISTRESS; },{},{}
|
||||
14604,Orc_HeroS,Orc Hero Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,60000,4143,EFST_MVPCARD_ORCHERO; },{},{}
|
||||
14605,Orc_LoadS,Orc Lord Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,180000,4135,EFST_MVPCARD_ORCLORD; },{},{}
|
||||
14602,TaogunkaS,Tao Gunka Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,180000,4302,SI_MVPCARD_TAOGUNKA; },{},{}
|
||||
14603,MistressS,Mistress Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,180000,4132,SI_MVPCARD_MISTRESS; },{},{}
|
||||
14604,Orc_HeroS,Orc Hero Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,60000,4143,SI_MVPCARD_ORCHERO; },{},{}
|
||||
14605,Orc_LoadS,Orc Lord Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_ITEMSCRIPT,180000,4135,SI_MVPCARD_ORCLORD; },{},{}
|
||||
14606,Job_Manual25,JOB Battle Manual,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
14607,Luxurious_Dinner_W,Luxurious Western Food,2,10000,,600,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCALLSTATUS,3600000,3; },{},{}
|
||||
14608,Luxurious_Dinner_E,Manchu-Han Imperial Feast,2,20000,,1200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCALLSTATUS,3600000,6; },{},{}
|
||||
@@ -6565,8 +6565,8 @@
|
||||
//
|
||||
18600,Cat_Ears_Beret,Cat Ear Beret,4,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,761,{ bonus bAtkRate,5; if(getrefine() > 5 && getrefine() <= 12) { bonus2 bAddRace,RC_DemiHuman,(getrefine() - 5); bonus2 bSubRace,RC_DemiHuman,(getrefine() - 5); bonus2 bAddRace,RC_Player,(getrefine() - 5); bonus2 bSubRace,RC_Player,(getrefine() - 5); } if(getrefine() > 12) { bonus2 bAddRace,RC_DemiHuman,7; bonus2 bAddRace,RC_Player,7; bonus2 bSubRace,RC_DemiHuman,7; bonus2 bSubRace,RC_Player,7; } },{},{}
|
||||
//
|
||||
18612,White_Musang_Hat,White Musang Hat,4,40,,200,,3,,1,0xFFFFFFFF,7,2,256,,0,1,770,{ bonus bStr,2; bonus bVit,2; bonus bLuk,1; bonus bUnbreakableHelm; },{},{}
|
||||
18613,Black_Musang_Hat,Black Musang Hat,4,40,,200,,3,,1,0xFFFFFFFF,7,2,256,,0,1,771,{ bonus bInt,2; bonus bDex,2; bonus bAgi,1; bonus bUnbreakableHelm; },{},{}
|
||||
18612,White_Musang_Hat,White Musang Hat,4,40,,200,,3,,1,0xFFFFFFFF,7,2,256,,0,1,770,{ bonus bStr,2; bonus bVit,2; bonus bLuk,1; bonus bUnbreakableHelm,0; },{},{}
|
||||
18613,Black_Musang_Hat,Black Musang Hat,4,40,,200,,3,,1,0xFFFFFFFF,7,2,256,,0,1,771,{ bonus bInt,2; bonus bDex,2; bonus bAgi,1; bonus bUnbreakableHelm,0; },{},{}
|
||||
//
|
||||
18620,Heart_Eyepatch,Heart Eyepatch,4,5,,200,,2,,0,0xFFFFFFFF,7,2,512,,20,1,779,{},{},{}
|
||||
//
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
// Item Group Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// GroupID,ItemID,Rate{,Amount,Random,isAnnounced,Duration,GUID,isBound,isNamed}
|
||||
|
||||
@@ -577,7 +577,7 @@
|
||||
//-- CH_PALMSTRIKE
|
||||
370,0,300,0,0,0,0
|
||||
//-- CH_TIGERFIST
|
||||
371,0,0,0,4000:8000:12000:16000:24000,0,0
|
||||
371,0,0,0,0,2000:4000:6000:8000:10000,0
|
||||
//==========================================
|
||||
|
||||
|
||||
|
||||
@@ -581,7 +581,7 @@
|
||||
//****
|
||||
// Clown & Gypsy
|
||||
394,9,8,1,-1,0,0,10,-9,yes,0,0,0,weapon,0,0x0, CG_ARROWVULCAN,Vulcan Arrow
|
||||
395,0,0,4,0,0x1,3,5,1,yes,0,0x40,0,misc,2,0x0, CG_MOONLIT,Sheltering Bliss
|
||||
395,0,0,4,0,0x1,3,1,1,yes,0,0x40,0,misc,2,0x0, CG_MOONLIT,Sheltering Bliss
|
||||
396,7,6,16,0,0x1,0,1,1,yes,0,0x600,0,none,0,0x40, CG_MARIONETTE,Marionette Control
|
||||
|
||||
//****
|
||||
@@ -851,7 +851,7 @@
|
||||
//705,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDESIREN,Wide Siren's Voice
|
||||
706,0,6,4,5,0,0,10,1,no,0,0x2,0,magic,0,0x1, NPC_VENOMFOG,Venom Fog
|
||||
//707,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_MILLENNIUMSHIELD,Millenium Shield 2
|
||||
708,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, NPC_COMET,Comet 2
|
||||
//708,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_COMET,Comet 2
|
||||
//709,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_ICEMINE,Ice Mine
|
||||
//710,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_ICEEXPLO,Ice Explosion
|
||||
//711,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_FLAMECROSS,Flame Cross
|
||||
@@ -954,7 +954,7 @@
|
||||
2211,11,8,1,3,0x2,3,5,-7,yes,0,0,0,magic,3,0x400, WL_CRIMSONROCK,Crimson Rock
|
||||
2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_HELLINFERNO,Hell Inferno
|
||||
2213,11,8,2,0,0x2,9,5,-20,yes,0,0,0,magic,2,0x400, WL_COMET,Comet
|
||||
2214,11,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0,0x400, WL_CHAINLIGHTNING,Chain Lightning
|
||||
2214,11,6,1,0,0x2,3,5,1,yes,0,0,0,magic,0,0x400, WL_CHAINLIGHTNING,Chain Lightning //CHECK Is the splash being used for the target search?
|
||||
2215,11,6,1,4,0,0,5,1,no,0,0,0,magic,0,0x0, WL_CHAINLIGHTNING_ATK,Chain Lightning Attack
|
||||
2216,6,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0,0x10000, WL_EARTHSTRAIN,Earth Strain
|
||||
2217,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_TETRAVORTEX,Tetra Vortex
|
||||
|
||||
@@ -701,7 +701,7 @@
|
||||
2275,0,0,25:30:35:40:45,0,0,0,99,0,0,mado,0,0,12392,1,12392,1,12393,1,12393,1,12394,1,2807,0,0,0,0,0,0,0,6146,1,0 //NC_REPAIR
|
||||
|
||||
2278,0,0,20:22:24:26:28,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG
|
||||
2279,0,0,20:22:24:26:28,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_POWERSWING
|
||||
2279,0,0,20:22:24:26:28,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_POWERSWING
|
||||
2280,20:40:60:80:100,0,18:20:22:24:26,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXETORNADO
|
||||
2281,0,0,25:30:35:40:45,0,0,0,99,0,0,none,0,0,612,0,615,0,998,1,999,2,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER
|
||||
2282,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,612,0,615,0,998,2,7054,1,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGICDECOY
|
||||
@@ -764,7 +764,7 @@
|
||||
2332,0,0,150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER
|
||||
2333,0,0,80,0,0,0,99,0,0,none,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW
|
||||
2334,0,0,40:60:80:100:120,-1:-2:-3:-4:-5,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE
|
||||
2335,0,0,80:70:60:50:40,-5:-4:-3:-2:-1,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK
|
||||
2335,0,0,40,-5:-4:-3:-2:-1,0,0,99,0,0,none,0,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK
|
||||
2336,0,0,10:15:20:25:30,0,0,0,99,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW
|
||||
2337,0,0,45,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_WINDMILL
|
||||
2338,0,0,120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON
|
||||
|
||||
@@ -830,7 +830,7 @@
|
||||
4008,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
|
||||
4008,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
|
||||
4008,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
|
||||
4008,359,1,0,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has 2 extra columns after "MaxLevel" for Job Level 50 requirement
|
||||
4008,359,1,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has an extra column after "MaxLevel" for Job Level 50 requirement
|
||||
4008,397,5,55,10,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
|
||||
4008,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
|
||||
4008,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
|
||||
@@ -1057,7 +1057,7 @@
|
||||
4014,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
|
||||
4014,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
|
||||
4014,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
|
||||
4014,359,1,0,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has 2 extra columns after "MaxLevel" for Job Level 50 requirement
|
||||
4014,359,1,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has an extra column after "MaxLevel" for Job Level 50 requirement
|
||||
4014,397,5,55,10,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
|
||||
4014,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
|
||||
4014,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
|
||||
@@ -1302,7 +1302,7 @@
|
||||
4020,313,5,321,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
|
||||
4020,1010,1,0,0,0,0,0,0,0,0,0,0 //BA_PANGVOICE#Pang Voice#
|
||||
4020,394,10,47,5,316,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||
4020,395,5,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4020,395,1,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4020,396,1,45,5,315,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
|
||||
4020,487,5,315,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||
4020,488,5,45,10,315,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
|
||||
@@ -1338,7 +1338,7 @@
|
||||
4021,313,5,329,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
|
||||
4021,1011,1,0,0,0,0,0,0,0,0,0,0 //DC_WINKCHARM#Wink of Charm#
|
||||
4021,394,10,47,5,324,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||
4021,395,5,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4021,395,1,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4021,396,1,45,5,323,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
|
||||
4021,487,5,323,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||
4021,488,5,45,10,323,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
|
||||
@@ -2731,7 +2731,7 @@
|
||||
4060,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
|
||||
4060,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
|
||||
4060,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
|
||||
4060,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra columns removed. Rune Knights dont require job level 50 to use Berserk.
|
||||
4060,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra column removed. Rune Knights dont require job level 50 to use Berserk.
|
||||
4060,397,5,55,10,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
|
||||
4060,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
|
||||
4060,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
|
||||
@@ -3639,7 +3639,7 @@
|
||||
4075,313,5,321,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
|
||||
4075,1010,1,0,0,0,0,0,0,0,0,0,0 //BA_PANGVOICE#Pang Voice#
|
||||
4075,394,10,47,5,316,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||
4075,395,5,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4075,395,1,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4075,396,1,45,5,315,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
|
||||
4075,487,5,315,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||
4075,488,5,45,10,315,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
|
||||
@@ -3701,7 +3701,7 @@
|
||||
4076,313,5,329,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
|
||||
4076,1011,1,0,0,0,0,0,0,0,0,0,0 //DC_WINKCHARM#Wink of Charm#
|
||||
4076,394,10,47,5,324,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||
4076,395,5,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4076,395,1,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4076,396,1,45,5,323,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
|
||||
4076,487,5,323,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||
4076,488,5,45,10,323,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
|
||||
@@ -3987,7 +3987,7 @@
|
||||
4081,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
|
||||
4081,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
|
||||
4081,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
|
||||
4081,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra columns removed. Rune Knights dont require job level 50 to use Berserk.
|
||||
4081,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra column removed. Rune Knights dont require job level 50 to use Berserk.
|
||||
4081,397,5,55,10,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
|
||||
4081,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
|
||||
4081,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
|
||||
|
||||
@@ -114,6 +114,7 @@
|
||||
2032,0xe1, , 2, 0,1000,enemy, 0x8018 //GC_POISONSMOKE
|
||||
|
||||
2213,0x86, , 0, 9,1000,enemy, 0x018 //WL_COMET
|
||||
2214,0x86, , 0, 5, 100,enemy, 0x080 //WL_CHAINLIGHTNING
|
||||
2216,0xcb, , -1, 2,2000,enemy, 0x018 //WL_EARTHSTRAIN
|
||||
|
||||
2238,0xd8, , 0, 1,1000,enemy, 0x9006 //RA_ELECTRICSHOCKER
|
||||
@@ -149,10 +150,10 @@
|
||||
2450,0xe0, , 3, 0, -1,enemy, 0xA010 //SO_CLOUD_KILL
|
||||
2452,0xe4, , 3, 0, -1,all, 0xA010 //SO_WARMER
|
||||
2453,0xeb, , 0, 1:1:2:2:3,500,enemy,0x8010 //SO_VACUUM_EXTREME
|
||||
2465,0xf1, , 1, 0, -1,all, 0x2010 //SO_FIRE_INSIGNIA
|
||||
2466,0xf2, , 1, 0, -1,all, 0x2010 //SO_WATER_INSIGNIA
|
||||
2467,0xf3, , 1, 0, -1,all, 0x2010 //SO_WIND_INSIGNIA
|
||||
2468,0xf4, , 1, 0, -1,all, 0x2010 //SO_EARTH_INSIGNIA
|
||||
2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA
|
||||
2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA
|
||||
2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA
|
||||
2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA
|
||||
|
||||
2479,0xe5, , 0, 1,1000,enemy, 0x8006 //GN_THORNS_TRAP
|
||||
2482,0xe6,0x7f, -1, 1, 300,enemy, 0x8000 //GN_WALLOFTHORN
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Renewal Achievement Database
|
||||
# Custom Achievement Database
|
||||
###########################################################################
|
||||
#
|
||||
# Achievement Settings
|
||||
@@ -967,63 +967,63 @@ Achievements:
|
||||
Name: "Prontera Contribution"
|
||||
Map: "prontera"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127002
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Geffen Contribution"
|
||||
Map: "geffen"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127003
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Morocc Contribution"
|
||||
Map: "morocc"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127004
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Payon Contribution"
|
||||
Map: "payon"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127005
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Yuno Contribution"
|
||||
Map: "yuno"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127006
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Lighthalzen Contribution"
|
||||
Map: "lighthalzen"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127007
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Einbroch Contribution"
|
||||
Map: "einbroch"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127008
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Rachel Contribution"
|
||||
Map: "rachel"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 127009
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Veins Contribution"
|
||||
Map: "veins"
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 10
|
||||
- ID: 128000
|
||||
Group: "AG_BATTLE"
|
||||
@@ -1729,7 +1729,7 @@ Achievements:
|
||||
Name: "Magic Insanity"
|
||||
Condition: " bInt >= 125 "
|
||||
Reward:
|
||||
Script: " specialeffect2 EF_HASTEUP; bonus_script \"{ bonus2 bHPLossRate,100,10000; bonus bBaseAtk,20; bonus bAspdRate,25; }\",60,0,0,EFST_STEAMPACK; "
|
||||
Script: " specialeffect2 EF_HASTEUP; bonus_script \"{ bonus2 bHPLossRate,100,10000; bonus bBaseAtk,20; bonus bAspdRate,25; }\",60,0,0,SI_STEAMPACK; "
|
||||
Score: 20
|
||||
- ID: 200025
|
||||
Group: "AG_GOAL_STATUS"
|
||||
@@ -1778,7 +1778,7 @@ Achievements:
|
||||
- ID: 200031
|
||||
Group: "AG_JOB_CHANGE"
|
||||
Name: "Reborn in Valhalla!"
|
||||
Condition: " Class == JOB_NOVICE_HIGH "
|
||||
Condition: " BaseLevel == 99 && Class == JOB_NOVICE_HIGH "
|
||||
Reward:
|
||||
ItemID: 22808
|
||||
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
|
||||
@@ -2046,35 +2046,35 @@ Achievements:
|
||||
Name: "Activating the market economy (1)"
|
||||
Condition: " ARG0 >= 10000 "
|
||||
Target:
|
||||
- Count: 10000
|
||||
Count: 10000
|
||||
Score: 10
|
||||
- ID: 220010
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (2)"
|
||||
Condition: " ARG0 >= 100000 "
|
||||
Target:
|
||||
- Count: 100000
|
||||
Count: 100000
|
||||
Score: 15
|
||||
- ID: 220011
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (3)"
|
||||
Condition: " ARG0 >= 500000 "
|
||||
Target:
|
||||
- Count: 500000
|
||||
Count: 500000
|
||||
Score: 20
|
||||
- ID: 220012
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (4)"
|
||||
Condition: " ARG0 >= 1000000 "
|
||||
Target:
|
||||
- Count: 1000000
|
||||
Count: 1000000
|
||||
Score: 30
|
||||
- ID: 220013
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (5)"
|
||||
Condition: " ARG0 >= 5000000 "
|
||||
Target:
|
||||
- Count: 5000000
|
||||
Count: 5000000
|
||||
Score: 50
|
||||
- ID: 220014
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
|
||||
@@ -21,20 +21,6 @@
|
||||
14,Sara's Memories,3600,300,1@sara,250,155
|
||||
15,Geffen Magic Tournament,7200,300,1@gef,119,209,1@gef_in,1@ge_st
|
||||
16,Horror Toy Factory,3600,300,1@xm_d,111,22
|
||||
17,Faceworm's Nest,3600,300,1@face,112,370
|
||||
17,Faceworm's Nest,3600,300,1@face,112,374
|
||||
18,Ghost Palace,3600,300,1@spa,42,196
|
||||
// 19,Devil's Tower,3600,300,1@tnm1,50,104,1@tnm2,1@tnm3
|
||||
// 20,Assault on the Airship,3600,300,1@air1,244,73,1@air2
|
||||
21,Fenrir and Sarah,3600,300,1@glast,367,304
|
||||
// 22,Wave Mode - Forest,3600,300,1@def01,50,21
|
||||
// 23,Wave Mode - Sky,3600,300,1@def02,29,35
|
||||
// 24,Nightmarish Jitterbug,3600,300,1@jtb,16,17
|
||||
25,Isle of Bios,3600,300,1@dth1,17,93,1@dth2,1@dth3
|
||||
// 26,Morse's Cave,3600,300,1@rev,26,181
|
||||
// 27,Temple of the Demon God,3600,300,1@eom,101,16
|
||||
28,Central Laboratory,3600,300,1@lab,120,30
|
||||
29,Last room,3600,300,1@uns,145,35
|
||||
// 30,Charleston in Distress,3600,300,1@mcd,127,282
|
||||
// 31,Ritual of Blessing,3600,300,2@mir,101,12
|
||||
// 32,Room of Consciousness,3600,300,1@mir,101,10
|
||||
// 33,Sky Fortress Invasion,3600,300,1@sthb,54,67,1@sthc,1@sthd
|
||||
|
||||
@@ -7,17 +7,11 @@
|
||||
1166:2527:5467,{ bonus2 bAddRace,RC_Dragon,25; }
|
||||
1180:2527,{ bonus2 bAddRace,RC_Dragon,5; }
|
||||
1180:2527:5467,{ bonus2 bAddRace,RC_Dragon,25; }
|
||||
1219:5782,{ bonus2 bAddClass,Class_All,3; }
|
||||
1220:5782,{ bonus2 bAddClass,Class_All,3; }
|
||||
1221:5782,{ bonus2 bAddClass,Class_All,3; }
|
||||
1269:5467,{ bonus bAspd,1; bonus bFlee2,3; }
|
||||
1284:2892,{ bonus2 bSkillAtk,"AS_SONICBLOW",50; bonus bBaseAtk,50; bonus bFlee,-30; }
|
||||
1285:2892,{ bonus bCritical,4; bonus bCritAtkRate,40; bonus bMaxHPRate,-10; }
|
||||
1287:15123,{ if (getequiprefinerycnt(EQI_HAND_R) >= 7) { autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",1000,3000,BF_SHORT,BF_NORMAL; } /* Confirm: Success rate */ }
|
||||
1387:19021,{ bonus2 bSkillAtk,"WS_CARTTERMINATION",15+(getequiprefinerycnt(EQI_HAND_R))*5; }
|
||||
1407:5782,{ bonus2 bAddClass,Class_All,3; }
|
||||
1408:5782,{ bonus2 bAddClass,Class_All,3; }
|
||||
1409:5782,{ bonus2 bAddClass,Class_All,3; }
|
||||
1420:2115,{ bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; }
|
||||
1420:2133,{ bonus2 bAddClass,Class_All,4; bonus bDef,2; }
|
||||
1421:2133,{ bonus2 bAddClass,Class_All,4; bonus bDef,2; }
|
||||
@@ -36,7 +30,7 @@
|
||||
1480:2527,{ bonus2 bAddRace,RC_Dragon,5; }
|
||||
1480:2527:5467,{ bonus2 bAddRace,RC_Dragon,25; }
|
||||
1490:19021,{ bonus2 bSkillAtk,"LK_SPIRALPIERCE",getequiprefinerycnt(EQI_HAND_R)*5; bonus4 bAutoSpellOnSkill,"LK_JOINTBEAT","LK_SPIRALPIERCE",max(getskilllv("LK_SPIRALPIERCE"),1),50+(getskilllv("LK_JOINTBEAT")*10); /* Confirm: Success rate */ }
|
||||
15141:19033,{ bonus bMaxSP,100; bonus bNoCastCancel; }
|
||||
15141:19033,{ bonus bMaxSP,100; bonus bNoCastCancel,1; }
|
||||
15141:20779:22075,{ .@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMaxHP,1000; bonus bHealPower,min(5+.@r,30); bonus bHealPower2,min(5+.@r,30); }
|
||||
15186:19168,{ bonus2 bExpAddClass,Class_All,5; bonus2 bDropAddClass,Class_All,5; }
|
||||
1535:4361,{ bonus bBreakArmorRate,900; bonus bBreakWeaponRate,900; }
|
||||
@@ -50,7 +44,7 @@
|
||||
1615:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; }
|
||||
1616:2515,{ bonus bSpeedRate,25; }
|
||||
1617:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
|
||||
1618:2509,{ bonus bMaxHP,300; bonus bMatkRate,min(5, getequiprefinerycnt(EQI_HAND_R)-5); bonus2 bSubEle,Ele_Neutral,min(30, getequiprefinerycnt(EQI_GARMENT)*3); }
|
||||
1618:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } }
|
||||
1618:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
|
||||
1618:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
|
||||
1619:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
|
||||
@@ -116,7 +110,6 @@
|
||||
2123:2881,{ bonus bMatkRate,getequiprefinerycnt(EQI_HAND_L)*2; }
|
||||
2124:2702,{ bonus bAspdRate,10; bonus bShortWeaponDamageReturn,5; }
|
||||
2124:22064,{ bonus bAspd,getequiprefinerycnt(EQI_HAND_L)/3; }
|
||||
2125:5782,{ bonus bDef,2; bonus2 bSubEle,Ele_Neutral,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Wind,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubEle,Ele_Dark,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Ghost,5; }
|
||||
2135:2426,{ bonus2 bAddEff,Eff_Blind,500; autobonus "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect2 EF_INCAGILITY; }"; }
|
||||
2137:2353:5124,{ bonus bDef,2-getequiprefinerycnt(EQI_HAND_L)-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_HEAD_TOP); }
|
||||
2153:28372,{ .@r = getequiprefinerycnt(EQI_HAND_R)/6*8; bonus2 bSkillAtk,"LG_SHIELDPRESS",.@r; }
|
||||
@@ -167,7 +160,7 @@
|
||||
2374:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
|
||||
2375:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
|
||||
2376:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2377:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor; }
|
||||
2377:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,1; }
|
||||
2378:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2379:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2380:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
@@ -208,7 +201,7 @@
|
||||
2485:2587:15048,{ bonus bInt,5; bonus bMdef,10; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; }
|
||||
2507:15146,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxSPrate,10+.@r; bonus bFlee,10+.@r; }
|
||||
2509:15146,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,10+.@r; bonus bMatkRate,2+.@r; }
|
||||
2518:2648:2649:5126,{ bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; bonus bNoCastCancel; bonus bVariableCastrate,25; }
|
||||
2518:2648:2649:5126,{ bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; bonus bNoCastCancel,0; bonus bVariableCastrate,25; }
|
||||
2519:2650:2651:5127,{ bonus bStr,2; bonus bLuk,9; bonus bCritical,13; bonus bBaseAtk,18; bonus bFlee2,13; }
|
||||
2519:15147,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,15; bonus2 bIgnoreDefRaceRate,RC_Demon,15; bonus2 bIgnoreDefRaceRate,RC_Undead,15; bonus bLuk,3+.@r; bonus bCritical,10+.@r; }
|
||||
2524:15147,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,15; bonus2 bIgnoreDefRaceRate,RC_Demon,15; bonus2 bIgnoreDefRaceRate,RC_Undead,15; bonus bMaxHPrate,10+.@r; bonus2 bAddClass,Class_All,2+.@r; }
|
||||
@@ -239,7 +232,7 @@
|
||||
2701:2881,{ bonus bMatkRate,20; }
|
||||
2702:2874,{ bonus bAspd,1; }
|
||||
2702:22064,{ if (readparam(bAgi) > 120) bonus bAspd,2; /* Confirm: Bonus value */ }
|
||||
27013:27012,{ bonus bNoMadoFuel; }
|
||||
27013:27012,{ bonus bNoMadoFuel,1; }
|
||||
27015:27016,{ bonus bCritAtkRate,10; }
|
||||
27018:27019,{ autobonus "{ bonus bAspd,5; }",30,5000; }
|
||||
2720:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
|
||||
@@ -260,19 +253,17 @@
|
||||
2725:2773,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
|
||||
2725:2774,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
|
||||
2726:2727,{ bonus bUseSPrate,-25; }
|
||||
27264:27265,{ bonus2 bAddEle,Ele_Dark,15; bonus2 bAddEle,Ele_Undead,15; bonus2 bMagicAddEle,Ele_Dark,15; bonus2 bMagicAddEle,Ele_Undead,15; bonus2 bSubEle,Ele_Dark,15; bonus2 bSubEle,Ele_Undead,15; }
|
||||
2733:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
|
||||
2733:2773,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
|
||||
2733:2774,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
|
||||
2747:13061,{ bonus bHit,5; bonus bMatk,5; bonus2 bSkillUseSP,"SC_ENERVATION",20; bonus2 bSkillUseSP,"SC_GROOMY",20; }
|
||||
2751:2888,{ bonus bAspdRate,3; bonus bVariableCastrate,-3; }
|
||||
2777:2778:5479,{ bonus bMaxHP,10*getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxSP,2*getequiprefinerycnt(EQI_ACC_L); bonus bNoCastCancel; bonus bCastrate,15; }
|
||||
2777:2778:5479,{ bonus bMaxHP,10*getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxSP,2*getequiprefinerycnt(EQI_ACC_L); bonus bNoCastCancel,1; bonus bCastrate,15; }
|
||||
2777:2825:5479,{ bonus bMaxHP,BaseLevel*10; bonus bMaxSP,BaseLevel*2; bonus bHealPower,10; }
|
||||
2779:2780:5482,{ bonus bMatkRate,10; bonus bInt,5; bonus2 bSubRace,RC_Angel,10; }
|
||||
2779:2780:5577,{ bonus bMatkRate,10; bonus bInt,5; bonus2 bSubRace,RC_Angel,10; }
|
||||
2779:2827:5482,{ autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP,BaseLevel*15; bonus bMaxSP,(BaseLevel*12)/10; bonus2 bAddClass,Class_All,3; }
|
||||
2780:2826:5577,{ autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP,BaseLevel*15; bonus bMaxSP,(BaseLevel*12)/10; bonus2 bAddClass,Class_All,3; }
|
||||
2782:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"WZ_WATERBALL",.@a,(.@a*10); }
|
||||
2826:2827:5577,{ autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP,BaseLevel*15; bonus bMaxSP,(BaseLevel*12)/10; bonus2 bAddClass,Class_All,3; }
|
||||
2855:5360,{ bonus bCritAtkRate,10; if(getequiprefinerycnt(EQI_HEAD_TOP)>5) bonus bCritical,5; }
|
||||
2913:2710,{ bonus bBaseAtk,10; }
|
||||
@@ -305,8 +296,7 @@
|
||||
2968:18821,{ bonus bMatkRate,getequiprefinerycnt(EQI_HEAD_TOP)/2; }
|
||||
2969:13092,{ bonus bBaseAtk,getequiprefinerycnt(EQI_HAND_R)*10; }
|
||||
2969:18821,{ bonus bMatkRate,getequiprefinerycnt(EQI_HEAD_TOP)/2; }
|
||||
2979:18852,{ bonus bMaxHPrate,15; bonus2 bSubEle,Ele_Fire,10; bonus bLongAtkRate,30; }
|
||||
2979:18853,{ bonus bMaxHPrate,15; bonus2 bSubEle,Ele_Fire,10; bonus bLongAtkRate,30; }
|
||||
2979:18852,{ bonus2 bSubEle,Ele_Fire,10; bonus bLongAtkRate,30; }
|
||||
2983:4218,{ bonus bVit,-3; bonus bHPrecovRate,-20; bonus bMaxHP,1000; }
|
||||
2983:4218:4269,{ bonus bVit,-3; bonus bHPrecovRate,-20; bonus bMaxHP,1000; bonus bInt,-3; bonus bSPrecovRate,-20; bonus bMaxSP,150; }
|
||||
2983:4269,{ bonus bInt,-3; bonus bSPrecovRate,-20; bonus bMaxSP,150; }
|
||||
@@ -339,15 +329,15 @@
|
||||
4152:5967,{ bonus2 bAddItemGroupHealRate,IG_Juice,1000; }
|
||||
4153:4247:4273,{ bonus3 bAddMonsterDropItem,544,RC_Fish,3000; bonus2 bAddEle,Ele_Water,30; }
|
||||
4153:18554,{ bonus2 bAddEle,Ele_Water,10; }
|
||||
4163:5967,{ bonus bAspdRate,3; bonus bAspd,1; bonus2 bAddClass,Class_All,-5; if (getequiprefinerycnt(EQI_HAND_R) >= 10 && getiteminfo(getequipid(EQI_HAND_R),11) == 11) bonus bAspd,1; }
|
||||
4163:5967,{ bonus bAspdRate,3; bonus bAspd,1; bonus bNoWeaponDamage,5; if (getequiprefinerycnt(EQI_HAND_R) > 10 && getiteminfo(getequipid(EQI_HAND_R),11) == 11) bonus bAspd,1; }
|
||||
4168:4169,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bVariableCastrate,-10; }
|
||||
4169:4488,{ if(getequiprefinerycnt(EQI_SHOES) >= 15) { bonus bMaxHPrate,15; bonus bMaxSPrate,15; } else { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } }
|
||||
4169:4488,{ if(getequiprefinerycnt(EQI_SHOES) >= 15) { bonus bMaxHPrate,15; bonus bMaxSPrate,15; } else { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } }
|
||||
4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPDrainValue,1; if(BaseClass==Job_Thief) bonus bNoGemStone; }
|
||||
4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPDrainValue,1; if(BaseClass==Job_Thief) bonus bNoGemStone,0; }
|
||||
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; } }
|
||||
4178:4234:4252:4297:4381,{ bonus bDex,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",5; bonus2 bSkillAtk,"DC_THROWARROW",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if(BaseJob==Job_Bard||BaseJob==Job_Dancer) bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50; }
|
||||
4185:4217:4280:4293:4312,{ bonus bVit,10; bonus bVariableCastrate,-10; bonus bUseSPRate,-10; if(BaseClass==Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,30; bonus2 bSubRace,RC_Demon,30; } }
|
||||
4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel; } }
|
||||
4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel,0; } }
|
||||
4186:4206:4233:4281:4321,{ bonus bLuk,10; bonus bSPDrainValue,2; bonus2 bSkillAtk,42,20; if(BaseClass==Job_Merchant) { bonus2 bAddMonsterDropItem,617,5; bonus bMagicDamageReturn,20; } }
|
||||
4191:4208:4258:4309:4325:4327,{ bonus bMaxHP,500; bonus bDef,5; bonus bMdef,5; bonus2 bSkillAtk,14,10; bonus2 bSkillAtk,19,10; bonus2 bSkillAtk,20,10; if(BaseClass==Job_Mage) { bonus bMatkRate,3; bonus bVariableCastrate,-15; } }
|
||||
4193:4294,{ bonus bMaxHP,300; bonus bMaxSP,60; }
|
||||
@@ -365,20 +355,14 @@
|
||||
4311:4319:4331:4371,{ bonus bInt,1; bonus bStr,1; bonus bDef,2; bonus bSPrecovRate,10; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus bVariableCastrate,-10; if(BaseJob==Job_Crusader) bonus bDefEle,Ele_Holy; }
|
||||
4323:4324,{ bonus3 bAutoSpell,"MG_FROSTDIVER",3,250; }
|
||||
4435:4436,{ bonus2 bSPGainRace,RC_DemiHuman,2; bonus2 bSPGainRace,RC_Player,2; }
|
||||
4335:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"WZ_EARTHSPIKE",.@a,(.@a*10); bonus3 bAutoSpell,"WZ_HEAVENDRIVE",.@a,(.@a*10); }
|
||||
4345:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",.@a,(.@a*10); bonus3 bAutoSpell,"MG_THUNDERSTORM",.@a,(.@a*10); }
|
||||
4350:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"MG_COLDBOLT",.@a,(.@a*10); bonus3 bAutoSpell,"WZ_FROSTNOVA",.@a,(.@a*10); }
|
||||
4380:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"MG_FIREBOLT",.@a,(.@a*10); bonus3 bAutoSpell,"MG_FIREBALL",.@a,(.@a*10); }
|
||||
4335:21012,{ bonus5 bAutoSpell,"WZ_EARTHSPIKE",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ }
|
||||
4345:21012,{ bonus5 bAutoSpell,"MG_LIGHTNINGBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ }
|
||||
4350:21012,{ bonus5 bAutoSpell,"MG_COLDBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ }
|
||||
4380:21012,{ bonus5 bAutoSpell,"MG_FIREBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ }
|
||||
4388:21012,{ bonus5 bAutoSpell,"MG_SOULSTRIKE",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ }
|
||||
4517:5967,{ bonus bInt,1; bonus bCritAtkRate,5 + (BaseClass == Job_Archer ? 15 : 0); }
|
||||
4545:18730,{ bonus bMatk,5; bonus bBaseAtk,5; }
|
||||
4605:4606,{ bonus2 bSubEle,Ele_Neutral,20; bonus bFlee,20; bonus2 bHPLossRate,100,6000; bonus2 bSPLossRate,6,6000; }
|
||||
4608:4609,{ bonus2 bAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,15; bonus2 bSubSize,Size_Medium,5; bonus2 bSubSize,Size_Large,5; }
|
||||
4610:27168,{ bonus bAtk,100; autobonus "{ active_transform 3190,6000; }",30,6000,BF_WEAPON; }
|
||||
4626:4628,{ bonus2 bIgnoreMdefRaceRate,RC_Demon,50; }
|
||||
4627:4628,{ bonus2 bIgnoreDefRaceRate,RC_Formless,50; bonus2 bIgnoreDefRaceRate,RC_Demon,50;}
|
||||
4629:4630,{ bonus3 bAutoSpell,"NPC_WIDECURSE",2,2; bonus2 bSubEle,Ele_Neutral,5; }
|
||||
@@ -404,21 +388,9 @@
|
||||
4681:4691,{ autobonus "{ active_transform 3241,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
|
||||
4682:4694,{ autobonus "{ active_transform 3244,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
|
||||
4683:4695,{ autobonus "{ active_transform 3246,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
|
||||
4697:27012,{ bonus bNoMadoFuel; }
|
||||
4699:27012,{ bonus bNoMadoFuel; }
|
||||
4958:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bDelayrate,-1 - ( .@r > 9 ) ? 1 : 0; } }
|
||||
4959:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bLongAtkRate,2 + ( .@r > 9 ) ? 1 : 0; } }
|
||||
4960:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bUseSPrate,-2 - ( .@r > 9 ) ? 1 : 0; } }
|
||||
4961:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bMatk,10 + ( .@r > 9 ) ? 10 : 0; } }
|
||||
4962:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bAtk,2 + ( .@r > 9 ) ? 5 : 0; } }
|
||||
4963:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bAtk,4 + ( .@r > 9 ) ? 2 : 0; bonus bHit,3 + ( .@r > 9 ) ? 1 : 0; } }
|
||||
4964:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus2 bMagicAddRace,RC_All,1 + ( .@r > 9 ) ? 1 : 0; } }
|
||||
4965:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bVariableCastrate,-1 - ( .@r > 9 ) ? 1 : 0; } }
|
||||
4966:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus2 bAddRace,RC_All,1 + ( .@r > 9 ) ? 1 : 0; } }
|
||||
4967:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bAspdRate,1 + ( .@r > 9 ) ? 1 : 0; } }
|
||||
4968:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ setarray .@skills$, "AL_HEAL", "PR_SANCTUARY", "AM_POTIONPITCHER", "AB_HIGHNESSHEAL", "AB_CHEAL"; for( .@i = 0; .@i < getarraysize(.@skills$); .@i++ ){ bonus2 bSkillHeal,.@skills$[.@i],2 + ( .@r > 9 ) ? 2 : 0; } } }
|
||||
4969:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ setarray .@skills$, "AL_HEAL", "PR_SANCTUARY", "AM_POTIONPITCHER", "AB_HIGHNESSHEAL", "AB_CHEAL"; for( .@i = 0; .@i < getarraysize(.@skills$); .@i++ ){ bonus2 bSkillHeal2,.@skills$[.@i],2 + ( .@r > 9 ) ? 2 : 0; } /* TODO: Depending on some recovery items HP recovery amount + 1% or if refine >= 9 + 2% */ } }
|
||||
