
The first course of the test had two warp ports very close to each other warping to the same place for no reason.
643 lines
26 KiB
Plaintext
643 lines
26 KiB
Plaintext
//===== rAthena Script =======================================
|
|
//= Swordsman Job Quest
|
|
//===== By: ==================================================
|
|
//= kobra_k88; L0ne_W0lf
|
|
//===== Current Version: =====================================
|
|
//= 2.3
|
|
//===== Compatible With: =====================================
|
|
//= rAthena Project
|
|
//===== Description: =========================================
|
|
//= [Official Conversion]
|
|
//= Job quest for Swordman classes
|
|
//= Uses Job_sword1 as opposed to sword_1-1 -> sword_3-1.
|
|
//= EXPLOITABLE in a sense because while the sword_x-1 maps
|
|
//= are marked as "inside" by the client, job_sword1 is not.
|
|
//= giving players FREE camera rotation while doing the job quest.
|
|
//===== Additional Comments: =================================
|
|
//= 1.0 Fully working.
|
|
//= 1.1 Added instant job change for High Novice [Lupus]
|
|
//= 1.3 Added Baby Class support [Lupus]
|
|
//= 1.4 Changed the timing system to initnpctimer, now you do get warnings about time
|
|
//= and are limited to 7min to complete the quest [Fredzilla]
|
|
//= 1.5 Optimised and moved first checker to Jfunc1-1 [massdriller]
|
|
//= 1.5.1 Fixed possible EXP abuse [Lupus]
|
|
//= 1.5.2 Now saves/restores all quest skills [Lupus]
|
|
//= 1.5.3 Removed Duplicates [Silent]
|
|
//= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus]
|
|
//= 1.7 changed location from its clone to the original [Lupus]
|
|
//= 1.7.1 Fixed warp on timeout [KarLaeda]
|
|
//= 1.8 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
|
|
//= Removed "green" traps, quest is no longer timed.
|
|
//= No longer uses function "F_ToHigh"
|
|
//= 1.9 Dialog is official, but the Script is now custom as far as maps go. [L0ne_W0lf]
|
|
//= 1.9b Fixed usage of wrong jobchange func messing up baby classes [ultramage]
|
|
//= 2.0 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
|
|
//= 2.1 Fixed mistake in condition check. [L0ne_W0lf]
|
|
//= 2.2 Warp portals dont end with ; [Yommy]
|
|
//= 2.3 Added Quest Log commands. [L0ne_W0lf]
|
|
//============================================================
|
|
|
|
izlude_in,74,172,4 script Swordman#swd_1 119,{
|
|
if (Upper == 1) {
|
|
if (Class == Job_Novice_High && (ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin)) {
|
|
mes "[Swordman]";
|
|
mes "It...";
|
|
mes "Can't be...";
|
|
mes "You've been reborn, haven't you?";
|
|
next;
|
|
mes "[Swordman]";
|
|
mes "I see you're retreading the path of the Swordman! Once you've gotten used to brandishing a sword, you can never go back!!";
|
|
next;
|
|
if (!callfunc("F_CanChangeJob")) {
|
|
mes "[Swordman]";
|
|
mes "Hmm? Ah, you must first master the Basic Skills before you are ready to become a Swordman.";
|
|
next;
|
|
mes "[Swordman]";
|
|
mes "Come back to me when you have finished learning the Basic Novice Skills.";
|
|
close;
|
|
}
|
|
mes "[Swordman]";
|
|
mes "Excellent! Let me promote you to a Swordman right away!";
|
|
next;
|
|
skill "NV_TRICKDEAD",0,SKILL_PERM;
|
|
jobchange Job_Swordman_High;
|
|
skill "SM_MOVINGRECOVERY",1,SKILL_PERM;
|
|
skill "SM_FATALBLOW",1,SKILL_PERM;
|
|
skill "SM_AUTOBERSERK",1,SKILL_PERM;
|
|
mes "[Swordman]";
|
|
mes "Hmm... You look like a well-experienced Swordman. Still, I'm sure that you must train to improve your skills and gain strength!";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Swordman]";
|
|
