Added new etc/equipment/enchant up to december 2022 (#7489)
* Implemented new equipments and etc * Updated item_enchant.yml Thanks to @attackjom !
This commit is contained in:
@@ -23129,10 +23129,10 @@ Body:
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Script: |
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bonus bLongAtkRate,10;
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
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bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",7*(.@r_weapon/3);
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bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",7*(.@r_weapon/3);
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bonus2 bSkillAtk,"RL_R_TRIP",5*(.@r_weapon/3);
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if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
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bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",15;
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bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15;
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}
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- Combos:
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- Combo:
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@@ -23473,12 +23473,12 @@ Body:
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bonus2 bAddSize,Size_All,15;
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if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
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bonus bLongAtkRate,10;
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bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",10;
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bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
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}
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if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
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bonus bPAtk,5;
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bonus bPow,5;
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bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",10;
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bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
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}
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- Combos:
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- Combo:
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@@ -30385,3 +30385,858 @@ Body:
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- S_Helmut_Card # 300310
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Script: |
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bonus bLongAtkRate,5;
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_DK # 400374
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- Justice_Power # 312014
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- Luppiter_Spear # 630027
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Script: |
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bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",20;
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bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",15;
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_DK # 400374
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- Injustice_Power # 312021
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- Execution_Great_Sword # 600041
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Script: |
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bonus2 bSkillAtk,"DK_STORMSLASH",20;
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bonus2 bSkillAtk,"DK_HACKANDSLASHER",15;
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_DK # 400374
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- Execution_Great_Sword # 600041
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Script: |
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.@r = getequiprefinerycnt(EQI_HAND_R)/3;
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bonus2 bSkillAtk,"DK_STORMSLASH",5*.@r;
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bonus2 bSkillAtk,"DK_HACKANDSLASHER",4*.@r;
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if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
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bonus2 bSkillAtk,"DK_HACKANDSLASHER",10;
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}
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_DK # 400374
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- Luppiter_Spear # 630027
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Script: |
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.@r = getequiprefinerycnt(EQI_HAND_R)/3;
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bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",5*.@r;
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bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",4*.@r;
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if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
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bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",10;
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}
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_IG # 400375
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- Justice_Power # 312014
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- Holy_Raise_Spear # 530045
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Script: |
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bonus bShortAtkRate,20;
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bonus2 bSkillAtk,"IG_OVERSLASH",15;
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_IG # 400375
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- Injustice_Power # 312021
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- Devil_Guardian_Sword # 500072
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Script: |
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bonus2 bMagicAtkEle,Ele_Holy,20;
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bonus2 bSkillAtk,"IG_CROSS_RAIN",15;
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_IG # 400375
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- Devil_Guardian_Sword # 500072
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Script: |
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.@r = getequiprefinerycnt(EQI_HAND_R)/3;
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bonus2 bMagicAtkEle,Ele_Holy,5*.@r;
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bonus2 bSkillAtk,"IG_CROSS_RAIN",4*.@r;
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if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
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bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
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}
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_IG # 400375
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- Holy_Raise_Spear # 530045
