
* Various updates to the various guild Castle scripts. - Added Guild Master Room protection. Further security so only the master of the current castle can enter the treasure room. - Updated Guild Castle Flags again. Updated remaining dialogs to official. - Updated a couple announces for when the Emperium breaks. Both are now up to par with iRO. - Moved nguild to the events folder and commented it out, as it was a kRO event that was used twice. Updated .confs to reflect this change. * Added the first class skill resetter into Prontera. She resets players under base level 40 who are first or expanded class. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10669 54d463be-8e91-2dee-dedb-b68131a5f0ec
73 lines
2.7 KiB
Plaintext
73 lines
2.7 KiB
Plaintext
//===== eAthena Script =======================================
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//= War of Emperium Guild Flags Function
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//===== By: ==================================================
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//= jAthena - kalen (1.0)
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//= 1.1 by Akaru, ho|yAnge|X, and Valaris
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//===== Current Version: =====================================
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//= 1.5
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//===== Compatible With: =====================================
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//= eAthena 0.1+; RO Episode 4+
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//===== Description: =========================================
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//= Flags display messages stating whether or not a guild castle has been captured.
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//= Allows the guild members to return to a captured castle.
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//======================================
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//= Break down of arguments used in the function:
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//= arg(0): name of City.
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//= arg(1): name of guild castle.
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//= arg(2): x1 coordinate for warp
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//= arg(3): y1 coordinate for warp
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//= arg(4): Teleportable (0/1)
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//= arg(5): Display Flag Dialog (0/1)
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//===== Additional Comments: =================================
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//= v1.2: All Guild flags scripts use this function. [kobra_k88]
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//= v1.3: Can now only flag in from outside the castle [Kayla]
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//= v1.3a: Implemented k3dt's exploit fix [Vicious]
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//= v1.4: By default town flags are set to no longer show text. [L0ne_W0lf]
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//= v1.5: Updated remaining dialog to iRO standards. [L0ne_W0lf]
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//============================================================
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function script F_Flags {
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if (getarg(5) == 0) return;
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set @GID, GetCastleData(getarg(1),1);
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if (@GID != 0) goto L_Startg;
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mes " [ Edict of the Divine Rune Midgard Kingdom ]";
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mes " ";
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mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
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mes "We declare that";
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mes "there is no formal master of this castle.";
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mes " ";
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mes "2. To the one who can ";
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mes "overcome all trials";
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mes "and destroy the Emperium,";
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mes "the king will endow the one with";
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mes "ownership of this castle.";
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return;
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L_Startg:
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if ((getcharid(2) == @GID) && (getarg(4) == 1)) goto L_Startg2;
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mes "[ Edict of the Divine Rune Midgard Kingdom ]";
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mes " ";
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mes "1. Following the ordinance of the";
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mes "Divine Rune Midgard Kingdom,";
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mes "we approve that this place is in";
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mes "the private possession of ^ff0000" + GetGuildName(@GID) + "^000000 Guild.";
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mes " ";
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mes "2. The guild Master of ^ff0000"+ GetGuildName(@GID) + "^000000 Guild is";
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mes "^FF0000" + GetGuildMaster(@GID) + "^000000";
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mes "If there is anyone who objects to this,";
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mes " prove your strength and honor with a steel blade in your hand.";
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return;
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L_Startg2:
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mes "Brave ones...";
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mes "Do you wish to return to your honorable place?";
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next;
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menu "Return to the guild castle.",M_Enter,"Quit.",-;
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return;
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M_Enter:
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if (getcharid(2) == GetCastleData(getarg(1),1)) warp getarg(1),getarg(2),getarg(3);
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return;
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}
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