mes "Hm...?";
|
|
mes "You're a reborn";
|
|
mes "warrior, aren't you?";
|
|
next;
|
|
mes "[Swordman]";
|
|
mes "Hmmm...";
|
|
mes "It seems that being";
|
|
mes "a Swordman is not part";
|
|
mes "of your destiny. I'm sorry,";
|
|
mes "but it seems there is nothing";
|
|
mes "I can do for you.";
|
|
close;
|
|
}
|
|
}
|
|
mes "[Swordman]";
|
|
mes "Welcome to the";
|
|
mes "Swordman Association!";
|
|
next;
|
|
mes "[Swordman]";
|
|
mes "So...";
|
|
mes "What business";
|
|
mes "brings you to us?";
|
|
next;
|
|
switch(select("Job Change:About Swordman.:About the Job requirements.:Cancel.")) {
|
|
case 1:
|
|
if (BaseJob == Job_Swordman) {
|
|
mes "[Swordman]";
|
|
mes "Job change? Muhahaha! But you're already a Swordman! Be proud and be strong!";
|
|
close;
|
|
}
|
|
else if (BaseJob != Job_Novice) {
|
|
mes "[Swordman]";
|
|
mes "Haha! Oh boy. I'm flattered, but you already have another job! Still, I can't blame you...";
|
|
close;
|
|
}
|
|
if (job_sword_q == 0) {
|
|
mes "[Swordman]";
|
|
mes "So you wish to become a proud Swordman? By all means, please sign up!";
|
|
next;
|
|
if (select("Sign up.:Cancel.") == 1) {
|
|
savepoint "izlude_in",65,165,1,1;
|
|
set job_sword_q,1;
|
|
setquest 1014;
|
|
mes "[Swordman]";
|
|
mes "Ah, yes. Your application will be reviewed as soon as possible.";
|
|
next;
|
|
mes "[Swordman]";
|
|
mes "If you have already met the requirements, you can take an interview right now. Would you like to?";
|
|
next;
|
|
if (select("Yes.:No.") == 1) {
|
|
mes "[Swordman]";
|
|
mes "Good, good.";
|
|
mes "Now, let's see...";
|
|
next;
|
|
}
|
|
else {
|
|
mes "[Swordman]";
|
|
mes "Alright then. Feel free to come back whenever you are ready. All you have to do now is meet our requirements. Good luck to you.";
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Swordman]";
|
|
mes "Hm? Alright, come back whenever you change your mind. The world can always use another Swordman!";
|
|
close;
|
|
}
|
|
}
|
|
mes "[Swordman]";
|
|
if (!callfunc("F_CanChangeJob")) {
|
|
mes "Hm, you still haven't learned all of the Basic Skills. You need to do that before you can become a Swordman.";
|
|
next;
|
|
mes "[Swordman]";
|
|
mes "Check the requirements for job change again, and come back when you are ready.";
|
|
close;
|
|
}
|
|
else if (job_sword_q <= 3) {
|
|
mes "Hm, you've learned all of the Basic Skills but didn't take the test yet. You must first pass the exam before you can change your job to Swordman.";
|
|
next;
|
|
mes "[Swordman]";
|
|
mes "Enter the room to my right so that you can take the test. You'll need to speak to my right so you can enter the examination area.";
|
|
close;
|
|
}
|
|
else if (job_sword_q == 4) {
|
|
mes "Hahaha! Congratulations! Now you are fully qualified to be a real Swordman! I will transform you right away!";
|
|
next;
|
|
callfunc "Job_Change",Job_Swordman;
|
|
set job_sword_q,0;
|
|
completequest 1014;
|
|
mes "[Swordman]";
|
|
mes "Once again, congratulations. I expect that you will be a good representative of the Swordman Association.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Swordman]";
|
|
mes "So you wish to know more about the mighty Swordman job? Well, then...";
|
|
next;
|
|
mes "[Swordman]";
|
|
mes "Amongst the First Class jobs, the Swordman is the best melee fighter for three reasons.";
|
|
mes "There are 3 reasons why Swordy is the best to approch a fight!";
|
|
next;
|
|
mes "[Swordman]";
|
|
mes "First, Swordman has the benefit of additional HP. Second, Swordman generally have access to a wider selection fo weapons than the other First Class jobs.";
|
