
Update some src documentation for doxygen Fix typo in [hash:9cca188] in clif, making it uncompilable
416 lines
12 KiB
C
416 lines
12 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "../common/nullpo.h"
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#include "../common/strlib.h"
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#include "../common/utils.h"
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#include "clif.h"
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#include "itemdb.h"
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#include "atcommand.h"
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#include "map.h"
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#include "path.h"
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#include "chrif.h"
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#include "vending.h"
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#include "pc.h"
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#include "npc.h"
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#include "skill.h"
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#include "battle.h"
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#include "log.h"
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#include <stdio.h>
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#include <string.h>
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static int vending_nextid = 0; ///Vending_id counter
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static DBMap *vending_db; ///Db holder the vender : charid -> map_session_data
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/**
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* Lookup to get the vending_db outside module
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* @return the vending_db
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*/
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DBMap * vending_getdb(){
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return vending_db;
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}
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/**
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* Create an unique vending shop id.
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* @return the next vending_id
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*/
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static int vending_getuid(void){
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return ++vending_nextid;
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}
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/**
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* Make a player close his shop
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* @param sd : player session
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*/
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void vending_closevending(struct map_session_data* sd)
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{
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nullpo_retv(sd);
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if( sd->state.vending ) {
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sd->state.vending = false;
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clif_closevendingboard(&sd->bl, 0);
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idb_remove(vending_db, sd->status.char_id);
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}
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}
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/**
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* Player request a shop's item list (a player shop)
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* @param sd : player requestion the list
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* @param id : vender account id (gid)
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*/
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void vending_vendinglistreq(struct map_session_data* sd, int id)
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{
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struct map_session_data* vsd;
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nullpo_retv(sd);
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if( (vsd = map_id2sd(id)) == NULL )
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return;
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if( !vsd->state.vending )
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return; // not vending
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if (!pc_can_give_items(sd) || !pc_can_give_items(vsd)) //check if both GMs are allowed to trade
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{ // GM is not allowed to trade
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clif_displaymessage(sd->fd, msg_txt(sd,246));
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return;
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}
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sd->vended_id = vsd->vender_id; // register vending uid
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clif_vendinglist(sd, id, vsd->vending);
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}
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/**
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* Purchase item(s) from a shop
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* @param sd : buyer player session
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* @param aid : account id of vender
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* @param uid : shop unique id
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* @param data : items data who would like to purchase \n
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* data := {<index>.w <amount>.w }[count]
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* @param count : number of different items he's trying to buy
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*/
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void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const uint8* data, int count)
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{
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int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING];
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double z;
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struct s_vending vending[MAX_VENDING]; // against duplicate packets
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struct map_session_data* vsd = map_id2sd(aid);
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nullpo_retv(sd);
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if( vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id )
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return; // invalid shop
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if( vsd->vender_id != uid ) { // shop has changed
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clif_buyvending(sd, 0, 0, 6); // store information was incorrect
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return;
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}
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if( !searchstore_queryremote(sd, aid) && ( sd->bl.m != vsd->bl.m || !check_distance_bl(&sd->bl, &vsd->bl, AREA_SIZE) ) )
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return; // shop too far away
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searchstore_clearremote(sd);
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if( count < 1 || count > MAX_VENDING || count > vsd->vend_num )
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return; // invalid amount of purchased items
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blank = pc_inventoryblank(sd); //number of free cells in the buyer's inventory
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// duplicate item in vending to check hacker with multiple packets
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memcpy(&vending, &vsd->vending, sizeof(vsd->vending)); // copy vending list
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// some checks
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z = 0.; // zeny counter
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w = 0; // weight counter
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for( i = 0; i < count; i++ ) {
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short amount = *(uint16*)(data + 4*i + 0);
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short idx = *(uint16*)(data + 4*i + 2);
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idx -= 2;
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if( amount <= 0 )
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return;
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// check of item index in the cart
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if( idx < 0 || idx >= MAX_CART )
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return;
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ARR_FIND( 0, vsd->vend_num, j, vsd->vending[j].index == idx );
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if( j == vsd->vend_num )
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return; //picked non-existing item
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else
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vend_list[i] = j;
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z += ((double)vsd->vending[j].value * (double)amount);
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if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY )
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{
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clif_buyvending(sd, idx, amount, 1); // you don't have enough zeny
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return;
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}
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if( z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max )
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{
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clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow
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return;
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}
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w += itemdb_weight(vsd->status.cart[idx].nameid) * amount;
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if( w + sd->weight > sd->max_weight ) {
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clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight
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return;
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}
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//Check to see if cart/vend info is in sync.