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Script: |
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.@r = getequiprefinerycnt(EQI_HAND_R)/3;
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bonus bShortAtkRate,5*.@r;
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bonus2 bSkillAtk,"IG_OVERSLASH",4*.@r;
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if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
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bonus2 bSkillAtk,"IG_OVERSLASH",10;
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}
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_AG # 400376
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- Justice_Power # 312014
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- Destiny_Staff # 640037
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Script: |
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bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",20;
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bonus2 bSkillAtk,"AG_FROZEN_SLASH",15;
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_AG # 400376
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- Injustice_Power # 312021
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- Devil_Wing_Staff # 640036
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Script: |
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bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",20;
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bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",15;
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_AG # 400376
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- Devil_Wing_Staff # 640036
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Script: |
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.@r = getequiprefinerycnt(EQI_HAND_R)/3;
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bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",5*.@r;
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bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",4*.@r;
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if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
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bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10;
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}
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_AG # 400376
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- Destiny_Staff # 640037
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Script: |
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.@r = getequiprefinerycnt(EQI_HAND_R)/3;
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bonus2 bSkillAtk,"AG_FROZEN_SLASH",4*.@r;
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bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",5*.@r;
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if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
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bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
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}
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_EM # 400377
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- Justice_Power # 312014
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- Blessed_Bible # 540060
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Script: |
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bonus2 bSkillAtk,"EM_TERRA_DRIVE",20;
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bonus2 bSkillAtk,"EM_DIAMOND_STORM",15;
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_EM # 400377
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- Injustice_Power # 312021
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- Doom_Bible # 540059
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Script: |
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bonus2 bSkillAtk,"EM_CONFLAGRATION",20;
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bonus2 bSkillAtk,"EM_VENOM_SWAMP",15;
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_EM # 400377
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- Doom_Bible # 540059
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Script: |
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.@r = getequiprefinerycnt(EQI_HAND_R)/3;
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bonus2 bSkillAtk,"EM_CONFLAGRATION",5*.@r;
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bonus2 bSkillAtk,"EM_VENOM_SWAMP",4*.@r;
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if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
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bonus2 bSkillAtk,"EM_VENOM_SWAMP",10;
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}
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_EM # 400377
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- Blessed_Bible # 540060
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Script: |
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.@r = getequiprefinerycnt(EQI_HAND_R)/3;
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bonus2 bSkillAtk,"EM_DIAMOND_STORM",4*.@r;
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bonus2 bSkillAtk,"EM_TERRA_DRIVE",5*.@r;
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if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
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bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
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}
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_CD # 400378
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- Justice_Power # 312014
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- Saint_Bringer # 550088
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Script: |
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bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",20;
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bonus2 bSkillAtk,"CD_FRAMEN",15;
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_CD # 400378
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- Injustice_Power # 312021
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- Sealed_Bible # 540053
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Script: |
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bonus bCritAtkRate,25;
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bonus2 bSkillAtk,"CD_PETITIO",15;
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_CD # 400378
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- Sealed_Bible # 540053
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Script: |
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.@r = getequiprefinerycnt(EQI_HAND_R)/3;
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bonus bCritAtkRate,10*.@r;
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bonus2 bSkillAtk,"CD_PETITIO",4*.@r;
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if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
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bonus2 bSkillAtk,"CD_PETITIO",10;
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}
