Added new etc/equipment/enchant up to december 2022 (#7489)

* Implemented new equipments and etc
* Updated item_enchant.yml

Thanks to @attackjom !
This commit is contained in:
Atemo
2022-12-21 00:47:23 +01:00
committed by GitHub
parent 2c4ee64b59
commit 3d5cd57c54
5 changed files with 5247 additions and 275 deletions

View File

@@ -23129,10 +23129,10 @@ Body:
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",7*(.@r_weapon/3);
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RL_R_TRIP",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",15;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15;
}
- Combos:
- Combo:
@@ -23473,12 +23473,12 @@ Body:
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",10;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",10;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
}
- Combos:
- Combo:
@@ -30385,3 +30385,858 @@ Body:
- S_Helmut_Card # 300310
Script: |
bonus bLongAtkRate,5;
- Combos:
- Combo:
- GoodnEvil_Circlet_DK # 400374
- Justice_Power # 312014
- Luppiter_Spear # 630027
Script: |
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",20;
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_DK # 400374
- Injustice_Power # 312021
- Execution_Great_Sword # 600041
Script: |
bonus2 bSkillAtk,"DK_STORMSLASH",20;
bonus2 bSkillAtk,"DK_HACKANDSLASHER",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_DK # 400374
- Execution_Great_Sword # 600041
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"DK_STORMSLASH",5*.@r;
bonus2 bSkillAtk,"DK_HACKANDSLASHER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"DK_HACKANDSLASHER",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_DK # 400374
- Luppiter_Spear # 630027
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",5*.@r;
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_IG # 400375
- Justice_Power # 312014
- Holy_Raise_Spear # 530045
Script: |
bonus bShortAtkRate,20;
bonus2 bSkillAtk,"IG_OVERSLASH",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_IG # 400375
- Injustice_Power # 312021
- Devil_Guardian_Sword # 500072
Script: |
bonus2 bMagicAtkEle,Ele_Holy,20;
bonus2 bSkillAtk,"IG_CROSS_RAIN",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_IG # 400375
- Devil_Guardian_Sword # 500072
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bMagicAtkEle,Ele_Holy,5*.@r;
bonus2 bSkillAtk,"IG_CROSS_RAIN",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_IG # 400375
- Holy_Raise_Spear # 530045
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bShortAtkRate,5*.@r;
bonus2 bSkillAtk,"IG_OVERSLASH",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"IG_OVERSLASH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_AG # 400376
- Justice_Power # 312014
- Destiny_Staff # 640037
Script: |
bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",20;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_AG # 400376
- Injustice_Power # 312021
- Devil_Wing_Staff # 640036
Script: |
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",20;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_AG # 400376
- Devil_Wing_Staff # 640036
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",5*.@r;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_AG # 400376
- Destiny_Staff # 640037
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",4*.@r;
bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_EM # 400377
- Justice_Power # 312014
- Blessed_Bible # 540060
Script: |
bonus2 bSkillAtk,"EM_TERRA_DRIVE",20;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_EM # 400377
- Injustice_Power # 312021
- Doom_Bible # 540059
Script: |
bonus2 bSkillAtk,"EM_CONFLAGRATION",20;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_EM # 400377
- Doom_Bible # 540059
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"EM_CONFLAGRATION",5*.@r;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"EM_VENOM_SWAMP",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_EM # 400377
- Blessed_Bible # 540060
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",4*.@r;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_CD # 400378
- Justice_Power # 312014
- Saint_Bringer # 550088
Script: |
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",20;
bonus2 bSkillAtk,"CD_FRAMEN",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_CD # 400378
- Injustice_Power # 312021
- Sealed_Bible # 540053
Script: |
bonus bCritAtkRate,25;
bonus2 bSkillAtk,"CD_PETITIO",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_CD # 400378
- Sealed_Bible # 540053
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bCritAtkRate,10*.@r;
bonus2 bSkillAtk,"CD_PETITIO",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"CD_PETITIO",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_CD # 400378
- Saint_Bringer # 550088
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"CD_FRAMEN",4*.@r;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"CD_FRAMEN",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_IQ # 400379
- Justice_Power # 312014
- Punish_Hall # 590045
Script: |
bonus2 bSkillAtk,"IQ_FIRST_BRAND",20;
bonus2 bSkillAtk,"IQ_THIRD_PUNISH",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_IQ # 400379
- Injustice_Power # 312021
- Demonic_Claw # 560036
Script: |
bonus2 bSkillAtk,"IQ_OLEUM_SANCTUM",20;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_IQ # 400379
- Demonic_Claw # 560036
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"IQ_OLEUM_SANCTUM",5*.@r;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_IQ # 400379
- Punish_Hall # 590045
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"IQ_THIRD_PUNISH",4*.@r;
bonus2 bSkillAtk,"IQ_FIRST_BRAND",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"IQ_THIRD_PUNISH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_MT # 400380
- Destruction_Axe # 1341
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bCritAtkRate,10*.@r;
bonus2 bSkillAtk,"MT_TRIPLE_LASER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"MT_TRIPLE_LASER",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_MT # 400380
- Destruction_Axe # 1341
- Injustice_Power # 312021
Script: |
bonus bCritAtkRate,25;
bonus2 bSkillAtk,"MT_TRIPLE_LASER",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_MT # 400380
- Justice_Power # 312014
- Divine_Buster # 620022
Script: |
bonus2 bSkillAtk,"MT_AXE_STOMP",20;
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_MT # 400380
- Divine_Buster # 620022
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",4*.@r;
bonus2 bSkillAtk,"MT_AXE_STOMP",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_BO # 400381
- Justice_Power # 312014
- Victory_Sword # 500066
Script: |
bonus bShortAtkRate,20;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_BO # 400381
- Injustice_Power # 312021
- Blood_Rapier # 500065
Script: |
bonus bCritAtkRate,25;
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_BO # 400381
- Blood_Rapier # 500065
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bCritAtkRate,10*.@r;
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_BO # 400381
- Victory_Sword # 500066
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bShortAtkRate,5*.@r;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SHC # 400382
- Justice_Power # 312014
- Shining_Light_Katar # 610045
Script: |
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",15;
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",20;
- Combos:
- Combo:
- GoodnEvil_Circlet_SHC # 400382
- Injustice_Power # 312021
- The_Reaper # 610044
Script: |
bonus bShortAtkRate,20;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SHC # 400382
- The_Reaper # 610044
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bShortAtkRate,5*.@r;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SHC # 400382
- Shining_Light_Katar # 610045
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",4*.@r;
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_ABC # 400383
- Justice_Power # 312014
- Holy_Light_Dagger # 510092
Script: |
bonus2 bSkillAtk,"ABC_DEFT_STAB",20;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_ABC # 400383
- Injustice_Power # 312021
- Dark_Angel_Ray_Bow # 700066
Script: |
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",20;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_ABC # 400383
- Holy_Light_Dagger # 510092
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",4*.@r;
bonus2 bSkillAtk,"ABC_DEFT_STAB",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_ABC # 400383
- Dark_Angel_Ray_Bow # 700066
