
* First Brand - Reduces cooldown from 0.5 seconds to 0.3 seconds. - Increases SP consumption from 50 to 62 based on level 5. - Unifies brand duration to 5 second regardless of skill level. - Unifies area of effect to 7 x 7 cells regardless of skill level. - Increases cast range from 2 cells to 3 cells. - Increases damage from 2250%Atk to 6000%Atk based on level 5. Already implemented - Increases factor weight of POW in skill formula from 3 to 5. * Second Faith - Reduces cooldown from 1 second to 0.7 seconds. - Increases SP consumption from 60 to 65 based on level 5. - Increases AP recovery rate from 1 to 4. - Unifies area of effect to 7 x 7 cells regardless of skill level. - Increases damage from 2500%Atk to 11600%Atk based on level 5. Already implemented: - Increases factor weight of POW in skill formula from 4 to 5. * Second Judgement - Reduces cooldown from 1 second to 0.7 seconds. - Increases SP consumption from 65 to 70 based on level 5. - Increases AP recovery rate from 2 to 4. - Unifies area of effect to 7 x 7 cells regardless of skill level. - Increases damage from 2625%Atk to 13150%Atk based on level 5. - Increases factor weight of POW in skill formula from 4 to 7. * Second Flame - Reduces cooldown from 1 second to 0.7 seconds. - Increases SP consumption from 70 to 75 based on level 5. - Increases AP recovery rate from 3 to 4. - Unifies area of effect to 7 x 7 cells regardless of skill level. - Increases damage from 2750%Atk to 14700%Atk based on level 5. - Increases factor weight of POW in skill formula from 4 to 9. * Third Punish - Reduces cooldown from 2 seconds to 1 second. - Increases number of hit from 2 hits to 3 hits. - Unifies area of effect to 7 x 7 cells regardless of skill level. - Increases damage from 3250%Atk to 7850%Atk per hit based on level 5. - Increases factor weight of POW in skill formula from 5 to 10. * Third Consecration - Reduces cooldown from 2 seconds to 1 second. - Unifies area of effect to 7 x 7 cells regardless of skill level. - Increases damage from 3250%Atk to 3500%Atk per hit based on level 5. - Increases factor weight of POW in skill formula from 5 to 10. * Oleum Sanctum - Reduces cooldown from 3 seconds to 2 seconds. - Removes 0.5 seconds delay after skill. - Increases SP consumption from 70 to 85 based on level 5. - Increases damage from 2000%Atk to 10500%Atk based on level 5. - Increases area of effect from 7 x 7 cells to 11 x 11 cells based on level 5. Already implemented - Increases factor weight of POW in skill formula from 3 to 5. * Explosion Blaster - Reduces cooldown from 1 second to 0.7 seconds. - Reduces SP consumption from 120 to 90 based on level 5. - Increases damage from 3250%/4250%(Oleum Sanctum)Atk to 14000%/16000%(Oleum Sanctum)Atk per hit based on level 5. - Increases area of effect from 9 x 9 cells to 11 x 11 cells based on level 5. - Increases factor weight of POW in skill formula from 3/5 to 15/15. * First Faith Power - Reworks cooldown from 30~150 seconds to 180~60 seconds (level 1~5). - Unifies duration to 300 seconds regardless of skill level. * Judge - Reworks cooldown from 30~150 seconds to 180~60 seconds (level 1~5). - Unifies duration to 300 seconds regardless of skill level. - Changes AP consumption from 50 regardless of skill level to scaling with skill level, from 80 on level 1 down to 40 on level 5. * Third Exorcism Flame - Reworks cooldown from 30~150 seconds to 180~60 seconds (level 1~5). - Unifies duration to 300 seconds regardless of skill level. - Changes AP consumption from 100 regardless of skill level to scaling with skill level, from 120 on level 1 down to 60 on level 5. * Massive Flame Blaster - Reduces cooldown from 60 seconds to 5 seconds. - Removes 1 second delay after skill. - Reduces AP consumption from 150 to 12. - Increases damage from 8000%/11000%(demon and brute race)Atk to 21500%/23000%(demon and brute race)Atk based on level 10. - Increases area of effect from 9 x 9 cells to 11 x 11 cells. - Increases factor weight of POW in skill formula from 10/10(demon and brute race) to 15/15(demon and brute race). - Reduces duration of Massive Flame Blaster buff from 300 seconds to 150 seconds.
Import Directories
What is the import directory for?
The import/
directory provides a way for you to change your config settings without the need to even touch the main /conf/
and /db/
files.
By placing your custom entries into the import/
directory within these two locations, your core files will not need to have any conflicts resolved when you update your server. You store your changes, and the rest is updated with rAthena.
How does this work?
Think of "import" as in "override". Place only the settings you have changed in the import files, or settings you are "overriding".
For example, when setting up a server there are always a few config settings that users would like to change in order for rAthena to suit their needs. The following example will show you how to use the /db/import/
directory correctly. (for /conf/import/
examples, see /conf/readme.md)
Achievements
We want to add our own custom achievement that can be given to a player via an NPC Script and another that we can give to our GMs.
/db/import/achievement_db.yml
- Id: 280000
Group: None
Name: Emperio
Reward:
TitleId: 1035
Score: 50
- Id: 280001
Group: None
Name: Staff
Reward:
TitleId: 1036
Score: 50
Instances
We want to add our own customized Housing Instance.
/db/import/instance_db.yml
- Id: 35
Name: Home
IdleTimeOut: 900
Enter:
Map: 1@home
X: 24
Y: 6
AdditionalMaps:
- Map: 2@home
- Map: 3@home
Mob Alias
We want to make Porings look like Baphomet.
/db/import/mob_avail.yml
- Mob: PORING
Sprite: BAPHOMET
Custom Maps
We want to add our own custom maps. For this we need to add our map names to import/map_index.txt
and then to the import/map_cache.dat
file for the Map Server to load.
/db/import/map_index.txt
1@home 1250
2@home
3@home
ev_has
shops
prt_pvp
Item Trade Restrictions
We want to ensure that specific items cannot be traded, sold, dropped, placed in storage, etc.
/db/import/item_db.yml
- Id: 34000 # Old Green Box
Trade:
NoDrop: true
NoTrade: true
TradePartner: true
NoSell: true
NoCart: true
NoStorage: true
NoGuildStorage: true
NoMail: true
NoAuction: true
- Id: 34001 # House Keys
Trade:
NoDrop: true
NoTrade: true
TradePartner: true
NoSell: true
NoCart: true
NoStorage: true
NoGuildStorage: true
NoMail: true
NoAuction: true
- Id: 34002 # Reputation Journal
Trade:
NoDrop: true
NoTrade: true
TradePartner: true
NoSell: true
NoCart: true
NoStorage: true
NoGuildStorage: true
NoMail: true
NoAuction: true
Custom Quests
We want to add our own custom quests to the quest_db.
/db/import/quest_db.yml
- Id: 89001
Title: "Reputation Quest"
- Id: 89002
Title: "Reputation Quest"
We cannot stress enough how helpful this system is for everyone. The majority of git conflicts will simply go away if users make use of the import/
system.