Playtester ec9a5fae4b
Monster Loot / Item Dropping Position (#8347)
- When a monster is killed, its first item will now always drop at the exact cell the monster was on
- When a monster drops more than one item, the items will be deployed on 3 cells around the monster (looping): SE, W and N
- Fixed drop position of looted items (similar to regular drops but independent to it and starts north)
- Fixed item drop order (script-granted -> regular drops -> looted drops)
- Fixed looted items showing special drop effects
- Searching for a free cell to drop an item on now uses the official algorithm
- When a monster drops an item, it will no longer drop on cells that are occupied by characters or pets
- When a player drops an item, it will now drop in a 5x5 area around the player
- Items dropped by players can now stack on the same cell unless the new "item_stacking" config is disabled
- When an MVP drop drops to the floor because the player's inventory was full, it will now always drop on that player's cell
- Fixes #8345
2024-06-07 18:29:01 +02:00
..
2017-08-10 00:34:43 +01:00
2015-10-21 01:59:32 -04:00

Import Directories

What is the import directory for?

The import/ directory provides a way for you to change your config settings without the need to even touch the main /conf/ and /db/ files.

By placing your custom entries into the import/ directory within these two locations, your core files will not need to have any conflicts resolved when you update your server. You store your changes, and the rest is updated with rAthena.

How does this work?

Think of "import" as in "override". Place only the settings you have changed in the import files, or settings you are "overriding".

For example, when setting up a server there are always a few config settings that users would like to change in order for rAthena to suit their needs. The following example will show you how to use the /conf/import/ directory correctly. (for /db/import/ examples, see /db/readme.md)

Login Server


We want to use MD5 passwords and disable _m/f account creation methods.

/conf/import/login_conf.txt

new_account: no
use_MD5_passwords: yes

Char Server


We want to change the server name to "Odin".

/conf/import/char_conf.txt

server_name: Odin

Map Server


We want to hide all error messages and add a few custom maps.

/conf/import/map_conf.txt

//Makes server output more silent by omitting certain types of messages:
//16: Hide Error and SQL Error messages.
console_silent: 16
map: 1@toy
map: 1@valley
map: shops

Inter Server


We want to use MySQL tables instead of .txt files.

/conf/import/inter_conf.txt

use_sql_db: yes

Logging Settings


We want to log all items and all chat messages.

/conf/import/log_conf.txt

log_filter: 1
// Log CHAT (Global, Whisper, Party, Guild, Main chat, Clan) (Note 3)
// log_chat: 63 = logs everything
log_chat: 63

Battle Configs


We want to change the way various mechanics work. For anything that would be configured in the /conf/battle/ directory, it will go into import/battle_conf.txt. To help you find which configs came from where, it's generally a good idea to comment out the name of the file that specific collection of configs came from.

/conf/import/battle_conf.txt

// guild.conf
guild_exp_limit: 90

// items.conf
vending_over_max: no
vending_tax: 100
weapon_produce_rate: 200
potion_produce_rate: 200
produce_item_name_input: 0x03

// misc.conf
duel_time_interval: 2
at_mapflag: yes
at_monsterignore: yes
cashshop_show_points: yes
hide_fav_sell: yes
// Whether or not mail box status is displayed upon login.
// Default: 0
// 0 = No
// 1 = Yes
// 2 = Yes, when there are unread mails
mail_show_status: 2

// monster.conf
show_mob_info: 3

// party.conf
party_hp_mode: 1
display_party_name: yes

// pet.conf
pet_rename: yes

// player.conf
max_aspd: 196
max_third_aspd: 196
max_extended_aspd: 196
vip_disp_rate: no

// status.conf
debuff_on_logout: 3

We cannot stress enough how helpful this system is for everyone. The majority of git conflicts will simply go away if users make use of the import/ system.