|
next;
|
|
mes "[Swordman]";
|
|
mes "And third, most of the Swordman skills are crushing physical attacks! In my opinion, being a Swordman is the best job ever!";
|
|
close;
|
|
case 3:
|
|
mes "[Swordman]";
|
|
mes "Hmmm...";
|
|
if (BaseJob != Job_Novice) {
|
|
if (BaseJob == Job_Swordman)
|
|
mes "But there's no need to tell you the requirements. You've met them and already became a Swordman! Well, anyway...";
|
|
else
|
|
mes "It's too late for you to become a Swordman. You already have another job. Still, there's no harm in telling you...";
|
|
}
|
|
next;
|
|
mes "[Swordman]";
|
|
mes "First, you must learn all 9 of the Basic Skills. If you can't complete this requirement, you won't be able to change to any job.";
|
|
next;
|
|
mes "[Swordman]";
|
|
mes "Second, you must pass the Swordman Test. Inquire the Test Manager located in the waiting room of the Swordman Test.";
|
|
next;
|
|
mes "[Swordman]";
|
|
mes "If you can complete these 2 requirements, you can change to a Swordman anytime you want.";
|
|
close;
|
|
case 4:
|
|
mes "[Swordman]";
|
|
mes "Ha ha ha!";
|
|
mes "Ah, youth!";
|
|
close;
|
|
}
|
|
}
|
|
|
|
izlude_in,62,170,6 script Swordman#swd_2 85,{
|
|
mes "[Swordman]";
|
|
if (BaseJob == Job_Swordman) {
|
|
mes "Sorry guy, but I can only allow Novices to enter the Test Hall.";
|
|
close;
|
|
}
|
|
else if (BaseJob != Job_Novice) {
|
|
mes "Who the hell are you?! Nobody, other than Novices, is permitted to come in here!";
|
|
close;
|
|
}
|
|
else if (!callfunc("F_CanChangeJob")) {
|
|
mes "Stop! I can't let you in until you learn all of the Basic Skills. The Test Hall isn't for goofing off!";
|
|
close;
|
|
}
|
|
else if (job_sword_q == 4) {
|
|
mes "Hey. You need to talk to the Swordman in the center of the room, not me.";
|
|
close;
|
|
}
|
|
else if (job_sword_q == 0) {
|
|
mes "Stop! If you want to take the Swordman Test, you'll need to fill out an application first.";
|
|
next;
|
|
mes "[Swordman]";
|
|
mes "The Swordman in the center of the room can help you with that, got it?";
|
|
close;
|
|
}
|
|
else {
|
|
savepoint "izlude_in",65,165,1,1;
|
|
warp "izlude_in",39,170;
|
|
end;
|
|
}
|
|
}
|
|
|
|
izlude_in,30,175,4 script Swordman#swd_3 92,{
|
|
mes "[Swordman]";
|
|
mes "I will tell you about the Test! Listen carefully, I won't repeat myself.";
|
|
next;
|
|
mes "[Swordman]";
|
|
mes "The purpose of this test is to confirm whether or not you are qualified to be a Swordman. As you know, a Swordman needs physical strength and spirit!";
|
|
next;
|
|
mes "[Swordman]";
|
|
mes "Without those, you won't be able to become a Swordman. Now, the conditions for completing this test are very simple.";
|
|
next;
|
|
mes "[Swordman]";
|
|
mes "You will travel through three courses and must reach the final checkpoint within ^FF000010 minutes^000000.";
|
|
next;
|
|
mes "[Swordman]";
|
|
mes "If you choose to 'Surrender,' or if you run out of time, you will not pass the test.";
|
|
next;
|
|
mes "[Swordman]";
|
|
mes "If you find that you are not strong enough to pass the test, head to the entrance of the course and talk to the checkpoint manager.";
|
|
next;
|
|
mes "[Swordman]";
|
|
mes "As you travel through the three courses, you may fall to a random, underground area. The course is designed so that you can still find your way back.";
|
|
next;
|
|
mes "[Swordman]";
|
|
mes "However, be careful, as this will waste your time! Godspeed to you.";
|
|
close;
|
|
}
|
|
|
|
izlude_in,30,163,0 script Test Hall Staff#swd_1 105,{
|
|
mes "[Test Hall Staff]";
|
|
if (BaseJob == Job_Swordman) {
|
|