5040:5442,{ bonus bAspdRate,3; bonus bVariableCastrate,3; }
|
||||
4697:27012,{ bonus bNoMadoFuel,1; }
|
||||
4699:27012,{ bonus bNoMadoFuel,1; }
|
||||
5040:18673,{ bonus bSPrecovRate,3; }
|
||||
5041:18538,{ bonus2 bSubRace,RC_Angel,9; }
|
||||
5043:18656,{ bonus bFlee,10; bonus2 bAddEff,Eff_Stun,1000; }
|
||||
@@ -446,9 +418,8 @@
|
||||
5548:5766,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bBaseAtk,min(.@r,10); bonus bMatk,min(.@r,10); }
|
||||
5917:1525,{ bonus bLongAtkDef,10; }
|
||||
5920:18542,{ bonus bHealPower,2*getequiprefinerycnt(EQI_HEAD_TOP); }
|
||||
5967:28321,{ bonus2 bSubSkill,"HT_BLITZBEAT",200; }
|
||||
//9024:18832,{ bonus3 bAutoSpell,"BS_ADRENALINE",2,(GetPetRelationship >= 3)?15:10; }
|
||||
13027:15044,{ .@r = max(getequiprefinerycnt(EQI_ARMOR),1); bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@r; bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50*.@r; bonus3 bAddMonsterDropItem,929,RC_Brute,70*.@r; bonus3 bAddMonsterDropItem,970,RC_Brute,50*.@r; }
|
||||
13027:15044,{ .@r = max(getequiprefinerycnt(EQI_ARMOR),1); bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@r; bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50*.@r; bonus3 bAddMonsterDropItem,929,RC_Player,70*.@r; bonus3 bAddMonsterDropItem,970,RC_Player,50*.@r; bonus3 bAddMonsterDropItem,929,RC_Brute,70*.@r; bonus3 bAddMonsterDropItem,970,RC_Brute,50*.@r; }
|
||||
13034:13035,{ bonus bMaxSP,20; bonus bMaxHPRate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; }
|
||||
15041:18659,{ bonus bInt,3; bonus bStr,3; bonus bMdef,10; bonus bDefEle,Ele_Fire; bonus2 bAddEle,Ele_Earth,10; }
|
||||
15068:20710,{ bonus bAgi,5; bonus bFlee,10; }
|
||||
@@ -459,17 +430,17 @@
|
||||
15110:20732,{ bonus2 bSkillAtk,"NC_AXETORNADO",25; }
|
||||
15110:22043,{ bonus bBaseAtk,30; }
|
||||
15116:20743:22046,{ bonus bMaxHPrate,25; bonus bMaxSPrate,25; bonus bSpeedAddRate,10; }
|
||||
15126:20788:22083,{ bonus bMaxHP,2000; bonus bNoCastCancel; bonus bFixedCastrate,-15-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); }
|
||||
15126:20788:22083,{ bonus bMaxHP,2000; bonus bNoCastCancel,1; bonus bFixedCastrate,-15-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); }
|
||||
15126:20788:22083:28382:28416,{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bSkillAtk,"SU_CN_METEOR",100; }
|
||||
15126:20788:22083:28380:28419,{ bonus bMaxHPrate,20; bonus bMaxSPrate,3; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",100; }
|
||||
15126:20788:22083:28381:28413,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; bonus bHealPower,10; skill "AL_HEAL",5,1; }
|
||||
15129:20789:22084,{ bonus bMaxHP,3000; bonus bNoCastCancel; bonus bFixedCastrate,-20-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); }
|
||||
15129:20789:22084,{ bonus bMaxHP,3000; bonus bNoCastCancel,1; bonus bFixedCastrate,-20-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); }
|
||||
15129:20789:22084:28382:28417,{ bonus bMaxHPrate,15; bonus bMaxSPrate,15; bonus2 bSkillAtk,"SU_CN_METEOR",150; }
|
||||
15129:20789:22084:28380:28420,{ bonus bMaxHPrate,25; bonus bMaxSPrate,6; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",150; }
|
||||
15129:20789:22084:28381:28414,{ bonus bMaxHPrate,20; bonus bMaxSPrate,10; bonus bHealPower,20; skill "AL_HEAL",7,1; }
|
||||
15138:19026,{ bonus2 bSubRace,RC_Fish,(10+getequiprefinerycnt(EQI_ARMOR)); }
|
||||
15138:19026:20756:22059,{ bonus bMaxHP,1000; bonus bMaxSP,100; bonus2 bExpAddRace,RC_Fish,20; bonus2 bMagicAddRace,RC_Fish,50; bonus2 bSubEle,Ele_Water,50; }
|
||||
15156:20790:22085,{ bonus bMaxHP,4000; bonus bNoCastCancel; bonus bFixedCastrate,-25-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); }
|
||||
15156:20790:22085,{ bonus bMaxHP,4000; bonus bNoCastCancel,1; bonus bFixedCastrate,-25-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); }
|
||||
15156:20790:22085:28382:28418,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus2 bSkillAtk,"SU_CN_METEOR",200; }
|
||||
15156:20790:22085:28380:28421,{ bonus bMaxHPrate,30; bonus bMaxSPrate,9; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",200; }
|
||||
15156:20790:22085:28381:28415,{ bonus bMaxHPrate,25; bonus bMaxSPrate,15; bonus bHealPower,30; skill "AL_HEAL",9,1; }
|
||||
@@ -477,17 +448,17 @@
|
||||
15182:28445:28446,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; }
|
||||
15183:28447:28448,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddClass,Class_All,2; }
|
||||
15184:28449:28450,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; }
|
||||
15185:28451:28452,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel; }
|
||||
15185:28451:28452,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel,1; }
|
||||
15181:28453:28454,{ bonus bMatk,20; bonus2 bSubEle,Ele_All,2; bonus2 bSubEle,Ele_Neutral,-2; }
|
||||
15182:28455:28456,{ bonus bMatk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; }
|
||||
15183:28457:28458,{ bonus bMatk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddClass,Class_All,2; }
|
||||
15184:28459:28460,{ bonus bMatk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; }
|
||||
15185:28461:28462,{ bonus bMatk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel; }
|
||||
15185:28461:28462,{ bonus bMatk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel,1; }
|
||||
15181:28463:28464,{ bonus bAtk,20; bonus2 bSubEle,Ele_All,2; bonus2 bSubEle,Ele_Neutral,-2; }
|
||||
15182:28465:28466,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; }
|
||||
15183:28467:28468,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddClass,Class_All,2; }
|
||||
15184:28469:28470,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; }
|
||||
15185:28471:28472,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel; }
|
||||
15185:28471:28472,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel,1; }
|
||||
18137:1752,{ bonus bLongAtkRate,25; }
|
||||
18137:1752:19048,{ bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
|
||||
18137:19019,{ bonus bLongAtkRate,45; }
|
||||
@@ -511,9 +482,6 @@
|
||||
18937:28303,{ bonus bInt,8; bonus bBaseAtk,20;}
|
||||
18937:28304,{ bonus bInt,8; bonus bFlee,15;}
|
||||
18937:28305,{ bonus bInt,8; bonus bHit,10;}
|
||||
18985:28321,{ bonus2 bSkillAtk,"HT_BLITZBEAT",100; }
|
||||
18985:28321:28322,{ bonus2 bSkillAtk,"HT_BLITZBEAT",200; }
|
||||
18985:28322,{ bonus2 bSkillAtk,"SN_FALCONASSAULT",50; }
|
||||
18997:28326:28327,{ bonus bSpeedRate,10; bonus bBaseAtk,50; bonus bMatk,50; if(getequiprefinerycnt(EQI_HEAD_TOP)>=9){ bonus bMaxHPrate,10; bonus bMaxSPrate,50; } }
|
||||
19026:20756,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSPGainRace,RC_Fish,10; bonus3 bAddMonsterDropItem,551,RC_Fish,(5+.@r); bonus2 bAddItemHealRate,551,5; bonus bHPrecovRate,(5+.@r); }
|
||||
19026:22059,{ bonus2 bCriticalAddRace,RC_Fish,(10+getequiprefinerycnt(EQI_SHOES)); }
|
||||
@@ -545,31 +513,7 @@
|
||||
20718:22009,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22010,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22011,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22107,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22108,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22109,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22110,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22111,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22112,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22113,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22114,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22115,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22116,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22117,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22118,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22107,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22108,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22109,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22110,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22111,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22112,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22113,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22114,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22115,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22116,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22117,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22118,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20797:2339,{ bonus bInt,15; bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (getequiprefinerycnt(EQI_ARMOR) > 6) bonus bNoCastCancel; }
|
||||
20797:2339,{ bonus bInt,15; bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (getequiprefinerycnt(EQI_ARMOR) > 6) bonus bNoCastCancel,1; }
|
||||
20797:4174,{ bonus2 bSubEle,Ele_All,50; bonus2 bSubEle,Ele_Neutral,-50; }
|
||||
22069:2195,{ bonus2 bSubEle,Ele_Neutral,5; bonus2 bAddEle,Ele_Neutral,getequiprefinerycnt(EQI_HAND_L); }
|
||||
22069:20753,{ bonus2 bAddEle,Ele_Neutral,5; .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r; bonus bMaxSPrate,.@r; }
|
||||
@@ -609,7 +553,7 @@
|
||||
24038:24044,{ bonus bVit,1; }
|
||||
24039:24045,{ bonus bAgi,1; }
|
||||
24046:24051,{ bonus2 bSubEle,Ele_Neutral,1; if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) { bonus2 bSubEle,Ele_Neutral,1; } }
|
||||
24052:24062,{ bonus2 bExpAddRace,RC_DemiHuman,3; }
|
||||
24052:24062,{ bonus2 bExpAddRace,RC_DemiHuman,3; bonus2 bExpAddRace,RC_Player,3; }
|
||||
24053:24063,{ bonus2 bAddRace,10,5; bonus2 bMagicAddRace,10,5; }
|
||||
24054:24065,{ bonus2 bExpAddRace,RC_Brute,3; }
|
||||
24055:24066,{ bonus2 bExpAddRace,RC_Insect,3; }
|
||||
@@ -624,7 +568,7 @@
|
||||
24074:24077,{ bonus bMaxHPrate,1; bonus bMaxSPrate,1; }
|
||||
24078:24079:24080,{ bonus2 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)/10); }
|
||||
24081:24082:24083,{ bonus2 bHPDrainRate,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)/5); }
|
||||
24084:24085:24086:24087:24088:24089,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 45) { bonus bNoGemStone; } bonus bUseSPrate,100-.@r; }
|
||||
24084:24085:24086:24087:24088:24089,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 45) { bonus bNoGemStone,1; } bonus bUseSPrate,100-.@r; }
|
||||
24090:24091:24092,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Stone,10000; }
|
||||
24090:24093:24094,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Sleep,10000; }
|
||||
24090:24095:24096,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Silence,10000; }
|
||||
@@ -633,11 +577,11 @@
|
||||
24090:24102:24103,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Bleeding,10000; }
|
||||
24090:24104:24105:24106,{ bonus bDef,4; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30) bonus2 bResEff,Eff_Stun,10000; }
|
||||
24090:24107:24108,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Curse,10000; }
|
||||
24048:24109:24110,{ bonus bNoCastCancel2; bonus bVariableCastrate,40-(getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)); }
|
||||
24111:24112:24113,{ bonus bNoCastCancel; bonus bUseSPrate,40-getequiprefinerycnt(EQI_SHADOW_SHIELD)-getequiprefinerycnt(EQI_SHADOW_ARMOR)-getequiprefinerycnt(EQI_SHADOW_SHOES); }
|
||||
24150:24151,{ bonus2 bAddClass,Class_All,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bNoSizeFix; }
|
||||
24152:24153,{ bonus bAtk,getequiprefinerycnt(EQI_SHADOW_WEAPON); if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 15) bonus bUnbreakableWeapon; }
|
||||
24154:24155,{ bonus bDef,getequiprefinerycnt(EQI_SHADOW_ARMOR); if (getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bUnbreakableArmor; }
|
||||
24048:24109:24110,{ bonus bNoCastCancel2,1; bonus bVariableCastrate,40-(getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)); }
|
||||
24111:24112:24113,{ bonus bNoCastCancel,1; bonus bUseSPrate,40-getequiprefinerycnt(EQI_SHADOW_SHIELD)-getequiprefinerycnt(EQI_SHADOW_ARMOR)-getequiprefinerycnt(EQI_SHADOW_SHOES); }
|
||||
24150:24151,{ bonus2 bAddClass,Class_All,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bNoSizeFix,1; }
|
||||
24152:24153,{ bonus bAtk,getequiprefinerycnt(EQI_SHADOW_WEAPON); if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 15) bonus bUnbreakableWeapon,1; }
|
||||
24154:24155,{ bonus bDef,getequiprefinerycnt(EQI_SHADOW_ARMOR); if (getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bUnbreakableArmor,1; }
|
||||
24156:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_DemiHuman; }
|
||||
24157:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Demon; }
|
||||
24158:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Brute; }
|
||||
@@ -693,11 +637,8 @@
|
||||
24253:28391,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
|
||||
24255:28392,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
|
||||
27147:27148,{ bonus bDelayrate,-3; }
|
||||
27163:27165,{ bonus bDelayrate,-3; bonus bVit,2; bonus bInt,2; bonus bAgi,2; bonus bDex,2; }
|
||||
27166:27167,{ bonus2 bSubEle,Ele_Neutral,5; bonus2 bMagicAddSize,Size_All,10; }
|
||||
28315:28317,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
|
||||
28316:28318,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
|
||||
28321:28322,{ bonus bUseSPrate,-(getskilllv("HT_BEASTBANE") * 2); }
|
||||
28326:28327,{ bonus bInt,8; bonus bStr,8; }
|
||||
28358:18521,{ skill "AS_CLOAKING",1; }
|
||||
28499:28920,{ bonus bFlee2,10; }
|
||||
|
||||
1237
db/re/item_db.txt
1237
db/re/item_db.txt
File diff suppressed because it is too large
Load Diff
@@ -423,7 +423,6 @@
|
||||
17681,2 //Midgard_Lucky_Scroll
|
||||
17692,2 //Blessing_Scarlet_Egg
|
||||
22514,2 //Candy_Holder
|
||||
22537,2 //PrizeOfHero
|
||||
22558,2 //Lucky_Bag
|
||||
22669,2 //HALLOWEEN_G_BOX
|
||||
22685,2 //Solo_Christmas_Gift
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
// Item Group Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// GroupID,ItemID,Rate{,Amount,Random,isAnnounced,Duration,GUID,isBound,isNamed}
|
||||
|
||||
@@ -1370,33 +1370,3 @@ IG_Mercenary,12179,1 // SpearMercenary_Scroll7
|
||||
IG_Mercenary,12180,1 // SpearMercenary_Scroll8
|
||||
IG_Mercenary,12181,1 // SpearMercenary_Scroll9
|
||||
IG_Mercenary,12182,1 // SpearMercenary_Scroll10
|
||||
// PrizeOfHero
|
||||
IG_PrizeOfHero,522,7 // Fruit_Of_Mastela
|
||||
IG_PrizeOfHero,547,7 // White_Slim_Potion
|
||||
IG_PrizeOfHero,607,17 // Yggdrasilberry
|
||||
IG_PrizeOfHero,608,10 // Seed_Of_Yggdrasil
|
||||
IG_PrizeOfHero,678,7 // Poison_Bottle
|
||||
IG_PrizeOfHero,12075,7 // Str_Dish10
|
||||
IG_PrizeOfHero,12080,7 // Int_Dish10
|
||||
IG_PrizeOfHero,12085,7 // Vit_Dish10
|
||||
IG_PrizeOfHero,12090,7 // Agi_Dish10
|
||||
IG_PrizeOfHero,12095,7 // Dex_Dish10
|
||||
IG_PrizeOfHero,12100,7 // Luk_Dish10
|
||||
IG_PrizeOfHero,12530,2 // Mastela_Fruit_Box
|
||||
IG_PrizeOfHero,12534,2 // Yggdrasil_Seed_Box
|
||||
IG_PrizeOfHero,12535,1 // Iggdrasilberry_Box
|
||||
IG_PrizeOfHero,12549,2 // White_Slim_Pot_Box2
|
||||
IG_PrizeOfHero,12550,2 // Poison_Bottle_Box2
|
||||
IG_PrizeOfHero,12623,1 // High_Weapon_Box
|
||||
IG_PrizeOfHero,12676,7 // Sg_Violet_Potion_Box
|
||||
IG_PrizeOfHero,12679,7 // Sg_White_Potion_Box
|
||||
IG_PrizeOfHero,12680,7 // Sg_Blue_Potion_Box
|
||||
IG_PrizeOfHero,15093,1 // Hero_Plate
|
||||
IG_PrizeOfHero,15094,1 // Hero_Magic_Coat
|
||||
IG_PrizeOfHero,15095,1 // Hero_Judgement_Shawl
|
||||
IG_PrizeOfHero,15096,1 // Hero_Trade_Mail
|
||||
IG_PrizeOfHero,15097,1 // Hero_Hidden_Cloth
|
||||
IG_PrizeOfHero,15098,1 // Hero_Taget_Suits
|
||||
IG_PrizeOfHero,22035,2 // Vet_Nepen_Heel
|
||||
IG_PrizeOfHero,22036,2 // Vet_SliverFox_Boots
|
||||
IG_PrizeOfHero,22037,2 // Vet_Ungo_Boots
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Items Random Option Database
|
||||
// Items Random Option Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// ID,{ Bonus Script }
|
||||
@@ -198,15 +198,3 @@ RDMOPT_MDAMAGE_SIZE_LARGE_TARGET,{ bonus2 bMagicAddSize,Size_Large,getrandomopti
|
||||
//RDMOPT_MDAMAGE_SIZE_LARGE_USER,{}
|
||||
//redefined?
|
||||
//RDMOPT_ATTR_TOLERACE_ALL,{}
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_NOTHING,{ bonus2 bSubRace,RC_Formless,getrandomoptinfo(ROA_VALUE); } // Do we not have a sub race with BF type?
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_UNDEAD,{ bonus2 bSubRace,RC_Undead,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_ANIMAL,{ bonus2 bSubRace,RC_Brute,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_PLANT,{ bonus2 bSubRace,RC_Plant,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_INSECT,{ bonus2 bSubRace,RC_Insect,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_FISHS,{ bonus2 bSubRace,RC_Fish,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_DEVIL,{ bonus2 bSubRace,RC_Demon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_HUMAN,{ bonus2 bSubRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bSubRace,RC_Player,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_ANGEL,{ bonus2 bSubRace,RC_Angel,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_DRAGON,{ bonus2 bSubRace,RC_Dragon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RANGE_WEAPON_ATTACK_DAMAGE_TARGET,{ bonus bLongAtkRate,getrandomoptinfo(ROA_VALUE); },
|
||||
RDMOPT_RANGE_WEAPON_ATTACK_DAMAGE_USER,{ bonus bLongAtkDef,getrandomoptinfo(ROA_VALUE); },
|
||||
@@ -508,14 +508,6 @@
|
||||
5823,467,100 // Love_Arrow
|
||||
5855,499,100 // Fishing_Rod
|
||||
5864,475,100 // Shadow_Booster
|
||||
5900,467,100 // Divine Guard Hat
|
||||
5901,467,100 // Focus Beret
|
||||
5902,467,100 // Harvester Hat
|
||||
5903,467,100 // Deadman Bandana
|
||||
5904,467,100 // Inconspicuous Hat
|
||||
5905,467,100 // Lyrica Hat
|
||||
5906,467,100 // Oni Horns
|
||||
5907,467,100 // Sea Captain Hat
|
||||
6000,475,100 // Dark_Ashes
|
||||
6005,467,100 // New_Year_Rice_Cake
|
||||
6006,499,100 // Rice_Cake_Delivery_Box
|
||||
@@ -837,8 +829,6 @@
|
||||
6752,467,100 // Charleston_Parts
|
||||
6753,507,100 // Token_Of_Destruction
|
||||
6754,507,100 // Collected_Medicinal_Herbs
|
||||
6756,507,100 // Cohesive_Energy
|
||||
6757,507,100 // The_Memory_Recorder
|
||||
6766,499,100 // Ice_World_Ticket
|
||||
6767,499,100 // Summer_Fes_Coin
|
||||
6768,499,100 // Red_Beans_Of_Ice
|
||||
|
||||
@@ -4,292 +4,292 @@
|
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// JobID,Weight,HPFactor,HPMultiplicator,SPFactor,Unarmed,Dagger,1HSword,2HSword,1HSpear,2HSpear,1HAxe,2HAxe,1HMace,2HMace(unused),Rod,Bow,Knuckle,Instrument,Whip,Book,Katar,Revolver,Rifle,Gatling Gun,Shotgun,Grenade Launcher,Fuuma Shuriken,2HStaff,Shield
|
||||
//
|
||||
// Novice
|
||||
0, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
|
||||
0, 20000,0 ,500 ,100 ,440 ,590 ,610 ,2000 ,2000 ,2000 ,540 ,2000 ,540 ,540 ,690 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,690 ,540
|
||||
// Swordman
|
||||
1, 28000,70 ,500 ,200 ,40 ,47 ,47 ,54 ,57 ,65 ,55 ,60 ,50 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
1, 28000,70 ,500 ,200 ,440 ,510 ,510 ,580 ,610 ,690 ,590 ,640 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Magician
|
||||
2, 22000,30 ,500 ,600 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,10
|
||||
2, 22000,30 ,500 ,600 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,640
|
||||
// Archer
|
||||
3, 26000,50 ,500 ,200 ,40 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,9
|
||||
3, 26000,50 ,500 ,200 ,440 ,590 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
|
||||
// Acolyte
|
||||
4, 24000,40 ,500 ,500 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,50 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,60 ,7
|
||||
4, 24000,40 ,500 ,500 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,490 ,640 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,640 ,510
|
||||
// Merchant
|
||||
5, 28000,40 ,500 ,300 ,40 ,52 ,52 ,200 ,200 ,200 ,48 ,55 ,50 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
5, 28000,40 ,500 ,300 ,440 ,560 ,560 ,2000 ,2000 ,2000 ,520 ,590 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Thief
|
||||
6, 24000,50 ,500 ,200 ,40 ,48 ,50 ,200 ,200 ,200 ,60 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
|
||||
6, 24000,50 ,500 ,200 ,440 ,520 ,540 ,2000 ,2000 ,2000 ,640 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Knight
|
||||
7, 28000,150 ,500 ,300 ,40 ,49 ,45 ,52 ,55 ,60 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
7, 28000,150 ,500 ,300 ,440 ,530 ,490 ,560 ,590 ,690 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Priest
|
||||
8, 26000,75 ,500 ,800 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,48 ,60 ,200 ,60 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,60 ,5
|
||||
8, 26000,75 ,500 ,800 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,640 ,2000 ,640 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,640 ,490
|
||||
// Wizard
|
||||
9, 24000,55 ,500 ,900 ,50 ,54 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,8
|
||||
9, 24000,55 ,500 ,900 ,540 ,580 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,620
|
||||
// Blacksmith
|
||||
10, 30000,90 ,500 ,400 ,40 ,50 ,50 ,200 ,200 ,200 ,46 ,53 ,48 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
10, 30000,90 ,500 ,400 ,440 ,540 ,540 ,2000 ,2000 ,2000 ,500 ,570 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Hunter
|
||||
11, 27000,85 ,500 ,400 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,9
|
||||
11, 27000,85 ,500 ,400 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
|
||||
// Assassin
|
||||
12, 24000,110 ,500 ,400 ,40 ,42 ,50 ,200 ,200 ,200 ,51 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,42 ,200 ,200 ,200 ,200 ,200 ,110 ,200 ,6
|
||||
12, 24000,110 ,500 ,400 ,440 ,460 ,540 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,460 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Knight (Peco)
|
||||
13, 28000,150 ,500 ,300 ,40 ,49 ,45 ,52 ,55 ,60 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
13, 28000,150 ,500 ,300 ,440 ,530 ,490 ,560 ,590 ,690 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Crusader
|
||||
14, 28000,110 ,700 ,470 ,40 ,48 ,43 ,55 ,53 ,52 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
14, 28000,110 ,700 ,470 ,440 ,520 ,470 ,590 ,570 ,560 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Monk
|
||||
15, 26000,90 ,650 ,470 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,48 ,60 ,200 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,58 ,5
|
||||
15, 26000,90 ,650 ,470 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,640 ,2000 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,620 ,490
|
||||
// Sage
|
||||
16, 24000,75 ,500 ,700 ,45 ,53 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
|
||||
16, 24000,75 ,500 ,700 ,490 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,590
|
||||
// Rogue
|
||||
17, 24000,85 ,500 ,500 ,40 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
17, 24000,85 ,500 ,500 ,440 ,490 ,540 ,2000 ,2000 ,2000 ,2030 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Alchemist
|
||||
18, 30000,90 ,500 ,400 ,40 ,50 ,45 ,200 ,200 ,200 ,45 ,52 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
|
||||
18, 30000,90 ,500 ,400 ,440 ,540 ,490 ,2000 ,2000 ,2000 ,490 ,560 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480
|
||||
// Bard
|
||||
19, 27000,75 ,300 ,600 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
|
||||
19, 27000,75 ,300 ,600 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
|
||||
// Dancer
|
||||
20, 27000,75 ,300 ,600 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
|
||||
20, 27000,75 ,300 ,600 ,400 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480 ,2000 ,2000 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470
|
||||
// Crusader (Peco)
|
||||
21, 28000,110 ,700 ,470 ,40 ,48 ,43 ,55 ,53 ,52 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
21, 28000,110 ,700 ,470 ,440 ,520 ,470 ,590 ,570 ,560 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Wedding
|
||||
22, 20000,0 ,500 ,100 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200
|
||||
22, 20000,0 ,500 ,100 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Super Novice
|
||||
23, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
|
||||
23, 20000,0 ,500 ,100 ,440 ,590 ,610 ,2000 ,2000 ,2000 ,540 ,2000 ,540 ,540 ,690 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,690 ,540
|
||||
// Gunslinger
|
||||
24, 28000,90 ,650 ,469 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,55 ,50 ,90 ,100 ,200 ,200 ,6
|
||||
24, 28000,90 ,650 ,469 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,590 ,540 ,940 ,1040 ,2000 ,2000 ,600
|
||||
// Ninja
|
||||
25, 26000,75 ,500 ,540 ,40 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,6
|
||||
25, 26000,75 ,500 ,540 ,440 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,500
|
||||
// Novice High
|
||||
4001, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
|
||||
4001, 20000,0 ,500 ,100 ,440 ,590 ,610 ,2000 ,2000 ,2000 ,540 ,2000 ,540 ,540 ,690 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,690 ,540
|
||||
// Swordman High
|
||||
4002, 28000,70 ,500 ,200 ,40 ,47 ,47 ,54 ,57 ,65 ,55 ,60 ,50 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4002, 28000,70 ,500 ,200 ,440 ,510 ,510 ,580 ,610 ,690 ,590 ,640 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Magician High
|
||||
4003, 22000,30 ,500 ,600 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,10
|
||||
4003, 22000,30 ,500 ,600 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,640
|
||||
// Archer High
|
||||
4004, 26000,50 ,500 ,200 ,40 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,9
|
||||
4004, 26000,50 ,500 ,200 ,440 ,590 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
|
||||
// Acolyte High
|
||||
4005, 24000,40 ,500 ,500 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,50 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,60 ,7
|
||||
4005, 24000,40 ,500 ,500 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,490 ,640 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,640 ,510
|
||||
// Merchant High
|
||||
4006, 28000,40 ,500 ,300 ,40 ,52 ,52 ,200 ,200 ,200 ,48 ,55 ,50 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4006, 28000,40 ,500 ,300 ,440 ,560 ,560 ,2000 ,2000 ,2000 ,520 ,590 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Thief High
|
||||
4007, 24000,50 ,500 ,200 ,40 ,48 ,50 ,200 ,200 ,200 ,60 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
|
||||
4007, 24000,50 ,500 ,200 ,440 ,520 ,540 ,2000 ,2000 ,2000 ,640 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Lord Knight
|
||||
4008, 28000,150 ,500 ,300 ,40 ,49 ,45 ,52 ,55 ,60 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4008, 28000,150 ,500 ,300 ,440 ,530 ,490 ,560 ,590 ,690 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// High Priest
|
||||
4009, 26000,75 ,500 ,800 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,48 ,60 ,200 ,60 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,60 ,5
|
||||
4009, 26000,75 ,500 ,800 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,640 ,2000 ,640 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,640 ,490
|
||||
// High Wizard
|
||||
4010, 24000,55 ,500 ,900 ,50 ,54 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,8
|
||||
4010, 24000,55 ,500 ,900 ,540 ,580 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,620
|
||||
// Whitesmith
|
||||
4011, 30000,90 ,500 ,400 ,40 ,50 ,50 ,200 ,200 ,200 ,46 ,53 ,48 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4011, 30000,90 ,500 ,400 ,440 ,540 ,540 ,2000 ,2000 ,2000 ,500 ,570 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Sniper
|
||||
4012, 27000,85 ,500 ,400 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,9
|
||||
4012, 27000,85 ,500 ,400 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
|
||||
// Assassin Cross
|
||||
4013, 24000,110 ,500 ,400 ,40 ,42 ,50 ,200 ,200 ,200 ,51 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,42 ,200 ,200 ,200 ,200 ,200 ,110 ,200 ,6
|
||||
4013, 24000,110 ,500 ,400 ,440 ,460 ,540 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,460 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Lord Knight (Peco)
|
||||
4014, 28000,150 ,500 ,300 ,40 ,49 ,45 ,52 ,55 ,60 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4014, 28000,150 ,500 ,300 ,440 ,530 ,490 ,560 ,590 ,690 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Paladin
|
||||
4015, 28000,110 ,700 ,470 ,40 ,48 ,43 ,55 ,53 ,52 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4015, 28000,110 ,700 ,470 ,440 ,520 ,470 ,590 ,570 ,560 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Champion
|
||||
4016, 26000,90 ,650 ,470 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,48 ,60 ,200 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,58 ,5
|
||||
4016, 26000,90 ,650 ,470 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,640 ,2000 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,620 ,490
|
||||
// Professor
|
||||
4017, 24000,75 ,500 ,700 ,45 ,53 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
|
||||
4017, 24000,75 ,500 ,700 ,490 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,590
|
||||
// Stalker
|
||||
4018, 24000,85 ,500 ,500 ,40 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4018, 24000,85 ,500 ,500 ,440 ,490 ,540 ,2000 ,2000 ,2000 ,2030 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Creator
|
||||
4019, 30000,90 ,500 ,400 ,40 ,50 ,45 ,200 ,200 ,200 ,45 ,52 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
|
||||
4019, 30000,90 ,500 ,400 ,440 ,540 ,490 ,490 ,2000 ,2000 ,490 ,560 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480
|
||||
// Clown
|
||||
4020, 27000,75 ,300 ,600 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
|
||||
4020, 27000,75 ,300 ,600 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
|
||||
// Gypsy
|
||||
4021, 27000,75 ,300 ,600 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
|
||||
4021, 27000,75 ,300 ,600 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
|
||||
// Paladin (Peco)
|
||||
4022, 28000,110 ,700 ,470 ,40 ,48 ,43 ,55 ,53 ,52 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4022, 28000,110 ,700 ,470 ,440 ,520 ,470 ,590 ,570 ,560 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Novice
|
||||
4023, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
|
||||
4023, 20000,0 ,500 ,100 ,440 ,590 ,610 ,2000 ,2000 ,2000 ,540 ,2000 ,540 ,540 ,690 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,690 ,540
|
||||
// Baby Swordman
|
||||
4024, 28000,70 ,500 ,200 ,40 ,47 ,47 ,54 ,57 ,65 ,55 ,60 ,50 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4024, 28000,70 ,500 ,200 ,440 ,510 ,510 ,580 ,610 ,690 ,590 ,640 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Magician
|
||||
4025, 22000,30 ,500 ,600 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,10
|
||||
4025, 22000,30 ,500 ,600 ,540 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,640
|
||||
// Baby Archer
|
||||
4026, 26000,50 ,500 ,200 ,40 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,9
|
||||
4026, 26000,50 ,500 ,200 ,440 ,590 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
|
||||
// Baby Acolyte
|
||||
4027, 24000,40 ,500 ,500 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,50 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,60 ,7
|
||||
4027, 24000,40 ,500 ,500 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,490 ,640 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,640 ,510
|
||||
// Baby Merchant
|
||||
4028, 28000,40 ,500 ,300 ,40 ,52 ,52 ,200 ,200 ,200 ,48 ,55 ,50 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4028, 28000,40 ,500 ,300 ,440 ,560 ,560 ,2000 ,2000 ,2000 ,520 ,590 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Thief
|
||||
4029, 24000,50 ,500 ,200 ,40 ,48 ,50 ,200 ,200 ,200 ,60 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
|
||||
4029, 24000,50 ,500 ,200 ,440 ,520 ,540 ,2000 ,2000 ,2000 ,640 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Baby Knight
|
||||
4030, 28000,150 ,500 ,300 ,40 ,49 ,45 ,52 ,55 ,60 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4030, 28000,150 ,500 ,300 ,440 ,530 ,490 ,560 ,590 ,690 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Priest
|
||||
4031, 26000,75 ,500 ,800 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,48 ,60 ,200 ,60 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,60 ,5
|
||||
4031, 26000,75 ,500 ,800 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,640 ,2000 ,640 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,640 ,490
|
||||
// Baby Wizard
|
||||
4032, 24000,55 ,500 ,900 ,50 ,54 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,8
|
||||
4032, 24000,55 ,500 ,900 ,540 ,580 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,620
|
||||
// Baby Blacksmith
|
||||
4033, 30000,90 ,500 ,400 ,40 ,50 ,50 ,200 ,200 ,200 ,46 ,53 ,48 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4033, 30000,90 ,500 ,400 ,440 ,540 ,540 ,2000 ,2000 ,2000 ,500 ,570 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Hunter
|
||||
4034, 27000,85 ,500 ,400 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,9
|
||||
4034, 27000,85 ,500 ,400 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
|
||||
// Baby Assassin
|
||||
4035, 24000,110 ,500 ,400 ,40 ,42 ,50 ,200 ,200 ,200 ,51 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,42 ,200 ,200 ,200 ,200 ,200 ,110 ,200 ,6
|
||||
4035, 24000,110 ,500 ,400 ,440 ,460 ,540 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,460 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Baby Knight (Peco)