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_CD # 400378
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- Saint_Bringer # 550088
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Script: |
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.@r = getequiprefinerycnt(EQI_HAND_R)/3;
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bonus2 bSkillAtk,"CD_FRAMEN",4*.@r;
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bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",5*.@r;
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if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
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bonus2 bSkillAtk,"CD_FRAMEN",10;
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}
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_IQ # 400379
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- Justice_Power # 312014
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- Punish_Hall # 590045
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Script: |
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bonus2 bSkillAtk,"IQ_FIRST_BRAND",20;
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bonus2 bSkillAtk,"IQ_THIRD_PUNISH",15;
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_IQ # 400379
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- Injustice_Power # 312021
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- Demonic_Claw # 560036
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Script: |
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bonus2 bSkillAtk,"IQ_OLEUM_SANCTUM",20;
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bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",15;
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_IQ # 400379
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- Demonic_Claw # 560036
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Script: |
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.@r = getequiprefinerycnt(EQI_HAND_R)/3;
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bonus2 bSkillAtk,"IQ_OLEUM_SANCTUM",5*.@r;
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bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",4*.@r;
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if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
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bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
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}
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_IQ # 400379
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- Punish_Hall # 590045
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Script: |
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.@r = getequiprefinerycnt(EQI_HAND_R)/3;
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bonus2 bSkillAtk,"IQ_THIRD_PUNISH",4*.@r;
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bonus2 bSkillAtk,"IQ_FIRST_BRAND",5*.@r;
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if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
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bonus2 bSkillAtk,"IQ_THIRD_PUNISH",10;
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}
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_MT # 400380
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- Destruction_Axe # 1341
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Script: |
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.@r = getequiprefinerycnt(EQI_HAND_R)/3;
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bonus bCritAtkRate,10*.@r;
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bonus2 bSkillAtk,"MT_TRIPLE_LASER",4*.@r;
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if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
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bonus2 bSkillAtk,"MT_TRIPLE_LASER",10;
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}
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_MT # 400380
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- Destruction_Axe # 1341
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- Injustice_Power # 312021
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Script: |
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bonus bCritAtkRate,25;
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bonus2 bSkillAtk,"MT_TRIPLE_LASER",15;
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_MT # 400380
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- Justice_Power # 312014
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- Divine_Buster # 620022
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Script: |
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bonus2 bSkillAtk,"MT_AXE_STOMP",20;
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bonus2 bSkillAtk,"MT_MIGHTY_SMASH",15;
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_MT # 400380
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- Divine_Buster # 620022
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Script: |
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.@r = getequiprefinerycnt(EQI_HAND_R)/3;
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bonus2 bSkillAtk,"MT_MIGHTY_SMASH",4*.@r;
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bonus2 bSkillAtk,"MT_AXE_STOMP",5*.@r;
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if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
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bonus2 bSkillAtk,"MT_MIGHTY_SMASH",10;
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}
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_BO # 400381
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- Justice_Power # 312014
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- Victory_Sword # 500066
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Script: |
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bonus bShortAtkRate,20;
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bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",15;
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_BO # 400381
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- Injustice_Power # 312021
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- Blood_Rapier # 500065
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Script: |
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bonus bCritAtkRate,25;
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bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",15;
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_BO # 400381
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- Blood_Rapier # 500065
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Script: |
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.@r = getequiprefinerycnt(EQI_HAND_R)/3;
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bonus bCritAtkRate,10*.@r;
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bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",4*.@r;
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if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