mes "Hm? How did you get inside? You're not supposed to be in here, so please leave now.";
|
|
close2;
|
|
warp "izlude_in",66,170;
|
|
end;
|
|
}
|
|
else if (BaseJob != Job_Novice) {
|
|
mes "Who are you?! This place is for the Swordman Test! You're not allowed to be in here! Leave now!";
|
|
close2;
|
|
warp "izlude_in",66,170;
|
|
end;
|
|
}
|
|
if (job_sword_q == 1) {
|
|
mes "So are you the one who wants to be a Swordman? Alright! You look reliable!";
|
|
next;
|
|
mes "[Test Hall Staff]";
|
|
mes "Try to relax and do your best. This course isn't so difficult.";
|
|
set job_sword_q,2;
|
|
}
|
|
else if (job_sword_q == 2) {
|
|
mes "Retesting? Try not to worry about it. It's good that you don't back down from a challenge! Here, take these and cheer up!";
|
|
getitem 512,5; //Apple
|
|
set job_sword_q,3;
|
|
}
|
|
else if (job_sword_q == 3)
|
|
mes "Don't ever give up! Now retesting!";
|
|
close2;
|
|
warp "job_sword1",10,245;
|
|
end;
|
|
}
|
|
|
|
// Examination Courses NPCs
|
|
//============================================================
|
|
// 1-1
|
|
job_sword1,230,245,2 script Medic#swd_1 105,{
|
|
callfunc "F_JobSwdMedic","1st";
|
|
}
|
|
job_sword1,230,242,2 script Test Hall Staff#swd_2 105,{
|
|
callfunc "F_JobSwdStaff",1;
|
|
}
|
|
job_sword1,230,207,2 script Medic#2swd_2 105,{
|
|
callfunc "F_JobSwdMedic","2nd";
|
|
}
|
|
job_sword1,230,204,2 script Test Hall Staff#2swd_3 105,{
|
|
callfunc "F_JobSwdStaff",1;
|
|
}
|
|
job_sword1,223,167,2 script Mae#swd_1_success 92,{
|
|
mapannounce "job_sword1","Applicant " + strcharinfo(0) + ". You successfully passed the test.",bc_map;
|
|
set job_sword_q,4;
|
|
mes "[Mae]";
|
|
mes "I sencerely congratulate you for passing the test!";
|
|
mes "I already sent your test result to the Job Department. Please inquire at the Officer in Centre.Thank you.";
|
|
close2;
|
|
warp "izlude_in",66,173;
|
|
end;
|
|
}
|
|
|
|
// Examination Course Functions
|
|
//============================================================
|
|
function script F_JobSwdMedic {
|
|
percentheal 100,0;
|
|
mes "[Medic]";
|
|
mes "This is the "+getarg(0)+" check point! Cheer up!";
|
|
close;
|
|
}
|
|
|
|
function script F_JobSwdStaff {
|
|
mes "[Test Hall Staff]";
|
|
mes "Do you surrender?";
|
|
next;
|
|
if (select("Yes.:No.") == 1) {
|
|
mapannounce "job_sword1","Applicant " + strcharinfo(0) + " quit the test.",bc_map;
|
|
warp "izlude_in",65,165;
|
|
end;
|
|
}
|
|
mes "[Test Hall Staff]";
|
|
mes "Bravo! Go for it again!";
|
|
close;
|
|
}
|
|
|
|
function script F_JobSwdTestStaff {
|
|
OnTouch:
|
|
mes "[Test Hall Staff]";
|
|
mes "Applicant " + strcharinfo(0) + ". Do you surrender??";
|
|
next;
|
|
if (select("Yes.:No.") == 1) {
|
|
mapannounce "job_sword1","Applicant " + strcharinfo(0) + " quit the test..",bc_map;
|
|
warp "izlude_in",65,165;
|
|
end;
|
|
}
|
|
warp "job_sword1",getarg(0),getarg(1);
|
|
end;
|
|
}
|
|
|
|
function script F_JobSwdTestStaff2 {
|
|
OnTouch:
|
|
mapannounce "job_sword1","Applicant " + strcharinfo(0) + ". Pass the "+getarg(0)+" course.",bc_map;
|
|
warp "job_sword1",getarg(1),getarg(2);
|
|
end;
|
|
}
|
|
|
|
// Examination Course 1
|
|
//============================================================
|
|
job_sword1,223,243,0 warp checkp1-2#swd_1 1,1,job_sword1,11,206
|
|
job_sword1,223,205,0 warp checkp2-3#swd_1 1,1,job_sword1,11,168
|
|
|
|
job_sword1,7,245,0 script Test Hall Staff#swd_4 45,1,3,{
|
|
callfunc "F_JobSwdTestStaff",10,245;
|
|
}
|
|
|
|
job_sword1,8,207,0 script Test Hall Staff#swd_5 45,1,6,{
|
|
callfunc "F_JobSwdTestStaff",11,207;
|
|
}
|
|
|
|
