Added sql upgrade script to adjust the appropriate char table columns. This is an enhancement to r5762. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13541 54d463be-8e91-2dee-dedb-b68131a5f0ec
609 lines
13 KiB
C
609 lines
13 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef _MMO_H_
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#define _MMO_H_
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#include "cbasetypes.h"
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#include <time.h>
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#define FIFOSIZE_SERVERLINK 256*1024
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//Remove/Comment this line to disable sc_data saving. [Skotlex]
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#define ENABLE_SC_SAVING
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//Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
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//Note that newer clients no longer save hotkeys in the registry!
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#define HOTKEY_SAVING
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//The number is the max number of hotkeys to save (27 = 9 skills x 3 bars)
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#define MAX_HOTKEYS 27
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#define MAX_MAP_PER_SERVER 1024
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#define MAX_INVENTORY 100
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//Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
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#define MAX_CHARS 9
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//Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
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//Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
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#define MAX_SLOTS 4
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//Max amount of a single stacked item
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#define MAX_AMOUNT 30000
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#define MAX_ZENY 1000000000
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#define MAX_FAME 1000000000
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#define MAX_CART 100
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#define MAX_SKILL 1020
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#define GLOBAL_REG_NUM 96
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#define ACCOUNT_REG_NUM 64
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#define ACCOUNT_REG2_NUM 16
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//Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
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#define MAX_REG_NUM 96
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#define DEFAULT_WALK_SPEED 150
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#define MIN_WALK_SPEED 0
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#define MAX_WALK_SPEED 1000
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#define MAX_STORAGE 600
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#define MAX_GUILD_STORAGE 1000
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#define MAX_PARTY 12
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#define MAX_GUILD 16+10*6 // increased max guild members +6 per 1 extension levels [Lupus]
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#define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
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#define MAX_GUILDEXPULSION 32
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#define MAX_GUILDALLIANCE 16
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#define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan]
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#define MAX_GUILDCASTLE 34 // Updated to include new entries for WoE:SE. [L0ne_W0lf]
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#define MAX_GUILDLEVEL 50
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#define MAX_GUARDIANS 8 //Local max per castle. [Skotlex]
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#define MAX_QUEST 25 //Max quests for a PC
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#define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest
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#define MIN_HAIR_STYLE battle_config.min_hair_style
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#define MAX_HAIR_STYLE battle_config.max_hair_style
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#define MIN_HAIR_COLOR battle_config.min_hair_color
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#define MAX_HAIR_COLOR battle_config.max_hair_color
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#define MIN_CLOTH_COLOR battle_config.min_cloth_color
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#define MAX_CLOTH_COLOR battle_config.max_cloth_color
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// for produce
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#define MIN_ATTRIBUTE 0
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#define MAX_ATTRIBUTE 4
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#define ATTRIBUTE_NORMAL 0
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#define MIN_STAR 0
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#define MAX_STAR 3
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#define MAX_STATUS_TYPE 5
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#define WEDDING_RING_M 2634
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#define WEDDING_RING_F 2635
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//For character names, title names, guilds, maps, etc.
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//Includes null-terminator as it is the length of the array.
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#define NAME_LENGTH (23 + 1)
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//For item names, which tend to have much longer names.
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#define ITEM_NAME_LENGTH 50
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//For Map Names, which the client considers to be 16 in length including the .gat extension
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#define MAP_NAME_LENGTH (11 + 1)
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#define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
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#define MAX_FRIENDS 40
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#define MAX_MEMOPOINTS 3
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//Size of the fame list arrays.
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#define MAX_FAME_LIST 10
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//Limits to avoid ID collision with other game objects
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#define START_ACCOUNT_NUM 2000000
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#define END_ACCOUNT_NUM 100000000
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#define START_CHAR_NUM 150000
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//Base Homun skill.
