
- Coma item bonus is no longer an additional effect / status change, but instead replaces the attack damage with setting HP/SP to 1 * That means Coma attacks will never kill someone, even if the original attack would be lethal * When doing a Coma attack, the attack displays the original damage and this is also what counts towards the mob damage log - Coma is checked for every single event that applies damage, including reflect damage, and for Provoke / Self Provoke * Some Renewal-only effects couldn't be tested and were left unchanged (e.g. damage from White Imprison) - Coma now sets SP to 1 instead of 0 - bComaRace, bWeaponComaRace and bWeaponComaEle won't work on bosses, GVG and battlefield objects - bComaClass and bWeaponComaClass no longer work on GVG and battlefield objects, but can work on bosses if you specify Class_Boss or Class_All - Edge is now defined to only work on normal monster - The default exp_calc_type 0 no longer counts the first attacker twice and instead works like on official servers - Added a new exp_calc_type 2 that counts the first attacker twice as previously - The damage logged will now include overkill damage on exp_calc_type 0 and 2, but not count Coma damage (it will count the damage you would have originally dealt instead) - Fiber Lock now has a range of 9 instead of 7 - Fixes #8279
Import Directories
What is the import directory for?
The import/
directory provides a way for you to change your config settings without the need to even touch the main /conf/
and /db/
files.
By placing your custom entries into the import/
directory within these two locations, your core files will not need to have any conflicts resolved when you update your server. You store your changes, and the rest is updated with rAthena.
How does this work?
Think of "import" as in "override". Place only the settings you have changed in the import files, or settings you are "overriding".
For example, when setting up a server there are always a few config settings that users would like to change in order for rAthena to suit their needs. The following example will show you how to use the /conf/import/
directory correctly. (for /db/import/
examples, see /db/readme.md)
Login Server
We want to use MD5 passwords and disable _m/f
account creation methods.
/conf/import/login_conf.txt
new_account: no
use_MD5_passwords: yes
Char Server
We want to change the server name to "Odin".
/conf/import/char_conf.txt
server_name: Odin
Map Server
We want to hide all error messages and add a few custom maps.
/conf/import/map_conf.txt
//Makes server output more silent by omitting certain types of messages:
//16: Hide Error and SQL Error messages.
console_silent: 16
map: 1@toy
map: 1@valley
map: shops
Inter Server
We want to use MySQL tables instead of .txt files.
/conf/import/inter_conf.txt
use_sql_db: yes
Logging Settings
We want to log all items and all chat messages.
/conf/import/log_conf.txt
log_filter: 1
// Log CHAT (Global, Whisper, Party, Guild, Main chat, Clan) (Note 3)
// log_chat: 63 = logs everything
log_chat: 63
Battle Configs
We want to change the way various mechanics work. For anything that would be configured in the /conf/battle/
directory, it will go into import/battle_conf.txt
. To help you find which configs came from where, it's generally a good idea to comment out the name of the file that specific collection of configs came from.
/conf/import/battle_conf.txt
// guild.conf
guild_exp_limit: 90
// items.conf
vending_over_max: no
vending_tax: 100
weapon_produce_rate: 200
potion_produce_rate: 200
produce_item_name_input: 0x03
// misc.conf
duel_time_interval: 2
at_mapflag: yes
at_monsterignore: yes
cashshop_show_points: yes
hide_fav_sell: yes
// Whether or not mail box status is displayed upon login.
// Default: 0
// 0 = No
// 1 = Yes
// 2 = Yes, when there are unread mails
mail_show_status: 2
// monster.conf
show_mob_info: 3
// party.conf
party_hp_mode: 1
display_party_name: yes
// pet.conf
pet_rename: yes
// player.conf
max_aspd: 196
max_third_aspd: 196
max_extended_aspd: 196
vip_disp_rate: no
// status.conf
debuff_on_logout: 3
We cannot stress enough how helpful this system is for everyone. The majority of git conflicts will simply go away if users make use of the import/
system.