job_sword1,8,169,0 script Test Hall Staff#swd_6 45,1,6,{
|
|
callfunc "F_JobSwdTestStaff",11,169;
|
|
}
|
|
|
|
job_sword1,192,244,0 script Test Hall Staff#swd_7 45,1,3,{
|
|
callfunc "F_JobSwdTestStaff2","1st",215,244;
|
|
}
|
|
|
|
job_sword1,193,207,0 script Test Hall Staff#swd_8 45,1,3,{
|
|
callfunc "F_JobSwdTestStaff2","2nd",215,205;
|
|
warp "job_sword1",215,205;
|
|
}
|
|
|
|
job_sword1,193,168,0 script Test Hall Staff#swd_9 45,1,3,{
|
|
callfunc "F_JobSwdTestStaff2","3rd",215,167;
|
|
}
|
|
|
|
// Pitfalls (Set 1)
|
|
//============================================================
|
|
job_sword1,65,117,0 warp pitfall01-01 1,1,job_sword1,10,245
|
|
job_sword1,98,27,0 warp pitfall02-01 1,1,job_sword1,11,207
|
|
job_sword1,161,27,0 warp pitfall02-02 1,1,job_sword1,11,207
|
|
job_sword1,239,117,0 warp pitfall03-01 1,1,job_sword1,11,169
|
|
|
|
job_sword1,16,251,0 script 1_blank_1_a::SwdTrap1 -1,0,1,{
|
|
OnTouch:
|
|
switch(rand(1,5)) {
|
|
case 1: warp "job_sword1",65,56; end;
|
|
case 2: warp "job_sword1",29,26; end;
|
|
case 3: warp "job_sword1",43,16; end;
|
|
case 4: warp "job_sword1",23,112; end;
|
|
case 5: warp "job_sword1",58,83; end;
|
|
}
|
|
}
|
|
job_sword1,19,251,0 duplicate(SwdTrap1) 1_blank_1_b -1,0,1
|
|
job_sword1,17,250,0 duplicate(SwdTrap1) 1_blank_1_c -1,1,0
|
|
job_sword1,16,238,0 duplicate(SwdTrap1) 1_blank_2_a -1,0,1
|
|
job_sword1,19,238,0 duplicate(SwdTrap1) 1_blank_2_b -1,0,1
|
|
job_sword1,17,239,0 duplicate(SwdTrap1) 1_blank_2_c -1,0,1
|
|
job_sword1,28,247,0 duplicate(SwdTrap1) 1_blank_3_a -1,4,0
|
|
job_sword1,33,245,0 duplicate(SwdTrap1) 1_blank_3_b -1,0,2
|
|
job_sword1,29,242,0 duplicate(SwdTrap1) 1_blank_3_c -1,4,0
|
|
job_sword1,24,244,0 duplicate(SwdTrap1) 1_blank_3_d -1,0,2
|
|
job_sword1,38,251,0 duplicate(SwdTrap1) 1_blank_4_a -1,0,1
|
|
job_sword1,41,251,0 duplicate(SwdTrap1) 1_blank_4_b -1,0,1
|
|
job_sword1,39,250,0 duplicate(SwdTrap1) 1_blank_4_c -1,1,0
|
|
job_sword1,38,238,0 duplicate(SwdTrap1) 1_blank_5_a -1,0,1
|
|
job_sword1,41,238,0 duplicate(SwdTrap1) 1_blank_5_b -1,0,1
|
|
job_sword1,39,239,0 duplicate(SwdTrap1) 1_blank_5_c -1,1,0
|
|
job_sword1,54,251,0 duplicate(SwdTrap1) 1_blank_6_a -1,0,1
|
|
job_sword1,71,251,0 duplicate(SwdTrap1) 1_blank_6_b -1,0,1
|
|
job_sword1,62,250,0 duplicate(SwdTrap1) 1_blank_6_c -1,9,0
|
|
job_sword1,62,247,0 duplicate(SwdTrap1) 1_blank_7_a -1,8,0
|
|
job_sword1,71,244,0 duplicate(SwdTrap1) 1_blank_7_b -1,0,2
|
|
job_sword1,63,242,0 duplicate(SwdTrap1) 1_blank_7_c -1,8,0
|
|
job_sword1,54,244,0 duplicate(SwdTrap1) 1_blank_7_d -1,0,2
|
|
job_sword1,54,238,0 duplicate(SwdTrap1) 1_blank_8_a -1,0,1
|
|
job_sword1,71,238,0 duplicate(SwdTrap1) 1_blank_8_b -1,0,1
|
|
job_sword1,62,239,0 duplicate(SwdTrap1) 1_blank_8_c -1,9,0
|
|
job_sword1,102,247,0 duplicate(SwdTrap1) 1_blank_9_a -1,2,0
|
|
job_sword1,105,245,0 duplicate(SwdTrap1) 1_blank_9_b -1,0,2
|
|
job_sword1,103,242,0 duplicate(SwdTrap1) 1_blank_9_c -1,2,0
|
|
job_sword1,100,244,0 duplicate(SwdTrap1) 1_blank_9_d -1,0,2
|
|
job_sword1,156,249,0 duplicate(SwdTrap1) 1_blank_10_a -1,14,0
|
|
job_sword1,156,248,0 duplicate(SwdTrap1) 1_blank_10_b -1,14,0
|
|
job_sword1,170,249,0 duplicate(SwdTrap1) 1_blank_10_c -1,1,0
|
|
job_sword1,170,248,0 duplicate(SwdTrap1) 1_blank_10_d -1,1,0
|
|
job_sword1,156,245,0 duplicate(SwdTrap1) 1_blank_11_a -1,14,0
|
|
job_sword1,156,244,0 duplicate(SwdTrap1) 1_blank_11_b -1,14,0
|
|
job_sword1,170,245,0 duplicate(SwdTrap1) 1_blank_11_c -1,1,0
|
|
job_sword1,170,244,0 duplicate(SwdTrap1) 1_blank_11_d -1,1,0
|
|
job_sword1,156,241,0 duplicate(SwdTrap1) 1_blank_12_a -1,14,0
|
|