|
||||
4036, 28000,150 ,500 ,300 ,40 ,49 ,45 ,52 ,55 ,60 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4036, 28000,150 ,500 ,300 ,440 ,530 ,490 ,560 ,590 ,690 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Crusader
|
||||
4037, 28000,110 ,700 ,470 ,40 ,48 ,43 ,55 ,53 ,52 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4037, 28000,110 ,700 ,470 ,440 ,520 ,470 ,590 ,570 ,560 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Monk
|
||||
4038, 26000,90 ,650 ,470 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,48 ,60 ,200 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,58 ,5
|
||||
4038, 26000,90 ,650 ,470 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,640 ,2000 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,620 ,490
|
||||
// Baby Sage
|
||||
4039, 24000,75 ,500 ,700 ,45 ,53 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
|
||||
4039, 24000,75 ,500 ,700 ,490 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,590
|
||||
// Baby Rogue
|
||||
4040, 24000,85 ,500 ,500 ,40 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4040, 24000,85 ,500 ,500 ,440 ,490 ,540 ,2000 ,2000 ,2000 ,2030 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Alchemist
|
||||
4041, 30000,90 ,500 ,400 ,40 ,50 ,45 ,200 ,200 ,200 ,45 ,52 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
|
||||
4041, 30000,90 ,500 ,400 ,440 ,540 ,490 ,2000 ,2000 ,2000 ,490 ,560 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480
|
||||
// Baby Bard
|
||||
4042, 27000,75 ,300 ,600 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
|
||||
4042, 27000,75 ,300 ,600 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
|
||||
// Baby Dancer
|
||||
4043, 27000,75 ,300 ,600 ,40 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,48 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
|
||||
4043, 27000,75 ,300 ,600 ,400 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480 ,2000 ,2000 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470
|
||||
// Baby Crusader (Peco)
|
||||
4044, 28000,110 ,700 ,470 ,40 ,48 ,43 ,55 ,53 ,52 ,50 ,55 ,45 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4044, 28000,110 ,700 ,470 ,440 ,520 ,470 ,590 ,570 ,560 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Super Novice
|
||||
4045, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
|
||||
4045, 20000,0 ,500 ,100 ,440 ,590 ,610 ,2000 ,2000 ,2000 ,540 ,2000 ,540 ,540 ,690 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,690 ,540
|
||||
// Taekwon
|
||||
4046, 28000,70 ,500 ,200 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
|
||||
4046, 28000,70 ,500 ,200 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Star Gladiator
|
||||
4047, 28000,90 ,650 ,470 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
|
||||
4047, 28000,90 ,650 ,470 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Star Gladiator (flying)
|
||||
4048, 28000,90 ,650 ,470 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
|
||||
4048, 28000,90 ,650 ,470 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Soul Linker
|
||||
4049, 24000,75 ,500 ,900 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,8
|
||||
4049, 24000,75 ,500 ,900 ,540 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,620
|
||||
// Gangsi (Bongun/Munak)
|
||||
4050, 24000,65 ,500 ,300 ,40 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,0
|
||||
4050, 24000,65 ,500 ,300 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,500
|
||||
// Death Knight
|
||||
4051, 28000,150 ,500 ,300 ,40 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,0
|
||||
4051, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Dark Collector
|
||||
4052, 24000,75 ,500 ,700 ,40 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,55 ,0
|
||||
4052, 24000,75 ,500 ,700 ,450 ,525 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 625, 0
|
||||
// Rune Knight (Regular)
|
||||
4054, 35000,150 ,500 ,300 ,40 ,50 ,52 ,55 ,60 ,58 ,48 ,52 ,45 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4054, 35000,150 ,500 ,300 ,440 ,540 ,560 ,590 ,620 ,560 ,620 ,640 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Warlock (Regular)
|
||||
4055, 30000,55 ,500 ,900 ,45 ,52 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,56 ,5
|
||||
4055, 30000,55 ,500 ,900 ,490 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,540
|
||||
// Ranger (Regular)
|
||||
4056, 32000,85 ,500 ,400 ,40 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,8
|
||||
4056, 32000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
|
||||
// Arch Bishop (Regular)
|
||||
4057, 30000,75 ,500 ,800 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,45 ,60 ,200 ,50 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
|
||||
4057, 30000,75 ,500 ,800 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,440 ,2000 ,640 ,2000 ,540 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,540
|
||||
// Mechanic (Regular)
|
||||
4058, 38000,90 ,500 ,400 ,40 ,60 ,65 ,200 ,200 ,200 ,45 ,48 ,48 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
|
||||
4058, 38000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Guillotine Cross (Regular)
|
||||
4059, 32000,110 ,500 ,400 ,40 ,42 ,65 ,200 ,200 ,200 ,80 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,42 ,200 ,95 ,120 ,90 ,100 ,110 ,200 ,9
|
||||
4059, 32000,110 ,500 ,400 ,440 ,460 ,690 ,2000 ,2000 ,2000 ,840 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,460 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
|
||||
// Rune Knight (Trans)
|
||||
4060, 35000,150 ,500 ,300 ,40 ,50 ,52 ,55 ,60 ,58 ,48 ,52 ,45 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4060, 35000,150 ,500 ,300 ,440 ,540 ,560 ,590 ,620 ,560 ,620 ,640 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Warlock (Trans)
|
||||
4061, 30000,55 ,500 ,900 ,45 ,52 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,56 ,5
|
||||
4061, 30000,55 ,500 ,900 ,490 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,540
|
||||
// Ranger (Trans)
|
||||
4062, 32000,85 ,500 ,400 ,40 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,8
|
||||
4062, 32000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
|
||||
// Arch Bishop (Trans)
|
||||
4063, 30000,75 ,500 ,800 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,45 ,60 ,200 ,50 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
|
||||
4063, 30000,75 ,500 ,800 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,440 ,2000 ,640 ,2000 ,540 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,540
|
||||
// Mechanic (Trans)
|
||||
4064, 38000,90 ,500 ,400 ,40 ,60 ,65 ,200 ,200 ,200 ,45 ,48 ,48 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
|
||||
4064, 38000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Guillotine Cross (Trans)
|
||||
4065, 32000,110 ,500 ,400 ,40 ,42 ,65 ,200 ,200 ,200 ,80 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,42 ,200 ,95 ,120 ,90 ,100 ,110 ,200 ,9
|
||||
4065, 32000,110 ,500 ,400 ,440 ,460 ,690 ,2000 ,2000 ,2000 ,840 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,460 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
|
||||
// Royal Guard (Regular)
|
||||
4066, 35000,110 ,700 ,400 ,40 ,47 ,45 ,53 ,50 ,50 ,48 ,52 ,44 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4066, 35000,110 ,700 ,400 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Sorcerer (Regular)
|
||||
4067, 30000,75 ,500 ,900 ,40 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
|
||||
4067, 30000,75 ,500 ,900 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,490
|
||||
// Minstrel (Regular)
|
||||
4068, 32000,75 ,300 ,400 ,40 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
|
||||
4068, 32000,75 ,300 ,400 ,440 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
|
||||
// Wanderer (Regular)
|
||||
4069, 32000,75 ,300 ,400 ,40 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
|
||||
4069, 32000,75 ,300 ,400 ,440 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
|
||||
// Sura (Regular)
|
||||
4070, 30000,90 ,650 ,400 ,38 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,45 ,48 ,200 ,39 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,5
|
||||
4070, 30000,90 ,650 ,400 ,420 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,520 ,2000 ,430 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,470
|
||||
// Genetic (Regular)
|
||||
4071, 32000,90 ,500 ,900 ,40 ,50 ,44 ,200 ,200 ,200 ,48 ,51 ,44 ,48 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
|
||||
4071, 32000,90 ,500 ,900 ,440 ,540 ,480 ,2000 ,2000 ,2000 ,550 ,550 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480
|
||||
// Shadow Chaser (Regular)
|
||||
4072, 28000,85 ,500 ,400 ,40 ,43 ,47 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,47 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
|
||||
4072, 28000,85 ,500 ,400 ,440 ,470 ,510 ,2000 ,2000 ,2000 ,2030 ,2000 ,2000 ,2000 ,2000 ,510 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Royal Guard (Trans)
|
||||
4073, 35000,110 ,700 ,400 ,40 ,47 ,45 ,53 ,50 ,50 ,48 ,52 ,44 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4073, 35000,110 ,700 ,400 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Sorcerer (Trans)
|
||||
4074, 30000,75 ,500 ,900 ,40 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
|
||||
4074, 30000,75 ,500 ,900 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,490
|
||||
// Minstrel (Trans)
|
||||
4075, 32000,75 ,300 ,400 ,40 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
|
||||
4075, 32000,75 ,300 ,400 ,440 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
|
||||
// Wanderer (Trans)
|
||||
4076, 32000,75 ,300 ,400 ,40 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
|
||||
4076, 32000,75 ,300 ,400 ,440 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
|
||||
// Sura (Trans)
|
||||
4077, 30000,90 ,650 ,400 ,38 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,45 ,48 ,200 ,39 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,5
|
||||
4077, 30000,90 ,650 ,400 ,420 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,520 ,2000 ,430 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,470
|
||||
// Genetic (Trans)
|
||||
4078, 32000,90 ,500 ,900 ,40 ,50 ,44 ,200 ,200 ,200 ,48 ,51 ,44 ,48 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
|
||||
4078, 32000,90 ,500 ,900 ,440 ,540 ,480 ,2000 ,2000 ,2000 ,550 ,550 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480
|
||||
// Shadow Chaser (Trans)
|
||||
4079, 28000,85 ,500 ,400 ,40 ,43 ,47 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,47 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
|
||||
4079, 28000,85 ,500 ,400 ,440 ,470 ,510 ,2000 ,2000 ,2000 ,2030 ,2000 ,2000 ,2000 ,2000 ,510 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Rune Knight (Dragon) (Regular)
|
||||
4080, 35000,150 ,500 ,300 ,40 ,50 ,52 ,55 ,60 ,58 ,48 ,52 ,45 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4080, 35000,150 ,500 ,300 ,440 ,540 ,560 ,590 ,620 ,560 ,620 ,640 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Rune Knight (Dragon) (Trans)
|
||||
4081, 35000,150 ,500 ,300 ,40 ,50 ,52 ,55 ,60 ,58 ,48 ,52 ,45 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4081, 35000,150 ,500 ,300 ,440 ,540 ,560 ,590 ,620 ,560 ,620 ,640 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Royal Guard (Gryphon) (Regular)
|
||||
4082, 35000,110 ,700 ,400 ,40 ,47 ,45 ,53 ,50 ,50 ,48 ,52 ,44 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4082, 35000,110 ,700 ,400 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Royal Guard (Gryphon) (Trans)
|
||||
4083, 35000,110 ,700 ,400 ,40 ,47 ,45 ,53 ,50 ,50 ,48 ,52 ,44 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4083, 35000,110 ,700 ,400 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Ranger (Warg) (Regular)
|
||||
4084, 32000,85 ,500 ,400 ,40 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,8
|
||||
4084, 32000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
|
||||
// Ranger (Warg) (Trans)
|
||||
4085, 32000,85 ,500 ,400 ,40 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,8
|
||||
4085, 32000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
|
||||
// Mechanic (Mado) (Regular)
|
||||
4086, 38000,90 ,500 ,400 ,40 ,60 ,65 ,200 ,200 ,200 ,45 ,48 ,48 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
|
||||
4086, 38000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Mechanic (Mado) (Trans)
|
||||
4087, 38000,90 ,500 ,400 ,40 ,60 ,65 ,200 ,200 ,200 ,45 ,48 ,48 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
|
||||
4087, 38000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Baby Rune Knight
|
||||
4096, 28000,150 ,500 ,300 ,40 ,50 ,52 ,55 ,60 ,58 ,48 ,52 ,45 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4096, 28000,150 ,500 ,300 ,440 ,540 ,560 ,590 ,620 ,560 ,620 ,640 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Warlock
|
||||
4097, 24000,55 ,500 ,900 ,45 ,52 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,56 ,5
|
||||
4097, 24000,55 ,500 ,900 ,490 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,540
|
||||
// Baby Ranger
|
||||
4098, 27000,85 ,500 ,400 ,40 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,8
|
||||
4098, 27000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
|
||||
// Baby Arch Bishop
|
||||
4099, 26000,75 ,500 ,800 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,45 ,60 ,200 ,50 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
|
||||
4099, 26000,75 ,500 ,800 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,440 ,2000 ,640 ,2000 ,540 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,540
|
||||
// Baby Mechanic
|
||||
4100, 30000,90 ,500 ,400 ,40 ,60 ,65 ,200 ,200 ,200 ,45 ,48 ,48 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
|
||||
4100, 30000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Baby Guillotine Cross
|
||||
4101, 24000,110 ,500 ,400 ,40 ,42 ,65 ,200 ,200 ,200 ,80 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,42 ,200 ,95 ,120 ,90 ,100 ,110 ,200 ,9
|
||||
4101, 24000,110 ,500 ,400 ,440 ,460 ,690 ,2000 ,2000 ,2000 ,840 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,460 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
|
||||
// Baby Royal Guard
|
||||
4102, 28000,110 ,700 ,400 ,40 ,47 ,45 ,53 ,50 ,50 ,48 ,52 ,44 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4102, 28000,110 ,700 ,400 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Sorcerer
|
||||
4103, 24000,75 ,500 ,900 ,40 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
|
||||
4103, 24000,75 ,500 ,900 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,490
|
||||
// Baby Minstrel
|
||||
4104, 27000,75 ,300 ,400 ,40 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
|
||||
4104, 27000,75 ,300 ,400 ,440 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
|
||||
// Baby Wanderer
|
||||
4105, 27000,75 ,300 ,400 ,40 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,44 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
|
||||
4105, 27000,75 ,300 ,400 ,440 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
|
||||
// Baby Sura
|
||||
4106, 26000,90 ,650 ,400 ,38 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,43 ,45 ,48 ,200 ,39 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,5
|
||||
4106, 26000,90 ,650 ,400 ,420 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,520 ,2000 ,430 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,470
|
||||
// Baby Genetic
|
||||
4107, 30000,90 ,500 ,900 ,40 ,50 ,44 ,200 ,200 ,200 ,48 ,51 ,44 ,48 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
|
||||
4107, 30000,90 ,500 ,900 ,440 ,540 ,480 ,2000 ,2000 ,2000 ,550 ,550 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480
|
||||
// Baby Shadow Chaser
|
||||
4108, 24000,85 ,500 ,400 ,40 ,43 ,47 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,47 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,4
|
||||
4108, 24000,85 ,500 ,400 ,440 ,470 ,510 ,2000 ,2000 ,2000 ,2030 ,2000 ,2000 ,2000 ,2000 ,510 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Rune Knight (Dragon)
|
||||
4109, 28000,150 ,500 ,300 ,40 ,50 ,52 ,55 ,60 ,58 ,48 ,52 ,45 ,52 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4109, 28000,150 ,500 ,300 ,440 ,540 ,560 ,590 ,620 ,560 ,620 ,640 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Royal Guard (Gryphon)
|
||||
4110, 28000,110 ,700 ,400 ,40 ,47 ,45 ,53 ,50 ,50 ,48 ,52 ,44 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,5
|
||||
4110, 28000,110 ,700 ,400 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
||||
// Baby Ranger (Warg)
|
||||
4111, 27000,85 ,500 ,400 ,40 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,8
|
||||
4111, 27000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
|
||||
// Baby Mechanic (Mado)
|
||||
4112, 30000,90 ,500 ,400 ,40 ,60 ,65 ,200 ,200 ,200 ,45 ,48 ,48 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
|
||||
4112, 30000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Super Novice (Expanded)
|
||||
4190, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
|
||||
4190, 20000,0 ,500 ,100 ,440 ,590 ,610 ,2000 ,2000 ,2000 ,540 ,2000 ,540 ,540 ,690 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,690 ,540
|
||||
// Super Baby (Expanded)
|
||||
4191, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
|
||||
4191, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 650 ,540
|
||||
// Kagerou
|
||||
4211, 26000,75 ,500 ,540 ,40 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,3
|
||||
4211, 26000,75 ,500 ,540 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 750 ,2000 ,500
|
||||
// Oboro
|
||||
4212, 26000,75 ,500 ,540 ,40 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,3
|
||||
4212, 26000,75 ,500 ,540 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 750 ,2000 ,500
|
||||
// Rebellion
|
||||
4215, 28000,90 ,650 ,469 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,55 ,50 ,90 ,100 ,200 ,200 ,6
|
||||
4215, 28000,90 ,650 ,469 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480 ,610 ,540 ,940 ,1040 ,2000 ,2000 ,600
|
||||
// Summoner
|
||||
4218, 20000,70 ,500 ,500 ,45 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
|
||||
4218, 20000,70 ,500 ,500 ,490 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,590
|
||||
// Baby Summoner
|
||||
4220, 20000,100 ,700 ,200 ,45 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
|
||||
4220, 20000,100 ,700 ,200 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 590
|
||||
// Baby Ninja
|
||||
4222, 26000,75 ,500 ,540 ,40 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,6
|
||||
4222, 26000,75 ,500 ,540 ,440 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,500
|
||||
// Baby Kagerou
|
||||
4223, 26000,75 ,500 ,540 ,40 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,3
|
||||
4223, 26000,75 ,500 ,540 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 750 ,2000 ,500
|
||||
// Baby Oboro
|
||||
4224, 26000,75 ,500 ,540 ,40 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,3
|
||||
4224, 26000,75 ,500 ,540 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 750 ,2000 ,500
|
||||
// Baby Taekwon
|
||||
4225, 28000,70 ,500 ,200 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
|
||||
4225, 28000,70 ,500 ,200 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Baby Star Gladiator
|
||||
4226, 28000,90 ,650 ,470 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
|
||||
4226, 28000,90 ,650 ,470 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
// Baby Soul Linker
|
||||
4227, 24000,75 ,500 ,900 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,8
|
||||
4227, 24000,75 ,500 ,900 ,540 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,620
|
||||
// Baby Gunslinger
|
||||
4228, 28000,90 ,650 ,469 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,55 ,50 ,90 ,100 ,200 ,200 ,6
|
||||
4228, 28000,90 ,650 ,469 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,590 ,540 ,940 ,1040 ,2000 ,2000 ,600
|
||||
// Baby Rebellion
|
||||
4229, 28000,90 ,650 ,469 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,55 ,50 ,90 ,100 ,200 ,200 ,6
|
||||
4229, 28000,90 ,650 ,469 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,620 ,570 ,970 ,1070 ,2000 ,2000 ,600
|
||||
// Baby Star Gladiator (Union)
|
||||
4238, 28000,90 ,650 ,470 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
|
||||
4238, 28000,90 ,650 ,470 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
338
db/re/mob_db.txt
338
db/re/mob_db.txt
@@ -190,7 +190,6 @@
|
||||
1184,FABRE_,Fabre,Fabre,1,30,1,1,0,1,4,7,0,0,1,2,1,1,4,5,10,12,0,4,22,0x2003885,400,1672,672,480,0,0,0,0,0,0,0,914,2000,949,250,1502,80,721,2,511,350,705,500,1501,200,0,0,0,0,0,0
|
||||
1185,WHISPER_,Whisper,Whisper,34,1796,1,483,737,1,198,239,0,45,1,51,14,0,60,0,10,12,0,1,28,0x0,150,1960,960,504,0,0,0,0,0,0,0,1001,10,1059,100,0,0,2333,1,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1186,WHISPER_BOSS,Giant Whisper,Giant Whisper,66,2570,0,630,710,1,282,341,94,45,40,79,44,51,67,31,10,12,0,6,48,0x2003695,250,2536,1536,672,0,0,0,0,0,0,0,1001,150,1059,5335,2282,1,2333,10,0,0,0,0,0,0,0,0,0,0,4303,1
|
||||
//1187,SWITCH
|
||||
1188,BON_GUN,Bongun,Bongun,59,2510,1,531,597,1,189,218,88,5,55,24,24,5,34,10,10,12,1,1,29,0x3095,200,1720,500,420,0,0,0,0,0,0,0,1094,5500,7014,40,618,60,5046,1,609,15,508,1000,508,1250,0,0,0,0,4212,1
|
||||
1189,ORC_ARCHER,Orc Archer,Orc Archer,78,4835,1,922,1161,9,260,303,67,31,55,32,24,30,99,15,10,12,1,7,22,0x3095,300,1960,620,480,0,0,0,0,0,0,0,1063,4656,1753,1000,1756,2500,1755,2500,1734,2,507,1400,509,900,0,0,0,0,4256,1
|
||||
1190,ORC_LORD,Orc Lord,Orc Lord,55,552000,1,156240,122760,1,780,1428,256,92,95,95,103,96,155,85,10,12,2,7,82,0x6283695,100,1248,500,360,31102,968,5500,617,2000,0,0,1363,400,2621,400,5007,400,1371,400,617,1000,985,4268,16000,100,0,0,0,0,4135,1
|
||||
@@ -220,8 +219,6 @@
|
||||
1214,CHOCO,Choco,Choco,48,1080,1,369,414,1,120,167,70,30,40,45,32,19,42,20,10,12,0,2,23,0x3095,150,1028,528,360,0,0,0,0,0,0,0,7011,5335,942,7000,985,53,513,5000,634,20,532,1000,607,25,0,0,0,0,4285,1
|
||||
1215,STEM_WORM,Stem Worm,Stem Worm,84,4530,1,1080,1215,1,266,307,73,50,55,37,25,47,70,30,10,12,1,3,24,0x3095,300,1956,756,528,0,0,0,0,0,0,0,7012,5335,509,1800,1968,10,756,115,997,5,0,0,608,45,0,0,0,0,4224,1
|
||||
1216,PENOMENA,Penomena,Penomena,85,4589,1,1116,1556,7,292,333,85,32,76,38,35,35,89,10,10,12,1,5,25,0x3695,400,832,500,600,0,0,0,0,0,0,0,7013,4850,962,8000,938,7000,525,200,719,15,1258,1,716,550,0,0,0,0,4314,1
|
||||
//1217,ORC_WARRIOR
|
||||
//1218,PECO_EGG
|
||||
1219,KNIGHT_OF_ABYSS,Knight of Abyss,Abysmal Knight,122,23297,1,4779,4013,1,810,1002,102,50,121,55,68,70,97,37,10,12,2,7,87,0x3695,300,1500,500,1000,0,0,0,0,0,0,0,1064,5335,7023,5,2318,1,1421,25,0,0,985,369,15014,10,0,0,0,0,4140,1
|
||||
1220,M_DESERT_WOLF,Desert Wolf,Desert Wolf,103,9447,1,349,218,1,254,313,114,47,93,69,63,61,82,42,10,12,1,2,23,0x3695,200,1120,420,288,0,0,0,0,0,0,0,1253,5,7030,5500,2311,1,517,1200,920,2000,756,53,0,0,0,0,0,0,4082,1
|
||||
1221,M_SAVAGE,Savage,Savage,26,2092,0,321,203,1,146,177,16,5,1,26,54,10,37,10,10,12,2,2,42,0x3695,150,1960,960,384,0,0,0,0,0,0,0,1028,6000,514,150,702,3,2276,2,605,15,757,70,0,0,0,0,0,0,4078,1
|
||||
@@ -531,7 +528,7 @@
|
||||
// Event MVP
|
||||
1502,PORING_V,Pori Pori,Bring it on!,99,95000000,1,78525,25106,1,5000,10000,0,10,100,100,65,100,255,255,10,12,1,3,25,0x6283885,160,1672,672,480,43625,10020,1000,4005,100,2286,200,5035,10000,2344,2500,2346,2500,2350,2500,2348,2500,2655,500,7126,10000,0,0,0,0,2110,4500
|
||||
|
||||
// Niflheim (7.0)
|
||||
// Nifflheim (7.0)
|
||||
1503,GIBBET,Gibbet,Gibbet,105,12999,1,1944,1458,1,536,621,116,45,103,56,62,55,61,37,10,12,2,6,27,0x2003885,180,917,1584,576,0,0,0,0,0,0,0,7212,1800,7218,5335,7222,4074,724,300,716,100,604,10,7939,100,0,0,0,0,4278,1
|
||||
1504,DULLAHAN,Dullahan,Dullahan,108,18546,1,2509,1977,2,666,741,111,38,121,29,51,43,87,3,10,12,1,1,49,0x3885,155,847,1152,480,0,0,0,0,0,0,0,7209,3200,7210,4850,2614,1,2505,13,2506,1,15039,10,0,0,0,0,0,0,4176,1
|
||||
1505,LOLI_RURI,Loli Ruri,Loli Ruri,109,15280,1,2790,2093,2,787,1017,53,44,111,50,47,79,79,79,10,12,2,6,87,0x2003885,125,747,1632,576,0,0,0,0,0,0,0,7206,800,7219,3000,7214,5044,985,100,7019,1,2718,5,6246,300,15038,10,0,0,4191,1
|
||||
@@ -1561,12 +1558,12 @@
|
||||
2405,WEAK_SKELETON,Weak Skeleton,Weak Skeleton,18,280,1,58,43,1,25,33,12,2,15,5,10,0,12,0,10,12,1,1,29,0x91,200,2228,576,528,0,0,0,0,0,0,0,1010,45,932,800,1505,40,909,1500,507,500,2609,15,0,0,0,0,0,0,0,0
|
||||
2406,WEAK_SKEL_SOLDIER,Weak Soldier Skeleton,Weak Soldier Skeleton,23,468,1,72,81,1,66,75,28,5,18,9,28,5,43,5,10,12,1,1,29,0x3885,200,2276,432,576,0,0,0,0,0,0,0,932,1300,756,15,1214,3,507,170,934,2,2315,1,1216,10,0,0,0,0,0,0
|
||||
2407,SAILOR_SKELETON,Sailor Skeleton,Sailor Skeleton,19,310,1,58,43,1,27,35,12,2,15,5,10,0,12,0,10,12,1,1,29,0x3885,200,2228,576,528,0,0,0,0,0,0,0,932,700,2287,4,7477,1,2211,60,1104,60,756,10,628,5,0,0,0,0,0,0
|
||||
2408,DUMMY_10,Dummy 10,Dummy 10,10,99999999,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,20,0x4680020,200,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2409,DUMMY_50,Dummy 50,Dummy 50,50,99999999,1,0,0,0,0,0,50,50,0,0,0,0,0,0,0,0,1,0,20,0x4680020,200,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2410,DUMMY_100,Dummy 100,Dummy 100,100,99999999,1,0,0,0,0,0,90,90,0,0,0,0,0,0,0,0,1,0,20,0x4680020,200,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2411,DUMMY_150,Dummy 150,Dummy 150,150,99999999,1,0,0,0,0,0,120,120,0,0,0,0,0,0,0,0,1,0,20,0x4680020,200,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2408,DUMMY_10,Dummy 10,Dummy 10,10,99999999,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,1,0,20,0x200000,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2409,DUMMY_50,Dummy 50,Dummy 50,50,99999999,1,0,0,0,0,0,50,50,0,0,0,0,0,0,0,200,1,0,20,0x200000,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2410,DUMMY_100,Dummy 100,Dummy 100,100,99999999,1,0,0,0,0,0,90,90,0,0,0,0,0,0,0,200,1,0,20,0x200000,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2411,DUMMY_150,Dummy 150,Dummy 150,150,99999999,1,0,0,0,0,0,120,120,0,0,0,0,0,0,0,200,1,0,20,0x200000,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//2412,E_VALKIWI
|
||||
2413,DUMMY_10_FIRE,Dummy 10,Dummy 10,10,99999999,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,23,0x4680020,200,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2413,DUMMY_10_FIRE,Dummy 10,Dummy 10,10,99999999,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,1,0,23,0x0,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
|
||||
//2414,RUNAWAY_BOOK
|
||||
2415,L_SEYREN,Knight Seyren,Knight Seyren,98,13260,1,2950,1974,1,827,1112,149,10,127,62,77,44,118,49,10,12,1,7,63,0x3885,150,432,400,288,0,0,0,0,0,0,0,7345,5000,7347,2500,1163,100,1164,5,2314,500,2315,5,603,2,0,0,0,0,0,0
|
||||
@@ -1619,20 +1616,20 @@
|
||||
2462,TREASURE_BOX_TE_10,Treasure Chest,Treasure Chest,99,0,1,0,0,0,0,0,0,0,0,0,0,0,1199,0,0,0,0,0,20,0x1000000,0,0,0,0,0,0,0,0,0,0,0,6600,40,658,500,7444,10000,7444,10000,12399,5000,0,0,616,400,12399,500,0,0,0,0
|
||||
//2463,E_BOMBPORING
|
||||
|
||||
// Old Glast Heim
|
||||
2464,MG_ZOMBIE,Corrupted Steward,Corrupted Steward,130,135600,1,13332,15998,1,2364,2808,15,15,44,22,77,25,88,22,10,12,1,1,29,0x3885,400,2612,912,288,0,0,0,0,0,0,0,6609,1000,6610,1000,6608,10,938,1000,727,500,0,0,0,0,0,0,0,0,0,0
|
||||
2465,MG_WRAITH,Corrupted Monk,Corrupted Monk,133,100168,1,13998,16796,1,999,3786,80,200,16,26,30,115,79,5,10,12,2,1,89,0x3695,350,1816,576,240,0,0,0,0,0,0,0,6609,1000,6610,1000,6608,10,2206,100,731,100,747,500,0,0,0,0,0,0,0,0
|
||||
2466,MG_GHOUL,Grand Chamberlain in pain,Grand Chamberlain in pain,132,208100,1,14222,17066,1,2965,3631,30,30,88,44,88,21,95,44,10,12,1,1,49,0x3885,300,2456,912,504,0,0,0,0,0,0,0,6609,1000,6610,1000,6608,10,756,100,2609,100,7751,1000,0,0,0,0,0,0,0,0
|
||||
2467,MG_ARCLOUSE,Maggot,Maggot,133,80811,1,22,26,1,1246,2503,121,36,60,103,45,35,172,15,10,12,0,4,42,0x2003095,100,960,500,480,0,0,0,0,0,0,0,6609,1000,6610,1000,6608,10,1096,3000,997,100,0,0,0,0,0,0,0,0,0,0
|
||||
2468,MG_RAYDRIC,Corrupted Palace Guard,Corrupted Palace Guard,135,184080,1,16306,6944,2,3167,3305,89,15,159,87,66,33,106,27,10,12,1,1,47,0x3095,150,824,780,420,0,0,0,0,0,0,0,6609,1000,6610,1000,6608,10,7054,3000,985,50,2316,200,0,0,0,0,0,0,0,0
|
||||
2469,MG_RAYDRIC_ARCHER,Wandering Archer,Wandering Archer,136,144370,1,14248,9378,14,3891,4058,63,40,53,24,40,15,156,30,10,12,1,1,47,0x2002085,200,1152,1152,480,0,0,0,0,0,0,0,6609,1000,6610,1000,6608,10,7054,3000,985,50,2330,200,0,0,0,0,0,0,0,0
|
||||
2470,MG_KNIGHT_OF_ABYSS,Corrupted Knight of Abyss,Corrupted Abysmal Knight,142,225789,1,18584,16576,2,3200,3322,102,50,121,55,99,70,126,37,10,12,2,1,87,0x6203695,300,1000,500,1000,0,0,0,0,0,0,0,6609,3000,6610,2000,6608,50,1064,5000,1004,10,2341,200,0,0,0,0,0,0,0,0
|
||||
2471,MG_KHALITZBURG,Suffering Khalitzburg,Suffering Khalitzburg,143,236851,1,17542,14662,2,2800,2900,125,10,121,142,55,81,105,32,10,12,2,1,29,0x6203695,350,0,1000,396,0,0,0,0,0,0,0,6609,3000,6610,2000,6608,50,985,50,1004,10,1110,300,0,0,0,0,0,0,0,0
|
||||
2472,MG_BLOODY_KNIGHT,Bloody Knight,Bloody Knight,143,246751,1,20448,21882,2,1881,5081,122,300,132,55,89,151,137,45,10,12,2,1,87,0x6203695,250,828,528,192,0,0,0,0,0,0,0,6609,3000,6610,2000,6608,50,7054,5000,1160,100,1157,100,0,0,0,0,0,0,0,0
|
||||
2473,MG_M_UNDEAD_KNIGHT,1st Commander of Destruction,1st Commander of Destruction,145,950033,1,160018,135184,2,3321,4330,80,150,165,82,110,122,154,52,10,12,1,1,49,0x6203695,130,350,864,480,0,0,0,0,0,0,0,6609,5000,6610,5000,6608,50,1191,10,1163,100,1463,200,0,0,0,0,0,0,4605,1
|
||||
2474,MG_F_UNDEAD_KNIGHT,2nd Commander of Destruction,2nd Commander of Destruction,145,848011,1,159672,120398,2,3090,4578,80,180,155,88,110,135,154,59,10,12,1,1,49,0x6203695,120,350,768,480,0,0,0,0,0,0,0,6609,5000,6610,5000,6608,50,1163,100,1145,50,0,0,0,0,0,0,0,0,4606,1
|
||||
2475,MG_CORRUPTION_ROOT,Corrupted Soul,Corrupted Soul,150,1820000,1,2199906,2008478,3,3887,7774,333,333,201,20,90,201,201,20,10,12,2,6,62,0x6280084,2000,576,672,480,0,0,0,0,0,0,0,616,5000,617,10000,6607,5000,607,10000,2854,1000,7566,10000,0,0,0,0,0,0,4603,1
|
||||
2476,MG_AMDARAIS,Amdarias,Amdarias,150,4290000,1,2291324,2197024,3,5290,9190,30,40,255,39,90,169,166,20,10,12,2,1,89,0x6283695,120,312,1200,432,0,0,0,0,0,0,0,616,5000,617,10000,6607,5000,607,10000,1186,1000,1004,10000,0,0,0,0,0,0,4601,1
|
||||
// Old Glast Heim (currently placeholders)
|
||||
2464,MG_ZOMBIE,Zombie,Zombie,17,9340,1,117,87,1,38,50,20,3,15,8,17,0,15,0,10,12,1,1,29,0x3885,400,2612,912,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2465,MG_WRAITH,Wraith,Wraith,77,23168,1,1190,1191,1,335,396,80,40,62,26,30,55,76,5,10,12,2,1,89,0x3695,300,1816,576,240,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2466,MG_GHOUL,Ghoul,Ghoul,61,12614,1,583,656,1,216,245,78,5,56,12,19,11,27,10,10,12,1,1,49,0x3885,250,2456,912,504,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2467,MG_ARCLOUSE,Arclouse,Arclouze,107,14020,1,1844,2607,1,269,309,101,36,60,73,45,35,140,15,10,12,1,4,42,0x2003095,100,960,500,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2468,MG_RAYDRIC,Raydric,Raydric,115,25408,1,20770,2076,1,572,668,89,15,129,87,55,32,76,27,10,12,2,7,47,0x3095,150,824,780,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2469,MG_RAYDRIC_ARCHER,Raydric Archer,Raydric Archer,82,30370,1,1049,1332,9,377,395,63,40,53,24,40,15,112,30,10,12,1,6,47,0x2002085,200,1152,1152,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2470,MG_KNIGHT_OF_ABYSS,Knight of Abyss,Abysmal Knight,122,332970,1,4779,4013,1,810,1002,102,50,121,55,68,70,97,37,10,12,2,7,87,0x3695,300,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2471,MG_KHALITZBURG,Khalitzburg,Khalitzburg,118,109860,1,2862,2147,1,737,833,125,10,121,48,40,31,89,32,10,12,2,1,29,0x3695,350,528,1000,396,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2472,MG_BLOODY_KNIGHT,Bloody Knight,Bloody Knight,116,285000,1,7348,6511,3,942,1065,122,50,132,59,70,57,98,45,10,12,2,0,87,0x3695,250,828,528,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2473,MG_M_UNDEAD_KNIGHT,Undead Knight,Undead Knight,133,500000,0,4500,3375,2,751,880,122,62,122,87,54,65,103,65,14,16,2,7,80,0x6203695,170,140,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2474,MG_F_UNDEAD_KNIGHT,Undead Knight,Undead Knight,133,500000,0,4500,3375,2,751,880,122,62,122,87,54,65,103,65,14,16,2,7,80,0x6203695,170,140,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2475,MG_CORRUPTION_ROOT,Root of Corruption,Root of Corruption,136,3190000,1,240120,187920,3,710,1762,213,123,86,89,120,131,101,92,14,12,2,7,62,0x6280084,170,854,2016,480,120060,607,5500,608,3500,732,5500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4603,1
|
||||
2476,MG_AMDARAIS,Amdarias,Amdarias,143,3283990,1,74288,77950,2,8860,10022,32,66,140,159,30,109,300,90,10,12,2,2,63,0x6283695,200,1152,1152,576,37144,617,5500,617,5000,616,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4601,1
|
||||
|
||||
2477,NG_WANDER_MAN,Nightmare Wander Man,Nightmare Wander Man,151,130682,1,19814,17228,2,2827,3045,129,16,208,151,76,39,231,50,12,12,1,6,24,0x2003695,100,672,500,192,0,0,0,0,0,0,0,7005,4850,616,2,13015,5,2270,5,21003,1,984,110,1164,10,0,0,0,0,0,0
|
||||
2478,NG_RIDEWORD,Nightmare Rideword,Nightmare Rideword,146,103220,1,10500,15840,1,2320,2486,140,59,131,195,58,66,263,5,12,12,0,0,60,0x3695,150,864,500,192,0,0,0,0,0,0,0,1097,4850,1568,5,1569,5,1570,5,1571,5,7015,150,18752,1,0,0,0,0,0,0
|
||||
@@ -1685,9 +1682,9 @@
