124 lines
5.7 KiB
Plaintext
124 lines
5.7 KiB
Plaintext
// Monster Drop Database
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// Add drop item to monster
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//
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// Structure:
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// <mobid>,<itemid>,<rate>{,<randopt_groupid>,<flag>}
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//
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// <mobid> : Monster ID. See db/[pre-]re/mob_db.txt
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// <itemid> : Item ID.
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// <rate> : 1 = 0.01%
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// 100 = 1%
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// 10000 = 100%
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// Just like rate in mob_db.txt, adjusted by battle_config.
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// To remove original drop from monster, use 0 as rate.
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// Optional:
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// <randopt_groupid> : If set, the dropped item will be modified by Random Option Group based on db/[pre-]re/item_randomopt_group.txt
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// <flag> : 1 - The item is protected from steal.
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// 2 - As MVP Reward
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1063,1102,100,RDMOPTG_None // LUNATIC
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2770,1102,500,RDMOPTG_None // C2_LUNATIC
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2771,1102,500,RDMOPTG_None // C3_LUNATIC
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2072,1839,50,RDMOPTG_Crimson_Weapon // JAGUAR
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1584,21015,50,RDMOPTG_Crimson_Weapon // TAMRUAN
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2639,21015,250,RDMOPTG_Crimson_Weapon // C4_TAMRUAN
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1154,13454,50,RDMOPTG_Crimson_Weapon // PASANA
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1154,28705,50,RDMOPTG_Crimson_Weapon // PASANA
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2719,13454,250,RDMOPTG_Crimson_Weapon // C1_PASANA
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2719,28705,250,RDMOPTG_Crimson_Weapon // C1_PASANA
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1117,28604,50,RDMOPTG_Crimson_Weapon // EVIL_DRUID
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1517,16040,50,RDMOPTG_Crimson_Weapon // LI_ME_MANG_RYANG
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2071,28007,50,RDMOPTG_Crimson_Weapon // HEADLESS_MULE
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2778,16040,250,RDMOPTG_Crimson_Weapon // C5_LI_ME_MANG_RYANG
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2838,28604,50,RDMOPTG_Crimson_Weapon // C5_EVIL_DRUID
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1613,13127,50,RDMOPTG_None // METALING
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1386,28705,50,RDMOPTG_Crimson_Weapon // SLEEPER
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2655,28705,250,RDMOPTG_Crimson_Weapon // C5_SLEEPER
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2656,28705,250,RDMOPTG_Crimson_Weapon // C1_SLEEPER
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2755,13127,250,RDMOPTG_None // C2_METALING
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2756,13127,250,RDMOPTG_None // C3_METALING
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1631,1839,50,RDMOPTG_Crimson_Weapon // CHUNG_E_
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1215,1443,50,RDMOPTG_Crimson_Weapon // STEM_WORM
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2641,1443,250,RDMOPTG_Crimson_Weapon // C1_STEM_WORM
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1404,1939,50,RDMOPTG_Crimson_Weapon // MIYABI_NINGYO
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1628,13127,50,RDMOPTG_None // MOLE
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1619,28705,50,RDMOPTG_Crimson_Weapon // PORCELLIO
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2700,28705,250,RDMOPTG_Crimson_Weapon // C2_PORCELLIO
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2745,13127,250,RDMOPTG_None // C2_MOLE
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2746,1939,250,RDMOPTG_Crimson_Weapon // C3_MIYABI_NINGYO
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1102,1680,50,RDMOPTG_None // BATHORY
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1155,16040,50,RDMOPTG_Crimson_Weapon // PETIT
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2714,16040,250,RDMOPTG_Crimson_Weapon // C1_PETIT
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2715,16040,250,RDMOPTG_Crimson_Weapon // C2_PETIT
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2885,1680,250,RDMOPTG_None // C4_BATHORY
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2199,28705,50,RDMOPTG_Crimson_Weapon // SIORAVA
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1143,16040,50,RDMOPTG_Crimson_Weapon // MARIONETTE
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1413,1995,50,RDMOPTG_Crimson_Weapon // WILD_GINSENG
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2761,16040,250,RDMOPTG_Crimson_Weapon // C3_MARIONETTE
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1320,1498,50,RDMOPTG_Crimson_Weapon // OWL_DUKE
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1320,2025,50,RDMOPTG_None // OWL_DUKE
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1316,16040,50,RDMOPTG_Crimson_Weapon // SOLIDER
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2647,16040,250,RDMOPTG_Crimson_Weapon // C2_SOLIDER
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2721,1498,250,RDMOPTG_Crimson_Weapon // C3_OWL_DUKE
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2721,2025,250,RDMOPTG_None // C3_OWL_DUKE
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1408,1839,50,RDMOPTG_Crimson_Weapon // BLOOD_BUTTERFLY