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",5*.@r;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_WH # 400384
- Justice_Power # 312014
- Angel_Wing_Bow # 700065
Script: |
bonus2 bSkillAtk,"WH_GALESTORM",20;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_WH # 400384
- Injustice_Power # 312021
- Underworld_Knife # 510091
Script: |
bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",20;
bonus2 bSkillAtk,"WH_SWIFTTRAP",20;
bonus2 bSkillAtk,"WH_SOLIDTRAP",15;
bonus2 bSkillAtk,"WH_FLAMETRAP",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_WH # 400384
- Underworld_Knife # 510091
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",5*.@r;
bonus2 bSkillAtk,"WH_SWIFTTRAP",5*.@r;
bonus2 bSkillAtk,"WH_SOLIDTRAP",4*.@r;
bonus2 bSkillAtk,"WH_FLAMETRAP",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"WH_SOLIDTRAP",10;
bonus2 bSkillAtk,"WH_FLAMETRAP",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_WH # 400384
- Angel_Wing_Bow # 700065
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",4*.@r;
bonus2 bSkillAtk,"WH_GALESTORM",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Justice_Power # 312014
- Light_Power_Harp # 570037
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Justice_Power # 312014
- Light_Power_Spark # 580038
Script: |
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",20;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Injustice_Power # 312021
- Crime_Violine # 570036
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Injustice_Power # 312021
- Crime_Whip # 580037
Script: |
bonus2 bSkillAtk,"TR_SOUNDBLEND",20;
bonus2 bSkillAtk,"TR_METALIC_FURY",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Crime_Violine # 570036
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Crime_Whip # 580037
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"TR_SOUNDBLEND",5*.@r;
bonus2 bSkillAtk,"TR_METALIC_FURY",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Light_Power_Harp # 570037
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Light_Power_Spark # 580038
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",4*.@r;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SS # 400386
- Justice_Power # 312014
- Humma_Brilliance # 650034
Script: |
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",20;
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SS # 400386
- Injustice_Power # 312021
- Devil_Claw # 650033
Script: |
bonus2 bSkillAtk,"SS_SEKIENHOU",20;
bonus2 bSkillAtk,"SS_ANTENPOU",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SS # 400386
- Devil_Claw # 650033
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SS_SEKIENHOU",5*.@r;
bonus2 bSkillAtk,"SS_ANTENPOU",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SS_ANTENPOU",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SS # 400386
- Humma_Brilliance # 650034
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",4*.@r;
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SKE # 400387
- Justice_Power # 312014
- Orign_Of_Life # 540055
Script: |
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",20;
bonus2 bSkillAtk,"SKE_NOON_BLAST",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SKE # 400387
- Injustice_Power # 312021
- Darkness_Tablet # 540054
Script: |
bonus2 bSkillAtk,"SKE_DAWN_BREAK",20;
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SKE # 400387
- Darkness_Tablet # 540054
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SKE_DAWN_BREAK",5*.@r;
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SKE # 400387
- Orign_Of_Life # 540055
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SKE_NOON_BLAST",4*.@r;
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SOA # 400388
- Justice_Power # 312014
- Soul_Liberator # 550094
Script: |
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",20;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SOA # 400388
- Injustice_Power # 312021
- Soul_Harvest # 550093
Script: |
bonus2 bSkillAtk,"SOA_TALISMAN_OF_SOUL_STEALING",20;
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SOA # 400388
- Soul_Harvest # 550093
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_SOUL_STEALING",5*.@r;
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SOA # 400388
- Soul_Liberator # 550094
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",4*.@r;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_HN # 400389
- Justice_Power # 312014
- Guardian_Saber # 500063
Script: |
bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",20;
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_HN # 400389
- Injustice_Power # 312021
- Devil_Cursed_Sword # 500062
Script: |
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",20;
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_HN # 400389
- Devil_Cursed_Sword # 500062
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",5*.@r;
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_HN # 400389
- Guardian_Saber # 500063
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",4*.@r;
bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SH # 400390
- Justice_Power # 312014
- Lightforce_Foxtail_Wand # 550116
Script: |
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",20;
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SH # 400390
- Injustice_Power # 312021
- Darkness_Foxtail_Model # 550115
Script: |
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",20;
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SH # 400390
- Darkness_Foxtail_Model # 550115
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",5*.@r;
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SH # 400390
- Lightforce_Foxtail_Wand # 550116
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",4*.@r;
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW # 400391
- Justice_Power # 312014
- Justice_Bomber # 840021
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_WILD_FIRE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW # 400391
- Injustice_Power # 312021
- Devil_L_Launcher # 840020
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW # 400391
- Devil_L_Launcher # 840020
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW # 400391
- Justice_Bomber # 840021
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_WILD_FIRE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW2 # 400392
- Justice_Power # 312014
- Devil_Hunter # 800027
Script: |
bonus bCritAtkRate,25;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW2 # 400392
- Injustice_Power # 312021
- Devils_Bullet # 800026
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW2 # 400392
- Devils_Bullet # 800026
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW2 # 400392
- Devil_Hunter # 800027
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bCritAtkRate,10*.@r;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW3 # 400393
- Justice_Power # 312014
- Lighting_Splatter # 830026
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW3 # 400393
- Injustice_Power # 312021
- RG_5649 # 830025
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW3 # 400393
- RG_5649 # 830025
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW3 # 400393
- Lighting_Splatter # 830026
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW4 # 400394
- Justice_Power # 312014
- Road_Of_Glory # 820021
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW4 # 400394
- Injustice_Power # 312021
- Outlaw_Cursed_Shotgun # 820020
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_WILD_FIRE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW4 # 400394
- Outlaw_Cursed_Shotgun # 820020
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_WILD_FIRE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW4 # 400394
- Road_Of_Glory # 820021
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW5 # 400395
- Justice_Power # 312014
- Last_Dawn # 810027
Script: |
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",20;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW5 # 400395
- Injustice_Power # 312021
- Screaming_Rifle # 810026
Script: |
bonus2 bSkillAtk,"NW_GRENADES_DROPPING",20;
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW5 # 400395
- Screaming_Rifle # 810026
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NW_GRENADES_DROPPING",5*.@r;
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW5 # 400395
- Last_Dawn # 810027
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5*.@r;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
}