|
||||
//2525,WATERMELON_16
|
||||
//2526,E_BANDIT
|
||||
//2527,ME_ANOPHELES
|
||||
2528,FACEWORM,Faceworm,Faceworm,140,482427,1,38800,3960,2,1818,727,50,30,100,50,100,100,100,50,10,12,2,4,25,0x2000085,200,384,720,480,0,0,0,0,0,0,0,971,100,22507,100,0,0,0,0,0,0,0,0,13089,10,7326,1000,972,100,27163,1
|
||||
2529,FACEWORM_QUEEN,Faceworm Queen,Faceworm Queen,155,50000000,1,200000,200000,2,4024,1609,100,60,200,100,200,200,200,100,10,12,2,4,85,0x6283695,200,768,540,480,90909,0,0,617,2500,12246,2500,607,1000,0,0,0,0,0,0,0,0,13090,100,0,0,6649,5000,0,0,27164,1
|
||||
2530,FACEWORM_DARK,Faceworm Dark,Dark Faceworm,144,5000000,1,100000,80000,2,2012,805,100,30,150,100,150,150,150,100,10,12,2,4,45,0x6283695,180,576,480,480,0,0,0,0,0,0,0,13089,10,22507,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27165,1
|
||||
2528,FACEWORM,Faceworm,Faceworm,140,482427,1,38800,3960,2,1818,727,50,30,100,50,100,100,100,50,10,12,2,4,25,0x2000085,200,384,720,480,0,0,0,0,0,0,0,971,100,22507,100,0,0,0,0,0,0,0,0,13089,10,7326,1000,972,100,0,0
|
||||
2529,FACEWORM_QUEEN,Faceworm Queen,Faceworm Queen,155,50000000,1,200000,200000,2,4024,1609,100,60,200,100,200,200,200,100,10,12,2,4,85,0x6283695,200,768,540,480,90909,0,0,617,2500,12246,2500,607,1000,0,0,0,0,0,0,0,0,13090,100,0,0,6649,5000,0,0,0,0
|
||||
2530,FACEWORM_DARK,Faceworm Dark,Dark Faceworm,144,5000000,1,100000,80000,2,2012,805,100,30,150,100,150,150,150,100,10,12,2,4,45,0x6283695,180,576,480,480,0,0,0,0,0,0,0,13089,10,22507,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2531,VENOM_BUG,Venom Bug,Venom Bug,140,10000,1,0,0,1,340,0,200,100,200,200,200,200,200,200,12,12,0,4,25,0x2200084,2000,384,0,480,0,0,0,0,0,0,0,938,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7326,1000,0,0
|
||||
2532,FACEWORM_QUEEN_R,Faceworm Queen (Red),Red Faceworm Queen,155,50000000,1,200000,200000,2,12000,4800,400,400,500,100,200,200,200,100,10,12,2,4,23,0x6283695,200,768,540,480,90909,12246,2500,617,2500,0,0,994,5000,0,0,0,0,0,0,0,0,13090,100,0,0,6649,5000,0,0,0,0
|
||||
2533,FACEWORM_QUEEN_G,Faceworm Queen (Green),Green Faceworm Queen,155,50000000,1,200000,200000,2,5000,2000,500,60,200,100,400,200,200,100,10,12,2,4,22,0x6283695,200,768,540,480,90909,617,2500,12246,2500,0,0,6649,5000,13090,100,997,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
@@ -1697,30 +1694,30 @@
|
||||
2537,HIDDEN_MOB4,Hidden Mob 4,Monster 4,151,10000,200,0,0,1,2000,0,200,100,100,100,100,100,100,100,12,12,0,0,88,0x0370084,2000,0,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//2538,E_KING_PORING
|
||||
2539,HIDDEN_MOB5,Hidden Mob 5,Monster 5,151,10000,200,0,0,9,500,0,200,100,100,100,100,100,100,100,12,12,0,0,88,0x2370084,2000,0,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2540,FACEWORM_EGG,Faceworm Egg,Faceworm Egg,140,10,1,10,12,1,150,150,10,10,10,10,10,10,10,10,10,12,1,4,25,0x2370000,150,24,0,0,0,0,0,0,0,0,0,7032,5000,938,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27166,1
|
||||
2541,FACEWORM_LARVA,Faceworm Larva,Faceworm Larva,145,260380,1,10,12,1,1286,1851,10,10,10,50,50,50,180,50,10,12,1,4,45,0x2000085,150,1000,792,336,0,0,0,0,0,0,0,912,225,0,0,0,0,0,0,0,0,0,0,1096,1750,943,400,938,1500,27167,1
|
||||
2542,IRENE_ELDER,Irene Elder,Doyen Irene,101,433110,1,11360,27032,1,1749,2281,145,73,82,36,55,100,182,88,10,12,1,7,20,102774421,170,73,384,288,0,0,0,0,0,0,0,12072,100,12082,100,12087,100,12077,100,12092,100,12097,100,7481,1,12129,1,0,0,27168,1
|
||||
2543,PAYONSOLDIER,1st Payon Soldier,1st Payon Soldier,101,20099,1,1083,2688,1,545,596,66,36,20,46,35,35,64,30,10,12,1,7,20,0x3095,225,73,348,288,0,0,0,0,0,0,0,12054,533,12044,533,12059,533,12069,533,12049,533,12127,266,12064,533,7479,1,0,0,27169,1
|
||||
2544,PAYONSOLDIER2,2nd Payon Soldier,2nd Payon Soldier,101,21099,1,1136,2703,1,697,748,66,36,20,46,25,35,64,30,10,12,1,7,20,0x3095,200,73,348,288,0,0,0,0,0,0,0,12071,400,12076,400,12091,400,12081,400,12096,400,12086,400,12128,133,7480,1,0,0,27169,1
|
||||
2540,FACEWORM_EGG,Faceworm Egg,Faceworm Egg,140,10,1,10,12,1,150,150,10,10,10,10,10,10,10,10,10,12,1,4,25,0x2370000,150,24,0,0,0,0,0,0,0,0,0,7032,5000,938,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2541,FACEWORM_LARVA,Faceworm Larva,Faceworm Larva,145,260380,1,10,12,1,1286,1851,10,10,10,50,50,50,180,50,10,12,1,4,45,0x2000085,150,1000,792,336,0,0,0,0,0,0,0,912,225,0,0,0,0,0,0,0,0,0,0,1096,1750,943,400,938,1500,0,0
|
||||
2542,IRENE_ELDER,Irene Elder,Doyen Irene,101,433110,1,11360,27032,1,1749,2281,145,73,82,36,55,100,182,88,10,12,1,7,20,102774421,170,73,384,288,0,0,0,0,0,0,0,12072,100,12082,100,12087,100,12077,100,12092,100,12097,100,7481,1,12129,1,0,0,0,0
|
||||
2543,PAYONSOLDIER,1st Payon Soldier,1st Payon Soldier,101,20099,1,1083,2688,1,545,596,66,36,20,46,35,35,64,30,10,12,1,7,20,0x3095,225,73,348,288,0,0,0,0,0,0,0,12054,533,12044,533,12059,533,12069,533,12049,533,12127,266,12064,533,7479,1,0,0,0,0
|
||||
2544,PAYONSOLDIER2,2nd Payon Soldier,2nd Payon Soldier,101,21099,1,1136,2703,1,697,748,66,36,20,46,25,35,64,30,10,12,1,7,20,0x3095,200,73,348,288,0,0,0,0,0,0,0,12071,400,12076,400,12091,400,12081,400,12096,400,12086,400,12128,133,7480,1,0,0,0,0
|
||||
2545,GUARDDOG,1st Guard Dog,1st Guard Dog,101,20099,1,944,2658,1,546,598,66,36,20,46,25,35,64,30,10,12,1,2,22,0x3091,150,73,348,288,0,0,0,0,0,0,0,12043,600,12068,600,7477,1,12048,600,12053,600,12058,600,12063,600,12125,333,0,0,0,0
|
||||
2546,GUARDDOG2,2nd Guard Dog,2nd Guard Dog,101,21099,1,1014,2673,1,573,229,66,36,20,46,25,35,64,30,10,12,1,2,23,0x3095,120,73,348,288,0,0,0,0,0,0,0,12045,466,7478,1,12050,466,12055,466,12060,466,12065,466,12070,466,12126,200,0,0,0,0
|
||||
//2547,MER_GARM_BABY
|
||||
//2548,MER_HILLSRION
|
||||
2549,GEFFEN_MAGE_1,Arhi,Arhi,90,100000,1,8900,4550,1,329,424,64,38,50,50,50,50,130,50,10,12,1,7,20,0x85,200,1000,864,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27249,1
|
||||
2550,GEFFEN_MAGE_2,Dio Anemos,Dio Anemos,95,200000,1,9440,4430,1,478,649,129,18,40,40,50,80,130,60,10,12,1,7,20,0x85,200,900,672,480,0,0,0,0,0,0,0,1095,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27250,1
|
||||
2551,GEFFEN_MAGE_3_1,Geffen Shoplifter,Geffen Shoplifter,100,300000,1,9780,3665,1,478,632,93,36,70,70,40,40,140,60,10,12,1,7,20,0x85,200,800,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27253,1
|
||||
2552,GEFFEN_MAGE_3_2,Geffen Bully,Geffen Bully,100,300000,1,9780,3665,1,478,632,93,36,70,50,70,40,140,40,10,12,1,7,20,0x85,200,900,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27252,1
|
||||
2553,GEFFEN_MAGE_3_3,Geffen Gang Member,Geffen Gang Member,100,300000,1,9780,3665,1,468,622,93,36,60,80,30,30,140,70,10,12,1,7,20,0x85,200,950,864,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27251,1
|
||||
2554,GEFFEN_MAGE_4,Faymont,Faymont,105,400000,1,11660,4370,1,477,633,114,21,60,60,60,60,140,60,10,12,1,7,20,0x85,200,672,648,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27254,1
|
||||
2555,GEFFEN_MAGE_5,Ordre,Ordre,110,600000,1,15610,4861,1,654,906,107,21,40,70,40,100,150,60,10,12,1,7,20,0x85,200,768,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27255,1
|
||||
2556,GEFFEN_MAGE_6,Blut Hase,Blut Hase,120,1000000,1,20560,10010,1,480,601,66,47,120,120,120,50,150,60,10,12,1,7,48,0x85,200,800,768,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27256,1
|
||||
2557,GEFFEN_MAGE_7,Kuro Akuma,Kuro Akuma,130,1200000,1,26100,12030,1,761,1026,135,10,100,100,100,100,145,100,10,12,1,7,20,0x85,200,1000,864,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27257,1
|
||||
2558,GEFFEN_MAGE_8,Ifodes,Ifodes,140,1400000,1,46150,18900,1,676,869,120,60,150,100,100,50,170,100,10,12,1,7,20,0x85,200,800,768,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27258,1
|
||||
2559,GEFFEN_MAGE_9,Licheniyes,Licheniyes,145,1600000,1,52060,24105,1,763,1048,140,57,50,100,50,200,220,75,10,12,1,7,20,0x85,200,864,768,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27259,1
|
||||
2560,GEFFEN_MAGE_10,Odoric,Odoric,150,2000000,1,60027,40237,1,950,1250,165,62,200,150,50,50,170,100,10,12,1,7,20,0x85,200,800,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27260,1
|
||||
2561,GEFFEN_MAGE_11,Ju,Ju,155,5000000,1,75335,52130,1,1045,1465,170,65,50,100,100,200,220,100,10,12,1,7,20,0x85,200,800,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27261,1
|
||||
2562,GEFFEN_MAGE_12,Dwigh,Dwigh,160,7000000,1,151317,123000,1,1410,2010,175,65,50,100,100,250,220,100,10,12,1,7,48,0x6200085,200,800,768,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27262,1
|
||||
2563,FEI_KANABIAN,Fei Kanabian,Fay Kanavian,160,8000000,1,157975,110571,1,1710,2460,175,65,50,100,100,250,220,100,10,12,1,7,48,0x6200085,200,720,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27263,1
|
||||
2549,GEFFEN_MAGE_1,Arhi,Arhi,90,100000,1,8900,4550,1,329,424,64,38,50,50,50,50,130,50,10,12,1,7,20,0x85,200,1000,864,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2550,GEFFEN_MAGE_2,Dio Anemos,Dio Anemos,95,200000,1,9440,4430,1,478,649,129,18,40,40,50,80,130,60,10,12,1,7,20,0x85,200,900,672,480,0,0,0,0,0,0,0,1095,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2551,GEFFEN_MAGE_3_1,Geffen Shoplifter,Geffen Shoplifter,100,300000,1,9780,3665,1,478,632,93,36,70,70,40,40,140,60,10,12,1,7,20,0x85,200,800,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2552,GEFFEN_MAGE_3_2,Geffen Bully,Geffen Bully,100,300000,1,9780,3665,1,478,632,93,36,70,50,70,40,140,40,10,12,1,7,20,0x85,200,900,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2553,GEFFEN_MAGE_3_3,Geffen Gang Member,Geffen Gang Member,100,300000,1,9780,3665,1,468,622,93,36,60,80,30,30,140,70,10,12,1,7,20,0x85,200,950,864,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2554,GEFFEN_MAGE_4,Faymont,Faymont,105,400000,1,11660,4370,1,477,633,114,21,60,60,60,60,140,60,10,12,1,7,20,0x85,200,672,648,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2555,GEFFEN_MAGE_5,Ordre,Ordre,110,600000,1,15610,4861,1,654,906,107,21,40,70,40,100,150,60,10,12,1,7,20,0x85,200,768,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2556,GEFFEN_MAGE_6,Blut Hase,Blut Hase,120,1000000,1,20560,10010,1,480,601,66,47,120,120,120,50,150,60,10,12,1,7,48,0x85,200,800,768,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2557,GEFFEN_MAGE_7,Kuro Akuma,Kuro Akuma,130,1200000,1,26100,12030,1,761,1026,135,10,100,100,100,100,145,100,10,12,1,7,20,0x85,200,1000,864,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2558,GEFFEN_MAGE_8,Ifodes,Ifodes,140,1400000,1,46150,18900,1,676,869,120,60,150,100,100,50,170,100,10,12,1,7,20,0x85,200,800,768,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2559,GEFFEN_MAGE_9,Licheniyes,Licheniyes,145,1600000,1,52060,24105,1,763,1048,140,57,50,100,50,200,220,75,10,12,1,7,20,0x85,200,864,768,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2560,GEFFEN_MAGE_10,Odoric,Odoric,150,2000000,1,60027,40237,1,950,1250,165,62,200,150,50,50,170,100,10,12,1,7,20,0x85,200,800,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2561,GEFFEN_MAGE_11,Ju,Ju,155,5000000,1,75335,52130,1,1045,1465,170,65,50,100,100,200,220,100,10,12,1,7,20,0x85,200,800,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2562,GEFFEN_MAGE_12,Dwigh,Dwigh,160,7000000,1,151317,123000,1,1410,2010,175,65,50,100,100,250,220,100,10,12,1,7,48,0x6200085,200,800,768,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2563,FEI_KANABIAN,Fei Kanabian,Fay Kanavian,160,8000000,1,157975,110571,1,1710,2460,175,65,50,100,100,250,220,100,10,12,1,7,48,0x6200085,200,720,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2564,GEFFEN_FENRIR,Geffen Fenrir,Fenrir,160,20000000,1,323300,300000,1,2160,3060,200,70,200,100,200,200,220,100,10,12,1,7,48,0x6200085,200,900,864,480,0,0,0,0,0,0,0,22511,100,22511,100,22511,100,22511,100,22511,100,22511,100,0,0,0,0,0,0,4556,1
|
||||
2565,ALPHONSE,Alphonse,Alphonse,150,1000000,1,0,0,1,650,850,100,20,100,100,50,50,170,100,10,12,1,7,42,0x85,200,1400,816,396,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2566,ALPHONSE_JR,Alphonse Jr,Alphonse Jr,150,100000,1,0,0,1,450,550,80,20,100,100,50,50,170,100,10,12,1,7,62,0x85,200,936,792,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
@@ -2167,26 +2164,26 @@
|
||||
//3007,EP14_MORS_DUMMY
|
||||
//3008,EP14_MORS_HIDDEN
|
||||
//3009,EP14_3_DEATH_BOSS
|
||||
3010,EP14_3_DEATH_A_MOB1,Corrupt Orc Baby,Corrupt Orc Baby,158,250000,1,12390,16104,1,1036,1415,240,50,120,85,80,60,88,50,10,12,0,7,42,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
3011,EP14_3_DEATH_A_MOB2,Corrupt Baby Desert Wol,Corrupt Baby Desert Wol,158,232890,1,12390,16104,1,1016,1395,240,45,100,85,100,88,120,50,10,12,0,2,43,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
3012,EP14_3_DEATH_A_MOB3,Corrupt Familiar,Corrupt Familiar,158,222550,1,12390,16104,1,1002,1381,240,70,86,85,75,53,100,50,10,12,0,5,41,0x0000085,120,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
3013,EP14_3_DEATH_B_MOB1,Corrupt Orc Warrior,Corrupt Orc Warrior,158,300000,1,12390,16104,1,1066,1445,240,60,150,85,150,40,122,70,10,12,1,7,42,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
3014,EP14_3_DEATH_B_MOB2,Corrupt Desert Wolf,Corrupt Desert Wolf,158,292450,1,12390,16104,1,1036,1415,240,50,120,85,110,55,130,70,10,12,1,2,43,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
3015,EP14_3_DEATH_B_MOB3,Corrupt Phen,Corrupt Phen,158,284110,1,12390,16104,1,1026,1405,240,100,110,85,95,70,115,70,10,12,1,5,41,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
3016,EP14_3_DEATH_C_MOB1,Corrupt Orc Zombie,Corrupt Orc Zombie,158,375000,1,12390,16104,1,1096,1475,150,150,180,145,202,40,88,30,10,12,1,7,49,0x0000085,170,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
3017,EP14_3_DEATH_C_MOB2,Corrupt Verit,Corrupt Verit,158,352715,1,12390,16104,1,1082,1461,200,100,166,87,150,60,150,130,10,12,1,2,49,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
3018,EP14_3_DEATH_C_MOB3,Corrupt Megalodon,Corrupt Megalodon,158,347413,1,12390,16104,1,1073,1452,240,300,157,80,140,90,209,84,10,12,1,5,49,0x0000085,170,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
//3010,EP14_3_DEATH_A_MOB1
|
||||
//3011,EP14_3_DEATH_A_MOB2
|
||||
//3012,EP14_3_DEATH_A_MOB3
|
||||
//3013,EP14_3_DEATH_B_MOB1
|
||||
//3014,EP14_3_DEATH_B_MOB2
|
||||
//3015,EP14_3_DEATH_B_MOB3
|
||||
//3016,EP14_3_DEATH_C_MOB1
|
||||
//3017,EP14_3_DEATH_C_MOB2
|
||||
//3018,EP14_3_DEATH_C_MOB3
|
||||
//3019,CELINE_KIMI
|
||||
3020,FIRE_CONDOR,Fire Condor,Fire Condor,141,125114,1,7021,7481,1,1364,2565,71,45,104,72,66,10,113,52,10,12,1,2,43,0x0000081,110,1148,648,480,0,0,0,0,0,0,0,6691,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3021,FIRE_SAND_MAN,Fire Sand Man,Fire Sandman,143,130501,1,7207,7734,1,1404,2760,122,73,84,36,25,55,124,35,10,12,1,0,63,0x003885,150,1672,720,288,0,0,0,0,0,0,0,6694,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3022,FIRE_FRILLDORA,Fire Frilldora,Fire Frilldora,147,141301,1,7807,8199,1,1511,2903,134,40,148,38,128,45,121,30,10,12,1,2,63,0x0000081,130,1540,720,432,0,0,0,0,0,0,0,6694,1500,6696,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3023,FIRE_GOLEM,Fire Golem,Fire Golem,148,180213,1,8912,9464,1,1478,2799,292,102,70,78,267,25,84,25,10,12,2,0,83,0x003885,200,1608,816,396,0,0,0,0,0,0,0,6693,2000,6695,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3020,FIRE_CONDOR
|
||||
//3021,FIRE_SAND_MAN
|
||||
//3022,FIRE_FRILLDORA
|
||||
//3023,FIRE_GOLEM
|
||||
//3024,14_3_MERCENARY_A
|
||||
//3025,14_3_MERCENARY_B
|
||||
3026,FIREPIT,Fire Pit,Fire Pit,17,10,1,58,43,1,38,50,20,3,15,8,17,0,15,0,10,12,1,1,29,0x170000,400,2612,912,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3027,FULBUK,Fire Bug,Fire Bug,150,234,1,58,47,1,38,50,20,3,15,8,17,0,15,0,10,12,1,1,29,0x0000001,120,1288,288,768,0,0,0,0,0,0,0,6689,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3028,SONIA,Sonia,Sonia,17,20,1,58,43,1,38,50,20,3,15,8,17,0,15,0,10,12,1,1,29,0x170000,400,2612,912,288,0,0,0,0,0,0,0,6690,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3029,GRIM_REAPER_ANKOU,Grim Reaper Ankou,Reaper Yanku,159,50000000,1553,300000,330000,1,1500,2500,200,70,200,100,200,200,220,100,10,12,2,1,89,0x6200085,200,900,864,480,0,0,0,0,0,0,0,607,500,603,200,604,200,22537,10000,0,0,522,200,0,0,0,0,0,0,0,0
|
||||
//3026,FIREPIT
|
||||
//3027,FULBUK
|
||||
//3028,SONIA
|
||||
//3029,GRIM_REAPER_ANKOU
|
||||
//3030,STANDING_SOUL
|
||||
//3031,MUTANT_NECROMANCER
|
||||
//3032,MUTANT_GHOUL
|
||||
@@ -2310,13 +2307,13 @@
|
||||
//3150,MG_AMDARAIS_H
|
||||
//3151,MG_CORRUPTION_ROOT_H
|
||||
//3152,G_MG_KHALITZBURG_H
|
||||
3153,EXCAVATOR_ROBOT,Excavator Robot,Excavator Robot,163,166860,0,15026,16915,1,4093,6007,138,53,102,104,72,57,98,57,10,12,1,0,60,0x0000085,250,1020,500,768,0,0,0,0,0,0,0,11597,251,984,101,6962,101,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3154,RECON_ROBOT,Recon Robot,Recon Robot,165,256000,0,15796,17738,1,2668,3863,128,60,112,60,72,57,120,77,10,12,2,0,80,0x0000085,170,1072,672,384,0,0,0,0,0,0,0,998,1001,756,1001,11597,151,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3155,REPAIR_ROBOT,Repair Robot,Repair Robot,155,154760,0,11748,47654,1,1893,2714,99,55,98,39,30,35,95,45,10,12,0,3,24,0x0000085,300,1500,500,660,0,0,0,0,0,0,0,998,5000,756,1501,999,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3156,EXPLORATION_ROVER,Exploration Rover,Exploration Rover,168,293640,0,18172,126234,1,2278,3283,105,41,100,63,35,99,106,61,10,12,2,7,80,0x0000085,165,1552,1152,336,0,0,0,0,0,0,0,998,5000,756,1,999,1,6961,1,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3157,RUIN_BELIEVER1,Ruin Grace Believer,Ruin Grace Believer,100,61350,0,4666,3874,1,982,1379,91,50,88,61,51,62,136,60,10,12,1,7,40,0x0000085,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3158,RUIN_BELIEVER2,Ruin Grace Believer,Ruin Grace Believer,100,61350,0,4666,139500,1,982,1379,91,50,88,61,51,62,136,60,10,12,1,7,40,0x0000085,200,2125,2112,0,0,0,0,0,0,0,0,6753,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3159,ILLEGAL_PROMOTION,Illegal Promotion,Illegal Promotion,100,10,0,0,0,1,101,102,1,50,1,1,1,1,1,1,10,12,0,0,40,0x0370020,200,0,0,768,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3153,EXCAVATOR_ROBOT
|
||||
//3154,RECON_ROBOT
|
||||
//3155,REPAIR_ROBOT
|
||||
//3156,EXPLORATION_ROVER
|
||||
//3157,RUIN_BELIEVER1
|
||||
//3158,RUIN_BELIEVER2
|
||||
//3159,ILLEGAL_PROMOTION
|
||||
//3160,BOILED_RICE_DUANWU
|
||||
//3161,BOMB
|
||||
//3162,ELEPHANT
|
||||
@@ -2404,16 +2401,16 @@
|
||||
3244,V_B_GERTIE,Shadow Chaser Gertie,Shadow Chaser Gertie,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3245,V_B_ALPHOCCIO,Minstrel Alphoccio,Minstrel Alphoccio,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3246,V_B_TRENTINI,Wanderer Trentini,Wanderer Trentini,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3247,CENERE_G,Cenere G,Green Cenere,150,140088,1,7635,7698,1,1897,2007,91,81,70,48,40,37,100,45,10,12,0,0,24,0x0000085,300,3009,720,360,0,0,0,0,0,0,0,6561,5000,7322,500,7001,1500,7320,1000,12815,500,0,0,0,0,0,0,0,0,27014,1
|
||||
3248,REPAIR_ROBOT_T,Repair Robot T,Repair Robot Turbo,158,186320,1,13208,14489,1,2431,2657,118,59,101,42,55,35,110,45,10,12,0,0,40,0x000008B,300,1515,500,660,0,0,0,0,0,0,0,7512,500,7507,250,998,2000,999,500,11597,1500,0,0,0,0,0,0,0,0,27015,1
|
||||
3249,EXPLORATION_ROVER_T,Exploration Rover T,Explorer Robot Turbo,171,318117,1,19826,41023,1,2945,3786,121,67,118,80,45,121,138,65,10,12,2,0,80,0x0000085,165,1552,1152,336,0,0,0,0,0,0,0,7512,500,7507,250,998,2000,999,500,11597,1500,0,0,0,0,0,0,0,0,27016,1
|
||||
3250,SCR_MT_ROBOTS,Scr Mt Robots,Can Robot,155,30,1,61,58,1,95,97,100,99,35,42,20,12,68,3,10,12,0,0,20,0x0070085,300,0,500,400,0,0,0,0,0,0,0,7512,1000,7507,1500,7319,2000,0,0,0,0,0,0,0,0,0,0,0,0,27017,1
|
||||
3251,GC109,Machine Component,Machine Component,149,217650,1,6598,5931,1,2678,3935,121,71,60,132,45,35,155,15,10,12,0,0,47,0x0000085,120,1000,500,600,0,0,0,0,0,0,0,7512,1000,7507,1500,7319,2000,0,0,0,0,0,0,0,0,0,0,0,0,27018,1
|
||||
3252,DR815,Machine Component,Machine Component,153,245670,1,7255,7011,1,3315,4076,143,45,88,98,88,21,116,22,10,12,1,0,27,0x0000085,135,1500,600,500,0,0,0,0,0,0,0,7512,1000,7507,1500,7319,2000,0,0,0,0,0,0,0,0,0,0,0,0,27019,1
|
||||
3253,SYS_MSG,Sys Msg,System message,160,100,1,0,0,1,1,2,276,99,0,0,0,188,0,0,10,12,0,0,20,0xC170081,2000,3000,600,550,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3254,T_W_O,T_W_O,T_W_O,165,48000000,1,0,0,1,3955,4151,158,134,90,141,7,87,267,70,10,12,2,6,67,0x6280085,150,1250,500,350,0,6832,5000,617,5000,617,5000,22699,3000,1531,500,7319,2000,0,0,0,0,0,0,0,0,0,0,0,0,27020,1
|
||||
3255,GHOUL_H,Ghoul H,Smelly Ghoul,155,178652,1,10233,10598,1,2235,2451,99,55,98,55,61,22,133,2,10,12,0,3,24,0x0000085,200,0,500,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3256,ZOMBIE_H,Zombie H,Smelly Zombie,148,134615,1,6859,6903,1,1995,2445,91,42,76,53,54,21,125,3,10,12,0,0,60,0x0000085,220,0,960,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3247,CENERE_G
|
||||
//3248,REPAIR_ROBOT_T
|
||||
//3249,EXPLORATION_ROVER_T
|
||||
//3250,SCR_MT_ROBOTS
|
||||
//3251,GC109
|
||||
//3252,DR815
|
||||
//3253,SYS_MSG
|
||||
//3254,T_W_O
|
||||
//3255,GHOUL_H
|
||||
//3256,ZOMBIE_H
|
||||
//3257,MALE_PORING
|
||||
//3258,FEMALE_PORING
|
||||
//3259,FANTASTIC_B_UNICORN
|
||||
@@ -3228,184 +3225,3 @@
|
||||
//20085,MD_IZ_CORNUTUS
|
||||
//20086,RED_ERUMA_MJ
|
||||
//20087,SIORAVA_MJ
|
||||
|
||||
//20101,WILOW_MJ
|
||||
//20102,MANDRAGORA_MJ
|
||||
//20103,STEM_WORM_MJ
|
||||
//20104,SPORE_MJ
|
||||
//20105,TW_V_B_KATRINN
|
||||
//20106,TW_V_B_SHECIL
|
||||
//20107,TW_DETALE
|
||||
//20108,TW_KIEL
|
||||
//20109,TW_TAO_GUNKA
|
||||
//20110,TW_KNIGHT_OF_WINDSTORM
|
||||
//20111,MD_TRE_DRAKE
|
||||
//20112,MD_MANHOLE
|
||||
//20113,MD_TRE_MIMIC
|
||||
//20114,MD_TRE_WRAITH
|
||||
//20115,MD_TRE_PIRATE_SKEL
|
||||
//20116,MD_TRE_WHISPER
|
||||
//20117,MD_TRE_HYDRA
|
||||
//20118,GOBLIN_KING
|
||||
//20119,BAD_CATCUMBER
|
||||
//20120,JP_E_MONSTER_106
|
||||
//20121,JP_E_MONSTER_107
|
||||
//20122,JP_E_MONSTER_108
|
||||
//20123,JP_E_MONSTER_109
|
||||
//20124,JP_E_MONSTER_110
|
||||
//20125,JP_E_MONSTER_111
|
||||
//20126,JP_E_MONSTER_112
|
||||
//20127,JP_E_MONSTER_113
|
||||
//20128,JP_E_MONSTER_114
|
||||
//20129,JP_E_MONSTER_115
|
||||
//20130,JP_E_MONSTER_116
|
||||
//20131,JP_E_MONSTER_117
|
||||
//20132,JP_E_MONSTER_118
|
||||
//20133,JP_E_MONSTER_119
|
||||
//20134,JP_E_MONSTER_120
|
||||
//20135,JP_E_MONSTER_121
|
||||
//20136,JP_E_MONSTER_122
|
||||
//20137,JP_E_MONSTER_123
|
||||
//20138,JP_E_MONSTER_124
|
||||
//20139,JP_E_MONSTER_125
|
||||
//20140,JP_E_MONSTER_126
|
||||
//20141,JP_E_MONSTER_127
|
||||
//20142,JP_E_MONSTER_128
|
||||
//20143,JP_E_MONSTER_129
|
||||
//20144,JP_E_MONSTER_130
|
||||
//20145,JP_E_MONSTER_131
|
||||
//20146,JP_E_MONSTER_132
|
||||
//20147,JP_E_MONSTER_133
|
||||
//20148,JP_E_MONSTER_134
|
||||
//20149,JP_E_MONSTER_135
|
||||
//20150,JP_E_MONSTER_136
|
||||
//20151,JP_E_MONSTER_137
|
||||
//20152,JP_E_MONSTER_138
|
||||
//20153,JP_E_MONSTER_139
|
||||
//20154,JP_E_MONSTER_140
|
||||
//20155,JP_E_MONSTER_141
|
||||
//20156,JP_E_MONSTER_142
|
||||
//20157,JP_E_MONSTER_143
|
||||
//20158,JP_E_MONSTER_144
|
||||
//20159,JP_E_MONSTER_145
|
||||
//20160,JP_E_MONSTER_146
|
||||
//20161,JP_E_MONSTER_147
|
||||
//20162,JP_E_MONSTER_148
|
||||
//20163,JP_E_MONSTER_149
|
||||
//20164,JP_E_MONSTER_150
|
||||
//20165,MD_TOUCAN
|
||||
//20166,FLAME_GHOST
|
||||
//20167,ICE_GHOST
|
||||
//20168,B_FLAME_GHOST
|
||||
//20169,B_ICE_GHOST
|
||||
//20170,GARGOYLE_MJ
|
||||
//20171,STING_MJ
|
||||
//20172,RAYDRIC_MJ
|
||||
//20173,RAYDRIC_ARCHER_MJ
|
||||
//20174,RAGGED_ZOMBIE_MJ
|
||||
//20175,EXTRA_JOKER
|
||||
//20176,ERZSEBET
|
||||
//20177,JENIFFER
|
||||
//20178,GENERAL_ORC
|
||||
//20179,SIEGLOUSE
|
||||
//20180,TACNU_BRZ
|
||||
//20181,VH_AMON_RA
|
||||
//20182,VH_BAPHOMET
|
||||
//20183,VH_DARK_LORD
|
||||
//20184,VH_DOPPELGANGER
|
||||
//20185,VH_DRACULA
|
||||
//20186,VH_DRAKE
|
||||
//20187,VH_EDDGA
|
||||
//20188,VH_GARM
|
||||
//20189,VH_GOLDEN_BUG
|
||||
//20190,VH_KNIGHT_OF_WS
|
||||
//20191,VH_MAYA
|
||||
//20192,VH_MISTRESS
|
||||
//20193,VH_MOONLIGHT
|
||||
//20194,VH_ORC_LORD
|
||||
//20195,VH_ORK_HERO
|
||||
//20196,VH_OSIRIS
|
||||
//20197,VH_PHARAOH
|
||||
//20198,VH_PHREEONI
|
||||
//20199,VH_TAO_GUNKA
|
||||
//20200,VH_TURTLE_GENERAL
|
||||
//20201,VH_B_SEYREN
|
||||
//20202,VH_B_HARWORD
|
||||
//20203,VH_B_EREMES
|
||||
//20204,VH_B_KATRINN
|
||||
//20205,VH_B_MAGALETA
|
||||
//20206,VH_LORD_OF_DEATH
|
||||
//20207,VH_ENTWEIHEN
|
||||
//20208,VH_NAGHT_SIEGER
|
||||
//20209,VH_DETALE
|
||||
//20210,VH_THANATOS
|
||||
//20211,VH_APOCALIPS_H
|
||||
//20212,VH_KIEL_
|
||||
//20213,VH_RANDGRIS
|
||||
//20214,VH_RSX_0806
|
||||
//20215,VH_B_YGNIZEM
|
||||
//20216,VH_ATROCE
|
||||
//20217,VH_BEELZEBUB_
|
||||
//20218,VH_FALLINGBISHOP
|
||||
//20219,VH_GLOOM_U_N
|
||||
//20220,VH_IFRIT
|
||||
//20221,VH_KTULLANUX
|
||||
//20222,VH_H_HUNTER_EV
|
||||
//20223,VH_MM_CUTIE
|
||||
//20224,VH_VENOM_KIMERA
|
||||
//20225,VH_B_SHECIL
|
||||
//20226,VH_B_RANDEL
|
||||
//20227,VH_B_FLAMEL
|
||||
//20228,VH_B_TRENTINI
|
||||
//20229,VH_CHARLESTON3
|
||||
//20230,VH_GRAND_PERE
|
||||
//20231,VH_S_NYDHOG
|
||||
//20232,VH_QUEEN_SCARABA
|
||||
//20233,VH_KRAKEN
|
||||
//20234,VH_TIMEHOLDER
|
||||
//20235,VH_INCAN_SAMURAI
|
||||
//20236,VH_BACSOJIN
|
||||
//20237,VH_DARK_S_LORD
|
||||
//20238,VH_LADY_TANEE
|
||||
//20239,VH_GOPINICH
|
||||
//20240,VH_LEAK
|
||||
//20241,VH_MECHASPIDER
|
||||
//20242,VH_PYURIEL
|
||||
//20243,VH_KADES
|
||||
//20244,VH_GIOIA
|
||||
//20245,VH_DAEHYON
|
||||
//20246,VH_B_CELIA
|
||||
//20247,VH_B_CHEN
|
||||
//20248,VH_B_ALPHOCCIO
|
||||
//20249,VH_B_GERTIE
|
||||
//20250,VH_ENTWEIHEN_R
|
||||
//20251,VH_ENTWEIHEN_H
|
||||
//20252,VH_ENTWEIHEN_M
|
||||
//20253,VH_ENTWEIHEN_S
|
||||
//20254,VH_MIMIC
|
||||
//20255,ILL_TEDDY_BEAR_R
|
||||
//20256,ILL_TEDDY_BEAR_Y
|
||||
//20257,ILL_TEDDY_BEAR_G
|
||||
//20258,ILL_TEDDY_BEAR_W
|
||||
//20259,ILL_TEDDY_BEAR_B
|
||||
//20260,ILL_TEDDY_BEAR_S
|
||||
//20261,ILL_PITMAN
|
||||
//20262,ILL_MINERAL
|
||||
//20263,ILL_OBSIDIAN
|
||||
//20264,G_ILL_TEDDY_BEAR_R
|
||||
//20265,G_ILL_TEDDY_BEAR_Y
|
||||
//20266,G_ILL_TEDDY_BEAR_G
|
||||
//20267,G_ILL_TEDDY_BEAR_W
|
||||
//20268,G_ILL_TEDDY_BEAR_B
|
||||
|
||||
//20270,ILL_TRI_JOINT
|
||||
//20271,ILL_STALACTIC_GOLEM
|
||||
//20272,ILL_MEGALITH
|
||||
//20273,ILL_TAO_GUNKA
|
||||
//20274,ILL_STONE_SHOOTER
|
||||
//20275,ILL_WOOTAN_SHOOTER
|
||||
//20276,ILL_WOOTAN_FIGHTER
|
||||
//20277,ILL_WOOTAN_DEFENDER
|
||||
//20278,G_ILL_MEGALITH
|
||||
//20279,G_ILL_WOOTAN_SHOOTER
|
||||
//20280,G_ILL_WOOTAN_FIGHTER
|
||||
|
||||
@@ -8730,85 +8730,47 @@
|
||||
2449,Nasarin@RG_CLOSECONFINE,attack,1005,1,1000,0,30000,no,target,always,0,,,,,,,
|
||||
2449,Nasarin@NPC_POISONATTACK,attack,188,5,1000,0,5000,no,target,always,0,,,,,,,
|
||||
|
||||
// Old Glast Heim
|
||||
2464,Corrupted Steward@NPC_UNDEADATTACK,chase,347,3,5000,0,5000,no,target,always,0,,,,,,,
|
||||
2464,Corrupted Steward@AL_HEAL,idle,28,1,5000,1000,3000,no,self,always,0,,,,,,26,
|
||||
2464,Corrupted Steward@NPC_UNDEADATTACK,attack,347,3,5000,500,3000,no,target,always,0,,,,,,28,
|
||||
2464,Corrupted Steward@NPC_BLOODDRAIN,attack,199,1,5000,500,5000,no,target,always,0,,,,,,47,
|
||||
2465,Corrupted Monk@NPC_CURSEATTACK,chase,181,5,5000,800,5000,no,target,always,0,,,,,,9,
|
||||
2465,Corrupted Monk@NPC_BLINDATTACK,attack,177,5,5000,0,5000,no,target,always,0,,,,,,,
|
||||
2465,Corrupted Monk@NPC_CURSEATTACK,attack,181,5,5000,800,5000,no,target,always,0,,,,,,9,
|
||||
2465,Corrupted Monk@NPC_ENERGYDRAIN,attack,200,1,5000,0,5000,no,target,always,0,,,,,,,
|
||||
2466,Grand Chamberlain in pain@NPC_UNDEADATTACK,chase,347,4,5000,0,5000,no,target,always,0,,,,,,,
|
||||
2466,Grand Chamberlain in pain@AL_HEAL,idle,28,1,5000,1000,3000,no,self,always,0,,,,,,26,
|
||||
2466,Grand Chamberlain in pain@NPC_BLEEDING,attack,660,4,500,900,5000,no,target,always,0,,,,,,9,
|
||||
2466,Grand Chamberlain in pain@NPC_UNDEADATTACK,attack,347,4,5000,500,3000,no,target,always,0,,,,,,28,
|
||||
2466,Grand Chamberlain in pain@NPC_BLOODDRAIN,attack,199,2,5000,500,5000,no,target,always,0,,,,,,47,
|
||||
2467,Maggot@NPC_GROUNDATTACK,attack,185,5,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2467,Maggot@NPC_EMOTION,chase,197,1,200,0,5000,no,self,always,0,19,0x81,,,,,
|
||||
2467,Maggot@NPC_EMOTION,idle,197,1,2000,0,5000,no,self,always,0,7,0x3095,,,,,
|
||||
2468,Corrupted Palace Guard@SM_BASH,chase,5,8,5000,1000,5000,no,target,always,0,,,,,,,
|
||||
2468,Corrupted Palace Guard@BS_MAXIMIZE,chase,114,5,5000,1000,5000,no,self,always,0,,,,,,,
|
||||
2468,Corrupted Palace Guard@CR_AUTOGUARD,chase,249,2,2000,0,300000,no,self,always,0,,,,,,,
|
||||
2468,Corrupted Palace Guard@SM_MAGNUM,attack,7,9,5000,1000,5000,no,self,always,0,,,,,,,
|
||||
2468,Corrupted Palace Guard@NPC_DARKNESSATTACK,attack,190,5,5000,500,5000,no,target,always,0,,,,,,,
|
||||
2469,Wandering Archer@AC_DOUBLE,chase,46,5,5000,1000,1000,no,target,always,0,,,,,,,
|
||||
2469,Wandering Archer@AC_CHARGEARROW,attack,148,1,5000,0,50000,no,target,always,0,,,,,,,
|
||||
2469,Wandering Archer@NPC_DARKNESSATTACK,attack,190,5,5000,1000,5000,no,target,always,0,,,,,,,
|
||||
2469,Wandering Archer@AC_DOUBLE,attack,46,9,5000,1800,5000,no,target,always,0,,,,,,,
|
||||
2470,Corrupted Knight of Abyss@NPC_DARKSTRIKE,idle,340,3,5000,0,10000,no,target,rudeattacked,,,,,,,,
|
||||
2470,Corrupted Knight of Abyss@CR_AUTOGUARD,chase,249,10,2000,0,300000,no,self,longrangeattacked,,,,,,,,
|
||||
2470,Corrupted Knight of Abyss@AC_CHARGEARROW,chase,148,1,500,0,5000,no,target,always,0,,,,,,,
|
||||
2470,Corrupted Knight of Abyss@KN_BRANDISHSPEAR,attack,57,10,500,2000,5000,no,target,always,0,,,,,,9,
|
||||
2470,Corrupted Knight of Abyss@NPC_DARKNESSATTACK,attack,190,9,500,1500,10000,no,target,always,0,,,,,,7,
|
||||
2470,Corrupted Knight of Abyss@NPC_CRITICALSLASH,attack,170,1,500,0,5000,no,target,always,0,,,,,,,
|
||||
2472,Bloody Knight@WZ_METEOR,chase,83,7,2000,0,10000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
2472,Bloody Knight@WZ_METEOR,attack,83,7,2000,0,5000,no,target,myhpltmaxrate,30,,,,,,,
|
||||
2472,Bloody Knight@KN_BRANDISHSPEAR,attack,57,7,500,1000,5000,no,target,always,0,,,,,,9,
|
||||
2472,Bloody Knight@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,9,
|
||||
2472,Bloody Knight@NPC_PULSESTRIKE,attack,661,3,500,2000,10000,no,self,always,0,,,,,,7,
|
||||
2475,Corrupted Soul@NPC_EARTHQUAKE,idle,653,2,10000,5000,5000,yes,self,rudeattacked,,,,,,,7,
|
||||
2475,Corrupted Soul@NPC_EVILLAND,idle,670,10,7000,3000,5000,yes,randomtarget,always,0,,,,,,9,
|
||||
2475,Corrupted Soul@NPC_HELLJUDGEMENT,idle,662,5,10000,5000,0,yes,self,always,0,,,,,,9,
|
||||
2475,Corrupted Soul@NPC_VAMPIRE_GIFT,idle,679,5,2000,5000,5000,yes,self,always,0,,,,,,29,
|
||||
2475,Corrupted Soul@NPC_BLOODDRAIN,idle,199,1,2000,0,2000,no,randomtarget,always,0,,,,,,29,
|
||||
2475,Corrupted Soul@AM_DEMONSTRATION,idle,229,9,10000,0,2000,no,randomtarget,always,0,,,,,,,
|
||||
2475,Corrupted Soul@NPC_HELLJUDGEMENT,idle,662,5,10000,5000,5000,yes,self,myhpltmaxrate,50,,,,,,,
|
||||
2475,Corrupted Soul@AL_HEAL,idle,28,11,10000,0,5000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
2475,Corrupted Soul@NPC_POWERUP,idle,349,5,10000,1000,5000,yes,self,myhpltmaxrate,50,,,,,,,
|
||||
2475,Corrupted Soul@NPC_EARTHQUAKE,idle,653,4,10000,5000,5000,yes,self,myhpltmaxrate,30,,,,,,7,
|
||||
2475,Corrupted Soul@NPC_EVILLAND,idle,670,10,10000,1000,5000,yes,randomtarget,myhpltmaxrate,30,,,,,,9,
|
||||
2475,Corrupted Soul@NPC_HELLJUDGEMENT,idle,662,10,10000,5000,0,yes,self,rudeattacked,,,,,,,9,
|
||||
2475,Corrupted Soul@NPC_HELLJUDGEMENT,idle,662,8,10000,5000,0,yes,self,casttargeted,,,,,,,9,
|
||||
2475,Corrupted Soul@NPC_HELLJUDGEMENT,idle,662,6,10000,5000,0,yes,self,longrangeattacked,,,,,,,9,
|
||||
2475,Corrupted Soul@NPC_WIDESOULDRAIN,idle,680,5,10000,1000,0,yes,self,skillused,490,,,,,,9,
|
||||
2475,Corrupted Soul@NPC_WIDESOULDRAIN,idle,680,5,10000,1000,0,yes,self,skillused,271,,,,,,9,
|
||||
2475,Corrupted Soul@NPC_DARKSTRIKE,attack,340,10,5000,1000,5000,yes,target,always,0,,,,,,,
|
||||
2475,Corrupted Soul@NPC_BLOODDRAIN,attack,199,1,2000,1000,0,no,target,always,0,,,,,,29,
|
||||
2475,Corrupted Soul@NPC_CRITICALWOUND,attack,673,4,500,0,5000,no,target,always,0,,,,,,,
|
||||
2475,Corrupted Soul@AS_SONICBLOW,attack,136,10,500,800,5000,yes,target,always,0,,,,,,,
|
||||
2475,Corrupted Soul@NPC_WIDECURSE,attack,677,5,10000,1000,5000,yes,self,always,0,,,,,,,
|
||||
2475,Corrupted Soul@NPC_WIDESILENCE,attack,663,5,8000,1000,5000,yes,self,always,0,,,,,,,
|
||||
2475,Corrupted Soul@NPC_WIDESTONE,attack,666,3,10000,1000,5000,yes,self,always,0,,,,,,,
|
||||
2475,Corrupted Soul@NPC_WIDESTUN,attack,678,3,5000,1000,5000,yes,self,always,0,,,,,,,
|
||||
2476,Amdarias@NPC_DARKSTRIKE,idle,340,10,10000,0,0,no,target,rudeattacked,,,,,,,,
|
||||
2476,Amdarias@NPC_DARKSTRIKE,chase,340,5,5000,0,1000,no,target,always,0,,,,,,,
|
||||
2476,Amdarias@NPC_HELLJUDGEMENT,chase,662,5,5000,4000,5000,yes,self,myhpltmaxrate,30,,,,,,7,
|
||||
2476,Amdarias@NPC_DRAGONFEAR,chase,659,5,10000,0,0,no,self,always,0,,,,,,,
|
||||
2476,Amdarias@NPC_DRAGONFEAR,attack,659,5,2000,1000,20000,yes,self,always,0,,,,,,,
|
||||
2476,Amdarias@NPC_HELLJUDGEMENT,attack,662,5,10000,4000,5000,yes,self,myhpltmaxrate,30,,,,,,7,
|
||||
2476,Amdarias@NPC_GRANDDARKNESS,attack,339,10,10000,2000,1000,yes,self,myhpltmaxrate,30,,,,,,9,
|
||||
2476,Amdarias@NPC_POWERUP,attack,349,5,10000,0,50000,no,self,myhpltmaxrate,30,,,,,,6,
|
||||