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bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",10;
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}
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_BO # 400381
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- Victory_Sword # 500066
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Script: |
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.@r = getequiprefinerycnt(EQI_HAND_R)/3;
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bonus bShortAtkRate,5*.@r;
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bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",4*.@r;
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if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
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bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10;
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}
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_SHC # 400382
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- Justice_Power # 312014
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- Shining_Light_Katar # 610045
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Script: |
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bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",15;
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bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",20;
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- Combos:
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- Combo:
|
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- GoodnEvil_Circlet_SHC # 400382
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- Injustice_Power # 312021
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- The_Reaper # 610044
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Script: |
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bonus bShortAtkRate,20;
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bonus2 bSkillAtk,"SHC_IMPACT_CRATER",15;
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_SHC # 400382
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- The_Reaper # 610044
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Script: |
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.@r = getequiprefinerycnt(EQI_HAND_R)/3;
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bonus bShortAtkRate,5*.@r;
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bonus2 bSkillAtk,"SHC_IMPACT_CRATER",4*.@r;
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if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
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bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10;
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}
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_SHC # 400382
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- Shining_Light_Katar # 610045
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Script: |
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.@r = getequiprefinerycnt(EQI_HAND_R)/3;
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bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",4*.@r;
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bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",5*.@r;
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if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
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bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",10;
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}
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- Combos:
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- Combo:
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- GoodnEvil_Circlet_ABC # 400383
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- Justice_Power # 312014
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- Holy_Light_Dagger # 510092
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Script: |
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bonus2 bSkillAtk,"ABC_DEFT_STAB",20;
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bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",15;
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- Combos:
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- Combo:
|
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- GoodnEvil_Circlet_ABC # 400383
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- Injustice_Power # 312021
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- Dark_Angel_Ray_Bow # 700066
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Script: |
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bonus2 bSkillAtk,"ABC_FRENZY_SHOT",20;
|
||||
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_ABC # 400383
|
||||
- Holy_Light_Dagger # 510092
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
|
||||
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",4*.@r;
|
||||
bonus2 bSkillAtk,"ABC_DEFT_STAB",5*.@r;
|
||||
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
|
||||
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_ABC # 400383
|
||||
- Dark_Angel_Ray_Bow # 700066
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
|
||||
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",5*.@r;
|
||||
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",4*.@r;
|
||||
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
|
||||
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",10;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_WH # 400384
|
||||
- Justice_Power # 312014
|
||||
- Angel_Wing_Bow # 700065
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"WH_GALESTORM",20;
|
||||
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_WH # 400384
|
||||
- Injustice_Power # 312021
|
||||
- Underworld_Knife # 510091
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",20;
|
||||
bonus2 bSkillAtk,"WH_SWIFTTRAP",20;
|
||||
bonus2 bSkillAtk,"WH_SOLIDTRAP",15;
|
||||
bonus2 bSkillAtk,"WH_FLAMETRAP",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_WH # 400384
|
||||
- Underworld_Knife # 510091
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
|
||||
bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",5*.@r;
|
||||
bonus2 bSkillAtk,"WH_SWIFTTRAP",5*.@r;
|
||||
bonus2 bSkillAtk,"WH_SOLIDTRAP",4*.@r;
|
||||
bonus2 bSkillAtk,"WH_FLAMETRAP",4*.@r;
|
||||
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
|
||||
bonus2 bSkillAtk,"WH_SOLIDTRAP",10;
|
||||
bonus2 bSkillAtk,"WH_FLAMETRAP",10;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_WH # 400384
|
||||
- Angel_Wing_Bow # 700065
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
|
||||
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",4*.@r;
|
||||
bonus2 bSkillAtk,"WH_GALESTORM",5*.@r;
|
||||
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
|
||||
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_TR # 400385
|
||||
- Justice_Power # 312014
|
||||
- Light_Power_Harp # 570037
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_TR # 400385
|
||||
- Justice_Power # 312014
|
||||
- Light_Power_Spark # 580038
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",20;
|
||||