job_sword1,156,240,0 duplicate(SwdTrap1) 1_blank_12_b -1,14,0
|
|
job_sword1,170,241,0 duplicate(SwdTrap1) 1_blank_12_c -1,1,0
|
|
job_sword1,170,240,0 duplicate(SwdTrap1) 1_blank_12_d -1,1,0
|
|
job_sword1,180,251,0 duplicate(SwdTrap1) 1_blank_13_a -1,0,1
|
|
job_sword1,183,251,0 duplicate(SwdTrap1) 1_blank_13_b -1,0,1
|
|
job_sword1,181,250,0 duplicate(SwdTrap1) 1_blank_13_c -1,1,0
|
|
job_sword1,180,238,0 duplicate(SwdTrap1) 1_blank_14_a -1,0,1
|
|
job_sword1,183,238,0 duplicate(SwdTrap1) 1_blank_14_b -1,0,1
|
|
job_sword1,181,239,0 duplicate(SwdTrap1) 1_blank_14_c -1,1,0
|
|
|
|
//job_sword1,193,245,0 warp 1_rest 1,3,job_sword1,215,244
|
|
|
|
// Pitfalls (Set 2)
|
|
//============================================================
|
|
job_sword1,56,212,0 script 2_blank_1_a::SwdTrap2 -1,40,0,{
|
|
OnTouch:
|
|
switch(rand(1,5)) {
|
|
case 1: warp "job_sword1",162,120; end;
|
|
case 2: warp "job_sword1",94,120; end;
|
|
case 3: warp "job_sword1",94,85; end;
|
|
case 4: warp "job_sword1",162,85; end;
|
|
case 5: warp "job_sword1",130,47; end;
|
|
}
|
|
}
|
|
|
|
job_sword1,95,212,0 duplicate(SwdTrap2) 2_blank_1_b -1,2,0
|
|
job_sword1,56,210,0 duplicate(SwdTrap2) 2_blank_2_a -1,40,0
|
|
job_sword1,95,210,0 duplicate(SwdTrap2) 2_blank_2_b -1,2,0
|
|
job_sword1,16,206,0 duplicate(SwdTrap2) 2_blank_2_c -1,0,3
|
|
job_sword1,97,206,0 duplicate(SwdTrap2) 2_blank_2_d -1,0,3
|
|
job_sword1,56,203,0 duplicate(SwdTrap2) 2_blank_2_e -1,40,0
|
|
job_sword1,95,203,0 duplicate(SwdTrap2) 2_blank_2_f -1,2,0
|
|
job_sword1,56,201,0 duplicate(SwdTrap2) 2_blank_3_a -1,40,0
|
|
job_sword1,95,201,0 duplicate(SwdTrap2) 2_blank_3_b -1,2,0
|
|
|
|
job_sword1,113,212,0 duplicate(SwdTrap2) 2_blank_4_a -1,14,0
|
|
job_sword1,125,212,0 duplicate(SwdTrap2) 2_blank_4_b -1,2,0
|
|
job_sword1,113,210,0 duplicate(SwdTrap2) 2_blank_5_a -1,14,0
|
|
job_sword1,125,210,0 duplicate(SwdTrap2) 2_blank_5_b -1,2,0
|
|
job_sword1,100,206,0 duplicate(SwdTrap2) 2_blank_5_c -1,0,3
|
|
job_sword1,127,206,0 duplicate(SwdTrap2) 2_blank_5_d -1,0,3
|
|
job_sword1,113,203,0 duplicate(SwdTrap2) 2_blank_5_e -1,14,0
|
|
job_sword1,125,210,0 duplicate(SwdTrap2) 2_blank_5_f -1,2,0
|
|
job_sword1,113,201,0 duplicate(SwdTrap2) 2_blank_6_a -1,14,0
|
|
job_sword1,113,201,0 duplicate(SwdTrap2) 2_blank_6_b -1,2,0
|
|
|
|
job_sword1,155,212,0 duplicate(SwdTrap2) 2_blank_7_a -1,21,0
|
|
job_sword1,181,212,0 duplicate(SwdTrap2) 2_blank_7_b -1,2,0
|
|
job_sword1,155,210,0 duplicate(SwdTrap2) 2_blank_8_a -1,21,0
|
|
job_sword1,181,210,0 duplicate(SwdTrap2) 2_blank_8_b -1,2,0
|
|
job_sword1,130,206,0 duplicate(SwdTrap2) 2_blank_8_c -1,0,3
|
|
job_sword1,183,206,0 duplicate(SwdTrap2) 2_blank_8_d -1,0,3
|
|
job_sword1,155,203,0 duplicate(SwdTrap2) 2_blank_8_e -1,21,0
|
|
job_sword1,181,203,0 duplicate(SwdTrap2) 2_blank_8_f -1,2,0
|
|
job_sword1,155,201,0 duplicate(SwdTrap2) 2_blank_9_a -1,40,0
|
|
job_sword1,181,201,0 duplicate(SwdTrap2) 2_blank_9_b -1,2,0
|
|
|
|
// Pitfalls (Set 3)
|
|
//============================================================
|
|
job_sword1,17,174,0 script 3_blank_1_a::SwdTrap3 -1,2,0,{
|
|
OnTouch:
|
|
switch(rand(1,5)) {
|
|
case 1: warp "job_sword1",195,15; end;
|
|
case 2: warp "job_sword1",195,38; end;
|
|
case 3: warp "job_sword1",231,30; end;
|
|
case 4: warp "job_sword1",198,65; end;
|
|
case 5: warp "job_sword1",196,116; end;
|
|
}
|
|
}
|
|
|
|
job_sword1,17,163,0 duplicate(SwdTrap3) 3_blank_2_a -1,2,0
|
|
job_sword1,29,171,0 duplicate(SwdTrap3) 3_blank_3_a -1,2,0
|
|
job_sword1,31,168,0 duplicate(SwdTrap3) 3_blank_3_b -1,0,2
|
|
job_sword1,28,166,0 duplicate(SwdTrap3) 3_blank_3_c -1,2,0
