rathena/doc/3rd_job_notes.txt
L0ne_W0lf f755dd18b3 - Implemented first version of Archbishop skills. Preliminary version, see doc/3rd_job_notes.txt for details/bugs/issues with skills.
- Implemented fixed cast time, old cast time mechanics no longer available. Added bFixedCastRate used for reducing fixed cast time mechanic.
  Cast time calculations probably still needs work, as the cast rate reductions are probably additive and multiplicative as they used to be.
- As a result, skill_delayfix_sc() has been removed, status effects that modify cast time are now calculated DURING cast time, not after.
- Implemented skill cooldown in skill_cast_db.txt. Known issue is that the cooldowns should save on logout/server shutdown/etc.
- Implemented new heal calculation and started work on MATK. Added bWeaponMatk, and bEquipmentMatk for use with new MATK mechanic.
- Removed custom features and their config settings: delay_dependon_dex, delay_dependon_agi, castrate_dex_scale.
- Increased max_def to 9999 for now, as that is by default the largest defense increase found in the Renewal database (Ahura_mazdah, GM item)
- Added shield aspd reduction from job_db1.txt-- Not 100% sure on this one yet. Should be considered a WIP.
- Modified updatestatus(), to display information more in line with the client's status window.
- Updated some calculations in status_calc_misc to match renewal, needs a lot of work still.
- ST_CHASEWALK and HP_BASILICA no longer have 0 cast time while being canceled.
* Implemented 'Boss' Decrease AGI, like 'Boss' Heal - editable in skill.conf
* clif_skill_fail() now accepts a new parameter, to be used in later messages.
* status_change_start() now stores tick as duration upon being called, which fixes timers calling the function from showing negative durations.
* Implemented skill ALL_PARTYFLEE. 1 level, increases party member flee by 10.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/renewal@14941 54d463be-8e91-2dee-dedb-b68131a5f0ec
2011-08-27 03:25:00 +00:00

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== Rune Knight ====================================================================================
RK_ENCHANTBLADE
RK_SONICWAVE
RK_DEATHBOUND
RK_HUNDREDSPEAR
RK_WINDCUTTER
RK_IGNITIONBREAK
RK_DRAGONTRAINING
RK_DRAGONBREATH
RK_DRAGONHOWLING
RK_RUNEMASTERY
RK_MILLENNIUMSHIELD
RK_CRUSHSTRIKE
RK_REFRESH
RK_GIANTGROWTH
RK_STONEHARDSKIN
RK_VITALITYACTIVATION
RK_STORMBLAST
RK_FIGHTINGSPIRIT
RK_ABUNDANCE
RK_PHANTOMTHRUST
== Guillotine_Cross ===============================================================================
GC_VENOMIMPRESS
GC_CROSSIMPACT
GC_DARKILLUSION
GC_RESEARCHNEWPOISON
GC_CREATENEWPOISON
GC_ANTIDOTE
GC_POISONINGWEAPON
GC_WEAPONBLOCKING
GC_COUNTERSLASH
GC_WEAPONCRUSH
GC_VENOMPRESSURE
GC_POISONSMOKE
GC_CLOAKINGEXCEED
GC_PHANTOMMENACE
GC_HALLUCINATIONWALK
GC_ROLLINGCUTTER
GC_CROSSRIPPERSLASHER
== Archbishop =====================================================================================
AB_JUDEX
Working
Damage is unnaturally high-- issue with pre-RE MATK formulae?
AB_ANCILLA
Working
AB_ADORAMUS
Working
Should partner check be in skill_check_condition_castbegin or in castend?
Ugly hack to cancel out using gemstone in skill_get_requirement().
Should SC_BLIND/SC_ADORAMUS be removed by speed bosting effects?
Should effects cancel simultaneously?
Damage is unnaturally high-- issue with pre-RE MATK formulae?
AB_CLEMENTIA
Working
Bug: Skill name and casting sprite animation should display only on caster
AB_CANTO
Working
Bug: Skill name and casting sprite animation should display only on caster
AB_CHEAL
Working
Bug: Skill name and casting sprite animation should display only on caster
AB_EPICLESIS
Working
Need to fix SC effect on moving out of unit.