2476,Amdarias@NPC_VAMPIRE_GIFT,attack,679,5,10000,0,0,no,self,skillused,490,,,,,,42,
|
||||
2476,Amdarias@NPC_CRITICALWOUND,attack,673,4,500,500,5000,yes,target,always,0,,,,,,,
|
||||
2476,Amdarias@NPC_CHANGEUNDEAD,attack,348,1,500,0,5000,no,target,always,0,,,,,,44,
|
||||
2476,Amdarias@NPC_MENTALBREAKER,attack,159,4,500,1500,5000,no,target,always,0,,,,,,42,
|
||||
2476,Amdarias@NPC_CRITICALSLASH,attack,170,1,10000,0,5000,no,target,always,0,,,,,,,
|
||||
2476,Amdarias@NPC_DARKCROSS,attack,338,10,5000,0,5000,no,target,always,0,,,,,,,
|
||||
2476,Amdarias@NPC_UNDEADATTACK,attack,347,10,10000,500,5000,yes,target,always,0,,,,,,,
|
||||
2476,Amdarias@NPC_CURSEATTACK,attack,181,5,4000,0,3000,no,target,always,0,,,,,,,
|
||||
2476,Amdarias@NPC_STUNATTACK,attack,179,5,2000,0,3000,no,target,always,0,,,,,,,
|
||||
2476,Amdarias@SM_MAGNUM,attack,7,25,10000,500,5000,yes,self,always,0,,,,,,,
|
||||
// Old Glast Heim (currently placeholders)
|
||||
2464,MG Zombie@AL_HEAL,idle,28,10,10000,0,5000,yes,self,always,0,,,,,,,26
|
||||
2464,MG Zombie@NPC_UNDEADATTACK,chase,347,10,8000,1000,5000,yes,target,always,0,,,,,,,
|
||||
2465,MG Wraith@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,always,0,,,,,,,
|
||||
2466,MG Ghoul@NPC_UNDEADATTACK,chase,347,10,8000,1000,5000,yes,target,always,0,,,,,,,
|
||||
2467,MG Arclouse@NPC_GROUNDATTACK,attack,185,10,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2468,MG Raydric@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,,
|
||||
2468,MG Raydric@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,,
|
||||
2468,MG Raydric@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,0,,,,,,
|
||||
2468,MG Raydric@SM_MAGNUM,attack,7,9,500,500,5000,no,self,always,0,,,,,,6,
|
||||
2468,MG Raydric@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,,
|
||||
2468,MG Raydric@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,,,
|
||||
2469,MG Raydric Archer@AC_CHARGEARROW,attack,148,1,500,0,5000,yes,target,always,0,,,,,,9,
|
||||
2469,MG Raydric Archer@NPC_DARKNESSATTACK,attack,190,10,500,500,5000,no,target,always,0,,,,,,9,
|
||||
2469,MG Raydric Archer@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,,,
|
||||
2470,MG Knight of Abyss@AC_CHARGEARROW,chase,148,1,500,0,5000,yes,target,always,0,,,,,,,
|
||||
2470,MG Knight of Abyss@KN_BRANDISHSPEAR,attack,57,10,500,1000,5000,no,target,always,0,,,,,,9,
|
||||
2470,MG Knight of Abyss@NPC_DARKNESSATTACK,attack,190,5,500,500,5000,no,target,always,0,,,,,,9,
|
||||
2470,MG Knight of Abyss@CR_AUTOGUARD,chase,249,10,2000,0,300000,yes,self,longrangeattacked,,,,,,,,
|
||||
2470,MG Knight of Abyss@CR_AUTOGUARD,attack,249,10,500,0,300000,yes,self,always,0,,,,,,,
|
||||
2472,MG Bloody Knight@KN_BRANDISHSPEAR,attack,57,5,500,1000,5000,no,target,always,0,,,,,,9,
|
||||
2472,MG Bloody Knight@NPC_CHANGEFIRE,attack,164,1,10000,2000,600000,no,self,myhpltmaxrate,20,,,,,,,
|
||||
2472,MG Bloody Knight@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,9,
|
||||
2472,MG Bloody Knight@CR_SHIELDCHARGE,attack,250,5,500,0,5000,yes,target,always,0,,,,,,9,
|
||||
2472,MG Bloody Knight@WZ_METEOR,attack,83,5,2000,0,5000,no,target,myhpltmaxrate,20,,,,,,,
|
||||
2472,MG Bloody Knight@WZ_METEOR,chase,83,5,2000,0,5000,no,target,myhpltmaxrate,20,,,,,,,
|
||||
2472,MG Bloody Knight@NPC_WEAPONBRAKER,attack,343,5,500,0,30000,yes,target,always,0,,,,,,,
|
||||
2475,MG_CORRUPTION_ROOT@NPC_HELLJUDGEMENT,idle,662,10,10000,4000,100,no,self,always,0,,,,,,36,
|
||||
2475,MG_CORRUPTION_ROOT@NPC_HELLJUDGEMENT,attack,662,10,10000,1000,10000,no,self,always,0,,,,,,36,
|
||||
2475,MG_CORRUPTION_ROOT@NPC_DARKSTRIKE,attack,340,10,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2475,MG_CORRUPTION_ROOT@NPC_SILENCEATTACK,attack,178,10,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2475,MG_CORRUPTION_ROOT@NPC_PETRIFYATTACK,attack,180,5,500,500,5000,no,target,always,0,,,,,,3,
|
||||
//2475,MG_CORRUPTION_ROOT@NPC_TALK,idle,682,10,10000,0,60000,no,self,myhpltmaxrate,100,,,,,,,41
|
||||
2476,MG_AMDARAIS@NPC_DRAGONFEAR,chase,659,5,10000,0,30000,no,self,always,0,,,,,,6,
|
||||
2476,MG_AMDARAIS@NPC_DRAGONFEAR,attack,659,5,2000,1000,20000,no,self,myhpltmaxrate,80,,,,,,32,
|
||||
2476,MG_AMDARAIS@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,,
|
||||
2476,MG_AMDARAIS@NPC_FIREBREATH,attack,654,5,500,800,5000,no,target,always,0,,,,,,32,
|
||||
2476,MG_AMDARAIS@NPC_DARKBREATH,attack,202,5,500,800,5000,no,target,always,0,,,,,,36,
|
||||
2476,MG_AMDARAIS@NPC_WEAPONBRAKER,attack,343,10,500,0,30000,yes,target,always,0,,,,,,,
|
||||
2476,MG_AMDARAIS@MG_FIREBALL,chase,17,44,5000,500,1000,no,target,always,0,,,,,,,
|
||||
//2476,MG_AMDARAIS@NPC_TALK,idle,682,10,10000,0,60000,no,self,myhpltmaxrate,100,,,,,,,42
|
||||
|
||||
// Nightmare Glast Heim
|
||||
2477,Wanderer (Nightmare)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
@@ -11076,14 +11038,6 @@
|
||||
2997,Kimi's Phantom@NPC_WIDESOULDRAIN,attack,680,3,10000,5000,50000,no,self,myhpltmaxrate,10,,,,,,42,
|
||||
2997,Kimi's Phantom@NPC_MAXPAIN,attack,716,3,10000,3000,50000,no,self,myhpltmaxrate,10,,,,,,,
|
||||
2997,Kimi's Phantom@NPC_POWERUP,attack,349,1,10000,0,50000,no,self,myhpltmaxrate,5,,,,,,6,
|
||||
|
||||
3026,Fire Pit@NPC_DEATHSUMMON,dead,718,3,10000,0,10000,no,self,always,0,3027,3027,3027,,,,
|
||||
|
||||
// Episode 14.3: Isle of Bios
|
||||
3029,Grim Reaper Ankou@NPC_COMET,attack,708,3,1000,10000,75000,no,self,always,0,,,,,,,
|
||||
3029,Grim Reaper Ankou@NPC_DARKCROSS,attack,338,10,500,2000,12000,no,target,always,0,,,,,,,
|
||||
3029,Grim Reaper Ankou@NPC_DRAGONFEAR,attack,659,5,1000,3000,30000,no,self,always,0,,,,,,,
|
||||
|
||||
3038,Hidden Mob 7@NPC_INVISIBLE,idle,353,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3038,Hidden Mob 7@NPC_INVISIBLE,attack,353,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
// 3038,Hidden Mob 7@NPC_HELLBURNING,idle,719,1,10000,0,3000,yes,self,always,0,,,,,,,
|
||||
@@ -11105,73 +11059,3 @@
|
||||
3200,Wicked Chimera@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,6,
|
||||
3200,Wicked Chimera@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,,
|
||||
3200,Wicked Chimera@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,,
|
||||
|
||||
//=================================================================
|
||||
// Phantasmagorika 15.2 Mob Skills Placeholder (Gathered from jRO)
|
||||
//=================================================================
|
||||
|
||||
3153,Excavator Robot@NPC_BLOODDRAIN,angry,199,1,1000,0,3000,no,target,always,0,,,,,,,
|
||||
3153,Excavator Robot@NPC_STONESKIN,attack,675,3,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3153,Excavator Robot@NPC_STUNATTACK,attack,179,5,800,1000,5000,no,target,always,0,,,,,,,
|
||||
3153,Excavator Robot@NPC_ARMORBRAKE,attack,344,10,500,0,5000,no,target,always,0,,,,,,,
|
||||
3153,Excavator Robot@NPC_STONESKIN,chase,675,3,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3153,Excavator Robot@NPC_BLOODDRAIN,attack,199,1,500,0,5000,no,target,always,0,,,,,,,
|
||||
3153,Excavator Robot@NPC_STONESKIN,idle,675,3,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3153,Excavator Robot@AL_TELEPORT,idle,26,1,10000,0,0,no,target,rudeattacked,0,,,,,,,
|
||||
|
||||
3154,Recon Robot@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,,
|
||||
3154,Recon Robot@NPC_STUNATTACK,attack,179,5,800,1000,5000,no,target,always,0,,,,,,,
|
||||
|
||||
3155,Repair Robot@NPC_STUNATTACK,any,179,5,500,1000,5000,no,target,always,0,,,,,,,
|
||||
3155,Repair Robot@NPC_GUIDEDATTACK,attack,172,5,1000,0,15000,no,target,always,0,,,,,,,
|
||||
|
||||
3156,Exploration Rover@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,casttargeted,1,3157,3158,,,,,
|
||||
3156,Exploration Rover@NPC_GUIDEDATTACK,attack,172,5,1000,0,10000,no,target,always,0,,,,,,,
|
||||
3156,Exploration Rover@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,target,attackpcge,10,3157,3158,,,,,
|
||||
|
||||
3247,Cenere G@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,,
|
||||
3247,Cenere G@MG_THUNDERSTORM,chase,21,10,3000,1000,10000,no,target,always,0,,,,,,,
|
||||
3247,Cenere G@NPC_POISONATTACK,any,188,1,5000,0,5000,no,target,always,0,,,,,,,
|
||||
3247,Cenere G@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,,
|
||||
3247,Cenere G@MG_THUNDERSTORM,attack,21,10,3000,1000,10000,no,target,always,0,,,,,,,
|
||||
|
||||
3248,Repair Robot T@AL_PNEUMA,attack,25,1,2000,0,5000,yes,self,longrangeattacked,0,,,,,,,
|
||||
3248,Repair Robot T@AL_TELEPORT,idle,26,1,10000,0,0,no,target,rudeattacked,0,,,,,,,
|
||||
3248,Repair Robot T@NPC_CRITICALSLASH,attack,170,1,2000,0,2000,no,target,always,0,,,,,,,
|
||||
3248,Repair Robot T@NPC_GUIDEDATTACK,attack,172,5,1000,0,5000,no,target,always,0,,,,,,,
|
||||
3248,Repair Robot T@KN_TWOHANDQUICKEN,attack,60,30,10000,0,120000,yes,target,myhpltmaxrate,40,,,,,,,
|
||||
3248,Repair Robot T@NPC_STUNATTACK,attack,179,5,500,1000,5000,no,target,always,0,,,,,,,
|
||||
3248,Repair Robot T@AL_PNEUMA,chase,25,1,2000,0,5000,no,self,longrangeattacked,0,,,,,,,
|
||||
|
||||
3249,Exploration Rover T@KN_TWOHANDQUICKEN,attack,60,30,10000,0,120000,yes,self,myhpltmaxrate,40,,,,,,,
|
||||
3249,Exploration Rover T@AL_PNEUMA,chase,25,1,2000,0,5000,no,self,longrangeattacked,0,,,,,,,
|
||||
3249,Exploration Rover T@AL_TELEPORT,walk,26,1,10000,0,0,no,target,rudeattacked,0,,,,,,,
|
||||
3249,Exploration Rover T@NPC_CRITICALWOUND,attack,673,2,1000,0,5000,no,target,always,0,,,,,,,
|
||||
3249,Exploration Rover T@NPC_GUIDEDATTACK,attack,172,5,1000,0,5000,no,target,always,0,,,,,,,
|
||||
3249,Exploration Rover T@AL_PNEUMA,attack,25,1,2000,0,5000,no,self,longrangeattacked,0,,,,,,,
|
||||
|
||||
3253,Sys Msg@AL_HEAL,walk,28,11,10000,0,5000,no,friend,myhpltmaxrate,99,,,,,,,
|
||||
3253,Sys Msg@AL_HEAL,idle,28,11,10000,0,5000,yes,friend,myhpltmaxrate,99,,,,,,,
|
||||
|
||||
3254,T_W_O@NPC_STUNATTACK,attack,179,5,500,0,5000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@AL_PNEUMA,chase,25,1,2000,0,5000,no,self,longrangeattacked,0,,,,,,,
|
||||
3254,T_W_O@NPC_CHANGEWIND,attack,165,1,10000,0,1200000,no,self,myhpltmaxrate,80,,,,,,,
|
||||
3254,T_W_O@NPC_WIDECONFUSE,chase,667,2,10000,0,10000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
3254,T_W_O@NPC_CRITICALSLASH,any,170,1,1000,0,5000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,no,target,attackpcgt,1,,,,,,,
|
||||
3254,T_W_O@NPC_WIDECONFUSE,attack,667,2,10000,0,10000,yes,target,myhpltmaxrate,80,,,,,,,
|
||||
3254,T_W_O@NPC_WIDESLEEP,attack,668,1,10000,1000,20000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@AL_PNEUMA,attack,25,1,2000,0,6000,no,self,longrangeattacked,0,,,,,,,
|
||||
3254,T_W_O@MG_THUNDERSTORM,attack,21,20,2000,1000,5000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@SM_MAGNUM,attack,7,25,1500,0,3000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,0,,,,,,,
|
||||
3254,T_W_O@NPC_CALLSLAVE,attack,352,1,10000,0,5000,no,self,onspawn,,3253,3253,,,,,
|
||||
3254,T_W_O@KN_BRANDISHSPEAR,any,57,10,2000,200,5000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_PULSESTRIKE,attack,661,5,10000,0,30000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
3254,T_W_O@NPC_WIDESLEEP,chase,668,1,10000,1000,20000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_DARKBREATH,attack,202,5,10000,0,30000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_CALLSLAVE,attack,352,1,10000,0,5000,no,self,slavele,1,3253,3253,,,,,
|
||||
3254,T_W_O@SM_MAGNUM,chase,7,25,1500,0,3000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_SUMMONSLAVE,attack,196,5,10000,0,5000,no,randomtarget,always,,3253,3253,,,,,
|
||||
3254,T_W_O@NPC_PULSESTRIKE,chase,661,5,10000,0,30000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
3254,T_W_O@SM_ENDURE,attack,8,1,5000,0,10000,no,target,longrangeattacked,0,,,,,,,
|
||||
|
||||
@@ -690,16 +690,6 @@
|
||||
4286,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ninja training-test"
|
||||
4287,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ninja training-test"
|
||||
|
||||
// Episode 15.1 Bard's Story
|
||||
4295,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Wandering Bard"
|
||||
4296,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Take a Break"
|
||||
4297,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Bard's Story: Some Corporation"
|
||||
4298,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Bard's Story: The President"
|
||||
4299,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Bard's Story: a Scholar in Juno"
|
||||
4300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Bard's Story: a Mad Scientist"
|
||||
4301,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Bard's Story: Hugel"
|
||||
4302,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Bard's Story: Odin Temple"
|
||||
|
||||
//4303,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,""
|
||||
//4304,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,""
|
||||
//4305,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,""
|
||||
@@ -879,55 +869,6 @@
|
||||
5226,7200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Saving energy crystal[Stand by]"
|
||||
5227,7200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Saving energy crystal[Stand by]"
|
||||
|
||||
// Episode 15.1 Phantasmagorika
|
||||
5304,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Police Chief Kesler"
|
||||
5305,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Police Officer Salgran"
|
||||
5306,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Police Officer Gerev"
|
||||
5307,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Police Officer Seiden"
|
||||
5308,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Police Officer Piffs"
|
||||
5309,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Police Chief's Request"
|
||||
5310,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Salgran's Problem"
|
||||
5311,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Gerev's Problem"
|
||||
5312,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Seiden's Problem"
|
||||
5313,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Piffs's Problem"
|
||||
5314,0,3159,10,0,0,0,0,0,0,0,0,0,0,0,0,0,"Salgran's Request"
|
||||
5315,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Gerev's Request"
|
||||
5316,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Seiden's Request"
|
||||
5317,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Piffs's Request"
|
||||
5318,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Come Back Tomorrow"
|
||||
|
||||
// Episode 15.2 Memory Record
|
||||
5341,79200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Restriction on the Journey"
|
||||
5342,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Help Her"
|
||||
5343,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Making a Head Count"
|
||||
5344,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Making a Head Count"
|
||||
5345,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Making a Head Count"
|
||||
5346,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Making a Head Count"
|
||||
5347,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Finishing a Head Count"
|
||||
5348,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Finishing a Head Count"
|
||||
5349,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Finishing a Head Count"
|
||||
5350,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Finishing a Head Count"
|
||||
5351,79200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Restriction on the Journey"
|
||||
5352,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Air Purifier"
|
||||
5353,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Delivered to C-0"
|
||||
5354,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Delivered to F-1"
|
||||
5355,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Delivered to F-2"
|
||||
5356,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Delivered to I-0"
|
||||
5357,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Delivered to Z-0"
|
||||
5358,79200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Restriction on the Journey"
|
||||
5359,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Grape Harvest"
|
||||
5360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Grape Delivery"
|
||||
5361,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Grape Delivery"
|
||||
5362,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Grape Delivery"
|
||||
5363,79200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Restriction on the Journey"
|
||||
5364,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Subdue Hysterical Patients"
|
||||
5365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Urgent News"
|
||||
5366,79200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Restriction on the Journey"
|
||||
5367,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Daily Necessities Transport"
|
||||
5368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Delivered Supplies"
|
||||
5369,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Delivered the Message"
|
||||
5370,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Memory Record"
|
||||
|
||||
6000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Job Change to Taekwon"
|
||||
6001,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Job Change to Taekwon"
|
||||
6002,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Job Change to Taekwon"
|
||||
@@ -1505,49 +1446,16 @@
|
||||
7563,72000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Standby for Kafragaten Challenge 1"
|
||||
7564,72000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Standby for Kafragaten Challenge 2"
|
||||
|
||||
// Episode 15.1 Verus City
|
||||
7606,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Phantasmagorika Excavator Recruitment"
|
||||
7607,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Eden Group Leader"
|
||||
7608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Artnard Excavation Team 1"
|
||||
7609,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Artnard Excavation Team 2"
|
||||
7610,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Registered Excavator"
|
||||
7611,0,3154,10,0,0,0,0,0,0,0,0,0,0,0,0,0,"Passage Cleaning"
|
||||
7612,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Passage Cleaning - Down"
|
||||
7613,0,3155,15,3156,15,0,0,0,0,0,0,0,0,0,0,0,"Eliminating Risks"
|
||||
7614,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Eliminating Risks - Down"
|
||||
7615,0,0,0,0,0,0,0,3154,6749,5000,3155,6749,5000,3156,6749,5000,"Core Collection"
|
||||
7616,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Core Collection - Down"
|
||||
7617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Turning In Excavation Report"
|
||||
7618,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Reporting the Results - Down"
|
||||
7619,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Assisting the Excavation Team"
|
||||
7620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Young Blood?"
|
||||
7621,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Bottling the Energy"
|
||||
7622,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Good News!"
|
||||
7623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Artnard's Summon"
|
||||
7624,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"In Search of a Delicacy"
|
||||
7625,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Count On Me"
|
||||
7626,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Delicacy for Him"
|
||||
7627,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Last Exploration"
|
||||
7628,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"New Power Source"
|
||||
7629,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Tomorrow for Tomorrow's Energy"
|
||||
|
||||
// Episode 15.2 Atnad Excavator 2
|
||||
7641,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Access Permitted"
|
||||
7642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Explore Research facilities"
|
||||
7643,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Mysterious Piece"
|
||||
7644,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Record Player"
|
||||
7645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Piece of Memory Record"
|
||||
7646,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Play Memory Record"
|
||||
7647,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Report Memory Record"
|
||||
7648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Memory Records of the Laboratories"
|
||||
7649,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Report Memory Record Content"
|
||||
7650,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Collect Memory Records of Research facilities"
|
||||
7651,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"One Memory a Day"
|
||||
7652,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Collect Memory Records of Laboratories"
|
||||
7653,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"One Memory a Day 2"
|
||||
7654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Play Research facilities Memory Records"
|
||||
7655,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Play Laboratories Memory Records"
|
||||
7656,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Invitation of Rekenber"
|
||||
//7619,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,""
|
||||
//7621,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,""
|
||||
//7622,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,""
|
||||
//7623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,""
|
||||
//7624,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,""
|
||||
//7625,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,""
|
||||
//7626,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,""
|
||||
//7627,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,""
|
||||
//7628,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,""
|
||||
//7629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,""
|
||||
|
||||
// Lasagna Quests
|
||||
7711,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Beginning"
|
||||
@@ -2434,54 +2342,9 @@
|
||||
11347,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Acolyte_soft bone(LV.18)"
|
||||
11348,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Acolyte_Solid bone(LV.23)"
|
||||
|
||||
// Dimensional Travel Quest
|
||||
11349,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Dimensional Travel"
|
||||
11350,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Dimensional Travel"
|
||||
11351,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Dimensional Travel"
|
||||
11352,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Dimensional Travel"
|
||||
11353,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Dimensional Travel"
|
||||
11354,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Specimen Collection"
|
||||
11355,0,3026,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Specimen Collection"
|
||||
11356,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Specimen Collection"
|
||||
11357,0,3028,25,0,0,0,0,0,0,0,0,0,0,0,0,0,"Specimen Collection"
|
||||
11358,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Specimen Collection"
|
||||
11359,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Antidote"
|
||||
11360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Antidote"
|
||||
11361,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Antidote"
|
||||
11362,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Antidote"
|
||||
|
||||
// Episode 15.1 To Phantasmagorika!
|
||||
11363,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To Phantasmagorika!"
|
||||
11364,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To Phantasmagorika!"
|
||||
11365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To Phantasmagorika!"
|
||||
11366,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To Phantasmagorika!"
|
||||
11367,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Looking for the Traces"
|
||||
11368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Looking for the Traces"
|
||||
11369,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Looking for the Traces"
|
||||
11370,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Looking for the Traces"
|
||||
11371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Looking for the Traces"
|
||||
11372,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Looking for the Traces"
|
||||
11373,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Looking for the Traces"
|
||||
11374,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Looking for the Traces"
|
||||
11375,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Looking for the Traces"
|
||||
11376,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Let the Specialists Handle It"
|
||||
11377,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Act of Kindness"
|
||||
|
||||
//11366,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,""
|
||||
11378,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Trick or treat" // Halloween Event 2013
|
||||
|
||||
// Episode 15.2 The Last Room Instance
|
||||
11379,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Final Room"
|
||||
11380,0,3254,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Final Room"
|
||||
11381,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Vestige"
|
||||
11382,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Vestige"
|
||||
11383,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Vestige"
|
||||
11384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Vestige"
|
||||
11385,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Vestige"
|
||||
11386,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Vestige"
|
||||
11387,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Vestige"
|
||||
11388,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Vestige"
|
||||
11389,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Vestige"
|
||||
|
||||
// Lasagna Quests
|
||||
11435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Vigilante Corp"
|
||||
11436,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Vigilante Corp"
|
||||
@@ -2836,9 +2699,12 @@
|
||||
12344,0,3170,3,0,0,0,0,0,0,0,0,0,0,0,0,0,"Rebellion Job Change Quest"
|
||||
12345,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Rebellion Job Change Quest"
|
||||
|
||||
// Episode 15.2: Central Laboratory
|
||||
12346,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Strange Ancient Science"
|
||||
12347,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Trace of Laboratory Access"
|
||||
12340,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Rebellion Job Change Quest"
|
||||
12341,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Rebellion Job Change Quest"
|
||||
12342,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Rebellion Job Change Quest"
|
||||
12343,0,3169,10,0,0,0,0,0,0,0,0,0,0,0,0,0,"Rebellion Job Change Quest"
|
||||
12344,0,3170,3,0,0,0,0,0,0,0,0,0,0,0,0,0,"Rebellion Job Change Quest"
|
||||
12345,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Rebellion Job Change Quest"
|
||||
|
||||
12363,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"?????? ?? ??"
|
||||
|
||||
@@ -3019,19 +2885,6 @@
|
||||
13187,0,3125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,"Deal with the Staff"
|
||||
13188,72000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Deal with the Staff - Hold"
|
||||
|
||||
// Episode 15.2 Krotzel's Request
|
||||
13195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Monthly Brigan"
|
||||
13196,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Monthly Brigan"
|
||||
13197,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Monthly Brigan"
|
||||
13198,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Monthly Brigan : Krotzel's Request"
|
||||
13199,72000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Krotzel's Request - Complete"
|
||||
13200,0,3247,30,0,0,0,0,0,0,0,0,0,0,0,0,0,"Monthly Brigan : Rookie's Request"
|
||||
13201,72000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Rookie's Request - Complete"
|
||||
13202,0,3248,30,0,0,0,0,0,0,0,0,0,0,0,0,0,"Monthly Brigan : Photo Journalist's Request"
|
||||
13203,72000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Photo Journalist's Request - Complete"
|
||||
13204,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Monthly Brigan : Grylls' Request"
|
||||
13205,72000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Grylls' Request - Complete"
|
||||
|
||||
14118,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Wuhari's concern"
|
||||
14119,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Test of patience"
|
||||
14120,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Test of patience 2"
|
||||
@@ -3183,11 +3036,11 @@
|
||||
15002,72000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Memorial dungeon: Sara's Memory"
|
||||
15003,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Adventurer leon"
|
||||
|
||||
// Episode 14.3: Isle of Bios
|
||||
15005,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Memorial Dungeon: Isle of Bios"
|
||||
15006,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Isle of Bios Exploration"
|
||||
15007,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Memorial Dungeon: Isle of Bios"
|
||||
15008,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Memorial Dungeon: Isle of Bios"
|
||||
// Episode 14.3: Bios Island
|
||||
15005,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Memorial Dungeon: Bios Island"
|
||||
15006,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Bios Island Exploration"
|
||||
15007,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Memorial Dungeon: Bios Island"
|
||||
15008,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Memorial Dungeon: Bios Island"
|
||||
//15025,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,""
|
||||
//15026,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,""
|
||||
//15027,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,""
|
||||
|
||||
@@ -570,7 +570,7 @@
|
||||
//-- CH_PALMSTRIKE
|
||||
370,0,300,0,0,0,0,0
|
||||
//-- CH_TIGERFIST
|
||||
371,0,0,0,4000:8000:12000:16000:24000,0,0,0
|
||||
371,0,0,0,0,2000:4000:6000:8000:10000,0,0
|
||||
//==========================================
|
||||
|
||||
|
||||
|
||||
@@ -581,7 +581,7 @@
|
||||
//****
|
||||
// Clown & Gypsy
|
||||
394,9,8,1,-1,0,0,10,-9,yes,0,0,0,weapon,0,0x0, CG_ARROWVULCAN,Vulcan Arrow
|
||||
395,0,0,4,0,0x1,3,5,1,yes,0,0x40,0,misc,2,0x0, CG_MOONLIT,Sheltering Bliss
|
||||
395,0,0,4,0,0x1,3,1,1,yes,0,0x40,0,misc,2,0x0, CG_MOONLIT,Sheltering Bliss
|
||||
396,7,6,16,0,0x1,0,1,1,yes,0,0x600,0,none,0,0x40, CG_MARIONETTE,Marionette Control
|
||||
|
||||
//****
|
||||
@@ -710,7 +710,7 @@
|
||||
482,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, PF_DOUBLECASTING,Double Casting
|
||||
483,18,6,2,0,0x1,1:2:3:4:5,1,1,no,0,0,0,none,0,0x0, HW_GANBANTEIN,Ganbantein
|
||||
484,18,6,2,2,0xD1,0,5,1,yes,0,0x18000,0,misc,0,0x11010, HW_GRAVITATION,Gravitation Field
|
||||
485,-2,6,1,-1,0x0,0,10,1,no,0,0,0,weapon,0,0x4000, WS_CARTTERMINATION,Cart Termination
|
||||
485,-2,6,1,-1,0x8,0,10,1,no,0,0,0,weapon,0,0x4000, WS_CARTTERMINATION,Cart Termination
|
||||
486,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x4000, WS_OVERTHRUSTMAX,Maximum Power Thrust
|
||||
487,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x8, CG_LONGINGFREEDOM,Longing for Freedom
|
||||
488,0,6,4,0,0x1,1,5,1,no,0,0x20,0,misc,0,0x1, CG_HERMODE,Wand of Hermode
|
||||
@@ -851,7 +851,7 @@
|
||||
//705,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDESIREN,Wide Siren's Voice
|
||||
706,0,6,4,5,0,0,10,1,no,0,0x2,0,magic,0,0x1, NPC_VENOMFOG,Venom Fog
|
||||
//707,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_MILLENNIUMSHIELD,Millenium Shield 2
|
||||
708,11,8,2,0,0x2,9,5,-20,yes,0,0,0,magic,2,0x400, NPC_COMET,Comet 2
|
||||
//708,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_COMET,Comet 2
|
||||
//709,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_ICEMINE,Ice Mine
|
||||
//710,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_ICEEXPLO,Ice Explosion
|
||||
//711,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_FLAMECROSS,Flame Cross
|
||||
@@ -861,7 +861,7 @@
|
||||
//715,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_DARKPIERCING,Dark Piercing
|
||||
716,0,6,4,0,0x1,0,10,0,no,0,0x2,0,none,0,0x0, NPC_MAXPAIN,Max Pain
|
||||
717,0,6,1,0,0xD2,18,10,1,no,0,0x2,0,misc,0,0x0, NPC_MAXPAIN_ATK,Max Pain Attack
|
||||
718,0,0,4,0,0x1,0,10,1,no,0,0x2,0,magic,0,0x0, NPC_DEATHSUMMON,Death Summon
|
||||
//718,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_DEATHSUMMON,Death Summon
|
||||
//719,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_HELLBURNING,Hell Burning
|
||||
//720,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_JACKFROST,Jack Frost 2
|
||||
//721,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDEWEB,Wide Web
|
||||
@@ -954,7 +954,7 @@
|
||||
2211,11,8,1,3,0x2,3,5,-7,yes,0,0,0,magic,3,0x400, WL_CRIMSONROCK,Crimson Rock
|
||||
2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_HELLINFERNO,Hell Inferno
|
||||
2213,11,8,2,0,0x2,9,5,-20,yes,0,0,0,magic,2,0x400, WL_COMET,Comet
|
||||
2214,11,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0,0x400, WL_CHAINLIGHTNING,Chain Lightning
|
||||
2214,11,6,1,0,0x2,3,5,1,yes,0,0,0,magic,0,0x400, WL_CHAINLIGHTNING,Chain Lightning //CHECK Is the splash being used for the target search?