|
|
job_sword1,26,168,0 duplicate(SwdTrap3) 3_blank_3_d -1,0,2
|
|
job_sword1,36,169,0 duplicate(SwdTrap3) 3_blank_4_a -1,0,0
|
|
job_sword1,37,169,0 duplicate(SwdTrap3) 3_blank_4_b -1,0,0
|
|
job_sword1,37,168,0 duplicate(SwdTrap3) 3_blank_4_c -1,0,0
|
|
job_sword1,36,168,0 duplicate(SwdTrap3) 3_blank_4_c2 -1,0,0
|
|
job_sword1,40,175,0 duplicate(SwdTrap3) 3_blank_5_a -1,0,1
|
|
job_sword1,41,175,0 duplicate(SwdTrap3) 3_blank_5_b -1,0,1
|
|
job_sword1,41,171,0 duplicate(SwdTrap3) 3_blank_6_a -1,1,0
|
|
job_sword1,41,170,0 duplicate(SwdTrap3) 3_blank_6_b -1,1,0
|
|
job_sword1,41,167,0 duplicate(SwdTrap3) 3_blank_6_c -1,1,0
|
|
job_sword1,41,166,0 duplicate(SwdTrap3) 3_blank_6_d -1,1,0
|
|
job_sword1,42,169,0 duplicate(SwdTrap3) 3_blank_6_e -1,0,1
|
|
job_sword1,43,170,0 duplicate(SwdTrap3) 3_blank_6_f -1,0,1
|
|
job_sword1,43,167,0 duplicate(SwdTrap3) 3_blank_6_g -1,0,1
|
|
job_sword1,40,162,0 duplicate(SwdTrap3) 3_blank_7_a -1,0,1
|
|
job_sword1,41,162,0 duplicate(SwdTrap3) 3_blank_7_b -1,0,1
|
|
job_sword1,46,175,0 duplicate(SwdTrap3) 3_blank_8_a -1,0,1
|
|
job_sword1,51,175,0 duplicate(SwdTrap3) 3_blank_8_b -1,0,1
|
|
job_sword1,47,174,0 duplicate(SwdTrap3) 3_blank_8_c -1,1,0
|
|
job_sword1,50,174,0 duplicate(SwdTrap3) 3_blank_8_d -1,1,0
|
|
job_sword1,48,173,0 duplicate(SwdTrap3) 3_blank_8_e -1,0,1
|
|
job_sword1,49,173,0 duplicate(SwdTrap3) 3_blank_8_f -1,0,1
|
|
job_sword1,46,162,0 duplicate(SwdTrap3) 3_blank_9_a -1,0,1
|
|
job_sword1,51,162,0 duplicate(SwdTrap3) 3_blank_9_b -1,0,1
|
|
job_sword1,47,163,0 duplicate(SwdTrap3) 3_blank_9_c -1,1,0
|
|
job_sword1,50,163,0 duplicate(SwdTrap3) 3_blank_9_d -1,1,0
|
|
job_sword1,48,164,0 duplicate(SwdTrap3) 3_blank_9_e -1,0,1
|
|
job_sword1,49,164,0 duplicate(SwdTrap3) 3_blank_9_f -1,0,1
|
|
job_sword1,54,170,0 duplicate(SwdTrap3) 3_blank_10_a -1,0,1
|
|
job_sword1,55,170,0 duplicate(SwdTrap3) 3_blank_10_b -1,0,1
|
|
job_sword1,54,167,0 duplicate(SwdTrap3) 3_blank_10_c -1,0,1
|
|
job_sword1,55,167,0 duplicate(SwdTrap3) 3_blank_10_d -1,0,1
|
|
job_sword1,53,169,0 duplicate(SwdTrap3) 3_blank_10_e -1,1,0
|
|
job_sword1,53,168,0 duplicate(SwdTrap3) 3_blank_10_f -1,1,0
|
|
job_sword1,56,169,0 duplicate(SwdTrap3) 3_blank_10_g -1,1,0
|
|
job_sword1,56,168,0 duplicate(SwdTrap3) 3_blank_10_h -1,1,0
|
|
job_sword1,58,175,0 duplicate(SwdTrap3) 3_blank_11_a -1,0,1
|
|
job_sword1,59,174,0 duplicate(SwdTrap3) 3_blank_11_b -1,1,0
|
|
job_sword1,60,173,0 duplicate(SwdTrap3) 3_blank_11_c -1,0,1
|
|
job_sword1,61,172,0 duplicate(SwdTrap3) 3_blank_11_d -1,1,0
|
|
job_sword1,58,162,0 duplicate(SwdTrap3) 3_blank_12_a -1,0,1
|
|
job_sword1,59,163,0 duplicate(SwdTrap3) 3_blank_12_b -1,1,0
|
|
job_sword1,60,164,0 duplicate(SwdTrap3) 3_blank_12_c -1,0,1
|
|
job_sword1,61,165,0 duplicate(SwdTrap3) 3_blank_12_d -1,1,0
|
|
job_sword1,76,172,0 duplicate(SwdTrap3) 3_blank_13_a -1,1,0
|
|
job_sword1,77,173,0 duplicate(SwdTrap3) 3_blank_13_b -1,0,1
|
|
job_sword1,78,174,0 duplicate(SwdTrap3) 3_blank_13_c -1,1,0
|
|
job_sword1,79,175,0 duplicate(SwdTrap3) 3_blank_13_d -1,0,1
|
|
job_sword1,76,165,0 duplicate(SwdTrap3) 3_blank_14_a -1,1,0
|
|
job_sword1,77,164,0 duplicate(SwdTrap3) 3_blank_14_b -1,0,1
|
|
job_sword1,78,163,0 duplicate(SwdTrap3) 3_blank_14_c -1,1,0
|
|
job_sword1,79,162,0 duplicate(SwdTrap3) 3_blank_14_d -1,0,1
|
|
job_sword1,94,175,0 duplicate(SwdTrap3) 3_blank_15_a -1,0,1
|
|
job_sword1,95,174,0 duplicate(SwdTrap3) 3_blank_15_b -1,1,0
|
|
job_sword1,98,174,0 duplicate(SwdTrap3) 3_blank_15_c -1,1,0
|
|
job_sword1,99,175,0 duplicate(SwdTrap3) 3_blank_16_d -1,0,1
|
|