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_TR # 400385
|
||||
- Injustice_Power # 312021
|
||||
- Crime_Violine # 570036
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_TR # 400385
|
||||
- Injustice_Power # 312021
|
||||
- Crime_Whip # 580037
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"TR_SOUNDBLEND",20;
|
||||
bonus2 bSkillAtk,"TR_METALIC_FURY",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_TR # 400385
|
||||
- Crime_Violine # 570036
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_TR # 400385
|
||||
- Crime_Whip # 580037
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
|
||||
bonus2 bSkillAtk,"TR_SOUNDBLEND",5*.@r;
|
||||
bonus2 bSkillAtk,"TR_METALIC_FURY",4*.@r;
|
||||
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
|
||||
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_TR # 400385
|
||||
- Light_Power_Harp # 570037
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_TR # 400385
|
||||
- Light_Power_Spark # 580038
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
|
||||
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",4*.@r;
|
||||
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",5*.@r;
|
||||
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
|
||||
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_SS # 400386
|
||||
- Justice_Power # 312014
|
||||
- Humma_Brilliance # 650034
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",20;
|
||||
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_SS # 400386
|
||||
- Injustice_Power # 312021
|
||||
- Devil_Claw # 650033
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SS_SEKIENHOU",20;
|
||||
bonus2 bSkillAtk,"SS_ANTENPOU",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_SS # 400386
|
||||
- Devil_Claw # 650033
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
|
||||
bonus2 bSkillAtk,"SS_SEKIENHOU",5*.@r;
|
||||
bonus2 bSkillAtk,"SS_ANTENPOU",4*.@r;
|
||||
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
|
||||
bonus2 bSkillAtk,"SS_ANTENPOU",10;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_SS # 400386
|
||||
- Humma_Brilliance # 650034
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
|
||||
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",4*.@r;
|
||||
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",5*.@r;
|
||||
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
|
||||
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_SKE # 400387
|
||||
- Justice_Power # 312014
|
||||
- Orign_Of_Life # 540055
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",20;
|
||||
bonus2 bSkillAtk,"SKE_NOON_BLAST",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_SKE # 400387
|
||||
- Injustice_Power # 312021
|
||||
- Darkness_Tablet # 540054
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SKE_DAWN_BREAK",20;
|
||||
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_SKE # 400387
|
||||
- Darkness_Tablet # 540054
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
|
||||
bonus2 bSkillAtk,"SKE_DAWN_BREAK",5*.@r;
|
||||
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",4*.@r;
|
||||
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
|
||||
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",10;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_SKE # 400387
|
||||
- Orign_Of_Life # 540055
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
|
||||
bonus2 bSkillAtk,"SKE_NOON_BLAST",4*.@r;
|
||||
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",5*.@r;
|
||||
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
|
||||
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_SOA # 400388
|
||||
- Justice_Power # 312014
|
||||
- Soul_Liberator # 550094
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",20;
|
||||
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_SOA # 400388
|
||||
- Injustice_Power # 312021
|
||||
- Soul_Harvest # 550093
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SOA_TALISMAN_OF_SOUL_STEALING",20;
|
||||
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_SOA # 400388
|
||||
- Soul_Harvest # 550093
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
|
||||
bonus2 bSkillAtk,"SOA_TALISMAN_OF_SOUL_STEALING",5*.@r;
|
||||
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",4*.@r;
|
||||
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
|
||||
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",10;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_SOA # 400388
|
||||
- Soul_Liberator # 550094
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
|
||||
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",4*.@r;
|
||||
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",5*.@r;
|
||||
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
|
||||
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",10;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_HN # 400389
|
||||
- Justice_Power # 312014
|
||||
- Guardian_Saber # 500063
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",20;
|
||||
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_HN # 400389
|
||||
- Injustice_Power # 312021
|
||||
- Devil_Cursed_Sword # 500062
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",20;
|
||||
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_HN # 400389
|
||||
- Devil_Cursed_Sword # 500062
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
|
||||
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",5*.@r;
|
||||
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",4*.@r;
|
||||
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
|
||||
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",10;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_HN # 400389
|
||||
- Guardian_Saber # 500063
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
|
||||
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",4*.@r;
|
||||
bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",5*.@r;
|
||||
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
|
||||
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",10;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_SH # 400390
|
||||
- Justice_Power # 312014
|
||||
- Lightforce_Foxtail_Wand # 550116
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",20;
|
||||
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_SH # 400390
|
||||
- Injustice_Power # 312021
|
||||
- Darkness_Foxtail_Model # 550115
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",20;
|
||||
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_SH # 400390
|
||||
- Darkness_Foxtail_Model # 550115
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
|
||||
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",5*.@r;
|
||||
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",4*.@r;
|
||||
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
|
||||
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",10;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_SH # 400390
|
||||
- Lightforce_Foxtail_Wand # 550116
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
|
||||
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",4*.@r;
|
||||
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",5*.@r;
|
||||
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