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if( vending[j].amount > vsd->status.cart[idx].amount )
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vending[j].amount = vsd->status.cart[idx].amount;
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// if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples).
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// here, we check cumulative amounts
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if( vending[j].amount < amount )
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{
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// send more quantity is not a hack (an other player can have buy items just before)
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clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity
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return;
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}
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vending[j].amount -= amount;
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switch( pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) {
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case CHKADDITEM_EXIST:
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break; //We'd add this item to the existing one (in buyers inventory)
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case CHKADDITEM_NEW:
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new_++;
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if (new_ > blank)
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return; //Buyer has no space in his inventory
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break;
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case CHKADDITEM_OVERAMOUNT:
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return; //too many items
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}
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}
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pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd);
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if( battle_config.vending_tax )
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z -= z * (battle_config.vending_tax/10000.);
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pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd);
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for( i = 0; i < count; i++ ) {
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short amount = *(uint16*)(data + 4*i + 0);
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short idx = *(uint16*)(data + 4*i + 2);
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idx -= 2;
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// vending item
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pc_additem(sd, &vsd->status.cart[idx], amount, LOG_TYPE_VENDING);
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vsd->vending[vend_list[i]].amount -= amount;
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pc_cart_delitem(vsd, idx, amount, 0, LOG_TYPE_VENDING);
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clif_vendingreport(vsd, idx, amount);
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//print buyer's name
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if( battle_config.buyer_name ) {
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char temp[256];
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sprintf(temp, msg_txt(sd,265), sd->status.name);
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clif_disp_onlyself(vsd,temp,strlen(temp));
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}
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}
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// compact the vending list
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for( i = 0, cursor = 0; i < vsd->vend_num; i++ ) {
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if( vsd->vending[i].amount == 0 )
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continue;
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if( cursor != i ) { // speedup
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vsd->vending[cursor].index = vsd->vending[i].index;
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vsd->vending[cursor].amount = vsd->vending[i].amount;
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vsd->vending[cursor].value = vsd->vending[i].value;
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}
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cursor++;
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}
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vsd->vend_num = cursor;
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//Always save BOTH: buyer and customer
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if( save_settings&2 ) {
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chrif_save(sd,0);
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chrif_save(vsd,0);
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}
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//check for @AUTOTRADE users [durf]
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if( vsd->state.autotrade ) {
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//see if there is anything left in the shop
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ARR_FIND( 0, vsd->vend_num, i, vsd->vending[i].amount > 0 );
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if( i == vsd->vend_num ) {
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//Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex]
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vending_closevending(vsd);
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map_quit(vsd); //They have no reason to stay around anymore, do they?
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}
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}
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}
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/**
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* Player setup a new shop
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* @param sd : player opening the shop
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* @param message : shop title
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* @param data : itemlist data \n
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* data := {<index>.w <amount>.w <value>.l}[count]
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* @param count : number of different items
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*/
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void vending_openvending(struct map_session_data* sd, const char* message, const uint8* data, int count) {
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int i, j;
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int vending_skill_lvl;
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nullpo_retv(sd);
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if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd))
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return; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once
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vending_skill_lvl = pc_checkskill(sd, MC_VENDING);
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// skill level and cart check
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if( !vending_skill_lvl || !pc_iscarton(sd) ) {
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clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
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return;
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}
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// check number of items in shop
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if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl )
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{ // invalid item count
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clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
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return;
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}
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// filter out invalid items
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i = 0;
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for( j = 0; j < count; j++ ) {
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short index = *(uint16*)(data + 8*j + 0);
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short amount = *(uint16*)(data + 8*j + 2);
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unsigned int value = *(uint32*)(data + 8*j + 4);
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index -= 2; // offset adjustment (client says that the first cart position is 2)
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if( index < 0 || index >= MAX_CART // invalid position
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|| pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
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//NOTE: official server does not do any of the following checks!