job_sword1,96,169,0 duplicate(SwdTrap3) 3_blank_17_a -1,0,0
|
|
job_sword1,97,169,0 duplicate(SwdTrap3) 3_blank_17_b -1,0,0
|
|
job_sword1,97,168,0 duplicate(SwdTrap3) 3_blank_17_c -1,0,0
|
|
job_sword1,96,168,0 duplicate(SwdTrap3) 3_blank_17_d -1,0,0
|
|
job_sword1,94,162,0 duplicate(SwdTrap3) 3_blank_18_a -1,0,1
|
|
job_sword1,95,163,0 duplicate(SwdTrap3) 3_blank_18_b -1,1,0
|
|
job_sword1,98,163,0 duplicate(SwdTrap3) 3_blank_18_c -1,1,0
|
|
job_sword1,99,162,0 duplicate(SwdTrap3) 3_blank_18_d -1,0,1
|
|
job_sword1,114,175,0 duplicate(SwdTrap3) 3_blank_19_a -1,0,1
|
|
job_sword1,115,175,0 duplicate(SwdTrap3) 3_blank_19_b -1,0,1
|
|
job_sword1,114,162,0 duplicate(SwdTrap3) 3_blank_20_a -1,0,1
|
|
job_sword1,115,162,0 duplicate(SwdTrap3) 3_blank_20_b -1,0,1
|
|
job_sword1,126,175,0 duplicate(SwdTrap3) 3_blank_21_a -1,0,1
|
|
job_sword1,127,175,0 duplicate(SwdTrap3) 3_blank_21_b -1,0,1
|
|
job_sword1,126,162,0 duplicate(SwdTrap3) 3_blank_23_a -1,0,1
|
|
job_sword1,127,162,0 duplicate(SwdTrap3) 3_blank_23_b -1,0,1
|
|
job_sword1,160,174,0 duplicate(SwdTrap3) 3_blank_24_a -1,0,2
|
|
job_sword1,161,174,0 duplicate(SwdTrap3) 3_blank_24_b -1,0,2
|
|
job_sword1,160,163,0 duplicate(SwdTrap3) 3_blank_25_a -1,0,2
|
|
job_sword1,161,163,0 duplicate(SwdTrap3) 3_blank_25_b -1,0,2
|
|
job_sword1,168,175,0 duplicate(SwdTrap3) 3_blank_26_a -1,0,2
|
|
job_sword1,169,175,0 duplicate(SwdTrap3) 3_blank_26_b -1,0,2
|
|
job_sword1,168,162,0 duplicate(SwdTrap3) 3_blank_27_a -1,0,2
|
|
job_sword1,169,162,0 duplicate(SwdTrap3) 3_blank_27_b -1,0,2
|
|
job_sword1,176,174,0 duplicate(SwdTrap3) 3_blank_28_a -1,0,2
|
|
job_sword1,177,174,0 duplicate(SwdTrap3) 3_blank_28_b -1,0,2
|
|
job_sword1,178,173,0 duplicate(SwdTrap3) 3_blank_28_c -1,1,0
|
|
job_sword1,178,172,0 duplicate(SwdTrap3) 3_blank_28_d -1,1,0
|
|
job_sword1,181,174,0 duplicate(SwdTrap3) 3_blank_28_e -1,2,0
|
|
job_sword1,179,169,0 duplicate(SwdTrap3) 3_blank_29_a -1,3,0
|
|
job_sword1,179,168,0 duplicate(SwdTrap3) 3_blank_29_b -1,3,0
|
|
job_sword1,182,169,0 duplicate(SwdTrap3) 3_blank_29_c -1,0,2
|
|
job_sword1,183,169,0 duplicate(SwdTrap3) 3_blank_29_d -1,0,2
|
|
job_sword1,181,167,0 duplicate(SwdTrap3) 3_blank_29_e -1,1,0
|
|
job_sword1,181,166,0 duplicate(SwdTrap3) 3_blank_29_f -1,1,0
|
|
job_sword1,183,167,0 duplicate(SwdTrap3) 3_blank_29_g -1,0,1
|
|
job_sword1,176,163,0 duplicate(SwdTrap3) 3_blank_30_a -1,0,2
|
|
job_sword1,177,163,0 duplicate(SwdTrap3) 3_blank_30_b -1,0,2
|
|
job_sword1,181,163,0 duplicate(SwdTrap3) 3_blank_30_c -1,2,0
|
|
|
|
// Monsters (all three courses)
|
|
//============================================================
|
|
job_sword1,0,0 monster Chonchon 1183,20
|
|
job_sword1,35,79 monster Fabre 1184,3,60000,30000
|
|
job_sword1,50,108 monster Fabre 1184,3,60000,30000
|
|
job_sword1,61,28 monster Fabre 1184,3,60000,30000
|
|
job_sword1,61,92 monster Fabre 1184,3,60000,30000
|
|
job_sword1,110,112 monster Fabre 1184,2,60000,30000
|
|
job_sword1,161,94 monster Fabre 1184,2,60000,30000
|
|
job_sword1,130,76 monster Fabre 1184,2,60000,30000
|
|
job_sword1,103,58 monster Fabre 1184,2,60000,30000
|
|
job_sword1,130,24 monster Fabre 1184,5,60000,30000
|
|
job_sword1,201,36 monster Fabre 1184,2,60000,30000
|
|
job_sword1,201,16 monster Fabre 1184,2,60000,30000
|
|
job_sword1,239,44 monster Fabre 1184,3,60000,30000
|
|
job_sword1,239,76 monster Fabre 1184,2,60000,30000
|
|
job_sword1,231,101 monster Fabre 1184,2,60000,30000
|
|
job_sword1,234,117 monster Fabre 1184,2,60000,30000
|
|
job_sword1,198,91 monster Fabre 1184,2,60000,30000
|
|
job_sword1,200,63 monster Fabre 1184,2,60000,30000
|