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#define HM_SKILLBASE 8001
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#define MAX_HOMUNSKILL 16
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#define MAX_HOMUNCULUS_CLASS 16 //[orn]
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#define HM_CLASS_BASE 6001
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#define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
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//Mail System
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#define MAIL_MAX_INBOX 30
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#define MAIL_TITLE_LENGTH 40
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#define MAIL_BODY_LENGTH 200
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//Mercenary System
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#define MC_SKILLBASE 8201
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#define MAX_MERCSKILL 37
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#define MAX_MERCENARY_CLASS 36
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enum item_types {
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IT_HEALING = 0,
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IT_UNKNOWN, //1
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IT_USABLE, //2
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IT_ETC, //3
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IT_WEAPON, //4
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IT_ARMOR, //5
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IT_CARD, //6
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IT_PETEGG, //7
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IT_PETARMOR,//8
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IT_UNKNOWN2,//9
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IT_AMMO, //10
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IT_DELAYCONSUME,//11
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IT_MAX
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};
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//Questlog system [Kevin]
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typedef enum quest_state { Q_INACTIVE, Q_ACTIVE } quest_state;
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struct quest_objective {
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char name[NAME_LENGTH];
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int count;
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};
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struct quest {
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int quest_id;
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quest_state state;
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int num_objectives;
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int time;
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struct quest_objective objectives[MAX_QUEST_OBJECTIVES];
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};
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struct item {
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int id;
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short nameid;
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short amount;
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unsigned short equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
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char identify;
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char refine;
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char attribute;
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short card[MAX_SLOTS];
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unsigned int expire_time;
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};
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struct point {
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unsigned short map;
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short x,y;
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};
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struct s_skill {
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unsigned short id,lv,flag;
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};
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struct global_reg {
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char str[32];
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char value[256];
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};
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//Holds array of global registries, used by the char server and converter.
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struct accreg {
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int account_id, char_id;
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int reg_num;
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struct global_reg reg[MAX_REG_NUM];
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};
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//For saving status changes across sessions. [Skotlex]
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struct status_change_data {
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unsigned short type; //SC_type
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int val1, val2, val3, val4, tick; //Remaining duration.
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};
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struct storage_data {
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int storage_amount;
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struct item items[MAX_STORAGE];
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};
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struct guild_storage {
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int dirty;
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int guild_id;
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short storage_status;
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short storage_amount;
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struct item storage_[MAX_GUILD_STORAGE];
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};
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struct s_pet {
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int account_id;
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int char_id;
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int pet_id;
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short class_;
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short level;
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short egg_id;//pet egg id
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short equip;//pet equip name_id
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short intimate;//pet friendly
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short hungry;//pet hungry
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char name[NAME_LENGTH];
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char rename_flag;
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char incuvate;
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};
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struct s_homunculus { //[orn]
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char name[NAME_LENGTH];
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int hom_id;
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int char_id;
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short class_;
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int hp,max_hp,sp,max_sp;
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unsigned int intimacy; //[orn]
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short hunger;
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struct s_skill hskill[MAX_HOMUNSKILL]; //albator
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short skillpts;
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short level;
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unsigned int exp;
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short rename_flag;
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short vaporize; //albator
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int str ;
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int agi ;
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int vit ;
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int int_ ;
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int dex ;
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int luk ;
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};
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struct s_mercenary {
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int mercenary_id;
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int char_id;
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short class_;
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int hp, sp;
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unsigned int kill_count;
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unsigned int life_time;
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};
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struct s_friend {
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int account_id;
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int char_id;
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char name[NAME_LENGTH];
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};
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#ifdef HOTKEY_SAVING
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struct hotkey {
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unsigned int id;
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unsigned short lv;
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unsigned char type; // 0: item, 1: skill
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};
