* Implemented NPC_BLEEDING2
Copy from NPC_BLEEDING for now except
* element always Neutral
* differents rates
* Implemented NPC_HELLJUDGEMENT2
Copy from NPC_HELLJUDGEMENT except
* element neutral
* skills inflicts a random status effect
* Implemented NPC_WIDEFREEZE2
Copy from NPC_WIDEFREEZE
* Implemented NPC_ICEBREATH2
Copy from NPC_ICEBREATH except
* Chance 100% instead of 70%
* Splash area 4 instead of 3
* Implemented NPC_WIDEBLEEDING2
Copy from NPC_WIDEBLEEDING
* Implemented NPC_WIDECONFUSE2
Copy from NPC_WIDECONFUSE
* Implemented NPC_WIDESILENCE2
Copy from NPC_WIDESILENCE
* Implemented NPC_WIDESTUN2
Copy from NPC_WIDESTUN
* Implemented NPC_WIDESILENCE2
Copy from NPC_WIDESILENCE
* Implemented NPC_WIDESLEEP2
Copy from NPC_WIDESLEEP
* Implemented NPC_WIDECURSE2
Copy from NPC_WIDECURSE
* Implemented NPC_WIDESTONE2
Copy from NPC_WIDESTONE
Thanks to @OptimusM, @Lemongrass3110, @aleos89 !