|
||||
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",10;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_NW # 400391
|
||||
- Justice_Power # 312014
|
||||
- Justice_Bomber # 840021
|
||||
Script: |
|
||||
bonus bLongAtkRate,20;
|
||||
bonus2 bSkillAtk,"NW_WILD_FIRE",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_NW # 400391
|
||||
- Injustice_Power # 312021
|
||||
- Devil_L_Launcher # 840020
|
||||
Script: |
|
||||
bonus bLongAtkRate,20;
|
||||
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_NW # 400391
|
||||
- Devil_L_Launcher # 840020
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
|
||||
bonus bLongAtkRate,5*.@r;
|
||||
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",4*.@r;
|
||||
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
|
||||
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_NW # 400391
|
||||
- Justice_Bomber # 840021
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
|
||||
bonus bLongAtkRate,5*.@r;
|
||||
bonus2 bSkillAtk,"NW_WILD_FIRE",4*.@r;
|
||||
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
|
||||
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_NW2 # 400392
|
||||
- Justice_Power # 312014
|
||||
- Devil_Hunter # 800027
|
||||
Script: |
|
||||
bonus bCritAtkRate,25;
|
||||
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_NW2 # 400392
|
||||
- Injustice_Power # 312021
|
||||
- Devils_Bullet # 800026
|
||||
Script: |
|
||||
bonus bLongAtkRate,20;
|
||||
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_NW2 # 400392
|
||||
- Devils_Bullet # 800026
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
|
||||
bonus bLongAtkRate,5*.@r;
|
||||
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",4*.@r;
|
||||
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
|
||||
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_NW2 # 400392
|
||||
- Devil_Hunter # 800027
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
|
||||
bonus bCritAtkRate,10*.@r;
|
||||
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",4*.@r;
|
||||
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
|
||||
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_NW3 # 400393
|
||||
- Justice_Power # 312014
|
||||
- Lighting_Splatter # 830026
|
||||
Script: |
|
||||
bonus bLongAtkRate,20;
|
||||
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_NW3 # 400393
|
||||
- Injustice_Power # 312021
|
||||
- RG_5649 # 830025
|
||||
Script: |
|
||||
bonus bLongAtkRate,20;
|
||||
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_NW3 # 400393
|
||||
- RG_5649 # 830025
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
|
||||
bonus bLongAtkRate,5*.@r;
|
||||
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",4*.@r;
|
||||
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
|
||||
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_NW3 # 400393
|
||||
- Lighting_Splatter # 830026
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
|
||||
bonus bLongAtkRate,5*.@r;
|
||||
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",4*.@r;
|
||||
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
|
||||
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_NW4 # 400394
|
||||
- Justice_Power # 312014
|
||||
- Road_Of_Glory # 820021
|
||||
Script: |
|
||||
bonus bLongAtkRate,20;
|
||||
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_NW4 # 400394
|
||||
- Injustice_Power # 312021
|
||||
- Outlaw_Cursed_Shotgun # 820020
|
||||
Script: |
|
||||
bonus bLongAtkRate,20;
|
||||
bonus2 bSkillAtk,"NW_WILD_FIRE",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_NW4 # 400394
|
||||
- Outlaw_Cursed_Shotgun # 820020
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
|
||||
bonus bLongAtkRate,5*.@r;
|
||||
bonus2 bSkillAtk,"NW_WILD_FIRE",4*.@r;
|
||||
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
|
||||
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_NW4 # 400394
|
||||
- Road_Of_Glory # 820021
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
|
||||
bonus bLongAtkRate,5*.@r;
|
||||
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",4*.@r;
|
||||
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
|
||||
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_NW5 # 400395
|
||||
- Justice_Power # 312014
|
||||
- Last_Dawn # 810027
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",20;
|
||||
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_NW5 # 400395
|
||||
- Injustice_Power # 312021
|
||||
- Screaming_Rifle # 810026
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"NW_GRENADES_DROPPING",20;
|
||||
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_NW5 # 400395
|
||||
- Screaming_Rifle # 810026
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
|
||||
bonus2 bSkillAtk,"NW_GRENADES_DROPPING",5*.@r;
|
||||
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",4*.@r;
|
||||
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
|
||||
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- GoodnEvil_Circlet_NW5 # 400395
|
||||
- Last_Dawn # 810027
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
|
||||
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5*.@r;
|
||||
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",4*.@r;
|
||||
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
|
||||
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -35602,7 +35602,7 @@ Body:
|
||||
Type: Etc
|
||||
Weight: 10
|
||||
- Id: 25298
|
||||
AegisName: Spirit_Jewel
|
||||
AegisName: SpritJewel
|
||||
Name: Spirit Jewel
|
||||
Type: Etc
|
||||
Weight: 10
|
||||
@@ -35695,7 +35695,7 @@ Body:
|
||||
Type: Etc
|
||||
Weight: 10
|
||||
- Id: 25313
|
||||
AegisName: Old_Shell
|
||||
AegisName: OldShell
|
||||
Name: Old Shell
|
||||
Type: Etc
|
||||
Weight: 10
|
||||
@@ -65517,6 +65517,16 @@ Body:
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus bWis,5;
|
||||
- Id: 312014
|
||||
AegisName: Justice_Power
|
||||
Name: Good Spell
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
- Id: 312021
|
||||
AegisName: Injustice_Power
|
||||
Name: Evil Spell
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
- Id: 1000000
|
||||
AegisName: IDTest_event
|
||||
Name: IDTest event
|
||||
@@ -69997,6 +70007,17 @@ Body:
|
||||
Name: Stamina Wisdom Stone (Dual)
|
||||
Type: Etc
|
||||
Weight: 100
|
||||
- Id: 1001173
|
||||
AegisName: Rusty_Bottle_Cap
|
||||
Name: Rusty Bottle Cap # !todo check english name
|
||||
Type: Etc
|
||||
Trade:
|
||||
NoDrop: true
|
||||
NoTrade: true
|
||||
NoCart: true
|
||||
NoGuildStorage: true
|
||||
NoMail: true
|
||||
NoAuction: true
|
||||
- Id: 1001174
|
||||
AegisName: Ymir_Heart_TW
|
||||
Name: Imelo Heart Power Stone # !todo check english name
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1387,7 +1387,7 @@ Body:
|
||||
Amount: 10
|
||||
- Item: Frozen_Stone_Fragment
|
||||
Amount: 10
|
||||
- Item: Spirit_Jewel
|
||||
- Item: SpritJewel
|
||||
Amount: 10
|
||||
- Item: Snowball
|
||||
Amount: 10
|
||||
@@ -1419,7 +1419,7 @@ Body:
|
||||
Amount: 10
|
||||
- Item: Fine_Old_Doll
|
||||
Amount: 10
|
||||
- Item: Old_Shell
|
||||
- Item: OldShell
|
||||
Amount: 10
|
||||
- Item: Ein_SOLIDDUST
|
||||
Amount: 10
|
||||
|
||||
Reference in New Issue
Block a user