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2883,1839,250,RDMOPTG_Crimson_Weapon // C1_BLOOD_BUTTERFLY
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1257,28007,50,RDMOPTG_Crimson_Weapon // INJUSTICE
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2792,28007,250,RDMOPTG_Crimson_Weapon // C4_INJUSTICE
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1302,21015,50,RDMOPTG_Crimson_Weapon // DARK_ILLUSION
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1416,1939,50,RDMOPTG_Crimson_Weapon // WICKED_NYMPH
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1416,1995,50,RDMOPTG_Crimson_Weapon // WICKED_NYMPH
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2617,1939,250,RDMOPTG_Crimson_Weapon // C5_WICKED_NYMPH
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2617,1995,250,RDMOPTG_Crimson_Weapon // C5_WICKED_NYMPH
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1405,13327,50,RDMOPTG_Crimson_Weapon // TENGU
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1030,1498,50,RDMOPTG_Crimson_Weapon // ANACONDAQ
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2904,1498,250,RDMOPTG_Crimson_Weapon // C4_ANACONDAQ
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1205,13454,50,RDMOPTG_Crimson_Weapon // EXECUTIONER
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1135,28106,50,RDMOPTG_Crimson_Weapon // KOBOLD_3
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1106,28705,50,RDMOPTG_Crimson_Weapon // DESERT_WOLF
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1259,1498,250,RDMOPTG_Crimson_Weapon // GRYPHON
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1310,28106,50,RDMOPTG_Crimson_Weapon // MAJORUROS
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2767,28106,250,RDMOPTG_Crimson_Weapon // C4_MAJORUROS
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1736,1839,50,RDMOPTG_Crimson_Weapon // ALIOT
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1296,16040,50,RDMOPTG_Crimson_Weapon // KOBOLD_LEADER
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1204,28705,50,RDMOPTG_Crimson_Weapon // TIRFING
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1204,13454,50,RDMOPTG_Crimson_Weapon // TIRFING
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1993,1443,50,RDMOPTG_Crimson_Weapon // NAGA
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1390,1939,50,RDMOPTG_Crimson_Weapon // VIOLY
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2621,1939,250,RDMOPTG_Crimson_Weapon // C5_VIOLY
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2622,1939,250,RDMOPTG_Crimson_Weapon // C1_VIOLY
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2623,1939,250,RDMOPTG_Crimson_Weapon // C2_VIOLY
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1295,18130,50,RDMOPTG_None // OWL_BARON
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1303,2025,50,RDMOPTG_None // GIANT_HONET
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2821,2025,250,RDMOPTG_None // C3_GIANT_HONET
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1702,21015,50,RDMOPTG_Crimson_Weapon // RETRIBUTION
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2353,28106,50,RDMOPTG_Crimson_Weapon // N_MINOROUS
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2684,21015,250,RDMOPTG_Crimson_Weapon // C4_RETRIBUTION
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2685,21015,250,RDMOPTG_Crimson_Weapon // C5_RETRIBUTION
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2686,21015,250,RDMOPTG_Crimson_Weapon // C1_RETRIBUTION
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1219,21015,50,RDMOPTG_Crimson_Weapon // KNIGHT_OF_ABYSS
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1703,1939,50,RDMOPTG_Crimson_Weapon // SOLACE
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2650,1939,250,RDMOPTG_Crimson_Weapon // C5_SOLACE
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2041,28705,50,RDMOPTG_Crimson_Weapon // MYSTELTAINN
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2041,13454,50,RDMOPTG_Crimson_Weapon // MYSTELTAINN
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2041,21015,50,RDMOPTG_Crimson_Weapon // MYSTELTAINN
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1830,18130,50,RDMOPTG_None // BOW_GUARDIAN
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1653,28705,50,RDMOPTG_Crimson_Weapon // WHIKEBAIN
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1655,1839,50,RDMOPTG_Crimson_Weapon // EREND
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1655,16040,50,RDMOPTG_Crimson_Weapon // EREND
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1657,1680,50,RDMOPTG_None // RAWREL
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1829,21015,50,RDMOPTG_Crimson_Weapon // SWORD_GUARDIAN
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2692,1680,250,RDMOPTG_None // C3_RAWREL
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1654,13454,50,RDMOPTG_Crimson_Weapon // ARMAIA
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1654,28106,50,RDMOPTG_Crimson_Weapon // ARMAIA
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1656,1939,50,RDMOPTG_Crimson_Weapon // KAVAC
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1656,18130,50,RDMOPTG_None // KAVAC
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1652,13454,50,RDMOPTG_Crimson_Weapon // YGNIZEM
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1652,21015,50,RDMOPTG_Crimson_Weapon // YGNIZEM
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1290,28705,50,RDMOPTG_Crimson_Weapon // SKELETON_GENERAL
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2658,28705,250,RDMOPTG_Crimson_Weapon // C3_SKELETON_GENERAL
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2659,28705,250,RDMOPTG_Crimson_Weapon // C4_SKELETON_GENERAL
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1658,21015,500,RDMOPTG_Crimson_Weapon // B_YGNIZEM
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1301,16040,50,RDMOPTG_Crimson_Weapon // AM_MUT
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2362,28604,50,RDMOPTG_Crimson_Weapon // N_AMON_RA
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