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#endif
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struct mmo_charstatus {
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int char_id;
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int account_id;
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int partner_id;
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int father;
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int mother;
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int child;
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unsigned int base_exp,job_exp;
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int zeny;
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short class_;
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unsigned int status_point,skill_point;
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int hp,max_hp,sp,max_sp;
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unsigned int option;
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short manner;
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unsigned char karma;
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short hair,hair_color,clothes_color;
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int party_id,guild_id,pet_id,hom_id,mer_id;
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int fame;
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// Mercenary Guilds Rank
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int arch_faith, arch_calls;
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int spear_faith, spear_calls;
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int sword_faith, sword_calls;
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short weapon; // enum weapon_type
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short shield; // view-id
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short head_top,head_mid,head_bottom;
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char name[NAME_LENGTH];
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unsigned int base_level,job_level;
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short str,agi,vit,int_,dex,luk;
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unsigned char slot,sex;
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uint32 mapip;
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uint16 mapport;
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struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
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struct item inventory[MAX_INVENTORY],cart[MAX_CART];
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struct storage_data storage;
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struct s_skill skill[MAX_SKILL];
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struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
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#ifdef HOTKEY_SAVING
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struct hotkey hotkeys[MAX_HOTKEYS];
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#endif
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bool show_equip;
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};
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typedef enum mail_status {
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MAIL_NEW,
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MAIL_UNREAD,
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MAIL_READ,
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} mail_status;
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struct mail_message {
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unsigned int id;
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int send_id;
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char send_name[NAME_LENGTH];
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int dest_id;
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char dest_name[NAME_LENGTH];
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char title[MAIL_TITLE_LENGTH];
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char body[MAIL_BODY_LENGTH];
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mail_status status;
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time_t timestamp; // marks when the message was sent
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int zeny;
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struct item item;
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};
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struct mail_data {
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short amount;
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bool full;
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short unchecked, unread;
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struct mail_message msg[MAIL_MAX_INBOX];
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};
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struct auction_data {
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unsigned int auction_id;
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int seller_id;
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char seller_name[NAME_LENGTH];
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int buyer_id;
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char buyer_name[NAME_LENGTH];
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struct item item;
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// This data is required for searching, as itemdb is not read by char server
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char item_name[ITEM_NAME_LENGTH];
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short type;
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unsigned short hours;
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int price, buynow;
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time_t timestamp; // auction's end time
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int auction_end_timer;
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};
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struct registry {
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int global_num;
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struct global_reg global[GLOBAL_REG_NUM];
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int account_num;
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struct global_reg account[ACCOUNT_REG_NUM];
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int account2_num;
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struct global_reg account2[ACCOUNT_REG2_NUM];
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};
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struct party_member {
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int account_id;
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int char_id;
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char name[NAME_LENGTH];
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unsigned short class_;
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unsigned short map;
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unsigned short lv;
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unsigned leader : 1,
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online : 1;
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};
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struct party {
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int party_id;
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char name[NAME_LENGTH];
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unsigned char count; //Count of online characters.
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unsigned exp : 1,
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item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
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struct party_member member[MAX_PARTY];
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};
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struct map_session_data;
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struct guild_member {
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int account_id, char_id;
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short hair,hair_color,gender,class_,lv;
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unsigned int exp;
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int exp_payper;
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short online,position;
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char name[NAME_LENGTH];
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struct map_session_data *sd;
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unsigned char modified;
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};
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struct guild_position {
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char name[NAME_LENGTH];
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int mode;
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int exp_mode;
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unsigned char modified;
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};
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struct guild_alliance {
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int opposition;
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int guild_id;
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char name[NAME_LENGTH];
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};
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struct guild_expulsion {
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char name[NAME_LENGTH];
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char mes[40];
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int account_id;