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|| !sd->status.cart[index].identify // unidentified item
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|| sd->status.cart[index].attribute == 1 // broken item
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|| sd->status.cart[index].expire_time // It should not be in the cart but just in case
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|| (sd->status.cart[index].bound && !pc_can_give_bounded_items(sd)) // can't trade account bound items and has no permission
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|| !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // untradeable item
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continue;
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sd->vending[i].index = index;
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sd->vending[i].amount = amount;
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sd->vending[i].value = cap_value(value, 0, (unsigned int)battle_config.vending_max_value);
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i++; // item successfully added
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}
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if( i != j )
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clif_displaymessage (sd->fd, msg_txt(sd,266)); //"Some of your items cannot be vended and were removed from the shop."
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if( i == 0 ) { // no valid item found
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clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet
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return;
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}
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sd->state.prevend = 0;
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sd->state.vending = true;
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sd->vender_id = vending_getuid();
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sd->vend_num = i;
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safestrncpy(sd->message, message, MESSAGE_SIZE);
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clif_openvending(sd,sd->bl.id,sd->vending);
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clif_showvendingboard(&sd->bl,message,0);
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idb_put(vending_db, sd->status.char_id, sd);
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}
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/**
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* Checks if an item is being sold in given player's vending.
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* @param sd : vender session (player)
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* @param nameid : item id
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* @return 0:not selling it, 1: yes
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*/
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bool vending_search(struct map_session_data* sd, unsigned short nameid) {
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int i;
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if( !sd->state.vending ) { // not vending
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return false;
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}
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ARR_FIND( 0, sd->vend_num, i, sd->status.cart[sd->vending[i].index].nameid == (short)nameid );
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if( i == sd->vend_num ) { // not found
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return false;
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}
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return true;
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}
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/**
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* Searches for all items in a vending, that match given ids, price and possible cards.
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* @param sd : The vender session to search into
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* @param s : parameter of the search (see s_search_store_search)
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* @return Whether or not the search should be continued.
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*/
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bool vending_searchall(struct map_session_data* sd, const struct s_search_store_search* s) {
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int i, c, slot;
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unsigned int idx, cidx;
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struct item* it;
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if( !sd->state.vending ) // not vending
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return true;
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for( idx = 0; idx < s->item_count; idx++ ) {
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ARR_FIND( 0, sd->vend_num, i, sd->status.cart[sd->vending[i].index].nameid == (short)s->itemlist[idx] );
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if( i == sd->vend_num ) {// not found
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continue;
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}
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it = &sd->status.cart[sd->vending[i].index];
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if( s->min_price && s->min_price > sd->vending[i].value ) {// too low price
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continue;
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}
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if( s->max_price && s->max_price < sd->vending[i].value ) {// too high price
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continue;
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}
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if( s->card_count ) {// check cards
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if( itemdb_isspecial(it->card[0]) ) {// something, that is not a carded
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continue;
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}
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slot = itemdb_slot(it->nameid);
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for( c = 0; c < slot && it->card[c]; c ++ ) {
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ARR_FIND( 0, s->card_count, cidx, s->cardlist[cidx] == it->card[c] );
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if( cidx != s->card_count )
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{// found
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break;
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}
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}
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if( c == slot || !it->card[c] ) {// no card match
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continue;
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}
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}
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if( !searchstore_result(s->search_sd, sd->vender_id, sd->status.account_id, sd->message, it->nameid, sd->vending[i].amount, sd->vending[i].value, it->card, it->refine) )
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{// result set full
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return false;
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}
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}
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return true;
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}
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/**
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* Initialise the vending module
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* called in map::do_init
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*/
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void do_final_vending(void) {
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db_destroy(vending_db);
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}
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/**
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* Destory the vending module
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* called in map::do_final
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*/
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void do_init_vending(void) {
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vending_db = idb_alloc(DB_OPT_BASE);
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vending_nextid = 0;
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}
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