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@@ -35602,7 +35602,7 @@ Body:
Type: Etc
Weight: 10
- Id: 25298
AegisName: Spirit_Jewel
AegisName: SpritJewel
Name: Spirit Jewel
Type: Etc
Weight: 10
@@ -35695,7 +35695,7 @@ Body:
Type: Etc
Weight: 10
- Id: 25313
AegisName: Old_Shell
AegisName: OldShell
Name: Old Shell
Type: Etc
Weight: 10
@@ -65517,6 +65517,16 @@ Body:
SubType: Enchant
Script: |
bonus bWis,5;
- Id: 312014
AegisName: Justice_Power
Name: Good Spell
Type: Card
SubType: Enchant
- Id: 312021
AegisName: Injustice_Power
Name: Evil Spell
Type: Card
SubType: Enchant
- Id: 1000000
AegisName: IDTest_event
Name: IDTest event
@@ -69997,6 +70007,17 @@ Body:
Name: Stamina Wisdom Stone (Dual)
Type: Etc
Weight: 100
- Id: 1001173
AegisName: Rusty_Bottle_Cap
Name: Rusty Bottle Cap # !todo check english name
Type: Etc
Trade:
NoDrop: true
NoTrade: true
NoCart: true
NoGuildStorage: true
NoMail: true
NoAuction: true
- Id: 1001174
AegisName: Ymir_Heart_TW
Name: Imelo Heart Power Stone # !todo check english name

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View File

@@ -1387,7 +1387,7 @@ Body:
Amount: 10
- Item: Frozen_Stone_Fragment
Amount: 10
- Item: Spirit_Jewel
- Item: SpritJewel
Amount: 10
- Item: Snowball
Amount: 10
@@ -1419,7 +1419,7 @@ Body:
Amount: 10
- Item: Fine_Old_Doll
Amount: 10
- Item: Old_Shell
- Item: OldShell
Amount: 10
- Item: Ein_SOLIDDUST
Amount: 10