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};
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struct guild_skill {
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int id,lv;
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};
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struct guild {
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int guild_id;
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short guild_lv, connect_member, max_member, average_lv;
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unsigned int exp,next_exp;
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int skill_point;
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char name[NAME_LENGTH],master[NAME_LENGTH];
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struct guild_member member[MAX_GUILD];
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struct guild_position position[MAX_GUILDPOSITION];
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char mes1[60],mes2[120];
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int emblem_len,emblem_id;
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char emblem_data[2048];
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struct guild_alliance alliance[MAX_GUILDALLIANCE];
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struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
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struct guild_skill skill[MAX_GUILDSKILL];
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unsigned short save_flag; // for TXT saving
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};
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struct guild_castle {
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int castle_id;
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int mapindex;
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char castle_name[NAME_LENGTH];
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char castle_event[NAME_LENGTH];
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int guild_id;
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int economy;
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int defense;
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int triggerE;
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int triggerD;
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int nextTime;
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int payTime;
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int createTime;
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int visibleC;
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struct {
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unsigned visible : 1;
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int id; // object id
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} guardian[MAX_GUARDIANS];
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int* temp_guardians; // ids of temporary guardians (mobs)
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int temp_guardians_max;
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};
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// for Brandish Spear calculations
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struct square {
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int val1[5];
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int val2[5];
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};
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struct fame_list {
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int id;
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int fame;
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char name[NAME_LENGTH];
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};
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enum {
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GBI_EXP =1, // ギルドのEXP
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GBI_GUILDLV, // ギルドのLv
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GBI_SKILLPOINT, // ギルドのスキルポイント
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GBI_SKILLLV, // ギルドスキルLv
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};
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enum {
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GMI_POSITION =0, // メンバーの役職変更
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GMI_EXP,
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GMI_HAIR,
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GMI_HAIR_COLOR,
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GMI_GENDER,
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GMI_CLASS,
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GMI_LEVEL,
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};
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enum {
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GD_SKILLBASE=10000,
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GD_APPROVAL=10000,
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GD_KAFRACONTRACT=10001,
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GD_GUARDRESEARCH=10002,
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GD_GUARDUP=10003,
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GD_EXTENSION=10004,
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GD_GLORYGUILD=10005,
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GD_LEADERSHIP=10006,
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GD_GLORYWOUNDS=10007,
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GD_SOULCOLD=10008,
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GD_HAWKEYES=10009,
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GD_BATTLEORDER=10010,
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GD_REGENERATION=10011,
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GD_RESTORE=10012,
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GD_EMERGENCYCALL=10013,
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GD_DEVELOPMENT=10014,
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};
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//These mark the ID of the jobs, as expected by the client. [Skotlex]
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enum {
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JOB_NOVICE,
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JOB_SWORDMAN,
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JOB_MAGE,
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JOB_ARCHER,
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JOB_ACOLYTE,
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JOB_MERCHANT,
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JOB_THIEF,
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JOB_KNIGHT,
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JOB_PRIEST,
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JOB_WIZARD,
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JOB_BLACKSMITH,
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JOB_HUNTER,
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JOB_ASSASSIN,
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JOB_KNIGHT2,
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JOB_CRUSADER,
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JOB_MONK,
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JOB_SAGE,
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JOB_ROGUE,
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JOB_ALCHEMIST,
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JOB_BARD,
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JOB_DANCER,
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JOB_CRUSADER2,
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JOB_WEDDING,
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JOB_SUPER_NOVICE,
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JOB_GUNSLINGER,
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JOB_NINJA,
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JOB_XMAS,
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JOB_SUMMER,
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JOB_MAX_BASIC,
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JOB_NOVICE_HIGH = 4001,
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JOB_SWORDMAN_HIGH,
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JOB_MAGE_HIGH,
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JOB_ARCHER_HIGH,
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JOB_ACOLYTE_HIGH,
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JOB_MERCHANT_HIGH,
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JOB_THIEF_HIGH,
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JOB_LORD_KNIGHT,
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JOB_HIGH_PRIEST,
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JOB_HIGH_WIZARD,
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JOB_WHITESMITH,
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JOB_SNIPER,
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JOB_ASSASSIN_CROSS,
|
|
JOB_LORD_KNIGHT2,
|
|
JOB_PALADIN,
|
|
JOB_CHAMPION,
|
|
JOB_PROFESSOR,
|
|
JOB_STALKER,
|
|
JOB_CREATOR,
|
|
JOB_CLOWN,
|
|
JOB_GYPSY,
|
|
JOB_PALADIN2,
|
|
|
|
JOB_BABY,
|
|
JOB_BABY_SWORDMAN,
|
|
JOB_BABY_MAGE,
|
|
JOB_BABY_ARCHER,
|
|
JOB_BABY_ACOLYTE,
|
|
JOB_BABY_MERCHANT,
|
|
JOB_BABY_THIEF,
|
|
JOB_BABY_KNIGHT,
|
|
JOB_BABY_PRIEST,
|
|
JOB_BABY_WIZARD,
|
|
JOB_BABY_BLACKSMITH,
|
|
JOB_BABY_HUNTER,
|
|
JOB_BABY_ASSASSIN,
|
|
JOB_BABY_KNIGHT2,
|
|
JOB_BABY_CRUSADER,
|
|
JOB_BABY_MONK,
|
|
JOB_BABY_SAGE,
|
|
JOB_BABY_ROGUE,
|
|
JOB_BABY_ALCHEMIST,
|
|
JOB_BABY_BARD,
|
|
JOB_BABY_DANCER,
|
|
JOB_BABY_CRUSADER2,
|
|
JOB_SUPER_BABY,
|
|
|
|
JOB_TAEKWON,
|
|
JOB_STAR_GLADIATOR,
|
|
JOB_STAR_GLADIATOR2,
|
|
JOB_SOUL_LINKER,
|
|
JOB_MAX,
|
|
};
|
|
|
|
enum {
|
|
SEX_FEMALE = 0,
|
|
SEX_MALE,
|
|
SEX_SERVER
|
|
};
|
|
|
|
// sanity checks...
|
|
#if MAX_ZENY > INT_MAX
|
|
#error MAX_ZENY is too big
|
|
#endif
|
|
|
|
#endif /* _MMO_H_ */
|