|
||||
2215,11,6,1,4,0,0,5,1,no,0,0,0,magic,0,0x0, WL_CHAINLIGHTNING_ATK,Chain Lightning Attack
|
||||
2216,6,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0,0x10000, WL_EARTHSTRAIN,Earth Strain
|
||||
2217,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_TETRAVORTEX,Tetra Vortex
|
||||
|
||||
@@ -700,7 +700,7 @@
|
||||
2275,0,0,25:30:35:40:45,0,0,0,99,0,0,mado,0,0,12392,1,12392,1,12393,1,12393,1,12394,1,0,0,0,0,0,0,0,0,0,0,2807 //NC_REPAIR
|
||||
|
||||
2278,0,0,20:22:24:26:28,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG
|
||||
2279,0,0,20:22:24:26:28,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_POWERSWING
|
||||
2279,0,0,20:22:24:26:28,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_POWERSWING
|
||||
2280,20:40:60:80:100,0,18:20:22:24:26,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXETORNADO
|
||||
2281,0,0,25:30:35:40:45,0,0,0,99,0,0,none,0,0,612,0,615,0,998,1,999,2,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER
|
||||
2282,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,612,0,615,0,998,2,7054,1,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGICDECOY
|
||||
@@ -763,7 +763,7 @@
|
||||
2332,0,0,150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER
|
||||
2333,0,0,80,0,0,0,99,0,0,none,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW
|
||||
2334,0,0,40:60:80:100:120,-1:-2:-3:-4:-5,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE
|
||||
2335,0,0,80:70:60:50:40,-5:-4:-3:-2:-1,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK
|
||||
2335,0,0,40,-5:-4:-3:-2:-1,0,0,99,0,0,none,0,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK
|
||||
2336,0,0,10:15:20:25:30,0,0,0,99,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW
|
||||
2337,0,0,45,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_WINDMILL
|
||||
2338,0,0,120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON
|
||||
|
||||
@@ -832,7 +832,7 @@
|
||||
4008,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
|
||||
4008,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
|
||||
4008,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
|
||||
4008,359,1,0,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has 2 extra columns after "MaxLevel" for Job Level 50 requirement
|
||||
4008,359,1,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has an extra column after "MaxLevel" for Job Level 50 requirement
|
||||
4008,397,5,55,5,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
|
||||
4008,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
|
||||
4008,399,10,64,3,398,3,0,0,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
|
||||
@@ -1059,7 +1059,7 @@
|
||||
4014,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
|
||||
4014,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
|
||||
4014,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
|
||||
4014,359,1,0,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has 2 extra columns after "MaxLevel" for Job Level 50 requirement
|
||||
4014,359,1,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has an extra column after "MaxLevel" for Job Level 50 requirement
|
||||
4014,397,5,55,5,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
|
||||
4014,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
|
||||
4014,399,10,64,3,398,3,0,0,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
|
||||
@@ -1304,7 +1304,7 @@
|
||||
4020,313,5,321,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
|
||||
4020,1010,1,0,0,0,0,0,0,0,0,0,0 //BA_PANGVOICE#Pang Voice#
|
||||
4020,394,10,47,5,316,1,46,5,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||
4020,395,5,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4020,395,1,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4020,396,1,45,10,315,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
|
||||
4020,487,5,315,10,396,1,317,3,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||
4020,488,5,45,10,315,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
|
||||
@@ -1340,7 +1340,7 @@
|
||||
4021,313,5,329,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
|
||||
4021,1011,1,0,0,0,0,0,0,0,0,0,0 //DC_WINKCHARM#Wink of Charm#
|
||||
4021,394,10,47,5,324,1,46,5,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||
4021,395,5,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4021,395,1,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4021,396,1,45,10,323,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
|
||||
4021,487,5,323,10,396,1,325,3,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||
4021,488,5,45,10,323,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
|
||||
@@ -2756,7 +2756,7 @@
|
||||
4060,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
|
||||
4060,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
|
||||
4060,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
|
||||
4060,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra columns removed. Rune Knights dont require job level 50 to use Berserk.
|
||||
4060,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra column removed. Rune Knights dont require job level 50 to use Berserk.
|
||||
4060,397,5,55,5,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
|
||||
4060,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
|
||||
4060,399,10,64,3,398,3,0,0,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
|
||||
@@ -3664,7 +3664,7 @@
|
||||
4075,313,5,321,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
|
||||
4075,1010,1,0,0,0,0,0,0,0,0,0,0 //BA_PANGVOICE#Pang Voice#
|
||||
4075,394,10,47,5,316,1,46,5,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||
4075,395,5,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4075,395,1,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4075,396,1,45,10,315,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
|
||||
4075,487,5,315,10,396,1,317,3,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||
4075,488,5,45,10,315,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
|
||||
@@ -3726,7 +3726,7 @@
|
||||
4076,313,5,329,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
|
||||
4076,1011,1,0,0,0,0,0,0,0,0,0,0 //DC_WINKCHARM#Wink of Charm#
|
||||
4076,394,10,47,5,324,1,46,5,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||
4076,395,5,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4076,395,1,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4076,396,1,45,10,323,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
|
||||
4076,487,5,323,10,396,1,325,3,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||
4076,488,5,45,10,323,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
|
||||
@@ -4012,7 +4012,7 @@
|
||||
4081,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
|
||||
4081,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
|
||||
4081,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
|
||||
4081,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra columns removed. Rune Knights dont require job level 50 to use Berserk.
|
||||
4081,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra column removed. Rune Knights dont require job level 50 to use Berserk.
|
||||
4081,397,5,55,5,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
|
||||
4081,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
|
||||
4081,399,10,64,3,398,3,0,0,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
|
||||
|
||||
@@ -109,13 +109,13 @@
|
||||
670,0xc7, , 1, 5:5:5:5:5:5:5:5:5:13,1000,all,0x008 //NPC_EVILLAND
|
||||
|
||||
706,0xfd, , 2, 0,1000,enemy, 0x018 //NPC_VENOMFOG
|
||||
708,0x86, , 0, 9,1000,enemy, 0x018 //NPC_COMET
|
||||
|
||||
2044,0xca, , 0, 2,1000,all, 0x018 //AB_EPICLESIS
|
||||
|
||||
2032,0xe1, , 2, 0,1000,enemy, 0x8018 //GC_POISONSMOKE
|
||||
|
||||
2213,0x86, , 0, 9,1000,enemy, 0x018 //WL_COMET
|
||||
2214,0x86, , 0, 5, 100,enemy, 0x080 //WL_CHAINLIGHTNING
|
||||
2216,0xcb, , -1, 2,2000,enemy, 0x018 //WL_EARTHSTRAIN
|
||||
|
||||
2238,0xd8, , 0, 1,1000,enemy, 0x8006 //RA_ELECTRICSHOCKER
|
||||
@@ -151,10 +151,10 @@
|
||||
2450,0xe0, , 3, 0, -1,enemy, 0xA010 //SO_CLOUD_KILL
|
||||
2452,0xe4, , 3, 0, -1,all, 0xA010 //SO_WARMER
|
||||
2453,0xeb, , 0, 1:1:2:2:3,500,enemy,0x8010 //SO_VACUUM_EXTREME
|
||||
2465,0xf1, , 1, 0, -1,all, 0x2010 //SO_FIRE_INSIGNIA
|
||||
2466,0xf2, , 1, 0, -1,all, 0x2010 //SO_WATER_INSIGNIA
|
||||
2467,0xf3, , 1, 0, -1,all, 0x2010 //SO_WIND_INSIGNIA
|
||||
2468,0xf4, , 1, 0, -1,all, 0x2010 //SO_EARTH_INSIGNIA
|
||||
2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA
|
||||
2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA
|
||||
2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA
|
||||
2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA
|
||||
|
||||
2479,0xe5, , 0, 1,1000,enemy, 0x8006 //GN_THORNS_TRAP
|
||||
2482,0xe6,0x7f, -1, 1, 300,enemy, 0x8000 //GN_WALLOFTHORN
|
||||
|
||||
@@ -64,7 +64,7 @@ Example 2:
|
||||
// IE: In the achievement_list.lub file, UI_Type 0 is displayed as non-incremental while 1 shows a progress bar of completion for the achievement.
|
||||
Condition: " ARG0 >= 100 "
|
||||
Target:
|
||||
- Count: 100
|
||||
Count: 100
|
||||
|
||||
---------------------------------------
|
||||
|
||||
|
||||
@@ -1310,7 +1310,7 @@ Bans or unbans a player for a limited time.
|
||||
Time elements: y/a, m, d/j, h, mn, s
|
||||
|
||||
Example:
|
||||
@charban +2d Char2
|
||||
@ban +2d Char2
|
||||
-> bans Char2's for 2 days.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@@ -206,8 +206,8 @@ bonus2 bSkillFixedCast,sk,t; Increases fixed cast time of skill sk by t mill
|
||||
bonus bVariableCast,t; Increases variable cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
|
||||
bonus2 bSkillVariableCast,sk,t; Increases variable cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only)
|
||||
|
||||
bonus bNoCastCancel; Prevents casting from being interrupted when hit (does not work in GvG)
|
||||
bonus bNoCastCancel2; Prevents casting from being interrupted when hit (works even in GvG)
|
||||
bonus bNoCastCancel,n; Prevents casting from being interrupted when hit (does not work in GvG | n is meaningless)
|
||||
bonus bNoCastCancel2,n; Prevents casting from being interrupted when hit (works even in GvG | n is meaningless)
|
||||
|
||||
bonus bDelayrate,n; Increases skill delay by n%
|
||||
bonus2 bSkillCooldown,sk,t; Increases cooldown of skill sk by t milliseconds
|
||||
@@ -236,7 +236,7 @@ bonus2 bSubClass,c,x; +x% damage reduction against class c
|
||||
bonus2 bAddSize,s,x; +x% physical damage against size s
|
||||
bonus2 bMagicAddSize,s,x; +x% magical damage against size s
|
||||
bonus2 bSubSize,s,x; +x% damage reduction against size s
|
||||
bonus bNoSizeFix; Ignores the size modifier when calculating damage
|
||||
bonus bNoSizeFix,n; Ignores the size modifier when calculating damage (n is meaningless)
|
||||
|
||||
bonus2 bAddDamageClass,mid,x; +x% physical damage against monster mid
|
||||
bonus2 bAddMagicDamageClass,mid,x; +x% magical damage against monster mid
|
||||
@@ -383,9 +383,9 @@ bonus3 bStateNoRecoverRace,r,x,t; Set a no recovery state of an enemy of race r
|
||||
|
||||
HP/SP gain
|
||||
------------
|
||||
bonus bHPGainValue,n; Heals +n HP when killing an enemy with a melee-physical attack
|
||||
bonus bSPGainValue,n; Heals +n SP when killing an enemy with a melee-physical attack
|
||||
bonus2 bSPGainRace,r,n; Heals +n SP when killing an enemy of race r with a melee-physical attack
|
||||
bonus bHPGainValue,n; Heals +n HP when killing an enemy with a physical attack
|
||||
bonus bSPGainValue,n; Heals +n SP when killing an enemy with a physical attack
|
||||
bonus2 bSPGainRace,r,n; Heals +n SP when killing an enemy of race r with a physical attack
|
||||
bonus bMagicHPGainValue,n; Heals +n HP when killing an enemy with a magical attack
|
||||
bonus bMagicSPGainValue,n; Heals +n SP when killing an enemy with a magical attack
|
||||
|
||||
@@ -397,18 +397,18 @@ bonus bMagicDamageReturn,n; Adds a n% chance to reflect targetted magic sp
|
||||
|
||||
Strip/Break equipment
|
||||
---------------------
|
||||
bonus bUnstripableWeapon; Weapon cannot be taken off via Strip skills
|
||||
bonus bUnstripableArmor; Armor cannot be taken off via Strip skills
|
||||
bonus bUnstripableHelm; Helm cannot be taken off via Strip skills
|
||||
bonus bUnstripableShield; Shield cannot be taken off via Strip skills
|
||||
bonus bUnstripable; All equipment cannot be taken off via strip skills
|
||||
bonus bUnstripableWeapon,n; Weapon cannot be taken off via Strip skills (n is meaningless)
|
||||
bonus bUnstripableArmor,n; Armor cannot be taken off via Strip skills (n is meaningless)
|
||||
bonus bUnstripableHelm,n; Helm cannot be taken off via Strip skills (n is meaningless)
|
||||
bonus bUnstripableShield,n; Shield cannot be taken off via Strip skills (n is meaningless)
|
||||
bonus bUnstripable,n; All equipment cannot be taken off via strip skills (n is meaningless)
|
||||
|
||||
bonus bUnbreakableGarment; Garment cannot be damaged/broken by any means
|
||||
bonus bUnbreakableWeapon; Weapon cannot be damaged/broken by any means
|
||||
bonus bUnbreakableArmor; Armor cannot be damaged/broken by any means
|
||||
bonus bUnbreakableHelm; Helm cannot be damaged/broken by any means
|
||||
bonus bUnbreakableShield; Shield cannot be damaged/broken by any means
|
||||
bonus bUnbreakableShoes; Shoes cannot be damaged/broken by any means
|
||||
bonus bUnbreakableGarment,n; Garment cannot be damaged/broken by any means (n is meaningless)
|
||||
bonus bUnbreakableWeapon,n; Weapon cannot be damaged/broken by any means (n is meaningless)
|
||||
bonus bUnbreakableArmor,n; Armor cannot be damaged/broken by any means (n is meaningless)
|
||||
bonus bUnbreakableHelm,n; Helm cannot be damaged/broken by any means (n is meaningless)
|
||||
bonus bUnbreakableShield,n; Shield cannot be damaged/broken by any means (n is meaningless)
|
||||
bonus bUnbreakableShoes,n; Shoes cannot be damaged/broken by any means (n is meaningless)
|
||||
bonus bUnbreakable,n; Reduces the break chance of all equipped equipment by n%
|
||||
|
||||
bonus bBreakWeaponRate,n; Adds a n/100% chance to break enemy's weapon while attacking (stacks with other break chances)
|
||||
@@ -443,12 +443,12 @@ bonus bSplashRange,n; Splash attack radius + n (only the highest among all
|
||||
bonus bSplashAddRange,n; Splash attack radius + n
|
||||
NOTE: n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc.
|
||||
bonus2 bAddSkillBlow,sk,n; Knock back the target by n cells when using skill sk
|
||||
bonus bNoKnockback; Character is no longer knocked back by enemy skills with such effect
|
||||
bonus bNoGemStone; Skills requiring Gemstones do not require them
|
||||
bonus bNoKnockback,n; Character is no longer knocked back by enemy skills with such effect (n is meaningless)
|
||||
bonus bNoGemStone,n; Skills requiring Gemstones do not require them (n is meaningless)
|
||||
NOTE: Hocus Pocus still requires 1 Yellow Gemstone, Ganbantein requirements not reduced
|
||||
bonus bIntravision; Always see Hiding and Cloaking players/mobs
|
||||
bonus bPerfectHide; Hidden/cloaked character is no longer detected by monsters with 'detector' mode
|
||||
bonus bRestartFullRecover; When reviving, HP and SP are fully healed
|
||||
bonus bIntravision,n; Always see Hiding and Cloaking players/mobs (n is meaningless)
|
||||
bonus bPerfectHide,n; Hidden/cloaked character is no longer detected by monsters with 'detector' mode (n is meaningless)
|
||||
bonus bRestartFullRecover,n; When reviving, HP and SP are fully healed (n is meaningless)
|
||||
bonus bClassChange,n; Gives a n/100% chance to change the attacked monster's class with normal attack
|
||||
bonus bAddStealRate,n; Increases success rate of Steal skill by n/100%
|
||||
bonus bNoMadoFuel; Nullify Magic Gear Fuel requirement for skills.
|
||||
bonus bNoMadoFuel,n; Nullify Magic Gear Fuel requirement for skills. (n is meaningless)
|
||||
|
||||
@@ -196,8 +196,6 @@ Disables usage of monster-spawning items on a map:
|
||||
- Poring Box (ID 12109)
|
||||
- Red Pouch (ID 12024)
|
||||
|
||||
Items listed above can be modified under db/(pre-)re/item_flag.txt
|
||||
|
||||
Note that when 'mob_warp' is enabled in '/conf/battle/monster.conf' and flag 4 is set, this will
|
||||
also prevent mobs from being warped onto the map (except slave mobs).
|
||||
|
||||
|
||||
@@ -130,23 +130,24 @@ Currently the max packet size is 0xFFFF (see 'WFIFOSET()' in 'src/common/socket.
|
||||
|
||||
0x2720:
|
||||
Type: HA
|
||||
Structure: <cmd>.W <map_fd>.L <u_fd>.L <u_aid>.L <account_id>.L
|
||||
index: 0,2,6,10,14
|
||||
len: 18
|
||||
Structure: <cmd>.W <map_fd>.L <u_fd>.L <u_aid>.L <u_group>.L <account_id>.L
|
||||
index: 0,2,6,10,14,18
|
||||
len: 22
|
||||
parameter:
|
||||
- cmd : packet identification (0x2720)
|
||||
- map_fd :
|
||||
- u_fd :
|
||||
- u_aid :
|
||||
- u_group :
|
||||
- account_id :
|
||||
desc:
|
||||
-
|
||||
|
||||
0x2721:
|
||||
Type: AH
|
||||
Structure: <cmd>.W <map_fd>.L <u_fd>.L <u_aid>.L <account_id>.L <status>.B <password>.33B <email>.40B <last_ip>.16B <last_login>.24B <group_id>.L <logincount>.L <state>.L <birthdate>.11B <userid>.?B
|
||||
index: 0,2,6,10,18,19,52,92,108,132,136,140,144,122+NAME_LENGTH
|
||||
len: 122 + NAME_LENGTH
|
||||
Structure: <cmd>.W <map_fd>.L <u_fd>.L <u_aid>.L <account_id>.L <status>.B <password>.33B <email>.40B <last_ip>.16B <last_login>.24B <group_id>.L <logincount>.L <state>.L <password>.33B <birthdate>.11B <pincode>.?B <userid>.?B
|
||||
index: 0,2,6,10,18,19,52,92,108,132,136,140,144,155,155+PINCODE_LENGTH
|
||||
len: 155 + PINCODE_LENGTH + NAME_LENGTH
|
||||
parameter:
|
||||
- cmd : packet identification (0x2721)
|
||||
- map_fd
|
||||
@@ -161,7 +162,9 @@ Currently the max packet size is 0xFFFF (see 'WFIFOSET()' in 'src/common/socket.
|
||||
- group_id
|
||||
- logincount
|
||||
- state
|
||||
- password
|
||||
- birthdate
|
||||
- pincode
|
||||
- userid
|
||||
desc:
|
||||
-
|
||||
|
||||
@@ -22,6 +22,6 @@ prontera,155,177,4 script Check My Hat 810,{
|
||||
close;
|
||||
}
|
||||
mes "Nothing?";
|
||||
emotion ET_SCRATCH;
|
||||
emotion e_hmm;
|
||||
close;
|
||||
}
|
||||
|
||||
@@ -27,7 +27,7 @@ prontera,151,190,6 script Sample Instance 101,{
|
||||
case 2:
|
||||
mes "[Sample Instance]";
|
||||
mes "You don't want to try again?";
|
||||
emotion ET_CRY;
|
||||
emotion e_sob;
|
||||
close;
|
||||
}
|
||||
} else {
|
||||
@@ -47,7 +47,7 @@ prontera,151,190,6 script Sample Instance 101,{
|
||||
}
|
||||
mes " ";
|
||||
mes "Instance creation ^FF0000failed^000000.";
|
||||
emotion ET_HUK;
|
||||
emotion e_omg;
|
||||
close;
|
||||
}
|
||||
mes "[Sample Instance]";
|
||||
@@ -72,7 +72,7 @@ prontera,151,190,6 script Sample Instance 101,{
|
||||
}
|
||||
mes " ";
|
||||
mes "Instance entry ^FF0000failed^000000.";
|
||||
emotion ET_HUK;
|
||||
emotion e_omg;
|
||||
close;
|
||||
}
|
||||
close;
|
||||
@@ -164,7 +164,7 @@ abyss_03,97,102,4 script Instance NPC#finish 101,{
|
||||
mes "[Instance NPC]";
|
||||
mes "Congratulations! You've finished the instance.";
|
||||
mes "I'll send you back to town now.";
|
||||
emotion ET_BEST;
|
||||
emotion e_no1;
|
||||
close2;
|
||||
warp "prontera",156,191;
|
||||
instance_destroy();
|
||||
@@ -199,4 +199,4 @@ OnTouch:
|
||||
OnInit:
|
||||
disablenpc strnpcinfo(0);
|
||||
end;
|
||||
}
|
||||
}
|
||||
@@ -34,7 +34,7 @@ prontera,167,177,5 script Luppy 1107,{
|
||||
mes "I like "+callfunc("F_Sex","smiling ladies!","bloody pirates!");
|
||||
|
||||
// Show one of 3 emotion from the list (we added ,1 to show emotion over PLAYER's head)
|
||||
emotion callfunc("F_Rand",ET_SCISSOR,ET_CHUP,ET_GOODBOY), playerattached();
|
||||
emotion callfunc("F_Rand",e_scissors,e_kis,e_pat),1;
|
||||
close;
|
||||
}
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@ OnInit:
|
||||
|
||||
OnTouch:
|
||||
getmapxy(.map$, .x, .y, 1);
|
||||
emotion ET_SCISSOR;
|
||||
emotion e_scissors;
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
@@ -1150,22 +1150,6 @@ will terminate.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*clear;
|
||||
|
||||
This command will clear the dialog text and continue the script without player interaction.
|
||||
|
||||
Example:
|
||||
mes "This is how the 'clear' script command works.";
|
||||
sleep2 3000;
|
||||
clear; // This will clear the dialog and continue to the next one.
|
||||
mes "I will show you again.";
|
||||
sleep2 3000;
|
||||
clear;
|
||||
mes "Bye!";
|
||||
close;
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*close;
|
||||
|
||||
This command will create a 'close' button in the message window for the invoking
|
||||
@@ -2809,36 +2793,21 @@ This command sets a bunch of arrays with a complete list of whatever the
|
||||
invoking character has in their inventory, including all the data needed to
|
||||
recreate these items perfectly if they are destroyed. Here's what you get:
|
||||
|
||||
@inventorylist_id[] - array of item ids.
|
||||
@inventorylist_amount[] - their corresponding item amounts.
|
||||
@inventorylist_equip[] - on which position the item is equipped (see EQP_* constants)
|
||||
It will contain 0 if the item is not equipped.
|
||||
@inventorylist_refine[] - for how much it is refined.
|
||||
@inventorylist_identify[] - whether it is identified.
|
||||
@inventorylist_attribute[] - whether it is broken.
|
||||
@inventorylist_card1[] - These four arrays contain card data for the items.
|
||||
@inventorylist_card2[] These data slots are also used to store names
|
||||
@inventorylist_card3[] inscribed on the items, so you can explicitly check
|
||||
@inventorylist_card4[] if the character owns an item made by a specific
|
||||
craftsman.
|
||||
@inventorylist_expire[] - expire time (Unix time stamp). 0 means never expires.
|
||||
@inventorylist_bound[] - the bound type of the items (see BOUND_* constants)
|
||||
@inventorylist_count - the number of items in these lists.
|
||||
@inventorylist_option_id1[] - first array of random option IDs
|
||||
@inventorylist_option_value1[] - first array of random option values
|
||||
@inventorylist_option_parameter1[] - first array of random option parameters
|
||||
@inventorylist_option_id2[] - second array of random option IDs
|
||||
@inventorylist_option_value2[] - second array of random option values
|
||||
@inventorylist_option_parameter2[] - second array of random option parameters
|
||||
@inventorylist_option_id3[] - third array of random option IDs
|
||||
@inventorylist_option_value3[] - third array of random option values
|
||||
@inventorylist_option_parameter3[] - third array of random option parameters
|
||||
@inventorylist_option_id4[] - fourth array of random option IDs
|
||||
@inventorylist_option_value4[] - fourth array of random option values
|
||||
@inventorylist_option_parameter4[] - fourth array of random option parameters
|
||||
@inventorylist_option_id5[] - fifth array of random option IDs
|
||||
@inventorylist_option_value5[] - fifth array of random option values
|
||||
@inventorylist_option_parameter5[] - fifth array of random option parameters
|
||||
@inventorylist_id[] - array of item ids.
|
||||
@inventorylist_amount[] - their corresponding item amounts.
|
||||
@inventorylist_equip[] - on which position the item is equipped (see EQP_* constants)
|
||||
It will contain 0 if the item is not equipped.
|
||||
@inventorylist_refine[] - for how much it is refined.
|
||||
@inventorylist_identify[] - whether it is identified.
|
||||
@inventorylist_attribute[] - whether it is broken.
|
||||
@inventorylist_card1[] - These four arrays contain card data for the items.
|
||||
@inventorylist_card2[] These data slots are also used to store names
|
||||
@inventorylist_card3[] inscribed on the items, so you can explicitly check
|
||||
@inventorylist_card4[] if the character owns an item made by a specific
|
||||
craftsman.
|
||||
@inventorylist_expire[] - expire time (Unix time stamp). 0 means never expires.
|
||||
@inventorylist_bound[] - the bound type of the items (see BOUND_* constants)
|
||||
@inventorylist_count - the number of items in these lists.
|
||||
|
||||
This could be handy to save/restore a character's inventory, since no other
|
||||
command returns such a complete set of data, and could also be the only way to
|
||||
@@ -2966,13 +2935,6 @@ Merge all stackable items that separated by GUID flags
|
||||
(either by flag 4 item_flag.txt or GUID in item_group).
|
||||
If no item ID/name given, all possible items in player's inventory will be merged.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*getequiptradability(<equipment slot>{,<char id>});
|
||||
|
||||
Returns true if the item in <equipment slot> is tradable.
|
||||
Returns false otherwise.
|
||||
|
||||
---------------------------------------
|
||||
//
|
||||
2,1.- End of item-related commands.
|
||||
@@ -4902,7 +4864,7 @@ More info, see doc/item_group.txt.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*getrandgroupitem <group_id>{,<quantity>{,<sub_group>{,<identify>{,<char_id>}}}};
|
||||
*getrandgroupitem <group_id>{,<quantity>{,<sub_group>}};
|
||||
|
||||
Similar to the above example, this command allows players to obtain the specified
|
||||
quantity of a random item from the group "<group id>". The different groups and
|
||||
@@ -4913,24 +4875,16 @@ If 'quantity' is not defined or 0, it will uses defined amount from Item Group l
|
||||
If 'sub_group' is not defined the value will be 1 (since random group is 1 ~ 5, and 0 is
|
||||
'must' item group).
|
||||
|
||||
For item with type IT_WEAPON, IT_ARMOR, IT_PETARMOR, and IT_SHADOWGEAR will be given
|
||||
as unidentified item (as defined by itemdb_isidentified in src/map/itemdb.cpp) except
|
||||
if 'identify' is defined with value 1.
|
||||
|
||||
More info, see doc/item_group.txt.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*getgroupitem <group_id>{,<identify>{,<char_id>}};
|
||||
*getgroupitem <group_id>{,<char_id>};
|
||||
|
||||
Gives item(s) to the attached player based on item group contents.
|
||||
This is not working like 'getrandgroupitem' which only give 1 item for specified
|
||||
item group & sub_group.
|
||||
|
||||
For item with type IT_WEAPON, IT_ARMOR, IT_PETARMOR, and IT_SHADOWGEAR will be given
|
||||
as unidentified item (as defined by itemdb_isidentified in src/map/itemdb.cpp) except
|
||||
if 'identify' is defined with value 1.
|
||||
|
||||
More info, see doc/item_group.txt.
|
||||
|
||||
---------------------------------------
|
||||
@@ -5274,66 +5228,6 @@ invoking character.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*mail <destination id>,"<sender name>","<title>","<body>"{,<zeny>{,<item id array>,<item amount array>{,<item card0 array>{,<item card1 array>{,<item card2 array>{,<item card3 array>
|
||||
{,<random option id0 array>, <random option value0 array>, <random option paramter0 array>{,<random option id1 array>, <random option value1 array>, <random option paramter1 array>
|
||||
{,<random option id2 array>, <random option value2 array>, <random option paramter2 array>{,<random option id3 array>, <random option value3 array>, <random option paramter3 array>
|
||||
{,<random option id4 array>, <random option value4 array>, <random option paramter4 array>}}}}}}};
|
||||
|
||||
This command will send mail to the <destination id> which is a character ID.
|
||||
A <sender name> can be specified but does not have to be from the direct creator
|
||||
of the mail and is limited to NAME_LENGTH (24) characters. Mail <title> is limited
|
||||
to MAIL_TITLE_LENGTH (40) characters. Mail <body> is limited to MAIL_BODY_LENGTH
|
||||
(200) characters for PACKETVER < 20150513 or 500 characters for later clients.
|
||||
|
||||
Optional <zeny> and item data can be added to the mail as well. PACKETVER < 20150513
|
||||
is limited to 1 item while later clients are limited to MAIL_MAX_ITEM (5).
|
||||
|
||||
The <item id array>, <item amount array>, <item card0 array>, <item card1 array>,
|
||||
<item card2 array>, and <item card3 array> should all be integer arrays.
|
||||
|
||||
For random options there can be 5 arrays in pairs of 3 (ids, values, parameters) right after the cards.
|
||||
All of these arrays shall be integer arrays as well.
|
||||
|
||||
Example of sending mail with zeny:
|
||||
.@charid = getcharid(0);
|
||||
.@sender$ = "Poring";
|
||||
.@title$ = "Welcome";
|
||||
.@body$ = "Hi! I'm a simple Poring from the Prontera fields! Welcome to Ragnarok!";
|
||||
.@zeny = 5000;
|
||||
mail .@charid, .@sender$, .@title$, .@body$, .@zeny;
|
||||
|
||||
Example of sending mail with items:
|
||||
.@charid = getcharid(0);
|
||||
.@sender$ = "Angeling";
|
||||
.@title$ = "Welcome";
|
||||
.@body$ = "Hi! I'm a simple Angeling from the Prontera fields! Welcome to Ragnarok!";
|
||||
.@zeny = 0;
|
||||
setarray .@mailitem[0], 504, 505, 2220, 1214; // White Potion, Blue Potion, Hat, Dagger
|
||||
setarray .@mailamount[0], 10, 5, 1, 1; // 10 White Potions, 5 Blue Potions, 1 Hat, 1 Dagger
|
||||
setarray .@mailcard0[0], 0, 0, 4198, 4092; // Attach Maya Purple Card to the Hat, Attach Skeleton Worker Card to Dagger
|
||||
setarray .@mailcard1[0], 0, 0, 0, 4092; // Attach Skeleton Worker Card to Dagger
|
||||
setarray .@mailcard2[0], 0, 0, 0, 4092; // Attach Skeleton Worker Card to Dagger
|
||||
mail .@charid, .@sender$, .@title$, .@body$, .@zeny, .@mailitem, .@mailamount, .@mailcard0, .@mailcard1, .@mailcard2;
|
||||
|
||||
Example of sending mail with items and random options:
|
||||
.@charid = getcharid(0);
|
||||
.@sender$ = "Angeling";
|
||||
.@title$ = "Welcome";
|
||||
.@body$ = "Hi! I'm a simple Angeling from the Prontera fields! Welcome to Ragnarok!";
|
||||
.@zeny = 0;
|
||||
setarray .@mailitem[0], 504, 505, 2220, 1214; // White Potion, Blue Potion, Hat, Dagger
|
||||
setarray .@mailamount[0], 10, 5, 1, 1; // 10 White Potions, 5 Blue Potions, 1 Hat, 1 Dagger
|
||||
setarray .@mailcard0[0], 0, 0, 4198, 4092; // Attach Maya Purple Card to the Hat, Attach Skeleton Worker Card to Dagger
|
||||
setarray .@mailcard1[0], 0, 0, 0, 4092; // Attach Skeleton Worker Card to Dagger
|
||||
setarray .@mailcard2[0], 0, 0, 0, 4092; // Attach Skeleton Worker Card to Dagger
|
||||
setarray .@mailcard3[0], 0, 0, 0, 0; // Empty last slot
|
||||
setarray .@mailrndopt_id0[0], 0, 0, 0, 0, RDMOPT_VAR_MAXHPAMOUNT; // Enchant the Dagger with increased HP option
|
||||
setarray .@mailrndopt_val0[0], 0, 0, 0, 0, 1000; // Enchant the Dagger with increased HP option by 1000 points
|
||||
setarray .@mailrndopt_prm0[0], 0, 0, 0, 0, 0; // Enchant the Dagger with increased HP option - does not need any parameter
|
||||
mail .@charid, .@sender$, .@title$, .@body$, .@zeny, .@mailitem, .@mailamount, .@mailcard0, .@mailcard1, .@mailcard2, .@mailcard3, .@mailrndopt_id0, .@mailrndopt_val0, .@mailrndopt_prm0;
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*openauction({<char_id>});
|
||||
|
||||
This will open the Auction window on the client connected to the invoking character.
|
||||
@@ -5456,7 +5350,7 @@ Used in reset NPC's (duh!)
|
||||
*sc_start2 <effect type>,<ticks>,<value 1>,<value 2>{,<rate>,<flag>{,<GID>}};
|
||||
*sc_start4 <effect type>,<ticks>,<value 1>,<value 2>,<value 3>,<value 4>{,<rate>,<flag>{,<GID>}};
|
||||
*sc_end <effect type>{,<GID>};
|
||||
*sc_end_class {<char_id>{,<job_id>}};
|
||||
*sc_end_class {<char_id>};
|
||||
|
||||
These commands will bestow a status effect on a character.
|
||||
|
||||
@@ -5495,7 +5389,7 @@ and theirs val1, val2, val3, and val4 usage in source.
|
||||
perform a complete removal of all statuses (although permanent ones will re-apply).
|
||||
|
||||
'sc_end_class' works like 'sc_end' but will remove all status effects from any learned
|
||||
skill on the invoking character. If <job_id> is provided it will end the effect for that job.
|
||||
skill on the invoking character.
|
||||
|
||||
Examples:
|
||||
// This will poison the invoking character for 10 minutes at 50% chance.
|
||||
@@ -5513,18 +5407,6 @@ Examples:
|
||||
|
||||
// This will end the Freezing status for the invoking character.
|
||||
sc_end SC_FREEZE;
|
||||
|
||||
// This will end the effect of any learned skill for the invoking character.
