
* Fixes #2099. * Added Emergency Magic Gear. -- Mounts the user to a Madogear. -- Only usable by Mechanic class. -- Has a reuse delay of 3 minutes. * Increased maximum weight limit by 1500. * HP naturally recovers similar to Swordman Moving HP-Recovery. * Updated Emergency Cool's interaction with Overheat calculation. * Added new Emergency Cool cooling devices. * The three cooling devices now lower Overheat by 45, 75, and 105 respectively. * Overheat now only increases on every attack by 1 or by 3 with Fire element. * The Overheat limit is increased to 150, 200, 280, 360, and 450 respective to skill level. * Updated the check for Acceleration, Self Destruction, Shape Shift, Emergency Cool, Magnetic Field, Neutral Barrier, and Stealth Field to also check inventory for required equipment. * Updated Magic Gear Master NPC. -- Added Emergency Magic Gear purchase option. -- Added High Quality Cooler and Special Cooler upgrade options. Thanks to @Felleonel, @Rytech2, @exneval and @mrjnumber1!
97 lines
3.0 KiB
Plaintext
97 lines
3.0 KiB
Plaintext
// Item Delay Database
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//
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// Structure of Database:
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// <ItemID>,<Delay>{,<SC_GroupID>}
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//
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// <ItemID>
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// ID of item that will has reuse delay.
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// <Delay>
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// Re-use delay in milliseconds.
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// <SC_GroupID>
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// SC (status change) group for the item.
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// Example for SC_REUSE_LIMIT_MTF
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// 12658,10000,SC_REUSE_LIMIT_MTF // Transformation Scroll(Deviruchi)
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// 12659,10000,SC_REUSE_LIMIT_MTF // Transformation Scroll(Raydric)
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// -> 12658 has reuse delay for 10 seconds, and also,
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// 12659 cannot be used when this delay is active.
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// Since this is optional, default is -1 will ignores the
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// delay group and the delay will be stored in character's
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// data that has limit set in src/map/itemdb.h as MAX_ITEMDELAYS.
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// SC_REUSE_REFRESH
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12725,120000,SC_REUSE_REFRESH //Runstone_Nosiege
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// SC_REUSE_LIMIT_A
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14538,300000,SC_REUSE_LIMIT_A //Glass_Of_Illusion
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// SC_REUSE_LIMIT_B
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12596,180000,SC_REUSE_LIMIT_B //Magic_Candy
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14586,180000,SC_REUSE_LIMIT_B //Spark_Candy
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// SC_REUSE_LIMIT_C
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12208,60000,SC_REUSE_LIMIT_C //Battle_Manual
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// SC_REUSE_LIMIT_D
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12210,60000,SC_REUSE_LIMIT_D //Bubble_Gum
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// SC_REUSE_LIMIT_E
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11522,1000,SC_REUSE_LIMIT_E //Red_Raffle_Sap
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11523,2000,SC_REUSE_LIMIT_E //Yellow_Raffle_Sap
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11524,3000,SC_REUSE_LIMIT_E //White_Raffle_Sap
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// SC_REUSE_LIMIT_F
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607,5000,SC_REUSE_LIMIT_F //Yggdrasil_Berry
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// SC_REUSE_LIMIT_G
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608,3000,SC_REUSE_LIMIT_G //Yggdrasil_Seed
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22559,3000,SC_REUSE_LIMIT_G //Mock_Strawberry
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// SC_REUSE_LIMIT_H
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11525,5000,SC_REUSE_LIMIT_H //Mora_Hip_Tea
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// SC_REUSE_LIMIT_MTF
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12658,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Deviruchi)
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12659,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Raydric)
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12660,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Mavka)
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12661,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Marduk)
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12662,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Banshee)
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12663,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Poring)
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12664,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Golem)
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// SC_REUSE_LIMIT_ASPD_POTION
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12684,900000,SC_REUSE_LIMIT_ASPD_POTION //ASPD_Potion
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// SC_REUSE_MILLENNIUMSHIELD
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12727,60000,SC_REUSE_MILLENNIUMSHIELD //Runstone_Verkana
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// SC_REUSE_CRUSHSTRIKE
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12726,30000,SC_REUSE_CRUSHSTRIKE //Runstone_Rhydo
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// SC_REUSE_STORMBLAST
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12732,1000,SC_REUSE_STORMBLAST //Runstone_Pertz
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// SC_ALL_RIDING_REUSE_LIMIT
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12622,3000,SC_ALL_RIDING_REUSE_LIMIT //Boarding_Halter
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// SC_REUSE_LIMIT_ECL
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12812,5000,SC_REUSE_LIMIT_ECL //Snow_Flip
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12813,5000,SC_REUSE_LIMIT_ECL //Peony_Mommy
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12814,5000,SC_REUSE_LIMIT_ECL //Slapping_Herb
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12815,5000,SC_REUSE_LIMIT_ECL //Yggdrasil_Dust
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// SC_REUSE_LIMIT_RECALL
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12968,300000,SC_REUSE_LIMIT_RECALL //Emergency_Scroll1
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12969,300000,SC_REUSE_LIMIT_RECALL //Emergency_Scroll2
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12970,300000,SC_REUSE_LIMIT_RECALL //Emergency_Scroll3
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// Misc
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12135,10000 //Green_Ale
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//12202,60000 //Str_Dish10_
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//12203,60000 //Agi_Dish10_
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//12204,60000 //Int_Dish10_
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//12205,60000 //Dex_Dish10_
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//12206,60000 //Luk_Dish10_
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//12207,60000 //Vit_Dish10_
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22508,1200000 //Para_Team_Mark_
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23277,180000 //Mado_Box
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