19 lines
971 B
Plaintext
19 lines
971 B
Plaintext
// Skill Times Database
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//
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// Structure of Database:
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// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down,Fixed Casting Time
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//
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// CastingTime: time to cast this skill, in miliseconds
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// AfterCastActDelay: "normal" delay, character cannot use skills, in miliseconds
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// AfterCastWalkDleay: amount of time before character can move again, in miliseconds
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// Duration1/Duration2: usually the durations used by the skill, at special cases it is used to hold special data
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// Cool Down: amount of time until character can re-use this skill, in miliseconds
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// Fixed Casting Time: the skills fixed casting time (when 0, uses 20% of cast time and less than 0 means no fixed cast time)
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//
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// On all fields you can use ':' as a delimiter for level-specific values.
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// For example:
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// - Original: 6,0,0,0,30000,0,1000
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// - Modified: 6,0,0,0,30000,0,1000:2500:3000:...
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// Gives Level 1 1000ms cool down, Level 2 2500ms, Level 3 3000ms, and so on.
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