|
||||
sc_end_class;
|
||||
|
||||
// This will end the effect of any learned skill for the character with the <char_id> 150000.
|
||||
// val1: <char_id>
|
||||
sc_end_class(150000);
|
||||
|
||||
// This will end the effect of any Arch Bishop skill for the invoking character.
|
||||
// val1: <char_id>
|
||||
// val2: <job_id> of Arch Bishop
|
||||
sc_end_class(getcharid(0),Job_Arch_Bishop);
|
||||
|
||||
Note: to use SC_NOCHAT you should alter Manner
|
||||
set Manner, -5; // Will mute a user for 5 minutes
|
||||
@@ -6065,7 +5947,7 @@ Example:
|
||||
// spawn 1 Shining Plant in the 5x5 area centered on (155,188)
|
||||
areamonster "prontera",153,186,157,190,"Shining Plant",1083,1;
|
||||
// make the plant cast level 10 Cold Bolt on a random target
|
||||
areamobuseskill "prontera",155,188,2,1083,"MG_COLDBOLT",10,3000,1,ET_KEK,3;
|
||||
areamobuseskill "prontera",155,188,2,1083,"MG_COLDBOLT",10,3000,1,e_gg,3;
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@@ -7330,15 +7212,19 @@ must be used.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*emotion <emotion number>{,<target>};
|
||||
*emotion <emotion number>{,<target>{,"<target name>"}};
|
||||
|
||||
This command makes an object display an emotion sprite above their own as
|
||||
if they were doing that emotion. For a full list of emotion numbers,
|
||||
see 'src/map/script_constants.h' under 'ET_'. The not so obvious ones are 'ET_QUESTION'
|
||||
(a question mark) and 'ET_SURPRISE' (the exclamation mark).
|
||||
see 'src/map/script_constants.h' under 'e_'. The not so obvious ones are 'e_what'
|
||||
(a question mark) and 'e_gasp' (the exclamation mark).
|
||||
|
||||
The optional target parameter specifies who will get the emotion on top of
|
||||
their head. Use the target Game ID (GID).
|
||||
their head. If 0 (the default if omitted), the NPC in current use will show
|
||||
the emotion, if 1, the player that is running the script will display it.
|
||||
|
||||
Target name parameter allows to display emotion on top of other NPC/PC without
|
||||
event labels. If specified name is not found, command does nothing.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@@ -7586,6 +7472,13 @@ flag: Specify target
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*unitemote <GID>,<emotion number>;
|
||||
|
||||
This command will make a <GID> display an emotion sprite.
|
||||
For a full list of emotion numbers, see 'src/map/script_constants.h' under 'e_'.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*unitskilluseid <GID>,<skill id>,<skill lvl>{,<target id>,<casttime>};
|
||||
*unitskilluseid <GID>,"<skill name>",<skill lvl>{,<target id>,<casttime>};
|
||||
*unitskillusepos <GID>,<skill id>,<skill lvl>,<x>,<y>{,<casttime>};
|
||||
@@ -7707,7 +7600,6 @@ Parameters (indexes) for monsters are:
|
||||
UMOB_AMOTION
|
||||
UMOB_ADELAY
|
||||
UMOB_DMOTION
|
||||
UMOB_TARGETID
|
||||
|
||||
-----
|
||||
|
||||
@@ -7751,7 +7643,6 @@ Parameter (indexes) for homunculi are:
|
||||
UHOM_AMOTION
|
||||
UHOM_ADELAY
|
||||
UHOM_DMOTION
|
||||
UHOM_TARGETID
|
||||
|
||||
-----
|
||||
|
||||
@@ -7833,7 +7724,6 @@ Parameter (indexes) for mercenaries are:
|
||||
UMER_AMOTION
|
||||
UMER_ADELAY
|
||||
UMER_DMOTION
|
||||
UMER_TARGETID
|
||||
|
||||
-----
|
||||
|
||||
@@ -7876,7 +7766,6 @@ Parameter (indexes) for elementals are:
|
||||
UELE_AMOTION
|
||||
UELE_ADELAY
|
||||
UELE_DMOTION
|
||||
UELE_TARGETID
|
||||
|
||||
-----
|
||||
|
||||
@@ -7981,11 +7870,6 @@ and "NPC level" is the temporary level of the NPC (used in some skills).
|
||||
Neither value can be greater than the max level defined in config, and will
|
||||
not work properly if the NPC has a mob sprite.
|
||||
|
||||
Before using skills, NPCs must have basic stats applied to them depending on the
|
||||
skill being used: UNPC_ATKMIN, UNPC_ATKMAX, UNPC_MATKMIN, UNPC_MATKMAX, UNPC_STR,
|
||||
UNPC_AGI, UNPC_VIT, UNPC_INT, UNPC_DEX, UNPC_LUK.
|
||||
See 'setunitdata' for more information on usage.
|
||||
|
||||
// Casts Level 10 Heal on the attached player, calculated with
|
||||
// all stats 99 and base level 60.
|
||||
npcskill "AL_HEAL",10,99,60;
|
||||
@@ -9126,7 +9010,6 @@ mapflag <map name> battleground 2
|
||||
---------------------------------------
|
||||
|
||||
*bpet;
|
||||
*birthpet;
|
||||
|
||||
This command opens up a pet hatching window on the client connected to the
|
||||
invoking character. It is used in item script for the pet incubators and will
|
||||
@@ -9137,21 +9020,13 @@ This is still usable outside item scripts.
|
||||
---------------------------------------
|
||||
|
||||
*pet <pet id>;
|
||||
*catchpet <pet id>;
|
||||
|
||||
This command is used in all the item scripts for taming items. Running this
|
||||
command will make the pet catching cursor appear on the client connected to the
|
||||
invoking character, usable on the monsters with the specified pet ID number. It
|
||||
will still work outside an item script.
|
||||
If the <pet id> is PET_CATCH_UNIVERSAL the item will attempt to catch the targeted
|
||||
monster as long as it is in the pet database and does not have the MD_STATUS_IMMUNE
|
||||
monster mode.
|
||||
If the <pet id> is PET_CATCH_UNIVERSAL_ITEM the item will attempt to catch the targeted
|
||||
monster as long as it is in the pet database and the targeted monster requires the lure
|
||||
item used.
|
||||
See 'doc/mob_db_mode_list.txt' for more information about monster modes.
|
||||
|
||||
A full list of pet IDs can be found inside 'db/(pre-)re/pet_db.txt'.
|
||||
A full list of pet IDs can be found inside 'db/pet_db.txt'.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@@ -9159,7 +9034,7 @@ A full list of pet IDs can be found inside 'db/(pre-)re/pet_db.txt'.
|
||||
|
||||
This command will create a pet egg and put it in the invoking character's
|
||||
inventory. The kind of pet is specified by pet ID numbers listed in
|
||||
'db/(pre-)re/pet_db.txt'. The egg is created exactly as if the character just successfully
|
||||
'db/pet_db.txt'. The egg is created exactly as if the character just successfully
|
||||
caught a pet in the normal way.
|
||||
|
||||
// This will make you a poring:
|
||||
@@ -9177,7 +9052,7 @@ This function will return pet information for the pet the invoking character
|
||||
currently has active. Valid types are:
|
||||
|
||||
PETINFO_ID - Pet ID
|
||||
PETINFO_CLASS - Pet class number as per 'db/(pre-)re/pet_db.txt' - will tell you what kind of a pet it
|
||||
PETINFO_CLASS - Pet class number as per 'db/pet_db.txt' - will tell you what kind of a pet it
|
||||
is.
|
||||
PETINFO_NAME - Pet name. Will return "null" if there's no pet.
|
||||
PETINFO_INTIMATE - Pet friendly level (intimacy score). 1000 is full loyalty.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -190,7 +190,7 @@ airplane,100,69,3 script Airship Crew#ein-1 852,{
|
||||
}
|
||||
|
||||
airplane,64,94,1 script Umbala Kid#ein_p 787,{
|
||||
emotion ET_PROFUSELY_SWEAT;
|
||||
emotion e_swt2;
|
||||
mes "[Kid]";
|
||||
if (event_umbala >= 3) {
|
||||
mes "Wow, mom!";
|
||||
@@ -208,7 +208,7 @@ airplane,64,94,1 script Umbala Kid#ein_p 787,{
|
||||
}
|
||||
|
||||
airplane,66,93,3 script Umbala Lady#ein_p 783,{
|
||||
emotion ET_THINK;
|
||||
emotion e_dots;
|
||||
mes "[Lady]";
|
||||
if (event_umbala >= 3) {
|
||||
mes "Shush...";
|
||||
@@ -235,7 +235,7 @@ airplane,71,91,7 script Umbala Man#ein_p 789,{
|
||||
mes "you can understand";
|
||||
mes "me. ^333333*Whew...!*^000000";
|
||||
next;
|
||||
emotion ET_HNG;
|
||||
emotion e_pif;
|
||||
mes "[Chrmlim]";
|
||||
mes "I've been helping the";
|
||||
mes "Airship enterprise by";
|
||||
@@ -248,7 +248,7 @@ airplane,71,91,7 script Umbala Man#ein_p 789,{
|
||||
mes "Some of them couldn't";
|
||||
mes "overcome their fear of";
|
||||
mes "heights. And a few even";
|
||||
mes "ended up, um, ^333333in Niflheim^000000.";
|
||||
mes "ended up, um, ^333333in Nifflheim^000000.";
|
||||
}
|
||||
else {
|
||||
mes "[Chrmlim]";
|
||||
@@ -259,7 +259,7 @@ airplane,71,91,7 script Umbala Man#ein_p 789,{
|
||||
mes "...";
|
||||
mes "......";
|
||||
next;
|
||||
emotion ET_HNG;
|
||||
emotion e_pif;
|
||||
mes "[Chrmlim]";
|
||||
mes "Shabala moow bajama";
|
||||
mes "Airship kulaha googoona ";
|
||||
@@ -373,7 +373,7 @@ airplane,221,158,2 script Pilot#airplane 852,{
|
||||
mes "[Pilot]";
|
||||
mes "But! Driving under the influence is not good.";
|
||||
mes "But! That makes me want to drink more and more!";
|
||||
emotion ET_CRY;
|
||||
emotion e_sob;
|
||||
next;
|
||||
select("Do you know a passenger named Thierry?");
|
||||
mes "[Pilot]";
|
||||
@@ -389,7 +389,7 @@ airplane,221,158,2 script Pilot#airplane 852,{
|
||||
mes "comes into this room.";
|
||||
mes "And the captain IS a reindeer. I could just strip to my boxers.";
|
||||
next;
|
||||
emotion ET_HUK;
|
||||
emotion e_omg;
|
||||
mes "[Pilot]";
|
||||
mes "Wah!? Who is it!";
|
||||
next;
|
||||
@@ -413,8 +413,8 @@ airplane,221,158,2 script Pilot#airplane 852,{
|
||||
mes "last time I had a real vacation";
|
||||
mes "or even a day off. Yeap, some";
|
||||
mes "booze, some chips, some TV";
|
||||
mes "and serious R&R is in order.";
|
||||
emotion ET_CRY;
|
||||
mes "and serius R&R is in order.";
|
||||
emotion e_sob;
|
||||
close;
|
||||
case 2:
|
||||
mes "[Pilot]";
|
||||
@@ -449,10 +449,10 @@ airplane,221,158,2 script Pilot#airplane 852,{
|
||||
mes "Yeah, they got this Airship";
|
||||
mes "operation in a hurry.";
|
||||
next;
|
||||
emotion ET_HUK;
|
||||
emotion e_omg;
|
||||
mes "[Pilot]";
|
||||
mes "Still, they were real";
|
||||
mes "serious, really thought";
|
||||
mes "Still, they where real";
|
||||
mes "serius, really thought";
|
||||
mes "ahead. I mean, they had us";
|
||||
mes "training while the Airships";
|
||||
mes "were still being invented.";
|
||||
@@ -502,7 +502,7 @@ airplane,50,66,5 script Apple Merchant#airplane 86,{
|
||||
else {
|
||||
mes "[Fruitz]";
|
||||
mes "A total of ^FF0000" + .@input + "^000000 Apples";
|
||||
mes "will cost you ^FF0000" + .@pay + "^000000 zeny.";
|
||||
mes "will cost you ^FF0000" + .@pay + " Zeny^000000 zeny.";
|
||||
mes "Would you like to continue?";
|
||||
next;
|
||||
if (select("Yes:No") == 2) {
|
||||
@@ -1009,7 +1009,7 @@ airplane_01,221,158,2 script Pilot#airplane_01 852,{
|
||||
mes "And the captain IS a reindeer.";
|
||||
mes "I could just strip to my boxers.";
|
||||
next;
|
||||
emotion ET_HUK;
|
||||
emotion e_omg;
|
||||
mes "[Pilot]";
|
||||
mes "Oh...! Hello there!";
|
||||
mes "E-e-enjoying your flight?!";
|
||||
@@ -1028,7 +1028,7 @@ airplane_01,83,61,2 script Dianne#01airplane_01 72,2,2,{
|
||||
close;
|
||||
|
||||
OnTouch_:
|
||||
emotion ET_CRY;
|
||||
emotion e_sob;
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
mes "[Airship Staff]";
|
||||
mes "Welcome! Would you like";
|
||||
mes "to board the Airship that";
|
||||
mes "departs on the flight which stops";
|
||||
mes "departs on the flight wich stops";
|
||||
mes "in Juno and Rachel?";
|
||||
next;
|
||||
if (select("Board the Airship to Juno/Rachel.:Cancel.") == 1) {
|
||||
|
||||
@@ -542,7 +542,7 @@ aldebaran,143,136,4 script Bell Keeper#A 89,{
|
||||
//============================================================
|
||||
aldeba_in,232,241,4 script RS125#alde 48,{
|
||||
mes "[RS125]";
|
||||
mes "I may sound inhuman rather robotic";
|
||||
mes "I may sound unhuman rather robotic";
|
||||
mes "however, I hope you will not be afraid of me. I am as humane as you are.";
|
||||
next;
|
||||
mes "[RS125]";
|
||||
@@ -558,7 +558,7 @@ aldeba_in,232,241,4 script RS125#alde 48,{
|
||||
next;
|
||||
mes "[RS125]";
|
||||
mes "He became so popular for his exciting play,";
|
||||
mes "so every time when the 'Al De Baran Turbo Track' was held once every 4 years,";
|
||||
mes "so everytime when the 'Al De Baran Turbo Track' was held once every 4 years,";
|
||||
mes "many people from all over the continent came to this city only to see my brother.";
|
||||
mes "I was his manager at the time and I was so stressed out because of his fans.";
|
||||
next;
|
||||
@@ -577,7 +577,7 @@ aldeba_in,232,241,4 script RS125#alde 48,{
|
||||
close;
|
||||
}
|
||||
mes "[RS125]";
|
||||
mes "I want to travel around the world one of these days.";
|
||||
mes "I want to travel around the world one of thesedays.";
|
||||
mes "If I can see the ocean from the port of Alberta, it must be so wonderful.";
|
||||
mes "After the next year's athletic competition, I will go on a round-the-world tour with my brother.";
|
||||
close;
|
||||
@@ -624,7 +624,7 @@ aldeba_in,223,121,4 script Threatening-Looking Man 63,{
|
||||
}
|
||||
mes "[Threatening-Looking Man]";
|
||||
mes "Get out, now!";
|
||||
mes "If you a cop, show me a warrant,";
|
||||
mes "If you a cop, show me a warrent,";
|
||||
mes "if you are a member of my family, prove it with your birth mark!";
|
||||
close;
|
||||
}
|
||||
@@ -1303,7 +1303,7 @@ aldeba_in,88,161,3 script Kafra Employee#reserve2 4_F_KAFRA3,{
|
||||
mes "[Kafra Employee]";
|
||||
mes "I'm sorry~ but~";
|
||||
mes "Please, visit Kafra warehouse and store your items until you have free space of ^0000FF1100^000000 and come back.";
|
||||
mes "I apologize for inconvenience~";
|
||||
mes "I appolize for inconvinence~";
|
||||
close;
|
||||
}
|
||||
mes "Your special reserve points are ^FF0000"+ RESRVPTS +"^000000~";
|
||||
@@ -1548,11 +1548,11 @@ function script F_ClockTowerGate {
|
||||
mes "The Key is the Intensiveness of Ancient Alchemy,";
|
||||
mes "By hearsay When used once,";
|
||||
mes "It will be released from being spelled";
|
||||
mes "And be disappeared.";
|
||||
mes "And be disapeared.";
|
||||
next;
|
||||
mes "[Gatekeeper Boy]";
|
||||
mes "If that key";
|
||||
mes "Comes into your possession,";
|
||||
mes "Comes into your porssession,";
|
||||
mes "Please show me.";
|
||||
mes "The one who possesses the Key";
|
||||
mes "Will have access to go through";
|
||||
|
||||
@@ -181,7 +181,7 @@ amatsu,179,107,4 script John#ama 86,{
|
||||
mes "business here...";
|
||||
next;
|
||||
mes "[John]";
|
||||
mes "At first, I thought, 'What";
|
||||
mes "Af first, I thought, 'What";
|
||||
mes "a great chance!' when the";
|
||||
mes "trade between the Rune-Midgard";
|
||||
mes "Kingdom and Amatsu started.";
|
||||
@@ -366,7 +366,7 @@ amatsu,269,221,1 script Propose Girl#ama 758,{
|
||||
mes "After the proposal, the reply must";
|
||||
mes "be answered before Sunday evening. This is the most crucial part of it.";
|
||||
next;
|
||||
emotion ET_BIGTHROB;
|
||||
emotion e_lv2;
|
||||
mes "[Hutari Shioko]";
|
||||
mes "If you like someone...";
|
||||
mes "You should try proposing";
|
||||
@@ -398,7 +398,7 @@ amatsu,243,202,3 script Drama Teacher#ama 760,{
|
||||
mes "as the 'White Drayd...'";
|
||||
close;
|
||||
}
|
||||
emotion ET_SURPRISE;
|
||||
emotion e_gasp;
|
||||
mes "[Garakame sensei]";
|
||||
mes "Are you interested in acting?";
|
||||
mes "I need someone who sees";
|
||||
@@ -426,19 +426,19 @@ amatsu,283,203,1 script Bonubonu#ama1 1323,{
|
||||
|
||||
amatsu,283,203,1 script Bonubonu#ama2 111,{
|
||||
set jap_tree,3;
|
||||
emotion ET_PROFUSELY_SWEAT;
|
||||
emotion e_swt2;
|
||||
mes "[Bonubonu]";
|
||||
mes "That tree on the hill is";
|
||||
mes "a very old tree. It is a big";
|
||||
mes "cherry tree with everlasting blossoms.";
|
||||
next;
|
||||
emotion ET_PROFUSELY_SWEAT;
|
||||
emotion e_swt2;
|
||||
mes "[Bonubonu]";
|
||||
mes "There is something about this";
|
||||
mes "tree that makes me forget about";
|
||||
mes "all the troubles in my life when I sit under it.";
|
||||
next;
|
||||
emotion ET_PROFUSELY_SWEAT;
|
||||
emotion e_swt2;
|
||||
mes "[Bonubonu]";
|
||||
mes "Everything about this tree is";
|
||||
mes "simply wonderful...";
|
||||
@@ -446,7 +446,7 @@ amatsu,283,203,1 script Bonubonu#ama2 111,{
|
||||
mes "I feel when I look at it...";
|
||||
mes "It just leaves me breathless...";
|
||||
next;
|
||||
emotion ET_PROFUSELY_SWEAT;
|
||||
emotion e_swt2;
|
||||
mes "[Bonubonu]";
|
||||
mes "You should visit the tree and";
|
||||
mes "spend some time there.";
|
||||
@@ -481,7 +481,7 @@ amatsu,274,178,7 script Veterinarian#ama 735,{
|
||||
mes "By the way, do you want";
|
||||
mes "make a bet on it...?";
|
||||
next;
|
||||
emotion ET_THINK;
|
||||
emotion e_dots;
|
||||
mes "[Sakura Seiichi]";
|
||||
mes "If I..........";
|
||||
mes "............";
|
||||
@@ -495,7 +495,7 @@ amatsu,274,178,7 script Veterinarian#ama 735,{
|
||||
mes "[Sakura Seiichi]";
|
||||
mes "I can't help it if you think that way. But one day, you too could be buried underneath...";
|
||||
next;
|
||||
emotion ET_THINK;
|
||||
emotion e_dots;
|
||||
mes "[Sakura Seiichi]";
|
||||
mes "Haha... Hahaha.....";
|
||||
mes "...............";
|
||||
@@ -545,9 +545,9 @@ amatsu,262,197,1 script Legendary Tree 111,{
|
||||
}
|
||||
else if (jap_tree == 3) {
|
||||
mes "^3355FFUnlike other cherry trees,";
|
||||
mes "this tree has a strong fragrance.";
|
||||
mes "this tree has a strong fragnance.";
|
||||
mes "I just fell into a relaxed";
|
||||
mes "mood. The fragrance eased";
|
||||
mes "mood. The fragnance eased";
|
||||
mes "my burdens and I felt";
|
||||
mes "very comfortable.^000000";
|
||||
next;
|
||||
@@ -559,7 +559,7 @@ amatsu,262,197,1 script Legendary Tree 111,{
|
||||
close;
|
||||
}
|
||||
else if (jap_tree == 4) {
|
||||
mes "^3355FFThis strong fragrance";
|
||||
mes "^3355FFThis strong fragnance";
|
||||
mes "is making me dizzy. Not like";
|
||||
mes "other cherry trees, this tree's";
|
||||
mes "shimmering white petals";
|
||||
@@ -569,7 +569,7 @@ amatsu,262,197,1 script Legendary Tree 111,{
|
||||
mes "being drained if I stay here";
|
||||
mes "longer. After a glimpse of";
|
||||
mes "the cherry tree, I thought to";
|
||||
mes "myself, 'I must get out of here quickly.'^000000";
|
||||
mes "mayself, 'I must get out of here quickly.'^000000";
|
||||
close;
|
||||
}
|
||||
mes "^3355FFThere was a cherry tree";
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
mes "We Ayotayans are a pious people who value peace and sincerity. We endeavor to lead simple, yet noble, lives in harmony with nature.";
|
||||
next;
|
||||
mes "[Aibakthing]";
|
||||
mes "Our traditional cuisine is world famous. It's no surprise when we serve dishes like Tom Yum Goong, made of Shrimp, Lemon and Chillies, which has a tantalizing aroma and flavor beyond imagining.";
|
||||
mes "Our traditional cuisine is world famous. It's no surprise when we serve dishes like Tom Yum Goong, made of Shrimp, Lemon and Chillis, which has a tantalizing aroma and flavor beyond imagining.";
|
||||
next;
|
||||
mes "[Aibakthing]";
|
||||
mes "For those who crave adventure, there is an age old story about the Sa-mhing Tiger, an evil creature that haunts our temple ruins.";
|
||||
@@ -145,14 +145,14 @@ ayothaya,171,152,5 script Girl#Lalitha 838,{
|
||||
next;
|
||||
mes "[Lalitha]";
|
||||
mes "You know, like the dresses and jewelry that ladies wear in other countries, whether or not the men are good looking, what kind of songs you have, what kind of girls that guys over there like...";
|
||||
emotion ET_QUESTION;
|
||||
emotion e_what;
|
||||
next;
|
||||
mes "[" +strcharinfo(0)+ "]";
|
||||
mes ".........";
|
||||
next;
|
||||
mes "[Lalitha]";
|
||||
mes "..........";
|
||||
emotion ET_SWEAT;
|
||||
emotion e_swt;
|
||||
next;
|
||||
mes "[Lalitha]";
|
||||
mes "Okay~!";
|
||||
@@ -174,7 +174,7 @@ ayothaya,171,152,5 script Girl#Lalitha 838,{
|
||||
mes "Ah...";
|
||||
mes "I wonder where";
|
||||
mes "my Black Knight is~";
|
||||
emotion ET_THROB;
|
||||
emotion e_lv;
|
||||
next;
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "Don't you mean...";
|
||||
@@ -289,12 +289,12 @@ ayothaya,241,264,5 script Young Man#5ayothaya2 843,{
|
||||
next;
|
||||
mes "[Eik]";
|
||||
mes "I'm not so rude as to pick fights with strangers for no reason!";
|
||||
emotion ET_KEK;
|
||||
emotion e_wah;
|
||||
close;
|
||||
}
|
||||
mes "[Eik]";
|
||||
mes "Real power is developed after having thousands of matches with other people. So, don't be afraid of fighting, okay?";
|
||||
emotion ET_HNG;
|
||||
emotion e_pif;
|
||||
close;
|
||||
}
|
||||
|
||||
|
||||
@@ -436,7 +436,7 @@ moc_fild12,35,303,4 script Serutero#cmd 59,{
|
||||
mes "[Serutero]";
|
||||
mes "Comodo grew in power and";
|
||||
mes "influence and eventually annexed Sandaruman. More and more people";
|
||||
mes "moved from the fortress to Comodo until Sandaruman fortress was";
|
||||
mes "moved from the fortress to Comodo until Sandaruman Fotress was";
|
||||
mes "essentially abandoned.";
|
||||
next;
|
||||
mes "[Serutero]";
|
||||
|
||||
@@ -427,7 +427,7 @@ ein_in01,279,92,3 script Tavern Lady#ein 854,{
|
||||
mes "that women want gentle,";
|
||||
mes "sensitive men with whom";
|
||||
mes "they can share their feelings";
|
||||
mes "and drink chamomile tea over";
|
||||
mes "and drink chamoille tea over";
|
||||
mes "freshly knit doilies?";
|
||||
close;
|
||||
}
|
||||
@@ -750,7 +750,7 @@ einbech,148,242,5 script Jung#ein 855,{
|
||||
mes "I'm one of the few";
|
||||
mes "people who's lived";
|
||||
mes "in both Einbech and";
|
||||
mes "Einbroch for a long time.";
|
||||
mes "Einbrock for a long time.";
|
||||
mes "So I guess I'm one of the";
|
||||
mes "best guides of this area.";
|
||||
next;
|
||||
@@ -954,7 +954,7 @@ einbech,148,246,5 script Franz#ein 851,{
|
||||
mes "a short lived teddy bear";
|
||||
mes "fad. However, a series of";
|
||||
mes "mysterious accidents and";
|
||||
mes "murders where entire families";
|
||||
mes "murders where entire familes";
|
||||
mes "were killed also occurred.";
|
||||
next;
|
||||
mes "[Franz]";
|
||||
|
||||
@@ -351,7 +351,7 @@ einbroch,40,116,1 script Airship Engineer#ein-1 855,{
|
||||
mes "ain't special at all. You've";
|
||||
mes "gone loony tunes, paley boy.";
|
||||
next;
|
||||
emotion ET_FRET;
|
||||
emotion e_an;
|
||||
mes "[Airship Engineer]";
|
||||
mes "Wh-what...?!";
|
||||
close;
|
||||
@@ -482,7 +482,7 @@ airport,176,41,4 script Old Man#air 88,{
|
||||
mes "These ores are a great";
|
||||
mes "material to use in making";
|
||||
mes "flower vases. My friend, who";
|
||||
mes "happens to be a doll maker,";
|
||||
mes "happens to be a dollmaker,";
|
||||
mes "told me that. He makes these dolls using all sorts of materials.";
|
||||
next;
|
||||
mes "[Zhen Lan]";
|
||||
@@ -787,7 +787,7 @@ ein_in01,206,224,3 script Hotel Employee#ein 855,{
|
||||
mes "[Hotel Employee]";
|
||||
mes "Good day, welcome to the";
|
||||
mes "Einbroch Hotel. The staff is";
|
||||
mes "always striving to accommodate";
|
||||
mes "always striving to accomodate";
|
||||
mes "our guests with the highest";
|
||||
mes "standards in cleanliness,";
|
||||
mes "service and convenience~";
|
||||
@@ -834,7 +834,7 @@ ein_in01,206,224,3 script Hotel Employee#ein 855,{
|
||||
else {
|
||||
mes "[Hotel Employee]";
|
||||
mes "I'm sorry, but the";
|
||||
mes "accommodation fee is";
|
||||
mes "acommodation fee is";
|
||||
mes "5,000 zeny. Next time,";
|
||||
mes "please make sure that you";
|
||||
mes "bring enough zeny, okay?";
|
||||
|
||||
@@ -102,7 +102,7 @@ geffen,147,26,0 script Ralphie 97,{
|
||||
mes "With that, anyone could be as strong as Hercules... Even a weakling like me! Hahahahahah,";
|
||||
mes "I must have it!";
|
||||
next;
|
||||
emotion ET_SURPRISE;
|
||||
emotion e_gasp;
|
||||
mes "[Ralphie]";
|
||||
mes "...Good Heavens!";
|
||||
mes "Since when were";
|
||||
@@ -154,9 +154,9 @@ geffen,111,48,0 script Stacey 101,{
|
||||
mes "[Stacey]";
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "It's...";
|
||||
mes "It's like you're surrounded by this incredibly masculine aura! Oooh~! You must be irresistible to all the girls!";
|
||||
mes "It's like you're surrounded by this incredibly masculine aura! Oooh~! You must be irresistable to all the girls!";
|
||||
next;
|
||||
emotion ET_THROB;
|
||||
emotion e_lv;
|
||||
mes "[Stacey]";
|
||||
mes "And I'm no exception.";
|
||||
}
|
||||
@@ -460,7 +460,7 @@ geffen_in,22,125,1 script Crumpler 52,{
|
||||
mes "[Crumpler]";
|
||||
mes "Ooooooooh";
|
||||
mes "crraaaap!";
|
||||
emotion ET_SURPRISE;
|
||||
emotion e_gasp;
|
||||
next;
|
||||
mes "[Crumpler]";
|
||||
mes "Help meeeee!";
|
||||
@@ -498,7 +498,7 @@ geffen_in,22,125,1 script Crumpler 52,{
|
||||
mes "[Crumpler]";
|
||||
mes "A...";
|
||||
mes "Sage?";
|
||||
emotion ET_QUESTION;
|
||||
emotion e_what;
|
||||
next;
|
||||
mes "[Crumpler]";
|
||||
mes "I don't know what that is. But I guess it can't be half as bad as a Mage.";
|
||||
@@ -1129,7 +1129,7 @@ geffen_in,39,127,2 script Psychic Advisor 704,{
|
||||
mes "So you want to know about money, eh? Let me commune with the spirits of the supernatural realm...";
|
||||
next;
|
||||
mes "[Psychic Advisor]";
|
||||
mes "Ah yes. They are telling me that it's best to be moderate in all things. Certainly, you must make sure that your expenditures don't exceed your budget.";
|
||||
mes "Ah yes. They are telling me that it's best to be moderate in all things. Certainly, you must make sure that your expeditures don't exceed your budget.";
|
||||
next;
|
||||
mes "[Psychic Advisor]";
|
||||
mes "However, you should also avoid gambling with your money. By that, I mean you should save and invest carefully. Don't be tempted into risky get-rich-quick schemes!";
|
||||
@@ -1359,7 +1359,7 @@ geffen_in,109,72,2 script Monster Scholar 90,{
|
||||
case 2:
|
||||
mes "[Estheres]";
|
||||
mes "Recent news?";
|
||||
mes "Well, the Juno Monster Museum is now open to the public. They have a fascinating exhibit and various monsters are now on display!";
|
||||
mes "Well, the Juno Monster Musuem is now open to the public. They have a fascinating exhibit and various monsters are now on display!";
|
||||
next;
|
||||
mes "[Estheres]";
|
||||
mes "I mean, I've read about all sorts of monsters in the Prontera and Juno Libraries, and encountered a few in the wild, but now I get a chance to see some strong monsters in real life!";
|
||||
@@ -1408,7 +1408,7 @@ geffen_in,109,72,2 script Monster Scholar 90,{
|
||||
|
||||
geffen,203,146,5 script Citizen 97,{
|
||||
mes "[Citizen]";
|
||||
mes "There was a skillful weapon smith";
|
||||
mes "There was a skillful weaponsmith";
|
||||
mes "in Al De Baran who had 4 sons.";
|
||||
mes "Unfortunately he lost all of his sons";
|
||||
mes "while developing a powerful weapon.";
|
||||
@@ -1416,7 +1416,7 @@ geffen,203,146,5 script Citizen 97,{
|
||||
next;
|
||||
mes "[Citizen]";
|
||||
mes "How sad it will be for the father...";
|
||||
mes "Because of the incident, the weapon smith";
|
||||
mes "Because of the incident, the weaponsmith";
|
||||
mes "retired from his work and hid himself somewhere.";
|
||||
mes "After that, no one could ever see";
|
||||
mes "the powerful weapon that he and his sons were developing.";
|
||||
|
||||
@@ -211,7 +211,7 @@ gonryun,268,88,3 script Liang Zhun Bu#gon 776,{
|
||||
mes "off every invasion! As long";
|
||||
mes "as we believe in ourselves,";
|
||||
mes "we shall never forget the";
|
||||
mes "Triumphal Song that has helped us in our struggles.";
|
||||
mes "Trumphal Song that has helped us in our struggles.";
|
||||
close;
|
||||
}
|
||||
|
||||
|
||||
@@ -52,7 +52,7 @@ hugel,126,151,3 script Emily 90,{
|
||||
mes "For some reason, my older";
|
||||
mes "sister wants to move out of";
|
||||
mes "Hugel as soon as she can. She";
|
||||
mes "Says that she's getting crept";
|
||||
mes "Says that she's getting creeped";
|
||||
mes "out by the people that live here.";
|
||||
mes "Don't you think that sounds weird?";
|
||||
close;
|
||||
|
||||
@@ -99,7 +99,7 @@
|
||||
mes "Some people may think Izlude is just a satellite city of Prontera, and not really that important...";
|
||||
next;
|
||||
mes "[Charfri]";
|
||||
mes "But Izlude is a beautiful town right next to the ocean, as well as beautiful Byalan Island.";
|
||||
mes "But Izlude is a beautiful town right next to the ocean, as well as beautiful Bylan Island.";
|
||||
next;
|
||||
mes "[Charfri]";
|
||||
mes "You'll have to board on a ship at the port to get to Byalan Island. There are dangerous dungeons on that island, so don't go snooping around just anywhere.";
|
||||
@@ -130,7 +130,7 @@
|
||||
mes "The Arena here is THE place for capable young people from all over the Rune-Midgarts Kingdom to challenge themselves and test their skills.";
|
||||
next;
|
||||
mes "[Cuskoal]";
|
||||
mes "You can battle with monsters of differing levels. So, the number of stages you survive will be a testament to your battle prowess.";
|
||||
mes "You can battle with monsters of differing levels. So, the number of stages you survive will be a testiment to your battle prowess.";
|
||||
next;
|
||||
mes "[Cuskoal]";
|
||||
mes "So, whaddya say?";
|
||||
@@ -243,7 +243,7 @@
|
||||
mes "Here in Izlude, we are responsible for maintaining peace not only on land but also at sea. That's why this city has a huge telescope.";
|
||||
next;
|
||||
mes "[Kylick]";
|
||||
mes "This telescope constantly watches over the sea, so that we can prevent any serious trouble from happening. You know...";
|
||||
mes "This telecope constantly watches over the sea, so that we can prevent any serious trouble from happening. You know...";
|
||||
next;
|
||||
mes "[Kylick]";
|
||||
mes "An ounce of";
|
||||
|
||||
@@ -180,7 +180,7 @@ jawaii,240,146,5 script Jawaii Resident#desc1 724,{
|
||||
jawaii,168,247,5 script Jawaii Resident#desc2 724,{
|
||||
mes "[Waja Waja]";
|
||||
mes "Ah, you must be a tourist.";
|
||||
mes "If you're lost, just head West. Accommodations for newlyweds";
|
||||
mes "If you're lost, just head West. Accomodations for newlyweds";
|
||||
mes "are located in the western part of Jawaii. The lodging here is";
|
||||
mes "pretty amazing.";
|
||||
next;
|
||||
@@ -260,7 +260,7 @@ jawaii,141,200,3 script Employee#sroom 798,{
|
||||
mes "[Alowa]";
|
||||
mes "^666666*Sniff*^000000";
|
||||
mes "B-but I promise th-that this room is the nicest and cl-cleanest room! P-Please! C-come back!";
|
||||
emotion ET_CRY;
|
||||
emotion e_sob;
|
||||
close;
|
||||
}
|
||||
|
||||
@@ -276,7 +276,7 @@ jawaii,108,199,5 script Employee#antroom 74,{
|
||||
mes "young couples in this room.";
|