What skills should have an inate immuity to this skill?
has skill_check_condition_castbegin case, check to see if it can be improved.
AB_PRAEFATIO
Working
Bug: Skill name and casting sprite animation should display only on caster
AB_ORATIO
Working
Ugly hack to display/remove SI_ on mobs.
AB_LAUDAAGNUS
Working
Should +4+Skilllv luk apply to only those not cured from a status effect?
Check: Skill name and casting sprite animation should display only on caster?
Should this skill fail if you are the only person in/online in a party?
AB_LAUDARAMUS
Working
Should +4+Skilllv luk apply to only those not cured from a status effect?
Check: Skill name and casting sprite animation should display only on caster?
Should this skill fail if you are the only person in/online in a party?
AB_EUCHARISTICA
Working
AB_RENOVATIO
Working
AB_HIGHNESSHEAL
Working
AB_CLEARANCE
Working
Check: Should Soul Linkers be inately immune?
Check list a second time to see what was missed.
AB_EXPIATIO
Working
AB_DUPLELIGHT
Working
Check success rate,
Is skill_addtimerskill the best way to implement the additional attacks?
AB_DUPLELIGHT_MELEE
Working
AB_DUPLELIGHT_MAGIC
Working
AB_SILENTIUM
Working
Need more info on success rate.
AB_SECRAMENT
Working
== Warlock ========================================================================================
WL_WHITEIMPRISON
WL_SOULEXPANSION
WL_FROSTMISTY
WL_JACKFROST
WL_MARSHOFABYSS
WL_RECOGNIZEDSPELL
WL_SIENNAEXECRATE
WL_RADIUS
WL_STASIS
WL_DRAINLIFE
WL_CRIMSONROCK
WL_HELLINFERNO
WL_COMET
WL_CHAINLIGHTNING
WL_CHAINLIGHTNING_ATK
WL_EARTHSTRAIN
WL_TETRAVORTEX
WL_TETRAVORTEX_FIRE
WL_TETRAVORTEX_WATER
WL_TETRAVORTEX_WIND
WL_TETRAVORTEX_GROUND
WL_SUMMONFB
WL_SUMMONBL
WL_SUMMONWB
WL_SUMMON_ATK_FIRE
WL_SUMMON_ATK_WIND
WL_SUMMON_ATK_WATER
WL_SUMMON_ATK_GROUND
WL_SUMMONSTONE
WL_RELEASE
WL_READING_SB
WL_FREEZE_SP
== Ranger =========================================================================================
RA_ARROWSTORM
RA_FEARBREEZE
RA_RANGERMAIN
RA_AIMEDBOLT
RA_DETONATOR
RA_ELECTRICSHOCKER
RA_CLUSTERBOMB
RA_WUGMASTERY
RA_WUGRIDER
RA_WUGDASH
RA_WUGSTRIKE
RA_WUGBITE
RA_TOOTHOFWUG
RA_SENSITIVEKEEN
RA_CAMOUFLAGE
RA_RESEARCHTRAP
RA_MAGENTATRAP
RA_COBALTTRAP
RA_MAIZETRAP
RA_VERDURETRAP
RA_FIRINGTRAP
RA_ICEBOUNDTRAP
== Mechanic =======================================================================================
NC_MADOLICENCE
NC_BOOSTKNUCKLE
NC_PILEBUNKER
NC_VULCANARM
NC_FLAMELAUNCHER
NC_COLDSLOWER
NC_ARMSCANNON
NC_ACCELERATION
NC_HOVERING
NC_F_SIDESLIDE
NC_B_SIDESLIDE
NC_MAINFRAME
NC_SELFDESTRUCTION
NC_SHAPESHIFT
NC_EMERGENCYCOOL
NC_INFRAREDSCAN
NC_ANALYZE
NC_MAGNETICFIELD
NC_NEUTRALBARRIER
NC_STEALTHFIELD
NC_REPAIR
NC_TRAININGAXE
NC_RESEARCHFE
NC_AXEBOOMERANG
NC_POWERSWING
NC_AXETORNADO
NC_SILVERSNIPER
NC_MAGICDECOY
NC_DISJOINT