||||
next;
|
||||
mes "[Pine Oran]";
|
||||
mes "All the rooms may have the same basic structure, but each of them has their own unique interior to suit the tastes of different people.";
|
||||
mes "All the rooms may have the same basic structure, but each of them has their own unqiue interior to suit the tastes of different people.";
|
||||
next;
|
||||
mes "[Pine Oran]";
|
||||
mes "If you would like to lodge here, it is required to pay a 1,000 zeny fee for each person before entering. Since you're here to make fond memories of your honeymoon,";
|
||||
@@ -457,10 +457,10 @@ jawaii_in,25,94,0 script Employee#jaw1 724,{
|
||||
close;
|
||||
|
||||
OnWelcome:
|
||||
emotion ET_CHUP;
|
||||
emotion e_kis;
|
||||
end;
|
||||
OnSolo:
|
||||
emotion ET_HUK;
|
||||
emotion e_omg;
|
||||
end;
|
||||
}
|
||||
|
||||
@@ -487,10 +487,10 @@ jawaii_in,25,96,0 script Employee#jaw2 724,{
|
||||
close;
|
||||
|
||||
OnWelcome:
|
||||
emotion ET_CHUP;
|
||||
emotion e_kis;
|
||||
end;
|
||||
OnSolo:
|
||||
emotion ET_HUK;
|
||||
emotion e_omg;
|
||||
end;
|
||||
}
|
||||
|
||||
@@ -531,10 +531,10 @@ jawaii_in,25,98,0 script Employee#jaw3 724,{
|
||||
close;
|
||||
|
||||
OnWelcome:
|
||||
emotion ET_CHUP;
|
||||
emotion e_kis;
|
||||
end;
|
||||
OnSolo:
|
||||
emotion ET_HUK;
|
||||
emotion e_omg;
|
||||
end;
|
||||
}
|
||||
|
||||
@@ -570,10 +570,10 @@ jawaii_in,25,100,0 script Employee#jaw4 724,{
|
||||
close;
|
||||
|
||||
OnWelcome:
|
||||
emotion ET_CHUP;
|
||||
emotion e_kis;
|
||||
end;
|
||||
OnSolo:
|
||||
emotion ET_HUK;
|
||||
emotion e_omg;
|
||||
end;
|
||||
}
|
||||
|
||||
@@ -603,10 +603,10 @@ jawaii_in,30,94,4 script Employee#jaw5 724,{
|
||||
close;
|
||||
|
||||
OnWelcome:
|
||||
emotion ET_CHUP;
|
||||
emotion e_kis;
|
||||
end;
|
||||
OnSolo:
|
||||
emotion ET_HUK;
|
||||
emotion e_omg;
|
||||
end;
|
||||
}
|
||||
|
||||
@@ -628,10 +628,10 @@ jawaii_in,30,96,4 script Employee#jaw6 724,{
|
||||
close;
|
||||
|
||||
OnWelcome:
|
||||
emotion ET_CHUP;
|
||||
emotion e_kis;
|
||||
end;
|
||||
OnSolo:
|
||||
emotion ET_HUK;
|
||||
emotion e_omg;
|
||||
end;
|
||||
}
|
||||
|
||||
@@ -662,10 +662,10 @@ jawaii_in,30,98,4 script Employee#jaw7 724,{
|
||||
close;
|
||||
|
||||
OnWelcome:
|
||||
emotion ET_CHUP;
|
||||
emotion e_kis;
|
||||
end;
|
||||
OnSolo:
|
||||
emotion ET_HUK;
|
||||
emotion e_omg;
|
||||
end;
|
||||
}
|
||||
|
||||
@@ -686,10 +686,10 @@ jawaii_in,30,100,4 script Employee#jaw8 724,{
|
||||
close;
|
||||
|
||||
OnWelcome:
|
||||
emotion ET_CHUP;
|
||||
emotion e_kis;
|
||||
end;
|
||||
OnSolo:
|
||||
emotion ET_HUK;
|
||||
emotion e_omg;
|
||||
end;
|
||||
}
|
||||
|
||||
@@ -727,7 +727,7 @@ jawaii_in,15,104,0 script Waitress#jawaii 80,{
|
||||
mes "[Waitress]";
|
||||
mes "Hello,";
|
||||
mes "how can I help you?";
|
||||
emotion ET_CHUP;
|
||||
emotion e_kis;
|
||||
next;
|
||||
switch(select("Give me food.:Bring me drink.:Where's the bar?")) {
|
||||
case 1:
|
||||
@@ -789,7 +789,7 @@ jawaii_in,15,104,0 script Waitress#jawaii 80,{
|
||||
close;
|
||||
}
|
||||
}
|
||||
emotion ET_HUK;
|
||||
emotion e_omg;
|
||||
mes "[Waitress]";
|
||||
mes "Hey, hey...!";
|
||||
mes "I have no idea";
|
||||
@@ -1073,7 +1073,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{
|
||||
mes "of this.";
|
||||
next;
|
||||
mes "^3355FFYou receive a crooked glass";
|
||||
mes "filled with purple fluid. Although it smells pleasant, you have a strange feeling of disgust as you draw it closer to your face.";
|
||||
mes "filled with purple fluid. Although it smells pleasnt, you have a strange feeling of disgust as you draw it closer to your face.";
|
||||
next;
|
||||
mes "[Bartender]";
|
||||
mes "If you don't want to drink it, tell me now. But it might be good to try it once, just to experience it.";
|
||||
@@ -1243,14 +1243,14 @@ prt_in,173,13,4 script Customer#SoloHan 86,{
|
||||
next;
|
||||
mes "[Bachewcca]";
|
||||
mes "...!";
|
||||
emotion ET_BEST, getnpcid(0, "Customer#Bachewcca");
|
||||
emotion e_no1,0,"Customer#Bachewcca";
|
||||
next;
|
||||
mes "[SoloHan]";
|
||||
mes "It's doesn't really matter whether you're married";
|
||||
mes "or not, right buddy? Right?!";
|
||||
mes "Come on! Drink with me!!";
|
||||
next;
|
||||
mes "^3355FFSuddenly he treated me as a close friend. It's a little embarrassing, but it's not a bad idea to accept";
|
||||
mes "^3355FFSuddenly he treated me as a close friend. It's a little embarassing, but it's not a bad idea to accept";
|
||||
mes "a free drink...^000000";
|
||||
next;
|
||||
mes "^3355FF* Gulp Gulp Gulp *^000000";
|
||||
@@ -1393,7 +1393,7 @@ prt_in,170,14,0 script Customer#Bachewcca 89,{
|
||||
mes "..............";
|
||||
mes "^666666*Gulp....gulp...*^000000";
|
||||
mes "Grrrrr!! That hit the spot!";
|
||||
emotion ET_CRY;
|
||||
emotion e_sob;
|
||||
close;
|
||||
}
|
||||
|
||||
|
||||
@@ -202,7 +202,7 @@ lighthalzen,89,73,3 script Sameer#zen15 854,{
|
||||
mes "of morality. In fact, I have";
|
||||
mes "no need for a woman. All";
|
||||
mes "I need are my ship models,";
|
||||
mes "teen novels and dominoes.";
|
||||
mes "teen novels and dominos.";
|
||||
next;
|
||||
mes "[Sameer]";
|
||||
mes "I'm a completely well";
|
||||
@@ -239,8 +239,8 @@ lighthalzen,66,94,3 script Elmer Keays#li_03 866,{
|
||||
mes "precious sight to these";
|
||||
mes "old eyes, my dear. I'm";
|
||||
mes "really lucky to be with you.";
|
||||
emotion ET_CHUP, getnpcid(0, "Margie Keays#li_02");
|
||||
emotion ET_CHUPCHUP;
|
||||
emotion e_kis,0,"Margie Keays#li_02";
|
||||
emotion e_kis2;
|
||||
close;
|
||||
}
|
||||
|
||||
@@ -450,7 +450,7 @@ lighthalzen,138,50,7 script Mauro#zen3 847,{
|
||||
mes "[Mauro]";
|
||||
mes "Bah! If it weren't for";
|
||||
mes "us, Lighthalzen wouldn't";
|
||||
mes "be as prosperous as it is";
|
||||
mes "be as properous as it is";
|
||||
mes "today! Those kids don't";
|
||||
mes "know that they owe their";
|
||||
mes "lives of luxury to us...";
|
||||
@@ -462,7 +462,7 @@ lighthalzen,132,103,5 script Sefith#li_01 734,{
|
||||
mes "Good looks. Intelligence.";
|
||||
mes "Excellent manners. A strong,";
|
||||
mes "manly chin and overpowering,";
|
||||
mes "piercing eyes. Perfectly balanced passion and charisma. All the";
|
||||
mes "piercing eyes. Perfectly balanced passion and charimsma. All the";
|
||||
mes "good things that ladies want.";
|
||||
next;
|
||||
mes "[Sefith]";
|
||||
@@ -525,7 +525,7 @@ lhz_in02,34,212,4 script Maggie#05 91,{
|
||||
mes "amount for the lease and the";
|
||||
mes "laws here won't let me raise";
|
||||
mes "the price of my flowers. Why";
|
||||
mes "are the city officials so greedy?";
|
||||
mes "are the city officals so greedy?";
|
||||
close;
|
||||
}
|
||||
|
||||
@@ -633,7 +633,7 @@ lighthalzen,182,102,3 script Lucius#zen5 866,{
|
||||
mes "You seem to be fairly";
|
||||
mes "well-off. Money is good";
|
||||
mes "to have, but be careful not";
|
||||
mes "to become obsessed with it.";
|
||||
mes "to become obssessed with it.";
|
||||
next;
|
||||
mes "[Lucius]";
|
||||
mes "When you have the chance,";
|
||||
@@ -877,7 +877,7 @@ lhz_in02,287,273,3 script Customer#amano11 50,{
|
||||
mes "[Terry]";
|
||||
mes "Yeah, this is a real cozy";
|
||||
mes "joint. I recommend it to";
|
||||
mes "all you tourists, actually.";
|
||||
mes "all you tourists, acutally.";
|
||||
mes "Now why don't you kick";
|
||||
mes "back and chill with me?";
|
||||
close;
|
||||
@@ -959,7 +959,7 @@ lighthalzen,296,239,3 script Berru#lhz_01 706,{
|
||||
mes "[Berru]";
|
||||
mes "Daddy...! Waaaaah~!";
|
||||
mes "I wanna see my Daddy!";
|
||||
emotion ET_CRY, getnpcid(0, "Berru#lhz_01");
|
||||
emotion e_sob,0,"Berru#lhz_01";
|
||||
next;
|
||||
mes "[Pilia]";
|
||||
mes "Berru, I don't ";
|
||||
@@ -973,7 +973,7 @@ lighthalzen,296,239,3 script Berru#lhz_01 706,{
|
||||
mes "home! He said he'll";
|
||||
mes "bring us candy tonight!";
|
||||
mes "You go sleep first, Pilia!";
|
||||
emotion ET_ANGER, getnpcid(0, "Berru#lhz_01");
|
||||
emotion e_ag,0,"Berru#lhz_01";
|
||||
next;
|
||||
mes "[Pilia]";
|
||||
mes "^333333*Sigh...*^000000";
|
||||
@@ -981,7 +981,7 @@ lighthalzen,296,239,3 script Berru#lhz_01 706,{
|
||||
mes "He said he found a";
|
||||
mes "good job, but we haven't";
|
||||
mes "heard from him since then...";
|
||||
emotion ET_THINK, getnpcid(0, "Pilia#lhz_01");
|
||||
emotion e_dots,0,"Pilia#lhz_01";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Pilia]";
|
||||
@@ -989,7 +989,7 @@ lighthalzen,296,239,3 script Berru#lhz_01 706,{
|
||||
mes "so long? I hope Daddy";
|
||||
mes "comes back home soon.";
|
||||
mes "Come on, Berru, don't cry.";
|
||||
emotion ET_THINK, getnpcid(0, "Pilia#lhz_01");
|
||||
emotion e_dots,0,"Pilia#lhz_01";
|
||||
next;
|
||||
mes "[Berru]";
|
||||
mes "^333333*Sob...*^000000";
|
||||
@@ -1007,7 +1007,7 @@ lighthalzen,296,239,3 script Berru#lhz_01 706,{
|
||||
mes "but my little brother";
|
||||
mes "just won't stop crying.";
|
||||
mes "I'm sorry if we're loud...";
|
||||
emotion ET_QUESTION, getnpcid(0, "Pilia#lhz_01");
|
||||
emotion e_what,0,"Pilia#lhz_01";
|
||||
next;
|
||||
mes "[Pilia]";
|
||||
mes "Our daddy goes to work";
|
||||
@@ -1022,7 +1022,7 @@ lighthalzen,296,239,3 script Berru#lhz_01 706,{
|
||||
mes "misses him a lot. I don't";
|
||||
mes "know how to make him";
|
||||
mes "stop crying! What do I do?";
|
||||
emotion ET_PROFUSELY_SWEAT, getnpcid(0, "Pilia#lhz_01");
|
||||
emotion e_swt2,0,"Pilia#lhz_01";
|
||||
close;
|
||||
}
|
||||
}
|
||||
@@ -1047,7 +1047,7 @@ OnTouch_:
|
||||
mes "looks like you're in need";
|
||||
mes "of zeny, too. Would you";
|
||||
mes "like to join me?";
|
||||
emotion ET_SMILE;
|
||||
emotion e_heh;
|
||||
close;
|
||||
}
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
@@ -1062,7 +1062,7 @@ OnTouch_:
|
||||
mes "a story with you and impart";
|
||||
mes "some of the wisdom I've";
|
||||
mes "learned over the years.";
|
||||
emotion ET_THANKS;
|
||||
emotion e_thx;
|
||||
next;
|
||||
switch(rand(1,3)) {
|
||||
case 1:
|
||||
@@ -1089,22 +1089,22 @@ OnTouch_:
|
||||
mes "during the day, we'll always have hope, even if we can't see it.";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
emotion ET_THINK, playerattached();
|
||||
emotion e_dots,1;
|
||||
mes ". . . . . . . . . . . .";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
emotion ET_THINK, playerattached();
|
||||
emotion e_dots,1;
|
||||
mes ". . . . . . . . . . . .";
|
||||
mes ". . . . . . . . . . . .";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
emotion ET_THINK, playerattached();
|
||||
emotion e_dots,1;
|
||||
mes ". . . . . . . . . . . .";
|
||||
mes ". . . . . . . . . . . .";
|
||||
mes ". . . . . . . . . . . .";
|
||||
next;
|
||||
mes "[Beggar]";
|
||||
emotion ET_QUESTION;
|
||||
emotion e_what;
|
||||
mes "Hmm...?";
|
||||
mes "You seem surprised~";
|
||||
close;
|
||||
@@ -1140,22 +1140,22 @@ OnTouch_:
|
||||
mes "miracle. Isn't that wonderful?";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
emotion ET_THINK, playerattached();
|
||||
emotion e_dots,1;
|
||||
mes ". . . . . . . . . . . .";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
emotion ET_THINK, playerattached();
|
||||
emotion e_dots,1;
|
||||
mes ". . . . . . . . . . . .";
|
||||
mes ". . . . . . . . . . . .";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
emotion ET_THINK, playerattached();
|
||||
emotion e_dots,1;
|
||||
mes ". . . . . . . . . . . .";
|
||||
mes ". . . . . . . . . . . .";
|
||||
mes ". . . . . . . . . . . .";
|
||||
next;
|
||||
mes "[Beggar]";
|
||||
emotion ET_QUESTION;
|
||||
emotion e_what;
|
||||
mes "Don't believe me?";
|
||||
mes "Well, you'll see for";
|
||||
mes "yourself, youngster.";
|
||||
@@ -1208,22 +1208,22 @@ OnTouch_:
|
||||
mes "born of frustration will make you a bully. Know the difference.";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
emotion ET_THINK, playerattached();
|
||||
emotion e_dots,1;
|
||||
mes ". . . . . . . . . . . .";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
emotion ET_THINK, playerattached();
|
||||
emotion e_dots,1;
|
||||
mes ". . . . . . . . . . . .";
|
||||
mes ". . . . . . . . . . . .";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
emotion ET_THINK, playerattached();
|
||||
emotion e_dots,1;
|
||||
mes ". . . . . . . . . . . .";
|
||||
mes ". . . . . . . . . . . .";
|
||||
mes ". . . . . . . . . . . .";
|
||||
next;
|
||||
mes "[Beggar]";
|
||||
emotion ET_QUESTION;
|
||||
emotion e_what;
|
||||
mes "What's wrong?";
|
||||
mes "It might be a lot";
|
||||
mes "to take in, I know.";
|
||||
@@ -1244,14 +1244,14 @@ lighthalzen,311,194,3 script Reuben#lhz_02 870,{
|
||||
mes "become a train conductor";
|
||||
mes "and just get outta here!";
|
||||
mes "I really hate this place!";
|
||||
emotion ET_ANGER;
|
||||
emotion e_ag;
|
||||
next;
|
||||
mes "[Reuben]]";
|
||||
mes "Wh-whoa...!";
|
||||
mes "Did you just hear";
|
||||
mes "me talk to myself?";
|
||||
mes "Crud! Don't be so nosy!";
|
||||
emotion ET_FRET;
|
||||
emotion e_an;
|
||||
close;
|
||||
}
|
||||
mes "[Reuben]";
|
||||
@@ -1260,7 +1260,7 @@ lighthalzen,311,194,3 script Reuben#lhz_02 870,{
|
||||
mes "looking at me?";
|
||||
mes "I don't know you";
|
||||
mes "from Adam, so get lost~";
|
||||
emotion ET_ROCK;
|
||||
emotion e_rock;
|
||||
close;
|
||||
}
|
||||
|
||||
@@ -1427,7 +1427,7 @@ lhz_in01,125,40,3 script Dowbow Ryuei#ryusei 843,{
|
||||
mes "outlook on life. If you don't";
|
||||
mes "mind, I'd like to shake";
|
||||
mes "your hand, adventurer.";
|
||||
emotion ET_BEST;
|
||||
emotion e_no1;
|
||||
close;
|
||||
}
|
||||
mes "[Dowbow Ryuei]";
|
||||
@@ -1499,7 +1499,7 @@ lhz_in01,116,45,7 script Joshua#aya 704,{
|
||||
mes "complexion and smooth";
|
||||
mes "skin. That's right. Come";
|
||||
mes "right to Joshua, babes.";
|
||||
mes "I got my pheromone spray";
|
||||
mes "I got my pheremone spray";
|
||||
mes "on and I'm ready to cruise~";
|
||||
close;
|
||||
}
|
||||
@@ -1864,7 +1864,7 @@ lhz_in01,217,121,3 script Repairman#li_01 851,{
|
||||
mes "Hey, you don't work--";
|
||||
mes "G-guards! Hurry! There's";
|
||||
mes "somebody over here!";
|
||||
emotion ET_SURPRISE;
|
||||
emotion e_gasp;
|
||||
close2;
|
||||
warp "lhz_in01",33,224;
|
||||
end;
|
||||
@@ -1895,7 +1895,7 @@ lhz_in01,203,123,3 script Scientist#li_02 750,{
|
||||
mes "replace th--hey. You're";
|
||||
mes "not Ralphie. Wait. Guaaards!";
|
||||
mes "Help me, there's some weirdo!";
|
||||
emotion ET_SURPRISE;
|
||||
emotion e_gasp;
|
||||
close2;
|
||||
warp "lhz_in01",33,224;
|
||||
end;
|
||||
@@ -1917,7 +1917,7 @@ lhz_in01,199,137,3 script Scientist#li_03 865,{
|
||||
mes "here, and I think";
|
||||
mes "it's one of those crazy";
|
||||
mes "stalkers! Why, why me?!";
|
||||
emotion ET_SURPRISE;
|
||||
emotion e_gasp;
|
||||
close2;
|
||||
warp "lhz_in01",33,224;
|
||||
end;
|
||||
@@ -1932,7 +1932,7 @@ OnTouch_:
|
||||
if (select("Nice day, huh?:Cancel") == 1) {
|
||||
mes "[Rekenber Guard]";
|
||||
mes "...";
|
||||
emotion ET_FRET;
|
||||
emotion e_an;
|
||||
close;
|
||||
}
|
||||
mes "[Rekenber Guard]";
|
||||
@@ -1941,7 +1941,7 @@ OnTouch_:
|
||||
}
|
||||
mes "[Rekenber Guard]";
|
||||
mes "...!";
|
||||
emotion ET_SURPRISE;
|
||||
emotion e_gasp;
|
||||
close2;
|
||||
warp "lhz_in01",33,224;
|
||||
end;
|
||||
@@ -1949,7 +1949,7 @@ OnTouch_:
|
||||
|
||||
lhz_in01,24,140,3 script Regenschirm Guard#40 4_M_LGTGUARD,{
|
||||
mes "[Regenschirm Guard]";
|
||||
if ((MISC_QUEST&512) && countitem(2657) > 0) {// Lab_Passport
|
||||
if (lhz_sincube > 10 && countitem(2657) > 0) {// Lab_Passport
|
||||
mes "Do you wish to";
|
||||
mes "go underground?";
|
||||
next;
|
||||
@@ -2326,7 +2326,7 @@ lhz_in01,157,47,1 script Mareth#seram 797,{
|
||||
mes "Yoo hoo hoo~";
|
||||
mes "Oh, how I love";
|
||||
mes "love love chocolate!";
|
||||
emotion ET_THROB;
|
||||
emotion e_lv;
|
||||
next;
|
||||
mes "[Mareth]";
|
||||
mes "Eat it up...";
|
||||
@@ -2459,7 +2459,7 @@ lighthalzen,162,304,7 script Rekenber Guard Drew#li 868,{
|
||||
mes "Official glossy photos";
|
||||
mes "of the Kafra Ladies. Now...";
|
||||
mes "With 20% more garter belts!";
|
||||
emotion ET_DELIGHT;
|
||||
emotion e_ho;
|
||||
next;
|
||||
mes "[Rekenber Guard Tan]";
|
||||
mes "So they're all wearing";
|
||||
@@ -2468,7 +2468,7 @@ lighthalzen,162,304,7 script Rekenber Guard Drew#li 868,{
|
||||
mes "even got the glasses chick";
|
||||
mes "to wear 'em too? That's the";
|
||||
mes "best news I've heard all day!";
|
||||
emotion ET_HUK, getnpcid(0, "Rekenber Guard Tan#li");
|
||||
emotion e_omg,0,"Rekenber Guard Tan#li";
|
||||
next;
|
||||
mes "[Rekenber Guard Drew]";
|
||||
mes "Okay man, you know these";
|
||||
@@ -2494,7 +2494,7 @@ lighthalzen,163,306,3 script Rekenber Guard Tan#li 867,{
|
||||
mes "This is art. The lighting,";
|
||||
mes "the angle, the... the...";
|
||||
mes "subject matter. Oh yes.";
|
||||
emotion ET_PROFUSELY_SWEAT;
|
||||
emotion e_swt2;
|
||||
next;
|
||||
mes "[Rekenber Guard Drew]";
|
||||
mes "Man, these officially licensed";
|
||||
@@ -2612,7 +2612,7 @@ lighthalzen,176,65,5 script Kimmy#zen3 862,{
|
||||
mes "beautiful clothing and";
|
||||
mes "accessory shops. This";
|
||||
mes "place is heaven to a";
|
||||
mes "trend-setter like me~!";
|
||||
mes "trendsetter like me~!";
|
||||
next;
|
||||
mes "[Kimmy]";
|
||||
mes "I don't know if you";
|
||||
@@ -2688,7 +2688,7 @@ lhz_in02,267,25,4 script Diana#npc 747,{
|
||||
mes "good taste. Now, this Stiletto";
|
||||
mes "is a steal at 39,800 zeny...";
|
||||
next;
|
||||
emotion ET_HUK;
|
||||
emotion e_omg;
|
||||
mes "[Diana]";
|
||||
mes "Huh...?!";
|
||||
mes "That's ridiculous!";
|
||||
@@ -2812,7 +2812,7 @@ lighthalzen,77,203,3 script Victor Perfecto#zen9 869,{
|
||||
mes "Still, it's pretty";
|
||||
mes "depressing to think";
|
||||
mes "that the beauty of nature";
|
||||
mes "can be man-made and";
|
||||
mes "can be manmade and";
|
||||
mes "equated to zeny, you know?";
|
||||
close;
|
||||
}
|
||||
@@ -2947,7 +2947,7 @@ lhz_in01,139,48,7 script Leimi#mimir 73,{
|
||||
mes "Oh...!";
|
||||
mes "Good heavens!";
|
||||
mes "Um, may I help you?";
|
||||
emotion ET_HUK;
|
||||
emotion e_omg;
|
||||
if (BaseJob == Job_Assassin) {
|
||||
if (Sex == SEX_MALE) {
|
||||
next;
|
||||
@@ -3144,7 +3144,7 @@ lighthalzen,337,296,3 script Rekenber Employee#li_2 868,{
|
||||
mes "professional positions. This";
|
||||
mes "is a great chance to make a";
|
||||
mes "difference... and some money~";
|
||||
emotion ET_BEST;
|
||||
emotion e_no1;
|
||||
close;
|
||||
}
|
||||
}
|
||||
@@ -3171,7 +3171,7 @@ lhz_in01,221,131,7 script Scientist#li_01 865,{
|
||||
mes "What?! Guards!";
|
||||
mes "Hurry, there's an";
|
||||
mes "intruder right here!";
|
||||
emotion ET_SURPRISE;
|
||||
emotion e_gasp;
|
||||
close2;
|
||||
warp "lhz_in01",33,224;
|
||||
end;
|
||||
|
||||
@@ -144,7 +144,7 @@ louyang,297,167,2 script Muscular Woman#lou 815,{
|
||||
next;
|
||||
mes "[Zhi Ching Li]";
|
||||
mes "Recently we've had a hard time recruiting new members, so I came here to check if there's any woman who wishes to join us.";
|
||||
emotion ET_THINK;
|
||||
emotion e_dots;
|
||||
close;
|
||||
}
|
||||
mes "[Zhi Ching Li]";
|
||||
|
||||
@@ -291,7 +291,7 @@ xmas,117,304,4 script Poze 713,{
|
||||
mes "Oh, there is someone who knows how Snowysnow came to be able to speak. That person would be ^3355FFUncle Hairy Cantata^000000...";
|
||||
next;
|
||||
mes "[Poze]";
|
||||
mes "One day when apprentice of the great alchemist visited Lutie, I came to listen in on a conversation between him and Uncle Hairy.";
|
||||
mes "One day when apprentice of the great alchemist visted Lutie, I came to listen in on a conversation between him and Uncle Hairy.";
|
||||
next;
|
||||
mes "[Poze]";
|
||||
mes "Long ago, a great alchemist came by Snowysnow's hometown and happened to meet Snowysnow dying, melting down into water. However, Snowysnow was miraculously revived by that Alchemist.";
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
manuk,304,195,5 script Soldier#ep13pa829 454,{
|
||||
if (isequipped(2782) == 1) {
|
||||
mes "[Food Provider]";
|
||||
mes "The Manuk family subsists mostly on refining Gray Hollows that were buried a long time ago deep down under the ground.";
|
||||
mes "The Manuk family subsists mostly on refining Gray Hollows that were burried a long time ago deep down under the ground.";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
@@ -324,7 +324,7 @@ man_in01,393,134,3 script Worker#ep13bsg2 454,{
|
||||
man_in01,377,143,5 script Worker#ep13bsg3 454,{
|
||||
if (isequipped(2782) == 1) {
|
||||
mes "[Worker]";
|
||||
mes "Hmm... It's working just fine... No problems at all...";
|
||||
mes "Hmm... It's working just fine... No probems at all...";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
|
||||
@@ -48,7 +48,7 @@ OnTouch_:
|
||||
|
||||
morocc,202,244,0 script Volunteer - Morroc#01 745,{
|
||||
mes "[Morroc Volunteer]";
|
||||
mes "After that terrible incident wiped out the entire Morroc, Rune-Midgard Kingdom has gathered us volunteers to help restorations.";
|
||||
mes "After that terrible incident wiped out the entire Morroc, Rune-Midgard Kingdom has gathered us valunteers to help restorations.";
|
||||
next;
|
||||
mes "[Morroc Volunteer]";
|
||||
mes "As important as it seems, everyone's being careful but there are always some that really don't realize the situation, don't you think?";
|
||||
@@ -303,7 +303,7 @@ moc_ruins,121,116,4 script Picky Lady#moc 66,{
|
||||
mes "Or, how little Picky wears that tiny egg shell sometimes?..";
|
||||
next;
|
||||
mes "[Syvia]";
|
||||
mes "I can't believe what just has happened.. Our town used to be the one with those cute little monsters, not that kinda of vicious dreadful Evil sleeping in! Whew...";
|
||||
mes "I can't believe what just has happened.. Our town used to be the one with those cute little monsters, not that kinda of visious dreadful Evil sleeping in! Whew...";
|
||||
next;
|
||||
mes "[Syvia]";
|
||||
mes "I'm so scared... I just wanna ease my mind watching over those cute little Porings...";
|
||||
@@ -375,7 +375,7 @@ moc_ruins,155,107,4 script Ant Man#moc 47,{
|
||||
next;
|
||||
mes "[Akira]";
|
||||
mes "Andre is colored in Ivory, Yellowish Green is Piere, and the Red one is Deniro.";
|
||||
mes "It's really easy to distinguish those from Bitata, the common ants because they look very different.";
|
||||
mes "It's really easy to distinguish those from Bitata, the commen ants because they look very different.";
|
||||
next;
|
||||
mes "[Akira]";
|
||||
mes "Oh, and those ants are greedy as Porings and will try to steal your items, so keep that in mind.";
|
||||
@@ -388,7 +388,7 @@ moc_ruins,155,107,4 script Ant Man#moc 47,{
|
||||
mes "There's also an old man called Guias, the spirit of the earth. He's pretty hard to deal with.";
|
||||
next;
|
||||
mes "[Akira]";
|
||||
mes "Sharp teeth and strong jaws of the ants would be something that you should be careful of, but the shovelling skills of that old grandpa is very strong that you should watch out.";
|
||||
mes "Sharp teeth and strong jaws of the ants would be something that you should be careful of, but the shovelling skills of that old granpa is very strong that you should watch out.";
|
||||
next;
|
||||
mes "[Akira]";
|
||||
mes "...Well, what am I talking about? What is left to be afraid when the Satan of Morroc is revived? Huh..huhhuh...";
|
||||
@@ -414,7 +414,7 @@ moc_ruins,143,43,4 script Assassin Boy#moc 118,{
|
||||
next;
|
||||
mes "[Slayer Kid]";
|
||||
mes "Well.. Maybe it'd too late now..";
|
||||
mes "Now that the whole town's destroyed... I don't even care what happens next...";
|
||||
mes "Now that the whole town's destroyed... I don't even care what happenes next...";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Slayer Kid]";
|
||||
@@ -566,9 +566,9 @@ moc_ruins,173,70,4 script Uncle Morroc#moc 48,{
|
||||
moc_fild16,199,212,4 script Uncle Assassin#moc 55,{
|
||||
mes "[Hashisid]";
|
||||
mes "...Assassins are trained";
|
||||
mes "to approach their enemies stealthily,";
|
||||
mes "to approach their enemies steathily,";
|
||||
mes " as well as";
|
||||
mes "to shroud their intent.";
|
||||
mes "to shroad their intent.";
|
||||
mes "For this purpose,";
|
||||
mes "we never";
|
||||
mes "look our targets in the eye.";
|
||||
@@ -612,7 +612,7 @@ moc_fild16,199,212,4 script Uncle Assassin#moc 55,{
|
||||
mes "strong smell...";
|
||||
mes "If you ever,";
|
||||
mes "try eating those";
|
||||
mes "smelly garlic bread with spices,";
|
||||
mes "smelly garlic bread with spicies,";
|
||||
next;
|
||||
mes "[Hashisid]";
|
||||
mes "and try hiding against";
|
||||
@@ -666,7 +666,7 @@ moc_fild16,211,254,4 script Assassin#07rhea_30 118,{
|
||||
next;
|
||||
mes "[La Conte]";
|
||||
mes "Sonic Blow is the skill";
|
||||
mes "that inflicts 8 continuous hits of";
|
||||
mes "that inflicts 8 contineous hits of";
|
||||
mes "Neutral damage.";
|
||||
close;
|
||||
case 2:
|
||||
@@ -721,7 +721,7 @@ morocc_in,166,76,3 script Bartender#02 46,{
|
||||
mes "[Bartender]";
|
||||
mes "What are you going to order?";
|
||||
next;
|
||||
switch(select("Tropical Sograt:Vermilion on the Beach:Nothing.")) {
|
||||
switch(select("Tropical Sograt:Vemillion the Beach:Nothing.")) {
|
||||
case 1:
|
||||
if (Zeny >= 1000 ) {
|
||||
set Zeny, Zeny-1000;
|
||||
|
||||
@@ -180,7 +180,7 @@ niflheim,350,258,1 script Cursed Spirit#nif 802,{
|
||||
next;
|
||||
mes "[Ashe Bruce]";
|
||||
mes "Just because I'm a cursed spirit, you adventurers think you can just dump your curses on me?!";
|
||||
emotion ET_FRET;
|
||||
emotion e_an;
|
||||
next;
|
||||
mes "[Ashe Bruce]";
|
||||
mes "I refuse to let";
|
||||
@@ -233,7 +233,7 @@ niflheim,350,258,1 script Cursed Spirit#nif 802,{
|
||||
mes "And the spell to lift";
|
||||
mes "your curse has been";
|
||||
mes "lost to the ages~!";
|
||||
emotion ET_KIK;
|
||||
emotion e_gg;
|
||||
next;
|
||||
if (select("Clover:Klaatu:Klaytos") == 2)
|
||||
set .@spell,.@spell+1;
|
||||
|
||||
@@ -157,11 +157,11 @@ payon,249,156,1 script Woman#payon 66,{
|
||||
case 1:
|
||||
mes "[Woman]";
|
||||
mes "Oh come on, don't be a coward.";
|
||||
mes "It's just a simple cave filled with normal monsters. It's quite safe. We've even established an Archer Village near that cave to prevent misfortune incidents. Hohoohoho~ ";
|
||||
mes "It's just a simple cave filled with normal monsters. It's quite safe. We've even established an Archer Village near that cave to prevent misfortunate incidents. Hohoohoho~ ";
|
||||
break;
|
||||
case 2:
|
||||
mes "[Woman]";
|
||||
mes "Oh don't worry about any preparations. There's a Tool Dealer right in front of the cave, so you can purchase anything you need from my husband, er, that guy~";
|
||||
mes "Oh don't worry about any preparations. There's a Tool Dealer right in front of the cave, so you can purchase anything you need from my husban, er, that guy~";
|
||||
break;
|
||||
case 3:
|
||||
mes "[Woman]";
|
||||
@@ -947,7 +947,7 @@ OnTouch_:
|
||||
next;
|
||||
mes "[Chief]";
|
||||
mes "However, we welcome people";
|
||||
mes "who have proven to be capable to take the challenge of the Hunter class.";
|
||||
mes "who have proven to be capable to take the challange of the Hunter class.";
|
||||
break;
|
||||
}
|
||||
next;
|
||||
|
||||
@@ -219,7 +219,7 @@ prontera,78,150,3 script Dairenne#pront 90,{
|
||||
next;
|
||||
if (select("Talk:Cancel") == 1) {
|
||||
mes "[Towngirl Dairenne]";
|
||||
mes "I wonder if you are interested in parties or dresses. Hehehe. These days, the hot topic is definitely the colorful, extravagant, magnificent dresses you can wear.";
|
||||
mes "I wonder if you are interested in parties or dresses. Hehehe. These days, the hot topic is definitely the colorful, extravagent, magnificent dresses you can wear.";
|
||||
next;
|
||||
mes "[Towngirl Dairenne]";
|
||||
mes "To get such dazzling colors, I heard you have to use a dye that you can only get in Morroc. But I also heard that the price is beyond imagination.";
|
||||
@@ -308,10 +308,10 @@ prt_in,180,20,2 script Bartender#pront 61,{
|
||||
mes "I can't keep my business busy without my special menu 'Crunch Crunch Sour' and 'Savory Yum Yum'...*Sigh*";
|
||||
while(1) {
|
||||
next;
|
||||
switch(select("'Crunch Crunch Sour'?:'Savory Yum Yum'?:Cancel.")) {
|
||||
switch(select("'Cunch Crunch Sour'?:'Savory Yum Yum'?:Cancel.")) {
|
||||
case 1:
|
||||
mes "[Bartender]";
|
||||
mes "The basic ingredients of my Crunch Crunch Sour are the ants roaming inside the Ant Hell in the desert.";
|
||||
mes "The basic ingredients of my Crunch Crunch Sour are the ants roadming inside the Ant Hell in the desert.";
|
||||
mes "Rumor has it that the numbers of the ants have been greatly increased and they have become more violent, so that no one wants to get in the place.";
|
||||
next;
|
||||
mes "[Bartender]";
|
||||
@@ -361,7 +361,7 @@ prt_in,173,24,2 script Shevild#pront 85,{
|
||||
mes "Yes. Few days ago, I have entered a mysterious maze following a group of hunters at the north of Prontera.";
|
||||
next;
|
||||
mes "[Shevild]";
|
||||
mes "They said that they could get lots and lots of rare items from the maze even if the maze was filled with awfully strong monsters.";
|
||||
mes "They said that they could get lots and lots of rare items from the maze even if the maze was filled with awfully strong mosters.";
|
||||
mes "So we went there but as soon as we entered, we were just stuck inside the maze, you know.";
|
||||
next;
|
||||
mes "[Shevild]";
|
||||
@@ -380,7 +380,7 @@ prt_in,173,24,2 script Shevild#pront 85,{
|
||||
|
||||
case 2:
|
||||
mes "[Shevild]";
|
||||
mes "When you go outside of Prontera heading to north east, you will arrive at the peaceful ruins. I have been there a while ago, to deliver something to a priest.";
|
||||
mes "When you go outside of Prontrea heading to north east, you will arrive at the peaceful ruins. I have been there a while ago, to deliver something to a priest.";
|
||||
mes "I had to pass a forest on the way to the ruins, and the forest was filled with monkeys and raccoons.";
|
||||
next;
|
||||
mes "[Shevild]";
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user